@firestone-hs/simulate-bgs-battle 1.1.744 → 1.1.745
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/enchantments/deaths-embrace.js +7 -5
- package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -1
- package/dist/cards/impl/enchantments/defensive-sacrifice.js +1 -1
- package/dist/cards/impl/enchantments/defensive-sacrifice.js.map +1 -1
- package/dist/cards/impl/enchantments/hostility.js +1 -1
- package/dist/cards/impl/enchantments/hostility.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/tasty-lobster.js +4 -5
- package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
- package/dist/cards/impl/trinket/protective-ring.js +1 -1
- package/dist/cards/impl/trinket/protective-ring.js.map +1 -1
- package/dist/cards/impl/trinket/training-certificate.js +4 -2
- package/dist/cards/impl/trinket/training-certificate.js.map +1 -1
- package/dist/services/utils.d.ts +1 -1
- package/dist/services/utils.js +2 -2
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/blood-gems.js +2 -13
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/summon-when-space.js +2 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/utils.d.ts +2 -2
- package/dist/utils.js +5 -7
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
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@@ -1,13 +1,15 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DeathsEmbrace = void 0;
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const atkBuff = 2;
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const healthBuff = 2;
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exports.DeathsEmbrace = {
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cardIds: ["
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cardIds: ["BG36_MidGameEffect_000t29e"],
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onDeathrattleTriggered: (minion, input) => {
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minion.attack +=
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minion.maxAttack +=
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minion.health +=
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minion.maxHealth +=
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minion.attack += atkBuff;
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minion.maxAttack += atkBuff;
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minion.health += healthBuff;
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minion.maxHealth += healthBuff;
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return [];
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},
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};
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@@ -1 +1 @@
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{"version":3,"file":"deaths-embrace.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/deaths-embrace.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"deaths-embrace.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/deaths-embrace.ts"],"names":[],"mappings":";;;AASA,MAAM,OAAO,GAAG,CAAC,CAAC;AAClB,MAAM,UAAU,GAAG,CAAC,CAAC;AAER,QAAA,aAAa,GAA6B;IACtD,OAAO,EAAE,8BAA2E;IACpF,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAiB,EAAE;QAChG,MAAM,CAAC,MAAM,IAAI,OAAO,CAAC;QACzB,MAAM,CAAC,SAAS,IAAI,OAAO,CAAC;QAC5B,MAAM,CAAC,MAAM,IAAI,UAAU,CAAC;QAC5B,MAAM,CAAC,SAAS,IAAI,UAAU,CAAC;QAC/B,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Defensive Sacrifice (Dark Gift)\r\n * Deathrattle: Give this minion's max Health to another friendly minion.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleTriggeredCard } from '../../card.interface';\r\n\r\nconst atkBuff = 2;\r\nconst healthBuff = 2;\r\n\r\nexport const DeathsEmbrace: DeathrattleTriggeredCard = {\r\n\tcardIds: [CardIds.DeathsEmbrace_DeathsEmbraceEnchantment_BG36_MidGameEffect_000t29e],\r\n\tonDeathrattleTriggered: (minion: BoardEntity, input: DeathrattleTriggeredInput): BoardEntity[] => {\r\n\t\tminion.attack += atkBuff;\r\n\t\tminion.maxAttack += atkBuff;\r\n\t\tminion.health += healthBuff;\r\n\t\tminion.maxHealth += healthBuff;\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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@@ -9,7 +9,7 @@ exports.DefensiveSacrifice = {
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const buff = minion.maxHealth;
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const target = buff > 0 ? (0, utils_1.pickRandomAlive)(input.boardWithDeadEntity.filter((e) => e !== minion)) : null;
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if (!!target) {
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(0, stats_1.modifyStats)(target,
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(0, stats_1.modifyStats)(target, enchantment, 0, buff, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
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}
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return [];
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},
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@@ -1 +1 @@
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{"version":3,"file":"defensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/defensive-sacrifice.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"defensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/defensive-sacrifice.ts"],"names":[],"mappings":";;;AAMA,mDAA0D;AAE1D,qDAAwD;AAG3C,QAAA,kBAAkB,GAAoC;IAClE,OAAO,EAAE,8BAAqF;IAC9F,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAmB,EACnB,KAAgC,EAC/B,EAAE;QACH,MAAM,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9B,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAA,uBAAe,EAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACxG,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,WAAW,EACX,CAAC,EACD,IAAI,EACJ,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Defensive Sacrifice (Dark Gift)\r\n * Deathrattle: Give this minion's max Health to another friendly minion.\r\n */\r\nimport { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const DefensiveSacrifice: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.DefensiveSacrifice_DefensiveSacrificeEnchantment_BG36_MidGameEffect_000t2e2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst buff = minion.maxHealth;\r\n\t\tconst target = buff > 0 ? pickRandomAlive(input.boardWithDeadEntity.filter((e) => e !== minion)) : null;\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tenchantment,\r\n\t\t\t\t0,\r\n\t\t\t\tbuff,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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@@ -5,7 +5,7 @@ const stats_1 = require("../../../simulation/stats");
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exports.Hostility = {
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cardIds: ["BG36_MidGameEffect_000t71e"],
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startOfCombat: (minion, input) => {
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(0, stats_1.
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(0, stats_1.setEntityStats)(minion, 2 * minion.attack, null, input.playerBoard, input.playerEntity, input.gameState, true, false);
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return true;
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},
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};
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@@ -1 +1 @@
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{"version":3,"file":"hostility.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/hostility.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"hostility.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/hostility.ts"],"names":[],"mappings":";;;AAOA,qDAA2D;AAG9C,QAAA,SAAS,GAAsB;IAC3C,OAAO,EAAE,8BAAmE;IAC5E,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QAGvD,IAAA,sBAAc,EACb,MAAM,EACN,CAAC,GAAG,MAAM,CAAC,MAAM,EACjB,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,EACf,IAAI,EACJ,KAAK,CACL,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Hostility (Dark Gift)\r\n * Start of Combat: Double this minion's Attack.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { setEntityStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Hostility: StartOfCombatCard = {\r\n\tcardIds: [CardIds.Hostility_HostilityEnchantment_BG36_MidGameEffect_000t71e],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// It's a setStats, not a modifyStats\r\n\t\t// https://replays.firestoneapp.com/?reviewId=08f57cfc-8461-4881-ba04-030f3a0afe4f&turn=17&action=2\r\n\t\tsetEntityStats(\r\n\t\t\tminion,\r\n\t\t\t2 * minion.attack,\r\n\t\t\tnull,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -16,7 +16,7 @@ const summonHandMinionFromDiremuck = (forager, handTarget, playerBoard, playerEn
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s.onCanceledSummon = () => (handTarget.locked = false);
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}
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const spawnSource = forager !== null && forager !== void 0 ? forager : playerEntity;
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const indexFromRight =
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const indexFromRight = 0;
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(0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, spawnSource, indexFromRight, opponentBoard, opponentEntity, gameState);
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};
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const handleDiremuckPendingSummons = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
