@firestone-hs/simulate-bgs-battle 1.1.733 → 1.1.735

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/dist/cards/impl/_card-mappings.js +8 -0
  2. package/dist/cards/impl/_card-mappings.js.map +1 -1
  3. package/dist/cards/impl/enchantments/deaths-embrace.d.ts +2 -0
  4. package/dist/cards/impl/enchantments/deaths-embrace.js +14 -0
  5. package/dist/cards/impl/enchantments/deaths-embrace.js.map +1 -0
  6. package/dist/cards/impl/enchantments/offensive-sacrifice.js +4 -2
  7. package/dist/cards/impl/enchantments/offensive-sacrifice.js.map +1 -1
  8. package/dist/cards/impl/enchantments/resistance.js +1 -1
  9. package/dist/cards/impl/enchantments/resistance.js.map +1 -1
  10. package/dist/cards/impl/enchantments/toreths-blessing.d.ts +1 -0
  11. package/dist/cards/impl/enchantments/toreths-blessing.js +2 -4
  12. package/dist/cards/impl/enchantments/toreths-blessing.js.map +1 -1
  13. package/dist/cards/impl/hero-power/runic-empowerment.d.ts +5 -0
  14. package/dist/cards/impl/hero-power/runic-empowerment.js +24 -0
  15. package/dist/cards/impl/hero-power/runic-empowerment.js.map +1 -0
  16. package/dist/cards/impl/minion/cage-gnawer.d.ts +2 -2
  17. package/dist/cards/impl/minion/cage-gnawer.js +13 -6
  18. package/dist/cards/impl/minion/cage-gnawer.js.map +1 -1
  19. package/dist/cards/impl/minion/deathstrider.d.ts +2 -2
  20. package/dist/cards/impl/minion/deathstrider.js +1 -1
  21. package/dist/cards/impl/minion/deathstrider.js.map +1 -1
  22. package/dist/cards/impl/minion/flourishing-frostling.js +0 -2
  23. package/dist/cards/impl/minion/flourishing-frostling.js.map +1 -1
  24. package/dist/cards/impl/minion/glowing-cinder.js +1 -1
  25. package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
  26. package/dist/cards/impl/minion/polarizing-beatboxer.js +2 -1
  27. package/dist/cards/impl/minion/polarizing-beatboxer.js.map +1 -1
  28. package/dist/cards/impl/minion/ravaging-scorpid.d.ts +2 -2
  29. package/dist/cards/impl/minion/ravaging-scorpid.js +17 -10
  30. package/dist/cards/impl/minion/ravaging-scorpid.js.map +1 -1
  31. package/dist/cards/impl/minion/timewarped-boar.d.ts +2 -0
  32. package/dist/cards/impl/minion/timewarped-boar.js +43 -0
  33. package/dist/cards/impl/minion/timewarped-boar.js.map +1 -0
  34. package/dist/cards/impl/minion/timewarped-henchman.d.ts +2 -0
  35. package/dist/cards/impl/minion/timewarped-henchman.js +21 -0
  36. package/dist/cards/impl/minion/timewarped-henchman.js.map +1 -0
  37. package/dist/cards/impl/trinket/blood-golem-sticker.js +0 -2
  38. package/dist/cards/impl/trinket/blood-golem-sticker.js.map +1 -1
  39. package/dist/cards/impl/trinket/deathtouch-apple.d.ts +2 -2
  40. package/dist/cards/impl/trinket/deathtouch-apple.js +0 -1
  41. package/dist/cards/impl/trinket/deathtouch-apple.js.map +1 -1
  42. package/dist/services/utils.d.ts +1 -1
  43. package/dist/services/utils.js +2 -2
  44. package/dist/services/utils.js.map +1 -1
  45. package/dist/simulation/after-attack.d.ts +1 -1
  46. package/dist/simulation/after-attack.js +21 -3
  47. package/dist/simulation/after-attack.js.map +1 -1
  48. package/dist/simulation/attack.d.ts +1 -1
  49. package/dist/simulation/attack.js +5 -4
  50. package/dist/simulation/attack.js.map +1 -1
  51. package/dist/simulation/auras.js +9 -6
  52. package/dist/simulation/auras.js.map +1 -1
  53. package/dist/simulation/deathrattle-on-trigger.js +9 -3
  54. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  55. package/dist/simulation/magnetize.d.ts +2 -3
  56. package/dist/simulation/magnetize.js +15 -16
  57. package/dist/simulation/magnetize.js.map +1 -1
  58. package/dist/simulation/minion-death.js +2 -0
  59. package/dist/simulation/minion-death.js.map +1 -1
  60. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  61. package/dist/simulation/spectator/spectator.d.ts +2 -2
  62. package/dist/simulation/spectator/spectator.js +2 -1
  63. package/dist/simulation/spectator/spectator.js.map +1 -1
  64. package/dist/simulation/stats.d.ts +2 -2
  65. package/dist/simulation/stats.js +4 -5
  66. package/dist/simulation/stats.js.map +1 -1
  67. package/dist/utils.js +6 -0
  68. package/dist/utils.js.map +1 -1
  69. package/package.json +1 -1
@@ -1 +1 @@
1
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { addImpliedMechanics, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingMinionsAura(board, boardHero, anomalies, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\t// switch (trinket.cardId) {\r\n\t\t// \tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t// \tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t// \t\tconst enchantment =\r\n\t\t// \t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t// \t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t// \t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t// \t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t// \t\tconst target = board[0];\r\n\t\t// \t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t// \t\t\ttarget.attack += buff;\r\n\t\t// \t\t\ttarget.enchantments.push({\r\n\t\t// \t\t\t\tcardId: enchantment,\r\n\t\t// \t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t// \t\t\t\ttiming: 0,\r\n\t\t// \t\t\t});\r\n\t\t// \t\t}\r\n\t\t// \t\tbreak;\r\n\t\t// }\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t// \tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t// \tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t// \t2,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039_G,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => e.divineShield),\r\n\t// \tCardIds.CyborgDrake_BG25_043_G,\r\n\t// \tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t// \t12,\r\n\t// \t0,\r\n\t// \tfalse,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue - (heroPower.scoreValue2 ?? 0);\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t\tif ((heroPower.info as BoardEntity)?.health) {\r\n\t\t\taddImpliedMechanics(heroPower.info as BoardEntity, cardsData);\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\t// For now deactivating this, until I have a scenario where this matters. It feels like\r\n\t// this should be a display issue only, as quest rewards are also handled in the code\r\n\tconst heroPowerAsReward = null; // hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? [])\r\n\t\t.map((trinket) => ({\r\n\t\t\t...trinket,\r\n\t\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\t\t// Use scriptDataNum1 to keep the info from the input\r\n\t\t\tscriptDataNum1: trinket.scriptDataNum1 || cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t\t}))\r\n\t\t.sort((a, b) => a.entityId - b.entityId);\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\thero.enchantments = hero.enchantments ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.EternalKnightAttackBuff = hero.globalInfo.EternalKnightAttackBuff ?? 