@firestone-hs/simulate-bgs-battle 1.1.763 → 1.1.764

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Files changed (40) hide show
  1. package/dist/cards/impl/bg-spell/butchering.js +1 -1
  2. package/dist/cards/impl/bg-spell/butchering.js.map +1 -1
  3. package/dist/cards/impl/minion/barrier-banshee.js +1 -1
  4. package/dist/cards/impl/minion/barrier-banshee.js.map +1 -1
  5. package/dist/cards/impl/minion/dark-paradox.js +3 -3
  6. package/dist/cards/impl/minion/dark-paradox.js.map +1 -1
  7. package/dist/cards/impl/minion/expert-aviator.js +3 -1
  8. package/dist/cards/impl/minion/expert-aviator.js.map +1 -1
  9. package/dist/cards/impl/minion/hopebringer.js +8 -5
  10. package/dist/cards/impl/minion/hopebringer.js.map +1 -1
  11. package/dist/cards/impl/minion/lichling-hoarder.js +2 -4
  12. package/dist/cards/impl/minion/lichling-hoarder.js.map +1 -1
  13. package/dist/cards/impl/minion/living-azerite.js +1 -1
  14. package/dist/cards/impl/minion/living-azerite.js.map +1 -1
  15. package/dist/cards/impl/minion/mysterious-kthir.d.ts +2 -2
  16. package/dist/cards/impl/minion/mysterious-kthir.js +9 -15
  17. package/dist/cards/impl/minion/mysterious-kthir.js.map +1 -1
  18. package/dist/cards/impl/minion/nightmare-corroder.d.ts +2 -2
  19. package/dist/cards/impl/minion/nightmare-corroder.js +2 -2
  20. package/dist/cards/impl/minion/nightmare-corroder.js.map +1 -1
  21. package/dist/cards/impl/minion/razorfen-flapper.d.ts +2 -2
  22. package/dist/cards/impl/minion/razorfen-flapper.js +6 -0
  23. package/dist/cards/impl/minion/razorfen-flapper.js.map +1 -1
  24. package/dist/cards/impl/minion/razorfen-vineweaver.js +1 -1
  25. package/dist/cards/impl/minion/razorfen-vineweaver.js.map +1 -1
  26. package/dist/cards/impl/minion/ship-master-eudora.js +1 -1
  27. package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
  28. package/dist/cards/impl/minion/ultraviolet-ascendant.js +3 -3
  29. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
  30. package/dist/cards/impl/minion/young-murk-eye.js +1 -4
  31. package/dist/cards/impl/minion/young-murk-eye.js.map +1 -1
  32. package/dist/cards/impl/trinket/artisanal-urn.js +1 -1
  33. package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -1
  34. package/dist/cards/impl/trinket/jarred-frostling.js +1 -1
  35. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
  36. package/dist/cards/impl/trinket/soul-fermenter.js +1 -1
  37. package/dist/cards/impl/trinket/soul-fermenter.js.map +1 -1
  38. package/dist/simulation/deity.js +2 -1
  39. package/dist/simulation/deity.js.map +1 -1
  40. package/package.json +1 -1
@@ -17,7 +17,7 @@ exports.Butchering = {
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  }
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  target.health = 0;
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  target.definitelyDead = true;
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- const { attack, health } = (0, utils_2.withTavernSpellStatBuff)(input.hero, 5, 0, input.gameState.allCards, input.spellCardId);
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+ const { attack, health } = (0, utils_2.withTavernSpellStatBuff)(input.hero, 8, 0, input.gameState.allCards, input.spellCardId);
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  (0, global_info_helpers_1.increaseUndeadAttackBonus)(input.hero, input.board, input.hero, attack, input.gameState);
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  (0, global_info_helpers_1.increaseUndeadHealthBonus)(input.hero, input.board, input.hero, health, input.gameState);
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  },
@@ -1 +1 @@
1
- {"version":3,"file":"butchering.js","sourceRoot":"","sources":["../../../../src/cards/impl/bg-spell/butchering.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mDAAqD;AACrD,iFAA+G;AAC/G,0CAA0E;AAG7D,QAAA,UAAU,GAAoB;IAC1C,OAAO,EAAE,YAA6B;IACtC,eAAe,EAAE,CAAC,YAAoB,EAAE,KAAqB,EAAE,EAAE;QAChE,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CACvC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,GAAG,CAAC;YACZ,CAAC,CAAC,CAAC,cAAc;YACjB,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjG,CAAC;QACF,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC;QAC/G,IAAI,CAAC,MAAM,EAAE;YACZ,OAAO;SACP;QACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAClB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAE7B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,+BAAuB,EACjD,KAAK,CAAC,IAAI,EACV,CAAC,EACD,CAAC,EACD,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,WAAW,CACjB,CAAC;QACF,IAAA,+CAAyB,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACxF,IAAA,+CAAyB,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACzF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { increaseUndeadAttackBonus, increaseUndeadHealthBonus } from '../../../simulation/global-info-helpers';\r\nimport { hasCorrectTribe, withTavernSpellStatBuff } from '../../../utils';\r\nimport { CastSpellInput, TavernSpellCard } from '../../card.interface';\r\n\r\nexport const Butchering: TavernSpellCard = {\r\n\tcardIds: [CardIds.Butchering_BG28_604],\r\n\tcastTavernSpell: (_spellCardId: string, input: CastSpellInput) => {\r\n\t\tconst undeadTargets = input.board.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.health > 0 &&\r\n\t\t\t\t!e.definitelyDead &&\r\n\t\t\t\thasCorrectTribe(e, input.hero, Race.UNDEAD, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst target = input.target && undeadTargets.includes(input.target) ? input.target : pickRandom(undeadTargets);\r\n\t\tif (!target) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\ttarget.health = 0;\r\n\t\ttarget.definitelyDead = true;\r\n\r\n\t\tconst { attack, health } = withTavernSpellStatBuff(\r\n\t\t\tinput.hero,\r\n\t\t\t5,\r\n\t\t\t0,\r\n\t\t\tinput.gameState.allCards,\r\n\t\t\tinput.spellCardId,\r\n\t\t);\r\n\t\tincreaseUndeadAttackBonus(input.hero, input.board, input.hero, attack, input.gameState);\r\n\t\tincreaseUndeadHealthBonus(input.hero, input.board, input.hero, health, input.gameState);\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"butchering.js","sourceRoot":"","sources":["../../../../src/cards/impl/bg-spell/butchering.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mDAAqD;AACrD,iFAA+G;AAC/G,0CAA0E;AAG7D,QAAA,UAAU,GAAoB;IAC1C,OAAO,EAAE,YAA6B;IACtC,eAAe,EAAE,CAAC,YAAoB,EAAE,KAAqB,EAAE,EAAE;QAChE,MAAM,aAAa,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CACvC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,GAAG,CAAC;YACZ,CAAC,CAAC,CAAC,cAAc;YACjB,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjG,CAAC;QACF,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,IAAI,aAAa,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC;QAC/G,IAAI,CAAC,MAAM,EAAE;YACZ,OAAO;SACP;QACD,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAClB,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;QAE7B,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,IAAA,+BAAuB,EACjD,KAAK,CAAC,IAAI,EACV,CAAC,EACD,CAAC,EACD,KAAK,CAAC,SAAS,CAAC,QAAQ,EACxB,KAAK,CAAC,WAAW,CACjB,CAAC;QACF,IAAA,+CAAyB,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACxF,IAAA,+CAAyB,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACzF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { increaseUndeadAttackBonus, increaseUndeadHealthBonus } from '../../../simulation/global-info-helpers';\r\nimport { hasCorrectTribe, withTavernSpellStatBuff } from '../../../utils';\r\nimport { CastSpellInput, TavernSpellCard } from '../../card.interface';\r\n\r\nexport const Butchering: TavernSpellCard = {\r\n\tcardIds: [CardIds.Butchering_BG28_604],\r\n\tcastTavernSpell: (_spellCardId: string, input: CastSpellInput) => {\r\n\t\tconst undeadTargets = input.board.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.health > 0 &&\r\n\t\t\t\t!e.definitelyDead &&\r\n\t\t\t\thasCorrectTribe(e, input.hero, Race.UNDEAD, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst target = input.target && undeadTargets.includes(input.target) ? input.target : pickRandom(undeadTargets);\r\n\t\tif (!target) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\ttarget.health = 0;\r\n\t\ttarget.definitelyDead = true;\r\n\r\n\t\tconst { attack, health } = withTavernSpellStatBuff(\r\n\t\t\tinput.hero,\r\n\t\t\t8,\r\n\t\t\t0,\r\n\t\t\tinput.gameState.allCards,\r\n\t\t\tinput.spellCardId,\r\n\t\t);\r\n\t\tincreaseUndeadAttackBonus(input.hero, input.board, input.hero, attack, input.gameState);\r\n\t\tincreaseUndeadHealthBonus(input.hero, input.board, input.hero, health, input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  exports.BarrierBanshee = void 0;
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  const divine_shield_1 = require("../../../keywords/divine-shield");
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  const stats_1 = require("../../../simulation/stats");
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- const bansheeBuff = 7;
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+ const bansheeBuff = 8;
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  exports.BarrierBanshee = {
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  cardIds: ["BG36_514", "BG36_514_G"],
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  afterReborn: (minion, input) => {
@@ -1 +1 @@
1
- {"version":3,"file":"barrier-banshee.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/barrier-banshee.ts"],"names":[],"mappings":";;;AAQA,mEAAqE;AAErE,qDAAwD;AAIxD,MAAM,WAAW,GAAG,CAAC,CAAC;AAET,QAAA,cAAc,GAAoB;IAC9C,OAAO,EAAE,0BAAoE;IAC7E,WAAW,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QAC9D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,iBAAiB,EACvB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;QACF,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,WAAW,GAAG,IAAI,EAClB,WAAW,GAAG,IAAI,EAClB,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,SAAS,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Barrier Banshee (Tier 5, 7/7)\r\n * After a friendly minion is Reborn, gain Divine Shield and +7/+7.\r\n *\r\n * Golden Barrier Banshee (Tier 5, 14/14)\r\n * After a friendly minion is Reborn, gain Divine Shield and +14/+14.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterRebornCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nconst bansheeBuff = 7;\r\n\r\nexport const BarrierBanshee: AfterRebornCard = {\r\n\tcardIds: [CardIds.BarrierBanshee_BG36_514, CardIds.BarrierBanshee_BG36_514_G],\r\n\tafterReborn: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.BarrierBanshee_BG36_514_G ? 2 : 1;\r\n\t\tupdateDivineShield(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithKilledMinion,\r\n\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\tinput.opponentBoardHero,\r\n\t\t\ttrue,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tminion,\r\n\t\t\tbansheeBuff * mult,\r\n\t\t\tbansheeBuff * mult,\r\n\t\t\tinput.boardWithKilledMinion,\r\n\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"barrier-banshee.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/barrier-banshee.ts"],"names":[],"mappings":";;;AAQA,mEAAqE;AAGrE,qDAAwD;AAGxD,MAAM,WAAW,GAAG,CAAC,CAAC;AAET,QAAA,cAAc,GAAoB;IAC9C,OAAO,EAAE,0BAAoE;IAC7E,WAAW,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QAC9D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,iBAAiB,EACvB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;QACF,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,WAAW,GAAG,IAAI,EAClB,WAAW,GAAG,IAAI,EAClB,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,SAAS,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Barrier Banshee (Tier 5, 7/7)\r\n * After a friendly minion is Reborn, gain Divine Shield and +7/+7.\r\n *\r\n * Golden Barrier Banshee (Tier 5, 14/14)\r\n * After a friendly minion is Reborn, gain Divine Shield and +14/+14.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterRebornCard } from '../../card.interface';\r\n\r\nconst bansheeBuff = 8;\r\n\r\nexport const BarrierBanshee: AfterRebornCard = {\r\n\tcardIds: [CardIds.BarrierBanshee_BG36_514, CardIds.BarrierBanshee_BG36_514_G],\r\n\tafterReborn: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.BarrierBanshee_BG36_514_G ? 2 : 1;\r\n\t\tupdateDivineShield(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithKilledMinion,\r\n\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\tinput.opponentBoardHero,\r\n\t\t\ttrue,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tminion,\r\n\t\t\tbansheeBuff * mult,\r\n\t\t\tbansheeBuff * mult,\r\n\t\t\tinput.boardWithKilledMinion,\r\n\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
@@ -52,10 +52,10 @@ exports.DarkParadoxRally = {
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  },
