@flighthq/bitmap-wasm 0.4.0

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@@ -0,0 +1,760 @@
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+ /* @ts-self-types="./bitmap_wasm.d.ts" */
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+
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+ /**
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+ * @param {Uint8Array} dest_data
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+ * @param {Float64Array} dest_descriptor
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {Uint8Array} red_lut
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+ * @param {Uint8Array} green_lut
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+ * @param {Uint8Array} blue_lut
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+ * @param {Uint8Array} alpha_lut
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+ */
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+ export function apply_bitmap_curve_wasm(dest_data, dest_descriptor, source_data, source_descriptor, red_lut, green_lut, blue_lut, alpha_lut) {
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+ var ptr0 = passArray8ToWasm0(dest_data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(dest_descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ const ptr4 = passArray8ToWasm0(red_lut, wasm.__wbindgen_malloc);
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+ const len4 = WASM_VECTOR_LEN;
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+ const ptr5 = passArray8ToWasm0(green_lut, wasm.__wbindgen_malloc);
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+ const len5 = WASM_VECTOR_LEN;
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+ const ptr6 = passArray8ToWasm0(blue_lut, wasm.__wbindgen_malloc);
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+ const len6 = WASM_VECTOR_LEN;
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+ const ptr7 = passArray8ToWasm0(alpha_lut, wasm.__wbindgen_malloc);
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+ const len7 = WASM_VECTOR_LEN;
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+ wasm.apply_bitmap_curve_wasm(ptr0, len0, dest_data, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} dest_data
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+ * @param {Float64Array} dest_descriptor
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {number} black_point
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+ * @param {number} white_point
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+ * @param {number} gamma
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+ */
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+ export function apply_bitmap_levels_wasm(dest_data, dest_descriptor, source_data, source_descriptor, black_point, white_point, gamma) {
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+ var ptr0 = passArray8ToWasm0(dest_data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(dest_descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ wasm.apply_bitmap_levels_wasm(ptr0, len0, dest_data, ptr1, len1, ptr2, len2, ptr3, len3, black_point, white_point, gamma);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} dest_data
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+ * @param {Float64Array} dest_descriptor
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {Float64Array} red_map
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+ * @param {Float64Array} green_map
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+ * @param {Float64Array} blue_map
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+ * @param {Float64Array} alpha_map
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+ */
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+ export function apply_bitmap_palette_map_wasm(dest_data, dest_descriptor, source_data, source_descriptor, red_map, green_map, blue_map, alpha_map) {
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+ var ptr0 = passArray8ToWasm0(dest_data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(dest_descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ const ptr4 = passArrayF64ToWasm0(red_map, wasm.__wbindgen_malloc);
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+ const len4 = WASM_VECTOR_LEN;
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+ const ptr5 = passArrayF64ToWasm0(green_map, wasm.__wbindgen_malloc);
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+ const len5 = WASM_VECTOR_LEN;
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+ const ptr6 = passArrayF64ToWasm0(blue_map, wasm.__wbindgen_malloc);
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+ const len6 = WASM_VECTOR_LEN;
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+ const ptr7 = passArrayF64ToWasm0(alpha_map, wasm.__wbindgen_malloc);
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+ const len7 = WASM_VECTOR_LEN;
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+ wasm.apply_bitmap_palette_map_wasm(ptr0, len0, dest_data, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {number} amount
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+ */
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+ export function build_bitmap_brightness_color_matrix_wasm(out, amount) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_brightness_color_matrix_wasm(ptr0, len0, out, amount);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {number} amount
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+ */
