@firestone-hs/simulate-bgs-battle 1.1.758 → 1.1.761
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-entity.d.ts +1 -0
- package/dist/board-entity.js.map +1 -1
- package/dist/cards/cards-data.d.ts +1 -0
- package/dist/cards/cards-data.js +5 -0
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/cards/impl/bg-spell/brood-of-nozdormu.js +1 -1
- package/dist/cards/impl/bg-spell/brood-of-nozdormu.js.map +1 -1
- package/dist/cards/impl/enchantments/deaths-embrace.js +1 -3
- package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -1
- package/dist/cards/impl/enchantments/doppelganger.js +1 -1
- package/dist/cards/impl/enchantments/doppelganger.js.map +1 -1
- package/dist/cards/impl/enchantments/spell-siphon.d.ts +2 -2
- package/dist/cards/impl/enchantments/spell-siphon.js +46 -5
- package/dist/cards/impl/enchantments/spell-siphon.js.map +1 -1
- package/dist/cards/impl/minion/bramble-tunneler.js +1 -1
- package/dist/cards/impl/minion/bramble-tunneler.js.map +1 -1
- package/dist/cards/impl/minion/lurking-leviathan.js +2 -1
- package/dist/cards/impl/minion/lurking-leviathan.js.map +1 -1
- package/dist/cards/impl/minion/relentless-deflector.js +3 -0
- package/dist/cards/impl/minion/relentless-deflector.js.map +1 -1
- package/dist/cards/impl/minion/sinrunner-blanchy.js +1 -0
- package/dist/cards/impl/minion/sinrunner-blanchy.js.map +1 -1
- package/dist/cards/impl/minion/tasty-lobster.js +3 -1
- package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
- package/dist/cards/impl/minion/underrot-spawn.js +1 -1
- package/dist/cards/impl/minion/underrot-spawn.js.map +1 -1
- package/dist/cards/impl/minion/wildfire-elemental.js +2 -1
- package/dist/cards/impl/minion/wildfire-elemental.js.map +1 -1
- package/dist/cards/impl/trinket/hammer-of-twilight.js +10 -3
- package/dist/cards/impl/trinket/hammer-of-twilight.js.map +1 -1
- package/dist/input-sanitation.js +1 -0
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +12 -1
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/death-effects.js +11 -2
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +2 -1
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deity.d.ts +8 -0
- package/dist/simulation/deity.js +65 -3
- package/dist/simulation/deity.js.map +1 -1
- package/dist/simulation/minion-death.js +5 -1
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/simulator.js +5 -11
- package/dist/simulation/simulator.js.map +1 -1
- package/dist/simulation/spectator/game-action.d.ts +1 -0
- package/dist/simulation/spectator/game-action.js +24 -3
- package/dist/simulation/spectator/game-action.js.map +1 -1
- package/dist/simulation/spectator/spectator.js +2 -0
- package/dist/simulation/spectator/spectator.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.d.ts +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.js +10 -8
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-minion.js +3 -12
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
- package/dist/simulation/start-of-combat/start-of-combat.js +3 -0
- package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -1
- package/dist/simulation/summon-when-space.js +1 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +2 -2
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{"version":3,"file":"wildfire-elemental.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/wildfire-elemental.ts"],"names":[],"mappings":";;;AAEA,uDAAqF;AAGxE,QAAA,iBAAiB,GAAuB;IACpD,OAAO,EAAE,8BAA8E;IACvF,cAAc,EAAE,CACf,MAAmB,EACnB,KAA0B,EACiC,EAAE;QAC7D,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YACxD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACtC,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC;QAChD,IAAI,oBAAoB,GAAG,CAAC,CAAC;QAE7B,IAAI,KAAK,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YACxC,IAAI,MAAM,CAAC,MAAM,cAAsC,EAAE;gBACxD,MAAM,YAAY,
