@firestone-hs/simulate-bgs-battle 1.1.725 → 1.1.727

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (158) hide show
  1. package/dist/bgs-battle-info.d.ts +1 -0
  2. package/dist/bgs-battle-info.js.map +1 -1
  3. package/dist/bgs-battle-options.d.ts +1 -0
  4. package/dist/bgs-battle-options.js.map +1 -1
  5. package/dist/cards/impl/_card-mappings.js +58 -0
  6. package/dist/cards/impl/_card-mappings.js.map +1 -1
  7. package/dist/cards/impl/bg-spell/misplaced-tea-set.js +5 -8
  8. package/dist/cards/impl/bg-spell/misplaced-tea-set.js.map +1 -1
  9. package/dist/cards/impl/bg-spell/weapons-forge.d.ts +2 -0
  10. package/dist/cards/impl/bg-spell/weapons-forge.js +12 -0
  11. package/dist/cards/impl/bg-spell/weapons-forge.js.map +1 -0
  12. package/dist/cards/impl/enchantments/charisma.d.ts +2 -0
  13. package/dist/cards/impl/enchantments/charisma.js +44 -0
  14. package/dist/cards/impl/enchantments/charisma.js.map +1 -0
  15. package/dist/cards/impl/enchantments/consanguinity.d.ts +2 -0
  16. package/dist/cards/impl/enchantments/consanguinity.js +13 -0
  17. package/dist/cards/impl/enchantments/consanguinity.js.map +1 -0
  18. package/dist/cards/impl/enchantments/mystic-essence.d.ts +2 -0
  19. package/dist/cards/impl/enchantments/mystic-essence.js +13 -0
  20. package/dist/cards/impl/enchantments/mystic-essence.js.map +1 -0
  21. package/dist/cards/impl/hero-power/die-insects.d.ts +2 -0
  22. package/dist/cards/impl/hero-power/die-insects.js +21 -0
  23. package/dist/cards/impl/hero-power/die-insects.js.map +1 -0
  24. package/dist/cards/impl/hero-power/fire-the-cannons.d.ts +2 -0
  25. package/dist/cards/impl/hero-power/fire-the-cannons.js +21 -0
  26. package/dist/cards/impl/hero-power/fire-the-cannons.js.map +1 -0
  27. package/dist/cards/impl/hero-power/murloc-king-enchantment.d.ts +2 -0
  28. package/dist/cards/impl/hero-power/murloc-king-enchantment.js +9 -0
  29. package/dist/cards/impl/hero-power/murloc-king-enchantment.js.map +1 -0
  30. package/dist/cards/impl/hero-power/murloc-king.d.ts +2 -0
  31. package/dist/cards/impl/hero-power/murloc-king.js +24 -0
  32. package/dist/cards/impl/hero-power/murloc-king.js.map +1 -0
  33. package/dist/cards/impl/hero-power/nefarious-fire.d.ts +2 -0
  34. package/dist/cards/impl/hero-power/nefarious-fire.js +19 -0
  35. package/dist/cards/impl/hero-power/nefarious-fire.js.map +1 -0
  36. package/dist/cards/impl/hero-power/wax-warband.js +5 -1
  37. package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
  38. package/dist/cards/impl/minion/arfus.d.ts +2 -0
  39. package/dist/cards/impl/minion/arfus.js +17 -0
  40. package/dist/cards/impl/minion/arfus.js.map +1 -0
  41. package/dist/cards/impl/minion/bramble-tunneler.d.ts +2 -0
  42. package/dist/cards/impl/minion/bramble-tunneler.js +14 -0
  43. package/dist/cards/impl/minion/bramble-tunneler.js.map +1 -0
  44. package/dist/cards/impl/minion/branns-epic-egg.d.ts +2 -0
  45. package/dist/cards/impl/minion/branns-epic-egg.js +23 -0
  46. package/dist/cards/impl/minion/branns-epic-egg.js.map +1 -0
  47. package/dist/cards/impl/minion/bronze-timewalker.d.ts +2 -0
  48. package/dist/cards/impl/minion/bronze-timewalker.js +22 -0
  49. package/dist/cards/impl/minion/bronze-timewalker.js.map +1 -0
  50. package/dist/cards/impl/minion/choral-mrrrglr.js +15 -5
  51. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
  52. package/dist/cards/impl/minion/elder-taggawag.d.ts +2 -5
  53. package/dist/cards/impl/minion/elder-taggawag.js +1 -0
  54. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  55. package/dist/cards/impl/minion/elementium-squirrel-bomb.d.ts +2 -0
