@firestone-hs/simulate-bgs-battle 1.1.737 → 1.1.739

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Files changed (82) hide show
  1. package/dist/bgs-player-entity.d.ts +5 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +4 -0
  4. package/dist/cards/card.interface.js +4 -2
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +1 -0
  7. package/dist/cards/cards-data.js +71 -36
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.js +4 -0
  10. package/dist/cards/impl/_card-mappings.js.map +1 -1
  11. package/dist/cards/impl/enchantments/demonology.d.ts +2 -0
  12. package/dist/cards/impl/enchantments/demonology.js +14 -0
  13. package/dist/cards/impl/enchantments/demonology.js.map +1 -0
  14. package/dist/cards/impl/enchantments/fresh-perspective.d.ts +2 -0
  15. package/dist/cards/impl/enchantments/fresh-perspective.js +15 -0
  16. package/dist/cards/impl/enchantments/fresh-perspective.js.map +1 -0
  17. package/dist/cards/impl/minion/abyssal-bruiser.js +8 -5
  18. package/dist/cards/impl/minion/abyssal-bruiser.js.map +1 -1
  19. package/dist/cards/impl/minion/beetle.js +2 -1
  20. package/dist/cards/impl/minion/beetle.js.map +1 -1
  21. package/dist/cards/impl/minion/bellowing-tyrant.js +2 -1
  22. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  23. package/dist/cards/impl/minion/falling-sky-golem.js +2 -1
  24. package/dist/cards/impl/minion/falling-sky-golem.js.map +1 -1
  25. package/dist/cards/impl/minion/flourishing-frostling.js +4 -5
  26. package/dist/cards/impl/minion/flourishing-frostling.js.map +1 -1
  27. package/dist/cards/impl/minion/malorne.js +2 -1
  28. package/dist/cards/impl/minion/malorne.js.map +1 -1
  29. package/dist/cards/impl/minion/maritime-extortionist.js +2 -1
  30. package/dist/cards/impl/minion/maritime-extortionist.js.map +1 -1
  31. package/dist/cards/impl/minion/raptor-elder.js +2 -1
  32. package/dist/cards/impl/minion/raptor-elder.js.map +1 -1
  33. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -2
  34. package/dist/cards/impl/minion/showy-cyclist.js +1 -0
  35. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
  36. package/dist/cards/impl/minion/spellbound-soul.js +2 -1
  37. package/dist/cards/impl/minion/spellbound-soul.js.map +1 -1
  38. package/dist/cards/impl/minion/timewarped-recycler.js +4 -0
  39. package/dist/cards/impl/minion/timewarped-recycler.js.map +1 -1
  40. package/dist/cards/impl/minion/timewarped-traveler.js +7 -1
  41. package/dist/cards/impl/minion/timewarped-traveler.js.map +1 -1
  42. package/dist/cards/impl/trinket/soul-fermenter.js +1 -1
  43. package/dist/cards/impl/trinket/soul-fermenter.js.map +1 -1
  44. package/dist/input-sanitation.js +12 -9
  45. package/dist/input-sanitation.js.map +1 -1
  46. package/dist/mechanics/rally.js +6 -3
  47. package/dist/mechanics/rally.js.map +1 -1
  48. package/dist/simulate-bgs-battle.d.ts +8 -0
  49. package/dist/simulate-bgs-battle.js +124 -21
  50. package/dist/simulate-bgs-battle.js.map +1 -1
  51. package/dist/simulation/after-attack.d.ts +1 -1
  52. package/dist/simulation/after-attack.js +21 -21
  53. package/dist/simulation/after-attack.js.map +1 -1
  54. package/dist/simulation/attack.d.ts +1 -0
  55. package/dist/simulation/attack.js +1 -1
  56. package/dist/simulation/attack.js.map +1 -1
  57. package/dist/simulation/auras.js +24 -6
  58. package/dist/simulation/auras.js.map +1 -1
  59. package/dist/simulation/combat-profile.d.ts +13 -0
  60. package/dist/simulation/combat-profile.js +37 -0
  61. package/dist/simulation/combat-profile.js.map +1 -0
  62. package/dist/simulation/death-effects.js +16 -0
  63. package/dist/simulation/death-effects.js.map +1 -1
  64. package/dist/simulation/internal-game-state.d.ts +1 -0
  65. package/dist/simulation/internal-game-state.js.map +1 -1
  66. package/dist/simulation/reborn.js +6 -0
  67. package/dist/simulation/reborn.js.map +1 -1
  68. package/dist/simulation/simulator.js +88 -20
  69. package/dist/simulation/simulator.js.map +1 -1
  70. package/dist/simulation/spectator/spectator.d.ts +1 -0
  71. package/dist/simulation/spectator/spectator.js +22 -6
  72. package/dist/simulation/spectator/spectator.js.map +1 -1
  73. package/dist/simulation/start-of-combat/soc-action-processor.js +10 -0
  74. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  75. package/dist/simulation/utils/entity-utils.d.ts +1 -0
  76. package/dist/simulation/utils/entity-utils.js +5 -1
  77. package/dist/simulation/utils/entity-utils.js.map +1 -1
  78. package/dist/single-simulation-result.d.ts +36 -0
  79. package/dist/single-simulation-result.js.map +1 -1
  80. package/dist/utils.js +17 -18
  81. package/dist/utils.js.map +1 -1
  82. package/package.json +2 -2
@@ -110,6 +110,11 @@ export interface BgsPlayerGlobalInfo {
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  DeathrattlesTriggeredThisGame?: number;
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  FriendlyMinionsDeadLastCombat?: number;
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  AdditionalAttack?: number;
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+ RallyMinionAttacksThisCombat?: number;
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+ FreeRefreshesGainedThisCombat?: number;
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+ fodderRefreshes?: number;
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+ fodderPerRefresh?: number;
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+ maxGoldBonus?: number;
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  LastTavernSpellCardId?: string;
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  DiremuckPendingSummons?: {
