@firestone-hs/simulate-bgs-battle 1.1.736 → 1.1.738

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/dist/bgs-player-entity.d.ts +5 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +4 -0
  4. package/dist/cards/card.interface.js +4 -2
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +1 -0
  7. package/dist/cards/cards-data.js +10 -0
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.js +4 -0
  10. package/dist/cards/impl/_card-mappings.js.map +1 -1
  11. package/dist/cards/impl/enchantments/demonology.d.ts +2 -0
  12. package/dist/cards/impl/enchantments/demonology.js +14 -0
  13. package/dist/cards/impl/enchantments/demonology.js.map +1 -0
  14. package/dist/cards/impl/enchantments/fresh-perspective.d.ts +2 -0
  15. package/dist/cards/impl/enchantments/fresh-perspective.js +15 -0
  16. package/dist/cards/impl/enchantments/fresh-perspective.js.map +1 -0
  17. package/dist/cards/impl/minion/abyssal-bruiser.js +8 -5
  18. package/dist/cards/impl/minion/abyssal-bruiser.js.map +1 -1
  19. package/dist/cards/impl/minion/beetle.js +2 -1
  20. package/dist/cards/impl/minion/beetle.js.map +1 -1
  21. package/dist/cards/impl/minion/bellowing-tyrant.js +2 -1
  22. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  23. package/dist/cards/impl/minion/falling-sky-golem.js +2 -1
  24. package/dist/cards/impl/minion/falling-sky-golem.js.map +1 -1
  25. package/dist/cards/impl/minion/flourishing-frostling.js +4 -5
  26. package/dist/cards/impl/minion/flourishing-frostling.js.map +1 -1
  27. package/dist/cards/impl/minion/malorne.js +2 -1
  28. package/dist/cards/impl/minion/malorne.js.map +1 -1
  29. package/dist/cards/impl/minion/maritime-extortionist.js +2 -1
  30. package/dist/cards/impl/minion/maritime-extortionist.js.map +1 -1
  31. package/dist/cards/impl/minion/raptor-elder.js +2 -1
  32. package/dist/cards/impl/minion/raptor-elder.js.map +1 -1
  33. package/dist/cards/impl/minion/showy-cyclist.d.ts +2 -2
  34. package/dist/cards/impl/minion/showy-cyclist.js +1 -0
  35. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
  36. package/dist/cards/impl/minion/spellbound-soul.js +2 -1
  37. package/dist/cards/impl/minion/spellbound-soul.js.map +1 -1
  38. package/dist/cards/impl/minion/timewarped-recycler.js +4 -0
  39. package/dist/cards/impl/minion/timewarped-recycler.js.map +1 -1
  40. package/dist/cards/impl/minion/timewarped-traveler.js +7 -1
  41. package/dist/cards/impl/minion/timewarped-traveler.js.map +1 -1
  42. package/dist/mechanics/rally.js +6 -3
  43. package/dist/mechanics/rally.js.map +1 -1
  44. package/dist/simulate-bgs-battle.d.ts +7 -0
  45. package/dist/simulate-bgs-battle.js +11 -1
  46. package/dist/simulate-bgs-battle.js.map +1 -1
  47. package/dist/simulation/death-effects.js +13 -0
  48. package/dist/simulation/death-effects.js.map +1 -1
  49. package/dist/simulation/reborn.js +9 -0
  50. package/dist/simulation/reborn.js.map +1 -1
  51. package/dist/simulation/simulator.js +73 -16
  52. package/dist/simulation/simulator.js.map +1 -1
  53. package/dist/simulation/utils/entity-utils.d.ts +1 -0
  54. package/dist/simulation/utils/entity-utils.js +5 -1
  55. package/dist/simulation/utils/entity-utils.js.map +1 -1
  56. package/dist/single-simulation-result.d.ts +36 -0
  57. package/dist/single-simulation-result.js.map +1 -1
  58. package/dist/utils.js +5 -0
  59. package/dist/utils.js.map +1 -1
  60. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"simulator.js","sourceRoot":"","sources":["../../src/simulation/simulator.ts"],"names":[],"mappings":";;;AAAA,iEAAqE;AAGrE,gDAA4C;AAE5C,oCAAgE;AAChE,qCAA0C;AAC1C,mCAA+C;AAC/C,6CAAoD;AAEpD,uDAA0D;AAC1D,uCAA+D;AAC/D,uEAAwE;AACxE,2DAA6D;AAG7D,MAAa,SAAS;IAOrB,YAA6B,SAAwB;QAAxB,cAAS,GAAT,SAAS,CAAe;QAL7C,yBAAoB,GAAG,CAAC,CAAC,CAAC;QAE1B,+BAA0B,GAAG,KAAK,CAAC;IAGa,CAAC;IAIlD,oBAAoB,CAAC,WAAwB,EAAE,aAA0B;;QAC/E,IAAI,WAAW,GAAkB,WAAW,CAAC,KAAK,CAAC;QACnD,IAAI,YAAY,GAAoB,WAAW,CAAC,MAAM,CAAC;QACvD,IAAI,aAAa,GAAkB,aAAa,CAAC,KAAK,CAAC;QACvD,IAAI,cAAc,GAAoB,aAAa,CAAC,MAAM,CAAC;QAE3D,IAAI,WAAW,GAAG,CAAC,QAAQ,CAAC;QAC5B,KAAK,MAAM,KAAK,IAAI,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE;YACzF,KAAK,MAAM,MAAM,IAAI,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,EAAE;gBACjC,IAAI,MAAM,CAAC,QAAQ,GAAG,WAAW,EAAE;oBAClC,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC;iBAC9B;gBACD,KAAK,MAAM,WAAW,IAAI,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,EAAE;oBACpD,IAAI,WAAW,CAAC,cAAc,GAAG,WAAW,EAAE;wBAC7C,WAAW,GAAG,WAAW,CAAC,cAAc,CAAC;qBACzC;iBACD;aACD;SACD;QACD,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,GAAG,WAAW,GAAG,CAAC,CAAC;QAE7D,OACC,CAAC,YAAY,CAAC,iBAAiB;YAC/B,CAAC,cAAc,CAAC,iBAAiB;YACjC,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,IAAG,CAAC,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,IAAG,CAAC,CAAC,EACrD;YAGD,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;gBACvB,IAAI,CAAC,2BAA2B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;aAC3F;YACD,IAAI,CAAC,wBAAwB,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;YACxF,IAAI,IAAI,CAAC,0BAA0B,EAAE;gBACpC,MAAM;aACN;YAID,MAAM,oBAAoB,GACzB,WAAW,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;gBAC5B,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC;gBACxD,aAAa,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC;YAC5D,IAAI,oBAAoB,EAAE;gBACzB,WAAW,CAAC,KAAK,GAAG,EAAE,CAAC;gBACvB,aAAa,CAAC,KAAK,GAAG,EAAE,CAAC;aACzB;YAED,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;YAC1F,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;YAChG,IAAI,gBAAgB,EAAE;gBACrB,WAAW,GAAG,MAAA,WAAW,CAAC,QAAQ,0CAAE,KAAK,CAAC;gBAC1C,WAAW,CAAC,KAAK,GAAG,EAAE,CAAC;gBACvB,YAAY,GAAG,MAAA,WAAW,CAAC,QAAQ,0CAAE,MAAM,CAAC;aAC5C;iBAAM;gBACN,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC;gBAChC,YAAY,GAAG,WAAW,CAAC,MAAM,CAAC;aAClC;YACD,IAAI,kBAAkB,EAAE;gBACvB,aAAa,GAAG,MAAA,aAAa,CAAC,QAAQ,0CAAE,KAAK,CAAC;gBAC9C,aAAa,CAAC,KAAK,GAAG,EAAE,CAAC;gBACzB,cAAc,GAAG,MAAA,aAAa,CAAC,QAAQ,0CAAE,MAAM,CAAC;aAChD;iBAAM;gBACN,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC;gBACpC,cAAc,GAAG,aAAa,CAAC,MAAM,CAAC;aACtC;YAKD,IAAI,gBAAgB,IAAI,YAAY,EAAE;gBAErC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAC3E,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CACrE,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,GAAG;oBAC1C,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK;oBAC5C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM;iBAC9C,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;gBACtD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC;aAIpD;YACD,IAAI,kBAAkB,IAAI,cAAc,EAAE;gBAEzC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAC3E,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CACvE,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,GAAG;oBAC5C,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK;oBAC9C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM;iBAChD,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,cAAc,CAAC;gBAC1D,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,aAAa,CAAC;aACxD;YAED,IAAI,CAAC,YAAY,IAAI,CAAC,cAAc,EAAE;gBACrC,MAAM;aACN;SACD;QAED,MAAM,aAAa,GAAG,CAAC,KAAuC,EAAiB,EAAE,CAChF,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;;YAAC,OAAA,CAAC;gBACzB,GAAG,CAAC;gBACJ,YAAY,EAAE,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;gBACzC,kBAAkB,EAAE,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,kBAAkB,mCAAI,EAAE,CAAC,CAAC;gBACrD,eAAe,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe;aAC/E,CAAC,CAAA;SAAA,CAAC,CAAC;QAEL,IACC,CAAC,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,CAAC;YAEhD,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,IAAG,CAAC,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,IAAG,CAAC,CAAC,EACrD;YACD,OAAO;gBACN,MAAM,EAAE,MAAM;gBACd,WAAW,EAAE,CAAC;gBACd,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;gBACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;aAC3C,CAAC;SACF;QACD,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,KAAI,CAAC,EAAE;YACtD,MAAM,WAAW,GAAG,cAAc,aAAd,cAAc,cAAd,cAAc,GAAI,aAAa,CAAC,MAAM,CAAC;YAC3D,MAAM,UAAU,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,WAAW,CAAC,MAAM,CAAC;YACtD,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,CAC1B,IAAI,CAAC,qBAAqB,CAAC,aAAa,EAAE,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,KAAK,CAAC;gBAC5F,CAAC,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,UAAU,mCAAI,CAAC,CAAC,CAC/B,CAAC;YAEF,IACC,IAAI,CAAC,SAAS,CAAC,aAAa;gBAC5B,MAAM,GAAG,CAAC;gBACV,IAAA,4CAAkC,EAAC,UAAU,CAAC,EAC7C;gBACD,MAAM,GAAG,CAAC,CAAC;aACX;YACD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,sBAAsB,CAAC,WAAW,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;YACpF,OAAO;gBACN,MAAM,EAAE,MAAM;gBACd,WAAW,EAAE,MAAM;gBACnB,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;gBACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;aAC3C,CAAC;SACF;QAED,MAAM,WAAW,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,WAAW,CAAC,MAAM,CAAC;QACvD,MAAM,UAAU,GAAG,cAAc,aAAd,cAAc,cAAd,cAAc,GAAI,aAAa,CAAC,MAAM,CAAC;QAC1D,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,CAC1B,IAAI,CAAC,qBAAqB,CAAC,WAAW,EAAE,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,0CAAE,QAAQ,0CAAE,KAAK,CAAC;YACxF,CAAC,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,UAAU,mCAAI,CAAC,CAAC,CAC/B,CAAC;QACF,IACC,IAAI,CAAC,SAAS,CAAC,aAAa;YAC5B,MAAM,GAAG,CAAC;YACV,IAAA,4CAAkC,EAAC,UAAU,CAAC,EAC7C;YACD,MAAM,GAAG,CAAC,CAAC;SACX;QACD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,WAAW,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;QAClF,OAAO;YACN,MAAM,EAAE,KAAK;YACb,WAAW,EAAE,MAAM;YACnB,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;YACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;SAC3C,CAAC;IACH,CAAC;IAEO,2BAA2B,CAClC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B;;QAE/B,MAAM,YAAY,GAAa,EAAE,CAAC;QAClC,KAAK,MAAM,KAAK,IAAI,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE;YACzF,KAAK,MAAM,MAAM,IAAI,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,EAAE;gBACjC,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,MAAA,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,CAAC,mCAAI,EAAE,CAAC,CAAC,CAAC;gBAC/F,IAAI,MAAM,CAAC,MAAM,GAAG,GAAG,EAAE;oBACxB,OAAO,CAAC,GAAG,CACV,8BAA8B,EAC9B,MAAM,CAAC,MAAM,EACb,IAAA,2BAAmB,EAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpD,CAAC;iBACF;gBACD,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aAC7B;SACD;QACD,IAAI,YAAY,CAAC,MAAM,GAAG,KAAK,EAAE;YAChC,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,YAAY,EAAE,IAAI,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC;SAC9D;IACF,CAAC;IAEO,wBAAwB,CAC/B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B;;QAE/B,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;YACvB,wBAAU,CAAC,aAAa,EAAE,CAAC;SAC3B;QAGD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,qBAAqB,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QAMzG,MAAM,0BAA0B,GAAG,WAAW,CAAC,MAAM,CAAC;QACtD,MAAM,4BAA4B,GAAG,aAAa,CAAC,MAAM,CAAC;QAC1D,IAAI,CAAC,eAAe;YACnB,0BAA0B,GAAG,4BAA4B;gBACxD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,4BAA4B,GAAG,0BAA0B;oBAC3D,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,MAAM,2BAA2B,GAAG,IAAA,qCAAmB,EACtD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,IAAI,CAAC,eAAe,EACpB,IAAI,CAAC,SAAS,CACd,CAAC;QACF,IAAI,CAAC,eAAe,GAAG,2BAA2B,CAAC;QACnD,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,MAAA,wBAAU,CAAC,qBAAqB,mCAAI,IAAI,CAAC,eAAe,CAAC;SAChF;QACD,OACC,WAAW,CAAC,MAAM,GAAG,CAAC;YACtB,aAAa,CAAC,MAAM,GAAG,CAAC;YACxB,YAAY,CAAC,MAAM,GAAG,CAAC;YACvB,cAAc,CAAC,MAAM,GAAG,CAAC,EACxB;YACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACjG,IAAA,4BAAoB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAY/F,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBAC3D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBACpE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM;gBACN,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;aAC/B;YACD,IACC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC;gBACpD,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,EACrD;gBACD,MAAM;aACN;YAGD,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,KAAK,CAAC,CAAC,EAAE;gBACxG,IAAA,uBAAc,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aACzF;iBAAM;gBACN,IAAA,uBAAc,EAAC,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aACzF;YAED,IAAA,uCAAqB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEhG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBAC3D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBACpE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM;gBACN,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACtD;YACD,OAAO,EAAE,CAAC;YACV,IAAI,OAAO,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;gBACtD,OAAO,CAAC,IAAI,CACX,kDAAkD,EAClD,OAAO,EACP,IAAI,EACJ,IAAA,uBAAe,EAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EACrD,IAAI,EACJ,IAAA,uBAAe,EAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CACvD,CAAC;gBACF,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;gBACvC,MAAM;aAEN;SACD;IACF,CAAC;IAEO,SAAS,CAAC,MAAc;;QAC/B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACnC,OAAO,MAAM,CAAC;SACd;QACD,MAAM,MAAM,GACX,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,aAAa,0CAAE,QAAQ,CAAA;YAClD,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,eAAe,0CAAE,QAAQ,CAAA,CAAC;QACtD,OAAO,IAAA,iCAAoB,EAC1B,MAAM,EACN,IAAI,CAAC,SAAS,CAAC,WAAW,EAC1B,IAAI,CAAC,SAAS,CAAC,oBAAoB,EACnC,MAAM,CACN,CAAC;IACH,CAAC;IAEO,qBAAqB,CAAC,WAAmC,EAAE,aAA6B;;QAC/F,MAAM,qBAAqB,GAAG,WAAW;aACvC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CACf,IAAA,sCAAqB,EAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAC9F;aACA,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,MAAM,+BAA+B,GAAG,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;QAC/D,MAAM,uBAAuB,GAC5B,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CACV,KAAK,CAAC,CAAC,EAAE,+BAA+B,EACzC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CACf,IAAA,sCAAqB,EAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAE9F,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QACnC,OAAO,qBAAqB,GAAG,uBAAuB,CAAC;IACxD,CAAC;CACD;AArVD,8BAqVC","sourcesContent":["import { getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple, stringifySimpleCard } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { applyCombatDamageCap } from './damage-cap';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { resolvePendingEffects } from './pending-effects';\r\nimport { tryPreventCombatDamageWithIceBlock } from './secrets';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\r\n\t\tlet maxEntityId = -Infinity;\r\n\t\tfor (const group of [playerBoard, opponentBoard, playerEntity.hand, opponentEntity.hand]) {\r\n\t\t\tfor (const entity of group ?? []) {\r\n\t\t\t\tif (entity.entityId > maxEntityId) {\r\n\t\t\t\t\tmaxEntityId = entity.entityId;\r\n\t\t\t\t}\r\n\t\t\t\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\t\t\t\tif (enchantment.originEntityId > maxEntityId) {\r\n\t\t\t\t\t\tmaxEntityId = enchantment.originEntityId;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.gameState.sharedState.currentEntityId = maxEntityId + 1;\r\n\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\t// Diagnostic only: detect runaway enchantment growth. The full entity id arrays are\r\n\t\t\t// only built in debug mode, since this allocates a lot on every battle pass\r\n\t\t\tif (debugState?.active) {\r\n\t\t\t\tthis.logRunawayEntityDiagnostics(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\t\t\t}\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\t\t\tif (this.hasShowShortCircuitWarning) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerDefeated = playerState.board.length === 0 || playerState.player.hpLeft <= 0;\r\n\t\t\tconst isOpponentDefeated = opponentState.board.length === 0 || opponentState.player.hpLeft <= 0;\r\n\t\t\tif (isPlayerDefeated) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// So that gameState.player always refers to the active player.\r\n\t\t\t// Only swap when a real Duos teammate takes over — assigning an empty\r\n\t\t\t// teammate shell on solo defeat made isDuos true and used the flat 15\r\n\t\t\t// damage cap instead of the turn-scaled solo cap (35dd5300 t4: 13→10).\r\n\t\t\tif (isPlayerDefeated && playerEntity) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated && opponentEntity) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tconst snapshotBoard = (board: BoardEntity[] | null | undefined): BoardEntity[] =>\r\n\t\t\t(board ?? []).map((e) => ({\r\n\t\t\t\t...e,\r\n\t\t\t\tenchantments: [...(e.enchantments ?? [])],\r\n\t\t\t\tpendingAttackBuffs: [...(e.pendingAttackBuffs ?? [])],\r\n\t\t\t\tadditionalCards: e.additionalCards ? [...e.additionalCards] : e.additionalCards,\r\n\t\t\t}));\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t\tdamageDealt: 0,\r\n\t\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t\t};\r\n\t\t}\r\n\t\tif (!playerBoard?.length || playerEntity?.hpLeft <= 0) {\r\n\t\t\tconst winningHero = opponentEntity ?? opponentState.player;\r\n\t\t\tconst losingHero = playerEntity ?? playerState.player;\r\n\t\t\tlet damage = this.capDamage(\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\t\t(winningHero?.tavernTier ?? 1),\r\n\t\t\t);\r\n\t\t\t// Full-game only: Ice Block prevents face damage (opt-in via applyIceBlock).\r\n\t\t\tif (\r\n\t\t\t\tthis.gameState.applyIceBlock &&\r\n\t\t\t\tdamage > 0 &&\r\n\t\t\t\ttryPreventCombatDamageWithIceBlock(losingHero)\r\n\t\t\t) {\r\n\t\t\t\tdamage = 0;\r\n\t\t\t}\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t\t};\r\n\t\t}\r\n\r\n\t\tconst winningHero = playerEntity ?? playerState.player;\r\n\t\tconst losingHero = opponentEntity ?? opponentState.player;\r\n\t\tlet damage = this.capDamage(\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\t\t(winningHero?.tavernTier ?? 1),\r\n\t\t);\r\n\t\tif (\r\n\t\t\tthis.gameState.applyIceBlock &&\r\n\t\t\tdamage > 0 &&\r\n\t\t\ttryPreventCombatDamageWithIceBlock(losingHero)\r\n\t\t) {\r\n\t\t\tdamage = 0;\r\n\t\t}\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t};\r\n\t}\r\n\r\n\tprivate logRunawayEntityDiagnostics(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t): void {\r\n\t\tconst allEntityIds: number[] = [];\r\n\t\tfor (const group of [playerBoard, opponentBoard, playerEntity.hand, opponentEntity.hand]) {\r\n\t\t\tfor (const entity of group ?? []) {\r\n\t\t\t\tconst result = [entity.entityId, ...(entity.enchantments?.map((e) => e.originEntityId) ?? [])];\r\n\t\t\t\tif (result.length > 200) {\r\n\t\t\t\t\tconsole.log(\r\n\t\t\t\t\t\t'too many entities for entity',\r\n\t\t\t\t\t\tresult.length,\r\n\t\t\t\t\t\tstringifySimpleCard(entity, this.gameState.allCards),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tallEntityIds.push(...result);\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (allEntityIds.length > 10000) {\r\n\t\t\tconsole.log('allEntityIds2', allEntityIds, new Error().stack);\r\n\t\t}\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (\r\n\t\t\tplayerBoard.length > 0 &&\r\n\t\t\topponentBoard.length > 0 &&\r\n\t\t\tplayerEntity.hpLeft > 0 &&\r\n\t\t\topponentEntity.hpLeft > 0\r\n\t\t) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\tresolvePendingEffects(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate capDamage(damage: number): number {\r\n\t\tif (!this.gameState.applyDamageCap) {\r\n\t\t\treturn damage;\r\n\t\t}\r\n\t\tconst isDuos =\r\n\t\t\t!!this.gameState.gameState.playerInitial?.teammate ||\r\n\t\t\t!!this.gameState.gameState.opponentInitial?.teammate;\r\n\t\treturn applyCombatDamageCap(\r\n\t\t\tdamage,\r\n\t\t\tthis.gameState.currentTurn,\r\n\t\t\tthis.gameState.numberOfPlayersAlive,\r\n\t\t\tisDuos,\r\n\t\t);\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