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  };
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  const battlecryAuraPerTrigger = (minion) => {
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- const golden = minion.cardId === "BG36_360_Gt6";
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+ const mult = minion.cardId === "BG36_360_Gt6" ? 2 : 1;
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  return {
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- attack: minion.scriptDataNum1 || (golden ? 4 : 2),
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- health: minion.scriptDataNum2 || (golden ? 4 : 2),
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+ attack: 3 * mult,
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+ health: 3 * mult,
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  };
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  };
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  exports.DarkParadoxBattlecry = {
@@ -1 +1 @@
1
- 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* Dark Paradox variants with combat behaviour.\r\n *\r\n * Rally (BG36_360t5): Get a random minion of your most common type.\r\n * Battlecry aura (BG36_360t6): Has +2/+2 for each Battlecry you've triggered this game (wherever this is).\r\n * Golem (BG36_360t9): Deathrattle: Summon a Golem with this minion's stats.\r\n */\r\nimport { ALL_BG_RACES, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnGlobalInfoUpdatedInput } from '../../../mechanics/player-global-effects';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnDespawnInput, OnSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\nimport {\r\n\tDeathrattleSpawnCard,\r\n\tOnDespawnedCard,\r\n\tOnGlobalInfoUpdatedCard,\r\n\tOnSpawnedCard,\r\n\tRallyCard,\r\n} from '../../card.interface';\r\n\r\nexport const DarkParadoxRally: RallyCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t5, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt5],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst copies = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt5 ? 2 : 1;\r\n\t\tconst tribeCounts = new Map<Race, number>();\r\n\t\tfor (const entity of input.attackingBoard) {\r\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst tribes = getEffectiveTribesForEntity(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t);\r\n\t\t\tfor (const tribe of tribes) {\r\n\t\t\t\tif (tribe === Race.ALL) {\r\n\t\t\t\t\tfor (const bgRace of ALL_BG_RACES) {\r\n\t\t\t\t\t\ttribeCounts.set(bgRace, (tribeCounts.get(bgRace) ?? 0) + 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\ttribeCounts.set(tribe, (tribeCounts.get(tribe) ?? 0) + 1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tlet mostCommonTribe: Race | null = null;\r\n\t\tlet maxCount = 0;\r\n\t\tfor (const [tribe, count] of tribeCounts) {\r\n\t\t\tif (count > maxCount) {\r\n\t\t\t\tmaxCount = count;\r\n\t\t\t\tmostCommonTribe = tribe;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (mostCommonTribe != null) {\r\n\t\t\tconst cardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < copies; i++) {\r\n\t\t\t\tconst cardId = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tmostCommonTribe,\r\n\t\t\t\t\tinput.attackingHero.tavernTier ?? 6,\r\n\t\t\t\t);\r\n\t\t\t\tif (cardId) {\r\n\t\t\t\t\tcardsToAdd.push(cardId);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (cardsToAdd.length) {\r\n\t\t\t\taddCardsInHand(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n\r\nconst battlecryAuraPerTrigger = (minion: BoardEntity): { attack: number; health: number } => {\r\n\tconst golden = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt6;\r\n\treturn {\r\n\t\tattack: minion.scriptDataNum1 || (golden ? 4 : 2),\r\n\t\thealth: minion.scriptDataNum2 || (golden ? 4 : 2),\r\n\t};\r\n};\r\n\r\nexport const DarkParadoxBattlecry: OnSpawnedCard & OnDespawnedCard & OnGlobalInfoUpdatedCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t6, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt6],\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tconst triggers = input.hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tnull,\r\n\t\t\tinput.applyAttackAuras ? attack * triggers : 0,\r\n\t\t\tinput.applyHealthAuras ? health * triggers : 0,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t},\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tconst triggers = input.hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\t\tif (input.applyAttackAuras) {\r\n\t\t\tminion.attack = Math.max(0, minion.attack - attack * triggers);\r\n\t\t}\r\n\t\tif (input.applyHealthAuras) {\r\n\t\t\tminion.health = Math.max(Math.min(minion.health, 1), minion.health - health * triggers);\r\n\t\t}\r\n\t},\r\n\tonGlobalInfoUpdated: (minion: BoardEntity, input: OnGlobalInfoUpdatedInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tfor (const value of input.values) {\r\n\t\t\tif (value.type === 'BattlecriesTriggeredThisGame') {\r\n\t\t\t\tconst delta = value.newValue - value.oldValue;\r\n\t\t\t\tminion.attack += delta * attack;\r\n\t\t\t\tminion.maxAttack = minion.attack;\r\n\t\t\t\tminion.health += delta * health;\r\n\t\t\t\tminion.maxHealth = Math.max(minion.maxHealth, minion.health);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n\r\nexport const DarkParadoxGolem: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t9, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt9],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt9 ? 2 : 1;\r\n\t\tconst spawns = simplifiedSpawnEntities(CardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t, 1, input);\r\n\t\tfor (const spawn of spawns) {\r\n\t\t\tspawn.attack = (minion.maxAttack ?? minion.attack) * mult;\r\n\t\t\tspawn.maxAttack = spawn.attack;\r\n\t\t\tspawn.health = (minion.maxHealth ?? minion.health) * mult;\r\n\t\t\tspawn.maxHealth = spawn.health;\r\n\t\t}\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
1
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* Dark Paradox variants with combat behaviour.\r\n *\r\n * Rally (BG36_360t5): Get a random minion of your most common type.\r\n * Battlecry aura (BG36_360t6): Has +2/+2 for each Battlecry you've triggered this game (wherever this is).\r\n * Golem (BG36_360t9): Deathrattle: Summon a Golem with this minion's stats.\r\n */\r\nimport { ALL_BG_RACES, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnGlobalInfoUpdatedInput } from '../../../mechanics/player-global-effects';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnDespawnInput, OnSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\nimport {\r\n\tDeathrattleSpawnCard,\r\n\tOnDespawnedCard,\r\n\tOnGlobalInfoUpdatedCard,\r\n\tOnSpawnedCard,\r\n\tRallyCard,\r\n} from '../../card.interface';\r\n\r\nexport const DarkParadoxRally: RallyCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t5, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt5],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst copies = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt5 ? 2 : 1;\r\n\t\tconst tribeCounts = new Map<Race, number>();\r\n\t\tfor (const entity of input.attackingBoard) {\r\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst tribes = getEffectiveTribesForEntity(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t);\r\n\t\t\tfor (const tribe of tribes) {\r\n\t\t\t\tif (tribe === Race.ALL) {\r\n\t\t\t\t\tfor (const bgRace of ALL_BG_RACES) {\r\n\t\t\t\t\t\ttribeCounts.set(bgRace, (tribeCounts.get(bgRace) ?? 0) + 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\ttribeCounts.set(tribe, (tribeCounts.get(tribe) ?? 0) + 1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tlet mostCommonTribe: Race | null = null;\r\n\t\tlet maxCount = 0;\r\n\t\tfor (const [tribe, count] of tribeCounts) {\r\n\t\t\tif (count > maxCount) {\r\n\t\t\t\tmaxCount = count;\r\n\t\t\t\tmostCommonTribe = tribe;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (mostCommonTribe != null) {\r\n\t\t\tconst cardsToAdd = [];\r\n\t\t\tfor (let i = 0; i < copies; i++) {\r\n\t\t\t\tconst cardId = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tmostCommonTribe,\r\n\t\t\t\t\tinput.attackingHero.tavernTier ?? 6,\r\n\t\t\t\t);\r\n\t\t\t\tif (cardId) {\r\n\t\t\t\t\tcardsToAdd.push(cardId);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tif (cardsToAdd.length) {\r\n\t\t\t\taddCardsInHand(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n\r\nconst battlecryAuraPerTrigger = (minion: BoardEntity): { attack: number; health: number } => {\r\n\tconst mult = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt6 ? 2 : 1;\r\n\treturn {\r\n\t\tattack: 3 * mult,\r\n\t\thealth: 3 * mult,\r\n\t};\r\n};\r\n\r\nexport const DarkParadoxBattlecry: OnSpawnedCard & OnDespawnedCard & OnGlobalInfoUpdatedCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t6, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt6],\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tconst triggers = input.hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tnull,\r\n\t\t\tinput.applyAttackAuras ? attack * triggers : 0,\r\n\t\t\tinput.applyHealthAuras ? health * triggers : 0,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t},\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tconst triggers = input.hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\t\tif (input.applyAttackAuras) {\r\n\t\t\tminion.attack = Math.max(0, minion.attack - attack * triggers);\r\n\t\t}\r\n\t\tif (input.applyHealthAuras) {\r\n\t\t\tminion.health = Math.max(Math.min(minion.health, 1), minion.health - health * triggers);\r\n\t\t}\r\n\t},\r\n\tonGlobalInfoUpdated: (minion: BoardEntity, input: OnGlobalInfoUpdatedInput) => {\r\n\t\tconst { attack, health } = battlecryAuraPerTrigger(minion);\r\n\t\tfor (const value of input.values) {\r\n\t\t\tif (value.type === 'BattlecriesTriggeredThisGame') {\r\n\t\t\t\tconst delta = value.newValue - value.oldValue;\r\n\t\t\t\tminion.attack += delta * attack;\r\n\t\t\t\tminion.maxAttack = minion.attack;\r\n\t\t\t\tminion.health += delta * health;\r\n\t\t\t\tminion.maxHealth = Math.max(minion.maxHealth, minion.health);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n\r\nexport const DarkParadoxGolem: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.DarkParadox_DarkParadoxToken_BG36_360t9, CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt9],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.DarkParadox_DarkParadoxToken_BG36_360_Gt9 ? 2 : 1;\r\n\t\tconst spawns = simplifiedSpawnEntities(CardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t, 1, input);\r\n\t\tfor (const spawn of spawns) {\r\n\t\t\tspawn.attack = (minion.maxAttack ?? minion.attack) * mult;\r\n\t\t\tspawn.maxAttack = spawn.attack;\r\n\t\t\tspawn.health = (minion.maxHealth ?? minion.health) * mult;\r\n\t\t\tspawn.maxHealth = spawn.health;\r\n\t\t}\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.ExpertAviator = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
4
5
  const hand_minion_priority_1 = require("../../../services/hand-minion-priority");
5
6
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
7
  const spawns_1 = require("../../../simulation/spawns");
@@ -10,7 +11,8 @@ exports.ExpertAviator = {
10
11
  rally: (minion, input) => {
11
12
  const mult = minion.cardId === "BG34_140_G" ? 2 : 1;
12
13
  const allCards = input.gameState.allCards;
13
- const targets = (0, hand_minion_priority_1.getHighestAttackHandMinions)(input.attackingHero.hand, mult, (e) => !!e.maxHealth && (0, hand_minion_priority_1.isHandMinionCandidate)(e, (id) => { var _a; return (_a = allCards.getCard(id).type) === null || _a === void 0 ? void 0 : _a.toUpperCase(); }));
14
+ const candidates = input.attackingHero.hand.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.attackingHero, reference_data_1.Race.MURLOC, input.gameState.anomalies, input.gameState.allCards));
15
+ const targets = (0, hand_minion_priority_1.getHighestAttackHandMinions)(candidates, mult, (e) => !!e.maxHealth && (0, hand_minion_priority_1.isHandMinionCandidate)(e, (id) => { var _a; return (_a = allCards.getCard(id).type) === null || _a === void 0 ? void 0 : _a.toUpperCase(); }));
14
16
  for (const target of targets) {
15
17
  if (target.locked) {
16
18
  continue;
@@ -1 +1 @@
1