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  foragerEntityId: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\t// Flat buff carried over between combats, from Eternal Portrait. Unlike EternalKnightsDeadThisGame,\r\n\t// this is not doubled for golden Eternal Knights\r\n\tEternalKnightAttackBuff?: number;\r\n\tEternalKnightHealthBuff?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\tTastyLobstersBuff?: number;\r\n\tGoldenMinionsPlayedThisGame?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\t// Flat buff carried over between combats, from Eternal Portrait. Unlike EternalKnightsDeadThisGame,\r\n\t// this is not doubled for golden Eternal Knights\r\n\tEternalKnightAttackBuff?: number;\r\n\tEternalKnightHealthBuff?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\tTastyLobstersBuff?: number;\r\n\tGoldenMinionsPlayedThisGame?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\t/**\r\n\t * Friendly minions with Rally that attacked this combat (once per attack action).\r\n\t * Full-env writes this back for Herding Horn free-Refresh grants.\r\n\t */\r\n\tRallyMinionAttacksThisCombat?: number;\r\n\t/** Fresh Perspective (and similar): free refreshes earned from combat deathrattles. */\r\n\tFreeRefreshesGainedThisCombat?: number;\r\n\t/** Demonology / Laboratory Assistant: Fodder injected into the next N refreshes. */\r\n\tfodderRefreshes?: number;\r\n\tfodderPerRefresh?: number;\r\n\t/**\r\n\t * Extra maximum gold next recruit turn (Timewarped Recycler Avenge, etc.).\r\n\t * Full-env copies this via combat globalInfo writeback.\r\n\t */\r\n\tmaxGoldBonus?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -137,6 +137,10 @@ export interface BeforeRebornSelfEffectCard extends Card {
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  beforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;
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  }
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  export declare const hasBeforeRebornSelfEffect: (card: Card) => card is BeforeRebornSelfEffectCard;
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+ export interface RebornSelfAttributeTransferCard extends Card {
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+ rebornSelfAttributeTransfer: (keyof BoardEntity)[];
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+ }
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+ export declare const hasRebornSelfAttributeTransfer: (card: Card) => card is RebornSelfAttributeTransferCard;
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  export interface AfterRebornCard extends Card {
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  afterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;
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  }
@@ -1,7 +1,7 @@
1
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.hasOnAfterMagnetizeSelf = exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasAfterReborn = exports.hasBeforeRebornSelfEffect = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnBeforeTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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- exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = exports.hasPlayedBloodGemsOnMe = exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = void 0;
3
+ exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasAfterReborn = exports.hasRebornSelfAttributeTransfer = exports.hasBeforeRebornSelfEffect = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnBeforeTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
4
+ exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = exports.hasPlayedBloodGemsOnMe = exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = exports.hasOnAfterMagnetizeSelf = void 0;
5
5
  const hasDefaultCharges = (card) => (card === null || card === void 0 ? void 0 : card.defaultCharges) !== undefined;
6
6
  exports.hasDefaultCharges = hasDefaultCharges;
7
7
  const hasStartOfCombat = (card) => (card === null || card === void 0 ? void 0 : card.startOfCombat) !== undefined;
@@ -48,6 +48,8 @@ const hasRebornSelfEffect = (card) => (card === null || card === void 0 ? void 0
48
48
  exports.hasRebornSelfEffect = hasRebornSelfEffect;
49
49
  const hasBeforeRebornSelfEffect = (card) => (card === null || card === void 0 ? void 0 : card.beforeRebornSelfEffect) !== undefined;
50
50
  exports.hasBeforeRebornSelfEffect = hasBeforeRebornSelfEffect;
51
+ const hasRebornSelfAttributeTransfer = (card) => (card === null || card === void 0 ? void 0 : card.rebornSelfAttributeTransfer) !== undefined;
52
+ exports.hasRebornSelfAttributeTransfer = hasRebornSelfAttributeTransfer;
51
53
  const hasAfterReborn = (card) => (card === null || card === void 0 ? void 0 : card.afterReborn) !== undefined;
52
54
  exports.hasAfterReborn = hasAfterReborn;
53
55
  const hasOnBattlecryTriggered = (card) => (card === null || card === void 0 ? void 0 : card.onBattlecryTriggered) !== undefined;
@@ -1 +1 @@
1
- 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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\t// Method syntax keeps parameters bivariant so implementations can narrow (e.g. BoardEntity).\r\n\tstartOfCombat?(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges(entity: BoardEntity): number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell(spellCardId: string, input: CastSpellInput): void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned(minion: BoardEntity, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned(minion: BoardEntity, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry(minion: BoardEntity, input: BattlecryInput): boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];\r\n\tbaseAvengeValue(cardId: string): number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum(cardId: string): number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect(\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged(entity: BoardEntity, input: OnDamagedInput): void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath(entity: BoardEntity, input: OnDeathInput): void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled(\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard extends Card {\r\n\tonGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput): void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = (card: Card): card is OnGlobalInfoUpdatedCard =>\r\n\t(card as