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{"version":3,"file":"diremuck-forager.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/diremuck-forager.ts"],"names":[],"mappings":";;;AAOA,iEAAoD;AAIpD,iFAA4G;AAC5G,+EAAuE;AAEvE,uDAAiE;AAEjE,0CAAiD;AAGjD,MAAM,mBAAmB,GAAG,CAAC,QAAmC,EAAE,EAAE,CAAC,CAAC,CAAc,EAAE,EAAE,CACvF,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,IAAA,4CAAqB,EAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,CAAA,EAAA,CAAC,CAAC;AAG7F,MAAM,4BAA4B,GAAG,CACpC,OAA2B,EAC3B,UAAuB,EACvB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IACT,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;IACzB,MAAM,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,YAAY,CAAC,QAAQ,CAAC;IAC5D,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,UAAU,CAAC,MAAM,EACjB,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,UAAU,EAAiB,CAChC,CAAC;IACF,KAAK,MAAM,CAAC,IAAI,UAAU,EAAE;QAC3B,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;KACvD;IACD,MAAM,WAAW,GAAG,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,YAAY,CAAC;
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{"version":3,"file":"diremuck-forager.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/diremuck-forager.ts"],"names":[],"mappings":";;;AAOA,iEAAoD;AAIpD,iFAA4G;AAC5G,+EAAuE;AAEvE,uDAAiE;AAEjE,0CAAiD;AAGjD,MAAM,mBAAmB,GAAG,CAAC,QAAmC,EAAE,EAAE,CAAC,CAAC,CAAc,EAAE,EAAE,CACvF,CAAC,CAAC,CAAC,CAAC,SAAS,IAAI,IAAA,4CAAqB,EAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,CAAA,EAAA,CAAC,CAAC;AAG7F,MAAM,4BAA4B,GAAG,CACpC,OAA2B,EAC3B,UAAuB,EACvB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IACT,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;IACzB,MAAM,QAAQ,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,YAAY,CAAC,QAAQ,CAAC;IAC5D,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,UAAU,CAAC,MAAM,EACjB,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,UAAU,EAAiB,CAChC,CAAC;IACF,KAAK,MAAM,CAAC,IAAI,UAAU,EAAE;QAC3B,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,UAAU,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;KACvD;IACD,MAAM,WAAW,GAAG,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,YAAY,CAAC;IAQ5C,MAAM,cAAc,GAAG,CAAC,CAAC;IACzB,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAGK,MAAM,4BAA4B,GAAG,CAC3C,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IACT,MAAM,GAAG,GAAG,MAAA,YAAY,CAAC,UAAU,0CAAE,sBAAsB,CAAC;IAC5D,IAAI,CAAC,CAAA,GAAG,aAAH,GAAG,uBAAH,GAAG,CAAE,MAAM,CAAA,EAAE;QACjB,OAAO;KACP;IACD,MAAM,QAAQ,GAAG,SAAS,CAAC,QAAQ,CAAC;IACpC,MAAM,SAAS,GAAqD,EAAE,CAAC;IAEvE,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE;QACxB,IAAI,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAChC,MAAM,OAAO,GAAG,MAAA,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,KAAK,CAAC,eAAe,CAAC,mCAAI,IAAI,CAAC;QACtF,OAAO,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,EAAE;YAC/C,MAAM,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACjD,IAAA,uBAAe,EAAC,CAAC,EAAE,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CACtF,CAAC;YACF,MAAM,OAAO,GAAG,IAAA,kDAA2B,EAAC,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACpG,MAAM,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC9B,IAAI,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,CAAA,IAAI,UAAU,CAAC,MAAM,EAAE;gBAC7C,MAAM;aACN;YACD,4BAA4B,CAC3B,OAAO,EACP,UAAU,EACV,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;YACF,SAAS,EAAE,CAAC;SACZ;QACD,IAAI,SAAS,GAAG,CAAC,EAAE;YAClB,SAAS,CAAC,IAAI,CAAC,EAAE,eAAe,EAAE,KAAK,CAAC,eAAe,EAAE,SAAS,EAAE,CAAC,CAAC;SACtE;KACD;IACD,YAAY,CAAC,UAAU,CAAC,sBAAsB,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC;AAC3F,CAAC,CAAC;AA1CW,QAAA,4BAA4B,gCA0CvC;AAEW,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,0BAAsE;IAC/E,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QAIvD,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjF,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,sBAAsB,GAAG;YACtD,GAAG,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,sBAAsB,mCAAI,EAAE,CAAC;YAC/D,EAAE,eAAe,EAAE,MAAM,CAAC,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE;SAC5D,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Diremuck Forager (Tier 4, 5/6)\r\n * Start of Combat: When you have space, summon the highest-Attack minion from your hand for this combat only.\r\n *\r\n * Golden Diremuck Forager (Tier 4, 10/12)\r\n * Start of Combat: When you have space, summon the two highest-Attack minions from your hand for this combat only.\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { getHighestAttackHandMinions, isHandMinionCandidate } from '../../../services/hand-minion-priority';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { FullGameState } from '../../../simulation/internal-game-state';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nconst handMinionPredicate = (allCards: FullGameState['allCards']) => (e: BoardEntity) =>\r\n\t!!e.maxHealth && isHandMinionCandidate(e, (id) => allCards.getCard(id).type?.toUpperCase());\r\n\r\n/** If the Forager died after SOC, pass `null` — summons still resolve (spawn source = hero, index from right = 0). */\r\nconst summonHandMinionFromDiremuck = (\r\n\tforager: BoardEntity | null,\r\n\thandTarget: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandTarget.locked = true;\r\n\tconst friendly = forager?.friendly ?? playerEntity.friendly;\r\n\tconst newMinions = spawnEntities(\r\n\t\thandTarget.cardId,\r\n\t\t1,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tfriendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\t{ ...handTarget } as BoardEntity,\r\n\t);\r\n\tfor (const s of newMinions) {\r\n\t\ts.onCanceledSummon = () => (handTarget.locked = false);\r\n\t}\r\n\tconst spawnSource = forager ?? playerEntity;\r\n\t// const indexFromRight = 0;\r\n\t// 2026-04-25: https://replays.firestoneapp.com/?reviewId=b498d69f-bf1b-4bc0-8902-3643434394d5&turn=23&action=3\r\n\t// Spawns right of the Forager, if it's on the board\r\n\t// const indexFromRight =\r\n\t// \tforager != null && playerBoard.includes(forager) ? playerBoard.length - (playerBoard.indexOf(forager) + 1) : 0;\r\n\t// UPDATE 2026-08-26: looks like that's not true anymore, it always spawns to the right\r\n\t// https://replays.firestoneapp.com/?reviewId=1d34f5b4-7e04-4b17-bcc0-353698abaed3&turn=25&action=1\r\n\tconst indexFromRight = 0;\r\n\tperformEntitySpawns(\r\n\t\tnewMinions,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tspawnSource,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n/** Called from `summon-when-space` when board space opens during start-of-combat. */\r\nexport const handleDiremuckPendingSummons = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst raw = playerEntity.globalInfo?.DiremuckPendingSummons;\r\n\tif (!raw?.length) {\r\n\t\treturn;\r\n\t}\r\n\tconst allCards = gameState.allCards;\r\n\tconst nextQueue: { foragerEntityId: number; remaining: number }[] = [];\r\n\r\n\tfor (const entry of raw) {\r\n\t\tlet remaining = entry.remaining;\r\n\t\tconst forager = playerBoard.find((e) => e.entityId === entry.foragerEntityId) ?? null;\r\n\t\twhile (playerBoard.length < 7 && remaining > 0) {\r\n\t\t\tconst candidates = playerEntity.hand.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, playerEntity, Race.MURLOC, gameState.anomalies, gameState.allCards),\r\n\t\t\t);\r\n\t\t\tconst targets = getHighestAttackHandMinions(candidates, 1, (e) => handMinionPredicate(allCards)(e));\r\n\t\t\tconst handTarget = targets[0];\r\n\t\t\tif (!handTarget?.cardId || handTarget.locked) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tsummonHandMinionFromDiremuck(\r\n\t\t\t\tforager,\r\n\t\t\t\thandTarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tremaining--;\r\n\t\t}\r\n\t\tif (remaining > 0) {\r\n\t\t\tnextQueue.push({ foragerEntityId: entry.foragerEntityId, remaining });\r\n\t\t}\r\n\t}\r\n\tplayerEntity.globalInfo.DiremuckPendingSummons = nextQueue.length ? nextQueue : undefined;\r\n};\r\n\r\nexport const DiremuckForager: StartOfCombatCard = {\r\n\tcardIds: [CardIds.DiremuckForager_BG27_556, CardIds.DiremuckForager_BG27_556_G],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Don't clear the info, as multiple Diremuck Foragers can be on the board at the same time,\r\n\t\t// and they stack\r\n\t\t// input.playerEntity.globalInfo.DiremuckPendingSummons = undefined;\r\n\t\tconst totalWanted = minion.cardId === CardIds.DiremuckForager_BG27_556_G ? 2 : 1;\r\n\t\tinput.playerEntity.globalInfo.DiremuckPendingSummons = [\r\n\t\t\t...(input.playerEntity.globalInfo.DiremuckPendingSummons ?? []),\r\n\t\t\t{ foragerEntityId: minion.entityId, remaining: totalWanted },\r\n\t\t];\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -9,18 +9,17 @@ const numberOfTargets = 1;
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9
9
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exports.TastyLobster = {
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10
10
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cardIds: ["BG36_202", "BG36_202_G"],
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11
11
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deathrattleEffect: (minion, input) => {
|
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12
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-
var _a, _b, _c, _d;
|
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13
12
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const base = minion.cardId === "BG36_202_G" ? 2 : 1;
|
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14
|
-
const atkBuff = base * (
