@firestone-hs/simulate-bgs-battle 1.1.728 → 1.1.729

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Files changed (43) hide show
  1. package/dist/bgs-player-entity.d.ts +1 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +59 -56
  4. package/dist/cards/card.interface.js.map +1 -1
  5. package/dist/cards/impl/enchantments/admiration.js +1 -1
  6. package/dist/cards/impl/enchantments/admiration.js.map +1 -1
  7. package/dist/cards/impl/enchantments/charisma.js +1 -1
  8. package/dist/cards/impl/enchantments/charisma.js.map +1 -1
  9. package/dist/cards/impl/enchantments/consanguinity.js +1 -1
  10. package/dist/cards/impl/enchantments/consanguinity.js.map +1 -1
  11. package/dist/cards/impl/enchantments/defensive-sacrifice.js +1 -1
  12. package/dist/cards/impl/enchantments/defensive-sacrifice.js.map +1 -1
  13. package/dist/cards/impl/enchantments/golemancy.js +1 -1
  14. package/dist/cards/impl/enchantments/golemancy.js.map +1 -1
  15. package/dist/cards/impl/enchantments/hostility.js +1 -1
  16. package/dist/cards/impl/enchantments/hostility.js.map +1 -1
  17. package/dist/cards/impl/enchantments/invulnerability.js +1 -1
  18. package/dist/cards/impl/enchantments/invulnerability.js.map +1 -1
  19. package/dist/cards/impl/enchantments/jaws-of-death.js +1 -1
  20. package/dist/cards/impl/enchantments/jaws-of-death.js.map +1 -1
  21. package/dist/cards/impl/enchantments/mystic-essence.js +1 -1
  22. package/dist/cards/impl/enchantments/mystic-essence.js.map +1 -1
  23. package/dist/cards/impl/enchantments/offensive-sacrifice.js +1 -1
  24. package/dist/cards/impl/enchantments/offensive-sacrifice.js.map +1 -1
  25. package/dist/cards/impl/enchantments/persisting-horror.js +4 -1
  26. package/dist/cards/impl/enchantments/persisting-horror.js.map +1 -1
  27. package/dist/cards/impl/enchantments/resistance.js +1 -1
  28. package/dist/cards/impl/enchantments/resistance.js.map +1 -1
  29. package/dist/cards/impl/enchantments/toreths-blessing.js +1 -1
  30. package/dist/cards/impl/enchantments/toreths-blessing.js.map +1 -1
  31. package/dist/cards/impl/enchantments/transcendence.js +1 -1
  32. package/dist/cards/impl/enchantments/transcendence.js.map +1 -1
  33. package/dist/cards/impl/minion/bonker.js +1 -1
  34. package/dist/cards/impl/minion/bonker.js.map +1 -1
  35. package/dist/cards/impl/minion/prodigious-tusker.js +1 -1
  36. package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
  37. package/dist/cards/impl/minion/tasty-lobster.js +4 -2
  38. package/dist/cards/impl/minion/tasty-lobster.js.map +1 -1
  39. package/dist/simulation/auras.js +7 -6
  40. package/dist/simulation/auras.js.map +1 -1
  41. package/dist/utils.js +1 -1
  42. package/dist/utils.js.map +1 -1
  43. package/package.json +1 -1
@@ -102,6 +102,7 @@ export interface BgsPlayerGlobalInfo {
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  WhelpAttackBuff?: number;
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  WhelpHealthBuff?: number;
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  DeepBluesPlayed?: number;
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+ TastyLobstersBuff?: number;
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  MutatedLasherAttackBuff?: number;
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  MutatedLasherHealthBuff?: number;
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  BattlecriesTriggeredThisGame?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\t// Flat buff carried over between combats, from Eternal Portrait. Unlike EternalKnightsDeadThisGame,\r\n\t// this is not doubled for golden Eternal Knights\r\n\tEternalKnightAttackBuff?: number;\r\n\tEternalKnightHealthBuff?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\t// Flat buff carried over between combats, from Eternal Portrait. Unlike EternalKnightsDeadThisGame,\r\n\t// this is not doubled for golden Eternal Knights\r\n\tEternalKnightAttackBuff?: number;\r\n\tEternalKnightHealthBuff?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\tTastyLobstersBuff?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -26,18 +26,21 @@ import { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';
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  import { OnStatsChangedInput } from '../simulation/stats';
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  export interface Card {
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  cardIds?: readonly string[];
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- startOfCombat?: (trinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret, input: SoCInput) => boolean | {
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+ startOfCombat?(trinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret, input: SoCInput): boolean | {
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  hasTriggered: boolean;
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  shouldRecomputeCurrentAttacker: boolean;
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  };
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  }
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  export interface DefaultChargesCard extends Card {
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- defaultCharges: (entity: BoardEntity) => number;
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+ defaultCharges(entity: BoardEntity): number;
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  }
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  export declare const hasDefaultCharges: (card: Card) => card is DefaultChargesCard;
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  export interface StartOfCombatCard extends Card {
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  startOfCombatTiming?: StartOfCombatTiming;
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- startOfCombat: NonNullable<Card['startOfCombat']>;
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+ startOfCombat(trinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret, input: SoCInput): boolean | {
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+ hasTriggered: boolean;
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+ shouldRecomputeCurrentAttacker: boolean;
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+ };
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  }
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  export declare const hasStartOfCombat: (card: Card) => card is StartOfCombatCard;
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  export interface StartOfCombatFromHandCard extends StartOfCombatCard {
@@ -46,226 +49,226 @@ export interface StartOfCombatFromHandCard extends StartOfCombatCard {
