@firestone-hs/simulate-bgs-battle 1.1.706 → 1.1.708

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Files changed (50) hide show
  1. package/dist/bgs-player-entity.d.ts +4 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +6 -1
  4. package/dist/cards/card.interface.js +3 -1
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/impl/_card-mappings.js +2 -0
  7. package/dist/cards/impl/_card-mappings.js.map +1 -1
  8. package/dist/cards/impl/bg-spell/back-to-back.js +13 -6
  9. package/dist/cards/impl/bg-spell/back-to-back.js.map +1 -1
  10. package/dist/cards/impl/hero-power/lock-and-load.js +1 -1
  11. package/dist/cards/impl/hero-power/lock-and-load.js.map +1 -1
  12. package/dist/cards/impl/minion/choral-mrrrglr.js +2 -2
  13. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
  14. package/dist/cards/impl/minion/diremuck-forager.js +1 -1
  15. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
  16. package/dist/cards/impl/minion/falling-sky-golem.d.ts +2 -2
  17. package/dist/cards/impl/minion/falling-sky-golem.js +9 -0
  18. package/dist/cards/impl/minion/falling-sky-golem.js.map +1 -1
  19. package/dist/cards/impl/minion/fire-forged-evoker.js +1 -1
  20. package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -1
  21. package/dist/cards/impl/minion/incubation-researcher.js +1 -1
  22. package/dist/cards/impl/minion/incubation-researcher.js.map +1 -1
  23. package/dist/cards/impl/minion/junk-jouster.js +1 -1
  24. package/dist/cards/impl/minion/junk-jouster.js.map +1 -1
  25. package/dist/cards/impl/minion/mama-mrrglton.js +5 -6
  26. package/dist/cards/impl/minion/mama-mrrglton.js.map +1 -1
  27. package/dist/cards/impl/minion/papa-mrrglton.js +5 -6
  28. package/dist/cards/impl/minion/papa-mrrglton.js.map +1 -1
  29. package/dist/cards/impl/minion/timewarped-mrrrglr.js +2 -2
  30. package/dist/cards/impl/minion/timewarped-mrrrglr.js.map +1 -1
  31. package/dist/cards/impl/trinket/dramaloc-sticker.js +1 -2
  32. package/dist/cards/impl/trinket/dramaloc-sticker.js.map +1 -1
  33. package/dist/cards/impl/trinket/mishmash.d.ts +2 -0
  34. package/dist/cards/impl/trinket/mishmash.js +24 -0
  35. package/dist/cards/impl/trinket/mishmash.js.map +1 -0
  36. package/dist/mechanics/player-global-effects.d.ts +10 -1
  37. package/dist/mechanics/player-global-effects.js +22 -1
  38. package/dist/mechanics/player-global-effects.js.map +1 -1
  39. package/dist/mechanics/tavern-spell-repeat.js +10 -3
  40. package/dist/mechanics/tavern-spell-repeat.js.map +1 -1
  41. package/dist/services/hand-minion-priority.js +6 -6
  42. package/dist/services/hand-minion-priority.js.map +1 -1
  43. package/dist/simulation/deathrattle-spawns.js +5 -5
  44. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  45. package/dist/simulation/global-info-helpers.js +1 -1
  46. package/dist/simulation/global-info-helpers.js.map +1 -1
  47. package/dist/simulation/spawns.js.map +1 -1
  48. package/dist/simulation/stats.js +0 -12
  49. package/dist/simulation/stats.js.map +1 -1
  50. package/package.json +1 -1
@@ -1,3 +1,4 @@
1
+ import { GameTag } from '@firestone-hs/reference-data';
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  import { BoardEnchantment, BoardEntity } from './board-entity';
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  import { BoardSecret } from './board-secret';
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  export interface BgsPlayerEntity {
@@ -121,6 +122,9 @@ export interface BoardTrinket {
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  scriptDataNum1: number;
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  scriptDataNum2?: number;
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  scriptDataNum6?: number;
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+ tags?: {
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+ [key in GameTag]?: number;
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+ };
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  rememberedMinion?: BoardEntity;
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  avengeDefault?: number;
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  avengeCurrent?: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEnchantment, BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed?: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\t// Not really used, but needed for compatibility with BoardEntity\r\n\tenchantments?: BoardEnchantment[];\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string | BoardEntity;\r\n\tinfo2: number;\r\n\tinfo3: number;\r\n\tinfo4: number;\r\n\tinfo5: number;\r\n\tinfo6: number;\r\n\tscoreValue1?: number;\r\n\tscoreValue2?: number;\r\n\tscoreValue3?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tlocked?: number;\r\n\t// Always false when coming from the input, we set it in the appropriate place\r\n\tready?: boolean;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tHauntedCarapaceAttackBonus?: number;\r\n\tHauntedCarapaceHealthBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tSpellsCastThisGame?