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{"version":3,"file":"wildfire-elemental.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/wildfire-elemental.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AACrD,uDAAqF;AAGxE,QAAA,iBAAiB,GAAuB;IACpD,OAAO,EAAE,8BAA8E;IACvF,cAAc,EAAE,CACf,MAAmB,EACnB,KAA0B,EACiC,EAAE;QAC7D,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YACxD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QACtC,MAAM,YAAY,GAAG,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC;QAChD,IAAI,oBAAoB,GAAG,CAAC,CAAC;QAE7B,IAAI,KAAK,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE;YACxC,IAAI,MAAM,CAAC,MAAM,cAAsC,EAAE;gBACxD,MAAM,YAAY,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,kBAAkB,EAAE,MAAM,CAAC,CAAC;gBAClE,KAAK,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,GAAG,WAAW,CAAC;gBAC/D,oBAAoB,IAAI,IAAA,2BAAkB,EACzC,YAAY,EACZ,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,YAAY,CAAC,oBAAoB,EACvC,YAAY,EACZ,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,GAAG,KAAK,CAAC;aACzD;iBAAM;gBACN,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,kBAAkB,EAAE;oBACjD,KAAK,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,GAAG,WAAW,CAAC;oBAC/D,oBAAoB,IAAI,IAAA,2BAAkB,EACzC,SAAS,EACT,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,YAAY,CAAC,oBAAoB,EACvC,YAAY,EACZ,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;oBACF,KAAK,CAAC,YAAY,CAAC,oBAAoB,CAAC,QAAQ,GAAG,KAAK,CAAC;iBACzD;aACD;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IAC1E,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { dealDamageToMinion, OnMinionKilledInput } from '../../../simulation/attack';\r\nimport { OnMinionKilledCard } from '../../card.interface';\r\n\r\nexport const WildfireElemental: OnMinionKilledCard = {\r\n\tcardIds: [CardIds.WildfireElemental_BGS_126, CardIds.WildfireElemental_TB_BaconUps_166],\r\n\tonMinionKilled: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tif (input.killer !== minion || !input.killerIsAttacking) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst hadVenomous = input.hadVenomous;\r\n\t\tconst excessDamage = -input.minionKilled.health;\r\n\t\tlet damageDoneByAttacker = 0;\r\n\t\t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\tif (input.defenderNeighbours.length > 0) {\r\n\t\t\tif (minion.cardId === CardIds.WildfireElemental_BGS_126) {\r\n\t\t\t\tconst randomTarget = pickRandom(input.defenderNeighbours, minion);\r\n\t\t\t\tinput.minionKilled.lastAffectedByEntity.venomous = hadVenomous;\r\n\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\trandomTarget,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.minionKilled.lastAffectedByEntity,\r\n\t\t\t\t\texcessDamage,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.minionKilled.lastAffectedByEntity.venomous = false;\r\n\t\t\t} else {\r\n\t\t\t\tfor (const neighbour of input.defenderNeighbours) {\r\n\t\t\t\t\tinput.minionKilled.lastAffectedByEntity.venomous = hadVenomous;\r\n\t\t\t\t\tdamageDoneByAttacker += dealDamageToMinion(\r\n\t\t\t\t\t\tneighbour,\r\n\t\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\t\tinput.minionKilled.lastAffectedByEntity,\r\n\t\t\t\t\t\texcessDamage,\r\n\t\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tinput.minionKilled.lastAffectedByEntity.venomous = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: damageDoneByAttacker, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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@@ -3,6 +3,8 @@ Object.defineProperty(exports, "__esModule", { value: true });
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exports.HammerOfTwilight = exports.TwilightOfLife = void 0;
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const stats_1 = require("../../../simulation/stats");
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const ENCHANTMENT_ID = "BG36_MagicItem_403e";
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const isHammer = (cardId) => cardId === "BG36_MagicItem_403" ||
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cardId === "BG36_MagicItem_403t";
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const isGreater = (cardId) => cardId === "BG36_MagicItem_403t";
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const printedAura = (cardId) => {
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return isGreater(cardId) ? { attack: 2, health: 1 } : { attack: 1, health: 0 };
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"BG36_MagicItem_403t",
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],
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onOtherSpawned: (trinket, input) => {
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var _a, _b;
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var _a, _b, _c;
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if (!input.applySelfAuras) {