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  export declare const hasStartOfCombatFromHand: (card: Card) => card is StartOfCombatFromHandCard;
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  export type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';
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  export interface TavernSpellCard extends Card {
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- castTavernSpell: (spellCardId: string, input: CastSpellInput) => void;
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+ castTavernSpell(spellCardId: string, input: CastSpellInput): void;
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  }
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  export declare const hasCastTavernSpell: (card: Card) => card is TavernSpellCard;
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  export interface OnTavernSpellCastCard extends Card {
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- onTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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+ onTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;
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  }
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  export declare const hasOnTavernSpellCast: (card: Card) => card is OnTavernSpellCastCard;
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  export interface OnBeforeTavernSpellCastCard extends Card {
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- onBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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+ onBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;
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  }
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  export declare const hasOnBeforeTavernSpellCast: (card: Card) => card is OnBeforeTavernSpellCastCard;
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  export interface AfterTavernSpellCastCard extends Card {
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- afterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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+ afterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;
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  }
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  export declare const hasAfterTavernSpellCast: (card: Card) => card is AfterTavernSpellCastCard;
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  export interface RallyCard extends Card {
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- rally: (minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput) => {
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+ rally(minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput): {
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  dmgDoneByAttacker: number;
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  dmgDoneByDefender: number;
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  };
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  }
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  export declare const hasRally: (card: Card) => card is RallyCard;
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  export interface OnWheneverAnotherMinionAttacksCard extends Card {
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- onWheneverAnotherMinionAttacks: (minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput) => {
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+ onWheneverAnotherMinionAttacks(minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput): {
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  dmgDoneByAttacker: number;
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  dmgDoneByDefender: number;
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  };
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  }
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  export declare const hasOnWheneverAnotherMinionAttacks: (card: Card) => card is OnWheneverAnotherMinionAttacksCard;
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  export interface AfterAnotherMinionAttacksCard extends Card {
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- afterAnotherMinionAttacks: (minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput) => {
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+ afterAnotherMinionAttacks(minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput): {
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  dmgDoneByAttacker: number;
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  dmgDoneByDefender: number;
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  };
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  }
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  export declare const hasAfterAnotherMinionAttacks: (card: Card) => card is AfterAnotherMinionAttacksCard;
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  export interface OnMinionAttackedCard extends Card {
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- onAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;
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+ onAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;
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  }
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  export declare const hasOnMinionAttacked: (card: Card) => card is OnMinionAttackedCard;
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  export interface OnSpawnedCard extends Card {
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- onSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;
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+ onSpawned(minion: BoardEntity, input: OnSpawnInput): void;
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  }
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  export declare const hasOnSpawned: (card: Card) => card is OnSpawnedCard;
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  export interface OnOtherSpawnedAuraCard extends Card {
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- onOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;
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+ onOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;
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  }
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  export declare const hasOnOtherAuraSpawned: (card: Card) => card is OnOtherSpawnedAuraCard;
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  export interface OnOtherSpawnedCard extends Card {
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- onOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;
