@firestone-hs/simulate-bgs-battle 1.1.723 → 1.1.725

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (356) hide show
  1. package/dist/bgs-battle-info.js.map +1 -1
  2. package/dist/bgs-player-entity.d.ts +2 -0
  3. package/dist/bgs-player-entity.js.map +1 -1
  4. package/dist/board-entity.d.ts +1 -0
  5. package/dist/board-entity.js.map +1 -1
  6. package/dist/cards/card.interface.d.ts +1 -1
  7. package/dist/cards/card.interface.js.map +1 -1
  8. package/dist/cards/impl/_card-mappings.js +92 -0
  9. package/dist/cards/impl/_card-mappings.js.map +1 -1
  10. package/dist/cards/impl/bg-spell/mighty-dragonbreath.d.ts +2 -0
  11. package/dist/cards/impl/bg-spell/mighty-dragonbreath.js +28 -0
  12. package/dist/cards/impl/bg-spell/mighty-dragonbreath.js.map +1 -0
  13. package/dist/cards/impl/bg-spell/misplaced-tea-set.d.ts +2 -0
  14. package/dist/cards/impl/bg-spell/misplaced-tea-set.js +19 -0
  15. package/dist/cards/impl/bg-spell/misplaced-tea-set.js.map +1 -0
  16. package/dist/cards/impl/bg-spell/repair-job.d.ts +2 -0
  17. package/dist/cards/impl/bg-spell/repair-job.js +19 -0
  18. package/dist/cards/impl/bg-spell/repair-job.js.map +1 -0
  19. package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
  20. package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
  21. package/dist/cards/impl/bg-spell/winners-bread.d.ts +2 -0
  22. package/dist/cards/impl/bg-spell/winners-bread.js +19 -0
  23. package/dist/cards/impl/bg-spell/winners-bread.js.map +1 -0
  24. package/dist/cards/impl/enchantments/admiration.d.ts +2 -0
  25. package/dist/cards/impl/enchantments/admiration.js +17 -0
  26. package/dist/cards/impl/enchantments/admiration.js.map +1 -0
  27. package/dist/cards/impl/enchantments/defensive-sacrifice.d.ts +2 -0
  28. package/dist/cards/impl/enchantments/defensive-sacrifice.js +17 -0
  29. package/dist/cards/impl/enchantments/defensive-sacrifice.js.map +1 -0
  30. package/dist/cards/impl/enchantments/golemancy.d.ts +2 -0
  31. package/dist/cards/impl/enchantments/golemancy.js +19 -0
  32. package/dist/cards/impl/enchantments/golemancy.js.map +1 -0
  33. package/dist/cards/impl/enchantments/hostility.d.ts +2 -0
  34. package/dist/cards/impl/enchantments/hostility.js +12 -0
  35. package/dist/cards/impl/enchantments/hostility.js.map +1 -0
  36. package/dist/cards/impl/enchantments/invulnerability.d.ts +2 -0
  37. package/dist/cards/impl/enchantments/invulnerability.js +12 -0
  38. package/dist/cards/impl/enchantments/invulnerability.js.map +1 -0
  39. package/dist/cards/impl/enchantments/jaws-of-death.d.ts +2 -0
  40. package/dist/cards/impl/enchantments/jaws-of-death.js +17 -0
  41. package/dist/cards/impl/enchantments/jaws-of-death.js.map +1 -0
  42. package/dist/cards/impl/enchantments/offensive-sacrifice.d.ts +2 -0
  43. package/dist/cards/impl/enchantments/offensive-sacrifice.js +18 -0
  44. package/dist/cards/impl/enchantments/offensive-sacrifice.js.map +1 -0
  45. package/dist/cards/impl/enchantments/persisting-horror.d.ts +2 -0
  46. package/dist/cards/impl/enchantments/persisting-horror.js +6 -0
  47. package/dist/cards/impl/enchantments/persisting-horror.js.map +1 -0
  48. package/dist/cards/impl/enchantments/resistance.d.ts +2 -0
  49. package/dist/cards/impl/enchantments/resistance.js +12 -0
  50. package/dist/cards/impl/enchantments/resistance.js.map +1 -0
  51. package/dist/cards/impl/enchantments/toreths-blessing.d.ts +2 -0
  52. package/dist/cards/impl/enchantments/toreths-blessing.js +13 -0
  53. package/dist/cards/impl/enchantments/toreths-blessing.js.map +1 -0
  54. package/dist/cards/impl/enchantments/transcendence.d.ts +2 -0
  55. package/dist/cards/impl/enchantments/transcendence.js +12 -0
  56. package/dist/cards/impl/enchantments/transcendence.js.map +1 -0
  57. package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
  58. package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
  59. package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
  60. package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
  61. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
  62. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
  63. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
  64. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  65. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  66. package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -1
  67. package/dist/cards/impl/minion/alleycat.js.map +1 -1
  68. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  69. package/dist/cards/impl/minion/archimonde.js.map +1 -1
  70. package/dist/cards/impl/minion/arid-atrocity.js.map +1 -1
  71. package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -1
  72. package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
  73. package/dist/cards/impl/minion/audacious-anchor.js.map +1 -1
  74. package/dist/cards/impl/minion/auto-assembler.js.map +1 -1
  75. package/dist/cards/impl/minion/avalanche-caller.js.map +1 -1
