@flare-engine/achievements 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -21
- package/NOTICE +2 -0
- package/README.md +29 -4
- package/dist/index.d.mts +56 -14
- package/dist/index.d.mts.map +1 -0
- package/dist/index.d.ts +56 -14
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +151 -49
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +146 -20
- package/dist/index.mjs.map +1 -1
- package/package.json +17 -9
package/LICENSE
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Apache License
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Copyright 2026 Grzegorz Otto
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package/NOTICE
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package/README.md
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# @flare-engine/achievements
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Typed `AchievementsProvider` interface + `NoopAchievementsProvider` + React context
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Typed `AchievementsProvider` interface + `NoopAchievementsProvider` + React context, plus `createMemoryAchievements` / `createStorageAchievements` — local providers with a defined unlock/progress contract, for tests, dev, and single-player games. Concrete platform adapters (Game Center, Google Play Games, Steam) are post-launch; wire your own at the app boundary until then.
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## Install
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```
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`useAchievements()` returns the provider
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`useAchievements()` returns the active provider. The `AchievementsProvider` surface is `unlock(id, progress?)`, `getState(id)`, and `getAll()` — all async. Progress is a partial `[0, 1]` value; omit it to fully unlock.
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##
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## Local providers + the unlock contract
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`createMemoryAchievements()` keeps state in memory; `createStorageAchievements(store, opts?)` persists it through an injected `{ get, set }` store. Both share the same contract — the semantics adapter authors should preserve:
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```ts
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import { createStorageAchievements } from '@flare-engine/achievements';
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import type { AchievementsStore } from '@flare-engine/achievements';
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declare const myStore: AchievementsStore;
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const achievements = createStorageAchievements(myStore); // { get, set }
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await achievements.unlock('first_blood', 0.5); // progress 0.5
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await achievements.unlock('first_blood', 0.2); // ignored — progress stays 0.5
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await achievements.unlock('first_blood'); // full unlock, latches
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await achievements.getState('first_blood'); // { unlocked: true, progress: 1, unlockedAt }
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```
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- **Clamped + monotonic:** progress is clamped to `[0, 1]` (non-finite → `0`) and never decreases — a lower requested value is ignored.
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- **`unlock(id)` fully unlocks** (target progress `1`).
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- **Latches:** reaching progress `1` sets `unlocked: true` and stamps `unlockedAt` once (via the injected `now`, default `Date.now`). Re-unlocking is a no-op — the original `unlockedAt` is kept.
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- **Untracked ids** report `{ unlocked: false, progress: 0 }`.
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`AchievementsStore` is a structural `{ get(key): Promise<string | null>; set(key, value): Promise<void> }` — the `get`/`set` subset of `@flare-engine/storage`'s `StorageAdapter`, so the storage provider adds no dependency and works with any async KV (AsyncStorage, an MMKV wrapper, a `localStorage` shim, …). It hydrates lazily from `store.get(key)` (default key `'flare.achievements'`), persists after every mutation, and serializes writes so concurrent unlocks can't lose an update.
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## Env-gated fallback
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In CI or dev builds without platform credentials, select `NoopAchievementsProvider` (or a local provider) behind your own env flag so nothing touches a native SDK until real credentials are present.
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//#region src/provider.d.ts
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/** Opaque achievement identifier — adapter-defined. */
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type AchievementId = string;
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/** Current state of an achievement for the local player. */
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interface AchievementState {
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id: AchievementId;
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unlocked: boolean;
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/** Partial progress in the range [0, 1]. `1` implies `unlocked: true`. */
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progress: number;
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unlockedAt?: number;
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}
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/**
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* Achievement provider interface. Consumers supply a concrete adapter (Game
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*/
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interface AchievementsProvider {
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unlock(id: AchievementId, progress?: number): Promise<void>;
|
|
19
|
+
getState(id: AchievementId): Promise<AchievementState>;
|
|
20
|
+
getAll(): Promise<readonly AchievementState[]>;
|
|
22
21
|
}
|
|
23
22
|
/**
|
|
24
23
|
* Default no-op provider. All queries report `unlocked: false, progress: 0`;
|
|
25
24
|
* unlocks resolve silently.
|
|
26
25
|
*/
|
|
27
26
|
declare const NoopAchievementsProvider: AchievementsProvider;
|
|
28
|
-
|
|
27
|
+
//#endregion
|
|
28
|
+
//#region src/context.d.ts
|
|
29
29
|
/**
|
|
30
30
|
* React context carrying the active `AchievementsProvider`. Defaults to
|
|
31
31
|
* `NoopAchievementsProvider`.
|
|
32
32
|
*/
|
|
33
|
-
declare const AchievementsContext: react.Context<AchievementsProvider>;
|
|
33
|
+
declare const AchievementsContext: import("react").Context<AchievementsProvider>;
|
|
34
34
|
/** Hook returning the current `AchievementsProvider`. */
|
|
35
35
|
declare function useAchievements(): AchievementsProvider;
|
|
36
|
-
|
|
37
|
-
|
|
36
|
+
//#endregion
|
|
37
|
+
//#region src/memory.d.ts
|
|
38
|
+
/**
|
|
39
|
+
* Structural async key/value store the storage-backed provider persists into.
|
|
40
|
+
* Matches the `get`/`set` subset of `@flare-engine/storage`'s `StorageAdapter`
|
|
41
|
+
* so a real adapter can be injected without depending on the storage package.
|
|
42
|
+
*/
|
|
43
|
+
interface AchievementsStore {
|
|
44
|
+
/** Read a value. Resolves to `null` if the key is not present. */
|
|
45
|
+
get(key: string): Promise<string | null>;
|
|
46
|
+
/** Write a value. */
|
|
47
|
+
set(key: string, value: string): Promise<void>;
|
|
48
|
+
}
|
|
49
|
+
/** Options common to the in-memory and storage-backed providers. */
|
|
50
|
+
interface MemoryAchievementsOptions {
|
|
51
|
+
/** Clock used to stamp `unlockedAt` on latch. Defaults to `() => Date.now()`. */
|
|
52
|
+
now?: () => number;
|
|
53
|
+
}
|
|
54
|
+
/** Options for the storage-backed provider. */
|
|
55
|
+
interface StorageAchievementsOptions extends MemoryAchievementsOptions {
|
|
56
|
+
/** Persistence key passed to the injected store. Defaults to `'flare.achievements'`. */
|
|
57
|
+
key?: string;
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with
|
|
61
|
+
* a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.
|
|
62
|
+
* State is not persisted — it lives for the lifetime of the returned provider.
|
|
63
|
+
*/
|
|
64
|
+
declare function createMemoryAchievements(opts?: MemoryAchievementsOptions): AchievementsProvider;
|
|
65
|
+
/**
|
|
66
|
+
* Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of
|
|
67
|
+
* {@link createMemoryAchievements} and persists into the injected
|
|
68
|
+
* {@link AchievementsStore}.
|
|
69
|
+
*
|
|
70
|
+
* State hydrates lazily from `store.get(key)` on the first call (a JSON array of
|
|
71
|
+
* `AchievementState`; a parse error hydrates empty) and is written back via
|
|
72
|
+
* `store.set` after every mutation. All mutations are serialized through a single
|
|
73
|
+
* chained tail promise so a read-modify-write can never interleave and lose an
|
|
74
|
+
* update under concurrent unlocks.
