@firestone-hs/simulate-bgs-battle 1.1.747 → 1.1.748

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Files changed (66) hide show
  1. package/dist/cards/card.interface.d.ts +10 -1
  2. package/dist/cards/card.interface.js +8 -2
  3. package/dist/cards/card.interface.js.map +1 -1
  4. package/dist/cards/impl/_card-mappings.js +4 -2
  5. package/dist/cards/impl/_card-mappings.js.map +1 -1
  6. package/dist/cards/impl/bg-spell/mighty-dragonbreath.js +3 -1
  7. package/dist/cards/impl/bg-spell/mighty-dragonbreath.js.map +1 -1
  8. package/dist/cards/impl/enchantments/deaths-embrace.d.ts +2 -2
  9. package/dist/cards/impl/enchantments/deaths-embrace.js +35 -6
  10. package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -1
  11. package/dist/cards/impl/minion/devout-hellcaller.js +1 -1
  12. package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
  13. package/dist/cards/impl/minion/diremuck-forager.js +4 -1
  14. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
  15. package/dist/cards/impl/minion/drustfallen-butcher.js +1 -1
  16. package/dist/cards/impl/minion/drustfallen-butcher.js.map +1 -1
  17. package/dist/cards/impl/minion/eredar-escapist.js +5 -21
  18. package/dist/cards/impl/minion/eredar-escapist.js.map +1 -1
  19. package/dist/cards/impl/minion/expert-aviator.js +1 -1
  20. package/dist/cards/impl/minion/expert-aviator.js.map +1 -1
  21. package/dist/cards/impl/minion/fire-forged-evoker.js +1 -1
  22. package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -1
  23. package/dist/cards/impl/minion/forsaken-weaver.js +1 -1
  24. package/dist/cards/impl/minion/forsaken-weaver.js.map +1 -1
  25. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +1 -1
  26. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -1
  27. package/dist/cards/impl/minion/jailbird-juggernaut.js +1 -4
  28. package/dist/cards/impl/minion/jailbird-juggernaut.js.map +1 -1
  29. package/dist/cards/impl/minion/sanguine-champion.d.ts +2 -0
  30. package/dist/cards/impl/minion/sanguine-champion.js +21 -0
  31. package/dist/cards/impl/minion/sanguine-champion.js.map +1 -0
  32. package/dist/cards/impl/minion/sanguine-refiner.js +1 -1
  33. package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
  34. package/dist/cards/impl/minion/soul-rewinder.js +3 -2
  35. package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
  36. package/dist/cards/impl/minion/tasty-lobster.js +1 -1
  37. package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
  38. package/dist/cards/impl/minion/tichondrius.js +1 -1
  39. package/dist/cards/impl/minion/tichondrius.js.map +1 -1
  40. package/dist/cards/impl/minion/utility-drone.js +1 -1
  41. package/dist/cards/impl/minion/utility-drone.js.map +1 -1
  42. package/dist/cards/impl/trinket/all-purpose-kibble.js +3 -2
  43. package/dist/cards/impl/trinket/all-purpose-kibble.js.map +1 -1
  44. package/dist/cards/impl/trinket/archaic-scroll.js +1 -1
  45. package/dist/cards/impl/trinket/archaic-scroll.js.map +1 -1
  46. package/dist/cards/impl/trinket/bubble-crown.js +1 -1
  47. package/dist/cards/impl/trinket/bubble-crown.js.map +1 -1
  48. package/dist/cards/impl/trinket/lionfish-portrait.js +3 -2
  49. package/dist/cards/impl/trinket/lionfish-portrait.js.map +1 -1
  50. package/dist/cards/impl/trinket/miniature-ship.js +1 -1
  51. package/dist/cards/impl/trinket/miniature-ship.js.map +1 -1
  52. package/dist/cards/impl/trinket/stormcoil-sticker.js +2 -1
  53. package/dist/cards/impl/trinket/stormcoil-sticker.js.map +1 -1
  54. package/dist/cards/impl/trinket/training-certificate.js +1 -1
  55. package/dist/cards/impl/trinket/training-certificate.js.map +1 -1
  56. package/dist/cards/impl/trinket/trusty-crowbar.js +1 -1
  57. package/dist/cards/impl/trinket/trusty-crowbar.js.map +1 -1
  58. package/dist/simulation/add-minion-to-board.js +34 -10
  59. package/dist/simulation/add-minion-to-board.js.map +1 -1
  60. package/dist/simulation/battlecries.js +0 -6
  61. package/dist/simulation/battlecries.js.map +1 -1
  62. package/dist/simulation/deathrattle-spawns.js +0 -6
  63. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  64. package/dist/simulation/remove-minion-from-board.js +12 -0
  65. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  66. package/package.json +1 -1
@@ -93,6 +93,10 @@ export interface OnSpawnedCard extends Card {
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  onSpawned(minion: BoardEntity, input: OnSpawnInput): void;
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  }
