@firestone-hs/simulate-bgs-battle 1.1.719 → 1.1.721
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bgs-battle-info.js.map +1 -1
- package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
- package/dist/cards/impl/bg-spell/shifting-tide.js.map +1 -1
- package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
- package/dist/cards/impl/bg-spell/upper-hand.d.ts +1 -1
- package/dist/cards/impl/bg-spell/upper-hand.js +2 -2
- package/dist/cards/impl/bg-spell/upper-hand.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
- package/dist/cards/impl/minion/abyssal-bruiser.js +2 -4
- package/dist/cards/impl/minion/abyssal-bruiser.js.map +1 -1
- package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -1
- package/dist/cards/impl/minion/alleycat.js.map +1 -1
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
- package/dist/cards/impl/minion/archimonde.js.map +1 -1
- package/dist/cards/impl/minion/arid-atrocity.js.map +1 -1
- package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -1
- package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
- package/dist/cards/impl/minion/audacious-anchor.js.map +1 -1
- package/dist/cards/impl/minion/auto-assembler.js.map +1 -1
- package/dist/cards/impl/minion/avalanche-caller.js.map +1 -1
- package/dist/cards/impl/minion/baneling.js.map +1 -1
- package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
- package/dist/cards/impl/minion/bird-buddy.js.map +1 -1
- package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
- package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
- package/dist/cards/impl/minion/boar-gamer.js.map +1 -1
- package/dist/cards/impl/minion/briarback-bookie.js.map +1 -1
- package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
- package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
- package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -1
- package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -1
- package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
- package/dist/cards/impl/minion/carapace-raiser.js.map +1 -1
- package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
- package/dist/cards/impl/minion/clunker-junker.js +4 -2
- package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
- package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
- package/dist/cards/impl/minion/coldlight-diver.js.map +1 -1
- package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -1
- package/dist/cards/impl/minion/deadstomper.js.map +1 -1
- package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
- package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
- package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js +5 -20
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -1
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
- package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
- package/dist/cards/impl/minion/elite-navigator.js.map +1 -1
- package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -1
- package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
- package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
- package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -1
- package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
- package/dist/cards/impl/minion/friendly-geist.js.map +1 -1
- package/dist/cards/impl/minion/gem-rat.js.map +1 -1
- package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
- package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
- package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
- package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
- package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
- package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
- package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -1
- package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
- package/dist/cards/impl/minion/hackerfin.js.map +1 -1
- package/dist/cards/impl/minion/handless-forsaken.js.map +1 -1
- package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -1
- package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
- package/dist/cards/impl/minion/holo-rover.js.map +1 -1
- package/dist/cards/impl/minion/humongozz.js.map +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
- package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -1
- package/dist/cards/impl/minion/ignition-specialist.js.map +1 -1
- package/dist/cards/impl/minion/immortal.js.map +1 -1
- package/dist/cards/impl/minion/implant-subject.js.map +1 -1
- package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
- package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
- package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
- package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
- package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
- package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -1
- package/dist/cards/impl/minion/living-azerite.js.map +1 -1
- package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
- package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
- package/dist/cards/impl/minion/low-flier.js.map +1 -1
- package/dist/cards/impl/minion/lurker.js.map +1 -1
- package/dist/cards/impl/minion/manasaber.js.map +1 -1
- package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
- package/dist/cards/impl/minion/marquee-ticker.js.map +1 -1
- package/dist/cards/impl/minion/maw-caster.js.map +1 -1
- package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
- package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -1
- package/dist/cards/impl/minion/mechorse.js.map +1 -1
- package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
- package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
- package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
- package/dist/cards/impl/minion/mummifier.js +1 -1
- package/dist/cards/impl/minion/mummifier.js.map +1 -1
- package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -1
- package/dist/cards/impl/minion/murky.js.map +1 -1
- package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
- package/dist/cards/impl/minion/mythrax.js.map +1 -1
- package/dist/cards/impl/minion/neon-agent.js.map +1 -1
- package/dist/cards/impl/minion/nest-swarmer.js.map +1 -1
- package/dist/cards/impl/minion/nether-drake.js.map +1 -1
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
- package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -1
- package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
- package/dist/cards/impl/minion/outback-smolderer.js.map +1 -1