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\t/** Resets each recruit turn (client or future sim hook). */\r\n\tTavernSpellsCastThisTurn?: number;\r\n\t/** Minions and tavern spells played this recruit turn (for Brazen Buccaneer, etc.). */\r\n\tCardsPlayedThisTurn?: number;\r\n\tElementalsPlayedThisTurn?: number;\r\n\tHighestTavernMinionAttack?: number;\r\n\tHighestTavernMinionHealth?: number;\r\n\tBackToBackCastThisGame?: number;\r\n\t/** Mama Mrrglton / Papa Mrrglton plays this game (both IDs count). */\r\n\tMrrgltonsPlayedThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tBeastsSummonedThisCombat?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\t// There is some naming confusion. This is \"elementals grant more stats\", not \"elementals have more stats\"\r\n\tElementalAttackBuff?: number;\r\n\tElementalHealthBuff?: number;\r\n\t// Same for these pirates\r\n\tPirateAttackBuff?: number;\r\n\tPirateHealthBuff?: number;\r\n\tTavernSpellHealthBuff?: number;\r\n\tTavernSpellAttackBuff?: number;\r\n\tGoldSpentThisGame?: number;\r\n\tVolumizerHealthBuff?: number;\r\n\tVolumizerAttackBuff?: number;\r\n\tWhelpAttackBuff?: number;\r\n\tWhelpHealthBuff?: number;\r\n\tDeepBluesPlayed?: number;\r\n\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\t/** Falling Sky Golem and similar; incremented when a deathrattle effect resolves for this hero's board. */\r\n\tDeathrattlesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n\tAdditionalAttack?: number;\r\n\r\n\t// --- BG 35.2 shop-adjacent (client may set; minion modules read where applicable) ---\r\n\t/** Cataclysmic Harbinger: last tavern spell card ID you cast (set in cast-tavern-spell). */\r\n\tLastTavernSpellCardId?: string;\r\n\t/** Diremuck Forager: how many hand summons are still owed when space opens (targets picked at resolve time). */\r\n\tDiremuckPendingSummons?: { foragerEntityId: number; remaining: number }[];\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum2?: number;\r\n\tscriptDataNum6?: number;\r\n\ttags?: {\r\n\t\t[key in GameTag]?: number;\r\n\t};\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import { BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';
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+ import { BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';
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  import { BoardEnchantment, BoardEntity } from '../board-entity';
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  import { BoardSecret } from '../board-secret';
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  import { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';
@@ -7,6 +7,7 @@ import { OnStealthUpdatedInput } from '../keywords/stealth';
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  import { OnTauntUpdatedInput } from '../keywords/taunt';
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  import { OnVenomousUpdatedInput } from '../keywords/venomous';
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  import { OnWindfuryUpdatedInput } from '../keywords/windfury';
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+ import { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';
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  import { OnDespawnInput, OnFriendlyMinionSummonedTrinketInput, OnOtherSpawnAuraInput, OnOtherSpawnInput, OnSpawnInput } from '../simulation/add-minion-to-board';
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  import { OnAfterDeathInput, OnAfterFriendlyMinionDeathInput, OnDeathInput, OnMinionKilledInput } from '../simulation/attack';
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  import { AvengeInput } from '../simulation/avenge';
@@ -251,6 +252,10 @@ export interface PlayedBloodGemsOnAnyCard extends Card {
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  playedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;
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  }
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  export declare const hasPlayedBloodGemsOnAny: (card: Card) => card is PlayedBloodGemsOnAnyCard;
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+ export interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {
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+ onGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;
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+ }
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+ export declare const hasOnGlobalInfoUpdated: <T extends keyof BgsPlayerGlobalInfo>(card: Card) => card is OnGlobalInfoUpdatedCard<T>;
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  export interface OnSpawnFailInput {
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  failedSpawn: BoardEntity;
