@flatkit/compiler 0.17.3 → 0.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -16,6 +16,7 @@ import { parseUnits } from "@flatkit/engine/dsl";
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import { sanitizeDoc } from "@flatkit/engine/validateDoc";
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import { unitsToFunctions } from "@flatkit/engine/scriptDoc";
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import { containerBBox, containerBBoxUnion } from "@flatkit/engine/groups";
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import { isInstance, isGroup } from "@flatkit/engine/layers";
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import { IDENTITY } from "@flatkit/engine/transform";
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import { playHeadless } from "@flatkit/player/debug";
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var MIME = {
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@@ -274,6 +275,49 @@ async function renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto) {
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const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + ".png");
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return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps);
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}
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var gcd = (a, b) => {
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a = Math.abs(a);
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b = Math.abs(b);
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while (b) {
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const t = a % b;
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a = b;
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b = t;
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}
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return a || 1;
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};
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var lcm = (a, b) => Math.max(1, Math.round(a / gcd(a, b) * b));
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function* instancesOf(sym) {
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const stack = [];
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for (const l of sym.layers) stack.push(...l.items);
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for (let it = stack.pop(); it; it = stack.pop()) {
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if (isInstance(it)) yield it;
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else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items);
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}
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}
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function previewDuration(root, symbols) {
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const byId = new Map(symbols.map((s) => [s.id, s]));
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const seen = /* @__PURE__ */ new Set();
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let seam = Math.max(1, root.timeline?.durationFrames ?? 1);
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let longest = seam;
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const walk = (sym) => {
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if (!sym || seen.has(sym.id)) return;
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seen.add(sym.id);
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for (const it of instancesOf(sym)) {
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const child = byId.get(it.symbolId);
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const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1);
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const mode = it.playback?.mode;
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if (mode === "independent") {
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seam = lcm(seam, cdur);
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longest = Math.max(longest, cdur);
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} else if (mode === "once") longest = Math.max(longest, cdur);
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walk(child);
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}
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};
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walk(root);
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let dur = seam;
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while (dur < longest) dur += seam;
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return Math.min(dur, 6e3);
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}
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function buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec = {}) {
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const { symbols } = parseFlatLib(readFileSync(flatPath, "utf8"));
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if (!symbols.length) throw new Error("no symbols found in this .flat library");
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@@ -286,7 +330,7 @@ function buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec = {}) {
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const instance = { id: "preview_instance", kind: "instance", name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id };
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const layer = { id: "preview_layer", name: "preview", visible: true, locked: false, opacity: 1, items: [instance] };
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const tl = symbol.timeline;
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const dur =
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const dur = previewDuration(symbol, symbols);
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const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] };
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let doc = { width: 1, height: 1, layers: [layer], symbols, timeline };
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const sampleFrames = (n) => {
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@@ -415,4 +459,4 @@ function run(argv) {
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export {
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run
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};
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-S5QRCW6Y.js.map
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@@ -0,0 +1 @@
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{"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { isInstance, isGroup } from '@flatkit/engine/layers'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Item, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n // Dedupe exact-duplicate lines: a scene parse error could in principle be reported by both paths.\n const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split('\\n')).filter(Boolean))].join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\nconst gcd = (a: number, b: number): number => { a = Math.abs(a); b = Math.abs(b); while (b) { const t = a % b; a = b; b = t } return a || 1 }\nconst lcm = (a: number, b: number): number => Math.max(1, Math.round((a / gcd(a, b)) * b))\n\n/** Every instance in a symbol's subtree (descends into local groups; does NOT cross into other symbols). */\nfunction* instancesOf(sym: SymbolDef): Generator<Instance> {\n const stack: Item[] = []\n for (const l of sym.layers) stack.push(...l.items)\n for (let it = stack.pop(); it; it = stack.pop()) {\n if (isInstance(it)) yield it\n else if (isGroup(it)) for (const l of it.layers) stack.push(...l.items)\n }\n}\n\n/**\n * Preview window length (frames). A `synced` instance loops on the PARENT's frame, so the symbol's own\n * duration suffices — that's the historical behavior, kept for every symbol with no MovieClip descendant.\n * But an `independent` (`loop`) descendant runs on its OWN duration, immune to the parent's wrap: to SHOW it\n * loop CLEANLY the window must be a common multiple of every such clip's duration (and the root's) — its\n * \"loop seam\". `once` clips only need the window to REACH their last frame (they hold afterwards). We walk\n * the subtree, fold each independent clip's duration into the seam (LCM), and extend past the longest clip,\n * keeping the window a whole number of seams. Capped, so coprime durations can't blow the window up.\n */\nfunction previewDuration(root: SymbolDef, symbols: SymbolDef[]): number {\n const byId = new Map(symbols.map((s) => [s.id, s]))\n const seen = new Set<string>()\n let seam = Math.max(1, root.timeline?.durationFrames ?? 1) // clean-loop period (multiple of every loop clip)\n let longest = seam // window must reach the last frame of any clip\n const walk = (sym: SymbolDef | undefined): void => {\n if (!sym || seen.has(sym.id)) return\n seen.add(sym.id)\n for (const it of instancesOf(sym)) {\n const child = byId.get(it.symbolId)\n const cdur = Math.max(1, child?.timeline?.durationFrames ?? 1)\n const mode = it.playback?.mode\n if (mode === 'independent') { seam = lcm(seam, cdur); longest = Math.max(longest, cdur) }\n else if (mode === 'once') longest = Math.max(longest, cdur)\n walk(child)\n }\n }\n walk(root)\n let dur = seam\n while (dur < longest) dur += seam // keep a clean loop seam while covering the longest MovieClip\n return Math.min(dur, 6000) // hard cap (~4 min @24fps) against a pathological coprime-duration blow-up\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps and a duration long\n * enough to show every nested MovieClip (`loop`/`once`) loop cleanly (`previewDuration`). Throws if the lib\n * is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = previewDuration(symbol, symbols)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? 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'').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n if (doWatch) {\n const code = compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it 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package/dist/cli/flatc.js
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package/dist/index.js
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package/package.json
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{
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"name": "@flatkit/compiler",
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"version": "0.
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"version": "0.19.0",
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"description": "The FlatInk language (parser + AST) and compiler (.flatink → .flatpack). Ships the flatc CLI.",
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"license": "MIT",
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"author": "Zwyk Studio",
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"bin"
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],
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"dependencies": {
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"@flatkit/
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"@flatkit/
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"@flatkit/engine": "0.19.0",
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"@flatkit/player": "0.19.0",
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},
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"peerDependencies": {
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"skia-canvas": "^3.0.8"
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{"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }, { \"type\": \"wheel\", \"dy\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n // Dedupe exact-duplicate lines: a scene parse error could in principle be reported by both paths.\n const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split('\\n')).filter(Boolean))].join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) {\n process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`)\n if (process.env.FLATC_DEBUG && (e as Error).stack) process.stderr.write(`${(e as Error).stack}\\n`) // FLATC_DEBUG=1 → full stack for diagnosis\n return 1\n }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps/duration so a `synced`\n * instance loops at its natural rate. Throws if the lib is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = Math.max(1, tl?.durationFrames ?? 1)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n if (doWatch) {\n const code = compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(() => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode), 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return compileOnce(filePath, explicitFlats, out, checkOnly, 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