@firestone-hs/simulate-bgs-battle 1.1.733 → 1.1.734
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/enchantments/offensive-sacrifice.js +4 -2
- package/dist/cards/impl/enchantments/offensive-sacrifice.js.map +1 -1
- package/dist/cards/impl/enchantments/resistance.js +1 -1
- package/dist/cards/impl/enchantments/resistance.js.map +1 -1
- package/dist/cards/impl/enchantments/toreths-blessing.js +1 -0
- package/dist/cards/impl/enchantments/toreths-blessing.js.map +1 -1
- package/dist/cards/impl/minion/deathstrider.d.ts +2 -2
- package/dist/cards/impl/minion/deathstrider.js +1 -1
- package/dist/cards/impl/minion/deathstrider.js.map +1 -1
- package/dist/cards/impl/minion/flourishing-frostling.js +0 -2
- package/dist/cards/impl/minion/flourishing-frostling.js.map +1 -1
- package/dist/cards/impl/minion/glowing-cinder.js +1 -1
- package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
- package/dist/cards/impl/minion/polarizing-beatboxer.js +2 -1
- package/dist/cards/impl/minion/polarizing-beatboxer.js.map +1 -1
- package/dist/cards/impl/trinket/deathtouch-apple.d.ts +2 -2
- package/dist/cards/impl/trinket/deathtouch-apple.js +0 -1
- package/dist/cards/impl/trinket/deathtouch-apple.js.map +1 -1
- package/dist/services/utils.d.ts +1 -1
- package/dist/services/utils.js +2 -2
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/after-attack.d.ts +1 -1
- package/dist/simulation/after-attack.js +21 -3
- package/dist/simulation/after-attack.js.map +1 -1
- package/dist/simulation/attack.d.ts +1 -1
- package/dist/simulation/attack.js +5 -4
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/auras.js +9 -6
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/magnetize.d.ts +2 -3
- package/dist/simulation/magnetize.js +15 -16
- package/dist/simulation/magnetize.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/spectator/spectator.d.ts +2 -2
- package/dist/simulation/spectator/spectator.js +2 -1
- package/dist/simulation/spectator/spectator.js.map +1 -1
- package/dist/simulation/stats.d.ts +2 -2
- package/dist/simulation/stats.js +4 -5
- package/dist/simulation/stats.js.map +1 -1
- package/package.json +1 -1
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@@ -8,9 +8,11 @@ exports.OffensiveSacrifice = {
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deathrattleSpawnEnchantmentEffect: (enchantment, minion, input) => {
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var _a;
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const buff = (_a = minion.maxAttack) !== null && _a !== void 0 ? _a : minion.attack;
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const target = buff > 0
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const target = buff > 0
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? (0, utils_1.pickRandomAlive)(input.boardWithDeadEntity.filter((e) => e !== minion), minion)
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: null;
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if (!!target) {
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(0, stats_1.modifyStats)(target,
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(0, stats_1.modifyStats)(target, enchantment, buff, 0, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
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}
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return [];
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},
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@@ -1 +1 @@
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{"version":3,"file":"offensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/offensive-sacrifice.ts"],"names":[],"mappings":";;;AAMA,mDAA0D;AAE1D,qDAAwD;AAG3C,QAAA,kBAAkB,GAAoC;IAClE,OAAO,EAAE,6BAAoF;IAC7F,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAmB,EACnB,KAAgC,EAC/B,EAAE;;QACH,MAAM,IAAI,GAAG,MAAA,MAAM,CAAC,SAAS,mCAAI,MAAM,CAAC,MAAM,CAAC;QAC/C,MAAM,MAAM,
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{"version":3,"file":"offensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/offensive-sacrifice.ts"],"names":[],"mappings":";;;AAMA,mDAA0D;AAE1D,qDAAwD;AAG3C,QAAA,kBAAkB,GAAoC;IAClE,OAAO,EAAE,6BAAoF;IAC7F,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAmB,EACnB,KAAgC,EAC/B,EAAE;;QACH,MAAM,IAAI,GAAG,MAAA,MAAM,CAAC,SAAS,mCAAI,MAAM,CAAC,MAAM,CAAC;QAC/C,MAAM,MAAM,GACX,IAAI,GAAG,CAAC;YACP,CAAC,CAAC,IAAA,uBAAe,EACf,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,EACrD,MAAM,CACL;YACH,CAAC,CAAC,IAAI,CAAC;QACT,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,WAAW,EACX,IAAI,EACJ,CAAC,EACD,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Offensive Sacrifice (Dark Gift)\r\n * Deathrattle: Give this minion's Attack to another friendly minion.\r\n */\r\nimport { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const OffensiveSacrifice: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.OffensiveSacrifice_OffensiveSacrificeEnchantment_BG36_MidGameEffect_000te2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst buff = minion.maxAttack ?? minion.attack;\r\n\t\tconst target =\r\n\t\t\tbuff > 0\r\n\t\t\t\t? pickRandomAlive(\r\n\t\t\t\t\t\tinput.boardWithDeadEntity.filter((e) => e !== minion),\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t )\r\n\t\t\t\t: null;\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tenchantment,\r\n\t\t\t\tbuff,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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@@ -5,7 +5,7 @@ const stats_1 = require("../../../simulation/stats");
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exports.Resistance = {
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cardIds: ["BG36_MidGameEffect_000t7e2"],
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startOfCombat: (minion, input) => {
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(0, stats_1.