|
|
75
|
+
*/
|
|
76
|
+
declare function createStorageAchievements(store: AchievementsStore, opts?: StorageAchievementsOptions): AchievementsProvider;
|
|
77
|
+
//#endregion
|
|
78
|
+
export { type AchievementId, type AchievementState, AchievementsContext, type AchievementsProvider, type AchievementsStore, type MemoryAchievementsOptions, NoopAchievementsProvider, type StorageAchievementsOptions, createMemoryAchievements, createStorageAchievements, useAchievements };
|
|
79
|
+
//# sourceMappingURL=index.d.mts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.mts","names":[],"sources":["../src/provider.ts","../src/context.ts","../src/memory.ts"],"mappings":";;KACY;;UAGK;EACf,IAAI;EACJ;;EAEA;EACA;;;;;;;UAQe;EACf,OAAO,IAAI,eAAe,oBAAoB;EAC9C,SAAS,IAAI,gBAAgB,QAAQ;EACrC,UAAU,iBAAiB;;;;;;cAOhB,0BAA0B;;;;;;;cCpB1B,qCAAmB,QAAA;;iBAGhB,mBAAmB;;;;;;;;UCHlB;;EAEf,IAAI,cAAc;;EAElB,IAAI,aAAa,gBAAgB;;;UAIlB;;EAEf;;;UAIe,mCAAmC;;EAElD;;;;;;;iBAiDc,yBAAyB,OAAO,4BAA4B;;;;;;;;;;;;iBA2B5D,0BACd,OAAO,mBACP,OAAO,6BACN"}
|
package/dist/index.d.ts
CHANGED
|
@@ -1,14 +1,13 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
1
|
+
//#region src/provider.d.ts
|
|
3
2
|
/** Opaque achievement identifier — adapter-defined. */
|
|
4
3
|
type AchievementId = string;
|
|
5
4
|
/** Current state of an achievement for the local player. */
|
|
6
5
|
interface AchievementState {
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
6
|
+
id: AchievementId;
|
|
7
|
+
unlocked: boolean;
|
|
8
|
+
/** Partial progress in the range [0, 1]. `1` implies `unlocked: true`. */
|
|
9
|
+
progress: number;
|
|
10
|
+
unlockedAt?: number;
|
|
12
11
|
}
|
|
13
12
|
/**
|
|
14
13
|
* Achievement provider interface. Consumers supply a concrete adapter (Game
|
|
@@ -16,22 +15,65 @@ interface AchievementState {
|
|
|
16
15
|
* `unlock()` is idempotent by contract — adapters must dedupe.
|
|
17
16
|
*/
|
|
18
17
|
interface AchievementsProvider {
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
18
|
+
unlock(id: AchievementId, progress?: number): Promise<void>;
|
|
19
|
+
getState(id: AchievementId): Promise<AchievementState>;
|
|
20
|
+
getAll(): Promise<readonly AchievementState[]>;
|
|
22
21
|
}
|
|
23
22
|
/**
|
|
24
23
|
* Default no-op provider. All queries report `unlocked: false, progress: 0`;
|
|
25
24
|
* unlocks resolve silently.
|
|
26
25
|
*/
|
|
27
26
|
declare const NoopAchievementsProvider: AchievementsProvider;
|
|
28
|
-
|
|
27
|
+
//#endregion
|
|
28
|
+
//#region src/context.d.ts
|
|
29
29
|
/**
|
|
30
30
|
* React context carrying the active `AchievementsProvider`. Defaults to
|
|
31
31
|
* `NoopAchievementsProvider`.
|
|
32
32
|
*/
|
|
33
|
-
declare const AchievementsContext: react.Context<AchievementsProvider>;
|
|
33
|
+
declare const AchievementsContext: import("react").Context<AchievementsProvider>;
|
|
34
34
|
/** Hook returning the current `AchievementsProvider`. */
|
|
35
35
|
declare function useAchievements(): AchievementsProvider;
|
|
36
|
-
|
|
37
|
-
|
|
36
|
+
//#endregion
|
|
37
|
+
//#region src/memory.d.ts
|
|
38
|
+
/**
|
|
39
|
+
* Structural async key/value store the storage-backed provider persists into.
|
|
40
|
+
* Matches the `get`/`set` subset of `@flare-engine/storage`'s `StorageAdapter`
|
|
41
|
+
* so a real adapter can be injected without depending on the storage package.
|
|
42
|
+
*/
|
|
43
|
+
interface AchievementsStore {
|
|
44
|
+
/** Read a value. Resolves to `null` if the key is not present. */
|
|
45
|
+
get(key: string): Promise<string | null>;
|
|
46
|
+
/** Write a value. */
|
|
47
|
+
set(key: string, value: string): Promise<void>;
|
|
48
|
+
}
|
|
49
|
+
/** Options common to the in-memory and storage-backed providers. */
|
|
50
|
+
interface MemoryAchievementsOptions {
|
|
51
|
+
/** Clock used to stamp `unlockedAt` on latch. Defaults to `() => Date.now()`. */
|
|
52
|
+
now?: () => number;
|
|
53
|
+
}
|
|
54
|
+
/** Options for the storage-backed provider. */
|
|
55
|
+
interface StorageAchievementsOptions extends MemoryAchievementsOptions {
|
|
56
|
+
/** Persistence key passed to the injected store. Defaults to `'flare.achievements'`. */
|
|
57
|
+
key?: string;
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with
|
|
61
|
+
* a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.
|
|
62
|
+
* State is not persisted — it lives for the lifetime of the returned provider.
|
|
63
|
+
*/
|
|
64
|
+
declare function createMemoryAchievements(opts?: MemoryAchievementsOptions): AchievementsProvider;
|
|
65
|
+
/**
|
|
66
|
+
* Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of
|
|
67
|
+
* {@link createMemoryAchievements} and persists into the injected
|
|
68
|
+
* {@link AchievementsStore}.
|
|
69
|
+
*
|
|
70
|
+
* State hydrates lazily from `store.get(key)` on the first call (a JSON array of
|
|
71
|
+
* `AchievementState`; a parse error hydrates empty) and is written back via
|
|
72
|
+
* `store.set` after every mutation. All mutations are serialized through a single
|
|
73
|
+
* chained tail promise so a read-modify-write can never interleave and lose an
|
|
74
|
+
* update under concurrent unlocks.
|
|
75
|
+
*/
|
|
76
|
+
declare function createStorageAchievements(store: AchievementsStore, opts?: StorageAchievementsOptions): AchievementsProvider;
|
|
77
|
+
//#endregion
|
|
78
|
+
export { type AchievementId, type AchievementState, AchievementsContext, type AchievementsProvider, type AchievementsStore, type MemoryAchievementsOptions, NoopAchievementsProvider, type StorageAchievementsOptions, createMemoryAchievements, createStorageAchievements, useAchievements };
|
|
79
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","names":[],"sources":["../src/provider.ts","../src/context.ts","../src/memory.ts"],"mappings":";;KACY;;UAGK;EACf,IAAI;EACJ;;EAEA;EACA;;;;;;;UAQe;EACf,OAAO,IAAI,eAAe,oBAAoB;EAC9C,SAAS,IAAI,gBAAgB,QAAQ;EACrC,UAAU,iBAAiB;;;;;;cAOhB,0BAA0B;;;;;;;cCpB1B,qCAAmB,QAAA;;iBAGhB,mBAAmB;;;;;;;;UCHlB;;EAEf,IAAI,cAAc;;EAElB,IAAI,aAAa,gBAAgB;;;UAIlB;;EAEf;;;UAIe,mCAAmC;;EAElD;;;;;;;iBAiDc,yBAAyB,OAAO,4BAA4B;;;;;;;;;;;;iBA2B5D,0BACd,OAAO,mBACP,OAAO,6BACN"}
|
package/dist/index.js
CHANGED
|
@@ -1,53 +1,155 @@
|
|
|
1
|
-
"
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
1
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
|
2
|
+
let react = require("react");
|
|
3
|
+
//#region src/provider.ts
|
|
4
|
+
/**
|
|
5
|
+
* Default no-op provider. All queries report `unlocked: false, progress: 0`;
|
|
6
|
+
* unlocks resolve silently.