- package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
- package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
- package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -1
- package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
- package/dist/cards/impl/minion/roach.js.map +1 -1
- package/dist/cards/impl/minion/roadboar.js.map +1 -1
- package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
- package/dist/cards/impl/minion/ruins-renovator.js.map +1 -1
- package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
- package/dist/cards/impl/minion/salty-hog.js.map +1 -1
- package/dist/cards/impl/minion/sand-swirler.js.map +1 -1
- package/dist/cards/impl/minion/sandy.js.map +1 -1
- package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
- package/dist/cards/impl/minion/scourge-harvester.js.map +1 -1
- package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
- package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
- package/dist/cards/impl/minion/sharp-eyed-sabretooth.js.map +1 -1
- package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
- package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
- package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -1
- package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
- package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
- package/dist/cards/impl/minion/smolderwing.js.map +1 -1
- package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
- package/dist/cards/impl/minion/spacefarer.js.map +1 -1
- package/dist/cards/impl/minion/spirit-of-air.js +1 -1
- package/dist/cards/impl/minion/spirit-of-air.js.map +1 -1
- package/dist/cards/impl/minion/spirited-whimsydrake.js.map +1 -1
- package/dist/cards/impl/minion/springy-spriggan.js.map +1 -1
- package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
- package/dist/cards/impl/minion/stray-satyr.js.map +1 -1
- package/dist/cards/impl/minion/sun-screener.js.map +1 -1
- package/dist/cards/impl/minion/surfing-slyvar.js.map +1 -1
- package/dist/cards/impl/minion/thorncaller.js.map +1 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
- package/dist/cards/impl/minion/thundering-abomination.js.map +1 -1
- package/dist/cards/impl/minion/tide-raiser.js +1 -1
- package/dist/cards/impl/minion/tide-raiser.js.map +1 -1
- package/dist/cards/impl/minion/timewarped-promo-drake.js +1 -1
- package/dist/cards/impl/minion/timewarped-promo-drake.js.map +1 -1
- package/dist/cards/impl/minion/timewarped-warghoul.js.map +1 -1
- package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
- package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
- package/dist/cards/impl/minion/ultralisk.js.map +1 -1
- package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
- package/dist/cards/impl/minion/void-earl.js.map +1 -1
- package/dist/cards/impl/minion/vorkai-guardian.js.map +1 -1
- package/dist/cards/impl/minion/wandering-wight.js.map +1 -1
- package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
- package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/wildfire-elemental.js.map +1 -1
- package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -1
- package/dist/cards/impl/minion/wrathscale-rogue.js.map +1 -1
- package/dist/cards/impl/minion/yorik-smite.js.map +1 -1
- package/dist/cards/impl/minion/yrel.js.map +1 -1
- package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -1
- package/dist/cards/impl/quest-reward/righteous-charge.js.map +1 -1
- package/dist/cards/impl/trinket/all-purpose-kibble.js.map +1 -1
- package/dist/cards/impl/trinket/arm-of-the-empire.js.map +1 -1
- package/dist/cards/impl/trinket/bassgill-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
- package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
- package/dist/cards/impl/trinket/bird-feeder.js.map +1 -1
- package/dist/cards/impl/trinket/crocheted-sungill.js.map +1 -1
- package/dist/cards/impl/trinket/eclectic-shrine.js.map +1 -1
- package/dist/cards/impl/trinket/faerie-dragon-scale.js.map +1 -1
- package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/herald-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
- package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/soul-fermenter.js +5 -1
- package/dist/cards/impl/trinket/soul-fermenter.js.map +1 -1
- package/dist/cards/impl/trinket/sthara-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/tiger-carving.js.map +1 -1
- package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -1
- package/dist/cards/impl/trinket/vashjir-anemone.js.map +1 -1
- package/dist/cards/impl/trinket/yulon-sticker.js.map +1 -1
- package/dist/debug-state.d.ts +3 -1
- package/dist/debug-state.js +7 -0
- package/dist/debug-state.js.map +1 -1
- package/dist/input-clone.js +1 -1
- package/dist/input-clone.js.map +1 -1
- package/dist/keywords/venomous.js.map +1 -1
- package/dist/services/utils.d.ts +3 -1
- package/dist/services/utils.js.map +1 -1
- package/dist/simulate-bgs-battle.js +4 -4
- package/dist/simulate-bgs-battle.js.map +1 -1
- package/dist/simulation/auras.js +4 -2
- package/dist/simulation/auras.js.map +1 -1
- package/dist/simulation/avenge.js +4 -0
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
- package/dist/simulation/discover.js.map +1 -1
- package/dist/simulation/frenzy.js.map +1 -1
- package/dist/simulation/quest.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-trinket.js +1 -1
- package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -1
- package/dist/simulation/summon-when-space.js +1 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"karazhan-chess-set.