@flatkit/compiler 0.19.4 → 0.19.6

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@@ -170,7 +170,9 @@ function compileOnce(programPath, explicitFlats, out, checkOnly, assetMode = "in
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  if (checkOnly) {
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  if (report) process.stderr.write(report + "\n");
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  if (hasErrors) return 1;
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- process.stdout.write("flatc: no errors \u2713\n");
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+ const warnings = report ? report.split("\n").filter(Boolean).length : 0;
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+ process.stdout.write(`flatc: check passed \u2713${warnings ? ` \xB7 ${warnings} warning(s)` : ""}
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+ `);
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  return 0;
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  }
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  if (report) process.stderr.write(report + "\n");
@@ -210,7 +212,8 @@ function checkFlatLibs(flatPaths) {
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  const report = lintDocReport(doc);
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  if (report) process.stderr.write(report + "\n");
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  if (docHasErrors(doc)) return 1;
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- process.stdout.write(`flatc: no errors \u2713 ${symbols.length} symbol(s)
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+ const warnings = report ? report.split("\n").filter(Boolean).length : 0;
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+ process.stdout.write(`flatc: check passed \u2713 ${symbols.length} symbol(s)${warnings ? ` \xB7 ${warnings} warning(s)` : ""}
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  `);
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  return 0;
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  }
@@ -489,4 +492,4 @@ function run(argv) {
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  export {
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  run
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  };
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- //# sourceMappingURL=chunk-MO74XOHI.js.map
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+ //# sourceMappingURL=chunk-UI52XW5B.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n flatc <library.flat> [more.flat …] --check\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop). Lints a\n program .flatink OR an asset library .flat (per-symbol; several .flat are merged)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n // Dedupe exact-duplicate lines: a scene parse error could in principle be reported by both paths.\n const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split('\\n')).filter(Boolean))].join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n // Success line deliberately avoids the word \"error\" (the report on a FAILURE already prints \"error\" to\n // stderr + exits ≠0) so a `grep error` over the output can't false-positive — the real signal is the exit\n // code; on success, only warnings remain (non-blocking), surfaced as a count.\n const warnings = report ? report.split('\\n').filter(Boolean).length : 0\n process.stdout.write(`flatc: check passed ✓${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/**\n * `--check` for a `.flat` asset LIBRARY (one or several): parse via `parseFlatLib` (NOT the program parser,\n * which would choke on `symbol`/`params`/`layer`), merge the symbols into an empty-scene Doc, and run the SAME\n * Doc lint as a program -> per-symbol diagnostics (`[<Symbol>] line:col: …`). Reuses `lintDocReport`/\n * `docHasErrors`, so every existing check (params-in-expr, undeclared color param in a paint, unknown\n * functions/objects…) applies for free, with the same `[scope] line:col: level: msg` format and exit code.\n * No `behaviorDiagnostics` (those are scene-level — a pure lib has no scene).\n */\nfunction checkFlatLibs(flatPaths: string[]): number {\n const symbols: SymbolDef[] = []\n for (const p of flatPaths) {\n let src: string\n try { src = readFileSync(p, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { symbols.push(...parseFlatLib(src).symbols) } // ids are uid-unique across calls -> safe to merge libs\n catch (e) { process.stderr.write(`flatc: ${basename(p)}: ${(e as Error).message}\\n`); return 1 } // a malformed lib -> a clean parse error (not \"[scene] …\")\n }\n const doc: Doc = { width: 1, height: 1, timeline: { fps: 24, durationFrames: 1, tracks: [] }, variables: {}, layers: [], symbols }\n const report = lintDocReport(doc) // scene scope is empty -> only per-symbol diagnostics\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n // \"check passed\", NOT \"no errors\" — the word \"error\" must not appear on success (a `grep error` trap); the\n // exit code is the signal, and any remaining lines are warnings (non-blocking), reported as a count.\n const warnings = report ? report.split('\\n').filter(Boolean).length : 0\n process.stdout.write(`flatc: check passed ✓ ${symbols.length} symbol(s)${warnings ? ` · ${warnings} warning(s)` : ''}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n // `--check <library>.flat`: a `.flat` first positional is an asset LIB, not a program → lint via parseFlatLib\n // (the following positionals are more `.flat` libs to merge). Every other path is unchanged.\n const action: () => number = checkOnly && filePath.endsWith('.flat')\n ? 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package/dist/cli/flatc.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  run
3
- } from "../chunk-MO74XOHI.js";
3
+ } from "../chunk-UI52XW5B.js";
4
4
  import "../chunk-QHKX74QU.js";
5
5
  import "../chunk-TPDP5FDF.js";
6
6
  export {
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  run
3
- } from "./chunk-MO74XOHI.js";
3
+ } from "./chunk-UI52XW5B.js";
4
4
  import {
5
5
  allScopeVariables,
6
6
  docHasErrors,
@@ -34,6 +34,7 @@ import { PACKAGES } from "@flatkit/engine/stdlib";
34
34
  function languageCard() {
35
35
  return `# FlatInk Script \u2014 reference
36
36
  Numbers only (0 = false, anything else = true). No string type (only event/label/asset names in quotes). Comment: // to end of line.