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+ onOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;
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  }
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  export declare const hasOnOtherSpawned: (card: Card) => card is OnOtherSpawnedCard;
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  export interface AfterOtherSpawnedCard extends Card {
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- afterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;
105
+ afterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;
103
106
  }
104
107
  export declare const hasAfterOtherSpawned: (card: Card) => card is AfterOtherSpawnedCard;
105
108
  export interface OnFriendlyMinionSummonedTrinketCard extends Card {
106
- onFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;
109
+ onFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;
107
110
  }
108
111
  export declare const hasOnFriendlyMinionSummonedTrinket: (card: Card) => card is OnFriendlyMinionSummonedTrinketCard;
109
112
  export interface OnDespawnedCard extends Card {
110
- onDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;
113
+ onDespawned(minion: BoardEntity, input: OnDespawnInput): void;
111
114
  }
112
115
  export declare const hasOnDespawned: (card: Card) => card is OnDespawnedCard;
113
116
  export interface DeathrattleSpawnCard extends Card {
114
- deathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];
117
+ deathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];
115
118
  }
116
119
  export declare const hasDeathrattleSpawn: (card: Card) => card is DeathrattleSpawnCard;
117
120
  export interface DeathrattleEffectCard extends Card {
118
- deathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;
121
+ deathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;
119
122
  }
120
123
  export declare const hasDeathrattleEffect: (card: Card) => card is DeathrattleEffectCard;
121
124
  export interface BattlecryCard extends Card {
122
- battlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;
125
+ battlecry(minion: BoardEntity, input: BattlecryInput): boolean;
123
126
  }
124
127
  export declare const hasBattlecry: (card: Card) => card is BattlecryCard;
125
128
  export interface RebornEffectCard extends Card {
126
- rebornEffect: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;
129
+ rebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;
127
130
  }
128
131
  export declare const hasRebornEffect: (card: Card) => card is RebornEffectCard;
129
132
  export interface RebornSelfEffectCard extends Card {
130
- rebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;
133
+ rebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;
131
134
  }
132
135
  export declare const hasRebornSelfEffect: (card: Card) => card is RebornSelfEffectCard;
133
136
  export interface BeforeRebornSelfEffectCard extends Card {
134
- beforeRebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;
137
+ beforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;
135
138
  }
136
139
  export declare const hasBeforeRebornSelfEffect: (card: Card) => card is BeforeRebornSelfEffectCard;
137
140
  export interface AfterRebornCard extends Card {
138
- afterReborn: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;
141
+ afterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;
139
142
  }
140
143
  export declare const hasAfterReborn: (card: Card) => card is AfterRebornCard;
141
144
  export interface OnBattlecryTriggeredCard extends Card {
142
- onBattlecryTriggered: (minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput) => void;
145
+ onBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;
143
146
  }
144
147
  export declare const hasOnBattlecryTriggered: (card: Card) => card is OnBattlecryTriggeredCard;
145
148
  export interface AvengeCard extends Card {
146
- avenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];
147
- baseAvengeValue: (cardId: string) => number;
149
+ avenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];
150
+ baseAvengeValue(cardId: string): number;
148
151
  }
149
152
  export declare const hasAvenge: (card: Card) => card is AvengeCard;
150
153
  export interface DefaultScriptDataNumCard extends Card {
151
- defaultScriptDataNum: (cardId: string) => number;
154
+ defaultScriptDataNum(cardId: string): number;
152
155
  }
153
156
  export declare const hasDefaultScriptDataNum: (card: Card) => card is DefaultScriptDataNumCard;
154
157
  export interface DeathrattleTriggeredCard extends Card {
155
- onDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;
158
+ onDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;
156
159
  }
157
160
  export declare const hasOnDeathrattleTriggered: (card: Card) => card is DeathrattleTriggeredCard;
158
161
  export interface DeathrattleSpawnEnchantmentCard extends Card {
159
- deathrattleSpawnEnchantmentEffect: (enchantment: BoardEnchantment, minion: BoardEntity | null | undefined, input: DeathrattleTriggeredInput) => readonly BoardEntity[];
162
+ deathrattleSpawnEnchantmentEffect(enchantment: BoardEnchantment, minion: BoardEntity | null | undefined, input: DeathrattleTriggeredInput): readonly BoardEntity[];
160
163
  cardIds: readonly string[];
161
164
  }
162
165
  export declare const hasDeathrattleSpawnEnchantment: (card: Card) => card is DeathrattleSpawnEnchantmentCard;
163
166
  export interface OnCardAddedToHandCard extends Card {
164
- onCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;
167
+ onCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;
165
168
  }
166
169
  export declare const hasOnCardAddedToHand: (card: Card) => card is OnCardAddedToHandCard;
167
170
  export interface EndOfTurnCard extends Card {
168
- endOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;
171
+ endOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;
169
172
  }
170
173
  export declare const hasEndOfTurn: (card: Card) => card is EndOfTurnCard;
171
174
  export type EndOfTurnInput = BattlecryInput;
172
175
  export interface OnDivineShieldUpdatedCard extends Card {
173
- onDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;
176
+ onDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;
174
177
  }
175
178
  export declare const hasOnDivineShieldUpdated: (card: Card) => card is OnDivineShieldUpdatedCard;
176
179
  export interface OnTauntUpdatedCard extends Card {
177
- onTauntUpdated: (entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnTauntUpdatedInput) => void;
180
+ onTauntUpdated(entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnTauntUpdatedInput): void;
178
181
  }
179
182
  export declare const hasOnTauntUpdated: (card: Card) => card is OnTauntUpdatedCard;
