@flatkit/compiler 0.39.0 → 0.40.0

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- {"version":3,"sources":["../../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { parsePathData } from '@flatkit/engine/svgPath'\nimport { softVertexCount, smoothingDeviation } from '@flatkit/engine/path'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { applyFixes, formatDiagnostics, programDiagnostics, repairLoop } from '../check'\nimport { FlatSyntaxError } from '@flatkit/engine/flatFormat'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n flatc <library.flat> [more.flat …] --check\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop). Lints a\n program .flatink OR an asset library .flat (per-symbol; several .flat are merged)\n --fix apply the MECHANICAL repairs the diagnostics carry (missing separator, run-on line)\n and re-check, iterating. Writes the file AT MOST ONCE, and never a text it has not\n re-checked; a file it cannot repair is left untouched, mtime included. Implies --check.\n --no-libs do NOT auto-discover the .flat files sitting next to the program (use it in a working\n folder, where a neighbouring scratch file is not a dependency)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --since <ver> what the given files (.flatink / .flat, as many as you like) draw DIFFERENTLY from\n that version — a one-shot report for an upgrade, with file:line. Recorded so far:\n before 0.36 a path made only of lines was rounded at its gentle turns. Lists the\n paths that move by 1% of their size or more, and the open lines that move by 2\n units or more; add --all for the slighter ones\n --seed N (with --play) seed of random(). A replay is always seeded (default 1): the same script\n gives the same result twice; another N gives another draw\n --settle N (with --play, --render --script) simulation steps after each pointer event (default 1:\n a press, a move, a release each take a frame, so \"every frame\" sees the drag;\n 0 = the instantaneous replay). \"settle\": N on a gesture sets it for that one\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" } (or \"x\", \"y\": a point)\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n { \"type\": \"key\", \"name\": \"ArrowRight\", \"frames\": N } holds a key (keys.<name> = 1) N steps, then releases it\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning). With --script,\n replays the gestures first and renders the state they reach; a { \"type\": \"shot\",\n \"name\": \"x\" } gesture writes <out>.x.png at that point; a failed \"expect\" exits ≠0\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] set a SYMBOL's exposed params (works with --preview AND --render); a state param\n takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; src: string }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = '', noLibs = false, srcOverride?: string): BuildResult {\n const baseDir = dirname(programPath)\n // `srcOverride` compiles a CANDIDATE text as if it were the file, without writing it. `--fix` needs it:\n // it must re-check each repair before committing anything, and writing-then-reverting leaves a window\n // where the author's file holds a version we already know we do not want.\n const programSrc = srcOverride ?? readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder\n // (`--no-libs` opts out — in a working folder, a neighbouring scratch file is not a dependency).\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size && !noLibs) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n // Parse each lib HERE so a failure names the FILE. Libs are auto-discovered from the folder, so the one\n // that fails is often a neighbour the author never mentioned — a bare \"compile error: …\" sent them hunting\n // through their own program for a fault that was never in it.\n const assetSrcs = [...flatPaths].map((p) => {\n const src = readFileSync(p, 'utf8')\n try { parseFlatLib(src) } catch (e) { throw new Error(`${basename(p)}: ${(e as Error).message} (pass --no-libs to ignore the .flat files sitting next to the program)`, { cause: e }) }\n if (programConstructsIn(src).length) process.stderr.write(`flatc: ${basename(p)}: looks like a PROGRAM saved as .flat — loaded as a symbol library, so its scene/object blocks are ignored. Rename it to .flatink, or pass --no-libs.\\n`)\n return src\n })\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n // The source travels with the Doc: the source-level passes (`programDiagnostics`) need the author's text,\n // since a parse-level drop and an `object` block binding to nothing leave no trace in the compiled Doc.\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, src: programSrc }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline', noLibs = false, doFix = false): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n const build = (src?: string) => buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir, noLibs, src)\n // `--fix` on a source the parser REJECTS. That case never reaches the diagnostics pass below, and it is\n // exactly where a mechanical repair earns its keep: there is no partial result to work from. Repaired\n // IN MEMORY, one syntax error per turn, so the whole of `--fix` still writes the file at most once.\n let parseRepaired = ''\n if (doFix) {\n let candidate = readFileSync(programPath, 'utf8')\n for (let pass = 0; pass < 10; pass++) {\n try { build(candidate); break } catch (e) {\n if (!(e instanceof FlatSyntaxError) || !e.fix) break\n const { text, applied } = applyFixes(candidate, [{ scope: 'scene', line: e.line, col: e.col, severity: 'error', message: e.message, fix: e.fix }])\n if (!applied) break\n candidate = text\n parseRepaired = candidate\n process.stderr.write(`flatc: --fix: repaired \\`${e.message.split(':')[0]}\\` in ${basename(programPath)}\\n`)\n }\n }\n }\n let built: BuildResult\n try { built = build(parseRepaired || undefined) }\n catch (e) {\n process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`)\n return 1\n }\n const { doc } = built\n // The SAME pass the `checkProgram` API runs — source-level diagnostics (statements the parser dropped,\n // `object` blocks binding to nothing) merged with the semantic lint of the Doc. Shared on purpose: a\n // check that lives only in the CLI is a check an integrator has to shell out for.\n const diagnostics = programDiagnostics(doc, built.src)\n const report = formatDiagnostics(diagnostics)\n const hasErrors = diagnostics.some((d) => d.severity === 'error')\n // `--fix` applies the MECHANICAL repairs the diagnostics carry (a missing separator, a run-on line),\n // then re-checks. Two rules make it safe to run unattended:\n // • it ITERATES, because repairing one error unmasks the next — a run-on interactor line swallows the\n // statements under it, and their own diagnostics only appear once it is split;\n // • it writes only if the error count strictly DROPS at each pass. An auto-fix that makes things worse\n // must not survive, and the honest way to know is to run the same check again on the result.\n if (doFix) {\n // START from the text the diagnostics were computed on. Falling back to the file would apply edits\n // whose line/col were measured against the parse-repaired text -- a comma insertion survives that,\n // a multi-line replacement does not.\n const original = parseRepaired || readFileSync(programPath, 'utf8')\n const { text, applied: total, first, errors: before } = repairLoop(original, diagnostics, (src) =>\n programDiagnostics(buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir, noLibs, src).doc, src))\n if (!total && !parseRepaired) {\n // NOT even a rewrite of the identical bytes: a new mtime wakes every watcher pointed at the folder,\n // and a write fails outright on a read-only checkout we had no reason to touch.\n process.stderr.write(`flatc: --fix: nothing to repair mechanically${hasErrors ? ' — the remaining errors need a decision, not a separator\\n' : '\\n'}`)\n } else {\n writeFileSync(programPath, text) // ONE write, of a text this loop has already re-checked\n process.stderr.write(`flatc: --fix: ${total} repair(s) applied to ${basename(programPath)} · errors ${first} → ${before}\\n`)\n return compileOnce(programPath, explicitFlats, out, checkOnly, assetMode, noLibs, false)\n }\n }\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n // Success line deliberately avoids the word \"error\" (the report on a FAILURE already prints \"error\" to\n // stderr + exits ≠0) so a `grep error` over the output can't false-positive — the real signal is the exit\n // code; on success, only warnings remain (non-blocking), surfaced as a count.\n const warnings = diagnostics.length\n process.stdout.write(`flatc: check passed ✓${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** PROGRAM-only constructs found in what is supposed to be a `.flat` symbol library. `parseFlatLib` reads a\n * `.flat` as a bag of symbols and silently ignores everything else, so a whole program saved under the wrong\n * extension parsed to \"0 symbol(s)\" and passed `--check` with nothing verified — the worst possible answer\n * for tooling, since a check written against the wrong extension ALWAYS passes and looks like a safety net.\n * Both constructs are anchored at line start: only a real block matches, not a mention inside a string. */\nfunction programConstructsIn(src: string): string[] {\n const found: string[] = []\n if (/^[ \\t]*scene\\s*\\{/m.test(src)) found.push('a `scene { … }` block')\n if (/^[ \\t]*object\\s+\"/m.test(src)) found.push('`object \"…\" { … }` blocks')\n return found\n}\n\n/**\n * `--check` for a `.flat` asset LIBRARY (one or several): parse via `parseFlatLib` (NOT the program parser,\n * which would choke on `symbol`/`params`/`layer`), merge the symbols into an empty-scene Doc, and run the SAME\n * Doc lint as a program -> per-symbol diagnostics (`[<Symbol>] line:col: …`). Reuses `lintDocReport`/\n * `docHasErrors`, so every existing check (params-in-expr, undeclared color param in a paint, unknown\n * functions/objects…) applies for free, with the same `[scope] line:col: level: msg` format and exit code.