@firestone-hs/simulate-bgs-battle 1.1.727 → 1.1.728

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@@ -1 +1 @@
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- {"version":3,"file":"polarizing-beatboxer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/polarizing-beatboxer.ts"],"names":[],"mappings":";;;AAEA,6DAAyF;AAG5E,QAAA,mBAAmB,GAAyB;IACxD,OAAO,EAAE,0BAA8E;IACvF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAA4B,EAAE,EAAE;QACvE,IAAI,2BAAmB,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;YAC9D,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,IAAA,6BAAiB,EAChB,CAAC,MAAM,CAAC,EACR,MAAM,EACN,CAAC,KAAK,CAAC,cAAc,CAAC,EACtB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EAEf,KAAK,CACL,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,KAAK,CAAC,eAAe,EACrB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { magnetizeToTarget, OnAfterMagnetizeInput } from '../../../simulation/magnetize';\r\nimport { OnAfterMagnetizeCard } from '../../card.interface';\r\n\r\nexport const PolarizingBeatboxer: OnAfterMagnetizeCard = {\r\n\tcardIds: [CardIds.PolarizingBeatboxer_BG26_149, CardIds.PolarizingBeatboxer_BG26_149_G],\r\n\tonAfterMagnetize: (entity: BoardEntity, input: OnAfterMagnetizeInput) => {\r\n\t\tif (PolarizingBeatboxer.cardIds.includes(input.source.cardId)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = entity.cardId === CardIds.PolarizingBeatboxer_BG26_149_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tmagnetizeToTarget(\r\n\t\t\t\t[entity],\r\n\t\t\t\tentity,\r\n\t\t\t\t[input.magnetizedCard],\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherBoard,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\t// Don't retrigger effects that say \"the first time you magnetize this\"\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.magnetizeTarget,\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"polarizing-beatboxer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/polarizing-beatboxer.ts"],"names":[],"mappings":";;;AAGA,6DAAyF;AAG5E,QAAA,mBAAmB,GAAyB;IACxD,OAAO,EAAE,0BAA8E;IACvF,gBAAgB,EAAE,CAAC,MAAkC,EAAE,KAA4B,EAAE,EAAE;QACtF,IAAI,2BAAmB,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE;YAC9D,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,IAAA,6BAAiB,EAChB,CAAC,MAAqB,CAAC,EACvB,MAAM,EACN,CAAC,KAAK,CAAC,cAAc,CAAC,EACtB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EAEf,KAAK,CACL,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,KAAK,CAAC,eAAe,EACrB,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { magnetizeToTarget, OnAfterMagnetizeInput } from '../../../simulation/magnetize';\r\nimport { OnAfterMagnetizeCard } from '../../card.interface';\r\n\r\nexport const PolarizingBeatboxer: OnAfterMagnetizeCard = {\r\n\tcardIds: [CardIds.PolarizingBeatboxer_BG26_149, CardIds.PolarizingBeatboxer_BG26_149_G],\r\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => {\r\n\t\tif (PolarizingBeatboxer.cardIds.includes(input.source.cardId)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = entity.cardId === CardIds.PolarizingBeatboxer_BG26_149_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tmagnetizeToTarget(\r\n\t\t\t\t[entity as BoardEntity],\r\n\t\t\t\tentity,\r\n\t\t\t\t[input.magnetizedCard],\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherBoard,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\t// Don't retrigger effects that say \"the first time you magnetize this\"\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.magnetizeTarget,\r\n\t\t\t\tinput.board,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tinput.otherHero,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,7 @@ exports.AssemblerPortrait = {
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  startOfCombat: (trinket, input) => {
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  const targets = input.playerBoard.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.MECH, input.gameState.anomalies, input.gameState.allCards));
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  for (const target of targets) {
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- (0, magnetize_1.magnetizeToTarget)([target], null, ["BG32_172"], input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState);
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+ (0, magnetize_1.magnetizeToTarget)([target], trinket, ["BG32_172"], input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState);
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  }
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  return true;
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  },
@@ -1 +1 @@