0;\r\n\thero.globalInfo.EternalKnightHealthBuff = hero.globalInfo.EternalKnightHealthBuff ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisCombat = hero.globalInfo.BeastsSummonedThisCombat ?? 0;\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.AstralAutomatonsSummonedThisGame = hero.globalInfo.AstralAutomatonsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.ElementalAttackBuff = hero.globalInfo.ElementalAttackBuff ?? 0;\r\n\thero.globalInfo.ElementalHealthBuff = hero.globalInfo.ElementalHealthBuff ?? 0;\r\n\thero.globalInfo.PirateAttackBuff = hero.globalInfo.PirateAttackBuff ?? 0;\r\n\thero.globalInfo.PirateHealthBuff = hero.globalInfo.PirateHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellAttackBuff = hero.globalInfo.TavernSpellAttackBuff ?? 0;\r\n\thero.globalInfo.TavernSpellHealthBuff = hero.globalInfo.TavernSpellHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n\thero.globalInfo.AdditionalAttack = hero.globalInfo.AdditionalAttack ?? 0;\r\n\thero.globalInfo.SpellsCastThisGame = hero.globalInfo.SpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.UndeadHealthBonus = hero.globalInfo.UndeadHealthBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceAttackBonus = hero.globalInfo.HauntedCarapaceAttackBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceHealthBonus = hero.globalInfo.HauntedCarapaceHealthBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n\thero.globalInfo.WhelpAttackBuff = hero.globalInfo.WhelpAttackBuff ?? 0;\r\n\thero.globalInfo.WhelpHealthBuff = hero.globalInfo.WhelpHealthBuff ?? 0;\r\n\thero.globalInfo.GoldSpentThisGame = hero.globalInfo.GoldSpentThisGame ?? 0;\r\n\thero.globalInfo.VolumizerAttackBuff = hero.globalInfo.VolumizerAttackBuff ?? 0;\r\n\thero.globalInfo.VolumizerHealthBuff = hero.globalInfo.VolumizerHealthBuff ?? 0;\r\n\thero.globalInfo.DeepBluesPlayed = hero.globalInfo.DeepBluesPlayed ?? 0;\r\n\thero.globalInfo.TastyLobstersBuff = hero.globalInfo.TastyLobstersBuff ?? 0;\r\n\thero.globalInfo.GoldenMinionsPlayedThisGame = hero.globalInfo.GoldenMinionsPlayedThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BackToBackCastThisGame = hero.globalInfo.BackToBackCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { addImpliedMechanics, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingMinionsAura(board, boardHero, anomalies, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\t// switch (trinket.cardId) {\r\n\t\t// \tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t// \tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t// \t\tconst enchantment =\r\n\t\t// \t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t// \t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t// \t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t// \t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t// \t\tconst target = board[0];\r\n\t\t// \t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t// \t\t\ttarget.attack += buff;\r\n\t\t// \t\t\ttarget.enchantments.push({\r\n\t\t// \t\t\t\tcardId: enchantment,\r\n\t\t// \t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t// \t\t\t\ttiming: 0,\r\n\t\t// \t\t\t});\r\n\t\t// \t\t}\r\n\t\t// \t\tbreak;\r\n\t\t// }\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t// \tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t// \tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t// \t2,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039_G,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => e.divineShield),\r\n\t// \tCardIds.CyborgDrake_BG25_043_G,\r\n\t// \tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t// \t12,\r\n\t// \t0,\r\n\t// \tfalse,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue - (heroPower.scoreValue2 ?? 0);\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t\tif ((heroPower.info as BoardEntity)?.health) {\r\n\t\t\taddImpliedMechanics(heroPower.info as BoardEntity, cardsData);\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\t// For now deactivating this, until I have a scenario where this matters. It feels like\r\n\t// this should be a display issue only, as quest rewards are also handled in the code\r\n\tconst heroPowerAsReward = null; // hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? [])\r\n\t\t.map((trinket) => ({\r\n\t\t\t...trinket,\r\n\t\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\t\t// Use scriptDataNum1 to keep the info from the input\r\n\t\t\t// We don't want to use the default value is the value from the game state is 0\r\n\t\t\t// In that case, we probably want to use the ChargesLeft mechanism\r\n\t\t\tscriptDataNum1: trinket.scriptDataNum1 ?? cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t\t}))\r\n\t\t.sort((a, b) => a.entityId - b.entityId);\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\thero.enchantments = hero.enchantments ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.EternalKnightAttackBuff = hero.globalInfo.EternalKnightAttackBuff ?? 0;\r\n\thero.globalInfo.EternalKnightHealthBuff = hero.globalInfo.EternalKnightHealthBuff ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisCombat = hero.globalInfo.BeastsSummonedThisCombat ?? 0;\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.AstralAutomatonsSummonedThisGame = hero.globalInfo.AstralAutomatonsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.ElementalAttackBuff = hero.globalInfo.ElementalAttackBuff ?? 0;\r\n\thero.globalInfo.ElementalHealthBuff = hero.globalInfo.ElementalHealthBuff ?? 0;\r\n\thero.globalInfo.PirateAttackBuff = hero.globalInfo.PirateAttackBuff ?? 0;\r\n\thero.globalInfo.PirateHealthBuff = hero.globalInfo.PirateHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellAttackBuff = hero.globalInfo.TavernSpellAttackBuff ?? 0;\r\n\thero.globalInfo.TavernSpellHealthBuff = hero.globalInfo.TavernSpellHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n\thero.globalInfo.AdditionalAttack = hero.globalInfo.AdditionalAttack ?? 0;\r\n\thero.globalInfo.SpellsCastThisGame = hero.globalInfo.SpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.UndeadHealthBonus = hero.globalInfo.UndeadHealthBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceAttackBonus = hero.globalInfo.HauntedCarapaceAttackBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceHealthBonus = hero.globalInfo.HauntedCarapaceHealthBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n\thero.globalInfo.WhelpAttackBuff = hero.globalInfo.WhelpAttackBuff ?? 0;\r\n\thero.globalInfo.WhelpHealthBuff = hero.globalInfo.WhelpHealthBuff ?? 0;\r\n\thero.globalInfo.GoldSpentThisGame = hero.globalInfo.GoldSpentThisGame ?? 0;\r\n\thero.globalInfo.VolumizerAttackBuff = hero.globalInfo.VolumizerAttackBuff ?? 0;\r\n\thero.globalInfo.VolumizerHealthBuff = hero.globalInfo.VolumizerHealthBuff ?? 0;\r\n\thero.globalInfo.DeepBluesPlayed = hero.globalInfo.DeepBluesPlayed ?? 0;\r\n\thero.globalInfo.TastyLobstersBuff = hero.globalInfo.TastyLobstersBuff ?? 0;\r\n\thero.globalInfo.GoldenMinionsPlayedThisGame = hero.globalInfo.GoldenMinionsPlayedThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BackToBackCastThisGame = hero.globalInfo.BackToBackCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n"]}