  76. package/dist/cards/impl/minion/baneling.js.map +1 -1
  77. package/dist/cards/impl/minion/barrier-banshee.d.ts +2 -0
  78. package/dist/cards/impl/minion/barrier-banshee.js +15 -0
  79. package/dist/cards/impl/minion/barrier-banshee.js.map +1 -0
  80. package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
  81. package/dist/cards/impl/minion/bird-buddy.js.map +1 -1
  82. package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
  83. package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
  84. package/dist/cards/impl/minion/boar-gamer.js.map +1 -1
  85. package/dist/cards/impl/minion/boom-in-a-box.d.ts +2 -0
  86. package/dist/cards/impl/minion/boom-in-a-box.js +19 -0
  87. package/dist/cards/impl/minion/boom-in-a-box.js.map +1 -0
  88. package/dist/cards/impl/minion/briarback-bookie.js.map +1 -1
  89. package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
  90. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
  91. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -1
  92. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -1
  93. package/dist/cards/impl/minion/cage-gnawer.d.ts +2 -0
  94. package/dist/cards/impl/minion/cage-gnawer.js +20 -0
  95. package/dist/cards/impl/minion/cage-gnawer.js.map +1 -0
  96. package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
  97. package/dist/cards/impl/minion/carapace-raiser.js.map +1 -1
  98. package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
  99. package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
  100. package/dist/cards/impl/minion/coldlight-diver.js.map +1 -1
  101. package/dist/cards/impl/minion/crimson-vindicator.d.ts +2 -0
  102. package/dist/cards/impl/minion/crimson-vindicator.js +24 -0
  103. package/dist/cards/impl/minion/crimson-vindicator.js.map +1 -0
  104. package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -1
  105. package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -1
  106. package/dist/cards/impl/minion/deadstomper.js.map +1 -1
  107. package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
  108. package/dist/cards/impl/minion/deathstrider.d.ts +2 -0
  109. package/dist/cards/impl/minion/deathstrider.js +27 -0
  110. package/dist/cards/impl/minion/deathstrider.js.map +1 -0
  111. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  112. package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
  113. package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -1
  114. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  115. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  116. package/dist/cards/impl/minion/elite-navigator.js.map +1 -1
  117. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -1
  118. package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
  119. package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
  120. package/dist/cards/impl/minion/fishbait.d.ts +2 -0
  121. package/dist/cards/impl/minion/fishbait.js +21 -0
  122. package/dist/cards/impl/minion/fishbait.js.map +1 -0
  123. package/dist/cards/impl/minion/fleeing-fugitive.d.ts +2 -0
  124. package/dist/cards/impl/minion/fleeing-fugitive.js +15 -0
  125. package/dist/cards/impl/minion/fleeing-fugitive.js.map +1 -0
  126. package/dist/cards/impl/minion/flittering-bat.d.ts +2 -0
  127. package/dist/cards/impl/minion/flittering-bat.js +25 -0
  128. package/dist/cards/impl/minion/flittering-bat.js.map +1 -0
  129. package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -1
  130. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  131. package/dist/cards/impl/minion/friendly-geist.js.map +1 -1
  132. package/dist/cards/impl/minion/gatekeeper-amalgam.d.ts +2 -0
  133. package/dist/cards/impl/minion/gatekeeper-amalgam.js +27 -0
  134. package/dist/cards/impl/minion/gatekeeper-amalgam.js.map +1 -0
  135. package/dist/cards/impl/minion/gem-rat.js.map +1 -1
  136. package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
  137. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
  138. package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
  139. package/dist/cards/impl/minion/glambot.d.ts +2 -0
  140. package/dist/cards/impl/minion/glambot.js +29 -0
  141. package/dist/cards/impl/minion/glambot.js.map +1 -0
  142. package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
  143. package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
  144. package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -1
  145. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
  146. package/dist/cards/impl/minion/hackerfin.js.map +1 -1
  147. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -1
  148. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -1
  149. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
  150. package/dist/cards/impl/minion/hoarding-hyena.d.ts +2 -0
  151. package/dist/cards/impl/minion/hoarding-hyena.js +23 -0
  152. package/dist/cards/impl/minion/hoarding-hyena.js.map +1 -0
  153. package/dist/cards/impl/minion/holo-rover.js.map +1 -1