|
|
7
|
+
*/
|
|
8
|
+
const NoopAchievementsProvider = {
|
|
9
|
+
async unlock() {},
|
|
10
|
+
async getState(id) {
|
|
11
|
+
return {
|
|
12
|
+
id,
|
|
13
|
+
unlocked: false,
|
|
14
|
+
progress: 0
|
|
15
|
+
};
|
|
16
|
+
},
|
|
17
|
+
async getAll() {
|
|
18
|
+
return [];
|
|
19
|
+
}
|
|
9
20
|
};
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
19
|
-
|
|
20
|
-
// src/index.ts
|
|
21
|
-
var index_exports = {};
|
|
22
|
-
__export(index_exports, {
|
|
23
|
-
AchievementsContext: () => AchievementsContext,
|
|
24
|
-
NoopAchievementsProvider: () => NoopAchievementsProvider,
|
|
25
|
-
useAchievements: () => useAchievements
|
|
26
|
-
});
|
|
27
|
-
module.exports = __toCommonJS(index_exports);
|
|
28
|
-
|
|
29
|
-
// src/provider.ts
|
|
30
|
-
var NoopAchievementsProvider = {
|
|
31
|
-
async unlock() {
|
|
32
|
-
},
|
|
33
|
-
async getState(id) {
|
|
34
|
-
return { id, unlocked: false, progress: 0 };
|
|
35
|
-
},
|
|
36
|
-
async getAll() {
|
|
37
|
-
return [];
|
|
38
|
-
}
|
|
39
|
-
};
|
|
40
|
-
|
|
41
|
-
// src/context.ts
|
|
42
|
-
var import_react = require("react");
|
|
43
|
-
var AchievementsContext = (0, import_react.createContext)(NoopAchievementsProvider);
|
|
21
|
+
//#endregion
|
|
22
|
+
//#region src/context.ts
|
|
23
|
+
/**
|
|
24
|
+
* React context carrying the active `AchievementsProvider`. Defaults to
|
|
25
|
+
* `NoopAchievementsProvider`.
|
|
26
|
+
*/
|
|
27
|
+
const AchievementsContext = (0, react.createContext)(NoopAchievementsProvider);
|
|
28
|
+
/** Hook returning the current `AchievementsProvider`. */
|
|
44
29
|
function useAchievements() {
|
|
45
|
-
|
|
30
|
+
return (0, react.useContext)(AchievementsContext);
|
|
31
|
+
}
|
|
32
|
+
//#endregion
|
|
33
|
+
//#region src/memory.ts
|
|
34
|
+
const DEFAULT_KEY = "flare.achievements";
|
|
35
|
+
/** Coerce raw progress to `[0, 1]`; a non-finite value (NaN/Infinity) becomes `0`. */
|
|
36
|
+
function normalizeProgress(value) {
|
|
37
|
+
if (!Number.isFinite(value)) return 0;
|
|
38
|
+
if (value < 0) return 0;
|
|
39
|
+
if (value > 1) return 1;
|
|
40
|
+
return value;
|
|
46
41
|
}
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
42
|
+
/** Default state for an untracked id — no `unlockedAt`. */
|
|
43
|
+
function defaultState(id) {
|
|
44
|
+
return {
|
|
45
|
+
id,
|
|
46
|
+
unlocked: false,
|
|
47
|
+
progress: 0
|
|
48
|
+
};
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Pure state transition shared by both providers. Given the current state, an
|
|
52
|
+
* optional progress arg and a clock, returns the next state:
|
|
53
|
+
*
|
|
54
|
+
* - `progress` omitted means a FULL unlock (target progress `1`).
|
|
55
|
+
* - Progress is clamped to `[0, 1]`; non-finite input is treated as `0`.
|
|
56
|
+
* - Progress is MONOTONIC — it never decreases below the stored value; a lower
|
|
57
|
+
* requested progress is ignored.
|
|
58
|
+
* - Unlock LATCHES: reaching progress `1` sets `unlocked: true` and stamps
|
|
59
|
+
* `unlockedAt` once (via `now`). An already-unlocked state keeps its original
|
|
60
|
+
* `unlockedAt`, so re-unlocking is a no-op.
|
|
61
|
+
*/
|
|
62
|
+
function mergeAchievement(current, progress, now) {
|
|
63
|
+
const requested = progress === void 0 ? 1 : normalizeProgress(progress);
|
|
64
|
+
const nextProgress = requested > current.progress ? requested : current.progress;
|
|
65
|
+
if (!current.unlocked && nextProgress < 1) return {
|
|
66
|
+
id: current.id,
|
|
67
|
+
unlocked: false,
|
|
68
|
+
progress: nextProgress
|
|
69
|
+
};
|
|
70
|
+
const unlockedAt = current.unlockedAt ?? now();
|
|
71
|
+
return {
|
|
72
|
+
id: current.id,
|
|
73
|
+
unlocked: true,
|
|
74
|
+
progress: 1,
|
|
75
|
+
unlockedAt
|
|
76
|
+
};
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with
|
|
80
|
+
* a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.
|
|
81
|
+
* State is not persisted — it lives for the lifetime of the returned provider.
|
|
82
|
+
*/
|
|
83
|
+
function createMemoryAchievements(opts) {
|
|
84
|
+
const now = opts?.now ?? (() => Date.now());
|
|
85
|
+
const states = /* @__PURE__ */ new Map();
|
|
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|
+
return {
|
|
87
|
+
async unlock(id, progress) {
|
|
88
|
+
states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));
|
|
89
|
+
},
|
|
90
|
+
async getState(id) {
|
|
91
|
+
return states.get(id) ?? defaultState(id);
|
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|
+
},
|
|
93
|
+
async getAll() {
|
|
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|
+
return [...states.values()];
|
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|
+
}
|
|
96
|
+
};
|
|
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|
+
}
|
|
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|
+
/**
|
|
99
|
+
* Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of
|
|
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|
+
* {@link createMemoryAchievements} and persists into the injected
|
|
101
|
+
* {@link AchievementsStore}.
|
|
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|
+
*
|
|
103
|
+
* State hydrates lazily from `store.get(key)` on the first call (a JSON array of
|
|
104
|
+
* `AchievementState`; a parse error hydrates empty) and is written back via
|
|
105
|
+
* `store.set` after every mutation. All mutations are serialized through a single
|
|
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|
+
* chained tail promise so a read-modify-write can never interleave and lose an
|
|
107
|
+
* update under concurrent unlocks.