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return;
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}
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const twilightEnchantments = ((_a = input.spawned.enchantments) !== null && _a !== void 0 ? _a : []).filter((e) => e.cardId === ENCHANTMENT_ID);
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if (twilightEnchantments.some((e) => e.originEntityId === trinket.entityId)) {
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return;
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}
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const hammerEntityIds = new Set(((_b = input.hero.trinkets) !== null && _b !== void 0 ? _b : []).filter((t) => isHammer(t.cardId)).map((t) => t.entityId));
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if (twilightEnchantments.some((e) => !hammerEntityIds.has(e.originEntityId))) {
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return;
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}
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const { attack, health } = currentAura(trinket);
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input.spawned.enchantments = (
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input.spawned.enchantments = (_c = input.spawned.enchantments) !== null && _c !== void 0 ? _c : [];
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input.spawned.enchantments.push({
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cardId: ENCHANTMENT_ID,
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originEntityId: trinket.entityId,
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{"version":3,"file":"hammer-of-twilight.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/hammer-of-twilight.ts"],"names":[],"mappings":";;;AAWA,qDAAwD;AASxD,MAAM,cAAc,wBAAyE,CAAC;AAE9F,MAAM,SAAS,GAAG,CAAC,MAAc,EAAW,EAAE,CAC7C,MAAM,0BAAuE,CAAC;AAE/E,MAAM,WAAW,GAAG,CAAC,MAAc,EAAsC,EAAE;IAC1E,OAAO,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;AAChF,CAAC,CAAC;AAEF,MAAM,WAAW,GAAG,CAAC,OAAqB,EAAsC,EAAE;;IACjF,MAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5C,OAAO;QACN,MAAM,EAAE,MAAA,OAAO,CAAC,cAAc,mCAAI,OAAO,CAAC,MAAM;QAChD,MAAM,EAAE,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAA,OAAO,CAAC,cAAc,mCAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;KAChF,CAAC;AACH,CAAC,CAAC;AAEW,QAAA,cAAc,GAA0D;IACpF,OAAO,EAAE,CAAC,cAAc,CAAC;IACzB,oBAAoB,EAAE,CAAC,MAAmB,EAAE,WAA6B,EAAE,KAAmB,EAAE,EAAE;;QACjG,IAAA,mBAAW,EACV,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAA,WAAW,CAAC,iBAAiB,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAA,WAAW,CAAC,iBAAiB,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAC/D,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;IACH,CAAC;IACD,sBAAsB,EAAE,CAAC,MAAmB,EAAE,WAA6B,EAAE,KAAqB,EAAE,EAAE;;QACrG,MAAM,MAAM,GAAG,MAAA,WAAW,CAAC,iBAAiB,mCAAI,CAAC,CAAC;QAClD,MAAM,MAAM,GAAG,MAAA,WAAW,CAAC,iBAAiB,mCAAI,CAAC,CAAC;QAClD,IAAI,KAAK,CAAC,gBAAgB,EAAE;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC;SAEpD;QACD,IAAI,KAAK,CAAC,gBAAgB,EAAE;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC;SAE7E;IACF,CAAC;CACD,CAAC;AAEW,QAAA,gBAAgB,GAAuC;IACnE,OAAO,EAAE;;;KAGR;IACD,cAAc,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;;QACnE,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;YAC1B,OAAO;SACP;
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(Improved by each card you've discarded this game!)\r\n * Hammer of Twilight (greater): Your minions have +2/+1. (Improved by each card you've discarded this game!)\r\n *\r\n * Starting-board stats already include the current aura. Combat summons get it here, and combat\r\n * discards improve the aura and the board.