@firestone-hs/simulate-bgs-battle 1.1.717 → 1.1.719

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/dist/bgs-battle-info.js.map +1 -1
  2. package/dist/cards/card.interface.js.map +1 -1
  3. package/dist/cards/cards-data.js +1 -1
  4. package/dist/cards/cards-data.js.map +1 -1
  5. package/dist/cards/impl/_card-mappings.js +4 -2
  6. package/dist/cards/impl/_card-mappings.js.map +1 -1
  7. package/dist/cards/impl/bg-spell/butchering.js +1 -1
  8. package/dist/cards/impl/bg-spell/butchering.js.map +1 -1
  9. package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
  10. package/dist/cards/impl/bg-spell/shifting-tide.js.map +1 -1
  11. package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
  12. package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
  13. package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
  14. package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
  15. package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
  16. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
  17. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
  18. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
  19. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
  20. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  21. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  22. package/dist/cards/impl/minion/abyssal-bruiser.js +4 -2
  23. package/dist/cards/impl/minion/abyssal-bruiser.js.map +1 -1
  24. package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -1
  25. package/dist/cards/impl/minion/alleycat.js.map +1 -1
  26. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  27. package/dist/cards/impl/minion/archimonde.js.map +1 -1
  28. package/dist/cards/impl/minion/arid-atrocity.js.map +1 -1
  29. package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -1
  30. package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
  31. package/dist/cards/impl/minion/audacious-anchor.js.map +1 -1
  32. package/dist/cards/impl/minion/auto-assembler.js.map +1 -1
  33. package/dist/cards/impl/minion/avalanche-caller.js.map +1 -1
  34. package/dist/cards/impl/minion/baby-nzoth.d.ts +2 -0
  35. package/dist/cards/impl/minion/baby-nzoth.js +25 -0
  36. package/dist/cards/impl/minion/baby-nzoth.js.map +1 -0
  37. package/dist/cards/impl/minion/baneling.js.map +1 -1
  38. package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
  39. package/dist/cards/impl/minion/bird-buddy.js.map +1 -1
  40. package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
  41. package/dist/cards/impl/minion/blue-chromadrake.js +1 -1
  42. package/dist/cards/impl/minion/blue-chromadrake.js.map +1 -1
  43. package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
  44. package/dist/cards/impl/minion/boar-gamer.js.map +1 -1
  45. package/dist/cards/impl/minion/brazen-buccaneer.js +1 -1
  46. package/dist/cards/impl/minion/brazen-buccaneer.js.map +1 -1
  47. package/dist/cards/impl/minion/briarback-bookie.js.map +1 -1
  48. package/dist/cards/impl/minion/bronze-chromadrake.js +1 -1
  49. package/dist/cards/impl/minion/bronze-chromadrake.js.map +1 -1
  50. package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
  51. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
  52. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -1
  53. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -1
  54. package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
  55. package/dist/cards/impl/minion/carapace-raiser.js.map +1 -1
  56. package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
  57. package/dist/cards/impl/minion/clunker-junker.js +2 -4
  58. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  59. package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
  60. package/dist/cards/impl/minion/coldlight-diver.js.map +1 -1
  61. package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -1
  62. package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -1
  63. package/dist/cards/impl/minion/dead-sea-ravager.js +1 -1
  64. package/dist/cards/impl/minion/dead-sea-ravager.js.map +1 -1
  65. package/dist/cards/impl/minion/deadstomper.js.map +1 -1
  66. package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
  67. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  68. package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
  69. package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -1
  70. package/dist/cards/impl/minion/dustbone-devastator.js +1 -1
  71. package/dist/cards/impl/minion/dustbone-devastator.js.map +1 -1
  72. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  73. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  74. package/dist/cards/impl/minion/elite-navigator.js.map +1 -1
  75. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -1
  76. package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
  77. package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
  78. package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -1
  79. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  80. package/dist/cards/impl/minion/friendly-geist.js.map +1 -1
  81. package/dist/cards/impl/minion/gem-rat.js.map +1 -1
  82. package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
  83. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
  84. package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
  85. package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
  86. package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
  87. package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
  88. package/dist/cards/impl/minion/green-chromadrake.js +1 -1
  89. package/dist/cards/impl/minion/green-chromadrake.js.map +1 -1
  90. package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -1
  91. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
  92. package/dist/cards/impl/minion/hackerfin.js.map +1 -1
  93. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -1
  94. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -1
  95. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
  96. package/dist/cards/impl/minion/holo-rover.js.map +1 -1
  97. package/dist/cards/impl/minion/humongozz.js.map +1 -1
  98. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  99. package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -1
  100. package/dist/cards/impl/minion/ignition-specialist.js.map +1 -1
  101. package/dist/cards/impl/minion/immortal.js.map +1 -1
  102. package/dist/cards/impl/minion/implant-subject.js.map +1 -1
  103. package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
  104. package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
  105. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  106. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  107. package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
  108. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
  109. package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -1
  110. package/dist/cards/impl/minion/living-azerite.js.map +1 -1
  111. package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
  112. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  113. package/dist/cards/impl/minion/low-flier.js.map +1 -1
  114. package/dist/cards/impl/minion/lurker.js.map +1 -1
  115. package/dist/cards/impl/minion/manasaber.js.map +1 -1
  116. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  117. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -1
  118. package/dist/cards/impl/minion/maw-caster.js.map +1 -1
  119. package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
  120. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -1
  121. package/dist/cards/impl/minion/mechorse.js.map +1 -1
  122. package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
  123. package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
  124. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  125. package/dist/cards/impl/minion/mummifier.js +1 -1
  126. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  127. package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -1
  128. package/dist/cards/impl/minion/murky.js.map +1 -1
  129. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  130. package/dist/cards/impl/minion/mythrax.js.map +1 -1
  131. package/dist/cards/impl/minion/nalaa-the-redeemer.js +2 -2
  132. package/dist/cards/impl/minion/nalaa-the-redeemer.js.map +1 -1
  133. package/dist/cards/impl/minion/neon-agent.js.map +1 -1
  134. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -1
  135. package/dist/cards/impl/minion/nether-drake.js.map +1 -1
  136. package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
  137. package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -1
  138. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  139. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -1
  140. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  141. package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
  142. package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -1
  143. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  144. package/dist/cards/impl/minion/red-chromadrake.js +1 -1
  145. package/dist/cards/impl/minion/red-chromadrake.js.map +1 -1
  146. package/dist/cards/impl/minion/roach.js.map +1 -1
  147. package/dist/cards/impl/minion/roadboar.js.map +1 -1
  148. package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
  149. package/dist/cards/impl/minion/ruins-renovator.js.map +1 -1
  150. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
  151. package/dist/cards/impl/minion/salty-hog.js.map +1 -1
  152. package/dist/cards/impl/minion/sand-swirler.js.map +1 -1
  153. package/dist/cards/impl/minion/sandy.js.map +1 -1
  154. package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
  155. package/dist/cards/impl/minion/scourge-harvester.js.map +1 -1
  156. package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
  157. package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
  158. package/dist/cards/impl/minion/sharp-eyed-sabretooth.js.map +1 -1
  159. package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
  160. package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
  161. package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -1
  162. package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
  163. package/dist/cards/impl/minion/skeletal-strafer.js +1 -1
  164. package/dist/cards/impl/minion/skeletal-strafer.js.map +1 -1
  165. package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
  166. package/dist/cards/impl/minion/smolderwing.js.map +1 -1
  167. package/dist/cards/impl/minion/sneeds-new-shredder.d.ts +2 -0
  168. package/dist/cards/impl/minion/{pilot-the-shredder.js → sneeds-new-shredder.js} +7 -4
