@flatkit/compiler 0.13.0 → 0.14.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/analysis.js +1 -1
- package/dist/{chunk-C3Z3432B.js → chunk-K4NC5F2O.js} +3 -3
- package/dist/chunk-K4NC5F2O.js.map +1 -0
- package/dist/{chunk-VXETK5WQ.js → chunk-VVJVIF3T.js} +20 -2
- package/dist/chunk-VVJVIF3T.js.map +1 -0
- package/dist/cli/flatc.js +2 -2
- package/dist/index.js +2 -2
- package/package.json +4 -4
- package/dist/chunk-C3Z3432B.js.map +0 -1
- package/dist/chunk-VXETK5WQ.js.map +0 -1
package/dist/analysis.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import {
|
|
2
2
|
docHasErrors,
|
|
3
3
|
lintDocReport
|
|
4
|
-
} from "./chunk-
|
|
4
|
+
} from "./chunk-VVJVIF3T.js";
|
|
5
5
|
import {
|
|
6
6
|
compileFlatpack,
|
|
7
7
|
packToJSON
|
|
@@ -162,7 +162,7 @@ function compileOnce(programPath, explicitFlats, out, checkOnly, assetMode = "in
|
|
|
162
162
|
}
|
|
163
163
|
const { doc } = built;
|
|
164
164
|
const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join("\n");
|
|
165
|
-
const report = [behaviorReport, lintDocReport(doc)].filter(Boolean).join("\n");
|
|
165
|
+
const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split("\n")).filter(Boolean))].join("\n");
|
|
166
166
|
const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0;
|
|
167
167
|
if (checkOnly) {
|
|
168
168
|
if (report) process.stderr.write(report + "\n");
|
|
@@ -413,4 +413,4 @@ function run(argv) {
|
|
|
413
413
|
export {
|
|
414
414
|
run
|
|
415
415
|
};
|
|
416
|
-
//# sourceMappingURL=chunk-
|
|
416
|
+
//# sourceMappingURL=chunk-K4NC5F2O.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n // Dedupe exact-duplicate lines: a scene parse error could in principle be reported by both paths.\n const report = [...new Set([behaviorReport, lintDocReport(doc)].flatMap((r) => r.split('\\n')).filter(Boolean))].join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) { process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`); return 1 }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps/duration so a `synced`\n * instance loops at its natural rate. Throws if the lib is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = Math.max(1, tl?.durationFrames ?? 1)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n if (doWatch) {\n const code = compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(() => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode), 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n}\n"],"mappings":";;;;;;;;;;AAWA,SAAS,cAAc,eAAe,YAAY,aAAa,OAAO,WAAW,oBAAoB;AACrG,SAAS,SAAS,SAAS,UAAU,SAAS,MAAM,UAAU,kBAAkB;AAEhF,SAAS,kBAAkB,cAAc,2BAA2B;AACpE,SAAS,kBAAkB;AAC3B,SAAS,kBAAkB;AAC3B,SAAS,mBAAmB;AAC5B,SAAS,wBAAwB;AACjC,SAAS,eAAe,0BAA0B;AAClD,SAAS,gBAAgB;AAEzB,SAAS,oBAAkC;AAI3C,IAAM,OAA+B;AAAA,EACnC,QAAQ;AAAA,EAAa,QAAQ;AAAA,EAAc,SAAS;AAAA,EAAc,QAAQ;AAAA,EAC1E,SAAS;AAAA,EAAc,QAAQ;AAAA,EAAiB,SAAS;AAAA,EACzD,QAAQ;AAAA,EAAc,QAAQ;AAAA,EAAa,QAAQ;AAAA,EAAa,QAAQ;AAAA;AAAA,EAExE,UAAU;AAAA,EAAc,SAAS;AAAA,EAAa,QAAQ;AAAA,EAAY,QAAQ;AAAA;AAE5E;AACA,IAAM,UAAU,CAAC,SAAyB,KAAK,QAAQ,IAAI,EAAE,YAAY,CAAC,KAAK;AAO/E,SAAS,SAAS,SAAiB,QAAyB;AAC1D,QAAM,MAAM,SAAS,SAAS,MAAM;AACpC,SAAO,QAAQ,MAAO,CAAC,IAAI,WAAW,IAAI,KAAK,CAAC,WAAW,GAAG;AAChE;AAEA,SAAS,YAAkB;AACzB,UAAQ,OAAO,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CA4CtB;AACD;AAYA,SAAS,oBAAoB,aAAqB,gBAA0B,CAAC,GAAG,YAAuB,UAAU,YAAY,IAAiB;AAC5I,QAAM,UAAU,QAAQ,WAAW;AACnC,QAAM,aAAa,aAAa,aAAa,MAAM;AACnD,QAAM,OAAO,iBAAiB,UAAU;AAGxC,QAAM,YAAY,IAAI,IAAY,cAAc,IAAI,CAAC,MAAM,QAAQ,CAAC,CAAC,CAAC;AACtE,MAAI,CAAC,UAAU,KAAM,YAAW,KAAK,YAAY,OAAO,EAAE,OAAO,CAACA,OAAMA,GAAE,SAAS,OAAO,CAAC,EAAG,WAAU,IAAI,KAAK,SAAS,CAAC,CAAC;AAG5H,QAAM,eAA0B,CAAC;AACjC,QAAM,gBAAgB,oBAAI,IAAY;AACtC,aAAW,QAAQ,KAAK,WAAW,CAAC,GAAG;AACrC,QAAI,WAAW,IAAI,EAAG;AACtB,UAAM,OAAO,KAAK,SAAS,OAAO,UAAU;AAC5C,UAAM,QAAQ,KAAK,SAAS,OAAO,OAAO;AAC1C,QAAI,CAAC,SAAS,SAAS,IAAI,KAAK,CAAC,SAAS,SAAS,KAAK,GAAG;AAAE,cAAQ,OAAO,MAAM,yDAAyD,IAAI;AAAA,CAAK;AAAG;AAAA,IAAS;AAChK,QAAI,QAAQ;AACZ,QAAI,WAAW,IAAI,GAAG;AAAE,iBAAW,KAAK,iBAAiB,WAAW,aAAa,MAAM,MAAM,CAAC,EAAE,KAAK,EAAG,cAAa,KAAK,GAAG,EAAE,GAAG,GAAG,MAAM,GAAG,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC;AAAG,cAAQ;AAAA,IAAK;AAChL,QAAI,WAAW,KAAK,GAAG;AAAE,gBAAU,IAAI,KAAK;AAAG,cAAQ;AAAA,IAAK;AAC5D,QAAI,MAAO,eAAc,IAAI,IAAI;AAAA,QAC5B,SAAQ,OAAO,MAAM,8BAA8B,IAAI,0BAA0B,IAAI,cAAc,IAAI;AAAA,CAAU;AAAA,EACxH;AACA,QAAM,YAAY,CAAC,GAAG,SAAS,EAAE,IAAI,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC;AAInE,QAAM,QAAkB,CAAC;AACzB,QAAM,cAA2B,CAAC;AAClC,aAAW,KAAK,KAAK,UAAU,CAAC,GAAG;AACjC,UAAM,KAAK,QAAQ,SAAS,EAAE,IAAI;AAClC,QAAI,CAAC,SAAS,SAAS,EAAE,GAAG;AAAE,cAAQ,OAAO,MAAM,sDAAsD,EAAE,IAAI;AAAA,CAAI;AAAG;AAAA,IAAS;AAC/H,QAAI,CAAC,WAAW,EAAE,GAAG;AAAE,cAAQ,OAAO,MAAM,mCAAmC,EAAE,IAAI;AAAA,CAAI;AAAG;AAAA,IAAS;AACrG,UAAM,OAAO,QAAQ,EAAE;AACvB,QAAI,cAAc,YAAY;AAC5B,YAAM,MAAM,GAAG,SAAS,IAAI,EAAE,KAAK,QAAQ,OAAO,GAAG,CAAC;AACtD,YAAM,EAAE,IAAI,IAAI,EAAE,MAAM,MAAM,IAAI;AAClC,kBAAY,KAAK,EAAE,KAAK,IAAI,IAAI,CAAC;AAAA,IACnC,OAAO;AACL,YAAM,EAAE,IAAI,IAAI,EAAE,MAAM,MAAM,QAAQ,IAAI,WAAW,aAAa,EAAE,EAAE,SAAS,QAAQ,CAAC,GAAG;AAAA,IAC7F;AAAA,EACF;AAEA,MAAI,MAAM,gBAAgB,YAAY,WAAW,KAAK;AACtD,MAAI,aAAa,OAAQ,OAAM,EAAE,GAAG,KAAK,WAAW,CAAC,GAAI,IAAI,aAAa,CAAC,GAAI,GAAG,YAAY,EAAE;AAChG,QAAM,cAAc,IAAI,WAAW,CAAC,GAAG,OAAO,UAAU;AACxD,QAAM,EAAE,GAAG,KAAK,SAAS,WAAW,SAAS,aAAa,OAAU;AACpE,SAAO,EAAE,KAAK,UAAU,UAAU,MAAM,UAAU,cAAc,MAAM,OAAO,OAAO,KAAK,KAAK,EAAE,QAAQ,aAAa,eAAe,oBAAoB,UAAU,EAAE;AACtK;AAGA,SAAS,YAAY,aAAqB,eAAyB,KAAa,WAAoB,YAAuB,UAAkB;AAC3I,QAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,WAAW,GAAG,SAAS,aAAa,QAAQ,WAAW,CAAC,IAAI,WAAW;AAEzH,QAAM,YAAY,cAAc,aAAa,SAAS,SAAS,QAAQ,OAAO,CAAC,IAAI,YAAY;AAC/F,MAAI;AACJ,MAAI;AAAE,YAAQ,oBAAoB,aAAa,eAAe,WAAW,SAAS;AAAA,EAAE,SAC7E,GAAG;AAAE,YAAQ,OAAO,MAAM,yBAA0B,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC9F,QAAM,EAAE,IAAI,IAAI;AAGhB,QAAM,iBAAiB,MAAM,cAAc,IAAI,CAAC,EAAE,OAAO,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,KAAK,GAAG,YAAY,KAAK,OAAO,EAAE,EAAE,KAAK,IAAI;AAE5I,QAAM,SAAS,CAAC,GAAG,IAAI,IAAI,CAAC,gBAAgB,cAAc,GAAG,CAAC,EAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC,EAAE,OAAO,OAAO,CAAC,CAAC,EAAE,KAAK,IAAI;AACzH,QAAM,YAAY,aAAa,GAAG,KAAK,MAAM,cAAc,SAAS;AACpE,MAAI,WAAW;AACb,QAAI,OAAQ,SAAQ,OAAO,MAAM,SAAS,IAAI;AAC9C,QAAI,UAAW,QAAO;AACtB,YAAQ,OAAO,MAAM,2BAAsB;AAC3C,WAAO;AAAA,EACT;AACA,MAAI,OAAQ,SAAQ,OAAO,MAAM,SAAS,IAAI;AAC9C,gBAAc,SAAS,WAAW,GAAG,CAAC;AACtC,QAAM,SAAS,QAAQ,OAAO;AAC9B,aAAW,KAAK,MAAM,aAAa;AACjC,UAAM,OAAO,KAAK,QAAQ,GAAG,EAAE,IAAI,MAAM,GAAG,CAAC;AAC7C,QAAI,CAAC,SAAS,QAAQ,IAAI,EAAG;AAC7B,cAAU,QAAQ,IAAI,GAAG,EAAE,WAAW,KAAK,CAAC;AAC5C,iBAAa,EAAE,KAAK,IAAI;AAAA,EAC1B;AACA,QAAM,QAAQ,cAAc,aAAa,qBAAgB,SAAS,OAAO;AACzE,UAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,YAAO,IAAI,QAAQ,MAAM,mBAAgB,MAAM,QAAQ,gBAAa,MAAM,QAAQ,oBAAiB,MAAM,KAAK,SAAS,KAAK;AAAA,CAAI;AAChL,SAAO;AACT;AAGA,SAAS,QAAQ,UAAuB;AACtC,MAAI,SAAS,SAAS,UAAU,EAAG,QAAO,oBAAoB,QAAQ,EAAE;AAExE,SAAO,YAAY,KAAK,MAAM,aAAa,UAAU,MAAM,CAAC,CAAC;AAC/D;AAGA,SAAS,SAAS,UAAkB,YAAoB,OAAwB;AAC9E,MAAI,CAAC,YAAY;AAAE,YAAQ,OAAO,MAAM,mDAAmD;AAAG,WAAO;AAAA,EAAE;AACvG,MAAI,CAAC,WAAW,UAAU,GAAG;AAAE,YAAQ,OAAO,MAAM,4BAA4B,UAAU;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC1G,MAAI,KAAU;AACd,MAAI;AAAE,UAAM,QAAQ,QAAQ;AAAA,EAAE,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,uBAAwB,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC5H,MAAI;AAAE,eAAW,KAAK,MAAM,aAAa,YAAY,MAAM,CAAC;AAAA,EAAe,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,+BAAgC,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AACjL,MAAI,CAAC,MAAM,QAAQ,QAAQ,GAAG;AAAE,YAAQ,OAAO,MAAM,kDAAkD;AAAG,WAAO;AAAA,EAAE;AACnH,QAAM,MAAM,aAAa,KAAK,UAAU,EAAE,MAAM,CAAC;AACjD,MAAI,CAAC,MAAO,SAAQ,OAAO,MAAM,KAAK,UAAU,KAAK,MAAM,CAAC,IAAI,IAAI;AAAA;AAElE,eAAW,KAAK,IAAI,SAAS,CAAC,GAAG;AAC/B,YAAM,QAAQ,EAAE,MAAM,SAAS,cAAc,EAAE,MAAM,IAAI,CAAC,MAAO,EAAE,UAAU,SAAY,GAAG,EAAE,IAAI,IAAI,EAAE,KAAK,KAAK,EAAE,IAAK,EAAE,KAAK,IAAI,IAAI,MAAM;AAC9I,YAAM,OAAO,OAAO,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC,SAAI,KAAK,UAAU,CAAC,CAAC,EAAE;AAC5G,cAAQ,OAAO,MAAM,GAAG,EAAE,QAAQ,OAAO,EAAE,CAAC,GAAG,KAAK,GAAG,KAAK,SAAS,YAAY,KAAK,KAAK,GAAG,IAAI,MAAM,EAAE;AAAA,CAAI;AAAA,IAChH;AAEF,MAAI,IAAI,gBAAgB,QAAQ;AAC9B,eAAW,KAAK,IAAI,eAAgB,SAAQ,OAAO,MAAM,iBAAY,CAAC;AAAA,CAAI;AAC1E,WAAO;AAAA,EACT;AACA,SAAO;AACT;AAGA,SAAS,UAAU,MAAc,MAAoC;AACnE,aAAW,QAAQ,KAAK,MAAM,GAAG,GAAG;AAClC,UAAM,IAAI,KAAK,QAAQ,GAAG;AAC1B,QAAI,IAAI,EAAG;AACX,UAAM,IAAI,KAAK,MAAM,GAAG,CAAC,EAAE,KAAK;AAAG,UAAM,IAAI,OAAO,KAAK,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC;AAC5E,QAAI,KAAK,OAAO,SAAS,CAAC,EAAG,MAAK,CAAC,IAAI;AAAA,EACzC;AACF;AAIA,SAAS,UAAU,GAAW,GAAmB;AAC/C,QAAM,UAAU,KAAK,IAAI,GAAG,GAAG,CAAC,GAAG,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC;AACvE,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAI,MAAM,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC;AACnF;AAGA,eAAe,gBAAgB,KAAU,SAAiB,OAAe,MAA8B,OAAe,OAAgC;AACpJ,MAAI;AACF,UAAM,EAAE,eAAe,IAAI,MAAM,OAAO,iBAAU;AAClD,UAAM,MAAM,MAAM,eAAe,KAAK,EAAE,OAAO,MAAM,OAAO,KAAK,IAAI,EAAE,SAAS,OAAO,QAAW,OAAO,OAAO,SAAS,OAAU,CAAC;AACpI,kBAAc,SAAS,GAAG;AAAA,EAC5B,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,yBAA0B,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAChG,UAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,YAAO,IAAI,KAAK,OAAI,IAAI,MAAM,QAAK,KAAK,GAAG,QAAQ,eAAY,KAAK,KAAK,EAAE,GAAG,QAAQ,SAAM,KAAK,aAAa,EAAE,GAAG,OAAO,KAAK,IAAI,EAAE,SAAS,SAAM,OAAO,QAAQ,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE;AAAA,CAAI;AAC1Q,SAAO;AACT;AAGA,eAAe,WAAW,UAAkB,KAAa,OAAe,MAA8B,OAAe,OAAe,WAAqC;AACvK,MAAI;AACJ,MAAI;AAAE,UAAM,QAAQ,QAAQ;AAAA,EAAE,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,uBAAwB,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC5H,QAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,SAAS,UAAU,QAAQ,QAAQ,CAAC,IAAI,MAAM;AAC3G,SAAO,gBAAgB,KAAK,SAAS,OAAO,MAAM,YAAY,UAAU,IAAI,OAAO,IAAI,MAAM,IAAI,OAAO,KAAK;AAC/G;AAQA,SAAS,gBAAgB,UAAkB,YAAoB,KAAa,UAA4B,UAAkC,CAAC,GAAsD;AAC/L,QAAM,EAAE,QAAQ,IAAI,aAAa,aAAa,UAAU,MAAM,CAAC;AAC/D,MAAI,CAAC,QAAQ,OAAQ,OAAM,IAAI,MAAM,wCAAwC;AAC7E,MAAI,SAAS,QAAQ,CAAC;AACtB,MAAI,YAAY;AACd,UAAM,QAAQ,QAAQ,KAAK,CAAC,MAAM,EAAE,SAAS,UAAU;AACvD,QAAI,CAAC,MAAO,OAAM,IAAI,MAAM,WAAW,UAAU,iCAA4B,QAAQ,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,IAAI,CAAC,EAAE;AACpH,aAAS;AAAA,EACX;AAEA,QAAM,WAAqB,EAAE,IAAI,oBAAoB,MAAM,YAAY,MAAM,OAAO,MAAM,WAAW,EAAE,GAAG,SAAS,GAAG,UAAU,OAAO,GAAG;AAC1I,QAAM,QAAe,EAAE,IAAI,iBAAiB,MAAM,WAAW,SAAS,MAAM,QAAQ,OAAO,SAAS,GAAG,OAAO,CAAC,QAAQ,EAAE;AACzH,QAAM,KAAK,OAAO;AAClB,QAAM,MAAM,KAAK,IAAI,GAAG,IAAI,kBAAkB,CAAC;AAC/C,QAAM,WAAW,EAAE,KAAK,IAAI,OAAO,IAAI,gBAAgB,KAAK,QAAQ,CAAC,EAAE;AAEvE,MAAI,MAAW,EAAE,OAAO,GAAG,QAAQ,GAAG,QAAQ,CAAC,KAAK,GAAG,SAAS,SAAS;AAOzE,QAAM,eAAe,CAAC,MAAwB;AAC5C,UAAM,OAAO,KAAK,IAAI,GAAG,KAAK,KAAK,IAAI,GAAG,CAAC;AAC3C,UAAM,KAAe,CAAC;AACtB,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK,KAAM,IAAG,KAAK,CAAC;AAC3C,QAAI,GAAG,GAAG,SAAS,CAAC,MAAM,IAAI,EAAG,IAAG,KAAK,IAAI,CAAC;AAC9C,WAAO;AAAA,EACT;AACA,QAAM,KAAK,aAAa,QAAQ,mBAAmB,KAAK,UAAU,aAAa,GAAG,CAAC,IAAI,cAAc,KAAK,UAAU,CAAC;AACrH,MAAI,IAAI;AACN,UAAM,EAAE,GAAG,KAAK,OAAO,KAAK,IAAI,GAAG,KAAK,KAAK,GAAG,OAAO,GAAG,IAAI,IAAI,MAAM,CAAC,GAAG,QAAQ,KAAK,IAAI,GAAG,KAAK,KAAK,GAAG,OAAO,GAAG,IAAI,IAAI,MAAM,CAAC,EAAE;AACxI,aAAS,YAAY,EAAE,GAAG,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK;AAAA,EACzE,OAAO;AACL,UAAM,EAAE,GAAG,KAAK,OAAO,KAAK,QAAQ,IAAI;AACxC,aAAS,YAAY,EAAE,GAAG,UAAU,GAAG,KAAK,GAAG,IAAI;AAAA,EACrD;AAKA,QAAM,UAAU,OAAO,QAAQ,OAAO;AACtC,MAAI,QAAQ,QAAQ;AAClB,UAAM,QAAQ,oBAAI,IAAI,CAAC,IAAI,OAAO,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,GAAG,IAAI,OAAO,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AACjH,eAAW,CAAC,GAAG,CAAC,KAAK,SAAS;AAC5B,UAAI,CAAC,MAAM,IAAI,CAAC,EAAG,SAAQ,OAAO,MAAM,gBAAgB,CAAC,MAAM,OAAO,IAAI,4BAA4B,CAAC,GAAG,KAAK,EAAE,KAAK,IAAI,KAAK,MAAM;AAAA,CAAK;AAAA,UACrI,EAAC,SAAS,WAAW,CAAC,GAAG,CAAC,IAAI;AAAA,IACrC;AAAA,EACF;AACA,SAAO,EAAE,KAAK,QAAQ,QAAQ,QAAQ,OAAO,CAAC,MAAM,MAAM,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE;AACvF;AAGA,eAAe,YAAY,UAAkB,YAAoB,KAAa,OAAe,MAA8B,OAAe,OAAe,UAAmB,KAAa,UAA4B,SAAiC,WAAqC;AACzR,MAAI;AACJ,MAAI;AAAE,YAAQ,gBAAgB,UAAU,YAAY,KAAK,UAAU,OAAO;AAAA,EAAE,SACrE,GAAG;AAAE,YAAQ,OAAO,MAAM,UAAW,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC/E,QAAM,EAAE,KAAK,QAAQ,OAAO,IAAI;AAChC,QAAM,OAAO,GAAG,SAAS,UAAU,QAAQ,QAAQ,CAAC,CAAC,IAAI,OAAO,IAAI;AACpE,MAAI;AACJ,MAAI,UAAU;AAEZ,UAAM,KAAK,YAAY,UAAU,IAAI,QAAQ,IAAI,KAAK,IAAI,SAAS,IAAI,GAAG,IAAI;AAC9E,WAAO,MAAM,gBAAgB,KAAK,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,OAAO,MAAM,GAAG,OAAO,MAAM,IAAI,KAAK;AAAA,EACvH,OAAO;AACL,UAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,OAAO,WAAW;AAC/E,kBAAc,SAAS,WAAW,GAAG,CAAC;AACtC,YAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,wBAAmB,OAAO,IAAI,UAAO,IAAI,KAAK,OAAI,IAAI,MAAM;AAAA,CAAoC;AAChJ,WAAO;AAAA,EACT;AACA,MAAI,CAAC,cAAc,OAAO,OAAQ,SAAQ,OAAO,MAAM,qBAAqB,OAAO,IAAI,iCAAiC,OAAO,KAAK,IAAI,CAAC;AAAA,CAAgC;AACzK,SAAO;AACT;AAEO,SAAS,IAAI,MAA0C;AAC5D,QAAM,OAAO,KAAK,MAAM,CAAC;AACzB,MAAI,MAAM,IAAI,aAAa,IAAI,aAAa;AAC5C,MAAI,YAAY,OAAO,UAAU,OAAO,SAAS,OAAO,WAAW,OAAO,UAAU,OAAO,YAAY;AACvG,MAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM;AAC3C,MAAI,YAAY;AAChB,MAAI,WAA6B;AACjC,MAAI,YAAuB;AAC3B,QAAM,OAA+B,CAAC;AACtC,QAAM,UAAkC,CAAC;AACzC,QAAM,aAAuB,CAAC;AAC9B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,UAAM,IAAI,KAAK,CAAC;AAChB,QAAI,MAAM,QAAQ,MAAM,QAAS,OAAM,KAAK,EAAE,CAAC,KAAK;AAAA,aAC3C,MAAM,WAAY,cAAa,QAAQ,KAAK,EAAE,CAAC,KAAK,EAAE;AAAA,aACtD,MAAM,WAAY,aAAY,KAAK,EAAE,CAAC,MAAM,aAAa,aAAa;AAAA,aACtE,MAAM,UAAW,aAAY;AAAA,aAC7B,MAAM,UAAW,WAAU;AAAA,aAC3B,MAAM,SAAU,UAAS;AAAA,aACzB,MAAM,UAAW,WAAU;AAAA,aAC3B,MAAM,WAAY,YAAW;AAAA,aAC7B,MAAM,YAAa,aAAY;AAAA,aAC/B,MAAM,WAAY,cAAa,KAAK,EAAE,CAAC,KAAK;AAAA,aAC5C,MAAM,QAAS,OAAM,KAAK,IAAI,GAAG,OAAO,KAAK,EAAE,CAAC,KAAK,IAAI,KAAK,CAAC;AAAA,aAC/D,MAAM,SAAU,YAAW,KAAK,EAAE,CAAC,MAAM,WAAW,WAAW;AAAA,aAC/D,MAAM,UAAW,SAAQ,OAAO,KAAK,EAAE,CAAC,KAAK,GAAG,KAAK;AAAA,aACrD,MAAM,UAAW,SAAQ,KAAK,IAAI,GAAG,OAAO,KAAK,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC;AAAA,aAClE,MAAM,WAAW;AAAE,YAAM,IAAI,KAAK,EAAE,CAAC,KAAK;AAAK,UAAI,MAAM,OAAQ,aAAY;AAAA,UAAW,SAAQ,OAAO,CAAC,KAAK;AAAA,IAAE,WAC/G,MAAM,OAAQ,WAAU,KAAK,EAAE,CAAC,KAAK,IAAI,IAAI;AAAA,aAC7C,MAAM,QAAS,YAAW,SAAS,KAAK,EAAE,CAAC,KAAK,IAAI,MAAM,GAAG,GAAG;AAAE,YAAM,IAAI,KAAK,QAAQ,GAAG;AAAG,UAAI,IAAI,EAAG,SAAQ,KAAK,MAAM,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,KAAK,MAAM,IAAI,CAAC,EAAE,KAAK;AAAA,IAAE;AAAA,aACtK,MAAM,QAAQ,MAAM,UAAU;AAAE,gBAAU;AAAG,aAAO;AAAA,IAAE,MAC1D,YAAW,KAAK,CAAC;AAAA,EACxB;AACA,MAAI,CAAC,WAAW,QAAQ;AAAE,cAAU;AAAG,WAAO;AAAA,EAAE;AAEhD,QAAM,WAAW,QAAQ,WAAW,CAAC,CAAC;AACtC,MAAI,CAAC,WAAW,QAAQ,GAAG;AAAE,YAAQ,OAAO,MAAM,qBAAqB,QAAQ;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAE/F,QAAM,gBAAgB,WAAW,MAAM,CAAC;AACxC,MAAI,UAAW,QAAO,YAAY,UAAU,YAAY,KAAK,OAAO,MAAM,OAAO,OAAO,UAAU,KAAK,UAAU,SAAS,SAAS;AACnI,MAAI,SAAU,QAAO,WAAW,UAAU,KAAK,OAAO,MAAM,OAAO,OAAO,SAAS;AACnF,MAAI,OAAQ,QAAO,SAAS,UAAU,YAAY,OAAO;AACzD,MAAI,SAAS;AACX,UAAM,OAAO,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS;AAC3E,UAAM,UAAU,QAAQ,QAAQ;AAChC,QAAI;AAEJ,UAAM,SAAS,EAAE,WAAW,MAAM,GAAG,CAAC,IAAI,aAAa;AACrD,UAAI,aAAa,SAAS,SAAS,WAAW,KAAK,SAAS,SAAS,gBAAgB,GAAI;AACzF,mBAAa,KAAK;AAAG,cAAQ,WAAW,MAAM,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS,GAAG,EAAE;AAAA,IACnH,CAAC;AACD,YAAQ,OAAO,MAAM,mBAAmB,OAAO;AAAA,CAAuB;AACtE,WAAO;AAAA,EACT;AACA,SAAO,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS;AACvE;","names":["f"]}