|
|
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|
+
*/
|
|
109
|
+
function createStorageAchievements(store, opts) {
|
|
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|
+
const now = opts?.now ?? (() => Date.now());
|
|
111
|
+
const key = opts?.key ?? DEFAULT_KEY;
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|
+
const states = /* @__PURE__ */ new Map();
|
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|
+
let hydration;
|
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|
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let tail = Promise.resolve();
|
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|
+
function hydrate() {
|
|
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|
+
if (hydration === void 0) hydration = store.get(key).then((raw) => {
|
|
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|
+
if (raw === null) return;
|
|
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|
+
try {
|
|
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|
+
const parsed = JSON.parse(raw);
|
|
120
|
+
for (const state of parsed) states.set(state.id, state);
|
|
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|
+
} catch {}
|
|
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|
+
});
|
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|
+
return hydration;
|
|
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|
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}
|
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|
+
function persist() {
|
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|
+
return store.set(key, JSON.stringify([...states.values()]));
|
|
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|
+
}
|
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|
+
return {
|
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|
+
unlock(id, progress) {
|
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|
+
const run = tail.then(async () => {
|
|
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|
+
await hydrate();
|
|
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|
+
states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));
|
|
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|
+
await persist();
|
|
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|
+
});
|
|
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|
+
tail = run.catch(() => {});
|
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|
+
return run;
|
|
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|
+
},
|
|
138
|
+
async getState(id) {
|
|
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|
+
await hydrate();
|
|
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|
+
return states.get(id) ?? defaultState(id);
|
|
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|
+
},
|
|
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|
+
async getAll() {
|
|
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|
+
await hydrate();
|
|
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|
+
return [...states.values()];
|
|
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|
+
}
|
|
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|
+
};
|
|
147
|
+
}
|
|
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|
+
//#endregion
|
|
149
|
+
exports.AchievementsContext = AchievementsContext;
|
|
150
|
+
exports.NoopAchievementsProvider = NoopAchievementsProvider;
|
|
151
|
+
exports.createMemoryAchievements = createMemoryAchievements;
|
|
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|
+
exports.createStorageAchievements = createStorageAchievements;
|
|
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|
+
exports.useAchievements = useAchievements;
|
|
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|
+
|
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|
//# sourceMappingURL=index.js.map
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/
|
|
1
|
+
{"version":3,"file":"index.js","names":[],"sources":["../src/provider.ts","../src/context.ts","../src/memory.ts"],"sourcesContent":["/** Opaque achievement identifier — adapter-defined. */\nexport type AchievementId = string;\n\n/** Current state of an achievement for the local player. */\nexport interface AchievementState {\n id: AchievementId;\n unlocked: boolean;\n /** Partial progress in the range [0, 1]. `1` implies `unlocked: true`. */\n progress: number;\n unlockedAt?: number;\n}\n\n/**\n * Achievement provider interface. Consumers supply a concrete adapter (Game\n * Center, Google Play Games, Steam, custom backend) at the app boundary.\n * `unlock()` is idempotent by contract — adapters must dedupe.\n */\nexport interface AchievementsProvider {\n unlock(id: AchievementId, progress?: number): Promise<void>;\n getState(id: AchievementId): Promise<AchievementState>;\n getAll(): Promise<readonly AchievementState[]>;\n}\n\n/**\n * Default no-op provider. All queries report `unlocked: false, progress: 0`;\n * unlocks resolve silently.\n */\nexport const NoopAchievementsProvider: AchievementsProvider = {\n async unlock(): Promise<void> {\n // no-op\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n return { id, unlocked: false, progress: 0 };\n },\n async getAll(): Promise<readonly AchievementState[]> {\n return [];\n },\n};\n","import { createContext, useContext } from 'react';\nimport { type AchievementsProvider, NoopAchievementsProvider } from './provider.js';\n\n/**\n * React context carrying the active `AchievementsProvider`. Defaults to\n * `NoopAchievementsProvider`.\n */\nexport const AchievementsContext = createContext<AchievementsProvider>(NoopAchievementsProvider);\n\n/** Hook returning the current `AchievementsProvider`. */\nexport function useAchievements(): AchievementsProvider {\n return useContext(AchievementsContext);\n}\n","import type { AchievementId, AchievementState, AchievementsProvider } from './provider.js';\n\n/**\n * Structural async key/value store the storage-backed provider persists into.\n * Matches the `get`/`set` subset of `@flare-engine/storage`'s `StorageAdapter`\n * so a real adapter can be injected without depending on the storage package.\n */\nexport interface AchievementsStore {\n /** Read a value. Resolves to `null` if the key is not present. */\n get(key: string): Promise<string | null>;\n /** Write a value. */\n set(key: string, value: string): Promise<void>;\n}\n\n/** Options common to the in-memory and storage-backed providers. */\nexport interface MemoryAchievementsOptions {\n /** Clock used to stamp `unlockedAt` on latch. Defaults to `() => Date.now()`. */\n now?: () => number;\n}\n\n/** Options for the storage-backed provider. */\nexport interface StorageAchievementsOptions extends MemoryAchievementsOptions {\n /** Persistence key passed to the injected store. Defaults to `'flare.achievements'`. */\n key?: string;\n}\n\nconst DEFAULT_KEY = 'flare.achievements';\n\n/** Coerce raw progress to `[0, 1]`; a non-finite value (NaN/Infinity) becomes `0`. */\nfunction normalizeProgress(value: number): number {\n if (!Number.isFinite(value)) return 0;\n if (value < 0) return 0;\n if (value > 1) return 1;\n return value;\n}\n\n/** Default state for an untracked id — no `unlockedAt`. */\nfunction defaultState(id: AchievementId): AchievementState {\n return { id, unlocked: false, progress: 0 };\n}\n\n/**\n * Pure state transition shared by both providers. Given the current state, an\n * optional progress arg and a clock, returns the next state:\n *\n * - `progress` omitted means a FULL unlock (target progress `1`).