  169. package/dist/cards/impl/minion/sneeds-new-shredder.js.map +1 -0
  170. package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
  171. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  172. package/dist/cards/impl/minion/spirited-whimsydrake.js.map +1 -1
  173. package/dist/cards/impl/minion/springy-spriggan.js.map +1 -1
  174. package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
  175. package/dist/cards/impl/minion/stray-satyr.js.map +1 -1
  176. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
  177. package/dist/cards/impl/minion/surfing-slyvar.js.map +1 -1
  178. package/dist/cards/impl/minion/thorncaller.js.map +1 -1
  179. package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
  180. package/dist/cards/impl/minion/thundering-abomination.js.map +1 -1
  181. package/dist/cards/impl/minion/tide-raiser.js +1 -1
  182. package/dist/cards/impl/minion/tide-raiser.js.map +1 -1
  183. package/dist/cards/impl/minion/timewarped-embalmer.js +1 -1
  184. package/dist/cards/impl/minion/timewarped-embalmer.js.map +1 -1
  185. package/dist/cards/impl/minion/timewarped-warghoul.js.map +1 -1
  186. package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
  187. package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
  188. package/dist/cards/impl/minion/ultralisk.js.map +1 -1
  189. package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
  190. package/dist/cards/impl/minion/void-earl.js.map +1 -1
  191. package/dist/cards/impl/minion/vorkai-guardian.js.map +1 -1
  192. package/dist/cards/impl/minion/wandering-wight.js.map +1 -1
  193. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  194. package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -1
  195. package/dist/cards/impl/minion/wildfire-elemental.js.map +1 -1
  196. package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -1
  197. package/dist/cards/impl/minion/wrathscale-rogue.js.map +1 -1
  198. package/dist/cards/impl/minion/yorik-smite.js.map +1 -1
  199. package/dist/cards/impl/minion/yrel.js.map +1 -1
  200. package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -1
  201. package/dist/cards/impl/quest-reward/righteous-charge.js.map +1 -1
  202. package/dist/cards/impl/trinket/all-purpose-kibble.js.map +1 -1
  203. package/dist/cards/impl/trinket/arm-of-the-empire.js.map +1 -1
  204. package/dist/cards/impl/trinket/artisanal-urn.js +1 -1
  205. package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -1
  206. package/dist/cards/impl/trinket/bassgill-portrait.js.map +1 -1
  207. package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
  208. package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
  209. package/dist/cards/impl/trinket/bewitched-ribbon.js +1 -1
  210. package/dist/cards/impl/trinket/bewitched-ribbon.js.map +1 -1
  211. package/dist/cards/impl/trinket/bird-feeder.js.map +1 -1
  212. package/dist/cards/impl/trinket/copper-coil.js +2 -2
  213. package/dist/cards/impl/trinket/copper-coil.js.map +1 -1
  214. package/dist/cards/impl/trinket/crocheted-sungill.js.map +1 -1
  215. package/dist/cards/impl/trinket/deathtouch-apple.js +1 -1
  216. package/dist/cards/impl/trinket/deathtouch-apple.js.map +1 -1
  217. package/dist/cards/impl/trinket/eclectic-shrine.js.map +1 -1
  218. package/dist/cards/impl/trinket/eternal-portrait.d.ts +2 -0
  219. package/dist/cards/impl/trinket/eternal-portrait.js +2 -1
  220. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
  221. package/dist/cards/impl/trinket/faerie-dragon-scale.js.map +1 -1
  222. package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -1
  223. package/dist/cards/impl/trinket/gilnean-thorned-rose.js +1 -1
  224. package/dist/cards/impl/trinket/gilnean-thorned-rose.js.map +1 -1
  225. package/dist/cards/impl/trinket/herald-sticker.js.map +1 -1
  226. package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
  227. package/dist/cards/impl/trinket/mama-bear-sticker.js +1 -1
  228. package/dist/cards/impl/trinket/mama-bear-sticker.js.map +1 -1
  229. package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -1
  230. package/dist/cards/impl/trinket/sky-golem-portrait-enchantment.js +1 -1
  231. package/dist/cards/impl/trinket/sky-golem-portrait-enchantment.js.map +1 -1
  232. package/dist/cards/impl/trinket/soul-fermenter.js +1 -5
  233. package/dist/cards/impl/trinket/soul-fermenter.js.map +1 -1
  234. package/dist/cards/impl/trinket/sthara-sticker.js.map +1 -1
  235. package/dist/cards/impl/trinket/stormcoil-sticker.js +1 -1
  236. package/dist/cards/impl/trinket/stormcoil-sticker.js.map +1 -1
  237. package/dist/cards/impl/trinket/tiger-carving.js +4 -3
  238. package/dist/cards/impl/trinket/tiger-carving.js.map +1 -1
  239. package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -1
  240. package/dist/cards/impl/trinket/vashjir-anemone.js.map +1 -1
  241. package/dist/cards/impl/trinket/yulon-sticker.js.map +1 -1
  242. package/dist/debug-state.js.map +1 -1
  243. package/dist/input-clone.js +1 -1
  244. package/dist/input-clone.js.map +1 -1
  245. package/dist/input-sanitation.js +7 -6
  246. package/dist/input-sanitation.js.map +1 -1
  247. package/dist/keywords/venomous.js.map +1 -1
  248. package/dist/simulate-bgs-battle.js +4 -4
  249. package/dist/simulate-bgs-battle.js.map +1 -1
  250. package/dist/simulation/add-minion-to-board.js +4 -4
  251. package/dist/simulation/add-minion-to-board.js.map +1 -1
  252. package/dist/simulation/auras.js +2 -4
  253. package/dist/simulation/auras.js.map +1 -1
  254. package/dist/simulation/avenge.js +0 -4
  255. package/dist/simulation/avenge.js.map +1 -1
  256. package/dist/simulation/deathrattle-effects.js +10 -2
  257. package/dist/simulation/deathrattle-effects.js.map +1 -1
  258. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  259. package/dist/simulation/discover.js.map +1 -1
  260. package/dist/simulation/frenzy.js.map +1 -1
  261. package/dist/simulation/quest.js.map +1 -1
  262. package/dist/simulation/reborn.js.map +1 -1
  263. package/dist/simulation/spectator/game-action.js +18 -17
  264. package/dist/simulation/spectator/game-action.js.map +1 -1
  265. package/dist/simulation/spectator/resolve-trinket-hero-power.d.ts +2 -0
  266. package/dist/simulation/spectator/resolve-trinket-hero-power.js +27 -0
  267. package/dist/simulation/spectator/resolve-trinket-hero-power.js.map +1 -0
  268. package/dist/simulation/spectator/spectator.js +1 -0
  269. package/dist/simulation/spectator/spectator.js.map +1 -1
  270. package/dist/simulation/start-of-combat/soc-trinket.js +1 -1
  271. package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -1
  272. package/package.json +51 -51
  273. package/dist/cards/impl/minion/pilot-the-shredder.d.ts +0 -2
  274. package/dist/cards/impl/minion/pilot-the-shredder.js.map +0 -1
@@ -1,7 +1,9 @@
1
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  import { BoardTrinket } from '../../../bgs-player-entity';
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+ import { CardIds } from '../../../services/card-ids';
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  import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
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  export declare const eternalKnightAttack = 4;
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  export declare const eternalKnightHealth = 2;
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+ export declare const eternalKnightCards: CardIds[];
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  export declare const EternalPortrait: {
6
8
  startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
7
9
  };
@@ -1,10 +1,11 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.EternalPortrait = exports.eternalKnightHealth = exports.eternalKnightAttack = void 0;
3
+ exports.EternalPortrait = exports.eternalKnightCards = exports.eternalKnightHealth = exports.eternalKnightAttack = void 0;
4
4
  const reborn_1 = require("../../../keywords/reborn");
5
5
  const taunt_1 = require("../../../keywords/taunt");
6
6
  exports.eternalKnightAttack = 4;
7
7
  exports.eternalKnightHealth = 2;
8
+ exports.eternalKnightCards = ["BG25_008", "BG25_008_G"];
8
9
  exports.EternalPortrait = {
9
10
  startOfCombat: (trinket, input) => {
10
11
  const candidates = input.playerBoard
@@ -1 +1 @@
1
- {"version":3,"file":"eternal-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/eternal-portrait.ts"],"names":[],"mappings":";;;AACA,qDAAwD;AACxD,mDAAsD;AAIzC,QAAA,mBAAmB,GAAG,CAAC,CAAC;AACxB,QAAA,mBAAmB,GAAG,CAAC,CAAC;AAExB,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CAAC;aAC3G,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,EAAE;YACvB,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,IAAA,qBAAY,EACX,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACH,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const eternalKnightAttack = 4;\r\nexport const eternalKnightHealth = 2;\r\n\r\nexport const EternalPortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G)\r\n\t\t\t.filter((e) => !e.taunt || !e.reborn);\r\n\t\tif (candidates?.length) {\r\n\t\t\tcandidates.forEach((knight) => {\r\n\t\t\t\tupdateTaunt(knight, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\t\tupdateReborn(\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"eternal-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/eternal-portrait.ts"],"names":[],"mappings":";;;AACA,qDAAwD;AACxD,mDAAsD;AAIzC,QAAA,mBAAmB,GAAG,CAAC,CAAC;AACxB,QAAA,mBAAmB,GAAG,CAAC,CAAC;AACxB,QAAA,kBAAkB,GAAG,0BAAkE,CAAC;AAExF,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CAAC;aAC3G,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,EAAE;YACvB,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,IAAA,qBAAY,EACX,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACH,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const eternalKnightAttack = 4;\r\nexport const eternalKnightHealth = 2;\r\nexport const eternalKnightCards = [CardIds.EternalKnight_BG25_008, CardIds.EternalKnight_BG25_008_G];\r\n\r\nexport const EternalPortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G)\r\n\t\t\t.filter((e) => !e.taunt || !e.reborn);\r\n\t\tif (candidates?.length) {\r\n\t\t\tcandidates.forEach((knight) => {\r\n\t\t\t\tupdateTaunt(knight, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\t\tupdateReborn(\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"faerie-dragon-scale.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/faerie-dragon-scale.