37
+ One statement per line \u2014 a newline ends the statement (write \`x = 1\` then \`y = 2\` on separate lines, not \`x = 1 y = 2\`).
37
38
 
38
39
  ## Events (attach to an object or to the scene)
39
40
  when loaded { } // once, on start
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/manifest.ts","../src/languageCard.ts","../src/index.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// manifest.ts — \"map of the scene\" for an LLM (and tooling introspection).\n//\n// The language fits in < 2k tokens (see languageCard); the real context cost for an LLM\n// is knowing WHAT IT CAN NAME in THIS scene (objects, assets, variables, functions).\n// `docToManifest` derives this compact block from a Doc — the exact counterpart of references\n// by name (sceneRefs): the model then references only REAL names, and the linter catches the rest.\n//\n// Pure, derived (never stored). ~a few hundred tokens for a real scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport type { Doc, Group, Image, Instance, Layer, Text } from '@flatkit/types'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { getSymbol, isGroup, isImage, isInstance, isPoseable, isText } from '@flatkit/engine/layers'\nimport { languageCard } from './languageCard'\n\n/** Type label of a poseable (hence named) item. */\nfunction kindLabel(doc: Doc, it: Group | Instance | Text | Image): string {\n if (isInstance(it)) { const s = getSymbol(doc, it.symbolId); return s ? `Instance:${s.name}` : 'Instance' }\n if (isText(it)) return 'Text'\n if (isImage(it)) return 'Image'\n return 'Symbol' // Group (\"symbol\" in the UI)\n}\n\nexport type ManifestObject = { name: string; kind: string }\n\n/** Named scene objects (groups included, library symbols excluded), first name wins. */\nexport function manifestObjects(doc: Doc): ManifestObject[] {\n const out: ManifestObject[] = []\n const seen = new Set<string>()\n const walk = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isPoseable(it) && it.name && !seen.has(it.name)) { seen.add(it.name); out.push({ name: it.name, kind: kindLabel(doc, it) }) }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return out\n}\n\n/** Variables → `name=value` (scalar) or `name[len]` (array). */\nfunction manifestVars(doc: Doc): string[] {\n return Object.entries(doc.variables ?? {}).map(([k, v]) => (Array.isArray(v) ? `${k}[${v.length}]` : `${k}=${v}`))\n}\n\n/**\n * Compact map of the scene (objects/assets/variables/functions/packages) — injectable in a prompt.\n * Only non-empty sections appear. The names are the ones the code can reference.\n */\nexport function docToManifest(doc: Doc): string {\n const objs = manifestObjects(doc)\n const assets = (doc.assets ?? []).map((a) => `${a.kind}:${a.id}`)\n const vars = manifestVars(doc)\n const funcs = (doc.functions ?? []).map((f) => `${f.name}(${f.params.join(', ')})`)\n const lines = ['# SCENE', `size: ${doc.width}x${doc.height}`]\n if (objs.length) lines.push(`objects: ${objs.map((o) => `${o.name}(${o.kind})`).join(', ')}`)\n if (assets.length) lines.push(`assets: ${assets.join(', ')}`)\n if (vars.length) lines.push(`vars: ${vars.join(', ')}`)\n if (funcs.length) lines.push(`funcs: ${funcs.join(', ')}`)\n if (doc.imports?.length) lines.push(`packages: ${doc.imports.join(', ')}`)\n lines.push(`channels: ${EXPR_CHANNELS.join(' ')}`)\n return lines.join('\\n')\n}\n\n/** Full LLM context: language reference (static) + scene map (derived from the Doc). */\nexport function llmContext(doc: Doc): string {\n return `${languageCard()}\\n\\n${docToManifest(doc)}`\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// languageCard.ts — TERSE reference of FlatInk Script, \"system-prompt\" sized.