@firestone-hs/simulate-bgs-battle 1.1.710 → 1.1.712
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/card.interface.d.ts +4 -0
- package/dist/cards/card.interface.js +4 -2
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.js +11 -9
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/colossus.js +1 -1
- package/dist/cards/impl/minion/colossus.js.map +1 -1
- package/dist/cards/impl/minion/vinespeaker.d.ts +2 -2
- package/dist/cards/impl/minion/vinespeaker.js +2 -10
- package/dist/cards/impl/minion/vinespeaker.js.map +1 -1
- package/dist/cards/impl/trinket/artisanal-urn.js +1 -1
- package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -1
- package/dist/cards/impl/trinket/baleful-incense.js +1 -2
- package/dist/cards/impl/trinket/baleful-incense.js.map +1 -1
- package/dist/cards/impl/trinket/bloodbound-earrings.js +2 -2
- package/dist/cards/impl/trinket/bloodbound-earrings.js.map +1 -1
- package/dist/cards/impl/trinket/bubble-crown.d.ts +2 -2
- package/dist/cards/impl/trinket/bubble-crown.js +5 -8
- package/dist/cards/impl/trinket/bubble-crown.js.map +1 -1
- package/dist/cards/impl/trinket/lorewalker-scroll.js +2 -2
- package/dist/cards/impl/trinket/lorewalker-scroll.js.map +1 -1
- package/dist/mechanics/cast-tavern-spell.d.ts +1 -0
- package/dist/mechanics/cast-tavern-spell.js +20 -1
- package/dist/mechanics/cast-tavern-spell.js.map +1 -1
- package/dist/simulation/blood-gems.js +3 -3
- package/dist/simulation/blood-gems.js.map +1 -1
- package/package.json +1 -1
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@@ -53,6 +53,10 @@ export interface OnTavernSpellCastCard extends Card {
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onTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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}
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export declare const hasOnTavernSpellCast: (card: Card) => card is OnTavernSpellCastCard;
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export interface OnBeforeTavernSpellCastCard extends Card {
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onBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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}
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export declare const hasOnBeforeTavernSpellCast: (card: Card) => card is OnBeforeTavernSpellCastCard;
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export interface AfterTavernSpellCastCard extends Card {
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afterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;
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}
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@@ -1,7 +1,7 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.
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exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = void 0;
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exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = exports.hasOnAfterMagnetizeSelf = exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnBeforeTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = exports.hasPlayedBloodGemsOnMe = void 0;
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const hasDefaultCharges = (card) => (card === null || card === void 0 ? void 0 : card.defaultCharges) !== undefined;
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exports.hasDefaultCharges = hasDefaultCharges;
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const hasStartOfCombat = (card) => (card === null || card === void 0 ? void 0 : card.startOfCombat) !== undefined;
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@@ -12,6 +12,8 @@ const hasCastTavernSpell = (card) => (card === null || card === void 0 ? void 0
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exports.hasCastTavernSpell = hasCastTavernSpell;
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const hasOnTavernSpellCast = (card) => (card === null || card === void 0 ? void 0 : card.onTavernSpellCast) !== undefined;
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exports.hasOnTavernSpellCast = hasOnTavernSpellCast;
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const hasOnBeforeTavernSpellCast = (card) => (card === null || card === void 0 ? void 0 : card.onBeforeTavernSpellCast) !== undefined;
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exports.hasOnBeforeTavernSpellCast = hasOnBeforeTavernSpellCast;
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const hasAfterTavernSpellCast = (card) => (card === null || card === void 0 ? void 0 : card.afterTavernSpellCast) !== undefined;
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exports.hasAfterTavernSpellCast = hasAfterTavernSpellCast;
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const hasRally = (card) => (card === null || card === void 0 ? void 0 : card.rally) !== undefined;
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@@ -1 +1 @@
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1
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-
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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\nimport { BoardSecret } from '../board-secret';\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\nimport {\n\tOnDespawnInput,\n\tOnFriendlyMinionSummonedTrinketInput,\n\tOnOtherSpawnAuraInput,\n\tOnOtherSpawnInput,\n\tOnSpawnInput,\n} from '../simulation/add-minion-to-board';\nimport {\n\tOnAfterDeathInput,\n\tOnAfterFriendlyMinionDeathInput,\n\tOnDeathInput,\n\tOnMinionKilledInput,\n} from '../simulation/attack';\nimport { AvengeInput } from '../simulation/avenge';\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\nimport { FullGameState } from '../simulation/internal-game-state';\nimport {\n\tOnAfterMagnetizeInput,\n\tOnAfterMagnetizeSelfInput,\n\tOnBeforeMagnetizeInput,\n\tOnBeforeMagnetizeSelfInput,\n} from '../simulation/magnetize';\nimport { OnAttackInput } from '../simulation/on-attack';\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\nimport { RebornEffectInput } from '../simulation/reborn';\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\nimport { OnStatsChangedInput } from '../simulation/stats';\n\nexport interface Card {\n\t// Maybe should make this mandatory\n\tcardIds?: readonly string[];\n\tstartOfCombat?: (\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\n\t\tinput: SoCInput,\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\n}\n\nexport interface DefaultChargesCard extends Card {\n\tdefaultCharges: (entity: BoardEntity) => number;\n}\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\n\nexport interface StartOfCombatCard extends Card {\n\tstartOfCombatTiming?: StartOfCombatTiming;\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\n}\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\n\tstartOfCombatFromHand: true;\n}\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\n\nexport interface TavernSpellCard extends Card {\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\n}\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\n\nexport interface OnTavernSpellCastCard extends Card {\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\n\nexport interface AfterTavernSpellCastCard extends Card {\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\n\n// Whenever this attacks\nexport interface RallyCard extends Card {\n\trally: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\n\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\n\tonWheneverAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\n\nexport interface AfterAnotherMinionAttacksCard extends Card {\n\tafterAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\n\nexport interface OnMinionAttackedCard extends Card {\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\n}\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\n\nexport interface OnSpawnedCard extends Card {\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\n}\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\n\nexport interface OnOtherSpawnedAuraCard extends Card {\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\n}\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\n\nexport interface OnOtherSpawnedCard extends Card {\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\n\nexport interface AfterOtherSpawnedCard extends Card {\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\n\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\n}\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\n\nexport interface OnDespawnedCard extends Card {\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\n}\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\n\nexport interface DeathrattleSpawnCard extends Card {\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\n}\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\n\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\nexport interface DeathrattleEffectCard extends Card {\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\n\nexport interface BattlecryCard extends Card {\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\n\t// is in game)\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\n}\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\n\nexport interface RebornEffectCard extends Card {\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\n\nexport interface RebornSelfEffectCard extends Card {\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\n\nexport interface OnBattlecryTriggeredCard extends Card {\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\n}\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\n\nexport interface AvengeCard extends Card {\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\n\tbaseAvengeValue: (cardId: string) => number;\n}\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\n\nexport interface DefaultScriptDataNumCard extends Card {\n\tdefaultScriptDataNum: (cardId: string) => number;\n}\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\n\n/** To use when another deathrattle is triggered */\nexport interface DeathrattleTriggeredCard extends Card {\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\n\n// export interface DeathrattleEnchantmentEffectCard extends Card {\n// \tdeathrattleEffectEnchantmentEffect: (\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\n// \t\tinput: DeathrattleTriggeredInput,\n// \t) => void;\n// \tcardIds: readonly