@flayerlabs/gamemode-cli 0.5.6 → 0.7.0

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@@ -58,4 +58,4 @@ Check replay, reconnect, hidden-data leaks, late actions, duplicate actions, ove
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  ## Ship
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- Build with `@flayerlabs/gamemode-client` 0.5.5 or later, deploy the scaffolded gate (`src/gate.ts`), and upload the zip at the developer dashboard, `https://flaunch.gg/game-mode/dashboard`: one gate per chain (Base Sepolia 84532 required for testing; Base 8453 and Robinhood 4663 production), tick "supports practice mode" when the build runs on `createMockRoom`, mark it mobile-friendly if it is, and run the Base Sepolia test launch. Bundling rules and the full ship checklist are steps 7–8 of `$port-game-mode`; a game with its own multiplayer server follows `$run-a-game-server`.
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+ Build with `@flayerlabs/gamemode-client` 0.7.0 or later, deploy the scaffolded gate (`src/gate.ts`), and upload the zip at the developer dashboard, `https://flaunch.gg/game-mode/dashboard`: one gate per chain (Base Sepolia 84532 required for testing; Base 8453 and Robinhood 4663 production), tick "supports practice mode" when the build runs on `createMockRoom`, mark it mobile-friendly if it is, and run the Base Sepolia test launch. Bundling rules and the full ship checklist are steps 7–8 of `$port-game-mode`; a game with its own multiplayer server follows `$run-a-game-server`.
@@ -56,6 +56,8 @@ const app = createGameServerGate({
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  chainId: 84532,
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  contracts: {
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  positionManager: '0x4E7cB1e6800a7B297B38BddcecAF9Ca5b6616FDC',
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+ // The legacy stack's version 1 calculator. The paired stack's v2 calculator (0.7.0) is
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+ // 0x8a36826253882c8b505D6D78a71B780Ac9c98eA9 on Base Sepolia.
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  spendGatedCalculator: '0x8cbbE6b4cFA5Ccf68399Dbf1429d91A21097ebA5',
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  },
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  signer: SIGNER_ADDRESS, // the address of your gate's signing key
@@ -76,7 +78,10 @@ const app = createGameServerGate({
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  The addresses above are Base Sepolia (chain 84532), read back from the chain, and `v1_2` is that
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  stack's generation. A Base mainnet (8453) gate announces `chainId: 8453`, `flaunchVariant: 'v1_3'`
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  and the V1_3 PositionManager and spend-gated calculator deployed there — read them back from the
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- chain, never copy the Sepolia pair. One gate process serves one chain. `signer` is what a
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+ chain, never copy the Sepolia pair. One gate process serves one chain and one calculator, and
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+ adopts coins on any PositionManager wired to that calculator; `contracts.positionManager` is the
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+ primary manager, and `/config` announces `positionManagerPolicy: 'wired-to-calculator'` (0.6.0) so
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+ launch tooling knows other wired managers are accepted. `signer` is what a
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  launch writes into its pool as the trusted signer — announce an address you do not hold and every
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  coin launched through your game is unplayable. `walletCap` must cover a flawless round
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  (`maxPointsPerPlayer` times the wei value of a point) or boot refuses.
@@ -171,7 +176,7 @@ Upload the zip in the developer dashboard at `https://flaunch.gg/game-mode/dashb
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  your gate origin as a network — one gate per chain: Base Sepolia (84532) is required for testing,
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  Base (8453) and Robinhood (4663) are production — and fill in the game server addresses. The
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  dashboard live-probes `/health` at submission, so deploy the gate first; it refuses builds below
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- `@flayerlabs/gamemode-client` 0.5.5 and gates whose `/config` `gateVersion` is below 0.5.5. Mark
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+ `@flayerlabs/gamemode-client` 0.7.0 and gates whose `/config` `gateVersion` is below 0.7.0. Mark
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  the game mobile-friendly if it is, and run the Base Sepolia test launch from the dashboard. Localhost
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  cannot rehearse the deployed CSP: after hosting, open the deployed game and confirm every declared
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  origin connects and an undeclared one is blocked. Then launch a fresh test coin through the room
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flayerlabs/gamemode-cli",
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- "version": "0.5.6",
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+ "version": "0.7.0",
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  "description": "Create and validate Flaunch Game Modes",
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  "license": "MIT",
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  "author": "Flayer Labs",