|
|
@@ -165,7 +165,7 @@ function joinScopeProgram(rest, objects) {
|
|
|
165
165
|
// src/programDoc.ts
|
|
166
166
|
import { printUnits } from "@flatkit/engine/dsl";
|
|
167
167
|
import { functionsToUnits, importsToUnits, objectToUnits, timelineToUnits, variablesToUnits } from "@flatkit/engine/scriptDoc";
|
|
168
|
-
import { contextLayers, getScopeTimeline, isContainer, isGroup, isText, isImage } from "@flatkit/engine/layers";
|
|
168
|
+
import { contextLayers, getScopeTimeline, isContainer, isGroup, isText, isImage, isPoseable } from "@flatkit/engine/layers";
|
|
169
169
|
import { importedFunctions } from "@flatkit/engine/stdlib";
|
|
170
170
|
import { objectNames } from "@flatkit/engine/sceneRefs";
|
|
171
171
|
import { itemBBox, dropZoneBounds } from "@flatkit/engine/groups";
|
|
@@ -236,6 +236,24 @@ function docStructureWarnings(doc) {
|
|
|
236
236
|
if ((m?.length ?? 0) <= 1) out.push({ scope: "scene", diag: { line: 1, col: 1, severity: "warning", message: `global variable "${name}" never used (declared, but neither read nor written)` } });
|
|
237
237
|
}
|
|
238
238
|
}
|
|
239
|
+
const dur = doc.timeline?.durationFrames ?? 60;
|
|
240
|
+
const fps = doc.timeline?.fps ?? 24;
|
|
241
|
+
if (dur <= 120) {
|
|
242
|
+
let usesTime = false;
|
|
243
|
+
const scan = (layers) => {
|
|
244
|
+
for (const l of layers) for (const it of l.items) {
|
|
245
|
+
if (isPoseable(it) && it.expressions) {
|
|
246
|
+
for (const k in it.expressions) if (/\btime\b/.test(it.expressions[k] ?? "")) usesTime = true;
|
|
247
|
+
}
|
|
248
|
+
if (isGroup(it)) scan(it.layers);
|
|
249
|
+
}
|
|
250
|
+
};
|
|
251
|
+
scan(doc.layers);
|
|
252
|
+
if (usesTime) {
|
|
253
|
+
const secs = Math.round(dur / fps * 10) / 10;
|
|
254
|
+
out.push(warn(`a channel expression uses \`time\`, but the timeline loops every ${secs}s (durationFrames ${dur}) \u2014 \`time\` resets each loop, so the motion jumps. Use the monotone \`clock\` (never wraps), drive it by \`frame/${dur}\`, or set a longer \`timeline\`.`));
|
|
255
|
+
}
|
|
256
|
+
}
|
|
239
257
|
out.push(...docLayoutWarnings(doc));
|
|
240
258
|
return out;
|
|
241
259
|
}
|
|
@@ -325,4 +343,4 @@ export {
|
|
|
325
343
|
lintDocReport,
|
|
326
344
|
docHasErrors
|
|
327
345
|
};
|
|
328
|
-
//# sourceMappingURL=chunk-
|
|
346
|
+
//# sourceMappingURL=chunk-VVJVIF3T.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/lint.ts","../src/scopeProgram.ts","../src/programDoc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// lint.ts — linter for the FlatInk Script language (batch L3).\n//\n// Builds on the parser (dsl.ts) for syntax errors + positions, then adds\n// SEMANTIC validation, ~free and PURE:\n// • each expression is compiled (compileExpr) → expression syntax error;\n// • referenced functions / member objects / identifiers are checked against\n// the standard environment (expr.ts) + the known variables → \"unknown\";\n// • `go to \"label\"` is checked against the set of known labels.\n//\n// Tolerant and kid-friendly: a variable is \"known\" if it is declared\n// (`let`) OR simply assigned (`x = …`) somewhere in the source, or provided\n// by the caller (document global variables). Labels are only checked\n// if the caller provides their list (otherwise we don't know the universe).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { analyzeExpr, STD_CONSTANTS, STD_FUNCTIONS, STD_IDS, STD_OBJECTS } from '@flatkit/engine/expr'\nimport { packageFunctionNames } from '@flatkit/engine/stdlib'\nimport { parseUnits, type Diagnostic, type ScriptUnit } from '@flatkit/engine/dsl'\nimport type { Action } from '@flatkit/engine/actions'\n\nexport type LintContext = {\n /** Known variables in addition to those declared/assigned in the source. */\n variables?: Iterable<string>\n /** Known labels (timeline). Absent = we don't check `go to \"…\"`. */\n labels?: Iterable<string>\n /** Known functions in addition to those defined in the source. */\n functions?: Iterable<string>\n /** Scene objects referenceable by name (`Hero.x`) — in addition to mouse/keys. */\n objects?: Iterable<string>\n}\n\n/** Collects the names of ASSIGNED variables (setVar) + loop vars, inside action bodies. */\nfunction collectAssigned(actions: Action[], into: Set<string>): void {\n for (const a of actions) {\n if (a.do === 'setVar') into.add(a.name)\n else if (a.do === 'if') {\n collectAssigned(a.then, into)\n if (a.else) collectAssigned(a.else, into)\n } else if (a.do === 'repeat') collectAssigned(a.body, into)\n else if (a.do === 'repeatRange') { into.add(a.var); collectAssigned(a.body, into) } // i is known in the body\n }\n}\n\n/** Locally known variables: `let` declarations + every assigned variable. */\nexport function localVariables(units: ScriptUnit[]): Set<string> {\n const vars = new Set<string>()\n for (const u of units) {\n if (u.kind === 'declare') vars.add(u.name)\n else if (u.kind === 'event' || u.kind === 'frameActions') collectAssigned(u.body, vars)\n else if (u.kind === 'each') vars.add(u.as) // the index is known in the each bindings\n else if (u.kind === 'interactor') { if (u.varX) vars.add(u.varX); if (u.varY) vars.add(u.varY) } // drag writes these variables\n else if (u.kind === 'drop') collectAssigned(u.body, vars)\n else if (u.kind === 'func') { for (const p of u.func.params) vars.add(p); if (u.func.kind === 'proc') collectAssigned(u.func.body, vars) } // params + assignments\n }\n return vars\n}\n\n/** Detects a `text(` call (whole word) in an expression → only allowed in a `send` payload. */\nconst TEXT_CALL = /\\btext\\s*\\(/\n\n/** A bare assignment (`x =`, `a[i] =`; NOT ==/<=/>=/!=) left inside an expression: the tell-tale of a\n * SECOND statement crammed onto one line (FlatInk ends a statement at the newline, so it got swallowed). */\nconst SECOND_ASSIGN = /[\\w\\]]\\s*=(?![=])/\n\n/** Analyze a DSL source and return all diagnostics (syntax + semantic). */\nexport function lint(src: string, ctx: LintContext = {}): Diagnostic[] {\n const { units, diagnostics, sites } = parseUnits(src)\n const out: Diagnostic[] = [...diagnostics]\n\n const variables = localVariables(units)\n for (const v of ctx.variables ?? []) variables.add(v)\n const knownIds = new Set<string>([...STD_IDS, ...STD_CONSTANTS, ...variables])\n const knownFns = new Set(STD_FUNCTIONS)\n for (const u of units) {\n if (u.kind === 'func') knownFns.add(u.func.name) // user-defined functions\n else if (u.kind === 'use') for (const name of packageFunctionNames(u.name)) knownFns.add(name) // package functions (bare + qualified)\n }\n for (const f of ctx.functions ?? []) knownFns.add(f)\n const knownObjs = new Set(STD_OBJECTS)\n for (const o of ctx.objects ?? []) knownObjs.add(o) // scene objects (Hero.x…)\n const labels = ctx.labels ? new Set(ctx.labels) : null\n\n for (const s of sites) {\n if (s.kind === 'expr') {\n // `text(…)` is valid ONLY as a `send` payload (consumed by the parser, never\n // exposed as an expression site). Seeing it here = out-of-context use → dedicated error.\n if (TEXT_CALL.test(s.text)) {\n out.push({ line: s.line, col: s.col, message: 'text(\"…\") is only allowed as an argument to \"send\"' })\n continue\n }\n const a = analyzeExpr(s.text)\n if (!a.ok) {\n // #1 footgun: two statements on one line. The 2nd `channel = …` got swallowed into this\n // expression → a cryptic \"unexpected character =\". Detect the leftover assignment and say so.\n const message = SECOND_ASSIGN.test(s.text)\n ? 'two statements on one line — put each on its own line (FlatInk ends a statement at the newline)'\n : `invalid expression: ${a.error}`\n out.push({ line: s.line, col: s.col, message })\n continue\n }\n for (const fn of a.refs.calls) if (!knownFns.has(fn)) out.push({ line: s.line, col: s.col, message: `unknown function \"${fn}\"` })\n for (const o of a.refs.members)\n if (!knownObjs.has(o)) out.push({ line: s.line, col: s.col, message: `unknown object \"${o}\" (expected: ${[...knownObjs].join(', ')})` })\n for (const id of a.refs.ids)\n if (!knownIds.has(id))\n out.push({ line: s.line, col: s.col, message: `unknown variable \"${id}\"${variables.size ? '' : ' — declare it with \"let\"'}` })\n } else if (labels && !labels.has(s.name)) {\n out.push({ line: s.line, col: s.col, message: `unknown label \"${s.name}\"` })\n }\n }\n\n return out.sort((a, b) => a.line - b.line || a.col - b.col)\n}\n\n/**\n * Lint report ready to feed back to a generator (LLM/CLI): `''` = no issue (the code passes),\n * otherwise one `line:col: message` line per diagnostic. Primitive of the \"generate → lint →\n * fix\" loop: the language fits in few tokens, robustness comes from this feedback, not from context.\n */\nexport function lintReport(src: string, ctx: LintContext = {}): string {\n return lint(src, ctx).map((d) => `${d.line}:${d.col}: ${d.message}`).join('\\n')\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// scopeProgram.ts — the \"unified file\" of a scope (the Scene, or a Symbol).\n//\n// Vision: one file = one scope. All the code of a scope fits in ONE text:\n// var … (global variables, root only)\n// when loaded {} (lifecycle of the scope's timeline)\n// every frame {}\n// object \"name\" {} (one block per scripted object of the scope)\n//\n// This is the `.flatink` structure WITHOUT the geometry (which stays visual). This module\n// ONLY deals with the text: splitting the `object` blocks from the rest, and formatting a block.\n// The wiring to the Doc (a single commit) lives in the store, which reuses these functions\n// + scriptDoc/dsl. Pure, no DOM, testable.\n// ─────────────────────────────────────────────────────────────────────────────\n\n/** End of the block opened at `open` (index of the matching `}`), ignoring strings and comments. -1 if unclosed. */\nfunction matchBrace(s: string, open: number): number {\n let depth = 0\n for (let i = open; i < s.length; i++) {\n const c = s[i]\n if (c === '\"') { i++; while (i < s.length && s[i] !== '\"') { if (s[i] === '\\\\') i++; i++ }; continue }\n if (c === '/' && s[i + 1] === '/') { while (i < s.length && s[i] !== '\\n') i++; continue }\n if (c === '{') depth++\n else if (c === '}') { depth--; if (depth === 0) return i }\n }\n return -1\n}\n\n/** Splits a scope file: the `object \"name\" { … }` blocks on one side, the REST (var + lifecycle) on the other. */\nexport function splitScopeProgram(text: string): { rest: string; objects: { name: string; body: string }[] } {\n let rest = ''\n let i = 0\n const objects: { name: string; body: string }[] = []\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) { rest += text.slice(i); break }\n const start = i + m.index\n rest += text.slice(i, start)\n const ob = start + m[0].length - 1 // the opening brace\n const oc = matchBrace(text, ob)\n if (oc < 0) { rest += text.slice(start); break } // unclosed block → left to the rest (diagnostic downstream)\n objects.push({ name: m[1].replace(/\\\\(.)/g, (_, c) => (c === 'n' ? '\\n' : c)), body: text.slice(ob + 1, oc) })\n i = oc + 1\n }\n return { rest, objects }\n}\n\n/** LINTABLE regions of a scope file (the \"rest\" gaps + the `object` bodies), with their\n * 1-based start line in the original text — to lint each piece as pure DSL and\n * reproject the positions. The `object` keyword and its braces are NOT DSL: we skip them. */\nexport function scopeRegions(text: string): { body: string; line: number }[] {\n const lineAt = (off: number) => text.slice(0, off).split('\\n').length\n const regions: { body: string; line: number }[] = []\n let i = 0\n let restStart = 0\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) break\n const start = i + m.index\n const gap = text.slice(restStart, start)\n if (gap.trim()) regions.push({ body: gap, line: lineAt(restStart) })\n const ob = start + m[0].length - 1\n const oc = matchBrace(text, ob)\n if (oc < 0) break\n regions.push({ body: text.slice(ob + 1, oc), line: lineAt(ob + 1) })\n i = oc + 1\n restStart = i\n }\n const tail = text.slice(restStart)\n if (tail.trim()) regions.push({ body: tail, line: lineAt(restStart) })\n return regions\n}\n\nconst esc = (s: string) => s.