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- {"version":3,"file":"assembler-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/assembler-portrait.ts"],"names":[],"mappings":";;;AAIA,iEAAoD;AAGpD,6DAAkE;AAElE,0CAAiD;AAGpC,QAAA,iBAAiB,GAAsB;IACnD,OAAO,EAAE,sBAA8C;IACvD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACtG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,6BAAiB,EAChB,CAAC,MAAM,CAAC,EACR,IAAI,EACJ,YAAgC,EAChC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Assembler Portrait (2 gold)\r\n * Start of Combat: Magnetize an Auto Assembler to all your Mechs.\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { magnetizeToTarget } from '../../../simulation/magnetize';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AssemblerPortrait: StartOfCombatCard = {\r\n\tcardIds: [CardIds.AssemblerPortrait_BG36_MagicItem_841],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.MECH, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmagnetizeToTarget(\r\n\t\t\t\t[target],\r\n\t\t\t\tnull,\r\n\t\t\t\t[CardIds.AutoAssembler_BG32_172],\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"assembler-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/assembler-portrait.ts"],"names":[],"mappings":";;;AAIA,iEAAoD;AAKpD,6DAAkE;AAElE,0CAAiD;AAGpC,QAAA,iBAAiB,GAAsB;IACnD,OAAO,EAAE,sBAA8C;IACvD,aAAa,EAAE,CAAC,OAAmE,EAAE,KAAe,EAAE,EAAE;QACvG,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACtG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,6BAAiB,EAChB,CAAC,MAAM,CAAC,EACR,OAAuB,EACvB,YAAgC,EAChC,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["/**\r\n * Assembler Portrait (2 gold)\r\n * Start of Combat: Magnetize an Auto Assembler to all your Mechs.\r\n */\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BoardSecret } from '../../../board-secret';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { magnetizeToTarget } from '../../../simulation/magnetize';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const AssemblerPortrait: StartOfCombatCard = {\r\n\tcardIds: [CardIds.AssemblerPortrait_BG36_MagicItem_841],\r\n\tstartOfCombat: (trinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.MECH, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmagnetizeToTarget(\r\n\t\t\t\t[target],\r\n\t\t\t\ttrinket as BoardTrinket,\r\n\t\t\t\t[CardIds.AutoAssembler_BG32_172],\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1,9 +1,9 @@
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  import { ReferenceCard } from '@firestone-hs/reference-data';
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- import { BgsPlayerEntity } from '../bgs-player-entity';
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+ import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';
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  import { BoardEntity } from '../board-entity';
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  import { Mutable } from '../services/utils';
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  import { FullGameState } from './internal-game-state';
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- export declare const magnetizeToTarget: (inputTargets: BoardEntity[] | (() => BoardEntity[]), source: BoardEntity, cardsToMagnetize: string[] | ReferenceCard[], board: BoardEntity[], hero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, isFirstTimeMagnetize?: boolean) => void;
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+ export declare const magnetizeToTarget: (inputTargets: BoardEntity[] | (() => BoardEntity[]), source: BoardEntity | BoardTrinket, cardsToMagnetize: string[] | ReferenceCard[], board: BoardEntity[], hero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, isFirstTimeMagnetize?: boolean) => void;
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  export declare const getMagnetizations: (entity: BoardEntity, gameState: FullGameState) => number;
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  export interface OnBeforeMagnetizeInput {
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  board: BoardEntity[];
@@ -26,7 +26,7 @@ export interface OnAfterMagnetizeSelfInput {
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  gameState: FullGameState;
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  }
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  export interface OnAfterMagnetizeInput {
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- source: BoardEntity;
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+ source: BoardEntity | BoardTrinket;
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  board: BoardEntity[];
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  hero: BgsPlayerEntity;
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  otherHero: BgsPlayerEntity;
@@ -1 +1 @@
1