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/karazhan-chess-set.ts"],"names":[],"mappings":";;;AAGA,iFAA8E;AAC9E,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,gBAAgB,GAAsB;IAClD,OAAO,EAAE,sBAA6C;IACtD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC/D,IAAI,aAAa,IAAI,CAAC,EAAE;oBACvB,MAAM;iBACN;gBACD,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;gBAClD,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAClF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,EAChC,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBAKF,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;gBACnB,aAAa,EAAE,CAAC;gBAChB,YAAY,GAAG,IAAI,CAAC;aACpB;SACD;QACD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,8BAA8B,EAAE,YAAY,EAAE,CAAC;IACrF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const KarazhanChessSet: StartOfCombatCard = {\r\n\tcardIds: [CardIds.KarazhanChessSet_BG30_MagicItem_972],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tlet hasTriggered = false;\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tlet minionsToCopy = 1;\r\n\t\t\tfor (let i = 0; i < Math.min(input.playerBoard.length, 7); i++) {\r\n\t\t\t\tif (minionsToCopy <= 0) {\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tconst entityToCoy = input.playerBoard[i];\r\n\t\t\t\tconst copy: BoardEntity = copyEntity(entityToCoy);\r\n\t\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerBoard.length - i - 1,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\t// TODO: according to http://replays.firestoneapp.com/?reviewId=576aa3bb-caa1-4e46-9d16-08a001fdd941&turn=23&action=3\r\n\t\t\t\t// it looks like the stats are simply copied from the original entity to the copy, instead\r\n\t\t\t\t// of summoning a copy and applying all the auras stuff\r\n\t\t\t\t// I've asked on Discord (2024-08-21) for clarification\r\n\t\t\t\ti += spawns.length;\r\n\t\t\t\tminionsToCopy--;\r\n\t\t\t\thasTriggered = true;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { hasTriggered: hasTriggered, shouldRecomputeCurrentAttacker: hasTriggered };\r\n\t},\r\n};\r\n"]}
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{"version":3,"file":"rivendare-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rivendare-portrait.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAGzD,IAAI,OAAO,CAAC,cAAc,IAAI,EAAE,EAAE;YACjC,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAC3D,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC;YACF,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAC3C,KAAK,CAAC,WAAW;iBACf,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAoC,IAAI,CAAC,CAAC,MAAM,iBAAsC,CAC/F;iBACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,IAAA,mBAAW,EACV,CAAC,EACD,OAAO,EACP,CAAC,EACD,SAAS,GAAG,CAAC,CAAC,MAAM,EACpB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACH,CAAC,CAAC,CAAC;YACJ,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\
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{"version":3,"file":"rivendare-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rivendare-portrait.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAGzD,IAAI,OAAO,CAAC,cAAc,IAAI,EAAE,EAAE;YACjC,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAC3D,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC;YACF,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAC3C,KAAK,CAAC,WAAW;iBACf,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAoC,IAAI,CAAC,CAAC,MAAM,iBAAsC,CAC/F;iBACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,IAAA,mBAAW,EACV,CAAC,EACD,OAAO,EACP,CAAC,EACD,SAAS,GAAG,CAAC,CAAC,MAAM,EACpB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACH,CAAC,CAAC,CAAC;YACJ,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const RivendarePortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\t// Portraits are a bit weird, as having 2 of them makes stats go x3 instead of x4,\r\n\t\t// so we process them all in one go\r\n\t\tif (trinket.scriptDataNum1 != 99) {\r\n\t\t\tconst rivendareTrinkets = input.playerEntity.trinkets.filter(\r\n\t\t\t\t(t) => t.cardId === CardIds.RivendarePortrait_BG30_MagicItem_310,\r\n\t\t\t);\r\n\t\t\tconst buffBonus = rivendareTrinkets.length;\r\n\t\t\tinput.playerBoard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.TitusRivendare_BG25_354 || e.cardId === CardIds.TitusRivendare_BG25_354_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\ttrinket,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tbuffBonus * e.health,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\trivendareTrinkets.forEach((t) => (t.scriptDataNum1 = 99));\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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1
1
|
"use strict";
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2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
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3
3
|
exports.SoulFermenter = void 0;
|
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4
|
+
const add_minion_to_board_1 = require("../../../simulation/add-minion-to-board");
|
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4
5
|
const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
|
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5
6
|
const utils_1 = require("../../../utils");
|
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6
7
|
exports.SoulFermenter = {
|
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@@ -10,7 +11,9 @@ exports.SoulFermenter = {
|
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|
10
11
|
const targets = input.playerBoard.slice(0, 3);
|
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11
12
|
trinket.rememberedMinions = [];
|
|
12
13
|
for (const target of targets) {
|
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-
|
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14
|
+
const copy = (0, utils_1.copyEntity)(target);
|
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15
|
+
(0, add_minion_to_board_1.removeAurasFromSelf)(copy, input.playerBoard, input.playerEntity, input.gameState);
|
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16
|
+
trinket.rememberedMinions.push(copy);
|
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17
|
target.definitelyDead = true;
|
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15
18
|
}
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19
|
return true;
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@@ -30,6 +33,7 @@ exports.SoulFermenter = {
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|
deadEntity: minion,
|
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31
34
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}, trinket, 0, minion);
|
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35
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}
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+
trinket.rememberedMinions = [];
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},
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};
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//# sourceMappingURL=soul-fermenter.js.map
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{"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;