\n * No `behaviorDiagnostics` (those are scene-level — a pure lib has no scene).\n */\nfunction checkFlatLibs(flatPaths: string[]): number {\n const symbols: SymbolDef[] = []\n for (const p of flatPaths) {\n let src: string\n try { src = readFileSync(p, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const disguised = programConstructsIn(src)\n if (disguised.length) { // a PROGRAM saved as `.flat` — see programConstructsIn\n process.stderr.write(`flatc: ${basename(p)}: this is a PROGRAM, not a symbol library — it contains ${disguised.join(' and ')}, which a .flat never carries and which --check therefore does NOT verify. Rename it to .flatink.\\n`)\n return 1\n }\n try { symbols.push(...parseFlatLib(src).symbols) } // ids are uid-unique across calls -> safe to merge libs\n catch (e) { process.stderr.write(`flatc: ${basename(p)}: ${(e as Error).message}\\n`); return 1 } // a malformed lib -> a clean parse error (not \"[scene] …\")\n }\n const doc: Doc = { width: 1, height: 1, timeline: { fps: 24, durationFrames: 1, tracks: [] }, variables: {}, layers: [], symbols }\n const report = lintDocReport(doc) // scene scope is empty -> only per-symbol diagnostics\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n // \"check passed\", NOT \"no errors\" — the word \"error\" must not appear on success (a `grep error` trap); the\n // exit code is the signal, and any remaining lines are warnings (non-blocking), reported as a count.\n const warnings = report ? report.split('\\n').filter(Boolean).length : 0\n process.stdout.write(`flatc: check passed ✓ ${symbols.length} symbol(s)${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string, noLibs = false, explicitFlats: string[] = []): Doc {\n // The `.flat` libraries named on the command line are part of the program, exactly as for a compile:\n // dropping them here left every instance of theirs unresolved — an empty scene, with `--check` green.\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath, explicitFlats, 'inline', '', noLibs).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean, noLibs = false, explicitFlats: string[] = [], seed?: number, settle?: number): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath, noLibs, explicitFlats) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace, seed, settle })\n // On stderr, and no effect on the exit code: the JSON on stdout stays what a caller parses.\n for (const w of res.warnings ?? []) process.stderr.write(`flatc: warning: ${w}\\n`)\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n // `name` · `name=value` · `name{a=1, b=2}` (record payload) — the three shapes the host receives.\n const send = (e: { name: string; value?: number | string; fields?: Record<string, number> }): string =>\n e.fields ? `${e.name}{${Object.entries(e.fields).map(([k, v]) => `${k}=${v}`).join(', ')}}`\n : e.value !== undefined ? `${e.name}=${e.value}` : e.name\n const sends = s.sends.length ? ' sends:[' + s.sends.map(send).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number, params: Record<string, string> = {}): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined, params: Object.keys(params).length ? params : undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean, noLibs = false, params: Record<string, string> = {}, explicitFlats: string[] = [], scriptPath = '', settle?: number): Promise<number> {\n let doc: Doc\n // `--no-libs` was parsed and then not passed on, so `--render` still auto-discovered the neighbouring\n // .flat files -- and failed on one, advising the very flag that had been given. Same hole in `--play`.\n try { doc = loadDoc(filePath, noLibs, explicitFlats) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n // A frame past the end WRAPS silently, so a render can show frame 20 while the caller asked for 200\n // and reads the result as a renderer bug. It cost exactly that once.\n const dur = doc.timeline?.durationFrames ?? 0\n if (dur > 0 && frame >= dur) process.stderr.write(`flatc: --frame ${frame} is past the timeline (durationFrames ${dur}); the playhead WRAPS, so this renders frame ${frame % dur}\\n`)\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n const sc = scaleAuto ? autoScale(doc.width, doc.height) : scale\n if (!scriptPath) return renderDocToFile(doc, outPath, frame, vars, sc, steps, params)\n return renderAfterScript(doc, outPath, scriptPath, frame, vars, sc, steps, params, settle)\n}\n\n/**\n * `--render --script`: replays a gesture script (as `--play` does) and writes the image of the scene it\n * leaves. A `{\"type\":\"shot\",\"name\":\"…\"}` gesture writes the image AT THAT POINT, next to the output\n * (`out.<name>.png`, or `out.<n>.png` unnamed). The output itself is always the final state. A failed\n * `expect` fails the run, images written all the same: they are what one wants to look at then.\n */\nasync function renderAfterScript(doc: Doc, outPath: string, scriptPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number, params: Record<string, string>, settle?: number): Promise<number> {\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let gestures: Gesture[]\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const shotPath = (name: string) => join(dirname(outPath), `${basename(outPath, extname(outPath))}.${name.replace(/[^\\w.-]/g, '_')}${extname(outPath) || '.png'}`)\n const written: string[] = []\n let failures: string[] = [], warned: string[] = []\n try {\n const { createRenderer } = await import('./render')\n const r = await createRenderer(doc, { scale, params: Object.keys(params).length ? params : undefined, interactive: true, settle })\n try {\n // The starting point is the one `--render` would draw: the frame, then the `--at` values.\n await r.frame(frame, { vars: Object.keys(vars).length ? vars : undefined })\n let shots = 0\n for (const g of gestures) {\n if (g.type === 'shot') { const p = shotPath(g.name || String(++shots)); writeFileSync(p, await r.capture()); written.push(basename(p)); continue }\n const rep = r.play([g])\n failures = rep.expectFailures; warned = rep.warnings\n }\n if (steps > 0) r.play([{ type: 'wait', frames: Math.floor(steps) }])\n writeFileSync(outPath, await r.capture())\n } finally { r.close() }\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n return 1\n }\n const played = gestures.filter((g) => g.type !== 'shot').length\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale} · after ${played} gesture(s)${steps ? ` · ${steps} step(s)` : ''}${written.length ? ` · shots: ${written.join(', ')}` : ''}\\n`)\n for (const w of warned) process.stderr.write(`flatc: warning: ${w}\\n`)\n for (const f of failures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return failures.length ? 1 : 0\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n // Measured AS DRAWN (`scoped`): the symbol's `expr` channels evaluated with its params — the declared\n // defaults and the `--set` values, which is why they are applied first. A bar stretched by\n // `expr scaleX \"long\"` used to be framed on its base shape, and came out cropped.\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur), instance.transform, true) : containerBBox(doc, instance, 0, instance.transform, false, true)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n // A symbol with `states` takes its pose from the STATE, not from the playhead: `--frame` then only\n // advances the loops nested in it, and two frames come out identical without a word.\n if (frame > 0 && symbol.states?.length) {\n const sm = symbol.states[0]\n process.stderr.write(`flatc: --frame ${frame} does not move \"${symbol.name}\": its pose is set by its states (\\`${sm.param}\\`), not by the playhead. To see a state, or a point between two: --set ${sm.param}=<${sm.states.map((x) => x.name).join(' | ')} | a value, e.g. ${sm.param}=0.5>\\n`)\n }\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\n/**\n * `--since <version>`: what these sources draw DIFFERENTLY from that version, for an author deciding what\n * to do about it once, when upgrading. Read from the SOURCE, so every finding has its line.\n *\n * One change is recorded: until 0.36 a path made only of lines was rounded at its gentle turns; it is now\n * drawn straight. Each such path is listed with how far its outline moves — a soft hill written as four\n * points wants `smooth` back, a hexagon does not. This is a report, not a warning of `--check`: a polyline\n * that is MEANT straight has nothing to add to say so, and would be warned about for ever.\n */\nconst SINCE_OPEN_UNITS = 2 // an open line moving by this much is reported whatever its length\n\nfunction sinceReport(files: string[], since: string, all = false): number {\n const [maj, min] = since.split('.').map(Number)\n if (!Number.isFinite(maj) || !Number.isFinite(min)) { process.stderr.write(`flatc: --since takes a version, e.g. --since 0.35 (got \"${since}\")\\n`); return 1 }\n if (maj > 0 || min >= 36) { process.stdout.write(`flatc: nothing is drawn differently since ${since}\\n`); return 0 }\n let open = 0, closed = 0, slight = 0\n for (const file of files) {\n let src: string\n try { src = readFileSync(file, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read ${file}: ${(e as Error).message}\\n`); return 1 }\n // Every `path \"…\"` of the file that does not already say `smooth` (a text laid `along path \"…\"` is not a shape).\n for (const m of src.matchAll(/(?<!along\\s)\\bpath\\s+\"([^\"]*)\"(?!\\s+smooth\\b)/g)) {\n // Read as it was BEFORE (free-hand material) to measure what smoothing did to it.\n for (const sub of parsePathData(m[1], { smooth: true }).subpaths) {\n if (sub.segments.some((sg) => sg.inHandle || sg.outHandle) || !softVertexCount(sub)) continue // has a curve, or only sharp corners\n const moved = smoothingDeviation(sub)\n const xs = sub.segments.map((sg) => sg.anchor.x), ys = sub.segments.map((sg) => sg.anchor.y)\n const size = Math.hypot(Math.max(...xs) - Math.min(...xs), Math.max(...ys) - Math.min(...ys))\n // Listed when the outline moves by 1% of the shape's size or more — RELATIVE, because artwork is often\n // drawn in a large space and scaled down by its container. An OPEN line is also listed from 2 units:\n // a long stroke with gentle turns (a hill, a horizon) moves by little of its length and visibly all\n // the same. Below that the two renderings are a few pixels apart at most; `--all` lists those too.