@flatkit/compiler 0.1.0

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+ {"version":3,"sources":["../src/cli/flatc.ts","../src/compile.ts","../src/programDoc.ts","../src/scopeProgram.ts","../src/lint.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// flatc — the \"modern SWF\" command-line compiler.\n//\n// The VSCode-first flow: you write a `.flatink` program (composition + logic, DSL)\n// + `.flat` asset libs (visuals, exported by the editor) + media, then:\n//\n// flatc game.flatink hero.flat decor.flat -o game.flatpack\n//\n// → a single `.flatpack` (the baked Doc as JSON) that the player runs. Media referenced\n// by `asset \"id\" \"path\" kind` are EMBEDDED (paths relative to the program).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { readFileSync, writeFileSync, existsSync, readdirSync, watch, mkdirSync, copyFileSync } from 'node:fs'\nimport { resolve, dirname, basename, extname, join, relative, isAbsolute } from 'node:path'\nimport { compileFlatpack, packToJSON, type MediaMap } from '../compile'\nimport { parseProgramFull } from '@flatkit/engine/flatFormat'\nimport { hasPackage } from '@flatkit/engine/stdlib'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport { sanitizeDoc } from '@flatkit/engine/validateDoc'\nimport { unitsToFunctions } from '@flatkit/engine/scriptDoc'\nimport { lintDocReport, docHasErrors } from '../programDoc'\nimport { playHeadless, type Gesture } from '@flatkit/player/debug'\nimport type { FuncDef } from '@flatkit/engine/actions'\nimport type { Doc } from '@flatkit/types'\n\nconst MIME: Record<string, string> = {\n '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif',\n '.webp': 'image/webp', '.svg': 'image/svg+xml', '.avif': 'image/avif',\n '.mp3': 'audio/mpeg', '.wav': 'audio/wav', '.ogg': 'audio/ogg', '.m4a': 'audio/mp4',\n // Fonts (RFC 8081 media types) — matches the editor's import (`font/woff2` default, FontFace API).\n '.woff2': 'font/woff2', '.woff': 'font/woff', '.ttf': 'font/ttf', '.otf': 'font/otf',\n // NB: video (.mp4/.webm/…) intentionally omitted — no video runtime in the editor or player yet.\n}\nconst mimeFor = (path: string): string => MIME[extname(path).toLowerCase()] ?? 'application/octet-stream'\n\n/**\n * True if `target` resolves to a file inside `baseDir` (or baseDir itself). Guards against a hostile\n * program escaping its folder via `../` in a media path or a `use` package name — compiling an untrusted\n * `.flatink` must never read (and embed) arbitrary host files.\n */\nfunction isWithin(baseDir: string, target: string): boolean {\n const rel = relative(baseDir, target)\n return rel === '' || (!rel.startsWith('..') && !isAbsolute(rel))\n}\n\nfunction printHelp(): void {\n process.stdout.write(`flatc — compile a FlatInk program into a .flatpack\n\nUsage:\n flatc <program.flatink> [assets.flat …] [-o output.flatpack]\n flatc <program.flatink> --watch\n flatc --play <program.flatink | scene.flatpack> --script <gestures.json>\n flatc --render <program.flatink | scene.flatpack> -o out.png [--frame N] [--at k=v[,k2=v2]] [--scale S]\n\n program.flatink the program (composition + logic, text DSL)\n assets.flat visual asset libs (default: every .flat in the program's folder)\n -o, --out output file (default: <program>.flatpack — the CANONICAL name, JSON inside)\n --assets MODE media baking: 'inline' (default, base64 in the .flatpack) or 'external'\n (sidecar <out>.assets/ folder; asset.data = relative key — serve the folder and\n play with sameOriginAssetResolver(<flatpackUrl>))\n --check semantic lint only (no .flatpack); exits ≠0 on ERROR (warnings do not stop)\n --watch recompile on every change in the folder (agent → player loop)\n --play run the file WITHOUT a canvas, replay --script and print { sends, vars } (JSON)\n --trace (with --play) HUMAN-READABLE log per gesture: emitted sends + variable diff (debug)\n --script <f> JSON gesture script: [{ \"type\": \"down|move|up|cancel\", \"x\", \"y\" }, { \"type\": \"set\", \"name\", \"value\" }, { \"type\": \"wait\", \"frames\": N }]\n semantic (by NAME, the engine resolves coords): { \"type\": \"drag\", \"source\", \"target\" } · { \"type\": \"tap\", \"target\" }\n · { \"type\": \"scratch\", \"target\" } (sweeps a reveal zone) · { \"type\": \"connect\", \"source\", \"target\" } (pulls a link wire)\n \"wait\" lets the simulation run N fixed steps (60 Hz): \"every frame\" + playhead advance like in real playback\n \"expect\" self-verifies: { \"type\": \"expect\", \"sends\": [\"done\"], \"vars\": { \"score\": 3 } } → exits ≠0 on mismatch\n (sends = sequence of names emitted SINCE the last expect; vars = current state). Great in CI.\n --render render a PNG IMAGE (headless skia): see what we draw (positioning)\n --frame N (with --render) target frame (default 0)\n --at k=v[,k2=v2] (with --render) force variables → capture a given state (e.g. a step of an escape)\n --steps N (with --render) run N fixed sim steps (60 Hz, every-frame) BEFORE capture → see a\n stateful act unfold without forcing every derived variable by hand in --at\n --scale S (with --render) resolution factor (default 2)\n -h, --help this help\n\nMedia referenced by 'asset \"id\" \"path\" kind' are embedded (paths relative to the program).\n`)\n}\n\n/** How media is baked: `inline` = base64 data-URI in the .flatpack; `external` = relative key + sidecar files. */\ntype AssetMode = 'inline' | 'external'\ntype MediaCopy = { src: string; key: string } // external mode: source file → relative key (forward slashes)\ntype BuildResult = { doc: Doc; flatLibs: number; packages: number; media: number; mediaCopies: MediaCopy[] }\n\n/**\n * Reads a `.flatink`, resolves libs/packages/media, compiles → standalone Doc. Throws on compile error.\n * `assetMode`: `inline` embeds each media as a base64 data-URI (default); `external` keeps `asset.data` as a\n * relative key (`<assetsDir>/<path>`) and returns the files to copy beside the .flatpack (no base64 bloat).\n */\nfunction buildDocFromProgram(programPath: string, explicitFlats: string[] = [], assetMode: AssetMode = 'inline', assetsDir = ''): BuildResult {\n const baseDir = dirname(programPath)\n const programSrc = readFileSync(programPath, 'utf8')\n const prog = parseProgramFull(programSrc)\n\n // .flat libs: explicit if provided, otherwise auto-discover the .flat files in the program's folder.\n const flatPaths = new Set<string>(explicitFlats.map((p) => resolve(p)))\n if (!flatPaths.size) for (const f of readdirSync(baseDir).filter((f) => f.endsWith('.flat'))) flatPaths.add(join(baseDir, f))\n\n // PACKAGES: non-stdlib `use \"x\"` → local files inlined (x.flatink = functions, x.flat = symbols).\n const pkgFunctions: FuncDef[] = []\n const localResolved = new Set<string>()\n for (const name of prog.imports ?? []) {\n if (hasPackage(name)) continue // stdlib → left as a reference\n const fink = join(baseDir, name + '.flatink')\n const fflat = join(baseDir, name + '.flat')\n if (!isWithin(baseDir, fink) || !isWithin(baseDir, fflat)) { process.stderr.write(`flatc: package outside the program folder (ignored): \"${name}\"\\n`); continue }\n let found = false\n if (existsSync(fink)) { for (const f of unitsToFunctions(parseUnits(readFileSync(fink, 'utf8')).units)) pkgFunctions.push(f, { ...f, name: `${name}.${f.name}` }); found = true }\n if (existsSync(fflat)) { flatPaths.add(fflat); found = true }\n if (found) localResolved.add(name)\n else process.stderr.write(`flatc: package not found: \"${name}\" (neither stdlib, nor ${name}.flatink / ${name}.flat)\\n`)\n }\n const assetSrcs = [...flatPaths].map((p) => readFileSync(p, 'utf8'))\n\n // Media: each `asset … \"path\" …` resolved relative to the program. `inline` → base64 data-URI baked in;\n // `external` → `asset.data` becomes a relative key and the file is copied next to the .flatpack.\n const media: MediaMap = {}\n const mediaCopies: MediaCopy[] = []\n for (const a of prog.assets ?? []) {\n const mp = resolve(baseDir, a.data)\n if (!isWithin(baseDir, mp)) { process.stderr.write(`flatc: media outside the program folder (ignored): ${a.data}\\n`); continue }\n if (!existsSync(mp)) { process.stderr.write(`flatc: missing media (ignored): ${a.data}\\n`); continue }\n const mime = mimeFor(mp)\n if (assetMode === 'external') {\n const key = `${assetsDir}/${a.data.replace(/\\\\/g, '/')}` // URL-form relative key (resolved by the host)\n media[a.data] = { mime, data: key }\n mediaCopies.push({ src: mp, key })\n } else {\n media[a.data] = { mime, data: `data:${mime};base64,${readFileSync(mp).toString('base64')}` }\n }\n }\n\n let doc = compileFlatpack(programSrc, assetSrcs, media)\n if (pkgFunctions.length) doc = { ...doc, functions: [...(doc.functions ?? []), ...pkgFunctions] }\n const stdImports = (doc.imports ?? []).filter(hasPackage)\n doc = { ...doc, imports: stdImports.length ? stdImports : undefined }\n return { doc, flatLibs: flatPaths.size, packages: localResolved.size, media: Object.keys(media).length, mediaCopies }\n}\n\n/** Compile once (write or --check). Returns the exit code. */\nfunction compileOnce(programPath: string, explicitFlats: string[], out: string, checkOnly: boolean, assetMode: AssetMode = 'inline'): number {\n const outPath = out ? resolve(out) : join(dirname(programPath), basename(programPath, extname(programPath)) + '.flatpack')\n // External mode: sidecar folder next to the .flatpack, e.g. `game.flatpack` → `game.assets/`.\n const assetsDir = assetMode === 'external' ? basename(outPath, extname(outPath)) + '.assets' : ''\n let built: BuildResult\n try { built = buildDocFromProgram(programPath, explicitFlats, assetMode, assetsDir) }\n catch (e) { process.stderr.write(`flatc: compile error: ${(e as Error).message}\\n`); return 1 }\n const { doc } = built\n const report = lintDocReport(doc)\n if (checkOnly) {\n if (report) process.stderr.write(report + '\\n')\n if (docHasErrors(doc)) return 1\n process.stdout.write('flatc: no errors ✓\\n')\n return 0\n }\n if (report) process.stderr.write(report + '\\n') // compile anyway: diagnostics as warnings\n writeFileSync(outPath, packToJSON(doc))\n const outDir = dirname(outPath)\n for (const c of built.mediaCopies) {\n const dest = join(outDir, ...c.key.split('/'))\n if (!isWithin(outDir, dest)) continue // defensive: never write outside the output folder\n mkdirSync(dirname(dest), { recursive: true })\n copyFileSync(c.src, dest)\n }\n const where = assetMode === 'external' ? ` (external → ${assetsDir}/)` : ''\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.symbols.length} symbol(s) · ${built.flatLibs} lib(s) · ${built.packages} package(s) · ${built.media} media${where}\\n`)\n return 0\n}\n\n/** Loads a Doc from a `.flatink` (compiled) or a `.flatpack`/`.flatpack.json` (already-baked JSON). */\nfunction loadDoc(filePath: string): Doc {\n if (filePath.endsWith('.flatink')) return buildDocFromProgram(filePath).doc\n // .flatpack (canonical) or .flatpack.json (alias): untrusted JSON → normalize before use.