  154. package/dist/cards/impl/minion/humongozz.js.map +1 -1
  155. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  156. package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -1
  157. package/dist/cards/impl/minion/ignition-specialist.js.map +1 -1
  158. package/dist/cards/impl/minion/immortal.js.map +1 -1
  159. package/dist/cards/impl/minion/implant-subject.js.map +1 -1
  160. package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
  161. package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
  162. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  163. package/dist/cards/impl/minion/jailbird-juggernaut.d.ts +2 -0
  164. package/dist/cards/impl/minion/jailbird-juggernaut.js +52 -0
  165. package/dist/cards/impl/minion/jailbird-juggernaut.js.map +1 -0
  166. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  167. package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
  168. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
  169. package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -1
  170. package/dist/cards/impl/minion/living-azerite.js.map +1 -1
  171. package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
  172. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  173. package/dist/cards/impl/minion/low-flier.js.map +1 -1
  174. package/dist/cards/impl/minion/lurker.js.map +1 -1
  175. package/dist/cards/impl/minion/manasaber.js.map +1 -1
  176. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  177. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -1
  178. package/dist/cards/impl/minion/maw-caster.js.map +1 -1
  179. package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
  180. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -1
  181. package/dist/cards/impl/minion/mechorse.js.map +1 -1
  182. package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
  183. package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
  184. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  185. package/dist/cards/impl/minion/moat-custodian.d.ts +2 -0
  186. package/dist/cards/impl/minion/moat-custodian.js +15 -0
  187. package/dist/cards/impl/minion/moat-custodian.js.map +1 -0
  188. package/dist/cards/impl/minion/motley-phalanx.d.ts +2 -0
  189. package/dist/cards/impl/minion/motley-phalanx.js +13 -0
  190. package/dist/cards/impl/minion/motley-phalanx.js.map +1 -0
  191. package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -1
  192. package/dist/cards/impl/minion/murky.js.map +1 -1
  193. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  194. package/dist/cards/impl/minion/mythrax.js.map +1 -1
  195. package/dist/cards/impl/minion/neon-agent.js.map +1 -1
  196. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -1
  197. package/dist/cards/impl/minion/nether-drake.js.map +1 -1
  198. package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
  199. package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -1
  200. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  201. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -1
  202. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  203. package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
  204. package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -1
  205. package/dist/cards/impl/minion/ravaging-scorpid.d.ts +2 -0
  206. package/dist/cards/impl/minion/ravaging-scorpid.js +26 -0
  207. package/dist/cards/impl/minion/ravaging-scorpid.js.map +1 -0
  208. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  209. package/dist/cards/impl/minion/roach.js.map +1 -1
  210. package/dist/cards/impl/minion/roadboar.js.map +1 -1
  211. package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
  212. package/dist/cards/impl/minion/ruins-renovator.js.map +1 -1
  213. package/dist/cards/impl/minion/runic-arcanist.d.ts +2 -0
  214. package/dist/cards/impl/minion/runic-arcanist.js +24 -0
  215. package/dist/cards/impl/minion/runic-arcanist.js.map +1 -0
  216. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
  217. package/dist/cards/impl/minion/salty-hog.js.map +1 -1
  218. package/dist/cards/impl/minion/sand-swirler.js.map +1 -1
  219. package/dist/cards/impl/minion/sandy.js.map +1 -1
  220. package/dist/cards/impl/minion/scourge-harvester.js.map +1 -1
  221. package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
  222. package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
  223. package/dist/cards/impl/minion/shamanic-tidecaller.d.ts +2 -0
  224. package/dist/cards/impl/minion/shamanic-tidecaller.js +24 -0
  225. package/dist/cards/impl/minion/shamanic-tidecaller.js.map +1 -0
  226. package/dist/cards/impl/minion/sharp-eyed-sabretooth.js.map +1 -1
  227. package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
  228. package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
  229. package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -1
  230. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