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mEAAqE;AAErE,0CAAiD;AAGpC,QAAA,iBAAiB,GAAkE;IAC/F,OAAO,EAAE,sBAA8C;IACvD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,8BAA8B,EAAE,CAC/B,OAAqB,EACrB,KAAoB,EACuC,EAAE;QAC7D,IAAI,OAAO,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/B,IACC,CAAC,KAAK,CAAC,QAAQ,CAAC,YAAY;gBAC5B,IAAA,uBAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;gBACD,IAAA,kCAAkB,EACjB,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,EACnB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,OAAO,CAAC,cAAc,EAAE,CAAC;aACzB;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DefaultScriptDataNumCard, OnWheneverAnotherMinionAttacksCard } from '../../card.interface';\r\n\r\nexport const FaerieDragonScale: OnWheneverAnotherMinionAttacksCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.FaerieDragonScale_BG32_MagicItem_363],\r\n\tdefaultScriptDataNum: (cardId: string) => 3,\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\ttrinket: BoardTrinket,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tif (trinket.scriptDataNum1 > 0) {\r\n\t\t\tif (\r\n\t\t\t\t!input.attacker.divineShield &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\tinput.attacker,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\tinput.attacker,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"faerie-dragon-scale.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/faerie-dragon-scale.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mEAAqE;AAErE,0CAAiD;AAGpC,QAAA,iBAAiB,GAAkE;IAC/F,OAAO,EAAE,sBAA8C;IACvD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,8BAA8B,EAAE,CAC/B,OAAqB,EACrB,KAAoB,EACuC,EAAE;QAC7D,IAAI,OAAO,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/B,IACC,CAAC,KAAK,CAAC,QAAQ,CAAC,YAAY;gBAC5B,IAAA,uBAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;gBACD,IAAA,kCAAkB,EACjB,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,EACnB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,OAAO,CAAC,cAAc,EAAE,CAAC;aACzB;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DefaultScriptDataNumCard, OnWheneverAnotherMinionAttacksCard } from '../../card.interface';\r\n\r\nexport const FaerieDragonScale: OnWheneverAnotherMinionAttacksCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.FaerieDragonScale_BG32_MagicItem_363],\r\n\tdefaultScriptDataNum: (cardId: string) => 3,\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\ttrinket: BoardTrinket,\r\n\t\tinput: OnAttackInput,\r\n\t): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tif (trinket.scriptDataNum1 > 0) {\r\n\t\t\tif (\r\n\t\t\t\t!input.attacker.divineShield &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\tinput.attacker,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\tinput.attacker,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"fishy-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/fishy-sticker.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,YAAY,GAAG;IAC3B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,OAAO,GACZ,OAAO,CAAC,MAAM,yBAA4C;gBACzD,CAAC;gBACD,CAAC,kBAAoB,CAAC;YACxB,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,OAAO,EACP,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,CACL,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const FishySticker = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length < 7) {\r\n\t\t\tconst spawnId =\r\n\t\t\t\ttrinket.cardId === CardIds.FishySticker_BG30_MagicItem_821\r\n\t\t\t\t\t? CardIds.AvatarOfNzoth_FishOfNzothToken\r\n\t\t\t\t\t: CardIds.FishOfNzoth;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tspawnId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"fishy-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/fishy-sticker.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,YAAY,GAAG;IAC3B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,OAAO,GACZ,OAAO,CAAC,MAAM,yBAA4C;gBACzD,CAAC;gBACD,CAAC,kBAAoB,CAAC;YACxB,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,OAAO,EACP,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,CACL,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;SACpE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const FishySticker = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length < 7) {\r\n\t\t\tconst spawnId =\r\n\t\t\t\ttrinket.cardId === CardIds.FishySticker_BG30_MagicItem_821\r\n\t\t\t\t\t? CardIds.AvatarOfNzoth_FishOfNzothToken\r\n\t\t\t\t\t: CardIds.FishOfNzoth;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tspawnId,\r\n\t\t\t\t1,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,7 @@ exports.GilneanThornedRose = {
9
9
  avenge: (entity, input) => {
10
10
  const source = entity;
11
11
  const { board, hero, otherBoard, otherHero, gameState } = input;
12
- (0, utils_1.addStatsToBoard)(source, board, hero, 3, 3, gameState);
12
+ (0, utils_1.addStatsToBoard)(source, board, hero, 4, 5, gameState);
13
13
  for (const minion of board) {
14
14
  (0, attack_1.dealDamageToMinion)(minion, board, hero, source, 1, otherBoard, otherHero, gameState);
15
15
  gameState.spectator.registerPowerTarget(source, minion, board, hero, otherHero);
@@ -1 +1 @@
1
- {"version":3,"file":"gilnean-thorned-rose.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/gilnean-thorned-rose.ts"],"names":[],"mappings":";;;AAGA,uDAAgE;AAEhE,0CAAiD;AAGpC,QAAA,kBAAkB,GAAe;IAC7C,OAAO,EAAE,sBAA+C;IACxD,eAAe,EAAE,GAAG,EAAE,CAAC,CAAC;IACxB,MAAM,EAAE,CAAC,MAAkC,EAAE,KAAkB,EAAE,EAAE;QAClE,MAAM,MAAM,GAAG,MAAqB,CAAC;QACrC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAChE,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QACtD,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;YAC3B,IAAA,2BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YACrF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAChF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const GilneanThornedRose: AvengeCard = {\r\n\tcardIds: [CardIds.GilneanThornedRose_BG30_MagicItem_864],\r\n\tbaseAvengeValue: () => 3,\r\n\tavenge: (entity: BoardEntity | BoardTrinket, input: AvengeInput) => {\r\n\t\tconst source = entity as BoardEntity;\r\n\t\tconst { board, hero, otherBoard, otherHero, gameState } = input;\r\n\t\taddStatsToBoard(source, board, hero, 3, 3, gameState);\r\n\t\tfor (const minion of board) {\r\n\t\t\tdealDamageToMinion(minion, board, hero, source, 1, otherBoard, otherHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(source, minion, board, hero, otherHero);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"gilnean-thorned-rose.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/gilnean-thorned-rose.ts"],"names":[],"mappings":";;;AAGA,uDAAgE;AAEhE,0CAAiD;AAGpC,QAAA,kBAAkB,GAAe;IAC7C,OAAO,EAAE,sBAA+C;IACxD,eAAe,EAAE,GAAG,EAAE,CAAC,CAAC;IACxB,MAAM,EAAE,CAAC,MAAkC,EAAE,KAAkB,EAAE,EAAE;QAClE,MAAM,MAAM,GAAG,MAAqB,CAAC;QACrC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAChE,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;QACtD,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;YAC3B,IAAA,2BAAkB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YACrF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAChF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const GilneanThornedRose: AvengeCard = {\r\n\tcardIds: [CardIds.GilneanThornedRose_BG30_MagicItem_864],\r\n\tbaseAvengeValue: () => 3,\r\n\tavenge: (entity: BoardEntity | BoardTrinket, input: AvengeInput) => {\r\n\t\tconst source = entity as BoardEntity;\r\n\t\tconst { board, hero, otherBoard, otherHero, gameState } = input;\r\n\t\taddStatsToBoard(source, board, hero, 4, 5, gameState);\r\n\t\tfor (const minion of board) {\r\n\t\t\tdealDamageToMinion(minion, board, hero, source, 1, otherBoard, otherHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(source, minion, board, hero, otherHero);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"herald-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/herald-sticker.ts"],"names":[],"mappings":";;;AAEA,6FAA4F;AAC5F,6EAA6E;AAIhE,QAAA,aAAa,GAAsB;IAC/C,OAAO,EAAE,sBAA0C;IACnD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,wCAAoB,EAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAChG,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,OAAO,EACP,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ;gBAC5B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK;gBACxC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC;YAC5C,MAAM,cAAc,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAA,uDAA2B,EAC1B,MAAM,EACN,cAAc,EACd,CAAC,MAAM,CAAC,EACR,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACvF,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACvF,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const HeraldSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.HeraldSticker_BG32_MagicItem_306],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = getValidDeathrattles(input.playerBoard, input.playerEntity, input.gameState);\r\n\t\tfor (const entity of candidates) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\ttrinket,\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\tconst board = entity.friendly\r\n\t\t\t\t? input.gameState.gameState.player.board\r\n\t\t\t\t: input.gameState.gameState.opponent.board;\r\n\t\t\tconst indexFromRight = board.length - (board.indexOf(entity) + 1);\r\n\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\t[entity],\r\n\t\t\t\tentity.friendly ? input.gameState.gameState.player : input.gameState.gameState.opponent,\r\n\t\t\t\tentity.friendly ? input.gameState.gameState.opponent : input.gameState.gameState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"herald-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/herald-sticker.ts"],"names":[],"mappings":";;;AAEA,6FAA4F;AAC5F,6EAA6E;AAIhE,QAAA,aAAa,GAAsB;IAC/C,OAAO,EAAE,sBAA0C;IACnD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,wCAAoB,EAAC,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAChG,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,OAAO,EACP,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ;gBAC5B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK;gBACxC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC;YAC5C,MAAM,cAAc,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAA,uDAA2B,EAC1B,MAAM,EACN,cAAc,EACd,CAAC,MAAM,CAAC,EACR,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACvF,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACvF,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const HeraldSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.HeraldSticker_BG32_MagicItem_306],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = getValidDeathrattles(input.playerBoard, input.playerEntity, input.gameState);\r\n\t\tfor (const entity of candidates) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\ttrinket,\r\n\t\t\t\tentity,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t);\r\n\t\t\tconst board = entity.friendly\r\n\t\t\t\t? input.gameState.gameState.player.board\r\n\t\t\t\t: input.gameState.gameState.opponent.board;\r\n\t\t\tconst indexFromRight = board.length - (board.indexOf(entity) + 1);\r\n\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\tentity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\t[entity],\r\n\t\t\t\tentity.friendly ? input.gameState.gameState.player : input.gameState.gameState.opponent,\r\n\t\t\t\tentity.friendly ? input.gameState.gameState.opponent : input.gameState.gameState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"karazhan-chess-set.