\n return sanitizeDoc(JSON.parse(readFileSync(filePath, 'utf8')))\n}\n\n/** --play: runs the file headless, replays --script, prints { sends, vars }. */\nfunction playOnce(filePath: string, scriptPath: string, trace: boolean): number {\n if (!scriptPath) { process.stderr.write('flatc: --play requires --script <gestures.json>\\n'); return 1 }\n if (!existsSync(scriptPath)) { process.stderr.write(`flatc: script not found: ${scriptPath}\\n`); return 1 }\n let doc: Doc, gestures: Gesture[]\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n try { gestures = JSON.parse(readFileSync(scriptPath, 'utf8')) as Gesture[] } catch (e) { process.stderr.write(`flatc: invalid JSON script: ${(e as Error).message}\\n`); return 1 }\n if (!Array.isArray(gestures)) { process.stderr.write('flatc: the script must be an array of gestures\\n'); return 1 }\n const res = playHeadless(doc, gestures, { trace })\n if (!trace) process.stdout.write(JSON.stringify(res, null, 2) + '\\n')\n else // --trace: readable log (one gesture per line) → inspection / debug-player.\n for (const s of res.steps ?? []) {\n const sends = s.sends.length ? ' sends:[' + s.sends.map((e) => (e.value !== undefined ? `${e.name}=${e.value}` : e.name)).join(', ') + ']' : ''\n const vars = Object.entries(s.changed).map(([k, [a, b]]) => `${k}:${JSON.stringify(a)}→${JSON.stringify(b)}`)\n process.stdout.write(`${s.gesture.padEnd(28)}${sends}${vars.length ? ' vars{' + vars.join(' ') + '}' : ''}\\n`)\n }\n // `expect`: any detected mismatch → stderr log + exit code ≠0 (CI self-verification).\n if (res.expectFailures?.length) {\n for (const f of res.expectFailures) process.stderr.write(`flatc: ✗ ${f}\\n`)\n return 1\n }\n return 0\n}\n\n/** Parses `--at`: \"k=v[,k2=v2]\" → variable table (state override for rendering). */\nfunction parseVars(spec: string, into: Record<string, number>): void {\n for (const pair of spec.split(',')) {\n const i = pair.indexOf('=')\n if (i < 0) continue\n const k = pair.slice(0, i).trim(); const v = Number(pair.slice(i + 1).trim())\n if (k && Number.isFinite(v)) into[k] = v\n }\n}\n\n/** --render: renders the file to PNG (headless skia). Async (SVG decode + raster). */\nasync function renderOnce(filePath: string, out: string, frame: number, vars: Record<string, number>, scale: number, steps: number): Promise<number> {\n let doc: Doc\n try { doc = loadDoc(filePath) } catch (e) { process.stderr.write(`flatc: cannot read: ${(e as Error).message}\\n`); return 1 }\n const outPath = out ? resolve(out) : join(dirname(filePath), basename(filePath, extname(filePath)) + '.png')\n try {\n const { renderDocToPng } = await import('./render')\n const png = await renderDocToPng(doc, { frame, vars: Object.keys(vars).length ? vars : undefined, scale, steps: steps || undefined })\n writeFileSync(outPath, png)\n } catch (e) { process.stderr.write(`flatc: render failed: ${(e as Error).message}\\n`); return 1 }\n process.stdout.write(`flatc: ${basename(outPath)} ✓ ${doc.width}×${doc.height} ×${scale}${frame ? ` · frame ${frame}` : ''}${steps ? ` · ${steps} step(s)` : ''}${Object.keys(vars).length ? ` · ${Object.entries(vars).map(([k, v]) => `${k}=${v}`).join(' ')}` : ''}\\n`)\n return 0\n}\n\nexport function run(argv: string[]): number | Promise<number> {\n const args = argv.slice(2)\n let out = '', scriptPath = ''\n let checkOnly = false, doWatch = false, doPlay = false, doRender = false, doTrace = false\n let frame = 0, scale = 2, steps = 0\n let assetMode: AssetMode = 'inline'\n const vars: Record<string, number> = {}\n const positional: string[] = []\n for (let i = 0; i < args.length; i++) {\n const a = args[i]\n if (a === '-o' || a === '--out') out = args[++i] ?? ''\n else if (a === '--script') scriptPath = resolve(args[++i] ?? '')\n else if (a === '--assets') assetMode = args[++i] === 'external' ? 'external' : 'inline'\n else if (a === '--check') checkOnly = true\n else if (a === '--watch') doWatch = true\n else if (a === '--play') doPlay = true\n else if (a === '--trace') doTrace = true\n else if (a === '--render') doRender = true\n else if (a === '--frame') frame = Number(args[++i] ?? '0') || 0\n else if (a === '--steps') steps = Math.max(0, Number(args[++i] ?? '0') || 0)\n else if (a === '--scale') scale = Number(args[++i] ?? '2') || 2\n else if (a === '--at') parseVars(args[++i] ?? '', vars)\n else if (a === '-h' || a === '--help') { printHelp(); return 0 }\n else positional.push(a)\n }\n if (!positional.length) { printHelp(); return 1 }\n\n const filePath = resolve(positional[0])\n if (!existsSync(filePath)) { process.stderr.write(`flatc: not found: ${filePath}\\n`); return 1 }\n\n const explicitFlats = positional.slice(1)\n if (doRender) return renderOnce(filePath, out, frame, vars, scale, steps)\n if (doPlay) return playOnce(filePath, scriptPath, doTrace)\n if (doWatch) {\n const code = compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n const baseDir = dirname(filePath)\n let timer: ReturnType<typeof setTimeout> | undefined\n // We ignore changes to the OUTPUT (.flatpack) — otherwise writing it would re-trigger the compile in a loop.\n watch(baseDir, { recursive: false }, (_e, filename) => {\n if (filename && (filename.endsWith('.flatpack') || filename.endsWith('.flatpack.json'))) return\n clearTimeout(timer); timer = setTimeout(() => compileOnce(filePath, explicitFlats, out, checkOnly, assetMode), 80)\n })\n process.stdout.write(`flatc: watching ${baseDir} … (Ctrl+C to stop)\\n`)\n return code\n }\n return compileOnce(filePath, explicitFlats, out, checkOnly, assetMode)\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// compile.ts — the \"modern SWF\" compiler (RFC, step P2).\n//\n// Takes the PROGRAM (`.flatink`) + the ASSETS (`.flat`) and produces a resolved `Doc` —\n// the \".flatpack\" v1 (= the baked doc the player already plays). Steps:\n// 1. parse the assets → symbols;\n// 2. parse the program → composition + behavior (`@Name` refs);\n// 3. RESOLVE refs by name (instances → symbol id), across ALL libs;\n// 4. assemble the Doc.\n//\n// v1: no binary optimization nor media embedding (P2b). Pure, no DOM.\n// ─────────────────────────────────────────────────────────────────────────────\nimport type { Doc, Item, Layer } from '@flatkit/types'\nimport { parseFlatLib, parseProgramFull } from '@flatkit/engine/flatFormat'\nimport { isGroup, isInstance } from '@flatkit/engine/layers'\n\n/** Resolves `symbolId: '@Name'` instances into real ids (recursive, across groups). */\nfunction resolveRefs(layers: Layer[], byName: Map<string, string>): void {\n const walk = (items: Item[]) => {\n for (const it of items) {\n if (isInstance(it) && it.symbolId.startsWith('@')) it.symbolId = byName.get(it.symbolId.slice(1)) ?? it.symbolId\n if (isGroup(it)) it.layers.forEach((l) => walk(l.items))\n }\n }\n layers.forEach((l) => walk(l.items))\n}\n\n/** Source of a media (base64 data-URI) by declared path (`asset … \"path\" …`). */\nexport type MediaMap = Record<string, { mime: string; data: string }>\n\n/**\n * Compile a `.flatink` program + its `.flat` assets → playable `Doc` (the \".flatpack\").\n * `assetSrcs` = the text of each `.flat` lib. `media` = the content of the referenced media files\n * (by path). Symbol refs (by name) are resolved across the whole set of libs; declared media\n * are EMBEDDED (path → data-URI).\n */\nexport function compileFlatpack(programSrc: string, assetSrcs: string[] = [], media: MediaMap = {}): Doc {\n const libs = assetSrcs.map((src) => parseFlatLib(src))\n const symbols = libs.flatMap((l) => l.symbols)\n const folders = libs.flatMap((l) => l.folders) // library folders (organization)\n const prog = parseProgramFull(programSrc)\n const byName = new Map(symbols.map((s) => [s.name, s.id]))\n symbols.forEach((s) => resolveRefs(s.layers, byName)) // cross-lib refs\n resolveRefs(prog.layers, byName) // program refs\n\n // Embed declared media (data = path → provided data-URI). Missing = left as is.\n const assets = (prog.assets ?? []).map((a) => { const m = media[a.data]; return m ? { ...a, mime: m.mime, data: m.data } : a })\n\n return {\n width: prog.width,\n height: prog.height,\n ...(prog.background ? { background: prog.background } : {}),\n symbols,\n ...(folders.length ? { folders } : {}),\n layers: prog.layers,\n ...(prog.variables && Object.keys(prog.variables).length ? { variables: prog.variables } : {}),\n ...(prog.imports?.length ? { imports: prog.imports } : {}),\n ...(prog.functions?.length ? { functions: prog.functions } : {}),\n timeline: prog.timeline ?? { fps: 24, durationFrames: 60, tracks: [] },\n ...(prog.interactions?.length ? { interactions: prog.interactions } : {}),\n ...(prog.interactors?.length ? { interactors: prog.interactors } : {}),\n ...(assets.length ? { assets } : {}),\n }\n}\n\n/** Serialize the `.flatpack` v1 (JSON of the compiled Doc). */\nexport const packToJSON = (doc: Doc): string => JSON.stringify(doc)\n","// -----------------------------------------------------------------------------\n// programDoc.ts — PURE bridge Doc <-> \"scope program\" (text) + lint of a whole Doc.\n//\n// Both the editor AND the CLI need to rebuild the DSL text of a scope (to display it,\n// or to lint it) and to assemble the lint context (variables/labels/functions/objects)\n// FROM a Doc — without depending on the React store. Everything lives here, pure and testable:\n// • `scopeProgram` : Doc fragments -> program text of a scope (round-trip via printUnits);\n// • `docLintContext` : Doc + scope -> LintContext (known names);\n// • `lintDoc` / report : semantic lint of ALL the scopes of a Doc (scene + symbols).\n// -> the CLI gains a `flatc --check`, the editor stops duplicating the logic.\n// -----------------------------------------------------------------------------\nimport type { Doc, EditFrame, Group, Instance } from '@flatkit/types'\nimport { printUnits, type Diagnostic } from '@flatkit/engine/dsl'\nimport { joinScopeProgram, scopeRegions } from './scopeProgram'\nimport { functionsToUnits, importsToUnits, objectToUnits, timelineToUnits, variablesToUnits } from '@flatkit/engine/scriptDoc'\nimport { contextLayers, getScopeTimeline, isContainer, isGroup, isText, isImage } from '@flatkit/engine/layers'\nimport { importedFunctions } from '@flatkit/engine/stdlib'\nimport { objectNames } from '@flatkit/engine/sceneRefs'\nimport { itemBBox, dropZoneBounds } from '@flatkit/engine/groups'\nimport { bboxIntersects } from '@flatkit/engine/bbox'\nimport { lint, localVariables, type LintContext } from './lint'\nimport { parseUnits } from '@flatkit/engine/dsl'\nimport type { Item, Layer, Text } from '@flatkit/types'\n\n/** Rebuilds the \"program\" text of a scope (imports + variables + functions + scene cycle\n * + one `object \"Name\" { … }` block per scripted container with a unique name). Pure, round-trip via printUnits. */\nexport function scopeProgram(doc: Doc, editPath: EditFrame[] = []): string {\n const atRoot = editPath.length === 0\n const items = contextLayers(doc, editPath).flatMap((l) => l.items)\n const nameCount = new Map<string, number>()\n for (const it of items) if (isContainer(it) && it.name) nameCount.set(it.name, (nameCount.get(it.name) ?? 