  231. package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
  232. package/dist/cards/impl/minion/smolderwing.js.map +1 -1
  233. package/dist/cards/impl/minion/snazzy-phantom.d.ts +2 -0
  234. package/dist/cards/impl/minion/snazzy-phantom.js +23 -0
  235. package/dist/cards/impl/minion/snazzy-phantom.js.map +1 -0
  236. package/dist/cards/impl/minion/sneeds-new-shredder.js +1 -1
  237. package/dist/cards/impl/minion/sneeds-new-shredder.js.map +1 -1
  238. package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
  239. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  240. package/dist/cards/impl/minion/spirited-whimsydrake.js.map +1 -1
  241. package/dist/cards/impl/minion/springy-spriggan.js.map +1 -1
  242. package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
  243. package/dist/cards/impl/minion/stray-satyr.js.map +1 -1
  244. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
  245. package/dist/cards/impl/minion/surfing-slyvar.js.map +1 -1
  246. package/dist/cards/impl/minion/tasty-lobster.d.ts +2 -0
  247. package/dist/cards/impl/minion/tasty-lobster.js +21 -0
  248. package/dist/cards/impl/minion/tasty-lobster.js.map +1 -0
  249. package/dist/cards/impl/minion/thorncaller.js.map +1 -1
  250. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  251. package/dist/cards/impl/minion/thundering-abomination.js.map +1 -1
  252. package/dist/cards/impl/minion/timewarped-warghoul.js.map +1 -1
  253. package/dist/cards/impl/minion/torrential-ruiner.d.ts +2 -0
  254. package/dist/cards/impl/minion/torrential-ruiner.js +19 -0
  255. package/dist/cards/impl/minion/torrential-ruiner.js.map +1 -0
  256. package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
  257. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
  258. package/dist/cards/impl/minion/twilight-tidehunter.d.ts +2 -0
  259. package/dist/cards/impl/minion/twilight-tidehunter.js +21 -0
  260. package/dist/cards/impl/minion/twilight-tidehunter.js.map +1 -0
  261. package/dist/cards/impl/minion/ultralisk.js.map +1 -1
  262. package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
  263. package/dist/cards/impl/minion/vigilant-bristlemane.d.ts +2 -0
  264. package/dist/cards/impl/minion/vigilant-bristlemane.js +19 -0
  265. package/dist/cards/impl/minion/vigilant-bristlemane.js.map +1 -0
  266. package/dist/cards/impl/minion/void-earl.js.map +1 -1
  267. package/dist/cards/impl/minion/vorkai-guardian.js.map +1 -1
  268. package/dist/cards/impl/minion/wandering-wight.js.map +1 -1
  269. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  270. package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -1
  271. package/dist/cards/impl/minion/wildfire-elemental.js.map +1 -1
  272. package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -1
  273. package/dist/cards/impl/minion/wolf-pup.d.ts +2 -0
  274. package/dist/cards/impl/minion/wolf-pup.js +18 -0
  275. package/dist/cards/impl/minion/wolf-pup.js.map +1 -0
  276. package/dist/cards/impl/minion/yorik-smite.js.map +1 -1
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  278. package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -1
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  297. package/dist/cards/impl/trinket/dragons-eye.d.ts +4 -0
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  301. package/dist/cards/impl/trinket/eternal-portrait.d.ts +2 -0
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  306. package/dist/cards/impl/trinket/funeral-wreath.d.ts +2 -0
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  310. package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
  311. package/dist/cards/impl/trinket/lightfeather-sticker.d.ts +2 -0
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  314. package/dist/cards/impl/trinket/lionfish-portrait.d.ts +2 -0
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  317. package/dist/cards/impl/trinket/lovely-locket.d.ts +2 -0
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  320. package/dist/cards/impl/trinket/myrmidon-sticker.d.ts +2 -0
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  327. package/dist/cards/impl/trinket/yulon-sticker.js.map +1 -1
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  332. package/dist/services/card-ids.d.ts +694 -27
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  353. package/dist/simulation/utils/golden.js.map +1 -1
  354. package/dist/utils.js +4 -1
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@@ -1 +1 @@
1