180
183
  export interface OnRebornUpdatedCard extends Card {
181
- onRebornUpdated: (entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnRebornUpdatedInput) => void;
184
+ onRebornUpdated(entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnRebornUpdatedInput): void;
182
185
  }
183
186
  export declare const hasOnRebornUpdated: (card: Card) => card is OnRebornUpdatedCard;
184
187
  export interface OnStealthUpdatedCard extends Card {
185
- onStealthUpdated: (entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnStealthUpdatedInput) => void;
188
+ onStealthUpdated(entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnStealthUpdatedInput): void;
186
189
  }
187
190
  export declare const hasOnStealthUpdated: (card: Card) => card is OnStealthUpdatedCard;
188
191
  export interface OnVenomousUpdatedCard extends Card {
189
- onVenomousUpdated: (entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnVenomousUpdatedInput) => void;
192
+ onVenomousUpdated(entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnVenomousUpdatedInput): void;
190
193
  }
191
194
  export declare const hasOnVenomousUpdated: (card: Card) => card is OnVenomousUpdatedCard;
192
195
  export interface OnWindfuryUpdatedCard extends Card {
193
- onWindfuryUpdated: (entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnWindfuryUpdatedInput) => void;
196
+ onWindfuryUpdated(entity: BoardEntity, impactedEntity: BoardEntity, previousValue: boolean, input: OnWindfuryUpdatedInput): void;
194
197
  }
195
198
  export declare const hasOnWindfuryUpdated: (card: Card) => card is OnWindfuryUpdatedCard;
196
199
  export interface OnStatsChangedCard extends Card {
197
- onStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;
200
+ onStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;
198
201
  }
199
202
  export declare const hasOnStatsChanged: (card: Card) => card is OnStatsChangedCard;
200
203
  export interface AfterHeroDamagedCard extends Card {
201
- afterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;
204
+ afterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;
202
205
  }
203
206
  export declare const hasAfterHeroDamaged: (card: Card) => card is AfterHeroDamagedCard;
204
207
  export interface OnDamagedCard extends Card {
205
- onDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;
208
+ onDamaged(entity: BoardEntity, input: OnDamagedInput): void;
206
209
  }
207
210
  export declare const hasOnDamaged: (card: Card) => card is OnDamagedCard;
208
211
  export interface AfterDealDamageCard extends Card {
209
- afterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;
212
+ afterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;
210
213
  }
211
214
  export declare const hasAfterDealDamage: (card: Card) => card is AfterDealDamageCard;
212
215
  export interface AfterFriendlyMinionDamagedTrinketCard extends Card {
213
- afterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;
216
+ afterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;
214
217
  }
215
218
  export declare const hasAfterFriendlyMinionDamagedTrinket: (card: Card) => card is AfterFriendlyMinionDamagedTrinketCard;
216
219
  export interface OnDeathCard extends Card {
217
- onDeath: (entity: BoardEntity, input: OnDeathInput) => void;
220
+ onDeath(entity: BoardEntity, input: OnDeathInput): void;
218
221
  }
219
222
  export declare const hasOnDeath: (card: Card) => card is OnDeathCard;
220
223
  export interface OnAfterDeathCard extends Card {
221
- onAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;
224
+ onAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;
222
225
  }
223
226
  export declare const hasOnAfterDeath: (card: Card) => card is OnAfterDeathCard;
224
227
  export interface OnAfterFriendlyMinionDeathCard extends Card {
225
- onAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;
228
+ onAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;
226
229
  }
227
230
  export declare const hasOnAfterFriendlyMinionDeath: (card: Card) => card is OnAfterFriendlyMinionDeathCard;
228
231
  export interface OnMinionKilledCard extends Card {
229
- onMinionKilled: (entity: BoardEntity, input: OnMinionKilledInput) => {
232
+ onMinionKilled(entity: BoardEntity, input: OnMinionKilledInput): {
230
233
  dmgDoneByAttacker: number;
231
234
  dmgDoneByDefender: number;
232
235
  };
233
236
  }
234
237
  export declare const hasOnMinionKilled: (card: Card) => card is OnMinionKilledCard;
235
238
  export interface OnBeforeMagnetizeCard extends Card {
236
- onBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;
239
+ onBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;
237
240
  }
238
241
  export declare const hasOnBeforeMagnetize: (card: Card) => card is OnBeforeMagnetizeCard;
239
242
  export interface OnBeforeMagnetizeSelfCard extends Card {
240
- onBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;
243
+ onBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;
241
244
  }
242
245
  export declare const hasOnBeforeMagnetizeSelf: (card: Card) => card is OnBeforeMagnetizeSelfCard;
243
246
  export interface OnAfterMagnetizeToSelfCard extends Card {
244
- onAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;
247
+ onAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;
245
248
  }
246
249
  export declare const hasOnAfterMagnetizeToSelf: (card: Card) => card is OnAfterMagnetizeToSelfCard;
247
250
  export interface OnAfterMagnetizeSelfCard extends Card {
248
- onAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;
251
+ onAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;
249
252
  }
250
253
  export declare const hasOnAfterMagnetizeSelf: (card: Card) => card is OnAfterMagnetizeSelfCard;
251
254
  export interface OnAfterMagnetizeCard extends Card {
252
- onAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;
255
+ onAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;
253
256
  }
254
257
  export declare const hasOnAfterMagnetize: (card: Card) => card is OnAfterMagnetizeCard;
255
258
  export interface OnSpawnFailCard extends Card {
256
- onSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;
259
+ onSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;
257
260
  }
258
261
  export declare const hasOnSpawnFail: (card: Card) => card is OnSpawnFailCard;
259
262
  export interface PlayedBloodGemsOnMeCard extends Card {
260
- playedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;
263
+ playedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;
261
264
  }
262
265
  export declare const hasPlayedBloodGemsOnMe: (card: Card) => card is PlayedBloodGemsOnMeCard;
263
266
  export interface PlayedBloodGemsOnAnyCard extends Card {
264
- playedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;
267
+ playedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;
265
268
  }
266
269
  export declare const hasPlayedBloodGemsOnAny: (card: Card) => card is PlayedBloodGemsOnAnyCard;
267
270
  export interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {
268
- onGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;
271
+ onGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>): void;
269
272
  }
270
273
  export declare const hasOnGlobalInfoUpdated: <T extends keyof BgsPlayerGlobalInfo>(card: Card) => card is OnGlobalInfoUpdatedCard<T>;
271
274
  export interface OnSpawnFailInput {
@@ -1 +1 @@
1
- {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":";;;;AAuDO,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAMrD,MAAM,gBAAgB,GAAG,CAAC,IAAU,EAA6B,EAAE,CACzE,CAAC,IAA0B,aAA1B,IAAI,uBAAJ,IAAI,CAAwB,aAAa,MAAK,SAAS,CAAC;AAD7C,QAAA,gBAAgB,oBAC6B;AAInD,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAMnE,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA2B,EAAE,CACzE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,eAAe,MAAK,SAAS,CAAC;AAD7C,QAAA,kBAAkB,sBAC2B;AAKnD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,0BAA0B,GAAG,CAAC,IAAU,EAAuC,EAAE,CAC7F,CAAC,IAAoC,aAApC,IAAI,uBAAJ,IAAI,CAAkC,uBAAuB,MAAK,SAAS,CAAC;AADjE,QAAA,0BAA0B,8BACuC;AAKvE,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AASjE,MAAM,QAAQ,GAAG,CAAC,IAAU,EAAqB,EAAE,CAAC,CAAC,IAAkB,aAAlB,IAAI,uBAAJ,IAAI,CAAgB,KAAK,MAAK,SAAS,CAAC;AAAvF,QAAA,QAAQ,YAA+E;AAQ7F,MAAM,iCAAiC,GAAG,CAAC,IAAU,EAA8C,EAAE,CAC3G,CAAC,IAA2C,aAA3C,IAAI,uBAAJ,IAAI,CAAyC,8BAA8B,MAAK,SAAS,CAAC;AAD/E,QAAA,iCAAiC,qCAC8C;AAQrF,MAAM,4BAA4B,GAAG,CAAC,IAAU,EAAyC,EAAE,CACjG,CAAC,IAAsC,aAAtC,IAAI,uBAAJ,IAAI,CAAoC,yBAAyB,MAAK,SAAS,CAAC;AADrE,QAAA,4BAA4B,gCACyC;AAK3E,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,UAAU,MAAK,SAAS,CAAC;AAD7C,QAAA,mBAAmB,uBAC0B;AAKnD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,qBAAqB,GAAG,CAAC,IAAU,EAAkC,EAAE,CACnF,CAAC,IAA+B,aAA/B,IAAI,uBAAJ,IAAI,CAA6B,kBAAkB,MAAK,SAAS,CAAC;AADvD,QAAA,qBAAqB,yBACkC;AAK7D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,kCAAkC,GAAG,CAAC,IAAU,EAA+C,EAAE,CAC7G,CAAC,IAA4C,aAA5C,IAAI,uBAAJ,IAAI,CAA0C,wBAAwB,MAAK,SAAS,CAAC;AAD1E,QAAA,kCAAkC,sCACwC;AAKhF,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAMzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAO3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAKjD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAKzD,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAsC,EAAE,CAC3F,CAAC,IAAmC,aAAnC,IAAI,uBAAJ,IAAI,CAAiC,sBAAsB,MAAK,SAAS,CAAC;AAD/D,QAAA,yBAAyB,6BACsC;AAKrE,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,SAAS,GAAG,CAAC,IAAU,EAAsB,EAAE,CAAC,CAAC,IAAmB,aAAnB,IAAI,uBAAJ,IAAI,CAAiB,MAAM,MAAK,SAAS,CAAC;AAA3F,QAAA,SAAS,aAAkF;AAKjG,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACzF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,sBAAsB,MAAK,SAAS,CAAC;AAD7D,QAAA,yBAAyB,6BACoC;AAqBnE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,iCAAiC,MAAK,SAAS,CAAC;AAD/E,QAAA,8BAA8B,kCACiD;AAKrF,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAM3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAM7G,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAUnE,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAUrD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAUvD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAUzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAU3D,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EA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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges: (entity: BoardEntity) => number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered: (minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput) => void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\r\n\tbaseAvengeValue: (cardId: string) => number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum: (cardId: string) => number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled: (\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\r\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\r\n\tcard: Card,\r\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ {"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":";;;;AAwDO,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AASrD,MAAM,gBAAgB,GAAG,CAAC,IAAU,EAA6B,EAAE,CACzE,CAAC,IAA0B,aAA1B,IAAI,uBAAJ,IAAI,CAAwB,aAAa,MAAK,SAAS,CAAC;AAD7C,QAAA,gBAAgB,oBAC6B;AAInD,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAMnE,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA2B,EAAE,CACzE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,eAAe,MAAK,SAAS,CAAC;AAD7C,QAAA,kBAAkB,sBAC2B;AAKnD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,0BAA0B,GAAG,CAAC,IAAU,EAAuC,EAAE,CAC7F,CAAC,IAAoC,aAApC,IAAI,uBAAJ,IAAI,CAAkC,uBAAuB,MAAK,SAAS,CAAC;AADjE,QAAA,0BAA0B,8BACuC;AAKvE,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AASjE,MAAM,QAAQ,GAAG,CAAC,IAAU,EAAqB,EAAE,CAAC,CAAC,IAAkB,aAAlB,IAAI,uBAAJ,IAAI,CAAgB,KAAK,MAAK,SAAS,CAAC;AAAvF,QAAA,QAAQ,YAA+E;AAQ7F,MAAM,iCAAiC,GAAG,CAAC,IAAU,EAA8C,EAAE,CAC3G,CAAC,IAA2C,aAA3C,IAAI,uBAAJ,IAAI,CAAyC,8BAA8B,MAAK,SAAS,CAAC;AAD/E,QAAA,iCAAiC,qCAC8C;AAQrF,MAAM,4BAA4B,GAAG,CAAC,IAAU,EAAyC,EAAE,CACjG,CAAC,IAAsC,aAAtC,IAAI,uBAAJ,IAAI,CAAoC,yBAAyB,MAAK,SAAS,CAAC;AADrE,QAAA,4BAA4B,gCACyC;AAK3E,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,UAAU,MAAK,SAAS,CAAC;AAD7C,QAAA,mBAAmB,uBAC0B;AAKnD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,qBAAqB,GAAG,CAAC,IAAU,EAAkC,EAAE,CACnF,CAAC,IAA+B,aAA/B,IAAI,uBAAJ,IAAI,CAA6B,kBAAkB,MAAK,SAAS,CAAC;AADvD,QAAA,qBAAqB,yBACkC;AAK7D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,kCAAkC,GAAG,CAAC,IAAU,EAA+C,EAAE,CAC7G,CAAC,IAA4C,aAA5C,IAAI,uBAAJ,IAAI,CAA0C,wBAAwB,MAAK,SAAS,CAAC;AAD1E,QAAA,kCAAkC,sCACwC;AAKhF,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAMzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAO3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAKjD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAKzD,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAsC,EAAE,CAC3F,CAAC,IAAmC,aAAnC,IAAI,uBAAJ,IAAI,CAAiC,sBAAsB,MAAK,SAAS,CAAC;AAD/D,QAAA,yBAAyB,6BACsC;AAKrE,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,SAAS,GAAG,CAAC,IAAU,EAAsB,EAAE,CAAC,CAAC,IAAmB,aAAnB,IAAI,uBAAJ,IAAI,CAAiB,MAAM,MAAK,SAAS,CAAC;AAA3F,QAAA,SAAS,aAAkF;AAKjG,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACzF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,sBAAsB,MAAK,SAAS,CAAC;AAD7D,QAAA,yBAAyB,6BACoC;AAqBnE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,iCAAiC,MAAK,SAAS,CAAC;AAD/E,QAAA,8BAA8B,kCACiD;AAKrF,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAM3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAM7G,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAUnE,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAUrD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAUvD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAUzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAU3D,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EA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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\t// Method syntax keeps parameters bivariant so implementations can narrow (e.g. BoardEntity).