@firestone-hs/simulate-bgs-battle 1.1.691 → 1.1.693

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Files changed (34) hide show
  1. package/dist/bgs-battle-info.d.ts +19 -0
  2. package/dist/bgs-battle-info.js.map +1 -1
  3. package/dist/cards/impl/minion/photobomber.js +1 -1
  4. package/dist/cards/impl/minion/photobomber.js.map +1 -1
  5. package/dist/cards/impl/minion/timewarped-embalmer.d.ts +2 -2
  6. package/dist/cards/impl/minion/timewarped-embalmer.js +7 -0
  7. package/dist/cards/impl/minion/timewarped-embalmer.js.map +1 -1
  8. package/dist/cards/impl/minion/timewarped-ghoul-acabra.js +1 -1
  9. package/dist/cards/impl/minion/timewarped-ghoul-acabra.js.map +1 -1
  10. package/dist/cards/impl/minion/timewarped-goldrinn.js +2 -2
  11. package/dist/cards/impl/minion/timewarped-goldrinn.js.map +1 -1
  12. package/dist/cards/impl/minion/timewarped-grease-bot.js +1 -1
  13. package/dist/cards/impl/minion/timewarped-grease-bot.js.map +1 -1
  14. package/dist/cards/impl/minion/timewarped-hooktail.js +4 -2
  15. package/dist/cards/impl/minion/timewarped-hooktail.js.map +1 -1
  16. package/dist/cards/impl/minion/timewarped-hyena.js +1 -1
  17. package/dist/cards/impl/minion/timewarped-hyena.js.map +1 -1
  18. package/dist/cards/impl/minion/timewarped-murcules.js +1 -1
  19. package/dist/cards/impl/minion/timewarped-murcules.js.map +1 -1
  20. package/dist/cards/impl/minion/timewarped-primscale.js +1 -1
  21. package/dist/cards/impl/minion/timewarped-primscale.js.map +1 -1
  22. package/dist/cards/impl/minion/timewarped-warghoul.js +8 -3
  23. package/dist/cards/impl/minion/timewarped-warghoul.js.map +1 -1
  24. package/dist/debug-state.d.ts +8 -0
  25. package/dist/debug-state.js +11 -3
  26. package/dist/debug-state.js.map +1 -1
  27. package/dist/services/utils.d.ts +2 -1
  28. package/dist/services/utils.js +25 -9
  29. package/dist/services/utils.js.map +1 -1
  30. package/dist/simulate-bgs-battle.js +98 -74
  31. package/dist/simulate-bgs-battle.js.map +1 -1
  32. package/dist/simulation/secrets.js +6 -2
  33. package/dist/simulation/secrets.js.map +1 -1
  34. package/package.json +1 -1
@@ -1,6 +1,24 @@
1
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  import { Race } from '@firestone-hs/reference-data';
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  import { BgsBattleOptions } from './bgs-battle-options';
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  import { BgsBoardInfo } from './bgs-board-info';
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+ export interface BgsDebugStateEntity {
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+ readonly entityId?: number;
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+ readonly cardId?: string;
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+ readonly attack?: number;
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+ readonly health?: number;
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+ }
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+ export interface BgsDebugState {
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+ readonly forcedCurrentAttacker: number;
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+ readonly forcedFaceOffBase: Array<{
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+ readonly attacker: BgsDebugStateEntity;
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+ readonly defender: BgsDebugStateEntity;
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+ }>;
16
+ readonly forcedRandomPicks?: readonly {
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+ source: BgsDebugStateEntity;
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+ target: BgsDebugStateEntity;
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+ }[];
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+ readonly forcedTimewarpedWarghoulTargets?: readonly BgsDebugStateEntity[];
21
+ }
4
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  export interface BgsBattleInfo {
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  readonly playerBoard: BgsBoardInfo;
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  readonly playerTeammateBoard?: BgsBoardInfo;
@@ -9,6 +27,7 @@ export interface BgsBattleInfo {
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  readonly options: BgsBattleOptions;
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  readonly gameState: BgsGameState;
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  readonly heroHasDied?: boolean;
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+ readonly debugState?: BgsDebugState;
12
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  }
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  export interface BgsGameState {
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  readonly currentTurn: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bgs-battle-info.js","sourceRoot":"","sources":["../src/bgs-battle-info.ts"],"names":[],"mappings":"","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsBattleOptions } from './bgs-battle-options';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\n\r\nexport interface BgsBattleInfo {\r\n\treadonly playerBoard: BgsBoardInfo;\r\n\treadonly playerTeammateBoard?: BgsBoardInfo;\r\n\treadonly opponentBoard: BgsBoardInfo;\r\n\treadonly opponentTeammateBoard?: BgsBoardInfo;\r\n\treadonly options: BgsBattleOptions;\r\n\treadonly gameState: BgsGameState;\r\n\treadonly heroHasDied?: boolean;\r\n}\r\n\r\nexport interface BgsGameState {\r\n\treadonly currentTurn: number;\r\n\treadonly validTribes?: readonly Race[];\r\n\treadonly anomalies?: readonly string[];\r\n}\r\n"]}
1
+ {"version":3,"file":"bgs-battle-info.js","sourceRoot":"","sources":["../src/bgs-battle-info.ts"],"names":[],"mappings":"","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\nimport { BgsBattleOptions } from './bgs-battle-options';\nimport { BgsBoardInfo } from './bgs-board-info';\n\n/** Entity reference for debug state (entityId, or cardId+attack+health for spawned minions). */\nexport interface BgsDebugStateEntity {\n\treadonly entityId?: number;\n\treadonly cardId?: string;\n\treadonly attack?: number;\n\treadonly health?: number;\n}\n\n/** Debug state for bug reproduction: forces attack order and random effects from the real game. */\nexport interface BgsDebugState {\n\treadonly forcedCurrentAttacker: number;\n\treadonly forcedFaceOffBase: Array<{\n\t\treadonly attacker: BgsDebugStateEntity;\n\t\treadonly defender: BgsDebugStateEntity;\n\t}>;\n\t/** Forced random picks keyed by source entity (e.g. Warghoul) -> target (e.g. neighbour). */\n\treadonly forcedRandomPicks?: readonly { source: BgsDebugStateEntity; target: BgsDebugStateEntity }[];\n\t/** @deprecated Use forcedRandomPicks. Kept for backward compat with old bug reports. */\n\treadonly forcedTimewarpedWarghoulTargets?: readonly BgsDebugStateEntity[];\n}\n\nexport interface BgsBattleInfo {\n\treadonly playerBoard: BgsBoardInfo;\n\treadonly playerTeammateBoard?: BgsBoardInfo;\n\treadonly opponentBoard: BgsBoardInfo;\n\treadonly opponentTeammateBoard?: BgsBoardInfo;\n\treadonly options: BgsBattleOptions;\n\treadonly gameState: BgsGameState;\n\treadonly heroHasDied?: boolean;\n\t/** When present, simulator uses this to force attack sequence (e.g. from bug report). */\n\treadonly debugState?: BgsDebugState;\n}\n\nexport interface BgsGameState {\n\treadonly currentTurn: number;\n\treadonly validTribes?: readonly Race[];\n\treadonly anomalies?: readonly string[];\n}\n"]}
@@ -7,7 +7,7 @@ exports.Photobomber = {
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  cardIds: ["BG34_780", "BG34_780_G"],
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  deathrattleSpawn: (minion, input) => {
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  const loops = minion.cardId === "BG34_780_G" ? 2 : 1;
10
- const damage = minion.scriptDataNum1 || 2 + input.boardWithDeadEntityHero.globalInfo.TavernSpellsCastThisGame;
10
+ const damage = minion.scriptDataNum1 || 2 * (1 + input.boardWithDeadEntityHero.globalInfo.TavernSpellsCastThisGame);
11
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  for (let i = 0; i < loops; i++) {
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  const target = (0, utils_1.pickRandomHighestHealth)(input.otherBoard);
13
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  if (!!target) {
@@ -1 +1 @@
1
- {"version":3,"file":"photobomber.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/photobomber.ts"],"names":[],"mappings":";;;AAEA,mDAAkE;AAClE,uDAAgE;AAInD,QAAA,WAAW,GAAyB;IAChD,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,IAAI,CAAC,GAAG,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,wBAAwB,CAAC;QAC9G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,2BAAkB,EACjB,MAAM,EACN,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,EACpB,MAAM,EACN,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomHighestHealth } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const Photobomber: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.Photobomber_BG34_780, CardIds.Photobomber_BG34_780_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.Photobomber_BG34_780_G ? 2 : 1;\r\n\t\tconst damage = minion.scriptDataNum1 || 2 + input.boardWithDeadEntityHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst target = pickRandomHighestHealth(input.otherBoard);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.otherBoard,\r\n\t\t\t\t\tinput.otherBoardHero,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tdamage,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"photobomber.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/photobomber.ts"],"names":[],"mappings":";;;AAEA,mDAAkE;AAClE,uDAAgE;AAInD,QAAA,WAAW,GAAyB;IAChD,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,MAAM,MAAM,GACX,MAAM,CAAC,cAAc,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,wBAAwB,CAAC,CAAC;QACtG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YACzD,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,2BAAkB,EACjB,MAAM,EACN,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,EACpB,MAAM,EACN,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandomHighestHealth } from '../../../services/utils';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const Photobomber: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.Photobomber_BG34_780, CardIds.Photobomber_BG34_780_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.Photobomber_BG34_780_G ? 2 : 1;\r\n\t\tconst damage =\r\n\t\t\tminion.scriptDataNum1 || 2 * (1 + input.boardWithDeadEntityHero.globalInfo.TavernSpellsCastThisGame);\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst target = pickRandomHighestHealth(input.otherBoard);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.otherBoard,\r\n\t\t\t\t\tinput.otherBoardHero,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tdamage,\r\n\t\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -1,2 +1,2 @@
1
- import { OnOtherSpawnedCard } from '../../card.interface';