- {"version":3,"file":"bgs-battle-info.js","sourceRoot":"","sources":["../src/bgs-battle-info.ts"],"names":[],"mappings":"","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\nimport { BgsBattleOptions } from './bgs-battle-options';\nimport { BgsBoardInfo } from './bgs-board-info';\n\n/** Entity reference for debug state (entityId, or cardId+attack+health for spawned minions). */\nexport interface BgsDebugStateEntity {\n\treadonly entityId?: number;\n\treadonly cardId?: string;\n\treadonly attack?: number;\n\treadonly health?: number;\n}\n\n/** Debug state for bug reproduction: forces attack order and random effects from the real game. */\nexport interface BgsDebugState {\n\treadonly forcedCurrentAttacker: number;\n\treadonly forcedFaceOffBase: Array<{\n\t\treadonly attacker: BgsDebugStateEntity;\n\t\treadonly defender: BgsDebugStateEntity;\n\t}>;\n\t/** Forced random picks keyed by source entity (e.g. Warghoul) -> target (e.g. neighbour). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\n\treadonly forcedRandomPicks?: readonly {\n\t\tsource: BgsDebugStateEntity;\n\t\ttarget: BgsDebugStateEntity;\n\t\tchosenCardId?: string;\n\t}[];\n}\n\nexport interface BgsBattleInfo {\n\treadonly playerBoard: BgsBoardInfo;\n\treadonly playerTeammateBoard?: BgsBoardInfo;\n\treadonly opponentBoard: BgsBoardInfo;\n\treadonly opponentTeammateBoard?: BgsBoardInfo;\n\treadonly options: BgsBattleOptions;\n\treadonly gameState: BgsGameState;\n\treadonly heroHasDied?: boolean;\n\t/** When present, simulator uses this to force attack sequence (e.g. from bug report). */\n\treadonly debugState?: BgsDebugState;\n}\n\nexport interface BgsGameState {\n\treadonly currentTurn: number;\n\treadonly validTribes?: readonly Race[];\n\treadonly anomalies?: readonly string[];\n}\n"]}
1
+ {"version":3,"file":"bgs-battle-info.js","sourceRoot":"","sources":["../src/bgs-battle-info.ts"],"names":[],"mappings":"","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsBattleOptions } from './bgs-battle-options';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\n\r\n/** Entity reference for debug state (entityId, or cardId+attack+health for spawned minions). */\r\nexport interface BgsDebugStateEntity {\r\n\treadonly entityId?: number;\r\n\treadonly cardId?: string;\r\n\treadonly attack?: number;\r\n\treadonly health?: number;\r\n}\r\n\r\n/** Debug state for bug reproduction: forces attack order and random effects from the real game. */\r\nexport interface BgsDebugState {\r\n\treadonly forcedCurrentAttacker: number;\r\n\treadonly forcedFaceOffBase: Array<{\r\n\t\treadonly attacker: BgsDebugStateEntity;\r\n\t\treadonly defender: BgsDebugStateEntity;\r\n\t}>;\r\n\t/** Forced random picks keyed by source entity (e.g. Warghoul) -> target (e.g. neighbour). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\r\n\treadonly forcedRandomPicks?: readonly {\r\n\t\tsource: BgsDebugStateEntity;\r\n\t\ttarget: BgsDebugStateEntity;\r\n\t\tchosenCardId?: string;\r\n\t}[];\r\n}\r\n\r\nexport interface BgsBattleInfo {\r\n\treadonly playerBoard: BgsBoardInfo;\r\n\treadonly playerTeammateBoard?: BgsBoardInfo;\r\n\treadonly opponentBoard: BgsBoardInfo;\r\n\treadonly opponentTeammateBoard?: BgsBoardInfo;\r\n\treadonly options: BgsBattleOptions;\r\n\treadonly gameState: BgsGameState;\r\n\treadonly heroHasDied?: boolean;\r\n\t/** When present, simulator uses this to force attack sequence (e.g. from bug report). */\r\n\treadonly debugState?: BgsDebugState;\r\n}\r\n\r\nexport interface BgsGameState {\r\n\treadonly currentTurn: number;\r\n\treadonly validTribes?: readonly Race[];\r\n\treadonly anomalies?: readonly string[];\r\n}\r\n"]}
@@ -57,6 +57,8 @@ export interface BgsHeroPower {
57
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  }
58
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  export interface BgsPlayerGlobalInfo {
59
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  EternalKnightsDeadThisGame?: number;
60
+ EternalKnightAttackBuff?: number;
61
+ EternalKnightHealthBuff?: number;
60
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  SanlaynScribesDeadThisGame?: number;
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  UndeadAttackBonus?: number;
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  UndeadHealthBonus?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\t// Flat buff carried over between combats, from Eternal Portrait. Unlike EternalKnightsDeadThisGame,\r\n\t// this is not doubled for golden Eternal Knights\r\n\tEternalKnightAttackBuff?: number;\r\n\tEternalKnightHealthBuff?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tUndeadHealthBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tMechAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinions?: BoardEntity[];\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -12,6 +12,7 @@ export interface BoardEntity {
12
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  taunt?: boolean;
13
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  divineShield?: boolean;
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  strongDivineShield?: boolean;
15
+ extraDivineShieldCharges?: number;
15
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  poisonous?: boolean;
16
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  venomous?: boolean;
17