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"').replace(/\\n/g, '\\\\n')\nconst indent = (body: string) => body.split('\\n').map((l) => (l.trim() ? ' ' + l : l)).join('\\n')\n\n/** Formats an `object \"name\" { … }` block (body already in DSL). */\nexport function formatObjectBlock(name: string, body: string): string {\n const inner = body.trim()\n return `object \"${esc(name)}\" {\\n${inner ? indent(inner) + '\\n' : ''}}`\n}\n\n/** Assembles a scope file: rest (var + lifecycle) then the object blocks, separated by a blank line. */\nexport function joinScopeProgram(rest: string, objects: { name: string; body: string }[]): string {\n const parts: string[] = []\n if (rest.trim()) parts.push(rest.trim())\n for (const o of objects) if (o.body.trim()) parts.push(formatObjectBlock(o.name, o.body))\n return parts.length ? parts.join('\\n\\n') + '\\n' : ''\n}\n","// -----------------------------------------------------------------------------\n// programDoc.ts — PURE bridge Doc <-> \"scope program\" (text) + lint of a whole Doc.\n//\n// Both the editor AND the CLI need to rebuild the DSL text of a scope (to display it,\n// or to lint it) and to assemble the lint context (variables/labels/functions/objects)\n// FROM a Doc — without depending on the React store. Everything lives here, pure and testable:\n// • `scopeProgram` : Doc fragments -> program text of a scope (round-trip via printUnits);\n// • `docLintContext` : Doc + scope -> LintContext (known names);\n// • `lintDoc` / report : semantic lint of ALL the scopes of a Doc (scene + symbols).\n// -> the CLI gains a `flatc --check`, the editor stops duplicating the logic.\n// -----------------------------------------------------------------------------\nimport type { Doc, EditFrame, Group, Instance } from '@flatkit/types'\nimport { printUnits, type Diagnostic } from '@flatkit/engine/dsl'\nimport { joinScopeProgram, scopeRegions } from './scopeProgram'\nimport { functionsToUnits, importsToUnits, objectToUnits, timelineToUnits, variablesToUnits } from '@flatkit/engine/scriptDoc'\nimport { contextLayers, getScopeTimeline, isContainer, isGroup, isText, isImage, isPoseable } from '@flatkit/engine/layers'\nimport { importedFunctions } from '@flatkit/engine/stdlib'\nimport { objectNames } from '@flatkit/engine/sceneRefs'\nimport { itemBBox, dropZoneBounds } from '@flatkit/engine/groups'\nimport { bboxIntersects } from '@flatkit/engine/bbox'\nimport { lint, localVariables, type LintContext } from './lint'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport type { Item, Layer, Text } from '@flatkit/types'\n\n/** Rebuilds the \"program\" text of a scope (imports + variables + functions + scene cycle\n * + one `object \"Name\" { … }` block per scripted container with a unique name). Pure, round-trip via printUnits. */\nexport function scopeProgram(doc: Doc, editPath: EditFrame[] = []): string {\n const atRoot = editPath.length === 0\n const items = contextLayers(doc, editPath).flatMap((l) => l.items)\n const nameCount = new Map<string, number>()\n for (const it of items) if (isContainer(it) && it.name) nameCount.set(it.name, (nameCount.get(it.name) ?? 0) + 1)\n const scripted = (it: Group | Instance) => !!doc.interactions?.some((i) => i.targetId === it.id) || !!doc.interactors?.some((i) => i.targetId === it.id) || !!(it.expressions && Object.keys(it.expressions).length)\n const objects = items\n .filter((it): it is Group | Instance => isContainer(it) && !!it.name && nameCount.get(it.name) === 1 && scripted(it))\n .map((it) => ({ name: it.name, body: printUnits(objectToUnits(it.id, doc.interactions, it.expressions, doc.interactors)) }))\n const imports = atRoot ? printUnits(importsToUnits(doc.imports)) : ''\n const funcs = atRoot ? printUnits(functionsToUnits(doc.functions)) : ''\n const globals = atRoot ? printUnits(variablesToUnits(doc.variables)) : ''\n const scene = printUnits(timelineToUnits(getScopeTimeline(doc, editPath)))\n const head = [imports, globals, funcs, scene].filter((t) => t.trim()).join('\\n\\n')\n return joinScopeProgram(head, objects)\n}\n\n/** Lint context of a scope: known names (variables, labels, functions, objects) drawn from the Doc.\n * `extraVars` = variables assigned in the OTHER scopes (FlatInk variables are GLOBAL -> known\n * everywhere; avoids a false \"unknown variable\" on a var written elsewhere, e.g. generated by `match`). */\nexport function docLintContext(doc: Doc, editPath: EditFrame[] = [], extraVars?: Iterable<string>): LintContext {\n return {\n variables: [...Object.keys(doc.variables ?? {}), ...(extraVars ?? [])],\n labels: (getScopeTimeline(doc, editPath)?.labels ?? []).map((l) => l.name),\n functions: [...(doc.functions ?? []).map((f) => f.name), ...importedFunctions(doc.imports).map((f) => f.name)],\n objects: objectNames(contextLayers(doc, editPath)),\n }\n}\n\n/** All the scopes of a Doc: the scene (root) + each symbol of the library. */\nfunction scopes(doc: Doc): { label: string; editPath: EditFrame[] }[] {\n return [{ label: 'scene', editPath: [] }, ...doc.symbols.map((s) => ({ label: s.name, editPath: [{ kind: 'symbol' as const, symbolId: s.id, name: s.name }] }))]\n}\n\n/** Union of the variables ASSIGNED in ALL the scopes (scene + symbols). FlatInk variables are\n * global -> a var written in one scope is legitimate in the others (cross-scope reads). */\nexport function allScopeVariables(doc: Doc): string[] {\n const set = new Set<string>()\n for (const { editPath } of scopes(doc))\n for (const r of scopeRegions(scopeProgram(doc, editPath)))\n for (const v of localVariables(parseUnits(r.body).units)) set.add(v)\n return [...set]\n}\n\n/** Readable name of an item by id (for the messages). */\nfunction itemNameById(doc: Doc, id: string): string | null {\n let found: string | null = null\n const walk = (layers: { items: import('@flatkit/types').Item[] }[]) => {\n for (const l of layers) for (const it of l.items) {\n if (found) return\n if ('name' in it && it.id === id) { found = it.name; return }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return found\n}\n\nconst escapeRe = (s: string) => s.replace(/[.*+?^${}()|[\\]\\\\-]/g, '\\\\$&')\n\n/** STRUCTURAL warnings (non-blocking) of a Doc: phantom drop zones, dead variables. */\nexport function docStructureWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n // (a) `when dropped on X` whose zone X does not exist (no item named so) -> the handler can never fire.\n const names = new Set(objectNames(doc.layers))\n for (const it of doc.interactions ?? []) {\n if (it.event === 'drop' && it.over && !names.has(it.over)) {\n const who = itemNameById(doc, it.targetId) ?? it.targetId\n out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `unknown drop zone \"${it.over}\" (object \"${who}\") — no item of the scene carries this name` } })\n }\n }\n // (b) global variable never referenced (declared but not found in any scope) -> probably dead.\n const names0 = Object.keys(doc.variables ?? {})\n if (names0.length) {\n const allText = scopes(doc).map(({ editPath }) => scopeProgram(doc, editPath)).join('\\n')\n for (const name of names0) {\n const m = allText.match(new RegExp(`(?<![\\\\w-])${escapeRe(name)}(?![\\\\w-])`, 'g'))\n if ((m?.length ?? 0) <= 1) out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `global variable \"${name}\" never used (declared, but neither read nor written)` } })\n }\n }\n // (c) raw `time` in a channel expression + a SHORT looping timeline → ambient motion JUMPS on each loop\n // (`time = frame/fps` resets to 0 every `durationFrames`). The monotone `clock` never wraps.\n const dur = doc.timeline?.durationFrames ?? 60\n const fps = doc.timeline?.fps ?? 24\n if (dur <= 120) { // ≤ 5 s @24fps: short enough that the reset is visible as a periodic jump\n let usesTime = false\n const scan = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isPoseable(it) && it.expressions) for (const k in it.expressions) if (/\\btime\\b/.test(it.expressions[k as keyof typeof it.expressions] ?? '')) usesTime = true\n if (isGroup(it)) scan(it.layers)\n }\n }\n scan(doc.layers)\n if (usesTime) {\n const secs = Math.round((dur / fps) * 10) / 10\n out.push(warn(`a channel expression uses \\`time\\`, but the timeline loops every ${secs}s (durationFrames ${dur}) — \\`time\\` resets each loop, so the motion jumps. Use the monotone \\`clock\\` (never wraps), drive it by \\`frame/${dur}\\`, or set a longer \\`timeline\\`.`))\n }\n }\n out.push(...docLayoutWarnings(doc))\n return out\n}\n\nconst warn = (message: string): { scope: string; diag: Diagnostic } => ({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message } })\nconst itemLabel = (it: Item): string => ('name' in it && it.name ? it.name : 'kind' in it ? it.kind : 'path')\n/** Estimated width of the longest line (approximate metric, without canvas). */\nfunction estTextWidth(t: Text): number {\n const advance = (t.weight && t.weight >= 700 ? 0.56 : 0.52) * t.size // mean advance of a proportional glyph\n let longest = 0\n for (const line of t.content.split('\\n')) longest = Math.max(longest, line.length)\n return longest * advance\n}\n\n/** LAYOUT warnings (non-blocking): canvas overflow, text too wide, overlapping hitboxes.\n * Approximate but without canvas — catches \"blind\" positioning bugs before the render. */\nexport function docLayoutWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const W = doc.width, H = doc.height\n const TOL = 8 // overflow tolerance (px) before alerting\n const r0 = (n: number) => Math.round(n)\n\n // (c) TEXT/IMAGE clipped at the canvas edge. Precise to avoid noise: we ignore `path`/groups\n // (decor that \"bleeds\" on purpose), objects driven by an expression (dynamic position ->\n // misleading static bbox), and items PARKED entirely off-screen (\"hidden\" pattern).\n const dynamicPos = (it: Item) => 'expressions' in it && it.expressions && (it.expressions.x != null || it.expressions.y != null)\n for (const layer of doc.layers) {\n for (const it of layer.items) {\n if (!(isText(it) || isImage(it)) || dynamicPos(it)) continue\n const b = itemBBox(doc, it)\n if (!b) continue\n const visible = b.maxX > 0 && b.minX < W && b.maxY > 0 && b.minY < H // overlaps the canvas (not parked off-screen)\n const clipped = b.minX < -TOL || b.minY < -TOL || b.maxX > W + TOL || b.maxY > H + TOL\n if (visible && clipped) {\n out.push(warn(`\"${itemLabel(it)}\" clipped at the canvas edge: bbox [${r0(b.minX)},${r0(b.minY)} -> ${r0(b.maxX)},${r0(b.maxY)}] outside 0,0 -> ${W},${H}`))\n }\n }\n }\n\n // (d) Text (without `wrap`) whose estimated width makes it OVERFLOW THE CANVAS -> instruction clipped.\n // (We do NOT compare against `box.w`: without wrap, a text overflows its box harmlessly as long as it\n // fits in the canvas — it is the canvas edge that clips.) Top-level only (x = world).\n for (const it of doc.layers.flatMap((l) => l.items)) {\n if (!isText(it) || it.wrap || dynamicPos(it)) continue\n const estW = estTextWidth(it)\n const left = it.align === 'left' ? 0 : it.align === 'right' ? it.box.w - estW : it.box.w / 2 - estW / 2\n const wl = it.transform.e + left, wr = wl + estW // left/right edge of the content in world coords\n if (wr > W + TOL || wl < -TOL) {\n out.push(warn(`text \"${it.content.slice(0, 24)}${it.content.length > 24 ? '…' : ''}\" overflows the canvas (estimated ~${r0(estW)} px, edge ${r0(wl)}->${r0(wr)} outside 0->${W}) — add \"wrap\"`))\n }\n }\n\n // (e) Drop zones (`hitbox`) that overlap -> ambiguous drop.\n const zones: { name: string; b: NonNullable<ReturnType<typeof dropZoneBounds>> }[] = []\n const collectZones = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isGroup(it) && it.hitbox && it.name) { const b = dropZoneBounds(doc, it.name); if (b) zones.push({ name: it.name, b }) }\n if (isGroup(it)) collectZones(it.layers)\n }\n }\n collectZones(doc.layers)\n for (let i = 0; i < zones.length; i++) for (let j = i + 1; j < zones.length; j++) {\n if (bboxIntersects(zones[i].b, zones[j].b)) out.push(warn(`overlapping hitboxes: \"${zones[i].name}\" and \"${zones[j].name}\" -> ambiguous drop`))\n }\n return out\n}\n\n/** Semantic lint of a whole Doc (all the scopes) -> diagnostics labeled by scope.\n * The scope program contains `object` blocks (outside DSL) -> we lint each region\n * separately and re-project the lines (like the editor, cf. CodeEditor.lintFile).\n * Adds the structural warnings (phantom drop zones, dead variables). */\nexport function lintDoc(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const allVars = allScopeVariables(doc) // computed ONCE (global vars -> known in all the scopes)\n for (const { label, editPath } of scopes(doc)) {\n const ctx = docLintContext(doc, editPath, allVars)\n for (const r of scopeRegions(scopeProgram(doc, editPath))) for (const d of lint(r.body, ctx)) out.push({ scope: label, diag: { ...d, line: d.line + r.line - 1 } })\n }\n out.push(...docStructureWarnings(doc))\n return out\n}\n\nconst sev = (d: Diagnostic) => (d.severity === 'warning' ? 