1
+ {"version":3,"file":"simulator.js","sourceRoot":"","sources":["../../src/simulation/simulator.ts"],"names":[],"mappings":";;;AAAA,iEAAqE;AAGrE,gDAA4C;AAE5C,oCAAgE;AAChE,qCAA0C;AAC1C,mCAA+C;AAC/C,6CAAoD;AAEpD,uDAA0D;AAC1D,uCAA+D;AAC/D,uEAAwE;AACxE,2DAA6D;AAG7D,MAAa,SAAS;IAOrB,YAA6B,SAAwB;QAAxB,cAAS,GAAT,SAAS,CAAe;QAL7C,yBAAoB,GAAG,CAAC,CAAC,CAAC;QAE1B,+BAA0B,GAAG,KAAK,CAAC;IAGa,CAAC;IAIlD,oBAAoB,CAAC,WAAwB,EAAE,aAA0B;;QAC/E,IAAI,WAAW,GAAkB,WAAW,CAAC,KAAK,CAAC;QACnD,IAAI,YAAY,GAAoB,WAAW,CAAC,MAAM,CAAC;QACvD,IAAI,aAAa,GAAkB,aAAa,CAAC,KAAK,CAAC;QACvD,IAAI,cAAc,GAAoB,aAAa,CAAC,MAAM,CAAC;QAE3D,YAAY,CAAC,UAAU,GAAG,MAAA,YAAY,CAAC,UAAU,mCAAI,EAAE,CAAC;QACxD,cAAc,CAAC,UAAU,GAAG,MAAA,cAAc,CAAC,UAAU,mCAAI,EAAE,CAAC;QAC5D,YAAY,CAAC,UAAU,CAAC,4BAA4B,GAAG,CAAC,CAAC;QACzD,cAAc,CAAC,UAAU,CAAC,4BAA4B,GAAG,CAAC,CAAC;QAC3D,YAAY,CAAC,UAAU,CAAC,6BAA6B,GAAG,CAAC,CAAC;QAC1D,cAAc,CAAC,UAAU,CAAC,6BAA6B,GAAG,CAAC,CAAC;QAE5D,IAAI,WAAW,GAAG,CAAC,QAAQ,CAAC;QAC5B,KAAK,MAAM,KAAK,IAAI,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE;YACzF,KAAK,MAAM,MAAM,IAAI,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,EAAE;gBACjC,IAAI,MAAM,CAAC,QAAQ,GAAG,WAAW,EAAE;oBAClC,WAAW,GAAG,MAAM,CAAC,QAAQ,CAAC;iBAC9B;gBACD,KAAK,MAAM,WAAW,IAAI,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,EAAE;oBACpD,IAAI,WAAW,CAAC,cAAc,GAAG,WAAW,EAAE;wBAC7C,WAAW,GAAG,WAAW,CAAC,cAAc,CAAC;qBACzC;iBACD;aACD;SACD;QACD,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,GAAG,WAAW,GAAG,CAAC,CAAC;QAE7D,OACC,CAAC,YAAY,CAAC,iBAAiB;YAC/B,CAAC,cAAc,CAAC,iBAAiB;YACjC,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,IAAG,CAAC,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,IAAG,CAAC,CAAC,EACrD;YAGD,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;gBACvB,IAAI,CAAC,2BAA2B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;aAC3F;YACD,IAAI,CAAC,wBAAwB,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,CAAC,CAAC;YACxF,IAAI,IAAI,CAAC,0BAA0B,EAAE;gBACpC,MAAM;aACN;YAID,MAAM,oBAAoB,GACzB,WAAW,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;gBAC5B,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC;gBACxD,aAAa,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC;YAC5D,IAAI,oBAAoB,EAAE;gBACzB,WAAW,CAAC,KAAK,GAAG,EAAE,CAAC;gBACvB,aAAa,CAAC,KAAK,GAAG,EAAE,CAAC;aACzB;YAED,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;YAC1F,MAAM,kBAAkB,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;YAChG,IAAI,gBAAgB,EAAE;gBACrB,WAAW,GAAG,MAAA,WAAW,CAAC,QAAQ,0CAAE,KAAK,CAAC;gBAC1C,WAAW,CAAC,KAAK,GAAG,EAAE,CAAC;gBACvB,YAAY,GAAG,MAAA,WAAW,CAAC,QAAQ,0CAAE,MAAM,CAAC;aAC5C;iBAAM;gBACN,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC;gBAChC,YAAY,GAAG,WAAW,CAAC,MAAM,CAAC;aAClC;YACD,IAAI,kBAAkB,EAAE;gBACvB,aAAa,GAAG,MAAA,aAAa,CAAC,QAAQ,0CAAE,KAAK,CAAC;gBAC9C,aAAa,CAAC,KAAK,GAAG,EAAE,CAAC;gBACzB,cAAc,GAAG,MAAA,aAAa,CAAC,QAAQ,0CAAE,MAAM,CAAC;aAChD;iBAAM;gBACN,aAAa,GAAG,aAAa,CAAC,KAAK,CAAC;gBACpC,cAAc,GAAG,aAAa,CAAC,MAAM,CAAC;aACtC;YAKD,IAAI,gBAAgB,IAAI,YAAY,EAAE;gBAErC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAC3E,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CACrE,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,GAAG;oBAC1C,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK;oBAC5C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM;iBAC9C,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;gBACtD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,GAAG,WAAW,CAAC;aAIpD;YACD,IAAI,kBAAkB,IAAI,cAAc,EAAE;gBAEzC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAC3E,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CACvE,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,GAAG;oBAC5C,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK;oBAC9C,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM;iBAChD,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,cAAc,CAAC;gBAC1D,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,aAAa,CAAC;aACxD;YAED,IAAI,CAAC,YAAY,IAAI,CAAC,cAAc,EAAE;gBACrC,MAAM;aACN;SACD;QAED,MAAM,aAAa,GAAG,CAAC,KAAuC,EAAiB,EAAE,CAChF,CAAC,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;;YAAC,OAAA,CAAC;gBACzB,GAAG,CAAC;gBACJ,YAAY,EAAE,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;gBACzC,kBAAkB,EAAE,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,kBAAkB,mCAAI,EAAE,CAAC,CAAC;gBACrD,eAAe,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe;aAC/E,CAAC,CAAA;SAAA,CAAC,CAAC;QAEL,MAAM,cAAc,GAAG,CAAC,IAAwC,EAAE,EAAE;;YAAC,OAAA,CAAC;gBACrE,aAAa,EAAE,CAAC,MAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,aAAa,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;gBACjE,YAAY,EAAE,CAAC,GAAG,CAAC,MAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,YAAY,mCAAI,EAAE,CAAC,CAAC;gBAC7C,mBAAmB,EAAE,CAAC,MAAA,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,mBAAmB,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;aAC7E,CAAC,CAAA;SAAA,CAAC;QAEH,MAAM,kBAAkB,GAAG,CAC1B,IAwBC,EACwB,EAAE;;YAC3B,MAAM,OAAO,GAAG,cAAc,CAAC,YAAY,CAAC,CAAC;YAC7C,MAAM,SAAS,GAAG,cAAc,CAAC,cAAc,CAAC,CAAC;YACjD,MAAM,YAAY,GAAG,CAAC,IAA8B,EAAE,EAAE,CACvD,CAAC,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;;gBAAC,OAAA,CAAC;oBACxB,GAAG,CAAC;oBACJ,YAAY,EAAE,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;oBACzC,eAAe,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe;iBAC/E,CAAC,CAAA;aAAA,CAAC,CAAC;YACL,MAAM,eAAe,GAAG,CAAC,OAAoC,EAAE,EAAE,CAChE,CAAC,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE,CAAC;iBACb,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;iBAC3B,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,MAAM,gBAAgB,GAAG,CAAC,QAAsC,EAAE,EAAE,CACnE,CAAC,QAAQ,aAAR,QAAQ,cAAR,QAAQ,GAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACzC,MAAM,kBAAkB,GAAG,CAAC,GAAmC,EAAE,EAAE,CAClE,CAAC,GAAG,aAAH,GAAG,cAAH,GAAG,GAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;YACtC,OAAO;gBACN,GAAG,IAAI;gBACP,mBAAmB,EAAE,OAAO,CAAC,aAAa;gBAC1C,kBAAkB,EAAE,OAAO,CAAC,YAAY;gBACxC,yBAAyB,EAAE,OAAO,CAAC,mBAAmB;gBACtD,qBAAqB,EAAE,SAAS,CAAC,aAAa;gBAC9C,oBAAoB,EAAE,SAAS,CAAC,YAAY;gBAC5C,2BAA2B,EAAE,SAAS,CAAC,mBAAmB;gBAC1D,4BAA4B,EAAE,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,0CAAE,4BAA4B,mCAAI,CAAC;gBACzF,8BAA8B,EAAE,MAAA,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,UAAU,0CAAE,4BAA4B,mCAAI,CAAC;gBAC7F,mCAAmC,EAClC,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,0CAAE,6BAA6B,mCAAI,CAAC;gBAC7D,qCAAqC,EACpC,MAAA,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,UAAU,0CAAE,6BAA6B,mCAAI,CAAC;gBAC/D,qBAAqB,EAAE,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,0CAAE,eAAe,mCAAI,CAAC;gBACrE,uBAAuB,EAAE,MAAA,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,UAAU,0CAAE,eAAe,mCAAI,CAAC;gBACzE,gBAAgB,EAAE,EAAE,GAAG,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,mCAAI,EAAE,CAAC,EAAE;gBACzD,kBAAkB,EAAE,EAAE,GAAG,CAAC,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,UAAU,mCAAI,EAAE,CAAC,EAAE;gBAC7D,UAAU,EAAE,YAAY,CAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,IAAI,CAAC;gBAC5C,YAAY,EAAE,YAAY,CAAC,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,IAAI,CAAC;gBAChD,aAAa,EAAE,eAAe,CAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,OAAO,CAAC;gBACrD,eAAe,EAAE,eAAe,CAAC,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,OAAO,CAAC;gBACzD,cAAc,EAAE,gBAAgB,CAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,CAAC;gBACxD,gBAAgB,EAAE,gBAAgB,CAAC,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,QAAQ,CAAC;gBAC5D,gBAAgB,EAAE,kBAAkB,CAAC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,CAAC;gBAC9D,kBAAkB,EAAE,kBAAkB,CAAC,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,UAAU,CAAC;aAClE,CAAC;QACH,CAAC,CAAC;QAEF,IACC,CAAC,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,CAAC;YAEhD,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,IAAG,CAAC,IAAI,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,IAAG,CAAC,CAAC,EACrD;YACD,OAAO,kBAAkB,CAAC;gBACzB,MAAM,EAAE,MAAM;gBACd,WAAW,EAAE,CAAC;gBACd,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;gBACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;aAC3C,CAAC,CAAC;SACH;QACD,IAAI,CAAC,CAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,MAAM,CAAA,IAAI,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,KAAI,CAAC,EAAE;YACtD,MAAM,WAAW,GAAG,cAAc,aAAd,cAAc,cAAd,cAAc,GAAI,aAAa,CAAC,MAAM,CAAC;YAC3D,MAAM,UAAU,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,WAAW,CAAC,MAAM,CAAC;YACtD,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,CAC1B,IAAI,CAAC,qBAAqB,CAAC,aAAa,EAAE,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,0CAAE,QAAQ,0CAAE,KAAK,CAAC;gBAC5F,CAAC,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,UAAU,mCAAI,CAAC,CAAC,CAC/B,CAAC;YAEF,IACC,IAAI,CAAC,SAAS,CAAC,aAAa;gBAC5B,MAAM,GAAG,CAAC;gBACV,IAAA,4CAAkC,EAAC,UAAU,CAAC,EAC7C;gBACD,MAAM,GAAG,CAAC,CAAC;aACX;YACD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,sBAAsB,CAAC,WAAW,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;YACpF,OAAO,kBAAkB,CAAC;gBACzB,MAAM,EAAE,MAAM;gBACd,WAAW,EAAE,MAAM;gBACnB,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;gBACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;aAC3C,CAAC,CAAC;SACH;QAED,MAAM,WAAW,GAAG,YAAY,aAAZ,YAAY,cAAZ,YAAY,GAAI,WAAW,CAAC,MAAM,CAAC;QACvD,MAAM,UAAU,GAAG,cAAc,aAAd,cAAc,cAAd,cAAc,GAAI,aAAa,CAAC,MAAM,CAAC;QAC1D,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,CAC1B,IAAI,CAAC,qBAAqB,CAAC,WAAW,EAAE,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,0CAAE,QAAQ,0CAAE,KAAK,CAAC;YACxF,CAAC,MAAA,WAAW,aAAX,WAAW,uBAAX,WAAW,CAAE,UAAU,mCAAI,CAAC,CAAC,CAC/B,CAAC;QACF,IACC,IAAI,CAAC,SAAS,CAAC,aAAa;YAC5B,MAAM,GAAG,CAAC;YACV,IAAA,4CAAkC,EAAC,UAAU,CAAC,EAC7C;YACD,MAAM,GAAG,CAAC,CAAC;SACX;QACD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,WAAW,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;QAClF,OAAO,kBAAkB,CAAC;YACzB,MAAM,EAAE,KAAK;YACb,WAAW,EAAE,MAAM;YACnB,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC;YACvC,aAAa,EAAE,aAAa,CAAC,aAAa,CAAC;SAC3C,CAAC,CAAC;IACJ,CAAC;IAEO,2BAA2B,CAClC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B;;QAE/B,MAAM,YAAY,GAAa,EAAE,CAAC;QAClC,KAAK,MAAM,KAAK,IAAI,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,CAAC,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE;YACzF,KAAK,MAAM,MAAM,IAAI,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,EAAE,EAAE;gBACjC,MAAM,MAAM,GAAG,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,MAAA,MAAA,MAAM,CAAC,YAAY,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,CAAC,mCAAI,EAAE,CAAC,CAAC,CAAC;gBAC/F,IAAI,MAAM,CAAC,MAAM,GAAG,GAAG,EAAE;oBACxB,OAAO,CAAC,GAAG,CACV,8BAA8B,EAC9B,MAAM,CAAC,MAAM,EACb,IAAA,2BAAmB,EAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpD,CAAC;iBACF;gBACD,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aAC7B;SACD;QACD,IAAI,YAAY,CAAC,MAAM,GAAG,KAAK,EAAE;YAChC,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,YAAY,EAAE,IAAI,KAAK,EAAE,CAAC,KAAK,CAAC,CAAC;SAC9D;IACF,CAAC;IAEO,wBAAwB,CAC/B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B;;QAE/B,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;YACvB,wBAAU,CAAC,aAAa,EAAE,CAAC;SAC3B;QAGD,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,qBAAqB,CAAC,WAAW,EAAE,aAAa,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QAMzG,MAAM,0BAA0B,GAAG,WAAW,CAAC,MAAM,CAAC;QACtD,MAAM,4BAA4B,GAAG,aAAa,CAAC,MAAM,CAAC;QAC1D,IAAI,CAAC,eAAe;YACnB,0BAA0B,GAAG,4BAA4B;gBACxD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,4BAA4B,GAAG,0BAA0B;oBAC3D,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAC9B,MAAM,2BAA2B,GAAG,IAAA,qCAAmB,EACtD,YAAY,EACZ,WAAW,EACX,cAAc,EACd,aAAa,EACb,IAAI,CAAC,eAAe,EACpB,IAAI,CAAC,SAAS,CACd,CAAC;QACF,IAAI,CAAC,eAAe,GAAG,2BAA2B,CAAC;QACnD,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,wBAAU,aAAV,wBAAU,uBAAV,wBAAU,CAAE,MAAM,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,MAAA,wBAAU,CAAC,qBAAqB,mCAAI,IAAI,CAAC,eAAe,CAAC;SAChF;QACD,OACC,WAAW,CAAC,MAAM,GAAG,CAAC;YACtB,aAAa,CAAC,MAAM,GAAG,CAAC;YACxB,YAAY,CAAC,MAAM,GAAG,CAAC;YACvB,cAAc,CAAC,MAAM,GAAG,CAAC,EACxB;YACD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YACjG,IAAA,4BAAoB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAY/F,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBAC3D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBACpE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM;gBACN,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;aAC/B;YACD,IACC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC;gBACpD,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,EACrD;gBACD,MAAM;aACN;YAGD,IAAI,IAAI,CAAC,oBAAoB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,KAAK,CAAC,CAAC,EAAE;gBACxG,IAAA,uBAAc,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aACzF;iBAAM;gBACN,IAAA,uBAAc,EAAC,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aACzF;YAED,IAAA,uCAAqB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAEhG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBAC3D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM,IAAI,aAAa,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,iBAAiB,CAAC,EAAE;gBACpE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;aAC9B;iBAAM;gBACN,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;gBAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACtD;YACD,OAAO,EAAE,CAAC;YACV,IAAI,OAAO,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE;gBACtD,OAAO,CAAC,IAAI,CACX,kDAAkD,EAClD,OAAO,EACP,IAAI,EACJ,IAAA,uBAAe,EAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EACrD,IAAI,EACJ,IAAA,uBAAe,EAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CACvD,CAAC;gBACF,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;gBACvC,MAAM;aAEN;SACD;IACF,CAAC;IAEO,SAAS,CAAC,MAAc;;QAC/B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACnC,OAAO,MAAM,CAAC;SACd;QACD,MAAM,MAAM,GACX,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,aAAa,0CAAE,QAAQ,CAAA;YAClD,CAAC,CAAC,CAAA,MAAA,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,eAAe,0CAAE,QAAQ,CAAA,CAAC;QACtD,OAAO,IAAA,iCAAoB,EAC1B,MAAM,EACN,IAAI,CAAC,SAAS,CAAC,WAAW,EAC1B,IAAI,CAAC,SAAS,CAAC,oBAAoB,EACnC,MAAM,CACN,CAAC;IACH,CAAC;IAEO,qBAAqB,CAAC,WAAmC,EAAE,aAA6B;;QAC/F,MAAM,qBAAqB,GAAG,WAAW;aACvC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CACf,IAAA,sCAAqB,EAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAC9F;aACA,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,MAAM,+BAA+B,GAAG,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC;QAC/D,MAAM,uBAAuB,GAC5B,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CACV,KAAK,CAAC,CAAC,EAAE,+BAA+B,EACzC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CACf,IAAA,sCAAqB,EAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,EAE9F,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QACnC,OAAO,qBAAqB,GAAG,uBAAuB,CAAC;IACxD,CAAC;CACD;AA1aD,8BA0aC","sourcesContent":["import { getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple, stringifySimpleCard } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { applyCombatDamageCap } from './damage-cap';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { resolvePendingEffects } from './pending-effects';\r\nimport { tryPreventCombatDamageWithIceBlock } from './secrets';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\r\n\t\tplayerEntity.globalInfo = playerEntity.globalInfo ?? {};\r\n\t\topponentEntity.globalInfo = opponentEntity.globalInfo ?? {};\r\n\t\tplayerEntity.globalInfo.RallyMinionAttacksThisCombat = 0;\r\n\t\topponentEntity.globalInfo.RallyMinionAttacksThisCombat = 0;\r\n\t\tplayerEntity.globalInfo.FreeRefreshesGainedThisCombat = 0;\r\n\t\topponentEntity.globalInfo.FreeRefreshesGainedThisCombat = 0;\r\n\r\n\t\tlet maxEntityId = -Infinity;\r\n\t\tfor (const group of [playerBoard, opponentBoard, playerEntity.hand, opponentEntity.hand]) {\r\n\t\t\tfor (const entity of group ?? []) {\r\n\t\t\t\tif (entity.entityId > maxEntityId) {\r\n\t\t\t\t\tmaxEntityId = entity.entityId;\r\n\t\t\t\t}\r\n\t\t\t\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\t\t\t\tif (enchantment.originEntityId > maxEntityId) {\r\n\t\t\t\t\t\tmaxEntityId = enchantment.originEntityId;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis.gameState.sharedState.currentEntityId = maxEntityId + 1;\r\n\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\t// Diagnostic only: detect runaway enchantment growth. The full entity id arrays are\r\n\t\t\t// only built in debug mode, since this allocates a lot on every battle pass\r\n\t\t\tif (debugState?.active) {\r\n\t\t\t\tthis.logRunawayEntityDiagnostics(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\t\t\t}\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\t\t\tif (this.hasShowShortCircuitWarning) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerDefeated = playerState.board.length === 0 || playerState.player.hpLeft <= 0;\r\n\t\t\tconst isOpponentDefeated = opponentState.board.length === 0 || opponentState.player.hpLeft <= 0;\r\n\t\t\tif (isPlayerDefeated) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// So that gameState.player always refers to the active player.