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(0, stats_1.setEntityStats)(minion, null, 2 * minion.health, input.playerBoard, input.playerEntity, input.gameState);
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return true;
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},
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};
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@@ -1 +1 @@
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{"version":3,"file":"resistance.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/resistance.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"resistance.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/resistance.ts"],"names":[],"mappings":";;;AAOA,qDAA2D;AAG9C,QAAA,UAAU,GAAsB;IAC5C,OAAO,EAAE,8BAAqE;IAC9E,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAA,sBAAc,EAAC,MAAM,EAAE,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Resistance (Dark Gift)\r\n * Start of Combat: Double this minion's Health.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { setEntityStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Resistance: StartOfCombatCard = {\r\n\tcardIds: [CardIds.Resistance_ResistanceEnchantment_BG36_MidGameEffect_000t7e2],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tsetEntityStats(minion, null, 2 * minion.health, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -1 +1 @@
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{"version":3,"file":"toreths-blessing.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/toreths-blessing.ts"],"names":[],"mappings":";;;AASA,MAAM,SAAS,GAAG,CAAC,CAAC;AAEP,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,8BAA+E;IACxF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QACvD,MAAM,CAAC,wBAAwB,GAAG,CAAC,MAAA,MAAM,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,SAAS,CAAC;
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{"version":3,"file":"toreths-blessing.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/toreths-blessing.ts"],"names":[],"mappings":";;;AASA,MAAM,SAAS,GAAG,CAAC,CAAC;AAEP,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,8BAA+E;IACxF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QACvD,MAAM,CAAC,wBAAwB,GAAG,CAAC,MAAA,MAAM,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,SAAS,CAAC;QAErF,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;QAC3B,OAAO,KAAK,CAAC;IACd,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Toreth's Blessing (Dark Gift)\r\n * Divine Shield. This minion's Divine Shield takes 2 more hits to break.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nconst extraHits = 2;\r\n\r\nexport const TorethsBlessing: StartOfCombatCard = {\r\n\tcardIds: [CardIds.TorethsBlessing_TorethsBlessingEnchantment_BG36_MidGameEffect_000t15e],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tminion.extraDivineShieldCharges = (minion.extraDivineShieldCharges ?? 0) + extraHits;\r\n\t\t// A crutch, since sometimes it looks like the correct flag is not sent back correctly\r\n\t\tminion.divineShield = true;\r\n\t\treturn false;\r\n\t},\r\n};\r\n"]}
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import {
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export declare const Deathstrider:
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import { AfterAnotherMinionAttacksCard } from '../../card.interface';
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export declare const Deathstrider: AfterAnotherMinionAttacksCard;
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@@ -7,7 +7,7 @@ const deathrattle_utils_1 = require("../../../simulation/deathrattle-utils");
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const utils_1 = require("../../../utils");
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exports.Deathstrider = {
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cardIds: ["BG36_208", "BG36_208_G"],
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afterAnotherMinionAttacks: (minion, input) => {
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if (!(0, utils_1.hasEntityMechanic)(input.attacker, reference_data_1.GameTag.BACON_RALLY, input.gameState.allCards)) {
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
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{"version":3,"file":"deathstrider.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/deathstrider.ts"],"names":[],"mappings":";;;AAOA,iEAAuD;
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{"version":3,"file":"deathstrider.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/deathstrider.ts"],"names":[],"mappings":";;;AAOA,iEAAuD;AAGvD,6FAA4F;AAC5F,6EAA6E;AAE7E,0CAAmD;AAGtC,QAAA,YAAY,GAAkC;IAC1D,OAAO,EAAE,0BAAgE;IACzE,yBAAyB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACxE,IAAI,CAAC,IAAA,yBAAiB,EAAC,KAAK,CAAC,QAAQ,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;YACtF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,mBAAmB,GAAG,IAAA,wCAAoB,EAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAChH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,IAAI,CAAC,mBAAmB,EAAE;gBACzB,MAAM;aACN;YACD,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,mBAAmB,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;YACF,MAAM,cAAc,GACnB,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;YACvF,IAAA,uDAA2B,EAC1B,mBAAmB,EACnB,cAAc,EACd,CAAC,mBAAmB,CAAC,EACrB,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACpG,mBAAmB,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACpG,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Deathstrider (Tier 6, 10/11)\r\n * After a friendly Rally minion attacks, trigger your left-most Deathrattle.