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/karazhan-chess-set.ts"],"names":[],"mappings":";;;AAGA,iFAA8E;AAC9E,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,gBAAgB,GAAsB;IAClD,OAAO,EAAE,sBAA6C;IACtD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC/D,IAAI,aAAa,IAAI,CAAC,EAAE;oBACvB,MAAM;iBACN;gBACD,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;gBAClD,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAClF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,EAChC,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBAKF,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;gBACnB,aAAa,EAAE,CAAC;gBAChB,YAAY,GAAG,IAAI,CAAC;aACpB;SACD;QACD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,8BAA8B,EAAE,YAAY,EAAE,CAAC;IACrF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const KarazhanChessSet: StartOfCombatCard = {\r\n\tcardIds: [CardIds.KarazhanChessSet_BG30_MagicItem_972],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tlet hasTriggered = false;\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tlet minionsToCopy = 1;\r\n\t\t\tfor (let i = 0; i < Math.min(input.playerBoard.length, 7); i++) {\r\n\t\t\t\tif (minionsToCopy <= 0) {\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tconst entityToCoy = input.playerBoard[i];\r\n\t\t\t\tconst copy: BoardEntity = copyEntity(entityToCoy);\r\n\t\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerBoard.length - i - 1,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\t// TODO: according to http://replays.firestoneapp.com/?reviewId=576aa3bb-caa1-4e46-9d16-08a001fdd941&turn=23&action=3\r\n\t\t\t\t// it looks like the stats are simply copied from the original entity to the copy, instead\r\n\t\t\t\t// of summoning a copy and applying all the auras stuff\r\n\t\t\t\t// I've asked on Discord (2024-08-21) for clarification\r\n\t\t\t\ti += spawns.length;\r\n\t\t\t\tminionsToCopy--;\r\n\t\t\t\thasTriggered = true;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { hasTriggered: hasTriggered, shouldRecomputeCurrentAttacker: hasTriggered };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"karazhan-chess-set.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/karazhan-chess-set.ts"],"names":[],"mappings":";;;AAGA,iFAA8E;AAC9E,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,gBAAgB,GAAsB;IAClD,OAAO,EAAE,sBAA6C;IACtD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC/D,IAAI,aAAa,IAAI,CAAC,EAAE;oBACvB,MAAM;iBACN;gBACD,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;gBAClD,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBAClF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;gBACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,CAAC,EAChC,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBAKF,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC;gBACnB,aAAa,EAAE,CAAC;gBAChB,YAAY,GAAG,IAAI,CAAC;aACpB;SACD;QACD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,8BAA8B,EAAE,YAAY,EAAE,CAAC;IACrF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const KarazhanChessSet: StartOfCombatCard = {\r\n\tcardIds: [CardIds.KarazhanChessSet_BG30_MagicItem_972],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tlet hasTriggered = false;\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tlet minionsToCopy = 1;\r\n\t\t\tfor (let i = 0; i < Math.min(input.playerBoard.length, 7); i++) {\r\n\t\t\t\tif (minionsToCopy <= 0) {\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t}\r\n\t\t\t\tconst entityToCoy = input.playerBoard[i];\r\n\t\t\t\tconst copy: BoardEntity = copyEntity(entityToCoy);\r\n\t\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tinput.playerEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tcopy,\r\n\t\t\t\t);\r\n\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\tnewMinions,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.playerBoard.length - i - 1,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\t// TODO: according to http://replays.firestoneapp.com/?reviewId=576aa3bb-caa1-4e46-9d16-08a001fdd941&turn=23&action=3\r\n\t\t\t\t// it looks like the stats are simply copied from the original entity to the copy, instead\r\n\t\t\t\t// of summoning a copy and applying all the auras stuff\r\n\t\t\t\t// I've asked on Discord (2024-08-21) for clarification\r\n\t\t\t\ti += spawns.length;\r\n\t\t\t\tminionsToCopy--;\r\n\t\t\t\thasTriggered = true;\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { hasTriggered: hasTriggered, shouldRecomputeCurrentAttacker: hasTriggered };\r\n\t},\r\n};\r\n"]}
@@ -11,7 +11,7 @@ exports.MamaBearSticker = {
11
11
  if (!(0, utils_1.hasCorrectTribe)(spawned, hero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
12
12
  return;
13
13
  }
14
- (0, stats_1.modifyStats)(spawned, _trinket, 4, 4, board, hero, gameState);
14
+ (0, stats_1.modifyStats)(spawned, _trinket, 5, 5, board, hero, gameState);
15
15
  gameState.spectator.registerPowerTarget(_trinket, spawned, board, null, null);
16
16
  },
17
17
  };
@@ -1 +1 @@
1
- {"version":3,"file":"mama-bear-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/mama-bear-sticker.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAuB;IAClD,OAAO,EAAE,sBAA4C;IACrD,cAAc,EAAE,CAAC,QAAsB,EAAE,KAAwB,EAAE,EAAE;QACpE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAClD,IAAI,CAAC,IAAA,uBAAe,EAAC,OAAO,EAAE,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACzF,OAAO;SACP;QACD,IAAA,mBAAW,EAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC7D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/E,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnOtherSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnOtherSpawnedCard } from '../../card.interface';\r\n\r\nexport const MamaBearSticker: OnOtherSpawnedCard = {\r\n\tcardIds: [CardIds.MamaBearSticker_BG35_MagicItem_871],\r\n\tonOtherSpawned: (_trinket: BoardTrinket, input: OnOtherSpawnInput) => {\r\n\t\tconst { spawned, board, hero, gameState } = input;\r\n\t\tif (!hasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tmodifyStats(spawned, _trinket, 4, 4, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(_trinket, spawned, board, null, null);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"mama-bear-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/mama-bear-sticker.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAuB;IAClD,OAAO,EAAE,sBAA4C;IACrD,cAAc,EAAE,CAAC,QAAsB,EAAE,KAAwB,EAAE,EAAE;QACpE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAClD,IAAI,CAAC,IAAA,uBAAe,EAAC,OAAO,EAAE,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACzF,OAAO;SACP;QACD,IAAA,mBAAW,EAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC7D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC/E,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnOtherSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnOtherSpawnedCard } from '../../card.interface';\r\n\r\nexport const MamaBearSticker: OnOtherSpawnedCard = {\r\n\tcardIds: [CardIds.MamaBearSticker_BG35_MagicItem_871],\r\n\tonOtherSpawned: (_trinket: BoardTrinket, input: OnOtherSpawnInput) => {\r\n\t\tconst { spawned, board, hero, gameState } = input;\r\n\t\tif (!hasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tmodifyStats(spawned, _trinket, 5, 5, board, hero, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(_trinket, spawned, board, null, null);\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"rivendare-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rivendare-portrait.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAGzD,IAAI,OAAO,CAAC,cAAc,IAAI,EAAE,EAAE;YACjC,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAC3D,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC;YACF,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAC3C,KAAK,CAAC,WAAW;iBACf,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAoC,IAAI,CAAC,CAAC,MAAM,iBAAsC,CAC/F;iBACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,IAAA,mBAAW,EACV,CAAC,EACD,OAAO,EACP,CAAC,EACD,SAAS,GAAG,CAAC,CAAC,MAAM,EACpB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACH,CAAC,CAAC,CAAC;YACJ,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const RivendarePortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\t// Portraits are a bit weird, as having 2 of them makes stats go x3 instead of x4,\r\n\t\t// so we process them all in one go\r\n\t\tif (trinket.scriptDataNum1 != 99) {\r\n\t\t\tconst rivendareTrinkets = input.playerEntity.trinkets.filter(\r\n\t\t\t\t(t) => t.cardId === CardIds.RivendarePortrait_BG30_MagicItem_310,\r\n\t\t\t);\r\n\t\t\tconst buffBonus = rivendareTrinkets.length;\r\n\t\t\tinput.playerBoard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.TitusRivendare_BG25_354 || e.cardId === CardIds.TitusRivendare_BG25_354_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\ttrinket,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tbuffBonus * e.health,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\trivendareTrinkets.forEach((t) => (t.scriptDataNum1 = 99));\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"rivendare-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rivendare-portrait.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAGzD,IAAI,OAAO,CAAC,cAAc,IAAI,EAAE,EAAE;YACjC,MAAM,iBAAiB,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,MAAM,CAC3D,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC;YACF,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAC3C,KAAK,CAAC,WAAW;iBACf,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAAoC,IAAI,CAAC,CAAC,MAAM,iBAAsC,CAC/F;iBACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,IAAA,mBAAW,EACV,CAAC,EACD,OAAO,EACP,CAAC,EACD,SAAS,GAAG,CAAC,CAAC,MAAM,EACpB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;YACH,CAAC,CAAC,CAAC;YACJ,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const RivendarePortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\t// Portraits are a bit weird, as having 2 of them makes stats go x3 instead of x4,\r\n\t\t// so we process them all in one go\r\n\t\tif (trinket.scriptDataNum1 != 99) {\r\n\t\t\tconst rivendareTrinkets = input.playerEntity.trinkets.filter(\r\n\t\t\t\t(t) => t.cardId === CardIds.RivendarePortrait_BG30_MagicItem_310,\r\n\t\t\t);\r\n\t\t\tconst buffBonus = rivendareTrinkets.length;\r\n\t\t\tinput.playerBoard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.TitusRivendare_BG25_354 || e.cardId === CardIds.TitusRivendare_BG25_354_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\ttrinket,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tbuffBonus * e.health,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\trivendareTrinkets.forEach((t) => (t.scriptDataNum1 = 99));\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -7,7 +7,7 @@ exports.SkyGolemPortraitEnchantment = {