\n//\n// Single source of truth to steer an LLM (or a human in a hurry): condensed\n// grammar + built-ins, ~1k tokens. The function/constant/channel lists are\n// INTERPOLATED from expr/timeline/stdlib → never out of sync with the real engine.\n// To be paired with `docToManifest` (manifest.ts) for the names specific to a scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport { STD_CONSTANTS, STD_FUNCTIONS } from '@flatkit/engine/expr'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { PACKAGES } from '@flatkit/engine/stdlib'\n\n/** Language reference card (static, kept in sync with the engine via STD_*). */\nexport function languageCard(): string {\n return `# FlatInk Script — reference\nNumbers only (0 = false, anything else = true). No string type (only event/label/asset names in quotes). Comment: // to end of line.\n\n## Events (attach to an object or to the scene)\nwhen loaded { } // once, on start\nevery frame { } // every frame\nat frame N { } // when the playhead reaches frame N\nwhen clicked|hovered|unhovered|pressed|dragged|released|held { }\n\n## Actions\nplay · pause · go to frame N [and play|and pause] · go to \"label\"\nname = expr // set a variable\narr[i] = expr // write an array slot\nif cond { } else { } · repeat N times { } · repeat i from A to B { }\nmyProc() · send \"event\"[, expr] · sound \"assetId\"\n\n## Expressions (drive a channel, or compute in an action)\nchannel = expr channels: ${EXPR_CHANNELS.join(' ')} (expression wins over keyframes)\nrotationDeg = expr // sugar for rotation = rad(expr) — author angles in DEGREES (rotation & sin/cos/atan2 are RADIANS)\noperators: + - * / % < > <= >= == != && || ! cond ? a : b\ncontext: time frame value · mouse.x mouse.y mouse.dx mouse.dy · keys.Space keys.ArrowLeft … (keys are 1/0, use directly: keys.Space ? … : …)\nName.x Name.y Name.rotation Name.scaleX Name.scaleY Name.opacity // any named object (identifier name), live on-screen value (read-only)\nself.x self.y self.rotation self.scaleX self.scaleY self.opacity // the object's own channels, in its bindings (no mirror variable)\n\n## Spaces (local vs world)\nself & channels (x, y, rotation…) = LOCAL (relative to parent — what x = … sets). Name.x, mouse.x = WORLD (the stage).\nAt the scene root, local = world (the common case → nothing to think about). If an object is NESTED in a group and you\nrelate it to a world position, convert: toLocalX(x, y) toLocalY(x, y) (world → your space) · toGlobalX/Y (your space → world).\nconstants: ${STD_CONSTANTS.join(' ')}\nfunctions: ${STD_FUNCTIONS.join(' ')}\n\n## Direct manipulation (interactors)\ndrag x, y // object follows the pointer while held → writes vars x, y (bind them: x = vx, y = vy)\ndragX vx · dragY vy // single-axis\ndrag x, y { confine to Zone snap 10 } // bound to a named object's box · grid snap\nturn a around cx,cy { snap 15 } // dial/knob → a = pivot→cursor angle in RADIANS (pair: rotation = a)\nturnDeg a around cx,cy { snap 15 } // same in DEGREES (pair: rotationDeg = a) · snap is degrees on both\nwhen dropped on Zone { … } // fires on release when the object's center is inside the named zone\n\n## Declarations\nlet name = 0 · let arr = fill(n, v) · let arr = [a, b, c]\nfn name(a, b) = expr // value function (use in expressions)\nfn name() { … } // procedure (block of actions)\neach \"Symbol\" as i { opacity = data[i] } // bind every instance of a symbol (i = index)\nuse \"package\" packages: ${PACKAGES.join(' ')}\n\n## Example\nlet score = 0\nevery frame { score = score + 1 }\nobject \"Ball\" {\n when clicked { score = score + 1 }\n rotation = atan2(Target.y - self.y, Target.x - self.x) // aim at another object by name\n}`\n}\n","// @flatkit/compiler -- the FlatInk language and compiler.