2
- export declare const TimewarpedEmbalmer: OnOtherSpawnedCard;
1
+ import { DefaultChargesCard, OnOtherSpawnedCard } from '../../card.interface';
2
+ export declare const TimewarpedEmbalmer: OnOtherSpawnedCard & DefaultChargesCard;
@@ -1,9 +1,16 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.TimewarpedEmbalmer = void 0;
4
+ const reborn_1 = require("../../../keywords/reborn");
4
5
  exports.TimewarpedEmbalmer = {
5
6
  cardIds: ["BG34_Giant_332", "BG34_Giant_332_G"],
7
+ defaultCharges: (entity) => entity.scriptDataNum1 || 1,
6
8
  onOtherSpawned: (minion, input) => {
9
+ if (minion.abiityChargesLeft > 0) {
10
+ minion.abiityChargesLeft--;
11
+ const target = input.spawned;
12
+ (0, reborn_1.updateReborn)(target, true, input.board, input.hero, input.otherHero, input.gameState);
13
+ }
7
14
  },
8
15
  };
9
16
  //# sourceMappingURL=timewarped-embalmer.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-embalmer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-embalmer.ts"],"names":[],"mappings":";;;AAKa,QAAA,kBAAkB,GAAuB;IACrD,OAAO,EAAE,sCAAwF;IACjG,cAAc,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;IAElE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnOtherSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { OnOtherSpawnedCard } from '../../card.interface';\r\n\r\nexport const TimewarpedEmbalmer: OnOtherSpawnedCard = {\r\n\tcardIds: [CardIds.TimewarpedEmbalmer_BG34_Giant_332, CardIds.TimewarpedEmbalmer_BG34_Giant_332_G],\r\n\tonOtherSpawned: (minion: BoardEntity, input: OnOtherSpawnInput) => {\r\n\t\t// Not implemented yet\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-embalmer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-embalmer.ts"],"names":[],"mappings":";;;AACA,qDAAwD;AAK3C,QAAA,kBAAkB,GAA4C;IAC1E,OAAO,EAAE,sCAAwF;IACjG,cAAc,EAAE,CAAC,MAAmB,EAAE,EAAE,CAAC,MAAM,CAAC,cAAc,IAAI,CAAC;IACnE,cAAc,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QACjE,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,EAAE;YACjC,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;YAC7B,IAAA,qBAAY,EAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtF;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnOtherSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { DefaultChargesCard, OnOtherSpawnedCard } from '../../card.interface';\r\n\r\nexport const TimewarpedEmbalmer: OnOtherSpawnedCard & DefaultChargesCard = {\r\n\tcardIds: [CardIds.TimewarpedEmbalmer_BG34_Giant_332, CardIds.TimewarpedEmbalmer_BG34_Giant_332_G],\r\n\tdefaultCharges: (entity: BoardEntity) => entity.scriptDataNum1 || 1,\r\n\tonOtherSpawned: (minion: BoardEntity, input: OnOtherSpawnInput) => {\r\n\t\tif (minion.abiityChargesLeft > 0) {\r\n\t\t\tminion.abiityChargesLeft--;\r\n\t\t\tconst target = input.spawned;\r\n\t\t\tupdateReborn(target, true, input.board, input.hero, input.otherHero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ exports.TimewarpedGhoulAcabra = {
6
6
  cardIds: ["BG34_Giant_609", "BG34_Giant_609_G"],
7
7
  onDeathrattleTriggered: (minion, input) => {
8
8
  const mult = minion.cardId === "BG34_Giant_609_G" ? 2 : 1;
9
- (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 2 * mult, 2 * mult, input.gameState);
9
+ (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, 3 * mult, 2 * mult, input.gameState);
10
10
  },
11
11
  };
12
12
  //# sourceMappingURL=timewarped-ghoul-acabra.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-ghoul-acabra.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-ghoul-acabra.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,qBAAqB,GAA6B;IAC9D,OAAO,EAAE,sCAA8F;IACvG,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QACjF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAmD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleTriggeredCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGhoulAcabra: DeathrattleTriggeredCard = {\r\n\tcardIds: [CardIds.TimewarpedGhoulAcabra_BG34_Giant_609, CardIds.TimewarpedGhoulAcabra_BG34_Giant_609_G],\r\n\tonDeathrattleTriggered: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGhoulAcabra_BG34_Giant_609_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t2 * mult,\r\n\t\t\t2 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-ghoul-acabra.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-ghoul-acabra.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,qBAAqB,GAA6B;IAC9D,OAAO,EAAE,sCAA8F;IACvG,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QACjF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAmD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleTriggeredCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGhoulAcabra: DeathrattleTriggeredCard = {\r\n\tcardIds: [CardIds.TimewarpedGhoulAcabra_BG34_Giant_609, CardIds.TimewarpedGhoulAcabra_BG34_Giant_609_G],\r\n\tonDeathrattleTriggered: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGhoulAcabra_BG34_Giant_609_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t3 * mult,\r\n\t\t\t2 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
@@ -7,8 +7,8 @@ exports.TimewarpedGoldrinn = {
7
7
  cardIds: ["BG34_Giant_362", "BG34_Giant_362_G"],
8
8
  deathrattleSpawn: (minion, input) => {
9
9
  const mult = minion.cardId === "BG34_Giant_362_G" ? 2 : 1;
10
- const goldrinnAttackBuff = 3 * mult;
11
- const goldrinnHealthBuff = 3 * mult;
10
+ const goldrinnAttackBuff = 4 * mult;
11
+ const goldrinnHealthBuff = 4 * mult;
12
12
  (0, utils_1.addStatsToBoard)(minion, input.boardWithDeadEntity, input.boardWithDeadEntityHero, goldrinnAttackBuff, goldrinnHealthBuff, input.gameState, reference_data_1.Race[reference_data_1.Race.BEAST]);
13
13
  input.boardWithDeadEntityHero.globalInfo.GoldrinnBuffAtk += goldrinnAttackBuff;
14
14
  input.boardWithDeadEntityHero.globalInfo.GoldrinnBuffHealth += goldrinnHealthBuff;
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-goldrinn.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-goldrinn.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,0CAAiD;AAGpC,QAAA,kBAAkB,GAAyB;IACvD,OAAO,EAAE,sCAAwF;IACjG,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,kBAAkB,GAAG,CAAC,GAAG,IAAI,CAAC;QACpC,MAAM,kBAAkB,GAAG,CAAC,GAAG,IAAI,CAAC;QACpC,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,kBAAkB,EAClB,kBAAkB,EAClB,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;QACF,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,IAAI,kBAAkB,CAAC;QAC/E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,kBAAkB,IAAI,kBAAkB,CAAC;QAClF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGoldrinn: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.TimewarpedGoldrinn_BG34_Giant_362, CardIds.TimewarpedGoldrinn_BG34_Giant_362_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGoldrinn_BG34_Giant_362_G ? 2 : 1;\r\n\t\tconst goldrinnAttackBuff = 3 * mult;\r\n\t\tconst goldrinnHealthBuff = 3 * mult;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tgoldrinnAttackBuff,\r\n\t\t\tgoldrinnHealthBuff,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.GoldrinnBuffAtk += goldrinnAttackBuff;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.GoldrinnBuffHealth += goldrinnHealthBuff;\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-goldrinn.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-goldrinn.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,0CAAiD;AAGpC,QAAA,kBAAkB,GAAyB;IACvD,OAAO,EAAE,sCAAwF;IACjG,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,kBAAkB,GAAG,CAAC,GAAG,IAAI,CAAC;QACpC,MAAM,kBAAkB,GAAG,CAAC,GAAG,IAAI,CAAC;QACpC,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,kBAAkB,EAClB,kBAAkB,EAClB,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;QACF,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,IAAI,kBAAkB,CAAC;QAC/E,KAAK,CAAC,uBAAuB,CAAC,UAAU,CAAC,kBAAkB,IAAI,kBAAkB,CAAC;QAClF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGoldrinn: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.TimewarpedGoldrinn_BG34_Giant_362, CardIds.TimewarpedGoldrinn_BG34_Giant_362_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGoldrinn_BG34_Giant_362_G ? 2 : 1;\r\n\t\tconst goldrinnAttackBuff = 4 * mult;\r\n\t\tconst goldrinnHealthBuff = 4 * mult;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tgoldrinnAttackBuff,\r\n\t\t\tgoldrinnHealthBuff,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.GoldrinnBuffAtk += goldrinnAttackBuff;\r\n\t\tinput.boardWithDeadEntityHero.globalInfo.GoldrinnBuffHealth += goldrinnHealthBuff;\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ exports.TimewarpedGreaseBot = {
6
6
  cardIds: ["BG34_Giant_656", "BG34_Giant_656_G"],
7
7
  onDivineShieldUpdated: (minion, input) => {
8
8
  const mult = minion.cardId === "BG34_Giant_656_G" ? 2 : 1;
9
- (0, utils_1.addStatsToBoard)(input.target, input.board, input.hero, 2 * mult, 2 * mult, input.gameState);
9
+ (0, utils_1.addStatsToBoard)(input.target, input.board, input.hero, 3 * mult, 3 * mult, input.gameState);
10
10
  },
11
11
  };
12
12
  //# sourceMappingURL=timewarped-grease-bot.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-grease-bot.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-grease-bot.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,mBAAmB,GAA8B;IAC7D,OAAO,EAAE,sCAA0F;IACnG,qBAAqB,EAAE,CAAC,MAAmB,EAAE,KAAiC,EAAE,EAAE;QACjF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,IAAA,uBAAe,EAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC7F,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { OnDivineShieldUpdatedInput } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { OnDivineShieldUpdatedCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGreaseBot: OnDivineShieldUpdatedCard = {\r\n\tcardIds: [CardIds.TimewarpedGreaseBot_BG34_Giant_656, CardIds.TimewarpedGreaseBot_BG34_Giant_656_G],\r\n\tonDivineShieldUpdated: (minion: BoardEntity, input: OnDivineShieldUpdatedInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGreaseBot_BG34_Giant_656_G ? 2 : 1;\r\n\t\taddStatsToBoard(input.target, input.board, input.hero, 2 * mult, 2 * mult, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-grease-bot.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-grease-bot.ts"],"names":[],"mappings":";;;AAGA,0CAAiD;AAGpC,QAAA,mBAAmB,GAA8B;IAC7D,OAAO,EAAE,sCAA0F;IACnG,qBAAqB,EAAE,CAAC,MAAmB,EAAE,KAAiC,EAAE,EAAE;QACjF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAiD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,IAAA,uBAAe,EAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC7F,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { OnDivineShieldUpdatedInput } from '../../../keywords/divine-shield';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { OnDivineShieldUpdatedCard } from '../../card.interface';\r\n\r\nexport const TimewarpedGreaseBot: OnDivineShieldUpdatedCard = {\r\n\tcardIds: [CardIds.TimewarpedGreaseBot_BG34_Giant_656, CardIds.TimewarpedGreaseBot_BG34_Giant_656_G],\r\n\tonDivineShieldUpdated: (minion: BoardEntity, input: OnDivineShieldUpdatedInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedGreaseBot_BG34_Giant_656_G ? 2 : 1;\r\n\t\taddStatsToBoard(input.target, input.board, input.hero, 3 * mult, 3 * mult, input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -5,8 +5,10 @@ const utils_1 = require("../../../utils");