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+ export function build_bitmap_contrast_color_matrix_wasm(out, amount) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_contrast_color_matrix_wasm(ptr0, len0, out, amount);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ */
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+ export function build_bitmap_grayscale_color_matrix_wasm(out) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_grayscale_color_matrix_wasm(ptr0, len0, out);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {number} degrees
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+ */
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+ export function build_bitmap_hue_rotation_color_matrix_wasm(out, degrees) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_hue_rotation_color_matrix_wasm(ptr0, len0, out, degrees);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ */
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+ export function build_bitmap_invert_color_matrix_wasm(out) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_invert_color_matrix_wasm(ptr0, len0, out);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {number} amount
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+ */
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+ export function build_bitmap_saturation_color_matrix_wasm(out, amount) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_saturation_color_matrix_wasm(ptr0, len0, out, amount);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ */
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+ export function build_bitmap_sepia_color_matrix_wasm(out) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ wasm.build_bitmap_sepia_color_matrix_wasm(ptr0, len0, out);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} out
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {Float64Array} matrix
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+ */
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+ export function color_matrix_bitmap_wasm(out, source_data, source_descriptor, matrix) {
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+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(matrix, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ wasm.color_matrix_bitmap_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, ptr3, len3);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} first_cells
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+ * @param {number} first_grid_size
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+ * @param {Uint8Array} second_cells
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+ * @param {number} second_grid_size
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+ * @returns {number}
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+ */
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+ export function compare_bitmap_fingerprints_wasm(first_cells, first_grid_size, second_cells, second_grid_size) {
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+ const ptr0 = passArray8ToWasm0(first_cells, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(second_cells, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ret = wasm.compare_bitmap_fingerprints_wasm(ptr0, len0, first_grid_size, ptr1, len1, second_grid_size);
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+ return ret;
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {Float64Array} first
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+ * @param {Float64Array} second
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+ */
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+ export function concat_bitmap_color_matrix_wasm(out, first, second) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(first, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(second, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ wasm.concat_bitmap_color_matrix_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} out
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {Float64Array} matrix
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+ * @param {number} matrix_x
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+ * @param {number} matrix_y
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+ * @param {number} bias
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+ * @param {string} edge
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+ * @param {number} divisor
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+ * @param {boolean} preserve_alpha
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+ */
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+ export function convolve_bitmap_wasm(out, source_data, source_descriptor, matrix, matrix_x, matrix_y, bias, edge, divisor, preserve_alpha) {
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+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(matrix, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ const ptr4 = passStringToWasm0(edge, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len4 = WASM_VECTOR_LEN;
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+ wasm.convolve_bitmap_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, ptr3, len3, matrix_x, matrix_y, bias, ptr4, len4, divisor, preserve_alpha);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} dest_data
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+ * @param {Float64Array} dest_descriptor
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ */
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+ export function copy_bitmap_alpha_wasm(dest_data, dest_descriptor, source_data, source_descriptor) {
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+ var ptr0 = passArray8ToWasm0(dest_data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(dest_descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ wasm.copy_bitmap_alpha_wasm(ptr0, len0, dest_data, ptr1, len1, ptr2, len2, ptr3, len3);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} dest_data
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+ * @param {Float64Array} dest_descriptor
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {boolean} composite
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+ */
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+ export function copy_bitmap_pixels_wasm(dest_data, dest_descriptor, source_data, source_descriptor, composite) {
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+ var ptr0 = passArray8ToWasm0(dest_data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(dest_descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ptr3 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len3 = WASM_VECTOR_LEN;
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+ wasm.copy_bitmap_pixels_wasm(ptr0, len0, dest_data, ptr1, len1, ptr2, len2, ptr3, len3, composite);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} out
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+ * @param {Uint8Array} source_data
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+ * @param {number} source_width
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+ * @param {number} source_height
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+ * @param {number} grid_size
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+ */
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+ export function create_bitmap_fingerprint_wasm(out, source_data, source_width, source_height, grid_size) {
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+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.create_bitmap_fingerprint_wasm(ptr0, len0, out, ptr1, len1, source_width, source_height, grid_size);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} out
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {number} radius
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+ */
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+ export function dilate_bitmap_wasm(out, source_data, source_descriptor, radius) {
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+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ wasm.dilate_bitmap_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, radius);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} out
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+ * @param {Uint8Array} source_data
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+ * @param {Float64Array} source_descriptor
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+ * @param {number} radius
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+ */
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+ export function erode_bitmap_wasm(out, source_data, source_descriptor, radius) {
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+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ wasm.erode_bitmap_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, radius);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ * @param {number} seed
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+ * @param {number} low
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+ * @param {number} high
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+ * @param {boolean} gray_scale
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+ */
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+ export function fill_bitmap_noise_wasm(data, descriptor, seed, low, high, gray_scale) {
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+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.fill_bitmap_noise_wasm(ptr0, len0, data, ptr1, len1, seed, low, high, gray_scale);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ * @param {number} base_x
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+ * @param {number} base_y
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+ * @param {number} octaves
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+ * @param {number} seed
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+ * @param {boolean} gray_scale
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+ * @param {boolean} stitch
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+ * @param {number} channel_options
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+ */
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+ export function fill_bitmap_perlin_noise_wasm(data, descriptor, base_x, base_y, octaves, seed, gray_scale, stitch, channel_options) {
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+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.fill_bitmap_perlin_noise_wasm(ptr0, len0, data, ptr1, len1, base_x, base_y, octaves, seed, gray_scale, stitch, channel_options);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ * @param {number} color
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+ */
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+ export function fill_bitmap_rectangle_wasm(data, descriptor, color) {
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+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.fill_bitmap_rectangle_wasm(ptr0, len0, data, ptr1, len1, color);
