@flatkit/compiler 0.26.0 → 0.27.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -84,7 +84,8 @@ Usage:
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  --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of
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  drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)
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  --pad N (with --preview) padding in px around the symbol's bounds (default 24)
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- --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME
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+ --set p=v[,p2=v2] set a SYMBOL's exposed params (works with --preview AND --render); a state param
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+ takes a state NAME
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  or a number (e.g. --set door=open), others take a number \u2192 baked into the preview
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  --frame N (with --render) target frame (default 0)
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  --at k=v[,k2=v2] (with --render) force variables \u2192 capture a given state (e.g. a step of an escape)
@@ -307,10 +308,10 @@ function autoScale(w, h) {
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  const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h));
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  return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))));
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  }
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- async function renderDocToFile(doc, outPath, frame, vars, scale, steps) {
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+ async function renderDocToFile(doc, outPath, frame, vars, scale, steps, params = {}) {
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  try {
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  const { renderDocToPng } = await import("./cli/render.js");
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- const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : void 0, scale, steps: steps || void 0 });
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+ const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : void 0, scale, steps: steps || void 0, params: Object.keys(params).length ? params : void 0 });
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  writeFileSync(outPath, png);
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  } catch (e) {
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  process.stderr.write(`flatc: render failed: ${e.message}
@@ -323,7 +324,7 @@ async function renderDocToFile(doc, outPath, frame, vars, scale, steps) {
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  `);
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  return 0;
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  }
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- async function renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs = false) {
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+ async function renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs = false, params = {}) {
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  let doc;
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  try {
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  doc = loadDoc(filePath, noLibs);
@@ -336,7 +337,7 @@ async function renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, n
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  if (dur > 0 && frame >= dur) process.stderr.write(`flatc: --frame ${frame} is past the timeline (durationFrames ${dur}); the playhead WRAPS, so this renders frame ${frame % dur}
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  `);
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  const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + ".png");
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- return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps);
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+ return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps, params);
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  }
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  var gcd = (a, b) => {
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  a = Math.abs(a);
@@ -502,7 +503,7 @@ function run(argv) {
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  }
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  const explicitFlats = positional.slice(1);
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  if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto);
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- if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs);
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+ if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs, setSpec);
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  if (doPlay) return playOnce(filePath, scriptPath, doTrace, noLibs);
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  const action = checkOnly && filePath.endsWith(".flat") ? () => checkFlatLibs([filePath, ...explicitFlats]) : () => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode, noLibs);
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  if (doWatch) {
@@ -524,4 +525,4 @@ function run(argv) {
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  export {
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  run
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  };
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- //# sourceMappingURL=chunk-RNQ2IQLD.js.map
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+ //# sourceMappingURL=chunk-S63MOX6G.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { formatDiagnostics, programDiagnostics } from '../check'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n flatc <library.flat> [more.flat …] --check\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop). Lints a\n program .flatink OR an asset library .flat (per-symbol; several .flat are merged)\n --no-libs do NOT auto-discover the .flat files sitting next to the program (use it in a working\n folder, where a neighbouring scratch file is not a dependency)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n { \"type\": \"key\", \"name\": \"ArrowRight\", \"frames\": N } holds a key (keys.<name> = 1) N steps, then releases it\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] set a SYMBOL's exposed params (works with --preview AND --render); a state param\n takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; src: string }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = '', noLibs = false): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder\n // (`--no-libs` opts out — in a working folder, a neighbouring scratch file is not a dependency).\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size && !noLibs) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n // Parse each lib HERE so a failure names the FILE. Libs are auto-discovered from the folder, so the one\n // that fails is often a neighbour the author never mentioned — a bare \"compile error: …\" sent them hunting\n // through their own program for a fault that was never in it.\n const assetSrcs = [...flatPaths].map((p) => {\n const src = readFileSync(p, 'utf8')\n try { parseFlatLib(src) } catch (e) { throw new Error(`${basename(p)}: ${(e as Error).message} (pass --no-libs to ignore the .flat files sitting next to the program)`, { cause: e }) }\n if (programConstructsIn(src).length) process.stderr.write(`flatc: ${basename(p)}: looks like a PROGRAM saved as .flat — loaded as a symbol library, so its scene/object blocks are ignored. Rename it to .flatink, or pass --no-libs.