  56. package/dist/cards/impl/minion/elementium-squirrel-bomb.js +22 -0
  57. package/dist/cards/impl/minion/elementium-squirrel-bomb.js.map +1 -0
  58. package/dist/cards/impl/minion/fleeing-fugitive.js +1 -1
  59. package/dist/cards/impl/minion/fleeing-fugitive.js.map +1 -1
  60. package/dist/cards/impl/minion/gatekeeper-amalgam.js +2 -7
  61. package/dist/cards/impl/minion/gatekeeper-amalgam.js.map +1 -1
  62. package/dist/cards/impl/minion/glambot.js +2 -1
  63. package/dist/cards/impl/minion/glambot.js.map +1 -1
  64. package/dist/cards/impl/minion/headhunter-gryphon.d.ts +2 -0
  65. package/dist/cards/impl/minion/headhunter-gryphon.js +19 -0
  66. package/dist/cards/impl/minion/headhunter-gryphon.js.map +1 -0
  67. package/dist/cards/impl/minion/imp-lusionist.d.ts +2 -0
  68. package/dist/cards/impl/minion/imp-lusionist.js +14 -0
  69. package/dist/cards/impl/minion/imp-lusionist.js.map +1 -0
  70. package/dist/cards/impl/minion/kilrek.d.ts +2 -0
  71. package/dist/cards/impl/minion/kilrek.js +18 -0
  72. package/dist/cards/impl/minion/kilrek.js.map +1 -0
  73. package/dist/cards/impl/minion/lady-sinestra.d.ts +2 -0
  74. package/dist/cards/impl/minion/lady-sinestra.js +14 -0
  75. package/dist/cards/impl/minion/lady-sinestra.js.map +1 -0
  76. package/dist/cards/impl/minion/loyal-henchman.d.ts +2 -0
  77. package/dist/cards/impl/minion/loyal-henchman.js +21 -0
  78. package/dist/cards/impl/minion/loyal-henchman.js.map +1 -0
  79. package/dist/cards/impl/minion/mawsworn-soulkeeper.d.ts +2 -0
  80. package/dist/cards/impl/minion/mawsworn-soulkeeper.js +21 -0
  81. package/dist/cards/impl/minion/mawsworn-soulkeeper.js.map +1 -0
  82. package/dist/cards/impl/minion/probius.d.ts +2 -0
  83. package/dist/cards/impl/minion/probius.js +16 -0
  84. package/dist/cards/impl/minion/probius.js.map +1 -0
  85. package/dist/cards/impl/minion/rescue-bot.d.ts +2 -0
  86. package/dist/cards/impl/minion/rescue-bot.js +14 -0
  87. package/dist/cards/impl/minion/rescue-bot.js.map +1 -0
  88. package/dist/cards/impl/minion/shamanic-tidecaller.js +2 -1
  89. package/dist/cards/impl/minion/shamanic-tidecaller.js.map +1 -1
  90. package/dist/cards/impl/minion/sr-tomb-diver.d.ts +2 -0
  91. package/dist/cards/impl/minion/sr-tomb-diver.js +18 -0
  92. package/dist/cards/impl/minion/sr-tomb-diver.js.map +1 -0
  93. package/dist/cards/impl/minion/stalwart-kodo.js +3 -1
  94. package/dist/cards/impl/minion/stalwart-kodo.js.map +1 -1
  95. package/dist/cards/impl/minion/timewarped-mrrrglr.js +11 -5
  96. package/dist/cards/impl/minion/timewarped-mrrrglr.js.map +1 -1
  97. package/dist/cards/impl/minion/torrential-ruiner.js +2 -1
  98. package/dist/cards/impl/minion/torrential-ruiner.js.map +1 -1
  99. package/dist/cards/impl/minion/tuskarr-raider.d.ts +2 -0
  100. package/dist/cards/impl/minion/tuskarr-raider.js +36 -0
  101. package/dist/cards/impl/minion/tuskarr-raider.js.map +1 -0
  102. package/dist/cards/impl/minion/twilight-hatchling.js +1 -4
  103. package/dist/cards/impl/minion/twilight-hatchling.js.map +1 -1
  104. package/dist/cards/impl/minion/twilight-tidehunter.js +1 -1
  105. package/dist/cards/impl/minion/twilight-tidehunter.js.map +1 -1
  106. package/dist/cards/impl/minion/unearthed-underling.d.ts +2 -0
  107. package/dist/cards/impl/minion/unearthed-underling.js +14 -0
  108. package/dist/cards/impl/minion/unearthed-underling.js.map +1 -0
  109. package/dist/cards/impl/minion/vigilant-bristlemane.js +1 -1
  110. package/dist/cards/impl/minion/vigilant-bristlemane.js.map +1 -1