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  board: BoardEntity[];
@@ -1,7 +1,7 @@
1
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.hasPlayedBloodGemsOnMe = exports.hasOnSpawnFail = exports.hasOnAfterMagnetize = exports.hasOnAfterMagnetizeSelf = exports.hasOnAfterMagnetizeToSelf = exports.hasOnBeforeMagnetizeSelf = exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterFriendlyMinionDeath = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterFriendlyMinionDamagedTrinket = exports.hasAfterDealDamage = exports.hasOnDamaged = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleEffect = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasOnFriendlyMinionSummonedTrinket = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasAfterAnotherMinionAttacks = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasAfterTavernSpellCast = exports.hasOnTavernSpellCast = exports.hasCastTavernSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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- exports.hasPlayedBloodGemsOnAny = void 0;
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+ exports.hasOnGlobalInfoUpdated = exports.hasPlayedBloodGemsOnAny = void 0;
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  const hasDefaultCharges = (card) => (card === null || card === void 0 ? void 0 : card.defaultCharges) !== undefined;
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  exports.hasDefaultCharges = hasDefaultCharges;
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  const hasStartOfCombat = (card) => (card === null || card === void 0 ? void 0 : card.startOfCombat) !== undefined;
@@ -104,4 +104,6 @@ const hasPlayedBloodGemsOnMe = (card) => (card === null || card === void 0 ? voi
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  exports.hasPlayedBloodGemsOnMe = hasPlayedBloodGemsOnMe;
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  const hasPlayedBloodGemsOnAny = (card) => (card === null || card === void 0 ? void 0 : card.playedBloodGemsOnAny) !== undefined;
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  exports.hasPlayedBloodGemsOnAny = hasPlayedBloodGemsOnAny;
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+ const hasOnGlobalInfoUpdated = (card) => (card === null || card === void 0 ? void 0 : card.onGlobalInfoUpdated) !== undefined;
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+ exports.hasOnGlobalInfoUpdated = hasOnGlobalInfoUpdated;
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  //# sourceMappingURL=card.interface.js.map
@@ -1 +1 @@
1
- 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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\nimport { BoardSecret } from '../board-secret';\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\nimport {\n\tOnDespawnInput,\n\tOnFriendlyMinionSummonedTrinketInput,\n\tOnOtherSpawnAuraInput,\n\tOnOtherSpawnInput,\n\tOnSpawnInput,\n} from '../simulation/add-minion-to-board';\nimport {\n\tOnAfterDeathInput,\n\tOnAfterFriendlyMinionDeathInput,\n\tOnDeathInput,\n\tOnMinionKilledInput,\n} from '../simulation/attack';\nimport { AvengeInput } from '../simulation/avenge';\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\nimport { FullGameState } from '../simulation/internal-game-state';\nimport {\n\tOnAfterMagnetizeInput,\n\tOnAfterMagnetizeSelfInput,\n\tOnBeforeMagnetizeInput,\n\tOnBeforeMagnetizeSelfInput,\n} from '../simulation/magnetize';\nimport { OnAttackInput } from '../simulation/on-attack';\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\nimport { RebornEffectInput } from '../simulation/reborn';\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\nimport { OnStatsChangedInput } from '../simulation/stats';\n\nexport interface Card {\n\t// Maybe should make this mandatory\n\tcardIds?: readonly string[];\n\tstartOfCombat?: (\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\n\t\tinput: SoCInput,\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\n}\n\nexport interface DefaultChargesCard extends Card {\n\tdefaultCharges: (entity: BoardEntity) => number;\n}\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\n\nexport interface StartOfCombatCard extends Card {\n\tstartOfCombatTiming?: StartOfCombatTiming;\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\n}\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\n\tstartOfCombatFromHand: true;\n}\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\n\nexport interface TavernSpellCard extends Card {\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\n}\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\n\nexport interface OnTavernSpellCastCard extends Card {\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\n\nexport interface AfterTavernSpellCastCard extends Card {\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\n\n// Whenever this attacks\nexport interface RallyCard extends Card {\n\trally: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\n\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\n\tonWheneverAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\n\nexport interface AfterAnotherMinionAttacksCard extends Card {\n\tafterAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\n\nexport interface OnMinionAttackedCard extends Card {\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\n}\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\n\nexport interface OnSpawnedCard extends Card {\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\n}\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\n\nexport interface OnOtherSpawnedAuraCard extends Card {\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\n}\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\n\nexport interface OnOtherSpawnedCard extends Card {\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\n\nexport interface AfterOtherSpawnedCard extends Card {\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\n\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\n}\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\n\nexport interface OnDespawnedCard extends Card {\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\n}\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\n\nexport interface DeathrattleSpawnCard extends Card {\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\n}\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\n\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\nexport interface DeathrattleEffectCard extends Card {\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\n\nexport interface BattlecryCard extends Card {\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\n\t// is in game)\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\n}\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\n\nexport interface RebornEffectCard extends Card {\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\n\nexport interface RebornSelfEffectCard extends Card {\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\n\nexport interface OnBattlecryTriggeredCard extends Card {\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\n}\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\n\nexport interface AvengeCard extends Card {\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\n\tbaseAvengeValue: (cardId: string) => number;\n}\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\n\nexport interface DefaultScriptDataNumCard extends Card {\n\tdefaultScriptDataNum: (cardId: string) => number;\n}\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\n\n/** To use when another deathrattle is triggered */\nexport interface DeathrattleTriggeredCard extends Card {\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\n\n// export interface DeathrattleEnchantmentEffectCard extends Card {\n// \tdeathrattleEffectEnchantmentEffect: (\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\n// \t\tinput: DeathrattleTriggeredInput,\n// \t) => void;\n// \tcardIds: readonly string[];\n// }\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\n\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\n\tdeathrattleSpawnEnchantmentEffect: (\n\t\tenchantment: BoardEnchantment,\n\t\tminion: BoardEntity | null | undefined,\n\t\tinput: DeathrattleTriggeredInput,\n\t) => readonly BoardEntity[];\n\tcardIds: readonly string[];\n}\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\n\nexport interface OnCardAddedToHandCard extends Card {\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\n}\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\n\nexport interface EndOfTurnCard extends Card {\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\n}\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\nexport type EndOfTurnInput = BattlecryInput;\n\nexport interface OnDivineShieldUpdatedCard extends Card {\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\n}\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\n\nexport interface OnTauntUpdatedCard extends Card {\n\tonTauntUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnTauntUpdatedInput,\n\t) => void;\n}\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\n\nexport interface OnRebornUpdatedCard extends Card {\n\tonRebornUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnRebornUpdatedInput,\n\t) => void;\n}\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\n\nexport interface OnStealthUpdatedCard extends Card {\n\tonStealthUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnStealthUpdatedInput,\n\t) => void;\n}\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\n\nexport interface OnVenomousUpdatedCard extends Card {\n\tonVenomousUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnVenomousUpdatedInput,\n\t) => void;\n}\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\n\nexport interface OnWindfuryUpdatedCard extends