\\n`)\n return src\n })\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n // The source travels with the Doc: the source-level passes (`programDiagnostics`) need the author's text,\n // since a parse-level drop and an `object` block binding to nothing leave no trace in the compiled Doc.\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, src: programSrc }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline', noLibs = false): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir, noLibs) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // The SAME pass the `checkProgram` API runs — source-level diagnostics (statements the parser dropped,\n // `object` blocks binding to nothing) merged with the semantic lint of the Doc. Shared on purpose: a\n // check that lives only in the CLI is a check an integrator has to shell out for.\n const diagnostics = programDiagnostics(doc, built.src)\n const report = formatDiagnostics(diagnostics)\n const hasErrors = diagnostics.some((d) => d.severity === 'error')\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n // Success line deliberately avoids the word \"error\" (the report on a FAILURE already prints \"error\" to\n // stderr + exits ≠0) so a `grep error` over the output can't false-positive — the real signal is the exit\n // code; on success, only warnings remain (non-blocking), surfaced as a count.\n const warnings = diagnostics.length\n process.stdout.write(`flatc: check passed ✓${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** PROGRAM-only constructs found in what is supposed to be a `.flat` symbol library. `parseFlatLib` reads a\n * `.flat` as a bag of symbols and silently ignores everything else, so a whole program saved under the wrong\n * extension parsed to \"0 symbol(s)\" and passed `--check` with nothing verified — the worst possible answer\n * for tooling, since a check written against the wrong extension ALWAYS passes and looks like a safety net.\n * Both constructs are anchored at line start: only a real block matches, not a mention inside a string. */\nfunction programConstructsIn(src: string): string[] {\n const found: string[] = []\n if (/^[ \\t]*scene\\s*\\{/m.test(src)) found.push('a `scene { … }` block')\n if (/^[ \\t]*object\\s+\"/m.test(src)) found.push('`object \"…\" { … }` blocks')\n return found\n}\n\n/**\n * `--check` for a `.flat` asset LIBRARY (one or several): parse via `parseFlatLib` (NOT the program parser,\n * which would choke on `symbol`/`params`/`layer`), merge the symbols into an empty-scene Doc, and run the SAME\n * Doc lint as a program -> per-symbol diagnostics (`[<Symbol>] line:col: …`). Reuses `lintDocReport`/\n * `docHasErrors`, so every existing check (params-in-expr, undeclared color param in a paint, unknown\n * functions/objects…) applies for free, with the same `[scope] line:col: level: msg` format and exit code.\n * No `behaviorDiagnostics` (those are scene-level — a pure lib has no scene).\n */\nfunction checkFlatLibs(flatPaths: string[]): number {\n const symbols: SymbolDef[] = []\n for (const p of flatPaths) {\n let src: string\n try { src = readFileSync(p, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const disguised = programConstructsIn(src)\n if (disguised.length) { // a PROGRAM saved as `.flat` — see programConstructsIn\n process.stderr.write(`flatc: ${basename(p)}: this is a PROGRAM, not a symbol library — it contains ${disguised.join(' and ')}, which a .flat never carries and which --check therefore does NOT verify. Rename it to .flatink.\\n`)\n return 1\n }\n try { symbols.push(...parseFlatLib(src).symbols) } // ids are uid-unique across calls -> safe to merge libs\n catch (e) { process.stderr.write(`flatc: ${basename(p)}: ${(e as Error).message}\\n`); return 1 } // a malformed lib -> a clean parse error (not \"[scene] …\")\n }\n const doc: Doc = { width: 1, height: 1, timeline: { fps: 24, durationFrames: 1, tracks: [] }, variables: {}, layers: [], symbols }\n const report = lintDocReport(doc) // scene scope is empty -> only per-symbol diagnostics\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n // \"check passed\", NOT \"no errors\" — the word \"error\" must not appear on success (a `grep error` trap); the\n // exit code is the signal, and any remaining lines are warnings (non-blocking), reported as a count.\n const warnings = report ? report.split('\\n').filter(Boolean).length : 0\n process.stdout.write(`flatc: check passed ✓ ${symbols.length} symbol(s)${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string, noLibs = false): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath, [], 'inline', '', noLibs).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean, noLibs = false): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath, noLibs) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n // `name` · `name=value` · `name{a=1, b=2}` (record payload) — the three shapes the host receives.\n const send = (e: { name: string; value?: number | string; fields?: Record<string, number> }): string =>\n e.fields ? `${e.name}{${Object.entries(e.fields).map(([k, v]) => `${k}=${v}`).join(', ')}}`\n : e.value !== undefined ? `${e.name}=${e.value}` : e.name\n const sends = s.sends.length ? ' sends:[' + s.sends.map(send).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number, params: Record<string, string> = {}): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined, params: Object.keys(params).length ? params : undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean, noLibs = false, params: Record<string, string> = {}): Promise<number> {\n let doc: Doc\n // `--no-libs` was parsed and then not passed on, so `--render` still auto-discovered the neighbouring\n // .flat files -- and failed on one, advising the very flag that had been given. Same hole in `--play`.\n try { doc = loadDoc(filePath, noLibs) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n // A frame past the end WRAPS silently, so a render can show frame 20 while the caller asked for 200\n // and reads the result as a renderer bug. It cost exactly that once.\n const dur = doc.timeline?.durationFrames ?? 0\n if (dur > 0 && frame >= dur) process.stderr.write(`flatc: --frame ${frame} is past the timeline (durationFrames ${dur}); the playhead WRAPS, so this renders frame ${frame % dur}\\n`)\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps, params)\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false, noLibs = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--no-libs') noLibs = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto, noLibs, setSpec)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace, noLibs)\n // `--check <library>.flat`: a `.flat` first positional is an asset LIB, not a program → lint via parseFlatLib\n // (the following positionals are more `.flat` libs to merge). Every other path is unchanged.\n const action: () => number = checkOnly && filePath.endsWith('.flat')\n ? () => checkFlatLibs([filePath, ...explicitFlats])\n : () => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode, noLibs)\n if (doWatch) {\n const code = action()\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(action, 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return 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package/dist/cli/flatc.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  run
3
- } from "../chunk-RNQ2IQLD.js";
3
+ } from "../chunk-S63MOX6G.js";
4
4
  import "../chunk-IYPM3CU5.js";
5
5
  import "../chunk-KXKX2RMX.js";
6
6
  export {
@@ -5,8 +5,42 @@ type RenderOpts = {
5
5
  vars?: Record<string, number>;
6
6
  scale?: number;
7
7
  steps?: number;
8
+ params?: Record<string, string>;
8
9
  };
9
- /** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override (`--at`); `scale` = x-px (default 2). */
10
+ /**
11
+ * A renderer held OPEN over a document: the expensive setup is paid once, then any number of frames.