5
5
  exports.TimewarpedHootail = {
6
6
  cardIds: ["BG34_Giant_015", "BG34_Giant_015_G"],
7
7
  onTavernSpellCast: (entity, input) => {
8
- const mult = entity.cardId === "BG34_Giant_015_G" ? 2 : 1;
9
- (0, utils_1.addStatsToBoard)(entity, input.board, input.hero, 2 * mult, 2 * mult, input.gameState);
8
+ const loops = entity.cardId === "BG34_Giant_015_G" ? 2 : 1;
9
+ for (let i = 0; i < loops; i++) {
10
+ (0, utils_1.addStatsToBoard)(entity, input.board, input.hero, 2, 2, input.gameState);
11
+ }
10
12
  },
11
13
  };
12
14
  //# sourceMappingURL=timewarped-hooktail.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-hooktail.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-hooktail.ts"],"names":[],"mappings":";;;AAEA,0CAAiD;AAGpC,QAAA,iBAAiB,GAA0B;IACvD,OAAO,EAAE,sCAAwF;IACjG,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACjE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACvF,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\r\n\r\nexport const TimewarpedHootail: OnTavernSpellCastCard = {\r\n\tcardIds: [CardIds.TimewarpedHooktail_BG34_Giant_015, CardIds.TimewarpedHooktail_BG34_Giant_015_G],\r\n\tonTavernSpellCast: (entity: BoardEntity, input: CastSpellInput) => {\r\n\t\tconst mult = entity.cardId === CardIds.TimewarpedHooktail_BG34_Giant_015_G ? 2 : 1;\r\n\t\taddStatsToBoard(entity, input.board, input.hero, 2 * mult, 2 * mult, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-hooktail.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-hooktail.ts"],"names":[],"mappings":";;;AAEA,0CAAiD;AAGpC,QAAA,iBAAiB,GAA0B;IACvD,OAAO,EAAE,sCAAwF;IACjG,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACjE,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,IAAA,uBAAe,EAAC,MAAM,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACxE;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { CastSpellInput, OnTavernSpellCastCard } from '../../card.interface';\r\n\r\nexport const TimewarpedHootail: OnTavernSpellCastCard = {\r\n\tcardIds: [CardIds.TimewarpedHooktail_BG34_Giant_015, CardIds.TimewarpedHooktail_BG34_Giant_015_G],\r\n\tonTavernSpellCast: (entity: BoardEntity, input: CastSpellInput) => {\r\n\t\tconst loops = entity.cardId === CardIds.TimewarpedHooktail_BG34_Giant_015_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\taddStatsToBoard(entity, input.board, input.hero, 2, 2, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -10,7 +10,7 @@ exports.TimewarpedHyena = {
10
10
  const mult = minion.cardId === "BG34_Giant_581_G" ? 2 : 1;
11
11
  for (const deadEntity of input.deadEntities) {
12
12
  if ((0, utils_1.hasCorrectTribe)(deadEntity, input.hero, reference_data_1.Race.BEAST, input.gameState.anomalies, input.gameState.allCards)) {
13
- (0, stats_1.modifyStats)(minion, minion, 2 * mult, 1 * mult, input.board, input.hero, input.gameState);
13
+ (0, stats_1.modifyStats)(minion, minion, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);
14
14
  }
15
15
  }
16
16
  },
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-hyena.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-hyena.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAqB;IAChD,OAAO,EAAE,sCAAkF;IAC3F,YAAY,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QAC/D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE;YAC5C,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EACvG;gBACD,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const TimewarpedHyena: OnAfterDeathCard = {\r\n\tcardIds: [CardIds.TimewarpedHyena_BG34_Giant_581, CardIds.TimewarpedHyena_BG34_Giant_581_G],\r\n\tonAfterDeath: (minion: BoardEntity, input: OnAfterDeathInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedHyena_BG34_Giant_581_G ? 2 : 1;\r\n\t\tfor (const deadEntity of input.deadEntities) {\r\n\t\t\tif (\r\n\t\t\t\thasCorrectTribe(deadEntity, input.hero, Race.BEAST, input.gameState.anomalies, input.gameState.allCards)\r\n\t\t\t) {\r\n\t\t\t\tmodifyStats(minion, minion, 2 * mult, 1 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-hyena.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-hyena.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAqB;IAChD,OAAO,EAAE,sCAAkF;IAC3F,YAAY,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QAC/D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE;YAC5C,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EACvG;gBACD,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const TimewarpedHyena: OnAfterDeathCard = {\r\n\tcardIds: [CardIds.TimewarpedHyena_BG34_Giant_581, CardIds.TimewarpedHyena_BG34_Giant_581_G],\r\n\tonAfterDeath: (minion: BoardEntity, input: OnAfterDeathInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedHyena_BG34_Giant_581_G ? 2 : 1;\r\n\t\tfor (const deadEntity of input.deadEntities) {\r\n\t\t\tif (\r\n\t\t\t\thasCorrectTribe(deadEntity, input.hero, Race.BEAST, input.gameState.anomalies, input.gameState.allCards)\r\n\t\t\t) {\r\n\t\t\t\tmodifyStats(minion, minion, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -11,7 +11,7 @@ exports.TimewarpedMurcules = {
11
11
  const mult = minion.cardId === "BG34_Giant_207_G" ? 2 : 1;
12
12
  const murculesTarget = input.attackingHero.hand.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId) && !!e.maxHealth)[0];
13
13
  if (murculesTarget) {
14
- (0, stats_1.modifyStats)(murculesTarget, minion, 3 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
14
+ (0, stats_1.modifyStats)(murculesTarget, minion, 4 * mult, 4 * mult, input.attackingBoard, input.attackingHero, input.gameState);
15
15
  }
16
16
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
17
17
  },
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-murcules.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-murcules.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,kBAAkB,GAAuB;IACrD,OAAO,EAAE,sCAAwF;IACjG,cAAc,EAAE,CAAC,MAAmB,EAAE,KAA0B,EAAE,EAAE;QACnE,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,EAAE;YAC5B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/F,IAAI,cAAc,EAAE;YACnB,IAAA,mBAAW,EACV,cAAc,EACd,MAAM,EACN,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnMinionKilledInput } from '../../../simulation/attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnMinionKilledCard } from '../../card.interface';\r\n\r\nexport const TimewarpedMurcules: OnMinionKilledCard = {\r\n\tcardIds: [CardIds.TimewarpedMurcules_BG34_Giant_207, CardIds.TimewarpedMurcules_BG34_Giant_207_G],\r\n\tonMinionKilled: (minion: BoardEntity, input: OnMinionKilledInput) => {\r\n\t\tif (input.killer !== minion) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedMurcules_BG34_Giant_207_G ? 2 : 1;\r\n\t\tconst murculesTarget = input.attackingHero.hand.filter((e) => !!e?.cardId && !!e.maxHealth)[0];\r\n\t\tif (murculesTarget) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmurculesTarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-murcules.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-murcules.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,kBAAkB,GAAuB;IACrD,OAAO,EAAE,sCAAwF;IACjG,cAAc,EAAE,CAAC,MAAmB,EAAE,KAA0B,EAAE,EAAE;QACnE,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,EAAE;YAC5B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,uBAAgD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,cAAc,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/F,IAAI,cAAc,EAAE;YACnB,IAAA,mBAAW,EACV,cAAc,EACd,MAAM,EACN,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnMinionKilledInput } from '../../../simulation/attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnMinionKilledCard } from '../../card.interface';\r\n\r\nexport const TimewarpedMurcules: OnMinionKilledCard = {\r\n\tcardIds: [CardIds.TimewarpedMurcules_BG34_Giant_207, CardIds.TimewarpedMurcules_BG34_Giant_207_G],\r\n\tonMinionKilled: (minion: BoardEntity, input: OnMinionKilledInput) => {\r\n\t\tif (input.killer !== minion) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedMurcules_BG34_Giant_207_G ? 2 : 1;\r\n\t\tconst murculesTarget = input.attackingHero.hand.filter((e) => !!e?.cardId && !!e.maxHealth)[0];\r\n\t\tif (murculesTarget) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmurculesTarget,\r\n\t\t\t\tminion,\r\n\t\t\t\t4 * mult,\r\n\t\t\t\t4 * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -4,7 +4,7 @@ exports.TimewarpedPrimscale = void 0;
4
4
  const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
5
5
  exports.TimewarpedPrimscale = {
6
6
  cardIds: ["BG34_PreMadeChamp_022", "BG34_PreMadeChamp_022_G"],
7
- baseAvengeValue: (cardId) => 3,
7
+ baseAvengeValue: (cardId) => 2,
8
8
  avenge: (minion, input) => {
9
9
  const mult = minion.cardId === "BG34_PreMadeChamp_022_G" ? 2 : 1;
10
10
  const cardsToAdd = Array.from({ length: mult }).map(() => "BG28_169");
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-primscale.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-primscale.ts"],"names":[],"mappings":";;;AAGA,qEAAmE;AAGtD,QAAA,mBAAmB,GAAe;IAC9C,OAAO,EAAE,oDAA0G;IACnH,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;QACnD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,8BAAyD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,WAAoC,CAAC,CAAC;QAC/F,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const TimewarpedPrimscale: AvengeCard = {\r\n\tcardIds: [CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022, CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022_G],\r\n\tbaseAvengeValue: (cardId: string) => 3,\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: mult }).map(() => CardIds.AzeriteEmpowerment_BG28_169);\r\n\t\taddCardsInHand(input.hero, input.board, cardsToAdd, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-primscale.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-primscale.ts"],"names":[],"mappings":";;;AAGA,qEAAmE;AAGtD,QAAA,mBAAmB,GAAe;IAC9C,OAAO,EAAE,oDAA0G;IACnH,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,MAAmB,EAAE,KAAkB,EAAE,EAAE;QACnD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,8BAAyD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5F,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,WAAoC,CAAC,CAAC;QAC/F,IAAA,8BAAc,EAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const TimewarpedPrimscale: AvengeCard = {\r\n\tcardIds: [CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022, CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022_G],\r\n\tbaseAvengeValue: (cardId: string) => 2,\r\n\tavenge: (minion: BoardEntity, input: AvengeInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TimewarpedPrismscale_BG34_PreMadeChamp_022_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: mult }).map(() => CardIds.AzeriteEmpowerment_BG28_169);\r\n\t\taddCardsInHand(input.hero, input.board, cardsToAdd, input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -14,9 +14,14 @@ exports.TimewarpedWarghoul = {