\n//\n// Parses FlatInk Script (the .flatink DSL) and compiles a program plus its assets into a .flatpack:\n// a playable `Doc` (JSON, with the material already baked). Also ships the `flatc` CLI (`run`).\n//\n// The language layer (DSL parser/printer, .flat format) lives in @flatkit/engine and is re-exported\n// here so the compiler package is a single coherent entry point.\n\n// --- Compile a program (+ assets) into a playable .flatpack Doc ---------------\nexport { compileFlatpack, packToJSON, type MediaMap } from './compile'\n\n// --- Static analysis: lint a program / a whole Doc ----------------------------\nexport { lint, lintReport, localVariables, type LintContext } from './lint'\nexport {\n lintDoc, lintDocReport, docHasErrors, docLintContext, allScopeVariables,\n scopeProgram, docStructureWarnings, docLayoutWarnings,\n} from './programDoc'\n\n// --- Manifest / LLM context for a Doc -----------------------------------------\nexport { manifestObjects, docToManifest, llmContext, type ManifestObject } from './manifest'\n\n// --- The language reference card ----------------------------------------------\nexport { languageCard } from './languageCard'\n\n// --- Scope-program helpers (split/join the per-object behavior blocks) ---------\nexport { splitScopeProgram, scopeRegions, formatObjectBlock, joinScopeProgram } from './scopeProgram'\n\n// --- The flatc CLI entry point (also wired as the `flatc` bin) -----------------\nexport { run } from './cli/flatc'\n\n// --- The language layer, re-exported from the engine for convenience ----------\nexport { parseUnits, printUnits } from '@flatkit/engine/dsl'\nexport {\n parseProgram, printProgram, parseProgramFull, printProgramFull,\n parseFlat, parseFlatLib, exportFlatProject,\n} from '@flatkit/engine/flatFormat'\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAWA,SAAS,iBAAAA,sBAAqB;AAC9B,SAAS,WAAW,SAAS,SAAS,YAAY,YAAY,cAAc;;;ACJ5E,SAAS,eAAe,qBAAqB;AAC7C,SAAS,qBAAqB;AAC9B,SAAS,gBAAgB;AAGlB,SAAS,eAAuB;AACrC,SAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAiB0B,cAAc,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,aAW7C,cAAc,KAAK,GAAG,CAAC;AAAA,aACvB,cAAc,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAeD,SAAS,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASrD;;;ADnDA,SAAS,UAAU,KAAU,IAA6C;AACxE,MAAI,WAAW,EAAE,GAAG;AAAE,UAAM,IAAI,UAAU,KAAK,GAAG,QAAQ;AAAG,WAAO,IAAI,YAAY,EAAE,IAAI,KAAK;AAAA,EAAW;AAC1G,MAAI,OAAO,EAAE,EAAG,QAAO;AACvB,MAAI,QAAQ,EAAE,EAAG,QAAO;AACxB,SAAO;AACT;AAKO,SAAS,gBAAgB,KAA4B;AAC1D,QAAM,MAAwB,CAAC;AAC/B,QAAM,OAAO,oBAAI,IAAY;AAC7B,QAAM,OAAO,CAAC,WAAoB;AAChC,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,WAAW,EAAE,KAAK,GAAG,QAAQ,CAAC,KAAK,IAAI,GAAG,IAAI,GAAG;AAAE,aAAK,IAAI,GAAG,IAAI;AAAG,YAAI,KAAK,EAAE,MAAM,GAAG,MAAM,MAAM,UAAU,KAAK,EAAE,EAAE,CAAC;AAAA,MAAE;AAChI,UAAI,QAAQ,EAAE,EAAG,MAAK,GAAG,MAAM;AAAA,IACjC;AAAA,EACF;AACA,OAAK,IAAI,MAAM;AACf,SAAO;AACT;AAGA,SAAS,aAAa,KAAoB;AACxC,SAAO,OAAO,QAAQ,IAAI,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAO,MAAM,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,EAAE,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,EAAG;AACnH;AAMO,SAAS,cAAc,KAAkB;AAC9C,QAAM,OAAO,gBAAgB,GAAG;AAChC,QAAM,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,EAAE,EAAE;AAChE,QAAM,OAAO,aAAa,GAAG;AAC7B,QAAM,SAAS,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG;AAClF,QAAM,QAAQ,CAAC,WAAW,SAAS,IAAI,KAAK,IAAI,IAAI,MAAM,EAAE;AAC5D,MAAI,KAAK,OAAQ,OAAM,KAAK,YAAY,KAAK,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,KAAK,IAAI,CAAC,EAAE;AAC5F,MAAI,OAAO,OAAQ,OAAM,KAAK,WAAW,OAAO,KAAK,IAAI,CAAC,EAAE;AAC5D,MAAI,KAAK,OAAQ,OAAM,KAAK,SAAS,KAAK,KAAK,IAAI,CAAC,EAAE;AACtD,MAAI,MAAM,OAAQ,OAAM,KAAK,UAAU,MAAM,KAAK,IAAI,CAAC,EAAE;AACzD,MAAI,IAAI,SAAS,OAAQ,OAAM,KAAK,aAAa,IAAI,QAAQ,KAAK,IAAI,CAAC,EAAE;AACzE,QAAM,KAAK,aAAaC,eAAc,KAAK,GAAG,CAAC,EAAE;AACjD,SAAO,MAAM,KAAK,IAAI;AACxB;AAGO,SAAS,WAAW,KAAkB;AAC3C,SAAO,GAAG,aAAa,CAAC;AAAA;AAAA,EAAO,cAAc,GAAG,CAAC;AACnD;;;AEnCA,SAAS,YAAY,kBAAkB;AACvC;AAAA,EACE;AAAA,EAAc;AAAA,EAAc;AAAA,EAAkB;AAAA,EAC9C;AAAA,EAAW;AAAA,EAAc;AAAA,OACpB;","names":["EXPR_CHANNELS","EXPR_CHANNELS"]}