12
+ *
13
+ * Every consumer that needed more than one image — a GIF, an MP4, a contact sheet, a loop check —
14
+ * reimplemented this on top of the player, because the only thing on offer rendered a single frame and
15
+ * paid the whole cost each time: the dynamic `skia-canvas` import, writing the embedded fonts to a temp
16
+ * dir and registering them, decoding every image asset, building a `FlatPlayer`, installing ten globals.
17
+ * Four such harnesses exist across two neighbouring repos, ~430 lines, each rediscovering the same
18
+ * shims — including that `document` must exist or every `filter` and `tint` is dropped in SILENCE.
19
+ */
20
+ type Renderer = {
21
+ /** PNG of one frame. `vars` overrides state for this frame; `steps` runs N sim steps before capture. */
22
+ frame(frame: number, opts?: {
23
+ vars?: Record<string, number>;
24
+ steps?: number;
25
+ }): Promise<Uint8Array>;
26
+ /** The document's pixel size at the renderer's scale. */
27
+ readonly width: number;
28
+ readonly height: number;
29
+ /** Restore the globals and drop the temp font files. Always call it — it is not optional. */
30
+ close(): void;
31
+ };
32
+ /**
33
+ * Open a renderer over `doc`. The globals it installs (`document`, `Path2D`, `DOMMatrix`, …) stay in
34
+ * place until `close()`, which is what makes a frame loop cheap; it also means one renderer at a time
35
+ * per process. `params` sets a SYMBOL's exposed params (a state name or a number) before the first
36
+ * frame — the reason a consumer had to write its own harness to preview anything with a state.
37
+ */
38
+ declare function createRenderer(doc: Doc, opts?: {
39
+ scale?: number;
40
+ params?: Record<string, string>;
41
+ }): Promise<Renderer>;
42
+ /** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override; `scale` = x-px (default 2).
43
+ * A one-shot convenience over `createRenderer` — reach for the renderer itself as soon as you want two. */
10
44
  declare function renderDocToPng(doc: Doc, opts?: RenderOpts): Promise<Uint8Array>;
11
45
 
12
- export { type RenderOpts, renderDocToPng };
46
+ export { type RenderOpts, type Renderer, createRenderer, renderDocToPng };
@@ -1,5 +1,6 @@
1
1
  // src/cli/render.ts
2
2
  import { FlatPlayer } from "@flatkit/player";
3
+ import { isGroup, isInstance } from "@flatkit/engine/layers";
3
4
  import { mkdtempSync, writeFileSync, rmSync } from "fs";
4
5
  import { tmpdir } from "os";
5
6
  import { join } from "path";
@@ -33,24 +34,25 @@ function registerFonts(doc, FontLibrary) {
33
34
  }
34
35
  return { dir, families };
35
36
  }
36
- async function renderDocToPng(doc, opts = {}) {
37
+ async function createRenderer(doc, opts = {}) {
37
38
  const skiaPkg = "skia-canvas";
38
39
  let skia;
39
40
  try {
40
41
  skia = await import(skiaPkg);
41
42
  } catch {
42
43
  throw new Error(
43
- 'skia-canvas is required for --render. Install it as a dev dependency: `npm i -D skia-canvas` (pnpm users: also allow its build script with `pnpm approve-builds` or add "skia-canvas" to pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, run `node node_modules/skia-canvas/lib/prebuild.mjs download`.'
44
+ 'skia-canvas is required for rendering. Install it as a dev dependency: `npm i -D skia-canvas` (pnpm users: also allow its build script with `pnpm approve-builds` or add "skia-canvas" to pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, run `node node_modules/skia-canvas/lib/prebuild.mjs download`.'