14
14
  (0, deathrattle_utils_1.hasValidDeathrattle)(e, input.boardWithDeadEntityHero, input.gameState) &&
15
15
  !exports.TimewarpedWarghoul.cardIds.includes(e.cardId) &&
16
16
  e.entityId !== minion.entityId);
17
- const neighbours = minion.cardId === "BG34_Giant_331_G"
18
- ? allNeighbours
19
- : [(0, utils_1.pickRandom)(allNeighbours)].filter((e) => !!e);
17
+ let neighbours;
18
+ if (minion.cardId === "BG34_Giant_331_G") {
19
+ neighbours = allNeighbours;
20
+ }
21
+ else {
22
+ const chosen = (0, utils_1.pickRandom)(allNeighbours, minion);
23
+ neighbours = chosen ? [chosen] : [];
24
+ }
20
25
  if (neighbours.length === 0) {
21
26
  callStackDepth--;
22
27
  return [];
@@ -1 +1 @@
1
- {"version":3,"file":"timewarped-warghoul.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-warghoul.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AACrD,uDAA2D;AAE3D,6FAA4F;AAC5F,6EAA4E;AAG5E,IAAI,cAAc,GAAG,CAAC,CAAC;AAEV,QAAA,kBAAkB,GAAyB;IACvD,OAAO,EAAE,sCAAwF;IACjG,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,cAAc,EAAE,CAAC;QACjB,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAC5G,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,CAAC;YACH,IAAA,uCAAmB,EAAC,CAAC,EAAE,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,SAAS,CAAC;YACtE,CAAC,0BAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;YAI9C,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAG/B,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,uBAAgD;YAC5D,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,cAAc,EAAE,CAAC;YACjB,OAAO,EAAE,CAAC;SACV;QACD,IAAI,cAAc,GAAG,EAAE,EAAE;YACxB,OAAO,CAAC,GAAG,CAAC,2DAA2D,CAAC,CAAC;SACzE;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,MAAM,cAAc,GACnB,KAAK,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;YACvF,IAAA,uDAA2B,EAC1B,SAAS,EACT,cAAc,EACd,CAAC,SAAS,CAAC,EACX,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAC1F,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1F,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,cAAc,EAAE,CAAC;QACjB,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { hasValidDeathrattle } from '../../../simulation/deathrattle-utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nlet callStackDepth = 0; // Global variable to track call stack depth\r\n\r\nexport const TimewarpedWarghoul: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.TimewarpedWarghoul_BG34_Giant_331, CardIds.TimewarpedWarghoul_BG34_Giant_331_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tcallStackDepth++;\r\n\t\tconst allNeighbours = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter(\r\n\t\t\t(e) =>\r\n\t\t\t\t!!e &&\r\n\t\t\t\thasValidDeathrattle(e, input.boardWithDeadEntityHero, input.gameState) &&\r\n\t\t\t\t!TimewarpedWarghoul.cardIds.includes(e.cardId) &&\r\n\t\t\t\t// The Warghoul will proc all the Whirl-O-Trons deathrattles but the copied deathrattle\r\n\t\t\t\t// cannot re-proc on the Warghoul itself. (If you manage to get a set up with 2 Whirl-O-Trons,\r\n\t\t\t\t// Macaw and Warghoul then congrats! Things may start to loop)\r\n\t\t\t\te.entityId !== minion.entityId,\r\n\t\t\t// !e.enchantments?.some((e) => TimewarpedWarghoul.cardIds.includes(e.cardId)) &&\r\n\t\t\t// !e.rememberedDeathrattles?.some((e) => TimewarpedWarghoul.cardIds.includes(e.cardId)),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.TimewarpedWarghoul_BG34_Giant_331_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tif (neighbours.length === 0) {\r\n\t\t\tcallStackDepth--;\r\n\t\t\treturn [];\r\n\t\t}\r\n\t\tif (callStackDepth > 10) {\r\n\t\t\tconsole.log('warning: timewarped warghoul call stack depth is too deep');\r\n\t\t}\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\tneighbour,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t);\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinput.boardWithDeadEntity.length - (input.boardWithDeadEntity.indexOf(neighbour) + 1);\r\n\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\tneighbour,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\t[neighbour],\r\n\t\t\t\tneighbour.friendly ? input.gameState.gameState.player : input.gameState.gameState.opponent,\r\n\t\t\t\tneighbour.friendly ? input.gameState.gameState.opponent : input.gameState.gameState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t\tcallStackDepth--;\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"timewarped-warghoul.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/timewarped-warghoul.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AACrD,uDAA2D;AAE3D,6FAA4F;AAC5F,6EAA4E;AAG5E,IAAI,cAAc,GAAG,CAAC,CAAC;AAEV,QAAA,kBAAkB,GAAyB;IACvD,OAAO,EAAE,sCAAwF;IACjG,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,cAAc,EAAE,CAAC;QACjB,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAC5G,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,CAAC;YACH,IAAA,uCAAmB,EAAC,CAAC,EAAE,KAAK,CAAC,uBAAuB,EAAE,KAAK,CAAC,SAAS,CAAC;YACtE,CAAC,0BAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;YAI9C,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAG/B,CAAC;QACF,IAAI,UAAyB,CAAC;QAC9B,IAAI,MAAM,CAAC,MAAM,uBAAgD,EAAE;YAClE,UAAU,GAAG,aAAa,CAAC;SAC3B;aAAM;YAEN,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,aAAa,EAAE,MAAM,CAAC,CAAC;YACjD,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;SACpC;QACD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,cAAc,EAAE,CAAC;YACjB,OAAO,EAAE,CAAC;SACV;QACD,IAAI,cAAc,GAAG,EAAE,EAAE;YACxB,OAAO,CAAC,GAAG,CAAC,2DAA2D,CAAC,CAAC;SACzE;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,MAAM,cAAc,GACnB,KAAK,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;YACvF,IAAA,uDAA2B,EAC1B,SAAS,EACT,cAAc,EACd,CAAC,SAAS,CAAC,EACX,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAC1F,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAC1F,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;SACF;QACD,cAAc,EAAE,CAAC;QACjB,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\nimport { CardIds } from '../../../services/card-ids';\nimport { pickRandom } from '../../../services/utils';\nimport { getNeighbours } from '../../../simulation/attack';\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\nimport { hasValidDeathrattle } from '../../../simulation/deathrattle-utils';\nimport { DeathrattleSpawnCard } from '../../card.interface';\n\nlet callStackDepth = 0; // Global variable to track call stack depth\n\nexport const TimewarpedWarghoul: DeathrattleSpawnCard = {\n\tcardIds: [CardIds.TimewarpedWarghoul_BG34_Giant_331, CardIds.TimewarpedWarghoul_BG34_Giant_331_G],\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\n\t\tcallStackDepth++;\n\t\tconst allNeighbours = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter(\n\t\t\t(e) =>\n\t\t\t\t!!e &&\n\t\t\t\thasValidDeathrattle(e, input.boardWithDeadEntityHero, input.gameState) &&\n\t\t\t\t!TimewarpedWarghoul.cardIds.includes(e.cardId) &&\n\t\t\t\t// The Warghoul will proc all the Whirl-O-Trons deathrattles but the copied deathrattle\n\t\t\t\t// cannot re-proc on the Warghoul itself. (If you manage to get a set up with 2 Whirl-O-Trons,\n\t\t\t\t// Macaw and Warghoul then congrats! Things may start to loop)\n\t\t\t\te.entityId !== minion.entityId,\n\t\t\t// !e.enchantments?.some((e) => TimewarpedWarghoul.cardIds.includes(e.cardId)) &&\n\t\t\t// !e.rememberedDeathrattles?.some((e) => TimewarpedWarghoul.cardIds.includes(e.cardId)),\n\t\t);\n\t\tlet neighbours: BoardEntity[];\n\t\tif (minion.cardId === CardIds.TimewarpedWarghoul_BG34_Giant_331_G) {\n\t\t\tneighbours = allNeighbours;\n\t\t} else {\n\t\t\t// Non-golden: pick one random neighbour\n\t\t\tconst chosen = pickRandom(allNeighbours, minion);\n\t\t\tneighbours = chosen ? [chosen] : [];\n\t\t}\n\t\tif (neighbours.length === 0) {\n\t\t\tcallStackDepth--;\n\t\t\treturn [];\n\t\t}\n\t\tif (callStackDepth > 10) {\n\t\t\tconsole.log('warning: timewarped warghoul call stack depth is too deep');\n\t\t}\n\t\tfor (const neighbour of neighbours) {\n\t\t\tinput.gameState.spectator.registerPowerTarget(\n\t\t\t\tminion,\n\t\t\t\tneighbour,\n\t\t\t\tinput.boardWithDeadEntity,\n\t\t\t\tinput.boardWithDeadEntityHero,\n\t\t\t\tinput.otherBoardHero,\n\t\t\t);\n\t\t\tconst indexFromRight =\n\t\t\t\tinput.boardWithDeadEntity.length - (input.boardWithDeadEntity.indexOf(neighbour) + 1);\n\t\t\tprocessDeathrattleForMinion(\n\t\t\t\tneighbour,\n\t\t\t\tindexFromRight,\n\t\t\t\t[neighbour],\n\t\t\t\tneighbour.friendly ? input.gameState.gameState.player : input.gameState.gameState.opponent,\n\t\t\t\tneighbour.friendly ? input.gameState.gameState.opponent : input.gameState.gameState.player,\n\t\t\t\tinput.gameState,\n\t\t\t\tfalse,\n\t\t\t);\n\t\t}\n\t\tcallStackDepth--;\n\t\treturn [];\n\t},\n};\n"]}
@@ -10,7 +10,15 @@ export declare const debugState: {
10
10
  attacker: ForcedFaceOffEntity;
11
11
  defender: ForcedFaceOffEntity;
12
12
  }[];
13
+ forcedRandomPicks: {
14
+ source: ForcedFaceOffEntity;
15
+ target: ForcedFaceOffEntity;
16
+ }[];
13
17
  isCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity) => boolean;
18
+ forcedRandomPicksBase: {
19
+ source: ForcedFaceOffEntity;
20
+ target: ForcedFaceOffEntity;
21
+ }[];
14
22
  onBattleStart: () => void;
15
23
  };
16
24
  export interface ForcedFaceOffEntity {
@@ -6,17 +6,25 @@ exports.debugState = {
6
6
  forcedCurrentAttacker: null,
7
7
  forcedFaceOff: [],
8
8
  forcedFaceOffBase: [],
9
+ forcedRandomPicks: [],
9
10
  isCorrectEntity: (proposedEntity, actualEntity) => {
10
11
  if (proposedEntity.entityId) {
11
12
  return proposedEntity.entityId === actualEntity.entityId;
12
13
  }
13
- else if (proposedEntity.cardId) {
14
- return proposedEntity.cardId === actualEntity.cardId;
14
+ if (proposedEntity.cardId) {
15
+ const cardMatches = proposedEntity.cardId === actualEntity.cardId;
16
+ if (proposedEntity.attack != null && proposedEntity.health != null) {
17
+ return cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;
18
+ }
19
+ return cardMatches;
15
20
  }
16
- return proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;
21
+ return (proposedEntity.attack === actualEntity.attack &&
22
+ proposedEntity.health === actualEntity.health);
17
23
  },
24
+ forcedRandomPicksBase: [],
18
25
  onBattleStart: () => {
19
26
  exports.debugState.forcedFaceOff = [...exports.debugState.forcedFaceOffBase];
27
+ exports.debugState.forcedRandomPicks = [...exports.debugState.forcedRandomPicksBase];
20
28
  },
21
29
  };
22
30