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{"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,+EAA+F;AAE/F,0CAA4C;AAG/B,QAAA,aAAa,GAAuD;IAChF,OAAO,EAAE,sBAA0C;IACnD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YAChC,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;;QAC7F,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,MAAM,MAAK,CAAC,EAAE;YACtE,OAAO;SACP;QAED,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC/C,IAAA,0DAAqC,EACpC,MAAM,CAAC,MAAM,EACb,CAAC,EACD;gBACC,mBAAmB,EAAE,KAAK,CAAC,KAAK;gBAChC,uBAAuB,EAAE,KAAK,CAAC,IAAI;gBACnC,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,cAAc,EAAE,KAAK,CAAC,SAAS;gBAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;aAClB,EACD,OAAO,EACP,CAAC,EACD,MAAM,CACN,CAAC;SACF;QAED,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { simplifiedSpawnEntitiesWithAddToBoard } from '../../../simulation/deathrattle-spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SoulFermenter: StartOfCombatCard & OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.SoulFermenter_BG35_MagicItem_732],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.slice(0, 3);\r\n\t\ttrinket.rememberedMinions = [];\r\n\t\tfor (const target of targets) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\ttrinket.rememberedMinions.push(copy);\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonAfterFriendlyMinionDeath: (trinket: BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.rememberedMinions?.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tfor (const minion of trinket.rememberedMinions) {\r\n\t\t\tsimplifiedSpawnEntitiesWithAddToBoard(\r\n\t\t\t\tminion.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\t{\r\n\t\t\t\t\tboardWithDeadEntity: input.board,\r\n\t\t\t\t\tboardWithDeadEntityHero: input.hero,\r\n\t\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\t\totherBoardHero: input.otherHero,\r\n\t\t\t\t\tgameState: input.gameState,\r\n\t\t\t\t\tdeadEntity: minion,\r\n\t\t\t\t},\r\n\t\t\t\ttrinket,\r\n\t\t\t\t0,\r\n\t\t\t\tminion,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\ttrinket.rememberedMinions = [];\r\n\t},\r\n};\r\n"]}
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-
{"version":3,"file":"sthara-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sthara-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,+EAAuE;AACvE,uDAAiE;AACjE,0CAAiD;AAGpC,QAAA,aAAa,GAAgD;IACzE,OAAO,EAAE,sBAA0C;IACnD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM;aAClD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC;aAC3D,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAClB,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpG,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,SAAS,EAAE;YACf,OAAO;SACP;QACD,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,SAAS,CAAC,MAAM,EAChB,CAAC,EACD,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YACb,GAAG,CAAC;YACJ,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,SAAS,EAAE,SAAS,CAAC,SAAS;YAC9B,SAAS,EAAE,SAAS,CAAC,SAAS;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,IAAI,EACV,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\
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1
|
+
{"version":3,"file":"sthara-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sthara-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,+EAAuE;AACvE,uDAAiE;AACjE,0CAAiD;AAGpC,QAAA,aAAa,GAAgD;IACzE,OAAO,EAAE,sBAA0C;IACnD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM;aAClD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC;aAC3D,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAClB,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpG,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,SAAS,EAAE;YACf,OAAO;SACP;QACD,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,SAAS,CAAC,MAAM,EAChB,CAAC,EACD,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YACb,GAAG,CAAC;YACJ,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,SAAS,EAAE,SAAS,CAAC,SAAS;YAC9B,SAAS,EAAE,SAAS,CAAC,SAAS;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,IAAI,EACV,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DefaultScriptDataNumCard, OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const StharaSticker: OnAfterDeathCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.StharaSticker_BG32_MagicItem_907],\r\n\tdefaultScriptDataNum: (cardId: string) => 1,\r\n\tonAfterDeath: (trinket: BoardTrinket, input: OnAfterDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.scriptDataNum1 <= 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst candidate = input.gameState.sharedState.deaths\r\n\t\t\t.filter((entity) => entity.friendly === input.hero.friendly)\r\n\t\t\t.filter((entity) =>\r\n\t\t\t\thasCorrectTribe(entity, input.hero, Race.DEMON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t\t)[0];\r\n\t\tif (!candidate) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tcandidate.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t).map((e) => ({\r\n\t\t\t...e,\r\n\t\t\tattack: candidate.maxAttack,\r\n\t\t\thealth: candidate.maxHealth,\r\n\t\t\tmaxHealth: candidate.maxHealth,\r\n\t\t\tmaxAttack: candidate.maxAttack,\r\n\t\t}));\r\n\t\tperformEntitySpawns(\r\n\t\t\tspawns,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.hero,\r\n\t\t\t0,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\ttrinket.scriptDataNum1--;\r\n\t},\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tiger-carving.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/tiger-carving.ts"],"names":[],"mappings":";;;
|
|
1
|
+
{"version":3,"file":"tiger-carving.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/tiger-carving.ts"],"names":[],"mappings":";;;AAEA,mDAA0D;AAE1D,qDAAwD;AAG3C,QAAA,YAAY,GAA0C;IAClE,OAAO,EAAE,6CAAqG;IAC9G,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;QAC7F,MAAM,MAAM,GAAG,IAAA,uBAAe,EAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC;QACrF,IAAI,MAAM,EAAE;YACX,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM,0BAA+D,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAClG,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,0BAA+D,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACrG,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACpF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { AfterFriendlyMinionDamagedInput } from '../../../simulation/damage-effects';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterFriendlyMinionDamagedTrinketCard } from '../../card.interface';\r\n\r\nexport const TigerCarving: AfterFriendlyMinionDamagedTrinketCard = {\r\n\tcardIds: [CardIds.TigerCarving_BG30_MagicItem_427, CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t],\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => {\r\n\t\tconst target = pickRandomAlive(input.board.filter((e) => e !== input.damagedEntity));\r\n\t\tif (target) {\r\n\t\t\tconst atk = trinket.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 6 : 3;\r\n\t\t\tconst health = trinket.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 2 : 1;\r\n\t\t\tmodifyStats(target, trinket, atk, health, input.board, input.hero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"valorous-medaillion.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/valorous-medaillion.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAEpC,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,yBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC/G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\