\r\n *\r\n * Golden Deathstrider (Tier 6, 20/22)\r\n * After a friendly Rally minion attacks, trigger your left-most Deathrattle twice.\r\n */\r\nimport { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { AfterAnotherMinionAttacksCard } from '../../card.interface';\r\n\r\nexport const Deathstrider: AfterAnotherMinionAttacksCard = {\r\n\tcardIds: [CardIds.Deathstrider_BG36_208, CardIds.Deathstrider_BG36_208_G],\r\n\tafterAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (!hasEntityMechanic(input.attacker, GameTag.BACON_RALLY, input.gameState.allCards)) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst loops = minion.cardId === CardIds.Deathstrider_BG36_208_G ? 2 : 1;\r\n\t\tconst leftMostDeathrattle = getValidDeathrattles(input.attackingBoard, input.attackingHero, input.gameState)[0];\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tif (!leftMostDeathrattle) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.defendingHero,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinput.attackingBoard.length - (input.attackingBoard.indexOf(leftMostDeathrattle) + 1);\r\n\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\t[leftMostDeathrattle],\r\n\t\t\t\tleftMostDeathrattle.friendly ? input.gameState.gameState.player : input.gameState.gameState.opponent,\r\n\t\t\t\tleftMostDeathrattle.friendly ? input.gameState.gameState.opponent : input.gameState.gameState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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const statsBonusFrostling = multiplierFrostling * input.hero.globalInfo.FrostlingBonus;
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if (input.applyAttackAuras) {
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minion.attack = Math.max(0, minion.attack - (attackBaseValue + input.hero.globalInfo.ElementalAttackBuff) * statsBonusFrostling);
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minion.maxAttack = Math.max(0, minion.maxAttack - (attackBaseValue + input.hero.globalInfo.ElementalAttackBuff) * statsBonusFrostling);
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}
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if (input.applyHealthAuras) {
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minion.health = Math.max(1, minion.health - (healthBaseValue + input.hero.globalInfo.ElementalHealthBuff) * statsBonusFrostling);
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minion.maxHealth = Math.max(1, minion.maxHealth - (healthBaseValue + input.hero.globalInfo.ElementalHealthBuff) * statsBonusFrostling);
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}
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onGlobalInfoUpdated: (minion, input) => {
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{"version":3,"file":"flourishing-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flourishing-frostling.ts"],"names":[],"mappings":";;;AAWA,qDAAwD;AAGxD,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,eAAe,GAAG,CAAC,CAAC;AAEb,QAAA,oBAAoB,GAA8D;IAC9F,OAAO,EAAE,0BAAgF;IACzF,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAmB,EAAE,EAAE;QACvD,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,mBAAmB,GAAG,mBAAmB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QACvF,IAAA,mBAAW,EACV,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,gBAAgB;YACrB,CAAC,CAAC,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB;YACrF,CAAC,CAAC,CAAC,EACJ,KAAK,CAAC,gBAAgB;YACrB,CAAC,CAAC,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB;YACrF,CAAC,CAAC,CAAC,EACJ,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;IACH,CAAC;IACD,WAAW,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QAC3D,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,mBAAmB,GAAG,mBAAmB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QACvF,IAAI,KAAK,CAAC,gBAAgB,EAAE;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,MAAM,CAAC,MAAM,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB,CACnG,CAAC;
|
|
1
|
+
{"version":3,"file":"flourishing-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flourishing-frostling.ts"],"names":[],"mappings":";;;AAWA,qDAAwD;AAGxD,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,eAAe,GAAG,CAAC,CAAC;AAEb,QAAA,oBAAoB,GAA8D;IAC9F,OAAO,EAAE,0BAAgF;IACzF,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAmB,EAAE,EAAE;QACvD,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,mBAAmB,GAAG,mBAAmB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QACvF,IAAA,mBAAW,EACV,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,gBAAgB;YACrB,CAAC,CAAC,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB;YACrF,CAAC,CAAC,CAAC,EACJ,KAAK,CAAC,gBAAgB;YACrB,CAAC,CAAC,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB;YACrF,CAAC,CAAC,CAAC,EACJ,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;IACH,CAAC;IACD,WAAW,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