\r\n\t\t\t// Only swap when a real Duos teammate takes over — assigning an empty\r\n\t\t\t// teammate shell on solo defeat made isDuos true and used the flat 15\r\n\t\t\t// damage cap instead of the turn-scaled solo cap (35dd5300 t4: 13→10).\r\n\t\t\tif (isPlayerDefeated && playerEntity) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated && opponentEntity) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tconst snapshotBoard = (board: BoardEntity[] | null | undefined): BoardEntity[] =>\r\n\t\t\t(board ?? []).map((e) => ({\r\n\t\t\t\t...e,\r\n\t\t\t\tenchantments: [...(e.enchantments ?? [])],\r\n\t\t\t\tpendingAttackBuffs: [...(e.pendingAttackBuffs ?? [])],\r\n\t\t\t\tadditionalCards: e.additionalCards ? [...e.additionalCards] : e.additionalCards,\r\n\t\t\t}));\r\n\r\n\t\tconst snapshotQuests = (hero: BgsPlayerEntity | null | undefined) => ({\r\n\t\t\tquestEntities: (hero?.questEntities ?? []).map((q) => ({ ...q })),\r\n\t\t\tquestRewards: [...(hero?.questRewards ?? [])],\r\n\t\t\tquestRewardEntities: (hero?.questRewardEntities ?? []).map((r) => ({ ...r })),\r\n\t\t});\r\n\r\n\t\tconst withQuestWriteback = (\r\n\t\t\tbase: Omit<\r\n\t\t\t\tSingleSimulationResult,\r\n\t\t\t\t| 'playerQuestEntities'\r\n\t\t\t\t| 'playerQuestRewards'\r\n\t\t\t\t| 'playerQuestRewardEntities'\r\n\t\t\t\t| 'opponentQuestEntities'\r\n\t\t\t\t| 'opponentQuestRewards'\r\n\t\t\t\t| 'opponentQuestRewardEntities'\r\n\t\t\t\t| 'playerRallyAttacksThisCombat'\r\n\t\t\t\t| 'opponentRallyAttacksThisCombat'\r\n\t\t\t\t| 'playerFreeRefreshesGainedThisCombat'\r\n\t\t\t\t| 'opponentFreeRefreshesGainedThisCombat'\r\n\t\t\t\t| 'playerFodderRefreshes'\r\n\t\t\t\t| 'opponentFodderRefreshes'\r\n\t\t\t\t| 'playerGlobalInfo'\r\n\t\t\t\t| 'opponentGlobalInfo'\r\n\t\t\t\t| 'playerHand'\r\n\t\t\t\t| 'opponentHand'\r\n\t\t\t\t| 'playerSecrets'\r\n\t\t\t\t| 'opponentSecrets'\r\n\t\t\t\t| 'playerTrinkets'\r\n\t\t\t\t| 'opponentTrinkets'\r\n\t\t\t\t| 'playerHeroPowers'\r\n\t\t\t\t| 'opponentHeroPowers'\r\n\t\t\t>,\r\n\t\t): SingleSimulationResult => {\r\n\t\t\tconst playerQ = snapshotQuests(playerEntity);\r\n\t\t\tconst opponentQ = snapshotQuests(opponentEntity);\r\n\t\t\tconst snapshotHand = (hand: typeof playerEntity.hand) =>\r\n\t\t\t\t(hand ?? []).map((e) => ({\r\n\t\t\t\t\t...e,\r\n\t\t\t\t\tenchantments: [...(e.enchantments ?? [])],\r\n\t\t\t\t\tadditionalCards: e.additionalCards ? [...e.additionalCards] : e.additionalCards,\r\n\t\t\t\t}));\r\n\t\t\tconst snapshotSecrets = (secrets: typeof playerEntity.secrets) =>\r\n\t\t\t\t(secrets ?? [])\r\n\t\t\t\t\t.filter((s) => !s.triggered)\r\n\t\t\t\t\t.map((s) => ({ ...s }));\r\n\t\t\tconst snapshotTrinkets = (trinkets: typeof playerEntity.trinkets) =>\r\n\t\t\t\t(trinkets ?? []).map((t) => ({ ...t }));\r\n\t\t\tconst snapshotHeroPowers = (hps: typeof playerEntity.heroPowers) =>\r\n\t\t\t\t(hps ?? []).map((hp) => ({ ...hp }));\r\n\t\t\treturn {\r\n\t\t\t\t...base,\r\n\t\t\t\tplayerQuestEntities: playerQ.questEntities,\r\n\t\t\t\tplayerQuestRewards: playerQ.questRewards,\r\n\t\t\t\tplayerQuestRewardEntities: playerQ.questRewardEntities,\r\n\t\t\t\topponentQuestEntities: opponentQ.questEntities,\r\n\t\t\t\topponentQuestRewards: opponentQ.questRewards,\r\n\t\t\t\topponentQuestRewardEntities: opponentQ.questRewardEntities,\r\n\t\t\t\tplayerRallyAttacksThisCombat: playerEntity?.globalInfo?.RallyMinionAttacksThisCombat ?? 0,\r\n\t\t\t\topponentRallyAttacksThisCombat: opponentEntity?.globalInfo?.RallyMinionAttacksThisCombat ?? 0,\r\n\t\t\t\tplayerFreeRefreshesGainedThisCombat:\r\n\t\t\t\t\tplayerEntity?.globalInfo?.FreeRefreshesGainedThisCombat ?? 0,\r\n\t\t\t\topponentFreeRefreshesGainedThisCombat:\r\n\t\t\t\t\topponentEntity?.globalInfo?.FreeRefreshesGainedThisCombat ?? 0,\r\n\t\t\t\tplayerFodderRefreshes: playerEntity?.globalInfo?.fodderRefreshes ?? 0,\r\n\t\t\t\topponentFodderRefreshes: opponentEntity?.globalInfo?.fodderRefreshes ?? 0,\r\n\t\t\t\tplayerGlobalInfo: { ...(playerEntity?.globalInfo ?? {}) },\r\n\t\t\t\topponentGlobalInfo: { ...(opponentEntity?.globalInfo ?? {}) },\r\n\t\t\t\tplayerHand: snapshotHand(playerEntity?.hand),\r\n\t\t\t\topponentHand: snapshotHand(opponentEntity?.hand),\r\n\t\t\t\tplayerSecrets: snapshotSecrets(playerEntity?.secrets),\r\n\t\t\t\topponentSecrets: snapshotSecrets(opponentEntity?.secrets),\r\n\t\t\t\tplayerTrinkets: snapshotTrinkets(playerEntity?.trinkets),\r\n\t\t\t\topponentTrinkets: snapshotTrinkets(opponentEntity?.trinkets),\r\n\t\t\t\tplayerHeroPowers: snapshotHeroPowers(playerEntity?.heroPowers),\r\n\t\t\t\topponentHeroPowers: snapshotHeroPowers(opponentEntity?.heroPowers),\r\n\t\t\t};\r\n\t\t};\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn withQuestWriteback({\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t\tdamageDealt: 0,\r\n\t\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t\t});\r\n\t\t}\r\n\t\tif (!playerBoard?.length || playerEntity?.hpLeft <= 0) {\r\n\t\t\tconst winningHero = opponentEntity ?? opponentState.player;\r\n\t\t\tconst losingHero = playerEntity ?? playerState.player;\r\n\t\t\tlet damage = this.capDamage(\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\t\t(winningHero?.tavernTier ?? 1),\r\n\t\t\t);\r\n\t\t\t// Full-game only: Ice Block prevents face damage (opt-in via applyIceBlock).\r\n\t\t\tif (\r\n\t\t\t\tthis.gameState.applyIceBlock &&\r\n\t\t\t\tdamage > 0 &&\r\n\t\t\t\ttryPreventCombatDamageWithIceBlock(losingHero)\r\n\t\t\t) {\r\n\t\t\t\tdamage = 0;\r\n\t\t\t}\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn withQuestWriteback({\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tconst winningHero = playerEntity ?? playerState.player;\r\n\t\tconst losingHero = opponentEntity ?? opponentState.player;\r\n\t\tlet damage = this.capDamage(\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\t\t(winningHero?.tavernTier ?? 1),\r\n\t\t);\r\n\t\tif (\r\n\t\t\tthis.gameState.applyIceBlock &&\r\n\t\t\tdamage > 0 &&\r\n\t\t\ttryPreventCombatDamageWithIceBlock(losingHero)\r\n\t\t) {\r\n\t\t\tdamage = 0;\r\n\t\t}\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn withQuestWriteback({\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t\tplayerBoard: snapshotBoard(playerBoard),\r\n\t\t\topponentBoard: snapshotBoard(opponentBoard),\r\n\t\t});\r\n\t}\r\n\r\n\tprivate logRunawayEntityDiagnostics(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t): void {\r\n\t\tconst allEntityIds: number[] = [];\r\n\t\tfor (const group of [playerBoard, opponentBoard, playerEntity.hand, opponentEntity.hand]) {\r\n\t\t\tfor (const entity of group ?? []) {\r\n\t\t\t\tconst result = [entity.entityId, ...(entity.enchantments?.map((e) => e.originEntityId) ?? [])];\r\n\t\t\t\tif (result.length > 200) {\r\n\t\t\t\t\tconsole.log(\r\n\t\t\t\t\t\t'too many entities for entity',\r\n\t\t\t\t\t\tresult.length,\r\n\t\t\t\t\t\tstringifySimpleCard(entity, this.gameState.allCards),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tallEntityIds.push(...result);\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (allEntityIds.length > 10000) {\r\n\t\t\tconsole.log('allEntityIds2', allEntityIds, new Error().stack);\r\n\t\t}\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (\r\n\t\t\tplayerBoard.length > 0 &&\r\n\t\t\topponentBoard.length > 0 &&\r\n\t\t\tplayerEntity.hpLeft > 0 &&\r\n\t\t\topponentEntity.hpLeft > 0\r\n\t\t) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\tresolvePendingEffects(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate capDamage(damage: number): number {\r\n\t\tif (!this.gameState.applyDamageCap) {\r\n\t\t\treturn damage;\r\n\t\t}\r\n\t\tconst isDuos =\r\n\t\t\t!!this.gameState.gameState.playerInitial?.teammate ||\r\n\t\t\t!!this.gameState.gameState.opponentInitial?.teammate;\r\n\t\treturn applyCombatDamageCap(\r\n\t\t\tdamage,\r\n\t\t\tthis.gameState.currentTurn,\r\n\t\t\tthis.gameState.numberOfPlayersAlive,\r\n\t\t\tisDuos,\r\n\t\t);\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
@@ -1,2 +1,3 @@
1
1
  import { BoardEntity } from '../../board-entity';
2
2
  export declare const canAttack: (entity: BoardEntity) => boolean;
3
+ export declare const copyAttribute: <K extends keyof BoardEntity>(target: BoardEntity, source: BoardEntity, key: K) => void;
@@ -1,8 +1,12 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.canAttack = void 0;
3
+ exports.copyAttribute = exports.canAttack = void 0;
4
4
  const canAttack = (entity) => {
5
5
  return (entity.attack > 0 || entity.attackImmediately) && !entity.cantAttack;
6
6
  };
7
7
  exports.canAttack = canAttack;
8
+ const copyAttribute = (target, source, key) => {
9
+ target[key] = source[key];
10
+ };
11
+ exports.copyAttribute = copyAttribute;
8
12
  //# sourceMappingURL=entity-utils.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"entity-utils.js","sourceRoot":"","sources":["../../../src/simulation/utils/entity-utils.ts"],"names":[],"mappings":";;;AAEO,MAAM,SAAS,GAAG,CAAC,MAAmB,EAAW,EAAE;IAEzD,OAAO,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;AAC9E,CAAC,CAAC;AAHW,QAAA,SAAS,aAGpB","sourcesContent":["import { BoardEntity } from '../../board-entity';\r\n\r\nexport const canAttack = (entity: BoardEntity): boolean => {\r\n\t// Lock and Load can cause a 0-attack entity to attack\r\n\treturn (entity.attack > 0 || entity.attackImmediately) && !entity.cantAttack;\r\n};\r\n"]}
1
+ {"version":3,"file":"entity-utils.js","sourceRoot":"","sources":["../../../src/simulation/utils/entity-utils.ts"],"names":[],"mappings":";;;AAEO,MAAM,SAAS,GAAG,CAAC,MAAmB,EAAW,EAAE;IAEzD,OAAO,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;AAC9E,CAAC,CAAC;AAHW,QAAA,SAAS,aAGpB;AAEK,MAAM,aAAa,GAAG,CAA8B,MAAmB,EAAE,MAAmB,EAAE,GAAM,EAAQ,EAAE;IACpH,MAAM,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;AAC3B,CAAC,CAAC;AAFW,QAAA,aAAa,iBAExB","sourcesContent":["import { BoardEntity } from '../../board-entity';\r\n\r\nexport const canAttack = (entity: BoardEntity): boolean => {\r\n\t// Lock and Load can cause a 0-attack entity to attack\r\n\treturn (entity.attack > 0 || entity.attackImmediately) && !entity.cantAttack;\r\n};\r\n\r\nexport const copyAttribute = <K extends keyof BoardEntity>(target: BoardEntity, source: BoardEntity, key: K): void => {\r\n\ttarget[key] = source[key];\r\n};\r\n"]}
@@ -1,7 +1,43 @@
1
1
  import { BoardEntity } from './board-entity';
2
+ import { BgsPlayerGlobalInfo, BgsQuestEntity } from './bgs-player-entity';
3
+ import { BoardSecret } from './board-secret';
2
4
  export interface SingleSimulationResult {
3
5
  readonly result: 'won' | 'lost' | 'tied';
4
6
  readonly damageDealt: number;
5
7
  readonly playerBoard?: readonly BoardEntity[];
6
8
  readonly opponentBoard?: readonly BoardEntity[];
9
+ readonly playerQuestEntities?: readonly BgsQuestEntity[];
10
+ readonly playerQuestRewards?: readonly string[];
11
+ readonly playerQuestRewardEntities?: readonly {
12
+ cardId: string;
13
+ entityId: number;
14
+ scriptDataNum1?: number;
15
+ avengeDefault?: number;
16
+ avengeCurrent?: number;
17
+ }[];
18
+ readonly opponentQuestEntities?: readonly BgsQuestEntity[];
19
+ readonly opponentQuestRewards?: readonly string[];
20
+ readonly opponentQuestRewardEntities?: readonly {
21
+ cardId: string;
22
+ entityId: number;
23
+ scriptDataNum1?: number;
24
+ avengeDefault?: number;
25
+ avengeCurrent?: number;
26
+ }[];
27
+ readonly playerRallyAttacksThisCombat?: number;
28
+ readonly opponentRallyAttacksThisCombat?: number;
29
+ readonly playerFreeRefreshesGainedThisCombat?: number;
30
+ readonly opponentFreeRefreshesGainedThisCombat?: number;
31
+ readonly playerFodderRefreshes?: number;
32
+ readonly opponentFodderRefreshes?: number;
33
+ readonly playerGlobalInfo?: Readonly<BgsPlayerGlobalInfo>;
34
+ readonly opponentGlobalInfo?: Readonly<BgsPlayerGlobalInfo>;
35
+ readonly playerHand?: readonly BoardEntity[];
36
+ readonly opponentHand?: readonly BoardEntity[];
37
+ readonly playerSecrets?: readonly BoardSecret[];
38
+ readonly opponentSecrets?: readonly BoardSecret[];
39
+ readonly playerTrinkets?: readonly import('./bgs-player-entity').BoardTrinket[];
40
+ readonly opponentTrinkets?: readonly import('./bgs-player-entity').BoardTrinket[];
41
+ readonly playerHeroPowers?: readonly import('./bgs-player-entity').BgsHeroPower[];
42
+ readonly opponentHeroPowers?: readonly import('./bgs-player-entity').BgsHeroPower[];
7
43
  }
@@ -1 +1 @@
1
- {"version":3,"file":"single-simulation-result.js","sourceRoot":"","sources":["../src/single-simulation-result.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\n\r\nexport interface SingleSimulationResult {\r\n\treadonly result: 'won' | 'lost' | 'tied';\r\n\treadonly damageDealt: number;\r\n\t/** Surviving friendly board after combat (entityIds match recruit board when possible). */\r\n\treadonly playerBoard?: readonly BoardEntity[];\r\n\t/** Surviving enemy board after combat. */\r\n\treadonly opponentBoard?: readonly BoardEntity[];\r\n}\r\n"]}
1
+ {"version":3,"file":"single-simulation-result.js","sourceRoot":"","sources":["../src/single-simulation-result.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BgsPlayerGlobalInfo, BgsQuestEntity } from './bgs-player-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface SingleSimulationResult {\r\n\treadonly result: 'won' | 'lost' | 'tied';\r\n\treadonly damageDealt: number;\r\n\t/** Surviving friendly board after combat (entityIds match recruit board when possible). */\r\n\treadonly playerBoard?: readonly BoardEntity[];\r\n\t/** Surviving enemy board after combat. */\r\n\treadonly opponentBoard?: readonly BoardEntity[];\r\n\t/** Post-combat quest state (mutated during combat; write back to recruit). */\r\n\treadonly playerQuestEntities?: readonly BgsQuestEntity[];\r\n\treadonly playerQuestRewards?: readonly string[];\r\n\treadonly playerQuestRewardEntities?: readonly {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tscriptDataNum1?: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t}[];\r\n\treadonly opponentQuestEntities?: readonly BgsQuestEntity[];\r\n\treadonly opponentQuestRewards?: readonly string[];\r\n\treadonly opponentQuestRewardEntities?: readonly {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tscriptDataNum1?: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t}[];\r\n\t/** Friendly Rally minions that attacked this combat (Herding Horn, etc.). */\r\n\treadonly playerRallyAttacksThisCombat?: number;\r\n\treadonly opponentRallyAttacksThisCombat?: number;\r\n\t/** Free refreshes gained mid-combat (Fresh Perspective Dark Gift, etc.). */\r\n\treadonly playerFreeRefreshesGainedThisCombat?: number;\r\n\treadonly opponentFreeRefreshesGainedThisCombat?: number;\r\n\t/** Post-combat Fodder-refresh queue (Demonology Rally, etc.). */\r\n\treadonly playerFodderRefreshes?: number;\r\n\treadonly opponentFodderRefreshes?: number;\r\n\t/**\r\n\t * Post-combat hero globalInfo snapshots for recruit writeback\r\n\t * (Blood Gem / Undead / Beetle / “this game” counters, etc.).\r\n\t */\r\n\treadonly playerGlobalInfo?: Readonly<BgsPlayerGlobalInfo>;\r\n\treadonly opponentGlobalInfo?: Readonly<BgsPlayerGlobalInfo>;\r\n\t/** Post-combat hand (mid-combat grants / mutations). */\r\n\treadonly playerHand?: readonly BoardEntity[];\r\n\treadonly opponentHand?: readonly BoardEntity[];\r\n\t/** Post-combat secrets with triggered ones already dropped. */\r\n\treadonly playerSecrets?: readonly BoardSecret[];\r\n\treadonly opponentSecrets?: readonly BoardSecret[];\r\n\t/** Post-combat trinket scriptDataNum* for recruit writeback. */\r\n\treadonly playerTrinkets?: readonly import('./bgs-player-entity').BoardTrinket[];\r\n\treadonly opponentTrinkets?: readonly import('./bgs-player-entity').BoardTrinket[];\r\n\t/** Post-combat hero-power info* for recruit writeback. */\r\n\treadonly playerHeroPowers?: readonly import('./bgs-player-entity').BgsHeroPower[];\r\n\treadonly opponentHeroPowers?: readonly import('./bgs-player-entity').BgsHeroPower[];\r\n}\r\n"]}
package/dist/utils.js CHANGED
@@ -119,6 +119,7 @@ const getScriptDataNum1 = (cardId, originalEntity) => {
119
119
  }
120
120
  };
121
121
  const buildRandomUndeadCreation = (controllerHero, friendlyBoard, allCards, friendly, cardsData, sharedState) => {
122
+ var _a, _b;
122
123
  const baseCard = (0, utils_1.pickRandom)(cardsData.putricidePool1);
123
124