0) + 1)\n const scripted = (it: Group | Instance) => !!doc.interactions?.some((i) => i.targetId === it.id) || !!doc.interactors?.some((i) => i.targetId === it.id) || !!(it.expressions && Object.keys(it.expressions).length)\n const objects = items\n .filter((it): it is Group | Instance => isContainer(it) && !!it.name && nameCount.get(it.name) === 1 && scripted(it))\n .map((it) => ({ name: it.name, body: printUnits(objectToUnits(it.id, doc.interactions, it.expressions, doc.interactors)) }))\n const imports = atRoot ? printUnits(importsToUnits(doc.imports)) : ''\n const funcs = atRoot ? printUnits(functionsToUnits(doc.functions)) : ''\n const globals = atRoot ? printUnits(variablesToUnits(doc.variables)) : ''\n const scene = printUnits(timelineToUnits(getScopeTimeline(doc, editPath)))\n const head = [imports, globals, funcs, scene].filter((t) => t.trim()).join('\\n\\n')\n return joinScopeProgram(head, objects)\n}\n\n/** Lint context of a scope: known names (variables, labels, functions, objects) drawn from the Doc.\n * `extraVars` = variables assigned in the OTHER scopes (FlatInk variables are GLOBAL -> known\n * everywhere; avoids a false \"unknown variable\" on a var written elsewhere, e.g. generated by `match`). */\nexport function docLintContext(doc: Doc, editPath: EditFrame[] = [], extraVars?: Iterable<string>): LintContext {\n return {\n variables: [...Object.keys(doc.variables ?? {}), ...(extraVars ?? [])],\n labels: (getScopeTimeline(doc, editPath)?.labels ?? []).map((l) => l.name),\n functions: [...(doc.functions ?? []).map((f) => f.name), ...importedFunctions(doc.imports).map((f) => f.name)],\n objects: objectNames(contextLayers(doc, editPath)),\n }\n}\n\n/** All the scopes of a Doc: the scene (root) + each symbol of the library. */\nfunction scopes(doc: Doc): { label: string; editPath: EditFrame[] }[] {\n return [{ label: 'scene', editPath: [] }, ...doc.symbols.map((s) => ({ label: s.name, editPath: [{ kind: 'symbol' as const, symbolId: s.id, name: s.name }] }))]\n}\n\n/** Union of the variables ASSIGNED in ALL the scopes (scene + symbols). FlatInk variables are\n * global -> a var written in one scope is legitimate in the others (cross-scope reads). */\nexport function allScopeVariables(doc: Doc): string[] {\n const set = new Set<string>()\n for (const { editPath } of scopes(doc))\n for (const r of scopeRegions(scopeProgram(doc, editPath)))\n for (const v of localVariables(parseUnits(r.body).units)) set.add(v)\n return [...set]\n}\n\n/** Readable name of an item by id (for the messages). */\nfunction itemNameById(doc: Doc, id: string): string | null {\n let found: string | null = null\n const walk = (layers: { items: import('@flatkit/types').Item[] }[]) => {\n for (const l of layers) for (const it of l.items) {\n if (found) return\n if ('name' in it && it.id === id) { found = it.name; return }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return found\n}\n\nconst escapeRe = (s: string) => s.replace(/[.*+?^${}()|[\\]\\\\-]/g, '\\\\$&')\n\n/** STRUCTURAL warnings (non-blocking) of a Doc: phantom drop zones, dead variables. */\nexport function docStructureWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n // (a) `when dropped on X` whose zone X does not exist (no item named so) -> the handler can never fire.\n const names = new Set(objectNames(doc.layers))\n for (const it of doc.interactions ?? []) {\n if (it.event === 'drop' && it.over && !names.has(it.over)) {\n const who = itemNameById(doc, it.targetId) ?? it.targetId\n out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `unknown drop zone \"${it.over}\" (object \"${who}\") — no item of the scene carries this name` } })\n }\n }\n // (b) global variable never referenced (declared but not found in any scope) -> probably dead.\n const names0 = Object.keys(doc.variables ?? {})\n if (names0.length) {\n const allText = scopes(doc).map(({ editPath }) => scopeProgram(doc, editPath)).join('\\n')\n for (const name of names0) {\n const m = allText.match(new RegExp(`(?<![\\\\w-])${escapeRe(name)}(?![\\\\w-])`, 'g'))\n if ((m?.length ?? 0) <= 1) out.push({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message: `global variable \"${name}\" never used (declared, but neither read nor written)` } })\n }\n }\n out.push(...docLayoutWarnings(doc))\n return out\n}\n\nconst warn = (message: string): { scope: string; diag: Diagnostic } => ({ scope: 'scene', diag: { line: 1, col: 1, severity: 'warning', message } })\nconst itemLabel = (it: Item): string => ('name' in it && it.name ? it.name : 'kind' in it ? it.kind : 'path')\n/** Estimated width of the longest line (approximate metric, without canvas). */\nfunction estTextWidth(t: Text): number {\n const advance = (t.weight && t.weight >= 700 ? 0.56 : 0.52) * t.size // mean advance of a proportional glyph\n let longest = 0\n for (const line of t.content.split('\\n')) longest = Math.max(longest, line.length)\n return longest * advance\n}\n\n/** LAYOUT warnings (non-blocking): canvas overflow, text too wide, overlapping hitboxes.\n * Approximate but without canvas — catches \"blind\" positioning bugs before the render. */\nexport function docLayoutWarnings(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const W = doc.width, H = doc.height\n const TOL = 8 // overflow tolerance (px) before alerting\n const r0 = (n: number) => Math.round(n)\n\n // (c) TEXT/IMAGE clipped at the canvas edge. Precise to avoid noise: we ignore `path`/groups\n // (decor that \"bleeds\" on purpose), objects driven by an expression (dynamic position ->\n // misleading static bbox), and items PARKED entirely off-screen (\"hidden\" pattern).\n const dynamicPos = (it: Item) => 'expressions' in it && it.expressions && (it.expressions.x != null || it.expressions.y != null)\n for (const layer of doc.layers) {\n for (const it of layer.items) {\n if (!(isText(it) || isImage(it)) || dynamicPos(it)) continue\n const b = itemBBox(doc, it)\n if (!b) continue\n const visible = b.maxX > 0 && b.minX < W && b.maxY > 0 && b.minY < H // overlaps the canvas (not parked off-screen)\n const clipped = b.minX < -TOL || b.minY < -TOL || b.maxX > W + TOL || b.maxY > H + TOL\n if (visible && clipped) {\n out.push(warn(`\"${itemLabel(it)}\" clipped at the canvas edge: bbox [${r0(b.minX)},${r0(b.minY)} -> ${r0(b.maxX)},${r0(b.maxY)}] outside 0,0 -> ${W},${H}`))\n }\n }\n }\n\n // (d) Text (without `wrap`) whose estimated width makes it OVERFLOW THE CANVAS -> instruction clipped.\n // (We do NOT compare against `box.w`: without wrap, a text overflows its box harmlessly as long as it\n // fits in the canvas — it is the canvas edge that clips.) Top-level only (x = world).\n for (const it of doc.layers.flatMap((l) => l.items)) {\n if (!isText(it) || it.wrap || dynamicPos(it)) continue\n const estW = estTextWidth(it)\n const left = it.align === 'left' ? 0 : it.align === 'right' ? it.box.w - estW : it.box.w / 2 - estW / 2\n const wl = it.transform.e + left, wr = wl + estW // left/right edge of the content in world coords\n if (wr > W + TOL || wl < -TOL) {\n out.push(warn(`text \"${it.content.slice(0, 24)}${it.content.length > 24 ? '…' : ''}\" overflows the canvas (estimated ~${r0(estW)} px, edge ${r0(wl)}->${r0(wr)} outside 0->${W}) — add \"wrap\"`))\n }\n }\n\n // (e) Drop zones (`hitbox`) that overlap -> ambiguous drop.\n const zones: { name: string; b: NonNullable<ReturnType<typeof dropZoneBounds>> }[] = []\n const collectZones = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isGroup(it) && it.hitbox && it.name) { const b = dropZoneBounds(doc, it.name); if (b) zones.push({ name: it.name, b }) }\n if (isGroup(it)) collectZones(it.layers)\n }\n }\n collectZones(doc.layers)\n for (let i = 0; i < zones.length; i++) for (let j = i + 1; j < zones.length; j++) {\n if (bboxIntersects(zones[i].b, zones[j].b)) out.push(warn(`overlapping hitboxes: \"${zones[i].name}\" and \"${zones[j].name}\" -> ambiguous drop`))\n }\n return out\n}\n\n/** Semantic lint of a whole Doc (all the scopes) -> diagnostics labeled by scope.\n * The scope program contains `object` blocks (outside DSL) -> we lint each region\n * separately and re-project the lines (like the editor, cf. CodeEditor.lintFile).\n * Adds the structural warnings (phantom drop zones, dead variables). */\nexport function lintDoc(doc: Doc): { scope: string; diag: Diagnostic }[] {\n const out: { scope: string; diag: Diagnostic }[] = []\n const allVars = allScopeVariables(doc) // computed ONCE (global vars -> known in all the scopes)\n for (const { label, editPath } of scopes(doc)) {\n const ctx = docLintContext(doc, editPath, allVars)\n for (const r of scopeRegions(scopeProgram(doc, editPath))) for (const d of lint(r.body, ctx)) out.push({ scope: label, diag: { ...d, line: d.line + r.line - 1 } })\n }\n out.push(...docStructureWarnings(doc))\n return out\n}\n\nconst sev = (d: Diagnostic) => (d.severity === 'warning' ? 'warning' : 'error')\n\n/** Lint report of a Doc ready to display: `''` = no issue, otherwise `[scope] line:col: level: message`. */\nexport function lintDocReport(doc: Doc): string {\n return lintDoc(doc).map(({ scope, diag }) => `[${scope}] ${diag.line}:${diag.col}: ${sev(diag)}: ${diag.message}`).join('\\n')\n}\n\n/** `true` if the Doc has at least one ERROR (warnings alone do not block). */\nexport function docHasErrors(doc: Doc): boolean {\n return lintDoc(doc).some(({ diag }) => sev(diag) === 'error')\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// scopeProgram.ts — the \"unified file\" of a scope (the Scene, or a Symbol).\n//\n// Vision: one file = one scope. All the code of a scope fits in ONE text:\n// var … (global variables, root only)\n// when loaded {} (lifecycle of the scope's timeline)\n// every frame {}\n// object \"name\" {} (one block per scripted object of the scope)\n//\n// This is the `.flatink` structure WITHOUT the geometry (which stays visual). This module\n// ONLY deals with the text: splitting the `object` blocks from the rest, and formatting a block.