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  export declare const hasOnSpawned: (card: Card) => card is OnSpawnedCard;
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+ export interface OnSpawnedEnchantmentCard extends Card {
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+ onSpawnedEnchantment(minion: BoardEntity, enchantment: BoardEnchantment, input: OnSpawnInput): void;
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+ }
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+ export declare const hasOnSpawnedEnchantment: (card: Card) => card is OnSpawnedEnchantmentCard;
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  export interface OnOtherSpawnedAuraCard extends Card {
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  onOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;
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  }
@@ -113,6 +117,11 @@ export interface OnDespawnedCard extends Card {
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  onDespawned(minion: BoardEntity, input: OnDespawnInput): void;
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  }
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  export declare const hasOnDespawned: (card: Card) => card is OnDespawnedCard;
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+ export declare const OnDespawnedEnchantmentCard: (card: Card) => card is OnDespawnedEnchantmentCard;
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+ export interface OnDespawnedEnchantmentCard extends Card {
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+ onDespawnedEnchantment(minion: BoardEntity, enchantment: BoardEnchantment, input: OnDespawnInput): void;
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+ }
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+ export declare const hasOnDespawnedEnchantment: (card: Card) => card is OnDespawnedEnchantmentCard;
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  export interface DeathrattleSpawnCard extends Card {
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  deathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];
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  }
@@ -159,7 +168,7 @@ export interface DefaultScriptDataNumCard extends Card {
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  }
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  export declare const hasDefaultScriptDataNum: (card: Card) => card is DefaultScriptDataNumCard;
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  export interface DeathrattleTriggeredCard extends Card {
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- onDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;
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+ onDeathrattleTriggered(minion: BoardEntity | BoardTrinket | BoardEnchantment, input: DeathrattleTriggeredInput): void;
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  }
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  export declare const hasOnDeathrattleTriggered: (card: Card) => card is DeathrattleTriggeredCard;
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  export interface DeathrattleSpawnEnchantmentCard extends Card {
@@ -1,7 +1,7 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasAfterReborn = exports.hasRebornSelfAttributeTransfer = exports.hasBeforeRebornSelfEffect = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnBeforeTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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- exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = exports.hasPlayedBloodGemsOnMe = exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = exports.hasOnAfterMagnetizeSelf = void 0;
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+ exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasAfterReborn = exports.hasRebornSelfAttributeTransfer = exports.hasBeforeRebornSelfEffect = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawnedEnchantment = exports.OnDespawnedEnchantmentCard = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawnedEnchantment = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnBeforeTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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+ exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = exports.hasPlayedBloodGemsOnMe = exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = exports.hasOnAfterMagnetizeSelf = exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = void 0;
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  const hasDefaultCharges = (card) => (card === null || card === void 0 ? void 0 : card.defaultCharges) !== undefined;