44
45
  );
45
46
  }
46
47
  const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia;
47
48
  const scale = opts.scale && opts.scale > 0 ? opts.scale : 2;
48
49
  const W = doc.width, H = doc.height;
49
- const { dir: fontDir, families } = registerFonts(doc, FontLibrary);
50
+ const withParams = opts.params ? applyParams(doc, opts.params) : doc;
51
+ const { dir: fontDir, families } = registerFonts(withParams, FontLibrary);
50
52
  if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? "ies" : "y"}: ${families.join(", ")}
51
53
  `);
52
54
  const images = /* @__PURE__ */ new Map();
53
- for (const a of doc.assets ?? []) {
55
+ for (const a of withParams.assets ?? []) {
54
56
  if (a.kind === "svg" || a.kind === "image" || /^data:image\//.test(a.data ?? "")) {
55
57
  try {
56
58
  images.set(a.id, await loadImage(a.data));
@@ -77,7 +79,9 @@ async function renderDocToPng(doc, opts = {}) {
77
79
  set("cancelAnimationFrame", () => {
78
80
  });
79
81
  set("document", { createElement: (t) => t === "canvas" ? new Canvas(1, 1) : {} });
80
- const canvas = new Canvas(Math.max(1, Math.round(W * scale)), Math.max(1, Math.round(H * scale)));
82
+ const pxW = Math.max(1, Math.round(W * scale));
83
+ const pxH = Math.max(1, Math.round(H * scale));
84
+ const canvas = new Canvas(pxW, pxH);
81
85
  const el = canvas;
82
86
  Object.assign(el, {
83
87
  getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),
@@ -87,31 +91,79 @@ async function renderDocToPng(doc, opts = {}) {
87
91
  },
88
92
  style: {}
89
93
  });
90
- try {
91
- const pl = new FlatPlayer(el, doc, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? null });
92
- if (opts.vars) for (const [k, v] of Object.entries(opts.vars)) pl.setVar(k, v);
93
- pl.seek(opts.frame ?? 0);
94
- if (opts.steps && opts.steps > 0) {
95
- const n = Math.min(Math.floor(opts.steps), MAX_RENDER_STEPS);
96
- if (opts.steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: --steps clamped to ${MAX_RENDER_STEPS} (was ${opts.steps})
94
+ let player = new FlatPlayer(el, withParams, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? null });
95
+ return {
96
+ width: pxW,
97
+ height: pxH,
98
+ async frame(frame, frameOpts = {}) {
99
+ if (!player) throw new Error("renderer is closed");
100
+ if (frameOpts.vars) for (const [k, v] of Object.entries(frameOpts.vars)) player.setVar(k, v);
101
+ player.seek(frame);
102
+ const steps = frameOpts.steps ?? 0;
103
+ if (steps > 0) {
104
+ const n = Math.min(Math.floor(steps), MAX_RENDER_STEPS);
105
+ if (steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: steps clamped to ${MAX_RENDER_STEPS} (was ${steps})
97
106
  `);
98
- pl.stepSim(n);
99
- }
100
- const png = await el.toBuffer("png");
101
- pl.destroy();
102
- return png;
103
- } finally {
104
- for (const k in saved) {
105
- if (saved[k] === void 0) delete g[k];
106
- else g[k] = saved[k];
107
+ player.stepSim(n);
108
+ }
109
+ return el.toBuffer("png");
110
+ },
111
+ close() {
112
+ player?.destroy();
113
+ player = null;
114
+ for (const k in saved) {
115
+ if (saved[k] === void 0) delete g[k];
116
+ else g[k] = saved[k];
117
+ }
118
+ if (fontDir) try {
119
+ rmSync(fontDir, { recursive: true, force: true });
120
+ } catch {
121
+ }
107
122
  }
108
- if (fontDir) try {
109
- rmSync(fontDir, { recursive: true, force: true });
110
- } catch {
123
+ };
124
+ }
125
+ function applyParams(doc, params) {
126
+ const entries = Object.entries(params);
127
+ if (!entries.length) return doc;
128
+ const exposed = /* @__PURE__ */ new Map();
129
+ for (const sym of doc.symbols) {
130
+ exposed.set(sym.id, /* @__PURE__ */ new Set([...(sym.states ?? []).map((st) => st.param), ...(sym.params ?? []).map((p) => p.name)]));
131
+ }
132
+ const out = structuredClone(doc);
133
+ const applied = /* @__PURE__ */ new Set();
134
+ const visit = (items) => {
135
+ for (const it of items) {
136
+ if (isInstance(it)) {
137
+ const known = exposed.get(it.symbolId);
138
+ if (known) {
139
+ for (const [k, v] of entries) {
140
+ if (!known.has(k)) continue;
141
+ (it.params ??= {})[k] = v;
142
+ applied.add(k);
143
+ }
144
+ }
145
+ }
146
+ if (isGroup(it)) for (const l of it.layers) visit(l.items);
111
147
  }
148
+ };
149
+ for (const l of out.layers) visit(l.items);
150
+ for (const sym of out.symbols) for (const l of sym.layers) visit(l.items);
151
+ for (const [k] of entries) {
152
+ if (!applied.has(k)) process.stderr.write(`flatc: no symbol exposes a param named "${k}"
153
+ `);
154
+ }
155
+ return out;
156
+ }
157
+ async function renderDocToPng(doc, opts = {}) {
158
+ const renderer = await createRenderer(doc, { scale: opts.scale, params: opts.params });
159
+ try {
160
+ return await renderer.frame(opts.frame ?? 0, { vars: opts.vars, steps: opts.steps });
161
+ } finally {
162
+ renderer.close();
112
163
  }
113
164
  }
114
165
  export {
166
+ createRenderer,
115
167
  renderDocToPng
116
168
  };
117
169