'warning' : 'error')\n\n/** Lint report of a Doc ready to display: `''` = no issue, otherwise `[scope] line:col: level: message`. */\nexport function lintDocReport(doc: Doc): string {\n return lintDoc(doc).map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: ${sev(diag)}: ${diag.message}`).join('\\n')\n}\n\n/** `true` if the Doc has at least one ERROR (warnings alone do not block). */\nexport function docHasErrors(doc: Doc): boolean {\n return lintDoc(doc).some(({ diag }) => sev(diag) === 'error')\n}\n"],"mappings":";AAeA,SAAS,aAAa,eAAe,eAAe,SAAS,mBAAmB;AAChF,SAAS,4BAA4B;AACrC,SAAS,kBAAoD;AAe7D,SAAS,gBAAgB,SAAmB,MAAyB;AACnE,aAAW,KAAK,SAAS;AACvB,QAAI,EAAE,OAAO,SAAU,MAAK,IAAI,EAAE,IAAI;AAAA,aAC7B,EAAE,OAAO,MAAM;AACtB,sBAAgB,EAAE,MAAM,IAAI;AAC5B,UAAI,EAAE,KAAM,iBAAgB,EAAE,MAAM,IAAI;AAAA,IAC1C,WAAW,EAAE,OAAO,SAAU,iBAAgB,EAAE,MAAM,IAAI;AAAA,aACjD,EAAE,OAAO,eAAe;AAAE,WAAK,IAAI,EAAE,GAAG;AAAG,sBAAgB,EAAE,MAAM,IAAI;AAAA,IAAE;AAAA,EACpF;AACF;AAGO,SAAS,eAAe,OAAkC;AAC/D,QAAM,OAAO,oBAAI,IAAY;AAC7B,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,UAAW,MAAK,IAAI,EAAE,IAAI;AAAA,aAChC,EAAE,SAAS,WAAW,EAAE,SAAS,eAAgB,iBAAgB,EAAE,MAAM,IAAI;AAAA,aAC7E,EAAE,SAAS,OAAQ,MAAK,IAAI,EAAE,EAAE;AAAA,aAChC,EAAE,SAAS,cAAc;AAAE,UAAI,EAAE,KAAM,MAAK,IAAI,EAAE,IAAI;AAAG,UAAI,EAAE,KAAM,MAAK,IAAI,EAAE,IAAI;AAAA,IAAE,WACtF,EAAE,SAAS,OAAQ,iBAAgB,EAAE,MAAM,IAAI;AAAA,aAC/C,EAAE,SAAS,QAAQ;AAAE,iBAAW,KAAK,EAAE,KAAK,OAAQ,MAAK,IAAI,CAAC;AAAG,UAAI,EAAE,KAAK,SAAS,OAAQ,iBAAgB,EAAE,KAAK,MAAM,IAAI;AAAA,IAAE;AAAA,EAC3I;AACA,SAAO;AACT;AAGA,IAAM,YAAY;AAIlB,IAAM,gBAAgB;AAGf,SAAS,KAAK,KAAa,MAAmB,CAAC,GAAiB;AACrE,QAAM,EAAE,OAAO,aAAa,MAAM,IAAI,WAAW,GAAG;AACpD,QAAM,MAAoB,CAAC,GAAG,WAAW;AAEzC,QAAM,YAAY,eAAe,KAAK;AACtC,aAAW,KAAK,IAAI,aAAa,CAAC,EAAG,WAAU,IAAI,CAAC;AACpD,QAAM,WAAW,oBAAI,IAAY,CAAC,GAAG,SAAS,GAAG,eAAe,GAAG,SAAS,CAAC;AAC7E,QAAM,WAAW,IAAI,IAAI,aAAa;AACtC,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,OAAQ,UAAS,IAAI,EAAE,KAAK,IAAI;AAAA,aACtC,EAAE,SAAS,MAAO,YAAW,QAAQ,qBAAqB,EAAE,IAAI,EAAG,UAAS,IAAI,IAAI;AAAA,EAC/F;AACA,aAAW,KAAK,IAAI,aAAa,CAAC,EAAG,UAAS,IAAI,CAAC;AACnD,QAAM,YAAY,IAAI,IAAI,WAAW;AACrC,aAAW,KAAK,IAAI,WAAW,CAAC,EAAG,WAAU,IAAI,CAAC;AAClD,QAAM,SAAS,IAAI,SAAS,IAAI,IAAI,IAAI,MAAM,IAAI;AAElD,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,QAAQ;AAGrB,UAAI,UAAU,KAAK,EAAE,IAAI,GAAG;AAC1B,YAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,0DAAqD,CAAC;AACpG;AAAA,MACF;AACA,YAAM,IAAI,YAAY,EAAE,IAAI;AAC5B,UAAI,CAAC,EAAE,IAAI;AAGT,cAAM,UAAU,cAAc,KAAK,EAAE,IAAI,IACrC,yGACA,uBAAuB,EAAE,KAAK;AAClC,YAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,QAAQ,CAAC;AAC9C;AAAA,MACF;AACA,iBAAW,MAAM,EAAE,KAAK,MAAO,KAAI,CAAC,SAAS,IAAI,EAAE,EAAG,KAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,qBAAqB,EAAE,IAAI,CAAC;AAChI,iBAAW,KAAK,EAAE,KAAK;AACrB,YAAI,CAAC,UAAU,IAAI,CAAC,EAAG,KAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,SAAS,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC;AACzI,iBAAW,MAAM,EAAE,KAAK;AACtB,YAAI,CAAC,SAAS,IAAI,EAAE;AAClB,cAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,qBAAqB,EAAE,IAAI,UAAU,OAAO,KAAK,+BAA0B,GAAG,CAAC;AAAA,IACnI,WAAW,UAAU,CAAC,OAAO,IAAI,EAAE,IAAI,GAAG;AACxC,UAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,kBAAkB,EAAE,IAAI,IAAI,CAAC;AAAA,IAC7E;AAAA,EACF;AAEA,SAAO,IAAI,KAAK,CAAC,GAAG,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG;AAC5D;AAOO,SAAS,WAAW,KAAa,MAAmB,CAAC,GAAW;AACrE,SAAO,KAAK,KAAK,GAAG,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG,KAAK,EAAE,OAAO,EAAE,EAAE,KAAK,IAAI;AAChF;;;ACzGA,SAAS,WAAW,GAAW,MAAsB;AACnD,MAAI,QAAQ;AACZ,WAAS,IAAI,MAAM,IAAI,EAAE,QAAQ,KAAK;AACpC,UAAM,IAAI,EAAE,CAAC;AACb,QAAI,MAAM,KAAK;AAAE;AAAK,aAAO,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,KAAK;AAAE,YAAI,EAAE,CAAC,MAAM,KAAM;AAAK;AAAA,MAAI;AAAC;AAAE;AAAA,IAAS;AACrG,QAAI,MAAM,OAAO,EAAE,IAAI,CAAC,MAAM,KAAK;AAAE,aAAO,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,KAAM;AAAK;AAAA,IAAS;AACzF,QAAI,MAAM,IAAK;AAAA,aACN,MAAM,KAAK;AAAE;AAAS,UAAI,UAAU,EAAG,QAAO;AAAA,IAAE;AAAA,EAC3D;AACA,SAAO;AACT;AAGO,SAAS,kBAAkB,MAA2E;AAC3G,MAAI,OAAO;AACX,MAAI,IAAI;AACR,QAAM,UAA4C,CAAC;AACnD,SAAO,IAAI,KAAK,QAAQ;AACtB,UAAM,IAAI,oCAAoC,KAAK,KAAK,MAAM,CAAC,CAAC;AAChE,QAAI,CAAC,GAAG;AAAE,cAAQ,KAAK,MAAM,CAAC;AAAG;AAAA,IAAM;AACvC,UAAM,QAAQ,IAAI,EAAE;AACpB,YAAQ,KAAK,MAAM,GAAG,KAAK;AAC3B,UAAM,KAAK,QAAQ,EAAE,CAAC,EAAE,SAAS;AACjC,UAAM,KAAK,WAAW,MAAM,EAAE;AAC9B,QAAI,KAAK,GAAG;AAAE,cAAQ,KAAK,MAAM,KAAK;AAAG;AAAA,IAAM;AAC/C,YAAQ,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,UAAU,CAAC,GAAG,MAAO,MAAM,MAAM,OAAO,CAAE,GAAG,MAAM,KAAK,MAAM,KAAK,GAAG,EAAE,EAAE,CAAC;AAC7G,QAAI,KAAK;AAAA,EACX;AACA,SAAO,EAAE,MAAM,QAAQ;AACzB;AAKO,SAAS,aAAa,MAAgD;AAC3E,QAAM,SAAS,CAAC,QAAgB,KAAK,MAAM,GAAG,GAAG,EAAE,MAAM,IAAI,EAAE;AAC/D,QAAM,UAA4C,CAAC;AACnD,MAAI,IAAI;AACR,MAAI,YAAY;AAChB,SAAO,IAAI,KAAK,QAAQ;AACtB,UAAM,IAAI,oCAAoC,KAAK,KAAK,MAAM,CAAC,CAAC;AAChE,QAAI,CAAC,EAAG;AACR,UAAM,QAAQ,IAAI,EAAE;AACpB,UAAM,MAAM,KAAK,MAAM,WAAW,KAAK;AACvC,QAAI,IAAI,KAAK,EAAG,SAAQ,KAAK,EAAE,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,CAAC;AACnE,UAAM,KAAK,QAAQ,EAAE,CAAC,EAAE,SAAS;AACjC,UAAM,KAAK,WAAW,MAAM,EAAE;AAC9B,QAAI,KAAK,EAAG;AACZ,YAAQ,KAAK,EAAE,MAAM,KAAK,MAAM,KAAK,GAAG,EAAE,GAAG,MAAM,OAAO,KAAK,CAAC,EAAE,CAAC;AACnE,QAAI,KAAK;AACT,gBAAY;AAAA,EACd;AACA,QAAM,OAAO,KAAK,MAAM,SAAS;AACjC,MAAI,KAAK,KAAK,EAAG,SAAQ,KAAK,EAAE,MAAM,MAAM,MAAM,OAAO,SAAS,EAAE,CAAC;AACrE,SAAO;AACT;AAEA,IAAM,MAAM,CAAC,MAAc,EAAE,QAAQ,OAAO,MAAM,EAAE,QAAQ,MAAM,KAAK,EAAE,QAAQ,OAAO,KAAK;AAC7F,IAAM,SAAS,CAAC,SAAiB,KAAK,MAAM,IAAI,EAAE,IAAI,CAAC,MAAO,EAAE,KAAK,IAAI,OAAO,IAAI,CAAE,EAAE,KAAK,IAAI;AAG1F,SAAS,kBAAkB,MAAc,MAAsB;AACpE,QAAM,QAAQ,KAAK,KAAK;AACxB,SAAO,WAAW,IAAI,IAAI,CAAC;AAAA,EAAQ,QAAQ,OAAO,KAAK,IAAI,OAAO,EAAE;AACtE;AAGO,SAAS,iBAAiB,MAAc,SAAmD;AAChG,QAAM,QAAkB,CAAC;AACzB,MAAI,KAAK,KAAK,EAAG,OAAM,KAAK,KAAK,KAAK,CAAC;AACvC,aAAW,KAAK,QAAS,KAAI,EAAE,KAAK,KAAK,EAAG,OAAM,KAAK,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC;AACxF,SAAO,MAAM,SAAS,MAAM,KAAK,MAAM,IAAI,OAAO;AACpD;;;AC5EA,SAAS,kBAAmC;AAE5C,SAAS,kBAAkB,gBAAgB,eAAe,iBAAiB,wBAAwB;AACnG,SAAS,eAAe,kBAAkB,aAAa,SAAS,QAAQ,SAAS,kBAAkB;AACnG,SAAS,yBAAyB;AAClC,SAAS,mBAAmB;AAC5B,SAAS,UAAU,sBAAsB;AACzC,SAAS,sBAAsB;AAE/B,SAAS,cAAAA,mBAAkB;AAKpB,SAAS,aAAa,KAAU,WAAwB,CAAC,GAAW;AACzE,QAAM,SAAS,SAAS,WAAW;AACnC,QAAM,QAAQ,cAAc,KAAK,QAAQ,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK;AACjE,QAAM,YAAY,oBAAI,IAAoB;AAC1C,aAAW,MAAM,MAAO,KAAI,YAAY,EAAE,KAAK,GAAG,KAAM,WAAU,IAAI,GAAG,OAAO,UAAU,IAAI,GAAG,IAAI,KAAK,KAAK,CAAC;AAChH,QAAM,WAAW,CAAC,OAAyB,CAAC,CAAC,IAAI,cAAc,KAAK,CAAC,MAAM,EAAE,aAAa,GAAG,EAAE,KAAK,CAAC,CAAC,IAAI,aAAa,KAAK,CAAC,MAAM,EAAE,aAAa,GAAG,EAAE,KAAK,CAAC,EAAE,GAAG,eAAe,OAAO,KAAK,GAAG,WAAW,EAAE;AAC7M,QAAM,UAAU,MACb,OAAO,CAAC,OAA+B,YAAY,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ,UAAU,IAAI,GAAG,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC,EACnH,IAAI,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,MAAM,WAAW,cAAc,GAAG,IAAI,IAAI,cAAc,GAAG,aAAa,IAAI,WAAW,CAAC,EAAE,EAAE;AAC7H,QAAM,UAAU,SAAS,WAAW,eAAe,IAAI,OAAO,CAAC,IAAI;AACnE,QAAM,QAAQ,SAAS,WAAW,iBAAiB,IAAI,SAAS,CAAC,IAAI;AACrE,QAAM,UAAU,SAAS,WAAW,iBAAiB,IAAI,SAAS,CAAC,IAAI;AACvE,QAAM,QAAQ,WAAW,gBAAgB,iBAAiB,KAAK,QAAQ,CAAC,CAAC;AACzE,QAAM,OAAO,CAAC,SAAS,SAAS,OAAO,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,MAAM;AACjF,SAAO,iBAAiB,MAAM,OAAO;AACvC;AAKO,SAAS,eAAe,KAAU,WAAwB,CAAC,GAAG,WAA2C;AAC9G,SAAO;AAAA,IACL,WAAW,CAAC,GAAG,OAAO,KAAK,IAAI,aAAa,CAAC,CAAC,GAAG,GAAI,aAAa,CAAC,CAAE;AAAA,IACrE,SAAS,iBAAiB,KAAK,QAAQ,GAAG,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,IACzE,WAAW,CAAC,IAAI,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,kBAAkB,IAAI,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC;AAAA,IAC7G,SAAS,YAAY,cAAc,KAAK,QAAQ,CAAC;AAAA,EACnD;AACF;AAGA,SAAS,OAAO,KAAsD;AACpE,SAAO,CAAC,EAAE,OAAO,SAAS,UAAU,CAAC,EAAE,GAAG,GAAG,IAAI,QAAQ,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC,EAAE,MAAM,UAAmB,UAAU,EAAE,IAAI,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,CAAC;AACjK;AAIO,SAAS,kBAAkB,KAAoB;AACpD,QAAM,MAAM,oBAAI,IAAY;AAC5B,aAAW,EAAE,SAAS,KAAK,OAAO,GAAG;AACnC,eAAW,KAAK,aAAa,aAAa,KAAK,QAAQ,CAAC;AACtD,iBAAW,KAAK,eAAeA,YAAW,EAAE,IAAI,EAAE,KAAK,EAAG,KAAI,IAAI,CAAC;AACvE,SAAO,CAAC,GAAG,GAAG;AAChB;AAGA,SAAS,aAAa,KAAU,IAA2B;AACzD,MAAI,QAAuB;AAC3B,QAAM,OAAO,CAAC,WAAyD;AACrE,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,MAAO;AACX,UAAI,UAAU,MAAM,GAAG,OAAO,IAAI;AAAE,gBAAQ,GAAG;AAAM;AAAA,MAAO;AAC5D,UAAI,QAAQ,EAAE,EAAG,MAAK,GAAG,MAAM;AAAA,IACjC;AAAA,EACF;AACA,OAAK,IAAI,MAAM;AACf,SAAO;AACT;AAEA,IAAM,WAAW,CAAC,MAAc,EAAE,QAAQ,wBAAwB,MAAM;AAGjE,SAAS,qBAAqB,KAAiD;AACpF,QAAM,MAA6C,CAAC;AAEpD,QAAM,QAAQ,IAAI,IAAI,YAAY,IAAI,MAAM,CAAC;AAC7C,aAAW,MAAM,IAAI,gBAAgB,CAAC,GAAG;AACvC,QAAI,GAAG,UAAU,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG;AACzD,YAAM,MAAM,aAAa,KAAK,GAAG,QAAQ,KAAK,GAAG;AACjD,UAAI,KAAK,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,SAAS,sBAAsB,GAAG,IAAI,cAAc,GAAG,mDAA8C,EAAE,CAAC;AAAA,IACnL;AAAA,EACF;AAEA,QAAM,SAAS,OAAO,KAAK,IAAI,aAAa,CAAC,CAAC;AAC9C,MAAI,OAAO,QAAQ;AACjB,UAAM,UAAU,OAAO,GAAG,EAAE,IAAI,CAAC,EAAE,SAAS,MAAM,aAAa,KAAK,QAAQ,CAAC,EAAE,KAAK,IAAI;AACxF,eAAW,QAAQ,QAAQ;AACzB,YAAM,IAAI,QAAQ,MAAM,IAAI,OAAO,cAAc,SAAS,IAAI,CAAC,cAAc,GAAG,CAAC;AACjF,WAAK,GAAG,UAAU,MAAM,EAAG,KAAI,KAAK,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,SAAS,oBAAoB,IAAI,wDAAwD,EAAE,CAAC;AAAA,IAClM;AAAA,EACF;AAGA,QAAM,MAAM,IAAI,UAAU,kBAAkB;AAC5C,QAAM,MAAM,IAAI,UAAU,OAAO;AACjC,MAAI,OAAO,KAAK;AACd,QAAI,WAAW;AACf,UAAM,OAAO,CAAC,WAAoB;AAChC,iBAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,YAAI,WAAW,EAAE,KAAK,GAAG;AAAa,qBAAW,KAAK,GAAG,YAAa,KAAI,WAAW,KAAK,GAAG,YAAY,CAAgC,KAAK,EAAE,EAAG,YAAW;AAAA;AAC9J,YAAI,QAAQ,EAAE,EAAG,MAAK,GAAG,MAAM;AAAA,MACjC;AAAA,IACF;AACA,SAAK,IAAI,MAAM;AACf,QAAI,UAAU;AACZ,YAAM,OAAO,KAAK,MAAO,MAAM,MAAO,EAAE,IAAI;AAC5C,UAAI,KAAK,KAAK,oEAAoE,IAAI,qBAAqB,GAAG,0HAAqH,GAAG,mCAAmC,CAAC;AAAA,IAC5Q;AAAA,EACF;AACA,MAAI,KAAK,GAAG,kBAAkB,GAAG,CAAC;AAClC,SAAO;AACT;AAEA,IAAM,OAAO,CAAC,aAA0D,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,QAAQ,EAAE;AAClJ,IAAM,YAAY,CAAC,OAAsB,UAAU,MAAM,GAAG,OAAO,GAAG,OAAO,UAAU,KAAK,GAAG,OAAO;AAEtG,SAAS,aAAa,GAAiB;AACrC,QAAM,WAAW,EAAE,UAAU,EAAE,UAAU,MAAM,OAAO,QAAQ,EAAE;AAChE,MAAI,UAAU;AACd,aAAW,QAAQ,EAAE,QAAQ,MAAM,IAAI,EAAG,WAAU,KAAK,IAAI,SAAS,KAAK,MAAM;AACjF,SAAO,UAAU;AACnB;AAIO,SAAS,kBAAkB,KAAiD;AACjF,QAAM,MAA6C,CAAC;AACpD,QAAM,IAAI,IAAI,OAAO,IAAI,IAAI;AAC7B,QAAM,MAAM;AACZ,QAAM,KAAK,CAAC,MAAc,KAAK,MAAM,CAAC;AAKtC,QAAM,aAAa,CAAC,OAAa,iBAAiB,MAAM,GAAG,gBAAgB,GAAG,YAAY,KAAK,QAAQ,GAAG,YAAY,KAAK;AAC3H,aAAW,SAAS,IAAI,QAAQ;AAC9B,eAAW,MAAM,MAAM,OAAO;AAC5B,UAAI,EAAE,OAAO,EAAE,KAAK,QAAQ,EAAE,MAAM,WAAW,EAAE,EAAG;AACpD,YAAM,IAAI,SAAS,KAAK,EAAE;AAC1B,UAAI,CAAC,EAAG;AACR,YAAM,UAAU,EAAE,OAAO,KAAK,EAAE,OAAO,KAAK,EAAE,OAAO,KAAK,EAAE,OAAO;AACnE,YAAM,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,OAAO,IAAI;AACnF,UAAI,WAAW,SAAS;AACtB,YAAI,KAAK,KAAK,IAAI,UAAU,EAAE,CAAC,uCAAuC,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;AAAA,MAC5J;AAAA,IACF;AAAA,EACF;AAKA,aAAW,MAAM,IAAI,OAAO,QAAQ,CAAC,MAAM,EAAE,KAAK,GAAG;AACnD,QAAI,CAAC,OAAO,EAAE,KAAK,GAAG,QAAQ,WAAW,EAAE,EAAG;AAC9C,UAAM,OAAO,aAAa,EAAE;AAC5B,UAAM,OAAO,GAAG,UAAU,SAAS,IAAI,GAAG,UAAU,UAAU,GAAG,IAAI,IAAI,OAAO,GAAG,IAAI,IAAI,IAAI,OAAO;AACtG,UAAM,KAAK,GAAG,UAAU,IAAI,MAAM,KAAK,KAAK;AAC5C,QAAI,KAAK,IAAI,OAAO,KAAK,CAAC,KAAK;AAC7B,UAAI,KAAK,KAAK,SAAS,GAAG,QAAQ,MAAM,GAAG,EAAE,CAAC,GAAG,GAAG,QAAQ,SAAS,KAAK,WAAM,EAAE,sCAAsC,GAAG,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,eAAe,CAAC,qBAAgB,CAAC;AAAA,IACjM;AAAA,EACF;AAGA,QAAM,QAA+E,CAAC;AACtF,QAAM,eAAe,CAAC,WAAoB;AACxC,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,QAAQ,EAAE,KAAK,GAAG,UAAU,GAAG,MAAM;AAAE,cAAM,IAAI,eAAe,KAAK,GAAG,IAAI;AAAG,YAAI,EAAG,OAAM,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;AAAA,MAAE;AAC3H,UAAI,QAAQ,EAAE,EAAG,cAAa,GAAG,MAAM;AAAA,IACzC;AAAA,EACF;AACA,eAAa,IAAI,MAAM;AACvB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAK,UAAS,IAAI,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AAChF,QAAI,eAAe,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,EAAG,KAAI,KAAK,KAAK,0BAA0B,MAAM,CAAC,EAAE,IAAI,UAAU,MAAM,CAAC,EAAE,IAAI,qBAAqB,CAAC;AAAA,EAChJ;AACA,SAAO;AACT;AAMO,SAAS,QAAQ,KAAiD;AACvE,QAAM,MAA6C,CAAC;AACpD,QAAM,UAAU,kBAAkB,GAAG;AACrC,aAAW,EAAE,OAAO,SAAS,KAAK,OAAO,GAAG,GAAG;AAC7C,UAAM,MAAM,eAAe,KAAK,UAAU,OAAO;AACjD,eAAW,KAAK,aAAa,aAAa,KAAK,QAAQ,CAAC,EAAG,YAAW,KAAK,KAAK,EAAE,MAAM,GAAG,EAAG,KAAI,KAAK,EAAE,OAAO,OAAO,MAAM,EAAE,GAAG,GAAG,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC;AAAA,EACpK;AACA,MAAI,KAAK,GAAG,qBAAqB,GAAG,CAAC;AACrC,SAAO;AACT;AAEA,IAAM,MAAM,CAAC,MAAmB,EAAE,aAAa,YAAY,YAAY;AAGhE,SAAS,cAAc,KAAkB;AAC9C,SAAO,QAAQ,GAAG,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,EAAE,KAAK,IAAI;AAC9H;AAGO,SAAS,aAAa,KAAmB;AAC9C,SAAO,QAAQ,GAAG,EAAE,KAAK,CAAC,EAAE,KAAK,MAAM,IAAI,IAAI,MAAM,OAAO;AAC9D;","names":["parseUnits"]}
|
package/dist/cli/flatc.js
CHANGED
package/dist/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import {
|
|
2
2
|
run
|
|
3
|
-
} from "./chunk-
|
|
3
|
+
} from "./chunk-K4NC5F2O.js";
|
|
4
4
|
import {
|
|
5
5
|
allScopeVariables,
|
|
6
6
|
docHasErrors,
|
|
@@ -17,7 +17,7 @@ import {
|
|
|
17
17
|
scopeProgram,
|
|
18
18
|
scopeRegions,
|
|
19
19
|
splitScopeProgram
|
|
20
|
-
} from "./chunk-
|
|
20
|
+
} from "./chunk-VVJVIF3T.js";
|
|
21
21
|
import {
|
|
22
22
|
compileFlatpack,
|
|
23
23
|
packToJSON
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@flatkit/compiler",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.14.1",
|
|
4
4
|
"description": "The FlatInk language (parser + AST) and compiler (.flatink → .flatpack). Ships the flatc CLI.",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"author": "Zwyk Studio",
|
|
@@ -45,9 +45,9 @@
|
|
|
45
45
|
"bin"
|
|
46
46
|
],
|
|
47
47
|
"dependencies": {
|
|
48
|
-
"@flatkit/
|
|
49
|
-
"@flatkit/
|
|
50
|
-
"@flatkit/types": "0.