@@ -5,20 +5,26 @@ const card_interface_1 = require("../cards/card.interface");
5
5
  const _card_mappings_1 = require("../cards/impl/_card-mappings");
6
6
  const quest_1 = require("./quest");
7
7
  const onDeathrattleTriggered = (input) => {
8
- var _a, _b;
8
+ var _a, _b, _c;
9
9
  for (const boardEntity of input.boardWithDeadEntity) {
10
10
  const onDeathrattleTriggered = _card_mappings_1.cardMappings[boardEntity.cardId];
11
11
  if ((0, card_interface_1.hasOnDeathrattleTriggered)(onDeathrattleTriggered)) {
12
12
  onDeathrattleTriggered.onDeathrattleTriggered(boardEntity, input);
13
13
  }
14
+ for (const enchantment of (_a = boardEntity.enchantments) !== null && _a !== void 0 ? _a : []) {
15
+ const onDeathrattleTriggered = _card_mappings_1.cardMappings[enchantment.cardId];
16
+ if ((0, card_interface_1.hasOnDeathrattleTriggered)(onDeathrattleTriggered)) {
17
+ onDeathrattleTriggered.onDeathrattleTriggered(boardEntity, input);
18
+ }
19
+ }
14
20
  }
15
- for (const trinket of (_a = input.boardWithDeadEntityHero.trinkets) !== null && _a !== void 0 ? _a : []) {
21
+ for (const trinket of (_b = input.boardWithDeadEntityHero.trinkets) !== null && _b !== void 0 ? _b : []) {
16
22
  const onDeathrattleTriggered = _card_mappings_1.cardMappings[trinket.cardId];
17
23
  if ((0, card_interface_1.hasOnDeathrattleTriggered)(onDeathrattleTriggered)) {
18
24
  onDeathrattleTriggered.onDeathrattleTriggered(trinket, input);
19
25
  }
20
26
  }
21
- const quests = (_b = input.boardWithDeadEntityHero.questEntities) !== null && _b !== void 0 ? _b : [];
27
+ const quests = (_c = input.boardWithDeadEntityHero.questEntities) !== null && _c !== void 0 ? _c : [];
22
28
  for (const quest of quests) {
23
29
  switch (quest.CardId) {
24
30
  case "BG24_Quest_320":
@@ -1 +1 @@
1
- {"version":3,"file":"deathrattle-on-trigger.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-on-trigger.ts"],"names":[],"mappings":";;;AAGA,4DAAoE;AACpE,iEAA4D;AAE5D,mCAAiD;AAY1C,MAAM,sBAAsB,GAAG,CAAC,KAAgC,EAAE,EAAE;;IAC1E,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,mBAAmB,EAAE;QACpD,MAAM,sBAAsB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAChE,IAAI,IAAA,0CAAyB,EAAC,sBAAsB,CAAC,EAAE;YACtD,sBAAsB,CAAC,sBAAsB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SAClE;KACD;IACD,KAAK,MAAM,OAAO,IAAI,MAAA,KAAK,CAAC,uBAAuB,CAAC,QAAQ,mCAAI,EAAE,EAAE;QACnE,MAAM,sBAAsB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5D,IAAI,IAAA,0CAAyB,EAAC,sBAAsB,CAAC,EAAE;YACtD,sBAAsB,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;SAC9D;KACD;IAED,MAAM,MAAM,GAAG,MAAA,KAAK,CAAC,uBAAuB,CAAC,aAAa,mCAAI,EAAE,CAAC;IACjE,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;QAC3B,QAAQ,KAAK,CAAC,MAAM,EAAE;YACrB;gBACC,IAAA,8BAAsB,EACrB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,EACL,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM;SACP;KACD;IAED,KAAK,CAAC,uBAAuB,CAAC,QAAQ;SACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAAC;SACxE,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC;IACtB,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAjCW,QAAA,sBAAsB,0BAiCjC","sourcesContent":["import { CardIds } from '../services/card-ids';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDeathrattleTriggered } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport interface DeathrattleTriggeredInput {\r\n\treadonly boardWithDeadEntity: BoardEntity[];\r\n\treadonly boardWithDeadEntityHero: BgsPlayerEntity;\r\n\treadonly deadEntity: BoardEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherBoardHero: BgsPlayerEntity;\r\n\treadonly deadEntityIndexFromRight?: number;\r\n\treadonly gameState: FullGameState;\r\n}\r\n\r\nexport const onDeathrattleTriggered = (input: DeathrattleTriggeredInput) => {\r\n\tfor (const boardEntity of input.boardWithDeadEntity) {\r\n\t\tconst onDeathrattleTriggered = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnDeathrattleTriggered(onDeathrattleTriggered)) {\r\n\t\t\tonDeathrattleTriggered.onDeathrattleTriggered(boardEntity, input);\r\n\t\t}\r\n\t}\r\n\tfor (const trinket of input.boardWithDeadEntityHero.trinkets ?? []) {\r\n\t\tconst onDeathrattleTriggered = cardMappings[trinket.cardId];\r\n\t\tif (hasOnDeathrattleTriggered(onDeathrattleTriggered)) {\r\n\t\t\tonDeathrattleTriggered.onDeathrattleTriggered(trinket, input);\r\n\t\t}\r\n\t}\r\n\r\n\tconst quests = input.boardWithDeadEntityHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ExhumeTheBones:\r\n\t\t\t\tonQuestProgressUpdated(\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tquest,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tinput.boardWithDeadEntityHero.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700)\r\n\t\t.forEach((t) => {\r\n\t\t\tt.scriptDataNum1 = 0;\r\n\t\t});\r\n};\r\n"]}
1