  const newEntity = (0, exports.buildSingleBoardEntity)(baseCard, controllerHero, friendlyBoard, allCards, friendly, sharedState.currentEntityId++, false, cardsData, sharedState, null);
124
125
  const stitchedCardId = baseCard === "BG25_009"
@@ -127,14 +128,18 @@ const buildRandomUndeadCreation = (controllerHero, friendlyBoard, allCards, frie
127
128
  const stitchedCard = allCards.getCard(stitchedCardId);
128
129
  newEntity.attack += stitchedCard.attack;
129
130
  newEntity.health += stitchedCard.health;
131
+ newEntity.maxHealth = ((_a = newEntity.maxHealth) !== null && _a !== void 0 ? _a : newEntity.health) + stitchedCard.health;
132
+ newEntity.maxAttack = ((_b = newEntity.maxAttack) !== null && _b !== void 0 ? _b : newEntity.attack - stitchedCard.attack) + stitchedCard.attack;
130
133
  newEntity.taunt = newEntity.taunt || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.TAUNT);
131
134
  newEntity.divineShield = newEntity.divineShield || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.DIVINE_SHIELD);
135
+ newEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;
132
136
  newEntity.poisonous = newEntity.poisonous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.POISONOUS);
133
137
  newEntity.venomous = newEntity.venomous || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.VENOMOUS);
134
138
  newEntity.windfury = newEntity.windfury || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.WINDFURY);
135
139
  newEntity.reborn = newEntity.reborn || (0, exports.hasMechanic)(stitchedCard, reference_data_1.GameTag.REBORN);
136
140
  newEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);
137
141
  newEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);
142
+ newEntity.additionalCards = [stitchedCardId];
138
143
  return newEntity;
139
144
  };
140
145
  exports.buildRandomUndeadCreation = buildRandomUndeadCreation;
package/dist/utils.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":";;;AACA,iEAAwH;AAIxH,2DAA2D;AAE3D,gEAA2D;AAC3D,iFAAuE;AAEvE,4CAA4D;AAG5D,8CAAiD;AAEjD,MAAM,UAAU,GAAG;;;;;;;;;;;;;CAalB,CAAC;AACF,MAAM,sBAAsB,GAAG;;;;;;;CAY9B,CAAC;AACF,MAAM,eAAe,GAAG,EAEvB,CAAC;AAEK,MAAM,sBAAsB,GAAG,CACrC,MAAc,EACd,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,QAAQ,GAAG,CAAC,EACZ,WAAW,GAAG,KAAK,EACnB,SAAoB,EACpB,WAAwB,EACxB,aAA0B,EAC1B,iBAA8B,IAAI,EAClC,UAEI,IAAI,EACM,EAAE;;IAChB,MAAM,WAAW,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,kBAAkB,mCAAI,WAAW,CAAC;IACxD,MAAM,iBAAiB,GAAG,sBAAsB,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnF,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa;QAChC,CAAC,CAAE;YACD,GAAG,aAAa;YAChB,QAAQ,EAAE,WAAW,CAAC,eAAe,EAAE;YACvC,cAAc,EAAE,KAAK;YACrB,aAAa,EAAE,aAAa,CAAC,aAAa;YAE1C,gBAAgB,EAAE,CAAC;YACnB,iBAAiB,EAAE,CAAC;YACpB,QAAQ,EAAE,QAAQ;YAClB,WAAW,EAAE,SAAS;SACL;QACnB,CAAC,CAAC,IAAA,2BAAmB,EACnB;YACC,QAAQ,EAAE,QAAQ;YAClB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,WAAW,EAAE,SAAS;YACtB,MAAM,EAAE,MAAM;YACd,YAAY,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,aAAa,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM;YAC5C,SAAS,EAAE,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM;YAC5C,KAAK,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,KAAK,CAAC;YACvC,MAAM,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,MAAM,CAAC;YACzC,SAAS,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,SAAS,CAAC;YAC/C,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,QAAQ,CAAC;YAC7C,OAAO,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,OAAO,CAAC;YAC3C,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,QAAQ,CAAC;YAC7C,YAAY,EAAE,EAAE;YAChB,kBAAkB,EAAE,EAAE;YACtB,QAAQ,EAAE,QAAQ;YAClB,iBAAiB,EAAE,iBAAiB;YACpC,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,cAAc,EAAE,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,cAAc,mCAAI,CAAC;YAEnD,cAAc,EAAE,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,cAAc,mCAAI,CAAC;SACpC,EAChB,SAAS,CACR,CAAC;IAEL,IAAI,WAAW,IAAI,CAAC,aAAa,EAAE;QAClC,IAAI,MAAM,sBAAkD,EAAE;YAC7D,MAAM,cAAc,GAAG,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAA,CAAC,CAAC,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3G,IAAI,cAAc,EAAE;gBACnB,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;gBACtD,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;gBAC1D,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,GAAG,YAAY,CAAC,MAAM,CAAC;gBAChE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;gBAC9E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;gBACpG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;gBAC1F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACvF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACvF,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;aAC3F;SACD;aAAM,IACN,MAAM,iBAAwC;YAC9C,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAA,EAC1D;YAGD,KAAK,MAAM,YAAY,IAAI,cAAc,CAAC,eAAe,EAAE;gBAC1D,MAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;gBAClD,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;gBAC5E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;gBAClG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;gBACxF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACrF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACrF,SAAS,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,OAAO,CAAC,CAAC;aAClF;SACD;QACD,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACrB,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,SAAS,CAAC,cAAc,GAAG,iBAAiB,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;KAKrE;IAED,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,IAAI,SAAS,CAAC,eAAe,CAAC;IAChF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAxGW,QAAA,sBAAsB,0BAwGjC;AAEF,MAAM,iBAAiB,GAAG,CAAC,MAAc,EAAE,cAA2B,EAAU,EAAE;IACjF,QAAQ,MAAM,EAAE;QACf;YACC,OAAO,CAAC,CAAC;QACV;YACC,OAAO,EAAE,CAAC;QACX;YACC,OAAO,CAAC,CAAC;KACV;AACF,CAAC,CAAC;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,SAAoB,EACpB,WAAwB,EACV,EAAE;IAChB,MAAM,QAAQ,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACtD,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,QAAQ,EACR,cAAc,EACd,aAAa,EACb,QAAQ,EACR,QAAQ,EACR,WAAW,CAAC,eAAe,EAAE,EAC7B,KAAK,EACL,SAAS,EACT,WAAW,EACX,IAAI,CACJ,CAAC;IAEF,MAAM,cAAc,GACnB,QAAQ,eAAqC;QAC5C,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,gCAAgC,CAAC;QACxD,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACzC,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IACtD,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;IAC9E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;IACpG,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;IAC1F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;IACvF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;IACvF,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,MAAM,CAAC,CAAC;IACjF,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAtCW,QAAA,yBAAyB,6BAsCpC;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,gBAAwB,EACxB,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,gBAAgB,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KAClF;AACF,CAAC,CAAC;AAfW,QAAA,iBAAiB,qBAe5B;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,cAAc,CAAC,CAAC;QAC1C,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KAC/D;AACF,CAAC,CAAC;AAfW,QAAA,iBAAiB,qBAe5B;AAEK,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,IAAU,EACV,aAAsB,EACtB,SAAwB,EACV,EAAE;IAChB,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,MAAM,MAAM,GAAgB,IAAA,4BAAoB,EAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EACtG,IAAI,EACJ,IAAI,EACJ,SAAS,CACT,CAAC;QACF,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YACpE,OAAO,MAAM,CAAC;SACd;KACD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAvBW,QAAA,gBAAgB,oBAuB3B;AAEK,MAAM,oBAAoB,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,IAAU,EACV,SAAwB,EACV,EAAE;IAChB,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC/F,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,IAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACpD,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AAdW,QAAA,oBAAoB,wBAc/B;AAEK,MAAM,wBAAwB,GAAG,CACvC,KAAoB,EACpB,IAAqB,EACrB,IAAU,EACV,SAAwB,EACV,EAAE;IAChB,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC/F,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AAdW,QAAA,wBAAwB,4BAcnC;AAEK,MAAM,gCAAgC,GAAG,CAAC,KAAoB,EAAe,EAAE;IACrF,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;QAClB,OAAO,IAAI,CAAC;KACZ;IAED,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9D,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC;IACrE,OAAO,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;AACtE,CAAC,CAAC;AARW,QAAA,gCAAgC,oCAQ3C;AAGK,MAAM,uBAAuB,GAAG,CACtC,IAAqB,EACrB,UAAkB,EAClB,UAAkB,EAClB,QAA0B,EAC1B,WAAoB,EACiB,EAAE;;IACvC,IAAI,QAAQ,IAAI,WAAW,EAAE;QAC5B,MAAM,MAAM,GAAG,MAAA,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,0CAAE,WAAW,CAAC;QAC1D,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,KAAK,4BAAW,CAAC,4BAAW,CAAC,MAAM,CAAC,EAAE;YACjE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC;SAClD;KACD;IACD,OAAO;QACN,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,IAAI,CAAC,UAAU,CAAC,qBAAqB,mCAAI,CAAC,CAAC;QACjE,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,IAAI,CAAC,UAAU,CAAC,qBAAqB,mCAAI,CAAC,CAAC;KACjE,CAAC;AACH,CAAC,CAAC;AAjBW,QAAA,uBAAuB,2BAiBlC;AAMK,MAAM,eAAe,GAAG,CAC9B,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EACd,iBAAiB,GAAG,IAAI,EACjB,EAAE;IACT,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/C,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YAClG,IAAI,iBAAiB,EAAE;gBACtB,IAAA,mBAAW,EAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;aAC1E;iBAAM;gBACN,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC;gBACxB,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC;aACxB;SACD;KACD;AACF,CAAC,CAAC;AArBW,QAAA,eAAe,mBAqB1B;AAEK,MAAM,oBAAoB,GAAG,CACnC,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EAEP,EAAE;IACT,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/C,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,EAAE;QAC5E,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YAClG,IAAA,mBAAW,EAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAC1E;KACD;AACF,CAAC,CAAC;AAhBW,QAAA,oBAAoB,wBAgB/B;AAEK,MAAM,6BAA6B,GAAG,CAC5C,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,sBAAsB,GAAG,EAAE,EAC3B,SAAS,GAAG,IAAI,EACT,EAAE;IACT,MAAM,aAAa,GAAG,IAAA,kCAA0B,EAAC,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IAC5G,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;QACnC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KACpE;AACF,CAAC,CAAC;AAdW,QAAA,6BAA6B,iCAcxC;AAEK,MAAM,0BAA0B,GAAG,CACzC,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACxB,SAAS,GAAG,IAAI,EAChB,sBAAsB,GAAG,EAAE,EACX,EAAE;IAClB,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAC3B,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,0CAAE,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAA,CAAA,EAAA,CACzG,CAAC;QACF,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,6BAAY,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,MAAM,cAAc,GAAG,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;gBAC7B,MAAM,gBAAgB,GAAG,SAAS;qBAChC,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,MAAM,KAAK,CAAC,CAC3F;qBACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;qBACvF,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,IAAI,CACjF,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAClC,CACD,CAAC;gBACH,IAAI,WAAW,IAAI,sBAAsB,EAAE;oBAC1C,OAAO,MAAM,CAAC;iBACd;gBACD,MAAM,WAAW,GAAgB,SAAS;oBACzC,CAAC,CAAC,IAAA,gCAAwB,EAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC;oBACpE,CAAC,CAAC,IAAA,4BAAoB,EAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAClE,IAAI,WAAW,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBACzB,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;oBACvD,WAAW,EAAE,CAAC;oBACd,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC3B;aACD;SACD;QACD,MAAM,CAAC,IAAI,CACV,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;YACrB,MAAM,eAAe,GAAG,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;YACtG,OAAO,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC,CAAC,CACF,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAlDW,QAAA,0BAA0B,8BAkDrC;AAEK,MAAM,WAAW,GAAG,CAAC,IAAmB,EAAE,QAAiB,EAAW,EAAE;;IAC9E,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;AACpD,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAKF,MAAM,mBAAmB,GAAG,IAAI,GAAG,EAAgC,CAAC;AAE7D,MAAM,iBAAiB,GAAG,CAChC,MAAsC,EACtC,QAAiB,EACjB,QAAyB,EACf,EAAE;;IACZ,IAAI,aAAa,GAAG,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,aAAa,KAAK,SAAS,EAAE;QAChC,aAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC1C,mBAAmB,CAAC,GAAG,CAAC,QAAQ,EAAE,aAAa,CAAC,CAAC;KACjD;IACD,IAAI,UAAU,GAAG,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAClD,IAAI,UAAU,KAAK,SAAS,EAAE;QAC7B,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE;YAChD,UAAU,GAAG,CAAC,CAAC;SACf;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YAE5B,UAAU,GAAG,IAAA,mBAAW,EAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/E;aAAM;YACN,UAAU,GAAG,CAAC,CAAC;SACf;QACD,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;KAC7C;IACD,IAAI,UAAU,KAAK,CAAC,EAAE;QACrB,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,UAAU,KAAK,CAAC,EAAE;QACrB,OAAO,KAAK,CAAC;KACb;IACD,MAAM,YAAY,GAAI,MAAsB,CAAC,YAAY,CAAC;IAC1D,IAAI,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,EAAE;QACzB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;YACnC,IAAI,IAAA,yBAAiB,EAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,EAAE;gBACnD,OAAO,IAAI,CAAC;aACZ;SACD;KACD;IACD,OAAO,KAAK,CAAC;AACd,CAAC,CAAC;AAtCW,QAAA,iBAAiB,qBAsC5B;AAEK,MAAM,eAAe,GAAG,CAC9B,MAAmB,EACnB,YAA6B,EAC7B,WAAiB,EACjB,SAA4B,EAC5B,QAAyB,EACf,EAAE;IAEZ,IAAI,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;QACxC,OAAO,KAAK,CAAC;KACb;IACD,MAAM,wBAAwB,GAAG,IAAA,mCAA2B,EAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC;IACxG,OAAO,CACN,wBAAwB,CAAC,MAAM,GAAG,CAAC;QACnC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,wBAAwB,CAAC,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAC/F,CAAC;AACH,CAAC,CAAC;AAhBW,QAAA,eAAe,mBAgB1B;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAuB,EACvB,YAA6B,EAC7B,SAA4B,EAC5B,QAAyB,EACf,EAAE;;IACZ,IAAI,MAAM,IAAI,IAAI,EAAE;QACnB,OAAO,KAAK,CAAC;KACb;IAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACzC,OAAO,MAAA,OAAO,CAAC,SAAS,0CAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;AACvD,CAAC,CAAC;AAZW,QAAA,WAAW,eAYtB;AAKK,MAAM,uBAAuB,GAAG,CACtC,MAAmB,EACnB,YAA6B,EAC7B,SAAwB,EACd,EAAE;;IACZ,OAAO,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,QAAQ,CAAC,UAAU,CAAC,CAAA,EAAA,CAAC,CAAC;AACzE,CAAC,CAAC;AANW,QAAA,uBAAuB,2BAMlC;AAKF,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAA8D,CAAC;AAChG,MAAM,SAAS,GAAoB,EAAE,CAAC;AACtC,MAAM,UAAU,GAAoB,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC;AAExC,MAAM,2BAA2B,GAAG,CAC1C,MAAmB,EACnB,YAA6B,EAC7B,SAA4B,EAC5B,QAAyB,EACP,EAAE;;IAEpB,MAAM,MAAM,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,cAAc,mCAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAC;IACxD,IAAI,CAAC,MAAM,EAAE;QACZ,OAAO,SAAS,CAAC;KACjB;IACD,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC3C,IAAI,MAAM,KAAK,SAAS,EAAE;QACzB,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACzC,MAAM,GAAG;YACR,MAAM,EAAE,CAAA,MAAA,OAAO,CAAC,KAAK,0CAAE,MAAM,EAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,qBAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;YAC7E,YAAY,EAAE,MAAA,MAAA,OAAO,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,mCAAI,KAAK;SAChF,CAAC;QACF,iBAAiB,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KACtC;IACD,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;IACnC,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,EAAE;QACtB,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,SAAS,CAAC,QAAQ,oBAA6C,EAAE;YAC5F,OAAO,UAAU,CAAC;SAClB;QACD,IAAI,MAAM,CAAC,YAAY,IAAI,SAAS,CAAC,QAAQ,oBAA8C,EAAE;YAC5F,OAAO,UAAU,CAAC;SAClB;KACD;IAED,IACC,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CACxB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAA4E,CAC3F,EACA;QACD,OAAO,UAAU,CAAC;KAClB;IACD,MAAM,aAAa,GAAG,yBAAyB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;IAChF,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;QAC1B,OAAO,YAAY,CAAC;KACpB;IACD,OAAO,CAAC,GAAG,YAAY,EAAE,GAAG,aAAa,CAAC,CAAC;AAC5C,CAAC,CAAC;AA1CW,QAAA,2BAA2B,+BA0CtC;AAEF,MAAM,yBAAyB,GAAG,CACjC,MAAmB,EACnB,YAA6B,EAC7B,QAAyB,EACP,EAAE;IACpB,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAAoC;QACpC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,CAAC,qBAAI,CAAC,MAAM,CAAC;gBACf,CAAC,CAAC,SAAS,CAAC;QACd,eAAuC;QACvC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,UAAU;gBACZ,CAAC,CAAC,SAAS,CAAC;QACd,kBAAyC;QACzC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAmD,CAAC;gBACpG,CAAC,CAAC,CAAC,qBAAI,CAAC,MAAM,EAAE,qBAAI,CAAC,MAAM,CAAC;gBAC5B,CAAC,CAAC,SAAS,CAAC;QACd,oBAA4C;QAC5C;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,CAAC,qBAAI,CAAC,IAAI,EAAE,qBAAI,CAAC,SAAS,CAAC;gBAC7B,CAAC,CAAC,SAAS,CAAC;KACd;IACD,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAGK,MAAM,cAAc,GAAG,CAAC,SAA4B,EAAE,WAAiB,EAAW,EAAE;IAC1F,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,EAAE;QACvB,OAAO,KAAK,CAAC;KACb;IACD,OAAO,SAAS;SACd,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,QAAQ,CAAC,CAAC;SACxC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,QAAQ,KAAK,WAAW,CAAC,CAAC;AACzE,CAAC,CAAC;AAPW,QAAA,cAAc,kBAOzB;AAEK,MAAM,WAAW,GAAG,CAAC,IAAY,EAAQ,EAAE;IACjD,OAAO,qBAAI,CAAC,IAAI,CAAC,CAAC;AACnB,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEF,MAAM,sBAAsB,GAAuB;;;;;;;CAOlD,CAAC;AACF,MAAM,iBAAiB,GAAuB,EAS7C,CAAC;AACF,MAAM,eAAe,GAAuB;;;;;;;CAO3C,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