QAC3D,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,mBAAmB,GAAG,mBAAmB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QACvF,IAAI,KAAK,CAAC,gBAAgB,EAAE;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,MAAM,CAAC,MAAM,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB,CACnG,CAAC;SAMF;QACD,IAAI,KAAK,CAAC,gBAAgB,EAAE;YAC3B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CACvB,CAAC,EACD,MAAM,CAAC,MAAM,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,GAAG,mBAAmB,CACnG,CAAC;SAKF;IACF,CAAC;IACD,mBAAmB,EAAE,CAAC,MAAmB,EAAE,KAA+B,EAAE,EAAE;QAC7E,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,MAAM,mBAAmB,GAAG,mBAAmB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC;QACvF,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE;YACjC,IAAI,KAAK,CAAC,IAAI,KAAK,qBAAqB,EAAE;gBACzC,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;gBAC9C,MAAM,CAAC,MAAM,IAAI,KAAK,GAAG,mBAAmB,CAAC;gBAC7C,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;aACjC;YACD,IAAI,KAAK,CAAC,IAAI,KAAK,qBAAqB,EAAE;gBACzC,MAAM,KAAK,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;gBAC9C,MAAM,CAAC,MAAM,IAAI,KAAK,GAAG,mBAAmB,CAAC;gBAC7C,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;aAC7D;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Glim Guardian (Tier 3, 1/4)\r\n * Rally: Gain +2 Attack.\r\n *\r\n * Golden Glim Guardian (Tier 3, 2/8)\r\n * Rally: Gain +4 Attack.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnGlobalInfoUpdatedInput } from '../../../mechanics/player-global-effects';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnDespawnInput, OnSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnDespawnedCard, OnGlobalInfoUpdatedCard, OnSpawnedCard } from '../../card.interface';\r\n\r\nconst attackBaseValue = 2;\r\nconst healthBaseValue = 1;\r\n\r\nexport const FlourishingFrostling: OnSpawnedCard & OnDespawnedCard & OnGlobalInfoUpdatedCard = {\r\n\tcardIds: [CardIds.FlourishingFrostling_BG26_537, CardIds.FlourishingFrostling_BG26_537_G],\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => {\r\n\t\tconst multiplierFrostling = minion.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\tconst statsBonusFrostling = multiplierFrostling * input.hero.globalInfo.FrostlingBonus;\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tnull,\r\n\t\t\tinput.applyAttackAuras\r\n\t\t\t\t? (attackBaseValue + input.hero.globalInfo.ElementalAttackBuff) * statsBonusFrostling\r\n\t\t\t\t: 0,\r\n\t\t\tinput.applyHealthAuras\r\n\t\t\t\t? (healthBaseValue + input.hero.globalInfo.ElementalHealthBuff) * statsBonusFrostling\r\n\t\t\t\t: 0,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t},\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => {\r\n\t\tconst multiplierFrostling = minion.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\tconst statsBonusFrostling = multiplierFrostling * input.hero.globalInfo.FrostlingBonus;\r\n\t\tif (input.applyAttackAuras) {\r\n\t\t\tminion.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tminion.attack - (attackBaseValue + input.hero.globalInfo.ElementalAttackBuff) * statsBonusFrostling,\r\n\t\t\t);\r\n\t\t\t// We need to keep track of the max attack even after death, in case stats need to be given\r\n\t\t\t// minion.maxAttack = Math.max(\r\n\t\t\t// \t0,\r\n\t\t\t// \tminion.maxAttack - (attackBaseValue + input.hero.globalInfo.ElementalAttackBuff) * statsBonusFrostling,\r\n\t\t\t// );\r\n\t\t}\r\n\t\tif (input.applyHealthAuras) {\r\n\t\t\tminion.health = Math.max(\r\n\t\t\t\t1,\r\n\t\t\t\tminion.health - (healthBaseValue + input.hero.globalInfo.ElementalHealthBuff) * statsBonusFrostling,\r\n\t\t\t);\r\n\t\t\t// minion.maxHealth = Math.max(\r\n\t\t\t// \t1,\r\n\t\t\t// \tminion.maxHealth - (healthBaseValue + input.hero.globalInfo.ElementalHealthBuff) * statsBonusFrostling,\r\n\t\t\t// );\r\n\t\t}\r\n\t},\r\n\tonGlobalInfoUpdated: (minion: BoardEntity, input: OnGlobalInfoUpdatedInput) => {\r\n\t\tconst multiplierFrostling = minion.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\tconst statsBonusFrostling = multiplierFrostling * input.hero.globalInfo.FrostlingBonus;\r\n\t\tfor (const value of input.values) {\r\n\t\t\tif (value.type === 'ElementalAttackBuff') {\r\n\t\t\t\tconst delta = value.newValue - value.oldValue;\r\n\t\t\t\tminion.attack += delta * statsBonusFrostling;\r\n\t\t\t\tminion.maxAttack = minion.attack;\r\n\t\t\t}\r\n\t\t\tif (value.type === 'ElementalHealthBuff') {\r\n\t\t\t\tconst delta = value.newValue - value.oldValue;\r\n\t\t\t\tminion.health += delta * statsBonusFrostling;\r\n\t\t\t\tminion.maxHealth = Math.max(minion.maxHealth, minion.health);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
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@@ -6,7 +6,7 @@ exports.GlowingCinder = {
|
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6
6
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cardIds: ["BG32_842", "BG32_842_G"],
|
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7
7
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deathrattleSpawn: (minion, input) => {
|
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8
8
|
const mult = minion.cardId === "BG32_842_G" ? 2 : 1;
|
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9
|
-