- {"version":3,"file":"expert-aviator.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/expert-aviator.ts"],"names":[],"mappings":";;;AASA,iFAA4G;AAE5G,+EAAiF;AAEjF,uDAAiE;AACjE,0CAA4C;AAG/B,QAAA,aAAa,GAAc;IACvC,OAAO,EAAE,0BAAkE;IAC3E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAA4D,EAAE;QAC9G,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC1C,MAAM,OAAO,GAAG,IAAA,kDAA2B,EAC1C,KAAK,CAAC,aAAa,CAAC,IAAI,EACxB,IAAI,EACJ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,IAAA,4CAAqB,EAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,CAAA,EAAA,CAAC,CAClG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAI,MAAM,CAAC,MAAM,EAAE;gBAClB,SAAS;aACT;YACD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YACjC,MAAM,UAAU,GAA8B;gBAC7C,mBAAmB,EAAE,KAAK,CAAC,cAAc;gBACzC,uBAAuB,EAAE,KAAK,CAAC,aAAa;gBAC5C,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;gBAClB,UAAU,EAAE,KAAK,CAAC,cAAc;gBAChC,cAAc,EAAE,KAAK,CAAC,aAAa;aACnC,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,4CAAuB,EAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC3E,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE;gBACvB,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aACnD;YAID,IAAA,4BAAmB,EAClB,MAAM,EACN,UAAU,CAAC,mBAAmB,EAC9B,UAAU,CAAC,uBAAuB,EAClC,MAAM,EACN,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EACtE,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,EACzB,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,OAAO;YACN,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,EAAE,CAAC;SACpB,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Expert Aviator (Tier 2, 3/4)\r\n * Rally: Summon the highest-Attack minion from your hand for this combat only.\r\n *\r\n * Golden Expert Aviator (Tier 2, 6/8)\r\n * Rally: Summon the two highest-Attack minions from your hand for this combat only.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { getHighestAttackHandMinions, isHandMinionCandidate } from '../../../services/hand-minion-priority';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { copyEntity } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const ExpertAviator: RallyCard = {\r\n\tcardIds: [CardIds.ExpertAviator_BG34_140, CardIds.ExpertAviator_BG34_140_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tconst mult = minion.cardId === CardIds.ExpertAviator_BG34_140_G ? 2 : 1;\r\n\t\tconst allCards = input.gameState.allCards;\r\n\t\tconst targets = getHighestAttackHandMinions(\r\n\t\t\tinput.attackingHero.hand,\r\n\t\t\tmult,\r\n\t\t\t(e) => !!e.maxHealth && isHandMinionCandidate(e, (id) => allCards.getCard(id).type?.toUpperCase()),\r\n\t\t);\r\n\t\tfor (const target of targets) {\r\n\t\t\tif (target.locked) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\ttarget.locked = true;\r\n\t\t\tconst clone = copyEntity(target);\r\n\t\t\tconst spawnInput: DeathrattleTriggeredInput = {\r\n\t\t\t\tboardWithDeadEntity: input.attackingBoard,\r\n\t\t\t\tboardWithDeadEntityHero: input.attackingHero,\r\n\t\t\t\tgameState: input.gameState,\r\n\t\t\t\tdeadEntity: minion,\r\n\t\t\t\totherBoard: input.defendingBoard,\r\n\t\t\t\totherBoardHero: input.defendingHero,\r\n\t\t\t};\r\n\t\t\tconst spawns = simplifiedSpawnEntities(clone.cardId, 1, spawnInput, clone);\r\n\t\t\tfor (const s of spawns) {\r\n\t\t\t\ts.onCanceledSummon = () => (target.locked = false);\r\n\t\t\t}\r\n\t\t\t// Here we need to apply the auras from the board, but not re-apply the auras that are inherent to the minion itself\r\n\t\t\t// (like Automaton)\r\n\t\t\t// I think I should rework the aura, see TODO.md\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tspawnInput.boardWithDeadEntity,\r\n\t\t\t\tspawnInput.boardWithDeadEntityHero,\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.attackingBoard.length - input.attackingBoard.indexOf(minion) - 1,\r\n\t\t\t\tspawnInput.otherBoard,\r\n\t\t\t\tspawnInput.otherBoardHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn {\r\n\t\t\tdmgDoneByAttacker: 0,\r\n\t\t\tdmgDoneByDefender: 0,\r\n\t\t};\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"expert-aviator.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/expert-aviator.ts"],"names":[],"mappings":";;;AAOA,iEAAoD;AAGpD,iFAA4G;AAE5G,+EAAiF;AAEjF,uDAAiE;AACjE,0CAA6D;AAGhD,QAAA,aAAa,GAAc;IACvC,OAAO,EAAE,0BAAkE;IAC3E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAA4D,EAAE;QAC9G,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC1C,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACxD,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACzG,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,kDAA2B,EAC1C,UAAU,EACV,IAAI,EACJ,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,IAAA,4CAAqB,EAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,CAAA,EAAA,CAAC,CAClG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAI,MAAM,CAAC,MAAM,EAAE;gBAClB,SAAS;aACT;YACD,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC;YACrB,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YACjC,MAAM,UAAU,GAA8B;gBAC7C,mBAAmB,EAAE,KAAK,CAAC,cAAc;gBACzC,uBAAuB,EAAE,KAAK,CAAC,aAAa;gBAC5C,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;gBAClB,UAAU,EAAE,KAAK,CAAC,cAAc;gBAChC,cAAc,EAAE,KAAK,CAAC,aAAa;aACnC,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,4CAAuB,EAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;YAC3E,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE;gBACvB,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aACnD;YAID,IAAA,4BAAmB,EAClB,MAAM,EACN,UAAU,CAAC,mBAAmB,EAC9B,UAAU,CAAC,uBAAuB,EAClC,MAAM,EACN,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EACtE,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,EACzB,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,OAAO;YACN,iBAAiB,EAAE,CAAC;YACpB,iBAAiB,EAAE,CAAC;SACpB,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Expert Aviator (Tier 2, 3/4)\r\n * Rally: Summon the highest-Attack minion from your hand for this combat only.\r\n *\r\n * Golden Expert Aviator (Tier 2, 6/8)\r\n * Rally: Summon the two highest-Attack minions from your hand for this combat only.\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { getHighestAttackHandMinions, isHandMinionCandidate } from '../../../services/hand-minion-priority';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { copyEntity, hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const ExpertAviator: RallyCard = {\r\n\tcardIds: [CardIds.ExpertAviator_BG34_140, CardIds.ExpertAviator_BG34_140_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tconst mult = minion.cardId === CardIds.ExpertAviator_BG34_140_G ? 2 : 1;\r\n\t\tconst allCards = input.gameState.allCards;\r\n\t\tconst candidates = input.attackingHero.hand.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.attackingHero, Race.MURLOC, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst targets = getHighestAttackHandMinions(\r\n\t\t\tcandidates,\r\n\t\t\tmult,\r\n\t\t\t(e) => !!e.maxHealth && isHandMinionCandidate(e, (id) => allCards.getCard(id).type?.toUpperCase()),\r\n\t\t);\r\n\t\tfor (const target of targets) {\r\n\t\t\tif (target.locked) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\ttarget.locked = true;\r\n\t\t\tconst clone = copyEntity(target);\r\n\t\t\tconst spawnInput: DeathrattleTriggeredInput = {\r\n\t\t\t\tboardWithDeadEntity: input.attackingBoard,\r\n\t\t\t\tboardWithDeadEntityHero: input.attackingHero,\r\n\t\t\t\tgameState: input.gameState,\r\n\t\t\t\tdeadEntity: minion,\r\n\t\t\t\totherBoard: input.defendingBoard,\r\n\t\t\t\totherBoardHero: input.defendingHero,\r\n\t\t\t};\r\n\t\t\tconst spawns = simplifiedSpawnEntities(clone.cardId, 1, spawnInput, clone);\r\n\t\t\tfor (const s of spawns) {\r\n\t\t\t\ts.onCanceledSummon = () => (target.locked = false);\r\n\t\t\t}\r\n\t\t\t// Here we need to apply the auras from the board, but not re-apply the auras that are inherent to the minion itself\r\n\t\t\t// (like Automaton)\r\n\t\t\t// I think I should rework the aura, see TODO.md\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\tspawns,\r\n\t\t\t\tspawnInput.boardWithDeadEntity,\r\n\t\t\t\tspawnInput.boardWithDeadEntityHero,\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.attackingBoard.length - input.attackingBoard.indexOf(minion) - 1,\r\n\t\t\t\tspawnInput.otherBoard,\r\n\t\t\t\tspawnInput.otherBoardHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn {\r\n\t\t\tdmgDoneByAttacker: 0,\r\n\t\t\tdmgDoneByDefender: 0,\r\n\t\t};\r\n\t},\r\n};\r\n"]}
@@ -5,8 +5,9 @@ const stats_1 = require("../../../simulation/stats");
5
5
  exports.Hopebringer = {
6
6
  cardIds: ["BG36_364", "BG36_364_G"],
7
7
  startOfCombat: (minion, input) => {
8
- const atk = minion.scriptDataNum1 || (minion.cardId === "BG36_364_G" ? 6 : 3);
9
- const hp = minion.scriptDataNum2 || atk;
8
+ const mult = minion.cardId === "BG36_364_G" ? 2 : 1;
9
+ const atk = 4 * mult;
10
+ const hp = 3 * mult;
10
11
  for (const target of input.playerBoard) {
11
12
  (0, stats_1.modifyStats)(target, minion, atk, hp, input.playerBoard, input.playerEntity, input.gameState);
12
13
  }
@@ -16,9 +17,11 @@ exports.Hopebringer = {
16
17
  if (input.newValue) {
17
18
  return;
18
19
  }
19
- const step = minion.cardId === "BG36_364_G" ? 6 : 3;
20
- minion.scriptDataNum1 = (minion.scriptDataNum1 || step) + step;
21
- minion.scriptDataNum2 = (minion.scriptDataNum2 || step) + step;
20
+ const mult = minion.cardId === "BG36_364_G" ? 2 : 1;
21
+ const atk = (minion.scriptDataNum1 || 4 * mult) + 4 * mult;
22
+ const hp = (minion.scriptDataNum2 || 3 * mult) + 3 * mult;
23
+ minion.scriptDataNum1 = atk;
24
+ minion.scriptDataNum2 = hp;
22
25
  },
23
26
  };
24
27
  //# sourceMappingURL=hopebringer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hopebringer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/hopebringer.ts"],"names":[],"mappings":";;;AAYA,qDAAwD;AAG3C,QAAA,WAAW,GAAkD;IACzE,OAAO,EAAE,0BAA8D;IACvE,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,GAAG,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChG,MAAM,EAAE,GAAG,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;QACxC,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC7F;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,qBAAqB,EAAE,CAAC,MAAmB,EAAE,KAAiC,EAAE,EAAE;QACjF,IAAI,KAAK,CAAC,QAAQ,EAAE;YACnB,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,CAAC,cAAc,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC;QAC/D,MAAM,CAAC,cAAc,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC;IAChE,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Hopebringer (Tier 5, 3/3)\r\n * Start of Combat: Give your minions +3/+3.\r\n * Permanently improves after a friendly minion loses Divine Shield.\r\n *\r\n * Golden Hopebringer (Tier 5, 6/6)\r\n * Start of Combat: Give your minions +6/+6.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnDivineShieldUpdatedInput } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnDivineShieldUpdatedCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Hopebringer: StartOfCombatCard & OnDivineShieldUpdatedCard = {\r\n\tcardIds: [CardIds.Hopebringer_BG36_364, CardIds.Hopebringer_BG36_364_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst atk = minion.scriptDataNum1 || (minion.cardId === CardIds.Hopebringer_BG36_364_G ? 6 : 3);\r\n\t\tconst hp = minion.scriptDataNum2 || atk;\r\n\t\tfor (const target of input.playerBoard) {\r\n\t\t\tmodifyStats(target, minion, atk, hp, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonDivineShieldUpdated: (minion: BoardEntity, input: OnDivineShieldUpdatedInput) => {\r\n\t\tif (input.newValue) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst step = minion.cardId === CardIds.Hopebringer_BG36_364_G ? 6 : 3;\r\n\t\tminion.scriptDataNum1 = (minion.scriptDataNum1 || step) + step;\r\n\t\tminion.scriptDataNum2 = (minion.scriptDataNum2 || step) + step;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"hopebringer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/hopebringer.ts"],"names":[],"mappings":";;;AAYA,qDAAwD;AAG3C,QAAA,WAAW,GAAkD;IACzE,OAAO,EAAE,0BAA8D;IACvE,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QACrB,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;QACpB,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE;YACvC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC7F;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,qBAAqB,EAAE,CAAC,MAAmB,EAAE,KAAiC,EAAE,EAAE;QACjF,IAAI,KAAK,CAAC,QAAQ,EAAE;YACnB,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3D,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,cAAc,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;QAC1D,MAAM,CAAC,cAAc,GAAG,GAAG,CAAC;QAC5B,MAAM,CAAC,cAAc,GAAG,EAAE,CAAC;IAC5B,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Hopebringer (Tier 5, 3/3)\r\n * Start of Combat: Give your minions +3/+3.\r\n * Permanently improves after a friendly minion loses Divine Shield.\r\n *\r\n * Golden Hopebringer (Tier 5, 6/6)\r\n * Start of Combat: Give your minions +6/+6.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnDivineShieldUpdatedInput } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnDivineShieldUpdatedCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Hopebringer: StartOfCombatCard & OnDivineShieldUpdatedCard = {\r\n\tcardIds: [CardIds.Hopebringer_BG36_364, CardIds.Hopebringer_BG36_364_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Hopebringer_BG36_364_G ? 2 : 1;\r\n\t\tconst atk = 4 * mult;\r\n\t\tconst hp = 3 * mult;\r\n\t\tfor (const target of input.playerBoard) {\r\n\t\t\tmodifyStats(target, minion, atk, hp, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonDivineShieldUpdated: (minion: BoardEntity, input: OnDivineShieldUpdatedInput) => {\r\n\t\tif (input.newValue) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = minion.cardId === CardIds.Hopebringer_BG36_364_G ? 2 : 1;\r\n\t\tconst atk = (minion.scriptDataNum1 || 4 * mult) + 4 * mult;\r\n\t\tconst hp = (minion.scriptDataNum2 || 3 * mult) + 3 * mult;\r\n\t\tminion.scriptDataNum1 = atk;\r\n\t\tminion.scriptDataNum2 = hp;\r\n\t},\r\n};\r\n"]}