+ {"version":3,"file":"deathrattle-on-trigger.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-on-trigger.ts"],"names":[],"mappings":";;;AAEA,4DAAoE;AACpE,iEAA4D;AAG5D,mCAAiD;AAY1C,MAAM,sBAAsB,GAAG,CAAC,KAAgC,EAAE,EAAE;;IAC1E,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,mBAAmB,EAAE;QACpD,MAAM,sBAAsB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAChE,IAAI,IAAA,0CAAyB,EAAC,sBAAsB,CAAC,EAAE;YACtD,sBAAsB,CAAC,sBAAsB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SAClE;QACD,KAAK,MAAM,WAAW,IAAI,MAAA,WAAW,CAAC,YAAY,mCAAI,EAAE,EAAE;YACzD,MAAM,sBAAsB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAChE,IAAI,IAAA,0CAAyB,EAAC,sBAAsB,CAAC,EAAE;gBACtD,sBAAsB,CAAC,sBAAsB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;aAClE;SACD;KACD;IACD,KAAK,MAAM,OAAO,IAAI,MAAA,KAAK,CAAC,uBAAuB,CAAC,QAAQ,mCAAI,EAAE,EAAE;QACnE,MAAM,sBAAsB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5D,IAAI,IAAA,0CAAyB,EAAC,sBAAsB,CAAC,EAAE;YACtD,sBAAsB,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;SAC9D;KACD;IAED,MAAM,MAAM,GAAG,MAAA,KAAK,CAAC,uBAAuB,CAAC,aAAa,mCAAI,EAAE,CAAC;IACjE,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;QAC3B,QAAQ,KAAK,CAAC,MAAM,EAAE;YACrB;gBACC,IAAA,8BAAsB,EACrB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,EACL,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM;SACP;KACD;IAED,KAAK,CAAC,uBAAuB,CAAC,QAAQ;SACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAAC;SACxE,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC;IACtB,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAvCW,QAAA,sBAAsB,0BAuCjC","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDeathrattleTriggered } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport interface DeathrattleTriggeredInput {\r\n\treadonly boardWithDeadEntity: BoardEntity[];\r\n\treadonly boardWithDeadEntityHero: BgsPlayerEntity;\r\n\treadonly deadEntity: BoardEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherBoardHero: BgsPlayerEntity;\r\n\treadonly deadEntityIndexFromRight?: number;\r\n\treadonly gameState: FullGameState;\r\n}\r\n\r\nexport const onDeathrattleTriggered = (input: DeathrattleTriggeredInput) => {\r\n\tfor (const boardEntity of input.boardWithDeadEntity) {\r\n\t\tconst onDeathrattleTriggered = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnDeathrattleTriggered(onDeathrattleTriggered)) {\r\n\t\t\tonDeathrattleTriggered.onDeathrattleTriggered(boardEntity, input);\r\n\t\t}\r\n\t\tfor (const enchantment of boardEntity.enchantments ?? []) {\r\n\t\t\tconst onDeathrattleTriggered = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasOnDeathrattleTriggered(onDeathrattleTriggered)) {\r\n\t\t\t\tonDeathrattleTriggered.onDeathrattleTriggered(boardEntity, input);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\tfor (const trinket of input.boardWithDeadEntityHero.trinkets ?? []) {\r\n\t\tconst onDeathrattleTriggered = cardMappings[trinket.cardId];\r\n\t\tif (hasOnDeathrattleTriggered(onDeathrattleTriggered)) {\r\n\t\t\tonDeathrattleTriggered.onDeathrattleTriggered(trinket, input);\r\n\t\t}\r\n\t}\r\n\r\n\tconst quests = input.boardWithDeadEntityHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ExhumeTheBones:\r\n\t\t\t\tonQuestProgressUpdated(\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tquest,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tinput.boardWithDeadEntityHero.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700)\r\n\t\t.forEach((t) => {\r\n\t\t\tt.scriptDataNum1 = 0;\r\n\t\t});\r\n};\r\n"]}
@@ -1,14 +1,13 @@
1
1
  import { ReferenceCard } from '@firestone-hs/reference-data';
2
2
  import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';
3
3
  import { BoardEntity } from '../board-entity';
4
- import { Mutable } from '../services/utils';
5
4
  import { FullGameState } from './internal-game-state';
6
5
  export declare const magnetizeToTarget: (inputTargets: BoardEntity[] | (() => BoardEntity[]), source: BoardEntity | BoardTrinket, cardsToMagnetize: string[] | ReferenceCard[], board: BoardEntity[], hero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, isFirstTimeMagnetize?: boolean) => void;
7
6
  export declare const getMagnetizations: (entity: BoardEntity, gameState: FullGameState) => number;
8
7
  export interface OnBeforeMagnetizeInput {
9
8
  board: BoardEntity[];
10
9
  hero: BgsPlayerEntity;
11
- magnetizedCard: Mutable<ReferenceCard>;
10
+ magnetizedCard: BoardEntity;
12
11
  magnetizeTarget: BoardEntity;
13
12
  gameState: FullGameState;
14
13
  }
@@ -31,7 +30,7 @@ export interface OnAfterMagnetizeInput {
31
30
  hero: BgsPlayerEntity;
32
31
  otherHero: BgsPlayerEntity;
33
32
  otherBoard: BoardEntity[];
34
- magnetizedCard: ReferenceCard;
33
+ magnetizedCard: BoardEntity;
35
34
  magnetizeTarget: BoardEntity;
36
35
  gameState: FullGameState;
37
36
  }
@@ -7,7 +7,7 @@ const _card_mappings_1 = require("../cards/impl/_card-mappings");
7
7
  const utils_1 = require("../utils");
8
8
  const stats_1 = require("./stats");
9
9
  const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero, otherBoard, otherHero, gameState, isFirstTimeMagnetize = true) => {
10
- var _a, _b, _c, _d, _e, _f, _g, _h;
10
+ var _a;
11
11
  const electromagneticDevices = hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_709").length;
12
12
  const greaterElecromagneticDevices = hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_709t").length;
13
13
  const magnetMult = board.some((e) => e.cardId === "BG34_177_G")
@@ -41,7 +41,7 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
41
41
  onBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {
42
42
  board: board,
43
43
  hero: hero,
44
- magnetizedCard: modularCard,
44
+ magnetizedCard: modularBoardEntity,
45
45
  magnetizeTarget: target,
46
46
  gameState: gameState,
47
47
  });
@@ -53,21 +53,20 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
53
53
  onBeforeMagnetizeImpl.onBeforeMagnetize(trinket, {
54
54
  board: board,
55
55
  hero: hero,
56
- magnetizedCard: modularCard,
56
+ magnetizedCard: modularBoardEntity,
57
57
  magnetizeTarget: target,
58
58
  gameState: gameState,
59
59
  });
60
60
  }
61
61
  }
62
62
  (0, stats_1.modifyStats)(target, source, modularBoardEntity.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices, modularBoardEntity.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices, board, hero, gameState);
63
- target.taunt = target.taunt || ((_a = modularCard.mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.TAUNT]));
64
- target.divineShield =
65
- target.divineShield || ((_b = modularCard.mechanics) === null || _b === void 0 ? void 0 : _b.includes(reference_data_1.GameTag[reference_data_1.GameTag.DIVINE_SHIELD]));
66
- target.poisonous = target.poisonous || ((_c = modularCard.mechanics) === null || _c === void 0 ? void 0 : _c.includes(reference_data_1.GameTag[reference_data_1.GameTag.POISONOUS]));
67
- target.venomous = target.venomous || ((_d = modularCard.mechanics) === null || _d === void 0 ? void 0 : _d.includes(reference_data_1.GameTag[reference_data_1.GameTag.VENOMOUS]));
68
- target.windfury = target.windfury || ((_e = modularCard.mechanics) === null || _e === void 0 ? void 0 : _e.includes(reference_data_1.GameTag[reference_data_1.GameTag.WINDFURY]));
69
- target.reborn = target.reborn || ((_f = modularCard.mechanics) === null || _f === void 0 ? void 0 : _f.includes(reference_data_1.GameTag[reference_data_1.GameTag.REBORN]));
70
- target.stealth = target.stealth || ((_g = modularCard.mechanics) === null || _g === void 0 ? void 0 : _g.includes(reference_data_1.GameTag[reference_data_1.GameTag.STEALTH]));