\r\n */\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnDespawnInput, OnOtherSpawnInput, OnSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport {\r\n\tDiscardInput,\r\n\tOnDespawnedEnchantmentCard,\r\n\tOnDiscardCard,\r\n\tOnOtherSpawnedCard,\r\n\tOnSpawnedEnchantmentCard,\r\n} from '../../card.interface';\r\n\r\nconst ENCHANTMENT_ID = CardIds.HammerOfTwilight_TwilightOfLifeEnchantment_BG36_MagicItem_403e;\r\n\r\nconst isHammer = (cardId: string): boolean =>\r\n\tcardId === CardIds.HammerOfTwilight_BG36_MagicItem_403 ||\r\n\tcardId === CardIds.HammerOfTwilight_HammerOfTwilightToken_BG36_MagicItem_403t;\r\n\r\nconst isGreater = (cardId: string): boolean =>\r\n\tcardId === CardIds.HammerOfTwilight_HammerOfTwilightToken_BG36_MagicItem_403t;\r\n\r\nconst printedAura = (cardId: string): { attack: number; health: number } => {\r\n\treturn isGreater(cardId) ? { attack: 2, health: 1 } : { attack: 1, health: 0 };\r\n};\r\n\r\nconst currentAura = (trinket: BoardTrinket): { attack: number; health: number } => {\r\n\tconst printed = printedAura(trinket.cardId);\r\n\treturn {\r\n\t\tattack: trinket.scriptDataNum1 ?? printed.attack,\r\n\t\thealth: isGreater(trinket.cardId) ? trinket.scriptDataNum2 ?? printed.health : 0,\r\n\t};\r\n};\r\n\r\nexport const TwilightOfLife: OnSpawnedEnchantmentCard & OnDespawnedEnchantmentCard = {\r\n\tcardIds: [ENCHANTMENT_ID],\r\n\tonSpawnedEnchantment: (minion: BoardEntity, enchantment: BoardEnchantment, input: OnSpawnInput) => {\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tnull,\r\n\t\t\tinput.applyAttackAuras ? enchantment.tagScriptDataNum1 ?? 0 : 0,\r\n\t\t\tinput.applyHealthAuras ? enchantment.tagScriptDataNum2 ?? 0 : 0,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t},\r\n\tonDespawnedEnchantment: (minion: BoardEntity, enchantment: BoardEnchantment, input: OnDespawnInput) => {\r\n\t\tconst attack = enchantment.tagScriptDataNum1 ?? 0;\r\n\t\tconst health = enchantment.tagScriptDataNum2 ?? 0;\r\n\t\tif (input.applyAttackAuras) {\r\n\t\t\tminion.attack = Math.max(0, minion.attack - attack);\r\n\t\t\t// minion.maxAttack = Math.max(0, minion.maxAttack - attack);\r\n\t\t}\r\n\t\tif (input.applyHealthAuras) {\r\n\t\t\tminion.health = Math.max(Math.min(minion.health, 1), minion.health - health);\r\n\t\t\t// minion.maxHealth = Math.max(1, minion.maxHealth - health);\r\n\t\t}\r\n\t},\r\n};\r\n\r\nexport const HammerOfTwilight: OnOtherSpawnedCard & OnDiscardCard = {\r\n\tcardIds: [\r\n\t\tCardIds.HammerOfTwilight_BG36_MagicItem_403,\r\n\t\tCardIds.HammerOfTwilight_HammerOfTwilightToken_BG36_MagicItem_403t,\r\n\t],\r\n\tonOtherSpawned: (trinket: BoardTrinket, input: OnOtherSpawnInput) => {\r\n\t\tif (!input.applySelfAuras) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\t// Each Hammer is its own aura. Another copy's Twilight of Life must not block this one.\r\n\t\t// Enchantments already on a copied minion use the enchantment entity as origin, not the trinket,\r\n\t\t// and onSpawnedEnchantment reapplies those stats.\r\n\t\tconst twilightEnchantments = (input.spawned.enchantments ?? []).filter((e) => e.cardId === ENCHANTMENT_ID);\r\n\t\tif (twilightEnchantments.some((e) => e.originEntityId === trinket.entityId)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst hammerEntityIds = new Set(\r\n\t\t\t(input.hero.trinkets ?? []).filter((t) => isHammer(t.cardId)).map((t) => t.entityId),\r\n\t\t);\r\n\t\tif (twilightEnchantments.some((e) => !hammerEntityIds.has(e.originEntityId))) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst { attack, health } = currentAura(trinket);\r\n\t\tinput.spawned.enchantments = input.spawned.enchantments ?? [];\r\n\t\tinput.spawned.enchantments.push({\r\n\t\t\tcardId: ENCHANTMENT_ID,\r\n\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\ttagScriptDataNum1: attack,\r\n\t\t\ttagScriptDataNum2: health,\r\n\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tmodifyStats(\r\n\t\t\tinput.spawned,\r\n\t\t\ttrinket,\r\n\t\t\tinput.applyAttackAuras ? attack : 0,\r\n\t\t\tinput.applyHealthAuras ? health : 0,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n\tonDiscard: (trinket: BoardTrinket, input: DiscardInput) => {\r\n\t\tconst increment = printedAura(trinket.cardId);\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 ?? increment.attack) + increment.attack;\r\n\t\tif (isGreater(trinket.cardId)) {\r\n\t\t\ttrinket.scriptDataNum2 = (trinket.scriptDataNum2 ?? increment.health) + increment.health;\r\n\t\t}\r\n\t\tfor (const minion of input.board) {\r\n\t\t\tif (minion.health <= 0 || minion.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tmodifyStats(minion, trinket, increment.attack, increment.health, input.board, input.hero, input.gameState);\r\n\t\t\tconst enchantment = minion.enchantments?.find((e) => e.cardId === ENCHANTMENT_ID);\r\n\t\t\tif (enchantment) {\r\n\t\t\t\tenchantment.tagScriptDataNum1 = (enchantment.tagScriptDataNum1 ?? 0) + increment.attack;\r\n\t\t\t\tenchantment.tagScriptDataNum2 = (enchantment.tagScriptDataNum2 ?? 0) + increment.health;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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package/dist/input-sanitation.js