  //# sourceMappingURL=debug-state.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAEa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAG3F,eAAe,EAAE,CAAC,cAAmC,EAAE,YAAyB,EAAW,EAAE;QAC5F,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;aAAM,IAAI,cAAc,CAAC,MAAM,EAAE;YACjC,OAAO,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;SACrD;QAED,OAAO,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;IACvG,CAAC;IACD,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;IAE9D,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from './board-entity';\r\n\r\nexport const debugState = {\r\n\tactive: false,\r\n\tforcedCurrentAttacker: null as number | null,\r\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\t// forcedRng: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\t// forcedRngBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\r\n\tisCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity): boolean => {\r\n\t\tif (proposedEntity.entityId) {\r\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\r\n\t\t} else if (proposedEntity.cardId) {\r\n\t\t\treturn proposedEntity.cardId === actualEntity.cardId;\r\n\t\t}\r\n\r\n\t\treturn proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\r\n\t},\r\n\tonBattleStart: () => {\r\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\r\n\t\t// debugState.forcedRng = [...debugState.forcedRngBase];\r\n\t},\r\n};\r\n\r\nexport interface ForcedFaceOffEntity {\r\n\tentityId?: number;\r\n\tcardId?: string;\r\n\tattack?: number;\r\n\thealth?: number;\r\n}\r\n"]}
1
+ {"version":3,"file":"debug-state.js","sourceRoot":"","sources":["../src/debug-state.ts"],"names":[],"mappings":";;;AAEa,QAAA,UAAU,GAAG;IACzB,MAAM,EAAE,KAAK;IACb,qBAAqB,EAAE,IAAqB;IAC5C,aAAa,EAAE,EAAwE;IACvF,iBAAiB,EAAE,EAAwE;IAE3F,iBAAiB,EAAE,EAAoE;IACvF,eAAe,EAAE,CAAC,cAAmC,EAAE,YAAyB,EAAW,EAAE;QAC5F,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC5B,OAAO,cAAc,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;SACzD;QACD,IAAI,cAAc,CAAC,MAAM,EAAE;YAC1B,MAAM,WAAW,GAAG,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;YAClE,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,IAAI,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;gBACnE,OAAO,WAAW,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,IAAI,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAAC;aACrH;YACD,OAAO,WAAW,CAAC;SACnB;QACD,OAAO,CACN,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM;YAC7C,cAAc,CAAC,MAAM,KAAK,YAAY,CAAC,MAAM,CAC7C,CAAC;IACH,CAAC;IACD,qBAAqB,EAAE,EAAoE;IAC3F,aAAa,EAAE,GAAG,EAAE;QACnB,kBAAU,CAAC,aAAa,GAAG,CAAC,GAAG,kBAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,kBAAU,CAAC,iBAAiB,GAAG,CAAC,GAAG,kBAAU,CAAC,qBAAqB,CAAC,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from './board-entity';\n\nexport const debugState = {\n\tactive: false,\n\tforcedCurrentAttacker: null as number | null,\n\tforcedFaceOff: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\tforcedFaceOffBase: [] as { attacker: ForcedFaceOffEntity; defender: ForcedFaceOffEntity }[],\n\t/** Forced random picks: source -> target. Matched by source entity (like face-offs match by attacker). */\n\tforcedRandomPicks: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity }[],\n\tisCorrectEntity: (proposedEntity: ForcedFaceOffEntity, actualEntity: BoardEntity): boolean => {\n\t\tif (proposedEntity.entityId) {\n\t\t\treturn proposedEntity.entityId === actualEntity.entityId;\n\t\t}\n\t\tif (proposedEntity.cardId) {\n\t\t\tconst cardMatches = proposedEntity.cardId === actualEntity.cardId;\n\t\t\tif (proposedEntity.attack != null && proposedEntity.health != null) {\n\t\t\t\treturn cardMatches && proposedEntity.attack === actualEntity.attack && proposedEntity.health === actualEntity.health;\n\t\t\t}\n\t\t\treturn cardMatches;\n\t\t}\n\t\treturn (\n\t\t\tproposedEntity.attack === actualEntity.attack &&\n\t\t\tproposedEntity.health === actualEntity.health\n\t\t);\n\t},\n\tforcedRandomPicksBase: [] as { source: ForcedFaceOffEntity; target: ForcedFaceOffEntity }[],\n\tonBattleStart: () => {\n\t\tdebugState.forcedFaceOff = [...debugState.forcedFaceOffBase];\n\t\tdebugState.forcedRandomPicks = [...debugState.forcedRandomPicksBase];\n\t},\n};\n\nexport interface ForcedFaceOffEntity {\n\tentityId?: number;\n\tcardId?: string;\n\tattack?: number;\n\thealth?: number;\n}\n"]}
@@ -5,7 +5,8 @@ export declare const groupByFunction: <T>(keyExtractor: (obj: T) => string | num
5
5
  [key: string]: readonly T[];
6
6
  };
7
7
  export { partitionArray, sleep };
8
- export declare const pickRandom: <T>(array: readonly T[]) => T;
8
+ export declare function pickRandom<T>(array: readonly T[]): T;
9
+ export declare function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity): T;
9
10
  export declare const pickMultipleRandom: <T>(array: readonly T[], quantity: number) => T[];
10
11
  export declare const pickRandomAlive: (board: BoardEntity[]) => BoardEntity;
11
12
  export declare const pickMultipleRandomAlive: (board: BoardEntity[], quantity: number) => BoardEntity[];
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.findLast = exports.shuffleArray = exports.pickMultipleRandomDifferent = exports.decode = exports.encode = exports.pickRandomHighestHealth = exports.pickRandomHighestAttack = exports.pickRandomLowestAttack = exports.pickRandomLowestHealth = exports.pickMultipleRandomAlive = exports.pickRandomAlive = exports.pickMultipleRandom = exports.pickRandom = exports.sleep = exports.partitionArray = exports.groupByFunction = void 0;
4
+ const debug_state_1 = require("../debug-state");
4
5
  function partitionArray(array, partitionSize) {
5
6
  const workingCopy = [...array];
6
7
  const result = [];
@@ -24,18 +25,33 @@ const groupByFunction = (keyExtractor) => (array) => {
24
25
  }, {});
25
26
  };
26
27
  exports.groupByFunction = groupByFunction;
27
- const pickRandom = (array) => {
28
+ function pickRandom(array, sourceEntity) {
28
29
  if (!(array === null || array === void 0 ? void 0 : array.length)) {
29
30
  return null;
30
31
  }
32
+ if (sourceEntity &&
33
+ debug_state_1.debugState.active &&
34
+ array.length > 0 &&
35
+ typeof array[0] === 'object' &&
36
+ array[0] != null &&
37
+ 'entityId' in array[0]) {
38
+ const forced = debug_state_1.debugState.forcedRandomPicks.find((p) => debug_state_1.debugState.isCorrectEntity(p.source, sourceEntity));
39
+ if (forced) {
40
+ const match = array.find((c) => debug_state_1.debugState.isCorrectEntity(forced.target, c));
41
+ debug_state_1.debugState.forcedRandomPicks = debug_state_1.debugState.forcedRandomPicks.filter((p) => p !== forced);
42
+ if (match) {
43
+ return match;
44
+ }
45
+ }
46
+ }
31
47
  return array[Math.floor(Math.random() * array.length)];
32
- };
48
+ }
33
49
  exports.pickRandom = pickRandom;
34
50
  const pickMultipleRandom = (array, quantity) => {
35
51
  const picked = [];
36
52
  for (let i = 0; i < quantity; i++) {
37
53
  const target = array.filter((e) => !picked.includes(e));
38
- const chosenEntity = (0, exports.pickRandom)(target);
54
+ const chosenEntity = pickRandom(target);
39
55
  if (!!chosenEntity) {
40
56
  picked.push(chosenEntity);
41
57
  }
@@ -45,7 +61,7 @@ const pickMultipleRandom = (array, quantity) => {
45
61
  exports.pickMultipleRandom = pickMultipleRandom;
46
62
  const pickRandomAlive = (board) => {
47
63
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
48
- const chosenEntity = (0, exports.pickRandom)(targetBoard);
64
+ const chosenEntity = pickRandom(targetBoard);
49
65
  return chosenEntity;
50
66
  };
51
67
  exports.pickRandomAlive = pickRandomAlive;
@@ -53,7 +69,7 @@ const pickMultipleRandomAlive = (board, quantity) => {
53
69
  const picked = [];
54
70
  for (let i = 0; i < quantity; i++) {
55
71
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));
56
- const chosenEntity = (0, exports.pickRandom)(targetBoard);
72
+ const chosenEntity = pickRandom(targetBoard);
57
73
  if (!!chosenEntity) {
58
74
  picked.push(chosenEntity);
59
75
  }
@@ -65,7 +81,7 @@ const pickRandomLowestHealth = (board) => {
65
81
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
66
82
  const lowestHealth = Math.min(...targetBoard.map((e) => e.health));
67
83
  const entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);
68
- const chosenEntity = (0, exports.pickRandom)(entitiesWithLowestHealth);
84
+ const chosenEntity = pickRandom(entitiesWithLowestHealth);
69
85
  return chosenEntity;
70
86
  };
71
87
  exports.pickRandomLowestHealth = pickRandomLowestHealth;
@@ -73,7 +89,7 @@ const pickRandomLowestAttack = (board) => {
73
89
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
74
90
  const lowestAttack = Math.min(...targetBoard.map((e) => e.attack));
75
91
  const entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);
76
- const chosenEntity = (0, exports.pickRandom)(entitiesWithLowestAttack);
92
+ const chosenEntity = pickRandom(entitiesWithLowestAttack);
77
93
  return chosenEntity;
78
94
  };
79
95
  exports.pickRandomLowestAttack = pickRandomLowestAttack;
@@ -81,7 +97,7 @@ const pickRandomHighestAttack = (board) => {
81
97
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
82
98
  const highestAttack = Math.max(...targetBoard.map((e) => e.attack));
83
99
  const entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);
84
- const chosenEntity = (0, exports.pickRandom)(entitiesWithHighestAttack);
100
+ const chosenEntity = pickRandom(entitiesWithHighestAttack);
85
101
  return chosenEntity;
86
102
  };
87
103
  exports.pickRandomHighestAttack = pickRandomHighestAttack;
@@ -89,7 +105,7 @@ const pickRandomHighestHealth = (board) => {
89
105
  const targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);
90
106
  const highestHealth = Math.max(...targetBoard.map((e) => e.health));
91
107
  const entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);
92
- const chosenEntity = (0, exports.pickRandom)(entitiesWithHighestHealth);
108
+ const chosenEntity = pickRandom(entitiesWithHighestHealth);
93
109
  return chosenEntity;
94
110
  };
95
111
  exports.pickRandomHighestHealth = pickRandomHighestHealth;
@@ -1 +1 @@
1
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{ BoardEntity } from '../board-entity';\r\n\r\nfunction partitionArray<T>(array: readonly T[], partitionSize: number): readonly T[][] {\r\n\tconst workingCopy: T[] = [...array];\r\n\tconst result: T[][] = [];\r\n\twhile (workingCopy.length) {\r\n\t\tresult.push(workingCopy.splice(0, partitionSize));\r\n\t}\r\n\treturn result;\r\n}\r\n\r\nasync function sleep(ms) {\r\n\treturn new Promise((resolve) => setTimeout(resolve, ms));\r\n}\r\n\r\nexport const groupByFunction =\r\n\t<T>(keyExtractor: (obj: T) => string | number) =>\r\n\t(array: readonly T[]): { [key: string]: readonly T[] } => {\r\n\t\treturn (array ?? []).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport const pickRandom = <T>(array: readonly T[]): T => {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n};\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
1