- {"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AAAA,iEAAsE;AAGtE,4DAMiC;AACjC,iEAA4D;AAG5D,oCAAkD;AAElD,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,YAAmD,EACnD,MAAmB,EACnB,gBAA4C,EAC5C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACxB,oBAAoB,GAAG,IAAI,EAC1B,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,4BAA4B,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CACxD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAAiF,CAChG,CAAC,MAAM,CAAC;IAET,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAwC,CAAC;QACrF,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAsC,CAAC;YACnE,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,aAAa,GAAG,OAAO,YAAY,KAAK,UAAU,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;QACzF,KAAK,MAAM,MAAM,IAAI,aAAa,EAAE;YACnC,KAAK,MAAM,eAAe,IAAI,gBAAgB,EAAE;gBAC/C,MAAM,WAAW,GAChB,OAAO,eAAe,KAAK,QAAQ;oBAClC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE;oBACpD,CAAC,CAAC,eAAe,CAAC;gBACpB,MAAM,kBAAkB,GAAG,IAAA,8BAAsB,EAChD,WAAW,CAAC,EAAE,EACd,IAAI,EACJ,KAAK,EACL,SAAS,CAAC,QAAQ,EAClB,IAAI,CAAC,QAAQ,EACb,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE,EACvC,KAAK,EACL,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,IAAI,EACJ,IAAI,EACJ;oBACC,kBAAkB,EAAE,WAAW;iBAC/B,CACD,CAAC;gBACF,MAAM,yBAAyB,GAAG,6BAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;gBAC1E,IAAI,IAAA,yCAAwB,EAAC,yBAAyB,CAAC,EAAE;oBACxD,yBAAyB,CAAC,qBAAqB,CAAC,kBAAkB,EAAE;wBACnE,KAAK,EAAE,KAAK;wBACZ,IAAI,EAAE,IAAI;wBACV,eAAe,EAAE,MAAM;wBACvB,SAAS,EAAE,SAAS;wBACpB,oBAAoB,EAAE,oBAAoB;qBAC1C,CAAC,CAAC;iBACH;gBAED,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;oBAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;oBAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;wBAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE;4BACpD,KAAK,EAAE,KAAK;4BACZ,IAAI,EAAE,IAAI;4BACV,cAAc,EAAE,WAAW;4BAC3B,eAAe,EAAE,MAAM;4BACvB,SAAS,EAAE,SAAS;yBACpB,CAAC,CAAC;qBACH;iBACD;gBACD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACpC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;oBAC3D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;wBAChD,qBAAqB,CAAC,iBAAiB,CAAC,OAAO,EAAE;4BAChD,KAAK,EAAE,KAAK;4BACZ,IAAI,EAAE,IAAI;4BACV,cAAc,EAAE,WAAW;4BAC3B,eAAe,EAAE,MAAM;4BACvB,SAAS,EAAE,SAAS;yBACpB,CAAC,CAAC;qBACH;iBACD;gBAED,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,kBAAkB,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EACzF,kBAAkB,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EACzF,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;gBACvF,MAAM,CAAC,YAAY;oBAClB,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;gBACxF,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;gBACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;gBAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;gBAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;gBAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;gBAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;gBACzD,IAAI,mBAAmB,EAAE;oBACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;oBACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;wBACxB,MAAM,EAAE,WAAW;wBACnB,cAAc,EAAE,WAAW,CAAC,KAAK;wBACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;qBAC/C,CAAC,CAAC;iBACH;gBACD,IACC,0BAAoE,CAAC,QAAQ,CAC5E,eAA0B,CAC1B,EACA;oBACD,MAAM,IAAI,GAAG,eAAe,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACzE,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;oBAC/D,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;iBAC/D;gBAGD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,CAAC,CAAC;gBAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;oBAC3B,MAAM,WAAW,GAChB,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3D,MAAM,CAAC,YAAY,CAAC,MAAM,CACzB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAA+D,CAC9E,CAAC,MAAM,CAAC;oBACV,MAAM,aAAa,GAClB,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7D,MAAM,CAAC,YAAY,CAAC,MAAM,CACzB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,kBAAiE,CAChF,CAAC,MAAM,CAAC;oBACV,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;oBACrD,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;iBACrD;gBAED,MAAM,wBAAwB,GAAG,6BAAY,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;gBACzE,IAAI,IAAA,0CAAyB,EAAC,wBAAwB,CAAC,EAAE;oBACxD,wBAAwB,CAAC,sBAAsB,CAAC,kBAAkB,EAAE;wBACnE,KAAK,EAAE,KAAK;wBACZ,IAAI,EAAE,IAAI;wBACV,eAAe,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{ GameTag, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasOnAfterMagnetize,\r\n\thasOnAfterMagnetizeSelf,\r\n\thasOnAfterMagnetizeToSelf,\r\n\thasOnBeforeMagnetize,\r\n\thasOnBeforeMagnetizeSelf,\r\n} from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { Mutable } from '../services/utils';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\tinputTargets: BoardEntity[] | (() => BoardEntity[]),\r\n\tsource: BoardEntity,\r\n\tcardsToMagnetize: string[] | ReferenceCard[],\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisFirstTimeMagnetize = true,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst magnetMult = board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177_G)\r\n\t\t? 3\r\n\t\t: board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < magnetMult; i++) {\r\n\t\tconst actualTargets = typeof inputTargets === 'function' ? inputTargets() : inputTargets;\r\n\t\tfor (const target of actualTargets) {\r\n\t\t\tfor (const cardToMagnetize of cardsToMagnetize) {\r\n\t\t\t\tconst modularCard =\r\n\t\t\t\t\ttypeof cardToMagnetize === 'string'\r\n\t\t\t\t\t\t? { ...gameState.allCards.getCard(cardToMagnetize) }\r\n\t\t\t\t\t\t: cardToMagnetize;\r\n\t\t\t\tconst modularBoardEntity = buildSingleBoardEntity(\r\n\t\t\t\t\tmodularCard.id,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\thero.friendly,\r\n\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treferenceCardToUse: modularCard,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tconst onBeforeMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnBeforeMagnetizeSelf(onBeforeMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonBeforeMagnetizeSelfImpl.onBeforeMagnetizeSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\tisFirstTimeMagnetize: isFirstTimeMagnetize,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tsource,\r\n\t\t\t\t\tmodularBoardEntity.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tmodularBoardEntity.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t\t\t\ttarget.divineShield =\r\n\t\t\t\t\ttarget.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\t\t\t\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t\t\t\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t\t\t\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\t\t\t\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\t\t\t\tif (magneticEnchantment) {\r\n\t\t\t\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tif (\r\n\t\t\t\t\t[CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(\r\n\t\t\t\t\t\tcardToMagnetize as CardIds,\r\n\t\t\t\t\t)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst mult = cardToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\t\t\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Dr Boom's Monster?\r\n\t\t\t\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\t\t\t\tfor (const entity of board) {\r\n\t\t\t\t\tconst drBoomBases =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tconst drBoomGoldens =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnAfterMagnetizeToSelf(onAfterMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeSelfImpl.onAfterMagnetizeToSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[modularCard.id];\r\n\t\t\t\tif (hasOnAfterMagnetizeSelf(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetizeSelf(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const getMagnetizations = (entity: BoardEntity, gameState: FullGameState) => {\r\n\treturn entity.enchantments.filter((e) =>\r\n\t\tgameState.allCards.getCard(e.cardId).mechanics?.includes(GameTag[GameTag.MODULAR]),\r\n\t).length;\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnBeforeMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n\tisFirstTimeMagnetize: boolean;\r\n}\r\n\r\nexport interface OnAfterMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnAfterMagnetizeInput {\r\n\tsource: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tmagnetizedCard: ReferenceCard;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ GameTag, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasOnAfterMagnetize,\r\n\thasOnAfterMagnetizeSelf,\r\n\thasOnAfterMagnetizeToSelf,\r\n\thasOnBeforeMagnetize,\r\n\thasOnBeforeMagnetizeSelf,\r\n} from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { Mutable } from '../services/utils';\r\nimport { buildSingleBoardEntity } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\tinputTargets: BoardEntity[] | (() => BoardEntity[]),\r\n\tsource: BoardEntity | BoardTrinket,\r\n\tcardsToMagnetize: string[] | ReferenceCard[],\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisFirstTimeMagnetize = true,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst magnetMult = board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177_G)\r\n\t\t? 3\r\n\t\t: board.some((e) => e.cardId === CardIds.DoubleDemolisher_BG34_177)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < magnetMult; i++) {\r\n\t\tconst actualTargets = typeof inputTargets === 'function' ? inputTargets() : inputTargets;\r\n\t\tfor (const target