  //# sourceMappingURL=render.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/cli/render.ts"],"sourcesContent":["// -----------------------------------------------------------------------------\n// render.ts -- HEADLESS PNG rendering of a Doc (skia-canvas backend), for `flatc --render`.\n//\n// Gives agents/CI an IMAGE of what they author (the \"blind positioning\" safeguard). We replay the\n// real `FlatPlayer` on a skia canvas: same paths, gradients, filters (glow/shadow via `ctx.filter`)\n// and SVG as the browser. skia-canvas is loaded through a DYNAMIC import with a NON-LITERAL specifier,\n// so it is never part of the public build graph -- install it on demand only when `--render` is used.\n// -----------------------------------------------------------------------------\nimport { FlatPlayer } from '@flatkit/player'\nimport type { Doc } from '@flatkit/types'\nimport { mkdtempSync, writeFileSync, rmSync } from 'node:fs'\nimport { tmpdir } from 'node:os'\nimport { join } from 'node:path'\n\nexport type RenderOpts = { frame?: number; vars?: Record<string, number>; scale?: number; steps?: number }\n\n/** Cap on `--steps` (anti-DoS: an untrusted doc must not freeze the render host). One step = 1/60 s of sim. */\nconst MAX_RENDER_STEPS = 10_000\n\n/** Minimal structural view of the `skia-canvas` surface we use. Kept local so the public build needs\n * no native binary; the real module is resolved at runtime only when `--render` runs. */\ninterface SkiaCanvas {\n Canvas: new (w: number, h: number) => HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n loadImage: (src: string) => Promise<unknown>\n Path2D: typeof Path2D\n /** Browser global under Node: the mask/clip path builder does `new DOMMatrix([...])` (drawScene). */\n DOMMatrix: typeof DOMMatrix\n /** Global font registry. `use(paths)` reads each file's intrinsic name-table family; the 2-arg\n * `use(family, paths)` form FORCES that alias (fixes variable-font statics whose name table lies). */\n FontLibrary: {\n use(fontPaths: readonly string[]): Array<{ family: string }>\n use(family: string, fontPaths: readonly string[]): Array<{ family: string }>\n }\n}\n\n/** Map a font asset's MIME (or its data-URI) to a file extension skia-canvas can parse. */\nconst FONT_EXT: Record<string, string> = {\n 'font/woff2': '.woff2', 'font/woff': '.woff', 'font/ttf': '.ttf', 'font/otf': '.otf',\n 'font/collection': '.ttc', 'application/font-woff': '.woff', 'application/x-font-ttf': '.ttf',\n}\n\n/** Registers every embedded `font` asset with skia's FontLibrary so headless text uses the authored\n * faces (not host fallbacks). Fonts are baked as base64 data-URIs by flatc; FontLibrary only reads\n * FILE paths, so we materialize each into a temp dir, register it, and return that dir for cleanup. */\nfunction registerFonts(doc: Doc, FontLibrary: SkiaCanvas['FontLibrary']): { dir: string | null; families: string[] } {\n const fonts = (doc.assets ?? []).filter((a) => a.kind === 'font' && /^data:/.test(a.data ?? ''))\n if (fonts.length === 0) return { dir: null, families: [] }\n const dir = mkdtempSync(join(tmpdir(), 'flatc-fonts-'))\n const families: string[] = []\n for (const a of fonts) {\n const b64 = a.data.slice(a.data.indexOf(',') + 1)\n const ext = FONT_EXT[a.mime] ?? `.${(a.mime.split('/')[1] || 'ttf').replace(/[^\\w]/g, '')}`\n const file = join(dir, a.id.replace(/[^\\w.-]/g, '_') + ext)\n try {\n writeFileSync(file, Buffer.from(b64, 'base64'))\n // `family` alias (from `asset … font \"Name\"`) forces the registered name, so the face matches the\n // text's `font \"Name\"` even when the file's own name table is wrong (variable-font static export).\n const used = a.family ? FontLibrary.use(a.family, [file]) : FontLibrary.use([file])\n for (const f of used) if (!families.includes(f.family)) families.push(f.family)\n } catch (e) {\n process.stderr.write(`flatc: skipped font asset \"${a.id}\" (${a.mime}): ${(e as Error).message}\\n`)\n }\n }\n return { dir, families }\n}\n\n/** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override (`--at`); `scale` = x-px (default 2). */\nexport async function renderDocToPng(doc: Doc, opts: RenderOpts = {}): Promise<Uint8Array> {\n // Non-literal specifier: tsc does not resolve it, so skia-canvas is not a build dependency.\n const skiaPkg: string = 'skia-canvas'\n let skia: SkiaCanvas\n try { skia = (await import(skiaPkg)) as unknown as SkiaCanvas }\n catch {\n throw new Error(\n 'skia-canvas is required for --render. Install it as a dev dependency: `npm i -D skia-canvas` ' +\n '(pnpm users: also allow its build script with `pnpm approve-builds` or add \"skia-canvas\" to ' +\n 'pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, ' +\n 'run `node node_modules/skia-canvas/lib/prebuild.mjs download`.',\n )\n }\n const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia\n const scale = opts.scale && opts.scale > 0 ? opts.scale : 2\n const W = doc.width, H = doc.height\n\n // Register embedded fonts up front so the player's `ctx.font` resolves to the authored faces.\n const { dir: fontDir, families } = registerFonts(doc, FontLibrary)\n if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? 'ies' : 'y'}: ${families.join(', ')}\\n`)\n\n // Pre-decode the image assets (skia reads SVG/PNG/... from the data-URIs embedded by flatc).\n const images = new Map<string, CanvasImageSource>()\n for (const a of doc.assets ?? []) {\n if (a.kind === 'svg' || a.kind === 'image' || /^data:image\\//.test(a.data ?? '')) {\n try { images.set(a.id, (await loadImage(a.data)) as unknown as CanvasImageSource) } catch { /* unreadable asset: ignored (placeholder) */ }\n }\n }\n\n // Globals the player/rendering expects under Node (restored on exit).