@@ -5,11 +5,9 @@ const utils_1 = require("../../../services/utils");
5
5
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
6
6
  exports.LichlingHoarder = {
7
7
  cardIds: ["BG36_848", "BG36_848_G"],
8
- baseAvengeValue: () => 4,
8
+ baseAvengeValue: () => 3,
9
9
  startOfCombat: (minion, input) => {
10
- minion.memory = input.playerBoard
11
- .filter((e) => e.entityId !== minion.entityId)
12
- .map((e) => e.cardId);
10
+ minion.memory = input.playerBoard.filter((e) => e.entityId !== minion.entityId).map((e) => e.cardId);
13
11
  return false;
14
12
  },
15
13
  avenge: (minion, input) => {
@@ -1 +1 @@
1
- {"version":3,"file":"lichling-hoarder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/lichling-hoarder.ts"],"names":[],"mappings":";;;AAQA,mDAAqD;AAErD,qEAAmE;AAKtD,QAAA,eAAe,GAAmC;IAC9D,OAAO,EAAE,0BAAsE;IAC/E,eAAe,EAAE,GAAG,EAAE,CAAC,CAAC;IACxB,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW;aAC/B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;aAC7C,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvB,OAAO,KAAK,CAAC;IACd,CAAC;IACD,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;;QACnD,MAAM,QAAQ,GAAa,MAAA,MAAM,CAAC,MAAM,mCAAI,EAAE,CAAC;QAC/C,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,QAAQ,CAAC,CAAC;QACpC,IAAI,CAAC,MAAM,EAAE;YACZ,OAAO;SACP;QACD,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACtF,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Lichling Hoarder (Tier 5, 5/10)\r\n * Avenge (4): Get a plain copy of a minion that started in your warband this combat.\r\n *\r\n * Golden Lichling Hoarder (Tier 5, 10/20)\r\n * Avenge (4): Get 2 plain copies of a minion that started in your warband this combat.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { AvengeCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const LichlingHoarder: AvengeCard & StartOfCombatCard = {\r\n\tcardIds: [CardIds.LichlingHoarder_BG36_848, CardIds.LichlingHoarder_BG36_848_G],\r\n\tbaseAvengeValue: () => 4,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tminion.memory = input.playerBoard\r\n\t\t\t.filter((e) => e.entityId !== minion.entityId)\r\n\t\t\t.map((e) => e.cardId);\r\n\t\treturn false;\r\n\t},\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tconst snapshot: string[] = minion.memory ?? [];\r\n\t\tconst cardId = pickRandom(snapshot);\r\n\t\tif (!cardId) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst copies = minion.cardId === CardIds.LichlingHoarder_BG36_848_G ? 2 : 1;\r\n\t\taddCardsInHand(input.hero, input.board, Array(copies).fill(cardId), input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"lichling-hoarder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/lichling-hoarder.ts"],"names":[],"mappings":";;;AASA,mDAAqD;AAErD,qEAAmE;AAItD,QAAA,eAAe,GAAmC;IAC9D,OAAO,EAAE,0BAAsE;IAC/E,eAAe,EAAE,GAAG,EAAE,CAAC,CAAC;IACxB,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACrG,OAAO,KAAK,CAAC;IACd,CAAC;IACD,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;;QACnD,MAAM,QAAQ,GAAa,MAAA,MAAM,CAAC,MAAM,mCAAI,EAAE,CAAC;QAC/C,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,QAAQ,CAAC,CAAC;QACpC,IAAI,CAAC,MAAM,EAAE;YACZ,OAAO;SACP;QACD,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACtF,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Lichling Hoarder (Tier 5, 5/10)\r\n * Avenge (4): Get a plain copy of a minion that started in your warband this combat.\r\n *\r\n * Golden Lichling Hoarder (Tier 5, 10/20)\r\n * Avenge (4): Get 2 plain copies of a minion that started in your warband this combat.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { AvengeCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const LichlingHoarder: AvengeCard & StartOfCombatCard = {\r\n\tcardIds: [CardIds.LichlingHoarder_BG36_848, CardIds.LichlingHoarder_BG36_848_G],\r\n\tbaseAvengeValue: () => 3,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tminion.memory = input.playerBoard.filter((e) => e.entityId !== minion.entityId).map((e) => e.cardId);\r\n\t\treturn false;\r\n\t},\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tconst snapshot: string[] = minion.memory ?? [];\r\n\t\tconst cardId = pickRandom(snapshot);\r\n\t\tif (!cardId) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst copies = minion.cardId === CardIds.LichlingHoarder_BG36_848_G ? 2 : 1;\r\n\t\taddCardsInHand(input.hero, input.board, Array(copies).fill(cardId), input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -16,7 +16,7 @@ exports.LivingAzerite = {
16
16
  if (entity.health <= 0 || entity.definitelyDead)
17
17
  continue;
18
18
  if ((0, utils_1.hasCorrectTribe)(entity, input.hero, reference_data_1.Race.ELEMENTAL, input.gameState.anomalies, input.gameState.allCards)) {
19
- (0, stats_1.modifyStats)(entity, minion, 3 * mult, 3 * mult, input.board, input.hero, input.gameState);
19
+ (0, stats_1.modifyStats)(entity, minion, 4 * mult, 3 * mult, input.board, input.hero, input.gameState);
20
20
  }
21
21
  }
22
22
  },
@@ -1 +1 @@
1
- {"version":3,"file":"living-azerite.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/living-azerite.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,aAAa,GAA0B;IACnD,OAAO,EAAE,0BAAkE;IAC3E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;;QACjE,MAAM,WAAW,GAAG,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAC5C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA+C,CAC9D,CAAC;QACF,IAAI,CAAC,WAAW;YAAE,OAAO;QACzB,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,EAAE;YACjC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;gBAAE,SAAS;YAC1D,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;gBAC7G,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\nimport { CardIds } from '../../../services/card-ids';\nimport { modifyStats } from '../../../simulation/stats';\nimport { hasCorrectTribe } from '../../../utils';\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\n\nexport const LivingAzerite: OnTavernSpellCastCard = {\n\tcardIds: [CardIds.LivingAzerite_BG28_707, CardIds.LivingAzerite_BG28_707_G],\n\tonTavernSpellCast: (minion: BoardEntity, input: CastSpellInput) => {\n\t\tconst hasPortrait = input.hero.trinkets?.some(\n\t\t\t(t) => t.cardId === CardIds.AzeritePortrait_BG30_MagicItem_431,\n\t\t);\n\t\tif (!hasPortrait) return;\n\t\tconst mult = minion.cardId === CardIds.LivingAzerite_BG28_707_G ? 2 : 1;\n\t\tfor (const entity of input.board) {\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) continue;\n\t\t\tif (hasCorrectTribe(entity, input.hero, Race.ELEMENTAL, input.gameState.anomalies, input.gameState.allCards)) {\n\t\t\t\tmodifyStats(entity, minion, 3 * mult, 3 * mult, input.board, input.hero, input.gameState);\n\t\t\t}\n\t\t}\n\t},\n};\n"]}
1
+ {"version":3,"file":"living-azerite.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/living-azerite.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,aAAa,GAA0B;IACnD,OAAO,EAAE,0BAAkE;IAC3E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;;QACjE,MAAM,WAAW,GAAG,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA+C,CAAC,CAAC;QAC9G,IAAI,CAAC,WAAW;YAAE,OAAO;QACzB,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,EAAE;YACjC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;gBAAE,SAAS;YAC1D,IACC,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EACvG;gBACD,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\nimport { CardIds } from '../../../services/card-ids';\nimport { modifyStats } from '../../../simulation/stats';\nimport { hasCorrectTribe } from '../../../utils';\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\n\nexport const LivingAzerite: OnTavernSpellCastCard = {\n\tcardIds: [CardIds.LivingAzerite_BG28_707, CardIds.LivingAzerite_BG28_707_G],\n\tonTavernSpellCast: (minion: BoardEntity, input: CastSpellInput) => {\n\t\tconst hasPortrait = input.hero.trinkets?.some((t) => t.cardId === CardIds.AzeritePortrait_BG30_MagicItem_431);\n\t\tif (!hasPortrait) return;\n\t\tconst mult = minion.cardId === CardIds.LivingAzerite_BG28_707_G ? 2 : 1;\n\t\tfor (const entity of input.board) {\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) continue;\n\t\t\tif (\n\t\t\t\thasCorrectTribe(entity, input.hero, Race.ELEMENTAL, input.gameState.anomalies, input.gameState.allCards)\n\t\t\t) {\n\t\t\t\tmodifyStats(entity, minion, 4 * mult, 3 * mult, input.board, input.hero, input.gameState);\n\t\t\t}\n\t\t}\n\t},\n};\n"]}
@@ -1,2 +1,2 @@
1
- import { EndOfTurnCard } from '../../card.interface';
2
- export declare const MysteriousKthir: EndOfTurnCard;
1
+ import { OnTavernSpellCastCard } from '../../card.interface';
2
+ export declare const MysteriousKthir: OnTavernSpellCastCard;
@@ -1,25 +1,19 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.MysteriousKthir = void 0;
4
- const discard_1 = require("../../../simulation/discard");
5
- const stats_1 = require("../../../simulation/stats");
4
+ const deity_1 = require("../../../simulation/deity");
6
5
  const utils_1 = require("../../../utils");
7
6
  exports.MysteriousKthir = {
8
7
  cardIds: ["BG36_320", "BG36_320_G"],
9
- endOfTurn: (minion, input) => {
10
- var _a, _b;
11
- const count = (_a = minion.scriptDataNum3) !== null && _a !== void 0 ? _a : 3;
12
- const atk = minion.scriptDataNum1 || (minion.cardId === "BG36_320_G" ? 16 : 8);
13
- const hp = minion.scriptDataNum2 || atk;
14
- const toDiscard = ((_b = input.hero.hand) !== null && _b !== void 0 ? _b : [])
15
- .filter((card) => (0, utils_1.isBattlegroundsSpell)(card.cardId, input.gameState.allCards))
16
- .slice(0, count);
17
- const discarded = (0, discard_1.discardCards)(toDiscard, input.hero, input.board, input.otherBoard, input.otherHero, input.gameState);
18
- if (discarded > 0) {
19
- for (let i = 0; i < discarded; i++) {
20
- (0, stats_1.modifyStats)(minion, minion, atk, hp, input.board, input.hero, input.gameState);
21
- }
8
+ onTavernSpellCast: (minion, input) => {
9
+ if (input.source !== input.hero) {
10
+ return;
22
11
  }
12
+ const mult = minion.cardId === "BG36_320_G" ? 2 : 1;
13
+ const atk = 3 * mult;
14
+ const hp = 3 * mult;
15
+ (0, utils_1.addStatsToBoard)(minion, input.board, input.hero, atk, hp, input.gameState);
16
+ (0, deity_1.buffYourDeity)(input.hero, input.board, minion, atk, hp, input.gameState);
23
17
  },
24
18
  };
25
19