Card {\n\tonWindfuryUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnWindfuryUpdatedInput,\n\t) => void;\n}\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\n\nexport interface OnStatsChangedCard extends Card {\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\n}\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\n\nexport interface AfterHeroDamagedCard extends Card {\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\n}\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\n\nexport interface OnDamagedCard extends Card {\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\n}\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\n\nexport interface AfterDealDamageCard extends Card {\n\t// Called whenever damage is dealt, both on the friendly and enemy side\n\t// So you need to check the \"friendly\" flag\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\n}\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\n\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\n}\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\n\nexport interface OnDeathCard extends Card {\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\n}\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\n\nexport interface OnAfterDeathCard extends Card {\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\n}\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\n\n/**\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\n * from `deathrattle-effects`.\n */\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\n}\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\n\nexport interface OnMinionKilledCard extends Card {\n\tonMinionKilled: (\n\t\tentity: BoardEntity,\n\t\tinput: OnMinionKilledInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\n\nexport interface OnBeforeMagnetizeCard extends Card {\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\n}\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\n\nexport interface OnBeforeMagnetizeSelfCard extends Card {\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\n}\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeToSelfCard extends Card {\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\n}\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\n\nexport interface OnAfterMagnetizeSelfCard extends Card {\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeCard extends Card {\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\n\nexport interface OnSpawnFailCard extends Card {\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\n}\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\n\nexport interface PlayedBloodGemsOnMeCard extends Card {\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\n}\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\n\nexport interface PlayedBloodGemsOnAnyCard extends Card {\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\n}\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\n\nexport interface OnSpawnFailInput {\n\tfailedSpawn: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n\nexport interface CastSpellInput {\n\tspellCardId: string;\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\n\ttarget: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherBoard: BoardEntity[];\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\nexport interface OnDamagedInput {\n\tdamagedEntity: BoardEntity;\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\n\tdamage: number;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n"]}
1
+ 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{ BgsPlayerEntity, BgsPlayerGlobalInfo, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\nimport { BoardSecret } from '../board-secret';\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\nimport { OnGlobalInfoUpdatedInput } from '../mechanics/player-global-effects';\nimport {\n\tOnDespawnInput,\n\tOnFriendlyMinionSummonedTrinketInput,\n\tOnOtherSpawnAuraInput,\n\tOnOtherSpawnInput,\n\tOnSpawnInput,\n} from '../simulation/add-minion-to-board';\nimport {\n\tOnAfterDeathInput,\n\tOnAfterFriendlyMinionDeathInput,\n\tOnDeathInput,\n\tOnMinionKilledInput,\n} from '../simulation/attack';\nimport { AvengeInput } from '../simulation/avenge';\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\nimport { PlayedBloodGemsOnAnyInput, PlayedBloodGemsOnMeInput } from '../simulation/blood-gems';\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\nimport { AfterDealDamageInput, AfterFriendlyMinionDamagedInput } from '../simulation/damage-effects';\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\nimport { FullGameState } from '../simulation/internal-game-state';\nimport {\n\tOnAfterMagnetizeInput,\n\tOnAfterMagnetizeSelfInput,\n\tOnBeforeMagnetizeInput,\n\tOnBeforeMagnetizeSelfInput,\n} from '../simulation/magnetize';\nimport { OnAttackInput } from '../simulation/on-attack';\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\nimport { RebornEffectInput } from '../simulation/reborn';\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\nimport { OnStatsChangedInput } from '../simulation/stats';\n\nexport interface Card {\n\t// Maybe should make this mandatory\n\tcardIds?: readonly string[];\n\tstartOfCombat?: (\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\n\t\tinput: SoCInput,\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\n}\n\nexport interface DefaultChargesCard extends Card {\n\tdefaultCharges: (entity: BoardEntity) => number;\n}\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\n\nexport interface StartOfCombatCard extends Card {\n\tstartOfCombatTiming?: StartOfCombatTiming;\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\n}\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\n\tstartOfCombatFromHand: true;\n}\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\n\nexport interface TavernSpellCard extends Card {\n\tcastTavernSpell: (spellCardId: string, input: CastSpellInput) => void;\n}\nexport const hasCastTavernSpell = (card: Card): card is TavernSpellCard =>\n\t(card as TavernSpellCard)?.castTavernSpell !== undefined;\n\nexport interface OnTavernSpellCastCard extends Card {\n\tonTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasOnTavernSpellCast = (card: Card): card is OnTavernSpellCastCard =>\n\t(card as OnTavernSpellCastCard)?.onTavernSpellCast !== undefined;\n\nexport interface AfterTavernSpellCastCard extends Card {\n\tafterTavernSpellCast: (entity: BoardEntity | BoardTrinket, input: CastSpellInput) => void;\n}\nexport const hasAfterTavernSpellCast = (card: Card): card is AfterTavernSpellCastCard =>\n\t(card as AfterTavernSpellCastCard)?.afterTavernSpellCast !== undefined;\n\n// Whenever this attacks\nexport interface RallyCard extends Card {\n\trally: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\n\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\n\tonWheneverAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\n\nexport interface AfterAnotherMinionAttacksCard extends Card {\n\tafterAnotherMinionAttacks: (\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\n\t\tinput: OnAttackInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasAfterAnotherMinionAttacks = (card: Card): card is AfterAnotherMinionAttacksCard =>\n\t(card as AfterAnotherMinionAttacksCard)?.afterAnotherMinionAttacks !== undefined;\n\nexport interface OnMinionAttackedCard extends Card {\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\n}\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\n\nexport interface OnSpawnedCard extends Card {\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\n}\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\n\nexport interface OnOtherSpawnedAuraCard extends Card {\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\n}\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\n\nexport interface OnOtherSpawnedCard extends Card {\n\tonOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\n\nexport interface AfterOtherSpawnedCard extends Card {\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\n}\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\n\nexport interface OnFriendlyMinionSummonedTrinketCard extends Card {\n\tonFriendlyMinionSummoned: (trinket: BoardTrinket, input: OnFriendlyMinionSummonedTrinketInput) => void;\n}\nexport const hasOnFriendlyMinionSummonedTrinket = (card: Card): card is OnFriendlyMinionSummonedTrinketCard =>\n\t(card as OnFriendlyMinionSummonedTrinketCard)?.onFriendlyMinionSummoned !== undefined;\n\nexport interface OnDespawnedCard extends Card {\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\n}\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\n\nexport interface DeathrattleSpawnCard extends Card {\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\n}\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\n\n/** Deathrattle that does not return board spawns (hand buffs, stat grants, etc.). */\nexport interface DeathrattleEffectCard extends Card {\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasDeathrattleEffect = (card: Card): card is DeathrattleEffectCard =>\n\t(card as DeathrattleEffectCard)?.deathrattleEffect !