(0, global_info_helpers_1.updateElementalStatsBuff)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 2 * mult,
|
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9
|
+
(0, global_info_helpers_1.updateElementalStatsBuff)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 0, 2 * mult, input.gameState);
|
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10
10
|
return [];
|
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},
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};
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glowing-cinder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/glowing-cinder.ts"],"names":[],"mappings":";;;AAGA,iFAAmF;AAGtE,QAAA,aAAa,GAAyB;IAClD,OAAO,EAAE,0BAAkE;IAC3E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,IAAA,8CAAwB,EACvB,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,
|
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1
|
+
{"version":3,"file":"glowing-cinder.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/glowing-cinder.ts"],"names":[],"mappings":";;;AAGA,iFAAmF;AAGtE,QAAA,aAAa,GAAyB;IAClD,OAAO,EAAE,0BAAkE;IAC3E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,IAAA,8CAAwB,EACvB,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,EACD,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { updateElementalStatsBuff } from '../../../simulation/global-info-helpers';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const GlowingCinder: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.GlowingCinder_BG32_842, CardIds.GlowingCinder_BG32_842_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.GlowingCinder_BG32_842_G ? 2 : 1;\r\n\t\tupdateElementalStatsBuff(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t0,\r\n\t\t\t2 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
|
|
@@ -10,7 +10,8 @@ exports.PolarizingBeatboxer = {
|
|
|
10
10
|
}
|
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11
11
|
const mult = entity.cardId === "BG26_149_G" ? 2 : 1;
|
|
12
12
|
for (let i = 0; i < mult; i++) {
|
|
13
|
-
|
|
13
|
+
const cardsToMagnetize = [input.magnetizedCard.cardId];
|
|
14
|
+
(0, magnetize_1.magnetizeToTarget)([entity], entity, cardsToMagnetize, input.board, input.hero, input.otherBoard, input.otherHero, input.gameState, false);
|
|
14
15
|
input.gameState.spectator.registerPowerTarget(entity, input.magnetizeTarget, input.board, input.hero, input.otherHero);
|
|
15
16
|
}
|
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16
17
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},
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"polarizing-beatboxer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/polarizing-beatboxer.ts"],"names":[],"mappings":";;;AAGA,6DAAyF;AAG5E,QAAA,mBAAmB,GAAyB;IACxD,OAAO,EAAE,0BAA8E;IACvF,gBAAgB,EAAE,CAAC,MAAkC,EAAE,KAA4B,EAAE,EAAE;QACtF,IAAI,2BAAmB,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;YAC9D,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,
|
|
1
|
+
{"version":3,"file":"polarizing-beatboxer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/polarizing-beatboxer.ts"],"names":[],"mappings":";;;AAGA,6DAAyF;AAG5E,QAAA,mBAAmB,GAAyB;IACxD,OAAO,EAAE,0BAA8E;IACvF,gBAAgB,EAAE,CAAC,MAAkC,EAAE,KAA4B,EAAE,EAAE;QACtF,IAAI,2BAAmB,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;YAC9D,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,MAAM,gBAAgB,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;YACvD,IAAA,6BAAiB,EAChB,CAAC,MAAqB,CAAC,EACvB,MAAM,EACN,gBAAgB,EAChB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EAEf,KAAK,CACL,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,KAAK,CAAC,eAAe,EACrB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { magnetizeToTarget, OnAfterMagnetizeInput } from '../../../simulation/magnetize';\r\nimport { OnAfterMagnetizeCard } from '../../card.interface';\r\n\r\nexport const PolarizingBeatboxer: OnAfterMagnetizeCard = {\r\n\tcardIds: [CardIds.PolarizingBeatboxer_BG26_149, CardIds.PolarizingBeatboxer_BG26_149_G],\r\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => {\r\n\t\tif (PolarizingBeatboxer.cardIds.includes(input.source.cardId)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = entity.cardId === CardIds.PolarizingBeatboxer_BG26_149_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tconst cardsToMagnetize = [input.magnetizedCard.cardId];\r\n\t\t\tmagnetizeToTarget(\r\n\t\t\t\t[entity as BoardEntity],\r\n\t\t\t\tentity,\r\n\t\t\t\tcardsToMagnetize,\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherBoard,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\t// Don't retrigger effects that say \"the first time you magnetize this\"\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.magnetizeTarget,\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { AfterRebornCard
|
|
2
|
-
export declare const DeathtouchApple: AfterRebornCard
|
|
1
|
+
import { AfterRebornCard } from '../../card.interface';
|
|
2
|
+
export declare const DeathtouchApple: AfterRebornCard;
|
|
@@ -6,7 +6,6 @@ const reborn_1 = require("../../../keywords/reborn");
|
|
|
6
6
|
const utils_1 = require("../../../utils");
|
|
7
7
|
exports.DeathtouchApple = {
|
|
8
8
|
cardIds: ["BG35_MagicItem_731"],
|
|
9
|
-
defaultScriptDataNum: (cardId) => 3,
|
|
10
9
|