OnGlobalInfoUpdatedCard)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":";;;;AAwDO,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AASrD,MAAM,gBAAgB,GAAG,CAAC,IAAU,EAA6B,EAAE,CACzE,CAAC,IAA0B,aAA1B,IAAI,uBAAJ,IAAI,CAAwB,aAAa,MAAK,SAAS,CAAC;AAD7C,QAAA,gBAAgB,oBAC6B;AAInD,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAMnE,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA2B,EAAE,CACzE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,eAAe,MAAK,SAAS,CAAC;AAD7C,QAAA,kBAAkB,sBAC2B;AAKnD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,0BAA0B,GAAG,CAAC,IAAU,EAAuC,EAAE,CAC7F,CAAC,IAAoC,aAApC,IAAI,uBAAJ,IAAI,CAAkC,uBAAuB,MAAK,SAAS,CAAC;AADjE,QAAA,0BAA0B,8BACuC;AAKvE,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AASjE,MAAM,QAAQ,GAAG,CAAC,IAAU,EAAqB,EAAE,CAAC,CAAC,IAAkB,aAAlB,IAAI,uBAAJ,IAAI,CAAgB,KAAK,MAAK,SAAS,CAAC;AAAvF,QAAA,QAAQ,YAA+E;AAQ7F,MAAM,iCAAiC,GAAG,CAAC,IAAU,EAA8C,EAAE,CAC3G,CAAC,IAA2C,aAA3C,IAAI,uBAAJ,IAAI,CAAyC,8BAA8B,MAAK,SAAS,CAAC;AAD/E,QAAA,iCAAiC,qCAC8C;AAQrF,MAAM,4BAA4B,GAAG,CAAC,IAAU,EAAyC,EAAE,CACjG,CAAC,IAAsC,aAAtC,IAAI,uBAAJ,IAAI,CAAoC,yBAAyB,MAAK,SAAS,CAAC;AADrE,QAAA,4BAA4B,gCACyC;AAK3E,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,UAAU,MAAK,SAAS,CAAC;AAD7C,QAAA,mBAAmB,uBAC0B;AAKnD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,qBAAqB,GAAG,CAAC,IAAU,EAAkC,EAAE,CACnF,CAAC,IAA+B,aAA/B,IAAI,uBAAJ,IAAI,CAA6B,kBAAkB,MAAK,SAAS,CAAC;AADvD,QAAA,qBAAqB,yBACkC;AAK7D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,kCAAkC,GAAG,CAAC,IAAU,EAA+C,EAAE,CAC7G,CAAC,IAA4C,aAA5C,IAAI,uBAAJ,IAAI,CAA0C,wBAAwB,MAAK,SAAS,CAAC;AAD1E,QAAA,kCAAkC,sCACwC;AAKhF,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAMzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAO3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAKjD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAKzD,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAsC,EAAE,CAC3F,CAAC,IAAmC,aAAnC,IAAI,uBAAJ,IAAI,CAAiC,sBAAsB,MAAK,SAAS,CAAC;AAD/D,QAAA,yBAAyB,6BACsC;AAMrE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,2BAA2B,MAAK,SAAS,CAAC;AADzE,QAAA,8BAA8B,kCAC2C;AAK/E,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,SAAS,GAAG,CAAC,IAAU,EAAsB,EAAE,CAAC,CAAC,IAAmB,aAAnB,IAAI,uBAAJ,IAAI,CAAiB,MAAM,MAAK,SAAS,CAAC;AAA3F,QAAA,SAAS,aAAkF;AAKjG,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACzF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,sBAAsB,MAAK,SAAS,CAAC;AAD7D,QAAA,yBAAyB,6BACoC;AAqBnE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,iCAAiC,MAAK,SAAS,CAAC;AAD/E,QAAA,8BAA8B,kCACiD;AAKrF,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAM3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAM7G,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAUnE,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAUrD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAUvD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAUzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EA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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\t// Method syntax keeps parameters bivariant so implementations can narrow (e.g. BoardEntity).\r\n\tstartOfCombat?(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges(entity: BoardEntity): number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell(spellCardId: string, input: CastSpellInput): void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned(minion: BoardEntity, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned(minion: BoardEntity, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry(minion: BoardEntity, input: BattlecryInput): boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\n// When a minion is reborn, some attributes need to be transferred to the new minion\r\nexport interface RebornSelfAttributeTransferCard extends Card {\r\n\trebornSelfAttributeTransfer: (keyof BoardEntity)[];\r\n}\r\nexport const hasRebornSelfAttributeTransfer = (card: Card): card is RebornSelfAttributeTransferCard =>\r\n\t(card as RebornSelfAttributeTransferCard)?.rebornSelfAttributeTransfer !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];\r\n\tbaseAvengeValue(cardId: string): number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum(cardId: string): number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect(\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged(entity: BoardEntity, input: OnDamagedInput): void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath(entity: BoardEntity, input: OnDeathInput): void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled(\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard extends Card {\r\n\tonGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput): void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = (card: Card): card is OnGlobalInfoUpdatedCard =>\r\n\t(card as OnGlobalInfoUpdatedCard)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -38,6 +38,7 @@ export declare class CardsData {
38
38
  getRandomRally(tavernLimitUpper: number): string;
39
39
  getRandomMinionForTribe(tribe: Race, tavernLimitUpper: number, excludedCards?: readonly string[]): string;
40
40
  getRandomProtossMinion(tavernLimitUpper: number): string;
41
+ getRandomMinorTimewarpCard(cost?: number): string;
41
42
  getRandomSpellcraft(options: {
42
43
  maxTavernTier?: number;
43
44
  }): string;
@@ -7,6 +7,60 @@ const utils_1 = require("../services/utils");
7
7
  const utils_2 = require("../utils");
8
8
  const card_interface_1 = require("./card.interface");
9
9
  const _card_mappings_1 = require("./impl/_card-mappings");
10
+ const allCardsListCache = new WeakMap();
11
+ const baconMinionsCache = new WeakMap();
12
+ const tribeIndependentCache = new WeakMap();
13
+ const allCardsList = (allCards) => {
14
+ const hit = allCardsListCache.get(allCards);
15
+ if (hit) {
16
+ return hit;
17
+ }
18
+ const list = allCards.getCards();
19
+ allCardsListCache.set(allCards, list);
20
+ return list;
21
+ };
22
+ const baconMinions = (allCards) => {
23
+ const hit = baconMinionsCache.get(allCards);
24
+ if (hit) {
25
+ return hit;
26
+ }
27
+ const list = allCardsList(allCards)
28
+ .filter((card) => (0, reference_data_1.isBattlegroundsCard)(card))
29
+ .filter((card) => { var _a; return card.isBaconPool || ((_a = allCards.getCard(card.battlegroundsNormalDbfId)) === null || _a === void 0 ? void 0 : _a.isBaconPool); })
30
+ .filter((card) => { var _a; return ((_a = card.type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; })