7
7
  deathrattleSpawnEnchantmentEffect: (enchantment, minion, input) => {
8
8
  const targets = input.boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);
9
9
  for (const target of targets) {
10
- (0, stats_1.modifyStats)(target, minion, 3, 3, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
10
+ (0, stats_1.modifyStats)(target, minion, 2, 2, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
11
11
  input.gameState.spectator.registerPowerTarget(minion, target, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.otherBoardHero);
12
12
  }
13
13
  return null;
@@ -1 +1 @@
1
- {"version":3,"file":"sky-golem-portrait-enchantment.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sky-golem-portrait-enchantment.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,2BAA2B,GAAoC;IAC3E,OAAO,EAAE,wBAAkE;IAC3E,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAsC,EACtC,KAAgC,EAC/B,EAAE;QACH,MAAM,OAAO,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC3F,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,EACD,CAAC,EACD,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const SkyGolemPortraitEnchantment: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.SkyGolemPortrait_SkywardEnchantment_BG35_MagicItem_740e2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst targets = input.boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t3,\r\n\t\t\t\t3,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn null;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"sky-golem-portrait-enchantment.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sky-golem-portrait-enchantment.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,2BAA2B,GAAoC;IAC3E,OAAO,EAAE,wBAAkE;IAC3E,iCAAiC,EAAE,CAClC,WAA6B,EAC7B,MAAsC,EACtC,KAAgC,EAC/B,EAAE;QACH,MAAM,OAAO,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC3F,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,EACD,CAAC,EACD,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;YACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;SACF;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardEnchantment, BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const SkyGolemPortraitEnchantment: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [CardIds.SkyGolemPortrait_SkywardEnchantment_BG35_MagicItem_740e2],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: BoardEnchantment,\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\tconst targets = input.boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t2,\r\n\t\t\t\t2,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn null;\r\n\t},\r\n};\r\n"]}
@@ -1,7 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.SoulFermenter = void 0;
4
- const add_minion_to_board_1 = require("../../../simulation/add-minion-to-board");
5
4
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
5
  const utils_1 = require("../../../utils");
7
6
  exports.SoulFermenter = {
@@ -11,9 +10,7 @@ exports.SoulFermenter = {
11
10
  const targets = input.playerBoard.slice(0, 3);
12
11
  trinket.rememberedMinions = [];
13
12
  for (const target of targets) {
14
- const copy = (0, utils_1.copyEntity)(target);
15
- (0, add_minion_to_board_1.removeAurasFromSelf)(copy, input.playerBoard, input.playerEntity, input.gameState);
16
- trinket.rememberedMinions.push(copy);
13
+ trinket.rememberedMinions.push((0, utils_1.copyEntity)(target));
17
14
  target.definitelyDead = true;
18
15
  }
19
16
  return true;
@@ -33,7 +30,6 @@ exports.SoulFermenter = {
33
30
  deadEntity: minion,
34
31
  }, trinket, 0, minion);
35
32
  }
36
- trinket.rememberedMinions = [];
37
33
  },
38
34
  };
39
35
  //# sourceMappingURL=soul-fermenter.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;AAEA,iFAA8E;AAE9E,+EAA+F;AAE/F,0CAA4C;AAG/B,QAAA,aAAa,GAAuD;IAChF,OAAO,EAAE,sBAA0C;IACnD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;YAChC,IAAA,yCAAmB,EAAC,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAClF,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;;QAC7F,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,MAAM,MAAK,CAAC,EAAE;YACtE,OAAO;SACP;QAED,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC/C,IAAA,0DAAqC,EACpC,MAAM,CAAC,MAAM,EACb,CAAC,EACD;gBACC,mBAAmB,EAAE,KAAK,CAAC,KAAK;gBAChC,uBAAuB,EAAE,KAAK,CAAC,IAAI;gBACnC,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,cAAc,EAAE,KAAK,CAAC,SAAS;gBAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;aAClB,EACD,OAAO,EACP,CAAC,EACD,MAAM,CACN,CAAC;SACF;QACD,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAChC,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { removeAurasFromSelf } from '../../../simulation/add-minion-to-board';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { simplifiedSpawnEntitiesWithAddToBoard } from '../../../simulation/deathrattle-spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SoulFermenter: StartOfCombatCard & OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.SoulFermenter_BG35_MagicItem_732],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.slice(0, 3);\r\n\t\ttrinket.rememberedMinions = [];\r\n\t\tfor (const target of targets) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tremoveAurasFromSelf(copy, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\t\ttrinket.rememberedMinions.push(copy);\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonAfterFriendlyMinionDeath: (trinket: BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.rememberedMinions?.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tfor (const minion of trinket.rememberedMinions) {\r\n\t\t\tsimplifiedSpawnEntitiesWithAddToBoard(\r\n\t\t\t\tminion.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\t{\r\n\t\t\t\t\tboardWithDeadEntity: input.board,\r\n\t\t\t\t\tboardWithDeadEntityHero: input.hero,\r\n\t\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\t\totherBoardHero: input.otherHero,\r\n\t\t\t\t\tgameState: input.gameState,\r\n\t\t\t\t\tdeadEntity: minion,\r\n\t\t\t\t},\r\n\t\t\t\ttrinket,\r\n\t\t\t\t0,\r\n\t\t\t\tminion,\r\n\t\t\t);\r\n\t\t}\r\n\t\ttrinket.rememberedMinions = [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"soul-fermenter.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/soul-fermenter.ts"],"names":[],"mappings":";;;AAGA,+EAA+F;AAE/F,0CAA4C;AAG/B,QAAA,aAAa,GAAuD;IAChF,OAAO,EAAE,sBAA0C;IACnD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9C,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC,CAAC;YACnD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC;SAC7B;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;;QAC7F,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,CAAA,MAAA,OAAO,CAAC,iBAAiB,0CAAE,MAAM,MAAK,CAAC,EAAE;YACtE,OAAO;SACP;QAED,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC/C,IAAA,0DAAqC,EACpC,MAAM,CAAC,MAAM,EACb,CAAC,EACD;gBACC,mBAAmB,EAAE,KAAK,CAAC,KAAK;gBAChC,uBAAuB,EAAE,KAAK,CAAC,IAAI;gBACnC,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,cAAc,EAAE,KAAK,CAAC,SAAS;gBAC/B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,UAAU,EAAE,MAAM;aAClB,EACD,OAAO,EACP,CAAC,EACD,MAAM,CACN,CAAC;SACF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { simplifiedSpawnEntitiesWithAddToBoard } from '../../../simulation/deathrattle-spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SoulFermenter: StartOfCombatCard & OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.SoulFermenter_BG35_MagicItem_732],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst targets = input.playerBoard.slice(0, 3);\r\n\t\ttrinket.rememberedMinions = [];\r\n\t\tfor (const target of targets) {\r\n\t\t\ttrinket.rememberedMinions.push(copyEntity(target));\r\n\t\t\ttarget.definitelyDead = true;\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\tonAfterFriendlyMinionDeath: (trinket: BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.rememberedMinions?.length === 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tfor (const minion of trinket.rememberedMinions) {\r\n\t\t\tsimplifiedSpawnEntitiesWithAddToBoard(\r\n\t\t\t\tminion.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\t{\r\n\t\t\t\t\tboardWithDeadEntity: input.board,\r\n\t\t\t\t\tboardWithDeadEntityHero: input.hero,\r\n\t\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\t\totherBoardHero: input.otherHero,\r\n\t\t\t\t\tgameState: input.gameState,\r\n\t\t\t\t\tdeadEntity: minion,\r\n\t\t\t\t},\r\n\t\t\t\ttrinket,\r\n\t\t\t\t0,\r\n\t\t\t\tminion,\r\n\t\t\t);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"sthara-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sthara-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,+EAAuE;AACvE,uDAAiE;AACjE,0CAAiD;AAGpC,QAAA,aAAa,GAAgD;IACzE,OAAO,EAAE,sBAA0C;IACnD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM;aAClD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC;aAC3D,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAClB,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpG,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,SAAS,EAAE;YACf,OAAO;SACP;QACD,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,SAAS,CAAC,MAAM,EAChB,CAAC,EACD,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YACb,GAAG,CAAC;YACJ,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,SAAS,EAAE,SAAS,CAAC,SAAS;YAC9B,SAAS,EAAE,SAAS,CAAC,SAAS;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,IAAI,EACV,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DefaultScriptDataNumCard, OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const StharaSticker: OnAfterDeathCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.StharaSticker_BG32_MagicItem_907],\r\n\tdefaultScriptDataNum: (cardId: string) => 1,\r\n\tonAfterDeath: (trinket: BoardTrinket, input: OnAfterDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.scriptDataNum1 <= 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst candidate = input.gameState.sharedState.deaths\r\n\t\t\t.filter((entity) => entity.friendly === input.hero.friendly)\r\n\t\t\t.filter((entity) =>\r\n\t\t\t\thasCorrectTribe(entity, input.hero, Race.DEMON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t\t)[0];\r\n\t\tif (!candidate) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tcandidate.