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  reborn?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tstrongDivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: BoardEnchantment[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum3?: number;\r\n\tscriptDataNum4?: number;\r\n\tscriptDataNum5?: number;\r\n\tscriptDataNum6?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\tdynamicInfo?: readonly any[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// When using this as a remembered deathrattle\r\n\toriginalCardId?: string;\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: BoardEnchantment[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\t// attacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\tspawnIndexFromRight?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tmemory?: any;\r\n\tgildedInCombat?: boolean;\r\n\r\n\tonCanceledSummon?: () => void;\r\n\tonResolve?: (() => void)[];\r\n}\r\n\r\nexport interface BoardEnchantment {\r\n\tcardId: string;\r\n\toriginEntityId?: number;\r\n\ttagScriptDataNum1?: number;\r\n\ttagScriptDataNum2?: number;\r\n\ttiming: number;\r\n\trepeats?: number;\r\n\tvalue?: number;\r\n\tmemory?: any;\r\n}\r\n"]}
1
+ {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tstrongDivineShield?: boolean;\r\n\t// Number of times the Divine Shield survives being popped, on top of `strongDivineShield`\r\n\textraDivineShieldCharges?: number;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: BoardEnchantment[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum3?: number;\r\n\tscriptDataNum4?: number;\r\n\tscriptDataNum5?: number;\r\n\tscriptDataNum6?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\tdynamicInfo?: readonly any[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// When using this as a remembered deathrattle\r\n\toriginalCardId?: string;\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: BoardEnchantment[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\t// attacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\tspawnIndexFromRight?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tmemory?: any;\r\n\tgildedInCombat?: boolean;\r\n\r\n\tonCanceledSummon?: () => void;\r\n\tonResolve?: (() => void)[];\r\n}\r\n\r\nexport interface BoardEnchantment {\r\n\tcardId: string;\r\n\toriginEntityId?: number;\r\n\ttagScriptDataNum1?: number;\r\n\ttagScriptDataNum2?: number;\r\n\ttiming: number;\r\n\trepeats?: number;\r\n\tvalue?: number;\r\n\tmemory?: any;\r\n}\r\n"]}
@@ -139,7 +139,7 @@ export interface AfterRebornCard extends Card {
139
139
  }
140
140
  export declare const hasAfterReborn: (card: Card) => card is AfterRebornCard;
141
141
  export interface OnBattlecryTriggeredCard extends Card {
142
- onBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;
142
+ onBattlecryTriggered: (minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput) => void;
143
143
  }
144
144
  export declare const hasOnBattlecryTriggered: (card: Card) => card is OnBattlecryTriggeredCard;
145
145
  export interface AvengeCard extends Card {
@@ -1 +1 @@
1
- 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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges: (entity: BoardEntity) => number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\r\n\tbaseAvengeValue: (cardId: string) => number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum: (cardId: string) => number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled: (\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\r\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\r\n\tcard: Card,\r\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnFriendlyMinionSummonedTrinketInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport {\r\n\tOnAfterDeathInput,\r\n\tOnAfterFriendlyMinionDeathInput,\r\n\tOnDeathInput,\r\n\tOnMinionKilledInput,\r\n} from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport {\r\n\tOnAfterMagnetizeInput,\r\n\tOnAfterMagnetizeSelfInput,\r\n\tOnBeforeMagnetizeInput,\r\n\tOnBeforeMagnetizeSelfInput,\r\n} from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges: (entity: BoardEntity) => number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface TavernSpellCard extends Card {\r\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\r\n}\r\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\r\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\r\n\r\nexport interface OnTavernSpellCastCard extends Card {\r\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\r\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\r\n\r\nexport interface OnBeforeTavernSpellCastCard extends Card {\r\n\tonBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\r\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\r\n\r\nexport interface AfterTavernSpellCastCard extends Card {\r\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\r\n}\r\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\r\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface AfterAnotherMinionAttacksCard extends Card {\r\n\tafterAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\r\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\r\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\r\n}\r\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\r\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\r\nexport interface DeathrattleEffectCard extends Card {\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\r\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface BeforeRebornSelfEffectCard extends Card {\r\n\tbeforeRebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasBeforeRebornSelfEffect = (card: Card): card is BeforeRebornSelfEffectCard =>\r\n\t(card as BeforeRebornSelfEffectCard)?.beforeRebornSelfEffect !