@flayerlabs/gamemode-cli 0.7.0 → 0.8.0

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@@ -38,7 +38,8 @@ If the SDK interface cannot represent the game safely, stop and describe the mis
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  6. Keep action acceptance separate from awards when an early balance change would leak a result.
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  7. Calculate `rewardBounds` from the rules, including the best possible play.
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  8. Build the browser around `Room` capabilities. Keep scoring, wallets, keys and calldata out of creator client code.
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- 9. Prove the loop with the mock room before adding a project-specific live harness.
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+ 9. Open external links (site, Discord, X) in a new tab from a click handler; the frame cannot navigate the embedding page.
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+ 10. Prove the loop with the mock room before adding a project-specific live harness.
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  ## Verify the result
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@@ -20,7 +20,7 @@ itself. Work through the sections in order; each ends with a check you can run.
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  2. Your gate: one process you deploy (`createGameServerGate()` from `@flayerlabs/gamemode-gate`).
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  It owns wallet sessions, the points ledger, spend authorisations and settlement. One process
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  serves one chain.
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- 3. Your game server(s): your realtime processes, up to four public HTTPS origins. Gameplay,
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+ 3. Your game server(s): your realtime processes, up to twenty public HTTPS origins. Gameplay,
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  scoring decisions and anti-abuse are yours; points move only through the gate's award route.
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  ## Declare the same origins in all three places
@@ -36,7 +36,7 @@ The reviewed game-server origins must match exactly — same scheme, same host,
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  A mismatch fails at a different layer each time: missing from (1) and the fetch dies on CSP with
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  "Refused to connect"; missing from (2) and the fetch succeeds but the ticket does not verify;
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- wrong in (3) and verification rejects every player. At most four origins, exact HTTPS only —
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+ wrong in (3) and verification rejects every player. At most twenty origins, exact HTTPS only —
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  wildcards, paths and plain HTTP are refused. Rotating regions? Put them behind stable hostnames;
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  the list is not meant to churn.
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flayerlabs/gamemode-cli",
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- "version": "0.7.0",
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+ "version": "0.8.0",
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  "description": "Create and validate Flaunch Game Modes",
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  "license": "MIT",
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  "author": "Flayer Labs",