string[];\n// }\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\n\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\n\tdeathrattleSpawnEnchantmentEffect: (\n\t\tenchantment: BoardEnchantment,\n\t\tminion: BoardEntity | null | undefined,\n\t\tinput: DeathrattleTriggeredInput,\n\t) => readonly BoardEntity[];\n\tcardIds: readonly string[];\n}\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\n\nexport interface OnCardAddedToHandCard extends Card {\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\n}\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\n\nexport interface EndOfTurnCard extends Card {\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\n}\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\nexport type EndOfTurnInput = BattlecryInput;\n\nexport interface OnDivineShieldUpdatedCard extends Card {\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\n}\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\n\nexport interface OnTauntUpdatedCard extends Card {\n\tonTauntUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnTauntUpdatedInput,\n\t) => void;\n}\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\n\nexport interface OnRebornUpdatedCard extends Card {\n\tonRebornUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnRebornUpdatedInput,\n\t) => void;\n}\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\n\nexport interface OnStealthUpdatedCard extends Card {\n\tonStealthUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnStealthUpdatedInput,\n\t) => void;\n}\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\n\nexport interface OnVenomousUpdatedCard extends Card {\n\tonVenomousUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnVenomousUpdatedInput,\n\t) => void;\n}\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\n\nexport interface OnWindfuryUpdatedCard extends Card {\n\tonWindfuryUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnWindfuryUpdatedInput,\n\t) => void;\n}\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\n\nexport interface OnStatsChangedCard extends Card {\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\n}\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\n\nexport interface AfterHeroDamagedCard extends Card {\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\n}\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\n\nexport interface OnDamagedCard extends Card {\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\n}\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\n\nexport interface AfterDealDamageCard extends Card {\n\t// Called whenever damage is dealt, both on the friendly and enemy side\n\t// So you need to check the \"friendly\" flag\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\n}\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\n\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\n}\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\n\nexport interface OnDeathCard extends Card {\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\n}\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\n\nexport interface OnAfterDeathCard extends Card {\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\n}\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\n\n/**\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\n * from `deathrattle-effects`.\n */\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\n}\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\n\nexport interface OnMinionKilledCard extends Card {\n\tonMinionKilled: (\n\t\tentity: BoardEntity,\n\t\tinput: OnMinionKilledInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\n\nexport interface OnBeforeMagnetizeCard extends Card {\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\n}\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\n\nexport interface OnBeforeMagnetizeSelfCard extends Card {\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\n}\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeToSelfCard extends Card {\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\n}\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\n\nexport interface OnAfterMagnetizeSelfCard extends Card {\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeCard extends Card {\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\n\nexport interface OnSpawnFailCard extends Card {\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\n}\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\n\nexport interface PlayedBloodGemsOnMeCard extends Card {\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\n}\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\n\nexport interface PlayedBloodGemsOnAnyCard extends Card {\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\n}\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\n\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\n}\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\n\tcard: Card,\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\n\nexport interface OnSpawnFailInput {\n\tfailedSpawn: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n\nexport interface CastSpellInput {\n\tspellCardId: string;\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\n\ttarget: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherBoard: BoardEntity[];\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\nexport interface OnDamagedInput {\n\tdamagedEntity: BoardEntity;\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\n\tdamage: number;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n"]}
|
|
1
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+
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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\nimport { BoardSecret } from '../board-secret';\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\nimport {\n\tOnDespawnInput,\n\tOnFriendlyMinionSummonedTrinketInput,\n\tOnOtherSpawnAuraInput,\n\tOnOtherSpawnInput,\n\tOnSpawnInput,\n} from '../simulation/add-minion-to-board';\nimport {\n\tOnAfterDeathInput,\n\tOnAfterFriendlyMinionDeathInput,\n\tOnDeathInput,\n\tOnMinionKilledInput,\n} from '../simulation/attack';\nimport { AvengeInput } from '../simulation/avenge';\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\nimport { FullGameState } from '../simulation/internal-game-state';\nimport {\n\tOnAfterMagnetizeInput,\n\tOnAfterMagnetizeSelfInput,\n\tOnBeforeMagnetizeInput,\n\tOnBeforeMagnetizeSelfInput,\n} from '../simulation/magnetize';\nimport { OnAttackInput } from '../simulation/on-attack';\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\nimport { RebornEffectInput } from '../simulation/reborn';\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\nimport { OnStatsChangedInput } from '../simulation/stats';\n\nexport interface Card {\n\t// Maybe should make this mandatory\n\tcardIds?: readonly string[];\n\tstartOfCombat?: (\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\n\t\tinput: SoCInput,\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\n}\n\nexport interface DefaultChargesCard extends Card {\n\tdefaultCharges: (entity: BoardEntity) => number;\n}\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\n\nexport interface StartOfCombatCard extends Card {\n\tstartOfCombatTiming?: StartOfCombatTiming;\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\n}\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\n\tstartOfCombatFromHand: true;\n}\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\n\nexport interface TavernSpellCard extends Card {\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\n}\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\n\nexport interface OnTavernSpellCastCard extends Card {\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\n\nexport interface OnBeforeTavernSpellCastCard extends Card {\n\tonBeforeTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasOnBeforeTavernSpellCast = (card: Card): card is OnBeforeTavernSpellCastCard =>\n\t(card as OnBeforeTavernSpellCastCard)?.onBeforeTavernSpellCast !== undefined;\n\nexport interface AfterTavernSpellCastCard extends Card {\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\n\n// Whenever this attacks\nexport interface RallyCard extends Card {\n\trally: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\n\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\n\tonWheneverAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\n\nexport interface AfterAnotherMinionAttacksCard extends Card {\n\tafterAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\n\nexport interface OnMinionAttackedCard extends Card {\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\n}\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\n\nexport interface OnSpawnedCard extends Card {\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\n}\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\n\nexport interface OnOtherSpawnedAuraCard extends Card {\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\n}\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\n\nexport interface OnOtherSpawnedCard extends Card {\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\n\nexport interface AfterOtherSpawnedCard extends Card {\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\n\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\n}\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\n\nexport interface OnDespawnedCard extends Card {\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\n}\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\n\nexport interface DeathrattleSpawnCard extends Card {\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\n}\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\n\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\nexport interface DeathrattleEffectCard extends Card {\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\n\nexport interface BattlecryCard extends Card {\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\n\t// is in game)\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\n}\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\n\nexport interface RebornEffectCard extends Card {\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\n\nexport interface RebornSelfEffectCard extends Card {\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\n\nexport interface OnBattlecryTriggeredCard extends Card {\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\n}\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\n\nexport interface AvengeCard extends Card {\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\n\tbaseAvengeValue: (cardId: string) => number;\n}\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\n\nexport interface DefaultScriptDataNumCard extends Card {\n\tdefaultScriptDataNum: (cardId: string) => number;\n}\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\n\n/** To use when another deathrattle is triggered */\nexport interface DeathrattleTriggeredCard extends Card {\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\n\n// export interface DeathrattleEnchantmentEffectCard extends Card {\n// \tdeathrattleEffectEnchantmentEffect: (\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\n// \t\tinput: DeathrattleTriggeredInput,\n// \t) => void;\n// \tcardIds: readonly string[];\n// }\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\n\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\n\tdeathrattleSpawnEnchantmentEffect: (\n\t\tenchantment: BoardEnchantment,\n\t\tminion: BoardEntity | null | undefined,\n\t\tinput: DeathrattleTriggeredInput,\n\t) => readonly BoardEntity[];\n\tcardIds: readonly string[];\n}\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\n\nexport interface OnCardAddedToHandCard extends Card {\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\n}\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\n\nexport interface EndOfTurnCard extends Card {\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\n}\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\nexport type EndOfTurnInput = BattlecryInput;\n\nexport interface OnDivineShieldUpdatedCard extends Card {\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\n}\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\n\nexport interface OnTauntUpdatedCard extends Card {\n\tonTauntUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnTauntUpdatedInput,\n\t) => void;\n}\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\n\nexport interface OnRebornUpdatedCard extends Card {\n\tonRebornUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnRebornUpdatedInput,\n\t) => void;\n}\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\n\nexport interface OnStealthUpdatedCard extends Card {\n\tonStealthUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnStealthUpdatedInput,\n\t) => void;\n}\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\n\nexport interface OnVenomousUpdatedCard extends Card {\n\tonVenomousUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnVenomousUpdatedInput,\n\t) => void;\n}\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\n\nexport interface OnWindfuryUpdatedCard extends Card {\n\tonWindfuryUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnWindfuryUpdatedInput,\n\t) => void;\n}\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\n\nexport interface OnStatsChangedCard extends Card {\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\n}\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\n\nexport interface AfterHeroDamagedCard extends Card {\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\n}\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\n\nexport interface OnDamagedCard extends Card {\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\n}\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\n\nexport interface AfterDealDamageCard extends Card {\n\t// Called whenever damage is dealt, both on the friendly and enemy side\n\t// So you need to check the \"friendly\" flag\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\n}\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\n\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\n}\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\n\nexport interface OnDeathCard extends Card {\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\n}\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\n\nexport interface OnAfterDeathCard extends Card {\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\n}\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\n\n/**\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\n * from `deathrattle-effects`.\n */\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\n}\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\n\nexport interface OnMinionKilledCard extends Card {\n\tonMinionKilled: (\n\t\tentity: BoardEntity,\n\t\tinput: OnMinionKilledInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\n\nexport interface OnBeforeMagnetizeCard extends Card {\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\n}\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\n\nexport interface OnBeforeMagnetizeSelfCard extends Card {\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\n}\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeToSelfCard extends Card {\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\n}\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\n\nexport interface OnAfterMagnetizeSelfCard extends Card {\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeCard extends Card {\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\n\nexport interface OnSpawnFailCard extends Card {\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\n}\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\n\nexport interface PlayedBloodGemsOnMeCard extends Card {\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\n}\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\n\nexport interface PlayedBloodGemsOnAnyCard extends Card {\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\n}\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\n\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\n}\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\n\tcard: Card,\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\n\nexport interface OnSpawnFailInput {\n\tfailedSpawn: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n\nexport interface CastSpellInput {\n\tspellCardId: string;\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\n\ttarget: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherBoard: BoardEntity[];\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\nexport interface OnDamagedInput {\n\tdamagedEntity: BoardEntity;\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\n\tdamage: number;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n"]}
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@@ -17,15 +17,17 @@ exports.Battlecruiser = {
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const aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);
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for (const yamatoCannon of yamatoCannons) {
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const loops = ((_b = minion.tags) === null || _b === void 0 ? void 0 : _b[reference_data_1.GameTag.BACON_YAMATO_CANNON]) === 1 ? 2 : 1;
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{ GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\t// for (const yamatoCannon of yamatoCannons) {\r\n\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t// 35.2 now fires a single time?\r\n\t\t// https://replays.firestoneapp.com/?reviewId=96618003-04fa-4e41-9baa-539f0b63fb9f&turn=17&action=2\r\n\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t}\r\n\t\t\tif (!!target) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// }\r\n\t\t// Since 33.6 we recompute the first attacker\r\n\t\t// https://replays.firestoneapp.com/?reviewId=f7a4a78c-269c-47b5-a0ae-099123290ccd&turn=13&action=0\r\n\t\treturn {\r\n\t\t\thasTriggered: true,\r\n\t\t\tshouldRecomputeCurrentAttacker: true,\r\n\t\t};\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...input.rebornEntity.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\trally: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tconst advancedBallistics = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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+
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{ GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\t// 35.2 now fires a single time?\r\n\t\t// https://replays.firestoneapp.com/?reviewId=96618003-04fa-4e41-9baa-539f0b63fb9f&turn=17&action=2\r\n\t\t// Could this be because the target is already dead after the first firing of the cannon?\r\n\t\t// And so it can't change targets between shots?\r\n\t\t/*\r\n\t\t\t{\r\n\t\t\t\t\"originEntityId\": 5619,\r\n\t\t\t\t\"cardId\": \"BG31_HERO_801ptce\",\r\n\t\t\t\t\"tagScriptDataNum1\": 36,\r\n\t\t\t\t\"tagScriptDataNum2\": -1,\r\n\t\t\t\t\"timing\": 0\r\n\t\t\t},\r\n\t\t\t{\r\n\t\t\t\t\"originEntityId\": 5624,\r\n\t\t\t\t\"cardId\": \"BG31_HERO_801ptce\",\r\n\t\t\t\t\"tagScriptDataNum1\": 18,\r\n\t\t\t\t\"tagScriptDataNum2\": -1,\r\n\t\t\t\t\"timing\": 0\r\n\t\t\t},\r\n\t\t*/\r\n\t\t// 2026-05-12: the cannon still can fire multiple times\r\n\t\t// https://replays.firestoneapp.com/?reviewId=769f2cc9-5242-41c3-9e4b-ce71476d2325&turn=23&action=3\r\n\t\t// Deals 312, while the cannon is at 156\r\n\t\t/*\r\n\t\t\t{\r\n\t\t\t\t\"originEntityId\": 9370,\r\n\t\t\t\t\"cardId\": \"BG31_HERO_801ptce\",\r\n\t\t\t\t\"tagScriptDataNum1\": 51,\r\n\t\t\t\t\"tagScriptDataNum2\": -1,\r\n\t\t\t\t\"timing\": 0\r\n\t\t\t},\r\n\t\t\t{\r\n\t\t\t\t\"originEntityId\": 9376,\r\n\t\t\t\t\"cardId\": \"BG31_HERO_801ptce\",\r\n\t\t\t\t\"tagScriptDataNum1\": 156,\r\n\t\t\t\t\"tagScriptDataNum2\": -1,\r\n\t\t\t\t\"timing\": 0\r\n\t\t\t},\r\n\t\t */\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\t// Since 33.6 we recompute the first attacker\r\n\t\t// https://replays.firestoneapp.com/?reviewId=f7a4a78c-269c-47b5-a0ae-099123290ccd&turn=13&action=0\r\n\t\treturn {\r\n\t\t\thasTriggered: true,\r\n\t\t\tshouldRecomputeCurrentAttacker: true,\r\n\t\t};\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...input.rebornEntity.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\trally: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tconst advancedBallistics = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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@@ -10,7 +10,7 @@ exports.Colossus = {
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10
10
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}
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11
11
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let dmgDoneByAttacker = 0;
|
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12
12
|
const neighbours = (0, attack_1.getNeighbours)(input.defendingBoard, input.defendingEntity);
|
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13
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-
const damage = minion.