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+ }
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+
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+ /**
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ * @param {number} base_x
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+ * @param {number} base_y
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+ * @param {number} octaves
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+ * @param {number} seed
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+ * @param {boolean} gray_scale
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+ * @param {boolean} stitch
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+ * @param {number} channel_options
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+ */
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+ export function fill_bitmap_turbulence_wasm(data, descriptor, base_x, base_y, octaves, seed, gray_scale, stitch, channel_options) {
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+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ wasm.fill_bitmap_turbulence_wasm(ptr0, len0, data, ptr1, len1, base_x, base_y, octaves, seed, gray_scale, stitch, channel_options);
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ * @param {number} mask
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+ * @param {number} color
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+ * @param {boolean} find_color
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+ * @returns {boolean}
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+ */
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+ export function get_bitmap_color_bounds_rectangle_wasm(out, data, descriptor, mask, color, find_color) {
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+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
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+ var len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ptr2 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
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+ const len2 = WASM_VECTOR_LEN;
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+ const ret = wasm.get_bitmap_color_bounds_rectangle_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, mask, color, find_color);
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+ return ret !== 0;
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+ }
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+
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+ /**
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+ * @param {Uint8Array} data
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+ * @param {number} width
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+ * @param {number} height
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+ * @param {number} background_color
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+ * @param {number} channel_tolerance
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+ * @returns {number}
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+ */
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+ export function get_bitmap_coverage_wasm(data, width, height, background_color, channel_tolerance) {
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+ const ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.get_bitmap_coverage_wasm(ptr0, len0, width, height, background_color, channel_tolerance);
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+ return ret;
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+ }
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+
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+ /**
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+ * @param {Float64Array} out
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+ * @param {Uint8Array} data
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+ * @param {Float64Array} descriptor
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+ */
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+ export function get_bitmap_histogram_wasm(out, data, descriptor) {
418
+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
419
+ var len0 = WASM_VECTOR_LEN;
420
+ const ptr1 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
421
+ const len1 = WASM_VECTOR_LEN;
422
+ const ptr2 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
423
+ const len2 = WASM_VECTOR_LEN;
424
+ wasm.get_bitmap_histogram_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2);
425
+ }
426
+
427
+ /**
428
+ * @param {Float64Array} out
429
+ * @param {Uint8Array} source_data
430
+ * @param {number} source_width
431
+ * @param {number} source_height
432
+ * @param {Uint8Array} other_data
433
+ * @param {number} other_width
434
+ * @param {number} other_height
435
+ * @param {number} channel_tolerance
436
+ */
437
+ export function get_bitmap_mismatch_wasm(out, source_data, source_width, source_height, other_data, other_width, other_height, channel_tolerance) {
438
+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
439
+ var len0 = WASM_VECTOR_LEN;
440
+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
441
+ const len1 = WASM_VECTOR_LEN;
442
+ const ptr2 = passArray8ToWasm0(other_data, wasm.__wbindgen_malloc);
443
+ const len2 = WASM_VECTOR_LEN;
444
+ wasm.get_bitmap_mismatch_wasm(ptr0, len0, out, ptr1, len1, source_width, source_height, ptr2, len2, other_width, other_height, channel_tolerance);
445
+ }
446
+
447
+ /**
448
+ * @param {Uint8Array} out_data