== undefined;\r\n\r\nexport interface AfterRebornCard extends Card {\r\n\tafterReborn: (minion: BoardEntity | BoardTrinket, input: RebornEffectInput) => void;\r\n}\r\nexport const hasAfterReborn = (card: Card): card is AfterRebornCard =>\r\n\t(card as AfterRebornCard)?.afterReborn !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered: (minion: BoardEntity | BoardTrinket, input: OnBattlecryTriggeredInput) => void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\r\n\tbaseAvengeValue: (cardId: string) => number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum: (cardId: string) => number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\n/** Despite the name, this covers all deathrattle effects on an enchantment, not just the spawning ones */\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface OnDamagedCard extends Card {\r\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\r\n}\r\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\t// TODO: the \"after\" here waits for spawns, eg reborn / deathrattle\r\n\t// eg https://replays.firestoneapp.com/?reviewId=05860f41-1ea4-41f8-9c55-b6c854fa5f5a&turn=17&action=10\r\n\t// The reborn Rylak is buffed by Lord of the Ruins\r\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\r\n}\r\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\r\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\n/**\r\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\r\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\r\n * from `deathrattle-effects`.\r\n */\r\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\r\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\r\n}\r\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\r\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled: (\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeSelfCard extends Card {\r\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\r\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeToSelfCard extends Card {\r\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\r\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeSelfCard extends Card {\r\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\r\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\r\n\r\nexport interface OnAfterMagnetizeCard extends Card {\r\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\r\n}\r\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\r\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\r\n\r\nexport interface OnSpawnFailCard extends Card {\r\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\r\n}\r\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\r\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnMeCard extends Card {\r\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\r\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\r\n\r\nexport interface PlayedBloodGemsOnAnyCard extends Card {\r\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\r\n}\r\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\r\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\r\n\r\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\r\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\r\n}\r\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\r\n\tcard: Card,\r\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\r\n\r\nexport interface OnSpawnFailInput {\r\n\tfailedSpawn: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface CastSpellInput {\r\n\tspellCardId: string;\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDamagedInput {\r\n\tdamagedEntity: BoardEntity;\r\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\r\n\tdamage: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -2,6 +2,52 @@
2
2
  var _a;
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
4
  exports.cardMappings = void 0;
5
+ const mighty_dragonbreath_1 = require("./bg-spell/mighty-dragonbreath");
6
+ const misplaced_tea_set_1 = require("./bg-spell/misplaced-tea-set");
7
+ const repair_job_1 = require("./bg-spell/repair-job");
8
+ const winners_bread_1 = require("./bg-spell/winners-bread");
9
+ const admiration_1 = require("./enchantments/admiration");
10
+ const defensive_sacrifice_1 = require("./enchantments/defensive-sacrifice");
11
+ const golemancy_1 = require("./enchantments/golemancy");
12
+ const hostility_1 = require("./enchantments/hostility");