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  exports.hasDefaultCharges = hasDefaultCharges;
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  const hasStartOfCombat = (card) => (card === null || card === void 0 ? void 0 : card.startOfCombat) !== undefined;
@@ -26,6 +26,8 @@ const hasOnMinionAttacked = (card) => (card === null || card === void 0 ? void 0
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  exports.hasOnMinionAttacked = hasOnMinionAttacked;
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  const hasOnSpawned = (card) => (card === null || card === void 0 ? void 0 : card.onSpawned) !== undefined;
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  exports.hasOnSpawned = hasOnSpawned;
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+ const hasOnSpawnedEnchantment = (card) => (card === null || card === void 0 ? void 0 : card.onSpawnedEnchantment) !== undefined;
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+ exports.hasOnSpawnedEnchantment = hasOnSpawnedEnchantment;
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  const hasOnOtherAuraSpawned = (card) => (card === null || card === void 0 ? void 0 : card.onOtherSpawnedAura) !== undefined;
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  exports.hasOnOtherAuraSpawned = hasOnOtherAuraSpawned;
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  const hasOnOtherSpawned = (card) => (card === null || card === void 0 ? void 0 : card.onOtherSpawned) !== undefined;
@@ -36,6 +38,10 @@ const hasOnFriendlyMinionSummonedTrinket = (card) => (card === null || card ===
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  exports.hasOnFriendlyMinionSummonedTrinket = hasOnFriendlyMinionSummonedTrinket;
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  const hasOnDespawned = (card) => (card === null || card === void 0 ? void 0 : card.onDespawned) !== undefined;
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  exports.hasOnDespawned = hasOnDespawned;
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+ const OnDespawnedEnchantmentCard = (card) => (card === null || card === void 0 ? void 0 : card.onDespawnedEnchantment) !== undefined;
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+ exports.OnDespawnedEnchantmentCard = OnDespawnedEnchantmentCard;
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+ const hasOnDespawnedEnchantment = (card) => (card === null || card === void 0 ? void 0 : card.onDespawnedEnchantment) !== undefined;
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+ exports.hasOnDespawnedEnchantment = hasOnDespawnedEnchantment;
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  const hasDeathrattleSpawn = (card) => (card === null || card === void 0 ? void 0 : card.deathrattleSpawn) !== undefined;
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  exports.hasDeathrattleSpawn = hasDeathrattleSpawn;
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  const hasDeathrattleEffect = (card) => (card === null || card === void 0 ? void 0 : card.deathrattleEffect) !== undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":";;;;AAwDO,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AASrD,MAAM,gBAAgB,GAAG,CAAC,IAAU,EAA6B,EAAE,CACzE,CAAC,IAA0B,aAA1B,IAAI,uBAAJ,IAAI,CAAwB,aAAa,MAAK,SAAS,CAAC;AAD7C,QAAA,gBAAgB,oBAC6B;AAInD,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAMnE,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA2B,EAAE,CACzE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,eAAe,MAAK,SAAS,CAAC;AAD7C,QAAA,kBAAkB,sBAC2B;AAKnD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,0BAA0B,GAAG,CAAC,IAAU,EAAuC,EAAE,CAC7F,CAAC,IAAoC,aAApC,IAAI,uBAAJ,IAAI,CAAkC,uBAAuB,MAAK,SAAS,CAAC;AADjE,QAAA,0BAA0B,8BACuC;AAKvE,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AASjE,MAAM,QAAQ,GAAG,CAAC,IAAU,EAAqB,EAAE,CAAC,CAAC,IAAkB,aAAlB,IAAI,uBAAJ,IAAI,CAAgB,KAAK,MAAK,SAAS,CAAC;AAAvF,QAAA,QAAQ,YAA+E;AAQ7F,MAAM,iCAAiC,GAAG,CAAC,IAAU,EAA8C,EAAE,CAC3G,CAAC,IAA2C,aAA3C,IAAI,uBAAJ,IAAI,CAAyC,8BAA8B,MAAK,SAAS,CAAC;AAD/E,QAAA,iCAAiC,qCAC8C;AAQrF,MAAM,4BAA4B,GAAG,CAAC,IAAU,EAAyC,EAAE,CACjG,CAAC,IAAsC,aAAtC,IAAI,uBAAJ,IAAI,CAAoC,yBAAyB,MAAK,SAAS,CAAC;AADrE,QAAA,4BAA4B,gCACyC;AAK3E,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,UAAU,MAAK,SAAS,CAAC;AAD7C,QAAA,mBAAmB,uBAC0B;AAKnD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,qBAAqB,GAAG,CAAC,IAAU,EAAkC,EAAE,CACnF,CAAC,IAA+B,aAA/B,IAAI,uBAAJ,IAAI,CAA6B,kBAAkB,MAAK,SAAS,CAAC;AADvD,QAAA,qBAAqB,yBACkC;AAK7D