|
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15
|
-
const healthBuff = base * (
|
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13
|
+
const atkBuff = base * (1 + input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff);
|
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14
|
+
const healthBuff = base * (1 + input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff);
|
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16
15
|
const candidates = input.boardWithDeadEntity.filter((e) => (0, utils_2.hasCorrectTribe)(e, input.boardWithDeadEntityHero, reference_data_1.Race.BEAST, input.gameState.anomalies, input.gameState.allCards));
|
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17
16
|
const targets = (0, utils_1.pickMultipleRandomAlive)(candidates, numberOfTargets);
|
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18
17
|
for (const target of targets) {
|
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19
18
|
(0, stats_1.modifyStats)(target, minion, atkBuff, healthBuff, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
|
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19
|
}
|
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|
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const priorBuff =
|
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+
const priorBuff = input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff;
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input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff =
|
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23
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-
Math.max(
|
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22
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+
Math.max(input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff, priorBuff) + 1;
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},
|
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24
|
};
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25
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//# sourceMappingURL=tasty-lobster.js.map
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"tasty-lobster.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tasty-lobster.ts"],"names":[],"mappings":";;;AAQA,iEAAoD;AAGpD,mDAAkE;AAElE,qDAAwD;AACxD,0CAAiD;AAGjD,MAAM,eAAe,GAAG,CAAC,CAAC;AAEb,QAAA,YAAY,GAA0B;IAClD,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE
|
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1
|
+
{"version":3,"file":"tasty-lobster.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tasty-lobster.ts"],"names":[],"mappings":";;;AAQA,iEAAoD;AAGpD,mDAAkE;AAElE,qDAAwD;AACxD,0CAAiD;AAGjD,MAAM,eAAe,GAAG,CAAC,CAAC;AAEb,QAAA,YAAY,GAA0B;IAClD,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC5E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAGvE,MAAM,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACxF,MAAM,UAAU,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC3F,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACzD,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,uBAAuB,EAC7B,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,+BAAuB,EAAC,UAAU,EAAE,eAAe,CAAC,CAAC;QACrE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,OAAO,EACP,UAAU,EACV,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,CAAC;QAC7E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB;YACzD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC;IACtF,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Tasty Lobster (Tier 3, 1/1)\r\n * Deathrattle: Give a random friendly Beast +1/+1. Improve your future Tasty Lobsters.\r\n *\r\n * Golden Tasty Lobster (Tier 3, 2/2)\r\n * Deathrattle: Give a random friendly Beast +2/+2. Improve your future Tasty Lobsters.\r\n *\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickMultipleRandomAlive } from '../../../services/utils';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DeathrattleEffectCard } from '../../card.interface';\r\n\r\nconst numberOfTargets = 1;\r\n\r\nexport const TastyLobster: DeathrattleEffectCard = {\r\n\tcardIds: [CardIds.TastyLobster_BG36_202, CardIds.TastyLobster_BG36_202_G],\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst base = minion.cardId === CardIds.TastyLobster_BG36_202_G ? 2 : 1;\r\n\t\t// Don't use a fallback to the scriptDataNum1, as it's too cumbersome to manage\r\n\t\t// If for some reason the globalInfo is not set, understand why!\r\n\t\tconst atkBuff = base * (1 + input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff);\r\n\t\tconst healthBuff = base * (1 + input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff);\r\n\t\tconst candidates = input.boardWithDeadEntity.filter((e) =>\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\te,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tRace.BEAST,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t),\r\n\t\t);\r\n\t\tconst targets = pickMultipleRandomAlive(candidates, numberOfTargets);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\tatkBuff,\r\n\t\t\t\thealthBuff,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\tconst priorBuff = input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff =\r\n\t\t\tMath.max(input.boardWithDeadEntityHero.globalInfo.TastyLobstersBuff, priorBuff) + 1;\r\n\t},\r\n};\r\n"]}
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@@ -9,7 +9,7 @@ exports.ProtectiveRing = {
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9
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cardIds: ["BG35_MagicItem_711"],
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10
10
|
startOfCombat: (trinket, input) => {
|
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11
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const pirates = input.playerBoard.filter((e) => (0, utils_2.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.PIRATE, input.gameState.anomalies, input.gameState.allCards));
|
|
12
|
-
const targets = (0, utils_1.pickMultipleRandomAlive)(pirates,
|
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|
+
const targets = (0, utils_1.pickMultipleRandomAlive)(pirates, 4, trinket);
|
|
13
13
|
for (const target of targets) {
|
|
14
14
|
(0, divine_shield_1.updateDivineShield)(target, input.playerBoard, input.playerEntity, input.opponentEntity, true, input.gameState);
|
|
15
15
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"protective-ring.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/protective-ring.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mEAAqE;AAErE,mDAAkE;AAElE,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,+BAAuB,EAAC,OAAO,EAAE,CAAC,CAAC,CAAC;
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1
|
+
{"version":3,"file":"protective-ring.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/protective-ring.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,mEAAqE;AAErE,mDAAkE;AAElE,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,MAAM,OAAO,GAAG,IAAA,+BAAuB,EAAC,OAAO,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;QAC7D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickMultipleRandomAlive } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ProtectiveRing: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ProtectiveRing_BG35_MagicItem_711],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst pirates = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.PIRATE, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst targets = pickMultipleRandomAlive(pirates, 4, trinket);\r\n\t\tfor (const target of targets) {\r\n\t\t\tupdateDivineShield(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\ttrue,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
|
|
@@ -1,15 +1,17 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.TrainingCertificate = void 0;
|
|
4
|
+
const utils_1 = require("../../../services/utils");
|
|
4
5
|
const stats_1 = require("../../../simulation/stats");
|
|
5
6
|
exports.TrainingCertificate = {
|
|
6
7
|
startOfCombat: (trinket, input) => {
|
|
7
8
|
if (input.playerBoard.length > 0) {
|
|
8
|
-
const
|
|
9
|
+
const baseBoard = (0, utils_1.shuffleArray)(input.playerBoard);
|
|
10
|
+
const minionsByAttack = baseBoard.sort((a, b) => a.attack - b.attack);
|
|
9
11
|
const firstTarget = minionsByAttack[0];
|
|
10
12
|
(0, stats_1.setEntityStats)(firstTarget, 2 * firstTarget.maxAttack, 2 * firstTarget.maxHealth, input.playerBoard, input.playerEntity, input.gameState);
|
|
11
13
|
input.gameState.spectator.registerPowerTarget(trinket, firstTarget, input.playerBoard, null, null);
|
|
12
|
-
if (
|
|
14
|
+
if (baseBoard.length > 1) {
|
|
13
15
|
const secondTarget = minionsByAttack[1];
|
|
14
16
|
(0, stats_1.setEntityStats)(secondTarget, 2 * secondTarget.maxAttack, 2 * secondTarget.maxHealth, input.playerBoard, input.playerEntity, input.gameState);
|
|
15
17
|
input.gameState.spectator.registerPowerTarget(trinket, secondTarget, input.playerBoard, null, null);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"training-certificate.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/training-certificate.ts"],"names":[],"mappings":";;;
|
|
1
|
+