\n const g = globalThis as Record<string, unknown>\n const saved: Record<string, unknown> = {}\n const set = (k: string, v: unknown) => { saved[k] = g[k]; g[k] = v }\n set('Path2D', Path2D)\n set('DOMMatrix', DOMMatrix) // mask/clip layers build their clip path with `new DOMMatrix([...])` (no browser global under Node)\n set('window', { addEventListener() {}, removeEventListener() {}, devicePixelRatio: scale })\n set('addEventListener', () => {})\n set('removeEventListener', () => {})\n set('requestAnimationFrame', () => 0)\n set('cancelAnimationFrame', () => {})\n set('document', { createElement: (t: string) => (t === 'canvas' ? new Canvas(1, 1) : {}) }) // off-screen canvas (filters/tint)\n\n const canvas = new Canvas(Math.max(1, Math.round(W * scale)), Math.max(1, Math.round(H * scale)))\n const el = canvas as unknown as HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n Object.assign(el, {\n getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),\n addEventListener: () => {}, removeEventListener: () => {}, style: {},\n })\n\n try {\n const pl = new FlatPlayer(el, doc, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? 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+ {"version":3,"sources":["../../src/cli/render.ts"],"sourcesContent":["// -----------------------------------------------------------------------------\n// render.ts -- HEADLESS PNG rendering of a Doc (skia-canvas backend), for `flatc --render`.\n//\n// Gives agents/CI an IMAGE of what they author (the \"blind positioning\" safeguard). We replay the\n// real `FlatPlayer` on a skia canvas: same paths, gradients, filters (glow/shadow via `ctx.filter`)\n// and SVG as the browser. skia-canvas is loaded through a DYNAMIC import with a NON-LITERAL specifier,\n// so it is never part of the public build graph -- install it on demand only when `--render` is used.\n// -----------------------------------------------------------------------------\nimport { FlatPlayer } from '@flatkit/player'\nimport type { Doc, Item } from '@flatkit/types'\nimport { isGroup, isInstance } from '@flatkit/engine/layers'\nimport { mkdtempSync, writeFileSync, rmSync } from 'node:fs'\nimport { tmpdir } from 'node:os'\nimport { join } from 'node:path'\n\nexport type RenderOpts = { frame?: number; vars?: Record<string, number>; scale?: number; steps?: number; params?: Record<string, string> }\n\n/** Cap on `--steps` (anti-DoS: an untrusted doc must not freeze the render host). One step = 1/60 s of sim. */\nconst MAX_RENDER_STEPS = 10_000\n\n/** Minimal structural view of the `skia-canvas` surface we use. Kept local so the public build needs\n * no native binary; the real module is resolved at runtime only when `--render` runs. */\ninterface SkiaCanvas {\n Canvas: new (w: number, h: number) => HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n loadImage: (src: string) => Promise<unknown>\n Path2D: typeof Path2D\n /** Browser global under Node: the mask/clip path builder does `new DOMMatrix([...])` (drawScene). */\n DOMMatrix: typeof DOMMatrix\n /** Global font registry. `use(paths)` reads each file's intrinsic name-table family; the 2-arg\n * `use(family, paths)` form FORCES that alias (fixes variable-font statics whose name table lies). */\n FontLibrary: {\n use(fontPaths: readonly string[]): Array<{ family: string }>\n use(family: string, fontPaths: readonly string[]): Array<{ family: string }>\n }\n}\n\n/** Map a font asset's MIME (or its data-URI) to a file extension skia-canvas can parse. */\nconst FONT_EXT: Record<string, string> = {\n 'font/woff2': '.woff2', 'font/woff': '.woff', 'font/ttf': '.ttf', 'font/otf': '.otf',\n 'font/collection': '.ttc', 'application/font-woff': '.woff', 'application/x-font-ttf': '.ttf',\n}\n\n/** Registers every embedded `font` asset with skia's FontLibrary so headless text uses the authored\n * faces (not host fallbacks). Fonts are baked as base64 data-URIs by flatc; FontLibrary only reads\n * FILE paths, so we materialize each into a temp dir, register it, and return that dir for cleanup. */\nfunction registerFonts(doc: Doc, FontLibrary: SkiaCanvas['FontLibrary']): { dir: string | null; families: string[] } {\n const fonts = (doc.assets ?? []).filter((a) => a.kind === 'font' && /^data:/.test(a.data ?? ''))\n if (fonts.length === 0) return { dir: null, families: [] }\n const dir = mkdtempSync(join(tmpdir(), 'flatc-fonts-'))\n const families: string[] = []\n for (const a of fonts) {\n const b64 = a.data.slice(a.data.indexOf(',') + 1)\n const ext = FONT_EXT[a.mime] ?? `.${(a.mime.split('/')[1] || 'ttf').replace(/[^\\w]/g, '')}`\n const file = join(dir, a.id.replace(/[^\\w.-]/g, '_') + ext)\n try {\n writeFileSync(file, Buffer.from(b64, 'base64'))\n // `family` alias (from `asset … font \"Name\"`) forces the registered name, so the face matches the\n // text's `font \"Name\"` even when the file's own name table is wrong (variable-font static export).\n const used = a.family ? FontLibrary.use(a.family, [file]) : FontLibrary.use([file])\n for (const f of used) if (!families.includes(f.family)) families.push(f.family)\n } catch (e) {\n process.stderr.write(`flatc: skipped font asset \"${a.id}\" (${a.mime}): ${(e as Error).message}\\n`)\n }\n }\n return { dir, families }\n}\n\n/**\n * A renderer held OPEN over a document: the expensive setup is paid once, then any number of frames.