\n if (moved <= 0 || size <= 0) continue\n if (moved < size * 0.01 && (sub.closed || moved < SINCE_OPEN_UNITS) && !all) { slight++; continue }\n const line = src.slice(0, m.index).split('\\n').length\n if (sub.closed) closed++; else open++\n process.stdout.write(`${file}:${line}: ${sub.closed ? 'closed' : 'open'} path of ${sub.segments.length} points was rounded before 0.36 and is now straight — it moves by up to ${Math.round(moved * 10) / 10} units (${Math.round((1000 * moved) / (size || 1)) / 10}% of its size). Write \\`smooth\\` after its path data to keep the curve.\\n`)\n }\n }\n }\n const n = open + closed\n const rest = slight ? ` ${slight} more move by less than 1% of their size, and by less than ${SINCE_OPEN_UNITS} units if open (\\`--all\\` lists them).` : ''\n process.stdout.write(n\n ? `flatc: ${n} path(s) of lines drawn differently since ${since}: ${open} open, ${closed} closed.${rest} Nothing was modified. (Rounded rectangles and paths mixing lines with curves changed too — their straight sides no longer bulge — and are not listed.)\\n`\n : `flatc: no path of lines is drawn visibly differently since ${since} in ${files.length} file(s).${rest}\\n`)\n return 0\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doFix = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false, noLibs = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let seed: number | undefined\n let settle: number | undefined\n let since = ''\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--fix') { doFix = true; checkOnly = true }\n else if (a === '--no-libs') noLibs = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--since') since = args[++i] ?? ''\n else if (a === '--all') { /* read by --since */ }\n else if (a === '--seed') { const v = Number(args[++i]); if (Number.isFinite(v)) seed = v }\n else if (a === '--settle') { const v = Number(args[++i]); if (Number.isFinite(v) && v >= 0) settle = Math.floor(v) }\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n if (since) return sinceReport(positional.map((f) => resolve(f)), since, args.includes('--all'))\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs, setSpec, explicitFlats, scriptPath, settle)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace, noLibs, explicitFlats, seed, settle)\n // `--check <library>.flat`: a `.flat` first positional is an asset LIB, not a program → lint via parseFlatLib\n // (the following positionals are more `.flat` libs to merge). Every other path is unchanged.\n const action: () => number = checkOnly && filePath.endsWith('.flat')\n ? () => checkFlatLibs([filePath, ...explicitFlats])\n : () => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode, noLibs, doFix)\n if (doWatch) {\n const code = action()\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(action, 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return 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+ {"version":3,"sources":["../../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { parsePathData } from '@flatkit/engine/svgPath'\nimport { softVertexCount, smoothingDeviation } from '@flatkit/engine/path'\nimport { ringsBBox } from '@flatkit/engine/bbox'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { applyFixes, formatDiagnostics, programDiagnostics, repairLoop } from '../check'\nimport { FlatSyntaxError } from '@flatkit/engine/flatFormat'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n flatc <library.flat> [more.flat …] --check\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop). Lints a\n program .flatink OR an asset library .flat (per-symbol; several .flat are merged)\n --fix apply the MECHANICAL repairs the diagnostics carry (missing separator, run-on line)\n and re-check, iterating. Writes the file AT MOST ONCE, and never a text it has not\n re-checked; a file it cannot repair is left untouched, mtime included. Implies --check.\n --no-libs do NOT auto-discover the .flat files sitting next to the program (use it in a working\n folder, where a neighbouring scratch file is not a dependency)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --since <ver> what the given files (.flatink / .flat, as many as you like) draw DIFFERENTLY from\n that version — a one-shot report for an upgrade, with file:line. Recorded so far:\n before 0.36 a path made only of lines was rounded at its gentle turns. Lists the\n paths that move by 1% of their size or more, and the open lines that move by 2\n units or more; add --all for the slighter ones\n --seed N (with --play) seed of random(). A replay is always seeded (default 1): the same script\n gives the same result twice; another N gives another draw\n --settle N (with --play, --render --script) simulation steps after each pointer event (default 1:\n a press, a move, a release each take a frame, so \"every frame\" sees the drag;\n 0 = the instantaneous replay). \"settle\": N on a gesture sets it for that one\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" } (or \"x\", \"y\": a point)\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n { \"type\": \"key\", \"name\": \"ArrowRight\", \"frames\": N } holds a key (keys.<name> = 1) N steps, then releases it\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning). With --script,\n replays the gestures first and renders the state they reach; a { \"type\": \"shot\",\n \"name\": \"x\" } gesture writes <out>.x.png at that point; a failed \"expect\" exits ≠0\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] set a SYMBOL's exposed params (works with --preview AND --render); a state param\n takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; src: string }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = '', noLibs = false, srcOverride?: string): BuildResult {\n const baseDir = dirname(programPath)\n // `srcOverride` compiles a CANDIDATE text as if it were the file, without writing it. `--fix` needs it:\n // it must re-check each repair before committing anything, and writing-then-reverting leaves a window\n // where the author's file holds a version we already know we do not want.\n const programSrc = srcOverride ?? readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder\n // (`--no-libs` opts out — in a working folder, a neighbouring scratch file is not a dependency).\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size && !noLibs) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n // Parse each lib HERE so a failure names the FILE. Libs are auto-discovered from the folder, so the one\n // that fails is often a neighbour the author never mentioned — a bare \"compile error: …\" sent them hunting\n // through their own program for a fault that was never in it.\n const assetSrcs = [...flatPaths].map((p) => {\n const src = readFileSync(p, 'utf8')\n try { parseFlatLib(src) } catch (e) { throw new Error(`${basename(p)}: ${(e as Error).message} (pass --no-libs to ignore the .flat files sitting next to the program)`, { cause: e }) }\n if (programConstructsIn(src).length) process.stderr.write(`flatc: ${basename(p)}: looks like a PROGRAM saved as .flat — loaded as a symbol library, so its scene/object blocks are ignored. Rename it to .flatink, or pass --no-libs.\\n`)\n return src\n })\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n // The source travels with the Doc: the source-level passes (`programDiagnostics`) need the author's text,\n // since a parse-level drop and an `object` block binding to nothing leave no trace in the compiled Doc.\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, src: programSrc }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline', noLibs = false, doFix = false): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n const build = (src?: string) => buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir, noLibs, src)\n // `--fix` on a source the parser REJECTS. That case never reaches the diagnostics pass below, and it is\n // exactly where a mechanical repair earns its keep: there is no partial result to work from. Repaired\n // IN MEMORY, one syntax error per turn, so the whole of `--fix` still writes the file at most once.\n let parseRepaired = ''\n if (doFix) {\n let candidate = readFileSync(programPath, 'utf8')\n for (let pass = 0; pass < 10; pass++) {\n try { build(candidate); break } catch (e) {\n if (!(e instanceof FlatSyntaxError) || !e.fix) break\n const { text, applied } = applyFixes(candidate, [{ scope: 'scene', line: e.line, col: e.col, severity: 'error', message: e.message, fix: e.fix }])\n if (!applied) break\n candidate = text\n parseRepaired = candidate\n process.stderr.write(`flatc: --fix: repaired \\`${e.message.split(':')[0]}\\` in ${basename(programPath)}\\n`)\n }\n }\n }\n let built: BuildResult\n try { built = build(parseRepaired || undefined) }\n catch (e) {\n // Where it happened, as every editor and terminal reads it: file:line:col.\n const where = e instanceof FlatSyntaxError ? `${basename(programPath)}:${e.line}:${e.col}: ` : ''\n process.stderr.write(`flatc: ${where}compile error: ${(e as Error).message}\\n`)\n return 1\n }\n const { doc } = built\n // The SAME pass the `checkProgram` API runs — source-level diagnostics (statements the parser dropped,\n // `object` blocks binding to nothing) merged with the semantic lint of the Doc. Shared on purpose: a\n // check that lives only in the CLI is a check an integrator has to shell out for.\n const diagnostics = programDiagnostics(doc, built.src)\n const report = formatDiagnostics(diagnostics)\n const hasErrors = diagnostics.some((d) => d.severity === 'error')\n // `--fix` applies the MECHANICAL repairs the diagnostics carry (a missing separator, a run-on line),\n // then re-checks. Two rules make it safe to run unattended:\n // • it ITERATES, because repairing one error unmasks the next — a run-on interactor line swallows the\n // statements under it, and their own diagnostics only appear once it is split;\n // • it writes only if the error count strictly DROPS at each pass. An auto-fix that makes things worse\n // must not survive, and the honest way to know is to run the same check again on the result.