  111. package/dist/cards/impl/spell/fleeting-vigor.js +6 -1
  112. package/dist/cards/impl/spell/fleeting-vigor.js.map +1 -1
  113. package/dist/cards/impl/spellcraft/floating-candle-set.d.ts +2 -0
  114. package/dist/cards/impl/spellcraft/floating-candle-set.js +21 -0
  115. package/dist/cards/impl/spellcraft/floating-candle-set.js.map +1 -0
  116. package/dist/cards/impl/trinket/flighty-portrait.d.ts +2 -0
  117. package/dist/cards/impl/trinket/flighty-portrait.js +21 -0
  118. package/dist/cards/impl/trinket/flighty-portrait.js.map +1 -0
  119. package/dist/input-clone.js +5 -1
  120. package/dist/input-clone.js.map +1 -1
  121. package/dist/input-sanitation.js +3 -0
  122. package/dist/input-sanitation.js.map +1 -1
  123. package/dist/services/rng.d.ts +8 -0
  124. package/dist/services/rng.js +40 -0
  125. package/dist/services/rng.js.map +1 -0
  126. package/dist/services/utils.js +3 -2
  127. package/dist/services/utils.js.map +1 -1
  128. package/dist/simulate-bgs-battle.d.ts +10 -0
  129. package/dist/simulate-bgs-battle.js +119 -77
  130. package/dist/simulate-bgs-battle.js.map +1 -1
  131. package/dist/simulation/add-minion-to-board.js +8 -6
  132. package/dist/simulation/add-minion-to-board.js.map +1 -1
  133. package/dist/simulation/auras.js +42 -41
  134. package/dist/simulation/auras.js.map +1 -1
  135. package/dist/simulation/damage-cap.d.ts +2 -0
  136. package/dist/simulation/damage-cap.js +28 -0
  137. package/dist/simulation/damage-cap.js.map +1 -0
  138. package/dist/simulation/deathrattle-spawns.js +0 -57
  139. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  140. package/dist/simulation/internal-game-state.d.ts +2 -0
  141. package/dist/simulation/internal-game-state.js.map +1 -1
  142. package/dist/simulation/reborn.js +0 -13
  143. package/dist/simulation/reborn.js.map +1 -1
  144. package/dist/simulation/shared-state.d.ts +3 -1
  145. package/dist/simulation/shared-state.js +4 -1
  146. package/dist/simulation/shared-state.js.map +1 -1
  147. package/dist/simulation/simulator.d.ts +1 -0
  148. package/dist/simulation/simulator.js +13 -4
  149. package/dist/simulation/simulator.js.map +1 -1
  150. package/dist/simulation/spawns.js +1 -1
  151. package/dist/simulation/spawns.js.map +1 -1
  152. package/dist/simulation/start-of-combat/soc-action-processor.js +12 -0
  153. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  154. package/dist/simulation/stats.js +41 -24
  155. package/dist/simulation/stats.js.map +1 -1
  156. package/dist/utils.js +4 -4
  157. package/dist/utils.js.map +1 -1
  158. package/package.json +2 -2
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { addImpliedMechanics, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingMinionsAura(board, boardHero, anomalies, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\t// switch (trinket.cardId) {\r\n\t\t// \tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t// \tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t// \t\tconst enchantment =\r\n\t\t// \t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t// \t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t// \t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t// \t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t// \t\tconst target = board[0];\r\n\t\t// \t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t// \t\t\ttarget.attack += buff;\r\n\t\t// \t\t\ttarget.enchantments.push({\r\n\t\t// \t\t\t\tcardId: enchantment,\r\n\t\t// \t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t// \t\t\t\ttiming: 