  //# sourceMappingURL=mysterious-kthir.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"mysterious-kthir.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/mysterious-kthir.ts"],"names":[],"mappings":";;;AAWA,yDAA2D;AAC3D,qDAAwD;AACxD,0CAAsD;AAGzC,QAAA,eAAe,GAAkB;IAC7C,OAAO,EAAE,0BAAsE;IAC/E,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;;QACzD,MAAM,KAAK,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,CAAC,CAAC;QACzC,MAAM,GAAG,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrG,MAAM,EAAE,GAAG,MAAM,CAAC,cAAc,IAAI,GAAG,CAAC;QACxC,MAAM,SAAS,GAAG,CAAC,MAAA,KAAK,CAAC,IAAI,CAAC,IAAI,mCAAI,EAAE,CAAC;aACvC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAA,4BAAoB,EAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;aAC7E,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAClB,MAAM,SAAS,GAAG,IAAA,sBAAY,EAC7B,SAAS,EACT,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,IAAI,SAAS,GAAG,CAAC,EAAE;YAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC/E;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Mysterious K'Thir (Tier 5, 8/8)\r\n * At the end of your turn, discard your 3 left-most Tavern spells.\r\n * Gain +8/+8 for each discarded.\r\n *\r\n * Golden Mysterious K'Thir (Tier 5, 16/16)\r\n * At the end of your turn, discard your 3 left-most Tavern spells.\r\n * Gain +16/+16 for each discarded.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { discardCards } from '../../../simulation/discard';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { isBattlegroundsSpell } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const MysteriousKthir: EndOfTurnCard = {\r\n\tcardIds: [CardIds.MysteriousKthir_BG36_320, CardIds.MysteriousKthir_BG36_320_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst count = minion.scriptDataNum3 ?? 3;\r\n\t\tconst atk = minion.scriptDataNum1 || (minion.cardId === CardIds.MysteriousKthir_BG36_320_G ? 16 : 8);\r\n\t\tconst hp = minion.scriptDataNum2 || atk;\r\n\t\tconst toDiscard = (input.hero.hand ?? [])\r\n\t\t\t.filter((card) => isBattlegroundsSpell(card.cardId, input.gameState.allCards))\r\n\t\t\t.slice(0, count);\r\n\t\tconst discarded = discardCards(\r\n\t\t\ttoDiscard,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.board,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tif (discarded > 0) {\r\n\t\t\tfor (let i = 0; i < discarded; i++) {\r\n\t\t\t\tmodifyStats(minion, minion, atk, hp, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"mysterious-kthir.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/mysterious-kthir.ts"],"names":[],"mappings":";;;AAWA,qDAA0D;AAC1D,0CAAiD;AAGpC,QAAA,eAAe,GAA0B;IACrD,OAAO,EAAE,0BAAsE;IAC/E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACjE,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;YAChC,OAAO;SACP;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;QACrB,MAAM,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;QACpB,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC3E,IAAA,qBAAa,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC1E,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Mysterious K'Thir (Tier 5, 8/8)\r\n * At the end of your turn, discard your 3 left-most Tavern spells.\r\n * Gain +8/+8 for each discarded.\r\n *\r\n * Golden Mysterious K'Thir (Tier 5, 16/16)\r\n * At the end of your turn, discard your 3 left-most Tavern spells.\r\n * Gain +16/+16 for each discarded.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { buffYourDeity } from '../../../simulation/deity';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\r\n\r\nexport const MysteriousKthir: OnTavernSpellCastCard = {\r\n\tcardIds: [CardIds.MysteriousKthir_BG36_320, CardIds.MysteriousKthir_BG36_320_G],\r\n\tonTavernSpellCast: (minion: BoardEntity, input: CastSpellInput) => {\r\n\t\tif (input.source !== input.hero) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.MysteriousKthir_BG36_320_G ? 2 : 1;\r\n\t\tconst atk = 3 * mult;\r\n\t\tconst hp = 3 * mult;\r\n\t\taddStatsToBoard(minion, input.board, input.hero, atk, hp, input.gameState);\r\n\t\tbuffYourDeity(input.hero, input.board, minion, atk, hp, input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleSpawnCard } from '../../card.interface';
2
- export declare const NightmareCorroder: DeathrattleSpawnCard;
1
+ import { EndOfTurnCard } from '../../card.interface';
2
+ export declare const NightmareCorroder: EndOfTurnCard;
@@ -4,9 +4,9 @@ exports.NightmareCorroder = void 0;
4
4
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  exports.NightmareCorroder = {
6
6
  cardIds: ["BG36_115", "BG36_115_G"],
7
- deathrattleSpawn: (minion, input) => {
7
+ endOfTurn: (minion, input) => {
8
8
  const mult = minion.cardId === "BG36_115_G" ? 2 : 1;
9
- (0, cards_in_hand_1.addCardsInHand)(input.boardWithDeadEntityHero, input.boardWithDeadEntity, Array(mult).fill("BG36_301t"), input.gameState);
9
+ (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, Array(mult).fill("BG36_301t"), input.gameState);
10
10
  return [];
11
11
  },
12
12
  };
@@ -1 +1 @@
1
- {"version":3,"file":"nightmare-corroder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/nightmare-corroder.ts"],"names":[],"mappings":";;;AAQA,qEAAmE;AAKtD,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,8BAAc,EACb,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,aAAwC,EACxD,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Nightmare Corroder (Tier 4, 7/4)\r\n * Deathrattle: Get a Sludge Corrosion.\r\n *\r\n * Golden Nightmare Corroder (Tier 4, 14/8)\r\n * Deathrattle: Get 2 Sludge Corrosions.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const NightmareCorroder: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.NightmareCorroder_BG36_115, CardIds.NightmareCorroder_BG36_115_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.NightmareCorroder_BG36_115_G ? 2 : 1;\r\n\t\taddCardsInHand(\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tArray(mult).fill(CardIds.SludgeCorrosionToken_BG36_301t),\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"nightmare-corroder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/nightmare-corroder.ts"],"names":[],"mappings":";;;AASA,qEAAmE;AAGtD,QAAA,iBAAiB,GAAkB;IAC/C,OAAO,EAAE,0BAA0E;IACnF,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,8BAAc,EACb,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,aAAwC,EACxD,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Nightmare Corroder (Tier 4, 7/4)\r\n * Deathrattle: Get a Sludge Corrosion.\r\n *\r\n * Golden Nightmare Corroder (Tier 4, 14/8)\r\n * Deathrattle: Get 2 Sludge Corrosions.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const NightmareCorroder: EndOfTurnCard = {\r\n\tcardIds: [CardIds.NightmareCorroder_BG36_115, CardIds.NightmareCorroder_BG36_115_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.NightmareCorroder_BG36_115_G ? 2 : 1;\r\n\t\taddCardsInHand(\r\n\t\t\tinput.hero,\r\n\t\t\tinput.board,\r\n\t\t\tArray(mult).fill(CardIds.SludgeCorrosionToken_BG36_301t),\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { DeathrattleSpawnCard } from '../../card.interface';
2
- export declare const RazorfenFlapper: DeathrattleSpawnCard;
1
+ import { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';
2
+ export declare const RazorfenFlapper: DeathrattleSpawnCard & BattlecryCard;
@@ -10,5 +10,11 @@ exports.RazorfenFlapper = {
10
10
  (0, cards_in_hand_1.addCardsInHand)(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);
11
11
  return [];
12
12
  },
13
+ battlecry: (minion, input) => {
14
+ const mult = minion.cardId === "BG34_682_G" ? 2 : 1;
15
+ const cardsToAdd = Array(mult).fill("BG34_689");
16
+ (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, cardsToAdd, input.gameState);
17
+ return true;
18
+ },
13
19
  };
14
20
  //# sourceMappingURL=razorfen-flapper.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"razorfen-flapper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/razorfen-flapper.ts"],"names":[],"mappings":";;;AAEA,qEAAmE;AAItD,QAAA,eAAe,GAAyB;IACpD,OAAO,EAAE,0BAAsE;IAC/E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkC,CAAC;QACtE,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtG,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const RazorfenFlapper: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.RazorfenFlapper_BG34_682, CardIds.RazorfenFlapper_BG34_682_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.RazorfenFlapper_BG34_682_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGemBarrage_BG34_689);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"razorfen-flapper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/razorfen-flapper.ts"],"names":[],"mappings":";;;AAGA,qEAAmE;AAItD,QAAA,eAAe,GAAyC;IACpE,OAAO,EAAE,0BAAsE;IAC/E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkC,CAAC;QACtE,IAAA,8BAAc,EAAC,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,mBAAmB,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtG,OAAO,EAAE,CAAC;IACX,CAAC;IACD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,YAAkC,CAAC;QACtE,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACrE,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const RazorfenFlapper: DeathrattleSpawnCard & BattlecryCard = {\r\n\tcardIds: [CardIds.RazorfenFlapper_BG34_682, CardIds.RazorfenFlapper_BG34_682_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.RazorfenFlapper_BG34_682_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGemBarrage_BG34_689);\r\n\t\taddCardsInHand(input.boardWithDeadEntityHero, input.boardWithDeadEntity, cardsToAdd, input.gameState);\r\n\t\treturn [];\r\n\t},\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.RazorfenFlapper_BG34_682_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(CardIds.BloodGemBarrage_BG34_689);\r\n\t\taddCardsInHand(input.hero, input.board, cardsToAdd, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ exports.RazorfenVineweaver = {
6
6
  cardIds: ["BG33_883", "BG33_883_G"],
7
7
  rally: (minion, input) => {
8
8
  const mult = minion.cardId === "BG33_883_G" ? 2 : 1;
9
- (0, blood_gems_1.playBloodGemsOn)(input.attacker, input.attacker, 3 * mult, input.attackingBoard, input.attackingHero, input.defendingBoard, input.defendingHero, input.gameState);
9
+ (0, blood_gems_1.playBloodGemsOn)(input.attacker, input.attacker, 4 * mult, input.attackingBoard, input.attackingHero, input.defendingBoard, input.defendingHero, input.gameState);
10
10
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
11
11
  },
12
12
  };
@@ -1 +1 @@
1
- {"version":3,"file":"razorfen-vineweaver.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/razorfen-vineweaver.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,kBAAkB,GAAc;IAC5C,OAAO,EAAE,0BAA4E;IACrF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAA,4BAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const RazorfenVineweaver: RallyCard = {\r\n\tcardIds: [CardIds.RazorfenVineweaver_BG33_883, CardIds.RazorfenVineweaver_BG33_883_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.RazorfenVineweaver_BG33_883_G ? 2 : 1;\r\n\t\t// Important to use this wheneevr possible because the \"minion\" can be an enchantment\r\n\t\tplayBloodGemsOn(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attacker,\r\n\t\t\t3 * mult,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tinput.defendingBoard,\r\n\t\t\tinput.defendingHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"razorfen-vineweaver.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/razorfen-vineweaver.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,kBAAkB,GAAc;IAC5C,OAAO,EAAE,0BAA4E;IACrF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAA,4BAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const RazorfenVineweaver: RallyCard = {\r\n\tcardIds: [CardIds.RazorfenVineweaver_BG33_883, CardIds.RazorfenVineweaver_BG33_883_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.RazorfenVineweaver_BG33_883_G ? 2 : 1;\r\n\t\t// Important to use this wheneevr possible because the \"minion\" can be an enchantment\r\n\t\tplayBloodGemsOn(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attacker,\r\n\t\t\t4 * mult,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tinput.defendingBoard,\r\n\t\t\tinput.defendingHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ exports.ShipMasterEudora = {
6
6
  cardIds: ["BG33_828", "BG33_828_G"],
7
7
  deathrattleSpawn: (minion, input) => {
8
8
  const mult = minion.cardId === "BG33_828_G" ? 2 : 1;
9
- (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 8 * mult, 8 * mult, input.gameState);
9
+ (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 6 * mult, 6 * mult, input.gameState);
10
10
  return [];
11
11
  },
12
12
  };
@@ -1 +1 @@
1
- {"version":3,"file":"ship-master-eudora.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/ship-master-eudora.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,gBAAgB,GAAyB;IACrD,OAAO,EAAE,0BAAwE;IACjF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ShipMasterEudora: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.ShipMasterEudora_BG33_828, CardIds.ShipMasterEudora_BG33_828_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst mult = minion.cardId === CardIds.ShipMasterEudora_BG33_828_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t8 * mult,\r\n\t\t\t8 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"ship-master-eudora.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/ship-master-eudora.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,gBAAgB,GAAyB;IACrD,OAAO,EAAE,0BAAwE;IACjF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ShipMasterEudora: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.ShipMasterEudora_BG33_828, CardIds.ShipMasterEudora_BG33_828_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst mult = minion.cardId === CardIds.ShipMasterEudora_BG33_828_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t6 * mult,\r\n\t\t\t6 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -8,9 +8,9 @@ exports.UltravioletAscendant = {
8
8
  cardIds: ["BG31_810", "BG31_810_G"],
9
9
  startOfCombat: (minion, input) => {
10
10
  var _a, _b;
11
- const isG = minion.cardId === "BG31_810_G";
12
- const defaultAtk = isG ? 6 : 3;
13
- const defaultHp = isG ? 4 : 2;
11