{"version":3,"file":"training-certificate.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/training-certificate.ts"],"names":[],"mappings":";;;AACA,mDAAuD;AAEvD,qDAA2D;AAE9C,QAAA,mBAAmB,GAAG;IAClC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YAEjC,MAAM,SAAS,GAAG,IAAA,oBAAY,EAAC,KAAK,CAAC,WAAW,CAAC,CAAC;YAClD,MAAM,eAAe,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;YACtE,MAAM,WAAW,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;YACvC,IAAA,sBAAc,EACb,WAAW,EACX,CAAC,GAAG,WAAW,CAAC,SAAS,EACzB,CAAC,GAAG,WAAW,CAAC,SAAS,EACzB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACnG,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;gBACzB,MAAM,YAAY,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAA,sBAAc,EACb,YAAY,EACZ,CAAC,GAAG,YAAY,CAAC,SAAS,EAC1B,CAAC,GAAG,YAAY,CAAC,SAAS,EAC1B,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;aACpG;YACD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { setEntityStats } from '../../../simulation/stats';\r\n\r\nexport const TrainingCertificate = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\t// In cae of ties, it should be random\r\n\t\t\tconst baseBoard = shuffleArray(input.playerBoard);\r\n\t\t\tconst minionsByAttack = baseBoard.sort((a, b) => a.attack - b.attack);\r\n\t\t\tconst firstTarget = minionsByAttack[0];\r\n\t\t\tsetEntityStats(\r\n\t\t\t\tfirstTarget,\r\n\t\t\t\t2 * firstTarget.maxAttack,\r\n\t\t\t\t2 * firstTarget.maxHealth,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, firstTarget, input.playerBoard, null, null);\r\n\t\t\tif (baseBoard.length > 1) {\r\n\t\t\t\tconst secondTarget = minionsByAttack[1];\r\n\t\t\t\tsetEntityStats(\r\n\t\t\t\t\tsecondTarget,\r\n\t\t\t\t\t2 * secondTarget.maxAttack,\r\n\t\t\t\t\t2 * secondTarget.maxHealth,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, secondTarget, input.playerBoard, null, null);\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
package/dist/services/utils.d.ts
CHANGED
|
@@ -11,7 +11,7 @@ export declare function pickRandom<T>(array: readonly T[]): T;
|
|
|
11
11
|
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity | BoardSecret | BoardTrinket): T;
|
|
12
12
|
export declare const pickMultipleRandom: <T>(array: readonly T[], quantity: number) => T[];
|
|
13
13
|
export declare const pickRandomAlive: (board: BoardEntity[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket) => BoardEntity;
|
|
14
|
-
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
|
|
14
|
+
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number, sourceEntity?: BoardEntity | BoardSecret | BoardTrinket) => BoardEntity[];
|
|
15
15
|
export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
|
|
16
16
|
export declare const pickRandomLowestAttack: (board: BoardEntity[]) => BoardEntity;
|
|
17
17
|
export declare const pickRandomHighestAttack: (board: BoardEntity[]) => BoardEntity;
|
package/dist/services/utils.js
CHANGED
|
@@ -68,11 +68,11 @@ const pickRandomAlive = (board, sourceEntity) => {
|
|
|
68
68
|
return chosenEntity;
|
|
69
69
|
};
|
|
70
70
|
exports.pickRandomAlive = pickRandomAlive;
|
|
71
|
-
const pickMultipleRandomAlive = (board, quantity) => {
|
|
71
|
+
const pickMultipleRandomAlive = (board, quantity, sourceEntity) => {
|
|
72
72
|
const picked = [];
|
|
73
73
|
for (let i = 0; i < quantity; i++) {
|
|
74
74
|
const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));
|
|
75
|
-
const chosenEntity = pickRandom(targetBoard);
|
|
75
|
+
const chosenEntity = pickRandom(targetBoard, sourceEntity);
|
|
76
76
|
if (!!chosenEntity) {
|
|
77
77
|
picked.push(chosenEntity);
|
|
78
78
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"utils.js","sourceRoot":"","sources":["../../src/services/utils.ts"],"names":[],"mappings":";;;AAGA,gDAA4C;AAC5C,+BAA+B;AAE/B,SAAS,cAAc,CAAI,KAAmB,EAAE,aAAqB;IACpE,MAAM,WAAW,GAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;IACpC,MAAM,MAAM,GAAU,EAAE,CAAC;IACzB,OAAO,WAAW,CAAC,MAAM,EAAE;QAC1B,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC;KAClD;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAkBQ,wCAAc;AAhBvB,KAAK,UAAU,KAAK,CAAC,EAAE;IACtB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;AAC1D,CAAC;AAcwB,sBAAK;AAZvB,MAAM,eAAe,GAC3B,CAAI,YAAyC,EAAE,EAAE,CACjD,CAAC,KAAmB,EAAmC,EAAE;IACxD,OAAO,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,iBAAiB,EAAE,GAAG,EAAE,EAAE;;QACtD,MAAM,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;QAChC,iBAAiB,CAAC,KAAK,CAAC,GAAG,MAAA,iBAAiB,CAAC,KAAK,CAAC,mCAAI,EAAE,CAAC;QAE1D,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,OAAO,iBAAiB,CAAC;IAC1B,CAAC,EAAE,EAAE,CAAC,CAAC;AACR,CAAC,CAAC;AAVU,QAAA,eAAe,mBAUzB;AASH,SAAgB,UAAU,CAAI,KAAmB,EAAE,YAAuD;IACzG,IAAI,CAAC,CAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAA,EAAE;QACnB,OAAO,IAAI,CAAC;KACZ;IACD,IACC,YAAY;QACZ,wBAAU,CAAC,MAAM;QACjB,KAAK,CAAC,MAAM,GAAG,CAAC;QAChB,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ;QAC5B,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI;QAChB,UAAU,IAAI,KAAK,CAAC,CAAC,CAAC,EACrB;QACD,MAAM,MAAM,GAAG,wBAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,wBAAU,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC;QAC5G,IAAI,MAAM,EAAE;YACX,MAAM,KAAK,GAAI,KAAkC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,wBAAU,CAAC,eAAe,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC;YAE5G,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACzB,wBAAU,CAAC,iBAAiB,GAAG,wBAAU,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;aACxF;YACD,IAAI,KAAK,EAAE;gBACV,OAAO,KAAU,CAAC;aAClB;SACD;KACD;IACD,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAA,YAAM,GAAE,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;AACnD,CAAC;AAzBD,gCAyBC;AAEM,MAAM,kBAAkB,GAAG,CAAI,KAAmB,EAAE,QAAgB,EAAO,EAAE;IACnF,MAAM,MAAM,GAAQ,EAAE,CAAC;IACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;QAClC,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,CAAC,CAAC,YAAY,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC1B;KACD;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAVW,QAAA,kBAAkB,sBAU7B;AAEK,MAAM,eAAe,GAAG,CAC9B,KAAoB,EACpB,YAAuD,EACzC,EAAE;IAChB,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,UAAU,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;IAC3D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAPW,QAAA,eAAe,mBAO1B;AAEK,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAE,QAAgB,EAAiB,EAAE;IAChG,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;QAClC,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9G,MAAM,YAAY,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,CAAC,YAAY,EAAE;YACnB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SAC1B;KACD;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC;AAEK,MAAM,sBAAsB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC3E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,UAAU,CAAC,wBAAwB,CAAC,CAAC;IAC1D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,sBAAsB,0BAMjC;AAEK,MAAM,sBAAsB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC3E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,MAAM,wBAAwB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,YAAY,CAAC,CAAC;IACtF,MAAM,YAAY,GAAG,UAAU,CAAC,wBAAwB,CAAC,CAAC;IAC1D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,sBAAsB,0BAMjC;AAEK,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC5E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IACpE,MAAM,yBAAyB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC;IACxF,MAAM,YAAY,GAAG,UAAU,CAAC,yBAAyB,CAAC,CAAC;IAC3D,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AANW,QAAA,uBAAuB,2BAMlC;AAEK,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAe,EAAE;IAC5E,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IAC3E,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tquantity: number,\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
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@@ -8,22 +8,11 @@ const utils_1 = require("../services/utils");
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8
8
|
const utils_2 = require("../utils");
|
|
9
9
|
const stats_1 = require("./stats");
|
|
10
10
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const playBloodGemsOn = (source, target, quantity, board, hero, otherBoard, otherHero, gameState, registerTarget = true) => {
|
|
11
|
-
var _a, _b, _c, _d;
|
|
12
11
|
if (registerTarget) {
|
|
13
12
|
gameState.spectator.registerPowerTarget(source, target, board, null, null);
|
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14
13
|
}
|
|
15
|
-
const bloodGemBaseAttack = 1 +
|
|
16
|
-
|
|
17
|
-
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988").length * 2 +
|
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18
|
-
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988t")
|
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19
|
-
.length *
|
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20
|
-
3;
|
|
21
|
-
const bloodGemBaseHealth = 1 +
|
|
22
|
-
((_d = (_c = hero.globalInfo) === null || _c === void 0 ? void 0 : _c.BloodGemHealthBonus) !== null && _d !== void 0 ? _d : 0) +
|
|
23
|
-
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988").length * 1 +
|
|
24
|
-
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988t")
|
|
25
|
-
.length *
|
|
26
|
-
3;
|
|
14
|
+
const bloodGemBaseAttack = 1 + hero.globalInfo.BloodGemAttackBonus;
|
|
15
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+
const bloodGemBaseHealth = 1 + hero.globalInfo.BloodGemHealthBonus;
|
|
27
16
|
const crones = board.filter((e) => e.cardId === "BG32_432").length;
|
|
28
17
|
const goldenCrones = board.filter((e) => e.cardId === "BG32_432_G").length;
|
|
29
18
|
const cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;
|
|
@@ -1 +1 @@
|
|
|
1
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-
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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemAttackBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 2 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\tconst bloodGemBaseHealth =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 1 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