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,kCAAkC,GAAG,CAAC,IAAU,EAA+C,EAAE,CAC7G,CAAC,IAA4C,aAA5C,IAAI,uBAAJ,IAAI,CAA0C,wBAAwB,MAAK,SAAS,CAAC;AAD1E,QAAA,kCAAkC,sCACwC;AAKhF,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAMzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAO3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAKjD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAKzD,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAsC,EAAE,CAC3F,CAAC,IAAmC,aAAnC,IAAI,uBAAJ,IAAI,CAAiC,sBAAsB,MAAK,SAAS,CAAC;AAD/D,QAAA,yBAAyB,6BACsC;AAMrE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,2BAA2B,MAAK,SAAS,CAAC;AADzE,QAAA,8BAA8B,kCAC2C;AAK/E,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,SAAS,GAAG,CAAC,IAAU,EAAsB,EAAE,CAAC,CAAC,IAAmB,aAAnB,IAAI,uBAAJ,IAAI,CAAiB,MAAM,MAAK,SAAS,CAAC;AAA3F,QAAA,SAAS,aAAkF;AAKjG,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACzF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,sBAAsB,MAAK,SAAS,CAAC;AAD7D,QAAA,yBAAyB,6BACoC;AAqBnE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,iCAAiC,MAAK,SAAS,CAAC;AAD/E,QAAA,8BAA8B,kCACiD;AAKrF,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAM3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAM7G,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAUnE,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAUrD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAUvD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAUzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EA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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\t// Method syntax keeps parameters bivariant so implementations can narrow (e.g. BoardEntity).\r\n\tstartOfCombat?(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges(entity: BoardEntity): number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell(spellCardId: string, input: CastSpellInput): void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned(minion: BoardEntity, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned(minion: BoardEntity, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry(minion: BoardEntity, input: BattlecryInput): boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\n// When a minion is reborn, some attributes need to be transferred to the new minion\r\nexport interface RebornSelfAttributeTransferCard extends Card {\r\n\trebornSelfAttributeTransfer: (keyof BoardEntity)[];\r\n}\r\nexport const hasRebornSelfAttributeTransfer = (card: Card): card is RebornSelfAttributeTransferCard =>\r\n\t(card as RebornSelfAttributeTransferCard)?.rebornSelfAttributeTransfer !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];\r\n\tbaseAvengeValue(cardId: string): number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum(cardId: string): number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect(\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged(entity: BoardEntity, input: OnDamagedInput): void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath(entity: BoardEntity, input: OnDeathInput): void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled(\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard extends Card {\r\n\tonGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput): void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = (card: Card): card is OnGlobalInfoUpdatedCard =>\r\n\t(card as OnGlobalInfoUpdatedCard)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\t// Method syntax keeps parameters bivariant so implementations can narrow (e.g. BoardEntity).\r\n\tstartOfCombat?(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges(entity: BoardEntity): number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell(spellCardId: string, input: CastSpellInput): void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned(minion: BoardEntity, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\nexport interface OnSpawnedEnchantmentCard extends Card {\r\n\tonSpawnedEnchantment(minion: BoardEntity, enchantment: BoardEnchantment, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawnedEnchantment = (card: Card): card is OnSpawnedEnchantmentCard =>\r\n\t(card as OnSpawnedEnchantmentCard)?.onSpawnedEnchantment !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned(minion: BoardEntity, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport const OnDespawnedEnchantmentCard = (card: Card): card is OnDespawnedEnchantmentCard =>\r\n\t(card as OnDespawnedEnchantmentCard)?.onDespawnedEnchantment !