\r\n\tstartOfCombat?(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges(entity: BoardEntity): number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat(\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t): boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell(spellCardId: string, input: CastSpellInput): void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast(entity: BoardEntity | BoardTrinket, input: CastSpellInput): void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks(\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked(minion: BoardEntity, input: OnMinionAttackedInput): void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned(minion: BoardEntity, input: OnSpawnInput): void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura(minion: BoardEntity, input: OnOtherSpawnAuraInput): void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned(minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput): void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned(trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput): void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned(minion: BoardEntity, input: OnDespawnInput): void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn(minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect(minion: BoardEntity, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry(minion: BoardEntity, input: BattlecryInput): boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect(minion: BoardEntity, input: RebornEffectInput): void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn(minion: BoardEntity | BoardTrinket, input: RebornEffectInput): void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered(minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput): void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge(minion: BoardEntity | BoardTrinket, input: AvengeInput): void | readonly BoardEntity[];\r\n\tbaseAvengeValue(cardId: string): number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum(cardId: string): number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered(minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput): void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect(\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t): readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand(entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput): void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn(entity: BoardEntity, input: EndOfTurnInput): void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated(entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput): void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated(\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t): void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged(entity: BoardEntity, input: OnStatsChangedInput): void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged(entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput): void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged(entity: BoardEntity, input: OnDamagedInput): void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage(entity: BoardEntity, input: AfterDealDamageInput): void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged(trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput): void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath(entity: BoardEntity, input: OnDeathInput): void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath(entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput): void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath(listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput): void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled(\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize(entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput): void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf(entity: BoardEntity, input: OnBeforeMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf(entity: BoardEntity, input: OnAfterMagnetizeSelfInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf(entity: BoardEntity, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize(entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput): void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail(entity: BoardEntity, input: OnSpawnFailInput): void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe(entity: BoardEntity, input: PlayedBloodGemsOnMeInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny(entity: BoardEntity, input: PlayedBloodGemsOnAnyInput): void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\r\n\tonGlobalInfoUpdated(entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>): void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\r\n\tcard: Card,\r\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Admiration = void 0;
4
4
  const stats_1 = require("../../../simulation/stats");
5
5
  exports.Admiration = {
6
- cardIds: ["BG36_MidGameEffect_000t9"],
6
+ cardIds: ["BG36_MidGameEffect_000t9e2"],
7
7
  startOfCombat: (minion, input) => {
8
8
  const index = input.playerBoard.indexOf(minion);
9
9
  const neighbour = index > 0 ? input.playerBoard[index - 1] : null;
@@ -1 +1 @@
1