\n if (doFix) {\n // START from the text the diagnostics were computed on. Falling back to the file would apply edits\n // whose line/col were measured against the parse-repaired text -- a comma insertion survives that,\n // a multi-line replacement does not.\n const original = parseRepaired || readFileSync(programPath, 'utf8')\n const { text, applied: total, first, errors: before } = repairLoop(original, diagnostics, (src) =>\n programDiagnostics(buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir, noLibs, src).doc, src))\n if (!total && !parseRepaired) {\n // NOT even a rewrite of the identical bytes: a new mtime wakes every watcher pointed at the folder,\n // and a write fails outright on a read-only checkout we had no reason to touch.\n process.stderr.write(`flatc: --fix: nothing to repair mechanically${hasErrors ? ' — the remaining errors need a decision, not a separator\\n' : '\\n'}`)\n } else {\n writeFileSync(programPath, text) // ONE write, of a text this loop has already re-checked\n process.stderr.write(`flatc: --fix: ${total} repair(s) applied to ${basename(programPath)} · errors ${first} → ${before}\\n`)\n return compileOnce(programPath, explicitFlats, out, checkOnly, assetMode, noLibs, false)\n }\n }\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n // Success line deliberately avoids the word \"error\" (the report on a FAILURE already prints \"error\" to\n // stderr + exits ≠0) so a `grep error` over the output can't false-positive — the real signal is the exit\n // code; on success, only warnings remain (non-blocking), surfaced as a count.\n const warnings = diagnostics.length\n process.stdout.write(`flatc: check passed ✓${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** PROGRAM-only constructs found in what is supposed to be a `.flat` symbol library. `parseFlatLib` reads a\n * `.flat` as a bag of symbols and silently ignores everything else, so a whole program saved under the wrong\n * extension parsed to \"0 symbol(s)\" and passed `--check` with nothing verified — the worst possible answer\n * for tooling, since a check written against the wrong extension ALWAYS passes and looks like a safety net.\n * Both constructs are anchored at line start: only a real block matches, not a mention inside a string. */\nfunction programConstructsIn(src: string): string[] {\n const found: string[] = []\n if (/^[ \\t]*scene\\s*\\{/m.test(src)) found.push('a `scene { … }` block')\n if (/^[ \\t]*object\\s+\"/m.test(src)) found.push('`object \"…\" { … }` blocks')\n return found\n}\n\n/**\n * `--check` for a `.flat` asset LIBRARY (one or several): parse via `parseFlatLib` (NOT the program parser,\n * which would choke on `symbol`/`params`/`layer`), merge the symbols into an empty-scene Doc, and run the SAME\n * Doc lint as a program -> per-symbol diagnostics (`[<Symbol>] line:col: …`). Reuses `lintDocReport`/\n * `docHasErrors`, so every existing check (params-in-expr, undeclared color param in a paint, unknown\n * functions/objects…) applies for free, with the same `[scope] line:col: level: msg` format and exit code.\n * No `behaviorDiagnostics` (those are scene-level — a pure lib has no scene).\n */\nfunction checkFlatLibs(flatPaths: string[]): number {\n const symbols: SymbolDef[] = []\n for (const p of flatPaths) {\n let src: string\n try { src = readFileSync(p, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const disguised = programConstructsIn(src)\n if (disguised.length) { // a PROGRAM saved as `.flat` — see programConstructsIn\n process.stderr.write(`flatc: ${basename(p)}: this is a PROGRAM, not a symbol library — it contains ${disguised.join(' and ')}, which a .flat never carries and which --check therefore does NOT verify. Rename it to .flatink.\\n`)\n return 1\n }\n try { symbols.push(...parseFlatLib(src).symbols) } // ids are uid-unique across calls -> safe to merge libs\n catch (e) { process.stderr.write(`flatc: ${basename(p)}: ${(e as Error).message}\\n`); return 1 } // a malformed lib -> a clean parse error (not \"[scene] …\")\n }\n const doc: Doc = { width: 1, height: 1, timeline: { fps: 24, durationFrames: 1, tracks: [] }, variables: {}, layers: [], symbols }\n const report = lintDocReport(doc) // scene scope is empty -> only per-symbol diagnostics\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n // \"check passed\", NOT \"no errors\" — the word \"error\" must not appear on success (a `grep error` trap); the\n // exit code is the signal, and any remaining lines are warnings (non-blocking), reported as a count.\n const warnings = report ? report.split('\\n').filter(Boolean).length : 0\n process.stdout.write(`flatc: check passed ✓ ${symbols.length} symbol(s)${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string, noLibs = false, explicitFlats: string[] = []): Doc {\n // The `.flat` libraries named on the command line are part of the program, exactly as for a compile:\n // dropping them here left every instance of theirs unresolved — an empty scene, with `--check` green.\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath, explicitFlats, 'inline', '', noLibs).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean, noLibs = false, explicitFlats: string[] = [], seed?: number, settle?: number): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath, noLibs, explicitFlats) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n // A gesture that cannot be replayed (an object the scene does not have) is the author's to fix: one\n // line, and the exit code — not a stack trace.\n let res: ReturnType<typeof playHeadless>\n try { res = playHeadless(doc, gestures, { trace, seed, settle }) } catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n // On stderr, and no effect on the exit code: the JSON on stdout stays what a caller parses.\n for (const w of res.warnings ?? []) process.stderr.write(`flatc: warning: ${w}\\n`)\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n // `name` · `name=value` · `name{a=1, b=2}` (record payload) — the three shapes the host receives.\n const send = (e: { name: string; value?: number | string; fields?: Record<string, number> }): string =>\n e.fields ? `${e.name}{${Object.entries(e.fields).map(([k, v]) => `${k}=${v}`).join(', ')}}`\n : e.value !== undefined ? `${e.name}=${e.value}` : e.name\n const sends = s.sends.length ? ' sends:[' + s.sends.map(send).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number, params: Record<string, string> = {}): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined, params: Object.keys(params).length ? params : undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean, noLibs = false, params: Record<string, string> = {}, explicitFlats: string[] = [], scriptPath = '', settle?: number): Promise<number> {\n let doc: Doc\n // `--no-libs` was parsed and then not passed on, so `--render` still auto-discovered the neighbouring\n // .flat files -- and failed on one, advising the very flag that had been given. Same hole in `--play`.\n try { doc = loadDoc(filePath, noLibs, explicitFlats) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n // A frame past the end WRAPS silently, so a render can show frame 20 while the caller asked for 200\n // and reads the result as a renderer bug. It cost exactly that once.\n const dur = doc.timeline?.durationFrames ?? 0\n if (dur > 0 && frame >= dur) process.stderr.write(`flatc: --frame ${frame} is past the timeline (durationFrames ${dur}); the playhead WRAPS, so this renders frame ${frame % dur}\\n`)\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n const sc = scaleAuto ? autoScale(doc.width, doc.height) : scale\n if (!scriptPath) return renderDocToFile(doc, outPath, frame, vars, sc, steps, params)\n return renderAfterScript(doc, outPath, scriptPath, frame, vars, sc, steps, params, settle)\n}\n\n/**\n * `--render --script`: replays a gesture script (as `--play` does) and writes the image of the scene it\n * leaves. A `{\"type\":\"shot\",\"name\":\"…\"}` gesture writes the image AT THAT POINT, next to the output\n * (`out.<name>.png`, or `out.<n>.png` unnamed). The output itself is always the final state. A failed\n * `expect` fails the run, images written all the same: they are what one wants to look at then.\n */\nasync function renderAfterScript(doc: Doc, outPath: string, scriptPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number, params: Record<string, string>, settle?: number): Promise<number> {\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let gestures: Gesture[]\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n // Each `shot` writes a file: a script from someone else must not fill the disk.\n const MAX_SHOTS = 200\n if (gestures.filter((g) => g?.type === 'shot').length > MAX_SHOTS) { process.stderr.write(`flatc: the script has more than ${MAX_SHOTS} shots — split it\\n`); return 1 }\n const shotPath = (name: string) => join(dirname(outPath), `${basename(outPath, extname(outPath))}.${name.replace(/[^\\w.-]/g, '_')}${extname(outPath) || '.png'}`)\n const written: string[] = []\n let failures: string[] = [], warned: string[] = []\n try {\n const { createRenderer } = await import('./render')\n const r = await createRenderer(doc, { scale, params: Object.keys(params).length ? params : undefined, interactive: true, settle })\n try {\n // The starting point is the one `--render` would draw: the frame, then the `--at` values.\n await r.frame(frame, { vars: Object.keys(vars).length ? vars : undefined })\n let shots = 0\n for (const g of gestures) {\n if (g.type === 'shot') { const p = shotPath(g.name || String(++shots)); writeFileSync(p, await r.capture()); written.push(basename(p)); continue }\n const rep = r.play([g])\n failures = rep.expectFailures; warned = rep.warnings\n }\n if (steps > 0) r.play([{ type: 'wait', frames: Math.floor(steps) }])\n writeFileSync(outPath, await r.capture())\n } finally { r.close() }\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n return 1\n }\n const played = gestures.filter((g) => g.type !