|
|
48
|
+
"@flatkit/engine": "0.14.1",
|
|
49
|
+
"@flatkit/player": "0.14.1",
|
|
50
|
+
"@flatkit/types": "0.14.1"
|
|
51
51
|
},
|
|
52
52
|
"peerDependencies": {
|
|
53
53
|
"skia-canvas": "^3.0.8"
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/cli/flatc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull, parseFlatLib, behaviorDiagnostics } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { containerBBox, containerBBoxUnion } from '@flatkit/engine/groups'\nimport { IDENTITY } from '@flatkit/engine/transform'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc, Instance, Layer, SymbolDef } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n flatc --preview <library.flat> [--symbol NAME] [-o out.flatpack | --render -o out.png]\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --preview wrap ONE symbol of a <library.flat> into a playable Doc (a single centered instance on an\n auto-sized stage) → a .flatpack to drop in the browser player, or a PNG with --render.\n No wrapper .flatink to author by hand. Output defaults to <library>.<symbol>.flatpack/.png\n --symbol NAME (with --preview) which symbol to wrap (default: the first in the lib)\n --bbox all|frame0 (with --preview) auto-size to the UNION over all frames (default 'all', no clipping of\n drifting/rotating/growing motion) or just frame 0 ('frame0', the old behavior)\n --pad N (with --preview) padding in px around the symbol's bounds (default 24)\n --set p=v[,p2=v2] (with --preview) set the symbol's exposed params; a state param takes a state NAME\n or a number (e.g. --set door=open), others take a number → baked into the preview\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S|auto (with --render) resolution factor (default 2); 'auto' picks one from the canvas size\n (enlarges small/thin assets so fine filaments stay legible, large assets stay 1x)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[]; behaviorDiags: ReturnType<typeof behaviorDiagnostics> }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies, behaviorDiags: behaviorDiagnostics(programSrc) }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n // Behavior parse errors (unknown channels / malformed statements inside `object` blocks) that the\n // Doc-based linter can't see — they were dropped before reaching the model. Always ERRORS.\n const behaviorReport = built.behaviorDiags.map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: error: ${diag.message}`).join('\\n')\n const report = [behaviorReport, lintDocReport(doc)].filter(Boolean).join('\\n')\n const hasErrors = docHasErrors(doc) || built.behaviorDiags.length > 0\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (hasErrors) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** `--scale auto`: pick a resolution factor from the canvas size — enlarge small/thin content (so fine\n * filaments stay legible) while leaving large content at 1×. `max(160/long, 48/short)`, clamped [1, 8]. */\nfunction autoScale(w: number, h: number): number {\n const maxSide = Math.max(1, w, h), minSide = Math.max(1, Math.min(w, h))\n return Math.max(1, Math.min(8, Math.round(Math.max(160 / maxSide, 48 / minSide))))\n}\n\n/** Renders a Doc to a PNG file (headless skia). Async (SVG decode + raster). Shared by --render and --preview. */\nasync function renderDocToFile(doc: Doc, outPath: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) { process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`); return 1 }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, scaleAuto: boolean): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n return renderDocToFile(doc, outPath, frame, vars, scaleAuto ? autoScale(doc.width, doc.height) : scale, steps)\n}\n\n/**\n * Wraps ONE symbol from a `.flat` library into a minimal, playable Doc: a single centered instance on a\n * canvas auto-sized to the symbol's frame-0 bounds (+ padding). Lets you preview a library asset without\n * hand-authoring a wrapper `.flatink`. The root timeline borrows the symbol's own fps/duration so a `synced`\n * instance loops at its natural rate. Throws if the lib is empty or the named symbol is missing.\n */\nfunction buildPreviewDoc(flatPath: string, symbolName: string, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string> = {}): { doc: Doc; symbol: SymbolDef; others: string[] } {\n const { symbols } = parseFlatLib(readFileSync(flatPath, 'utf8'))\n if (!symbols.length) throw new Error('no symbols found in this .flat library')\n let symbol = symbols[0]\n if (symbolName) {\n const found = symbols.find((s) => s.name === symbolName)\n if (!found) throw new Error(`symbol \"${symbolName}\" not found — available: ${symbols.map((s) => s.name).join(', ')}`)\n symbol = found\n }\n\n const instance: Instance = { id: 'preview_instance', kind: 'instance', name: symbol.name, transform: { ...IDENTITY }, symbolId: symbol.id }\n const layer: Layer = { id: 'preview_layer', name: 'preview', visible: true, locked: false, opacity: 1, items: [instance] }\n const tl = symbol.timeline\n const dur = Math.max(1, tl?.durationFrames ?? 1)\n const timeline = { fps: tl?.fps ?? 24, durationFrames: dur, tracks: [] }\n // ALL symbols stay in the library (the chosen one may instance the others) — only `instance` is on stage.\n let doc: Doc = { width: 1, height: 1, layers: [layer], symbols, timeline }\n\n // Auto-size & center. Default `--bbox all`: UNION over every frame of the symbol (sub-timelines NOT\n // frozen) so motion that drifts/rotates/grows is never clipped. `--bbox frame0` keeps the old frame-0\n // measure (+`--pad` to absorb motion).\n // Sample at most ~240 evenly-spaced frames (+ the last) so a long/abusive `durationFrames` can't blow\n // up memory/time; a sparse union is virtually as tight as every-frame for real motion.\n const sampleFrames = (n: number): number[] => {\n const step = Math.max(1, Math.ceil(n / 240))\n const fs: number[] = []\n for (let f = 0; f < n; f += step) fs.push(f)\n if (fs[fs.length - 1] !== n - 1) fs.push(n - 1)\n return fs\n }\n const bb = bboxMode === 'all' ? containerBBoxUnion(doc, instance, sampleFrames(dur)) : containerBBox(doc, instance, 0)\n if (bb) {\n doc = { ...doc, width: Math.max(1, Math.ceil(bb.maxX - bb.minX) + pad * 2), height: Math.max(1, Math.ceil(bb.maxY - bb.minY) + pad * 2) }\n instance.transform = { ...IDENTITY, e: pad - bb.minX, f: pad - bb.minY }\n } else {\n doc = { ...doc, width: 512, height: 512 } // empty/degenerate symbol: fall back to a fixed centered stage\n instance.transform = { ...IDENTITY, e: 256, f: 256 }\n }\n\n // `--set param=value`: set the preview instance's exposed params (call-site values, raw literals). The\n // renderer resolves them per the symbol's ParamDef / state machines (color → fill, number/bool → scope,\n // state name → driven frame). A light validation warns on names the symbol does not expose.\n const entries = Object.entries(setSpec)\n if (entries.length) {\n const known = new Set([...(symbol.states ?? []).map((s) => s.param), ...(symbol.params ?? []).map((p) => p.name)])\n for (const [k, v] of entries) {\n if (!known.has(k)) process.stderr.write(`flatc: --set ${k}: \"${symbol.name}\" exposes no such param (${[...known].join(', ') || 'none'})\\n`)\n else (instance.params ??= {})[k] = v\n }\n }\n return { doc, symbol, others: symbols.filter((s) => s !== symbol).map((s) => s.name) }\n}\n\n/** --preview: wraps one symbol of a `.flat` into a playable Doc, then writes a .flatpack (default) or a PNG (with --render). */\nasync function previewOnce(flatPath: string, symbolName: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number, doRender: boolean, pad: number, bboxMode: 'all' | 'frame0', setSpec: Record<string, string>, scaleAuto: boolean): Promise<number> {\n let built: { doc: Doc; symbol: SymbolDef; others: string[] }\n try { built = buildPreviewDoc(flatPath, symbolName, pad, bboxMode, setSpec) }\n catch (e) { process.stderr.write(`flatc: ${(e as Error).message}\\n`); return 1 }\n const { doc, symbol, others } = built\n const stem = `${basename(flatPath, extname(flatPath))}.${symbol.name}`\n let code: number\n if (doRender) {\n // auto scale from the CONTENT size (minus the padding), so thin filaments still trigger an upscale.\n const sc = scaleAuto ? autoScale(doc.width - 2 * pad, doc.height - 2 * pad) : scale\n code = await renderDocToFile(doc, out ? resolve(out) : join(dirname(flatPath), stem + '.png'), frame, vars, sc, steps)\n } else {\n const outPath = out ? resolve(out) : join(dirname(flatPath), stem + '.flatpack')\n writeFileSync(outPath, packToJSON(doc))\n process.stdout.write(`flatc: ${basename(outPath)} ✓ preview of \"${symbol.name}\" · ${doc.width}×${doc.height} · play it in the browser player\\n`)\n code = 0\n }\n if (!symbolName && others.length) process.stderr.write(`flatc: previewed \"${symbol.name}\"; other symbols in this lib: ${others.join(', ')} (pick with --symbol <name>)\\n`)\n return code\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = '', symbolName = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false, doPreview = false\n let frame = 0, scale = 2, steps = 0, pad = 24\n let scaleAuto = false\n let bboxMode: 'all' | 'frame0' = 'all'\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const setSpec: Record<string, string> = {} // `--set param=value` (state name or number) for --preview\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--preview') doPreview = true\n else if (a === '--symbol') symbolName = args[++i] ?? ''\n else if (a === '--pad') pad = Math.max(0, Number(args[++i] ?? '24') || 0)\n else if (a === '--bbox') bboxMode = args[++i] === 'frame0' ? 'frame0' : 'all'\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') { const v = args[++i] ?? '2'; if (v === 'auto') scaleAuto = true; else scale = Number(v) || 2 }\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '--set') for (const pair of (args[++i] ?? '').split(',')) { const j = pair.indexOf('='); if (j > 0) setSpec[pair.slice(0, j).trim()] = pair.slice(j + 1).trim() }\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doPreview) return previewOnce(filePath, symbolName, out, frame, vars, scale, steps, doRender, pad, bboxMode, setSpec, scaleAuto)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps, scaleAuto)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n if (doWatch) {\n const code = compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(() => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode), 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n}\n"],"mappings":";;;;;;;;;;AAWA,SAAS,cAAc,eAAe,YAAY,aAAa,OAAO,WAAW,oBAAoB;AACrG,SAAS,SAAS,SAAS,UAAU,SAAS,MAAM,UAAU,kBAAkB;AAEhF,SAAS,kBAAkB,cAAc,2BAA2B;AACpE,SAAS,kBAAkB;AAC3B,SAAS,kBAAkB;AAC3B,SAAS,mBAAmB;AAC5B,SAAS,wBAAwB;AACjC,SAAS,eAAe,0BAA0B;AAClD,SAAS,gBAAgB;AAEzB,SAAS,oBAAkC;AAI3C,IAAM,OAA+B;AAAA,EACnC,QAAQ;AAAA,EAAa,QAAQ;AAAA,EAAc,SAAS;AAAA,EAAc,QAAQ;AAAA,EAC1E,SAAS;AAAA,EAAc,QAAQ;AAAA,EAAiB,SAAS;AAAA,EACzD,QAAQ;AAAA,EAAc,QAAQ;AAAA,EAAa,QAAQ;AAAA,EAAa,QAAQ;AAAA;AAAA,EAExE,UAAU;AAAA,EAAc,SAAS;AAAA,EAAa,QAAQ;AAAA,EAAY,QAAQ;AAAA;AAE5E;AACA,IAAM,UAAU,CAAC,SAAyB,KAAK,QAAQ,IAAI,EAAE,YAAY,CAAC,KAAK;AAO/E,SAAS,SAAS,SAAiB,QAAyB;AAC1D,QAAM,MAAM,SAAS,SAAS,MAAM;AACpC,SAAO,QAAQ,MAAO,CAAC,IAAI,WAAW,IAAI,KAAK,CAAC,WAAW,GAAG;AAChE;AAEA,SAAS,YAAkB;AACzB,UAAQ,OAAO,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,CA4CtB;AACD;AAYA,SAAS,oBAAoB,aAAqB,gBAA0B,CAAC,GAAG,YAAuB,UAAU,YAAY,IAAiB;AAC5I,QAAM,UAAU,QAAQ,WAAW;AACnC,QAAM,aAAa,aAAa,aAAa,MAAM;AACnD,QAAM,OAAO,iBAAiB,UAAU;AAGxC,QAAM,YAAY,IAAI,IAAY,cAAc,IAAI,CAAC,MAAM,QAAQ,CAAC,CAAC,CAAC;AACtE,MAAI,CAAC,UAAU,KAAM,YAAW,KAAK,YAAY,OAAO,EAAE,OAAO,CAACA,OAAMA,GAAE,SAAS,OAAO,CAAC,EAAG,WAAU,IAAI,KAAK,SAAS,CAAC,CAAC;AAG5H,QAAM,eAA0B,CAAC;AACjC,QAAM,gBAAgB,oBAAI,IAAY;AACtC,aAAW,QAAQ,KAAK,WAAW,CAAC,GAAG;AACrC,QAAI,WAAW,IAAI,EAAG;AACtB,UAAM,OAAO,KAAK,SAAS,OAAO,UAAU;AAC5C,UAAM,QAAQ,KAAK,SAAS,OAAO,OAAO;AAC1C,QAAI,CAAC,SAAS,SAAS,IAAI,KAAK,CAAC,SAAS,SAAS,KAAK,GAAG;AAAE,cAAQ,OAAO,MAAM,yDAAyD,IAAI;AAAA,CAAK;AAAG;AAAA,IAAS;AAChK,QAAI,QAAQ;AACZ,QAAI,WAAW,IAAI,GAAG;AAAE,iBAAW,KAAK,iBAAiB,WAAW,aAAa,MAAM,MAAM,CAAC,EAAE,KAAK,EAAG,cAAa,KAAK,GAAG,EAAE,GAAG,GAAG,MAAM,GAAG,IAAI,IAAI,EAAE,IAAI,GAAG,CAAC;AAAG,cAAQ;AAAA,IAAK;AAChL,QAAI,WAAW,KAAK,GAAG;AAAE,gBAAU,IAAI,KAAK;AAAG,cAAQ;AAAA,IAAK;AAC5D,QAAI,MAAO,eAAc,IAAI,IAAI;AAAA,QAC5B,SAAQ,OAAO,MAAM,8BAA8B,IAAI,0BAA0B,IAAI,cAAc,IAAI;AAAA,CAAU;AAAA,EACxH;AACA,QAAM,YAAY,CAAC,GAAG,SAAS,EAAE,IAAI,CAAC,MAAM,aAAa,GAAG,MAAM,CAAC;AAInE,QAAM,QAAkB,CAAC;AACzB,QAAM,cAA2B,CAAC;AAClC,aAAW,KAAK,KAAK,UAAU,CAAC,GAAG;AACjC,UAAM,KAAK,QAAQ,SAAS,EAAE,IAAI;AAClC,QAAI,CAAC,SAAS,SAAS,EAAE,GAAG;AAAE,cAAQ,OAAO,MAAM,sDAAsD,EAAE,IAAI;AAAA,CAAI;AAAG;AAAA,IAAS;AAC/H,QAAI,CAAC,WAAW,EAAE,GAAG;AAAE,cAAQ,OAAO,MAAM,mCAAmC,EAAE,IAAI;AAAA,CAAI;AAAG;AAAA,IAAS;AACrG,UAAM,OAAO,QAAQ,EAAE;AACvB,QAAI,cAAc,YAAY;AAC5B,YAAM,MAAM,GAAG,SAAS,IAAI,EAAE,KAAK,QAAQ,OAAO,GAAG,CAAC;AACtD,YAAM,EAAE,IAAI,IAAI,EAAE,MAAM,MAAM,IAAI;AAClC,kBAAY,KAAK,EAAE,KAAK,IAAI,IAAI,CAAC;AAAA,IACnC,OAAO;AACL,YAAM,EAAE,IAAI,IAAI,EAAE,MAAM,MAAM,QAAQ,IAAI,WAAW,aAAa,EAAE,EAAE,SAAS,QAAQ,CAAC,GAAG;AAAA,IAC7F;AAAA,EACF;AAEA,MAAI,MAAM,gBAAgB,YAAY,WAAW,KAAK;AACtD,MAAI,aAAa,OAAQ,OAAM,EAAE,GAAG,KAAK,WAAW,CAAC,GAAI,IAAI,aAAa,CAAC,GAAI,GAAG,YAAY,EAAE;AAChG,QAAM,cAAc,IAAI,WAAW,CAAC,GAAG,OAAO,UAAU;AACxD,QAAM,EAAE,GAAG,KAAK,SAAS,WAAW,SAAS,aAAa,OAAU;AACpE,SAAO,EAAE,KAAK,UAAU,UAAU,MAAM,UAAU,cAAc,MAAM,OAAO,OAAO,KAAK,KAAK,EAAE,QAAQ,aAAa,eAAe,oBAAoB,UAAU,EAAE;AACtK;AAGA,SAAS,YAAY,aAAqB,eAAyB,KAAa,WAAoB,YAAuB,UAAkB;AAC3I,QAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,WAAW,GAAG,SAAS,aAAa,QAAQ,WAAW,CAAC,IAAI,WAAW;AAEzH,QAAM,YAAY,cAAc,aAAa,SAAS,SAAS,QAAQ,OAAO,CAAC,IAAI,YAAY;AAC/F,MAAI;AACJ,MAAI;AAAE,YAAQ,oBAAoB,aAAa,eAAe,WAAW,SAAS;AAAA,EAAE,SAC7E,GAAG;AAAE,YAAQ,OAAO,MAAM,yBAA0B,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC9F,QAAM,EAAE,IAAI,IAAI;AAGhB,QAAM,iBAAiB,MAAM,cAAc,IAAI,CAAC,EAAE,OAAO,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,KAAK,GAAG,YAAY,KAAK,OAAO,EAAE,EAAE,KAAK,IAAI;AAC5I,QAAM,SAAS,CAAC,gBAAgB,cAAc,GAAG,CAAC,EAAE,OAAO,OAAO,EAAE,KAAK,IAAI;AAC7E,QAAM,YAAY,aAAa,GAAG,KAAK,MAAM,cAAc,SAAS;AACpE,MAAI,WAAW;AACb,QAAI,OAAQ,SAAQ,OAAO,MAAM,SAAS,IAAI;AAC9C,QAAI,UAAW,QAAO;AACtB,YAAQ,OAAO,MAAM,2BAAsB;AAC3C,WAAO;AAAA,EACT;AACA,MAAI,OAAQ,SAAQ,OAAO,MAAM,SAAS,IAAI;AAC9C,gBAAc,SAAS,WAAW,GAAG,CAAC;AACtC,QAAM,SAAS,QAAQ,OAAO;AAC9B,aAAW,KAAK,MAAM,aAAa;AACjC,UAAM,OAAO,KAAK,QAAQ,GAAG,EAAE,IAAI,MAAM,GAAG,CAAC;AAC7C,QAAI,CAAC,SAAS,QAAQ,IAAI,EAAG;AAC7B,cAAU,QAAQ,IAAI,GAAG,EAAE,WAAW,KAAK,CAAC;AAC5C,iBAAa,EAAE,KAAK,IAAI;AAAA,EAC1B;AACA,QAAM,QAAQ,cAAc,aAAa,qBAAgB,SAAS,OAAO;AACzE,UAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,YAAO,IAAI,QAAQ,MAAM,mBAAgB,MAAM,QAAQ,gBAAa,MAAM,QAAQ,oBAAiB,MAAM,KAAK,SAAS,KAAK;AAAA,CAAI;AAChL,SAAO;AACT;AAGA,SAAS,QAAQ,UAAuB;AACtC,MAAI,SAAS,SAAS,UAAU,EAAG,QAAO,oBAAoB,QAAQ,EAAE;AAExE,SAAO,YAAY,KAAK,MAAM,aAAa,UAAU,MAAM,CAAC,CAAC;AAC/D;AAGA,SAAS,SAAS,UAAkB,YAAoB,OAAwB;AAC9E,MAAI,CAAC,YAAY;AAAE,YAAQ,OAAO,MAAM,mDAAmD;AAAG,WAAO;AAAA,EAAE;AACvG,MAAI,CAAC,WAAW,UAAU,GAAG;AAAE,YAAQ,OAAO,MAAM,4BAA4B,UAAU;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC1G,MAAI,KAAU;AACd,MAAI;AAAE,UAAM,QAAQ,QAAQ;AAAA,EAAE,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,uBAAwB,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC5H,MAAI;AAAE,eAAW,KAAK,MAAM,aAAa,YAAY,MAAM,CAAC;AAAA,EAAe,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,+BAAgC,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AACjL,MAAI,CAAC,MAAM,QAAQ,QAAQ,GAAG;AAAE,YAAQ,OAAO,MAAM,kDAAkD;AAAG,WAAO;AAAA,EAAE;AACnH,QAAM,MAAM,aAAa,KAAK,UAAU,EAAE,MAAM,CAAC;AACjD,MAAI,CAAC,MAAO,SAAQ,OAAO,MAAM,KAAK,UAAU,KAAK,MAAM,CAAC,IAAI,IAAI;AAAA;AAElE,eAAW,KAAK,IAAI,SAAS,CAAC,GAAG;AAC/B,YAAM,QAAQ,EAAE,MAAM,SAAS,cAAc,EAAE,MAAM,IAAI,CAAC,MAAO,EAAE,UAAU,SAAY,GAAG,EAAE,IAAI,IAAI,EAAE,KAAK,KAAK,EAAE,IAAK,EAAE,KAAK,IAAI,IAAI,MAAM;AAC9I,YAAM,OAAO,OAAO,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC,SAAI,KAAK,UAAU,CAAC,CAAC,EAAE;AAC5G,cAAQ,OAAO,MAAM,GAAG,EAAE,QAAQ,OAAO,EAAE,CAAC,GAAG,KAAK,GAAG,KAAK,SAAS,YAAY,KAAK,KAAK,GAAG,IAAI,MAAM,EAAE;AAAA,CAAI;AAAA,IAChH;AAEF,MAAI,IAAI,gBAAgB,QAAQ;AAC9B,eAAW,KAAK,IAAI,eAAgB,SAAQ,OAAO,MAAM,iBAAY,CAAC;AAAA,CAAI;AAC1E,WAAO;AAAA,EACT;AACA,SAAO;AACT;AAGA,SAAS,UAAU,MAAc,MAAoC;AACnE,aAAW,QAAQ,KAAK,MAAM,GAAG,GAAG;AAClC,UAAM,IAAI,KAAK,QAAQ,GAAG;AAC1B,QAAI,IAAI,EAAG;AACX,UAAM,IAAI,KAAK,MAAM,GAAG,CAAC,EAAE,KAAK;AAAG,UAAM,IAAI,OAAO,KAAK,MAAM,IAAI,CAAC,EAAE,KAAK,CAAC;AAC5E,QAAI,KAAK,OAAO,SAAS,CAAC,EAAG,MAAK,CAAC,IAAI;AAAA,EACzC;AACF;AAIA,SAAS,UAAU,GAAW,GAAmB;AAC/C,QAAM,UAAU,KAAK,IAAI,GAAG,GAAG,CAAC,GAAG,UAAU,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC;AACvE,SAAO,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAI,MAAM,SAAS,KAAK,OAAO,CAAC,CAAC,CAAC;AACnF;AAGA,eAAe,gBAAgB,KAAU,SAAiB,OAAe,MAA8B,OAAe,OAAgC;AACpJ,MAAI;AACF,UAAM,EAAE,eAAe,IAAI,MAAM,OAAO,iBAAU;AAClD,UAAM,MAAM,MAAM,eAAe,KAAK,EAAE,OAAO,MAAM,OAAO,KAAK,IAAI,EAAE,SAAS,OAAO,QAAW,OAAO,OAAO,SAAS,OAAU,CAAC;AACpI,kBAAc,SAAS,GAAG;AAAA,EAC5B,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,yBAA0B,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAChG,UAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,YAAO,IAAI,KAAK,OAAI,IAAI,MAAM,QAAK,KAAK,GAAG,QAAQ,eAAY,KAAK,KAAK,EAAE,GAAG,QAAQ,SAAM,KAAK,aAAa,EAAE,GAAG,OAAO,KAAK,IAAI,EAAE,SAAS,SAAM,OAAO,QAAQ,IAAI,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,KAAK,GAAG,CAAC,KAAK,EAAE;AAAA,CAAI;AAC1Q,SAAO;AACT;AAGA,eAAe,WAAW,UAAkB,KAAa,OAAe,MAA8B,OAAe,OAAe,WAAqC;AACvK,MAAI;AACJ,MAAI;AAAE,UAAM,QAAQ,QAAQ;AAAA,EAAE,SAAS,GAAG;AAAE,YAAQ,OAAO,MAAM,uBAAwB,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC5H,QAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,SAAS,UAAU,QAAQ,QAAQ,CAAC,IAAI,MAAM;AAC3G,SAAO,gBAAgB,KAAK,SAAS,OAAO,MAAM,YAAY,UAAU,IAAI,OAAO,IAAI,MAAM,IAAI,OAAO,KAAK;AAC/G;AAQA,SAAS,gBAAgB,UAAkB,YAAoB,KAAa,UAA4B,UAAkC,CAAC,GAAsD;AAC/L,QAAM,EAAE,QAAQ,IAAI,aAAa,aAAa,UAAU,MAAM,CAAC;AAC/D,MAAI,CAAC,QAAQ,OAAQ,OAAM,IAAI,MAAM,wCAAwC;AAC7E,MAAI,SAAS,QAAQ,CAAC;AACtB,MAAI,YAAY;AACd,UAAM,QAAQ,QAAQ,KAAK,CAAC,MAAM,EAAE,SAAS,UAAU;AACvD,QAAI,CAAC,MAAO,OAAM,IAAI,MAAM,WAAW,UAAU,iCAA4B,QAAQ,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,IAAI,CAAC,EAAE;AACpH,aAAS;AAAA,EACX;AAEA,QAAM,WAAqB,EAAE,IAAI,oBAAoB,MAAM,YAAY,MAAM,OAAO,MAAM,WAAW,EAAE,GAAG,SAAS,GAAG,UAAU,OAAO,GAAG;AAC1I,QAAM,QAAe,EAAE,IAAI,iBAAiB,MAAM,WAAW,SAAS,MAAM,QAAQ,OAAO,SAAS,GAAG,OAAO,CAAC,QAAQ,EAAE;AACzH,QAAM,KAAK,OAAO;AAClB,QAAM,MAAM,KAAK,IAAI,GAAG,IAAI,kBAAkB,CAAC;AAC/C,QAAM,WAAW,EAAE,KAAK,IAAI,OAAO,IAAI,gBAAgB,KAAK,QAAQ,CAAC,EAAE;AAEvE,MAAI,MAAW,EAAE,OAAO,GAAG,QAAQ,GAAG,QAAQ,CAAC,KAAK,GAAG,SAAS,SAAS;AAOzE,QAAM,eAAe,CAAC,MAAwB;AAC5C,UAAM,OAAO,KAAK,IAAI,GAAG,KAAK,KAAK,IAAI,GAAG,CAAC;AAC3C,UAAM,KAAe,CAAC;AACtB,aAAS,IAAI,GAAG,IAAI,GAAG,KAAK,KAAM,IAAG,KAAK,CAAC;AAC3C,QAAI,GAAG,GAAG,SAAS,CAAC,MAAM,IAAI,EAAG,IAAG,KAAK,IAAI,CAAC;AAC9C,WAAO;AAAA,EACT;AACA,QAAM,KAAK,aAAa,QAAQ,mBAAmB,KAAK,UAAU,aAAa,GAAG,CAAC,IAAI,cAAc,KAAK,UAAU,CAAC;AACrH,MAAI,IAAI;AACN,UAAM,EAAE,GAAG,KAAK,OAAO,KAAK,IAAI,GAAG,KAAK,KAAK,GAAG,OAAO,GAAG,IAAI,IAAI,MAAM,CAAC,GAAG,QAAQ,KAAK,IAAI,GAAG,KAAK,KAAK,GAAG,OAAO,GAAG,IAAI,IAAI,MAAM,CAAC,EAAE;AACxI,aAAS,YAAY,EAAE,GAAG,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK;AAAA,EACzE,OAAO;AACL,UAAM,EAAE,GAAG,KAAK,OAAO,KAAK,QAAQ,IAAI;AACxC,aAAS,YAAY,EAAE,GAAG,UAAU,GAAG,KAAK,GAAG,IAAI;AAAA,EACrD;AAKA,QAAM,UAAU,OAAO,QAAQ,OAAO;AACtC,MAAI,QAAQ,QAAQ;AAClB,UAAM,QAAQ,oBAAI,IAAI,CAAC,IAAI,OAAO,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,KAAK,GAAG,IAAI,OAAO,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;AACjH,eAAW,CAAC,GAAG,CAAC,KAAK,SAAS;AAC5B,UAAI,CAAC,MAAM,IAAI,CAAC,EAAG,SAAQ,OAAO,MAAM,gBAAgB,CAAC,MAAM,OAAO,IAAI,4BAA4B,CAAC,GAAG,KAAK,EAAE,KAAK,IAAI,KAAK,MAAM;AAAA,CAAK;AAAA,UACrI,EAAC,SAAS,WAAW,CAAC,GAAG,CAAC,IAAI;AAAA,IACrC;AAAA,EACF;AACA,SAAO,EAAE,KAAK,QAAQ,QAAQ,QAAQ,OAAO,CAAC,MAAM,MAAM,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE;AACvF;AAGA,eAAe,YAAY,UAAkB,YAAoB,KAAa,OAAe,MAA8B,OAAe,OAAe,UAAmB,KAAa,UAA4B,SAAiC,WAAqC;AACzR,MAAI;AACJ,MAAI;AAAE,YAAQ,gBAAgB,UAAU,YAAY,KAAK,UAAU,OAAO;AAAA,EAAE,SACrE,GAAG;AAAE,YAAQ,OAAO,MAAM,UAAW,EAAY,OAAO;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAC/E,QAAM,EAAE,KAAK,QAAQ,OAAO,IAAI;AAChC,QAAM,OAAO,GAAG,SAAS,UAAU,QAAQ,QAAQ,CAAC,CAAC,IAAI,OAAO,IAAI;AACpE,MAAI;AACJ,MAAI,UAAU;AAEZ,UAAM,KAAK,YAAY,UAAU,IAAI,QAAQ,IAAI,KAAK,IAAI,SAAS,IAAI,GAAG,IAAI;AAC9E,WAAO,MAAM,gBAAgB,KAAK,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,OAAO,MAAM,GAAG,OAAO,MAAM,IAAI,KAAK;AAAA,EACvH,OAAO;AACL,UAAM,UAAU,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,QAAQ,GAAG,OAAO,WAAW;AAC/E,kBAAc,SAAS,WAAW,GAAG,CAAC;AACtC,YAAQ,OAAO,MAAM,UAAU,SAAS,OAAO,CAAC,wBAAmB,OAAO,IAAI,UAAO,IAAI,KAAK,OAAI,IAAI,MAAM;AAAA,CAAoC;AAChJ,WAAO;AAAA,EACT;AACA,MAAI,CAAC,cAAc,OAAO,OAAQ,SAAQ,OAAO,MAAM,qBAAqB,OAAO,IAAI,iCAAiC,OAAO,KAAK,IAAI,CAAC;AAAA,CAAgC;AACzK,SAAO;AACT;AAEO,SAAS,IAAI,MAA0C;AAC5D,QAAM,OAAO,KAAK,MAAM,CAAC;AACzB,MAAI,MAAM,IAAI,aAAa,IAAI,aAAa;AAC5C,MAAI,YAAY,OAAO,UAAU,OAAO,SAAS,OAAO,WAAW,OAAO,UAAU,OAAO,YAAY;AACvG,MAAI,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM;AAC3C,MAAI,YAAY;AAChB,MAAI,WAA6B;AACjC,MAAI,YAAuB;AAC3B,QAAM,OAA+B,CAAC;AACtC,QAAM,UAAkC,CAAC;AACzC,QAAM,aAAuB,CAAC;AAC9B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,UAAM,IAAI,KAAK,CAAC;AAChB,QAAI,MAAM,QAAQ,MAAM,QAAS,OAAM,KAAK,EAAE,CAAC,KAAK;AAAA,aAC3C,MAAM,WAAY,cAAa,QAAQ,KAAK,EAAE,CAAC,KAAK,EAAE;AAAA,aACtD,MAAM,WAAY,aAAY,KAAK,EAAE,CAAC,MAAM,aAAa,aAAa;AAAA,aACtE,MAAM,UAAW,aAAY;AAAA,aAC7B,MAAM,UAAW,WAAU;AAAA,aAC3B,MAAM,SAAU,UAAS;AAAA,aACzB,MAAM,UAAW,WAAU;AAAA,aAC3B,MAAM,WAAY,YAAW;AAAA,aAC7B,MAAM,YAAa,aAAY;AAAA,aAC/B,MAAM,WAAY,cAAa,KAAK,EAAE,CAAC,KAAK;AAAA,aAC5C,MAAM,QAAS,OAAM,KAAK,IAAI,GAAG,OAAO,KAAK,EAAE,CAAC,KAAK,IAAI,KAAK,CAAC;AAAA,aAC/D,MAAM,SAAU,YAAW,KAAK,EAAE,CAAC,MAAM,WAAW,WAAW;AAAA,aAC/D,MAAM,UAAW,SAAQ,OAAO,KAAK,EAAE,CAAC,KAAK,GAAG,KAAK;AAAA,aACrD,MAAM,UAAW,SAAQ,KAAK,IAAI,GAAG,OAAO,KAAK,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC;AAAA,aAClE,MAAM,WAAW;AAAE,YAAM,IAAI,KAAK,EAAE,CAAC,KAAK;AAAK,UAAI,MAAM,OAAQ,aAAY;AAAA,UAAW,SAAQ,OAAO,CAAC,KAAK;AAAA,IAAE,WAC/G,MAAM,OAAQ,WAAU,KAAK,EAAE,CAAC,KAAK,IAAI,IAAI;AAAA,aAC7C,MAAM,QAAS,YAAW,SAAS,KAAK,EAAE,CAAC,KAAK,IAAI,MAAM,GAAG,GAAG;AAAE,YAAM,IAAI,KAAK,QAAQ,GAAG;AAAG,UAAI,IAAI,EAAG,SAAQ,KAAK,MAAM,GAAG,CAAC,EAAE,KAAK,CAAC,IAAI,KAAK,MAAM,IAAI,CAAC,EAAE,KAAK;AAAA,IAAE;AAAA,aACtK,MAAM,QAAQ,MAAM,UAAU;AAAE,gBAAU;AAAG,aAAO;AAAA,IAAE,MAC1D,YAAW,KAAK,CAAC;AAAA,EACxB;AACA,MAAI,CAAC,WAAW,QAAQ;AAAE,cAAU;AAAG,WAAO;AAAA,EAAE;AAEhD,QAAM,WAAW,QAAQ,WAAW,CAAC,CAAC;AACtC,MAAI,CAAC,WAAW,QAAQ,GAAG;AAAE,YAAQ,OAAO,MAAM,qBAAqB,QAAQ;AAAA,CAAI;AAAG,WAAO;AAAA,EAAE;AAE/F,QAAM,gBAAgB,WAAW,MAAM,CAAC;AACxC,MAAI,UAAW,QAAO,YAAY,UAAU,YAAY,KAAK,OAAO,MAAM,OAAO,OAAO,UAAU,KAAK,UAAU,SAAS,SAAS;AACnI,MAAI,SAAU,QAAO,WAAW,UAAU,KAAK,OAAO,MAAM,OAAO,OAAO,SAAS;AACnF,MAAI,OAAQ,QAAO,SAAS,UAAU,YAAY,OAAO;AACzD,MAAI,SAAS;AACX,UAAM,OAAO,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS;AAC3E,UAAM,UAAU,QAAQ,QAAQ;AAChC,QAAI;AAEJ,UAAM,SAAS,EAAE,WAAW,MAAM,GAAG,CAAC,IAAI,aAAa;AACrD,UAAI,aAAa,SAAS,SAAS,WAAW,KAAK,SAAS,SAAS,gBAAgB,GAAI;AACzF,mBAAa,KAAK;AAAG,cAAQ,WAAW,MAAM,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS,GAAG,EAAE;AAAA,IACnH,CAAC;AACD,YAAQ,OAAO,MAAM,mBAAmB,OAAO;AAAA,CAAuB;AACtE,WAAO;AAAA,EACT;AACA,SAAO,YAAY,UAAU,eAAe,KAAK,WAAW,SAAS;AACvE;","names":["f"]}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/lint.ts","../src/scopeProgram.ts","../src/programDoc.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// lint.ts — linter for the FlatInk Script language (batch L3).\n//\n// Builds on the parser (dsl.ts) for syntax errors + positions, then adds\n// SEMANTIC validation, ~free and PURE:\n// • each expression is compiled (compileExpr) → expression syntax error;\n// • referenced functions / member objects / identifiers are checked against\n// the standard environment (expr.ts) + the known variables → \"unknown\";\n// • `go to \"label\"` is checked against the set of known labels.\n//\n// Tolerant and kid-friendly: a variable is \"known\" if it is declared\n// (`let`) OR simply assigned (`x = …`) somewhere in the source, or provided\n// by the caller (document global variables). Labels are only checked\n// if the caller provides their list (otherwise we don't know the universe).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { analyzeExpr, STD_CONSTANTS, STD_FUNCTIONS, STD_IDS, STD_OBJECTS } from '@flatkit/engine/expr'\nimport { packageFunctionNames } from '@flatkit/engine/stdlib'\nimport { parseUnits, type Diagnostic, type ScriptUnit } from '@flatkit/engine/dsl'\nimport type { Action } from '@flatkit/engine/actions'\n\nexport type LintContext = {\n /** Known variables in addition to those declared/assigned in the source. */\n variables?: Iterable<string>\n /** Known labels (timeline). Absent = we don't check `go to \"…\"`. */\n labels?: Iterable<string>\n /** Known functions in addition to those defined in the source. */\n functions?: Iterable<string>\n /** Scene objects referenceable by name (`Hero.x`) — in addition to mouse/keys. */\n objects?: Iterable<string>\n}\n\n/** Collects the names of ASSIGNED variables (setVar) + loop vars, inside action bodies. */\nfunction collectAssigned(actions: Action[], into: Set<string>): void {\n for (const a of actions) {\n if (a.do === 'setVar') into.add(a.name)\n else if (a.do === 'if') {\n collectAssigned(a.then, into)\n if (a.else) collectAssigned(a.else, into)\n } else if (a.do === 'repeat') collectAssigned(a.body, into)\n else if (a.do === 'repeatRange') { into.add(a.var); collectAssigned(a.body, into) } // i is known in the body\n }\n}\n\n/** Locally known variables: `let` declarations + every assigned variable. */\nexport function localVariables(units: ScriptUnit[]): Set<string> {\n const vars = new Set<string>()\n for (const u of units) {\n if (u.kind === 'declare') vars.add(u.name)\n else if (u.kind === 'event' || u.kind === 'frameActions') collectAssigned(u.body, vars)\n else if (u.kind === 'each') vars.add(u.as) // the index is known in the each bindings\n else if (u.kind === 'interactor') { if (u.varX) vars.add(u.varX); if (u.varY) vars.add(u.varY) } // drag writes these variables\n else if (u.kind === 'drop') collectAssigned(u.body, vars)\n else if (u.kind === 'func') { for (const p of u.func.params) vars.add(p); if (u.func.kind === 'proc') collectAssigned(u.func.body, vars) } // params + assignments\n }\n return vars\n}\n\n/** Detects a `text(` call (whole word) in an expression → only allowed in a `send` payload. */\nconst TEXT_CALL = /\\btext\\s*\\(/\n\n/** A bare assignment (`x =`, `a[i] =`; NOT ==/<=/>=/!=) left inside an expression: the tell-tale of a\n * SECOND statement crammed onto one line (FlatInk ends a statement at the newline, so it got swallowed). */\nconst SECOND_ASSIGN = /[\\w\\]]\\s*=(?![=])/\n\n/** Analyze a DSL source and return all diagnostics (syntax + semantic). */\nexport function lint(src: string, ctx: LintContext = {}): Diagnostic[] {\n const { units, diagnostics, sites } = parseUnits(src)\n const out: Diagnostic[] = [...diagnostics]\n\n const variables = localVariables(units)\n for (const v of ctx.variables ?? []) variables.add(v)\n const knownIds = new Set<string>([...STD_IDS, ...STD_CONSTANTS, ...variables])\n const knownFns = new Set(STD_FUNCTIONS)\n for (const u of units) {\n if (u.kind === 'func') knownFns.add(u.func.name) // user-defined functions\n else if (u.kind === 'use') for (const name of packageFunctionNames(u.name)) knownFns.add(name) // package functions (bare + qualified)\n }\n for (const f of ctx.functions ?? []) knownFns.add(f)\n const knownObjs = new Set(STD_OBJECTS)\n for (const o of ctx.objects ?? []) knownObjs.add(o) // scene objects (Hero.x…)\n const labels = ctx.labels ? new Set(ctx.labels) : null\n\n for (const s of sites) {\n if (s.kind === 'expr') {\n // `text(…)` is valid ONLY as a `send` payload (consumed by the parser, never\n // exposed as an expression site). Seeing it here = out-of-context use → dedicated error.\n if (TEXT_CALL.test(s.text)) {\n out.push({ line: s.line, col: s.col, message: 'text(\"…\") is only allowed as an argument to \"send\"' })\n continue\n }\n const a = analyzeExpr(s.text)\n if (!a.ok) {\n // #1 footgun: two statements on one line. The 2nd `channel = …` got swallowed into this\n // expression → a cryptic \"unexpected character =\". Detect the leftover assignment and say so.\n const message = SECOND_ASSIGN.test(s.text)\n ? 