31
+ .filter((card) => !(0, utils_2.hasMechanic)(card, reference_data_1.GameTag.BACON_BUDDY))
32
+ .filter((card) => card.set !== 'Vanilla');
33
+ baconMinionsCache.set(allCards, list);
34
+ return list;
35
+ };
36
+ const tribeIndependentLists = (allCards) => {
37
+ const hit = tribeIndependentCache.get(allCards);
38
+ if (hit) {
39
+ return hit;
40
+ }
41
+ const all = allCardsList(allCards);
42
+ const next = {
43
+ spellcraftPool: all
44
+ .filter((c) => c.spellSchool === reference_data_1.SpellSchool[reference_data_1.SpellSchool.SPELLCRAFT])
45
+ .filter((c) => !c.premium)
46
+ .filter((c) => c.set === 'Battlegrounds')
47
+ .filter((c) => _card_mappings_1.cardMappings[c.id] != null),
48
+ bountyTavernSpellIds: all
49
+ .filter((c) => c.set === 'Battlegrounds' && !c.premium)
50
+ .filter((c) => { var _a; return ((_a = c.type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.SPELL]; })
51
+ .filter((c) => { var _a; return (_a = c.mechanics) === null || _a === void 0 ? void 0 : _a.includes('BACON_BOUNTY'); })
52
+ .filter((c) => _card_mappings_1.cardMappings[c.id] != null)
53
+ .map((c) => c.id),
54
+ putricidePool1: all.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id),
55
+ putricidePool2: all.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id),
56
+ putridicePool2ForEternalSummoner: all
57
+ .filter((card) => card.battlegroundsPutridicePool2)
58
+ .filter((card) => !card.battlegroundsPutridiceSummonerExclusion)
59
+ .map((card) => card.id),
60
+ };
61
+ tribeIndependentCache.set(allCards, next);
62
+ return next;
63
+ };
10
64
  const isWhelp = (cardId, allCards) => {
11
65
  var _a;
12
66
  return (_a = allCards.getCard(cardId).mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.WHELP]);
@@ -48,14 +102,7 @@ class CardsData {
48
102
  }
49
103
  }
50
104
  inititialize(validTribes, anomalies) {
51
- const poolWithGolden = this.allCards
52
- .getCards()
53
- .filter((card) => (0, reference_data_1.isBattlegroundsCard)(card))
54
- .filter((card) => { var _a; return card.isBaconPool || ((_a = this.allCards.getCard(card.battlegroundsNormalDbfId)) === null || _a === void 0 ? void 0 : _a.isBaconPool); })
55
- .filter((card) => { var _a; return ((_a = card.type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; })
56
- .filter((card) => !(0, utils_2.hasMechanic)(card, reference_data_1.GameTag.BACON_BUDDY))
57
- .filter((card) => card.set !== 'Vanilla')
58
- .filter((card) => (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG27_Anomaly_100"))
105
+ const poolWithGolden = baconMinions(this.allCards).filter((card) => (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG27_Anomaly_100"))
59
106
  ? card.techLevel >= 3
60
107
  : (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG27_Anomaly_800"))
61
108
  ? card.techLevel <= 4
@@ -94,32 +141,12 @@ class CardsData {
94
141
  .filter((card) => (0, utils_2.hasMechanic)(card, reference_data_1.GameTag.END_OF_TURN))
95
142
  .map((card) => card.id);
96
143
  this.magneticMinions = this.pool.filter((card) => (0, utils_2.hasMechanic)(card, reference_data_1.GameTag.MAGNETIC));
97
- this.spellcraftPool = this.allCards
98
- .getCards()
99
- .filter((c) => c.spellSchool === reference_data_1.SpellSchool[reference_data_1.SpellSchool.SPELLCRAFT])
100
- .filter((c) => !c.premium)
101
- .filter((c) => c.set === 'Battlegrounds')
102
- .filter((c) => _card_mappings_1.cardMappings[c.id] != null);
103
- this.bountyTavernSpellIds = this.allCards
104
- .getCards()
105
- .filter((c) => c.set === 'Battlegrounds' && !c.premium)
106
- .filter((c) => { var _a; return ((_a = c.type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.SPELL]; })
107
- .filter((c) => { var _a; return (_a = c.mechanics) === null || _a === void 0 ? void 0 : _a.includes('BACON_BOUNTY'); })
108
- .filter((c) => _card_mappings_1.cardMappings[c.id] != null)
109
- .map((c) => c.id);
110
- this.putricidePool1 = this.allCards
111
- .getCards()
112
- .filter((card) => card.battlegroundsPutridicePool1)
113
- .map((card) => card.id);
114
- this.putricidePool2 = this.allCards
115
- .getCards()
116
- .filter((card) => card.battlegroundsPutridicePool2)
117
- .map((card) => card.id);
118
- this.putridicePool2ForEternalSummoner = this.allCards
119
- .getCards()
120
- .filter((card) => card.battlegroundsPutridicePool2)
121
- .filter((card) => !card.battlegroundsPutridiceSummonerExclusion)
122
- .map((card) => card.id);
144
+ const shared = tribeIndependentLists(this.allCards);
145
+ this.spellcraftPool = shared.spellcraftPool;
146
+ this.bountyTavernSpellIds = shared.bountyTavernSpellIds;
147
+ this.putricidePool1 = shared.putricidePool1;
148
+ this.putricidePool2 = shared.putricidePool2;
149
+ this.putridicePool2ForEternalSummoner = shared.putridicePool2ForEternalSummoner;
123
150
  }
124
151
  avengeValue(cardId) {
125
152
  const avengeImpl = _card_mappings_1.cardMappings[cardId];
@@ -270,6 +297,15 @@ class CardsData {
270
297
  .filter((m) => m.techLevel <= tavernLimitUpper);
271
298
  return (_a = (0, utils_1.pickRandom)(pool)) === null || _a === void 0 ? void 0 : _a.id;
272
299
  }
300
+ getRandomMinorTimewarpCard(cost = 1) {
301
+ var _a;
302
+ const pool = allCardsList(this.allCards)
303
+ .filter((c) => !c.premium)
304
+ .filter((c) => (0, utils_2.hasMechanic)(c, reference_data_1.GameTag.BACON_TIMEWARPED))
305
+ .filter((c) => { var _a; return ((_a = c.techLevel) !== null && _a !== void 0 ? _a : 3) <= 4; })
306
+ .filter((c) => { var _a; return ((_a = c.cost) !== null && _a !== void 0 ? _a : 1) === cost; });
307
+ return (_a = (0, utils_1.pickRandom)(pool)) === null || _a === void 0 ? void 0 : _a.id;
308
+ }
273
309
  getRandomSpellcraft(options) {
274
310
  var _a;
275
311
  const pool = this.spellcraftPool.filter((c) => options.maxTavernTier ? c.techLevel <= options.maxTavernTier : true);
@@ -290,8 +326,7 @@ class CardsData {
290
326
  return null;
291
327
  }
292
328
  getTwoCostBattlegroundsSpellIdsImplemented() {
293
- return this.allCards
294
- .getCards()
329
+ return allCardsList(this.allCards)
295
330
  .filter((c) => {
296
331
  var _a, _b;
297
332
  return c.set === 'Battlegrounds' &&
@@ -1 +1 @@
1