63
+ target.taunt = target.taunt || modularBoardEntity.taunt;
64
+ target.divineShield = target.divineShield || modularBoardEntity.divineShield;
65
+ target.poisonous = target.poisonous || modularBoardEntity.poisonous;
66
+ target.venomous = target.venomous || modularBoardEntity.venomous;
67
+ target.windfury = target.windfury || modularBoardEntity.windfury;
68
+ target.reborn = target.reborn || modularBoardEntity.reborn;
69
+ target.stealth = target.stealth || modularBoardEntity.stealth;
71
70
  const magneticEnchantment = modularCard.enchantmentDbfId;
72
71
  if (magneticEnchantment) {
73
72
  const enchantment = gameState.allCards.getCard(magneticEnchantment).id;
@@ -100,7 +99,7 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
100
99
  gameState: gameState,
101
100
  });
102
101
  }
103
- const onAfterMagnetizeImpl = _card_mappings_1.cardMappings[modularCard.id];
102
+ const onAfterMagnetizeImpl = _card_mappings_1.cardMappings[modularBoardEntity.cardId];
104
103
  if ((0, card_interface_1.hasOnAfterMagnetizeSelf)(onAfterMagnetizeImpl)) {
105
104
  onAfterMagnetizeImpl.onAfterMagnetizeSelf(target, {
106
105
  board: board,
@@ -108,7 +107,7 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
108
107
  source: source,
109
108
  otherHero: otherHero,
110
109
  otherBoard: otherBoard,
111
- magnetizedCard: modularCard,
110
+ magnetizedCard: modularBoardEntity,
112
111
  magnetizeTarget: target,
113
112
  gameState: gameState,
114
113
  });
@@ -122,13 +121,13 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
122
121
  source: source,
123
122
  otherHero: otherHero,
124
123
  otherBoard: otherBoard,
125
- magnetizedCard: modularCard,
124
+ magnetizedCard: modularBoardEntity,
126
125
  magnetizeTarget: target,
127
126
  gameState: gameState,
128
127
  });
129
128
  }
130
129
  }
131
- for (const trinket of (_h = hero.trinkets) !== null && _h !== void 0 ? _h : []) {
130
+ for (const trinket of (_a = hero.trinkets) !== null && _a !== void 0 ? _a : []) {
132
131
  const onAfterMagnetizeImpl = _card_mappings_1.cardMappings[trinket.cardId];
133
132
  if ((0, card_interface_1.hasOnAfterMagnetize)(onAfterMagnetizeImpl)) {
134
133
  onAfterMagnetizeImpl.onAfterMagnetize(trinket, {
@@ -137,7 +136,7 @@ const magnetizeToTarget = (inputTargets, source, cardsToMagnetize, board, hero,
137
136
  source: source,
138
137
  otherHero: otherHero,
139
138
  otherBoard: otherBoard,
140
- magnetizedCard: modularCard,
139
+ magnetizedCard: modularBoardEntity,
141
140
  magnetizeTarget: target,
142
141
  gameState: gameState,
143
142
  });
@@ -1 +1 @@
1
- {"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AAAA,iEAAsE;AAGtE,4DAMiC;AACjC,iEAA4D;AAG5D,oCAAkD;AAElD,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,YAAmD,EACnD,MAAkC,EAClC,gBAA4C,EAC5C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACxB,oBAAoB,GAAG,IAAI,EAC1B,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,4BAA4B,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CACxD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAAiF,CAChG,CAAC,MAAM,CAAC;IAET,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAwC,CAAC;QACrF,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAsC,CAAC;YACnE,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,aAAa,GAAG,OAAO,YAAY,KAAK,UAAU,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;QACzF,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;YACnC,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;gBAC/C,MAAM,WAAW,GAChB,OAAO,eAAe,KAAK,QAAQ;oBAClC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE;oBACpD,CAAC,CAAC,eAAe,CAAC;gBACpB,MAAM,kBAAkB,GAAG,IAAA,8BAAsB,EAChD,WAAW,CAAC,EAAE,EACd,IAAI,EACJ,KAAK,EACL,SAAS,CAAC,QAAQ,EAClB,IAAI,CAAC,QAAQ,EACb,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE,EACvC,KAAK,EACL,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,IAAI,EACJ,IAAI,EACJ;oBACC,kBAAkB,EAAE,WAAW;iBAC/B,CACD,CAAC;gBACF,MAAM,yBAAyB,GAAG,6BAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;gBAC1E,IAAI,IAAA,yCAAwB,EAAC,yBAAyB,CAAC,EAAE;oBACxD,yBAAyB,CAAC,qBAAqB,CAAC,kBAAkB,EAAE;wBACnE,KAAK,EAAE,KAAK;wBACZ,IAAI,EAAE,IAAI;wBACV,eAAe,EAAE,MAAM;wBACvB,SAAS,EAAE,SAAS;wBACpB,oBAAoB,EAAE,oBAAoB;qBAC1C,CAAC,CAAC;iBACH;gBAED,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;oBAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;oBAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;wBAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE;4BACpD,KAAK,EAAE,KAAK;4BACZ,IAAI,EAAE,IAAI;4BACV,cAAc,EAAE,WAAW;4BAC3B,eAAe,EAAE,MAAM;4BACvB,SAAS,EAAE,SAAS;yBACpB,CAAC,CAAC;qBACH;iBACD;gBACD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACpC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;oBAC3D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;wBAChD,qBAAqB,CAAC,iBAAiB,CAAC,OAAO,EAAE;4BAChD,KAAK,EAAE,KAAK;4BACZ,IAAI,EAAE,IAAI;4BACV,cAAc,EAAE,WAAW;4BAC3B,eAAe,EAAE,MAAM;4BACvB,SAAS,EAAE,SAAS;yBACpB,CAAC,CAAC;qBACH;iBACD;gBAED,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,kBAAkB,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EACzF,kBAAkB,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EACzF,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;gBACvF,MAAM,CAAC,YAAY;oBAClB,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;gBACxF,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;gBACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;gBAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;gBAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;gBAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;gBAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;gBACzD,IAAI,mBAAmB,EAAE;oBACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;oBACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;wBACxB,MAAM,EAAE,WAAW;wBACnB,cAAc,EAAE,WAAW,CAAC,KAAK;wBACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;qBAC/C,CAAC,CAAC;iBACH;gBACD,IACC,0BAAoE,CAAC,QAAQ,CAC5E,eAA0B,CAC1B,EACA;oBACD,MAAM,IAAI,GAAG,eAAe,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACzE,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;oBAC/D,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;iBAC/D;gBAGD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,CAAC,CAAC;gBAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;oBAC3B,MAAM,WAAW,GAChB,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3D,MAAM,CAAC,YAAY,CAAC,MAAM,CACzB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAA+D,CAC9E,CAAC,MAAM,CAAC;oBACV,MAAM,aAAa,GAClB,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7D,MAAM,CAAC,YAAY,CAAC,MAAM,CACzB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,kBAAiE,CAChF,CAAC,MAAM,CAAC;oBACV,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;oBACrD,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;iBACrD;gBAED,MAAM,wBAAwB,GAAG,6BAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;gBACzE,IAAI,IAAA,0CAAyB,EAAC,wBAAwB,CAAC,EAAE;oBACxD,wBAAwB,CAAC,sBAAsB,CAAC,kBAAkB,EAAE;wBACnE,KAAK,EAAE,KAAK;wBACZ,IAAI,EAAE,IAAI;wBACV,eAAe,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{ GameTag, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasOnAfterMagnetize,\r\n\thasOnAfterMagnetizeSelf,\r\n\thasOnAfterMagnetizeToSelf,\r\n\thasOnBeforeMagnetize,\r\n\thasOnBeforeMagnetizeSelf,\r\n} from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { Mutable } from '../services/utils';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\tinputTargets: BoardEntity[] | (() => BoardEntity[]),\r\n\tsource: BoardEntity | BoardTrinket,\r\n\tcardsToMagnetize: string[] | ReferenceCard[],\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisFirstTimeMagnetize = true,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst magnetMult = board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177_G)\r\n\t\t? 3\r\n\t\t: board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < magnetMult; i++) {\r\n\t\tconst actualTargets = typeof inputTargets === 'function' ? inputTargets() : inputTargets;\r\n\t\tfor (const target of actualTargets) {\r\n\t\t\tfor (const cardToMagnetize of cardsToMagnetize) {\r\n\t\t\t\tconst modularCard =\r\n\t\t\t\t\ttypeof cardToMagnetize === 'string'\r\n\t\t\t\t\t\t? { ...gameState.allCards.getCard(cardToMagnetize) }\r\n\t\t\t\t\t\t: cardToMagnetize;\r\n\t\t\t\tconst modularBoardEntity = buildSingleBoardEntity(\r\n\t\t\t\t\tmodularCard.id,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\thero.friendly,\r\n\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treferenceCardToUse: modularCard,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tconst onBeforeMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnBeforeMagnetizeSelf(onBeforeMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonBeforeMagnetizeSelfImpl.onBeforeMagnetizeSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\tisFirstTimeMagnetize: isFirstTimeMagnetize,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tsource,\r\n\t\t\t\t\tmodularBoardEntity.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tmodularBoardEntity.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t\t\t\ttarget.divineShield =\r\n\t\t\t\t\ttarget.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\t\t\t\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t\t\t\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t\t\t\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\t\t\t\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\t\t\t\tif (magneticEnchantment) {\r\n\t\t\t\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tif (\r\n\t\t\t\t\t[CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(\r\n\t\t\t\t\t\tcardToMagnetize as CardIds,\r\n\t\t\t\t\t)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst mult = cardToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\t\t\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Dr Boom's Monster?\r\n\t\t\t\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\t\t\t\tfor (const entity of board) {\r\n\t\t\t\t\tconst drBoomBases =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tconst drBoomGoldens =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnAfterMagnetizeToSelf(onAfterMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeSelfImpl.onAfterMagnetizeToSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[modularCard.id];\r\n\t\t\t\tif (hasOnAfterMagnetizeSelf(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetizeSelf(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const getMagnetizations = (entity: BoardEntity, gameState: FullGameState) => {\r\n\treturn entity.enchantments.filter((e) =>\r\n\t\tgameState.allCards.getCard(e.cardId).mechanics?.includes(GameTag[GameTag.MODULAR]),\r\n\t).length;\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnBeforeMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n\tisFirstTimeMagnetize: boolean;\r\n}\r\n\r\nexport interface OnAfterMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnAfterMagnetizeInput {\r\n\tsource: BoardEntity | BoardTrinket;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tmagnetizedCard: ReferenceCard;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ GameTag, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasOnAfterMagnetize,\r\n\thasOnAfterMagnetizeSelf,\r\n\thasOnAfterMagnetizeToSelf,\r\n\thasOnBeforeMagnetize,\r\n\thasOnBeforeMagnetizeSelf,\r\n} from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\tinputTargets: BoardEntity[] | (() => BoardEntity[]),\r\n\tsource: BoardEntity | BoardTrinket,\r\n\tcardsToMagnetize: string[] | ReferenceCard[],\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisFirstTimeMagnetize = true,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst magnetMult = board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177_G)\r\n\t\t? 3\r\n\t\t: board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < magnetMult; i++) {\r\n\t\tconst actualTargets = typeof inputTargets === 'function' ? inputTargets() : inputTargets;\r\n\t\tfor (const target of actualTargets) {\r\n\t\t\tfor (const cardToMagnetize of cardsToMagnetize) {\r\n\t\t\t\tconst modularCard =\r\n\t\t\t\t\ttypeof cardToMagnetize === 'string'\r\n\t\t\t\t\t\t? { ...gameState.allCards.getCard(cardToMagnetize) }\r\n\t\t\t\t\t\t: cardToMagnetize;\r\n\t\t\t\tconst modularBoardEntity = buildSingleBoardEntity(\r\n\t\t\t\t\tmodularCard.id,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\thero.friendly,\r\n\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treferenceCardToUse: modularCard,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tconst onBeforeMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnBeforeMagnetizeSelf(onBeforeMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonBeforeMagnetizeSelfImpl.onBeforeMagnetizeSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\tisFirstTimeMagnetize: isFirstTimeMagnetize,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularBoardEntity,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularBoardEntity,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tsource,\r\n\t\t\t\t\tmodularBoardEntity.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tmodularBoardEntity.