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+
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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack = 1 + hero.globalInfo.BloodGemAttackBonus;\r\n\t// These are already counted in the BloodGemAttackBonus\r\n\t// + hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 2 +\r\n\t// hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t// \t.length *\r\n\t// \t3;\r\n\tconst bloodGemBaseHealth = 1 + hero.globalInfo.BloodGemHealthBonus;\r\n\t// + hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 1 +\r\n\t// hero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t// \t.length *\r\n\t// \t3;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
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@@ -175,6 +175,7 @@ const handleLockAndLoadForPlayer = (heroPower, playerBoard, playerEntity, oppone
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heroPower.activated = true;
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if (!!(summoned === null || summoned === void 0 ? void 0 : summoned.cardId)) {
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const copy = (0, utils_2.copyEntity)(summoned);
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(0, add_minion_to_board_1.removeAurasFromSelf)(copy, playerBoard, playerEntity, gameState);
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copy.attackImmediately = true;
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const indexFromRight = 0;
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const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
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@@ -193,6 +194,7 @@ const handleStormpikeStrengthForPlayer = (heroPower, playerBoard, playerEntity,
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const target = (0, utils_1.pickRandomHighestHealth)(playerBoard);
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if (!!target) {
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const copy = (0, utils_2.copyEntity)(target);
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(0, add_minion_to_board_1.removeAurasFromSelf)(copy, playerBoard, playerEntity, gameState);
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const indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);
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const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
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const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
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@@ -1 +1 @@
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1
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-
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { handleDiremuckPendingSummons } from '../cards/impl/minion/diremuck-forager';\r\nimport { handleAutomatonPortraitForPlayer } from '../cards/impl/trinket/automaton-portrait';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.TeronGorefiend_RapidReanimation &&\r\n\t\t\t(heroPower.info as BoardEntity)?.cardId\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleRapidReanimationForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2\r\n\t\t) {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.BoomController_BG30_MagicItem_440) {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.AutomatonPortrait_BG30_MagicItem_303) {\r\n\t\t\thandleAutomatonPortraitForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\t// some() first to avoid the snapshot allocation in the common case where no snapper is present\r\n\tif (\r\n\t\tplayerBoard.some(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t) {\r\n\t\tplayerBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201 ||\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t});\r\n\t}\r\n\thandleDiremuckPendingSummons(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinions?.length && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinions[0]);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\t// First attacker is locked before when-space HP summons (simulator.ts); do not recompute.\r\n\treturn false;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\t// The minion needs to go back to the normal attacking order\r\n\t\t\t// 34.0 https://replays.firestoneapp.com/?reviewId=6902bbda-cd04-4e2d-9643-3c87534e0986&turn=7&action=3\r\n\t\t\t// Can be null if it dies after being spawned\r\n\t\t\tif (spawns[0]) {\r\n\t\t\t\tspawns[0].hasAttacked = undefined;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// 2026-01-08: When the sacrificed minion is the far-right one, we want to resurrect it there\r\n\t// https://replays.firestoneapp.com/?reviewId=4e5d8239-2d8d-41db-9b8f-35b5179c28fb&turn=7&action=4\r\n\tconst indexFromRight = heroPower.info2;\r\n\tconst rapidReanimationMinion = heroPower.info as BoardEntity;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\trapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\trapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\theroPower.info = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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1
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+
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { handleDiremuckPendingSummons } from '../cards/impl/minion/diremuck-forager';\r\nimport { handleAutomatonPortraitForPlayer } from '../cards/impl/trinket/automaton-portrait';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\theroPower.ready &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.TeronGorefiend_RapidReanimation &&\r\n\t\t\t(heroPower.info as BoardEntity)?.cardId\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleRapidReanimationForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2\r\n\t\t) {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.BoomController_BG30_MagicItem_440) {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\tfor (const t of targetEntity.trinkets) {\r\n\t\tif (t.cardId === CardIds.AutomatonPortrait_BG30_MagicItem_303) {\r\n\t\t\thandleAutomatonPortraitForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t}\r\n\t}\r\n\t// some() first to avoid the snapshot allocation in the common case where no snapper is present\r\n\tif (\r\n\t\tplayerBoard.some(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t) {\r\n\t\tplayerBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201 ||\r\n\t\t\t\t\te.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\thandleSharptoothSnapperForPlayer(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\thandleDiremuckPendingSummons(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinions?.length && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinions[0]);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\t// First attacker is locked before when-space HP summons (simulator.ts); do not recompute.\r\n\treturn false;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\t// The minion needs to go back to the normal attacking order\r\n\t\t\t// 34.0 https://replays.firestoneapp.com/?reviewId=6902bbda-cd04-4e2d-9643-3c87534e0986&turn=7&action=3\r\n\t\t\t// Can be null if it dies after being spawned\r\n\t\t\tif (spawns[0]) {\r\n\t\t\t\tspawns[0].hasAttacked = undefined;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, playerBoard, playerEntity, gameState);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// 2026-01-08: When the sacrificed minion is the far-right one, we want to resurrect it there\r\n\t// https://replays.firestoneapp.com/?reviewId=4e5d8239-2d8d-41db-9b8f-35b5179c28fb&turn=7&action=4\r\n\tconst indexFromRight = heroPower.info2;\r\n\tconst rapidReanimationMinion = heroPower.info as BoardEntity;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\trapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\trapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\theroPower.info = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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package/dist/utils.d.ts
CHANGED
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@@ -12,8 +12,8 @@ export declare const buildRandomUndeadCreation: (controllerHero: BgsPlayerEntity
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12
12
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export declare const grantRandomAttack: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, additionalAttack: number, gameState: FullGameState, excludeSource?: boolean) => void;
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13
13
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export declare const grantRandomHealth: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, health: number, gameState: FullGameState, excludeSource?: boolean) => void;
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14
14
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export declare const grantRandomStats: (source: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, race: Race, excludeSource: boolean, gameState: FullGameState) => BoardEntity;
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15
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-
export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
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16
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-
export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState) => BoardEntity;