- 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{\r\n\tAllCardsService,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tRace,\r\n\tReferenceCard,\r\n\tSpellSchool,\r\n} from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe, isVolumizer } from '../utils';\r\nimport { hasAvenge, hasDefaultScriptDataNum } from './card.interface';\r\nimport { cardMappings } from './impl/_card-mappings';\r\n\r\nexport const isWhelp = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).mechanics?.includes(GameTag[GameTag.WHELP]);\r\n};\r\n\r\nexport const validBonusKeywords = [\r\n\tGameTag.TAUNT,\r\n\tGameTag.DIVINE_SHIELD,\r\n\tGameTag.VENOMOUS,\r\n\tGameTag.POISONOUS,\r\n\tGameTag.WINDFURY,\r\n\tGameTag.STEALTH,\r\n\tGameTag.REBORN,\r\n];\r\n\r\nexport const hasKeyword = (entity: BoardEntity, keyword: GameTag) => {\r\n\tswitch (keyword) {\r\n\t\tcase GameTag.TAUNT:\r\n\t\t\treturn entity.taunt;\r\n\t\tcase GameTag.DIVINE_SHIELD:\r\n\t\t\treturn entity.divineShield;\r\n\t\tcase GameTag.VENOMOUS:\r\n\t\t\treturn entity.venomous;\r\n\t\tcase GameTag.WINDFURY:\r\n\t\t\treturn entity.windfury;\r\n\t\tcase GameTag.STEALTH:\r\n\t\t\treturn entity.stealth;\r\n\t\tcase GameTag.REBORN:\r\n\t\t\treturn entity.reborn;\r\n\t\tdefault:\r\n\t\t\treturn false;\r\n\t}\r\n};\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\t/** Tavern spells with BACON_BOUNTY (Proud Privateer, Lost City Looter). */\r\n\tpublic bountyTavernSpellIds: readonly string[];\r\n\tpublic endOfTurnMinions: readonly string[];\r\n\tpublic magneticMinions: readonly ReferenceCard[];\r\n\tpublic spellcraftPool: readonly ReferenceCard[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithGolden = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t\t// Premiums are not in bacon pool\r\n\t\t\t.filter((card) => card.isBaconPool || this.allCards.getCard(card.battlegroundsNormalDbfId)?.isBaconPool)\r\n\t\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((card) => !hasMechanic(card, GameTag.BACON_BUDDY))\r\n\t\t\t.filter((card) => card.set !== 'Vanilla')\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t\t: true,\r\n\t\t\t);\r\n\t\tthis.pool = poolWithGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.DEATHRATTLE))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, GameTag.BATTLECRY)).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.DEATHRATTLE))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.MAGNETIC))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.endOfTurnMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.END_OF_TURN))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.magneticMinions = this.pool.filter((card) => hasMechanic(card, GameTag.MAGNETIC));\r\n\t\tthis.spellcraftPool = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((c) => c.spellSchool === SpellSchool[SpellSchool.SPELLCRAFT])\r\n\t\t\t.filter((c) => !c.premium)\r\n\t\t\t.filter((c) => c.set === 'Battlegrounds')\r\n\t\t\t// Remove unimplemented ones (mainly spellcrafts that don't have sense in combat)\r\n\t\t\t.filter((c) => cardMappings[c.id] != null);\r\n\r\n\t\tthis.bountyTavernSpellIds = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((c) => c.set === 'Battlegrounds' && !c.premium)\r\n\t\t\t.filter((c) => c.type?.toUpperCase() === CardType[CardType.SPELL])\r\n\t\t\t.filter((c) => c.mechanics?.includes('BACON_BOUNTY'))\r\n\t\t\t.filter((c) => cardMappings[c.id] != null)\r\n\t\t\t.map((c) => c.id);\r\n\r\n\t\tthis.putricidePool1 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool1)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putricidePool2 = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.putridicePool2ForEternalSummoner = this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id);\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tconst avengeImpl = cardMappings[cardId];\r\n\t\tif (hasAvenge(avengeImpl)) {\r\n\t\t\treturn avengeImpl.baseAvengeValue(cardId);\r\n\t\t}\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\t// case CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\treturn 8;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tconst defaultScriptDataNumImpl = cardMappings[cardId];\r\n\t\tif (hasDefaultScriptDataNum(defaultScriptDataNumImpl)) {\r\n\t\t\treturn defaultScriptDataNumImpl.defaultScriptDataNum(cardId);\r\n\t\t}\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\tcase CardIds.DeathlyPhylactery_BG30_MagicItem_700:\r\n\t\t\tcase CardIds.PromoPortrait_BG30_MagicItem_918:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\tcase CardIds.FaerieDragonScale_BG32_MagicItem_363:\r\n\t\t\t\treturn 3;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(minionsForTier)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForMinTavernTier(tavernTier: number): string {\r\n\t\tconst minionsForTier = this.pool.filter((m) => m.techLevel >= tavernTier);\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(minionsForTier)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.MODULAR));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMagneticVolumizer(\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\tanomalies: readonly string[],\r\n\t\ttavernLimitUpper: number,\r\n\t\tsourceEntity?: BoardEntity,\r\n\t\ttargetEntity?: BoardEntity,\r\n\t): string {\r\n\t\tconst magneticVolumizers = this.magneticMinions.filter((m) =>\r\n\t\t\tisVolumizer(m.id, playerEntity, anomalies, this.allCards),\r\n\t\t);\r\n\t\tconst pool = magneticVolumizers.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\r\n\t\tif (sourceEntity && targetEntity && debugState.active && debugState.forcedRandomPicks.length > 0) {\r\n\t\t\tconst forced = debugState.forcedRandomPicks.find(\r\n\t\t\t\t(p) =>\r\n\t\t\t\t\tdebugState.isCorrectEntity(p.source, sourceEntity) &&\r\n\t\t\t\t\tdebugState.isCorrectEntity(p.target, targetEntity),\r\n\t\t\t);\r\n\t\t\tif (forced?.chosenCardId) {\r\n\t\t\t\tconst inPool = pool.some((m) => m.id === forced.chosenCardId);\r\n\t\t\t\tif (inPool) {\r\n\t\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t\t\treturn forced.chosenCardId;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tconst result = pickRandom(pool)?.id;\r\n\t\treturn result;\r\n\t}\r\n\r\n\tpublic getRandomDivineShield(tavernLimitUpper: number) {\r\n\t\tconst divineShieldPool = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.DIVINE_SHIELD));\r\n\t\tconst pool = divineShieldPool.