- {"version":3,"file":"admiration.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/admiration.ts"],"names":[],"mappings":";;;AAMA,qDAAwD;AAI3C,QAAA,UAAU,GAAsB;IAC5C,OAAO,EAAE,4BAA4D;IACrE,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAClE,IAAI,CAAC,SAAS,EAAE;YACf,OAAO,KAAK,CAAC;SACb;QAED,IAAA,mBAAW,EACV,MAAM,EACN,SAAS,EACT,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,MAAM,EAChB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Admiration (Dark Gift)\r\n * Start of Combat: Gain the stats of the minion to the left.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nexport const Admiration: StartOfCombatCard = {\r\n\tcardIds: [CardIds.DarkGifts_AdmirationToken_BG36_MidGameEffect_000t9],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst index = input.playerBoard.indexOf(minion);\r\n\t\tconst neighbour = index > 0 ? input.playerBoard[index - 1] : null;\r\n\t\tif (!neighbour) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tneighbour,\r\n\t\t\tneighbour.attack,\r\n\t\t\tneighbour.health,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"admiration.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/admiration.ts"],"names":[],"mappings":";;;AAOA,qDAAwD;AAG3C,QAAA,UAAU,GAAsB;IAC5C,OAAO,EAAE,8BAAqE;IAC9E,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAClE,IAAI,CAAC,SAAS,EAAE;YACf,OAAO,KAAK,CAAC;SACb;QAED,IAAA,mBAAW,EACV,MAAM,EACN,SAAS,EACT,SAAS,CAAC,MAAM,EAChB,SAAS,CAAC,MAAM,EAChB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Admiration (Dark Gift)\r\n * Start of Combat: Gain the stats of the minion to the left.\r\n */\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Admiration: StartOfCombatCard = {\r\n\tcardIds: [CardIds.Admiration_AdmirationEnchantment_BG36_MidGameEffect_000t9e2],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst index = input.playerBoard.indexOf(minion);\r\n\t\tconst neighbour = index > 0 ? input.playerBoard[index - 1] : null;\r\n\t\tif (!neighbour) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tneighbour,\r\n\t\t\tneighbour.attack,\r\n\t\t\tneighbour.health,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -5,7 +5,7 @@ const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
6
6
  const utils_1 = require("../../../utils");
7
7
  exports.Charisma = {
8
- cardIds: ["BG36_MidGameEffect_000t3"],
8
+ cardIds: ["BG36_MidGameEffect_000t3e2"],
9
9
  rally: (_enchantment, input) => {
10
10
  var _a, _b, _c;
11
11
  const tribeCounts = new Map();
@@ -1 +1 @@
1
- {"version":3,"file":"charisma.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/charisma.ts"],"names":[],"mappings":";;;AAIA,iEAAkE;AAElE,qEAAmE;AAEnE,0CAA6D;AAIhD,QAAA,QAAQ,GAAc;IAClC,OAAO,EAAE,4BAA0D;IACnE,KAAK,EAAE,CAAC,YAA8B,EAAE,KAAoB,EAAE,EAAE;;QAC/D,MAAM,WAAW,GAAG,IAAI,GAAG,EAAgB,CAAC;QAC5C,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE;YAC1C,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;gBAAE,SAAS;YAC1D,MAAM,MAAM,GAAG,IAAA,mCAA2B,EACzC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CAAC;YACF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,IAAI,KAAK,KAAK,qBAAI,CAAC,GAAG,EAAE;oBACvB,KAAK,MAAM,MAAM,IAAI,6BAAY,EAAE;wBAClC,WAAW,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,MAAA,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;qBAC5D;iBACD;qBAAM;oBACN,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,MAAA,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;iBAC1D;aACD;SACD;QACD,IAAI,eAAe,GAAgB,IAAI,CAAC;QACxC,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,WAAW,EAAE;YACzC,IAAI,KAAK,GAAG,QAAQ,EAAE;gBACrB,QAAQ,GAAG,KAAK,CAAC;gBACjB,eAAe,GAAG,KAAK,CAAC;aACxB;SACD;QACD,IAAI,eAAe,IAAI,IAAI,EAAE;YAC5B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,uBAAuB,CAC/D,eAAe,EACf,MAAA,KAAK,CAAC,aAAa,CAAC,UAAU,mCAAI,CAAC,CACnC,CAAC;YACF,IAAI,MAAM,EAAE;gBACX,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACrF;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Charisma (Dark Gift)\r\n * Rally: Get a random minion of your most common type.\r\n */\r\nimport { ALL_BG_RACES, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nexport const Charisma: RallyCard = {\r\n\tcardIds: [CardIds.DarkGifts_CharismaToken_BG36_MidGameEffect_000t3],\r\n\trally: (_enchantment: BoardEnchantment, input: OnAttackInput) => {\r\n\t\tconst tribeCounts = new Map<Race, number>();\r\n\t\tfor (const entity of input.attackingBoard) {\r\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) continue;\r\n\t\t\tconst tribes = getEffectiveTribesForEntity(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t);\r\n\t\t\tfor (const tribe of tribes) {\r\n\t\t\t\tif (tribe === Race.ALL) {\r\n\t\t\t\t\tfor (const bgRace of ALL_BG_RACES) {\r\n\t\t\t\t\t\ttribeCounts.set(bgRace, (tribeCounts.get(bgRace) ?? 0) + 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\ttribeCounts.set(tribe, (tribeCounts.get(tribe) ?? 0) + 1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tlet mostCommonTribe: Race | null = null;\r\n\t\tlet maxCount = 0;\r\n\t\tfor (const [tribe, count] of tribeCounts) {\r\n\t\t\tif (count > maxCount) {\r\n\t\t\t\tmaxCount = count;\r\n\t\t\t\tmostCommonTribe = tribe;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (mostCommonTribe != null) {\r\n\t\t\tconst cardId = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\tmostCommonTribe,\r\n\t\t\t\tinput.attackingHero.tavernTier ?? 6,\r\n\t\t\t);\r\n\t\t\tif (cardId) {\r\n\t\t\t\taddCardsInHand(input.attackingHero, input.attackingBoard, [cardId], input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"charisma.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/charisma.ts"],"names":[],"mappings":";;;AAIA,iEAAkE;AAGlE,qEAAmE;AAEnE,0CAA6D;AAGhD,QAAA,QAAQ,GAAc;IAClC,OAAO,EAAE,8BAAiE;IAC1E,KAAK,EAAE,CAAC,YAA8B,EAAE,KAAoB,EAAE,EAAE;;QAC/D,MAAM,WAAW,GAAG,IAAI,GAAG,EAAgB,CAAC;QAC5C,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE;YAC1C,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;gBAAE,SAAS;YAC1D,MAAM,MAAM,GAAG,IAAA,mCAA2B,EACzC,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CAAC;YACF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,IAAI,KAAK,KAAK,qBAAI,CAAC,GAAG,EAAE;oBACvB,KAAK,MAAM,MAAM,IAAI,6BAAY,EAAE;wBAClC,WAAW,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,MAAA,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;qBAC5D;iBACD;qBAAM;oBACN,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,MAAA,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;iBAC1D;aACD;SACD;QACD,IAAI,eAAe,GAAgB,IAAI,CAAC;QACxC,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,WAAW,EAAE;YACzC,IAAI,KAAK,GAAG,QAAQ,EAAE;gBACrB,QAAQ,GAAG,KAAK,CAAC;gBACjB,eAAe,GAAG,KAAK,CAAC;aACxB;SACD;QACD,IAAI,eAAe,IAAI,IAAI,EAAE;YAC5B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,uBAAuB,CAC/D,eAAe,EACf,MAAA,KAAK,CAAC,aAAa,CAAC,UAAU,mCAAI,CAAC,CACnC,CAAC;YACF,IAAI,MAAM,EAAE;gBACX,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACrF;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Charisma (Dark Gift)\r\n * Rally: Get a random minion of your most common type.\r\n */\r\nimport { ALL_BG_RACES, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { getEffectiveTribesForEntity } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const Charisma: RallyCard = {\r\n\tcardIds: [CardIds.Charisma_CharismaEnchantment_BG36_MidGameEffect_000t3e2],\r\n\trally: (_enchantment: BoardEnchantment, input: OnAttackInput) => {\r\n\t\tconst tribeCounts = new Map<Race, number>();\r\n\t\tfor (const entity of input.attackingBoard) {\r\n\t\t\tif (entity.health <= 0 || entity.definitelyDead) continue;\r\n\t\t\tconst tribes = getEffectiveTribesForEntity(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t);\r\n\t\t\tfor (const tribe of tribes) {\r\n\t\t\t\tif (tribe === Race.ALL) {\r\n\t\t\t\t\tfor (const bgRace of ALL_BG_RACES) {\r\n\t\t\t\t\t\ttribeCounts.set(bgRace, (tribeCounts.get(bgRace) ?? 