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+ {"version":3,"sources":["../src/manifest.ts","../src/languageCard.ts","../src/index.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// manifest.ts — \"map of the scene\" for an LLM (and tooling introspection).\n//\n// The language fits in < 2k tokens (see languageCard); the real context cost for an LLM\n// is knowing WHAT IT CAN NAME in THIS scene (objects, assets, variables, functions).\n// `docToManifest` derives this compact block from a Doc — the exact counterpart of references\n// by name (sceneRefs): the model then references only REAL names, and the linter catches the rest.\n//\n// Pure, derived (never stored). ~a few hundred tokens for a real scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport type { Doc, Group, Image, Instance, Layer, Text } from '@flatkit/types'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { getSymbol, isGroup, isImage, isInstance, isPoseable, isText } from '@flatkit/engine/layers'\nimport { languageCard } from './languageCard'\n\n/** Type label of a poseable (hence named) item. */\nfunction kindLabel(doc: Doc, it: Group | Instance | Text | Image): string {\n if (isInstance(it)) { const s = getSymbol(doc, it.symbolId); return s ? `Instance:${s.name}` : 'Instance' }\n if (isText(it)) return 'Text'\n if (isImage(it)) return 'Image'\n return 'Symbol' // Group (\"symbol\" in the UI)\n}\n\nexport type ManifestObject = { name: string; kind: string }\n\n/** Named scene objects (groups included, library symbols excluded), first name wins. */\nexport function manifestObjects(doc: Doc): ManifestObject[] {\n const out: ManifestObject[] = []\n const seen = new Set<string>()\n const walk = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isPoseable(it) && it.name && !seen.has(it.name)) { seen.add(it.name); out.push({ name: it.name, kind: kindLabel(doc, it) }) }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return out\n}\n\n/** Variables → `name=value` (scalar) or `name[len]` (array). */\nfunction manifestVars(doc: Doc): string[] {\n return Object.entries(doc.variables ?? {}).map(([k, v]) => (Array.isArray(v) ? `${k}[${v.length}]` : `${k}=${v}`))\n}\n\n/**\n * Compact map of the scene (objects/assets/variables/functions/packages) — injectable in a prompt.\n * Only non-empty sections appear. The names are the ones the code can reference.\n */\nexport function docToManifest(doc: Doc): string {\n const objs = manifestObjects(doc)\n const assets = (doc.assets ?? []).map((a) => `${a.kind}:${a.id}`)\n const vars = manifestVars(doc)\n const funcs = (doc.functions ?? []).map((f) => `${f.name}(${f.params.join(', ')})`)\n const lines = ['# SCENE', `size: ${doc.width}x${doc.height}`]\n if (objs.length) lines.push(`objects: ${objs.map((o) => `${o.name}(${o.kind})`).join(', ')}`)\n if (assets.length) lines.push(`assets: ${assets.join(', ')}`)\n if (vars.length) lines.push(`vars: ${vars.join(', ')}`)\n if (funcs.length) lines.push(`funcs: ${funcs.join(', ')}`)\n if (doc.imports?.length) lines.push(`packages: ${doc.imports.join(', ')}`)\n lines.push(`channels: ${EXPR_CHANNELS.join(' ')}`)\n return lines.join('\\n')\n}\n\n/** Full LLM context: language reference (static) + scene map (derived from the Doc). */\nexport function llmContext(doc: Doc): string {\n return `${languageCard()}\\n\\n${docToManifest(doc)}`\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// languageCard.ts — TERSE reference of FlatInk Script, \"system-prompt\" sized.