\n// The wiring to the Doc (a single commit) lives in the store, which reuses these functions\n// + scriptDoc/dsl. Pure, no DOM, testable.\n// ─────────────────────────────────────────────────────────────────────────────\n\n/** End of the block opened at `open` (index of the matching `}`), ignoring strings and comments. -1 if unclosed. */\nfunction matchBrace(s: string, open: number): number {\n let depth = 0\n for (let i = open; i < s.length; i++) {\n const c = s[i]\n if (c === '\"') { i++; while (i < s.length && s[i] !== '\"') { if (s[i] === '\\\\') i++; i++ }; continue }\n if (c === '/' && s[i + 1] === '/') { while (i < s.length && s[i] !== '\\n') i++; continue }\n if (c === '{') depth++\n else if (c === '}') { depth--; if (depth === 0) return i }\n }\n return -1\n}\n\n/** Splits a scope file: the `object \"name\" { … }` blocks on one side, the REST (var + lifecycle) on the other. */\nexport function splitScopeProgram(text: string): { rest: string; objects: { name: string; body: string }[] } {\n let rest = ''\n let i = 0\n const objects: { name: string; body: string }[] = []\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) { rest += text.slice(i); break }\n const start = i + m.index\n rest += text.slice(i, start)\n const ob = start + m[0].length - 1 // the opening brace\n const oc = matchBrace(text, ob)\n if (oc < 0) { rest += text.slice(start); break } // unclosed block → left to the rest (diagnostic downstream)\n objects.push({ name: m[1].replace(/\\\\(.)/g, (_, c) => (c === 'n' ? '\\n' : c)), body: text.slice(ob + 1, oc) })\n i = oc + 1\n }\n return { rest, objects }\n}\n\n/** LINTABLE regions of a scope file (the \"rest\" gaps + the `object` bodies), with their\n * 1-based start line in the original text — to lint each piece as pure DSL and\n * reproject the positions. The `object` keyword and its braces are NOT DSL: we skip them. */\nexport function scopeRegions(text: string): { body: string; line: number }[] {\n const lineAt = (off: number) => text.slice(0, off).split('\\n').length\n const regions: { body: string; line: number }[] = []\n let i = 0\n let restStart = 0\n while (i < text.length) {\n const m = /object\\s+\"((?:[^\"\\\\]|\\\\.)*)\"\\s*\\{/.exec(text.slice(i))\n if (!m) break\n const start = i + m.index\n const gap = text.slice(restStart, start)\n if (gap.trim()) regions.push({ body: gap, line: lineAt(restStart) })\n const ob = start + m[0].length - 1\n const oc = matchBrace(text, ob)\n if (oc < 0) break\n regions.push({ body: text.slice(ob + 1, oc), line: lineAt(ob + 1) })\n i = oc + 1\n restStart = i\n }\n const tail = text.slice(restStart)\n if (tail.trim()) regions.push({ body: tail, line: lineAt(restStart) })\n return regions\n}\n\nconst esc = (s: string) => s.replace(/\\\\/g, '\\\\\\\\').replace(/\"/g, '\\\\\"').replace(/\\n/g, '\\\\n')\nconst indent = (body: string) => body.split('\\n').map((l) => (l.trim() ? ' ' + l : l)).join('\\n')\n\n/** Formats an `object \"name\" { … }` block (body already in DSL). */\nexport function formatObjectBlock(name: string, body: string): string {\n const inner = body.trim()\n return `object \"${esc(name)}\" {\\n${inner ? indent(inner) + '\\n' : ''}}`\n}\n\n/** Assembles a scope file: rest (var + lifecycle) then the object blocks, separated by a blank line. */\nexport function joinScopeProgram(rest: string, objects: { name: string; body: string }[]): string {\n const parts: string[] = []\n if (rest.trim()) parts.push(rest.trim())\n for (const o of objects) if (o.body.trim()) parts.push(formatObjectBlock(o.name, o.body))\n return parts.length ? parts.join('\\n\\n') + '\\n' : ''\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// lint.ts — linter for the FlatInk Script language (batch L3).\n//\n// Builds on the parser (dsl.ts) for syntax errors + positions, then adds\n// SEMANTIC validation, ~free and PURE:\n// • each expression is compiled (compileExpr) → expression syntax error;\n// • referenced functions / member objects / identifiers are checked against\n// the standard environment (expr.ts) + the known variables → \"unknown\";\n// • `go to \"label\"` is checked against the set of known labels.\n//\n// Tolerant and kid-friendly: a variable is \"known\" if it is declared\n// (`let`) OR simply assigned (`x = …`) somewhere in the source, or provided\n// by the caller (document global variables). Labels are only checked\n// if the caller provides their list (otherwise we don't know the universe).\n// ─────────────────────────────────────────────────────────────────────────────\nimport { analyzeExpr, STD_CONSTANTS, STD_FUNCTIONS, STD_IDS, STD_OBJECTS } from '@flatkit/engine/expr'\nimport { packageFunctionNames } from '@flatkit/engine/stdlib'\nimport { parseUnits, type Diagnostic, type ScriptUnit } from '@flatkit/engine/dsl'\nimport type { Action } from '@flatkit/engine/actions'\n\nexport type LintContext = {\n /** Known variables in addition to those declared/assigned in the source. */\n variables?: Iterable<string>\n /** Known labels (timeline). Absent = we don't check `go to \"…\"`. */\n labels?: Iterable<string>\n /** Known functions in addition to those defined in the source. */\n functions?: Iterable<string>\n /** Scene objects referenceable by name (`Hero.x`) — in addition to mouse/keys. */\n objects?: Iterable<string>\n}\n\n/** Collects the names of ASSIGNED variables (setVar) + loop vars, inside action bodies. */\nfunction collectAssigned(actions: Action[], into: Set<string>): void {\n for (const a of actions) {\n if (a.do === 'setVar') into.add(a.name)\n else if (a.do === 'if') {\n collectAssigned(a.then, into)\n if (a.else) collectAssigned(a.else, into)\n } else if (a.do === 'repeat') collectAssigned(a.body, into)\n else if (a.do === 'repeatRange') { into.add(a.var); collectAssigned(a.body, into) } // i is known in the body\n }\n}\n\n/** Locally known variables: `let` declarations + every assigned variable. */\nexport function localVariables(units: ScriptUnit[]): Set<string> {\n const vars = new Set<string>()\n for (const u of units) {\n if (u.kind === 'declare') vars.add(u.name)\n else if (u.kind === 'event' || u.kind === 'frameActions') collectAssigned(u.body, vars)\n else if (u.kind === 'each') vars.add(u.as) // the index is known in the each bindings\n else if (u.kind === 'interactor') { if (u.varX) vars.add(u.varX); if (u.varY) vars.add(u.varY) } // drag writes these variables\n else if (u.kind === 'drop') collectAssigned(u.body, vars)\n else if (u.kind === 'func') { for (const p of u.func.params) vars.add(p); if (u.func.kind === 'proc') collectAssigned(u.func.body, vars) } // params + assignments\n }\n return vars\n}\n\n/** Detects a `text(` call (whole word) in an expression → only allowed in a `send` payload. */\nconst TEXT_CALL = /\\btext\\s*\\(/\n\n/** Analyze a DSL source and return all diagnostics (syntax + semantic). */\nexport function lint(src: string, ctx: LintContext = {}): Diagnostic[] {\n const { units, diagnostics, sites } = parseUnits(src)\n const out: Diagnostic[] = [...diagnostics]\n\n const variables = localVariables(units)\n for (const v of ctx.variables ?? []) variables.add(v)\n const knownIds = new Set<string>([...STD_IDS, ...STD_CONSTANTS, ...variables])\n const knownFns = new Set(STD_FUNCTIONS)\n for (const u of units) {\n if (u.kind === 'func') knownFns.add(u.func.name) // user-defined functions\n else if (u.kind === 'use') for (const name of packageFunctionNames(u.name)) knownFns.add(name) // package functions (bare + qualified)\n }\n for (const f of ctx.functions ?? []) knownFns.add(f)\n const knownObjs = new Set(STD_OBJECTS)\n for (const o of ctx.objects ?? []) knownObjs.add(o) // scene objects (Hero.x…)\n const labels = ctx.labels ? new Set(ctx.labels) : null\n\n for (const s of sites) {\n if (s.kind === 'expr') {\n // `text(…)` is valid ONLY as a `send` payload (consumed by the parser, never\n // exposed as an expression site). Seeing it here = out-of-context use → dedicated error.\n if (TEXT_CALL.test(s.text)) {\n out.push({ line: s.line, col: s.col, message: 'text(\"…\") is only allowed as an argument to \"send\"' })\n continue\n }\n const a = analyzeExpr(s.text)\n if (!a.ok) {\n out.push({ line: s.line, col: s.col, message: `invalid expression: ${a.error}` })\n continue\n }\n for (const fn of a.refs.calls) if (!knownFns.has(fn)) out.push({ line: s.line, col: s.col, message: `unknown function \"${fn}\"` })\n for (const o of a.refs.members)\n if (!knownObjs.has(o)) out.push({ line: s.line, col: s.col, message: `unknown object \"${o}\" (expected: ${[...knownObjs].join(', ')})` })\n for (const id of a.refs.ids)\n if (!knownIds.has(id))\n out.push({ line: s.line, col: s.col, message: `unknown variable \"${id}\"${variables.size ? '' : ' — declare it with \"let\"'}` })\n } else if (labels && !labels.has(s.name)) {\n out.push({ line: s.line, col: s.col, message: `unknown label \"${s.name}\"` })\n }\n }\n\n return out.sort((a, b) => a.line - b.line || a.col - b.col)\n}\n\n/**\n * Lint report ready to feed back to a generator (LLM/CLI): `''` = no issue (the code passes),\n * otherwise one `line:col: message` line per diagnostic. Primitive of the \"generate → lint →\n * fix\" loop: the language fits in few tokens, robustness comes from this feedback, not from context.\n */\nexport function lintReport(src: string, ctx: LintContext = {}): string {\n return lint(src, ctx).map((d) => `${d.line}:${d.col}: 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@@ -0,0 +1,3 @@
1
+ declare function run(argv: string[]): number | Promise<number>;
2
+
3
+ export { run };
@@ -0,0 +1,7 @@
1
+ import {
2
+ run
3
+ } from "../chunk-EHQSVWOD.js";
4
+ export {
5
+ run
6
+ };
7
+ //# sourceMappingURL=flatc.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,12 @@
1
+ import { Doc } from '@flatkit/types';
2
+
3
+ type RenderOpts = {
4
+ frame?: number;
5
+ vars?: Record<string, number>;
6
+ scale?: number;
7
+ steps?: number;
8
+ };
9
+ /** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override (`--at`); `scale` = x-px (default 2). */
10
+ declare function renderDocToPng(doc: Doc, opts?: RenderOpts): Promise<Uint8Array>;
11
+
12
+ export { type RenderOpts, renderDocToPng };
@@ -0,0 +1,77 @@
1
+ // src/cli/render.ts
2
+ import { FlatPlayer } from "@flatkit/player";
3
+ var MAX_RENDER_STEPS = 1e4;
4
+ async function renderDocToPng(doc, opts = {}) {
5
+ const skiaPkg = "skia-canvas";
6
+ let skia;
7
+ try {
8
+ skia = await import(skiaPkg);
9
+ } catch {
10
+ throw new Error(
11
+ 'skia-canvas is required for --render. Install it as a dev dependency: `npm i -D skia-canvas` (pnpm users: also allow its build script with `pnpm approve-builds` or add "skia-canvas" to pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, run `node node_modules/skia-canvas/lib/prebuild.mjs download`.'