0,\r\n\t\t// \t\t\t});\r\n\t\t// \t\t}\r\n\t\t// \t\tbreak;\r\n\t\t// }\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t// \tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t// \tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t// \t2,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039_G,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => e.divineShield),\r\n\t// \tCardIds.CyborgDrake_BG25_043_G,\r\n\t// \tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t// \t12,\r\n\t// \t0,\r\n\t// \tfalse,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue - (heroPower.scoreValue2 ?? 0);\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t\tif ((heroPower.info as BoardEntity)?.health) {\r\n\t\t\taddImpliedMechanics(heroPower.info as BoardEntity, cardsData);\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\t// For now deactivating this, until I have a scenario where this matters. It feels like\r\n\t// this should be a display issue only, as quest rewards are also handled in the code\r\n\tconst heroPowerAsReward = null; // hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? [])\r\n\t\t.map((trinket) => ({\r\n\t\t\t...trinket,\r\n\t\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\t\t// Use scriptDataNum1 to keep the info from the input\r\n\t\t\tscriptDataNum1: trinket.scriptDataNum1 || cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t\t}))\r\n\t\t.sort((a, b) => a.entityId - b.entityId);\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\thero.enchantments = hero.enchantments ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.EternalKnightAttackBuff = hero.globalInfo.EternalKnightAttackBuff ?? 0;\r\n\thero.globalInfo.EternalKnightHealthBuff = hero.globalInfo.EternalKnightHealthBuff ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisCombat = hero.globalInfo.BeastsSummonedThisCombat ?? 0;\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.ElementalAttackBuff = hero.globalInfo.ElementalAttackBuff ?? 0;\r\n\thero.globalInfo.ElementalHealthBuff = hero.globalInfo.ElementalHealthBuff ?? 0;\r\n\thero.globalInfo.PirateAttackBuff = hero.globalInfo.PirateAttackBuff ?? 0;\r\n\thero.globalInfo.PirateHealthBuff = hero.globalInfo.PirateHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellAttackBuff = hero.globalInfo.TavernSpellAttackBuff ?? 0;\r\n\thero.globalInfo.TavernSpellHealthBuff = hero.globalInfo.TavernSpellHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n\thero.globalInfo.AdditionalAttack = hero.globalInfo.AdditionalAttack ?? 0;\r\n\thero.globalInfo.SpellsCastThisGame = hero.globalInfo.SpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.UndeadHealthBonus = hero.globalInfo.UndeadHealthBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceAttackBonus = hero.globalInfo.HauntedCarapaceAttackBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceHealthBonus = hero.globalInfo.HauntedCarapaceHealthBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n\thero.globalInfo.WhelpAttackBuff = hero.globalInfo.WhelpAttackBuff ?? 0;\r\n\thero.globalInfo.WhelpHealthBuff = hero.globalInfo.WhelpHealthBuff ?? 0;\r\n\thero.globalInfo.GoldSpentThisGame = hero.globalInfo.GoldSpentThisGame ?? 0;\r\n\thero.globalInfo.VolumizerAttackBuff = hero.globalInfo.VolumizerAttackBuff ?? 0;\r\n\thero.globalInfo.VolumizerHealthBuff = hero.globalInfo.VolumizerHealthBuff ?? 