\n * - Progress is clamped to `[0, 1]`; non-finite input is treated as `0`.\n * - Progress is MONOTONIC — it never decreases below the stored value; a lower\n * requested progress is ignored.\n * - Unlock LATCHES: reaching progress `1` sets `unlocked: true` and stamps\n * `unlockedAt` once (via `now`). An already-unlocked state keeps its original\n * `unlockedAt`, so re-unlocking is a no-op.\n */\nfunction mergeAchievement(\n current: AchievementState,\n progress: number | undefined,\n now: () => number,\n): AchievementState {\n const requested = progress === undefined ? 1 : normalizeProgress(progress);\n const nextProgress = requested > current.progress ? requested : current.progress;\n if (!current.unlocked && nextProgress < 1) {\n return { id: current.id, unlocked: false, progress: nextProgress };\n }\n const unlockedAt = current.unlockedAt ?? now();\n return { id: current.id, unlocked: true, progress: 1, unlockedAt };\n}\n\n/**\n * In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with\n * a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.\n * State is not persisted — it lives for the lifetime of the returned provider.\n */\nexport function createMemoryAchievements(opts?: MemoryAchievementsOptions): AchievementsProvider {\n const now = opts?.now ?? (() => Date.now());\n const states = new Map<AchievementId, AchievementState>();\n return {\n async unlock(id: AchievementId, progress?: number): Promise<void> {\n states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n return states.get(id) ?? defaultState(id);\n },\n async getAll(): Promise<readonly AchievementState[]> {\n return [...states.values()];\n },\n };\n}\n\n/**\n * Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of\n * {@link createMemoryAchievements} and persists into the injected\n * {@link AchievementsStore}.\n *\n * State hydrates lazily from `store.get(key)` on the first call (a JSON array of\n * `AchievementState`; a parse error hydrates empty) and is written back via\n * `store.set` after every mutation. All mutations are serialized through a single\n * chained tail promise so a read-modify-write can never interleave and lose an\n * update under concurrent unlocks.\n */\nexport function createStorageAchievements(\n store: AchievementsStore,\n opts?: StorageAchievementsOptions,\n): AchievementsProvider {\n const now = opts?.now ?? (() => Date.now());\n const key = opts?.key ?? DEFAULT_KEY;\n const states = new Map<AchievementId, AchievementState>();\n let hydration: Promise<void> | undefined;\n let tail: Promise<void> = Promise.resolve();\n\n function hydrate(): Promise<void> {\n if (hydration === undefined) {\n hydration = store.get(key).then((raw) => {\n if (raw === null) return;\n try {\n const parsed = JSON.parse(raw) as AchievementState[];\n for (const state of parsed) states.set(state.id, state);\n } catch {\n // Corrupt payload — hydrate empty.\n }\n });\n }\n return hydration;\n }\n\n function persist(): Promise<void> {\n return store.set(key, JSON.stringify([...states.values()]));\n }\n\n return {\n unlock(id: AchievementId, progress?: number): Promise<void> {\n const run = tail.then(async () => {\n await hydrate();\n states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));\n await persist();\n });\n // Swallow on the tail so one failed write cannot break serialization for\n // later mutations; the caller still observes the error via `run`.\n tail = run.catch(() => {});\n return run;\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n await hydrate();\n return states.get(id) ?? defaultState(id);\n },\n async getAll(): Promise<readonly AchievementState[]> {\n await hydrate();\n return [...states.values()];\n },\n };\n}\n"],"mappings":";;;;;;;AA2BA,MAAa,2BAAiD;CAC5D,MAAM,SAAwB,CAE9B;CACA,MAAM,SAAS,IAA8C;EAC3D,OAAO;GAAE;GAAI,UAAU;GAAO,UAAU;EAAE;CAC5C;CACA,MAAM,SAA+C;EACnD,OAAO,CAAC;CACV;AACF;;;;;;;AC9BA,MAAa,uBAAA,GAAA,MAAA,cAAA,CAA0D,wBAAwB;;AAG/F,SAAgB,kBAAwC;CACtD,QAAA,GAAA,MAAA,WAAA,CAAkB,mBAAmB;AACvC;;;ACcA,MAAM,cAAc;;AAGpB,SAAS,kBAAkB,OAAuB;CAChD,IAAI,CAAC,OAAO,SAAS,KAAK,GAAG,OAAO;CACpC,IAAI,QAAQ,GAAG,OAAO;CACtB,IAAI,QAAQ,GAAG,OAAO;CACtB,OAAO;AACT;;AAGA,SAAS,aAAa,IAAqC;CACzD,OAAO;EAAE;EAAI,UAAU;EAAO,UAAU;CAAE;AAC5C;;;;;;;;;;;;;AAcA,SAAS,iBACP,SACA,UACA,KACkB;CAClB,MAAM,YAAY,aAAa,KAAA,IAAY,IAAI,kBAAkB,QAAQ;CACzE,MAAM,eAAe,YAAY,QAAQ,WAAW,YAAY,QAAQ;CACxE,IAAI,CAAC,QAAQ,YAAY,eAAe,GACtC,OAAO;EAAE,IAAI,QAAQ;EAAI,UAAU;EAAO,UAAU;CAAa;CAEnE,MAAM,aAAa,QAAQ,cAAc,IAAI;CAC7C,OAAO;EAAE,IAAI,QAAQ;EAAI,UAAU;EAAM,UAAU;EAAG;CAAW;AACnE;;;;;;AAOA,SAAgB,yBAAyB,MAAwD;CAC/F,MAAM,MAAM,MAAM,cAAc,KAAK,IAAI;CACzC,MAAM,yBAAS,IAAI,IAAqC;CACxD,OAAO;EACL,MAAM,OAAO,IAAmB,UAAkC;GAChE,OAAO,IAAI,IAAI,iBAAiB,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE,GAAG,UAAU,GAAG,CAAC;EACpF;EACA,MAAM,SAAS,IAA8C;GAC3D,OAAO,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE;EAC1C;EACA,MAAM,SAA+C;GACnD,OAAO,CAAC,GAAG,OAAO,OAAO,CAAC;EAC5B;CACF;AACF;;;;;;;;;;;;AAaA,SAAgB,0BACd,OACA,MACsB;CACtB,MAAM,MAAM,MAAM,cAAc,KAAK,IAAI;CACzC,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,yBAAS,IAAI,IAAqC;CACxD,IAAI;CACJ,IAAI,OAAsB,QAAQ,QAAQ;CAE1C,SAAS,UAAyB;EAChC,IAAI,cAAc,KAAA,GAChB,YAAY,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,QAAQ;GACvC,IAAI,QAAQ,MAAM;GAClB,IAAI;IACF,MAAM,SAAS,KAAK,MAAM,GAAG;IAC7B,KAAK,MAAM,SAAS,QAAQ,OAAO,IAAI,MAAM,IAAI,KAAK;GACxD,QAAQ,CAER;EACF,CAAC;EAEH,OAAO;CACT;CAEA,SAAS,UAAyB;EAChC,OAAO,MAAM,IAAI,KAAK,KAAK,UAAU,CAAC,GAAG,OAAO,OAAO,CAAC,CAAC,CAAC;CAC5D;CAEA,OAAO;EACL,OAAO,IAAmB,UAAkC;GAC1D,MAAM,MAAM,KAAK,KAAK,YAAY;IAChC,MAAM,QAAQ;IACd,OAAO,IAAI,IAAI,iBAAiB,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE,GAAG,UAAU,GAAG,CAAC;IAClF,MAAM,QAAQ;GAChB,CAAC;GAGD,OAAO,IAAI,YAAY,CAAC,CAAC;GACzB,OAAO;EACT;EACA,MAAM,SAAS,IAA8C;GAC3D,MAAM,QAAQ;GACd,OAAO,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE;EAC1C;EACA,MAAM,SAA+C;GACnD,MAAM,QAAQ;GACd,OAAO,CAAC,GAAG,OAAO,OAAO,CAAC;EAC5B;CACF;AACF"}
|
package/dist/index.mjs
CHANGED
|
@@ -1,24 +1,150 @@
|
|
|
1
|
-
// src/provider.ts
|
|
2
|
-
var NoopAchievementsProvider = {
|
|
3
|
-
async unlock() {
|
|
4
|
-
},
|
|
5
|
-
async getState(id) {
|
|
6
|
-
return { id, unlocked: false, progress: 0 };
|
|
7
|
-
},
|
|
8
|
-
async getAll() {
|
|
9
|
-
return [];
|
|
10
|
-
}
|
|
11
|
-
};
|
|
12
|
-
|
|
13
|
-
// src/context.ts
|
|
14
1
|
import { createContext, useContext } from "react";
|
|
15
|
-
|
|
2
|
+
//#region src/provider.ts
|
|
3
|
+
/**
|
|
4
|
+
* Default no-op provider. All queries report `unlocked: false, progress: 0`;
|
|
5
|
+
* unlocks resolve silently.