;;IAC7F,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnE,MAAM,UAAU,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACpE,IACC,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CACxB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAAkF,CACjG,EACA;QACD,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;QAC3B,MAAM,CAAC,wBAAwB,GAAG,CAAC,MAAA,MAAM,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,4BAAS,CAAC;KACrF;IACD,MAAM,CAAC,uBAAuB,GAAG,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1G,MAAM,CAAC,iBAAiB;QACvB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,MAAM,CAAC,MAAM,eAAuC;gBACtD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;IAEN,MAAM,kBAAkB,GAAG,6BAAY,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACvD,IAAI,IAAA,kCAAiB,EAAC,kBAAkB,CAAC,EAAE;QAC1C,MAAM,CAAC,iBAAiB,GAAG,kBAAkB,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;KACrE;SAAM;QACN,MAAM,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;YAC9E,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;gBACpD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;KACL;IAED,OAAO,wBAAwB,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;AACpD,CAAC,CAAC;AAlCW,QAAA,mBAAmB,uBAkC9B;AAEF,MAAM,wBAAwB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;;IAC3F,MAAM,CAAC,MAAM,GAAG,IAAA,8BAAsB,EAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtD,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAA,MAAM,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC;IACrE,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAA,MAAM,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;QACnC,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;KACnC;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEK,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAU,EAAE;IAChE,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,MAAM,CAAC;KACd;IAGD,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC/C,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;QACrB,OAAO,MAAM,CAAC;KACd;IACD,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACnC,CAAC,CAAC;AAXW,QAAA,sBAAsB,0BAWjC;AAEK,MAAM,eAAe,GAAG,CAAC,KAA6B,EAAE,WAA4B,IAAI,EAAU,EAAE;IAC1G,OAAO,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;AAC5F,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,WAA4B,IAAI,EAAU,EAAE;;IACpG,OAAO,MAAM;QACZ,CAAC,CAAC,GAAG,MAAA,MAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,0CAAE,IAAI,mCAAI,MAAM,CAAC,MAAM,aAAa,MAAM,CAAC,QAAQ,QACtF,MAAM,CAAC,MACP,OAAO,MAAM,CAAC,MAAM,SAAS,MAAM,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;QACnF,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AANW,QAAA,mBAAmB,uBAM9B;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACtD,OAAO,CACN,CAAA,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,wBAAwC;SACjE,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,mBAAqB,CAAA,CAC9C,CAAC;AACH,CAAC,CAAC;AALW,QAAA,MAAM,UAKjB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACnE,OAAO,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,uBAA+C,CAAC;AACjF,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,QAAQ,GAAG,CAAC,MAAc,EAAE,QAAyB,EAAW,EAAE;IAC9E,OAAO,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC;AACzC,CAAC,CAAC;AAFW,QAAA,QAAQ,YAEnB;AAEK,MAAM,aAAa,GAAG,CAAC,MAAkC,EAAyB,EAAE;IAC1F,OAAO,MAAM,IAAI,IAAI,IAAI,WAAW,IAAI,MAAM,CAAC;AAChD,CAAC,CAAC;AAFW,QAAA,aAAa,iBAExB;AAEK,MAAM,cAAc,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IAC1F,OAAO,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI;QACtC,CAAC,CAAC,SAAS,CAAC,MAAM;QAClB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,MAAM,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;YAC5C,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ;YAC3B,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,KAAK,IAAI;gBACpC,CAAC,CAAC,SAAS,CAAC,QAAQ;gBACpB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;oBAC9C,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ;oBAC7B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,cAAc,kBAUzB;AAEK,MAAM,uBAAuB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACnG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,QAAQ;QAClC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,aAAa,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;YACvE,CAAC,CAAC,SAAS,CAAC,aAAa;YACzB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,eAAe,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;gBAC/D,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ;gBACpC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,eAAe,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;oBACzE,CAAC,CAAC,SAAS,CAAC,eAAe;oBAC3B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC;AAEK,MAAM,oBAAoB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAiB,EAAE;;IAClG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,EAAE,SAAS,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC,SAAS,CAAC,eAAe,EAAE,SAAS,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;AACrF,CAAC,CAAC;AAJW,QAAA,oBAAoB,wBAI/B;AAEK,MAAM,qBAAqB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACjG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa;QACzB,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC;AAJW,QAAA,qBAAqB,yBAIhC;AAEK,MAAM,UAAU,GAAG,CAAC,MAAmB,EAAe,EAAE;;IAC9D,MAAM,IAAI,GAAgB;QACzB,GAAG,MAAM;QACT,YAAY,EAAE,CAAC,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;QACtE,kBAAkB,EAAE,EAAE;QACtB,sBAAsB,EAAE,CAAC,MAAA,MAAM,CAAC,sBAAsB,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;QACpF,eAAe,EAAE,MAAA,MAAM,CAAC,eAAe,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI;QAC7C,oBAAoB,EAAE,IAAI;KAC1B,CAAC;IACF,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAXW,QAAA,UAAU,cAWrB;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;IACtD,OAAO,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC;AACpD,CAAC,CAAC;AAFW,QAAA,MAAM,UAEjB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, GameTag, Race, ReferenceCard, SpellSchool } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from './bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { extraHits } from './cards/impl/enchantments/toreths-blessing';\r\nimport { CardIds } from './services/card-ids';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994_G,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.TwilightWhelp_WhelpToken,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630t,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630_Gt,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [\r\n\t// CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128\r\n];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n\toptions: {\r\n\t\treferenceCardToUse: ReferenceCard;\r\n\t} = null,\r\n): BoardEntity => {\r\n\tconst trueRefCard = allCards.getCard(cardId);\r\n\tconst card = options?.referenceCardToUse ?? trueRefCard;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: undefined,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: undefined,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, GameTag.DIVINE_SHIELD),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health || trueRefCard.health,\r\n\t\t\t\t\tmaxAttack: card.attack || trueRefCard.attack,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag.TAUNT),\r\n\t\t\t\t\treborn: hasMechanic(card, GameTag.REBORN),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag.POISONOUS),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag.VENOMOUS),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag.STEALTH),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag.WINDFURY),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tscriptDataNum1: originalEntity?.scriptDataNum1 ?? 0,\r\n\t\t\t\t\t// This is useful for Showy Cycilst, but I wonder if this could cause some issues otherwise\r\n\t\t\t\t\tscriptDataNum2: originalEntity?.scriptDataNum2 ?? 0,\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(moduleCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag.STEALTH);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag.REBORN);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, source, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, source, 0, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, source, attack, health, board, hero, gameState);\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/** Adds persistent tavern spell bonuses (from minions, trinkets, Bananas, etc.) to base spell-granted stats. */\r\nexport const withTavernSpellStatBuff = (\r\n\thero: BgsPlayerEntity,\r\n\tbaseAttack: number,\r\n\tbaseHealth: number,\r\n\tallCards?: AllCardsService,\r\n\tspellCardId?: string,\r\n): { attack: number; health: number } => {\r\n\tif (allCards && spellCardId) {\r\n\t\tconst school = allCards.getCard(spellCardId)?.spellSchool;\r\n\t\tif (school != null && school !== SpellSchool[SpellSchool.TAVERN]) {\r\n\t\t\treturn { attack: baseAttack, health: baseHealth };\r\n\t\t}\r\n\t}\r\n\treturn {\r\n\t\tattack: baseAttack + (hero.globalInfo.TavernSpellAttackBuff ?? 0),\r\n\t\thealth: baseHealth + (hero.globalInfo.TavernSpellHealthBuff ?? 0),\r\n\t};\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\tcountsAsStatsGain = true,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (countsAsStatsGain) {\r\n\t\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t\t} else {\r\n\t\t\t\tentity.attack += attack;\r\n\t\t\t\tentity.health += health;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, source, attack, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) => hasCorrectTribe(e, hero, tribe, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(r),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: GameTag): boolean => {\r\n\treturn card.mechanics?.includes(GameTag[mechanic]);\r\n};\r\n\r\n// The card-level part of hasEntityMechanic is static per cardId, so cache it.\r\n// 1 = yes, 0 = no (both final answers); 2 = the card itself doesn't have the mechanic,\r\n// so we still need to walk the entity's enchantments (only when the card has no entityDbfIf)\r\nconst entityMechanicCache = new Map<GameTag, Map<string, number>>();\r\n\r\nexport const hasEntityMechanic = (\r\n\tentity: BoardEntity | BoardEnchantment,\r\n\tmechanic: GameTag,\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tlet mechanicCache = entityMechanicCache.get(mechanic);\r\n\tif (mechanicCache === undefined) {\r\n\t\tmechanicCache = new Map<string, number>();\r\n\t\tentityMechanicCache.set(mechanic, mechanicCache);\r\n\t}\r\n\tlet cardResult = mechanicCache.get(entity.cardId);\r\n\tif (cardResult === undefined) {\r\n\t\tconst card = allCards.getCard(entity.cardId);\r\n\t\tif (card.mechanics?.includes(GameTag[mechanic])) {\r\n\t\t\tcardResult = 1;\r\n\t\t} else if (card.entityDbfIf) {\r\n\t\t\t// Look at the base card\r\n\t\t\tcardResult = hasMechanic(allCards.getCard(card.entityDbfIf), mechanic) ? 1 : 0;\r\n\t\t} else {\r\n\t\t\tcardResult = 2;\r\n\t\t}\r\n\t\tmechanicCache.set(entity.cardId, cardResult);\r\n\t}\r\n\tif (cardResult === 1) {\r\n\t\treturn true;\r\n\t}\r\n\tif (cardResult === 0) {\r\n\t\treturn false;\r\n\t}\r\n\tconst enchantments = (entity as BoardEntity).enchantments;\r\n\tif (enchantments?.length) {\r\n\t\tfor (const enchant of enchantments) {\r\n\t\t\tif (hasEntityMechanic(enchant, mechanic, allCards)) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\t// Safeguard against abusive casts\r\n\tif (entity == null || !entity.maxHealth) {\r\n\t\treturn false;\r\n\t}\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const isVolumizer = (\r\n\tcardId: string | number,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tif (cardId == null) {\r\n\t\treturn false;\r\n\t}\r\n\r\n\tconst refCard = allCards.getCard(cardId);\r\n\treturn refCard.mechanics?.includes('BACON_VOLUMIZER');\r\n};\r\n\r\n/**\r\n * Useful in cases where a volumizer is summoned from hand, where the volumizer buff is already applied\r\n */\r\nexport const alreadyHasVolumizerBuff = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\treturn entity.enchantments?.some((e) => e.cardId?.includes('BG34_170'));\r\n};\r\n\r\n// Native tribes never change for a given cardId, so we can compute them once per process\r\n// instead of re-mapping race strings to enums on every call (this is one of the hottest paths\r\n// of the simulation)\r\nconst nativeTribesCache = new Map<string, { tribes: readonly Race[]; isBaconBuddy: boolean }>();\r\nconst NO_TRIBES: readonly Race[] = [];\r\nconst ALL_TRIBES: readonly Race[] = [Race.ALL];\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\t// When we trigger a remembered deathrattle, the tribe is the tribe of the actual minion, not the remembered effect\r\n\tconst cardId = entity?.originalCardId ?? entity?.cardId;\r\n\tif (!cardId) {\r\n\t\treturn NO_TRIBES;\r\n\t}\r\n\tlet cached = nativeTribesCache.get(cardId);\r\n\tif (cached === undefined) {\r\n\t\tconst refCard = allCards.getCard(cardId);\r\n\t\tcached = {\r\n\t\t\ttribes: refCard.races?.length ? refCard.races.map((r) => Race[r]) : NO_TRIBES,\r\n\t\t\tisBaconBuddy: refCard.mechanics?.includes(GameTag[GameTag.BACON_BUDDY]) ?? false,\r\n\t\t};\r\n\t\tnativeTribesCache.set(cardId, cached);\r\n\t}\r\n\tconst nativeTribes = cached.tribes;\r\n\tif (anomalies?.length) {\r\n\t\tif (!nativeTribes.length && anomalies.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t\tif (cached.isBaconBuddy && anomalies.includes(CardIds.ColorfulCamaraderie_BG33_Anomaly_005)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t}\r\n\t// The Amalgamation Dark Gift grants all minion types, and is an enchantment rather than a card change\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.Amalgamation_AmalgamationEnchantment_BG36_MidGameEffect_000t22e,\r\n\t\t)\r\n\t) {\r\n\t\treturn ALL_TRIBES;\r\n\t}\r\n\tconst specialTribes = getSpecialTribesForEntity(entity, playerEntity, allCards);\r\n\tif (!specialTribes.length) {\r\n\t\treturn nativeTribes;\r\n\t}\r\n\treturn [...nativeTribes, ...specialTribes];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? ALL_TRIBES\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901:\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.DrakkariPortrait_BG32_MagicItem_179)\r\n\t\t\t\t? [Race.MECH, Race.ELEMENTAL]\r\n\t\t\t\t: NO_TRIBES;\r\n\t}\r\n\treturn NO_TRIBES;\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nconst IMMUNE_WHEN_ATTACK_IDS: readonly CardIds[] = [\r\n\tCardIds.Warpwing_BG24_004,\r\n\tCardIds.Warpwing_BG24_004_G,\r\n\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990_G,\r\n];\r\nconst THREE_CHARGES_IDS: readonly CardIds[] = [\r\n\t// CardIds.MarineMatriarch_BG29_610,\r\n\t// CardIds.MarineMatriarch_BG29_610_G,\r\n\t// CardIds.SoftHeartedSiren_BG26_590,\r\n\t// CardIds.SoftHeartedSiren_BG26_590_G,\r\n\t// CardIds.LongJohnCopper_BG29_831,\r\n\t// CardIds.LongJohnCopper_BG29_831_G,\r\n\t// CardIds.BristlingBuffoon_BG29_160,\r\n\t// CardIds.BristlingBuffoon_BG29_160_G,\r\n];\r\nconst TWO_CHARGES_IDS: readonly CardIds[] = [\r\n\tCardIds.Mannoroth_BG27_507_G,\r\n\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\tCardIds.MadMatador_BG28_404_G,\r\n\tCardIds.WingedChimera_BG29_844,\r\n\tCardIds.WingedChimera_BG29_844_G,\r\n\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n];\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.TorethsBlessing_TorethsBlessingEnchantment_BG36_MidGameEffect_000t15e,\r\n\t\t)\r\n\t) {\r\n\t\tentity.divineShield = true;\r\n\t\tentity.extraDivineShieldCharges = (entity.extraDivineShieldCharges ?? 0) + extraHits;\r\n\t}\r\n\tentity.immuneWhenAttackCharges = IMMUNE_WHEN_ATTACK_IDS.includes(entity.cardId as CardIds) ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = THREE_CHARGES_IDS.includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: TWO_CHARGES_IDS.includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\t// Quick check to avoid the regex allocation in the (very common) non-skin case\r\n\t// lastIndexOf to mirror the greedy behavior of the previous /(.*)_SKIN_.*/ regex\r\n\tconst skinIndex = cardId.lastIndexOf('_SKIN_');\r\n\tif (skinIndex === -1) {\r\n\t\treturn cardId;\r\n\t}\r\n\treturn cardId.slice(0, skinIndex);\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments.map((e) => e.cardId).join(',')}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const isBoardEntity = (entity: BoardEntity | BoardTrinket): entity is BoardEntity => {\r\n\treturn entity != null && 'maxHealth' in entity;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const getPlayerInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t\tlastAffectedByEntity: null,\r\n\t};\r\n\treturn copy;\r\n};\r\n\r\nexport const isDead = (entity: BoardEntity): boolean => {\r\n\treturn entity.health <= 0 || entity.definitelyDead;\r\n};\r\n"]}