afterReborn: (trinket, input) => {
|
|
11
10
|
if (trinket.scriptDataNum1 > 0 && !input.rebornEntity.reborn) {
|
|
12
11
|
const target = input.rebornEntity;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deathtouch-apple.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/deathtouch-apple.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,qDAAwD;AAGxD,0CAAiD;AAGpC,QAAA,eAAe,
|
|
1
|
+
{"version":3,"file":"deathtouch-apple.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/deathtouch-apple.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,qDAAwD;AAGxD,0CAAiD;AAGpC,QAAA,eAAe,GAAoB;IAC/C,OAAO,EAAE,sBAA4C;IAGrD,WAAW,EAAE,CAAC,OAAmC,EAAE,KAAwB,EAAE,EAAE;QAC9E,IAAI,OAAO,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,EAAE;YAC7D,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;YAClC,IACC,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,yBAAyB,EAC/B,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;gBACD,IAAA,qBAAY,EACX,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,iBAAiB,EACvB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,OAAO,EACP,MAAM,EACN,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,KAAK,CAAC,iBAAiB,CACvB,CAAC;gBACF,OAAO,CAAC,cAAc,EAAE,CAAC;aACzB;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { AfterRebornCard } from '../../card.interface';\r\n\r\nexport const DeathtouchApple: AfterRebornCard = {\r\n\tcardIds: [CardIds.DeathtouchApple_BG35_MagicItem_731],\r\n\t// We carry over the info from the shop state, as this only reset at the beginning of the turn (not combat)\r\n\t// defaultScriptDataNum: (cardId: string) => 3,\r\n\tafterReborn: (trinket: BoardTrinket | BoardEntity, input: RebornEffectInput) => {\r\n\t\tif (trinket.scriptDataNum1 > 0 && !input.rebornEntity.reborn) {\r\n\t\t\tconst target = input.rebornEntity;\r\n\t\t\tif (\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t)\r\n\t\t\t) {\r\n\t\t\t\tupdateReborn(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.boardWithKilledMinion,\r\n\t\t\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\t\t\tinput.opponentBoardHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\ttrinket,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.boardWithKilledMinion,\r\n\t\t\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\t\t\tinput.opponentBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
package/dist/services/utils.d.ts
CHANGED
|
@@ -10,7 +10,7 @@ export { partitionArray, sleep };
|
|
|
10
10
|
export declare function pickRandom<T>(array: readonly T[]): T;
|
|
11
11
|
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity | BoardSecret | BoardTrinket): T;
|
|
12
12
|
export declare const pickMultipleRandom: <T>(array: readonly T[], quantity: number) => T[];
|
|
13
|
-
export declare const pickRandomAlive: (board: BoardEntity[]) => BoardEntity;
|
|
13
|
+
export declare const pickRandomAlive: (board: BoardEntity[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket) => BoardEntity;
|
|
14
14
|
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
|
|
15
15
|
export declare const pickRandomLowestHealth: (board: BoardEntity[]) => BoardEntity;
|
|
16
16
|
export declare const pickRandomLowestAttack: (board: BoardEntity[]) => BoardEntity;
|
package/dist/services/utils.js
CHANGED
|
@@ -62,9 +62,9 @@ const pickMultipleRandom = (array, quantity) => {
|
|
|
62
62
|
return picked;
|
|
63
63
|
};
|
|
64
64
|
exports.pickMultipleRandom = pickMultipleRandom;
|
|
65
|
-
const pickRandomAlive = (board) => {
|
|
65
|
+
const pickRandomAlive = (board, sourceEntity) => {
|
|
66
66
|
const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
|
|
67
|
-
const chosenEntity = pickRandom(targetBoard);
|
|
67
|
+
const chosenEntity = pickRandom(targetBoard, sourceEntity);
|
|
68
68
|
return chosenEntity;
|
|
69
69
|
};
|
|
70
70
|
exports.pickRandomAlive = pickRandomAlive;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
|
|
1
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+
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\nimport { random } from './rng';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (\r\n\tboard: BoardEntity[],\r\n\tsourceEntity?: BoardEntity | BoardSecret | BoardTrinket,\r\n): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard, sourceEntity);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
|
|
@@ -2,7 +2,7 @@ import { BgsPlayerEntity } from '../bgs-player-entity';
|
|
|
2
2
|
import { BoardEntity } from '../board-entity';
|
|
3
3
|
import { FullGameState } from './internal-game-state';
|
|
4
4
|
export declare const applyAfterAttackEffects: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageDoneByAttacker: number, damageDoneByDefender: number, gameState: FullGameState) => void;
|
|
5
|
-
export declare const
|
|
5
|
+
export declare const applyAfterAttackTrinketsAndBoard: (attackingEntity: BoardEntity, attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingEntity: BoardEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, damageDoneByAttacker: number, damageDoneByDefender: number, gameState: FullGameState) => void;
|
|
6
6
|
export interface OnAfterAttackInput {
|
|
7
7
|
attacker: BoardEntity;
|
|
8
8
|
attackingHero: BgsPlayerEntity;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.