449
+ * @param {Float64Array} out_descriptor
450
+ * @param {Uint8Array} red_data
451
+ * @param {Float64Array} red_descriptor
452
+ * @param {Uint8Array} green_data
453
+ * @param {Float64Array} green_descriptor
454
+ * @param {Uint8Array} blue_data
455
+ * @param {Float64Array} blue_descriptor
456
+ * @param {Uint8Array} alpha_data
457
+ * @param {Float64Array} alpha_descriptor
458
+ */
459
+ export function merge_bitmap_channels_wasm(out_data, out_descriptor, red_data, red_descriptor, green_data, green_descriptor, blue_data, blue_descriptor, alpha_data, alpha_descriptor) {
460
+ var ptr0 = passArray8ToWasm0(out_data, wasm.__wbindgen_malloc);
461
+ var len0 = WASM_VECTOR_LEN;
462
+ const ptr1 = passArrayF64ToWasm0(out_descriptor, wasm.__wbindgen_malloc);
463
+ const len1 = WASM_VECTOR_LEN;
464
+ const ptr2 = passArray8ToWasm0(red_data, wasm.__wbindgen_malloc);
465
+ const len2 = WASM_VECTOR_LEN;
466
+ const ptr3 = passArrayF64ToWasm0(red_descriptor, wasm.__wbindgen_malloc);
467
+ const len3 = WASM_VECTOR_LEN;
468
+ const ptr4 = passArray8ToWasm0(green_data, wasm.__wbindgen_malloc);
469
+ const len4 = WASM_VECTOR_LEN;
470
+ const ptr5 = passArrayF64ToWasm0(green_descriptor, wasm.__wbindgen_malloc);
471
+ const len5 = WASM_VECTOR_LEN;
472
+ const ptr6 = passArray8ToWasm0(blue_data, wasm.__wbindgen_malloc);
473
+ const len6 = WASM_VECTOR_LEN;
474
+ const ptr7 = passArrayF64ToWasm0(blue_descriptor, wasm.__wbindgen_malloc);
475
+ const len7 = WASM_VECTOR_LEN;
476
+ const ptr8 = passArray8ToWasm0(alpha_data, wasm.__wbindgen_malloc);
477
+ const len8 = WASM_VECTOR_LEN;
478
+ const ptr9 = passArrayF64ToWasm0(alpha_descriptor, wasm.__wbindgen_malloc);
479
+ const len9 = WASM_VECTOR_LEN;
480
+ wasm.merge_bitmap_channels_wasm(ptr0, len0, out_data, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7, ptr8, len8, ptr9, len9);
481
+ }
482
+
483
+ /**
484
+ * @param {Uint8Array} data
485
+ * @param {Float64Array} descriptor
486
+ * @param {number} factor
487
+ */
488
+ export function multiply_bitmap_alpha_wasm(data, descriptor, factor) {
489
+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
490
+ var len0 = WASM_VECTOR_LEN;
491
+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
492
+ const len1 = WASM_VECTOR_LEN;
493
+ wasm.multiply_bitmap_alpha_wasm(ptr0, len0, data, ptr1, len1, factor);
494
+ }
495
+
496
+ /**
497
+ * @param {Uint8Array} out
498
+ * @param {Uint8Array} source_data
499
+ * @param {Float64Array} source_descriptor
500
+ * @param {number} block_size
501
+ */
502
+ export function pixelate_bitmap_wasm(out, source_data, source_descriptor, block_size) {
503
+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
504
+ var len0 = WASM_VECTOR_LEN;
505
+ const ptr1 = passArray8ToWasm0(source_data, wasm.__wbindgen_malloc);
506
+ const len1 = WASM_VECTOR_LEN;
507
+ const ptr2 = passArrayF64ToWasm0(source_descriptor, wasm.__wbindgen_malloc);
508
+ const len2 = WASM_VECTOR_LEN;
509
+ wasm.pixelate_bitmap_wasm(ptr0, len0, out, ptr1, len1, ptr2, len2, block_size);
510
+ }
511
+
512
+ /**
513
+ * @param {Uint8Array} out
514
+ * @param {Uint8Array} source
515
+ * @param {number} length
516
+ */
517
+ export function premultiply_bitmap_pixels_wasm(out, source, length) {
518
+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
519
+ var len0 = WASM_VECTOR_LEN;
520
+ const ptr1 = passArray8ToWasm0(source, wasm.__wbindgen_malloc);
521
+ const len1 = WASM_VECTOR_LEN;
522
+ wasm.premultiply_bitmap_pixels_wasm(ptr0, len0, out, ptr1, len1, length);
523
+ }
524
+
525
+ /**
526
+ * @param {Uint8Array} data
527
+ * @param {Float64Array} descriptor
528
+ * @param {number} alpha
529
+ */
530
+ export function set_bitmap_alpha_wasm(data, descriptor, alpha) {
531
+ var ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
532
+ var len0 = WASM_VECTOR_LEN;
533
+ const ptr1 = passArrayF64ToWasm0(descriptor, wasm.__wbindgen_malloc);
534
+ const len1 = WASM_VECTOR_LEN;
535
+ wasm.set_bitmap_alpha_wasm(ptr0, len0, data, ptr1, len1, alpha);
536
+ }
537
+
538
+ /**
539
+ * @param {Float64Array} out
540
+ */
541
+ export function set_bitmap_color_matrix_identity_wasm(out) {
542
+ var ptr0 = passArrayF64ToWasm0(out, wasm.__wbindgen_malloc);
543
+ var len0 = WASM_VECTOR_LEN;
544
+ wasm.set_bitmap_color_matrix_identity_wasm(ptr0, len0, out);
545
+ }
546
+
547
+ /**
548
+ * @param {Uint8Array} out
549
+ * @param {Uint8Array} source
550
+ * @param {number} length
551
+ */
552
+ export function unpremultiply_bitmap_pixels_wasm(out, source, length) {
553
+ var ptr0 = passArray8ToWasm0(out, wasm.__wbindgen_malloc);
554
+ var len0 = WASM_VECTOR_LEN;
555
+ const ptr1 = passArray8ToWasm0(source, wasm.__wbindgen_malloc);
556
+ const len1 = WASM_VECTOR_LEN;
557
+ wasm.unpremultiply_bitmap_pixels_wasm(ptr0, len0, out, ptr1, len1, length);
558
+ }
559
+ function __wbg_get_imports() {
560
+ const import0 = {
561
+ __proto__: null,
562
+ __wbg___wbindgen_copy_to_typed_array_4db0cbe2cc60dbee: function(arg0, arg1, arg2) {
563
+ new Uint8Array(arg2.buffer, arg2.byteOffset, arg2.byteLength).set(getArrayU8FromWasm0(arg0, arg1));
564
+ },
565
+ __wbindgen_init_externref_table: function() {
566
+ const table = wasm.__wbindgen_externrefs;
567
+ const offset = table.grow(4);
568
+ table.set(0, undefined);
569
+ table.set(offset + 0, undefined);
570
+ table.set(offset + 1, null);
571
+ table.set(offset + 2, true);
572
+ table.set(offset + 3, false);
573
+ },
574
+ };
575
+ return {
576
+ __proto__: null,
577
+ "./bitmap_wasm_bg.js": import0,
578
+ };
579
+ }
580
+
581