+ const mult = minion.cardId === "BG31_810_G" ? 2 : 1;
12
+ const defaultAtk = 3 * mult;
13
+ const defaultHp = 3 * mult;
14
14
  const attackBuff = (_a = minion.scriptDataNum1) !== null && _a !== void 0 ? _a : defaultAtk;
15
15
  const healthBuff = (_b = minion.scriptDataNum2) !== null && _b !== void 0 ? _b : defaultHp;
16
16
  const candidates = input.playerBoard
@@ -1 +1 @@
1
- {"version":3,"file":"ultraviolet-ascendant.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/ultraviolet-ascendant.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,oBAAoB,GAAsB;IACtD,OAAO,EAAE,0BAAgF;IACzF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QACvD,MAAM,GAAG,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC;QACtE,MAAM,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,SAAS,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,UAAU,CAAC;QACvD,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,SAAS,CAAC;QACtD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAChD,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const UltravioletAscendant: StartOfCombatCard = {\r\n\tcardIds: [CardIds.UltravioletAscendant_BG31_810, CardIds.UltravioletAscendant_BG31_810_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst isG = minion.cardId === CardIds.UltravioletAscendant_BG31_810_G;\r\n\t\tconst defaultAtk = isG ? 6 : 3;\r\n\t\tconst defaultHp = isG ? 4 : 2;\r\n\t\tconst attackBuff = minion.scriptDataNum1 ?? defaultAtk;\r\n\t\tconst healthBuff = minion.scriptDataNum2 ?? defaultHp;\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== minion.entityId);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(target, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"ultraviolet-ascendant.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/ultraviolet-ascendant.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,oBAAoB,GAAsB;IACtD,OAAO,EAAE,0BAAgF;IACzF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QACvD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/E,MAAM,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC;QAC5B,MAAM,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3B,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,UAAU,CAAC;QACvD,MAAM,UAAU,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,SAAS,CAAC;QACtD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAChD,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const UltravioletAscendant: StartOfCombatCard = {\r\n\tcardIds: [CardIds.UltravioletAscendant_BG31_810, CardIds.UltravioletAscendant_BG31_810_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.UltravioletAscendant_BG31_810_G ? 2 : 1;\r\n\t\tconst defaultAtk = 3 * mult;\r\n\t\tconst defaultHp = 3 * mult;\r\n\t\tconst attackBuff = minion.scriptDataNum1 ?? defaultAtk;\r\n\t\tconst healthBuff = minion.scriptDataNum2 ?? defaultHp;\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== minion.entityId);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(target, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -5,14 +5,11 @@ const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const attack_1 = require("../../../simulation/attack");
6
6
  const battlecries_1 = require("../../../simulation/battlecries");
7
7
  const utils_1 = require("../../../utils");
8
- const utils_2 = require("../../../services/utils");
9
8
  exports.YoungMurkEye = {
10
9
  cardIds: ["BG22_403", "BG22_403_G"],
11
10
  endOfTurn: (minion, input) => {
12
11
  const allNeighbours = (0, attack_1.getNeighbours)(input.board, minion, input.board.indexOf(minion)).filter((e) => (0, utils_1.hasEntityMechanic)(e, reference_data_1.GameTag.BATTLECRY, input.gameState.allCards));
13
- const neighbours = minion.cardId === "BG22_403_G"
14
- ? allNeighbours
15
- : [(0, utils_2.pickRandom)(allNeighbours)].filter((e) => !!e);
12
+ const neighbours = allNeighbours;
16
13
  const mult = minion.cardId === "BG22_403_G" ? 2 : 1;
17
14
  for (let i = 0; i < mult; i++) {
18
15
  for (const neighbour of neighbours) {
@@ -1 +1 @@
1
- {"version":3,"file":"young-murk-eye.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/young-murk-eye.ts"],"names":[],"mappings":";;;AACA,iEAA6D;AAE7D,uDAA2D;AAC3D,iEAAmE;AACnE,0CAAoE;AAEpE,mDAAqD;AAExC,QAAA,YAAY,GAAkB;IAC1C,OAAO,EAAE,0BAAgE;IACzE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAClG,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjE,CAAC;QAIF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAoC;YAChD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;gBACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,SAAS,EACT,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasCorrectTribe, hasEntityMechanic } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\nimport { pickRandom } from '../../../services/utils';\r\n\r\nexport const YoungMurkEye: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YoungMurkEye_BG22_403, CardIds.YoungMurkEye_BG22_403_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst allNeighbours = getNeighbours(input.board, minion, input.board.indexOf(minion)).filter((e) =>\r\n\t\t\thasEntityMechanic(e, GameTag.BATTLECRY, input.gameState.allCards),\r\n\t\t);\r\n\t\t// const validNeighbors = allNeighbours.filter((e) =>\r\n\t\t// \thasCorrectTribe(e, input.hero, Race.MURLOC, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t// );\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.YoungMurkEye_BG22_403_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tconst mult = minion.cardId === CardIds.YoungMurkEye_BG22_403_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tfor (const neighbour of neighbours) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tinput.board,\r\n\t\t\t\t\tinput.hero,\r\n\t\t\t\t\tinput.otherHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.board,\r\n\t\t\t\t\tinput.hero,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tinput.otherBoard,\r\n\t\t\t\t\tinput.otherHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"young-murk-eye.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/young-murk-eye.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAGvD,uDAA2D;AAC3D,iEAAmE;AACnE,0CAAmD;AAGtC,QAAA,YAAY,GAAkB;IAC1C,OAAO,EAAE,0BAAgE;IACzE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAClG,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjE,CAAC;QAIF,MAAM,UAAU,GAAG,aAAa,CAAC;QAIjC,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;gBACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,SAAS,EACT,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const YoungMurkEye: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YoungMurkEye_BG22_403, CardIds.YoungMurkEye_BG22_403_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst allNeighbours = getNeighbours(input.board, minion, input.board.indexOf(minion)).filter((e) =>\r\n\t\t\thasEntityMechanic(e, GameTag.BATTLECRY, input.gameState.allCards),\r\n\t\t);\r\n\t\t// const validNeighbors = allNeighbours.filter((e) =>\r\n\t\t// \thasCorrectTribe(e, input.hero, Race.MURLOC, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t// );\r\n\t\tconst neighbours = allNeighbours;\r\n\t\t// minion.cardId === CardIds.YoungMurkEye_BG22_403_G\r\n\t\t// \t? allNeighbours\r\n\t\t// \t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tconst mult = minion.cardId === CardIds.YoungMurkEye_BG22_403_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tfor (const neighbour of neighbours) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tinput.board,\r\n\t\t\t\t\tinput.hero,\r\n\t\t\t\t\tinput.otherHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.board,\r\n\t\t\t\t\tinput.hero,\r\n\t\t\t\t\tneighbour,\r\n\t\t\t\t\tinput.otherBoard,\r\n\t\t\t\t\tinput.otherHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -5,7 +5,7 @@ const global_info_helpers_1 = require("../../../simulation/global-info-helpers")
5
5
  exports.ArtisanalUrn = {
6
6
  cardIds: ["BG30_MagicItem_989", "BG30_MagicItem_989t"],
7
7
  startOfCombat: (trinket, input) => {
8
- const buff = trinket.cardId === "BG30_MagicItem_989" ? 4 : 15;
8
+ const buff = trinket.cardId === "BG30_MagicItem_989" ? 4 : 20;
9
9
  (0, global_info_helpers_1.increaseUndeadAttackBonus)(input.playerEntity, input.playerBoard, input.playerEntity, buff, input.gameState);
10
10
  return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
11
11
  },
@@ -1 +1 @@
1
- {"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAEA,iFAAoF;AAIvE,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,6CAAqG;IAC9G,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,yBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACjF,IAAA,+CAAyB,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5G,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { increaseUndeadAttackBonus } from '../../../simulation/global-info-helpers';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ArtisanalUrn: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ArtisanalUrn_BG30_MagicItem_989, CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff = trinket.cardId === CardIds.ArtisanalUrn_BG30_MagicItem_989 ? 4 : 15;\r\n\t\tincreaseUndeadAttackBonus(input.playerEntity, input.playerBoard, input.playerEntity, buff, input.gameState);\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAEA,iFAAoF;AAIvE,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,6CAAqG;IAC9G,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,yBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACjF,IAAA,+CAAyB,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5G,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { increaseUndeadAttackBonus } from '../../../simulation/global-info-helpers';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ArtisanalUrn: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ArtisanalUrn_BG30_MagicItem_989, CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff = trinket.cardId === CardIds.ArtisanalUrn_BG30_MagicItem_989 ? 4 : 20;\r\n\t\tincreaseUndeadAttackBonus(input.playerEntity, input.playerBoard, input.playerEntity, buff, input.gameState);\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
@@ -8,7 +8,7 @@ exports.JarredFrostling = {
8
8
  startOfCombat: (trinket, input) => {
9
9
  const elementals = (0, utils_1.shuffleArray)(input.playerBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.ELEMENTAL, input.gameState.anomalies, input.gameState.allCards)));
10
10
  if (!!(elementals === null || elementals === void 0 ? void 0 : elementals.length)) {
11
- const targets = elementals.slice(0, 2);
11
+ const targets = elementals.slice(0, 3);
12
12
  targets.forEach((e) => {
13
13
  e.enchantments.push({
14
14
  cardId: "BG30_MagicItem_952e",
@@ -1 +1 @@
1
- {"version":3,"file":"jarred-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/jarred-frostling.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,mDAAuD;AAEvD,0CAAiD;AAEpC,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,oBAAY,EAC9B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9B,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CACD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,CAAA,EAAE;YACzB,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACrB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,uBAAoE;oBAC1E,cAAc,EAAE,OAAO,CAAC,QAAQ;oBAChC,OAAO,EAAE,CAAC;oBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;gBACH,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACrG,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const JarredFrostling = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst elementals = shuffleArray(\r\n\t\t\tinput.playerBoard.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t),\r\n\t\t);\r\n\t\tif (!!elementals?.length) {\r\n\t\t\tconst targets = elementals.slice(0, 2);\r\n\t\t\ttargets.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, e, input.playerBoard, null, null);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"jarred-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/jarred-frostling.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,mDAAuD;AAEvD,0CAAiD;AAEpC,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,oBAAY,EAC9B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9B,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CACD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,CAAA,EAAE;YACzB,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACrB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,uBAAoE;oBAC1E,cAAc,EAAE,OAAO,CAAC,QAAQ;oBAChC,OAAO,EAAE,CAAC;oBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;gBACH,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACrG,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const JarredFrostling = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst elementals = shuffleArray(\r\n\t\t\tinput.playerBoard.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t),\r\n\t\t);\r\n\t\tif (!!elementals?.length) {\r\n\t\t\tconst targets = elementals.slice(0, 3);\r\n\t\t\ttargets.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, e, input.playerBoard, null, null);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -20,7 +20,7 @@ exports.SoulFermenter = {