|
|
6
|
+
*/
|
|
7
|
+
const NoopAchievementsProvider = {
|
|
8
|
+
async unlock() {},
|
|
9
|
+
async getState(id) {
|
|
10
|
+
return {
|
|
11
|
+
id,
|
|
12
|
+
unlocked: false,
|
|
13
|
+
progress: 0
|
|
14
|
+
};
|
|
15
|
+
},
|
|
16
|
+
async getAll() {
|
|
17
|
+
return [];
|
|
18
|
+
}
|
|
19
|
+
};
|
|
20
|
+
//#endregion
|
|
21
|
+
//#region src/context.ts
|
|
22
|
+
/**
|
|
23
|
+
* React context carrying the active `AchievementsProvider`. Defaults to
|
|
24
|
+
* `NoopAchievementsProvider`.
|
|
25
|
+
*/
|
|
26
|
+
const AchievementsContext = createContext(NoopAchievementsProvider);
|
|
27
|
+
/** Hook returning the current `AchievementsProvider`. */
|
|
16
28
|
function useAchievements() {
|
|
17
|
-
|
|
29
|
+
return useContext(AchievementsContext);
|
|
18
30
|
}
|
|
19
|
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|
|
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|
-
|
|
21
|
-
|
|
22
|
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|
|
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|
-
|
|
31
|
+
//#endregion
|
|
32
|
+
//#region src/memory.ts
|
|
33
|
+
const DEFAULT_KEY = "flare.achievements";
|
|
34
|
+
/** Coerce raw progress to `[0, 1]`; a non-finite value (NaN/Infinity) becomes `0`. */
|
|
35
|
+
function normalizeProgress(value) {
|
|
36
|
+
if (!Number.isFinite(value)) return 0;
|
|
37
|
+
if (value < 0) return 0;
|
|
38
|
+
if (value > 1) return 1;
|
|
39
|
+
return value;
|
|
40
|
+
}
|
|
41
|
+
/** Default state for an untracked id — no `unlockedAt`. */
|
|
42
|
+
function defaultState(id) {
|
|
43
|
+
return {
|
|
44
|
+
id,
|
|
45
|
+
unlocked: false,
|
|
46
|
+
progress: 0
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Pure state transition shared by both providers. Given the current state, an
|
|
51
|
+
* optional progress arg and a clock, returns the next state:
|
|
52
|
+
*
|
|
53
|
+
* - `progress` omitted means a FULL unlock (target progress `1`).
|
|
54
|
+
* - Progress is clamped to `[0, 1]`; non-finite input is treated as `0`.
|
|
55
|
+
* - Progress is MONOTONIC — it never decreases below the stored value; a lower
|
|
56
|
+
* requested progress is ignored.
|
|
57
|
+
* - Unlock LATCHES: reaching progress `1` sets `unlocked: true` and stamps
|
|
58
|
+
* `unlockedAt` once (via `now`). An already-unlocked state keeps its original
|
|
59
|
+
* `unlockedAt`, so re-unlocking is a no-op.
|
|
60
|
+
*/
|
|
61
|
+
function mergeAchievement(current, progress, now) {
|
|
62
|
+
const requested = progress === void 0 ? 1 : normalizeProgress(progress);
|
|
63
|
+
const nextProgress = requested > current.progress ? requested : current.progress;
|
|
64
|
+
if (!current.unlocked && nextProgress < 1) return {
|
|
65
|
+
id: current.id,
|
|
66
|
+
unlocked: false,
|
|
67
|
+
progress: nextProgress
|
|
68
|
+
};
|
|
69
|
+
const unlockedAt = current.unlockedAt ?? now();
|
|
70
|
+
return {
|
|
71
|
+
id: current.id,
|
|
72
|
+
unlocked: true,
|
|
73
|
+
progress: 1,
|
|
74
|
+
unlockedAt
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with
|
|
79
|
+
* a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.
|
|
80
|
+
* State is not persisted — it lives for the lifetime of the returned provider.
|
|
81
|
+
*/
|
|
82
|
+
function createMemoryAchievements(opts) {
|
|
83
|
+
const now = opts?.now ?? (() => Date.now());
|
|
84
|
+
const states = /* @__PURE__ */ new Map();
|
|
85
|
+
return {
|
|
86
|
+
async unlock(id, progress) {
|
|
87
|
+
states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));
|
|
88
|
+
},
|
|
89
|
+
async getState(id) {
|
|
90
|
+
return states.get(id) ?? defaultState(id);
|
|
91
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},
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async getAll() {
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return [...states.values()];
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}
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};
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}
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/**
|
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* Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of
|
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+
* {@link createMemoryAchievements} and persists into the injected
|
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* {@link AchievementsStore}.
|
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*
|
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* State hydrates lazily from `store.get(key)` on the first call (a JSON array of
|
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* `AchievementState`; a parse error hydrates empty) and is written back via
|
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* `store.set` after every mutation. All mutations are serialized through a single
|
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* chained tail promise so a read-modify-write can never interleave and lose an
|
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* update under concurrent unlocks.