== 'shot').length\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale} · after ${played} gesture(s)${steps ? ` · ${steps} step(s)` : ''}${written.length ? ` · shots: ${written.join(', ')}` : ''}\\n`)\n for (const w of warned) process.stderr.write(`flatc: warning: ${w}\\n`)\n for (const f of failures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return failures.length ? 1 : 0\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n // Measured AS DRAWN (`scoped`): the symbol's `expr` channels evaluated with its params — the declared\n // defaults and the `--set` values, which is why they are applied first. A bar stretched by\n // `expr scaleX \"long\"` used to be framed on its base shape, and came out cropped.\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur), instance.transform, true) : containerBBox(doc, instance, 0, instance.transform, false, true)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n // A symbol with `states` takes its pose from the STATE, not from the playhead: `--frame` then only\n // advances the loops nested in it, and two frames come out identical without a word.\n if (frame > 0 && symbol.states?.length) {\n const sm = symbol.states[0]\n process.stderr.write(`flatc: --frame ${frame} does not move \"${symbol.name}\": its pose is set by its states (\\`${sm.param}\\`), not by the playhead. To see a state, or a point between two: --set ${sm.param}=<${sm.states.map((x) => x.name).join(' | ')} | a value, e.g. ${sm.param}=0.5>\\n`)\n }\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\n/**\n * `--since <version>`: what these sources draw DIFFERENTLY from that version, for an author deciding what\n * to do about it once, when upgrading. Read from the SOURCE, so every finding has its line.\n *\n * One change is recorded: until 0.36 a path made only of lines was rounded at its gentle turns; it is now\n * drawn straight. Each such path is listed with how far its outline moves — a soft hill written as four\n * points wants `smooth` back, a hexagon does not. This is a report, not a warning of `--check`: a polyline\n * that is MEANT straight has nothing to add to say so, and would be warned about for ever.\n */\nconst SINCE_OPEN_UNITS = 2 // an open line moving by this much is reported whatever its length\n\nfunction sinceReport(files: string[], since: string, all = false): number {\n const [maj, min] = since.split('.').map(Number)\n if (!Number.isFinite(maj) || !Number.isFinite(min)) { process.stderr.write(`flatc: --since takes a version, e.g. --since 0.35 (got \"${since}\")\\n`); return 1 }\n if (maj > 0 || min >= 36) { process.stdout.write(`flatc: nothing is drawn differently since ${since}\\n`); return 0 }\n let open = 0, closed = 0, slight = 0\n for (const file of files) {\n let src: string\n try { src = readFileSync(file, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read ${file}: ${(e as Error).message}\\n`); return 1 }\n // Line of an offset: the line starts are found ONCE per file. Counting from the top for each finding\n // made the report quadratic (20 000 paths, 3 s).\n const starts = [0]\n for (let k = src.indexOf('\\n'); k >= 0; k = src.indexOf('\\n', k + 1)) starts.push(k + 1)\n const lineOf = (off: number): number => { let lo = 0, hi = starts.length - 1; while (lo < hi) { const mid = (lo + hi + 1) >> 1; if (starts[mid] <= off) lo = mid; else hi = mid - 1 } return lo + 1 }\n // Every `path \"…\"` of the file that does not already say `smooth` (a text laid `along path \"…\"` is not a shape).\n for (const m of src.matchAll(/(?<!along\\s)\\bpath\\s+\"([^\"]*)\"(?!\\s+smooth\\b)/g)) {\n // Read as it was BEFORE (free-hand material) to measure what smoothing did to it.\n for (const sub of parsePathData(m[1], { smooth: true }).subpaths) {\n if (sub.segments.some((sg) => sg.inHandle || sg.outHandle) || !softVertexCount(sub)) continue // has a curve, or only sharp corners\n const moved = smoothingDeviation(sub)\n const bb = ringsBBox([sub.segments.map((sg) => sg.anchor)]) // a loop, not `Math.max(...xs)`: no stack overflow on a huge path\n const size = bb ? Math.hypot(bb.maxX - bb.minX, bb.maxY - bb.minY) : 0\n // Listed when the outline moves by 1% of the shape's size or more — RELATIVE, because artwork is often\n // drawn in a large space and scaled down by its container. An OPEN line is also listed from 2 units:\n // a long stroke with gentle turns (a hill, a horizon) moves by little of its length and visibly all\n // the same. Below that the two renderings are a few pixels apart at most; `--all` lists those too.\n if (moved <= 0 || size <= 0) continue\n if (moved < size * 0.01 && (sub.closed || moved < SINCE_OPEN_UNITS) && !all) { slight++; continue }\n const line = lineOf(m.index ?? 0)\n if (sub.closed) closed++; else open++\n process.stdout.write(`${file}:${line}: ${sub.closed ? 'closed' : 'open'} path of ${sub.segments.length} points was rounded before 0.36 and is now straight — it moves by up to ${Math.round(moved * 10) / 10} units (${Math.round((1000 * moved) / (size || 1)) / 10}% of its size). Write \\`smooth\\` after its path data to keep the curve.\\n`)\n }\n }\n }\n const n = open + closed\n const rest = slight ? ` ${slight} more move by less than 1% of their size, and by less than ${SINCE_OPEN_UNITS} units if open (\\`--all\\` lists them).` : ''\n process.stdout.write(n\n ? `flatc: ${n} path(s) of lines drawn differently since ${since}: ${open} open, ${closed} closed.${rest} Nothing was modified. (Rounded rectangles and paths mixing lines with curves changed too — their straight sides no longer bulge — and are not listed.)\\n`\n : `flatc: no path of lines is drawn visibly differently since ${since} in ${files.length} file(s).${rest}\\n`)\n return 0\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doFix = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false, noLibs = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let seed: number | undefined\n let settle: number | undefined\n let since = ''\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--fix') { doFix = true; checkOnly = true }\n else if (a === '--no-libs') noLibs = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--since') since = args[++i] ?? ''\n else if (a === '--all') { /* read by --since */ }\n else if (a === '--seed') { const v = Number(args[++i]); if (Number.isFinite(v)) seed = v }\n else if (a === '--settle') { const v = Number(args[++i]); if (Number.isFinite(v) && v >= 0) settle = Math.floor(v) }\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n if (since) return sinceReport(positional.map((f) => resolve(f)), since, args.includes('--all'))\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs, setSpec, explicitFlats, scriptPath, settle)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace, noLibs, explicitFlats, seed, settle)\n // `--check <library>.flat`: a `.flat` first positional is an asset LIB, not a program → lint via parseFlatLib\n // (the following positionals are more `.flat` libs to merge). 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@@ -6,6 +6,7 @@ import { mkdtempSync, writeFileSync, rmSync } from "fs";
6
6
  import { tmpdir } from "os";
7
7
  import { join } from "path";
8
8
  var MAX_RENDER_STEPS = 1e4;
9
+ var MAX_RENDER_PIXELS = 4e7;
9
10
  var FONT_EXT = {
10
11
  "font/woff2": ".woff2",
11
12
  "font/woff": ".woff",
@@ -48,6 +49,8 @@ async function createRenderer(doc, opts = {}) {
48
49
  const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia;
49
50
  const scale = opts.scale && opts.scale > 0 ? opts.scale : 2;
50
51
  const W = doc.width, H = doc.height;
52
+ const pixels = Math.round(W * scale) * Math.round(H * scale);
53
+ if (!(pixels <= MAX_RENDER_PIXELS)) throw new Error(`the picture would be ${Math.round(W * scale)} x ${Math.round(H * scale)} = ${Math.round(pixels / 1e6)} million pixels, over the ${MAX_RENDER_PIXELS / 1e6} million a render takes \u2014 lower --scale, or the document's size`);
51
54
  const withParams = opts.params ? applyParams(doc, opts.params) : doc;
52
55
  const { dir: fontDir, families } = registerFonts(withParams, FontLibrary);
53
56
  if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? "ies" : "y"}: ${families.join(", ")}
@@ -106,8 +109,10 @@ async function createRenderer(doc, opts = {}) {
106
109
  const play = (gestures) => {
107
110
  if (!player) throw new Error("renderer is closed");
108
111
  if (!opts.interactive) throw new Error("this renderer cannot replay gestures: open it with createRenderer(doc, { interactive: true })");
109
- replayer ??= createReplayer(player, withParams, handlers, sends, { settle: opts.settle });
110
- for (const g2 of gestures) replayer.apply(g2);
112
+ const rp = replayer ??= createReplayer(player, withParams, handlers, sends, { settle: opts.settle });
113
+ player.withoutPainting(() => {
114
+ for (const g2 of gestures) rp.apply(g2);
115
+ });
111
116
  return { sends: [...sends], expectFailures: [...replayer.expectFailures], warnings: [...replayer.warnings] };
112
117
  };
113
118
  return {
@@ -125,7 +130,7 @@ async function createRenderer(doc, opts = {}) {
125
130
  `);
126
131
  player.stepSim(n);
127
132
  }
128
- player.render();
133
+ if (frameOpts.script?.length) player.render();
129
134
  return el.toBuffer("png");
130
135
  },
131
136