12
+ );
13
+ }
14
+ const { Canvas, loadImage, Path2D } = skia;
15
+ const scale = opts.scale && opts.scale > 0 ? opts.scale : 2;
16
+ const W = doc.width, H = doc.height;
17
+ const images = /* @__PURE__ */ new Map();
18
+ for (const a of doc.assets ?? []) {
19
+ if (a.kind === "svg" || a.kind === "image" || /^data:image\//.test(a.data ?? "")) {
20
+ try {
21
+ images.set(a.id, await loadImage(a.data));
22
+ } catch {
23
+ }
24
+ }
25
+ }
26
+ const g = globalThis;
27
+ const saved = {};
28
+ const set = (k, v) => {
29
+ saved[k] = g[k];
30
+ g[k] = v;
31
+ };
32
+ set("Path2D", Path2D);
33
+ set("window", { addEventListener() {
34
+ }, removeEventListener() {
35
+ }, devicePixelRatio: scale });
36
+ set("addEventListener", () => {
37
+ });
38
+ set("removeEventListener", () => {
39
+ });
40
+ set("requestAnimationFrame", () => 0);
41
+ set("cancelAnimationFrame", () => {
42
+ });
43
+ set("document", { createElement: (t) => t === "canvas" ? new Canvas(1, 1) : {} });
44
+ const canvas = new Canvas(Math.max(1, Math.round(W * scale)), Math.max(1, Math.round(H * scale)));
45
+ const el = canvas;
46
+ Object.assign(el, {
47
+ getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),
48
+ addEventListener: () => {
49
+ },
50
+ removeEventListener: () => {
51
+ },
52
+ style: {}
53
+ });
54
+ try {
55
+ const pl = new FlatPlayer(el, doc, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? null });
56
+ if (opts.vars) for (const [k, v] of Object.entries(opts.vars)) pl.setVar(k, v);
57
+ pl.seek(opts.frame ?? 0);
58
+ if (opts.steps && opts.steps > 0) {
59
+ const n = Math.min(Math.floor(opts.steps), MAX_RENDER_STEPS);
60
+ if (opts.steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: --steps clamped to ${MAX_RENDER_STEPS} (was ${opts.steps})
61
+ `);
62
+ pl.stepSim(n);
63
+ }
64
+ const png = await el.toBuffer("png");
65
+ pl.destroy();
66
+ return png;
67
+ } finally {
68
+ for (const k in saved) {
69
+ if (saved[k] === void 0) delete g[k];
70
+ else g[k] = saved[k];
71
+ }
72
+ }
73
+ }
74
+ export {
75
+ renderDocToPng
76
+ };
77
+ //# sourceMappingURL=render.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/cli/render.ts"],"sourcesContent":["// -----------------------------------------------------------------------------\n// render.ts -- HEADLESS PNG rendering of a Doc (skia-canvas backend), for `flatc --render`.\n//\n// Gives agents/CI an IMAGE of what they author (the \"blind positioning\" safeguard). We replay the\n// real `FlatPlayer` on a skia canvas: same paths, gradients, filters (glow/shadow via `ctx.filter`)\n// and SVG as the browser. skia-canvas is loaded through a DYNAMIC import with a NON-LITERAL specifier,\n// so it is never part of the public build graph -- install it on demand only when `--render` is used.\n// -----------------------------------------------------------------------------\nimport { FlatPlayer } from '@flatkit/player'\nimport type { Doc } from '@flatkit/types'\n\nexport type RenderOpts = { frame?: number; vars?: Record<string, number>; scale?: number; steps?: number }\n\n/** Cap on `--steps` (anti-DoS: an untrusted doc must not freeze the render host). One step = 1/60 s of sim. */\nconst MAX_RENDER_STEPS = 10_000\n\n/** Minimal structural view of the `skia-canvas` surface we use. Kept local so the public build needs\n * no native binary; the real module is resolved at runtime only when `--render` runs. */\ninterface SkiaCanvas {\n Canvas: new (w: number, h: number) => HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n loadImage: (src: string) => Promise<unknown>\n Path2D: typeof Path2D\n}\n\n/** Render `doc` to a PNG (Buffer). `frame` = target image; `vars` = state override (`--at`); `scale` = x-px (default 2). */\nexport async function renderDocToPng(doc: Doc, opts: RenderOpts = {}): Promise<Uint8Array> {\n // Non-literal specifier: tsc does not resolve it, so skia-canvas is not a build dependency.\n const skiaPkg: string = 'skia-canvas'\n let skia: SkiaCanvas\n try { skia = (await import(skiaPkg)) as unknown as SkiaCanvas }\n catch {\n throw new Error(\n 'skia-canvas is required for --render. Install it as a dev dependency: `npm i -D skia-canvas` ' +\n '(pnpm users: also allow its build script with `pnpm approve-builds` or add \"skia-canvas\" to ' +\n 'pnpm.onlyBuiltDependencies, then reinstall). If the native binary is still missing afterwards, ' +\n 'run `node node_modules/skia-canvas/lib/prebuild.mjs download`.',\n )\n }\n const { Canvas, loadImage, Path2D } = skia\n const scale = opts.scale && opts.scale > 0 ? opts.scale : 2\n const W = doc.width, H = doc.height\n\n // Pre-decode the image assets (skia reads SVG/PNG/... from the data-URIs embedded by flatc).\n const images = new Map<string, CanvasImageSource>()\n for (const a of doc.assets ?? []) {\n if (a.kind === 'svg' || a.kind === 'image' || /^data:image\\//.test(a.data ?? '')) {\n try { images.set(a.id, (await loadImage(a.data)) as unknown as CanvasImageSource) } catch { /* unreadable asset: ignored (placeholder) */ }\n }\n }\n\n // Globals the player/rendering expects under Node (restored on exit).\n const g = globalThis as Record<string, unknown>\n const saved: Record<string, unknown> = {}\n const set = (k: string, v: unknown) => { saved[k] = g[k]; g[k] = v }\n set('Path2D', Path2D)\n set('window', { addEventListener() {}, removeEventListener() {}, devicePixelRatio: scale })\n set('addEventListener', () => {})\n set('removeEventListener', () => {})\n set('requestAnimationFrame', () => 0)\n set('cancelAnimationFrame', () => {})\n set('document', { createElement: (t: string) => (t === 'canvas' ? new Canvas(1, 1) : {}) }) // off-screen canvas (filters/tint)\n\n const canvas = new Canvas(Math.max(1, Math.round(W * scale)), Math.max(1, Math.round(H * scale)))\n const el = canvas as unknown as HTMLCanvasElement & { toBuffer(fmt: string): Promise<Uint8Array> }\n Object.assign(el, {\n getBoundingClientRect: () => ({ width: W, height: H, left: 0, top: 0, right: W, bottom: H }),\n addEventListener: () => {}, removeEventListener: () => {}, style: {},\n })\n\n try {\n const pl = new FlatPlayer(el, doc, { input: false, audio: false, padding: 0, image: (id) => images.get(id) ?? null })\n if (opts.vars) for (const [k, v] of Object.entries(opts.vars)) pl.setVar(k, v)\n pl.seek(opts.frame ?? 0) // applies frame + state\n if (opts.steps && opts.steps > 0) {\n const n = Math.min(Math.floor(opts.steps), MAX_RENDER_STEPS)\n if (opts.steps > MAX_RENDER_STEPS) process.stderr.write(`flatc: --steps clamped to ${MAX_RENDER_STEPS} (was ${opts.steps})\\n`)\n pl.stepSim(n) // run N fixed sim steps (onEnterFrame) so a stateful act unfolds before capture\n }\n const png = await el.toBuffer('png')\n pl.destroy()\n return png\n } finally {\n for (const k in saved) { if (saved[k] === undefined) delete g[k]; else g[k] = saved[k] }\n }\n}\n"],"mappings":";AAQA,SAAS,kBAAkB;AAM3B,IAAM,mBAAmB;AAWzB,eAAsB,eAAe,KAAU,OAAmB,CAAC,GAAwB;AAEzF,QAAM,UAAkB;AACxB,MAAI;AACJ,MAAI;AAAE,WAAQ,MAAM,OAAO;AAAA,EAAmC,QACxD;AACJ,UAAM,IAAI;AAAA,MACR;AAAA,IAIF;AAAA,EACF;AACA,QAAM,EAAE,QAAQ,WAAW,OAAO,IAAI;AACtC,QAAM,QAAQ,KAAK,SAAS,KAAK,QAAQ,IAAI,KAAK,QAAQ;AAC1D,QAAM,IAAI,IAAI,OAAO,IAAI,IAAI;AAG7B,QAAM,SAAS,oBAAI,IAA+B;AAClD,aAAW,KAAK,IAAI,UAAU,CAAC,GAAG;AAChC,QAAI,EAAE,SAAS,SAAS,EAAE,SAAS,WAAW,gBAAgB,KAAK,EAAE,QAAQ,EAAE,GAAG;AAChF,UAAI;AAAE,eAAO,IAAI,EAAE,IAAK,MAAM,UAAU,EAAE,IAAI,CAAkC;AAAA,MAAE,QAAQ;AAAA,MAAgD;AAAA,IAC5I;AAAA,EACF;AAGA,QAAM,IAAI;AACV,QAAM,QAAiC,CAAC;AACxC,QAAM,MAAM,CAAC,GAAW,MAAe;AAAE,UAAM,CAAC,IAAI,EAAE,CAAC;AAAG,MAAE,CAAC,IAAI;AAAA,EAAE;AACnE,MAAI,UAAU,MAAM;AACpB,MAAI,UAAU,EAAE,mBAAmB;AAAA,EAAC,GAAG,sBAAsB;AAAA,EAAC,GAAG,kBAAkB,MAAM,CAAC;AAC1F,MAAI,oBAAoB,MAAM;AAAA,EAAC,CAAC;AAChC,MAAI,uBAAuB,MAAM;AAAA,EAAC,CAAC;AACnC,MAAI,yBAAyB,MAAM,CAAC;AACpC,MAAI,wBAAwB,MAAM;AAAA,EAAC,CAAC;AACpC,MAAI,YAAY,EAAE,eAAe,CAAC,MAAe,MAAM,WAAW,IAAI,OAAO,GAAG,CAAC,IAAI,CAAC,EAAG,CAAC;AAE1F,QAAM,SAAS,IAAI,OAAO,KAAK,IAAI,GAAG,KAAK,MAAM,IAAI,KAAK,CAAC,GAAG,KAAK,IAAI,GAAG,KAAK,MAAM,IAAI,KAAK,CAAC,CAAC;AAChG,QAAM,KAAK;AACX,SAAO,OAAO,IAAI;AAAA,IAChB,uBAAuB,OAAO,EAAE,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,EAAE;AAAA,IAC1F,kBAAkB,MAAM;AAAA,IAAC;AAAA,IAAG,qBAAqB,MAAM;AAAA,IAAC;AAAA,IAAG,OAAO,CAAC;AAAA,EACrE,CAAC;AAED,MAAI;AACF,UAAM,KAAK,IAAI,WAAW,IAAI,KAAK,EAAE,OAAO,OAAO,OAAO,OAAO,SAAS,GAAG,OAAO,CAAC,OAAO,OAAO,IAAI,EAAE,KAAK,KAAK,CAAC;AACpH,QAAI,KAAK,KAAM,YAAW,CAAC,GAAG,CAAC,KAAK,OAAO,QAAQ,KAAK,IAAI,EAAG,IAAG,OAAO,GAAG,CAAC;AAC7E,OAAG,KAAK,KAAK,SAAS,CAAC;AACvB,QAAI,KAAK,SAAS,KAAK,QAAQ,GAAG;AAChC,YAAM,IAAI,KAAK,IAAI,KAAK,MAAM,KAAK,KAAK,GAAG,gBAAgB;AAC3D,UAAI,KAAK,QAAQ,iBAAkB,SAAQ,OAAO,MAAM,6BAA6B,gBAAgB,SAAS,KAAK,KAAK;AAAA,CAAK;AAC7H,SAAG,QAAQ,CAAC;AAAA,IACd;AACA,UAAM,MAAM,MAAM,GAAG,SAAS,KAAK;AACnC,OAAG,QAAQ;AACX,WAAO;AAAA,EACT,UAAE;AACA,eAAW,KAAK,OAAO;AAAE,UAAI,MAAM,CAAC,MAAM,OAAW,QAAO,EAAE,CAAC;AAAA,UAAQ,GAAE,CAAC,IAAI,MAAM,CAAC;AAAA,IAAE;AAAA,EACzF;AACF;","names":[]}