0;\r\n\thero.globalInfo.DeepBluesPlayed = hero.globalInfo.DeepBluesPlayed ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BackToBackCastThisGame = hero.globalInfo.BackToBackCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { addImpliedMechanics, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingMinionsAura(board, boardHero, anomalies, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\t// switch (trinket.cardId) {\r\n\t\t// \tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t// \tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t// \t\tconst enchantment =\r\n\t\t// \t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t// \t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t// \t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t// \t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t// \t\tconst target = board[0];\r\n\t\t// \t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t// \t\t\ttarget.attack += buff;\r\n\t\t// \t\t\ttarget.enchantments.push({\r\n\t\t// \t\t\t\tcardId: enchantment,\r\n\t\t// \t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t// \t\t\t\ttiming: 0,\r\n\t\t// \t\t\t});\r\n\t\t// \t\t}\r\n\t\t// \t\tbreak;\r\n\t\t// }\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tanomalies: readonly string[],\r\n\tallCards: AllCardsService,\r\n): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, anomalies, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, anomalies, allCards)),\r\n\t// \tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t// \tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t// \t2,\r\n\t// \t0,\r\n\t// );\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, anomalies, allCards)),\r\n\t// \tCardIds.Kathranatir_BG21_039_G,\r\n\t// \tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t// \t4,\r\n\t// \t0,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\t// setMissingAura(\r\n\t// \tboard.filter((e) => e.divineShield),\r\n\t// \tCardIds.CyborgDrake_BG25_043_G,\r\n\t// \tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t// \t12,\r\n\t// \t0,\r\n\t// \tfalse,\r\n\t// );\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, anomalies, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue - (heroPower.scoreValue2 ?? 0);\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t\tif ((heroPower.info as BoardEntity)?.health) {\r\n\t\t\taddImpliedMechanics(heroPower.info as BoardEntity, cardsData);\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\t// For now deactivating this, until I have a scenario where this matters. It feels like\r\n\t// this should be a display issue only, as quest rewards are also handled in the code\r\n\tconst heroPowerAsReward = null; // hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? [])\r\n\t\t.map((trinket) => ({\r\n\t\t\t...trinket,\r\n\t\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\t\t// Use scriptDataNum1 to keep the info from the input\r\n\t\t\tscriptDataNum1: trinket.scriptDataNum1 || cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t\t}))\r\n\t\t.sort((a, b) => a.entityId - b.entityId);\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\thero.enchantments = hero.enchantments ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.EternalKnightAttackBuff = hero.globalInfo.EternalKnightAttackBuff ?? 0;\r\n\thero.globalInfo.EternalKnightHealthBuff = hero.globalInfo.EternalKnightHealthBuff ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisCombat = hero.globalInfo.BeastsSummonedThisCombat ?? 0;\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.AstralAutomatonsSummonedThisGame = hero.globalInfo.AstralAutomatonsSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.ElementalAttackBuff = hero.globalInfo.ElementalAttackBuff ?? 0;\r\n\thero.globalInfo.ElementalHealthBuff = hero.globalInfo.ElementalHealthBuff ?? 