@flayerlabs/gamemode-cli 0.4.2 → 0.4.3

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@@ -117,6 +117,15 @@ The gate never sends market state, so waiting for it on the live socket waits fo
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  to `gameMode.market` for the chart and `marketCapUsd`; a page that pushes nothing leaves the
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  status at `unavailable`, which is the cue to draw an empty chart rather than a spinner.
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+ Plot `prices[].marketCapUsd` rather than deriving market cap from price. Supply is the platform's
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+ to know — a launch may carry an override, or count circulating against total — and a game that
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+ assumes it shows a number contradicting the page around it. Fall back to a price axis when the
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+ field is absent.
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+
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+ When a buy fails, log `result.refuse` and `result.detail` with `result.transactionHash`. `reason`
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+ is the player's answer and collapses several situations into `try-again`; those three say which
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+ one, and which side of the bridge it happened on.
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+
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  ## Wire the ticket handshake
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  Browser, after `joinEconomy()`:
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@flayerlabs/gamemode-cli",
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- "version": "0.4.2",
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+ "version": "0.4.3",
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  "description": "Create and validate Flaunch Game Modes",
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  "license": "MIT",
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  "author": "Flayer Labs",