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../src/utils.ts"],"names":[],"mappings":";;;AACA,iEAAwH;AAIxH,2DAA2D;AAE3D,gEAA2D;AAC3D,iFAAuE;AAEvE,4CAA4D;AAG5D,8CAAiD;AAEjD,MAAM,UAAU,GAAG;;;;;;;;;;;;;CAalB,CAAC;AACF,MAAM,sBAAsB,GAAG;;;;;;;CAY9B,CAAC;AACF,MAAM,eAAe,GAAG,EAEvB,CAAC;AAEK,MAAM,sBAAsB,GAAG,CACrC,MAAc,EACd,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,QAAQ,GAAG,CAAC,EACZ,WAAW,GAAG,KAAK,EACnB,SAAoB,EACpB,WAAwB,EACxB,aAA0B,EAC1B,iBAA8B,IAAI,EAClC,UAEI,IAAI,EACM,EAAE;;IAChB,MAAM,WAAW,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,kBAAkB,mCAAI,WAAW,CAAC;IACxD,MAAM,iBAAiB,GAAG,sBAAsB,CAAC,OAAO,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnF,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa;QAChC,CAAC,CAAE;YACD,GAAG,aAAa;YAChB,QAAQ,EAAE,WAAW,CAAC,eAAe,EAAE;YACvC,cAAc,EAAE,KAAK;YACrB,aAAa,EAAE,aAAa,CAAC,aAAa;YAE1C,gBAAgB,EAAE,CAAC;YACnB,iBAAiB,EAAE,CAAC;YACpB,QAAQ,EAAE,QAAQ;YAClB,WAAW,EAAE,SAAS;SACL;QACnB,CAAC,CAAC,IAAA,2BAAmB,EACnB;YACC,QAAQ,EAAE,QAAQ;YAClB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,WAAW,EAAE,SAAS;YACtB,MAAM,EAAE,MAAM;YACd,YAAY,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,aAAa,CAAC;YACtD,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM;YAC5C,SAAS,EAAE,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM;YAC5C,KAAK,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,KAAK,CAAC;YACvC,MAAM,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,MAAM,CAAC;YACzC,SAAS,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,SAAS,CAAC;YAC/C,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,QAAQ,CAAC;YAC7C,OAAO,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,OAAO,CAAC;YAC3C,QAAQ,EAAE,IAAA,mBAAW,EAAC,IAAI,EAAE,wBAAO,CAAC,QAAQ,CAAC;YAC7C,YAAY,EAAE,EAAE;YAChB,kBAAkB,EAAE,EAAE;YACtB,QAAQ,EAAE,QAAQ;YAClB,iBAAiB,EAAE,iBAAiB;YACpC,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,aAAa,EAAE,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC;YAC5C,cAAc,EAAE,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,cAAc,mCAAI,CAAC;YAEnD,cAAc,EAAE,MAAA,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAE,cAAc,mCAAI,CAAC;SACpC,EAChB,SAAS,CACR,CAAC;IAEL,IAAI,WAAW,IAAI,CAAC,aAAa,EAAE;QAClC,IAAI,MAAM,sBAAkD,EAAE;YAC7D,MAAM,cAAc,GAAG,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAA,CAAC,CAAC,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3G,IAAI,cAAc,EAAE;gBACnB,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;gBACtD,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;gBAC1D,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,GAAG,YAAY,CAAC,MAAM,CAAC;gBAChE,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;gBAC9E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;gBACpG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;gBAC1F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACvF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACvF,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;aAC3F;SACD;aAAM,IACN,MAAM,iBAAwC;YAC9C,CAAC,CAAC,CAAA,MAAA,cAAc,CAAC,eAAe,0CAAE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAA,EAC1D;YAGD,KAAK,MAAM,YAAY,IAAI,cAAc,CAAC,eAAe,EAAE;gBAC1D,MAAM,UAAU,GAAG,QAAQ,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;gBAClD,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;gBAC5E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;gBAClG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;gBAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;gBACxF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACrF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;gBACrF,SAAS,CAAC,OAAO,GAAG,SAAS,CAAC,OAAO,IAAI,IAAA,mBAAW,EAAC,UAAU,EAAE,wBAAO,CAAC,OAAO,CAAC,CAAC;aAClF;SACD;QACD,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QACrB,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;QACzB,SAAS,CAAC,cAAc,GAAG,iBAAiB,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;KAKrE;IAED,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,YAAY,IAAI,SAAS,CAAC,eAAe,CAAC;IAChF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAxGW,QAAA,sBAAsB,0BAwGjC;AAEF,MAAM,iBAAiB,GAAG,CAAC,MAAc,EAAE,cAA2B,EAAU,EAAE;IACjF,QAAQ,MAAM,EAAE;QACf;YACC,OAAO,CAAC,CAAC;QACV;YACC,OAAO,EAAE,CAAC;QACX;YACC,OAAO,CAAC,CAAC;KACV;AACF,CAAC,CAAC;AAEK,MAAM,yBAAyB,GAAG,CACxC,cAA+B,EAC/B,aAA4B,EAC5B,QAAyB,EACzB,QAAiB,EACjB,SAAoB,EACpB,WAAwB,EACV,EAAE;;IAChB,MAAM,QAAQ,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACtD,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,QAAQ,EACR,cAAc,EACd,aAAa,EACb,QAAQ,EACR,QAAQ,EACR,WAAW,CAAC,eAAe,EAAE,EAC7B,KAAK,EACL,SAAS,EACT,WAAW,EACX,IAAI,CACJ,CAAC;IAEF,MAAM,cAAc,GACnB,QAAQ,eAAqC;QAC5C,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,gCAAgC,CAAC;QACxD,CAAC,CAAC,IAAA,kBAAU,EAAC,SAAS,CAAC,cAAc,CAAC,CAAC;IACzC,MAAM,YAAY,GAAG,QAAQ,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IACtD,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,MAAM,IAAI,YAAY,CAAC,MAAM,CAAC;IACxC,SAAS,CAAC,SAAS,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,mCAAI,SAAS,CAAC,MAAM,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC;IACtF,SAAS,CAAC,SAAS,GAAG,CAAC,MAAA,SAAS,CAAC,SAAS,mCAAI,SAAS,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC;IAC5G,SAAS,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,KAAK,CAAC,CAAC;IAC9E,SAAS,CAAC,YAAY,GAAG,SAAS,CAAC,YAAY,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,aAAa,CAAC,CAAC;IACpG,SAAS,CAAC,eAAe,GAAG,SAAS,CAAC,eAAe,IAAI,SAAS,CAAC,YAAY,CAAC;IAChF,SAAS,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,SAAS,CAAC,CAAC;IAC1F,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;IACvF,SAAS,CAAC,QAAQ,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,QAAQ,CAAC,CAAC;IACvF,SAAS,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,IAAI,IAAA,mBAAW,EAAC,YAAY,EAAE,wBAAO,CAAC,MAAM,CAAC,CAAC;IACjF,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,SAAS,CAAC,aAAa,GAAG,SAAS,CAAC,aAAa,IAAI,SAAS,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;IAC3F,SAAS,CAAC,eAAe,GAAG,CAAC,cAAc,CAAC,CAAC;IAC7C,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AA1CW,QAAA,yBAAyB,6BA0CpC;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,gBAAwB,EACxB,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;QACjF,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,gBAAgB,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KAClF;AACF,CAAC,CAAC;AAfW,QAAA,iBAAiB,qBAe5B;AAEK,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,SAAwB,EACxB,aAAa,GAAG,KAAK,EACd,EAAE;IACT,MAAM,cAAc,GAAG,KAAK;SAC1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;SAC/D,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,cAAc,CAAC,CAAC;QAC1C,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KAC/D;AACF,CAAC,CAAC;AAfW,QAAA,iBAAiB,qBAe5B;AAEK,MAAM,gBAAgB,GAAG,CAC/B,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,IAAU,EACV,aAAsB,EACtB,SAAwB,EACV,EAAE;IAChB,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,MAAM,MAAM,GAAgB,IAAA,4BAAoB,EAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EACtG,IAAI,EACJ,IAAI,EACJ,SAAS,CACT,CAAC;QACF,IAAI,MAAM,EAAE;YACX,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YACpE,OAAO,MAAM,CAAC;SACd;KACD;IACD,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAvBW,QAAA,gBAAgB,oBAuB3B;AAEK,MAAM,oBAAoB,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,IAAU,EACV,SAAwB,EACV,EAAE;IAChB,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC/F,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,IAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACpD,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AAdW,QAAA,oBAAoB,wBAc/B;AAEK,MAAM,wBAAwB,GAAG,CACvC,KAAoB,EACpB,IAAqB,EACrB,IAAU,EACV,SAAwB,EACV,EAAE;IAChB,MAAM,WAAW,GAAG,KAAK;SACvB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;SAC/F,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;IACnC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE;QACxB,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IACnE,OAAO,WAAW,CAAC,WAAW,CAAC,CAAC;AACjC,CAAC,CAAC;AAdW,QAAA,wBAAwB,4BAcnC;AAEK,MAAM,gCAAgC,GAAG,CAAC,KAAoB,EAAe,EAAE;IACrF,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;QAClB,OAAO,IAAI,CAAC;KACZ;IAED,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;IAC9D,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC;IACrE,OAAO,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;AACtE,CAAC,CAAC;AARW,QAAA,gCAAgC,oCAQ3C;AAGK,MAAM,uBAAuB,GAAG,CACtC,IAAqB,EACrB,UAAkB,EAClB,UAAkB,EAClB,QAA0B,EAC1B,WAAoB,EACiB,EAAE;;IACvC,IAAI,QAAQ,IAAI,WAAW,EAAE;QAC5B,MAAM,MAAM,GAAG,MAAA,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,0CAAE,WAAW,CAAC;QAC1D,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,KAAK,4BAAW,CAAC,4BAAW,CAAC,MAAM,CAAC,EAAE;YACjE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC;SAClD;KACD;IACD,OAAO;QACN,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,IAAI,CAAC,UAAU,CAAC,qBAAqB,mCAAI,CAAC,CAAC;QACjE,MAAM,EAAE,UAAU,GAAG,CAAC,MAAA,IAAI,CAAC,UAAU,CAAC,qBAAqB,mCAAI,CAAC,CAAC;KACjE,CAAC;AACH,CAAC,CAAC;AAjBW,QAAA,uBAAuB,2BAiBlC;AAMK,MAAM,eAAe,GAAG,CAC9B,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EACd,iBAAiB,GAAG,IAAI,EACjB,EAAE;IACT,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/C,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YAClG,IAAI,iBAAiB,EAAE;gBACtB,IAAA,mBAAW,EAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;aAC1E;iBAAM;gBACN,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC;gBACxB,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC;aACxB;SACD;KACD;AACF,CAAC,CAAC;AArBW,QAAA,eAAe,mBAqB1B;AAEK,MAAM,oBAAoB,GAAG,CACnC,YAAyD,EACzD,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,KAAc,EAEP,EAAE;IACT,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,qBAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/C,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,EAAE;QAC5E,IAAI,CAAC,KAAK,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YAClG,IAAA,mBAAW,EAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAC1E;KACD;AACF,CAAC,CAAC;AAhBW,QAAA,oBAAoB,wBAgB/B;AAEK,MAAM,6BAA6B,GAAG,CAC5C,MAAmB,EACnB,KAAoB,EACpB,IAAqB,EACrB,MAAc,EACd,MAAc,EACd,SAAwB,EACxB,sBAAsB,GAAG,EAAE,EAC3B,SAAS,GAAG,IAAI,EACT,EAAE;IACT,MAAM,aAAa,GAAG,IAAA,kCAA0B,EAAC,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,sBAAsB,CAAC,CAAC;IAC5G,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;QACnC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;KACpE;AACF,CAAC,CAAC;AAdW,QAAA,6BAA6B,iCAcxC;AAEK,MAAM,0BAA0B,GAAG,CACzC,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACxB,SAAS,GAAG,IAAI,EAChB,sBAAsB,GAAG,EAAE,EACX,EAAE;IAClB,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAC3B,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,0CAAE,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAA,CAAA,EAAA,CACzG,CAAC;QACF,MAAM,QAAQ,GAAG,IAAA,oBAAY,EAAC,6BAAY,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,MAAM,cAAc,GAAG,EAAE,CAAC;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE;gBAC7B,MAAM,gBAAgB,GAAG,SAAS;qBAChC,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,MAAM,KAAK,CAAC,CAC3F;qBACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;qBACvF,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,IAAI,CACjF,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAClC,CACD,CAAC;gBACH,IAAI,WAAW,IAAI,sBAAsB,EAAE;oBAC1C,OAAO,MAAM,CAAC;iBACd;gBACD,MAAM,WAAW,GAAgB,SAAS;oBACzC,CAAC,CAAC,IAAA,gCAAwB,EAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC;oBACpE,CAAC,CAAC,IAAA,4BAAoB,EAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;gBAClE,IAAI,WAAW,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBACzB,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,WAAW,CAAC,CAAC;oBACvD,WAAW,EAAE,CAAC;oBACd,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBAC3B;aACD;SACD;QACD,MAAM,CAAC,IAAI,CACV,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE;YACrB,MAAM,eAAe,GAAG,IAAA,mCAA2B,EAAC,CAAC,EAAE,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;YACtG,OAAO,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC,CAAC,CACF,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAlDW,QAAA,0BAA0B,8BAkDrC;AAEK,MAAM,WAAW,GAAG,CAAC,IAAmB,EAAE,QAAiB,EAAW,EAAE;;IAC9E,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAC;AACpD,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAKF,MAAM,mBAAmB,GAAG,IAAI,GAAG,EAAgC,CAAC;AAE7D,MAAM,iBAAiB,GAAG,CAChC,MAAsC,EACtC,QAAiB,EACjB,QAAyB,EACf,EAAE;;IACZ,IAAI,aAAa,GAAG,mBAAmB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,aAAa,KAAK,SAAS,EAAE;QAChC,aAAa,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC1C,mBAAmB,CAAC,GAAG,CAAC,QAAQ,EAAE,aAAa,CAAC,CAAC;KACjD;IACD,IAAI,UAAU,GAAG,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAClD,IAAI,UAAU,KAAK,SAAS,EAAE;QAC7B,MAAM,IAAI,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE;YAChD,UAAU,GAAG,CAAC,CAAC;SACf;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YAE5B,UAAU,GAAG,IAAA,mBAAW,EAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/E;aAAM;YACN,UAAU,GAAG,CAAC,CAAC;SACf;QACD,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;KAC7C;IACD,IAAI,UAAU,KAAK,CAAC,EAAE;QACrB,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,UAAU,KAAK,CAAC,EAAE;QACrB,OAAO,KAAK,CAAC;KACb;IACD,MAAM,YAAY,GAAI,MAAsB,CAAC,YAAY,CAAC;IAC1D,IAAI,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,EAAE;QACzB,KAAK,MAAM,OAAO,IAAI,YAAY,EAAE;YACnC,IAAI,IAAA,yBAAiB,EAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,EAAE;gBACnD,OAAO,IAAI,CAAC;aACZ;SACD;KACD;IACD,OAAO,KAAK,CAAC;AACd,CAAC,CAAC;AAtCW,QAAA,iBAAiB,qBAsC5B;AAEK,MAAM,eAAe,GAAG,CAC9B,MAAmB,EACnB,YAA6B,EAC7B,WAAiB,EACjB,SAA4B,EAC5B,QAAyB,EACf,EAAE;IAEZ,IAAI,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;QACxC,OAAO,KAAK,CAAC;KACb;IACD,MAAM,wBAAwB,GAAG,IAAA,mCAA2B,EAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC;IACxG,OAAO,CACN,wBAAwB,CAAC,MAAM,GAAG,CAAC;QACnC,CAAC,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,wBAAwB,CAAC,QAAQ,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC,CAC/F,CAAC;AACH,CAAC,CAAC;AAhBW,QAAA,eAAe,mBAgB1B;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAuB,EACvB,YAA6B,EAC7B,SAA4B,EAC5B,QAAyB,EACf,EAAE;;IACZ,IAAI,MAAM,IAAI,IAAI,EAAE;QACnB,OAAO,KAAK,CAAC;KACb;IAED,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACzC,OAAO,MAAA,OAAO,CAAC,SAAS,0CAAE,QAAQ,CAAC,iBAAiB,CAAC,CAAC;AACvD,CAAC,CAAC;AAZW,QAAA,WAAW,eAYtB;AAKK,MAAM,uBAAuB,GAAG,CACtC,MAAmB,EACnB,YAA6B,EAC7B,SAAwB,EACd,EAAE;;IACZ,OAAO,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,QAAQ,CAAC,UAAU,CAAC,CAAA,EAAA,CAAC,CAAC;AACzE,CAAC,CAAC;AANW,QAAA,uBAAuB,2BAMlC;AAKF,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAA8D,CAAC;AAChG,MAAM,SAAS,GAAoB,EAAE,CAAC;AACtC,MAAM,UAAU,GAAoB,CAAC,qBAAI,CAAC,GAAG,CAAC,CAAC;AAExC,MAAM,2BAA2B,GAAG,CAC1C,MAAmB,EACnB,YAA6B,EAC7B,SAA4B,EAC5B,QAAyB,EACP,EAAE;;IAEpB,MAAM,MAAM,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,cAAc,mCAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAC;IACxD,IAAI,CAAC,MAAM,EAAE;QACZ,OAAO,SAAS,CAAC;KACjB;IACD,IAAI,MAAM,GAAG,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC3C,IAAI,MAAM,KAAK,SAAS,EAAE;QACzB,MAAM,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACzC,MAAM,GAAG;YACR,MAAM,EAAE,CAAA,MAAA,OAAO,CAAC,KAAK,0CAAE,MAAM,EAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,qBAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;YAC7E,YAAY,EAAE,MAAA,MAAA,OAAO,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,mCAAI,KAAK;SAChF,CAAC;QACF,iBAAiB,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KACtC;IACD,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC;IACnC,IAAI,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,EAAE;QACtB,IAAI,CAAC,YAAY,CAAC,MAAM,IAAI,SAAS,CAAC,QAAQ,oBAA6C,EAAE;YAC5F,OAAO,UAAU,CAAC;SAClB;QACD,IAAI,MAAM,CAAC,YAAY,IAAI,SAAS,CAAC,QAAQ,oBAA8C,EAAE;YAC5F,OAAO,UAAU,CAAC;SAClB;KACD;IAED,IACC,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CACxB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAA4E,CAC3F,EACA;QACD,OAAO,UAAU,CAAC;KAClB;IACD,MAAM,aAAa,GAAG,yBAAyB,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,CAAC,CAAC;IAChF,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;QAC1B,OAAO,YAAY,CAAC;KACpB;IACD,OAAO,CAAC,GAAG,YAAY,EAAE,GAAG,aAAa,CAAC,CAAC;AAC5C,CAAC,CAAC;AA1CW,QAAA,2BAA2B,+BA0CtC;AAEF,MAAM,yBAAyB,GAAG,CACjC,MAAmB,EACnB,YAA6B,EAC7B,QAAyB,EACP,EAAE;IACpB,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAAoC;QACpC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,CAAC,qBAAI,CAAC,MAAM,CAAC;gBACf,CAAC,CAAC,SAAS,CAAC;QACd,eAAuC;QACvC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,UAAU;gBACZ,CAAC,CAAC,SAAS,CAAC;QACd,kBAAyC;QACzC;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAmD,CAAC;gBACpG,CAAC,CAAC,CAAC,qBAAI,CAAC,MAAM,EAAE,qBAAI,CAAC,MAAM,CAAC;gBAC5B,CAAC,CAAC,SAAS,CAAC;QACd,oBAA4C;QAC5C;YACC,OAAO,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAgD,CAAC;gBACjG,CAAC,CAAC,CAAC,qBAAI,CAAC,IAAI,EAAE,qBAAI,CAAC,SAAS,CAAC;gBAC7B,CAAC,CAAC,SAAS,CAAC;KACd;IACD,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAGK,MAAM,cAAc,GAAG,CAAC,SAA4B,EAAE,WAAiB,EAAW,EAAE;IAC1F,IAAI,CAAC,CAAA,SAAS,aAAT,SAAS,uBAAT,SAAS,CAAE,MAAM,CAAA,EAAE;QACvB,OAAO,KAAK,CAAC;KACb;IACD,OAAO,SAAS;SACd,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,QAAQ,CAAC,CAAC;SACxC,IAAI,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,qBAAI,CAAC,GAAG,IAAI,QAAQ,KAAK,WAAW,CAAC,CAAC;AACzE,CAAC,CAAC;AAPW,QAAA,cAAc,kBAOzB;AAEK,MAAM,WAAW,GAAG,CAAC,IAAY,EAAQ,EAAE;IACjD,OAAO,qBAAI,CAAC,IAAI,CAAC,CAAC;AACnB,CAAC,CAAC;AAFW,QAAA,WAAW,eAEtB;AAEF,MAAM,sBAAsB,GAAuB;;;;;;;CAOlD,CAAC;AACF,MAAM,iBAAiB,GAAuB,EAS7C,CAAC;AACF,MAAM,eAAe,GAAuB;;;;;;;CAO3C,CAAC;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;;IAC7F,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IACnE,MAAM,UAAU,GAAG,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,MAAiB,CAAC,KAAK,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,eAAe,CAAC;IACpE,IACC,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CACxB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iCAAkF,CACjG,EACA;QACD,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;QAC3B,MAAM,CAAC,wBAAwB,GAAG,CAAC,MAAA,MAAM,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,4BAAS,CAAC;KACrF;IACD,MAAM,CAAC,uBAAuB,GAAG,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1G,MAAM,CAAC,iBAAiB;QACvB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,MAAM,CAAC,MAAM,eAAuC;gBACtD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;IAEN,MAAM,kBAAkB,GAAG,6BAAY,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACvD,IAAI,IAAA,kCAAiB,EAAC,kBAAkB,CAAC,EAAE;QAC1C,MAAM,CAAC,iBAAiB,GAAG,kBAAkB,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;KACrE;SAAM;QACN,MAAM,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