@@ -0,0 +1,117 @@
1
+ import { Doc, EditFrame } from '@flatkit/types';
2
+ import { Diagnostic, ScriptUnit } from '@flatkit/engine/dsl';
3
+ export { parseUnits, printUnits } from '@flatkit/engine/dsl';
4
+ export { run } from './cli/flatc.js';
5
+ export { exportFlatProject, parseFlat, parseFlatLib, parseProgram, parseProgramFull, printProgram, printProgramFull } from '@flatkit/engine/flatFormat';
6
+
7
+ /** Source of a media (base64 data-URI) by declared path (`asset … "path" …`). */
8
+ type MediaMap = Record<string, {
9
+ mime: string;
10
+ data: string;
11
+ }>;
12
+ /**
13
+ * Compile a `.flatink` program + its `.flat` assets → playable `Doc` (the ".flatpack").
14
+ * `assetSrcs` = the text of each `.flat` lib. `media` = the content of the referenced media files
15
+ * (by path). Symbol refs (by name) are resolved across the whole set of libs; declared media
16
+ * are EMBEDDED (path → data-URI).
17
+ */
18
+ declare function compileFlatpack(programSrc: string, assetSrcs?: string[], media?: MediaMap): Doc;
19
+ /** Serialize the `.flatpack` v1 (JSON of the compiled Doc). */
20
+ declare const packToJSON: (doc: Doc) => string;
21
+
22
+ type LintContext = {
23
+ /** Known variables in addition to those declared/assigned in the source. */
24
+ variables?: Iterable<string>;
25
+ /** Known labels (timeline). Absent = we don't check `go to "…"`. */
26
+ labels?: Iterable<string>;
27
+ /** Known functions in addition to those defined in the source. */
28
+ functions?: Iterable<string>;
29
+ /** Scene objects referenceable by name (`Hero.x`) — in addition to mouse/keys. */
30
+ objects?: Iterable<string>;
31
+ };
32
+ /** Locally known variables: `let` declarations + every assigned variable. */
33
+ declare function localVariables(units: ScriptUnit[]): Set<string>;
34
+ /** Analyze a DSL source and return all diagnostics (syntax + semantic). */
35
+ declare function lint(src: string, ctx?: LintContext): Diagnostic[];
36
+ /**
37
+ * Lint report ready to feed back to a generator (LLM/CLI): `''` = no issue (the code passes),
38
+ * otherwise one `line:col: message` line per diagnostic. Primitive of the "generate → lint →
39
+ * fix" loop: the language fits in few tokens, robustness comes from this feedback, not from context.
40
+ */
41
+ declare function lintReport(src: string, ctx?: LintContext): string;
42
+
43
+ /** Rebuilds the "program" text of a scope (imports + variables + functions + scene cycle
44
+ * + one `object "Name" { … }` block per scripted container with a unique name). Pure, round-trip via printUnits. */
45
+ declare function scopeProgram(doc: Doc, editPath?: EditFrame[]): string;
46
+ /** Lint context of a scope: known names (variables, labels, functions, objects) drawn from the Doc.
47
+ * `extraVars` = variables assigned in the OTHER scopes (FlatInk variables are GLOBAL -> known
48
+ * everywhere; avoids a false "unknown variable" on a var written elsewhere, e.g. generated by `match`). */
49
+ declare function docLintContext(doc: Doc, editPath?: EditFrame[], extraVars?: Iterable<string>): LintContext;
50
+ /** Union of the variables ASSIGNED in ALL the scopes (scene + symbols). FlatInk variables are
51
+ * global -> a var written in one scope is legitimate in the others (cross-scope reads). */
52
+ declare function allScopeVariables(doc: Doc): string[];
53
+ /** STRUCTURAL warnings (non-blocking) of a Doc: phantom drop zones, dead variables. */
54
+ declare function docStructureWarnings(doc: Doc): {
55
+ scope: string;
56
+ diag: Diagnostic;
57
+ }[];
58
+ /** LAYOUT warnings (non-blocking): canvas overflow, text too wide, overlapping hitboxes.
59
+ * Approximate but without canvas — catches "blind" positioning bugs before the render. */
60
+ declare function docLayoutWarnings(doc: Doc): {
61
+ scope: string;
62
+ diag: Diagnostic;
63
+ }[];
64
+ /** Semantic lint of a whole Doc (all the scopes) -> diagnostics labeled by scope.
65
+ * The scope program contains `object` blocks (outside DSL) -> we lint each region
66
+ * separately and re-project the lines (like the editor, cf. CodeEditor.lintFile).
67
+ * Adds the structural warnings (phantom drop zones, dead variables). */
68
+ declare function lintDoc(doc: Doc): {
69
+ scope: string;
70
+ diag: Diagnostic;
71
+ }[];
72
+ /** Lint report of a Doc ready to display: `''` = no issue, otherwise `[scope] line:col: level: message`. */
73
+ declare function lintDocReport(doc: Doc): string;
74
+ /** `true` if the Doc has at least one ERROR (warnings alone do not block). */
75
+ declare function docHasErrors(doc: Doc): boolean;
76
+
77
+ type ManifestObject = {
78
+ name: string;
79
+ kind: string;
80
+ };
81
+ /** Named scene objects (groups included, library symbols excluded), first name wins. */
82
+ declare function manifestObjects(doc: Doc): ManifestObject[];
83
+ /**
84
+ * Compact map of the scene (objects/assets/variables/functions/packages) — injectable in a prompt.
85
+ * Only non-empty sections appear. The names are the ones the code can reference.
86
+ */
87
+ declare function docToManifest(doc: Doc): string;
88
+ /** Full LLM context: language reference (static) + scene map (derived from the Doc). */
89
+ declare function llmContext(doc: Doc): string;
90
+
91
+ /** Language reference card (static, kept in sync with the engine via STD_*). */
92
+ declare function languageCard(): string;
93
+
94
+ /** Splits a scope file: the `object "name" { … }` blocks on one side, the REST (var + lifecycle) on the other. */
95
+ declare function splitScopeProgram(text: string): {
96
+ rest: string;
97
+ objects: {
98
+ name: string;
99
+ body: string;
100
+ }[];
101
+ };
102
+ /** LINTABLE regions of a scope file (the "rest" gaps + the `object` bodies), with their
103
+ * 1-based start line in the original text — to lint each piece as pure DSL and
104
+ * reproject the positions. The `object` keyword and its braces are NOT DSL: we skip them. */
105
+ declare function scopeRegions(text: string): {
106
+ body: string;
107
+ line: number;
108
+ }[];
109
+ /** Formats an `object "name" { … }` block (body already in DSL). */
110
+ declare function formatObjectBlock(name: string, body: string): string;
111
+ /** Assembles a scope file: rest (var + lifecycle) then the object blocks, separated by a blank line. */
112
+ declare function joinScopeProgram(rest: string, objects: {
113
+ name: string;
114
+ body: string;
115
+ }[]): string;
116
+
117
+ export { type LintContext, type ManifestObject, type MediaMap, allScopeVariables, compileFlatpack, docHasErrors, docLayoutWarnings, docLintContext, docStructureWarnings, docToManifest, formatObjectBlock, joinScopeProgram, languageCard, lint, lintDoc, lintDocReport, lintReport, llmContext, localVariables, manifestObjects, packToJSON, scopeProgram, scopeRegions, splitScopeProgram };
package/dist/index.js ADDED
@@ -0,0 +1,175 @@
1
+ import {
2
+ allScopeVariables,
3
+ compileFlatpack,
4
+ docHasErrors,
5
+ docLayoutWarnings,
6
+ docLintContext,
7
+ docStructureWarnings,
8
+ formatObjectBlock,
9
+ joinScopeProgram,
10
+ lint,
11
+ lintDoc,
12
+ lintDocReport,
13
+ lintReport,
14
+ localVariables,
15
+ packToJSON,
16
+ run,
17
+ scopeProgram,
18
+ scopeRegions,
19
+ splitScopeProgram
20
+ } from "./chunk-EHQSVWOD.js";
21
+
22
+ // src/manifest.ts
23
+ import { EXPR_CHANNELS as EXPR_CHANNELS2 } from "@flatkit/engine/timeline";
24
+ import { getSymbol, isGroup, isImage, isInstance, isPoseable, isText } from "@flatkit/engine/layers";
25
+
26
+ // src/languageCard.ts
27
+ import { STD_CONSTANTS, STD_FUNCTIONS } from "@flatkit/engine/expr";
28
+ import { EXPR_CHANNELS } from "@flatkit/engine/timeline";
29
+ import { PACKAGES } from "@flatkit/engine/stdlib";
30
+ function languageCard() {
31
+ return `# FlatInk Script \u2014 reference
32
+ Numbers only (0 = false, anything else = true). No string type (only event/label/asset names in quotes). Comment: // to end of line.