== undefined;\n\nexport interface BattlecryCard extends Card {\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\n\t// is in game)\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\n}\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\n\nexport interface RebornEffectCard extends Card {\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\n\nexport interface RebornSelfEffectCard extends Card {\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\n}\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\n\nexport interface OnBattlecryTriggeredCard extends Card {\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\n}\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\n\nexport interface AvengeCard extends Card {\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\n\tbaseAvengeValue: (cardId: string) => number;\n}\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\n\nexport interface DefaultScriptDataNumCard extends Card {\n\tdefaultScriptDataNum: (cardId: string) => number;\n}\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\n\n/** To use when another deathrattle is triggered */\nexport interface DeathrattleTriggeredCard extends Card {\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\n}\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\n\n// export interface DeathrattleEnchantmentEffectCard extends Card {\n// \tdeathrattleEffectEnchantmentEffect: (\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\n// \t\tinput: DeathrattleTriggeredInput,\n// \t) => void;\n// \tcardIds: readonly string[];\n// }\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\n\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\n\tdeathrattleSpawnEnchantmentEffect: (\n\t\tenchantment: BoardEnchantment,\n\t\tminion: BoardEntity | null | undefined,\n\t\tinput: DeathrattleTriggeredInput,\n\t) => readonly BoardEntity[];\n\tcardIds: readonly string[];\n}\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\n\nexport interface OnCardAddedToHandCard extends Card {\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity | BoardTrinket, input: OnCardAddedToHandInput) => void;\n}\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\n\nexport interface EndOfTurnCard extends Card {\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\n}\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\nexport type EndOfTurnInput = BattlecryInput;\n\nexport interface OnDivineShieldUpdatedCard extends Card {\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\n}\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\n\nexport interface OnTauntUpdatedCard extends Card {\n\tonTauntUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnTauntUpdatedInput,\n\t) => void;\n}\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\n\nexport interface OnRebornUpdatedCard extends Card {\n\tonRebornUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnRebornUpdatedInput,\n\t) => void;\n}\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\n\nexport interface OnStealthUpdatedCard extends Card {\n\tonStealthUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnStealthUpdatedInput,\n\t) => void;\n}\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\n\nexport interface OnVenomousUpdatedCard extends Card {\n\tonVenomousUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnVenomousUpdatedInput,\n\t) => void;\n}\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\n\nexport interface OnWindfuryUpdatedCard extends Card {\n\tonWindfuryUpdated: (\n\t\tentity: BoardEntity,\n\t\timpactedEntity: BoardEntity,\n\t\tpreviousValue: boolean,\n\t\tinput: OnWindfuryUpdatedInput,\n\t) => void;\n}\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\n\nexport interface OnStatsChangedCard extends Card {\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\n}\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\n\nexport interface AfterHeroDamagedCard extends Card {\n\tafterHeroDamaged: (entity: BoardEntity | BoardTrinket, input: AfterHeroDamagedInput) => void;\n}\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\n\nexport interface OnDamagedCard extends Card {\n\tonDamaged: (entity: BoardEntity, input: OnDamagedInput) => void;\n}\nexport const hasOnDamaged = (card: Card): card is OnDamagedCard => (card as OnDamagedCard)?.onDamaged !== undefined;\n\nexport interface AfterDealDamageCard extends Card {\n\t// Called whenever damage is dealt, both on the friendly and enemy side\n\t// So you need to check the \"friendly\" flag\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\n}\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\n\nexport interface AfterFriendlyMinionDamagedTrinketCard extends Card {\n\tafterFriendlyMinionDamaged: (trinket: BoardTrinket, input: AfterFriendlyMinionDamagedInput) => void;\n}\nexport const hasAfterFriendlyMinionDamagedTrinket = (card: Card): card is AfterFriendlyMinionDamagedTrinketCard =>\n\t(card as AfterFriendlyMinionDamagedTrinketCard)?.afterFriendlyMinionDamaged !== undefined;\n\nexport interface OnDeathCard extends Card {\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\n}\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\n\nexport interface OnAfterDeathCard extends Card {\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\n}\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\n\n/**\n * After any friendly board minion dies (during `applyWheneverMinionDiesEffect`). Filter in the card\n * (e.g. only if `input.deadEntity.taunt`). Board minions and trinkets that implement this are dispatched\n * from `deathrattle-effects`.