|
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13
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+
const damage = minion.scriptDataNum2 || 2;
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14
14
|
for (const target of neighbours) {
|
|
15
15
|
const dmg = (0, attack_1.dealDamageToMinion)(target, input.defendingBoard, input.defendingHero, input.attacker, damage, input.attackingBoard, input.attackingHero, input.gameState);
|
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16
16
|
dmgDoneByAttacker += dmg;
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"colossus.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/colossus.ts"],"names":[],"mappings":";;;AAEA,uDAA+E;AAIlE,QAAA,QAAQ,GAAc;IAClC,OAAO,EAAE,wCAAoF;IAC7F,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAA4D,EAAE;QAC9G,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YAC3B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QACD,IAAI,iBAAiB,GAAG,CAAC,CAAC;QAC1B,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;
|
|
1
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+
{"version":3,"file":"colossus.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/colossus.ts"],"names":[],"mappings":";;;AAEA,uDAA+E;AAIlE,QAAA,QAAQ,GAAc;IAClC,OAAO,EAAE,wCAAoF;IAC7F,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAA4D,EAAE;QAC9G,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YAC3B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QACD,IAAI,iBAAiB,GAAG,CAAC,CAAC;QAC1B,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QAE9E,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,CAAC;QAC1C,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,MAAM,GAAG,GAAG,IAAA,2BAAkB,EAC7B,MAAM,EACN,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,QAAQ,EACd,MAAM,EACN,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;YACF,iBAAiB,IAAI,GAAG,CAAC;SACzB;QACD,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACpD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion, getNeighbours } from '../../../simulation/attack';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const Colossus: RallyCard = {\r\n\tcardIds: [CardIds.WarpGate_ColossusToken_BG31_HERO_802pt, CardIds.Colossus_BG31_HERO_802pt_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tif (!input.defendingEntity) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\t\tlet dmgDoneByAttacker = 0;\r\n\t\tconst neighbours = getNeighbours(input.defendingBoard, input.defendingEntity);\r\n\t\t// script1 might be the additional damage?\r\n\t\tconst damage = minion.scriptDataNum2 || 2;\r\n\t\tfor (const target of neighbours) {\r\n\t\t\tconst dmg = dealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.defendingBoard,\r\n\t\t\t\tinput.defendingHero,\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\tdamage,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t\tdmgDoneByAttacker += dmg;\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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@@ -1,2 +1,2 @@
|
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1
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-
import {
|
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2
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-
export declare const Vinespeaker:
|
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1
|
+
import { OnAfterFriendlyMinionDeathCard } from '../../card.interface';
|
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2
|
+
export declare const Vinespeaker: OnAfterFriendlyMinionDeathCard;
|
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@@ -5,20 +5,12 @@ const reference_data_1 = require("@firestone-hs/reference-data");
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5
5
|
const utils_1 = require("../../../utils");
|
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6
6
|
exports.Vinespeaker = {
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7
7
|
cardIds: ["BG35_437", "BG35_437_G"],
|
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8
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-
|
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9
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-
var _a;
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10
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-
if (!input.boardWithDeadEntity.some((e) => e.entityId === minion.entityId)) {
|
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return;
|
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}
|
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if (input.deadEntity.friendly !== minion.friendly) {
|
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return;
|
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-
}
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8
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+
onAfterFriendlyMinionDeath: (minion, input) => {
|
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9
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if (!(0, utils_1.hasEntityMechanic)(input.deadEntity, reference_data_1.GameTag.DEATHRATTLE, input.gameState.allCards)) {
|
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return;
|
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}
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const mult = minion.cardId === "BG35_437_G" ? 2 : 1;
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hero.globalInfo.BloodGemAttackBonus = ((_a = hero.globalInfo.BloodGemAttackBonus) !== null && _a !== void 0 ? _a : 0) + 1 * mult;
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input.hero.globalInfo.BloodGemAttackBonus += 1 * mult;
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},
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};
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//# sourceMappingURL=vinespeaker.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"vinespeaker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/vinespeaker.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAIvD,0CAAmD;AAGtC,QAAA,WAAW,
|
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1
|
+
{"version":3,"file":"vinespeaker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/vinespeaker.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAIvD,0CAAmD;AAGtC,QAAA,WAAW,GAAmC;IAC1D,OAAO,EAAE,0BAA8D;IACvE,0BAA0B,EAAE,CAAC,MAAmB,EAAE,KAAsC,EAAE,EAAE;QAC3F,IAAI,CAAC,IAAA,yBAAiB,EAAC,KAAK,CAAC,UAAU,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;YACxF,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,GAAG,IAAI,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterFriendlyMinionDeathInput } from '../../../simulation/attack';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { OnAfterFriendlyMinionDeathCard } from '../../card.interface';\r\n\r\nexport const Vinespeaker: OnAfterFriendlyMinionDeathCard = {\r\n\tcardIds: [CardIds.Vinespeaker_BG35_437, CardIds.Vinespeaker_BG35_437_G],\r\n\tonAfterFriendlyMinionDeath: (minion: BoardEntity, input: OnAfterFriendlyMinionDeathInput) => {\r\n\t\tif (!hasEntityMechanic(input.deadEntity, GameTag.DEATHRATTLE, input.gameState.allCards)) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = minion.cardId === CardIds.Vinespeaker_BG35_437_G ? 2 : 1;\r\n\t\tinput.hero.globalInfo.BloodGemAttackBonus += 1 * mult;\r\n\t},\r\n};\r\n"]}
|
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@@ -5,7 +5,7 @@ const global_info_helpers_1 = require("../../../simulation/global-info-helpers")
|
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5
5
|
exports.ArtisanalUrn = {
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cardIds: ["BG30_MagicItem_989", "BG30_MagicItem_989t"],
|
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7
|
startOfCombat: (trinket, input) => {
|
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|
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const buff = trinket.cardId === "BG30_MagicItem_989" ? 4 :
|
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|
+
const buff = trinket.cardId === "BG30_MagicItem_989" ? 4 : 12;
|
|
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9
|
(0, global_info_helpers_1.increaseUndeadAttackBonus)(input.playerEntity, input.playerBoard, input.playerEntity, buff, input.gameState);
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return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
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},
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAEA,iFAAoF;AAIvE,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,6CAAqG;IAC9G,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,yBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,
|
|
1
|
+
{"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAEA,iFAAoF;AAIvE,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,6CAAqG;IAC9G,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,yBAA4C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACjF,IAAA,+CAAyB,EAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5G,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { increaseUndeadAttackBonus } from '../../../simulation/global-info-helpers';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ArtisanalUrn: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ArtisanalUrn_BG30_MagicItem_989, CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst buff = trinket.cardId === CardIds.ArtisanalUrn_BG30_MagicItem_989 ? 4 : 12;\r\n\t\tincreaseUndeadAttackBonus(input.playerEntity, input.playerBoard, input.playerEntity, buff, input.gameState);\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
|
|
@@ -7,8 +7,7 @@ const utils_1 = require("../../../utils");
|
|
|
7
7
|
exports.BalefulIncense = {
|
|
8
8
|
cardIds: ["BG32_MagicItem_360"],
|
|
9
9
|
startOfCombat: (trinket, input) => {
|
|
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|
-
const undead = input.playerBoard.filter((e) =>
|
|
11
|
-
(0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.UNDEAD, input.gameState.anomalies, input.gameState.allCards));
|
|
10
|
+
const undead = input.playerBoard.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.UNDEAD, input.gameState.anomalies, input.gameState.allCards));
|
|
12
11
|
const left = undead[0];
|
|
13
12
|
if (!!left) {
|
|
14
13
|
(0, reborn_1.updateReborn)(left, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"baleful-incense.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/baleful-incense.ts"],"names":[],"mappings":";;;
|
|
1
|
+