;YAC9E,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAiB,CAAC;gBACpD,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,CAAC,CAAC;KACL;IAED,OAAO,wBAAwB,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;AACpD,CAAC,CAAC;AAlCW,QAAA,mBAAmB,uBAkC9B;AAEF,MAAM,wBAAwB,GAAG,CAAC,MAAmB,EAAE,SAAoB,EAAe,EAAE;;IAC3F,MAAM,CAAC,MAAM,GAAG,IAAA,8BAAsB,EAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACtD,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAA,MAAM,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC;IACrE,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAA,MAAM,CAAC,SAAS,mCAAI,CAAC,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACzD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;QACnC,MAAM,CAAC,aAAa,GAAG,WAAW,CAAC;KACnC;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEK,MAAM,sBAAsB,GAAG,CAAC,MAAc,EAAU,EAAE;IAChE,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,MAAM,CAAC;KACd;IAGD,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAC/C,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;QACrB,OAAO,MAAM,CAAC;KACd;IACD,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;AACnC,CAAC,CAAC;AAXW,QAAA,sBAAsB,0BAWjC;AAEK,MAAM,eAAe,GAAG,CAAC,KAA6B,EAAE,WAA4B,IAAI,EAAU,EAAE;IAC1G,OAAO,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,IAAA,2BAAmB,EAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC;AAC5F,CAAC,CAAC;AAFW,QAAA,eAAe,mBAE1B;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAE,WAA4B,IAAI,EAAU,EAAE;;IACpG,OAAO,MAAM;QACZ,CAAC,CAAC,GAAG,MAAA,MAAA,QAAQ,aAAR,QAAQ,uBAAR,QAAQ,CAAE,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,0CAAE,IAAI,mCAAI,MAAM,CAAC,MAAM,aAAa,MAAM,CAAC,QAAQ,QACtF,MAAM,CAAC,MACP,OAAO,MAAM,CAAC,MAAM,SAAS,MAAM,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;QACnF,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AANW,QAAA,mBAAmB,uBAM9B;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACtD,OAAO,CACN,CAAA,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,wBAAwC;SACjE,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,mBAAqB,CAAA,CAC9C,CAAC;AACH,CAAC,CAAC;AALW,QAAA,MAAM,UAKjB;AAEK,MAAM,mBAAmB,GAAG,CAAC,MAAmB,EAAW,EAAE;;IACnE,OAAO,MAAA,MAAM,CAAC,MAAM,0CAAE,UAAU,uBAA+C,CAAC;AACjF,CAAC,CAAC;AAFW,QAAA,mBAAmB,uBAE9B;AAEK,MAAM,QAAQ,GAAG,CAAC,MAAc,EAAE,QAAyB,EAAW,EAAE;IAC9E,OAAO,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC;AACzC,CAAC,CAAC;AAFW,QAAA,QAAQ,YAEnB;AAEK,MAAM,aAAa,GAAG,CAAC,MAAkC,EAAyB,EAAE;IAC1F,OAAO,MAAM,IAAI,IAAI,IAAI,WAAW,IAAI,MAAM,CAAC;AAChD,CAAC,CAAC;AAFW,QAAA,aAAa,iBAExB;AAEK,MAAM,cAAc,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IAC1F,OAAO,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI;QACtC,CAAC,CAAC,SAAS,CAAC,MAAM;QAClB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,MAAM,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;YAC5C,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ;YAC3B,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,KAAK,IAAI;gBACpC,CAAC,CAAC,SAAS,CAAC,QAAQ;gBACpB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,QAAQ,0CAAE,MAAM,MAAK,IAAI;oBAC9C,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ;oBAC7B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,cAAc,kBAUzB;AAEK,MAAM,uBAAuB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACnG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,QAAQ;QAClC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,aAAa,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;YACvE,CAAC,CAAC,SAAS,CAAC,aAAa;YACzB,CAAC,CAAC,CAAA,MAAA,SAAS,CAAC,eAAe,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;gBAC/D,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC,QAAQ;gBACpC,CAAC,CAAC,CAAA,MAAA,MAAA,SAAS,CAAC,eAAe,CAAC,QAAQ,0CAAE,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;oBACzE,CAAC,CAAC,SAAS,CAAC,eAAe;oBAC3B,CAAC,CAAC,IAAI,CAAC;AACT,CAAC,CAAC;AAVW,QAAA,uBAAuB,2BAUlC;AAEK,MAAM,oBAAoB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAiB,EAAE;;IAClG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,EAAE,SAAS,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC,SAAS,CAAC,eAAe,EAAE,SAAS,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;AACrF,CAAC,CAAC;AAJW,QAAA,oBAAoB,wBAI/B;AAEK,MAAM,qBAAqB,GAAG,CAAC,SAAoB,EAAE,IAAqB,EAAe,EAAE;;IACjG,OAAO,CAAA,MAAA,SAAS,CAAC,aAAa,CAAC,MAAM,0CAAE,QAAQ,OAAK,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,QAAQ,CAAA;QACjE,CAAC,CAAC,SAAS,CAAC,aAAa;QACzB,CAAC,CAAC,SAAS,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC;AAJW,QAAA,qBAAqB,yBAIhC;AAEK,MAAM,UAAU,GAAG,CAAC,MAAmB,EAAe,EAAE;;IAC9D,MAAM,IAAI,GAAgB;QACzB,GAAG,MAAM;QACT,YAAY,EAAE,CAAC,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;QACtE,kBAAkB,EAAE,EAAE;QACtB,sBAAsB,EAAE,CAAC,MAAA,MAAM,CAAC,sBAAsB,mCAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;QACpF,eAAe,EAAE,MAAA,MAAM,CAAC,eAAe,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI;QAC7C,oBAAoB,EAAE,IAAI;KAC1B,CAAC;IACF,OAAO,IAAI,CAAC;AACb,CAAC,CAAC;AAXW,QAAA,UAAU,cAWrB;AAEK,MAAM,MAAM,GAAG,CAAC,MAAmB,EAAW,EAAE;IACtD,OAAO,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC;AACpD,CAAC,CAAC;AAFW,QAAA,MAAM,UAEjB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { ALL_BG_RACES, AllCardsService, GameTag, Race, ReferenceCard, SpellSchool } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from './bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\nimport { hasDefaultCharges } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { extraHits } from './cards/impl/enchantments/toreths-blessing';\r\nimport { CardIds } from './services/card-ids';\r\nimport { pickRandom, shuffleArray } from './services/utils';\r\nimport { FullGameState, GameState, PlayerState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { modifyStats } from './simulation/stats';\r\n\r\nconst CLEAVE_IDS = [\r\n\tCardIds.CaveHydra_BG_LOOT_078,\r\n\tCardIds.CaveHydra_TB_BaconUps_151,\r\n\tCardIds.FoeReaper4000_BG_GVG_113,\r\n\tCardIds.FoeReaper4000_TB_BaconUps_153,\r\n\tCardIds.BladeCollector_BG26_817,\r\n\tCardIds.BladeCollector_BG26_817_G,\r\n\tCardIds.KerriganQueenOfBlades_UltraliskToken_BG31_HERO_811t10,\r\n\tCardIds.Ultralisk_BG31_HERO_811t10_G,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994,\r\n\tCardIds.TimewarpedUltralisk_BG34_Treasure_994_G,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680,\r\n\tCardIds.TimewarpedCollector_BG34_Giant_680_G,\r\n];\r\nconst ATTACK_IMMEDIATELY_IDS = [\r\n\tCardIds.Scallywag_SkyPirateToken_BGS_061t,\r\n\tCardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t,\r\n\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\tCardIds.TwilightWhelp_WhelpToken,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630t,\r\n\tCardIds.TwilightHatchling_TwilightWhelpToken_BG34_630_Gt,\r\n\t// CardIds.Carrier_InterceptorToken_BG31_HERO_802pt1t,\r\n\t// CardIds.Interceptor_BG31_HERO_802pt1t_G,\r\n\t// The token doesn't attack immediately natively, only when spawned by the spell\r\n\t// See http://replays.firestoneapp.com/?reviewId=8924452a-540a-4324-8306-46900c3f9f35&turn=22&action=38\r\n\t// CardIds.ToxicTumbleweed_TumblingAssassinToken_BG28_641t,\r\n];\r\nconst CANT_ATTACK_IDS = [\r\n\t// CardIds.ArcaneCannon_BGS_077, CardIds.ArcaneCannon_TB_BaconUps_128\r\n];\r\n\r\nexport const buildSingleBoardEntity = (\r\n\tcardId: string,\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tentityId = 1,\r\n\tspawnReborn = false,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n\tentityToSpawn: BoardEntity,\r\n\toriginalEntity: BoardEntity = null,\r\n\toptions: {\r\n\t\treferenceCardToUse: ReferenceCard;\r\n\t} = null,\r\n): BoardEntity => {\r\n\tconst trueRefCard = allCards.getCard(cardId);\r\n\tconst card = options?.referenceCardToUse ?? trueRefCard;\r\n\tconst attackImmediately = ATTACK_IMMEDIATELY_IDS.indexOf(cardId as CardIds) !== -1;\r\n\tconst newEntity = !!entityToSpawn\r\n\t\t? ({\r\n\t\t\t\t...entityToSpawn,\r\n\t\t\t\tentityId: sharedState.currentEntityId++,\r\n\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\tavengeCurrent: entityToSpawn.avengeDefault,\r\n\t\t\t\t// attacking: false,\r\n\t\t\t\tdamageMultiplier: 1,\r\n\t\t\t\tfrenzyChargesLeft: 1,\r\n\t\t\t\tfriendly: friendly,\r\n\t\t\t\thasAttacked: undefined,\r\n\t\t } as BoardEntity)\r\n\t\t: addImpliedMechanics(\r\n\t\t\t\t{\r\n\t\t\t\t\tentityId: entityId,\r\n\t\t\t\t\tattack: card.attack,\r\n\t\t\t\t\thasAttacked: undefined,\r\n\t\t\t\t\tcardId: cardId,\r\n\t\t\t\t\tdivineShield: hasMechanic(card, GameTag.DIVINE_SHIELD),\r\n\t\t\t\t\thealth: card.health,\r\n\t\t\t\t\tmaxHealth: card.health || trueRefCard.health,\r\n\t\t\t\t\tmaxAttack: card.attack || trueRefCard.attack,\r\n\t\t\t\t\ttaunt: hasMechanic(card, GameTag.TAUNT),\r\n\t\t\t\t\treborn: hasMechanic(card, GameTag.REBORN),\r\n\t\t\t\t\tpoisonous: hasMechanic(card, GameTag.POISONOUS),\r\n\t\t\t\t\tvenomous: hasMechanic(card, GameTag.VENOMOUS),\r\n\t\t\t\t\tstealth: hasMechanic(card, GameTag.STEALTH),\r\n\t\t\t\t\twindfury: hasMechanic(card, GameTag.WINDFURY),\r\n\t\t\t\t\tenchantments: [],\r\n\t\t\t\t\tpendingAttackBuffs: [],\r\n\t\t\t\t\tfriendly: friendly,\r\n\t\t\t\t\tattackImmediately: attackImmediately,\r\n\t\t\t\t\tavengeCurrent: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tavengeDefault: cardsData.avengeValue(cardId),\r\n\t\t\t\t\tscriptDataNum1: originalEntity?.scriptDataNum1 ?? 0,\r\n\t\t\t\t\t// This is useful for Showy Cycilst, but I wonder if this could cause some issues otherwise\r\n\t\t\t\t\tscriptDataNum2: originalEntity?.scriptDataNum2 ?? 0,\r\n\t\t\t\t} as BoardEntity,\r\n\t\t\t\tcardsData,\r\n\t\t );\r\n\r\n\tif (spawnReborn && !entityToSpawn) {\r\n\t\tif (cardId === CardIds.BuildAnUndead_PutricidesCreationToken) {\r\n\t\t\tconst stitchedCardId = !!originalEntity.additionalCards?.length ? originalEntity.additionalCards[0] : null;\r\n\t\t\tif (stitchedCardId) {\r\n\t\t\t\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\t\t\t\tnewEntity.attack = newEntity.attack + stitchedCard.attack;\r\n\t\t\t\tnewEntity.maxHealth = newEntity.maxHealth + stitchedCard.health;\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\t\t\t}\r\n\t\t} else if (\r\n\t\t\tcardId === CardIds.ZilliaxAssembled_BG29_100_G &&\r\n\t\t\t!!originalEntity.additionalCards?.filter((c) => !!c).length\r\n\t\t) {\r\n\t\t\t// In this case, the base stats are still correct (the golden stats of Zilliax), but the keywords\r\n\t\t\t// can change\r\n\t\t\tfor (const moduleCardId of originalEntity.additionalCards) {\r\n\t\t\t\tconst moduleCard = allCards.getCard(moduleCardId);\r\n\t\t\t\tnewEntity.taunt = newEntity.taunt || hasMechanic(moduleCard, GameTag.TAUNT);\r\n\t\t\t\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(moduleCard, GameTag.DIVINE_SHIELD);\r\n\t\t\t\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\t\t\t\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(moduleCard, GameTag.POISONOUS);\r\n\t\t\t\tnewEntity.venomous = newEntity.venomous || hasMechanic(moduleCard, GameTag.VENOMOUS);\r\n\t\t\t\tnewEntity.windfury = newEntity.windfury || hasMechanic(moduleCard, GameTag.WINDFURY);\r\n\t\t\t\tnewEntity.stealth = newEntity.stealth || hasMechanic(moduleCard, GameTag.STEALTH);\r\n\t\t\t}\r\n\t\t}\r\n\t\tnewEntity.health = 1;\r\n\t\tnewEntity.reborn = false;\r\n\t\tnewEntity.scriptDataNum1 = getScriptDataNum1(cardId, originalEntity);\r\n\r\n\t\t// For ghoul-acabra + reborn\r\n\t\t// newEntity.attack += originalEntity.permanentAttack ?? 0;\r\n\t\t// newEntity.health += originalEntity.permanentHealth ?? 0;\r\n\t}\r\n\r\n\tnewEntity.hadDivineShield = newEntity.divineShield || newEntity.hadDivineShield;\r\n\treturn newEntity;\r\n};\r\n\r\nconst getScriptDataNum1 = (cardId: string, originalEntity: BoardEntity): number => {\r\n\tswitch (cardId) {\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\treturn 8;\r\n\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\treturn 16;\r\n\t\tdefault:\r\n\t\t\treturn 0;\r\n\t}\r\n};\r\n\r\nexport const buildRandomUndeadCreation = (\r\n\tcontrollerHero: BgsPlayerEntity,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tallCards: AllCardsService,\r\n\tfriendly: boolean,\r\n\tcardsData: CardsData,\r\n\tsharedState: SharedState,\r\n): BoardEntity => {\r\n\tconst baseCard = pickRandom(cardsData.putricidePool1);\r\n\tconst newEntity = buildSingleBoardEntity(\r\n\t\tbaseCard,\r\n\t\tcontrollerHero,\r\n\t\tfriendlyBoard,\r\n\t\tallCards,\r\n\t\tfriendly,\r\n\t\tsharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tcardsData,\r\n\t\tsharedState,\r\n\t\tnull,\r\n\t);\r\n\r\n\tconst stitchedCardId =\r\n\t\tbaseCard === CardIds.EternalSummoner_BG25_009\r\n\t\t\t? pickRandom(cardsData.putridicePool2ForEternalSummoner)\r\n\t\t\t: pickRandom(cardsData.putricidePool2);\r\n\tconst stitchedCard = allCards.getCard(stitchedCardId);\r\n\tnewEntity.attack += stitchedCard.attack;\r\n\tnewEntity.health += stitchedCard.health;\r\n\tnewEntity.maxHealth = (newEntity.maxHealth ?? newEntity.health) + stitchedCard.health;\r\n\tnewEntity.maxAttack = (newEntity.maxAttack ?? newEntity.attack - stitchedCard.attack) + stitchedCard.attack;\r\n\tnewEntity.taunt = newEntity.taunt || hasMechanic(stitchedCard, GameTag.TAUNT);\r\n\tnewEntity.divineShield = newEntity.divineShield || hasMechanic(stitchedCard, GameTag.DIVINE_SHIELD);\r\n\tnewEntity.hadDivineShield = newEntity.hadDivineShield || newEntity.divineShield;\r\n\tnewEntity.poisonous = newEntity.poisonous || hasMechanic(stitchedCard, GameTag.POISONOUS);\r\n\tnewEntity.venomous = newEntity.venomous || hasMechanic(stitchedCard, GameTag.VENOMOUS);\r\n\tnewEntity.windfury = newEntity.windfury || hasMechanic(stitchedCard, GameTag.WINDFURY);\r\n\tnewEntity.reborn = newEntity.reborn || hasMechanic(stitchedCard, GameTag.REBORN);\r\n\tnewEntity.avengeCurrent = newEntity.avengeCurrent || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.avengeDefault = newEntity.avengeDefault || cardsData.avengeValue(stitchedCardId);\r\n\tnewEntity.additionalCards = [stitchedCardId];\r\n\treturn newEntity;\r\n};\r\n\r\nexport const grantRandomAttack = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tadditionalAttack: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = candidateBoard[Math.floor(Math.random() * candidateBoard.length)];\r\n\t\tmodifyStats(target, source, additionalAttack, 0, candidateBoard, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomHealth = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\texcludeSource = false,\r\n): void => {\r\n\tconst candidateBoard = board\r\n\t\t.filter((e) => !excludeSource || e.entityId !== source.entityId)\r\n\t\t.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tif (candidateBoard.length > 0) {\r\n\t\tconst target = pickRandom(candidateBoard);\r\n\t\tmodifyStats(target, source, 0, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const grantRandomStats = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\trace: Race,\r\n\texcludeSource: boolean,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tif (board.length > 0) {\r\n\t\tconst target: BoardEntity = getRandomAliveMinion(\r\n\t\t\tboard.filter((e) => !!e.cardId).filter((e) => (excludeSource ? e.entityId !== source.entityId : true)),\r\n\t\t\thero,\r\n\t\t\trace,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tif (target) {\r\n\t\t\tmodifyStats(target, source, attack, health, board, hero, gameState);\r\n\t\t\treturn target;\r\n\t\t}\r\n\t}\r\n\treturn null;\r\n};\r\n\r\nexport const getRandomAliveMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => e?.health > 0 && !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomRevivableMinion = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\trace: Race,\r\n\tgameState: FullGameState,\r\n): BoardEntity => {\r\n\tconst validTribes = board\r\n\t\t.filter((e) => !race || hasCorrectTribe(e, hero, race, gameState.anomalies, gameState.allCards))\r\n\t\t.filter((e) => !e.definitelyDead);\r\n\tif (!validTribes.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst randomIndex = Math.floor(Math.random() * validTribes.length);\r\n\treturn validTribes[randomIndex];\r\n};\r\n\r\nexport const getRandomMinionWithHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tif (!board.length) {\r\n\t\treturn null;\r\n\t}\r\n\r\n\tconst highestHealth = Math.max(...board.map((e) => e.health));\r\n\tconst validMinions = board.filter((e) => e.health === highestHealth);\r\n\treturn validMinions[Math.floor(Math.random() * validMinions.length)];\r\n};\r\n\r\n/** Adds persistent tavern spell bonuses (from minions, trinkets, Bananas, etc.) to base spell-granted stats. */\r\nexport const withTavernSpellStatBuff = (\r\n\thero: BgsPlayerEntity,\r\n\tbaseAttack: number,\r\n\tbaseHealth: number,\r\n\tallCards?: AllCardsService,\r\n\tspellCardId?: string,\r\n): { attack: number; health: number } => {\r\n\tif (allCards && spellCardId) {\r\n\t\tconst school = allCards.getCard(spellCardId)?.spellSchool;\r\n\t\tif (school != null && school !== SpellSchool[SpellSchool.TAVERN]) {\r\n\t\t\treturn { attack: baseAttack, health: baseHealth };\r\n\t\t}\r\n\t}\r\n\treturn {\r\n\t\tattack: baseAttack + (hero.globalInfo.TavernSpellAttackBuff ?? 0),\r\n\t\thealth: baseHealth + (hero.globalInfo.TavernSpellHealthBuff ?? 0),\r\n\t};\r\n};\r\n\r\n/**\r\n * Only use if the full board gets the stats, or if you're able to filter use the tribe param.