33
+
34
+ ## Events (attach to an object or to the scene)
35
+ when loaded { } // once, on start
36
+ every frame { } // every frame
37
+ at frame N { } // when the playhead reaches frame N
38
+ when clicked|hovered|unhovered|pressed|dragged|released|held { }
39
+
40
+ ## Actions
41
+ play \xB7 pause \xB7 go to frame N [and play|and pause] \xB7 go to "label"
42
+ name = expr // set a variable
43
+ arr[i] = expr // write an array slot
44
+ if cond { } else { } \xB7 repeat N times { } \xB7 repeat i from A to B { }
45
+ myProc() \xB7 send "event"[, expr] \xB7 sound "assetId"
46
+
47
+ ## Expressions (drive a channel, or compute in an action)
48
+ channel = expr channels: ${EXPR_CHANNELS.join(" ")} (expression wins over keyframes)
49
+ operators: + - * / % < > <= >= == != && || ! cond ? a : b
50
+ context: time frame value \xB7 mouse.x mouse.y mouse.dx mouse.dy \xB7 keys.Space keys.ArrowLeft \u2026 (keys are 1/0, use directly: keys.Space ? \u2026 : \u2026)
51
+ Name.x Name.y Name.rotation Name.scaleX Name.scaleY Name.opacity // any named object (identifier name), live on-screen value (read-only)
52
+ self.x self.y self.rotation self.scaleX self.scaleY self.opacity // the object's own channels, in its bindings (no mirror variable)
53
+
54
+ ## Spaces (local vs world)
55
+ self & channels (x, y, rotation\u2026) = LOCAL (relative to parent \u2014 what x = \u2026 sets). Name.x, mouse.x = WORLD (the stage).
56
+ At the scene root, local = world (the common case \u2192 nothing to think about). If an object is NESTED in a group and you
57
+ relate it to a world position, convert: toLocalX(x, y) toLocalY(x, y) (world \u2192 your space) \xB7 toGlobalX/Y (your space \u2192 world).
58
+ constants: ${STD_CONSTANTS.join(" ")}
59
+ functions: ${STD_FUNCTIONS.join(" ")}
60
+
61
+ ## Direct manipulation (interactors)
62
+ drag x, y // object follows the pointer while held \u2192 writes vars x, y (bind them: x = vx, y = vy)
63
+ dragX vx \xB7 dragY vy // single-axis
64
+ drag x, y { confine to Zone snap 10 } // bound to a named object's box \xB7 grid snap
65
+ when dropped on Zone { \u2026 } // fires on release when the object's center is inside the named zone
66
+
67
+ ## Declarations
68
+ let name = 0 \xB7 let arr = fill(n, v) \xB7 let arr = [a, b, c]
69
+ fn name(a, b) = expr // value function (use in expressions)
70
+ fn name() { \u2026 } // procedure (block of actions)
71
+ each "Symbol" as i { opacity = data[i] } // bind every instance of a symbol (i = index)
72
+ use "package" packages: ${PACKAGES.join(" ")}
73
+
74
+ ## Example
75
+ let score = 0
76
+ every frame { score = score + 1 }
77
+ object "Ball" {
78
+ when clicked { score = score + 1 }
79
+ rotation = atan2(Target.y - self.y, Target.x - self.x) // aim at another object by name
80
+ }`;
81
+ }
82
+
83
+ // src/manifest.ts
84
+ function kindLabel(doc, it) {
85
+ if (isInstance(it)) {
86
+ const s = getSymbol(doc, it.symbolId);
87
+ return s ? `Instance:${s.name}` : "Instance";
88
+ }
89
+ if (isText(it)) return "Text";
90
+ if (isImage(it)) return "Image";
91
+ return "Symbol";
92
+ }
93
+ function manifestObjects(doc) {
94
+ const out = [];
95
+ const seen = /* @__PURE__ */ new Set();
96
+ const walk = (layers) => {
97
+ for (const l of layers) for (const it of l.items) {
98
+ if (isPoseable(it) && it.name && !seen.has(it.name)) {
99
+ seen.add(it.name);
100
+ out.push({ name: it.name, kind: kindLabel(doc, it) });
101
+ }
102
+ if (isGroup(it)) walk(it.layers);
103
+ }
104
+ };
105
+ walk(doc.layers);
106
+ return out;
107
+ }
108
+ function manifestVars(doc) {
109
+ return Object.entries(doc.variables ?? {}).map(([k, v]) => Array.isArray(v) ? `${k}[${v.length}]` : `${k}=${v}`);
110
+ }
111
+ function docToManifest(doc) {
112
+ const objs = manifestObjects(doc);
113
+ const assets = (doc.assets ?? []).map((a) => `${a.kind}:${a.id}`);
114
+ const vars = manifestVars(doc);
115
+ const funcs = (doc.functions ?? []).map((f) => `${f.name}(${f.params.join(", ")})`);
116
+ const lines = ["# SCENE", `size: ${doc.width}x${doc.height}`];
117
+ if (objs.length) lines.push(`objects: ${objs.map((o) => `${o.name}(${o.kind})`).join(", ")}`);
118
+ if (assets.length) lines.push(`assets: ${assets.join(", ")}`);
119
+ if (vars.length) lines.push(`vars: ${vars.join(", ")}`);
120
+ if (funcs.length) lines.push(`funcs: ${funcs.join(", ")}`);
121
+ if (doc.imports?.length) lines.push(`packages: ${doc.imports.join(", ")}`);
122
+ lines.push(`channels: ${EXPR_CHANNELS2.join(" ")}`);
123
+ return lines.join("\n");
124
+ }
125
+ function llmContext(doc) {
126
+ return `${languageCard()}
127
+
128
+ ${docToManifest(doc)}`;
129
+ }
130
+
131
+ // src/index.ts
132
+ import { parseUnits, printUnits } from "@flatkit/engine/dsl";
133
+ import {
134
+ parseProgram,
135
+ printProgram,
136
+ parseProgramFull,
137
+ printProgramFull,
138
+ parseFlat,
139
+ parseFlatLib,
140
+ exportFlatProject
141
+ } from "@flatkit/engine/flatFormat";
142
+ export {
143
+ allScopeVariables,
144
+ compileFlatpack,
145
+ docHasErrors,
146
+ docLayoutWarnings,
147
+ docLintContext,
148
+ docStructureWarnings,
149
+ docToManifest,
150
+ exportFlatProject,
151
+ formatObjectBlock,
152
+ joinScopeProgram,
153
+ languageCard,
154
+ lint,
155
+ lintDoc,
156
+ lintDocReport,
157
+ lintReport,
158
+ llmContext,
159
+ localVariables,
160
+ manifestObjects,
161
+ packToJSON,
162
+ parseFlat,
163
+ parseFlatLib,
164
+ parseProgram,
165
+ parseProgramFull,
166
+ parseUnits,
167
+ printProgram,
168
+ printProgramFull,
169
+ printUnits,
170
+ run,
171
+ scopeProgram,
172
+ scopeRegions,
173
+ splitScopeProgram
174
+ };
175
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/manifest.ts","../src/languageCard.ts","../src/index.ts"],"sourcesContent":["// ─────────────────────────────────────────────────────────────────────────────\n// manifest.ts — \"map of the scene\" for an LLM (and tooling introspection).\n//\n// The language fits in < 2k tokens (see languageCard); the real context cost for an LLM\n// is knowing WHAT IT CAN NAME in THIS scene (objects, assets, variables, functions).\n// `docToManifest` derives this compact block from a Doc — the exact counterpart of references\n// by name (sceneRefs): the model then references only REAL names, and the linter catches the rest.\n//\n// Pure, derived (never stored). ~a few hundred tokens for a real scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport type { Doc, Group, Image, Instance, Layer, Text } from '@flatkit/types'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { getSymbol, isGroup, isImage, isInstance, isPoseable, isText } from '@flatkit/engine/layers'\nimport { languageCard } from './languageCard'\n\n/** Type label of a poseable (hence named) item. */\nfunction kindLabel(doc: Doc, it: Group | Instance | Text | Image): string {\n if (isInstance(it)) { const s = getSymbol(doc, it.symbolId); return s ? `Instance:${s.name}` : 'Instance' }\n if (isText(it)) return 'Text'\n if (isImage(it)) return 'Image'\n return 'Symbol' // Group (\"symbol\" in the UI)\n}\n\nexport type ManifestObject = { name: string; kind: string }\n\n/** Named scene objects (groups included, library symbols excluded), first name wins. */\nexport function manifestObjects(doc: Doc): ManifestObject[] {\n const out: ManifestObject[] = []\n const seen = new Set<string>()\n const walk = (layers: Layer[]) => {\n for (const l of layers) for (const it of l.items) {\n if (isPoseable(it) && it.name && !seen.has(it.name)) { seen.add(it.name); out.push({ name: it.name, kind: kindLabel(doc, it) }) }\n if (isGroup(it)) walk(it.layers)\n }\n }\n walk(doc.layers)\n return out\n}\n\n/** Variables → `name=value` (scalar) or `name[len]` (array). */\nfunction manifestVars(doc: Doc): string[] {\n return Object.entries(doc.variables ?? {}).map(([k, v]) => (Array.isArray(v) ? `${k}[${v.length}]` : `${k}=${v}`))\n}\n\n/**\n * Compact map of the scene (objects/assets/variables/functions/packages) — injectable in a prompt.\n * Only non-empty sections appear. The names are the ones the code can reference.