'two statements on one line — put each on its own line (FlatInk ends a statement at the newline)'\n : `invalid expression: ${a.error}`\n out.push({ line: s.line, col: s.col, message })\n continue\n }\n for (const fn of a.refs.calls) if (!knownFns.has(fn)) out.push({ line: s.line, col: s.col, message: `unknown function \"${fn}\"` })\n for (const o of a.refs.members)\n if (!knownObjs.has(o)) out.push({ line: s.line, col: s.col, message: `unknown object \"${o}\" (expected: ${[...knownObjs].join(', ')})` })\n for (const id of a.refs.ids)\n if (!knownIds.has(id))\n out.push({ line: s.line, col: s.col, message: `unknown variable \"${id}\"${variables.size ? '' : ' — declare it with \"let\"'}` })\n } else if (labels && !labels.has(s.name)) {\n out.push({ line: s.line, col: s.col, message: `unknown label \"${s.name}\"` })\n }\n }\n\n return out.sort((a, b) => a.line - b.line || a.col - b.col)\n}\n\n/**\n * Lint report ready to feed back to a generator (LLM/CLI): `''` = no issue (the code passes),\n * otherwise one `line:col: message` line per diagnostic. Primitive of the \"generate → lint →\n * fix\" loop: the language fits in few tokens, robustness comes from this feedback, not from context.\n */\nexport function lintReport(src: string, ctx: LintContext = {}): string {\n return lint(src, ctx).map((d) => `${d.line}:${d.col}: ${d.message}`).join('\\n')\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// scopeProgram.ts — the \"unified file\" of a scope (the Scene, or a Symbol).\n//\n// Vision: one file = one scope. All the code of a scope fits in ONE text:\n// var … (global variables, root only)\n// when loaded {} (lifecycle of the scope's timeline)\n// every frame {}\n// object \"name\" {} (one block per scripted object of the scope)\n//\n// This is the `.flatink` structure WITHOUT the geometry (which stays visual). This module\n// ONLY deals with the text: splitting the `object` blocks from the rest, and formatting a block.\n// The wiring to the Doc (a single commit) lives in the store, which reuses these functions\n// + scriptDoc/dsl. Pure, no DOM, testable.\n// ─────────────────────────────────────────────────────────────────────────────\n\n/** End of the block opened at `open` (index of the matching `}`), ignoring strings and comments. -1 if unclosed. */\nfunction matchBrace(s: string, open: number): number {\n let depth = 0\n for (let i = open; i < s.length; i++) {\n const c = s[i]\n if (c === '\"') { i++; while (i < s.length && s[i] !== '\"') { if (s[i] === '\\\\') i++; i++ }; continue }\n if (c === '/' && s[i + 1] === '/') { while (i < s.length && s[i] !== '\\n') i++; continue }\n if (c === '{') depth++\n else if (c === '}') { depth--; if (depth === 0) return i }\n }\n return -1\n}\n\n/** Splits a scope file: the `object \"name\" { … }` blocks on one side, the REST (var + lifecycle) on the other. */\nexport function splitScopeProgram(text: string): { rest: string; objects: { name: string; body: string }[] } {\n let rest = ''\n let i = 0\n const objects: { name: string; body: string }[] = []\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) { rest += text.slice(i); break }\n const start = i + m.index\n rest += text.slice(i, start)\n const ob = start + m[0].length - 1 // the opening brace\n const oc = matchBrace(text, ob)\n if (oc < 0) { rest += text.slice(start); break } // unclosed block → left to the rest (diagnostic downstream)\n objects.push({ name: m[1].replace(/\\\\(.)/g, (_, c) => (c === 'n' ? '\\n' : c)), body: text.slice(ob + 1, oc) })\n i = oc + 1\n }\n return { rest, objects }\n}\n\n/** LINTABLE regions of a scope file (the \"rest\" gaps + the `object` bodies), with their\n * 1-based start line in the original text — to lint each piece as pure DSL and\n * reproject the positions. The `object` keyword and its braces are NOT DSL: we skip them. */\nexport function scopeRegions(text: string): { body: string; line: number }[] {\n const lineAt = (off: number) => text.slice(0, off).split('\\n').length\n const regions: { body: string; line: number }[] = []\n let i = 0\n let restStart = 0\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) break\n const start = i + m.index\n const gap = text.slice(restStart, start)\n if (gap.trim()) regions.push({ body: gap, line: lineAt(restStart) })\n const ob = start + m[0].length - 1\n const oc = matchBrace(text, ob)\n if (oc < 0) break\n regions.push({ body: text.slice(ob + 1, oc), line: lineAt(ob + 1) })\n i = oc + 1\n restStart = i\n }\n const tail = text.slice(restStart)\n if (tail.trim()) regions.push({ body: tail, line: lineAt(restStart) })\n return regions\n}\n\nconst esc = (s: string) => s.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"').replace(/\\n/g, '\\\\n')\nconst indent = (body: string) => body.split('\\n').map((l) => (l.trim() ? ' ' + l : l)).join('\\n')\n\n/** Formats an `object \"name\" { … }` block (body already in DSL). */\nexport function formatObjectBlock(name: string, body: string): string {\n const inner = body.trim()\n return `object \"${esc(name)}\" {\\n${inner ? indent(inner) + '\\n' : ''}}`\n}\n\n/** Assembles a scope file: rest (var + lifecycle) then the object blocks, separated by a blank line. */\nexport function joinScopeProgram(rest: string, objects: { name: string; body: string }[]): string {\n const parts: string[] = []\n if (rest.trim()) parts.push(rest.trim())\n for (const o of objects) if (o.body.trim()) parts.push(formatObjectBlock(o.name, o.body))\n return parts.length ? parts.join('\\n\\n') + '\\n' : ''\n}\n","// -----------------------------------------------------------------------------\n// programDoc.ts — PURE bridge Doc <-> \"scope program\" (text) + lint of a whole Doc.\n//\n// Both the editor AND the CLI need to rebuild the DSL text of a scope (to display it,\n// or to lint it) and to assemble the lint context (variables/labels/functions/objects)\n// FROM a Doc — without depending on the React store. Everything lives here, pure and testable:\n// • `scopeProgram` : Doc fragments -> program text of a scope (round-trip via printUnits);\n// • `docLintContext` : Doc + scope -> LintContext (known names);\n// • `lintDoc` / report : semantic lint of ALL the scopes of a Doc (scene + symbols).\n// -> the CLI gains a `flatc --check`, the editor stops duplicating the logic.\n// -----------------------------------------------------------------------------\nimport type { Doc, EditFrame, Group, Instance } from '@flatkit/types'\nimport { printUnits, type Diagnostic } from '@flatkit/engine/dsl'\nimport { joinScopeProgram, scopeRegions } from './scopeProgram'\nimport { functionsToUnits, importsToUnits, objectToUnits, timelineToUnits, variablesToUnits } from '@flatkit/engine/scriptDoc'\nimport { contextLayers, getScopeTimeline, isContainer, isGroup, isText, isImage } from '@flatkit/engine/layers'\nimport { importedFunctions } from '@flatkit/engine/stdlib'\nimport { objectNames } from '@flatkit/engine/sceneRefs'\nimport { itemBBox, dropZoneBounds } from '@flatkit/engine/groups'\nimport { bboxIntersects } from '@flatkit/engine/bbox'\nimport { lint, localVariables, type LintContext } from './lint'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport type { Item, Layer, Text } from '@flatkit/types'\n\n/** Rebuilds the \"program\" text of a scope (imports + variables + functions + scene cycle\n * + one `object \"Name\" { … }` block per scripted container with a unique name). Pure, round-trip via printUnits. */\nexport function scopeProgram(doc: Doc, editPath: EditFrame[] = []): string {\n const atRoot = editPath.length === 0\n const items = contextLayers(doc, editPath).flatMap((l) => l.items)\n const nameCount = new Map<string, number>()\n for (const it of items) if (isContainer(it) && it.name) nameCount.set(it.name, (nameCount.get(it.name) ?? 0) + 1)\n const scripted = (it: Group | Instance) => !!doc.interactions?.some((i) => i.targetId === it.id) || !!doc.interactors?.some((i) => i.targetId === it.id) || !!(it.expressions && Object.keys(it.expressions).length)\n const objects = items\n .filter((it): it is Group | Instance => isContainer(it) && !!it.name && nameCount.get(it.name) === 1 && scripted(it))\n .map((it) => ({ name: it.name, body: printUnits(objectToUnits(it.id, doc.interactions, it.expressions, doc.interactors)) }))\n const imports = atRoot ? printUnits(importsToUnits(doc.imports)) : ''\n const funcs = atRoot ? printUnits(functionsToUnits(doc.functions)) : ''\n const globals = atRoot ? printUnits(variablesToUnits(doc.variables)) : ''\n const scene = printUnits(timelineToUnits(getScopeTimeline(doc, editPath)))\n const head = [imports, globals, funcs, scene].filter((t) => t.trim()).join('\\n\\n')\n return joinScopeProgram(head, objects)\n}\n\n/** Lint context of a scope: known names (variables, labels, functions, objects) drawn from the Doc.\n * `extraVars` = variables assigned in the OTHER scopes (FlatInk variables are GLOBAL -> known\n * everywhere; avoids a false \"unknown variable\" on a var written elsewhere, e.g. generated by `match`). */\nexport function docLintContext(doc: Doc, editPath: EditFrame[] = [], extraVars?: Iterable<string>): LintContext {\n return {\n variables: [...Object.keys(doc.variables ?? {}), ...(extraVars ?? [])],\n labels: (getScopeTimeline(doc, editPath)?.labels ?? []).map((l) => l.name),\n functions: [...(doc.functions ?? []).map((f) => f.name), ...importedFunctions(doc.imports).map((f) => f.name)],\n objects: objectNames(contextLayers(doc, editPath)),\n }\n}\n\n/** All the scopes of a Doc: the scene (root) + each symbol of the library. */\nfunction scopes(doc: Doc): { label: string; editPath: EditFrame[] }[] {\n return [{ label: 'scene', editPath: [] }, ...doc.symbols.map((s) => ({ label: s.name, editPath: [{ kind: 'symbol' as const, symbolId: s.id, name: s.name }] }))]\n}\n\n/** Union of the variables ASSIGNED in ALL the scopes (scene + symbols). FlatInk variables are\n * global -> a var written in one scope is legitimate in the others (cross-scope reads). */\nexport function allScopeVariables(doc: Doc): string[] {\n const set = new Set<string>()\n for (const { editPath } of scopes(doc))\n for (const r of scopeRegions(scopeProgram(doc, editPath)))\n for (const v of localVariables(parseUnits(r.body).units)) set.add(v)\n return [...set]\n}\n\n/** Readable name of an item by id (for the messages). */\nfunction itemNameById(doc: Doc, id: string): string | null {\n let found: string | null = null\n const walk = (layers: { items: import('@flatkit/types').Item[] }[]) => {\n for (const l of layers) for (const it of l.items) {\n if (found) return\n if ('name' in it && it.id === id) { found = it.name; return }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return found\n}\n\nconst escapeRe = (s: string) => s.replace(/[.*+?^${}()|[\\]\\\\-]/g, '\\\\$&')\n\n/** STRUCTURAL warnings (non-blocking) of a Doc: phantom drop zones, dead variables. */\nexport function docStructureWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n // (a) `when dropped on X` whose zone X does not exist (no item named so) -> the handler can never fire.\n const names = new Set(objectNames(doc.layers))\n for (const it of doc.interactions ?? []) {\n if (it.event === 'drop' && it.over && !names.has(it.over)) {\n const who = itemNameById(doc, it.targetId) ?? it.targetId\n out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `unknown drop zone \"${it.over}\" (object \"${who}\") — no item of the scene carries this name` } })\n }\n }\n // (b) global variable never referenced (declared but not found in any scope) -> probably dead.\n const names0 = Object.keys(doc.variables ?? {})\n if (names0.length) {\n const allText = scopes(doc).map(({ editPath }) => scopeProgram(doc, editPath)).join('\\n')\n for (const name of names0) {\n const m = allText.match(new RegExp(`(?<![\\\\w-])${escapeRe(name)}(?![\\\\w-])`, 'g'))\n if ((m?.length ?? 0) <= 1) out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `global variable \"${name}\" never used (declared, but neither read nor written)` } })\n }\n }\n out.push(...docLayoutWarnings(doc))\n return out\n}\n\nconst warn = (message: string): { scope: string; diag: Diagnostic } => ({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message } })\nconst itemLabel = (it: Item): string => ('name' in it && it.name ? it.name : 'kind' in it ? it.kind : 'path')\n/** Estimated width of the longest line (approximate metric, without canvas). */\nfunction estTextWidth(t: Text): number {\n const advance = (t.weight && t.weight >= 700 ? 0.56 : 0.52) * t.size // mean advance of a proportional glyph\n let longest = 0\n for (const line of t.content.split('\\n')) longest = Math.max(longest, line.length)\n return longest * advance\n}\n\n/** LAYOUT warnings (non-blocking): canvas overflow, text too wide, overlapping hitboxes.\n * Approximate but without canvas — catches \"blind\" positioning bugs before the render. */\nexport function docLayoutWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const W = doc.width, H = doc.height\n const TOL = 8 // overflow tolerance (px) before alerting\n const r0 = (n: number) => Math.round(n)\n\n // (c) TEXT/IMAGE clipped at the canvas edge. Precise to avoid noise: we ignore `path`/groups\n // (decor that \"bleeds\" on purpose), objects driven by an expression (dynamic position ->\n // misleading static bbox), and items PARKED entirely off-screen (\"hidden\" pattern).\n const dynamicPos = (it: Item) => 'expressions' in it && it.expressions && (it.expressions.x != null || it.expressions.y != null)\n for (const layer of doc.layers) {\n for (const it of layer.items) {\n if (!(isText(it) || isImage(it)) || dynamicPos(it)) continue\n const b = itemBBox(doc, it)\n if (!b) continue\n const visible = b.maxX > 0 && b.minX < W && b.maxY > 0 && b.minY < H // overlaps the canvas (not parked off-screen)\n const clipped = b.minX < -TOL || b.minY < -TOL || b.maxX > W + TOL || b.maxY > H + TOL\n if (visible && clipped) {\n out.push(warn(`\"${itemLabel(it)}\" clipped at the canvas edge: bbox [${r0(b.minX)},${r0(b.minY)} -> ${r0(b.maxX)},${r0(b.maxY)}] outside 0,0 -> ${W},${H}`))\n }\n }\n }\n\n // (d) Text (without `wrap`) whose estimated width makes it OVERFLOW THE CANVAS -> instruction clipped.\n // (We do NOT compare against `box.w`: without wrap, a text overflows its box harmlessly as long as it\n // fits in the canvas — it is the canvas edge that clips.) Top-level only (x = world).\n for (const it of doc.layers.flatMap((l) => l.items)) {\n if (!isText(it) || it.wrap || dynamicPos(it)) continue\n const estW = estTextWidth(it)\n const left = it.align === 'left' ? 