  play,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/cli/render.ts"],"sourcesContent":["// -----------------------------------------------------------------------------\n// render.ts -- HEADLESS PNG rendering of a Doc (skia-canvas backend), for `flatc --render`.\n//\n// Gives agents/CI an IMAGE of what they author (the \"blind positioning\" safeguard). We replay the\n// real `FlatPlayer` on a skia canvas: same paths, gradients, filters (glow/shadow via `ctx.filter`)\n// and SVG as the browser. skia-canvas is loaded through a DYNAMIC import with a NON-LITERAL specifier,\n// so it is never part of the public build graph -- install it on demand only when `--render` is used.\n// -----------------------------------------------------------------------------\nimport { FlatPlayer, type SendEvent } from '@flatkit/player'\nimport { createReplayer, type Gesture, type Handlers, type Replayer } from '@flatkit/player/debug'\nimport type { Doc, Item } from '@flatkit/types'\nimport { isGroup, isInstance } from '@flatkit/engine/layers'\nimport { mkdtempSync, writeFileSync, rmSync } from 'node:fs'\nimport { tmpdir } from 'node:os'\nimport { join } from 'node:path'\n\nexport type RenderOpts = { frame?: number; vars?: Record<string, number>; scale?: number; steps?: number; params?: Record<string, string>; script?: Gesture[]; settle?: number }\n\n/** What a replayed script reports: the `send`s it emitted, and the `expect` gestures that did not hold. */\nexport type PlayReport = { sends: SendEvent[]; expectFailures: string[]; warnings: string[] }\n\n/** Cap on `--steps` (anti-DoS: an untrusted doc must not freeze the render host). One step = 1/60 s of sim. */\nconst MAX_RENDER_STEPS = 10_000\n\n/** Minimal structural view of the `skia-canvas` surface we use. Kept local so the public build needs\n * no native binary; the real module is resolved at runtime only when `--render` runs. */\ninterface SkiaCanvas {\n Canvas: new (w: number, h: number) => HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n loadImage: (src: string) => Promise<unknown>\n Path2D: typeof Path2D\n /** Browser global under Node: the mask/clip path builder does `new DOMMatrix([...])` (drawScene). */\n DOMMatrix: typeof DOMMatrix\n /** Global font registry. `use(paths)` reads each file's intrinsic name-table family; the 2-arg\n * `use(family, paths)` form FORCES that alias (fixes variable-font statics whose name table lies). */\n FontLibrary: {\n use(fontPaths: readonly string[]): Array<{ family: string }>\n use(family: string, fontPaths: readonly string[]): Array<{ family: string }>\n }\n}\n\n/** Map a font asset's MIME (or its data-URI) to a file extension skia-canvas can parse. */\nconst FONT_EXT: Record<string, string> = {\n 'font/woff2': '.woff2', 'font/woff': '.woff', 'font/ttf': '.ttf', 'font/otf': '.otf',\n 'font/collection': '.ttc', 'application/font-woff': '.woff', 'application/x-font-ttf': '.ttf',\n}\n\n/** Registers every embedded `font` asset with skia's FontLibrary so headless text uses the authored\n * faces (not host fallbacks). Fonts are baked as base64 data-URIs by flatc; FontLibrary only reads\n * FILE paths, so we materialize each into a temp dir, register it, and return that dir for cleanup. */\nfunction registerFonts(doc: Doc, FontLibrary: SkiaCanvas['FontLibrary']): { dir: string | null; families: string[] } {\n const fonts = (doc.assets ?? []).filter((a) => a.kind === 'font' && /^data:/.test(a.data ?? ''))\n if (fonts.length === 0) return { dir: null, families: [] }\n const dir = mkdtempSync(join(tmpdir(), 'flatc-fonts-'))\n const families: string[] = []\n for (const a of fonts) {\n const b64 = a.data.slice(a.data.indexOf(',') + 1)\n const ext = FONT_EXT[a.mime] ?? `.${(a.mime.split('/')[1] || 'ttf').replace(/[^\\w]/g, '')}`\n const file = join(dir, a.id.replace(/[^\\w.-]/g, '_') + ext)\n try {\n writeFileSync(file, Buffer.from(b64, 'base64'))\n // `family` alias (from `asset … font \"Name\"`) forces the registered name, so the face matches the\n // text's `font \"Name\"` even when the file's own name table is wrong (variable-font static export).\n const used = a.family ? FontLibrary.use(a.family, [file]) : FontLibrary.use([file])\n for (const f of used) if (!families.includes(f.family)) families.push(f.family)\n } catch (e) {\n process.stderr.write(`flatc: skipped font asset \"${a.id}\" (${a.mime}): ${(e as Error).message}\\n`)\n }\n }\n return { dir, families }\n}\n\n/**\n * A renderer held OPEN over a document: the expensive setup is paid once, then any number of frames.\n *\n * Every consumer that needed more than one image — a GIF, an MP4, a contact sheet, a loop check —\n * reimplemented this on top of the player, because the only thing on offer rendered a single frame and\n * paid the whole cost each time: the dynamic `skia-canvas` import, writing the embedded fonts to a temp\n * dir and registering them, decoding every image asset, building a `FlatPlayer`, installing ten globals.\n * Four such harnesses exist across two neighbouring repos, ~430 lines, each rediscovering the same\n * shims — including that `document` must exist or every `filter` and `tint` is dropped in SILENCE.\n */\nexport type Renderer = {\n /** PNG of one frame. `vars` overrides state for this frame; `script` replays gestures after the seek\n * (an `interactive` renderer only); `steps` then runs N sim steps before capture. */\n frame(frame: number, opts?: { vars?: Record<string, number>; steps?: number; script?: Gesture[] }): Promise<Uint8Array>\n /** Replays gestures on the live scene, as `flatc --play` does, and leaves it in the state they reach.\n * Successive calls continue the same session (one state, one `expect` window). Needs\n * `createRenderer(doc, { interactive: true })`. */\n play(gestures: Gesture[]): PlayReport\n /** PNG of the scene AS IT IS NOW — after a `play`, without seeking. */\n capture(): Promise<Uint8Array>\n /** The document's pixel size at the renderer's scale. */\n readonly width: number\n readonly height: number\n /** Restore the globals and drop the temp font files. Always call it — it is not optional. */\n close(): void\n}\n\n/**\n * Open a renderer over `doc`. The globals it installs (`document`, `Path2D`, `DOMMatrix`, …) stay in\n * place until `close()`, which is what makes a frame loop cheap; it also means one renderer at a time\n * per process. `params` sets a SYMBOL's exposed params (a state name or a number) before the first\n * frame — the reason a consumer had to write its own harness to preview anything with a state.\n */\nexport async function createRenderer(doc: Doc, opts: { scale?: number; params?: Record<string, string>; interactive?: boolean; settle?: number } = {}): Promise<Renderer> {\n // Non-literal specifier: tsc does not resolve it, so skia-canvas is not a build dependency.\n const skiaPkg: string = 'skia-canvas'\n let skia: SkiaCanvas\n try { skia = (await import(skiaPkg)) as unknown as SkiaCanvas }\n catch {\n throw new Error(\n 'skia-canvas is required for rendering. Install it as a dev dependency: `npm i -D skia-canvas` ' +\n '(pnpm users: also allow its build script with `pnpm approve-builds` or add \"skia-canvas\" to ' +\n 'pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, ' +\n 'run `node node_modules/skia-canvas/lib/prebuild.mjs download`.',\n )\n }\n const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia\n const scale = opts.scale && opts.scale > 0 ? opts.scale : 2\n const W = doc.width, H = doc.height\n\n const withParams = opts.params ? applyParams(doc, opts.params) : doc\n\n // Register embedded fonts up front so the player's `ctx.font` resolves to the authored faces.\n const { dir: fontDir, families } = registerFonts(withParams, FontLibrary)\n if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? 'ies' : 'y'}: ${families.join(', ')}\\n`)\n\n // Pre-decode the image assets (skia reads SVG/PNG/... from the data-URIs embedded by flatc).\n const images = new Map<string, CanvasImageSource>()\n for (const a of withParams.assets ?? []) {\n if (a.kind === 'svg' || a.kind === 'image' || /^data:image\\//.test(a.data ?? '')) {\n try { images.set(a.id, (await loadImage(a.data)) as unknown as CanvasImageSource) } catch { /* unreadable asset: ignored (placeholder) */ }\n }\n }\n\n // Globals the player/rendering expects under Node (restored by close()).\n const g = globalThis as Record<string, unknown>\n const saved: Record<string, unknown> = {}\n const set = (k: string, v: unknown) => { saved[k] = g[k]; g[k] = v }\n set('Path2D', Path2D)\n set('DOMMatrix', DOMMatrix) // mask/clip layers build their clip path with `new DOMMatrix([...])` (no browser global under Node)\n set('window', { addEventListener() {}, removeEventListener() {}, devicePixelRatio: scale })\n set('addEventListener', () => {})\n set('removeEventListener', () => {})\n set('requestAnimationFrame', () => 0)\n set('cancelAnimationFrame', () => {})\n set('document', { createElement: (t: string) => (t === 'canvas' ? new Canvas(1, 1) : {}) }) // off-screen canvas (filters/tint)\n\n const pxW = Math.max(1, Math.round(W * scale))\n const pxH = Math.max(1, Math.round(H * scale))\n const handlers: Handlers = {}\n const canvas = new Canvas(pxW, pxH)\n const el = canvas as unknown as HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n Object.assign(el, {\n getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),\n // The listeners the player registers are KEPT: a replayed script fires into them (`play`).\n addEventListener: (type: string, fn: Handlers[string]) => { handlers[type] = fn },\n removeEventListener: (type: string) => { delete handlers[type] },\n setPointerCapture: () => {}, releasePointerCapture: () => {}, style: {},\n })\n\n // `interactive`: the player listens to its canvas, so gestures can be replayed on it. 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Rendering a program could only override document `var`s, so previewing a door in its `open`\n * state meant writing a harness that mutated the symbol by hand. That was one of four such harnesses.\n *\n * Set on the INSTANCE, not on the symbol's defaults: that is where a call-site value belongs, and it is\n * what `--preview` already does.\n */\nfunction applyParams(doc: Doc, params: Record<string, string>): Doc {\n const entries = Object.entries(params)\n if (!entries.length) return doc\n // Which names each symbol exposes: its typed params, plus the param each state machine drives.\n const exposed = new Map<string, Set<string>>()\n for (const sym of doc.symbols) {\n exposed.set(sym.id, new Set([...(sym.states ?? []).map((st) => st.param), ...(sym.params ?? []).map((p) => p.name)]))\n }\n const out = structuredClone(doc)\n const applied = new Set<string>()\n const visit = (items: Item[]): void => {\n for (const it of items) {\n if (isInstance(it)) {\n const known = exposed.get(it.symbolId)\n if (known) {\n for (const [k, v] of entries) {\n if (!known.has(k)) continue\n ;(it.params ??