13
+ const invulnerability_1 = require("./enchantments/invulnerability");
14
+ const jaws_of_death_1 = require("./enchantments/jaws-of-death");
15
+ const offensive_sacrifice_1 = require("./enchantments/offensive-sacrifice");
16
+ const resistance_1 = require("./enchantments/resistance");
17
+ const toreths_blessing_1 = require("./enchantments/toreths-blessing");
18
+ const transcendence_1 = require("./enchantments/transcendence");
19
+ const barrier_banshee_1 = require("./minion/barrier-banshee");
20
+ const boom_in_a_box_1 = require("./minion/boom-in-a-box");
21
+ const cage_gnawer_1 = require("./minion/cage-gnawer");
22
+ const crimson_vindicator_1 = require("./minion/crimson-vindicator");
23
+ const deathstrider_1 = require("./minion/deathstrider");
24
+ const fishbait_1 = require("./minion/fishbait");
25
+ const fleeing_fugitive_1 = require("./minion/fleeing-fugitive");
26
+ const flittering_bat_1 = require("./minion/flittering-bat");
27
+ const gatekeeper_amalgam_1 = require("./minion/gatekeeper-amalgam");
28
+ const glambot_1 = require("./minion/glambot");
29
+ const hoarding_hyena_1 = require("./minion/hoarding-hyena");
30
+ const jailbird_juggernaut_1 = require("./minion/jailbird-juggernaut");
31
+ const moat_custodian_1 = require("./minion/moat-custodian");
32
+ const motley_phalanx_1 = require("./minion/motley-phalanx");
33
+ const ravaging_scorpid_1 = require("./minion/ravaging-scorpid");
34
+ const runic_arcanist_1 = require("./minion/runic-arcanist");
35
+ const shamanic_tidecaller_1 = require("./minion/shamanic-tidecaller");
36
+ const snazzy_phantom_1 = require("./minion/snazzy-phantom");
37
+ const tasty_lobster_1 = require("./minion/tasty-lobster");
38
+ const torrential_ruiner_1 = require("./minion/torrential-ruiner");
39
+ const twilight_tidehunter_1 = require("./minion/twilight-tidehunter");
40
+ const vigilant_bristlemane_1 = require("./minion/vigilant-bristlemane");
41
+ const wolf_pup_1 = require("./minion/wolf-pup");
42
+ const assembler_portrait_1 = require("./trinket/assembler-portrait");
43
+ const deathwhisper_sticker_1 = require("./trinket/deathwhisper-sticker");
44
+ const dragon_skull_1 = require("./trinket/dragon-skull");
45
+ const eternal_portrait_1 = require("./trinket/eternal-portrait");
46
+ const funeral_wreath_1 = require("./trinket/funeral-wreath");
47
+ const lightfeather_sticker_1 = require("./trinket/lightfeather-sticker");
48
+ const lionfish_portrait_1 = require("./trinket/lionfish-portrait");
49
+ const lovely_locket_1 = require("./trinket/lovely-locket");
50
+ const myrmidon_sticker_1 = require("./trinket/myrmidon-sticker");
5
51
  const azerite_empowerment_1 = require("./bg-spell/azerite-empowerment");
6
52
  const back_to_back_1 = require("./bg-spell/back-to-back");
7
53
  const blood_gem_barrage_1 = require("./bg-spell/blood-gem-barrage");
@@ -1282,6 +1328,52 @@ const cards = [
1282
1328
  jailer_sticker_306_1.JailerSticker306,
1283
1329
  jailer_sticker_733_1.JailerSticker733,
1284
1330
  ophidian_staff_1.OphidianStaff,
1331
+ flittering_bat_1.FlitteringBat,
1332
+ tasty_lobster_1.TastyLobster,
1333
+ fishbait_1.Fishbait,
1334
+ wolf_pup_1.WolfPup,
1335
+ deathstrider_1.Deathstrider,
1336
+ ravaging_scorpid_1.RavagingScorpid,
1337
+ hoarding_hyena_1.HoardingHyena,
1338
+ cage_gnawer_1.CageGnawer,
1339
+ glambot_1.Glambot,
1340
+ twilight_tidehunter_1.TwilightTidehunter,
1341
+ shamanic_tidecaller_1.ShamanicTidecaller,
1342
+ torrential_ruiner_1.TorrentialRuiner,
1343
+ fleeing_fugitive_1.FleeingFugitive,
1344
+ vigilant_bristlemane_1.VigilantBristlemane,
1345
+ gatekeeper_amalgam_1.GatekeeperAmalgam,
1346
+ crimson_vindicator_1.CrimsonVindicator,
1347
+ runic_arcanist_1.RunicArcanist,
1348
+ moat_custodian_1.MoatCustodian,
1349
+ boom_in_a_box_1.BoomInABox,
1350
+ barrier_banshee_1.BarrierBanshee,
1351
+ snazzy_phantom_1.SnazzyPhantom,
1352
+ jailbird_juggernaut_1.JailbirdJuggernaut,
1353
+ mighty_dragonbreath_1.MightyDragonbreath,
1354
+ repair_job_1.RepairJob,
1355
+ winners_bread_1.WinnersBread,
1356
+ misplaced_tea_set_1.MisplacedTeaSet,
1357
+ lionfish_portrait_1.LionfishPortrait,
1358
+ dragon_skull_1.DragonSkull,
1359
+ deathwhisper_sticker_1.DeathwhisperSticker,
1360
+ lovely_locket_1.LovelyLocket,
1361
+ lightfeather_sticker_1.LightfeatherSticker,
1362
+ eternal_portrait_1.EternalPortraitBg36,
1363
+ funeral_wreath_1.FuneralWreath,
1364
+ myrmidon_sticker_1.MyrmidonSticker,
1365
+ assembler_portrait_1.AssemblerPortrait,
1366
+ offensive_sacrifice_1.OffensiveSacrifice,
1367
+ defensive_sacrifice_1.DefensiveSacrifice,
1368
+ resistance_1.Resistance,
1369
+ admiration_1.Admiration,
1370
+ jaws_of_death_1.JawsOfDeath,
1371
+ invulnerability_1.Invulnerability,
1372
+ golemancy_1.Golemancy,
1373
+ hostility_1.Hostility,
1374
+ transcendence_1.Transcendence,
1375
+ toreths_blessing_1.TorethsBlessing,
1376
+ motley_phalanx_1.MotleyPhalanx,
1285
1377
  ];
1286
1378
  exports.cardMappings = {};
1287
1379
  for (const card of cards) {