\n */\nexport interface OnAfterFriendlyMinionDeathCard extends Card {\n\tonAfterFriendlyMinionDeath: (listener: BoardEntity | BoardTrinket, input: OnAfterFriendlyMinionDeathInput) => void;\n}\nexport const hasOnAfterFriendlyMinionDeath = (card: Card): card is OnAfterFriendlyMinionDeathCard =>\n\t(card as OnAfterFriendlyMinionDeathCard)?.onAfterFriendlyMinionDeath !== undefined;\n\nexport interface OnMinionKilledCard extends Card {\n\tonMinionKilled: (\n\t\tentity: BoardEntity,\n\t\tinput: OnMinionKilledInput,\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\n}\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\n\nexport interface OnBeforeMagnetizeCard extends Card {\n\tonBeforeMagnetize: (entity: BoardEntity | BoardTrinket, input: OnBeforeMagnetizeInput) => void;\n}\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\n\nexport interface OnBeforeMagnetizeSelfCard extends Card {\n\tonBeforeMagnetizeSelf: (entity: BoardEntity, input: OnBeforeMagnetizeSelfInput) => void;\n}\nexport const hasOnBeforeMagnetizeSelf = (card: Card): card is OnBeforeMagnetizeSelfCard =>\n\t(card as OnBeforeMagnetizeSelfCard)?.onBeforeMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeToSelfCard extends Card {\n\tonAfterMagnetizeToSelf: (entity: BoardEntity, input: OnAfterMagnetizeSelfInput) => void;\n}\nexport const hasOnAfterMagnetizeToSelf = (card: Card): card is OnAfterMagnetizeToSelfCard =>\n\t(card as OnAfterMagnetizeToSelfCard)?.onAfterMagnetizeToSelf !== undefined;\n\nexport interface OnAfterMagnetizeSelfCard extends Card {\n\tonAfterMagnetizeSelf: (entity: BoardEntity, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetizeSelf = (card: Card): card is OnAfterMagnetizeSelfCard =>\n\t(card as OnAfterMagnetizeSelfCard)?.onAfterMagnetizeSelf !== undefined;\n\nexport interface OnAfterMagnetizeCard extends Card {\n\tonAfterMagnetize: (entity: BoardEntity | BoardTrinket, input: OnAfterMagnetizeInput) => void;\n}\nexport const hasOnAfterMagnetize = (card: Card): card is OnAfterMagnetizeCard =>\n\t(card as OnAfterMagnetizeCard)?.onAfterMagnetize !== undefined;\n\nexport interface OnSpawnFailCard extends Card {\n\tonSpawnFail: (entity: BoardEntity, input: OnSpawnFailInput) => void;\n}\nexport const hasOnSpawnFail = (card: Card): card is OnSpawnFailCard =>\n\t(card as OnSpawnFailCard)?.onSpawnFail !== undefined;\n\nexport interface PlayedBloodGemsOnMeCard extends Card {\n\tplayedBloodGemsOnMe: (entity: BoardEntity, input: PlayedBloodGemsOnMeInput) => void;\n}\nexport const hasPlayedBloodGemsOnMe = (card: Card): card is PlayedBloodGemsOnMeCard =>\n\t(card as PlayedBloodGemsOnMeCard)?.playedBloodGemsOnMe !== undefined;\n\nexport interface PlayedBloodGemsOnAnyCard extends Card {\n\tplayedBloodGemsOnAny: (entity: BoardEntity, input: PlayedBloodGemsOnAnyInput) => void;\n}\nexport const hasPlayedBloodGemsOnAny = (card: Card): card is PlayedBloodGemsOnAnyCard =>\n\t(card as PlayedBloodGemsOnAnyCard)?.playedBloodGemsOnAny !== undefined;\n\nexport interface OnGlobalInfoUpdatedCard<T extends keyof BgsPlayerGlobalInfo> extends Card {\n\tonGlobalInfoUpdated: (entity: BoardEntity, input: OnGlobalInfoUpdatedInput<T>) => void;\n}\nexport const hasOnGlobalInfoUpdated = <T extends keyof BgsPlayerGlobalInfo>(\n\tcard: Card,\n): card is OnGlobalInfoUpdatedCard<T> => (card as OnGlobalInfoUpdatedCard<T>)?.onGlobalInfoUpdated !== undefined;\n\nexport interface OnSpawnFailInput {\n\tfailedSpawn: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n\nexport interface CastSpellInput {\n\tspellCardId: string;\n\tsource: BoardEntity | BoardTrinket | BgsPlayerEntity;\n\ttarget: BoardEntity;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherBoard: BoardEntity[];\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\nexport interface OnDamagedInput {\n\tdamagedEntity: BoardEntity;\n\tdamageDealer: BoardEntity | BgsPlayerEntity;\n\tdamage: number;\n\tboard: BoardEntity[];\n\thero: BgsPlayerEntity;\n\totherHero: BgsPlayerEntity;\n\tgameState: FullGameState;\n}\n"]}
@@ -606,6 +606,7 @@ const lorewalker_scroll_1 = require("./trinket/lorewalker-scroll");
606
606
  const lucky_tabby_1 = require("./trinket/lucky-tabby");
607
607
  const mama_bear_sticker_1 = require("./trinket/mama-bear-sticker");
608
608
  const miniature_ship_1 = require("./trinket/miniature-ship");
609
+ const mishmash_1 = require("./trinket/mishmash");
609
610
  const powder_keg_1 = require("./trinket/powder-keg");
610
611
  const powder_keg_enchantment_1 = require("./trinket/powder-keg-enchantment");
611
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  const protective_ring_1 = require("./trinket/protective-ring");
@@ -916,6 +917,7 @@ const cards = [
916
917
  whelp_watcher_1.WhelpWatcher,
917
918
  twilight_hatchling_1.TwilightHatchling,
918
919
  blood_golem_sticker_1.BloodGolemSticker,
920
+ mishmash_1.Mishmash,
919
921
  blue_volumizer_1.BlueVolumizer,
920
922
  red_volumizer_1.RedVolumizer,
921
923
  green_volumizer_1.GreenVolumizer,