{"version":3,"file":"baleful-incense.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/baleful-incense.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAEpD,qDAAwD;AAGxD,0CAAiD;AAGpC,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,sBAA2C;IACpD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAGzD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC7C,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxG,CAAC;QACF,MAAM,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QACvB,IAAI,CAAC,CAAC,IAAI,EAAE;YACX,IAAA,qBAAY,EAAC,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACvG,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;gBACtB,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBACxC,IAAA,qBAAY,EAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACxG;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const BalefulIncense: StartOfCombatCard = {\r\n\tcardIds: [CardIds.BalefulIncense_BG32_MagicItem_360],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\t// 2026-05-01: It can target Undead that already have reborn\r\n\t\t// https://replays.firestoneapp.com/?reviewId=325c9cee-dd85-4727-b35f-24be3e639cd1&turn=15&action=1\r\n\t\tconst undead = input.playerBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.playerEntity, Race.UNDEAD, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst left = undead[0];\r\n\t\tif (!!left) {\r\n\t\t\tupdateReborn(left, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\tif (undead.length > 1) {\r\n\t\t\t\tconst right = undead[undead.length - 1];\r\n\t\t\t\tupdateReborn(right, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|
|
@@ -11,9 +11,9 @@ exports.BloodboundEarrings = {
|
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|
var _a;
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12
12
|
if (input.source !== input.hero)
|
|
13
13
|
return;
|
|
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|
-
trinket.scriptDataNum1 = ((_a = trinket.scriptDataNum1) !== null && _a !== void 0 ? _a :
|
|
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|
+
trinket.scriptDataNum1 = ((_a = trinket.scriptDataNum1) !== null && _a !== void 0 ? _a : 4) - 1;
|
|
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15
|
if (trinket.scriptDataNum1 <= 0) {
|
|
16
|
-
trinket.scriptDataNum1 =
|
|
16
|
+
trinket.scriptDataNum1 = 4;
|
|
17
17
|
const isUpgraded = trinket.cardId === "BG32_MagicItem_808t";
|
|
18
18
|
const gemsPerMinion = isUpgraded ? 2 : 1;
|
|
19
19
|
for (const entity of input.board) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bloodbound-earrings.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/bloodbound-earrings.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAGpD,QAAA,kBAAkB,GAA6B;IAC3D,OAAO,EAAE;;;KAGR;IACD,oBAAoB,EAAE,CAAC,OAAqB,EAAE,KAAqB,EAAE,EAAE;;QACtE,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI;YAAE,OAAO;QAExC,OAAO,CAAC,cAAc,GAAG,CAAC,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAChC,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;YAC3B,MAAM,UAAU,GACf,OAAO,CAAC,MAAM,0BAA2E,CAAC;YAC3F,MAAM,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,EAAE;gBACjC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;oBAAE,SAAS;gBAC1D,IAAA,4BAAe,EACd,OAAO,EACP,MAAM,EACN,aAAa,EACb,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { AfterTavernSpellCastCard, CastSpellInput } from '../../card.interface';\r\n\r\nexport const BloodboundEarrings: AfterTavernSpellCastCard = {\r\n\tcardIds: [\r\n\t\tCardIds.BloodboundEarrings_BG32_MagicItem_808,\r\n\t\tCardIds.BloodboundEarrings_BloodboundEarringsToken_BG32_MagicItem_808t,\r\n\t],\r\n\tafterTavernSpellCast: (trinket: BoardTrinket, input: CastSpellInput) => {\r\n\t\tif (input.source !== input.hero) return;\r\n\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 ??
|
|
1
|
+
{"version":3,"file":"bloodbound-earrings.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/bloodbound-earrings.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAGpD,QAAA,kBAAkB,GAA6B;IAC3D,OAAO,EAAE;;;KAGR;IACD,oBAAoB,EAAE,CAAC,OAAqB,EAAE,KAAqB,EAAE,EAAE;;QACtE,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI;YAAE,OAAO;QAExC,OAAO,CAAC,cAAc,GAAG,CAAC,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3D,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAChC,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;YAC3B,MAAM,UAAU,GACf,OAAO,CAAC,MAAM,0BAA2E,CAAC;YAC3F,MAAM,aAAa,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,EAAE;gBACjC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc;oBAAE,SAAS;gBAC1D,IAAA,4BAAe,EACd,OAAO,EACP,MAAM,EACN,aAAa,EACb,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { AfterTavernSpellCastCard, CastSpellInput } from '../../card.interface';\r\n\r\nexport const BloodboundEarrings: AfterTavernSpellCastCard = {\r\n\tcardIds: [\r\n\t\tCardIds.BloodboundEarrings_BG32_MagicItem_808,\r\n\t\tCardIds.BloodboundEarrings_BloodboundEarringsToken_BG32_MagicItem_808t,\r\n\t],\r\n\tafterTavernSpellCast: (trinket: BoardTrinket, input: CastSpellInput) => {\r\n\t\tif (input.source !== input.hero) return;\r\n\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 ?? 4) - 1;\r\n\t\tif (trinket.scriptDataNum1 <= 0) {\r\n\t\t\ttrinket.scriptDataNum1 = 4;\r\n\t\t\tconst isUpgraded =\r\n\t\t\t\ttrinket.cardId === CardIds.BloodboundEarrings_BloodboundEarringsToken_BG32_MagicItem_808t;\r\n\t\t\tconst gemsPerMinion = isUpgraded ? 2 : 1;\r\n\t\t\tfor (const entity of input.board) {\r\n\t\t\t\tif (entity.health <= 0 || entity.definitelyDead) continue;\r\n\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\ttrinket,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tgemsPerMinion,\r\n\t\t\t\t\tinput.board,\r\n\t\t\t\t\tinput.hero,\r\n\t\t\t\t\tinput.otherBoard,\r\n\t\t\t\t\tinput.otherHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
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@@ -1,2 +1,2 @@
|
|
|
1
|
-
import {
|
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2
|
-
export declare const BubbleCrown:
|
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1
|
+
import { OnBeforeTavernSpellCastCard } from '../../card.interface';
|
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2
|
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export declare const BubbleCrown: OnBeforeTavernSpellCastCard;
|
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@@ -3,15 +3,12 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
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3
3
|
exports.BubbleCrown = void 0;
|
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4
4
|
exports.BubbleCrown = {
|
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5
|
cardIds: ["BG35_MagicItem_920"],
|
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6
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-
|
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7
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-
|
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8
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if (trinket.scriptDataNum6)
|
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return;
|
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10
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-
trinket.scriptDataNum1 = ((_a = trinket.scriptDataNum1) !== null && _a !== void 0 ? _a : 10) - 1;
|
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6
|
+
onBeforeTavernSpellCast: (trinket, input) => {
|
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7
|
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trinket.scriptDataNum1 = (trinket.scriptDataNum1 || 10) - 1;
|
|
11
8
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if (trinket.scriptDataNum1 <= 0) {
|
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trinket.
|
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input.hero.globalInfo.TavernSpellAttackBuff
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input.hero.globalInfo.TavernSpellHealthBuff
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9
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trinket.scriptDataNum1 = 10;
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input.hero.globalInfo.TavernSpellAttackBuff += 4;
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input.hero.globalInfo.TavernSpellHealthBuff += 4;
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}
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},
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};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bubble-crown.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/bubble-crown.ts"],"names":[],"mappings":";;;AAIa,QAAA,WAAW,
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1
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+
{"version":3,"file":"bubble-crown.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/bubble-crown.ts"],"names":[],"mappings":";;;AAIa,QAAA,WAAW,GAAgC;IACvD,OAAO,EAAE,sBAAwC;IAGjD,uBAAuB,EAAE,CAAC,OAAqB,EAAE,KAAqB,EAAE,EAAE;QACzE,OAAO,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,cAAc,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;QAC5D,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAChC,OAAO,CAAC,cAAc,GAAG,EAAE,CAAC;YAC5B,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,IAAI,CAAC,CAAC;YACjD,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,IAAI,CAAC,CAAC;SACjD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { CastSpellInput, OnBeforeTavernSpellCastCard } from '../../card.interface';\r\n\r\nexport const BubbleCrown: OnBeforeTavernSpellCastCard = {\r\n\tcardIds: [CardIds.BubbleCrown_BG35_MagicItem_920],\r\n\t// This seems to trigger before the first spell is cast\r\n\t// https://replays.firestoneapp.com/?reviewId=2503f562-e0e1-4564-8218-d36cbf09cbb0&turn=17&action=2\r\n\tonBeforeTavernSpellCast: (trinket: BoardTrinket, input: CastSpellInput) => {\r\n\t\ttrinket.scriptDataNum1 = (trinket.scriptDataNum1 || 10) - 1;\r\n\t\tif (trinket.scriptDataNum1 <= 0) {\r\n\t\t\ttrinket.scriptDataNum1 = 10;\r\n\t\t\tinput.hero.globalInfo.TavernSpellAttackBuff += 4;\r\n\t\t\tinput.hero.globalInfo.TavernSpellHealthBuff += 4;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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@@ -14,8 +14,8 @@ exports.LorewalkerScroll = {
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if (!input.target || input.target.health <= 0 || input.target.definitelyDead)
|
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|
return;
|
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const isGreater = trinket.cardId === "BG30_MagicItem_422t";
|
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const attack = isGreater ?