\r\n * Otherwise some minions will be missing when applying onStatsUpdate effects\r\n */\r\nexport const addStatsToBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\tcountsAsStatsGain = true,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (countsAsStatsGain) {\r\n\t\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t\t} else {\r\n\t\t\t\tentity.attack += attack;\r\n\t\t\t\tentity.health += health;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const addStatsToAliveBoard = (\r\n\tsourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\ttribe?: string,\r\n\t// permanentUpgrade = false,\r\n): void => {\r\n\tconst targetTribe = tribe ? Race[tribe] : null;\r\n\tfor (const entity of board.filter((e) => e.health > 0 && !e.definitelyDead)) {\r\n\t\tif (!tribe || hasCorrectTribe(entity, hero, targetTribe, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tmodifyStats(entity, sourceEntity, attack, health, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantStatsToMinionsOfEachType = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tattack: number,\r\n\thealth: number,\r\n\tgameState: FullGameState,\r\n\tnumberOfDifferentTypes = 99,\r\n\tcanRevive = true,\r\n): void => {\r\n\tconst minionsToBuff = getMinionsOfDifferentTypes(board, hero, gameState, canRevive, numberOfDifferentTypes);\r\n\tfor (const entity of minionsToBuff) {\r\n\t\tmodifyStats(entity, source, attack, health, board, hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const getMinionsOfDifferentTypes = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcanRevive = true,\r\n\tnumberOfDifferentTypes = 99,\r\n): BoardEntity[] => {\r\n\tconst result: BoardEntity[] = [];\r\n\tif (board.length > 0) {\r\n\t\tlet boardCopy = board.filter(\r\n\t\t\t(e) => !getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards)?.includes(Race.ALL),\r\n\t\t);\r\n\t\tconst allRaces = shuffleArray(ALL_BG_RACES);\r\n\t\tlet typesBuffed = 0;\r\n\t\tconst racesProcessed = [];\r\n\t\tfor (let i = 1; i <= 2; i++) {\r\n\t\t\tfor (const tribe of allRaces) {\r\n\t\t\t\tconst minionsWithRaces = boardCopy\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).length === i,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.filter((e) => hasCorrectTribe(e, hero, tribe, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\tgetEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards).some(\r\n\t\t\t\t\t\t\t(r) => !racesProcessed.includes(r),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\tif (typesBuffed >= numberOfDifferentTypes) {\r\n\t\t\t\t\treturn result;\r\n\t\t\t\t}\r\n\t\t\t\tconst validMinion: BoardEntity = canRevive\r\n\t\t\t\t\t? getRandomRevivableMinion(minionsWithRaces, hero, tribe, gameState)\r\n\t\t\t\t\t: getRandomAliveMinion(minionsWithRaces, hero, tribe, gameState);\r\n\t\t\t\tif (validMinion) {\r\n\t\t\t\t\tresult.push(validMinion);\r\n\t\t\t\t\tboardCopy = boardCopy.filter((e) => e !== validMinion);\r\n\t\t\t\t\ttypesBuffed++;\r\n\t\t\t\t\tracesProcessed.push(tribe);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tresult.push(\r\n\t\t\t...board.filter((e) => {\r\n\t\t\t\tconst effectiveTribes = getEffectiveTribesForEntity(e, hero, gameState.anomalies, gameState.allCards);\r\n\t\t\t\treturn effectiveTribes?.includes(Race.ALL);\r\n\t\t\t}),\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nexport const hasMechanic = (card: ReferenceCard, mechanic: GameTag): boolean => {\r\n\treturn card.mechanics?.includes(GameTag[mechanic]);\r\n};\r\n\r\n// The card-level part of hasEntityMechanic is static per cardId, so cache it.\r\n// 1 = yes, 0 = no (both final answers); 2 = the card itself doesn't have the mechanic,\r\n// so we still need to walk the entity's enchantments (only when the card has no entityDbfIf)\r\nconst entityMechanicCache = new Map<GameTag, Map<string, number>>();\r\n\r\nexport const hasEntityMechanic = (\r\n\tentity: BoardEntity | BoardEnchantment,\r\n\tmechanic: GameTag,\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tlet mechanicCache = entityMechanicCache.get(mechanic);\r\n\tif (mechanicCache === undefined) {\r\n\t\tmechanicCache = new Map<string, number>();\r\n\t\tentityMechanicCache.set(mechanic, mechanicCache);\r\n\t}\r\n\tlet cardResult = mechanicCache.get(entity.cardId);\r\n\tif (cardResult === undefined) {\r\n\t\tconst card = allCards.getCard(entity.cardId);\r\n\t\tif (card.mechanics?.includes(GameTag[mechanic])) {\r\n\t\t\tcardResult = 1;\r\n\t\t} else if (card.entityDbfIf) {\r\n\t\t\t// Look at the base card\r\n\t\t\tcardResult = hasMechanic(allCards.getCard(card.entityDbfIf), mechanic) ? 1 : 0;\r\n\t\t} else {\r\n\t\t\tcardResult = 2;\r\n\t\t}\r\n\t\tmechanicCache.set(entity.cardId, cardResult);\r\n\t}\r\n\tif (cardResult === 1) {\r\n\t\treturn true;\r\n\t}\r\n\tif (cardResult === 0) {\r\n\t\treturn false;\r\n\t}\r\n\tconst enchantments = (entity as BoardEntity).enchantments;\r\n\tif (enchantments?.length) {\r\n\t\tfor (const enchant of enchantments) {\r\n\t\t\tif (hasEntityMechanic(enchant, mechanic, allCards)) {\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nexport const hasCorrectTribe = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\ttargetTribe: Race,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\t// Safeguard against abusive casts\r\n\tif (entity == null || !entity.maxHealth) {\r\n\t\treturn false;\r\n\t}\r\n\tconst effectiveTribesForEntity = getEffectiveTribesForEntity(entity, playerEntity, anomalies, allCards);\r\n\treturn (\r\n\t\teffectiveTribesForEntity.length > 0 &&\r\n\t\t(effectiveTribesForEntity.includes(targetTribe) || effectiveTribesForEntity.includes(Race.ALL))\r\n\t);\r\n};\r\n\r\nexport const isVolumizer = (\r\n\tcardId: string | number,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): boolean => {\r\n\tif (cardId == null) {\r\n\t\treturn false;\r\n\t}\r\n\r\n\tconst refCard = allCards.getCard(cardId);\r\n\treturn refCard.mechanics?.includes('BACON_VOLUMIZER');\r\n};\r\n\r\n/**\r\n * Useful in cases where a volumizer is summoned from hand, where the volumizer buff is already applied\r\n */\r\nexport const alreadyHasVolumizerBuff = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\treturn entity.enchantments?.some((e) => e.cardId?.includes('BG34_170'));\r\n};\r\n\r\n// Native tribes never change for a given cardId, so we can compute them once per process\r\n// instead of re-mapping race strings to enums on every call (this is one of the hottest paths\r\n// of the simulation)\r\nconst nativeTribesCache = new Map<string, { tribes: readonly Race[]; isBaconBuddy: boolean }>();\r\nconst NO_TRIBES: readonly Race[] = [];\r\nconst ALL_TRIBES: readonly Race[] = [Race.ALL];\r\n\r\nexport const getEffectiveTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\t// When we trigger a remembered deathrattle, the tribe is the tribe of the actual minion, not the remembered effect\r\n\tconst cardId = entity?.originalCardId ?? entity?.cardId;\r\n\tif (!cardId) {\r\n\t\treturn NO_TRIBES;\r\n\t}\r\n\tlet cached = nativeTribesCache.get(cardId);\r\n\tif (cached === undefined) {\r\n\t\tconst refCard = allCards.getCard(cardId);\r\n\t\tcached = {\r\n\t\t\ttribes: refCard.races?.length ? refCard.races.map((r) => Race[r]) : NO_TRIBES,\r\n\t\t\tisBaconBuddy: refCard.mechanics?.includes(GameTag[GameTag.BACON_BUDDY]) ?? false,\r\n\t\t};\r\n\t\tnativeTribesCache.set(cardId, cached);\r\n\t}\r\n\tconst nativeTribes = cached.tribes;\r\n\tif (anomalies?.length) {\r\n\t\tif (!nativeTribes.length && anomalies.includes(CardIds.IncubationMutation_BG31_Anomaly_112)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t\tif (cached.isBaconBuddy && anomalies.includes(CardIds.ColorfulCamaraderie_BG33_Anomaly_005)) {\r\n\t\t\treturn ALL_TRIBES;\r\n\t\t}\r\n\t}\r\n\t// The Amalgamation Dark Gift grants all minion types, and is an enchantment rather than a card change\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.Amalgamation_AmalgamationEnchantment_BG36_MidGameEffect_000t22e,\r\n\t\t)\r\n\t) {\r\n\t\treturn ALL_TRIBES;\r\n\t}\r\n\tconst specialTribes = getSpecialTribesForEntity(entity, playerEntity, allCards);\r\n\tif (!specialTribes.length) {\r\n\t\treturn nativeTribes;\r\n\t}\r\n\treturn [...nativeTribes, ...specialTribes];\r\n};\r\n\r\nconst getSpecialTribesForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tallCards: AllCardsService,\r\n): readonly Race[] => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013:\r\n\t\tcase CardIds.WhelpSmuggler_BG21_013_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.SmugglerPortrait_BG30_MagicItem_825)\r\n\t\t\t\t? [Race.DRAGON]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.LightfangEnforcer_BGS_009:\r\n\t\tcase CardIds.LightfangEnforcer_TB_BaconUps_082:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.EnforcerPortrait_BG30_MagicItem_971)\r\n\t\t\t\t? ALL_TRIBES\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.BrannBronzebeard_BG_LOE_077:\r\n\t\tcase CardIds.BrannBronzebeard_TB_BaconUps_045:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.BronzebeardPortrait_BG30_MagicItem_418)\r\n\t\t\t\t? [Race.DRAGON, Race.MURLOC]\r\n\t\t\t\t: NO_TRIBES;\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901:\r\n\t\tcase CardIds.DrakkariEnchanter_BG26_ICC_901_G:\r\n\t\t\treturn playerEntity.trinkets.some((t) => t.cardId === CardIds.DrakkariPortrait_BG32_MagicItem_179)\r\n\t\t\t\t? [Race.MECH, Race.ELEMENTAL]\r\n\t\t\t\t: NO_TRIBES;\r\n\t}\r\n\treturn NO_TRIBES;\r\n};\r\n\r\n/** @deprecated use hasCorreectTribe instead */\r\nexport const isCorrectTribe = (cardRaces: readonly string[], targetTribe: Race): boolean => {\r\n\tif (!cardRaces?.length) {\r\n\t\treturn false;\r\n\t}\r\n\treturn cardRaces\r\n\t\t.map((cardRace) => getRaceEnum(cardRace))\r\n\t\t.some((raceEnum) => raceEnum === Race.ALL || raceEnum === targetTribe);\r\n};\r\n\r\nexport const getRaceEnum = (race: string): Race => {\r\n\treturn Race[race];\r\n};\r\n\r\nconst IMMUNE_WHEN_ATTACK_IDS: readonly CardIds[] = [\r\n\tCardIds.Warpwing_BG24_004,\r\n\tCardIds.Warpwing_BG24_004_G,\r\n\tCardIds.KerriganQueenOfBlades_ViperToken_BG31_HERO_811t8,\r\n\tCardIds.Viper_BG31_HERO_811t8_G,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990,\r\n\tCardIds.TimewarpedViper_BG34_Treasure_990_G,\r\n];\r\nconst THREE_CHARGES_IDS: readonly CardIds[] = [\r\n\t// CardIds.MarineMatriarch_BG29_610,\r\n\t// CardIds.MarineMatriarch_BG29_610_G,\r\n\t// CardIds.SoftHeartedSiren_BG26_590,\r\n\t// CardIds.SoftHeartedSiren_BG26_590_G,\r\n\t// CardIds.LongJohnCopper_BG29_831,\r\n\t// CardIds.LongJohnCopper_BG29_831_G,\r\n\t// CardIds.BristlingBuffoon_BG29_160,\r\n\t// CardIds.BristlingBuffoon_BG29_160_G,\r\n];\r\nconst TWO_CHARGES_IDS: readonly CardIds[] = [\r\n\tCardIds.Mannoroth_BG27_507_G,\r\n\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\tCardIds.MadMatador_BG28_404_G,\r\n\tCardIds.WingedChimera_BG29_844,\r\n\tCardIds.WingedChimera_BG29_844_G,\r\n\tCardIds.MossOfTheSchloss_BG30_111_G,\r\n];\r\n\r\nexport const addImpliedMechanics = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tconst cleave = CLEAVE_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tconst cantAttack = CANT_ATTACK_IDS.indexOf(entity.cardId as CardIds) !== -1;\r\n\tentity.cleave = cleave;\r\n\tentity.cantAttack = cantAttack;\r\n\tentity.divineShield = entity.divineShield || entity.hadDivineShield;\r\n\tif (\r\n\t\tentity.enchantments?.some(\r\n\t\t\t(e) => e.cardId === CardIds.TorethsBlessing_TorethsBlessingEnchantment_BG36_MidGameEffect_000t15e,\r\n\t\t)\r\n\t) {\r\n\t\tentity.divineShield = true;\r\n\t\tentity.extraDivineShieldCharges = (entity.extraDivineShieldCharges ?? 0) + extraHits;\r\n\t}\r\n\tentity.immuneWhenAttackCharges = IMMUNE_WHEN_ATTACK_IDS.includes(entity.cardId as CardIds) ? 99999 : null;\r\n\tentity.frenzyChargesLeft =\r\n\t\tentity.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t\t\t? 2\r\n\t\t\t: entity.cardId === CardIds.BristlebackKnight_BG20_204\r\n\t\t\t? 1\r\n\t\t\t: 0;\r\n\t// It's not an issue adding a charge for entities without a special ability\r\n\tconst defaultChargesImpl = cardMappings[entity.cardId];\r\n\tif (hasDefaultCharges(defaultChargesImpl)) {\r\n\t\tentity.abiityChargesLeft = defaultChargesImpl.defaultCharges(entity);\r\n\t} else {\r\n\t\tentity.abiityChargesLeft = THREE_CHARGES_IDS.includes(entity.cardId as CardIds)\r\n\t\t\t? 3\r\n\t\t\t: TWO_CHARGES_IDS.includes(entity.cardId as CardIds)\r\n\t\t\t? 2\r\n\t\t\t: 1;\r\n\t}\r\n\r\n\treturn setImplicitDataForEntity(entity, cardsData);\r\n};\r\n\r\nconst setImplicitDataForEntity = (entity: BoardEntity, cardsData: CardsData): BoardEntity => {\r\n\tentity.cardId = normalizeCardIdForSkin(entity.cardId);\r\n\tentity.maxHealth = Math.max(0, entity.health, entity.maxHealth ?? 0);\r\n\tentity.maxAttack = Math.max(0, entity.attack, entity.maxAttack ?? 0);\r\n\tconst avengeValue = cardsData.avengeValue(entity.cardId);\r\n\tif (avengeValue > 0) {\r\n\t\tentity.avengeCurrent = avengeValue;\r\n\t\tentity.avengeDefault = avengeValue;\r\n\t}\r\n\treturn entity;\r\n};\r\n\r\nexport const normalizeCardIdForSkin = (cardId: string): string => {\r\n\tif (!cardId?.length) {\r\n\t\treturn cardId;\r\n\t}\r\n\t// Quick check to avoid the regex allocation in the (very common) non-skin case\r\n\t// lastIndexOf to mirror the greedy behavior of the previous /(.*)_SKIN_.*/ regex\r\n\tconst skinIndex = cardId.lastIndexOf('_SKIN_');\r\n\tif (skinIndex === -1) {\r\n\t\treturn cardId;\r\n\t}\r\n\treturn cardId.slice(0, skinIndex);\r\n};\r\n\r\nexport const stringifySimple = (board: readonly BoardEntity[], allCards: AllCardsService = null): string => {\r\n\treturn '[' + board.map((entity) => stringifySimpleCard(entity, allCards)).join(', ') + ']';\r\n};\r\n\r\nexport const stringifySimpleCard = (entity: BoardEntity, allCards: AllCardsService = null): string => {\r\n\treturn entity\r\n\t\t? `${allCards?.getCard(entity.cardId)?.name ?? entity.cardId}/entityId=${entity.entityId}/atk=${\r\n\t\t\t\tentity.attack\r\n\t\t }/hp=${entity.health}/ench=${entity.enchantments.map((e) => e.cardId).join(',')}`\r\n\t\t: null;\r\n};\r\n\r\nexport const isFish = (entity: BoardEntity): boolean => {\r\n\treturn (\r\n\t\tentity.cardId?.startsWith(CardIds.AvatarOfNzoth_FishOfNzothToken) ||\r\n\t\tentity.cardId?.startsWith(CardIds.FishOfNzoth)\r\n\t);\r\n};\r\n\r\nexport const isPilotedWhirlOTron = (entity: BoardEntity): boolean => {\r\n\treturn entity.cardId?.startsWith(CardIds.PilotedWhirlOTron_BG21_HERO_030_Buddy);\r\n};\r\n\r\nexport const isGolden = (cardId: string, allCards: AllCardsService): boolean => {\r\n\treturn allCards.getCard(cardId).premium;\r\n};\r\n\r\nexport const isBoardEntity = (entity: BoardEntity | BoardTrinket): entity is BoardEntity => {\r\n\treturn entity != null && 'maxHealth' in entity;\r\n};\r\n\r\nexport const getPlayerState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.player.player === hero\r\n\t\t? gameState.player\r\n\t\t: gameState.player.teammate?.player === hero\r\n\t\t? gameState.player.teammate\r\n\t\t: gameState.opponent.player === hero\r\n\t\t? gameState.opponent\r\n\t\t: gameState.opponent.teammate?.player === hero\r\n\t\t? gameState.opponent.teammate\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeammateInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial.teammate\r\n\t\t: gameState.playerInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial.teammate\r\n\t\t: gameState.opponentInitial.teammate?.player?.entityId === hero?.entityId\r\n\t\t? gameState.opponentInitial\r\n\t\t: null;\r\n};\r\n\r\nexport const getTeamInitialStates = (gameState: GameState, hero: BgsPlayerEntity): PlayerState[] => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? [gameState.playerInitial, gameState.playerInitial.teammate].filter((p) => p)\r\n\t\t: [gameState.opponentInitial, gameState.opponentInitial.teammate].filter((p) => p);\r\n};\r\n\r\nexport const getPlayerInitialState = (gameState: GameState, hero: BgsPlayerEntity): PlayerState => {\r\n\treturn gameState.playerInitial.player?.friendly === hero?.friendly\r\n\t\t? gameState.playerInitial\r\n\t\t: gameState.opponentInitial;\r\n};\r\n\r\nexport const copyEntity = (entity: BoardEntity): BoardEntity => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...entity,\r\n\t\tenchantments: (entity.enchantments ?? []).map((ench) => ({ ...ench })),\r\n\t\tpendingAttackBuffs: [],\r\n\t\trememberedDeathrattles: (entity.rememberedDeathrattles ?? []).map((r) => ({ ...r })),\r\n\t\tadditionalCards: entity.additionalCards?.map((c) => c),\r\n\t\ttags: entity.tags ? { ...entity.tags } : null,\r\n\t\tlastAffectedByEntity: null,\r\n\t};\r\n\treturn copy;\r\n};\r\n\r\nexport const isDead = (entity: BoardEntity): boolean => {\r\n\treturn entity.health <= 0 || entity.definitelyDead;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,12 +1,12 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.736",
3
+ "version": "1.1.738",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
7
7
  "benchmark": "node -r ts-node/register test/full-game/bench.ts",
8
8
  "test-board": "env -u TS_NODE_TRANSPILE_ONLY -u TS_NODE_PROJECT ts-node test/full-game/full-test.ts",
9
- "test:unit": "node -r ts-node/register --test test/unit/hand-minion-priority.test.ts test/unit/tavern-spell-stat-buff.test.ts test/unit/resolve-trinket-hero-power.test.ts test/unit/performance-hotpaths.test.ts test/unit/simulate-single-combat.test.ts test/unit/damage-cap.test.ts",
9
+ "test:unit": "node -r ts-node/register --test test/unit/hand-minion-priority.test.ts test/unit/tavern-spell-stat-buff.test.ts test/unit/resolve-trinket-hero-power.test.ts test/unit/performance-hotpaths.test.ts test/unit/simulate-single-combat.test.ts test/unit/damage-cap.test.ts test/unit/timewarped-combat-grants.test.ts",
10
10
  "test-board-ss": "env -u TS_NODE_TRANSPILE_ONLY -u TS_NODE_PROJECT node --stack-size=100 --trace-uncaught -r ts-node/register test/full-game/full-test.ts",
11
11
  "test-board-prof": "env -u TS_NODE_TRANSPILE_ONLY -u TS_NODE_PROJECT node --inspect-brk -r ts-node/register test/full-game/full-test.ts",
12
12
  "build": "tsc && webpack --color",