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15
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+
export declare const getRandomAliveMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState, source?: BoardEntity) => BoardEntity;
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16
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+
export declare const getRandomRevivableMinion: (board: BoardEntity[], hero: BgsPlayerEntity, race: Race, gameState: FullGameState, source?: BoardEntity) => BoardEntity;
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export declare const getRandomMinionWithHighestHealth: (board: BoardEntity[]) => BoardEntity;
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export declare const withTavernSpellStatBuff: (hero: BgsPlayerEntity, baseAttack: number, baseHealth: number, allCards?: AllCardsService, spellCardId?: string) => {
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19
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attack: number;
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package/dist/utils.js
CHANGED
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@@ -165,7 +165,7 @@ const grantRandomHealth = (source, board, hero, health, gameState, excludeSource
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165
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exports.grantRandomHealth = grantRandomHealth;
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166
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const grantRandomStats = (source, board, hero, attack, health, race, excludeSource, gameState) => {
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167
167
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if (board.length > 0) {
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168
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-
const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState);
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|
168
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+
const target = (0, exports.getRandomAliveMinion)(board.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)), hero, race, gameState, source);
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169
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if (target) {
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170
170
|
(0, stats_1.modifyStats)(target, source, attack, health, board, hero, gameState);
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171
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return target;
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@@ -174,26 +174,24 @@ const grantRandomStats = (source, board, hero, attack, health, race, excludeSour
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174
174
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return null;
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|
175
175
|
};
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|
176
176
|
exports.grantRandomStats = grantRandomStats;
|
|
177
|
-
const getRandomAliveMinion = (board, hero, race, gameState) => {
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|
177
|
+
const getRandomAliveMinion = (board, hero, race, gameState, source) => {
|
|
178
178
|
const validTribes = board
|
|
179
179
|
.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
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180
180
|
.filter((e) => (e === null || e === void 0 ? void 0 : e.health) > 0 && !e.definitelyDead);
|
|
181
181
|
if (!validTribes.length) {
|
|
182
182
|
return null;
|
|
183
183
|
}
|
|
184
|
-
|
|
185
|
-
return validTribes[randomIndex];
|
|
184
|
+
return (0, utils_1.pickRandom)(validTribes, source);
|
|
186
185
|
};
|
|
187
186
|
exports.getRandomAliveMinion = getRandomAliveMinion;
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|
188
|
-
const getRandomRevivableMinion = (board, hero, race, gameState) => {
|
|
187
|
+
const getRandomRevivableMinion = (board, hero, race, gameState, source) => {
|
|
189
188
|
const validTribes = board
|
|
190
189
|
.filter((e) => !race || (0, exports.hasCorrectTribe)(e, hero, race, gameState.anomalies, gameState.allCards))
|
|
191
190
|
.filter((e) => !e.definitelyDead);
|
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192
191
|
if (!validTribes.length) {
|
|
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|
return null;
|
|
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}
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|
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|
-
|
|
196
|
-
return validTribes[randomIndex];
|
|
194
|
+
return (0, utils_1.pickRandom)(validTribes, source);
|
|
197
195
|
};
|
|
198
196
|
exports.getRandomRevivableMinion = getRandomRevivableMinion;
|
|
199
197
|
const getRandomMinionWithHighestHealth = (board) => {
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package/dist/utils.js.map
CHANGED
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@@ -1 +1 @@
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|
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1
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-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, GameTag, Race, ReferenceCard, SpellSchool } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from './bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { extraHits } from './cards/impl/enchantments/toreths-blessing';\r\nimport { CardIds } from './services/card-ids';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = new Set<string>([\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994_G,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680_G,\r\n]);\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.TwilightWhelp_WhelpToken,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630t,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630_Gt,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = new Set<string>([\r\n\t// CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128\r\n]);\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n\toptions: {\r\n\t\treferenceCardToUse: ReferenceCard;\r\n\t} = null,\r\n): BoardEntity => {\r\n\tconst trueRefCard = allCards.getCard(cardId);\r\n\tconst card = options?.referenceCardToUse ?? trueRefCard;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: undefined,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: undefined,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, GameTag.DIVINE_SHIELD),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health || trueRefCard.health,\r\n\t\t\t\t\tmaxAttack: card.attack || trueRefCard.attack,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag.TAUNT),\r\n\t\t\t\t\treborn: hasMechanic(card, GameTag.REBORN),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag.POISONOUS),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag.VENOMOUS),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag.STEALTH),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag.WINDFURY),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tscriptDataNum1: originalEntity?.scriptDataNum1 ?? 0,\r\n\t\t\t\t\t// This is useful for Showy Cycilst, but I wonder if this could cause some issues otherwise\r\n\t\t\t\t\tscriptDataNum2: originalEntity?.scriptDataNum2 ?? 0,\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(moduleCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag.STEALTH);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.maxHealth = (newEntity.maxHealth ?? newEntity.health) + stitchedCard.health;\r\n\tnewEntity.maxAttack = (newEntity.maxAttack ?? newEntity.attack - stitchedCard.attack) + stitchedCard.attack;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag.REBORN);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.additionalCards = [stitchedCardId];\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, source, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, source, 0, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, source, attack, health, board, hero, gameState);\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/** Adds persistent tavern spell bonuses (from minions, trinkets, Bananas, etc.) to base spell-granted stats. */\r\nexport const withTavernSpellStatBuff = (\r\n\thero: BgsPlayerEntity,\r\n\tbaseAttack: number,\r\n\tbaseHealth: number,\r\n\tallCards?: AllCardsService,\r\n\tspellCardId?: string,\r\n): { attack: number; health: number } => {\r\n\tif (allCards && spellCardId) {\r\n\t\tconst school = allCards.getCard(spellCardId)?.spellSchool;\r\n\t\tif (school != null && school !== SpellSchool[SpellSchool.TAVERN]) {\r\n\t\t\treturn { attack: baseAttack, health: baseHealth };\r\n\t\t}\r\n\t}\r\n\treturn {\r\n\t\tattack: baseAttack + (hero.globalInfo.TavernSpellAttackBuff ?? 0),\r\n\t\thealth: baseHealth + (hero.globalInfo.TavernSpellHealthBuff ?? 0),\r\n\t};\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\tcountsAsStatsGain = true,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (countsAsStatsGain) {\r\n\t\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t\t} else {\r\n\t\t\t\tentity.attack += attack;\r\n\t\t\t\tentity.health += health;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, source, attack, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) => hasCorrectTribe(e, hero, tribe, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(r),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: GameTag): boolean => {\r\n\treturn card.mechanics?.includes(GameTag[mechanic]);\r\n};\r\n\r\n// The card-level part of hasEntityMechanic is static per cardId, so cache it.