|
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const health = isGreater ?
|
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|
+
const attack = isGreater ? 10 : 2;
|
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|
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const health = isGreater ? 10 : 2;
|
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19
|
(0, stats_1.modifyStats)(input.target, trinket, attack, health, input.board, input.hero, input.gameState);
|
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},
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};
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"lorewalker-scroll.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/lorewalker-scroll.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,gBAAgB,GAA0B;IACtD,OAAO,EAAE;;;KAGR;IACD,iBAAiB,EAAE,CAAC,OAAqB,EAAE,KAAqB,EAAE,EAAE;QACnE,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;YAChC,OAAO;SACP;QACD,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,cAAc;YAAE,OAAO;QACrF,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,0BAAuE,CAAC;QACxG,MAAM,MAAM,GAAG,SAAS,CAAC,CAAC,CAAC,
|
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1
|
+
{"version":3,"file":"lorewalker-scroll.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/lorewalker-scroll.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,gBAAgB,GAA0B;IACtD,OAAO,EAAE;;;KAGR;IACD,iBAAiB,EAAE,CAAC,OAAqB,EAAE,KAAqB,EAAE,EAAE;QACnE,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;YAChC,OAAO;SACP;QACD,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,cAAc;YAAE,OAAO;QACrF,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,0BAAuE,CAAC;QACxG,MAAM,MAAM,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClC,IAAA,mBAAW,EAAC,KAAK,CAAC,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC9F,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\r\n\r\nexport const LorewalkerScroll: OnTavernSpellCastCard = {\r\n\tcardIds: [\r\n\t\tCardIds.LorewalkerScroll_BG30_MagicItem_422,\r\n\t\tCardIds.LorewalkerScroll_LorewalkerScrollToken_BG30_MagicItem_422t,\r\n\t],\r\n\tonTavernSpellCast: (trinket: BoardTrinket, input: CastSpellInput) => {\r\n\t\tif (input.source !== input.hero) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tif (!input.target || input.target.health <= 0 || input.target.definitelyDead) return;\r\n\t\tconst isGreater = trinket.cardId === CardIds.LorewalkerScroll_LorewalkerScrollToken_BG30_MagicItem_422t;\r\n\t\tconst attack = isGreater ? 10 : 2;\r\n\t\tconst health = isGreater ? 10 : 2;\r\n\t\tmodifyStats(input.target, trinket, attack, health, input.board, input.hero, input.gameState);\r\n\t},\r\n};\r\n"]}
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@@ -1,3 +1,4 @@
|
|
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1
1
|
import { CastSpellInput } from '../cards/card.interface';
|
|
2
2
|
export declare const castTavernSpell: (spellCardId: string, input: CastSpellInput) => void;
|
|
3
|
+
export declare const onBeforeTavernSpellCast: (spellCardId: string, input: CastSpellInput) => void;
|
|
3
4
|
export declare const onTavernSpellCast: (spellCardId: string, input: CastSpellInput) => void;
|
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@@ -1,6 +1,6 @@
|
|
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1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.onTavernSpellCast = exports.castTavernSpell = void 0;
|
|
3
|
+
exports.onTavernSpellCast = exports.onBeforeTavernSpellCast = exports.castTavernSpell = void 0;
|
|
4
4
|
const card_interface_1 = require("../cards/card.interface");
|
|
5
5
|
const _card_mappings_1 = require("../cards/impl/_card-mappings");
|
|
6
6
|
const tavern_spell_repeat_1 = require("./tavern-spell-repeat");
|
|
@@ -9,6 +9,7 @@ const castTavernSpell = (spellCardId, input) => {
|
|
|
9
9
|
const spellImpl = _card_mappings_1.cardMappings[spellCardId];
|
|
10
10
|
const repeatCount = (0, tavern_spell_repeat_1.getTavernSpellEffectRepeatCount)(input);
|
|
11
11
|
for (let i = 0; i < repeatCount; i++) {
|
|
12
|
+
(0, exports.onBeforeTavernSpellCast)(spellCardId, input);
|
|
12
13
|
if ((0, card_interface_1.hasCastTavernSpell)(spellImpl)) {
|
|
13
14
|
spellImpl.castTavernSpell(spellCardId, input);
|
|
14
15
|
}
|
|
@@ -23,6 +24,24 @@ const castTavernSpell = (spellCardId, input) => {
|
|
|
23
24
|
}
|
|
24
25
|
};
|
|
25
26
|
exports.castTavernSpell = castTavernSpell;
|
|
27
|
+
const onBeforeTavernSpellCast = (spellCardId, input) => {
|
|
28
|
+
var _a;
|
|
29
|
+
if (input.source === input.hero) {
|
|
30
|
+
for (const boardEntity of input.board) {
|
|
31
|
+
const onBeforeSpellCastImpl = _card_mappings_1.cardMappings[boardEntity.cardId];
|
|
32
|
+
if ((0, card_interface_1.hasOnBeforeTavernSpellCast)(onBeforeSpellCastImpl)) {
|
|
33
|
+
onBeforeSpellCastImpl.onBeforeTavernSpellCast(boardEntity, input);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
for (const trinket of (_a = input.hero.trinkets) !== null && _a !== void 0 ? _a : []) {
|
|
37
|
+
const onBeforeSpellCastImpl = _card_mappings_1.cardMappings[trinket.cardId];
|
|
38
|
+
if ((0, card_interface_1.hasOnBeforeTavernSpellCast)(onBeforeSpellCastImpl)) {
|
|
39
|
+
onBeforeSpellCastImpl.onBeforeTavernSpellCast(trinket, input);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
};
|
|
44
|
+
exports.onBeforeTavernSpellCast = onBeforeTavernSpellCast;
|
|
26
45
|
const onTavernSpellCast = (spellCardId, input) => {
|
|
27
46
|
var _a, _b;
|
|
28
47
|
if (input.source === input.hero) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cast-tavern-spell.js","sourceRoot":"","sources":["../../src/mechanics/cast-tavern-spell.ts"],"names":[],"mappings":";;;AAAA,
|
|
1
|
+
{"version":3,"file":"cast-tavern-spell.js","sourceRoot":"","sources":["../../src/mechanics/cast-tavern-spell.ts"],"names":[],"mappings":";;;AAAA,4DAMiC;AACjC,iEAA4D;AAC5D,+DAAwE;AAEjE,MAAM,eAAe,GAAG,CAAC,WAAmB,EAAE,KAAqB,EAAE,EAAE;;IAC7E,MAAM,SAAS,GAAG,6BAAY,CAAC,WAAW,CAAC,CAAC;IAC5C,MAAM,WAAW,GAAG,IAAA,qDAA+B,EAAC,KAAK,CAAC,CAAC;IAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;QACrC,IAAA,+BAAuB,EAAC,WAAW,EAAE,KAAK,CAAC,CAAC;QAE5C,IAAI,IAAA,mCAAkB,EAAC,SAAS,CAAC,EAAE;YAClC,SAAS,CAAC,eAAe,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;SAC9C;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;YAChC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,GAAG,CAAC,MAAA,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,mBAAmB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YACjG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,wBAAwB,GAAG,CAAC,MAAA,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YAC3G,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,wBAAwB,GAAG,CAAC,MAAA,