0 : it.align === 'right' ? it.box.w - estW : it.box.w / 2 - estW / 2\n const wl = it.transform.e + left, wr = wl + estW // left/right edge of the content in world coords\n if (wr > W + TOL || wl < -TOL) {\n out.push(warn(`text \"${it.content.slice(0, 24)}${it.content.length > 24 ? '…' : ''}\" overflows the canvas (estimated ~${r0(estW)} px, edge ${r0(wl)}->${r0(wr)} outside 0->${W}) — add \"wrap\"`))\n }\n }\n\n // (e) Drop zones (`hitbox`) that overlap -> ambiguous drop.\n const zones: { name: string; b: NonNullable<ReturnType<typeof dropZoneBounds>> }[] = []\n const collectZones = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isGroup(it) && it.hitbox && it.name) { const b = dropZoneBounds(doc, it.name); if (b) zones.push({ name: it.name, b }) }\n if (isGroup(it)) collectZones(it.layers)\n }\n }\n collectZones(doc.layers)\n for (let i = 0; i < zones.length; i++) for (let j = i + 1; j < zones.length; j++) {\n if (bboxIntersects(zones[i].b, zones[j].b)) out.push(warn(`overlapping hitboxes: \"${zones[i].name}\" and \"${zones[j].name}\" -> ambiguous drop`))\n }\n return out\n}\n\n/** Semantic lint of a whole Doc (all the scopes) -> diagnostics labeled by scope.\n * The scope program contains `object` blocks (outside DSL) -> we lint each region\n * separately and re-project the lines (like the editor, cf. CodeEditor.lintFile).\n * Adds the structural warnings (phantom drop zones, dead variables). */\nexport function lintDoc(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const allVars = allScopeVariables(doc) // computed ONCE (global vars -> known in all the scopes)\n for (const { label, editPath } of scopes(doc)) {\n const ctx = docLintContext(doc, editPath, allVars)\n for (const r of scopeRegions(scopeProgram(doc, editPath))) for (const d of lint(r.body, ctx)) out.push({ scope: label, diag: { ...d, line: d.line + r.line - 1 } })\n }\n out.push(...docStructureWarnings(doc))\n return out\n}\n\nconst sev = (d: Diagnostic) => (d.severity === 'warning' ? 'warning' : 'error')\n\n/** Lint report of a Doc ready to display: `''` = no issue, otherwise `[scope] line:col: level: message`. */\nexport function lintDocReport(doc: Doc): string {\n return lintDoc(doc).map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: ${sev(diag)}: ${diag.message}`).join('\\n')\n}\n\n/** `true` if the Doc has at least one ERROR (warnings alone do not block). */\nexport function docHasErrors(doc: Doc): boolean {\n return lintDoc(doc).some(({ diag }) => sev(diag) === 'error')\n}\n"],"mappings":";AAeA,SAAS,aAAa,eAAe,eAAe,SAAS,mBAAmB;AAChF,SAAS,4BAA4B;AACrC,SAAS,kBAAoD;AAe7D,SAAS,gBAAgB,SAAmB,MAAyB;AACnE,aAAW,KAAK,SAAS;AACvB,QAAI,EAAE,OAAO,SAAU,MAAK,IAAI,EAAE,IAAI;AAAA,aAC7B,EAAE,OAAO,MAAM;AACtB,sBAAgB,EAAE,MAAM,IAAI;AAC5B,UAAI,EAAE,KAAM,iBAAgB,EAAE,MAAM,IAAI;AAAA,IAC1C,WAAW,EAAE,OAAO,SAAU,iBAAgB,EAAE,MAAM,IAAI;AAAA,aACjD,EAAE,OAAO,eAAe;AAAE,WAAK,IAAI,EAAE,GAAG;AAAG,sBAAgB,EAAE,MAAM,IAAI;AAAA,IAAE;AAAA,EACpF;AACF;AAGO,SAAS,eAAe,OAAkC;AAC/D,QAAM,OAAO,oBAAI,IAAY;AAC7B,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,UAAW,MAAK,IAAI,EAAE,IAAI;AAAA,aAChC,EAAE,SAAS,WAAW,EAAE,SAAS,eAAgB,iBAAgB,EAAE,MAAM,IAAI;AAAA,aAC7E,EAAE,SAAS,OAAQ,MAAK,IAAI,EAAE,EAAE;AAAA,aAChC,EAAE,SAAS,cAAc;AAAE,UAAI,EAAE,KAAM,MAAK,IAAI,EAAE,IAAI;AAAG,UAAI,EAAE,KAAM,MAAK,IAAI,EAAE,IAAI;AAAA,IAAE,WACtF,EAAE,SAAS,OAAQ,iBAAgB,EAAE,MAAM,IAAI;AAAA,aAC/C,EAAE,SAAS,QAAQ;AAAE,iBAAW,KAAK,EAAE,KAAK,OAAQ,MAAK,IAAI,CAAC;AAAG,UAAI,EAAE,KAAK,SAAS,OAAQ,iBAAgB,EAAE,KAAK,MAAM,IAAI;AAAA,IAAE;AAAA,EAC3I;AACA,SAAO;AACT;AAGA,IAAM,YAAY;AAIlB,IAAM,gBAAgB;AAGf,SAAS,KAAK,KAAa,MAAmB,CAAC,GAAiB;AACrE,QAAM,EAAE,OAAO,aAAa,MAAM,IAAI,WAAW,GAAG;AACpD,QAAM,MAAoB,CAAC,GAAG,WAAW;AAEzC,QAAM,YAAY,eAAe,KAAK;AACtC,aAAW,KAAK,IAAI,aAAa,CAAC,EAAG,WAAU,IAAI,CAAC;AACpD,QAAM,WAAW,oBAAI,IAAY,CAAC,GAAG,SAAS,GAAG,eAAe,GAAG,SAAS,CAAC;AAC7E,QAAM,WAAW,IAAI,IAAI,aAAa;AACtC,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,OAAQ,UAAS,IAAI,EAAE,KAAK,IAAI;AAAA,aACtC,EAAE,SAAS,MAAO,YAAW,QAAQ,qBAAqB,EAAE,IAAI,EAAG,UAAS,IAAI,IAAI;AAAA,EAC/F;AACA,aAAW,KAAK,IAAI,aAAa,CAAC,EAAG,UAAS,IAAI,CAAC;AACnD,QAAM,YAAY,IAAI,IAAI,WAAW;AACrC,aAAW,KAAK,IAAI,WAAW,CAAC,EAAG,WAAU,IAAI,CAAC;AAClD,QAAM,SAAS,IAAI,SAAS,IAAI,IAAI,IAAI,MAAM,IAAI;AAElD,aAAW,KAAK,OAAO;AACrB,QAAI,EAAE,SAAS,QAAQ;AAGrB,UAAI,UAAU,KAAK,EAAE,IAAI,GAAG;AAC1B,YAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,0DAAqD,CAAC;AACpG;AAAA,MACF;AACA,YAAM,IAAI,YAAY,EAAE,IAAI;AAC5B,UAAI,CAAC,EAAE,IAAI;AAGT,cAAM,UAAU,cAAc,KAAK,EAAE,IAAI,IACrC,yGACA,uBAAuB,EAAE,KAAK;AAClC,YAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,QAAQ,CAAC;AAC9C;AAAA,MACF;AACA,iBAAW,MAAM,EAAE,KAAK,MAAO,KAAI,CAAC,SAAS,IAAI,EAAE,EAAG,KAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,qBAAqB,EAAE,IAAI,CAAC;AAChI,iBAAW,KAAK,EAAE,KAAK;AACrB,YAAI,CAAC,UAAU,IAAI,CAAC,EAAG,KAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,SAAS,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC;AACzI,iBAAW,MAAM,EAAE,KAAK;AACtB,YAAI,CAAC,SAAS,IAAI,EAAE;AAClB,cAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,qBAAqB,EAAE,IAAI,UAAU,OAAO,KAAK,+BAA0B,GAAG,CAAC;AAAA,IACnI,WAAW,UAAU,CAAC,OAAO,IAAI,EAAE,IAAI,GAAG;AACxC,UAAI,KAAK,EAAE,MAAM,EAAE,MAAM,KAAK,EAAE,KAAK,SAAS,kBAAkB,EAAE,IAAI,IAAI,CAAC;AAAA,IAC7E;AAAA,EACF;AAEA,SAAO,IAAI,KAAK,CAAC,GAAG,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG;AAC5D;AAOO,SAAS,WAAW,KAAa,MAAmB,CAAC,GAAW;AACrE,SAAO,KAAK,KAAK,GAAG,EAAE,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,GAAG,KAAK,EAAE,OAAO,EAAE,EAAE,KAAK,IAAI;AAChF;;;ACzGA,SAAS,WAAW,GAAW,MAAsB;AACnD,MAAI,QAAQ;AACZ,WAAS,IAAI,MAAM,IAAI,EAAE,QAAQ,KAAK;AACpC,UAAM,IAAI,EAAE,CAAC;AACb,QAAI,MAAM,KAAK;AAAE;AAAK,aAAO,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,KAAK;AAAE,YAAI,EAAE,CAAC,MAAM,KAAM;AAAK;AAAA,MAAI;AAAC;AAAE;AAAA,IAAS;AACrG,QAAI,MAAM,OAAO,EAAE,IAAI,CAAC,MAAM,KAAK;AAAE,aAAO,IAAI,EAAE,UAAU,EAAE,CAAC,MAAM,KAAM;AAAK;AAAA,IAAS;AACzF,QAAI,MAAM,IAAK;AAAA,aACN,MAAM,KAAK;AAAE;AAAS,UAAI,UAAU,EAAG,QAAO;AAAA,IAAE;AAAA,EAC3D;AACA,SAAO;AACT;AAGO,SAAS,kBAAkB,MAA2E;AAC3G,MAAI,OAAO;AACX,MAAI,IAAI;AACR,QAAM,UAA4C,CAAC;AACnD,SAAO,IAAI,KAAK,QAAQ;AACtB,UAAM,IAAI,oCAAoC,KAAK,KAAK,MAAM,CAAC,CAAC;AAChE,QAAI,CAAC,GAAG;AAAE,cAAQ,KAAK,MAAM,CAAC;AAAG;AAAA,IAAM;AACvC,UAAM,QAAQ,IAAI,EAAE;AACpB,YAAQ,KAAK,MAAM,GAAG,KAAK;AAC3B,UAAM,KAAK,QAAQ,EAAE,CAAC,EAAE,SAAS;AACjC,UAAM,KAAK,WAAW,MAAM,EAAE;AAC9B,QAAI,KAAK,GAAG;AAAE,cAAQ,KAAK,MAAM,KAAK;AAAG;AAAA,IAAM;AAC/C,YAAQ,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,QAAQ,UAAU,CAAC,GAAG,MAAO,MAAM,MAAM,OAAO,CAAE,GAAG,MAAM,KAAK,MAAM,KAAK,GAAG,EAAE,EAAE,CAAC;AAC7G,QAAI,KAAK;AAAA,EACX;AACA,SAAO,EAAE,MAAM,QAAQ;AACzB;AAKO,SAAS,aAAa,MAAgD;AAC3E,QAAM,SAAS,CAAC,QAAgB,KAAK,MAAM,GAAG,GAAG,EAAE,MAAM,IAAI,EAAE;AAC/D,QAAM,UAA4C,CAAC;AACnD,MAAI,IAAI;AACR,MAAI,YAAY;AAChB,SAAO,IAAI,KAAK,QAAQ;AACtB,UAAM,IAAI,oCAAoC,KAAK,KAAK,MAAM,CAAC,CAAC;AAChE,QAAI,CAAC,EAAG;AACR,UAAM,QAAQ,IAAI,EAAE;AACpB,UAAM,MAAM,KAAK,MAAM,WAAW,KAAK;AACvC,QAAI,IAAI,KAAK,EAAG,SAAQ,KAAK,EAAE,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,CAAC;AACnE,UAAM,KAAK,QAAQ,EAAE,CAAC,EAAE,SAAS;AACjC,UAAM,KAAK,WAAW,MAAM,EAAE;AAC9B,QAAI,KAAK,EAAG;AACZ,YAAQ,KAAK,EAAE,MAAM,KAAK,MAAM,KAAK,GAAG,EAAE,GAAG,MAAM,OAAO,KAAK,CAAC,EAAE,CAAC;AACnE,QAAI,KAAK;AACT,gBAAY;AAAA,EACd;AACA,QAAM,OAAO,KAAK,MAAM,SAAS;AACjC,MAAI,KAAK,KAAK,EAAG,SAAQ,KAAK,EAAE,MAAM,MAAM,MAAM,OAAO,SAAS,EAAE,CAAC;AACrE,SAAO;AACT;AAEA,IAAM,MAAM,CAAC,MAAc,EAAE,QAAQ,OAAO,MAAM,EAAE,QAAQ,MAAM,KAAK,EAAE,QAAQ,OAAO,KAAK;AAC7F,IAAM,SAAS,CAAC,SAAiB,KAAK,MAAM,IAAI,EAAE,IAAI,CAAC,MAAO,EAAE,KAAK,IAAI,OAAO,IAAI,CAAE,EAAE,KAAK,IAAI;AAG1F,SAAS,kBAAkB,MAAc,MAAsB;AACpE,QAAM,QAAQ,KAAK,KAAK;AACxB,SAAO,WAAW,IAAI,IAAI,CAAC;AAAA,EAAQ,QAAQ,OAAO,KAAK,IAAI,OAAO,EAAE;AACtE;AAGO,SAAS,iBAAiB,MAAc,SAAmD;AAChG,QAAM,QAAkB,CAAC;AACzB,MAAI,KAAK,KAAK,EAAG,OAAM,KAAK,KAAK,KAAK,CAAC;AACvC,aAAW,KAAK,QAAS,KAAI,EAAE,KAAK,KAAK,EAAG,OAAM,KAAK,kBAAkB,EAAE,MAAM,EAAE,IAAI,CAAC;AACxF,SAAO,MAAM,SAAS,MAAM,KAAK,MAAM,IAAI,OAAO;AACpD;;;AC5EA,SAAS,kBAAmC;AAE5C,SAAS,kBAAkB,gBAAgB,eAAe,iBAAiB,wBAAwB;AACnG,SAAS,eAAe,kBAAkB,aAAa,SAAS,QAAQ,eAAe;AACvF,SAAS,yBAAyB;AAClC,SAAS,mBAAmB;AAC5B,SAAS,UAAU,sBAAsB;AACzC,SAAS,sBAAsB;AAE/B,SAAS,cAAAA,mBAAkB;AAKpB,SAAS,aAAa,KAAU,WAAwB,CAAC,GAAW;AACzE,QAAM,SAAS,SAAS,WAAW;AACnC,QAAM,QAAQ,cAAc,KAAK,QAAQ,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK;AACjE,QAAM,YAAY,oBAAI,IAAoB;AAC1C,aAAW,MAAM,MAAO,KAAI,YAAY,EAAE,KAAK,GAAG,KAAM,WAAU,IAAI,GAAG,OAAO,UAAU,IAAI,GAAG,IAAI,KAAK,KAAK,CAAC;AAChH,QAAM,WAAW,CAAC,OAAyB,CAAC,CAAC,IAAI,cAAc,KAAK,CAAC,MAAM,EAAE,aAAa,GAAG,EAAE,KAAK,CAAC,CAAC,IAAI,aAAa,KAAK,CAAC,MAAM,EAAE,aAAa,GAAG,EAAE,KAAK,CAAC,EAAE,GAAG,eAAe,OAAO,KAAK,GAAG,WAAW,EAAE;AAC7M,QAAM,UAAU,MACb,OAAO,CAAC,OAA+B,YAAY,EAAE,KAAK,CAAC,CAAC,GAAG,QAAQ,UAAU,IAAI,GAAG,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC,EACnH,IAAI,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,MAAM,WAAW,cAAc,GAAG,IAAI,IAAI,cAAc,GAAG,aAAa,IAAI,WAAW,CAAC,EAAE,EAAE;AAC7H,QAAM,UAAU,SAAS,WAAW,eAAe,IAAI,OAAO,CAAC,IAAI;AACnE,QAAM,QAAQ,SAAS,WAAW,iBAAiB,IAAI,SAAS,CAAC,IAAI;AACrE,QAAM,UAAU,SAAS,WAAW,iBAAiB,IAAI,SAAS,CAAC,IAAI;AACvE,QAAM,QAAQ,WAAW,gBAAgB,iBAAiB,KAAK,QAAQ,CAAC,CAAC;AACzE,QAAM,OAAO,CAAC,SAAS,SAAS,OAAO,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,KAAK,MAAM;AACjF,SAAO,iBAAiB,MAAM,OAAO;AACvC;AAKO,SAAS,eAAe,KAAU,WAAwB,CAAC,GAAG,WAA2C;AAC9G,SAAO;AAAA,IACL,WAAW,CAAC,GAAG,OAAO,KAAK,IAAI,aAAa,CAAC,CAAC,GAAG,GAAI,aAAa,CAAC,CAAE;AAAA,IACrE,SAAS,iBAAiB,KAAK,QAAQ,GAAG,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,IACzE,WAAW,CAAC,IAAI,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,IAAI,GAAG,GAAG,kBAAkB,IAAI,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC;AAAA,IAC7G,SAAS,YAAY,cAAc,KAAK,QAAQ,CAAC;AAAA,EACnD;AACF;AAGA,SAAS,OAAO,KAAsD;AACpE,SAAO,CAAC,EAAE,OAAO,SAAS,UAAU,CAAC,EAAE,GAAG,GAAG,IAAI,QAAQ,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,UAAU,CAAC,EAAE,MAAM,UAAmB,UAAU,EAAE,IAAI,MAAM,EAAE,KAAK,CAAC,EAAE,EAAE,CAAC;AACjK;AAIO,SAAS,kBAAkB,KAAoB;AACpD,QAAM,MAAM,oBAAI,IAAY;AAC5B,aAAW,EAAE,SAAS,KAAK,OAAO,GAAG;AACnC,eAAW,KAAK,aAAa,aAAa,KAAK,QAAQ,CAAC;AACtD,iBAAW,KAAK,eAAeA,YAAW,EAAE,IAAI,EAAE,KAAK,EAAG,KAAI,IAAI,CAAC;AACvE,SAAO,CAAC,GAAG,GAAG;AAChB;AAGA,SAAS,aAAa,KAAU,IAA2B;AACzD,MAAI,QAAuB;AAC3B,QAAM,OAAO,CAAC,WAAyD;AACrE,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,MAAO;AACX,UAAI,UAAU,MAAM,GAAG,OAAO,IAAI;AAAE,gBAAQ,GAAG;AAAM;AAAA,MAAO;AAC5D,UAAI,QAAQ,EAAE,EAAG,MAAK,GAAG,MAAM;AAAA,IACjC;AAAA,EACF;AACA,OAAK,IAAI,MAAM;AACf,SAAO;AACT;AAEA,IAAM,WAAW,CAAC,MAAc,EAAE,QAAQ,wBAAwB,MAAM;AAGjE,SAAS,qBAAqB,KAAiD;AACpF,QAAM,MAA6C,CAAC;AAEpD,QAAM,QAAQ,IAAI,IAAI,YAAY,IAAI,MAAM,CAAC;AAC7C,aAAW,MAAM,IAAI,gBAAgB,CAAC,GAAG;AACvC,QAAI,GAAG,UAAU,UAAU,GAAG,QAAQ,CAAC,MAAM,IAAI,GAAG,IAAI,GAAG;AACzD,YAAM,MAAM,aAAa,KAAK,GAAG,QAAQ,KAAK,GAAG;AACjD,UAAI,KAAK,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,SAAS,sBAAsB,GAAG,IAAI,cAAc,GAAG,mDAA8C,EAAE,CAAC;AAAA,IACnL;AAAA,EACF;AAEA,QAAM,SAAS,OAAO,KAAK,IAAI,aAAa,CAAC,CAAC;AAC9C,MAAI,OAAO,QAAQ;AACjB,UAAM,UAAU,OAAO,GAAG,EAAE,IAAI,CAAC,EAAE,SAAS,MAAM,aAAa,KAAK,QAAQ,CAAC,EAAE,KAAK,IAAI;AACxF,eAAW,QAAQ,QAAQ;AACzB,YAAM,IAAI,QAAQ,MAAM,IAAI,OAAO,cAAc,SAAS,IAAI,CAAC,cAAc,GAAG,CAAC;AACjF,WAAK,GAAG,UAAU,MAAM,EAAG,KAAI,KAAK,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,SAAS,oBAAoB,IAAI,wDAAwD,EAAE,CAAC;AAAA,IAClM;AAAA,EACF;AACA,MAAI,KAAK,GAAG,kBAAkB,GAAG,CAAC;AAClC,SAAO;AACT;AAEA,IAAM,OAAO,CAAC,aAA0D,EAAE,OAAO,SAAS,MAAM,EAAE,MAAM,GAAG,KAAK,GAAG,UAAU,WAAW,QAAQ,EAAE;AAClJ,IAAM,YAAY,CAAC,OAAsB,UAAU,MAAM,GAAG,OAAO,GAAG,OAAO,UAAU,KAAK,GAAG,OAAO;AAEtG,SAAS,aAAa,GAAiB;AACrC,QAAM,WAAW,EAAE,UAAU,EAAE,UAAU,MAAM,OAAO,QAAQ,EAAE;AAChE,MAAI,UAAU;AACd,aAAW,QAAQ,EAAE,QAAQ,MAAM,IAAI,EAAG,WAAU,KAAK,IAAI,SAAS,KAAK,MAAM;AACjF,SAAO,UAAU;AACnB;AAIO,SAAS,kBAAkB,KAAiD;AACjF,QAAM,MAA6C,CAAC;AACpD,QAAM,IAAI,IAAI,OAAO,IAAI,IAAI;AAC7B,QAAM,MAAM;AACZ,QAAM,KAAK,CAAC,MAAc,KAAK,MAAM,CAAC;AAKtC,QAAM,aAAa,CAAC,OAAa,iBAAiB,MAAM,GAAG,gBAAgB,GAAG,YAAY,KAAK,QAAQ,GAAG,YAAY,KAAK;AAC3H,aAAW,SAAS,IAAI,QAAQ;AAC9B,eAAW,MAAM,MAAM,OAAO;AAC5B,UAAI,EAAE,OAAO,EAAE,KAAK,QAAQ,EAAE,MAAM,WAAW,EAAE,EAAG;AACpD,YAAM,IAAI,SAAS,KAAK,EAAE;AAC1B,UAAI,CAAC,EAAG;AACR,YAAM,UAAU,EAAE,OAAO,KAAK,EAAE,OAAO,KAAK,EAAE,OAAO,KAAK,EAAE,OAAO;AACnE,YAAM,UAAU,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,OAAO,IAAI;AACnF,UAAI,WAAW,SAAS;AACtB,YAAI,KAAK,KAAK,IAAI,UAAU,EAAE,CAAC,uCAAuC,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,OAAO,GAAG,EAAE,IAAI,CAAC,IAAI,GAAG,EAAE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;AAAA,MAC5J;AAAA,IACF;AAAA,EACF;AAKA,aAAW,MAAM,IAAI,OAAO,QAAQ,CAAC,MAAM,EAAE,KAAK,GAAG;AACnD,QAAI,CAAC,OAAO,EAAE,KAAK,GAAG,QAAQ,WAAW,EAAE,EAAG;AAC9C,UAAM,OAAO,aAAa,EAAE;AAC5B,UAAM,OAAO,GAAG,UAAU,SAAS,IAAI,GAAG,UAAU,UAAU,GAAG,IAAI,IAAI,OAAO,GAAG,IAAI,IAAI,IAAI,OAAO;AACtG,UAAM,KAAK,GAAG,UAAU,IAAI,MAAM,KAAK,KAAK;AAC5C,QAAI,KAAK,IAAI,OAAO,KAAK,CAAC,KAAK;AAC7B,UAAI,KAAK,KAAK,SAAS,GAAG,QAAQ,MAAM,GAAG,EAAE,CAAC,GAAG,GAAG,QAAQ,SAAS,KAAK,WAAM,EAAE,sCAAsC,GAAG,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC,KAAK,GAAG,EAAE,CAAC,eAAe,CAAC,qBAAgB,CAAC;AAAA,IACjM;AAAA,EACF;AAGA,QAAM,QAA+E,CAAC;AACtF,QAAM,eAAe,CAAC,WAAoB;AACxC,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,QAAQ,EAAE,KAAK,GAAG,UAAU,GAAG,MAAM;AAAE,cAAM,IAAI,eAAe,KAAK,GAAG,IAAI;AAAG,YAAI,EAAG,OAAM,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;AAAA,MAAE;AAC3H,UAAI,QAAQ,EAAE,EAAG,cAAa,GAAG,MAAM;AAAA,IACzC;AAAA,EACF;AACA,eAAa,IAAI,MAAM;AACvB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,IAAK,UAAS,IAAI,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AAChF,QAAI,eAAe,MAAM,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC,EAAG,KAAI,KAAK,KAAK,0BAA0B,MAAM,CAAC,EAAE,IAAI,UAAU,MAAM,CAAC,EAAE,IAAI,qBAAqB,CAAC;AAAA,EAChJ;AACA,SAAO;AACT;AAMO,SAAS,QAAQ,KAAiD;AACvE,QAAM,MAA6C,CAAC;AACpD,QAAM,UAAU,kBAAkB,GAAG;AACrC,aAAW,EAAE,OAAO,SAAS,KAAK,OAAO,GAAG,GAAG;AAC7C,UAAM,MAAM,eAAe,KAAK,UAAU,OAAO;AACjD,eAAW,KAAK,aAAa,aAAa,KAAK,QAAQ,CAAC,EAAG,YAAW,KAAK,KAAK,EAAE,MAAM,GAAG,EAAG,KAAI,KAAK,EAAE,OAAO,OAAO,MAAM,EAAE,GAAG,GAAG,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC;AAAA,EACpK;AACA,MAAI,KAAK,GAAG,qBAAqB,GAAG,CAAC;AACrC,SAAO;AACT;AAEA,IAAM,MAAM,CAAC,MAAmB,EAAE,aAAa,YAAY,YAAY;AAGhE,SAAS,cAAc,KAAkB;AAC9C,SAAO,QAAQ,GAAG,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,MAAM,IAAI,KAAK,KAAK,KAAK,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,EAAE,KAAK,IAAI;AAC9H;AAGO,SAAS,aAAa,KAAmB;AAC9C,SAAO,QAAQ,GAAG,EAAE,KAAK,CAAC,EAAE,KAAK,MAAM,IAAI,IAAI,MAAM,OAAO;AAC9D;","names":["parseUnits"]}
|