+ function getArrayU8FromWasm0(ptr, len) {
582
+ ptr = ptr >>> 0;
583
+ return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
584
+ }
585
+
586
+ let cachedFloat64ArrayMemory0 = null;
587
+ function getFloat64ArrayMemory0() {
588
+ if (cachedFloat64ArrayMemory0 === null || cachedFloat64ArrayMemory0.byteLength === 0) {
589
+ cachedFloat64ArrayMemory0 = new Float64Array(wasm.memory.buffer);
590
+ }
591
+ return cachedFloat64ArrayMemory0;
592
+ }
593
+
594
+ let cachedUint8ArrayMemory0 = null;
595
+ function getUint8ArrayMemory0() {
596
+ if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
597
+ cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer);
598
+ }
599
+ return cachedUint8ArrayMemory0;
600
+ }
601
+
602
+ function passArray8ToWasm0(arg, malloc) {
603
+ const ptr = malloc(arg.length * 1, 1) >>> 0;
604
+ getUint8ArrayMemory0().set(arg, ptr / 1);
605
+ WASM_VECTOR_LEN = arg.length;
606
+ return ptr;
607
+ }
608
+
609
+ function passArrayF64ToWasm0(arg, malloc) {
610
+ const ptr = malloc(arg.length * 8, 8) >>> 0;
611
+ getFloat64ArrayMemory0().set(arg, ptr / 8);
612
+ WASM_VECTOR_LEN = arg.length;
613
+ return ptr;
614
+ }
615
+
616
+ function passStringToWasm0(arg, malloc, realloc) {
617
+ if (realloc === undefined) {
618
+ const buf = cachedTextEncoder.encode(arg);
619
+ const ptr = malloc(buf.length, 1) >>> 0;
620
+ getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf);
621
+ WASM_VECTOR_LEN = buf.length;
622
+ return ptr;
623
+ }
624
+
625
+ let len = arg.length;
626
+ let ptr = malloc(len, 1) >>> 0;
627
+
628
+ const mem = getUint8ArrayMemory0();
629
+
630
+ let offset = 0;
631
+
632
+ for (; offset < len; offset++) {
633
+ const code = arg.charCodeAt(offset);
634
+ if (code > 0x7F) break;
635
+ mem[ptr + offset] = code;
636
+ }
637
+ if (offset !== len) {
638
+ if (offset !== 0) {
639
+ arg = arg.slice(offset);
640
+ }
641
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
642
+ const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len);
643
+ const ret = cachedTextEncoder.encodeInto(arg, view);
644
+
645
+ offset += ret.written;
646
+ ptr = realloc(ptr, len, offset, 1) >>> 0;
647
+ }
648
+
649
+ WASM_VECTOR_LEN = offset;
650
+ return ptr;
651
+ }
652
+
653
+ const cachedTextEncoder = new TextEncoder();
654
+
655
+ if (!('encodeInto' in cachedTextEncoder)) {
656
+ cachedTextEncoder.encodeInto = function (arg, view) {
657
+ const buf = cachedTextEncoder.encode(arg);
658
+ view.set(buf);
659
+ return {
660
+ read: arg.length,
661
+ written: buf.length
662
+ };
663
+ };
664
+ }
665
+
666
+ let WASM_VECTOR_LEN = 0;
667
+
668
+ let wasmModule, wasmInstance, wasm;
669
+ function __wbg_finalize_init(instance, module) {
670
+ wasmInstance = instance;
671
+ wasm = instance.exports;
672
+ wasmModule = module;
673
+ cachedFloat64ArrayMemory0 = null;
674
+ cachedUint8ArrayMemory0 = null;
675
+ wasm.__wbindgen_start();
676
+ return wasm;
677
+ }
678
+
679
+ async function __wbg_load(module, imports) {
680
+ if (typeof Response === 'function' && module instanceof Response) {
681
+ if (typeof WebAssembly.instantiateStreaming === 'function') {
682
+ try {
683
+ return await WebAssembly.instantiateStreaming(module, imports);
684
+ } catch (e) {
685
+ const validResponse = module.ok && expectedResponseType(module.type);
686
+
687
+ if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') {
688
+ console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
689
+
690
+ } else { throw e; }
691
+ }
692
+ }
693
+
694
+ const bytes = await module.arrayBuffer();
695
+ return await WebAssembly.instantiate(bytes, imports);
696
+ } else {
697
+ const instance = await WebAssembly.instantiate(module, imports);
698
+
699
+ if (instance instanceof WebAssembly.Instance) {
700
+ return { instance, module };
701
+ } else {
702
+ return instance;
703
+ }
704
+ }
705
+
706
+ function expectedResponseType(type) {
707
+ switch (type) {
708
+ case 'basic': case 'cors': case 'default': return true;
709
+ }
710
+ return false;
711
+ }
712
+ }
713
+
714
+ function initSync(module) {
715
+ if (wasm !== undefined) return wasm;
716
+
717
+
718
+ if (module !== undefined) {
719
+ if (Object.getPrototypeOf(module) === Object.prototype) {
720
+ ({module} = module)
721
+ } else {
722
+ console.warn('using deprecated parameters for `initSync()`; pass a single object instead')
723
+ }
724
+ }
725
+
726
+ const imports = __wbg_get_imports();
727
+ if (!(module instanceof WebAssembly.Module)) {
728
+ module = new WebAssembly.Module(module);
729
+ }
730
+ const instance = new WebAssembly.Instance(module, imports);
731
+ return __wbg_finalize_init(instance, module);
732
+ }
733
+
734
+ async function __wbg_init(module_or_path) {
735
+ if (wasm !== undefined) return wasm;
736
+
737
+
738
+ if (module_or_path !== undefined) {
739
+ if (Object.getPrototypeOf(module_or_path) === Object.prototype) {
740
+ ({module_or_path} = module_or_path)
741
+ } else {
742
+ console.warn('using deprecated parameters for the initialization function; pass a single object instead')
743
+ }
744
+ }
745
+
746
+ if (module_or_path === undefined) {
747
+ module_or_path = new URL('bitmap_wasm_bg.wasm', import.meta.url);
748
+ }
749
+ const imports = __wbg_get_imports();
750
+
751
+ if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) {
752
+ module_or_path = fetch(module_or_path);
753
+ }
754
+
755
+ const { instance, module } = await __wbg_load(await module_or_path, imports);
756
+
757
+ return __wbg_finalize_init(instance, module);
758
+ }
759
+
760
+ export { initSync, __wbg_init as default };