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[]).reduce((objectsByKeyValue, obj) => {\r\n\t\t\tconst value = keyExtractor(obj);\r\n\t\t\tobjectsByKeyValue[value] = objectsByKeyValue[value] ?? [];\r\n\t\t\t// Using push instead of concat is thousands of times faster on big arrays\r\n\t\t\tobjectsByKeyValue[value].push(obj);\r\n\t\t\treturn objectsByKeyValue;\r\n\t\t}, {});\r\n\t};\r\n\r\nexport { partitionArray, sleep };\r\n\r\nexport function pickRandom<T>(array: readonly T[]): T;\r\nexport function pickRandom<T extends BoardEntity>(array: readonly T[], sourceEntity: BoardEntity): T;\r\nexport function pickRandom<T>(array: readonly T[], sourceEntity?: BoardEntity): T {\r\n\tif (!array?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tif (\r\n\t\tsourceEntity &&\r\n\t\tdebugState.active &&\r\n\t\tarray.length > 0 &&\r\n\t\ttypeof array[0] === 'object' &&\r\n\t\tarray[0] != null &&\r\n\t\t'entityId' in array[0]\r\n\t) {\r\n\t\tconst forced = debugState.forcedRandomPicks.find((p) => debugState.isCorrectEntity(p.source, sourceEntity));\r\n\t\tif (forced) {\r\n\t\t\tconst match = (array as unknown as BoardEntity[]).find((c) => debugState.isCorrectEntity(forced.target, c));\r\n\t\t\t// Always consume when we have a matching source - each trigger gets its own pick (e.g. Titus doubles Warghoul)\r\n\t\t\tdebugState.forcedRandomPicks = debugState.forcedRandomPicks.filter((p) => p !== forced);\r\n\t\t\tif (match) {\r\n\t\t\t\treturn match as T;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn array[Math.floor(Math.random() * array.length)];\r\n}\r\n\r\nexport const pickMultipleRandom = <T>(array: readonly T[], quantity: number): T[] => {\r\n\tconst picked: T[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst target = array.filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(target);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomAlive = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst chosenEntity = pickRandom(targetBoard);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickMultipleRandomAlive = (board: BoardEntity[], quantity: number): BoardEntity[] => {\r\n\tconst picked: BoardEntity[] = [];\r\n\tfor (let i = 0; i < quantity; i++) {\r\n\t\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead).filter((e) => !picked.includes(e));\r\n\t\tconst chosenEntity = pickRandom(targetBoard);\r\n\t\tif (!!chosenEntity) {\r\n\t\t\tpicked.push(chosenEntity);\r\n\t\t}\r\n\t}\r\n\treturn picked;\r\n};\r\n\r\nexport const pickRandomLowestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestHealth = Math.min(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithLowestHealth = targetBoard.filter((e) => e.health === lowestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomLowestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst lowestAttack = Math.min(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithLowestAttack = targetBoard.filter((e) => e.attack === lowestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithLowestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestAttack = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestAttack = Math.max(...targetBoard.map((e) => e.attack));\r\n\tconst entitiesWithHighestAttack = targetBoard.filter((e) => e.attack === highestAttack);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestAttack);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const pickRandomHighestHealth = (board: BoardEntity[]): BoardEntity => {\r\n\tconst targetBoard = board.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\tconst highestHealth = Math.max(...targetBoard.map((e) => e.health));\r\n\tconst entitiesWithHighestHealth = targetBoard.filter((e) => e.health === highestHealth);\r\n\tconst chosenEntity = pickRandom(entitiesWithHighestHealth);\r\n\treturn chosenEntity;\r\n};\r\n\r\nexport const encode = (input: string): string => {\r\n\t// return compressToEncodedURIComponent(input);\r\n\tconst buff = Buffer.from(input, 'utf-8');\r\n\tconst base64 = buff.toString('base64');\r\n\treturn base64;\r\n};\r\n\r\nexport const decode = (base64: string): string => {\r\n\tconst buff = Buffer.from(base64, 'base64');\r\n\tconst str = buff.toString('utf-8');\r\n\treturn str;\r\n};\r\n\r\nexport const pickMultipleRandomDifferent = <T>(list: T[], n: number): T[] => {\r\n\tconst shuffled = shuffleArray([...list]);\r\n\treturn shuffled.slice(0, n);\r\n};\r\n\r\n// https://stackoverflow.com/a/2450976/548701\r\nexport const shuffleArray = <T>(array: T[]): T[] => {\r\n\tlet currentIndex = array.length;\r\n\tlet randomIndex = 0;\r\n\r\n\t// While there remain elements to shuffle...\r\n\twhile (currentIndex != 0) {\r\n\t\t// Pick a remaining element...\r\n\t\trandomIndex = Math.floor(Math.random() * currentIndex);\r\n\t\tcurrentIndex--;\r\n\r\n\t\t// And swap it with the current element.\r\n\t\t[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];\r\n\t}\r\n\r\n\treturn array;\r\n};\r\n\r\nexport const findLast = <T>(\r\n\tarray: readonly T[],\r\n\tpredicate: (value: T, index: number, obj: readonly T[]) => unknown,\r\n): T => {\r\n\tconst filtred = array.filter(predicate);\r\n\tif (!filtred?.length) {\r\n\t\treturn null;\r\n\t}\r\n\tconst last = filtred[filtred.length - 1];\r\n\treturn last;\r\n};\r\n\r\nexport type Mutable<T> = {\r\n\t-readonly [P in keyof T]: T[P];\r\n};\r\n"]}
@@ -5,6 +5,7 @@ const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const card_interface_1 = require("./cards/card.interface");
6
6
  const cards_data_1 = require("./cards/cards-data");
7
7
  const _card_mappings_1 = require("./cards/impl/_card-mappings");
8
+ const debug_state_1 = require("./debug-state");
8
9
  const input_clone_1 = require("./input-clone");
9
10
  const input_sanitation_1 = require("./input-sanitation");
10
11
  const shared_state_1 = require("./simulation/shared-state");
@@ -40,7 +41,7 @@ exports.default = async (event) => {
40
41
  return response;
41
42
  };
42
43
  const simulateBattle = function* (battleInput, cards, cardsData) {
43
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p;
44
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
44
45
  if (!((_a = cards === null || cards === void 0 ? void 0 : cards.getCards()) === null || _a === void 0 ? void 0 : _a.length)) {
45
46
  console.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);
46
47
  return null;
@@ -74,85 +75,108 @@ const simulateBattle = function* (battleInput, cards, cardsData) {
74
75
  };
75
76
  const spectator = new spectator_1.Spectator(includeOutcomeSamples);
76
77
  const inputReady = (0, input_sanitation_1.buildFinalInput)(battleInput, cards, cardsData);
77
- !((_m = battleInput.options) === null || _m === void 0 ? void 0 : _m.skipInfoLogs) && console.time('simulation');
78
- const outcomes = {};
79
- for (let i = 0; i < numberOfSimulations; i++) {
80
- const input = (0, input_clone_1.cloneInput3)(inputReady);
81
- const inputClone = (0, input_clone_1.cloneInput3)(inputReady);
82
- const gameState = {
83
- allCards: cards,
84
- cardsData: cardsData,
85
- spectator: spectator,
86
- sharedState: new shared_state_1.SharedState(),
87
- currentTurn: input.gameState.currentTurn,
88
- validTribes: input.gameState.validTribes,
89
- anomalies: input.gameState.anomalies,
90
- gameState: {
91
- player: {
92
- player: input.playerBoard.player,
93
- board: input.playerBoard.board,
94
- teammate: input.playerTeammateBoard,
95
- },
96
- opponent: {
97
- player: input.opponentBoard.player,
98
- board: input.opponentBoard.board,
99
- teammate: input.opponentTeammateBoard,
100
- },
101
- playerInitial: {
102
- player: inputClone.playerBoard.player,
103
- board: inputClone.playerBoard.board,
104
- teammate: inputClone.playerTeammateBoard,
105
- },
106
- opponentInitial: {
107
- player: inputClone.opponentBoard.player,
108
- board: inputClone.opponentBoard.board,
109
- teammate: inputClone.opponentTeammateBoard,
78
+ if (battleInput.debugState) {
79
+ debug_state_1.debugState.active = true;
80
+ debug_state_1.debugState.forcedCurrentAttacker = battleInput.debugState.forcedCurrentAttacker;
81
+ debug_state_1.debugState.forcedFaceOffBase = battleInput.debugState.forcedFaceOffBase.map((f) => ({
82
+ attacker: { ...f.attacker },
83
+ defender: { ...f.defender },
84
+ }));
85
+ const rawPicks = (_p = (_m = battleInput.debugState.forcedRandomPicks) !== null && _m !== void 0 ? _m : (_o = battleInput.debugState.forcedTimewarpedWarghoulTargets) === null || _o === void 0 ? void 0 : _o.map((target) => ({
86
+ source: { cardId: 'BG34_Giant_331' },
87
+ target,
88
+ }))) !== null && _p !== void 0 ? _p : [];
89
+ debug_state_1.debugState.forcedRandomPicksBase = rawPicks.map((p) => ({
90
+ source: { ...p.source },
91
+ target: { ...p.target },
92
+ }));
93
+ }
94
+ try {
95
+ !((_q = battleInput.options) === null || _q === void 0 ? void 0 : _q.skipInfoLogs) && console.time('simulation');
96
+ const outcomes = {};
97
+ for (let i = 0; i < numberOfSimulations; i++) {
98
+ const input = (0, input_clone_1.cloneInput3)(inputReady);
99
+ const inputClone = (0, input_clone_1.cloneInput3)(inputReady);
100
+ const gameState = {
101
+ allCards: cards,
102
+ cardsData: cardsData,
103
+ spectator: spectator,
104
+ sharedState: new shared_state_1.SharedState(),
105
+ currentTurn: input.gameState.currentTurn,
106
+ validTribes: input.gameState.validTribes,
107
+ anomalies: input.gameState.anomalies,
108
+ gameState: {
109
+ player: {
110
+ player: input.playerBoard.player,
111
+ board: input.playerBoard.board,
112
+ teammate: input.playerTeammateBoard,
113
+ },
114
+ opponent: {
115
+ player: input.opponentBoard.player,
116
+ board: input.opponentBoard.board,
117
+ teammate: input.opponentTeammateBoard,
118
+ },
119
+ playerInitial: {
120
+ player: inputClone.playerBoard.player,
121
+ board: inputClone.playerBoard.board,
122
+ teammate: inputClone.playerTeammateBoard,
123
+ },
124
+ opponentInitial: {
125
+ player: inputClone.opponentBoard.player,
126
+ board: inputClone.opponentBoard.board,
127
+ teammate: inputClone.opponentTeammateBoard,
128
+ },
110
129
  },
111
- },
112
- };
113
- const simulator = new simulator_1.Simulator(gameState);
114
- const battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);
115
- if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
116
- console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
117
- break;
118
- }
119
- if (!battleResult) {
120
- continue;
121
- }
122
- if (battleResult.result === 'won') {
123
- simulationResult.won++;
124
- simulationResult.damageWon += battleResult.damageDealt;
125
- simulationResult.damageWons.push(battleResult.damageDealt);
126
- if (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {
127
- simulationResult.wonLethal++;
130
+ };
131
+ const simulator = new simulator_1.Simulator(gameState);
132
+ const battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);
133
+ if (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {
134
+ console.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');
135
+ break;
128
136
  }
129
- }
130
- else if (battleResult.result === 'lost') {
131
- simulationResult.lost++;
132
- simulationResult.damageLost += battleResult.damageDealt;
133
- simulationResult.damageLosts.push(battleResult.damageDealt);
134
- outcomes[battleResult.damageDealt] = ((_o = outcomes[battleResult.damageDealt]) !== null && _o !== void 0 ? _o : 0) + 1;
135
- if (battleInput.playerBoard.player.hpLeft &&
136
- battleResult.damageDealt >= battleInput.playerBoard.player.hpLeft) {
137
- simulationResult.lostLethal++;
137
+ if (!battleResult) {
138
+ continue;
139
+ }
140