0;\r\n\thero.globalInfo.PirateAttackBuff = hero.globalInfo.PirateAttackBuff ?? 0;\r\n\thero.globalInfo.PirateHealthBuff = hero.globalInfo.PirateHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellAttackBuff = hero.globalInfo.TavernSpellAttackBuff ?? 0;\r\n\thero.globalInfo.TavernSpellHealthBuff = hero.globalInfo.TavernSpellHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n\thero.globalInfo.AdditionalAttack = hero.globalInfo.AdditionalAttack ?? 0;\r\n\thero.globalInfo.SpellsCastThisGame = hero.globalInfo.SpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.UndeadHealthBonus = hero.globalInfo.UndeadHealthBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceAttackBonus = hero.globalInfo.HauntedCarapaceAttackBonus ?? 0;\r\n\thero.globalInfo.HauntedCarapaceHealthBonus = hero.globalInfo.HauntedCarapaceHealthBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n\thero.globalInfo.WhelpAttackBuff = hero.globalInfo.WhelpAttackBuff ?? 0;\r\n\thero.globalInfo.WhelpHealthBuff = hero.globalInfo.WhelpHealthBuff ?? 0;\r\n\thero.globalInfo.GoldSpentThisGame = hero.globalInfo.GoldSpentThisGame ?? 0;\r\n\thero.globalInfo.VolumizerAttackBuff = hero.globalInfo.VolumizerAttackBuff ?? 0;\r\n\thero.globalInfo.VolumizerHealthBuff = hero.globalInfo.VolumizerHealthBuff ?? 0;\r\n\thero.globalInfo.DeepBluesPlayed = hero.globalInfo.DeepBluesPlayed ?? 0;\r\n\thero.globalInfo.DeathrattlesTriggeredThisGame = hero.globalInfo.DeathrattlesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BackToBackCastThisGame = hero.globalInfo.BackToBackCastThisGame ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisTurn = hero.globalInfo.TavernSpellsCastThisTurn ?? 0;\r\n\thero.globalInfo.CardsPlayedThisTurn = hero.globalInfo.CardsPlayedThisTurn ?? 0;\r\n\thero.globalInfo.MrrgltonsPlayedThisGame = hero.globalInfo.MrrgltonsPlayedThisGame ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ export declare const getCombatDamageCap: (currentTurn: number, numberOfPlayersAlive: number | undefined, isDuos: boolean) => number | null;
2
+ export declare const applyCombatDamageCap: (damage: number, currentTurn: number, numberOfPlayersAlive: number | undefined, isDuos: boolean) => number;
@@ -0,0 +1,28 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.applyCombatDamageCap = exports.getCombatDamageCap = void 0;
4
+ const getCombatDamageCap = (currentTurn, numberOfPlayersAlive, isDuos) => {
5
+ if (numberOfPlayersAlive == null || !Number.isFinite(numberOfPlayersAlive)) {
6
+ return null;
7
+ }
8
+ if (numberOfPlayersAlive <= 4) {
9
+ return null;
10
+ }
11
+ if (isDuos) {
12
+ return 15;
13
+ }
14
+ if (currentTurn < 4) {
15
+ return 5;
16
+ }
17
+ if (currentTurn < 8) {
18
+ return 10;
19
+ }
20
+ return 15;
21
+ };
22
+ exports.getCombatDamageCap = getCombatDamageCap;
23
+ const applyCombatDamageCap = (damage, currentTurn, numberOfPlayersAlive, isDuos) => {
24
+ const cap = (0, exports.getCombatDamageCap)(currentTurn, numberOfPlayersAlive, isDuos);
25
+ return cap == null ? damage : Math.min(damage, cap);
26
+ };
27
+ exports.applyCombatDamageCap = applyCombatDamageCap;
28