|
|
3
|
+
exports.applyAfterAttackTrinketsAndBoard = exports.applyAfterAttackEffects = void 0;
|
|
4
4
|
const card_interface_1 = require("../cards/card.interface");
|
|
5
5
|
const _card_mappings_1 = require("../cards/impl/_card-mappings");
|
|
6
6
|
const stealth_1 = require("../keywords/stealth");
|
|
@@ -34,7 +34,7 @@ const applyAfterAttackEffects = (attackingEntity, attackingBoard, attackingBoard
|
|
|
34
34
|
(0, pending_effects_1.resolvePendingEffects)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);
|
|
35
35
|
};
|
|
36
36
|
exports.applyAfterAttackEffects = applyAfterAttackEffects;
|
|
37
|
-
const
|
|
37
|
+
const applyAfterAttackTrinketsAndBoard = (attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState) => {
|
|
38
38
|
var _a;
|
|
39
39
|
const trinkets = (_a = attackingBoardHero.trinkets) !== null && _a !== void 0 ? _a : [];
|
|
40
40
|
for (const trinket of trinkets) {
|
|
@@ -52,8 +52,26 @@ const applyAfterAttackTrinkets = (attackingEntity, attackingBoard, attackingBoar
|
|
|
52
52
|
});
|
|
53
53
|
}
|
|
54
54
|
}
|
|
55
|
+
for (const minion of attackingBoard) {
|
|
56
|
+
if (minion === attackingEntity) {
|
|
57
|
+
continue;
|
|
58
|
+
}
|
|
59
|
+
const afterAttackImpl = _card_mappings_1.cardMappings[minion.cardId];
|
|
60
|
+
if ((0, card_interface_1.hasAfterAnotherMinionAttacks)(afterAttackImpl)) {
|
|
61
|
+
afterAttackImpl.afterAnotherMinionAttacks(minion, {
|
|
62
|
+
attacker: attackingEntity,
|
|
63
|
+
attackingBoard: attackingBoard,
|
|
64
|
+
attackingHero: attackingBoardHero,
|
|
65
|
+
defendingEntity: defendingEntity,
|
|
66
|
+
defendingBoard: defendingBoard,
|
|
67
|
+
defendingHero: defendingBoardHero,
|
|
68
|
+
gameState: gameState,
|
|
69
|
+
playerIsFriendly: attackingBoardHero.friendly,
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
}
|
|
55
73
|
};
|
|
56
|
-
exports.
|
|
74
|
+
exports.applyAfterAttackTrinketsAndBoard = applyAfterAttackTrinketsAndBoard;
|
|
57
75
|
const applyOnAttackQuest = (attackingEntity, attackingBoard, attackingBoardHero, gameState) => {
|
|
58
76
|
var _a;
|
|
59
77
|
const quests = (_a = attackingBoardHero.questEntities) !== null && _a !== void 0 ? _a : [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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{ BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAfterAnotherMinionAttacks } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { resolvePendingEffects } from './pending-effects';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterAttackEffects = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://replays.firestoneapp.com/?reviewId=9c3ba0f2-d049-4f79-8ec2-7b20ec8d0f68&turn=11&action=5\r\n\t// It looks like Stealth is removed only once the damage is dealt?\r\n\tupdateStealth(attackingEntity, false, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\r\n\tif (\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117 ||\r\n\t\tattackingEntity.cardId === CardIds.IncorporealCorporal_BG26_RLK_117_G\r\n\t) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\t// Putricide-only\r\n\telse if (attackingEntity.additionalCards?.includes(CardIds.IncorporealCorporal_BG26_RLK_117)) {\r\n\t\tattackingEntity.definitelyDead = true;\r\n\t}\r\n\r\n\tattackingBoard\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FesterootHulk_BG_GIL_655))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, e, 1, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t});\r\n\r\n\tlet secretTriggered = null;\r\n\tif (\r\n\t\t(secretTriggered = defendingBoardHero.secrets?.find(\r\n\t\t\t(secret) => !secret.triggered && secret?.cardId === CardIds.Reckoning_TB_Bacon_Secrets_14,\r\n\t\t)) != null\r\n\t) {\r\n\t\t// console.log('triggering secret?', damageDoneByAttacker, stringifySimpleCard(attackingEntity, allCards));\r\n\t\tif (damageDoneByAttacker >= 3 && !(attackingEntity.health <= 0 || attackingEntity.definitelyDead)) {\r\n\t\t\tsecretTriggered.triggered = true;\r\n\t\t\tattackingEntity.definitelyDead = true;\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tsecretTriggered,\r\n\t\t\t\tattackingEntity,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tapplyOnAttackQuest(attackingEntity, attackingBoard, attackingBoardHero, gameState);\r\n\r\n\tresolvePendingEffects(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState);\r\n};\r\n\r\nexport const applyAfterAttackTrinketsAndBoard = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tdamageDoneByAttacker: number,\r\n\tdamageDoneByDefender: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst trinkets = attackingBoardHero.trinkets ?? [];\r\n\tfor (const trinket of trinkets) {\r\n\t\tconst afterAttackImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasAfterAnotherMinionAttacks(afterAttackImpl)) {\r\n\t\t\tafterAttackImpl.afterAnotherMinionAttacks(trinket, {\r\n\t\t\t\tattacker: attackingEntity,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\tfor (const minion of attackingBoard) {\r\n\t\tif (minion === attackingEntity) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tconst afterAttackImpl = cardMappings[minion.cardId];\r\n\t\tif (hasAfterAnotherMinionAttacks(afterAttackImpl)) {\r\n\t\t\tafterAttackImpl.afterAnotherMinionAttacks(minion, {\r\n\t\t\t\tattacker: attackingEntity,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyOnAttackQuest = (\r\n\tattackingEntity: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = attackingBoardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.CrackTheCase:\r\n\t\t\t\tonQuestProgressUpdated(attackingBoardHero, quest, attackingBoard, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnAfterAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
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@@ -16,7 +16,7 @@ export declare const dealDamageToRandomEnemy: (boardToBeDamaged: BoardEntity[],
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export declare const dealDamageToMinion: (target: BoardEntity, board: BoardEntity[], hero: BgsPlayerEntity, damageSource: BoardEntity | BgsPlayerEntity, damage: number, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => number;
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export declare const dealDamageToMinions: (targets: BoardEntity[], board: BoardEntity[], hero: BgsPlayerEntity, damageSource: BoardEntity | BgsPlayerEntity, damage: number, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState) => number;