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,wBAAwB,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;YAC3G,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,GAAG,WAAW,CAAC;YAC1D,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC;SAC3C;QAED,IAAA,yBAAiB,EAAC,WAAW,EAAE,KAAK,CAAC,CAAC;KACtC;AACF,CAAC,CAAC;AApBW,QAAA,eAAe,mBAoB1B;AAEK,MAAM,uBAAuB,GAAG,CAAC,WAAmB,EAAE,KAAqB,EAAE,EAAE;;IACrF,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;QAChC,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACtC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC/D,IAAI,IAAA,2CAA0B,EAAC,qBAAqB,CAAC,EAAE;gBACtD,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;aAClE;SACD;QACD,KAAK,MAAM,OAAO,IAAI,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,EAAE,EAAE;YAChD,MAAM,qBAAqB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3D,IAAI,IAAA,2CAA0B,EAAC,qBAAqB,CAAC,EAAE;gBACtD,qBAAqB,CAAC,uBAAuB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aAC9D;SACD;KACD;AACF,CAAC,CAAC;AAfW,QAAA,uBAAuB,2BAelC;AAEK,MAAM,iBAAiB,GAAG,CAAC,WAAmB,EAAE,KAAqB,EAAE,EAAE;;IAI/E,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;QAChC,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACtC,MAAM,eAAe,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,IAAA,qCAAoB,EAAC,eAAe,CAAC,EAAE;gBAC1C,eAAe,CAAC,iBAAiB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;aACtD;SACD;QACD,KAAK,MAAM,OAAO,IAAI,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,EAAE,EAAE;YAChD,MAAM,eAAe,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACrD,IAAI,IAAA,qCAAoB,EAAC,eAAe,CAAC,EAAE;gBAC1C,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aAClD;SACD;KACD;IAGD,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,IAAI,EAAE;QAChC,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,KAAK,EAAE;YACtC,MAAM,kBAAkB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC5D,IAAI,IAAA,wCAAuB,EAAC,kBAAkB,CAAC,EAAE;gBAChD,kBAAkB,CAAC,oBAAoB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;aAC5D;SACD;QACD,KAAK,MAAM,OAAO,IAAI,MAAA,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,EAAE,EAAE;YAChD,MAAM,kBAAkB,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YACxD,IAAI,IAAA,wCAAuB,EAAC,kBAAkB,CAAC,EAAE;gBAChD,kBAAkB,CAAC,oBAAoB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aACxD;SACD;KACD;AACF,CAAC,CAAC;AAlCW,QAAA,iBAAiB,qBAkC5B","sourcesContent":["import {\r\n\tCastSpellInput,\r\n\thasAfterTavernSpellCast,\r\n\thasCastTavernSpell,\r\n\thasOnBeforeTavernSpellCast,\r\n\thasOnTavernSpellCast,\r\n} from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { getTavernSpellEffectRepeatCount } from './tavern-spell-repeat';\r\n\r\nexport const castTavernSpell = (spellCardId: string, input: CastSpellInput) => {\r\n\tconst spellImpl = cardMappings[spellCardId];\r\n\tconst repeatCount = getTavernSpellEffectRepeatCount(input);\r\n\tfor (let i = 0; i < repeatCount; i++) {\r\n\t\tonBeforeTavernSpellCast(spellCardId, input);\r\n\r\n\t\tif (hasCastTavernSpell(spellImpl)) {\r\n\t\t\tspellImpl.castTavernSpell(spellCardId, input);\r\n\t\t}\r\n\r\n\t\tif (input.source === input.hero) {\r\n\t\t\tinput.hero.globalInfo.CardsPlayedThisTurn = (input.hero.globalInfo.CardsPlayedThisTurn ?? 0) + 1;\r\n\t\t\tinput.hero.globalInfo.TavernSpellsCastThisTurn = (input.hero.globalInfo.TavernSpellsCastThisTurn ?? 0) + 1;\r\n\t\t\tinput.hero.globalInfo.TavernSpellsCastThisGame = (input.hero.globalInfo.TavernSpellsCastThisGame ?? 0) + 1;\r\n\t\t\tinput.hero.globalInfo.LastTavernSpellCardId = spellCardId;\r\n\t\t\tinput.hero.globalInfo.SpellsCastThisGame++;\r\n\t\t}\r\n\r\n\t\tonTavernSpellCast(spellCardId, input);\r\n\t}\r\n};\r\n\r\nexport const onBeforeTavernSpellCast = (spellCardId: string, input: CastSpellInput) => {\r\n\tif (input.source === input.hero) {\r\n\t\tfor (const boardEntity of input.board) {\r\n\t\t\tconst onBeforeSpellCastImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnBeforeTavernSpellCast(onBeforeSpellCastImpl)) {\r\n\t\t\t\tonBeforeSpellCastImpl.onBeforeTavernSpellCast(boardEntity, input);\r\n\t\t\t}\r\n\t\t}\r\n\t\tfor (const trinket of input.hero.trinkets ?? []) {\r\n\t\t\tconst onBeforeSpellCastImpl = cardMappings[trinket.cardId];\r\n\t\t\tif (hasOnBeforeTavernSpellCast(onBeforeSpellCastImpl)) {\r\n\t\t\t\tonBeforeSpellCastImpl.onBeforeTavernSpellCast(trinket, input);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const onTavernSpellCast = (spellCardId: string, input: CastSpellInput) => {\r\n\t// Added in case other minions react to spells being cast\r\n\t// I thought Charging Czarina would be in that case, but it specifically says \"whenever *you* cast\"\r\n\t// 2025-11-25: cards that simply says \"cast\" means \"you cast\". Otherwise, it will say \"this casts\".\r\n\tif (input.source === input.hero) {\r\n\t\tfor (const boardEntity of input.board) {\r\n\t\t\tconst onSpellCastImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnTavernSpellCast(onSpellCastImpl)) {\r\n\t\t\t\tonSpellCastImpl.onTavernSpellCast(boardEntity, input);\r\n\t\t\t}\r\n\t\t}\r\n\t\tfor (const trinket of input.hero.trinkets ?? []) {\r\n\t\t\tconst onSpellCastImpl = cardMappings[trinket.cardId];\r\n\t\t\tif (hasOnTavernSpellCast(onSpellCastImpl)) {\r\n\t\t\t\tonSpellCastImpl.onTavernSpellCast(trinket, input);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Not sure about the timing of \"after spell cast\", but at least make sure they trigger after the \"whenever you cast\" effects\r\n\tif (input.source === input.hero) {\r\n\t\tfor (const boardEntity of input.board) {\r\n\t\t\tconst afterSpellCastImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasAfterTavernSpellCast(afterSpellCastImpl)) {\r\n\t\t\t\tafterSpellCastImpl.afterTavernSpellCast(boardEntity, input);\r\n\t\t\t}\r\n\t\t}\r\n\t\tfor (const trinket of input.hero.trinkets ?? []) {\r\n\t\t\tconst afterSpellCastImpl = cardMappings[trinket.cardId];\r\n\t\t\tif (hasAfterTavernSpellCast(afterSpellCastImpl)) {\r\n\t\t\t\tafterSpellCastImpl.afterTavernSpellCast(trinket, input);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n"]}
|
|
@@ -14,15 +14,15 @@ const playBloodGemsOn = (source, target, quantity, board, hero, otherBoard, othe
|
|
|
14
14
|
}
|
|
15
15
|
const bloodGemBaseAttack = 1 +
|
|
16
16
|
((_b = (_a = hero.globalInfo) === null || _a === void 0 ? void 0 : _a.BloodGemAttackBonus) !== null && _b !== void 0 ? _b : 0) +
|
|
17
|
-
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988").length *
|
|
17
|
+
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988").length * 4 +
|
|
18
18
|
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988t")
|
|
19
19
|
.length *
|
|
20
|
-
|
|
20
|
+
3;
|
|
21
21
|
const bloodGemBaseHealth = 1 +
|
|
22
22
|
