@flatkit/types 0.5.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +47 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -203,6 +203,11 @@ type Action = {
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name: string;
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index: string;
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value: string;
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206
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+
} | {
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do: 'setParam';
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target: string;
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param: string;
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value: string;
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} | {
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do: 'if';
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cond: string;
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@@ -283,6 +288,9 @@ type Interactor = {
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type Pose = {
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id: string;
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transform?: Transform;
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rotate?: number;
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scaleX?: number;
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scaleY?: number;
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opacity?: number;
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tint?: Tint;
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spin?: SpinDir;
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@@ -319,6 +327,7 @@ type Region = {
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color: string;
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path: Path;
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paint?: Paint;
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fillParam?: string;
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stroke?: Stroke;
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noFill?: boolean;
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xform?: Transform;
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@@ -370,6 +379,7 @@ type Instance = {
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filters?: Filter[];
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blend?: BlendMode;
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expressions?: Partial<Record<ExprChannel, string>>;
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382
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params?: Record<string, string>;
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};
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/**
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* Library folder (pure organization, Flash style): a tree by `parent`. SYMBOLS stay FLAT (referenced by
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@@ -381,12 +391,48 @@ type Folder = {
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parent?: string;
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collapsed?: boolean;
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};
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/** One named state of a symbol: a label on the symbol's timeline (e.g. `closed at 0`, `open at 24`). */
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type StateAnchor = {
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name: string;
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frame: number;
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};
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/**
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* A symbol's exposed STATE MACHINE: the param `param` selects a named state, which drives the symbol's
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* local playhead to that state's frame. A fractional/animated value between states plays the authored
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* in-between animation (the timeline frames between the two anchors). `transition`/`ease` describe the
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* default move between states (used by the live runtime; metadata for selection).
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*/
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type StateMachine = {
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param: string;
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states: StateAnchor[];
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initial?: string;
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transition?: number;
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ease?: Easing;
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};
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/** Type of an exposed symbol param. `color` → a fill (`fill <name>`); `number`/`bool` → a scope variable. */
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type ParamType = 'color' | 'number' | 'bool';
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/**
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* One exposed param of a symbol — its public, named, defaulted, documented interface. A consumer sets it
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* at the instance call-site (`instance "Boat" { hull = #fff }`), in `--preview --set`, or (number/bool)
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* at runtime (`Boat.wave = 1.5`). `color` params feed `fill <name>`; `number`/`bool` become variables in
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* the symbol's expressions.
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*/
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type ParamDef = {
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name: string;
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type: ParamType;
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default: string;
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min?: number;
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max?: number;
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doc?: string;
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};
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/** Reusable definition (Flash MovieClip-style symbol) stored in the library. */
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type SymbolDef = {
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id: string;
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name: string;
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layers: Layer[];
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timeline?: Timeline;
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states?: StateMachine[];
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params?: ParamDef[];
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folderId?: string;
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};
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/**
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@@ -500,4 +546,4 @@ type EditFrame = {
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};
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type Tool = 'brush' | 'rect' | 'ellipse' | 'eraser' | 'fill' | 'select' | 'transform' | 'text' | 'pan' | 'pen' | 'pathselect' | 'ink';
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-
export type { Action, Asset, BBox, BlendMode, Cel, ContentKey, ContentTrack, Doc, Easing, EditFrame, ExprChannel, ExprContext, Filter, Folder, FrameAction, FrameLabel, FuncDef, Group, Image, Instance, InstanceBind, InstancePlayback, Interaction, Interactor, Item, ItemEvent, ItemInteractionState, Keyframe, Layer, Paint, Path, PlaybackMode, Point, PolyGroup, Polygon, Pose, Region, ResolveOpts, Ring, Seg, SendPayload, Shape, SoundClip, SpinDir, Stop, Stroke, Subpath, SymbolDef, Text, Timeline, TimelineTrack, Tint, Tool, Transform };
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549
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export type { Action, Asset, BBox, BlendMode, Cel, ContentKey, ContentTrack, Doc, Easing, EditFrame, ExprChannel, ExprContext, Filter, Folder, FrameAction, FrameLabel, FuncDef, Group, Image, Instance, InstanceBind, InstancePlayback, Interaction, Interactor, Item, ItemEvent, ItemInteractionState, Keyframe, Layer, Paint, ParamDef, ParamType, Path, PlaybackMode, Point, PolyGroup, Polygon, Pose, Region, ResolveOpts, Ring, Seg, SendPayload, Shape, SoundClip, SpinDir, StateAnchor, StateMachine, Stop, Stroke, Subpath, SymbolDef, Text, Timeline, TimelineTrack, Tint, Tool, Transform };
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