|
|
1
|
+
{"version":3,"file":"valorous-medaillion.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/valorous-medaillion.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAEpC,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,yBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC/G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\n\r\nexport const ValorousMedallion = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst medallionBuff = trinket.cardId === CardIds.ValorousMedallion_BG30_MagicItem_970 ? 2 : 6;\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, medallionBuff, medallionBuff, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vashjir-anemone.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/vashjir-anemone.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,MAAM,IAAI,GACT,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACvG,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\
|
|
1
|
+
{"version":3,"file":"vashjir-anemone.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/vashjir-anemone.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,MAAM,IAAI,GACT,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACvG,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const VashjirAnemone: StartOfCombatCard = {\r\n\tcardIds: [CardIds.VashjirAnemone_BG32_MagicItem_932],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff =\r\n\t\t\ttrinket.scriptDataNum2 ?? 1 + Math.floor((input.playerEntity.globalInfo.SpellsCastThisGame ?? 0) / 4);\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, 0, buff, input.gameState, Race[Race.NAGA]);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"yulon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/yulon-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAuD;AAEvD,6DAAoE;AACpE,0CAA2D;AAG9C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,IAAI,CAAC,IAAA,gBAAQ,EAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACnD,CAAC;QAEF,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,cAAc,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,WAAW,CAAC,IAAI,CAClC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,CACxG,CAAC;QACF,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,yBAAgB,EACf,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\
|
|
1
|
+
{"version":3,"file":"yulon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/yulon-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAuD;AAEvD,6DAAoE;AACpE,0CAA2D;AAG9C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,IAAI,CAAC,IAAA,gBAAQ,EAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACnD,CAAC;QAEF,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,cAAc,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,WAAW,CAAC,IAAI,CAClC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,CACxG,CAAC;QACF,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,yBAAgB,EACf,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { makeMinionGolden } from '../../../simulation/utils/golden';\r\nimport { hasCorrectTribe, isGolden } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const YulonSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.YulonSticker_BG32_MagicItem_419],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst candidateBoard = input.playerBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t) && !isGolden(e.cardId, input.gameState.allCards),\r\n\t\t);\r\n\t\t// Because we pick one at random from all the ones that have the lowest tier\r\n\t\tconst randomBoard = shuffleArray(candidateBoard);\r\n\t\tconst candidates = randomBoard.sort(\r\n\t\t\t(a, b) =>\r\n\t\t\t\tinput.gameState.cardsData.getTavernLevel(b.cardId) - input.gameState.cardsData.getTavernLevel(a.cardId),\r\n\t\t);\r\n\t\tconst target = candidates[0];\r\n\t\tif (!!target) {\r\n\t\t\tmakeMinionGolden(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
|
package/dist/debug-state.d.ts
CHANGED
|
@@ -1,4 +1,6 @@
|
|
|
1
|
+
import { BoardTrinket } from './bgs-player-entity';
|
|
1
2
|
import { BoardEntity } from './board-entity';
|
|
3
|
+
import { BoardSecret } from './board-secret';
|
|
2
4
|
export declare const debugState: {
|
|
3
5
|
active: boolean;
|
|
4
6
|
forcedCurrentAttacker: number;
|
|
@@ -15,7 +17,7 @@ export declare const debugState: {
|
|
|
15
17
|
target: ForcedFaceOffEntity;
|
|
16
18
|
chosenCardId?: string;
|
|
17
19
|
}[];
|
|
18
|
-
isCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity) => boolean;
|
|
20
|
+
isCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity | BoardSecret | BoardTrinket) => boolean;
|
|
19
21
|
forcedRandomPicksBase: {
|
|
20
22
|
source: ForcedFaceOffEntity;
|
|
21
23
|
target: ForcedFaceOffEntity;
|
package/dist/debug-state.js
CHANGED
|
@@ -13,11 +13,17 @@ exports.debugState = {
|
|
|
13
13
|
}
|
|
14
14
|
if (proposedEntity.cardId) {
|
|
15
15
|
const cardMatches = proposedEntity.cardId === actualEntity.cardId;
|
|
16
|
+
if (!isBoardEntity(actualEntity)) {
|
|
17
|
+
return cardMatches;
|
|
18
|
+
}
|
|
16
19
|
if (proposedEntity.attack != null && proposedEntity.health != null) {
|
|
17
20
|
return cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;
|
|
18
21
|
}
|
|
19
22
|
return cardMatches;
|
|
20
23
|
}
|
|
24
|
+
if (!isBoardEntity(actualEntity)) {
|
|
25
|
+
return false;
|
|
26
|
+
}
|
|
21
27
|
return (proposedEntity.attack === actualEntity.attack &&
|
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22
28
|
proposedEntity.health === actualEntity.health);
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29
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},
|
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@@ -27,4 +33,5 @@ exports.debugState = {
|
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27
33
|
exports.debugState.forcedRandomPicks = [...exports.debugState.forcedRandomPicksBase];
|
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28
34
|
},
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29