+ //# sourceMappingURL=damage-cap.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"damage-cap.js","sourceRoot":"","sources":["../../src/simulation/damage-cap.ts"],"names":[],"mappings":";;;AAQO,MAAM,kBAAkB,GAAG,CACjC,WAAmB,EACnB,oBAAwC,EACxC,MAAe,EACC,EAAE;IAClB,IAAI,oBAAoB,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,oBAAoB,CAAC,EAAE;QAC3E,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,oBAAoB,IAAI,CAAC,EAAE;QAC9B,OAAO,IAAI,CAAC;KACZ;IACD,IAAI,MAAM,EAAE;QACX,OAAO,EAAE,CAAC;KACV;IACD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,OAAO,CAAC,CAAC;KACT;IACD,IAAI,WAAW,GAAG,CAAC,EAAE;QACpB,OAAO,EAAE,CAAC;KACV;IACD,OAAO,EAAE,CAAC;AACX,CAAC,CAAC;AArBW,QAAA,kBAAkB,sBAqB7B;AAEK,MAAM,oBAAoB,GAAG,CACnC,MAAc,EACd,WAAmB,EACnB,oBAAwC,EACxC,MAAe,EACN,EAAE;IACX,MAAM,GAAG,GAAG,IAAA,0BAAkB,EAAC,WAAW,EAAE,oBAAoB,EAAE,MAAM,CAAC,CAAC;IAC1E,OAAO,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;AACrD,CAAC,CAAC;AARW,QAAA,oBAAoB,wBAQ/B","sourcesContent":["/**\r\n * Battlegrounds caps the damage a hero can take from a lost combat while more than 4 heroes\r\n * are still alive in the lobby. In solo the cap ramps with the turn (5 → 10 → 15), in Duos it\r\n * is a flat 15. Once the lobby is down to the top 4, the cap is lifted entirely.\r\n *\r\n * Callers must opt in via `options.applyDamageCap` (and supply `gameState.numberOfPlayersAlive`).\r\n * Firestone's standalone battle sim leaves damage uncapped by default.\r\n */\r\nexport const getCombatDamageCap = (\r\n\tcurrentTurn: number,\r\n\tnumberOfPlayersAlive: number | undefined,\r\n\tisDuos: boolean,\r\n): number | null => {\r\n\tif (numberOfPlayersAlive == null || !Number.isFinite(numberOfPlayersAlive)) {\r\n\t\treturn null;\r\n\t}\r\n\tif (numberOfPlayersAlive <= 4) {\r\n\t\treturn null;\r\n\t}\r\n\tif (isDuos) {\r\n\t\treturn 15;\r\n\t}\r\n\tif (currentTurn < 4) {\r\n\t\treturn 5;\r\n\t}\r\n\tif (currentTurn < 8) {\r\n\t\treturn 10;\r\n\t}\r\n\treturn 15;\r\n};\r\n\r\nexport const applyCombatDamageCap = (\r\n\tdamage: number,\r\n\tcurrentTurn: number,\r\n\tnumberOfPlayersAlive: number | undefined,\r\n\tisDuos: boolean,\r\n): number => {\r\n\tconst cap = getCombatDamageCap(currentTurn, numberOfPlayersAlive, isDuos);\r\n\treturn cap == null ? damage : Math.min(damage, cap);\r\n};\r\n"]}
@@ -14,7 +14,6 @@ const deathrattle_effects_1 = require("./deathrattle-effects");
14
14
  const deathrattle_on_trigger_1 = require("./deathrattle-on-trigger");
15
15
  const spawns_1 = require("./spawns");
16
16
  const stats_1 = require("./stats");
17
- const golden_1 = require("./utils/golden");
18
17
  const simplifiedSpawnEntities = (cardId, quantity, input, boardEntityToSpawn = null) => {
19
18
  return (0, exports.spawnEntities)(cardId, quantity, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.otherBoard, input.otherBoardHero, input.gameState, input.deadEntity.friendly, false, false, false, boardEntityToSpawn);
20
19
  };
@@ -138,16 +137,6 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
138
137
  case "TB_BaconUps_006":
139
138
  spawnedEntities.push(...(0, exports.spawnEntities)("TB_BaconUps_006t", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false));
140
139
  break;
141
- case "TB_BaconShop_HERO_702_Buddy":
142
- case "TB_BaconShop_HERO_702_Buddy_G":
143
- const minionsToSpawnMawsworn = deadEntityCardId === "TB_BaconShop_HERO_702_Buddy_G"
144
- ? 4
145
- : 2;
146
- for (let i = 0; i < minionsToSpawnMawsworn; i++) {
147
- const minionCardId = gameState.cardsData.getRandomMinionForTribe(reference_data_1.Race.UNDEAD, boardWithDeadEntityHero.tavernTier);
148
- spawnedEntities.push(...(0, exports.spawnEntities)(minionCardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false));
149
- }
150
- break;
151
140
  case "BG_KAR_005":
152
141
  spawnedEntities.push(...(0, exports.spawnEntities)("BG_KAR_005a", 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false));
153
142
  break;
@@ -202,27 +191,6 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
202
191