= {})[k] = v\n applied.add(k)\n }\n }\n }\n if (isGroup(it)) for (const l of it.layers) visit(l.items)\n }\n }\n for (const l of out.layers) visit(l.items)\n for (const sym of out.symbols) for (const l of sym.layers) visit(l.items)\n for (const [k] of entries) {\n if (!applied.has(k)) process.stderr.write(`flatc: no symbol exposes a param named \"${k}\"\\n`)\n }\n return out\n}\n\n/** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override; `scale` = x-px (default 2).\n * A one-shot convenience over `createRenderer` — reach for the renderer itself as soon as you want two. */\nexport async function renderDocToPng(doc: Doc, opts: 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+ {"version":3,"sources":["../../src/cli/render.ts"],"sourcesContent":["// -----------------------------------------------------------------------------\n// render.ts -- HEADLESS PNG rendering of a Doc (skia-canvas backend), for `flatc --render`.\n//\n// Gives agents/CI an IMAGE of what they author (the \"blind positioning\" safeguard). We replay the\n// real `FlatPlayer` on a skia canvas: same paths, gradients, filters (glow/shadow via `ctx.filter`)\n// and SVG as the browser. skia-canvas is loaded through a DYNAMIC import with a NON-LITERAL specifier,\n// so it is never part of the public build graph -- install it on demand only when `--render` is used.\n// -----------------------------------------------------------------------------\nimport { FlatPlayer, type SendEvent } from '@flatkit/player'\nimport { createReplayer, type Gesture, type Handlers, type Replayer } from '@flatkit/player/debug'\nimport type { Doc, Item } from '@flatkit/types'\nimport { isGroup, isInstance } from '@flatkit/engine/layers'\nimport { mkdtempSync, writeFileSync, rmSync } from 'node:fs'\nimport { tmpdir } from 'node:os'\nimport { join } from 'node:path'\n\nexport type RenderOpts = { frame?: number; vars?: Record<string, number>; scale?: number; steps?: number; params?: Record<string, string>; script?: Gesture[]; settle?: number }\n\n/** What a replayed script reports: the `send`s it emitted, and the `expect` gestures that did not hold. */\nexport type PlayReport = { sends: SendEvent[]; expectFailures: string[]; warnings: string[] }\n\n/** Cap on `--steps` (anti-DoS: an untrusted doc must not freeze the render host). One step = 1/60 s of sim. */\nconst MAX_RENDER_STEPS = 10_000\n/** Ceiling on the pixels of one rendered picture (scale included). */\nconst MAX_RENDER_PIXELS = 40_000_000\n\n/** Minimal structural view of the `skia-canvas` surface we use. Kept local so the public build needs\n * no native binary; the real module is resolved at runtime only when `--render` runs. */\ninterface SkiaCanvas {\n Canvas: new (w: number, h: number) => HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n loadImage: (src: string) => Promise<unknown>\n Path2D: typeof Path2D\n /** Browser global under Node: the mask/clip path builder does `new DOMMatrix([...])` (drawScene). */\n DOMMatrix: typeof DOMMatrix\n /** Global font registry. `use(paths)` reads each file's intrinsic name-table family; the 2-arg\n * `use(family, paths)` form FORCES that alias (fixes variable-font statics whose name table lies). */\n FontLibrary: {\n use(fontPaths: readonly string[]): Array<{ family: string }>\n use(family: string, fontPaths: readonly string[]): Array<{ family: string }>\n }\n}\n\n/** Map a font asset's MIME (or its data-URI) to a file extension skia-canvas can parse. */\nconst FONT_EXT: Record<string, string> = {\n 'font/woff2': '.woff2', 'font/woff': '.woff', 'font/ttf': '.ttf', 'font/otf': '.otf',\n 'font/collection': '.ttc', 'application/font-woff': '.woff', 'application/x-font-ttf': '.ttf',\n}\n\n/** Registers every embedded `font` asset with skia's FontLibrary so headless text uses the authored\n * faces (not host fallbacks). Fonts are baked as base64 data-URIs by flatc; FontLibrary only reads\n * FILE paths, so we materialize each into a temp dir, register it, and return that dir for cleanup. */\nfunction registerFonts(doc: Doc, FontLibrary: SkiaCanvas['FontLibrary']): { dir: string | null; families: string[] } {\n const fonts = (doc.assets ?? []).filter((a) => a.kind === 'font' && /^data:/.test(a.data ?? 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FontLibrary.use(a.family, [file]) : FontLibrary.use([file])\n for (const f of used) if (!families.includes(f.family)) families.push(f.family)\n } catch (e) {\n process.stderr.write(`flatc: skipped font asset \"${a.id}\" (${a.mime}): ${(e as Error).message}\\n`)\n }\n }\n return { dir, families }\n}\n\n/**\n * A renderer held OPEN over a document: the expensive setup is paid once, then any number of frames.\n *\n * Every consumer that needed more than one image — a GIF, an MP4, a contact sheet, a loop check —\n * reimplemented this on top of the player, because the only thing on offer rendered a single frame and\n * paid the whole cost each time: the dynamic `skia-canvas` import, writing the embedded fonts to a temp\n * dir and registering them, decoding every image asset, building a `FlatPlayer`, installing ten globals.\n * Four such harnesses exist across two neighbouring repos, ~430 lines, each rediscovering the same\n * shims — including that `document` must exist or every `filter` and `tint` is dropped in SILENCE.\n */\nexport type Renderer = {\n /** PNG of one frame. `vars` overrides state for this frame; `script` replays gestures after the seek\n * (an `interactive` renderer only); `steps` then runs N sim steps before capture. */\n frame(frame: number, opts?: { vars?: Record<string, number>; steps?: number; script?: Gesture[] }): Promise<Uint8Array>\n /** Replays gestures on the live scene, as `flatc --play` does, and leaves it in the state they reach.\n * Successive calls continue the same session (one state, one `expect` window). Needs\n * `createRenderer(doc, { interactive: true })`. */\n play(gestures: Gesture[]): PlayReport\n /** PNG of the scene AS IT IS NOW — after a `play`, without seeking. */\n capture(): Promise<Uint8Array>\n /** The document's pixel size at the renderer's scale. */\n readonly width: number\n readonly height: number\n /** Restore the globals and drop the temp font files. Always call it — it is not optional. */\n close(): void\n}\n\n/**\n * Open a renderer over `doc`. The globals it installs (`document`, `Path2D`, `DOMMatrix`, …) stay in\n * place until `close()`, which is what makes a frame loop cheap; it also means one renderer at a time\n * per process. `params` sets a SYMBOL's exposed params (a state name or a number) before the first\n * frame — the reason a consumer had to write its own harness to preview anything with a state.\n */\nexport async function createRenderer(doc: Doc, opts: { scale?: number; params?: Record<string, string>; interactive?: boolean; settle?: number } = {}): Promise<Renderer> {\n // Non-literal specifier: tsc does not resolve it, so skia-canvas is not a build dependency.\n const skiaPkg: string = 'skia-canvas'\n let skia: SkiaCanvas\n try { skia = (await import(skiaPkg)) as unknown as SkiaCanvas }\n catch {\n throw new Error(\n 'skia-canvas is required for rendering. Install it as a dev dependency: `npm i -D skia-canvas` ' +\n '(pnpm users: also allow its build script with `pnpm approve-builds` or add \"skia-canvas\" to ' +\n 'pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, ' +\n 'run `node node_modules/skia-canvas/lib/prebuild.mjs download`.',\n )\n }\n const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia\n const scale = opts.scale && opts.scale > 0 ? opts.scale : 2\n const W = doc.width, H = doc.height\n // A picture is width x height x 4 bytes, several times over (the canvas, filter layers, the PNG): a\n // document from someone else asking for `size 8000 8000` took 3 GB. 3840 x 2160 at scale 2 still fits.\n const pixels = Math.round(W * scale) * Math.round(H * scale)\n if (!(pixels <= MAX_RENDER_PIXELS)) throw new Error(`the picture would be ${Math.round(W * scale)} x ${Math.round(H * scale)} = ${Math.round(pixels / 1e6)} million pixels, over the ${MAX_RENDER_PIXELS / 1e6} million a render takes — lower --scale, or the document's size`)\n\n const withParams = opts.params ? applyParams(doc, opts.params) : doc\n\n // Register embedded fonts up front so the player's `ctx.font` resolves to the authored faces.\n const { dir: fontDir, families } = registerFonts(withParams, FontLibrary)\n if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? 'ies' : 'y'}: ${families.join(', ')}\\n`)\n\n // Pre-decode the image assets (skia reads SVG/PNG/... from the data-URIs embedded by flatc).\n const images = new Map<string, CanvasImageSource>()\n for (const a of withParams.assets ?? []) {\n if (a.kind === 'svg' || a.kind === 'image' || /^data:image\\//.test(a.data ?? '')) {\n try { images.set(a.id, (await loadImage(a.data)) as unknown as CanvasImageSource) } catch { /* unreadable asset: ignored (placeholder) */ }\n }\n }\n\n // Globals the player/rendering expects under Node (restored by close()).\n const g = globalThis as Record<string, unknown>\n const saved: Record<string, unknown> = {}\n const set = (k: string, v: unknown) => { saved[k] = g[k]; g[k] = v }\n set('Path2D', Path2D)\n set('DOMMatrix', DOMMatrix) // mask/clip layers build their clip path with `new DOMMatrix([...])` (no browser global under Node)\n set('window', { addEventListener() {}, removeEventListener() {}, devicePixelRatio: scale })\n set('addEventListener', () => {})\n set('removeEventListener', () => {})\n set('requestAnimationFrame', () => 0)\n set('cancelAnimationFrame', () => {})\n set('document', { createElement: (t: string) => (t === 'canvas' ? new Canvas(1, 1) : {}) }) // off-screen canvas (filters/tint)\n\n const pxW = Math.max(1, Math.round(W * scale))\n const pxH = Math.max(1, Math.round(H * scale))\n const handlers: Handlers = {}\n const canvas = new Canvas(pxW, pxH)\n const el = canvas as unknown as HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n Object.assign(el, {\n getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),\n // The listeners the player registers are KEPT: a replayed script fires into them (`play`).