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};
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+
const isBoardEntity = (entity) => 'attack' in entity && 'health' in entity;
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//# sourceMappingURL=debug-state.js.map
|
package/dist/debug-state.js.map
CHANGED
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|
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1
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-
{"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;
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+
{"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAIa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAA2F;IAC9G,eAAe,EAAE,CAAC,cAAmC,EAAE,YAAsD,EAAW,EAAE;QACzH,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;QAED,IAAI,cAAc,CAAC,MAAM,EAAE;YAC1B,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;YAClE,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE;gBACjC,OAAO,WAAW,CAAC;aACnB;YACD,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;gBACnE,OAAO,WAAW,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;aACrH;YACD,OAAO,WAAW,CAAC;SACnB;QACD,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC,EAAE;YACjC,OAAO,KAAK,CAAC;SACb;QACD,OAAO,CACN,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM;YAC7C,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAC7C,CAAC;IACH,CAAC;IACD,qBAAqB,EAAE,EAA2F;IAClH,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,kBAAU,CAAC,iBAAiB,GAAG,CAAC,GAAG,kBAAU,CAAC,qBAAqB,CAAC,CAAC;IACtE,CAAC;CACD,CAAC;AASF,MAAM,aAAa,GAAG,CAAC,MAAgD,EAAyB,EAAE,CACjG,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,MAAM,CAAC","sourcesContent":["import { BoardTrinket } from './bgs-player-entity';\nimport { BoardEntity } from './board-entity';\nimport { BoardSecret } from './board-secret';\n\nexport const debugState = {\n\tactive: false,\n\tforcedCurrentAttacker: null as number | null,\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\t/** Forced random picks: source -> target. Matched by source entity (like face-offs match by attacker). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\n\tforcedRandomPicks: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tisCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity | BoardSecret | BoardTrinket): boolean => {\n\t\tif (proposedEntity.entityId) {\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\n\t\t}\n\n\t\tif (proposedEntity.cardId) {\n\t\t\tconst cardMatches = proposedEntity.cardId === actualEntity.cardId;\n\t\t\tif (!isBoardEntity(actualEntity)) {\n\t\t\t\treturn cardMatches;\n\t\t\t}\n\t\t\tif (proposedEntity.attack != null && proposedEntity.health != null) {\n\t\t\t\treturn cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\n\t\t\t}\n\t\t\treturn cardMatches;\n\t\t}\n\t\tif (!isBoardEntity(actualEntity)) {\n\t\t\treturn false;\n\t\t}\n\t\treturn (\n\t\t\tproposedEntity.attack === actualEntity.attack &&\n\t\t\tproposedEntity.health === actualEntity.health\n\t\t);\n\t},\n\tforcedRandomPicksBase: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tonBattleStart: () => {\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\n\t\tdebugState.forcedRandomPicks = [...debugState.forcedRandomPicksBase];\n\t},\n};\n\nexport interface ForcedFaceOffEntity {\n\tentityId?: number;\n\tcardId?: string;\n\tattack?: number;\n\thealth?: number;\n}\n\nconst isBoardEntity = (entity: BoardEntity | BoardSecret | BoardTrinket): entity is BoardEntity =>\n\t'attack' in entity && 'health' in entity;\n"]}
|
package/dist/input-clone.js
CHANGED
|
@@ -31,7 +31,7 @@ const cloneBoard = (board) => {
|
|
|
31
31
|
questRewards: (_c = board.player.questRewards) === null || _c === void 0 ? void 0 : _c.map((reward) => reward),
|
|
32
32
|
hand: (_d = board.player.hand) === null || _d === void 0 ? void 0 : _d.map((entity) => cloneEntity(entity)),
|
|
33
33
|
secrets: (_e = board.player.secrets) === null || _e === void 0 ? void 0 : _e.map((secret) => ({ ...secret })).sort((a, b) => a.entityId - b.entityId),
|
|
34
|
-
trinkets: (_f = board.player.trinkets) === null || _f === void 0 ? void 0 : _f.map((trinket) => ({ ...trinket })),
|
|
34
|
+
trinkets: (_f = board.player.trinkets) === null || _f === void 0 ? void 0 : _f.map((trinket) => ({ ...trinket, tags: { ...trinket.tags } })),
|
|
35
35
|
globalInfo: { ...board.player.globalInfo },
|
|
36
36
|
heroPowers: (_g = board.player.heroPowers) === null || _g === void 0 ? void 0 : _g.map((heroPower) => ({ ...heroPower })),
|
|
37
37
|
},
|
package/dist/input-clone.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
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1
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+
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|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"venomous.js","sourceRoot":"","sources":["../../src/keywords/venomous.ts"],"names":[],"mappings":";;;AAGA,4DAA+D;AAC/D,iEAA4D;AAE5D,+CAAkD;AAE3C,MAAM,cAAc,GAAG,CAC7B,MAAmB,EACnB,QAAiB,EACjB,KAAoB,EACpB,IAAqB,EACrB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC;IACtC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC;IAClD,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,IAAI,YAAY,EAAE;QACjB,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAC5C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,yBAA+C;YACvD,CAAC,CAAC,MAAM,0BAAqE,CAC9E,CAAC;QACF,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,0BAAqE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACpG,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC3D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;IAED,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;QAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;YAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE;gBAC3E,KAAK,EAAE,KAAK;gBACZ,IAAI,EAAE,IAAI;gBACV,SAAS,EAAE,SAAS;gBACpB,SAAS,EAAE,SAAS;aACpB,CAAC,CAAC;SACH;KACD;AACF,CAAC,CAAC;AAnCW,QAAA,cAAc,kBAmCzB","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnVenomousUpdated } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { modifyStats } from '../simulation/stats';\r\n\r\nexport const updateVenomous = (\r\n\tentity: BoardEntity,\r\n\tnewValue: boolean,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst previousValue = entity.venomous;\r\n\tconst lostVenomous = entity.venomous && !newValue;\r\n\tentity.venomous = newValue;\r\n\tif (lostVenomous) {\r\n\t\tconst belcherPortraits = hero.trinkets.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BG30_MagicItem_432 ||\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t,\r\n\t\t);\r\n\t\tbelcherPortraits.forEach((p) => {\r\n\t\t\tconst buff = p.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t ? 14 : 4;\r\n\t\t\tmodifyStats(entity, p, buff, buff, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(p, entity, board, null, null);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onVenomousUpdatedImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnVenomousUpdated(onVenomousUpdatedImpl)) {\r\n\t\t\tonVenomousUpdatedImpl.onVenomousUpdated(boardEntity, entity, previousValue, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnVenomousUpdatedInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