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomRally(tavernLimitUpper: number) {\r\n\t\tconst targetPool = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.BACON_RALLY));\r\n\t\tconst pool = targetPool.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(\r\n\t\ttribe: Race,\r\n\t\ttavernLimitUpper: number,\r\n\t\texcludedCards: readonly string[] = [],\r\n\t): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper)\r\n\t\t\t.filter((m) => !excludedCards.includes(m.id));\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomProtossMinion(tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => m.mechanics?.includes(GameTag[GameTag.PROTOSS]))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomSpellcraft(options: { maxTavernTier?: number }): string {\r\n\t\tconst pool = this.spellcraftPool.filter((c) =>\r\n\t\t\toptions.maxTavernTier ? c.techLevel <= options.maxTavernTier : true,\r\n\t\t);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n\r\n\tpublic getRandomTavernSpell(options?: { exactTavernTier?: number; maxTavernTier?: number }): string {\r\n\t\treturn null;\r\n\t}\r\n\r\n\t/** BG 2-cost spells that have simulator support (cardMappings). */\r\n\tpublic getTwoCostBattlegroundsSpellIdsImplemented(): string[] {\r\n\t\treturn this.allCards\r\n\t\t\t.getCards()\r\n\t\t\t.filter(\r\n\t\t\t\t(c) =>\r\n\t\t\t\t\tc.set === 'Battlegrounds' &&\r\n\t\t\t\t\t!c.premium &&\r\n\t\t\t\t\t(c.cost ?? 0) === 2 &&\r\n\t\t\t\t\tc.type?.toUpperCase() === CardType[CardType.SPELL] &&\r\n\t\t\t\t\tcardMappings[c.id] != null,\r\n\t\t\t)\r\n\t\t\t.map((c) => c.id);\r\n\t}\r\n}\r\n"]}
1
+ 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{\r\n\tAllCardsService,\r\n\tCardType,\r\n\tGameTag,\r\n\tisBattlegroundsCard,\r\n\tRace,\r\n\tReferenceCard,\r\n\tSpellSchool,\r\n} from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { groupByFunction, pickRandom } from '../services/utils';\r\nimport { getRaceEnum, hasMechanic, isCorrectTribe, isVolumizer } from '../utils';\r\nimport { hasAvenge, hasDefaultScriptDataNum } from './card.interface';\r\nimport { cardMappings } from './impl/_card-mappings';\r\n\r\n/** `getCards()` copies the full DB; intern per card service. */\r\nconst allCardsListCache = new WeakMap<AllCardsService, readonly ReferenceCard[]>();\r\nconst baconMinionsCache = new WeakMap<AllCardsService, readonly ReferenceCard[]>();\r\nconst tribeIndependentCache = new WeakMap<\r\n\tAllCardsService,\r\n\t{\r\n\t\tspellcraftPool: readonly ReferenceCard[];\r\n\t\tbountyTavernSpellIds: readonly string[];\r\n\t\tputricidePool1: readonly string[];\r\n\t\tputricidePool2: readonly string[];\r\n\t\tputridicePool2ForEternalSummoner: readonly string[];\r\n\t}\r\n>();\r\n\r\nconst allCardsList = (allCards: AllCardsService): readonly ReferenceCard[] => {\r\n\tconst hit = allCardsListCache.get(allCards);\r\n\tif (hit) {\r\n\t\treturn hit;\r\n\t}\r\n\tconst list = allCards.getCards();\r\n\tallCardsListCache.set(allCards, list);\r\n\treturn list;\r\n};\r\n\r\nconst baconMinions = (allCards: AllCardsService): readonly ReferenceCard[] => {\r\n\tconst hit = baconMinionsCache.get(allCards);\r\n\tif (hit) {\r\n\t\treturn hit;\r\n\t}\r\n\tconst list = allCardsList(allCards)\r\n\t\t.filter((card) => isBattlegroundsCard(card))\r\n\t\t.filter((card) => card.isBaconPool || allCards.getCard(card.battlegroundsNormalDbfId)?.isBaconPool)\r\n\t\t.filter((card) => card.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t.filter((card) => !hasMechanic(card, GameTag.BACON_BUDDY))\r\n\t\t.filter((card) => card.set !== 'Vanilla');\r\n\tbaconMinionsCache.set(allCards, list);\r\n\treturn list;\r\n};\r\n\r\nconst tribeIndependentLists = (allCards: AllCardsService) => {\r\n\tconst hit = tribeIndependentCache.get(allCards);\r\n\tif (hit) {\r\n\t\treturn hit;\r\n\t}\r\n\tconst all = allCardsList(allCards);\r\n\tconst next = {\r\n\t\tspellcraftPool: all\r\n\t\t\t.filter((c) => c.spellSchool === SpellSchool[SpellSchool.SPELLCRAFT])\r\n\t\t\t.filter((c) => !c.premium)\r\n\t\t\t.filter((c) => c.set === 'Battlegrounds')\r\n\t\t\t.filter((c) => cardMappings[c.id] != null),\r\n\t\tbountyTavernSpellIds: all\r\n\t\t\t.filter((c) => c.set === 'Battlegrounds' && !c.premium)\r\n\t\t\t.filter((c) => c.type?.toUpperCase() === CardType[CardType.SPELL])\r\n\t\t\t.filter((c) => c.mechanics?.includes('BACON_BOUNTY'))\r\n\t\t\t.filter((c) => cardMappings[c.id] != null)\r\n\t\t\t.map((c) => c.id),\r\n\t\tputricidePool1: all.filter((card) => card.battlegroundsPutridicePool1).map((card) => card.id),\r\n\t\tputricidePool2: all.filter((card) => card.battlegroundsPutridicePool2).map((card) => card.id),\r\n\t\tputridicePool2ForEternalSummoner: all\r\n\t\t\t.filter((card) => card.battlegroundsPutridicePool2)\r\n\t\t\t.filter((card) => !card.battlegroundsPutridiceSummonerExclusion)\r\n\t\t\t.map((card) => card.id),\r\n\t};\r\n\ttribeIndependentCache.set(allCards, next);\r\n\treturn next;\r\n};\r\n\r\nexport const isWhelp = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).mechanics?.includes(GameTag[GameTag.WHELP]);\r\n};\r\n\r\nexport const validBonusKeywords = [\r\n\tGameTag.TAUNT,\r\n\tGameTag.DIVINE_SHIELD,\r\n\tGameTag.VENOMOUS,\r\n\tGameTag.POISONOUS,\r\n\tGameTag.WINDFURY,\r\n\tGameTag.STEALTH,\r\n\tGameTag.REBORN,\r\n];\r\n\r\nexport const hasKeyword = (entity: BoardEntity, keyword: GameTag) => {\r\n\tswitch (keyword) {\r\n\t\tcase GameTag.TAUNT:\r\n\t\t\treturn entity.taunt;\r\n\t\tcase GameTag.DIVINE_SHIELD:\r\n\t\t\treturn entity.divineShield;\r\n\t\tcase GameTag.VENOMOUS:\r\n\t\t\treturn entity.venomous;\r\n\t\tcase GameTag.WINDFURY:\r\n\t\t\treturn entity.windfury;\r\n\t\tcase GameTag.STEALTH:\r\n\t\t\treturn entity.stealth;\r\n\t\tcase GameTag.REBORN:\r\n\t\t\treturn entity.reborn;\r\n\t\tdefault:\r\n\t\t\treturn false;\r\n\t}\r\n};\r\n\r\nexport class CardsData {\r\n\tpublic ghastcoilerSpawns: readonly string[];\r\n\tpublic impMamaSpawns: readonly string[];\r\n\tpublic demonSpawns: readonly string[];\r\n\tpublic gentleDjinniSpawns: readonly string[];\r\n\tpublic kilrekSpawns: readonly string[];\r\n\tpublic battlecryMinions: readonly string[];\r\n\tpublic deathrattleMinions: readonly string[];\r\n\tpublic pirateSpawns: readonly string[];\r\n\tpublic beastSpawns: readonly string[];\r\n\tpublic scrapScraperSpawns: readonly string[];\r\n\t/** Tavern spells with BACON_BOUNTY (Proud Privateer, Lost City Looter). */\r\n\tpublic bountyTavernSpellIds: readonly string[];\r\n\tpublic endOfTurnMinions: readonly string[];\r\n\tpublic magneticMinions: readonly ReferenceCard[];\r\n\tpublic spellcraftPool: readonly ReferenceCard[];\r\n\r\n\tpublic putricidePool1: readonly string[];\r\n\tpublic putricidePool2: readonly string[];\r\n\tpublic putridicePool2ForEternalSummoner: readonly string[];\r\n\r\n\tprivate pool: readonly ReferenceCard[];\r\n\tprivate minionsForTier: { [key: string]: readonly ReferenceCard[] };\r\n\r\n\tconstructor(private readonly allCards: AllCardsService, init = true) {\r\n\t\tif (init) {\r\n\t\t\tthis.inititialize();\r\n\t\t}\r\n\t}\r\n\r\n\tpublic inititialize(validTribes?: readonly Race[], anomalies?: readonly string[]): void {\r\n\t\tconst poolWithGolden = baconMinions(this.allCards).filter((card) =>\r\n\t\t\tanomalies?.includes(CardIds.BigLeague_BG27_Anomaly_100)\r\n\t\t\t\t? card.techLevel >= 3\r\n\t\t\t\t: anomalies?.includes(CardIds.LittleLeague_BG27_Anomaly_800)\r\n\t\t\t\t? card.techLevel <= 4\r\n\t\t\t\t: true,\r\n\t\t);\r\n\t\tthis.pool = poolWithGolden\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.filter((card) =>\r\n\t\t\t\tanomalies?.includes(CardIds.TheGoldenArena_BG27_Anomaly_801)\r\n\t\t\t\t\t? this.isGolden(card)\r\n\t\t\t\t\t: !this.isGolden(card),\r\n\t\t\t);\r\n\t\tthis.minionsForTier = groupByFunction((card: ReferenceCard) => card.techLevel)(this.pool);\r\n\t\tthis.ghastcoilerSpawns = this.pool\r\n\t\t\t.filter((card) => card.id !== 'BGS_008')\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.DEATHRATTLE))\r\n\t\t\t.filter((card) => this.isValidTribe(validTribes, card.races))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.demonSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.DEMON)).map((card) => card.id);\r\n\t\tthis.impMamaSpawns = this.demonSpawns.filter((cardId) => cardId !== CardIds.ImpMama_BGS_044);\r\n\t\tthis.gentleDjinniSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.ELEMENTAL))\r\n\t\t\t.filter((card) => card.id !== CardIds.GentleDjinni_BGS_121)\r\n\t\t\t.map((card) => card.id);\r\n\t\t// FIXME: just spawn a random undead instead of an Undead Creation\r\n\t\t// this.festergutSpawns = pool\r\n\t\t// \t.filter((card) => !this.isGolden(card))\r\n\t\t// \t.filter((card) => isCorrectTribe(card.races, Race.UNDEAD))\r\n\t\t// \t.filter((card) => card.id !== CardIds.Festergut_BG25_HERO_100_Buddy)\r\n\t\t// \t// .filter((card) => REMOVED_CARD_IDS.indexOf(card.id) === -1)\r\n\t\t// \t.map((card) => card.id);\r\n\t\tthis.kilrekSpawns = this.pool\r\n\t\t\t.filter((card) => isCorrectTribe(card.races, Race.DEMON))\r\n\t\t\t.filter((card) => card.id !== CardIds.Kilrek_TB_BaconShop_HERO_37_Buddy)\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.battlecryMinions = this.pool.filter((card) => hasMechanic(card, GameTag.BATTLECRY)).map((card) => card.id);\r\n\t\tthis.deathrattleMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.DEATHRATTLE))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.pirateSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.PIRATE)).map((card) => card.id);\r\n\t\tthis.beastSpawns = this.pool.filter((card) => isCorrectTribe(card.races, Race.BEAST)).map((card) => card.id);\r\n\t\tthis.scrapScraperSpawns = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.MAGNETIC))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.endOfTurnMinions = this.pool\r\n\t\t\t.filter((card) => hasMechanic(card, GameTag.END_OF_TURN))\r\n\t\t\t.map((card) => card.id);\r\n\t\tthis.magneticMinions = this.pool.filter((card) => hasMechanic(card, GameTag.MAGNETIC));\r\n\t\tconst shared = tribeIndependentLists(this.allCards);\r\n\t\tthis.spellcraftPool = shared.spellcraftPool;\r\n\t\tthis.bountyTavernSpellIds = shared.bountyTavernSpellIds;\r\n\t\tthis.putricidePool1 = shared.putricidePool1;\r\n\t\tthis.putricidePool2 = shared.putricidePool2;\r\n\t\tthis.putridicePool2ForEternalSummoner = shared.putridicePool2ForEternalSummoner;\r\n\t}\r\n\r\n\tpublic avengeValue(cardId: string): number {\r\n\t\tconst avengeImpl = cardMappings[cardId];\r\n\t\tif (hasAvenge(avengeImpl)) {\r\n\t\t\treturn avengeImpl.baseAvengeValue(cardId);\r\n\t\t}\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\t// case CardIds.IceSickle:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\treturn 2;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\treturn 3;\r\n\t\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148:\r\n\t\t\t// case CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\treturn 4;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\treturn 5;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\treturn 7;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\treturn 8;\r\n\t\t}\r\n\t\treturn 0;\r\n\t}\r\n\r\n\tpublic defaultScriptDataNum(cardId: string): number {\r\n\t\tconst defaultScriptDataNumImpl = cardMappings[cardId];\r\n\t\tif (hasDefaultScriptDataNum(defaultScriptDataNumImpl)) {\r\n\t\t\treturn defaultScriptDataNumImpl.defaultScriptDataNum(cardId);\r\n\t\t}\r\n\t\tswitch (cardId) {\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\tcase CardIds.BoomController_BG30_MagicItem_440:\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\tcase CardIds.DeathlyPhylactery_BG30_MagicItem_700:\r\n\t\t\tcase CardIds.PromoPortrait_BG30_MagicItem_918:\r\n\t\t\t\treturn 1;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\tcase CardIds.MechagonAdapter_BG30_MagicItem_910:\r\n\t\t\tcase CardIds.FaerieDragonScale_BG32_MagicItem_363:\r\n\t\t\t\treturn 3;\r\n\t\t\tdefault:\r\n\t\t\t\treturn 0;\r\n\t\t}\r\n\t}\r\n\r\n\tpublic getTavernLevel(cardId: string): number {\r\n\t\treturn this.allCards.getCard(cardId).techLevel ?? 