20
20
  },
21
21
  onAfterFriendlyMinionDeath: (trinket, input) => {
22
22
  var _a;
23
- if (input.boardBeforeProcs.length > 0 || ((_a = trinket.rememberedMinions) === null || _a === void 0 ? void 0 : _a.length) === 0) {
23
+ if (input.boardBeforeProcs.length > 0 || !((_a = trinket.rememberedMinions) === null || _a === void 0 ? void 0 : _a.length)) {
24
24
  return;
25
25
  }
26
26
  for (const minion of trinket.rememberedMinions) {
@@ -1 +1 @@
1
- {"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,+EAA+F;AAE/F,0CAA4C;AAG/B,QAAA,aAAa,GAAuD;IAChF,OAAO,EAAE,sBAA0C;IACnD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YAChC,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;;QAG7F,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,MAAM,MAAK,CAAC,EAAE;YACjF,OAAO;SACP;QAED,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC/C,IAAA,0DAAqC,EACpC,MAAM,CAAC,MAAM,EACb,CAAC,EACD;gBACC,mBAAmB,EAAE,KAAK,CAAC,KAAK;gBAChC,uBAAuB,EAAE,KAAK,CAAC,IAAI;gBACnC,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,cAAc,EAAE,KAAK,CAAC,SAAS;gBAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;aAClB,EACD,OAAO,EACP,CAAC,EACD,MAAM,CACN,CAAC;SACF;QAED,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { simplifiedSpawnEntitiesWithAddToBoard } from '../../../simulation/deathrattle-spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SoulFermenter: StartOfCombatCard & OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.SoulFermenter_BG35_MagicItem_732],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.slice(0, 3);\r\n\t\ttrinket.rememberedMinions = [];\r\n\t\tfor (const target of targets) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\ttrinket.rememberedMinions.push(copy);\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonAfterFriendlyMinionDeath: (trinket: BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\t// If there are 2 soul fermenters, they both proc\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ecdfab8d-e20e-4264-be4b-9cbe754118f7&turn=29&action=21\r\n\t\tif (input.boardBeforeProcs.length > 0 || trinket.rememberedMinions?.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tfor (const minion of trinket.rememberedMinions) {\r\n\t\t\tsimplifiedSpawnEntitiesWithAddToBoard(\r\n\t\t\t\tminion.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\t{\r\n\t\t\t\t\tboardWithDeadEntity: input.board,\r\n\t\t\t\t\tboardWithDeadEntityHero: input.hero,\r\n\t\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\t\totherBoardHero: input.otherHero,\r\n\t\t\t\t\tgameState: input.gameState,\r\n\t\t\t\t\tdeadEntity: minion,\r\n\t\t\t\t},\r\n\t\t\t\ttrinket,\r\n\t\t\t\t0,\r\n\t\t\t\tminion,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\ttrinket.rememberedMinions = [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,+EAA+F;AAE/F,0CAA4C;AAG/B,QAAA,aAAa,GAAuD;IAChF,OAAO,EAAE,sBAA0C;IACnD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YAChC,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;;QAG7F,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,MAAM,CAAA,EAAE;YAC5E,OAAO;SACP;QAED,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC/C,IAAA,0DAAqC,EACpC,MAAM,CAAC,MAAM,EACb,CAAC,EACD;gBACC,mBAAmB,EAAE,KAAK,CAAC,KAAK;gBAChC,uBAAuB,EAAE,KAAK,CAAC,IAAI;gBACnC,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,cAAc,EAAE,KAAK,CAAC,SAAS;gBAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;aAClB,EACD,OAAO,EACP,CAAC,EACD,MAAM,CACN,CAAC;SACF;QAED,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { simplifiedSpawnEntitiesWithAddToBoard } from '../../../simulation/deathrattle-spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SoulFermenter: StartOfCombatCard & OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.SoulFermenter_BG35_MagicItem_732],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.slice(0, 3);\r\n\t\ttrinket.rememberedMinions = [];\r\n\t\tfor (const target of targets) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\ttrinket.rememberedMinions.push(copy);\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonAfterFriendlyMinionDeath: (trinket: BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\t// If there are 2 soul fermenters, they both proc\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ecdfab8d-e20e-4264-be4b-9cbe754118f7&turn=29&action=21\r\n\t\tif (input.boardBeforeProcs.length > 0 || !trinket.rememberedMinions?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tfor (const minion of trinket.rememberedMinions) {\r\n\t\t\tsimplifiedSpawnEntitiesWithAddToBoard(\r\n\t\t\t\tminion.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\t{\r\n\t\t\t\t\tboardWithDeadEntity: input.board,\r\n\t\t\t\t\tboardWithDeadEntityHero: input.hero,\r\n\t\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\t\totherBoardHero: input.otherHero,\r\n\t\t\t\t\tgameState: input.gameState,\r\n\t\t\t\t\tdeadEntity: minion,\r\n\t\t\t\t},\r\n\t\t\t\ttrinket,\r\n\t\t\t\t0,\r\n\t\t\t\tminion,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\ttrinket.rememberedMinions = [];\r\n\t},\r\n};\r\n"]}
@@ -7,6 +7,7 @@ const _card_mappings_1 = require("../cards/impl/_card-mappings");
7
7
  const utils_1 = require("../utils");
8
8
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
9
9
  const stats_1 = require("./stats");
10
+ const numberOfFriendlyAberrationsToAwakenDeity = 4;
10
11
  const isDeityCard = (cardId, allCards) => {
11
12
  return (0, utils_1.hasMechanic)(allCards.getCard(cardId), reference_data_1.GameTag.BACON_OLD_GOD);
12
13
  };
@@ -143,7 +144,7 @@ const onFriendlyAberrationDied = (deadEntity, _deadEntityIndexFromRight, board,
143
144
  if (!secret || secret.triggered || awakeningSecrets.has(secret)) {
144
145
  return [];
145
146
  }
146
- const remaining = (secret.scriptDataNum1 || 3) - 1;
147
+ const remaining = (secret.scriptDataNum1 || numberOfFriendlyAberrationsToAwakenDeity) - 1;
147
148
  secret.scriptDataNum1 = remaining;
148
149
  if (remaining > 0) {
149
150
  return [];
@@ -1 +1 @@
1
- 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* Deity / BG_OldGod secret.\r\n * After 3 friendly Aberrations die each combat, awaken C'Thun or Y'Shaarj with stored stats.\r\n * scriptDataNum1 = deaths remaining, tags BACON_OLD_GOD_ATTACK/HEALTH = atk/hp, scriptDataNum6 = deity dbfId.\r\n */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnAwaken } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { getPlayerState, hasCorrectTribe, hasEntityMechanic, hasMechanic } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const isDeityCard = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn hasMechanic(allCards.getCard(cardId), GameTag.BACON_OLD_GOD);\r\n};\r\n\r\nexport const isAberration = (entity: BoardEntity, hero: BgsPlayerEntity, gameState: FullGameState): boolean => {\r\n\treturn hasCorrectTribe(entity, hero, Race.ABERRATION, gameState.anomalies, gameState.allCards);\r\n};\r\n\r\nexport const getDeitySecret = (hero: BgsPlayerEntity): BoardSecret | undefined => {\r\n\treturn hero.secrets?.find((s) => s.cardId === CardIds.SecretDeityDnt_BG_OldGod);\r\n};\r\n\r\nexport const getOnBoardDeity = (board: BoardEntity[], allCards: AllCardsService): BoardEntity | undefined => {\r\n\treturn board.find(\r\n\t\t(e) => hasEntityMechanic(e, GameTag.BACON_OLD_GOD, allCards) && e.health > 0 && !e.definitelyDead,\r\n\t);\r\n};\r\n\r\nconst awakeningSecrets = new WeakSet<BoardSecret>();\r\n/** Entities whose attack/health were just set to the stored aura. The next aura pass must not add them again. */\r\nconst deityBaseStatsAssigned = new WeakSet<BoardEntity>();\r\n\r\nconst readSecretAttack = (secret: BoardSecret): number => {\r\n\treturn secret.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ?? secret.scriptDataNum2 ?? 1;\r\n};\r\n\r\nconst readSecretHealth = (secret: BoardSecret): number => {\r\n\treturn secret.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ?? secret.scriptDataNum3 ?? 1;\r\n};\r\n\r\nconst writeSecretStats = (secret: BoardSecret, attack: number, health: number): void => {\r\n\tsecret.scriptDataNum2 = attack;\r\n\tsecret.scriptDataNum3 = health;\r\n\tsecret.tags = secret.tags ?? {};\r\n\tsecret.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\tsecret.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n};\r\n\r\nexport const getDeityBaseStats = (hero: BgsPlayerEntity, entity?: BoardEntity): { attack: number; health: number } => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tconst attack =\r\n\t\tsecret?.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ??\r\n\t\tentity?.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ??\r\n\t\tsecret?.scriptDataNum2 ??\r\n\t\t1;\r\n\tconst health = Math.max(\r\n\t\t1,\r\n\t\tsecret?.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ??\r\n\t\t\tentity?.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ??\r\n\t\t\tsecret?.scriptDataNum3 ??\r\n\t\t\t1,\r\n\t);\r\n\treturn { attack, health };\r\n};\r\n\r\n/** Aura captured when this minion was summoned. Later secret growth is a separate buff. */\r\nexport const getDeityAuraSnapshot = (\r\n\tentity: BoardEntity,\r\n\thero: BgsPlayerEntity,\r\n): { attack: number; health: number } => {\r\n\tconst attack = entity.tags?.[GameTag.BACON_OLD_GOD_ATTACK];\r\n\tconst health = entity.tags?.[GameTag.BACON_OLD_GOD_HEALTH];\r\n\tif (attack != null && health != null) {\r\n\t\treturn { attack, health: Math.max(1, health) };\r\n\t}\r\n\treturn getDeityBaseStats(hero, entity);\r\n};\r\n\r\n/** Freeze the current secret onto a deity that is already in play, before combat buffs change it. */\r\nexport const stampOnBoardDeityAuras = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!isDeityCard(entity.cardId, allCards)) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (\r\n\t\t\tentity.tags?.[GameTag.BACON_OLD_GOD_ATTACK] != null &&\r\n\t\t\tentity.tags?.[GameTag.BACON_OLD_GOD_HEALTH] != null\r\n\t\t) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tconst { attack, health } = getDeityBaseStats(hero, entity);\r\n\t\tentity.tags = entity.tags ?? {};\r\n\t\tentity.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\t\tentity.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n\t}\r\n};\r\n\r\nexport const applyDeityBaseStats = (entity: BoardEntity, hero: BgsPlayerEntity): void => {\r\n\tconst { attack, health } = getDeityBaseStats(hero, entity);\r\n\tentity.attack = attack;\r\n\tentity.maxAttack = attack;\r\n\tentity.health = health;\r\n\tentity.maxHealth = health;\r\n\tentity.tags = entity.tags ?? {};\r\n\tentity.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\tentity.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n\tdeityBaseStatsAssigned.add(entity);\r\n};\r\n\r\n/** True once, for the aura pass that follows a fresh stat assignment (awaken, reborn). */\r\nexport const consumeDeityBaseStatsAssignment = (entity: BoardEntity): boolean => {\r\n\tif (!deityBaseStatsAssigned.has(entity)) {\r\n\t\treturn false;\r\n\t}\r\n\tdeityBaseStatsAssigned.delete(entity);\r\n\treturn true;\r\n};\r\n\r\nexport const buffYourDeity = (\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tsource: BoardEntity | BoardSecret | BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst onBoard = getOnBoardDeity(board, gameState.allCards);\r\n\tif (onBoard) {\r\n\t\tmodifyStats(onBoard, source as BoardEntity, attack, health, board, hero, gameState);\r\n\t}\r\n\tincrementDeitySecretStats(hero, attack, health);\r\n};\r\n\r\nexport const incrementDeitySecretStats = (hero: BgsPlayerEntity, attack: number, health: number): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (secret) {\r\n\t\twriteSecretStats(secret, readSecretAttack(secret) + attack, readSecretHealth(secret) + health);\r\n\t}\r\n};\r\n\r\nexport const buffTeamDeities = (\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tsource: BoardEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tbuffYourDeity(hero, board, source, attack, health, gameState);\r\n\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\tconst teammate = playerState?.teammate;\r\n\tif (teammate?.player) {\r\n\t\tbuffYourDeity(teammate.player, teammate.board ?? [], source, attack, health, gameState);\r\n\t}\r\n};\r\n\r\nconst resolveDeityCardId = (secret: BoardSecret, gameState: FullGameState): string => {\r\n\tconst dbfId = secret.scriptDataNum6 ?? secret.tags?.