|
package/dist/services/utils.d.ts
CHANGED
|
@@ -1,4 +1,6 @@
|
|
|
1
|
+
import { BoardTrinket } from '../bgs-player-entity';
|
|
1
2
|
import { BoardEntity } from '../board-entity';
|
|
3
|
+
import { BoardSecret } from '../board-secret';
|
|
2
4
|
declare function partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][];
|
|
3
5
|
declare function sleep(ms: any): Promise<unknown>;
|
|
4
6
|
export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | number) => (array: readonly T[]) => {
|
|
@@ -6,7 +8,7 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
|
|
|
6
8
|
};
|
|
7
9
|
export { partitionArray, sleep };
|
|
8
10
|
export declare function pickRandom<T>(array: readonly T[]): T;
|
|
9
|
-
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity): T;
|
|
11
|
+
export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity | BoardSecret | BoardTrinket): T;
|
|
10
12
|
export declare const pickMultipleRandom: <T>(array: readonly T[], quantity: number) => T[];
|
|
11
13
|
export declare const pickRandomAlive: (board: BoardEntity[]) => BoardEntity;
|
|
12
14
|
export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
|
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1
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{ BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { debugState } from '../debug-state';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(\r\n\tarray: readonly T[],\r\n\tsourceEntity: BoardEntity | BoardSecret | BoardTrinket,\r\n): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity | BoardSecret | BoardTrinket): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Defer consumption when pick has chosenCardId - getRandomMagneticVolumizer will consume (e.g. Apexis Guardian)\r\n\t\t\tif (!forced.chosenCardId) {\r\n\t\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\t}\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
|
|
@@ -128,10 +128,6 @@ const simulateBattle = function* (battleInput, cards, cardsData) {
|
|
|
128
128
|
};
|
|
129
129
|
const simulator = new simulator_1.Simulator(gameState);
|
|
130
130
|
const battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);
|
|
131
|
-
if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
|
|
132
|
-
console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
|
|
133
|
-
break;
|
|
134
|
-
}
|
|
135
131
|
if (!battleResult) {
|
|
136
132
|
continue;
|
|
137
133
|
}
|
|
@@ -157,6 +153,10 @@ const simulateBattle = function* (battleInput, cards, cardsData) {
|
|
|
157
153
|
simulationResult.tied++;
|
|
158
154
|
}
|
|
159
155
|
spectator.commitBattleResult(battleResult.result);
|
|
156
|
+
if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
|
|
157
|
+
console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
|
|
158
|
+
break;
|
|
159
|
+
}
|
|
160
160
|
if (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {
|
|
161
161
|
updateSimulationResult(simulationResult, inputReady, damageConfidence);
|
|
162
162
|
yield simulationResult;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { debugState } from './debug-state';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { CardIds } from './services/card-ids';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst hideMaxSimulationDurationWarning = battleInput.options?.hideMaxSimulationDurationWarning ?? false;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\r\n\t// Apply debug state from input when present (e.g. from bug report)\r\n\tif (battleInput.debugState) {\r\n\t\tdebugState.active = true;\r\n\t\tdebugState.forcedCurrentAttacker = battleInput.debugState.forcedCurrentAttacker;\r\n\t\tdebugState.forcedFaceOffBase = battleInput.debugState.forcedFaceOffBase.map((f) => ({\r\n\t\t\tattacker: { ...f.attacker },\r\n\t\t\tdefender: { ...f.defender },\r\n\t\t}));\r\n\t\tconst rawPicks = battleInput.debugState.forcedRandomPicks ?? [];\r\n\t\tdebugState.forcedRandomPicksBase = rawPicks.map((p) => ({\r\n\t\t\tsource: { ...p.source },\r\n\t\t\ttarget: { ...p.target },\r\n\t\t\t...(p.chosenCardId && { chosenCardId: p.chosenCardId }),\r\n\t\t}));\r\n\t}\r\n\r\n\ttry {\r\n\t\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\t\tconst outcomes = {};\r\n\t\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\t\tconst gameState: FullGameState = {\r\n\t\t\t\tallCards: cards,\r\n\t\t\t\tcardsData: cardsData,\r\n\t\t\t\tspectator: spectator,\r\n\t\t\t\tsharedState: new SharedState(),\r\n\t\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\t\tgameState: {\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\topponent: {\r\n\t\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tplayerInitial: {\r\n\t\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\topponentInitial: {\r\n\t\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t},\r\n\t\t\t};\r\n\t\t\tconst simulator = new Simulator(gameState);\r\n\t\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\t\tgameState.gameState.player,\r\n\t\t\t\tgameState.gameState.opponent,\r\n\t\t\t);\r\n\t\t\tif (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {\r\n\t\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tif (!battleResult) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tif (battleResult.result === 'won') {\r\n\t\t\t\tsimulationResult.won++;\r\n\t\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t\t}\r\n\t\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\t\tsimulationResult.lost++;\r\n\t\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\t\tif (\r\n\t\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t\t) {\r\n\t\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t\t}\r\n\t\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\t\tsimulationResult.tied++;\r\n\t\t\t}\r\n\t\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t\t// Yield intermediate result every 200 iterations\r\n\t\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\t\tyield simulationResult;\r\n\t\t\t}\r\n\t\t}\r\n\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\t\tspectator.prune();\r\n\t\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t\t// Avoid sending this verbose data\r\n\r\n\t\tsimulationResult.damageWons = [];\r\n\t\tsimulationResult.damageLosts = [];\r\n\t\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\t\treturn simulationResult;\r\n\t} finally {\r\n\t\tif (battleInput.debugState) {\r\n\t\t\tdebugState.active = false;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n\tCardIds.TamsinRoame_ImpendingSacrificeEnchantment_BG20_HERO_282e2,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