== undefined;\r\nexport interface OnDespawnedEnchantmentCard extends Card {\r\n\tonDespawnedEnchantment(minion: BoardEntity, enchantment: BoardEnchantment, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawnedEnchantment = (card: Card): card is OnDespawnedEnchantmentCard =>\r\n\t(card as OnDespawnedEnchantmentCard)?.onDespawnedEnchantment !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry(minion: BoardEntity, input: BattlecryInput): boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\n// When a minion is reborn, some attributes need to be transferred to the new minion\r\nexport interface RebornSelfAttributeTransferCard extends Card {\r\n\trebornSelfAttributeTransfer: (keyof BoardEntity)[];\r\n}\r\nexport const hasRebornSelfAttributeTransfer = (card: Card): card is RebornSelfAttributeTransferCard =>\r\n\t(card as RebornSelfAttributeTransferCard)?.rebornSelfAttributeTransfer !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];\r\n\tbaseAvengeValue(cardId: string): number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum(cardId: string): number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect(\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged(entity: BoardEntity, input: OnDamagedInput): void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath(entity: BoardEntity, input: OnDeathInput): void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled(\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard extends Card {\r\n\tonGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput): void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = (card: Card): card is OnGlobalInfoUpdatedCard =>\r\n\t(card as OnGlobalInfoUpdatedCard)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -110,8 +110,8 @@ const battlecruiser_1 = require("./minion/battlecruiser");
110
110
  const beetle_1 = require("./minion/beetle");
111
111
  const bellowing_tyrant_1 = require("./minion/bellowing-tyrant");
112
112
  const bigwig_bandit_1 = require("./minion/bigwig-bandit");
113
- const bilgewater_breakout_1 = require("./minion/bilgewater-breakout");
114
113
  const bile_spitter_1 = require("./minion/bile-spitter");
114
+ const bilgewater_breakout_1 = require("./minion/bilgewater-breakout");
115
115
  const bird_buddy_1 = require("./minion/bird-buddy");
116
116
  const black_chromadrake_1 = require("./minion/black-chromadrake");
117
117
  const blazing_skyfin_1 = require("./minion/blazing-skyfin");
@@ -397,6 +397,7 @@ const ruthless_queensguard_1 = require("./minion/ruthless-queensguard");
397
397
  const rylak_metalhead_1 = require("./minion/rylak-metalhead");
398
398
  const salty_hog_1 = require("./minion/salty-hog");
399
399
  const sand_swirler_1 = require("./minion/sand-swirler");
400
+ const sanguine_champion_1 = require("./minion/sanguine-champion");
400
401
  const sanguine_refiner_1 = require("./minion/sanguine-refiner");
401
402
  const sanlayn_scribe_1 = require("./minion/sanlayn-scribe");
402
403
  const scallywag_1 = require("./minion/scallywag");
@@ -471,7 +472,6 @@ const tichondrius_1 = require("./minion/tichondrius");
471
472
  const tide_raiser_1 = require("./minion/tide-raiser");
472
473
  const tidemistress_athissa_1 = require("./minion/tidemistress-athissa");
473
474
  const timecapn_hooktail_1 = require("./minion/timecapn-hooktail");
474
- const treasure_parrot_1 = require("./minion/treasure-parrot");
475
475
  const timewarped_alleycat_1 = require("./minion/timewarped-alleycat");
476
476
  const timewarped_archimonde_1 = require("./minion/timewarped-archimonde");
477
477
  const timewarped_arm_1 = require("./minion/timewarped-arm");
@@ -580,6 +580,7 @@ const timewarped_whelp_smuggler_1 = require("./minion/timewarped-whelp-smuggler"
580
580
  const tomb_pillager_1 = require("./minion/tomb-pillager");
581
581
  const torrential_ruiner_1 = require("./minion/torrential-ruiner");
582
582
  const transmuted_bramblewitch_1 = require("./minion/transmuted-bramblewitch");
583
+ const treasure_parrot_1 = require("./minion/treasure-parrot");
583
584
  const trench_fighter_1 = require("./minion/trench-fighter");
584
585
  const tunnel_blaster_1 = require("./minion/tunnel-blaster");
585
586
  const turquoise_skitterer_1 = require("./minion/turquoise-skitterer");
@@ -1070,6 +1071,7 @@ const cards = [
1070
1071
  brood_of_nozdormu_1.BroodOfNozdormu,
1071
1072
  ice_block_1.IceBlock,
1072
1073
  wave_of_gold_1.WaveOfGold,
1074
+ sanguine_champion_1.SanguineChampion,
1073
1075
  hand_of_deios_1.HandOfDeios,
1074
1076
  eyes_of_the_earth_mother_1.EyesOfTheEarthMother,
1075
1077
  jelly_belly_1.JellyBelly,