|
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*/
|
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|
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function createStorageAchievements(store, opts) {
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const now = opts?.now ?? (() => Date.now());
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|
+
const key = opts?.key ?? DEFAULT_KEY;
|
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|
+
const states = /* @__PURE__ */ new Map();
|
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let hydration;
|
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let tail = Promise.resolve();
|
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function hydrate() {
|
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+
if (hydration === void 0) hydration = store.get(key).then((raw) => {
|
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if (raw === null) return;
|
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|
+
try {
|
|
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|
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const parsed = JSON.parse(raw);
|
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|
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for (const state of parsed) states.set(state.id, state);
|
|
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|
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} catch {}
|
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|
+
});
|
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return hydration;
|
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}
|
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function persist() {
|
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+
return store.set(key, JSON.stringify([...states.values()]));
|
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}
|
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return {
|
|
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+
unlock(id, progress) {
|
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const run = tail.then(async () => {
|
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await hydrate();
|
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states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));
|
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await persist();
|
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});
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tail = run.catch(() => {});
|
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return run;
|
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},
|
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+
async getState(id) {
|
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|
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await hydrate();
|
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+
return states.get(id) ?? defaultState(id);
|
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},
|
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async getAll() {
|
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await hydrate();
|
|
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|
+
return [...states.values()];
|
|
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}
|
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|
+
};
|
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|
+
}
|
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|
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//#endregion
|
|
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|
+
export { AchievementsContext, NoopAchievementsProvider, createMemoryAchievements, createStorageAchievements, useAchievements };
|
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|
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|
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|
//# sourceMappingURL=index.mjs.map
|
package/dist/index.mjs.map
CHANGED
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@@ -1 +1 @@
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|
-
{"version":3,"sources":["../src/provider.ts","../src/context.ts"],"sourcesContent":["/** Opaque achievement identifier — adapter-defined. */\nexport type AchievementId = string;\n\n/** Current state of an achievement for the local player. */\nexport interface AchievementState {\n id: AchievementId;\n unlocked: boolean;\n /** Partial progress in the range [0, 1]. `1` implies `unlocked: true`. */\n progress: number;\n unlockedAt?: number;\n}\n\n/**\n * Achievement provider interface. Consumers supply a concrete adapter (Game\n * Center, Google Play Games, Steam, custom backend) at the app boundary.\n * `unlock()` is idempotent by contract — adapters must dedupe.\n */\nexport interface AchievementsProvider {\n unlock(id: AchievementId, progress?: number): Promise<void>;\n getState(id: AchievementId): Promise<AchievementState>;\n getAll(): Promise<readonly AchievementState[]>;\n}\n\n/**\n * Default no-op provider. All queries report `unlocked: false, progress: 0`;\n * unlocks resolve silently.\n */\nexport const NoopAchievementsProvider: AchievementsProvider = {\n async unlock(): Promise<void> {\n // no-op\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n return { id, unlocked: false, progress: 0 };\n },\n async getAll(): Promise<readonly AchievementState[]> {\n return [];\n },\n};\n","import { createContext, useContext } from 'react';\nimport { type AchievementsProvider, NoopAchievementsProvider } from './provider.js';\n\n/**\n * React context carrying the active `AchievementsProvider`. Defaults to\n * `NoopAchievementsProvider`.\n */\nexport const AchievementsContext = createContext<AchievementsProvider>(NoopAchievementsProvider);\n\n/** Hook returning the current `AchievementsProvider`. */\nexport function useAchievements(): AchievementsProvider {\n return useContext(AchievementsContext);\n}\n"],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.mjs","names":[],"sources":["../src/provider.ts","../src/context.ts","../src/memory.ts"],"sourcesContent":["/** Opaque achievement identifier — adapter-defined. */\nexport type AchievementId = string;\n\n/** Current state of an achievement for the local player. */\nexport interface AchievementState {\n id: AchievementId;\n unlocked: boolean;\n /** Partial progress in the range [0, 1]. `1` implies `unlocked: true`. */\n progress: number;\n unlockedAt?: number;\n}\n\n/**\n * Achievement provider interface. Consumers supply a concrete adapter (Game\n * Center, Google Play Games, Steam, custom backend) at the app boundary.\n * `unlock()` is idempotent by contract — adapters must dedupe.\n */\nexport interface AchievementsProvider {\n unlock(id: AchievementId, progress?: number): Promise<void>;\n getState(id: AchievementId): Promise<AchievementState>;\n getAll(): Promise<readonly AchievementState[]>;\n}\n\n/**\n * Default no-op provider. All queries report `unlocked: false, progress: 0`;\n * unlocks resolve silently.\n */\nexport const NoopAchievementsProvider: AchievementsProvider = {\n async unlock(): Promise<void> {\n // no-op\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n return { id, unlocked: false, progress: 0 };\n },\n async getAll(): Promise<readonly AchievementState[]> {\n return [];\n },\n};\n","import { createContext, useContext } from 'react';\nimport { type AchievementsProvider, NoopAchievementsProvider } from './provider.js';\n\n/**\n * React context carrying the active `AchievementsProvider`. Defaults to\n * `NoopAchievementsProvider`.\n */\nexport const AchievementsContext = createContext<AchievementsProvider>(NoopAchievementsProvider);\n\n/** Hook returning the current `AchievementsProvider`. */\nexport function useAchievements(): AchievementsProvider {\n return useContext(AchievementsContext);\n}\n","import type { AchievementId, AchievementState, AchievementsProvider } from './provider.js';\n\n/**\n * Structural async key/value store the storage-backed provider persists into.\n * Matches the `get`/`set` subset of `@flare-engine/storage`'s `StorageAdapter`\n * so a real adapter can be injected without depending on the storage package.\n */\nexport interface AchievementsStore {\n /** Read a value. Resolves to `null` if the key is not present. */\n get(key: string): Promise<string | null>;\n /** Write a value. */\n set(key: string, value: string): Promise<void>;\n}\n\n/** Options common to the in-memory and storage-backed providers. */\nexport interface MemoryAchievementsOptions {\n /** Clock used to stamp `unlockedAt` on latch. Defaults to `() => Date.now()`. */\n now?: () => number;\n}\n\n/** Options for the storage-backed provider. */\nexport interface StorageAchievementsOptions extends MemoryAchievementsOptions {\n /** Persistence key passed to the injected store. Defaults to `'flare.achievements'`. */\n key?: string;\n}\n\nconst DEFAULT_KEY = 'flare.achievements';\n\n/** Coerce raw progress to `[0, 1]`; a non-finite value (NaN/Infinity) becomes `0`. */\nfunction normalizeProgress(value: number): number {\n if (!Number.isFinite(value)) return 0;\n if (value < 0) return 0;\n if (value > 1) return 1;\n return value;\n}\n\n/** Default state for an untracked id — no `unlockedAt`. */\nfunction defaultState(id: AchievementId): AchievementState {\n return { id, unlocked: false, progress: 0 };\n}\n\n/**\n * Pure state transition shared by both providers. Given the current state, an\n * optional progress arg and a clock, returns the next state:\n *\n * - `progress` omitted means a FULL unlock (target progress `1`).\n * - Progress is clamped to `[0, 1]`; non-finite input is treated as `0`.\n * - Progress is MONOTONIC — it never decreases below the stored value; a lower\n * requested progress is ignored.