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+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { debugState } from './debug-state';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { CardIds } from './services/card-ids';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst hideMaxSimulationDurationWarning = battleInput.options?.hideMaxSimulationDurationWarning ?? false;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\r\n\t// Apply debug state from input when present (e.g. from bug report)\r\n\tif (battleInput.debugState) {\r\n\t\tdebugState.active = true;\r\n\t\tdebugState.forcedCurrentAttacker = battleInput.debugState.forcedCurrentAttacker;\r\n\t\tdebugState.forcedFaceOffBase = battleInput.debugState.forcedFaceOffBase.map((f) => ({\r\n\t\t\tattacker: { ...f.attacker },\r\n\t\t\tdefender: { ...f.defender },\r\n\t\t}));\r\n\t\tconst rawPicks = battleInput.debugState.forcedRandomPicks ?? [];\r\n\t\tdebugState.forcedRandomPicksBase = rawPicks.map((p) => ({\r\n\t\t\tsource: { ...p.source },\r\n\t\t\ttarget: { ...p.target },\r\n\t\t\t...(p.chosenCardId && { chosenCardId: p.chosenCardId }),\r\n\t\t}));\r\n\t}\r\n\r\n\ttry {\r\n\t\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\t\tconst outcomes = {};\r\n\t\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\t\tconst gameState: FullGameState = {\r\n\t\t\t\tallCards: cards,\r\n\t\t\t\tcardsData: cardsData,\r\n\t\t\t\tspectator: spectator,\r\n\t\t\t\tsharedState: new SharedState(),\r\n\t\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\t\tgameState: {\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\topponent: {\r\n\t\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tplayerInitial: {\r\n\t\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t\topponentInitial: {\r\n\t\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t\t},\r\n\t\t\t\t},\r\n\t\t\t};\r\n\t\t\tconst simulator = new Simulator(gameState);\r\n\t\t\tconst battleResult = simulator.simulateSingleBattle(\r\n\t\t\t\tgameState.gameState.player,\r\n\t\t\t\tgameState.gameState.opponent,\r\n\t\t\t);\r\n\t\t\tif (!battleResult) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tif (battleResult.result === 'won') {\r\n\t\t\t\tsimulationResult.won++;\r\n\t\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t\t}\r\n\t\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\t\tsimulationResult.lost++;\r\n\t\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\t\tif (\r\n\t\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t\t) {\r\n\t\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t\t}\r\n\t\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\t\tsimulationResult.tied++;\r\n\t\t\t}\r\n\t\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t\tif (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {\r\n\t\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// Yield intermediate result every 200 iterations\r\n\t\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\t\tyield simulationResult;\r\n\t\t\t}\r\n\t\t}\r\n\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\t\tspectator.prune();\r\n\t\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t\t// Avoid sending this verbose data\r\n\r\n\t\tsimulationResult.damageWons = [];\r\n\t\tsimulationResult.damageLosts = [];\r\n\t\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\t\treturn simulationResult;\r\n\t} finally {\r\n\t\tif (battleInput.debugState) {\r\n\t\t\tdebugState.active = false;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n\tCardIds.TamsinRoame_ImpendingSacrificeEnchantment_BG20_HERO_282e2,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
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package/dist/simulation/auras.js
CHANGED
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@@ -96,12 +96,14 @@ const setImplicitDataHero = (hero, cardsData, isPlayer, entityIdContainer) => {
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96
96
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avengeDefault: cardsData.avengeValue(reward),
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97
97
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scriptDataNum1: cardsData.defaultScriptDataNum(reward),
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98
98
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}));
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99
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-
hero.trinkets = ((_e = hero.trinkets) !== null && _e !== void 0 ? _e : [])
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|
99
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+
hero.trinkets = ((_e = hero.trinkets) !== null && _e !== void 0 ? _e : [])
|
|
100
|
+
.map((trinket) => ({
|
|
100
101
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...trinket,
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|
101
102
|
avengeDefault: cardsData.avengeValue(trinket.cardId),
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102
103
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avengeCurrent: cardsData.avengeValue(trinket.cardId),
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103
104
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scriptDataNum1: trinket.scriptDataNum1 || cardsData.defaultScriptDataNum(trinket.cardId),
|
|
104
|
-
}))
|
|
105
|
+
}))
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|
106
|
+
.sort((a, b) => a.entityId - b.entityId);
|
|
105
107
|
hero.entityId = hero.entityId || entityIdContainer.entityId--;
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106
108
|
hero.hand = (_f = hero.hand) !== null && _f !== void 0 ? _f : [];
|
|
107
109
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hero.enchantments = (_g = hero.enchantments) !== null && _g !== void 0 ? _g : [];
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