((_d = (_c = hero.globalInfo) === null || _c === void 0 ? void 0 : _c.BloodGemHealthBonus) !== null && _d !== void 0 ? _d : 0) +
|
|
23
23
|
hero.trinkets.filter((t) => t.cardId === "BG30_MagicItem_988t")
|
|
24
24
|
.length *
|
|
25
|
-
|
|
25
|
+
3;
|
|
26
26
|
const crones = board.filter((e) => e.cardId === "BG32_432").length;
|
|
27
27
|
const goldenCrones = board.filter((e) => e.cardId === "BG32_432_G").length;
|
|
28
28
|
const cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemAttackBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 3 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t2;\r\n\tconst bloodGemBaseHealth =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t2;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn_G ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt_G ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield_G\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
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{ BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasPlayedBloodGemsOnAny, hasPlayedBloodGemsOnMe } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { findLast, pickRandom } from '../services/utils';\r\nimport { getMinionsOfDifferentTypes } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const playBloodGemsOn = (\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\ttarget: BoardEntity,\r\n\tquantity: number,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterTarget = true,\r\n) => {\r\n\tif (registerTarget) {\r\n\t\tgameState.spectator.registerPowerTarget(source, target, board, null, null);\r\n\t}\r\n\r\n\tconst bloodGemBaseAttack =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemAttackBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_BG30_MagicItem_988).length * 4 +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\tconst bloodGemBaseHealth =\r\n\t\t1 +\r\n\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) +\r\n\t\thero.trinkets.filter((t) => t.cardId === CardIds.GreatBoarSticker_GreatBoarStickerToken_BG30_MagicItem_988t)\r\n\t\t\t.length *\r\n\t\t\t3;\r\n\r\n\tconst crones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432).length;\r\n\tconst goldenCrones = board.filter((e) => e.cardId === CardIds.NeedlingCrone_BG32_432_G).length;\r\n\tconst cronesMult = goldenCrones > 0 ? 3 : crones > 0 ? 2 : 1;\r\n\tconst bloodGemAttack = bloodGemBaseAttack * cronesMult;\r\n\tconst bloodGemHealth = bloodGemBaseHealth * cronesMult;\r\n\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\tapplyBloodGemEnchantment(\r\n\t\tCardIds.BloodGem_BloodGemsEnchantment,\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tquantity,\r\n\t\tbloodGemAttack,\r\n\t\tbloodGemHealth,\r\n\t);\r\n\r\n\t// This seems to be a single \"modifyStats\" call\r\n\t// 33.6 https://replays.firestoneapp.com/?reviewId=51f93537-182d-4fb8-bf41-1b4429341e01&turn=19&action=3\r\n\tmodifyStats(target, null, quantity * bloodGemAttack, quantity * bloodGemHealth, board, hero, gameState, false);\r\n\t// for (let i = 0; i < quantity; i++) {\r\n\t// }\r\n\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tswitch (target.cardId) {\r\n\t\t\tcase CardIds.ToughTusk_BG20_102:\r\n\t\t\tcase CardIds.ToughTusk_BG20_102_G:\r\n\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(target, board, hero, null, true, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(target, target, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583:\r\n\t\t\tcase CardIds.GeomagusRoogug_BG28_583_G:\r\n\t\t\t\tconst roogugTargets = board.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId !== CardIds.GeomagusRoogug_BG28_583 && e.cardId !== CardIds.GeomagusRoogug_BG28_583_G,\r\n\t\t\t\t);\r\n\t\t\t\tconst roogugTarget = pickRandom(roogugTargets);\r\n\t\t\t\tif (roogugTarget) {\r\n\t\t\t\t\tconst roogugBuff = target.cardId === CardIds.GeomagusRoogug_BG28_583_G ? 2 : 1;\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\troogugTarget,\r\n\t\t\t\t\t\troogugBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302:\r\n\t\t\tcase CardIds.AggemThorncurse_BG20_302_G:\r\n\t\t\t\t// console.debug('playing blood gem on Aggem Thorncurse', target.cardId);\r\n\t\t\t\tconst aggemGemsToPlay = target.cardId === CardIds.AggemThorncurse_BG20_302_G ? 2 : 1;\r\n\t\t\t\tconst candidates = getMinionsOfDifferentTypes(\r\n\t\t\t\t\tboard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302 &&\r\n\t\t\t\t\t\t\te.cardId !== CardIds.AggemThorncurse_BG20_302_G,\r\n\t\t\t\t\t),\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tfor (const candidate of candidates) {\r\n\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tcandidate,\r\n\t\t\t\t\t\taggemGemsToPlay,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tdefault:\r\n\t\t\t\tconst playedBloodGemsOnMeImpl = cardMappings[target.cardId];\r\n\t\t\t\tif (hasPlayedBloodGemsOnMe(playedBloodGemsOnMeImpl)) {\r\n\t\t\t\t\tplayedBloodGemsOnMeImpl.playedBloodGemsOnMe(target, {\r\n\t\t\t\t\t\tboard: board,\r\n\t\t\t\t\t\thero: hero,\r\n\t\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst playedBloodGemsOnAnyImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasPlayedBloodGemsOnAny(playedBloodGemsOnAnyImpl)) {\r\n\t\t\t\tplayedBloodGemsOnAnyImpl.playedBloodGemsOnAny(boardEntity, {\r\n\t\t\t\t\tsource: source,\r\n\t\t\t\t\ttarget: target,\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyBloodGemEnchantment = (\r\n\tenchantmentCardId: string,\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity,\r\n\tquantity: number,\r\n\tbloodGemAttack: number,\r\n\tbloodGemHealth: number,\r\n) => {\r\n\tlet enchantment = findLast(target.enchantments, (e) => e.cardId === enchantmentCardId);\r\n\tif (!enchantment) {\r\n\t\tenchantment = {\r\n\t\t\tcardId: enchantmentCardId,\r\n\t\t\toriginEntityId: source.entityId,\r\n\t\t\ttiming: 0,\r\n\t\t\ttagScriptDataNum1: 0,\r\n\t\t\ttagScriptDataNum2: 0,\r\n\t\t};\r\n\t\ttarget.enchantments.push(enchantment);\r\n\t}\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tenchantment.tagScriptDataNum1 += bloodGemAttack;\r\n\t\tenchantment.tagScriptDataNum2 += bloodGemHealth;\r\n\t}\r\n};\r\n\r\nexport const isBloodGem = (cardId: string) => {\r\n\treturn (\r\n\t\tcardId === CardIds.BloodGem ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_Reborn_G ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt ||\r\n\t\tcardId === CardIds.BloodGemToken_BG20_GEM_Taunt_G ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield ||\r\n\t\tcardId === CardIds.BloodGem_BG20_GEM_DivineShield_G\r\n\t);\r\n};\r\n\r\nexport interface PlayedBloodGemsOnMeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n\r\nexport interface PlayedBloodGemsOnAnyInput {\r\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\r\n\ttarget: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
|