CHANGED
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@@ -96,6 +96,7 @@ const sanitizeEntity = (entity, isPlayer, cardsData, cards, applyDefaultScriptDa
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96
96
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(0, utils_1.addImpliedMechanics)(fixed, cardsData);
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97
97
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fixed.friendly = isPlayer;
|
|
98
98
|
fixed.hadVenomous = fixed.venomous;
|
|
99
|
+
fixed.hadStealth = fixed.stealth;
|
|
99
100
|
return fixed;
|
|
100
101
|
};
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|
101
102
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const buildFinalInputBoard = (playerInfo, isPlayer, cardsData, cards) => {
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|
@@ -1 +1 @@
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1
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-
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{ AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { CardIds } from './services/card-ids';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: {\r\n\t\t\t...battleInput.gameState,\r\n\t\t\tanomalies: battleInput.gameState.anomalies?.filter((a) => !!a) ?? ([] as readonly string[]),\r\n\t\t},\r\n\t\t// Combat-affecting options (e.g. applyDamageCap) must survive into runSingleBattle;\r\n\t\t// Monte Carlo knobs are still read from the original battleInput before cloning.\r\n\t\toptions: battleInput.options,\r\n\t\theroHasDied: battleInput.heroHasDied,\r\n\t\tdebugState: battleInput.debugState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tconst fixedTrinkets = playerInfo.player.trinkets?.filter((e) => !!e?.cardId);\r\n\tplayerInfo.player.trinkets = (fixedTrinkets ?? []).sort((a, b) => a.entityId - b.entityId);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, board, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\treturn hp;\r\n\t// FIXME: fix this when the situation presents itself. At the moment, we already have trinkets / hero powers / quest rewards\r\n\t// handled separately, so maybe there is no need to map a quest reward to one of Sire D.'s hero power\r\n\t// if (index !== 0) {\r\n\t// \treturn hp;\r\n\t// }\r\n\r\n\t// hp.cardId =\r\n\t// \tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \thp.cardId;\r\n\t// return hp;\r\n};\r\n\r\nconst sanitizeEntity = (\r\n\tentity: BoardEntity,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n\tapplyDefaultScriptData: boolean,\r\n): BoardEntity => {\r\n\tconst fixed = fixEnchantments(entity, cards);\r\n\tfixed.inInitialState = true;\r\n\tif (applyDefaultScriptData) {\r\n\t\tfixed.scriptDataNum1 = cardsData.defaultScriptDataNum(fixed.cardId) || fixed.scriptDataNum1;\r\n\t}\r\n\taddImpliedMechanics(fixed, cardsData);\r\n\tfixed.friendly = isPlayer;\r\n\t// Used for Persisting Horror\r\n\tfixed.hadVenomous = fixed.venomous;\r\n\treturn fixed;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board.map((entity) => sanitizeEntity(entity, isPlayer, cardsData, cards, true));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand?.map((entity) => sanitizeEntity(entity, isPlayer, cardsData, cards, false)) ?? [];\r\n\treturn { board, hand };\r\n};\r\n"]}
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+
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{ AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { CardIds } from './services/card-ids';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: {\r\n\t\t\t...battleInput.gameState,\r\n\t\t\tanomalies: battleInput.gameState.anomalies?.filter((a) => !!a) ?? ([] as readonly string[]),\r\n\t\t},\r\n\t\t// Combat-affecting options (e.g. applyDamageCap) must survive into runSingleBattle;\r\n\t\t// Monte Carlo knobs are still read from the original battleInput before cloning.