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export declare const getDefendingEntity: (defendingBoard: BoardEntity[], attackingEntity: BoardEntity, ignoreTaunts?: boolean) => BoardEntity;
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export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, applyVenomous?: boolean) => number;
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export declare const bumpEntities: (entity: BoardEntity, bumpInto: BoardEntity, entityBoard: BoardEntity[], entityBoardHero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, applyVenomous?: boolean, forceVenomous?: boolean) => number;
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export declare const processMinionDeath: (board1: BoardEntity[], board1Hero: BgsPlayerEntity, board2: BoardEntity[], board2Hero: BgsPlayerEntity, gameState: FullGameState, skipSummonWhenSpace?: boolean) => void;
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export interface OnDeathInput {
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readonly hero: BgsPlayerEntity;
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@@ -71,7 +71,7 @@ const doFullAttack = (attackingEntity, attackingBoard, attackingBoardHero, defen
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const damageDoneByDefender = damageDoneByDefender1 + damageDoneByDefender2;
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(0, after_attack_1.applyAfterAttackEffects)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
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(0, exports.processMinionDeath)(attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState, (options === null || options === void 0 ? void 0 : options.skipSummonWhenSpace) || isAttackingImmediately);
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(0, after_attack_1.
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(0, after_attack_1.applyAfterAttackTrinketsAndBoard)(attackingEntity, attackingBoard, attackingBoardHero, defendingEntity, defendingBoard, defendingBoardHero, damageDoneByAttacker, damageDoneByDefender, gameState);
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(0, stats_1.applyAfterStatsUpdate)(gameState);
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attackingEntity.immuneWhenAttackCharges = Math.max(0, ((_a = attackingEntity.immuneWhenAttackCharges) !== null && _a !== void 0 ? _a : 0) - 1);
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};
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@@ -79,6 +79,7 @@ exports.doFullAttack = doFullAttack;
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const performAttack = (attackingEntity, defendingEntity, attackingBoard, attackingBoardHero, defendingBoard, defendingBoardHero, gameState) => {
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let damageDoneByAttacker = 0;
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let damageDoneByDefender = 0;
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const hadVenomous = attackingEntity.venomous;
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if (["BG22_001", "BG22_001_G"].includes(attackingEntity.cardId)) {
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const spawns = (0, deathrattle_spawns_1.spawnEntities)(attackingEntity.cardId === "BG22_001_G"
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? "BG22_001_G"
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@@ -127,7 +128,7 @@ const performAttack = (attackingEntity, defendingEntity, attackingBoard, attacki
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}
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if (attackingEntity.cleave) {
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for (const neighbour of defenderNeighbours) {
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const thisAttackDamage = (0, exports.bumpEntities)(neighbour, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, gameState);
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const thisAttackDamage = (0, exports.bumpEntities)(neighbour, attackingEntity, defendingBoard, defendingBoardHero, attackingBoard, attackingBoardHero, gameState, true, hadVenomous);
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damageDoneByAttacker += thisAttackDamage;
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if (attackingEntity.attack > 0 && neighbour.divineShield) {
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(0, divine_shield_1.updateDivineShield)(neighbour, defendingBoard, defendingBoardHero, attackingBoardHero, false, gameState);
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@@ -359,7 +360,7 @@ const getDefendingEntity = (defendingBoard, attackingEntity, ignoreTaunts = fals
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return chosenDefender;
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};
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exports.getDefendingEntity = getDefendingEntity;
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const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard, otherHero, gameState, applyVenomous = true) => {
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const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard, otherHero, gameState, applyVenomous = true, forceVenomous = false) => {
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const debug = bumpInto.cardId === 'BG26_888';
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if (bumpInto.attack === 0) {
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return 0;
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@@ -395,7 +396,7 @@ const bumpEntities = (entity, bumpInto, entityBoard, entityBoardHero, otherBoard
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if (bumpInto.poisonous) {
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entity.definitelyDead = true;
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}
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if (bumpInto.venomous && applyVenomous) {
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if ((bumpInto.venomous || forceVenomous) && applyVenomous) {
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entity.definitelyDead = true;
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(0, venomous_1.updateVenomous)(bumpInto, false, otherBoard, otherHero, entityBoardHero, gameState);
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}
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