0) + 1);\r\n\t\t\t\t\t}\r\n\t\t\t\t} else {\r\n\t\t\t\t\ttribeCounts.set(tribe, (tribeCounts.get(tribe) ?? 0) + 1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\tlet mostCommonTribe: Race | null = null;\r\n\t\tlet maxCount = 0;\r\n\t\tfor (const [tribe, count] of tribeCounts) {\r\n\t\t\tif (count > maxCount) {\r\n\t\t\t\tmaxCount = count;\r\n\t\t\t\tmostCommonTribe = tribe;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (mostCommonTribe != null) {\r\n\t\t\tconst cardId = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\tmostCommonTribe,\r\n\t\t\t\tinput.attackingHero.tavernTier ?? 6,\r\n\t\t\t);\r\n\t\t\tif (cardId) {\r\n\t\t\t\taddCardsInHand(input.attackingHero, input.attackingBoard, [cardId], input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Consanguinity = void 0;
4
4
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  exports.Consanguinity = {
6
- cardIds: ["BG36_MidGameEffect_000t80"],
6
+ cardIds: ["BG36_MidGameEffect_000t80e"],
7
7
  rally: (_enchantment, input) => {
8
8
  const cardsToAdd = Array(2).fill("BG20_GEM");
9
9
  (0, cards_in_hand_1.addCardsInHand)(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"consanguinity.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/consanguinity.ts"],"names":[],"mappings":";;;AAKA,qEAAmE;AAKtD,QAAA,aAAa,GAAc;IACvC,OAAO,EAAE,6BAAgE;IACzE,KAAK,EAAE,CAAC,YAA8B,EAAE,KAAoB,EAAE,EAAE;QAC/D,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,YAAkB,CAAC;QACnD,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACvF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Consanguinity (Dark Gift)\r\n * Rally: Get 2 Blood Gems.\r\n */\r\nimport { BoardEnchantment } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nexport const Consanguinity: RallyCard = {\r\n\tcardIds: [CardIds.DarkGifts_ConsanguinityToken_BG36_MidGameEffect_000t80],\r\n\trally: (_enchantment: BoardEnchantment, input: OnAttackInput) => {\r\n\t\tconst cardsToAdd = Array(2).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"consanguinity.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/consanguinity.ts"],"names":[],"mappings":";;;AAMA,qEAAmE;AAItD,QAAA,aAAa,GAAc;IACvC,OAAO,EAAE,8BAA2E;IACpF,KAAK,EAAE,CAAC,YAA8B,EAAE,KAAoB,EAAE,EAAE;QAC/D,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,YAAkB,CAAC;QACnD,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACvF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Consanguinity (Dark Gift)\r\n * Rally: Get 2 Blood Gems.\r\n */\r\nimport { BoardEnchantment } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const Consanguinity: RallyCard = {\r\n\tcardIds: [CardIds.Consanguinity_ConsanguinityEnchantment_BG36_MidGameEffect_000t80e],\r\n\trally: (_enchantment: BoardEnchantment, input: OnAttackInput) => {\r\n\t\tconst cardsToAdd = Array(2).fill(CardIds.BloodGem);\r\n\t\taddCardsInHand(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -4,7 +4,7 @@ exports.DefensiveSacrifice = void 0;
4
4
  const utils_1 = require("../../../services/utils");
5
5
  const stats_1 = require("../../../simulation/stats");
6
6
  exports.DefensiveSacrifice = {
7
- cardIds: ["BG36_MidGameEffect_000t2"],
7
+ cardIds: ["BG36_MidGameEffect_000t2e2"],
8
8
  deathrattleSpawnEnchantmentEffect: (enchantment, minion, input) => {
9
9
  const buff = minion.maxHealth;
10
10
  const target = buff > 0 ? (0, utils_1.pickRandomAlive)(input.boardWithDeadEntity.filter((e) => e !== minion)) : null;
@@ -1 +1 @@
1
- {"version":3,"file":"defensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/defensive-sacrifice.ts"],"names":[],"mappings":";;;AAKA,mDAA0D;AAE1D,qDAAwD;AAI3C,QAAA,kBAAkB,GAAoC;IAClE,OAAO,EAAE,4BAAoE;IAC7E,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAmB,EACnB,KAAgC,EAC/B,EAAE;QACH,MAAM,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9B,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAA,uBAAe,EAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACxG,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,EACD,IAAI,EACJ,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Defensive Sacrifice (Dark Gift)\r\n * Deathrattle: Give this minion's max Health to another friendly minion.\r\n */\r\nimport { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nexport const DefensiveSacrifice: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.DarkGifts_DefensiveSacrificeToken_BG36_MidGameEffect_000t2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst buff = minion.maxHealth;\r\n\t\tconst target = buff > 0 ? pickRandomAlive(input.boardWithDeadEntity.filter((e) => e !== minion)) : null;\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t0,\r\n\t\t\t\tbuff,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"defensive-sacrifice.js","sourceRoot":"","sources":["../../../../src/cards/impl/enchantments/defensive-sacrifice.ts"],"names":[],"mappings":";;;AAKA,mDAA0D;AAE1D,qDAAwD;AAI3C,QAAA,kBAAkB,GAAoC;IAClE,OAAO,EAAE,8BAAqF;IAC9F,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAmB,EACnB,KAAgC,EAC/B,EAAE;QACH,MAAM,IAAI,GAAG,MAAM,CAAC,SAAS,CAAC;QAC9B,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,IAAA,uBAAe,EAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACxG,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,EACD,IAAI,EACJ,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Defensive Sacrifice (Dark Gift)\r\n * Deathrattle: Give this minion's max Health to another friendly minion.\r\n */\r\nimport { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\nimport { CardIds } from '../../../services/card-ids';\r\n\r\nexport const DefensiveSacrifice: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.DefensiveSacrifice_DefensiveSacrificeEnchantment_BG36_MidGameEffect_000t2e2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst buff = minion.maxHealth;\r\n\t\tconst target = buff > 0 ? pickRandomAlive(input.boardWithDeadEntity.filter((e) => e !== minion)) : null;\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t0,\r\n\t\t\t\tbuff,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Golemancy = void 0;
4
4
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
5
5
  exports.Golemancy = {
6
- cardIds: ["BG36_MidGameEffect_000t61"],
6
+ cardIds: ["BG36_MidGameEffect_000t61e"],
7
7
  deathrattleSpawnEnchantmentEffect: (enchantment, minion, input) => {
8
8
  const spawns = (0, deathrattle_spawns_1.simplifiedSpawnEntities)("BG30_MagicItem_442t", 1, input);
9
9
  spawns.forEach((spawn) => {