of actualTargets) {\r\n\t\t\tfor (const cardToMagnetize of cardsToMagnetize) {\r\n\t\t\t\tconst modularCard =\r\n\t\t\t\t\ttypeof cardToMagnetize === 'string'\r\n\t\t\t\t\t\t? { ...gameState.allCards.getCard(cardToMagnetize) }\r\n\t\t\t\t\t\t: cardToMagnetize;\r\n\t\t\t\tconst modularBoardEntity = buildSingleBoardEntity(\r\n\t\t\t\t\tmodularCard.id,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\thero.friendly,\r\n\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\treferenceCardToUse: modularCard,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tconst onBeforeMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnBeforeMagnetizeSelf(onBeforeMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonBeforeMagnetizeSelfImpl.onBeforeMagnetizeSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\tisFirstTimeMagnetize: isFirstTimeMagnetize,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets) {\r\n\t\t\t\t\tconst onBeforeMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\t\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tsource,\r\n\t\t\t\t\tmodularBoardEntity.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tmodularBoardEntity.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t\t\t\ttarget.divineShield =\r\n\t\t\t\t\ttarget.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\t\t\t\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\t\t\t\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\t\t\t\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t\t\t\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t\t\t\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\t\t\t\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\t\t\t\tif (magneticEnchantment) {\r\n\t\t\t\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tif (\r\n\t\t\t\t\t[CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(\r\n\t\t\t\t\t\tcardToMagnetize as CardIds,\r\n\t\t\t\t\t)\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst mult = cardToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\t\t\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Dr Boom's Monster?\r\n\t\t\t\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\t\t\t\tfor (const entity of board) {\r\n\t\t\t\t\tconst drBoomBases =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tconst drBoomGoldens =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\t\t\t\tentity.enchantments.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge,\r\n\t\t\t\t\t\t).length;\r\n\t\t\t\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeSelfImpl = cardMappings[modularBoardEntity.cardId];\r\n\t\t\t\tif (hasOnAfterMagnetizeToSelf(onAfterMagnetizeSelfImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeSelfImpl.onAfterMagnetizeToSelf(modularBoardEntity, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[modularCard.id];\r\n\t\t\t\tif (hasOnAfterMagnetizeSelf(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetizeSelf(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\r\n\t\t\t\tfor (const boardEntity of board) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(boardEntity, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\t\t\tconst onAfterMagnetizeImpl = cardMappings[trinket.cardId];\r\n\t\t\t\t\tif (hasOnAfterMagnetize(onAfterMagnetizeImpl)) {\r\n\t\t\t\t\t\tonAfterMagnetizeImpl.onAfterMagnetize(trinket, {\r\n\t\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\t\tsource: source,\r\n\t\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\t\t\t\tmagnetizeTarget: target,\r\n\t\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const getMagnetizations = (entity: BoardEntity, gameState: FullGameState) => {\r\n\treturn entity.enchantments.filter((e) =>\r\n\t\tgameState.allCards.getCard(e.cardId).mechanics?.includes(GameTag[GameTag.MODULAR]),\r\n\t).length;\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnBeforeMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n\tisFirstTimeMagnetize: boolean;\r\n}\r\n\r\nexport interface OnAfterMagnetizeSelfInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface OnAfterMagnetizeInput {\r\n\tsource: BoardEntity | BoardTrinket;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tmagnetizedCard: ReferenceCard;\r\n\tmagnetizeTarget: BoardEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@firestone-hs/simulate-bgs-battle",
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- "version": "1.1.727",
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+ "version": "1.1.728",
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  "description": "",
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  "scripts": {
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  "lint": "eslint --color --fix --ext .ts .",