\n//\n// Single source of truth to steer an LLM (or a human in a hurry): condensed\n// grammar + built-ins, ~1k tokens. The function/constant/channel lists are\n// INTERPOLATED from expr/timeline/stdlib → never out of sync with the real engine.\n// To be paired with `docToManifest` (manifest.ts) for the names specific to a scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport { STD_CONSTANTS, STD_FUNCTIONS } from '@flatkit/engine/expr'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { PACKAGES } from '@flatkit/engine/stdlib'\n\n/** Language reference card (static, kept in sync with the engine via STD_*). */\nexport function languageCard(): string {\n return `# FlatInk Script — reference\nNumbers only (0 = false, anything else = true). No string type (only event/label/asset names in quotes). Comment: // to end of line.\nOne statement per line — a newline ends the statement (write \\`x = 1\\` then \\`y = 2\\` on separate lines, not \\`x = 1 y = 2\\`).\n\n## Events (attach to an object or to the scene)\nwhen loaded { } // once, on start\nevery frame { } // every frame\nat frame N { } // when the playhead reaches frame N\nwhen clicked|hovered|unhovered|pressed|dragged|released|held { }\n\n## Actions\nplay · pause · go to frame N [and play|and pause] · go to \"label\"\nname = expr // set a variable\narr[i] = expr // write an array slot\nif cond { } else { } · repeat N times { } · repeat i from A to B { }\nmyProc() · send \"event\"[, expr] · sound \"assetId\"\n\n## Expressions (drive a channel, or compute in an action)\nchannel = expr channels: ${EXPR_CHANNELS.join(' ')} (expression wins over keyframes)\nrotationDeg = expr // sugar for rotation = rad(expr) — author angles in DEGREES (rotation & sin/cos/atan2 are RADIANS)\noperators: + - * / % < > <= >= == != && || ! cond ? a : b\ncontext: time frame value · mouse.x mouse.y mouse.dx mouse.dy · keys.Space keys.ArrowLeft … (keys are 1/0, use directly: keys.Space ? … : …)\nName.x Name.y Name.rotation Name.scaleX Name.scaleY Name.opacity // any named object (identifier name), live on-screen value (read-only)\nself.x self.y self.rotation self.scaleX self.scaleY self.opacity // the object's own channels, in its bindings (no mirror variable)\n\n## Spaces (local vs world)\nself & channels (x, y, rotation…) = LOCAL (relative to parent — what x = … sets). Name.x, mouse.x = WORLD (the stage).\nAt the scene root, local = world (the common case → nothing to think about). If an object is NESTED in a group and you\nrelate it to a world position, convert: toLocalX(x, y) toLocalY(x, y) (world → your space) · toGlobalX/Y (your space → world).\nconstants: ${STD_CONSTANTS.join(' ')}\nfunctions: ${STD_FUNCTIONS.join(' ')}\n\n## Direct manipulation (interactors)\ndrag x, y // object follows the pointer while held → writes vars x, y (bind them: x = vx, y = vy)\ndragX vx · dragY vy // single-axis\ndrag x, y { confine to Zone snap 10 } // bound to a named object's box · grid snap\nturn a around cx,cy { snap 15 } // dial/knob → a = pivot→cursor angle in RADIANS (pair: rotation = a)\nturnDeg a around cx,cy { snap 15 } // same in DEGREES (pair: rotationDeg = a) · snap is degrees on both\nwhen dropped on Zone { … } // fires on release when the object's center is inside the named zone\n\n## Declarations\nlet name = 0 · let arr = fill(n, v) · let arr = [a, b, c]\nfn name(a, b) = expr // value function (use in expressions)\nfn name() { … } // procedure (block of actions)\neach \"Symbol\" as i { opacity = data[i] } // bind every instance of a symbol (i = index)\nuse \"package\" packages: ${PACKAGES.join(' ')}\n\n## Example\nlet score = 0\nevery frame { score = score + 1 }\nobject \"Ball\" {\n when clicked { score = score + 1 }\n rotation = atan2(Target.y - self.y, Target.x - self.x) // aim at another object by name\n}`\n}\n","// @flatkit/compiler -- the FlatInk language and compiler.\n//\n// Parses FlatInk Script (the .flatink DSL) and compiles a program plus its assets into a .flatpack:\n// a playable `Doc` (JSON, with the material already baked). 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@flatkit/compiler",