+ if (battleResult.result === 'won') {
141
+ simulationResult.won++;
142
+ simulationResult.damageWon += battleResult.damageDealt;
143
+ simulationResult.damageWons.push(battleResult.damageDealt);
144
+ if (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {
145
+ simulationResult.wonLethal++;
146
+ }
147
+ }
148
+ else if (battleResult.result === 'lost') {
149
+ simulationResult.lost++;
150
+ simulationResult.damageLost += battleResult.damageDealt;
151
+ simulationResult.damageLosts.push(battleResult.damageDealt);
152
+ outcomes[battleResult.damageDealt] = ((_r = outcomes[battleResult.damageDealt]) !== null && _r !== void 0 ? _r : 0) + 1;
153
+ if (battleInput.playerBoard.player.hpLeft &&
154
+ battleResult.damageDealt >= battleInput.playerBoard.player.hpLeft) {
155
+ simulationResult.lostLethal++;
156
+ }
157
+ }
158
+ else if (battleResult.result === 'tied') {
159
+ simulationResult.tied++;
160
+ }
161
+ spectator.commitBattleResult(battleResult.result);
162
+ if (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {
163
+ updateSimulationResult(simulationResult, inputReady, damageConfidence);
164
+ yield simulationResult;
138
165
  }
139
166
  }
140
- else if (battleResult.result === 'tied') {
141
- simulationResult.tied++;
142
- }
143
- spectator.commitBattleResult(battleResult.result);
144
- if (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {
145
- updateSimulationResult(simulationResult, inputReady, damageConfidence);
146
- yield simulationResult;
167
+ updateSimulationResult(simulationResult, inputReady, damageConfidence);
168
+ !((_s = battleInput.options) === null || _s === void 0 ? void 0 : _s.skipInfoLogs) && console.timeEnd('simulation');
169
+ spectator.prune();
170
+ simulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);
171
+ simulationResult.damageWons = [];
172
+ simulationResult.damageLosts = [];
173
+ return simulationResult;
174
+ }
175
+ finally {
176
+ if (battleInput.debugState) {
177
+ debug_state_1.debugState.active = false;
147
178
  }
148
179
  }
149
- updateSimulationResult(simulationResult, inputReady, damageConfidence);
150
- !((_p = battleInput.options) === null || _p === void 0 ? void 0 : _p.skipInfoLogs) && console.timeEnd('simulation');
151
- spectator.prune();
152
- simulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);
153
- simulationResult.damageWons = [];
154
- simulationResult.damageLosts = [];
155
- return simulationResult;
156
180
  };
157
181
  exports.simulateBattle = simulateBattle;
158
182
  const updateSimulationResult = (simulationResult, input, damageConfidence) => {
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { CardIds } from './services/card-ids';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst hideMaxSimulationDurationWarning = battleInput.options?.hideMaxSimulationDurationWarning ?? false;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n\tCardIds.TamsinRoame_ImpendingSacrificeEnchantment_BG20_HERO_282e2,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\nimport { AllCardsService } from '@firestone-hs/reference-data';\nimport { BgsBattleInfo } from './bgs-battle-info';\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\nimport { CardsData } from './cards/cards-data';\nimport { cardMappings } from './cards/impl/_card-mappings';\nimport { debugState } from './debug-state';\nimport { cloneInput3 } from './input-clone';\nimport { buildFinalInput } from './input-sanitation';\nimport { CardIds } from './services/card-ids';\nimport { SimulationResult } from './simulation-result';\nimport { FullGameState } from './simulation/internal-game-state';\nimport { SharedState } from './simulation/shared-state';\nimport { Simulator } from './simulation/simulator';\nimport { Spectator } from './simulation/spectator/spectator';\n\nlet globalCards = new AllCardsService();\n\nexport const assignCards = (cards: AllCardsService) => {\n\tglobalCards = cards;\n};\n\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\n// the more traditional callback-style handler.\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\nexport default async (event): Promise<any> => {\n\tif (!event.body?.length) {\n\t\tconsole.warn('missing event body', event);\n\t\treturn;\n\t}\n\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\n\tconst cards = globalCards;\n\tawait cards.initializeCardsDb();\n\tconst cardsData = new CardsData(cards, false);\n\tcardsData.inititialize(\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\n\t\tbattleInput.gameState?.anomalies ?? [],\n\t);\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\n\n\t// Iterate through all intermediate results to reach the final result\n\tlet result = battleIterator.next();\n\twhile (!result.done) {\n\t\tresult = battleIterator.next();\n\t}\n\n\tconst simulationResult = result.value;\n\t// console.debug('simulationResult', simulationResult);\n\n\tconst response = {\n\t\tstatusCode: 200,\n\t\tisBase64Encoded: false,\n\t\tbody: JSON.stringify(simulationResult),\n\t};\n\treturn response;\n};\n\nexport const simulateBattle = function* (\n\tbattleInput: BgsBattleInfo,\n\tcards: AllCardsService,\n\tcardsData: CardsData,\n): Generator<SimulationResult, SimulationResult, void> {\n\tif (!cards?.getCards()?.length) {\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\n\t\treturn null;\n\t}\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\n\tconst start = Date.now();\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\n\tconst hideMaxSimulationDurationWarning = battleInput.options?.hideMaxSimulationDurationWarning ?? false;\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\n\tconst simulationResult: SimulationResult = {\n\t\twonLethal: 0,\n\t\twon: 0,\n\t\ttied: 0,\n\t\tlost: 0,\n\t\tlostLethal: 0,\n\t\tdamageWons: [],\n\t\tdamageWon: 0,\n\t\tdamageWonRange: null,\n\t\tdamageLosts: [],\n\t\tdamageLost: 0,\n\t\tdamageLostRange: null,\n\t\twonLethalPercent: undefined,\n\t\twonPercent: undefined,\n\t\ttiedPercent: undefined,\n\t\tlostPercent: undefined,\n\t\tlostLethalPercent: undefined,\n\t\taverageDamageWon: undefined,\n\t\taverageDamageLost: undefined,\n\t};\n\n\tconst spectator = new Spectator(includeOutcomeSamples);\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\n\n\t// Apply debug state from input when present (e.g. from bug report)\n\tif (battleInput.debugState) {\n\t\tdebugState.active = true;\n\t\tdebugState.forcedCurrentAttacker = battleInput.debugState.forcedCurrentAttacker;\n\t\tdebugState.forcedFaceOffBase = battleInput.debugState.forcedFaceOffBase.map((f) => ({\n\t\t\tattacker: { ...f.attacker },\n\t\t\tdefender: { ...f.defender },\n\t\t}));\n\t\tconst rawPicks =\n\t\t\tbattleInput.debugState.forcedRandomPicks ??\n\t\t\tbattleInput.debugState.forcedTimewarpedWarghoulTargets?.map((target) => ({\n\t\t\t\tsource: { cardId: 'BG34_Giant_331' },\n\t\t\t\ttarget,\n\t\t\t})) ??\n\t\t\t[];\n\t\tdebugState.forcedRandomPicksBase = rawPicks.map((p) => ({\n\t\t\tsource: { ...p.source },\n\t\t\ttarget: { ...p.target },\n\t\t}));\n\t}\n\n\ttry {\n\t\t!battleInput.options?.skipInfoLogs && console.time('simulation');\n\t\tconst outcomes = {};\n\t\tfor (let i = 0; i < numberOfSimulations; i++) {\n\t\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\n\t\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\n\t\t\tconst gameState: FullGameState = {\n\t\t\t\tallCards: cards,\n\t\t\t\tcardsData: cardsData,\n\t\t\t\tspectator: spectator,\n\t\t\t\tsharedState: new SharedState(),\n\t\t\t\tcurrentTurn: input.gameState.currentTurn,\n\t\t\t\tvalidTribes: input.gameState.validTribes,\n\t\t\t\tanomalies: input.gameState.anomalies,\n\t\t\t\tgameState: {\n\t\t\t\t\tplayer: {\n\t\t\t\t\t\tplayer: input.playerBoard.player,\n\t\t\t\t\t\tboard: input.playerBoard.board,\n\t\t\t\t\t\tteammate: input.playerTeammateBoard,\n\t\t\t\t\t},\n\t\t\t\t\topponent: {\n\t\t\t\t\t\tplayer: input.opponentBoard.player,\n\t\t\t\t\t\tboard: input.opponentBoard.board,\n\t\t\t\t\t\tteammate: input.opponentTeammateBoard,\n\t\t\t\t\t},\n\t\t\t\t\tplayerInitial: {\n\t\t\t\t\t\tplayer: inputClone.playerBoard.player,\n\t\t\t\t\t\tboard: inputClone.playerBoard.board,\n\t\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\n\t\t\t\t\t},\n\t\t\t\t\topponentInitial: {\n\t\t\t\t\t\tplayer: inputClone.opponentBoard.player,\n\t\t\t\t\t\tboard: inputClone.opponentBoard.board,\n\t\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\n\t\t\t\t\t},\n\t\t\t\t},\n\t\t\t};\n\t\t\tconst simulator = new Simulator(gameState);\n\t\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\n\t\t\tif (Date.now() - start > maxAcceptableDuration && !hideMaxSimulationDurationWarning) {\n\t\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\n\t\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (!battleResult) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif (battleResult.result === 'won') {\n\t\t\t\tsimulationResult.won++;\n\t\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\n\t\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\n\t\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\n\t\t\t\t\tsimulationResult.wonLethal++;\n\t\t\t\t}\n\t\t\t} else if (battleResult.result === 'lost') {\n\t\t\t\tsimulationResult.lost++;\n\t\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\n\t\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\n\t\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\n\t\t\t\tif (\n\t\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\n\t\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\n\t\t\t\t) {\n\t\t\t\t\tsimulationResult.lostLethal++;\n\t\t\t\t}\n\t\t\t} else if (battleResult.result === 'tied') {\n\t\t\t\tsimulationResult.tied++;\n\t\t\t}\n\t\t\tspectator.commitBattleResult(battleResult.result);\n\n\t\t\t// Yield intermediate result every 200 iterations\n\t\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\n\t\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\n\t\t\t\tyield simulationResult;\n\t\t\t}\n\t\t}\n\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\n\t\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\n\t\tspectator.prune();\n\t\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\n\t\t// Avoid sending this verbose data\n\n\t\tsimulationResult.damageWons = [];\n\t\tsimulationResult.damageLosts = [];\n\t\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\n\t\treturn simulationResult;\n\t} finally {\n\t\tif (battleInput.debugState) {\n\t\t\tdebugState.active = false;\n\t\t}\n\t}\n};\n\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\n\tsimulationResult.wonPercent = checkRounding(\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\n\t\tsimulationResult.won,\n\t\ttotalMatches,\n\t);\n\tsimulationResult.wonLethalPercent = checkRounding(\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\n\t\tsimulationResult.wonLethal,\n\t\ttotalMatches,\n\t);\n\tsimulationResult.lostPercent = checkRounding(\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\n\t\tsimulationResult.lost,\n\t\ttotalMatches,\n\t);\n\tsimulationResult.lostLethalPercent = checkRounding(\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\n\t\tsimulationResult.lostLethal,\n\t\ttotalMatches,\n\t);\n\tsimulationResult.tiedPercent = checkRounding(\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\n\t\tsimulationResult.tied,\n\t\ttotalMatches,\n\t);\n\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\n\n\tif (\n\t\tsimulationResult.averageDamageWon > 0 &&\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\n\t) {\n\t\tconsole.warn('average damage won issue');\n\t}\n\tif (\n\t\tsimulationResult.averageDamageLost > 0 &&\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\n\t) {\n\t\tconsole.warn('average damage lost issue');\n\t}\n};\n\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\n\tif (damageArray.length === 0) {\n\t\treturn { min: 0, max: 0 };\n\t}\n\n\t// Sort the array\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\n\n\t// Calculate the 10th and 90th percentiles\n\tconst percentile = (arr: number[], p: number) => {\n\t\tconst index = Math.floor(p * arr.length);\n\t\treturn arr[index];\n\t};\n\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\n\n\treturn { min: minDamage, max: maxDamage };\n};\n\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\n\tif (roundedValue === 0 && initialValue !