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t).map((e) => ({\r\n\t\t\t...e,\r\n\t\t\tattack: candidate.maxAttack,\r\n\t\t\thealth: candidate.maxHealth,\r\n\t\t\tmaxHealth: candidate.maxHealth,\r\n\t\t\tmaxAttack: candidate.maxAttack,\r\n\t\t}));\r\n\t\tperformEntitySpawns(\r\n\t\t\tspawns,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.hero,\r\n\t\t\t0,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\ttrinket.scriptDataNum1--;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"sthara-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/sthara-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,+EAAuE;AACvE,uDAAiE;AACjE,0CAAiD;AAGpC,QAAA,aAAa,GAAgD;IACzE,OAAO,EAAE,sBAA0C;IACnD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QAED,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,MAAM;aAClD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC;aAC3D,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAClB,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpG,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,SAAS,EAAE;YACf,OAAO;SACP;QACD,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,SAAS,CAAC,MAAM,EAChB,CAAC,EACD,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YACb,GAAG,CAAC;YACJ,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,MAAM,EAAE,SAAS,CAAC,SAAS;YAC3B,SAAS,EAAE,SAAS,CAAC,SAAS;YAC9B,SAAS,EAAE,SAAS,CAAC,SAAS;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,IAAI,EACV,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { DefaultScriptDataNumCard, OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const StharaSticker: OnAfterDeathCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.StharaSticker_BG32_MagicItem_907],\r\n\tdefaultScriptDataNum: (cardId: string) => 1,\r\n\tonAfterDeath: (trinket: BoardTrinket, input: OnAfterDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.scriptDataNum1 <= 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst candidate = input.gameState.sharedState.deaths\r\n\t\t\t.filter((entity) => entity.friendly === input.hero.friendly)\r\n\t\t\t.filter((entity) =>\r\n\t\t\t\thasCorrectTribe(entity, input.hero, Race.DEMON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t\t)[0];\r\n\t\tif (!candidate) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tcandidate.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t).map((e) => ({\r\n\t\t\t...e,\r\n\t\t\tattack: candidate.maxAttack,\r\n\t\t\thealth: candidate.maxHealth,\r\n\t\t\tmaxHealth: candidate.maxHealth,\r\n\t\t\tmaxAttack: candidate.maxAttack,\r\n\t\t}));\r\n\t\tperformEntitySpawns(\r\n\t\t\tspawns,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.hero,\r\n\t\t\t0,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\ttrinket.scriptDataNum1--;\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,7 @@ exports.StormcoilSticker = {
9
9
  var _a;
10
10
  const trinket = listener;
11
11
  trinket.scriptDataNum1 = (trinket.scriptDataNum1 || 0) + 1;
12
- if (trinket.scriptDataNum1 >= 7) {
12
+ if (trinket.scriptDataNum1 >= 8) {
13
13
  trinket.scriptDataNum1 = 0;
14
14
  const randomMech = input.gameState.cardsData.getRandomMinionForTribe(reference_data_1.Race.MECH, (_a = input.hero.tavernTier) !== null && _a !== void 0 ? _a : 6, []);
15
15
  if (randomMech) {
@@ -1 +1 @@
1
- {"version":3,"file":"stormcoil-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/stormcoil-sticker.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAKpD,qEAAmE;AAGtD,QAAA,gBAAgB,GAAmC;IAC/D,OAAO,EAAE,sBAA6C;IACtD,0BAA0B,EAAE,CAAC,QAAoC,EAAE,KAAsC,EAAE,EAAE;;QAC5G,MAAM,OAAO,GAAG,QAAwB,CAAC;QACzC,OAAO,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAChC,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;YAC3B,MAAM,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,uBAAuB,CACnE,qBAAI,CAAC,IAAI,EACT,MAAA,KAAK,CAAC,IAAI,CAAC,UAAU,mCAAI,CAAC,EAC1B,EAAE,CACF,CAAC;YACF,IAAI,UAAU,EAAE;gBACf,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACvE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAfterFriendlyMinionDeathCard } from '../../card.interface';\r\n\r\nexport const StormcoilSticker: OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.StormcoilSticker_BG35_MagicItem_302],\r\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tconst trinket = listener as BoardTrinket;\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 || 0) + 1;\r\n\t\tif (trinket.scriptDataNum1 >= 7) {\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\tconst randomMech = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\tRace.MECH,\r\n\t\t\t\tinput.hero.tavernTier ?? 6,\r\n\t\t\t\t[],\r\n\t\t\t);\r\n\t\t\tif (randomMech) {\r\n\t\t\t\taddCardsInHand(input.hero, input.board, [randomMech], input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"stormcoil-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/stormcoil-sticker.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAKpD,qEAAmE;AAGtD,QAAA,gBAAgB,GAAmC;IAC/D,OAAO,EAAE,sBAA6C;IACtD,0BAA0B,EAAE,CAAC,QAAoC,EAAE,KAAsC,EAAE,EAAE;;QAC5G,MAAM,OAAO,GAAG,QAAwB,CAAC;QACzC,OAAO,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAChC,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;YAC3B,MAAM,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,uBAAuB,CACnE,qBAAI,CAAC,IAAI,EACT,MAAA,KAAK,CAAC,IAAI,CAAC,UAAU,mCAAI,CAAC,EAC1B,EAAE,CACF,CAAC;YACF,IAAI,UAAU,EAAE;gBACf,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACvE;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAfterFriendlyMinionDeathCard } from '../../card.interface';\r\n\r\nexport const StormcoilSticker: OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.StormcoilSticker_BG35_MagicItem_302],\r\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tconst trinket = listener as BoardTrinket;\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 || 0) + 1;\r\n\t\tif (trinket.scriptDataNum1 >= 8) {\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\tconst randomMech = input.gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\tRace.MECH,\r\n\t\t\t\tinput.hero.tavernTier ?? 6,\r\n\t\t\t\t[],\r\n\t\t\t);\r\n\t\t\tif (randomMech) {\r\n\t\t\t\taddCardsInHand(input.hero, input.board, [randomMech], input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -6,10 +6,11 @@ const stats_1 = require("../../../simulation/stats");
6
6
  exports.TigerCarving = {
7
7
  cardIds: ["BG30_MagicItem_427", "BG30_MagicItem_427t"],
8
8
  afterFriendlyMinionDamaged: (trinket, input) => {
9
- const target = (0, utils_1.pickRandomAlive)(input.board);
9
+ const target = (0, utils_1.pickRandomAlive)(input.board.filter((e) => e !== input.damagedEntity));
10
10
  if (target) {
11
- const buff = trinket.cardId === "BG30_MagicItem_427t" ? 5 : 3;
12
- (0, stats_1.modifyStats)(target, trinket, buff, 0, input.board, input.hero, input.gameState);
11
+ const atk = trinket.cardId === "BG30_MagicItem_427t" ? 6 : 3;
12
+ const health = trinket.cardId === "BG30_MagicItem_427t" ? 2 : 1;
13
+ (0, stats_1.modifyStats)(target, trinket, atk, health, input.board, input.hero, input.gameState);
13
14
  }
14
15
  },
15
16
  };
@@ -1 +1 @@
1
- {"version":3,"file":"tiger-carving.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/tiger-carving.ts"],"names":[],"mappings":";;;AAEA,mDAA0D;AAC1D,qDAAwD;AAG3C,QAAA,YAAY,GAA0C;IAClE,OAAO,EAAE,6CAAqG;IAC9G,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAK,EAAE,EAAE;QAC5D,MAAM,MAAM,GAAG,IAAA,uBAAe,EAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,MAAM,EAAE;YACX,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,0BAA+D,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnG,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAChF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterFriendlyMinionDamagedTrinketCard } from '../../card.interface';\r\n\r\nexport const TigerCarving: AfterFriendlyMinionDamagedTrinketCard = {\r\n\tcardIds: [CardIds.TigerCarving_BG30_MagicItem_427, CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t],\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input) => {\r\n\t\tconst target = pickRandomAlive(input.board);\r\n\t\tif (target) {\r\n\t\t\tconst buff = trinket.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 5 : 3;\r\n\t\t\tmodifyStats(target, trinket, buff, 0, input.board, input.hero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"tiger-carving.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/tiger-carving.ts"],"names":[],"mappings":";;;AAGA,mDAA0D;AAC1D,qDAAwD;AAG3C,QAAA,YAAY,GAA0C;IAClE,OAAO,EAAE,6CAAqG;IAC9G,0BAA0B,EAAE,CAAC,OAAqB,EAAE,KAAsC,EAAE,EAAE;QAC7F,MAAM,MAAM,GAAG,IAAA,uBAAe,EAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC;QACrF,IAAI,MAAM,EAAE;YACX,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM,0BAA+D,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAClG,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,0BAA+D,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACrG,IAAA,mBAAW,EAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACpF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { AfterFriendlyMinionDamagedInput } from 'src/simulation/damage-effects';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomAlive } from '../../../services/utils';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterFriendlyMinionDamagedTrinketCard } from '../../card.interface';\r\n\r\nexport const TigerCarving: AfterFriendlyMinionDamagedTrinketCard = {\r\n\tcardIds: [CardIds.TigerCarving_BG30_MagicItem_427, CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t],\r\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => {\r\n\t\tconst target = pickRandomAlive(input.board.filter((e) => e !== input.damagedEntity));\r\n\t\tif (target) {\r\n\t\t\tconst atk = trinket.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 6 : 3;\r\n\t\t\tconst health = trinket.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 2 : 1;\r\n\t\t\tmodifyStats(target, trinket, atk, health, input.board, input.hero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"valorous-medaillion.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/valorous-medaillion.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAEpC,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,yBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC/G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\n\r\nexport const ValorousMedallion = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst medallionBuff = trinket.cardId === CardIds.ValorousMedallion_BG30_MagicItem_970 ? 2 : 6;\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, medallionBuff, medallionBuff, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"valorous-medaillion.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/valorous-medaillion.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAEpC,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,OAAO,CAAC,MAAM,yBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC/G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\n\r\nexport const ValorousMedallion = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst medallionBuff = trinket.cardId === CardIds.ValorousMedallion_BG30_MagicItem_970 ? 2 : 6;\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, medallionBuff, medallionBuff, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"vashjir-anemone.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/vashjir-anemone.