\n * - Unlock LATCHES: reaching progress `1` sets `unlocked: true` and stamps\n * `unlockedAt` once (via `now`). An already-unlocked state keeps its original\n * `unlockedAt`, so re-unlocking is a no-op.\n */\nfunction mergeAchievement(\n current: AchievementState,\n progress: number | undefined,\n now: () => number,\n): AchievementState {\n const requested = progress === undefined ? 1 : normalizeProgress(progress);\n const nextProgress = requested > current.progress ? requested : current.progress;\n if (!current.unlocked && nextProgress < 1) {\n return { id: current.id, unlocked: false, progress: nextProgress };\n }\n const unlockedAt = current.unlockedAt ?? now();\n return { id: current.id, unlocked: true, progress: 1, unlockedAt };\n}\n\n/**\n * In-memory `AchievementsProvider`. Progress is monotonic and unlocks latch with\n * a single `unlockedAt` stamp; see {@link mergeAchievement} for exact semantics.\n * State is not persisted — it lives for the lifetime of the returned provider.\n */\nexport function createMemoryAchievements(opts?: MemoryAchievementsOptions): AchievementsProvider {\n const now = opts?.now ?? (() => Date.now());\n const states = new Map<AchievementId, AchievementState>();\n return {\n async unlock(id: AchievementId, progress?: number): Promise<void> {\n states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n return states.get(id) ?? defaultState(id);\n },\n async getAll(): Promise<readonly AchievementState[]> {\n return [...states.values()];\n },\n };\n}\n\n/**\n * Storage-backed `AchievementsProvider`. Shares the monotonic/latch semantics of\n * {@link createMemoryAchievements} and persists into the injected\n * {@link AchievementsStore}.\n *\n * State hydrates lazily from `store.get(key)` on the first call (a JSON array of\n * `AchievementState`; a parse error hydrates empty) and is written back via\n * `store.set` after every mutation. All mutations are serialized through a single\n * chained tail promise so a read-modify-write can never interleave and lose an\n * update under concurrent unlocks.\n */\nexport function createStorageAchievements(\n store: AchievementsStore,\n opts?: StorageAchievementsOptions,\n): AchievementsProvider {\n const now = opts?.now ?? (() => Date.now());\n const key = opts?.key ?? DEFAULT_KEY;\n const states = new Map<AchievementId, AchievementState>();\n let hydration: Promise<void> | undefined;\n let tail: Promise<void> = Promise.resolve();\n\n function hydrate(): Promise<void> {\n if (hydration === undefined) {\n hydration = store.get(key).then((raw) => {\n if (raw === null) return;\n try {\n const parsed = JSON.parse(raw) as AchievementState[];\n for (const state of parsed) states.set(state.id, state);\n } catch {\n // Corrupt payload — hydrate empty.\n }\n });\n }\n return hydration;\n }\n\n function persist(): Promise<void> {\n return store.set(key, JSON.stringify([...states.values()]));\n }\n\n return {\n unlock(id: AchievementId, progress?: number): Promise<void> {\n const run = tail.then(async () => {\n await hydrate();\n states.set(id, mergeAchievement(states.get(id) ?? defaultState(id), progress, now));\n await persist();\n });\n // Swallow on the tail so one failed write cannot break serialization for\n // later mutations; the caller still observes the error via `run`.\n tail = run.catch(() => {});\n return run;\n },\n async getState(id: AchievementId): Promise<AchievementState> {\n await hydrate();\n return states.get(id) ?? defaultState(id);\n },\n async getAll(): Promise<readonly AchievementState[]> {\n await hydrate();\n return [...states.values()];\n },\n };\n}\n"],"mappings":";;;;;;AA2BA,MAAa,2BAAiD;CAC5D,MAAM,SAAwB,CAE9B;CACA,MAAM,SAAS,IAA8C;EAC3D,OAAO;GAAE;GAAI,UAAU;GAAO,UAAU;EAAE;CAC5C;CACA,MAAM,SAA+C;EACnD,OAAO,CAAC;CACV;AACF;;;;;;;AC9BA,MAAa,sBAAsB,cAAoC,wBAAwB;;AAG/F,SAAgB,kBAAwC;CACtD,OAAO,WAAW,mBAAmB;AACvC;;;ACcA,MAAM,cAAc;;AAGpB,SAAS,kBAAkB,OAAuB;CAChD,IAAI,CAAC,OAAO,SAAS,KAAK,GAAG,OAAO;CACpC,IAAI,QAAQ,GAAG,OAAO;CACtB,IAAI,QAAQ,GAAG,OAAO;CACtB,OAAO;AACT;;AAGA,SAAS,aAAa,IAAqC;CACzD,OAAO;EAAE;EAAI,UAAU;EAAO,UAAU;CAAE;AAC5C;;;;;;;;;;;;;AAcA,SAAS,iBACP,SACA,UACA,KACkB;CAClB,MAAM,YAAY,aAAa,KAAA,IAAY,IAAI,kBAAkB,QAAQ;CACzE,MAAM,eAAe,YAAY,QAAQ,WAAW,YAAY,QAAQ;CACxE,IAAI,CAAC,QAAQ,YAAY,eAAe,GACtC,OAAO;EAAE,IAAI,QAAQ;EAAI,UAAU;EAAO,UAAU;CAAa;CAEnE,MAAM,aAAa,QAAQ,cAAc,IAAI;CAC7C,OAAO;EAAE,IAAI,QAAQ;EAAI,UAAU;EAAM,UAAU;EAAG;CAAW;AACnE;;;;;;AAOA,SAAgB,yBAAyB,MAAwD;CAC/F,MAAM,MAAM,MAAM,cAAc,KAAK,IAAI;CACzC,MAAM,yBAAS,IAAI,IAAqC;CACxD,OAAO;EACL,MAAM,OAAO,IAAmB,UAAkC;GAChE,OAAO,IAAI,IAAI,iBAAiB,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE,GAAG,UAAU,GAAG,CAAC;EACpF;EACA,MAAM,SAAS,IAA8C;GAC3D,OAAO,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE;EAC1C;EACA,MAAM,SAA+C;GACnD,OAAO,CAAC,GAAG,OAAO,OAAO,CAAC;EAC5B;CACF;AACF;;;;;;;;;;;;AAaA,SAAgB,0BACd,OACA,MACsB;CACtB,MAAM,MAAM,MAAM,cAAc,KAAK,IAAI;CACzC,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,yBAAS,IAAI,IAAqC;CACxD,IAAI;CACJ,IAAI,OAAsB,QAAQ,QAAQ;CAE1C,SAAS,UAAyB;EAChC,IAAI,cAAc,KAAA,GAChB,YAAY,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,QAAQ;GACvC,IAAI,QAAQ,MAAM;GAClB,IAAI;IACF,MAAM,SAAS,KAAK,MAAM,GAAG;IAC7B,KAAK,MAAM,SAAS,QAAQ,OAAO,IAAI,MAAM,IAAI,KAAK;GACxD,QAAQ,CAER;EACF,CAAC;EAEH,OAAO;CACT;CAEA,SAAS,UAAyB;EAChC,OAAO,MAAM,IAAI,KAAK,KAAK,UAAU,CAAC,GAAG,OAAO,OAAO,CAAC,CAAC,CAAC;CAC5D;CAEA,OAAO;EACL,OAAO,IAAmB,UAAkC;GAC1D,MAAM,MAAM,KAAK,KAAK,YAAY;IAChC,MAAM,QAAQ;IACd,OAAO,IAAI,IAAI,iBAAiB,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE,GAAG,UAAU,GAAG,CAAC;IAClF,MAAM,QAAQ;GAChB,CAAC;GAGD,OAAO,IAAI,YAAY,CAAC,CAAC;GACzB,OAAO;EACT;EACA,MAAM,SAAS,IAA8C;GAC3D,MAAM,QAAQ;GACd,OAAO,OAAO,IAAI,EAAE,KAAK,aAAa,EAAE;EAC1C;EACA,MAAM,SAA+C;GACnD,MAAM,QAAQ;GACd,OAAO,CAAC,GAAG,OAAO,OAAO,CAAC;EAC5B;CACF;AACF"}
|
package/package.json
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|
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|
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|
{
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|
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|
"name": "@flare-engine/achievements",
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|
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"version": "0.
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|
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|
+
"version": "0.3.0",
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|
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|
"description": "Achievements provider interface (consumer-supplied adapter)",
|
|
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|
"keywords": ["flare-engine", "achievements", "provider", "interface"],
|
|
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|
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"license": "
|
|
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|
+
"license": "Apache-2.0",
|
|
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|
"author": "Grzegorz Otto",
|
|
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|
"homepage": "https://github.com/grzott/flare-engine#readme",
|
|
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|
"bugs": {
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|
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|
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|
"types": "dist/index.d.ts",
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"import": {
|
|
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|
+
"types": "./dist/index.d.mts",
|
|
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|
+
"default": "./dist/index.mjs"
|
|
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|
+
},
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|
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|
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"require": {
|
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|
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"types": "./dist/index.d.ts",
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|
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|
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|
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|
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|
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|
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|
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"files": ["dist", "README.md", "LICENSE"],
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|
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|
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"build": "
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|
"test": "bun test",
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|
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|
"lint": "biome check src/",
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|
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|
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|
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|
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|
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|
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|
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|
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"react": ">=
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|
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|
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},
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"node": ">=20"
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|
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|
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|
"access": "restricted",
|