3
- "version": "0.19.4",
3
+ "version": "0.19.6",
4
4
  "description": "The FlatInk language (parser + AST) and compiler (.flatink → .flatpack). Ships the flatc CLI.",
5
5
  "license": "MIT",
6
6
  "author": "Zwyk Studio",
@@ -45,9 +45,9 @@
45
45
  "bin"
46
46
  ],
47
47
  "dependencies": {
48
- "@flatkit/types": "0.19.4",
49
- "@flatkit/engine": "0.19.4",
50
- "@flatkit/player": "0.19.4"
48
+ "@flatkit/engine": "0.19.6",
49
+ "@flatkit/player": "0.19.6",
50
+ "@flatkit/types": "0.19.6"
51
51
  },
52
52
  "peerDependencies": {
53
53
  "skia-canvas": "^3.0.8"
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n flatc <library.flat> [more.flat …] --check\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop). Lints a\n program .flatink OR an asset library .flat (per-symbol; several .flat are merged)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n // Dedupe exact-duplicate lines: a scene parse error could in principle be reported by both paths.\n const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split('\\n')).filter(Boolean))].join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/**\n * `--check` for a `.flat` asset LIBRARY (one or several): parse via `parseFlatLib` (NOT the program parser,\n * which would choke on `symbol`/`params`/`layer`), merge the symbols into an empty-scene Doc, and run the SAME\n * Doc lint as a program -> per-symbol diagnostics (`[<Symbol>] line:col: …`). Reuses `lintDocReport`/\n * `docHasErrors`, so every existing check (params-in-expr, undeclared color param in a paint, unknown\n * functions/objects…) applies for free, with the same `[scope] line:col: level: msg` format and exit code.\n * No `behaviorDiagnostics` (those are scene-level — a pure lib has no scene).\n */\nfunction checkFlatLibs(flatPaths: string[]): number {\n const symbols: SymbolDef[] = []\n for (const p of flatPaths) {\n let src: string\n try { src = readFileSync(p, 'utf8') } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { symbols.push(...parseFlatLib(src).symbols) } // ids are uid-unique across calls -> safe to merge libs\n catch (e) { process.stderr.write(`flatc: ${basename(p)}: ${(e as Error).message}\\n`); return 1 } // a malformed lib -> a clean parse error (not \"[scene] …\")\n }\n const doc: Doc = { width: 1, height: 1, timeline: { fps: 24, durationFrames: 1, tracks: [] }, variables: {}, layers: [], symbols }\n const report = lintDocReport(doc) // scene scope is empty -> only per-symbol diagnostics\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n process.stdout.write(`flatc: no errors ✓ ${symbols.length} symbol(s)\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n // `--check <library>.flat`: a `.flat` first positional is an asset LIB, not a program → lint via parseFlatLib\n // (the following positionals are more `.flat` libs to merge). Every other path is unchanged.\n const action: () => number = checkOnly && filePath.endsWith('.flat')\n ? () => checkFlatLibs([filePath, ...explicitFlats])\n : () => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n if (doWatch) {\n const code = action()\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(action, 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return 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