\r\n// 1 = yes, 0 = no (both final answers); 2 = the card itself doesn't have the mechanic,\r\n// so we still need to walk the entity's enchantments (only when the card has no entityDbfIf)\r\nconst entityMechanicCache = new Map<GameTag, Map<string, number>>();\r\n\r\nexport const hasEntityMechanic = (\r\n\tentity: BoardEntity | BoardEnchantment,\r\n\tmechanic: GameTag,\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tlet mechanicCache = entityMechanicCache.get(mechanic);\r\n\tif (mechanicCache === undefined) {\r\n\t\tmechanicCache = new Map<string, number>();\r\n\t\tentityMechanicCache.set(mechanic, mechanicCache);\r\n\t}\r\n\tlet cardResult = mechanicCache.get(entity.cardId);\r\n\tif (cardResult === undefined) {\r\n\t\tconst card = allCards.getCard(entity.cardId);\r\n\t\tif (card.mechanics?.includes(GameTag[mechanic])) {\r\n\t\t\tcardResult = 1;\r\n\t\t} else if (card.entityDbfIf) {\r\n\t\t\t// Look at the base card\r\n\t\t\tcardResult = hasMechanic(allCards.getCard(card.entityDbfIf), mechanic) ? 1 : 0;\r\n\t\t} else {\r\n\t\t\tcardResult = 2;\r\n\t\t}\r\n\t\tmechanicCache.set(entity.cardId, cardResult);\r\n\t}\r\n\tif (cardResult === 1) {\r\n\t\treturn true;\r\n\t}\r\n\tif (cardResult === 0) {\r\n\t\treturn false;\r\n\t}\r\n\tconst enchantments = (entity as BoardEntity).enchantments;\r\n\tif (enchantments?.length) {\r\n\t\tfor (const enchant of enchantments) {\r\n\t\t\tif (hasEntityMechanic(enchant, mechanic, allCards)) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\t// Safeguard against abusive casts\r\n\tif (entity == null || !entity.maxHealth) {\r\n\t\treturn false;\r\n\t}\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const isVolumizer = (\r\n\tcardId: string | number,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tif (cardId == null) {\r\n\t\treturn false;\r\n\t}\r\n\r\n\tconst refCard = allCards.getCard(cardId);\r\n\treturn refCard.mechanics?.includes('BACON_VOLUMIZER');\r\n};\r\n\r\n/**\r\n * Useful in cases where a volumizer is summoned from hand, where the volumizer buff is already applied\r\n */\r\nexport const alreadyHasVolumizerBuff = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\treturn entity.enchantments?.some((e) => e.cardId?.includes('BG34_170'));\r\n};\r\n\r\n// Native tribes never change for a given cardId, so we can compute them once per process\r\n// instead of re-mapping race strings to enums on every call (this is one of the hottest paths\r\n// of the simulation)\r\nconst nativeTribesCache = new Map<string, { tribes: readonly Race[]; isBaconBuddy: boolean }>();\r\nconst NO_TRIBES: readonly Race[] = [];\r\nconst ALL_TRIBES: readonly Race[] = [Race.ALL];\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\t// When we trigger a remembered deathrattle, the tribe is the tribe of the actual minion, not the remembered effect\r\n\tconst cardId = entity?.originalCardId ?? entity?.cardId;\r\n\tif (!cardId) {\r\n\t\treturn NO_TRIBES;\r\n\t}\r\n\tlet cached = nativeTribesCache.get(cardId);\r\n\tif (cached === undefined) {\r\n\t\tconst refCard = allCards.getCard(cardId);\r\n\t\tcached = {\r\n\t\t\ttribes: refCard.races?.length ? refCard.races.map((r) => Race[r]) : NO_TRIBES,\r\n\t\t\tisBaconBuddy: refCard.mechanics?.includes(GameTag[GameTag.BACON_BUDDY]) ?? false,\r\n\t\t};\r\n\t\tnativeTribesCache.set(cardId, cached);\r\n\t}\r\n\tconst nativeTribes = cached.tribes;\r\n\tif (anomalies?.length) {\r\n\t\tif (!nativeTribes.length && anomalies.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t\tif (cached.isBaconBuddy && anomalies.includes(CardIds.ColorfulCamaraderie_BG33_Anomaly_005)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t}\r\n\t// The Amalgamation Dark Gift grants all minion types, and is an enchantment rather than a card change\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.Amalgamation_AmalgamationEnchantment_BG36_MidGameEffect_000t22e,\r\n\t\t)\r\n\t) {\r\n\t\treturn ALL_TRIBES;\r\n\t}\r\n\tconst specialTribes = getSpecialTribesForEntity(entity, playerEntity, allCards);\r\n\tif (!specialTribes.length) {\r\n\t\treturn nativeTribes;\r\n\t}\r\n\treturn [...nativeTribes, ...specialTribes];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? ALL_TRIBES\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901:\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.DrakkariPortrait_BG32_MagicItem_179)\r\n\t\t\t\t? [Race.MECH, Race.ELEMENTAL]\r\n\t\t\t\t: NO_TRIBES;\r\n\t}\r\n\treturn NO_TRIBES;\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nconst IMMUNE_WHEN_ATTACK_IDS = new Set<string>([\r\n\tCardIds.Warpwing_BG24_004,\r\n\tCardIds.Warpwing_BG24_004_G,\r\n\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990_G,\r\n]);\r\nconst THREE_CHARGES_IDS = new Set<string>([\r\n\t// CardIds.MarineMatriarch_BG29_610,\r\n\t// CardIds.MarineMatriarch_BG29_610_G,\r\n\t// CardIds.SoftHeartedSiren_BG26_590,\r\n\t// CardIds.SoftHeartedSiren_BG26_590_G,\r\n\t// CardIds.LongJohnCopper_BG29_831,\r\n\t// CardIds.LongJohnCopper_BG29_831_G,\r\n\t// CardIds.BristlingBuffoon_BG29_160,\r\n\t// CardIds.BristlingBuffoon_BG29_160_G,\r\n]);\r\nconst TWO_CHARGES_IDS = new Set<string>([\r\n\tCardIds.Mannoroth_BG27_507_G,\r\n\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\tCardIds.MadMatador_BG28_404_G,\r\n\tCardIds.WingedChimera_BG29_844,\r\n\tCardIds.WingedChimera_BG29_844_G,\r\n\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n]);\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cleave = CLEAVE_IDS.has(entity.cardId);\r\n\tentity.cantAttack = CANT_ATTACK_IDS.has(entity.cardId);\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.TorethsBlessing_TorethsBlessingEnchantment_BG36_MidGameEffect_000t15e,\r\n\t\t)\r\n\t) {\r\n\t\tentity.divineShield = true;\r\n\t\tentity.extraDivineShieldCharges = (entity.extraDivineShieldCharges ?? 0) + extraHits;\r\n\t}\r\n\tentity.immuneWhenAttackCharges = IMMUNE_WHEN_ATTACK_IDS.has(entity.cardId) ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = THREE_CHARGES_IDS.has(entity.cardId)\r\n\t\t\t? 3\r\n\t\t\t: TWO_CHARGES_IDS.has(entity.cardId)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\t// Quick check to avoid the regex allocation in the (very common) non-skin case\r\n\t// lastIndexOf to mirror the greedy behavior of the previous /(.*)_SKIN_.*/ regex\r\n\tconst skinIndex = cardId.lastIndexOf('_SKIN_');\r\n\tif (skinIndex === -1) {\r\n\t\treturn cardId;\r\n\t}\r\n\treturn cardId.slice(0, skinIndex);\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments.map((e) => e.cardId).join(',')}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const isBoardEntity = (entity: BoardEntity | BoardTrinket | BgsPlayerEntity): entity is BoardEntity => {\r\n\treturn entity != null && 'maxHealth' in entity;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const getPlayerInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t\tlastAffectedByEntity: null,\r\n\t};\r\n\treturn copy;\r\n};\r\n\r\nexport const isDead = (entity: BoardEntity): boolean => {\r\n\treturn entity.health <= 0 || entity.definitelyDead;\r\n};\r\n"]}
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1
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+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, GameTag, Race, ReferenceCard, SpellSchool } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from './bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { extraHits } from './cards/impl/enchantments/toreths-blessing';\r\nimport { CardIds } from './services/card-ids';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = new Set<string>([\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994_G,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680_G,\r\n]);\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.TwilightWhelp_WhelpToken,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630t,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630_Gt,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = new Set<string>([\r\n\t// CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128\r\n]);\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n\toptions: {\r\n\t\treferenceCardToUse: ReferenceCard;\r\n\t} = null,\r\n): BoardEntity => {\r\n\tconst trueRefCard = allCards.getCard(cardId);\r\n\tconst card = options?.referenceCardToUse ?? trueRefCard;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: undefined,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: undefined,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, GameTag.DIVINE_SHIELD),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health || trueRefCard.health,\r\n\t\t\t\t\tmaxAttack: card.attack || trueRefCard.attack,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag.TAUNT),\r\n\t\t\t\t\treborn: hasMechanic(card, GameTag.REBORN),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag.POISONOUS),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag.VENOMOUS),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag.STEALTH),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag.WINDFURY),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tscriptDataNum1: originalEntity?.scriptDataNum1 ?? 0,\r\n\t\t\t\t\t// This is useful for Showy Cycilst, but I wonder if this could cause some issues otherwise\r\n\t\t\t\t\tscriptDataNum2: originalEntity?.scriptDataNum2 ?? 