1;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTavernTier(tavernTier: number): string {\r\n\t\t// Tzvern tier can be undefined for hero-power specific tokens, like the Amalgam, or when\r\n\t\t// for some reason tokens end up in the shop. For now, defaulting to 1 for tavern\r\n\t\t// level seems to work in all cases\r\n\t\tconst minionsForTier = this.minionsForTier[tavernTier ?? 1];\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(minionsForTier)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForMinTavernTier(tavernTier: number): string {\r\n\t\tconst minionsForTier = this.pool.filter((m) => m.techLevel >= tavernTier);\r\n\t\tif (!minionsForTier?.length) {\r\n\t\t\tconsole.error('incorrect minions for tier', tavernTier);\r\n\t\t}\r\n\t\treturn pickRandom(minionsForTier)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMechToMagnetize(tavernLimitUpper: number): string {\r\n\t\tconst magneticMechs = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.MODULAR));\r\n\t\tconst pool = magneticMechs.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMagneticVolumizer(\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\tanomalies: readonly string[],\r\n\t\ttavernLimitUpper: number,\r\n\t\tsourceEntity?: BoardEntity,\r\n\t\ttargetEntity?: BoardEntity,\r\n\t): string {\r\n\t\tconst magneticVolumizers = this.magneticMinions.filter((m) =>\r\n\t\t\tisVolumizer(m.id, playerEntity, anomalies, this.allCards),\r\n\t\t);\r\n\t\tconst pool = magneticVolumizers.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\r\n\t\tif (sourceEntity && targetEntity && debugState.active && debugState.forcedRandomPicks.length > 0) {\r\n\t\t\tconst forced = debugState.forcedRandomPicks.find(\r\n\t\t\t\t(p) =>\r\n\t\t\t\t\tdebugState.isCorrectEntity(p.source, sourceEntity) &&\r\n\t\t\t\t\tdebugState.isCorrectEntity(p.target, targetEntity),\r\n\t\t\t);\r\n\t\t\tif (forced?.chosenCardId) {\r\n\t\t\t\tconst inPool = pool.some((m) => m.id === forced.chosenCardId);\r\n\t\t\t\tif (inPool) {\r\n\t\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t\t\treturn forced.chosenCardId;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tconst result = pickRandom(pool)?.id;\r\n\t\treturn result;\r\n\t}\r\n\r\n\tpublic getRandomDivineShield(tavernLimitUpper: number) {\r\n\t\tconst divineShieldPool = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.DIVINE_SHIELD));\r\n\t\tconst pool = divineShieldPool.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomRally(tavernLimitUpper: number) {\r\n\t\tconst targetPool = this.pool\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => hasMechanic(m, GameTag.BACON_RALLY));\r\n\t\tconst pool = targetPool.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomMinionForTribe(\r\n\t\ttribe: Race,\r\n\t\ttavernLimitUpper: number,\r\n\t\texcludedCards: readonly string[] = [],\r\n\t): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => this.isValidTribe([tribe], m.races, false))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper)\r\n\t\t\t.filter((m) => !excludedCards.includes(m.id));\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomProtossMinion(tavernLimitUpper: number): string {\r\n\t\tconst pool = this.pool\r\n\t\t\t.filter((m) => m.mechanics?.includes(GameTag[GameTag.PROTOSS]))\r\n\t\t\t.filter((m) => m.type?.toUpperCase() === CardType[CardType.MINION])\r\n\t\t\t.filter((m) => m.techLevel <= tavernLimitUpper);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\t/** Minor Timewarp = BACON_TIMEWARPED with techLevel ≤ 4 (Major is 5). */\r\n\tpublic getRandomMinorTimewarpCard(cost = 1): string {\r\n\t\tconst pool = allCardsList(this.allCards)\r\n\t\t\t.filter((c) => !c.premium)\r\n\t\t\t.filter((c) => hasMechanic(c, GameTag.BACON_TIMEWARPED))\r\n\t\t\t.filter((c) => (c.techLevel ?? 3) <= 4)\r\n\t\t\t.filter((c) => (c.cost ?? 1) === cost);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic getRandomSpellcraft(options: { maxTavernTier?: number }): string {\r\n\t\tconst pool = this.spellcraftPool.filter((c) =>\r\n\t\t\toptions.maxTavernTier ? c.techLevel <= options.maxTavernTier : true,\r\n\t\t);\r\n\t\treturn pickRandom(pool)?.id;\r\n\t}\r\n\r\n\tpublic isGolden(card: ReferenceCard): boolean {\r\n\t\treturn card.premium;\r\n\t}\r\n\r\n\tprivate isValidTribe(validTribes: readonly Race[], cardRaces: readonly string[], allowEmptyRaces = true): boolean {\r\n\t\tif (!cardRaces?.length && allowEmptyRaces) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn (cardRaces ?? [])\r\n\t\t\t.map((race) => getRaceEnum(race))\r\n\t\t\t.some((raceEnum) => raceEnum === Race.ALL || !validTribes?.length || validTribes.includes(raceEnum));\r\n\t}\r\n\r\n\tpublic getRandomTavernSpell(options?: { exactTavernTier?: number; maxTavernTier?: number }): string {\r\n\t\treturn null;\r\n\t}\r\n\r\n\t/** BG 2-cost spells that have simulator support (cardMappings). */\r\n\tpublic getTwoCostBattlegroundsSpellIdsImplemented(): string[] {\r\n\t\treturn allCardsList(this.allCards)\r\n\t\t\t.filter(\r\n\t\t\t\t(c) =>\r\n\t\t\t\t\tc.set === 'Battlegrounds' &&\r\n\t\t\t\t\t!c.premium &&\r\n\t\t\t\t\t(c.cost ?? 0) === 2 &&\r\n\t\t\t\t\tc.type?.toUpperCase() === CardType[CardType.SPELL] &&\r\n\t\t\t\t\tcardMappings[c.id] != null,\r\n\t\t\t)\r\n\t\t\t.map((c) => c.id);\r\n\t}\r\n}\r\n"]}
@@ -55,6 +55,8 @@ const charisma_1 = require("./enchantments/charisma");
55
55
  const consanguinity_1 = require("./enchantments/consanguinity");
56
56
  const deaths_embrace_1 = require("./enchantments/deaths-embrace");
57
57
  const defensive_sacrifice_1 = require("./enchantments/defensive-sacrifice");
58
+ const demonology_1 = require("./enchantments/demonology");
59
+ const fresh_perspective_1 = require("./enchantments/fresh-perspective");
58
60
  const golemancy_1 = require("./enchantments/golemancy");
59
61
  const hostility_1 = require("./enchantments/hostility");
60
62
  const invulnerability_1 = require("./enchantments/invulnerability");
@@ -1429,6 +1431,8 @@ const cards = [
1429
1431
  toreths_blessing_1.TorethsBlessing,
1430
1432
  charisma_1.Charisma,
1431
1433
  consanguinity_1.Consanguinity,
1434
+ demonology_1.Demonology,
1435
+ fresh_perspective_1.FreshPerspective,
1432
1436
  mystic_essence_1.MysticEssence,
1433
1437
  motley_phalanx_1.MotleyPhalanx,
1434
1438
  arfus_1.Arfus,