\n */\nexport function docToManifest(doc: Doc): string {\n const objs = manifestObjects(doc)\n const assets = (doc.assets ?? []).map((a) => `${a.kind}:${a.id}`)\n const vars = manifestVars(doc)\n const funcs = (doc.functions ?? []).map((f) => `${f.name}(${f.params.join(', ')})`)\n const lines = ['# SCENE', `size: ${doc.width}x${doc.height}`]\n if (objs.length) lines.push(`objects: ${objs.map((o) => `${o.name}(${o.kind})`).join(', ')}`)\n if (assets.length) lines.push(`assets: ${assets.join(', ')}`)\n if (vars.length) lines.push(`vars: ${vars.join(', ')}`)\n if (funcs.length) lines.push(`funcs: ${funcs.join(', ')}`)\n if (doc.imports?.length) lines.push(`packages: ${doc.imports.join(', ')}`)\n lines.push(`channels: ${EXPR_CHANNELS.join(' ')}`)\n return lines.join('\\n')\n}\n\n/** Full LLM context: language reference (static) + scene map (derived from the Doc). */\nexport function llmContext(doc: Doc): string {\n return `${languageCard()}\\n\\n${docToManifest(doc)}`\n}\n","// ─────────────────────────────────────────────────────────────────────────────\n// languageCard.ts — TERSE reference of FlatInk Script, \"system-prompt\" sized.\n//\n// Single source of truth to steer an LLM (or a human in a hurry): condensed\n// grammar + built-ins, ~1k tokens. The function/constant/channel lists are\n// INTERPOLATED from expr/timeline/stdlib → never out of sync with the real engine.\n// To be paired with `docToManifest` (manifest.ts) for the names specific to a scene.\n// ─────────────────────────────────────────────────────────────────────────────\nimport { STD_CONSTANTS, STD_FUNCTIONS } from '@flatkit/engine/expr'\nimport { EXPR_CHANNELS } from '@flatkit/engine/timeline'\nimport { PACKAGES } from '@flatkit/engine/stdlib'\n\n/** Language reference card (static, kept in sync with the engine via STD_*). */\nexport function languageCard(): string {\n return `# FlatInk Script — reference\nNumbers only (0 = false, anything else = true). No string type (only event/label/asset names in quotes). Comment: // to end of line.\n\n## Events (attach to an object or to the scene)\nwhen loaded { } // once, on start\nevery frame { } // every frame\nat frame N { } // when the playhead reaches frame N\nwhen clicked|hovered|unhovered|pressed|dragged|released|held { }\n\n## Actions\nplay · pause · go to frame N [and play|and pause] · go to \"label\"\nname = expr // set a variable\narr[i] = expr // write an array slot\nif cond { } else { } · repeat N times { } · repeat i from A to B { }\nmyProc() · send \"event\"[, expr] · sound \"assetId\"\n\n## Expressions (drive a channel, or compute in an action)\nchannel = expr channels: ${EXPR_CHANNELS.join(' ')} (expression wins over keyframes)\noperators: + - * / % < > <= >= == != && || ! cond ? a : b\ncontext: time frame value · mouse.x mouse.y mouse.dx mouse.dy · keys.Space keys.ArrowLeft … (keys are 1/0, use directly: keys.Space ? … : …)\nName.x Name.y Name.rotation Name.scaleX Name.scaleY Name.opacity // any named object (identifier name), live on-screen value (read-only)\nself.x self.y self.rotation self.scaleX self.scaleY self.opacity // the object's own channels, in its bindings (no mirror variable)\n\n## Spaces (local vs world)\nself & channels (x, y, rotation…) = LOCAL (relative to parent — what x = … sets). Name.x, mouse.x = WORLD (the stage).\nAt the scene root, local = world (the common case → nothing to think about). If an object is NESTED in a group and you\nrelate it to a world position, convert: toLocalX(x, y) toLocalY(x, y) (world → your space) · toGlobalX/Y (your space → world).\nconstants: ${STD_CONSTANTS.join(' ')}\nfunctions: ${STD_FUNCTIONS.join(' ')}\n\n## Direct manipulation (interactors)\ndrag x, y // object follows the pointer while held → writes vars x, y (bind them: x = vx, y = vy)\ndragX vx · dragY vy // single-axis\ndrag x, y { confine to Zone snap 10 } // bound to a named object's box · grid snap\nwhen dropped on Zone { … } // fires on release when the object's center is inside the named zone\n\n## Declarations\nlet name = 0 · let arr = fill(n, v) · let arr = [a, b, c]\nfn name(a, b) = expr // value function (use in expressions)\nfn name() { … } // procedure (block of actions)\neach \"Symbol\" as i { opacity = data[i] } // bind every instance of a symbol (i = index)\nuse \"package\" packages: ${PACKAGES.join(' ')}\n\n## Example\nlet score = 0\nevery frame { score = score + 1 }\nobject \"Ball\" {\n when clicked { score = score + 1 }\n rotation = atan2(Target.y - self.y, Target.x - self.x) // aim at another object by name\n}`\n}\n","// @flatkit/compiler -- the FlatInk language and compiler.\n//\n// Parses FlatInk Script (the .flatink DSL) and compiles a program plus its assets into a .flatpack:\n// a playable `Doc` (JSON, with the material already baked). Also ships the `flatc` CLI (`run`).\n//\n// The language layer (DSL parser/printer, .flat format) lives in @flatkit/engine and is re-exported\n// here so the compiler package is a single coherent entry point.\n\n// --- Compile a program (+ assets) into a playable .flatpack Doc ---------------\nexport { compileFlatpack, packToJSON, type MediaMap } from './compile'\n\n// --- Static analysis: lint a program / a whole Doc ----------------------------\nexport { lint, lintReport, localVariables, type LintContext } from './lint'\nexport {\n lintDoc, lintDocReport, docHasErrors, docLintContext, allScopeVariables,\n scopeProgram, docStructureWarnings, docLayoutWarnings,\n} from './programDoc'\n\n// --- Manifest / LLM context for a Doc -----------------------------------------\nexport { manifestObjects, docToManifest, llmContext, type ManifestObject } from './manifest'\n\n// --- The language reference card ----------------------------------------------\nexport { languageCard } from './languageCard'\n\n// --- Scope-program helpers (split/join the per-object behavior blocks) ---------\nexport { splitScopeProgram, scopeRegions, formatObjectBlock, joinScopeProgram } from './scopeProgram'\n\n// --- The flatc CLI entry point (also wired as the `flatc` bin) -----------------\nexport { run } from './cli/flatc'\n\n// --- The language layer, re-exported from the engine for convenience ----------\nexport { parseUnits, printUnits } from '@flatkit/engine/dsl'\nexport {\n parseProgram, printProgram, parseProgramFull, printProgramFull,\n parseFlat, parseFlatLib, exportFlatProject,\n} from '@flatkit/engine/flatFormat'\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;AAWA,SAAS,iBAAAA,sBAAqB;AAC9B,SAAS,WAAW,SAAS,SAAS,YAAY,YAAY,cAAc;;;ACJ5E,SAAS,eAAe,qBAAqB;AAC7C,SAAS,qBAAqB;AAC9B,SAAS,gBAAgB;AAGlB,SAAS,eAAuB;AACrC,SAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAiB0B,cAAc,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,aAU7C,cAAc,KAAK,GAAG,CAAC;AAAA,aACvB,cAAc,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mCAaD,SAAS,KAAK,GAAG,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASrD;;;ADhDA,SAAS,UAAU,KAAU,IAA6C;AACxE,MAAI,WAAW,EAAE,GAAG;AAAE,UAAM,IAAI,UAAU,KAAK,GAAG,QAAQ;AAAG,WAAO,IAAI,YAAY,EAAE,IAAI,KAAK;AAAA,EAAW;AAC1G,MAAI,OAAO,EAAE,EAAG,QAAO;AACvB,MAAI,QAAQ,EAAE,EAAG,QAAO;AACxB,SAAO;AACT;AAKO,SAAS,gBAAgB,KAA4B;AAC1D,QAAM,MAAwB,CAAC;AAC/B,QAAM,OAAO,oBAAI,IAAY;AAC7B,QAAM,OAAO,CAAC,WAAoB;AAChC,eAAW,KAAK,OAAQ,YAAW,MAAM,EAAE,OAAO;AAChD,UAAI,WAAW,EAAE,KAAK,GAAG,QAAQ,CAAC,KAAK,IAAI,GAAG,IAAI,GAAG;AAAE,aAAK,IAAI,GAAG,IAAI;AAAG,YAAI,KAAK,EAAE,MAAM,GAAG,MAAM,MAAM,UAAU,KAAK,EAAE,EAAE,CAAC;AAAA,MAAE;AAChI,UAAI,QAAQ,EAAE,EAAG,MAAK,GAAG,MAAM;AAAA,IACjC;AAAA,EACF;AACA,OAAK,IAAI,MAAM;AACf,SAAO;AACT;AAGA,SAAS,aAAa,KAAoB;AACxC,SAAO,OAAO,QAAQ,IAAI,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAO,MAAM,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,EAAE,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,EAAG;AACnH;AAMO,SAAS,cAAc,KAAkB;AAC9C,QAAM,OAAO,gBAAgB,GAAG;AAChC,QAAM,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,EAAE,EAAE;AAChE,QAAM,OAAO,aAAa,GAAG;AAC7B,QAAM,SAAS,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG;AAClF,QAAM,QAAQ,CAAC,WAAW,SAAS,IAAI,KAAK,IAAI,IAAI,MAAM,EAAE;AAC5D,MAAI,KAAK,OAAQ,OAAM,KAAK,YAAY,KAAK,IAAI,CAAC,MAAM,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,KAAK,IAAI,CAAC,EAAE;AAC5F,MAAI,OAAO,OAAQ,OAAM,KAAK,WAAW,OAAO,KAAK,IAAI,CAAC,EAAE;AAC5D,MAAI,KAAK,OAAQ,OAAM,KAAK,SAAS,KAAK,KAAK,IAAI,CAAC,EAAE;AACtD,MAAI,MAAM,OAAQ,OAAM,KAAK,UAAU,MAAM,KAAK,IAAI,CAAC,EAAE;AACzD,MAAI,IAAI,SAAS,OAAQ,OAAM,KAAK,aAAa,IAAI,QAAQ,KAAK,IAAI,CAAC,EAAE;AACzE,QAAM,KAAK,aAAaC,eAAc,KAAK,GAAG,CAAC,EAAE;AACjD,SAAO,MAAM,KAAK,IAAI;AACxB;AAGO,SAAS,WAAW,KAAkB;AAC3C,SAAO,GAAG,aAAa,CAAC;AAAA;AAAA,EAAO,cAAc,GAAG,CAAC;AACnD;;;AEnCA,SAAS,YAAY,kBAAkB;AACvC;AAAA,EACE;AAAA,EAAc;AAAA,EAAc;AAAA,EAAkB;AAAA,EAC9C;AAAA,EAAW;AAAA,EAAc;AAAA,OACpB;","names":["EXPR_CHANNELS","EXPR_CHANNELS"]}