\r\n\t\toptions: battleInput.options,\r\n\t\theroHasDied: battleInput.heroHasDied,\r\n\t\tdebugState: battleInput.debugState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tconst fixedTrinkets = playerInfo.player.trinkets?.filter((e) => !!e?.cardId);\r\n\tplayerInfo.player.trinkets = (fixedTrinkets ?? []).sort((a, b) => a.entityId - b.entityId);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, board, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\treturn hp;\r\n\t// FIXME: fix this when the situation presents itself. At the moment, we already have trinkets / hero powers / quest rewards\r\n\t// handled separately, so maybe there is no need to map a quest reward to one of Sire D.'s hero power\r\n\t// if (index !== 0) {\r\n\t// \treturn hp;\r\n\t// }\r\n\r\n\t// hp.cardId =\r\n\t// \tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \thp.cardId;\r\n\t// return hp;\r\n};\r\n\r\nconst sanitizeEntity = (\r\n\tentity: BoardEntity,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n\tapplyDefaultScriptData: boolean,\r\n): BoardEntity => {\r\n\tconst fixed = fixEnchantments(entity, cards);\r\n\tfixed.inInitialState = true;\r\n\tif (applyDefaultScriptData) {\r\n\t\tfixed.scriptDataNum1 = cardsData.defaultScriptDataNum(fixed.cardId) || fixed.scriptDataNum1;\r\n\t}\r\n\taddImpliedMechanics(fixed, cardsData);\r\n\tfixed.friendly = isPlayer;\r\n\t// Used for Persisting Horror\r\n\tfixed.hadVenomous = fixed.venomous;\r\n\tfixed.hadStealth = fixed.stealth;\r\n\treturn fixed;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board.map((entity) => sanitizeEntity(entity, isPlayer, cardsData, cards, true));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand?.map((entity) => sanitizeEntity(entity, isPlayer, cardsData, cards, false)) ?? [];\r\n\treturn { board, hand };\r\n};\r\n"]}
|
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@@ -10,6 +10,7 @@ const divine_shield_1 = require("../keywords/divine-shield");
|
|
|
10
10
|
const taunt_1 = require("../keywords/taunt");
|
|
11
11
|
const utils_1 = require("../services/utils");
|
|
12
12
|
const utils_2 = require("../utils");
|
|
13
|
+
const deity_1 = require("./deity");
|
|
13
14
|
const quest_1 = require("./quest");
|
|
14
15
|
const stats_1 = require("./stats");
|
|
15
16
|
const addMinionToBoard = (board, boardHero, otherBoard, otherHero, index, minionToAdd, gameState, applySelfAuras = true) => {
|
|
@@ -162,7 +163,7 @@ const handleAddedMinionAuraEffect = (board, boardHero, otherBoard, otherHero, sp
|
|
|
162
163
|
};
|
|
163
164
|
exports.handleAddedMinionAuraEffect = handleAddedMinionAuraEffect;
|
|
164
165
|
const applyAurasToSelf = (spawned, board, boardHero, gameState, applyAttackAuras = true, applyHealthAuras = true) => {
|
|
165
|
-
var _a, _b, _c, _d, _e, _f, _g, _h, _j;
|
|
166
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
|
|
166
167
|
if (applyAttackAuras) {
|
|
167
168
|
spawned.attack += boardHero.globalInfo.AdditionalAttack;
|
|
168
169
|
}
|
|
@@ -409,6 +410,16 @@ const applyAurasToSelf = (spawned, board, boardHero, gameState, applyAttackAuras
|
|
|
409
410
|
(0, stats_1.modifyStats)(spawned, null, applyAttackAuras ? statsBonusGnoll : 0, applyHealthAuras ? 0 : 0, board, boardHero, gameState, false);
|
|
410
411
|
break;
|
|
411
412
|
}
|
|
413
|
+
if ((0, deity_1.isDeityCard)(spawned.cardId, gameState.allCards) && !(0, deity_1.consumeDeityBaseStatsAssignment)(spawned)) {
|
|
414
|
+
const { attack, health } = (0, deity_1.getDeityAuraSnapshot)(spawned, boardHero);
|
|
415
|
+
const card = gameState.allCards.getCard(spawned.cardId);
|
|
416
|
+
const auraAttack = Math.max(0, attack - ((_k = card === null || card === void 0 ? void 0 : card.attack) !== null && _k !== void 0 ? _k : 0));
|
|
417
|
+
const auraHealth = Math.max(0, health - ((_l = card === null || card === void 0 ? void 0 : card.health) !== null && _l !== void 0 ? _l : 0));
|
|
418
|
+
spawned.tags = (_m = spawned.tags) !== null && _m !== void 0 ? _m : {};
|
|
419
|
+
spawned.tags[reference_data_1.GameTag.BACON_OLD_GOD_ATTACK] = attack;
|
|
420
|
+
spawned.tags[reference_data_1.GameTag.BACON_OLD_GOD_HEALTH] = health;
|
|
421
|
+
(0, stats_1.modifyStats)(spawned, null, applyAttackAuras ? auraAttack : 0, applyHealthAuras ? auraHealth : 0, board, boardHero, gameState, false);
|
|
422
|
+
}
|
|
412
423
|
};
|
|
413
424
|
exports.applyAurasToSelf = applyAurasToSelf;
|
|
414
425
|
const removeAurasFromSelf = (entity, board, boardHero, gameState, applyAttackAuras = true, applyHealthAuras = true, isOnBoard = true) => {
|