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,MAAM,IAAI,GACT,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACvG,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const VashjirAnemone: StartOfCombatCard = {\r\n\tcardIds: [CardIds.VashjirAnemone_BG32_MagicItem_932],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff =\r\n\t\t\ttrinket.scriptDataNum2 ?? 1 + Math.floor((input.playerEntity.globalInfo.SpellsCastThisGame ?? 0) / 4);\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, 0, buff, input.gameState, Race[Race.NAGA]);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"vashjir-anemone.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/vashjir-anemone.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,MAAM,IAAI,GACT,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACvG,IAAA,uBAAe,EAAC,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,qBAAI,CAAC,qBAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const VashjirAnemone: StartOfCombatCard = {\r\n\tcardIds: [CardIds.VashjirAnemone_BG32_MagicItem_932],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff =\r\n\t\t\ttrinket.scriptDataNum2 ?? 1 + Math.floor((input.playerEntity.globalInfo.SpellsCastThisGame ?? 0) / 4);\r\n\t\taddStatsToBoard(trinket, input.playerBoard, input.playerEntity, 0, buff, input.gameState, Race[Race.NAGA]);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"yulon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/yulon-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAuD;AAEvD,6DAAoE;AACpE,0CAA2D;AAG9C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,IAAI,CAAC,IAAA,gBAAQ,EAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACnD,CAAC;QAEF,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,cAAc,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,WAAW,CAAC,IAAI,CAClC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,CACxG,CAAC;QACF,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,yBAAgB,EACf,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { makeMinionGolden } from '../../../simulation/utils/golden';\r\nimport { hasCorrectTribe, isGolden } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const YulonSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.YulonSticker_BG32_MagicItem_419],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst candidateBoard = input.playerBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t) && !isGolden(e.cardId, input.gameState.allCards),\r\n\t\t);\r\n\t\t// Because we pick one at random from all the ones that have the lowest tier\r\n\t\tconst randomBoard = shuffleArray(candidateBoard);\r\n\t\tconst candidates = randomBoard.sort(\r\n\t\t\t(a, b) =>\r\n\t\t\t\tinput.gameState.cardsData.getTavernLevel(b.cardId) - input.gameState.cardsData.getTavernLevel(a.cardId),\r\n\t\t);\r\n\t\tconst target = candidates[0];\r\n\t\tif (!!target) {\r\n\t\t\tmakeMinionGolden(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"yulon-sticker.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/yulon-sticker.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAuD;AAEvD,6DAAoE;AACpE,0CAA2D;AAG9C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CACL,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,IAAI,CAAC,IAAA,gBAAQ,EAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACnD,CAAC;QAEF,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,cAAc,CAAC,CAAC;QACjD,MAAM,UAAU,GAAG,WAAW,CAAC,IAAI,CAClC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACR,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,CAAC,CACxG,CAAC;QACF,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,yBAAgB,EACf,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { makeMinionGolden } from '../../../simulation/utils/golden';\r\nimport { hasCorrectTribe, isGolden } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const YulonSticker: StartOfCombatCard = {\r\n\tcardIds: [CardIds.YulonSticker_BG32_MagicItem_419],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst candidateBoard = input.playerBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t) && !isGolden(e.cardId, input.gameState.allCards),\r\n\t\t);\r\n\t\t// Because we pick one at random from all the ones that have the lowest tier\r\n\t\tconst randomBoard = shuffleArray(candidateBoard);\r\n\t\tconst candidates = randomBoard.sort(\r\n\t\t\t(a, b) =>\r\n\t\t\t\tinput.gameState.cardsData.getTavernLevel(b.cardId) - input.gameState.cardsData.getTavernLevel(a.cardId),\r\n\t\t);\r\n\t\tconst target = candidates[0];\r\n\t\tif (!!target) {\r\n\t\t\tmakeMinionGolden(\r\n\t\t\t\ttarget,\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.opponentBoard,\r\n\t\t\t\tinput.opponentEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAEa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAA2F;IAC9G,eAAe,EAAE,CAAC,cAAmC,EAAE,YAAyB,EAAW,EAAE;QAC5F,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;QACD,IAAI,cAAc,CAAC,MAAM,EAAE;YAC1B,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;YAClE,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;gBACnE,OAAO,WAAW,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;aACrH;YACD,OAAO,WAAW,CAAC;SACnB;QACD,OAAO,CACN,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM;YAC7C,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAC7C,CAAC;IACH,CAAC;IACD,qBAAqB,EAAE,EAA2F;IAClH,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,kBAAU,CAAC,iBAAiB,GAAG,CAAC,GAAG,kBAAU,CAAC,qBAAqB,CAAC,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from './board-entity';\n\nexport const debugState = {\n\tactive: false,\n\tforcedCurrentAttacker: null as number | null,\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\t/** Forced random picks: source -> target. Matched by source entity (like face-offs match by attacker). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\n\tforcedRandomPicks: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tisCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity): boolean => {\n\t\tif (proposedEntity.entityId) {\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\n\t\t}\n\t\tif (proposedEntity.cardId) {\n\t\t\tconst cardMatches = proposedEntity.cardId === actualEntity.cardId;\n\t\t\tif (proposedEntity.attack != null && proposedEntity.health != null) {\n\t\t\t\treturn cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\n\t\t\t}\n\t\t\treturn cardMatches;\n\t\t}\n\t\treturn (\n\t\t\tproposedEntity.attack === actualEntity.attack &&\n\t\t\tproposedEntity.health === actualEntity.health\n\t\t);\n\t},\n\tforcedRandomPicksBase: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\n\tonBattleStart: () => {\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\n\t\tdebugState.forcedRandomPicks = [...debugState.forcedRandomPicksBase];\n\t},\n};\n\nexport interface ForcedFaceOffEntity {\n\tentityId?: number;\n\tcardId?: string;\n\tattack?: number;\n\thealth?: number;\n}\n"]}
1
+ {"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAEa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAA2F;IAC9G,eAAe,EAAE,CAAC,cAAmC,EAAE,YAAyB,EAAW,EAAE;QAC5F,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;QACD,IAAI,cAAc,CAAC,MAAM,EAAE;YAC1B,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;YAClE,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;gBACnE,OAAO,WAAW,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;aACrH;YACD,OAAO,WAAW,CAAC;SACnB;QACD,OAAO,CACN,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM;YAC7C,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAC7C,CAAC;IACH,CAAC;IACD,qBAAqB,EAAE,EAA2F;IAClH,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,kBAAU,CAAC,iBAAiB,GAAG,CAAC,GAAG,kBAAU,CAAC,qBAAqB,CAAC,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from './board-entity';\r\n\r\nexport const debugState = {\r\n\tactive: false,\r\n\tforcedCurrentAttacker: null as number | null,\r\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\t/** Forced random picks: source -> target. Matched by source entity (like face-offs match by attacker). Optional chosenCardId for card-pool picks (e.g. Apexis Guardian Volumizer). */\r\n\tforcedRandomPicks: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\r\n\tisCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity): boolean => {\r\n\t\tif (proposedEntity.entityId) {\r\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\r\n\t\t}\r\n\t\tif (proposedEntity.cardId) {\r\n\t\t\tconst cardMatches = proposedEntity.cardId === actualEntity.cardId;\r\n\t\t\tif (proposedEntity.attack != null && proposedEntity.health != null) {\r\n\t\t\t\treturn cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\r\n\t\t\t}\r\n\t\t\treturn cardMatches;\r\n\t\t}\r\n\t\treturn (\r\n\t\t\tproposedEntity.attack === actualEntity.attack &&\r\n\t\t\tproposedEntity.health === actualEntity.health\r\n\t\t);\r\n\t},\r\n\tforcedRandomPicksBase: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity; chosenCardId?: string }[],\r\n\tonBattleStart: () => {\r\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\r\n\t\tdebugState.forcedRandomPicks = [...debugState.forcedRandomPicksBase];\r\n\t},\r\n};\r\n\r\nexport interface ForcedFaceOffEntity {\r\n\tentityId?: number;\r\n\tcardId?: string;\r\n\tattack?: number;\r\n\thealth?: number;\r\n}\r\n"]}
@@ -31,7 +31,7 @@ const cloneBoard = (board) => {
31
31
  questRewards: (_c = board.player.questRewards) === null || _c === void 0 ? void 0 : _c.map((reward) => reward),
32
32
  hand: (_d = board.player.hand) === null || _d === void 0 ? void 0 : _d.map((entity) => cloneEntity(entity)),
33
33
  secrets: (_e = board.player.secrets) === null || _e === void 0 ? void 0 : _e.map((secret) => ({ ...secret })).sort((a, b) => a.entityId - b.entityId),
34
- trinkets: (_f = board.player.trinkets) === null || _f === void 0 ? void 0 : _f.map((trinket) => ({ ...trinket, tags: { ...trinket.tags } })),
34
+ trinkets: (_f = board.player.trinkets) === null || _f === void 0 ? void 0 : _f.map((trinket) => ({ ...trinket })),
35
35
  globalInfo: { ...board.player.globalInfo },
36
36
  heroPowers: (_g = board.player.heroPowers) === null || _g === void 0 ? void 0 : _g.map((heroPower) => ({ ...heroPower })),
37
37
  },
@@ -1 +1 @@
1
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1
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@@ -53,19 +53,20 @@ const buildFinalInput = (battleInput, cards, cardsData) => {
53
53
  };
54
54
  exports.buildFinalInput = buildFinalInput;
55
55
  const buildFinalInputForPlayer = (playerInfo, isPlayer, anomalies, cards, cardsData, entityIdContainer) => {
56
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
56
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j;
57
57
  if (!playerInfo) {
58
58
  return { board: [], hand: [], player: null };
59
59
  }
60
60
  const { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);
61
61