\n addEventListener: (type: string, fn: Handlers[string]) => { handlers[type] = fn },\n removeEventListener: (type: string) => { delete handlers[type] },\n setPointerCapture: () => {}, releasePointerCapture: () => {}, style: {},\n })\n\n // `interactive`: the player listens to its canvas, so gestures can be replayed on it. Off by default —\n // a renderer that only draws frames registers nothing.\n const sends: SendEvent[] = []\n let player: FlatPlayer | null = new FlatPlayer(el, withParams, { input: !!opts.interactive, audio: false, padding: 0, seed: 1, image: (id) => images.get(id) ?? null, onEvent: (e) => sends.push(e) })\n let replayer: Replayer | null = null\n const play = (gestures: Gesture[]): PlayReport => {\n if (!player) throw new Error('renderer is closed')\n if (!opts.interactive) throw new Error('this renderer cannot replay gestures: open it with createRenderer(doc, { interactive: true })')\n const rp = (replayer ??= createReplayer(player, withParams, handlers, sends, { settle: opts.settle }))\n // Nothing is painted while the script replays: the picture that matters is the one captured after it.\n player.withoutPainting(() => { for (const g of gestures) rp.apply(g) })\n return { sends: [...sends], expectFailures: [...replayer.expectFailures], warnings: [...replayer.warnings] }\n }\n\n return {\n width: pxW,\n height: pxH,\n async frame(frame, frameOpts = {}) {\n if (!player) throw new Error('renderer is closed')\n if (frameOpts.vars) for (const [k, v] of Object.entries(frameOpts.vars)) player.setVar(k, v)\n player.seek(frame) // applies frame + state\n if (frameOpts.script?.length) play(frameOpts.script)\n const steps = frameOpts.steps ?? 0\n if (steps > 0) {\n const n = Math.min(Math.floor(steps), MAX_RENDER_STEPS)\n if (steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: steps clamped to ${MAX_RENDER_STEPS} (was ${steps})\\n`)\n player.stepSim(n) // run N fixed sim steps (onEnterFrame) so a stateful act unfolds before capture\n }\n // A replayed gesture paints only what it changed: draw again after a script. NOT otherwise — the seek\n // (and `stepSim`) have just drawn this frame, and a second draw goes through the filter cache, which\n // is not the same pixels to the bit as the first (one to three levels in 255 under a blur).\n if (frameOpts.script?.length) player.render()\n return el.toBuffer('png')\n },\n play,\n async capture() {\n if (!player) throw new Error('renderer is closed')\n player.render()\n return el.toBuffer('png')\n },\n close() {\n player?.destroy()\n player = null\n for (const k in saved) { if (saved[k] === undefined) delete g[k]; else g[k] = saved[k] }\n // skia keeps the parsed faces in memory after `use()`, so the temp files are safe to drop now.\n if (fontDir) try { rmSync(fontDir, { recursive: true, force: true }) } catch { /* best-effort cleanup */ }\n },\n }\n}\n\n/**\n * A copy of `doc` with the scene's instances carrying `params` — a state NAME or a number, the same\n * spelling `--preview --set` accepts, resolved by the renderer per the symbol's ParamDef / state\n * machines. Rendering a program could only override document `var`s, so previewing a door in its `open`\n * state meant writing a harness that mutated the symbol by hand. That was one of four such harnesses.\n *\n * Set on the INSTANCE, not on the symbol's defaults: that is where a call-site value belongs, and it is\n * what `--preview` already does.\n */\nfunction applyParams(doc: Doc, params: Record<string, string>): Doc {\n const entries = Object.entries(params)\n if (!entries.length) return doc\n // Which names each symbol exposes: its typed params, plus the param each state machine drives.\n const exposed = new Map<string, Set<string>>()\n for (const sym of doc.symbols) {\n exposed.set(sym.id, new Set([...(sym.states ?? []).map((st) => st.param), ...(sym.params ?? []).map((p) => p.name)]))\n }\n const out = structuredClone(doc)\n const applied = new Set<string>()\n const visit = (items: Item[]): void => {\n for (const it of items) {\n if (isInstance(it)) {\n const known = exposed.get(it.symbolId)\n if (known) {\n for (const [k, v] of entries) {\n if (!known.has(k)) continue\n ;(it.params ??= {})[k] = v\n applied.add(k)\n }\n }\n }\n if (isGroup(it)) for (const l of it.layers) visit(l.items)\n }\n }\n for (const l of out.layers) visit(l.items)\n for (const sym of out.symbols) for (const l of sym.layers) visit(l.items)\n for (const [k] of entries) {\n if (!applied.has(k)) process.stderr.write(`flatc: no symbol exposes a param named \"${k}\"\\n`)\n }\n return out\n}\n\n/** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override; `scale` = x-px (default 2).\n * A one-shot convenience over `createRenderer` — reach for the renderer itself as soon as you want two. */\nexport async function renderDocToPng(doc: Doc, opts: 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package/dist/index.js CHANGED
@@ -22,7 +22,7 @@ import {
22
22
  scopeProgram,
23
23
  scopeRegions,
24
24
  splitScopeProgram
25
- } from "./chunk-RQKXBHHM.js";
25
+ } from "./chunk-5FILHWTP.js";
26
26
  import {
27
27
  compileFlatpack,
28
28
  packToJSON
@@ -224,7 +224,9 @@ group "Aiguille" smooth rotationDeg "valeur * 270" k 0.18 { … }
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  - `spring <channel> "<target>" stiffness <0..1> damping <0..1>` — 2nd-order spring: overshoots then settles.
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  Lower `damping` = more bounce. (Both params are per fixed 60 Hz step; out-of-range values are clamped.)
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  - `<target>` is an ordinary expression (params, `time`, `self.x`, …) — the resting value the channel chases.
227
- Authoring sugar like `expr`: `rotate` = `rotation`; `rotationDeg` reads degrees (wraps the target in `rad()`).
227
+ The channel is `rotation` (radians) or `rotationDeg` (degrees: the target is wrapped in `rad()`). Not
228
+ `rotate`: on a declaration line `rotate <n>` is a fixed rotation in degrees, so `rotate` as a channel there
229
+ is an error since 0.40 (it meant radians, next to a `rotate` that meant degrees).
228
230
  - A modifier **wins** over a plain `expr` / keyframes on the same channel.
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231
 
230
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  **React to MOVEMENT, not value — `velocity(expr)`.** Inside a modifier target (only there), `velocity(x)` is
@@ -18,6 +18,12 @@
18
18
 
19
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  ## `object "X"` addresses an ANIMATABLE item — a group, instance, text or image
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20
 
21
+ - **A text without `as "<id>"` is named by what it SHOWS.** `text "Titre" …` answers to `"Titre"` — so
22
+ does a `group "Titre"`. When both exist, the name goes to the **group** (or instance, or image), for
23
+ `pose`, `object`, `Titre.x` and drop zones alike, whatever their order. Before 0.40 the text took it
24
+ for a `pose` when declared last, and for an `object` when declared first: the group lost its animation
25
+ without a word. To address the text, give it an id: `text "Titre" as "legende" …`, then
26
+ `object "legende" { … }`.
21
27
  - A **shape is baked material**: `rect 0 0 960 540 as "Eclat"` names it so `text … along "Eclat"` can
22
28
  find it, but it carries **no pose**, so it can never be animated. Same for a **layer**. An `object`
23
29
  block on either used to be dropped in **total silence** — the program compiled, ran, and the animation
@@ -326,6 +332,9 @@ and composes with `self.x`/`self.y` etc. (same `self`).
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  ```
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333
  The index is used inside numbers via the **`$(expr)`** interpolation (compile-time
328
334
  arithmetic: `$(i*40)`, `$( (i+1)*20 )`…). Nested loops are fine (grids).
335
+ The **bounds are constants** — numbers, `def`s, or `$(…)` of them. A param or a variable is not known when
336
+ the loop is unfolded: since 0.40 that is an error naming the bound (it unfolded zero times, in silence).
337
+ Unfolding is bounded: 5 000 iterations and 4 MB of generated source in all, both errors when passed.
329
338
  ⚠️ Not to be confused with `repeat … times` / `repeat i from … to …` inside `object`
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  scripts (a RUNTIME loop, executed every frame).
331
340
  - **`def <name> = <expr>`**: a named **compile-time** constant (columns, margins, counts…).
@@ -46,6 +46,11 @@ Everything the player exposes paints on its own (`setVar`, `setParam`, `setKey`,
46
46
  what is drawn behind the player's back — it mutates the document it handed over, say — it calls
47
47
  `player.render()`.
48
48
 
49
+ To replay many events and look only at the result, wrap them: `player.withoutPainting(() => { … })` runs
50
+ the function with painting suspended — gestures, steps and writes draw nothing — and leaves the picture
51
+ dirty for your next `render()`. The renderer of `@flatkit/compiler/render` does this while it replays a
52
+ gesture script.
53
+
49
54
  ## Receiving events (`send` → `onEvent`)
50
55
 
51
56
  `onEvent` gets **one object per `send`**, synchronously, during the tick that fired it. The type is
@@ -162,6 +162,9 @@ text "OUTLINE" font "sans-serif" size 64 color #ffd23f stroke #e23b3b 6 join rou
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  ```
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163
 
164
164
  - `box <w> <h>` sets the text box; `align left|center|right`; `line` = line-height; `bold` / `italic`.
165
+ - **Its name is what it shows**, unless it has an id: `text "Titre" as "legende"` is addressed as
166
+ `"legende"` (`object "legende" { … }`, `text("legende")`). A group, instance or image that bears the same
167
+ name as a text's content always takes the name — see [gotchas](dsl-gotchas.md).
165
168
  - `stroke <color> <width> [cap …] [join …] [miter n] [dash a,b]` outlines the glyphs (same grammar as
166
169
  paths). The stroke is drawn **behind** the fill, so the fill keeps its full weight. Accepts a gradient
167
170
  paint too (`stroke linear(…) 4`).