[GameTag.BACON_GLOBAL_OLD_GOD_DBID];\r\n\tif (dbfId) {\r\n\t\tconst fromDbf = gameState.allCards.getCardFromDbfId(dbfId);\r\n\t\tif (fromDbf?.id) {\r\n\t\t\treturn fromDbf.id;\r\n\t\t}\r\n\t}\r\n\treturn CardIds.Cthun_BGFYM_000;\r\n};\r\n\r\nexport const onFriendlyAberrationDied = (\r\n\tdeadEntity: BoardEntity,\r\n\t_deadEntityIndexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tif (!isAberration(deadEntity, hero, gameState)) {\r\n\t\treturn [];\r\n\t}\r\n\t// 2026-09-22: This seems to be an HS bug, but for now the deity doesn't spawn when facing the ghost\r\n\t// Looks like this is an intermittent bug\r\n\t// if (hero.hpLeft <= 0 || hero.cardId === CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad) {\r\n\t// \treturn [];\r\n\t// }\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (!secret || secret.triggered || awakeningSecrets.has(secret)) {\r\n\t\treturn [];\r\n\t}\r\n\tconst remaining = (secret.scriptDataNum1 || 3) - 1;\r\n\tsecret.scriptDataNum1 = remaining;\r\n\tif (remaining > 0) {\r\n\t\treturn [];\r\n\t}\r\n\t// A full board skips this awaken. The next friendly Aberration death tries again.\r\n\tif (board.length >= 7) {\r\n\t\tretryDeityAwakenOnNextAberrationDeath(hero);\r\n\t\treturn [];\r\n\t}\r\n\t// Keep the secret visible in the replay until the summon action is recorded.\r\n\tawakeningSecrets.add(secret);\r\n\tconst cardId = resolveDeityCardId(secret, gameState);\r\n\tconst spawns = spawnEntities(\r\n\t\tcardId,\r\n\t\t1,\r\n\t\tboard,\r\n\t\thero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t\tdeadEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t);\r\n\tfor (const spawn of spawns) {\r\n\t\tapplyDeityBaseStats(spawn, hero);\r\n\t\tif (hero.trinkets?.some((t) => t.cardId === CardIds.EvilExperiment_BG36_MagicItem_416)) {\r\n\t\t\tspawn.reborn = true;\r\n\t\t}\r\n\t}\r\n\tif (spawns[0]) {\r\n\t\tgameState.spectator.registerPowerTarget(secret, spawns[0], board, hero, otherHero);\r\n\t}\r\n\tfor (const spawn of spawns) {\r\n\t\tconst impl = cardMappings[spawn.cardId];\r\n\t\tif (hasOnAwaken(impl)) {\r\n\t\t\timpl.onAwaken(spawn, {\r\n\t\t\t\thero,\r\n\t\t\t\tboard,\r\n\t\t\t\totherHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\tif (!spawns.length) {\r\n\t\tsecret.triggered = true;\r\n\t}\r\n\treturn [...spawns];\r\n};\r\n\r\nexport const markDeitySecretTriggered = (hero: BgsPlayerEntity): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (secret) {\r\n\t\tsecret.triggered = true;\r\n\t}\r\n};\r\n\r\n/** Board was full, so this awaken did not happen. The next Aberration death starts the summon again. */\r\nexport const retryDeityAwakenOnNextAberrationDeath = (hero: BgsPlayerEntity): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (!secret) {\r\n\t\treturn;\r\n\t}\r\n\tawakeningSecrets.delete(secret);\r\n\tsecret.triggered = false;\r\n\tsecret.scriptDataNum1 = 1;\r\n};\r\n"]}
1
+ 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* Deity / BG_OldGod secret.\r\n * After 3 friendly Aberrations die each combat, awaken C'Thun or Y'Shaarj with stored stats.\r\n * scriptDataNum1 = deaths remaining, tags BACON_OLD_GOD_ATTACK/HEALTH = atk/hp, scriptDataNum6 = deity dbfId.\r\n */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnAwaken } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { getPlayerState, hasCorrectTribe, hasEntityMechanic, hasMechanic } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst numberOfFriendlyAberrationsToAwakenDeity = 4;\r\n\r\nexport const isDeityCard = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn hasMechanic(allCards.getCard(cardId), GameTag.BACON_OLD_GOD);\r\n};\r\n\r\nexport const isAberration = (entity: BoardEntity, hero: BgsPlayerEntity, gameState: FullGameState): boolean => {\r\n\treturn hasCorrectTribe(entity, hero, Race.ABERRATION, gameState.anomalies, gameState.allCards);\r\n};\r\n\r\nexport const getDeitySecret = (hero: BgsPlayerEntity): BoardSecret | undefined => {\r\n\treturn hero.secrets?.find((s) => s.cardId === CardIds.SecretDeityDnt_BG_OldGod);\r\n};\r\n\r\nexport const getOnBoardDeity = (board: BoardEntity[], allCards: AllCardsService): BoardEntity | undefined => {\r\n\treturn board.find(\r\n\t\t(e) => hasEntityMechanic(e, GameTag.BACON_OLD_GOD, allCards) && e.health > 0 && !e.definitelyDead,\r\n\t);\r\n};\r\n\r\nconst awakeningSecrets = new WeakSet<BoardSecret>();\r\n/** Entities whose attack/health were just set to the stored aura. The next aura pass must not add them again. */\r\nconst deityBaseStatsAssigned = new WeakSet<BoardEntity>();\r\n\r\nconst readSecretAttack = (secret: BoardSecret): number => {\r\n\treturn secret.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ?? secret.scriptDataNum2 ?? 1;\r\n};\r\n\r\nconst readSecretHealth = (secret: BoardSecret): number => {\r\n\treturn secret.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ?? secret.scriptDataNum3 ?? 1;\r\n};\r\n\r\nconst writeSecretStats = (secret: BoardSecret, attack: number, health: number): void => {\r\n\tsecret.scriptDataNum2 = attack;\r\n\tsecret.scriptDataNum3 = health;\r\n\tsecret.tags = secret.tags ?? {};\r\n\tsecret.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\tsecret.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n};\r\n\r\nexport const getDeityBaseStats = (hero: BgsPlayerEntity, entity?: BoardEntity): { attack: number; health: number } => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tconst attack =\r\n\t\tsecret?.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ??\r\n\t\tentity?.tags?.[GameTag.BACON_OLD_GOD_ATTACK] ??\r\n\t\tsecret?.scriptDataNum2 ??\r\n\t\t1;\r\n\tconst health = Math.max(\r\n\t\t1,\r\n\t\tsecret?.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ??\r\n\t\t\tentity?.tags?.[GameTag.BACON_OLD_GOD_HEALTH] ??\r\n\t\t\tsecret?.scriptDataNum3 ??\r\n\t\t\t1,\r\n\t);\r\n\treturn { attack, health };\r\n};\r\n\r\n/** Aura captured when this minion was summoned. Later secret growth is a separate buff. */\r\nexport const getDeityAuraSnapshot = (\r\n\tentity: BoardEntity,\r\n\thero: BgsPlayerEntity,\r\n): { attack: number; health: number } => {\r\n\tconst attack = entity.tags?.[GameTag.BACON_OLD_GOD_ATTACK];\r\n\tconst health = entity.tags?.[GameTag.BACON_OLD_GOD_HEALTH];\r\n\tif (attack != null && health != null) {\r\n\t\treturn { attack, health: Math.max(1, health) };\r\n\t}\r\n\treturn getDeityBaseStats(hero, entity);\r\n};\r\n\r\n/** Freeze the current secret onto a deity that is already in play, before combat buffs change it. */\r\nexport const stampOnBoardDeityAuras = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tfor (const entity of board) {\r\n\t\tif (!isDeityCard(entity.cardId, allCards)) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (\r\n\t\t\tentity.tags?.[GameTag.BACON_OLD_GOD_ATTACK] != null &&\r\n\t\t\tentity.tags?.[GameTag.BACON_OLD_GOD_HEALTH] != null\r\n\t\t) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tconst { attack, health } = getDeityBaseStats(hero, entity);\r\n\t\tentity.tags = entity.tags ?? {};\r\n\t\tentity.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\t\tentity.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n\t}\r\n};\r\n\r\nexport const applyDeityBaseStats = (entity: BoardEntity, hero: BgsPlayerEntity): void => {\r\n\tconst { attack, health } = getDeityBaseStats(hero, entity);\r\n\tentity.attack = attack;\r\n\tentity.maxAttack = attack;\r\n\tentity.health = health;\r\n\tentity.maxHealth = health;\r\n\tentity.tags = entity.tags ?? {};\r\n\tentity.tags[GameTag.BACON_OLD_GOD_ATTACK] = attack;\r\n\tentity.tags[GameTag.BACON_OLD_GOD_HEALTH] = health;\r\n\tdeityBaseStatsAssigned.add(entity);\r\n};\r\n\r\n/** True once, for the aura pass that follows a fresh stat assignment (awaken, reborn). */\r\nexport const consumeDeityBaseStatsAssignment = (entity: BoardEntity): boolean => {\r\n\tif (!deityBaseStatsAssigned.has(entity)) {\r\n\t\treturn false;\r\n\t}\r\n\tdeityBaseStatsAssigned.delete(entity);\r\n\treturn true;\r\n};\r\n\r\nexport const buffYourDeity = (\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tsource: BoardEntity | BoardSecret | BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst onBoard = getOnBoardDeity(board, gameState.allCards);\r\n\tif (onBoard) {\r\n\t\tmodifyStats(onBoard, source as BoardEntity, attack, health, board, hero, gameState);\r\n\t}\r\n\tincrementDeitySecretStats(hero, attack, health);\r\n};\r\n\r\nexport const incrementDeitySecretStats = (hero: BgsPlayerEntity, attack: number, health: number): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (secret) {\r\n\t\twriteSecretStats(secret, readSecretAttack(secret) + attack, readSecretHealth(secret) + health);\r\n\t}\r\n};\r\n\r\nexport const buffTeamDeities = (\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tsource: BoardEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tbuffYourDeity(hero, board, source, attack, health, gameState);\r\n\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\tconst teammate = playerState?.teammate;\r\n\tif (teammate?.player) {\r\n\t\tbuffYourDeity(teammate.player, teammate.board ?? [], source, attack, health, gameState);\r\n\t}\r\n};\r\n\r\nconst resolveDeityCardId = (secret: BoardSecret, gameState: FullGameState): string => {\r\n\tconst dbfId = secret.scriptDataNum6 ?? secret.tags?.[GameTag.BACON_GLOBAL_OLD_GOD_DBID];\r\n\tif (dbfId) {\r\n\t\tconst fromDbf = gameState.allCards.getCardFromDbfId(dbfId);\r\n\t\tif (fromDbf?.id) {\r\n\t\t\treturn fromDbf.id;\r\n\t\t}\r\n\t}\r\n\treturn CardIds.Cthun_BGFYM_000;\r\n};\r\n\r\nexport const onFriendlyAberrationDied = (\r\n\tdeadEntity: BoardEntity,\r\n\t_deadEntityIndexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tif (!isAberration(deadEntity, hero, gameState)) {\r\n\t\treturn [];\r\n\t}\r\n\t// 2026-09-22: This seems to be an HS bug, but for now the deity doesn't spawn when facing the ghost\r\n\t// Looks like this is an intermittent bug\r\n\t// if (hero.hpLeft <= 0 || hero.cardId === CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad) {\r\n\t// \treturn [];\r\n\t// }\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (!secret || secret.triggered || awakeningSecrets.has(secret)) {\r\n\t\treturn [];\r\n\t}\r\n\tconst remaining = (secret.scriptDataNum1 || numberOfFriendlyAberrationsToAwakenDeity) - 1;\r\n\tsecret.scriptDataNum1 = remaining;\r\n\tif (remaining > 0) {\r\n\t\treturn [];\r\n\t}\r\n\t// A full board skips this awaken. The next friendly Aberration death tries again.\r\n\tif (board.length >= 7) {\r\n\t\tretryDeityAwakenOnNextAberrationDeath(hero);\r\n\t\treturn [];\r\n\t}\r\n\t// Keep the secret visible in the replay until the summon action is recorded.\r\n\tawakeningSecrets.add(secret);\r\n\tconst cardId = resolveDeityCardId(secret, gameState);\r\n\tconst spawns = spawnEntities(\r\n\t\tcardId,\r\n\t\t1,\r\n\t\tboard,\r\n\t\thero,\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t\tdeadEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t);\r\n\tfor (const spawn of spawns) {\r\n\t\tapplyDeityBaseStats(spawn, hero);\r\n\t\tif (hero.trinkets?.some((t) => t.cardId === CardIds.EvilExperiment_BG36_MagicItem_416)) {\r\n\t\t\tspawn.reborn = true;\r\n\t\t}\r\n\t}\r\n\tif (spawns[0]) {\r\n\t\tgameState.spectator.registerPowerTarget(secret, spawns[0], board, hero, otherHero);\r\n\t}\r\n\tfor (const spawn of spawns) {\r\n\t\tconst impl = cardMappings[spawn.cardId];\r\n\t\tif (hasOnAwaken(impl)) {\r\n\t\t\timpl.onAwaken(spawn, {\r\n\t\t\t\thero,\r\n\t\t\t\tboard,\r\n\t\t\t\totherHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\tif (!spawns.length) {\r\n\t\tsecret.triggered = true;\r\n\t}\r\n\treturn [...spawns];\r\n};\r\n\r\nexport const markDeitySecretTriggered = (hero: BgsPlayerEntity): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (secret) {\r\n\t\tsecret.triggered = true;\r\n\t}\r\n};\r\n\r\n/** Board was full, so this awaken did not happen. The next Aberration death starts the summon again. */\r\nexport const retryDeityAwakenOnNextAberrationDeath = (hero: BgsPlayerEntity): void => {\r\n\tconst secret = getDeitySecret(hero);\r\n\tif (!secret) {\r\n\t\treturn;\r\n\t}\r\n\tawakeningSecrets.delete(secret);\r\n\tsecret.triggered = false;\r\n\tsecret.scriptDataNum1 = 1;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@firestone-hs/simulate-bgs-battle",
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- "version": "1.1.763",
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+ "version": "1.1.764",
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  "description": "",
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  "scripts": {
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  "lint": "eslint --color --fix --ext .ts .",