== 0) {\n\t\treturn 0.01;\n\t}\n\tif (roundedValue === 100 && initialValue !== totalValue) {\n\t\treturn 99.9;\n\t}\n\treturn roundedValue;\n};\n\n// Used when triggering random deathrattles\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\n\tCardIds.LivingSpores_LivingSporesEnchantment,\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\n\tCardIds.Sneed_SneedsReplicator,\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\n\tCardIds.FireRecollectionEnchantment,\n\tCardIds.LightningRecollectionEnchantment,\n\tCardIds.WaterRecollectionEnchantment,\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\n\tCardIds.TamsinRoame_ImpendingSacrificeEnchantment_BG20_HERO_282e2,\n];\nconst validDeathrattleEnchantmentsFromMapping = [];\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\n\t\treturn true;\n\t}\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\n\t\t\t}\n\t\t}\n\t}\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\n};\n\n// const cleanEnchantmentsForEntity = (\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\n// \tentityIds: readonly number[],\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\n// \treturn enchantments.filter(\n// \t\t(enchant) =>\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\n// \t);\n// };\n"]}
@@ -5,7 +5,6 @@ const utils_1 = require("../utils");
5
5
  const add_minion_to_board_1 = require("./add-minion-to-board");
6
6
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
7
7
  const spawns_1 = require("./spawns");
8
- const stats_1 = require("./stats");
9
8
  const handleSplittingImage = (defendingEntity, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, gameState) => {
10
9
  const copy = {
11
10
  ...defendingEntity,
@@ -23,7 +22,12 @@ const handlePackTactics = (defendingEntity, defendingBoard, defendingPlayerEntit
23
22
  (0, add_minion_to_board_1.removeAurasFromSelf)(copy, defendingBoard, defendingPlayerEntity, gameState);
24
23
  const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, gameState, defendingEntity.friendly, false, false, true, copy);
25
24
  if (secretCardId === "TB_Bacon_Secrets_15") {
26
- candidateEntities.forEach((e) => (0, stats_1.setEntityStats)(e, 3, 3, defendingBoard, defendingPlayerEntity, gameState));
25
+ candidateEntities.forEach((e) => {
26
+ e.health = 3;
27
+ e.maxHealth = 3;
28
+ e.attack = 3;
29
+ e.maxAttack = 3;
30
+ });
27
31
  }
28
32
  const indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);
29
33
  const spawned = (0, spawns_1.performEntitySpawns)(candidateEntities, defendingBoard, defendingPlayerEntity, defendingEntity, indexFromRight, attackerBoard, attackerHero, gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"secrets.js","sourceRoot":"","sources":["../../src/simulation/secrets.ts"],"names":[],"mappings":";;;AAGA,oCAAsC;AACtC,+DAA4D;AAC5D,6DAAqD;AAErD,qCAA+C;AAC/C,mCAAyC;AAElC,MAAM,oBAAoB,GAAG,CACnC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,IAAI,GAAgB;QACzB,GAAG,eAAe;QAClB,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,SAAS,EAAE,CAAC;KACZ,CAAC;IACF,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,eAAe,CAAC,MAAM,EACtB,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAvCW,QAAA,oBAAoB,wBAuC/B;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACxB,YAAoB,EACb,EAAE;IACT,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,eAAe,CAAC,CAAC;IACtD,IAAA,yCAAmB,EAAC,IAAI,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC;IAC5E,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,IAAI,CAAC,MAAM,EACX,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,IAAI,YAAY,0BAA4C,EAAE;QAC7D,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC,CAAC;KAC5G;IACD,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QAGrB,CAAC,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC7C,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AA5CW,QAAA,iBAAiB,qBA4C5B;AAEK,MAAM,eAAe,GAAG,CAC9B,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,cAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7BW,QAAA,eAAe,mBA6B1B;AAEK,MAAM,qBAAqB,GAAG,CACpC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,gBAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9BW,QAAA,qBAAqB,yBA8BhC","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { copyEntity } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { setEntityStats } from './stats';\r\n\r\nexport const handleSplittingImage = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...defendingEntity,\r\n\t\tattack: 3,\r\n\t\thealth: 3,\r\n\t\tmaxHealth: 3,\r\n\t};\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tdefendingEntity.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handlePackTactics = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tsecretCardId: string,\r\n): void => {\r\n\tconst copy: BoardEntity = copyEntity(defendingEntity);\r\n\tremoveAurasFromSelf(copy, defendingBoard, defendingPlayerEntity, gameState);\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tcopy.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tif (secretCardId === CardIds.PackTactics_TB_Bacon_Secrets_15) {\r\n\t\tcandidateEntities.forEach((e) => setEntityStats(e, 3, 3, defendingBoard, defendingPlayerEntity, gameState));\r\n\t}\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tconst spawned = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\tspawned.forEach((e) => {\r\n\t\t// Might be a HS bug\r\n\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=06e89a29-8f63-4c55-bdac-d908ed6e5857&turn=9&action=1\r\n\t\te.hasAttacked = defendingEntity.hasAttacked;\r\n\t});\r\n};\r\n\r\nexport const handleSnakeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.SnakeTrap_SnakeLegacyToken,\r\n\t\t3,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handleVenomstrikeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.EmperorCobraLegacy_BG_EX1_170,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tconst spawns = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\treturn spawns;\r\n};\r\n"]}
1
+ {"version":3,"file":"secrets.js","sourceRoot":"","sources":["../../src/simulation/secrets.ts"],"names":[],"mappings":";;;AAGA,oCAAsC;AACtC,+DAA4D;AAC5D,6DAAqD;AAErD,qCAA+C;AAExC,MAAM,oBAAoB,GAAG,CACnC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,IAAI,GAAgB;QACzB,GAAG,eAAe;QAClB,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,SAAS,EAAE,CAAC;KACZ,CAAC;IACF,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,eAAe,CAAC,MAAM,EACtB,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAvCW,QAAA,oBAAoB,wBAuC/B;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACxB,YAAoB,EACb,EAAE;IACT,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,eAAe,CAAC,CAAC;IACtD,IAAA,yCAAmB,EAAC,IAAI,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC;IAC5E,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,IAAI,CAAC,MAAM,EACX,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,IAAI,YAAY,0BAA4C,EAAE;QAE7D,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;YACb,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;YAChB,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;YACb,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;KAEH;IACD,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QAGrB,CAAC,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC7C,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AAnDW,QAAA,iBAAiB,qBAmD5B;AAEK,MAAM,eAAe,GAAG,CAC9B,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,cAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7BW,QAAA,eAAe,mBA6B1B;AAEK,MAAM,qBAAqB,GAAG,CACpC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,gBAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9BW,QAAA,qBAAqB,yBA8BhC","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { copyEntity } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSplittingImage = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...defendingEntity,\r\n\t\tattack: 3,\r\n\t\thealth: 3,\r\n\t\tmaxHealth: 3,\r\n\t};\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tdefendingEntity.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handlePackTactics = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tsecretCardId: string,\r\n): void => {\r\n\tconst copy: BoardEntity = copyEntity(defendingEntity);\r\n\tremoveAurasFromSelf(copy, defendingBoard, defendingPlayerEntity, gameState);\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tcopy.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tif (secretCardId === CardIds.PackTactics_TB_Bacon_Secrets_15) {\r\n\t\t// Don't use setEntityStats, because it will be applied when adding the minion to the board\r\n\t\tcandidateEntities.forEach((e) => {\r\n\t\t\te.health = 3;\r\n\t\t\te.maxHealth = 3;\r\n\t\t\te.attack = 3;\r\n\t\t\te.maxAttack = 3;\r\n\t\t});\r\n\t\t//setEntityStats(e, 3, 3, defendingBoard, defendingPlayerEntity, gameState));\r\n\t}\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tconst spawned = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\tspawned.forEach((e) => {\r\n\t\t// Might be a HS bug\r\n\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=06e89a29-8f63-4c55-bdac-d908ed6e5857&turn=9&action=1\r\n\t\te.hasAttacked = defendingEntity.hasAttacked;\r\n\t});\r\n};\r\n\r\nexport const handleSnakeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.SnakeTrap_SnakeLegacyToken,\r\n\t\t3,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handleVenomstrikeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.EmperorCobraLegacy_BG_EX1_170,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tconst spawns = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\treturn spawns;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.691",
3
+ "version": "1.1.693",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",