\n *\n * Every consumer that needed more than one image — a GIF, an MP4, a contact sheet, a loop check —\n * reimplemented this on top of the player, because the only thing on offer rendered a single frame and\n * paid the whole cost each time: the dynamic `skia-canvas` import, writing the embedded fonts to a temp\n * dir and registering them, decoding every image asset, building a `FlatPlayer`, installing ten globals.\n * Four such harnesses exist across two neighbouring repos, ~430 lines, each rediscovering the same\n * shims — including that `document` must exist or every `filter` and `tint` is dropped in SILENCE.\n */\nexport type Renderer = {\n /** PNG of one frame. `vars` overrides state for this frame; `steps` runs N sim steps before capture. */\n frame(frame: number, opts?: { vars?: Record<string, number>; steps?: number }): Promise<Uint8Array>\n /** The document's pixel size at the renderer's scale. */\n readonly width: number\n readonly height: number\n /** Restore the globals and drop the temp font files. Always call it — it is not optional. */\n close(): void\n}\n\n/**\n * Open a renderer over `doc`. The globals it installs (`document`, `Path2D`, `DOMMatrix`, …) stay in\n * place until `close()`, which is what makes a frame loop cheap; it also means one renderer at a time\n * per process. `params` sets a SYMBOL's exposed params (a state name or a number) before the first\n * frame — the reason a consumer had to write its own harness to preview anything with a state.\n */\nexport async function createRenderer(doc: Doc, opts: { scale?: number; params?: Record<string, string> } = {}): Promise<Renderer> {\n // Non-literal specifier: tsc does not resolve it, so skia-canvas is not a build dependency.\n const skiaPkg: string = 'skia-canvas'\n let skia: SkiaCanvas\n try { skia = (await import(skiaPkg)) as unknown as SkiaCanvas }\n catch {\n throw new Error(\n 'skia-canvas is required for rendering. Install it as a dev dependency: `npm i -D skia-canvas` ' +\n '(pnpm users: also allow its build script with `pnpm approve-builds` or add \"skia-canvas\" to ' +\n 'pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, ' +\n 'run `node node_modules/skia-canvas/lib/prebuild.mjs download`.',\n )\n }\n const { Canvas, loadImage, Path2D, FontLibrary, DOMMatrix } = skia\n const scale = opts.scale && opts.scale > 0 ? opts.scale : 2\n const W = doc.width, H = doc.height\n\n const withParams = opts.params ? applyParams(doc, opts.params) : doc\n\n // Register embedded fonts up front so the player's `ctx.font` resolves to the authored faces.\n const { dir: fontDir, families } = registerFonts(withParams, FontLibrary)\n if (families.length) process.stderr.write(`flatc: registered ${families.length} font famil${families.length > 1 ? 'ies' : 'y'}: ${families.join(', ')}\\n`)\n\n // Pre-decode the image assets (skia reads SVG/PNG/... from the data-URIs embedded by flatc).\n const images = new Map<string, CanvasImageSource>()\n for (const a of withParams.assets ?? []) {\n if (a.kind === 'svg' || a.kind === 'image' || /^data:image\\//.test(a.data ?? '')) {\n try { images.set(a.id, (await loadImage(a.data)) as unknown as CanvasImageSource) } catch { /* unreadable asset: ignored (placeholder) */ }\n }\n }\n\n // Globals the player/rendering expects under Node (restored by close()).\n const g = globalThis as Record<string, unknown>\n const saved: Record<string, unknown> = {}\n const set = (k: string, v: unknown) => { saved[k] = g[k]; g[k] = v }\n set('Path2D', Path2D)\n set('DOMMatrix', DOMMatrix) // mask/clip layers build their clip path with `new DOMMatrix([...])` (no browser global under Node)\n set('window', { addEventListener() {}, removeEventListener() {}, devicePixelRatio: scale })\n set('addEventListener', () => {})\n set('removeEventListener', () => {})\n set('requestAnimationFrame', () => 0)\n set('cancelAnimationFrame', () => {})\n set('document', { createElement: (t: string) => (t === 'canvas' ? new Canvas(1, 1) : {}) }) // off-screen canvas (filters/tint)\n\n const pxW = Math.max(1, Math.round(W * scale))\n const pxH = Math.max(1, Math.round(H * scale))\n const canvas = new Canvas(pxW, pxH)\n const el = canvas as unknown as HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n Object.assign(el, {\n getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),\n addEventListener: () => {}, removeEventListener: () => {}, style: {},\n })\n\n let player: FlatPlayer | null = new FlatPlayer(el, withParams, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? null })\n\n return {\n width: pxW,\n height: pxH,\n async frame(frame, frameOpts = {}) {\n if (!player) throw new Error('renderer is closed')\n if (frameOpts.vars) for (const [k, v] of Object.entries(frameOpts.vars)) player.setVar(k, v)\n player.seek(frame) // applies frame + state\n const steps = frameOpts.steps ?? 0\n if (steps > 0) {\n const n = Math.min(Math.floor(steps), MAX_RENDER_STEPS)\n if (steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: steps clamped to ${MAX_RENDER_STEPS} (was ${steps})\\n`)\n player.stepSim(n) // run N fixed sim steps (onEnterFrame) so a stateful act unfolds before capture\n }\n return el.toBuffer('png')\n },\n close() {\n player?.destroy()\n player = null\n for (const k in saved) { if (saved[k] === undefined) delete g[k]; else g[k] = saved[k] }\n // skia keeps the parsed faces in memory after `use()`, so the temp files are safe to drop now.