0,\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(moduleCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag.STEALTH);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.maxHealth = (newEntity.maxHealth ?? newEntity.health) + stitchedCard.health;\r\n\tnewEntity.maxAttack = (newEntity.maxAttack ?? newEntity.attack - stitchedCard.attack) + stitchedCard.attack;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag.REBORN);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.additionalCards = [stitchedCardId];\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, source, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, source, 0, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t\tsource,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, source, attack, health, board, hero, gameState);\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n\tsource?: BoardEntity,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn pickRandom(validTribes, source);\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n\tsource?: BoardEntity,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn pickRandom(validTribes, source);\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/** Adds persistent tavern spell bonuses (from minions, trinkets, Bananas, etc.) to base spell-granted stats. */\r\nexport const withTavernSpellStatBuff = (\r\n\thero: BgsPlayerEntity,\r\n\tbaseAttack: number,\r\n\tbaseHealth: number,\r\n\tallCards?: AllCardsService,\r\n\tspellCardId?: string,\r\n): { attack: number; health: number } => {\r\n\tif (allCards && spellCardId) {\r\n\t\tconst school = allCards.getCard(spellCardId)?.spellSchool;\r\n\t\tif (school != null && school !== SpellSchool[SpellSchool.TAVERN]) {\r\n\t\t\treturn { attack: baseAttack, health: baseHealth };\r\n\t\t}\r\n\t}\r\n\treturn {\r\n\t\tattack: baseAttack + (hero.globalInfo.TavernSpellAttackBuff ?? 0),\r\n\t\thealth: baseHealth + (hero.globalInfo.TavernSpellHealthBuff ?? 0),\r\n\t};\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\tcountsAsStatsGain = true,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (countsAsStatsGain) {\r\n\t\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t\t} else {\r\n\t\t\t\tentity.attack += attack;\r\n\t\t\t\tentity.health += health;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, source, attack, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) => hasCorrectTribe(e, hero, tribe, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(r),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: GameTag): boolean => {\r\n\treturn card.mechanics?.includes(GameTag[mechanic]);\r\n};\r\n\r\n// The card-level part of hasEntityMechanic is static per cardId, so cache it.\r\n// 1 = yes, 0 = no (both final answers); 2 = the card itself doesn't have the mechanic,\r\n// so we still need to walk the entity's enchantments (only when the card has no entityDbfIf)\r\nconst entityMechanicCache = new Map<GameTag, Map<string, number>>();\r\n\r\nexport const hasEntityMechanic = (\r\n\tentity: BoardEntity | BoardEnchantment,\r\n\tmechanic: GameTag,\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tlet mechanicCache = entityMechanicCache.get(mechanic);\r\n\tif (mechanicCache === undefined) {\r\n\t\tmechanicCache = new Map<string, number>();\r\n\t\tentityMechanicCache.set(mechanic, mechanicCache);\r\n\t}\r\n\tlet cardResult = mechanicCache.get(entity.cardId);\r\n\tif (cardResult === undefined) {\r\n\t\tconst card = allCards.getCard(entity.cardId);\r\n\t\tif (card.mechanics?.includes(GameTag[mechanic])) {\r\n\t\t\tcardResult = 1;\r\n\t\t} else if (card.entityDbfIf) {\r\n\t\t\t// Look at the base card\r\n\t\t\tcardResult = hasMechanic(allCards.getCard(card.entityDbfIf), mechanic) ? 1 : 0;\r\n\t\t} else {\r\n\t\t\tcardResult = 2;\r\n\t\t}\r\n\t\tmechanicCache.set(entity.cardId, cardResult);\r\n\t}\r\n\tif (cardResult === 1) {\r\n\t\treturn true;\r\n\t}\r\n\tif (cardResult === 0) {\r\n\t\treturn false;\r\n\t}\r\n\tconst enchantments = (entity as BoardEntity).enchantments;\r\n\tif (enchantments?.length) {\r\n\t\tfor (const enchant of enchantments) {\r\n\t\t\tif (hasEntityMechanic(enchant, mechanic, allCards)) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\t// Safeguard against abusive casts\r\n\tif (entity == null || !entity.maxHealth) {\r\n\t\treturn false;\r\n\t}\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const isVolumizer = (\r\n\tcardId: string | number,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tif (cardId == null) {\r\n\t\treturn false;\r\n\t}\r\n\r\n\tconst refCard = allCards.getCard(cardId);\r\n\treturn refCard.mechanics?.includes('BACON_VOLUMIZER');\r\n};\r\n\r\n/**\r\n * Useful in cases where a volumizer is summoned from hand, where the volumizer buff is already applied\r\n */\r\nexport const alreadyHasVolumizerBuff = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\treturn entity.enchantments?.some((e) => e.cardId?.includes('BG34_170'));\r\n};\r\n\r\n// Native tribes never change for a given cardId, so we can compute them once per process\r\n// instead of re-mapping race strings to enums on every call (this is one of the hottest paths\r\n// of the simulation)\r\nconst nativeTribesCache = new Map<string, { tribes: readonly Race[]; isBaconBuddy: boolean }>();\r\nconst NO_TRIBES: readonly Race[] = [];\r\nconst ALL_TRIBES: readonly Race[] = [Race.ALL];\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\t// When we trigger a remembered deathrattle, the tribe is the tribe of the actual minion, not the remembered effect\r\n\tconst cardId = entity?.originalCardId ?? entity?.cardId;\r\n\tif (!cardId) {\r\n\t\treturn NO_TRIBES;\r\n\t}\r\n\tlet cached = nativeTribesCache.get(cardId);\r\n\tif (cached === undefined) {\r\n\t\tconst refCard = allCards.getCard(cardId);\r\n\t\tcached = {\r\n\t\t\ttribes: refCard.races?.length ? refCard.races.map((r) => Race[r]) : NO_TRIBES,\r\n\t\t\tisBaconBuddy: refCard.mechanics?.includes(GameTag[GameTag.BACON_BUDDY]) ?? false,\r\n\t\t};\r\n\t\tnativeTribesCache.set(cardId, cached);\r\n\t}\r\n\tconst nativeTribes = cached.tribes;\r\n\tif (anomalies?.length) {\r\n\t\tif (!nativeTribes.length && anomalies.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t\tif (cached.isBaconBuddy && anomalies.includes(CardIds.ColorfulCamaraderie_BG33_Anomaly_005)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t}\r\n\t// The Amalgamation Dark Gift grants all minion types, and is an enchantment rather than a card change\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.Amalgamation_AmalgamationEnchantment_BG36_MidGameEffect_000t22e,\r\n\t\t)\r\n\t) {\r\n\t\treturn ALL_TRIBES;\r\n\t}\r\n\tconst specialTribes = getSpecialTribesForEntity(entity, playerEntity, allCards);\r\n\tif (!specialTribes.length) {\r\n\t\treturn nativeTribes;\r\n\t}\r\n\treturn [...nativeTribes, ...specialTribes];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? ALL_TRIBES\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901:\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.DrakkariPortrait_BG32_MagicItem_179)\r\n\t\t\t\t? [Race.MECH, Race.ELEMENTAL]\r\n\t\t\t\t: NO_TRIBES;\r\n\t}\r\n\treturn NO_TRIBES;\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nconst IMMUNE_WHEN_ATTACK_IDS = new Set<string>([\r\n\tCardIds.Warpwing_BG24_004,\r\n\tCardIds.Warpwing_BG24_004_G,\r\n\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990_G,\r\n]);\r\nconst THREE_CHARGES_IDS = new Set<string>([\r\n\t// CardIds.MarineMatriarch_BG29_610,\r\n\t// CardIds.MarineMatriarch_BG29_610_G,\r\n\t// CardIds.SoftHeartedSiren_BG26_590,\r\n\t// CardIds.SoftHeartedSiren_BG26_590_G,\r\n\t// CardIds.LongJohnCopper_BG29_831,\r\n\t// CardIds.LongJohnCopper_BG29_831_G,\r\n\t// CardIds.BristlingBuffoon_BG29_160,\r\n\t// CardIds.BristlingBuffoon_BG29_160_G,\r\n]);\r\nconst TWO_CHARGES_IDS = new Set<string>([\r\n\tCardIds.Mannoroth_BG27_507_G,\r\n\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\tCardIds.MadMatador_BG28_404_G,\r\n\tCardIds.WingedChimera_BG29_844,\r\n\tCardIds.WingedChimera_BG29_844_G,\r\n\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n]);\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cleave = CLEAVE_IDS.has(entity.cardId);\r\n\tentity.cantAttack = CANT_ATTACK_IDS.has(entity.cardId);\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.TorethsBlessing_TorethsBlessingEnchantment_BG36_MidGameEffect_000t15e,\r\n\t\t)\r\n\t) {\r\n\t\tentity.divineShield = true;\r\n\t\tentity.extraDivineShieldCharges = (entity.extraDivineShieldCharges ?? 0) + extraHits;\r\n\t}\r\n\tentity.immuneWhenAttackCharges = IMMUNE_WHEN_ATTACK_IDS.has(entity.cardId) ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = THREE_CHARGES_IDS.has(entity.cardId)\r\n\t\t\t? 3\r\n\t\t\t: TWO_CHARGES_IDS.has(entity.cardId)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\t// Quick check to avoid the regex allocation in the (very common) non-skin case\r\n\t// lastIndexOf to mirror the greedy behavior of the previous /(.*)_SKIN_.*/ regex\r\n\tconst skinIndex = cardId.lastIndexOf('_SKIN_');\r\n\tif (skinIndex === -1) {\r\n\t\treturn cardId;\r\n\t}\r\n\treturn cardId.slice(0, skinIndex);\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments.map((e) => e.cardId).join(',')}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const isBoardEntity = (entity: BoardEntity | BoardTrinket | BgsPlayerEntity): entity is BoardEntity => {\r\n\treturn entity != null && 'maxHealth' in entity;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const getPlayerInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t\tlastAffectedByEntity: null,\r\n\t};\r\n\treturn copy;\r\n};\r\n\r\nexport const isDead = (entity: BoardEntity): boolean => {\r\n\treturn entity.health <= 0 || entity.definitelyDead;\r\n};\r\n"]}
|