  const isGhost = ((_a = playerInfo.player) === null || _a === void 0 ? void 0 : _a.hpLeft) != null && playerInfo.player.hpLeft <= 0;
62
62
  playerInfo.player.secrets = (_d = (_c = ((_b = playerInfo.player.secrets) !== null && _b !== void 0 ? _b : playerInfo.secrets)) === null || _c === void 0 ? void 0 : _c.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _d !== void 0 ? _d : [];
63
- playerInfo.player.trinkets = ((_f = (_e = playerInfo.player.trinkets) === null || _e === void 0 ? void 0 : _e.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _f !== void 0 ? _f : []).sort((a, b) => a.entityId - b.entityId);
63
+ const fixedTrinkets = (_e = playerInfo.player.trinkets) === null || _e === void 0 ? void 0 : _e.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId));
64
+ playerInfo.player.trinkets = (fixedTrinkets !== null && fixedTrinkets !== void 0 ? fixedTrinkets : []).sort((a, b) => a.entityId - b.entityId);
64
65
  playerInfo.player.friendly = isPlayer;
65
- playerInfo.player.globalInfo = (_g = playerInfo.player.globalInfo) !== null && _g !== void 0 ? _g : {};
66
- playerInfo.player.globalInfo.PirateAttackBonus = (_h = playerInfo.player.globalInfo.PirateAttackBonus) !== null && _h !== void 0 ? _h : 0;
67
- playerInfo.player.globalInfo.MechAttackBonus = (_j = playerInfo.player.globalInfo.MechAttackBonus) !== null && _j !== void 0 ? _j : 0;
68
- playerInfo.player.heroPowers = ((_k = playerInfo.player.heroPowers) === null || _k === void 0 ? void 0 : _k.length)
66
+ playerInfo.player.globalInfo = (_f = playerInfo.player.globalInfo) !== null && _f !== void 0 ? _f : {};
67
+ playerInfo.player.globalInfo.PirateAttackBonus = (_g = playerInfo.player.globalInfo.PirateAttackBonus) !== null && _g !== void 0 ? _g : 0;
68
+ playerInfo.player.globalInfo.MechAttackBonus = (_h = playerInfo.player.globalInfo.MechAttackBonus) !== null && _h !== void 0 ? _h : 0;
69
+ playerInfo.player.heroPowers = ((_j = playerInfo.player.heroPowers) === null || _j === void 0 ? void 0 : _j.length)
69
70
  ? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))
70
71
  : [
71
72
  {
@@ -1 +1 @@
1
- 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{ AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { CardIds } from './services/card-ids';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: {\r\n\t\t\t...battleInput.gameState,\r\n\t\t\tanomalies: battleInput.gameState.anomalies?.filter((a) => !!a) ?? ([] as readonly string[]),\r\n\t\t},\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = (playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? []).sort(\r\n\t\t(a, b) => a.entityId - b.entityId,\r\n\t);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.globalInfo.MechAttackBonus = playerInfo.player.globalInfo.MechAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\treturn hp;\r\n\t// FIXME: fix this when the situation presents itself. At the moment, we already have trinkets / hero powers / quest rewards\r\n\t// handled separately, so maybe there is no need to map a quest reward to one of Sire D.'s hero power\r\n\t// if (index !== 0) {\r\n\t// \treturn hp;\r\n\t// }\r\n\r\n\t// hp.cardId =\r\n\t// \tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \thp.cardId;\r\n\t// return hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({\r\n\t\t\t...entity,\r\n\t\t\tinInitialState: true,\r\n\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,\r\n\t\t}))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
1
+ 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{ AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { CardIds } from './services/card-ids';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: {\r\n\t\t\t...battleInput.gameState,\r\n\t\t\tanomalies: battleInput.gameState.anomalies?.filter((a) => !!a) ?? ([] as readonly string[]),\r\n\t\t},\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tconst fixedTrinkets = playerInfo.player.trinkets?.filter((e) => !!e?.cardId);\r\n\tplayerInfo.player.trinkets = (fixedTrinkets ?? []).sort((a, b) => a.entityId - b.entityId);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.globalInfo.MechAttackBonus = playerInfo.player.globalInfo.MechAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\treturn hp;\r\n\t// FIXME: fix this when the situation presents itself. At the moment, we already have trinkets / hero powers / quest rewards\r\n\t// handled separately, so maybe there is no need to map a quest reward to one of Sire D.'s hero power\r\n\t// if (index !== 0) {\r\n\t// \treturn hp;\r\n\t// }\r\n\r\n\t// hp.cardId =\r\n\t// \tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \thp.cardId;\r\n\t// return hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({\r\n\t\t\t...entity,\r\n\t\t\tinInitialState: true,\r\n\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,\r\n\t\t}))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"venomous.js","sourceRoot":"","sources":["../../src/keywords/venomous.ts"],"names":[],"mappings":";;;AAGA,4DAA+D;AAC/D,iEAA4D;AAE5D,+CAAkD;AAE3C,MAAM,cAAc,GAAG,CAC7B,MAAmB,EACnB,QAAiB,EACjB,KAAoB,EACpB,IAAqB,EACrB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC;IACtC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC;IAClD,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,IAAI,YAAY,EAAE;QACjB,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAC5C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,yBAA+C;YACvD,CAAC,CAAC,MAAM,0BAAqE,CAC9E,CAAC;QACF,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,0BAAqE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACpG,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC3D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;IAED,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;QAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;YAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE;gBAC3E,KAAK,EAAE,KAAK;gBACZ,IAAI,EAAE,IAAI;gBACV,SAAS,EAAE,SAAS;gBACpB,SAAS,EAAE,SAAS;aACpB,CAAC,CAAC;SACH;KACD;AACF,CAAC,CAAC;AAnCW,QAAA,cAAc,kBAmCzB","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnVenomousUpdated } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { modifyStats } from '../simulation/stats';\r\n\r\nexport const updateVenomous = (\r\n\tentity: BoardEntity,\r\n\tnewValue: boolean,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst previousValue = entity.venomous;\r\n\tconst lostVenomous = entity.venomous && !newValue;\r\n\tentity.venomous = newValue;\r\n\tif (lostVenomous) {\r\n\t\tconst belcherPortraits = hero.trinkets.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BG30_MagicItem_432 ||\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t,\r\n\t\t);\r\n\t\tbelcherPortraits.forEach((p) => {\r\n\t\t\tconst buff = p.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t ? 14 : 4;\r\n\t\t\tmodifyStats(entity, p, buff, buff, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(p, entity, board, null, null);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onVenomousUpdatedImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnVenomousUpdated(onVenomousUpdatedImpl)) {\r\n\t\t\tonVenomousUpdatedImpl.onVenomousUpdated(boardEntity, entity, previousValue, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnVenomousUpdatedInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ {"version":3,"file":"venomous.js","sourceRoot":"","sources":["../../src/keywords/venomous.ts"],"names":[],"mappings":";;;AAGA,4DAA+D;AAC/D,iEAA4D;AAE5D,+CAAkD;AAE3C,MAAM,cAAc,GAAG,CAC7B,MAAmB,EACnB,QAAiB,EACjB,KAAoB,EACpB,IAAqB,EACrB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC;IACtC,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC;IAClD,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC3B,IAAI,YAAY,EAAE;QACjB,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAC5C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,yBAA+C;YACvD,CAAC,CAAC,MAAM,0BAAqE,CAC9E,CAAC;QACF,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,MAAM,IAAI,GAAG,CAAC,CAAC,MAAM,0BAAqE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACpG,IAAA,mBAAW,EAAC,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YAC3D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACvE,CAAC,CAAC,CAAC;KACH;IAED,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;QAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;YAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,EAAE;gBAC3E,KAAK,EAAE,KAAK;gBACZ,IAAI,EAAE,IAAI;gBACV,SAAS,EAAE,SAAS;gBACpB,SAAS,EAAE,SAAS;aACpB,CAAC,CAAC;SACH;KACD;AACF,CAAC,CAAC;AAnCW,QAAA,cAAc,kBAmCzB","sourcesContent":["import { CardIds } from '../services/card-ids';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnVenomousUpdated } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { modifyStats } from '../simulation/stats';\r\n\r\nexport const updateVenomous = (\r\n\tentity: BoardEntity,\r\n\tnewValue: boolean,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst previousValue = entity.venomous;\r\n\tconst lostVenomous = entity.venomous && !newValue;\r\n\tentity.venomous = newValue;\r\n\tif (lostVenomous) {\r\n\t\tconst belcherPortraits = hero.trinkets.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BG30_MagicItem_432 ||\r\n\t\t\t\tt.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t,\r\n\t\t);\r\n\t\tbelcherPortraits.forEach((p) => {\r\n\t\t\tconst buff = p.cardId === CardIds.BelcherPortrait_BelcherPortraitToken_BG30_MagicItem_432t ? 14 : 4;\r\n\t\t\tmodifyStats(entity, p, buff, buff, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(p, entity, board, null, null);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onVenomousUpdatedImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnVenomousUpdated(onVenomousUpdatedImpl)) {\r\n\t\t\tonVenomousUpdatedImpl.onVenomousUpdated(boardEntity, entity, previousValue, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnVenomousUpdatedInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -128,6 +128,10 @@ const simulateBattle = function* (battleInput, cards, cardsData) {
128
128
  };
129
129
  const simulator = new simulator_1.Simulator(gameState);
130
130
  const battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);
131
+ if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
132
+ console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
133
+ break;
134
+ }
131
135
  if (!battleResult) {
132
136
  continue;
133
137
  }
@@ -153,10 +157,6 @@ const simulateBattle = function* (battleInput, cards, cardsData) {
153
157
  simulationResult.tied++;
154
158
  }
155
159
  spectator.commitBattleResult(battleResult.result);
156
- if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
157
- console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
158
- break;
159
- }
160
160
  if (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {
161
161
  updateSimulationResult(simulationResult, inputReady, damageConfidence);
162
162
  yield simulationResult;