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.taunt = target.taunt || modularBoardEntity.taunt;\r\n\t\t\t\ttarget.divineShield = target.divineShield || modularBoardEntity.divineShield;\r\n\t\t\t\ttarget.poisonous = target.poisonous || modularBoardEntity.poisonous;\r\n\t\t\t\ttarget.venomous = target.venomous || modularBoardEntity.venomous;\r\n\t\t\t\ttarget.windfury = target.windfury || modularBoardEntity.windfury;\r\n\t\t\t\ttarget.reborn = target.reborn || modularBoardEntity.reborn;\r\n\t\t\t\ttarget.stealth = target.stealth || modularBoardEntity.stealth;\r\n\r\n\t\t\t\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\t\t\t\tif (magneticEnchantment) {\r\n\t\t\t\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tif (\r\n\t\t\t\t\t[CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(\r\n\t\t\t\t\t\tcardToMagnetize as CardIds,\r\n\t\t\t\t\t)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst mult = cardToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\t\t\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Dr Boom's Monster?\r\n\t\t\t\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\t\t\t\tfor (const entity of board) {\r\n\t\t\t\t\tconst drBoomBases =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tconst drBoomGoldens =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnAfterMagnetizeToSelf(onAfterMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeSelfImpl.onAfterMagnetizeToSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnAfterMagnetizeSelf(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetizeSelf(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\tmagnetizedCard: modularBoardEntity,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularBoardEntity,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularBoardEntity,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const getMagnetizations = (entity: BoardEntity, gameState: FullGameState) => {\r\n\treturn entity.enchantments.filter((e) =>\r\n\t\tgameState.allCards.getCard(e.cardId).mechanics?.includes(GameTag[GameTag.MODULAR]),\r\n\t).length;\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: BoardEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnBeforeMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n\tisFirstTimeMagnetize: boolean;\r\n}\r\n\r\nexport interface OnAfterMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnAfterMagnetizeInput {\r\n\tsource: BoardEntity | BoardTrinket;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tmagnetizedCard: BoardEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.onMinionDeadQuest = exports.onMinionDeadHeroPower = exports.makeMinionsDie = void 0;
4
+ const runic_empowerment_1 = require("../cards/impl/hero-power/runic-empowerment");
4
5
  const utils_1 = require("../services/utils");
5
6
  const utils_2 = require("../utils");
6
7
  const avenge_1 = require("./avenge");
@@ -54,6 +55,7 @@ const onMinionDeadHeroPower = (board, boardHero, deadEntity, gameState) => {
54
55
  (0, cards_in_hand_1.addCardsInHand)(boardHero, board, [deadEntity.cardId], gameState);
55
56
  heroPower.info2 = 1;
56
57
  }
58
+ (0, runic_empowerment_1.applyRunicEmpowermentOnFriendlyDeath)(heroPower, boardHero, deadEntity);
57
59
  }
58
60
  };
59
61
  exports.onMinionDeadHeroPower = onMinionDeadHeroPower;
@@ -1 +1 @@
1
- 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{ BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { handleWheneverMinionsKillEffect } from './deathrattle-effects';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\r\n\thandleWheneverMinionsKillEffect(board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (\r\n\t\t\theroPower.cardId === CardIds.IllTakeThat &&\r\n\t\t\theroPower.used &&\r\n\t\t\theroPower.info2 <= 0 &&\r\n\t\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t\t) {\r\n\t\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\t\theroPower.info2 = 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tif (deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tif (deadEntity.friendly !== boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tdeadEntity.maxAttack,\r\n\t\t\t\t\t\t\tdeadEntity.maxHealth,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.anomalies, gameState.allCards)\r\n\t\t\t\t\t\t.length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
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{ BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { applyRunicEmpowermentOnFriendlyDeath } from '../cards/impl/hero-power/runic-empowerment';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { handleWheneverMinionsKillEffect } from './deathrattle-effects';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\r\n\thandleWheneverMinionsKillEffect(board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (\r\n\t\t\theroPower.cardId === CardIds.IllTakeThat &&\r\n\t\t\theroPower.used &&\r\n\t\t\theroPower.info2 <= 0 &&\r\n\t\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t\t) {\r\n\t\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\t\theroPower.info2 = 1;\r\n\t\t}\r\n\t\tapplyRunicEmpowermentOnFriendlyDeath(heroPower, boardHero, deadEntity);\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tif (deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tif (deadEntity.friendly !== boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tdeadEntity.maxAttack,\r\n\t\t\t\t\t\t\tdeadEntity.maxHealth,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.anomalies, gameState.allCards)\r\n\t\t\t\t\t\t.length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"remove-minion-from-board.js","sourceRoot":"","sources":["../../src/simulation/remove-minion-from-board.