  ...(0, exports.spawnEntities)(gameState.cardsData.ghastcoilerSpawns[Math.floor(Math.random() * gameState.cardsData.ghastcoilerSpawns.length)], 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false),
203
192
  ]);
204
193
  break;
205
- case "TB_BaconShop_HERO_37_Buddy":
206
- case "TB_BaconShop_HERO_37_Buddy_G":
207
- const kilrekCardsToAddQuantity = deadEntity.cardId === "TB_BaconShop_HERO_37_Buddy_G" ? 2 : 1;
208
- const kilrekCardsToAdd = [];
209
- for (let i = 0; i < kilrekCardsToAddQuantity; i++) {
210
- kilrekCardsToAdd.push((0, utils_1.pickRandom)(gameState.cardsData.demonSpawns));
211
- }
212
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, kilrekCardsToAdd, gameState);
213
- break;
214
- case "TB_BaconShop_HERO_43_Buddy":
215
- case "TB_BaconShop_HERO_43_Buddy_G":
216
- const brannSpawns = [];
217
- const brannToSpawnQuandtity = deadEntity.cardId === "TB_BaconShop_HERO_43_Buddy_G" ? 2 : 1;
218
- for (let i = 0; i < brannToSpawnQuandtity; i++) {
219
- brannSpawns.push((0, utils_1.pickRandom)(gameState.cardsData.battlecryMinions));
220
- }
221
- for (const brannSpawn of brannSpawns) {
222
- spawnedEntities.push(...(0, exports.spawnEntities)(brannSpawn, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false));
223
- }
224
- (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, brannSpawns, gameState);
225
- break;
226
194
  case "TRLA_149":
227
195
  case "TB_BaconUps_057":
228
196
  const ghastcoilerLoop = deadEntity.cardId === "TB_BaconUps_057" ? 4 : 2;
@@ -361,18 +329,6 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
361
329
  gameState.spectator.registerPowerTarget(deadEntity, crocTarget, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero);
362
330
  }
363
331
  break;
364
- case "TB_BaconShop_HERO_17_Buddy":
365
- case "TB_BaconShop_HERO_17_Buddy_G":
366
- const squirrelDamage = deadEntity.cardId === "TB_BaconShop_HERO_17_Buddy_G"
367
- ? 8
368
- : 4;
369
- const numberOfDeadMechsThisCombat = gameState.sharedState.deaths
370
- .filter((entity) => entity.friendly === deadEntity.friendly)
371
- .filter((entity) => (0, utils_2.hasCorrectTribe)(entity, boardWithDeadEntityHero, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards)).length;
372
- for (let j = 0; j < numberOfDeadMechsThisCombat; j++) {
373
- (0, attack_1.dealDamageToRandomEnemy)(otherBoard, otherBoardHero, deadEntity, squirrelDamage, boardWithDeadEntity, boardWithDeadEntityHero, gameState);
374
- }
375
- break;
376
332
  case "BG_BOT_606":
377
333
  case "TB_BaconUps_028":
378
334
  const kaboomLoops = deadEntity.cardId === "TB_BaconUps_028" ? 2 : 1;
@@ -416,19 +372,6 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
416
372
  const cardsToAdd = Array(loops).fill(null);
417
373
  (0, cards_in_hand_1.addCardsInHand)(boardWithDeadEntityHero, boardWithDeadEntity, cardsToAdd, gameState);
418
374
  break;
419
- case "TB_BaconShop_HERO_41_Buddy":
420
- case "TB_BaconShop_HERO_41_Buddy_G":
421
- const numberToGild = deadEntityCardId === "TB_BaconShop_HERO_41_Buddy_G" ? 2 : 1;
422
- const targetBoard = boardWithDeadEntity;
423
- for (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {
424
- const rightMostMinion = targetBoard[targetBoard.length - 1 - i];
425
- if (rightMostMinion &&
426
- !rightMostMinion.definitelyDead &&
427
- rightMostMinion.health > 0) {
428
- (0, golden_1.makeMinionGolden)(rightMostMinion, deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);
429
- }
430
- }
431
- break;
432
375
  case "BG23_017":
433
376
  case "BG23_017_G":
434
377
  const sanguineChampionStats = deadEntityCardId === "BG23_017" ? 1 : 2;