\n if (fontDir) try { rmSync(fontDir, { recursive: true, force: true }) } catch { /* best-effort cleanup */ }\n },\n }\n}\n\n/**\n * A copy of `doc` with the scene's instances carrying `params` — a state NAME or a number, the same\n * spelling `--preview --set` accepts, resolved by the renderer per the symbol's ParamDef / state\n * machines. Rendering a program could only override document `var`s, so previewing a door in its `open`\n * state meant writing a harness that mutated the symbol by hand. That was one of four such harnesses.\n *\n * Set on the INSTANCE, not on the symbol's defaults: that is where a call-site value belongs, and it is\n * what `--preview` already does.\n */\nfunction applyParams(doc: Doc, params: Record<string, string>): Doc {\n const entries = Object.entries(params)\n if (!entries.length) return doc\n // Which names each symbol exposes: its typed params, plus the param each state machine drives.\n const exposed = new Map<string, Set<string>>()\n for (const sym of doc.symbols) {\n exposed.set(sym.id, new Set([...(sym.states ?? []).map((st) => st.param), ...(sym.params ?? []).map((p) => p.name)]))\n }\n const out = structuredClone(doc)\n const applied = new Set<string>()\n const visit = (items: Item[]): void => {\n for (const it of items) {\n if (isInstance(it)) {\n const known = exposed.get(it.symbolId)\n if (known) {\n for (const [k, v] of entries) {\n if (!known.has(k)) continue\n ;(it.params ??= {})[k] = v\n applied.add(k)\n }\n }\n }\n if (isGroup(it)) for (const l of it.layers) visit(l.items)\n }\n }\n for (const l of out.layers) visit(l.items)\n for (const sym of out.symbols) for (const l of sym.layers) visit(l.items)\n for (const [k] of entries) {\n if (!applied.has(k)) process.stderr.write(`flatc: no symbol exposes a param named \"${k}\"\\n`)\n }\n return out\n}\n\n/** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override; `scale` = x-px (default 2).\n * A one-shot convenience over `createRenderer` — reach for the renderer itself as soon as you want two. */\nexport async function renderDocToPng(doc: Doc, opts: RenderOpts = {}): Promise<Uint8Array> {\n const renderer = await createRenderer(doc, { scale: opts.scale, params: opts.params })\n try {\n return await renderer.frame(opts.frame ?? 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package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  run
3
- } from "./chunk-RNQ2IQLD.js";
3
+ } from "./chunk-S63MOX6G.js";
4
4
  import {
5
5
  allScopeVariables,
6
6
  checkProgram,
package/docs/README.md ADDED
@@ -0,0 +1,55 @@
1
+ # FlatInk DSL — documentation
2
+
3
+ FlatInk is a small text language for **animations and interactive scenes** that compile to a single
4
+ self-contained `.flatpack` and play in any `<canvas>`. You can write it by hand, generate it from a
5
+ script or an LLM, or export it from the [FlatInk editor](http://flatink.zwyk-studio.com/).
6
+
7
+ ## The mental model
8
+
9
+ A `.flatink` file has **two halves**:
10
+
11
+ ```
12
+ size 480 320
13
+
14
+ scene { ← THE SCENE: what you see (shapes, text, images, groups)
15
+ layer "game" {
16
+ group "Star" at 240,160 { layer "art" { circle 0 0 40 fill #ffcc00 } }
17
+ }
18
+ }
19
+
20
+ object "Star" { ← THE BEHAVIOR: how it moves and reacts
21
+ when clicked { score = score + 1 }
22
+ rotation = clock * 30
23
+ }
24
+ ```
25
+
26
+ > Behavior attaches **by name**, and the name must be a **group** (or instance/text/image) — those alone
27
+ > carry a pose. A bare `circle` can be named, but never animated. `clock` is the monotone second count;
28
+ > `time` restarts on every timeline loop.
29
+
30
+ The **scene** is composition; the **behavior** (everything after `scene { … }`) is logic — events,
31
+ expressions, drag/drop, interactors. They don't share the same grammar.
32
+
33
+ ## Guides
34
+
35
+ Read in order if you're new, or jump to a topic:
36
+
37
+ 1. **[Getting started](getting-started.md)** — your first `.flatink`, compiled and played.
38
+ 2. **[Scene & drawing](scene-and-drawing.md)** — layers, shapes, text, images, paints, filters, transforms.
39
+ 3. **[Animating a symbol](animating-symbols.md)** — the timeline/cel/pose model, `rotate`/`scale`/`spin`, pivots, tweens, easing.
40
+ 4. **[Behavior & interactions](behavior-and-interactions.md)** — events, actions, drag/drop, interactors, feedback.
41
+ 5. **[Expressions & stdlib](expressions-and-stdlib.md)** — the expression language, math, `self`/`mouse`/`time`, and the `use "…"` packages.
42
+ 6. **[Tooling](tooling.md)** — the `flatc` CLI: compile, render, headless play, gesture scripts, CI.
43
+ 7. **[Host integration](host-integration.md)** — mounting `@flatkit/player` in an app: receive `send` events, drive the state variables, keyboard and teardown.
44
+ 8. **[Embedding fonts](embedding-fonts.md)** — register the doc's embedded fonts (browser `FontFace` / skia `FontLibrary`) so text uses the authored faces.
45
+
46
+ **Appendix — [Gotchas & best practices](dsl-gotchas.md)**: hard-won pitfalls from real production. Skim
47
+ it once you know the basics.
48
+
49
+ ## Two layers, one format
50
+
51
+ - **Layer A — composition & animation**: the timeline, tweens, motion paths, the scene tree.
52
+ - **Layer B — interaction & state**: `var`s, events, expressions, the declarative interactors.
53
+
54
+ You can use just Layer A (a pure animation) or both (an interactive activity). Either way the output is
55
+ one `.flatpack` that `@flatkit/player` plays.