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,4DAAyD;AACzD,iEAA4D;AAE5D,oCAA2C;AAGpC,MAAM,qBAAqB,GAAG,CACpC,KAAoB,EACpB,SAA0B,EAC1B,KAAa,EACb,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,IAAA,qCAA6B,EAAC,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AAC3E,CAAC,CAAC;AARW,QAAA,qBAAqB,yBAQhC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,KAAoB,EACpB,OAAoB,EACpB,SAA0B,EAC1B,SAAwB,EACxB,gBAAgB,GAAG,IAAI,EACvB,gBAAgB,GAAG,IAAI,EAChB,EAAE;IACT,MAAM,eAAe,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACrD,IAAI,IAAA,+BAAc,EAAC,eAAe,CAAC,EAAE;QACpC,eAAe,CAAC,WAAW,CAAC,OAAO,EAAE;YACpC,IAAI,EAAE,SAAS;YACf,KAAK,EAAE,KAAK;YACZ,SAAS;YACT,gBAAgB;YAChB,gBAAgB;SAChB,CAAC,CAAC;KACH;IAED,QAAQ,OAAO,CAAC,MAAM,EAAE;QACvB,kBAA8C;QAC9C;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,mBAA+C;QAC/C;YAEC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;gBACxC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YAEJ,MAAM;QAUP,gBAAkC;QAClC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;iBAC7B,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,gBAAgC;QAChC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,CAAC,OAAO,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,UAAU,CAAC;gBAC9F,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;KACP;AACF,CAAC,CAAC;AArEW,QAAA,6BAA6B,iCAqExC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDespawned } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const removeMinionFromBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst removedEntity = board.splice(index, 1)[0];\r\n\thandleMinionRemovedAuraEffect(board, removedEntity, boardHero, gameState);\r\n};\r\n\r\nexport const handleMinionRemovedAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tremoved: BoardEntity,\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplyAttackAuras = true,\r\n\tapplyHealthAuras = true,\r\n): void => {\r\n\tconst onDespawnedImpl = cardMappings[removed.cardId];\r\n\tif (hasOnDespawned(onDespawnedImpl)) {\r\n\t\tonDespawnedImpl.onDespawned(removed, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState,\r\n\t\t\tapplyAttackAuras,\r\n\t\t\tapplyHealthAuras,\r\n\t\t});\r\n\t}\r\n\r\n\tswitch (removed.cardId) {\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
+ {"version":3,"file":"remove-minion-from-board.js","sourceRoot":"","sources":["../../src/simulation/remove-minion-from-board.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,4DAAyD;AACzD,iEAA4D;AAE5D,oCAA2C;AAGpC,MAAM,qBAAqB,GAAG,CACpC,KAAoB,EACpB,SAA0B,EAC1B,KAAa,EACb,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAGhD,IAAA,qCAA6B,EAAC,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AAC3E,CAAC,CAAC;AAVW,QAAA,qBAAqB,yBAUhC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,KAAoB,EACpB,OAAoB,EACpB,SAA0B,EAC1B,SAAwB,EACxB,gBAAgB,GAAG,IAAI,EACvB,gBAAgB,GAAG,IAAI,EAChB,EAAE;IACT,MAAM,eAAe,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACrD,IAAI,IAAA,+BAAc,EAAC,eAAe,CAAC,EAAE;QACpC,eAAe,CAAC,WAAW,CAAC,OAAO,EAAE;YACpC,IAAI,EAAE,SAAS;YACf,KAAK,EAAE,KAAK;YACZ,SAAS;YACT,gBAAgB;YAChB,gBAAgB;SAChB,CAAC,CAAC;KACH;IAED,QAAQ,OAAO,CAAC,MAAM,EAAE;QACvB,kBAA8C;QAC9C;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,mBAA+C;QAC/C;YAEC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;gBACxC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YAEJ,MAAM;QAUP,gBAAkC;QAClC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;iBAC7B,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,gBAAgC;QAChC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,CAAC,OAAO,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,UAAU,CAAC;gBAC9F,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;KACP;AACF,CAAC,CAAC;AArEW,QAAA,6BAA6B,iCAqExC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDespawned } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const removeMinionFromBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst removedEntity = board.splice(index, 1)[0];\r\n\t// Don't remove the auras, so that the dead minion keeps them, which can be useful when we want to compute\r\n\t// deathrattle triggers that are based on the minion's stats\r\n\thandleMinionRemovedAuraEffect(board, removedEntity, boardHero, gameState);\r\n};\r\n\r\nexport const handleMinionRemovedAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tremoved: BoardEntity,\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplyAttackAuras = true,\r\n\tapplyHealthAuras = true,\r\n): void => {\r\n\tconst onDespawnedImpl = cardMappings[removed.cardId];\r\n\tif (hasOnDespawned(onDespawnedImpl)) {\r\n\t\tonDespawnedImpl.onDespawned(removed, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState,\r\n\t\t\tapplyAttackAuras,\r\n\t\t\tapplyHealthAuras,\r\n\t\t});\r\n\t}\r\n\r\n\tswitch (removed.cardId) {\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { BgsGameState } from '../../bgs-battle-info';
2
2
  import { BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';
3
- import { BoardEntity } from '../../board-entity';
3
+ import { BoardEnchantment, BoardEntity } from '../../board-entity';
4
4
  import { BoardSecret } from '../../board-secret';
5
5
  import { GameSample } from './game-sample';
6
6
  export declare class Spectator {
@@ -27,7 +27,7 @@ export declare class Spectator {
27
27
  registerPlayerAttack(friendlyBoard: readonly BoardEntity[], opponentBoard: readonly BoardEntity[], damage: number): void;
28
28
  registerOpponentAttack(friendlyBoard: readonly BoardEntity[], opponentBoard: readonly BoardEntity[], damage: number): void;
29
29
  registerDamageDealt(damagingEntity: BoardEntity, damagedEntity: BoardEntity, damageTaken: number, damagedEntityBoard: BoardEntity[]): void;
30
- registerPowerTarget(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket, targetEntity: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
30
+ registerPowerTarget(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket | BoardEnchantment, targetEntity: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
31
31
  registerPowerTargets(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket, targetEntities: (BoardEntity | BgsPlayerEntity)[], targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
32
32
  registerMinionsSpawn(sourceEntity: BoardEntity | BgsPlayerEntity | BoardTrinket, boardOnWhichToSpawn: BoardEntity[], spawnedEntities: readonly BoardEntity[]): void;
33
33
  registerDeadEntities(deadMinionIndexes1: number[], deadEntities1: BoardEntity[], board1: BoardEntity[], deadMinionIndexes2: number[], deadEntities2: BoardEntity[], board2: BoardEntity[]): void;
@@ -183,6 +183,7 @@ class Spectator {
183
183
  this.addAction(action);
184
184
  }
185
185
  registerPowerTarget(sourceEntity, targetEntity, targetBoard, hero1, hero2) {
186
+ var _a;
186
187
  if (!this.recording) {
187
188
  return;
188
189
  }
@@ -195,7 +196,7 @@ class Spectator {
195
196
  const opponentHero = (hero1 === null || hero1 === void 0 ? void 0 : hero1.friendly) ? hero2 : (hero2 === null || hero2 === void 0 ? void 0 : hero2.friendly) ? hero1 : null;
196
197
  const action = (0, game_action_1.buildGameAction)(friendlyHero, opponentHero, {
197
198
  type: 'power-target',
198
- sourceEntityId: sourceEntity.entityId,
199
+ sourceEntityId: (_a = sourceEntity === null || sourceEntity === void 0 ? void 0 : sourceEntity.originEntityId) !== null && _a !== void 0 ? _a : sourceEntity.entityId,
199
200
  targetEntityId: targetEntity.entityId,
200
201
  playerBoard: this.sanitize(friendlyBoard),
201
202
  opponentBoard: this.sanitize(opponentBoard),