@firestone-hs/simulate-bgs-battle 1.1.653 → 1.1.655

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (738) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +50 -5
  4. package/dist/cards/card.interface.js +17 -3
  5. package/dist/cards/card.interface.js.map +1 -1
  6. package/dist/cards/cards-data.d.ts +9 -1
  7. package/dist/cards/cards-data.js +19 -7
  8. package/dist/cards/cards-data.js.map +1 -1
  9. package/dist/cards/impl/_card-mappings.js +380 -0
  10. package/dist/cards/impl/_card-mappings.js.map +1 -1
  11. package/dist/cards/impl/bg-spell/azerite-empowerment.d.ts +2 -2
  12. package/dist/cards/impl/bg-spell/azerite-empowerment.js +1 -1
  13. package/dist/cards/impl/bg-spell/azerite-empowerment.js.map +1 -1
  14. package/dist/cards/impl/bg-spell/blood-gem-barrage.d.ts +2 -0
  15. package/dist/cards/impl/bg-spell/blood-gem-barrage.js +9 -0
  16. package/dist/cards/impl/bg-spell/blood-gem-barrage.js.map +1 -0
  17. package/dist/cards/impl/bg-spell/brood-of-nozdormu.d.ts +2 -0
  18. package/dist/cards/impl/bg-spell/brood-of-nozdormu.js +16 -0
  19. package/dist/cards/impl/bg-spell/brood-of-nozdormu.js.map +1 -0
  20. package/dist/cards/impl/bg-spell/eyes-of-the-earth-mother.d.ts +2 -0
  21. package/dist/cards/impl/bg-spell/eyes-of-the-earth-mother.js +19 -0
  22. package/dist/cards/impl/bg-spell/eyes-of-the-earth-mother.js.map +1 -0
  23. package/dist/cards/impl/bg-spell/hand-of-deios.d.ts +2 -0
  24. package/dist/cards/impl/bg-spell/hand-of-deios.js +36 -0
  25. package/dist/cards/impl/bg-spell/hand-of-deios.js.map +1 -0
  26. package/dist/cards/impl/bg-spell/murkys-fish.d.ts +2 -2
  27. package/dist/cards/impl/bg-spell/murkys-fish.js +1 -1
  28. package/dist/cards/impl/bg-spell/murkys-fish.js.map +1 -1
  29. package/dist/cards/impl/bg-spell/natural-blessing.d.ts +2 -2
  30. package/dist/cards/impl/bg-spell/natural-blessing.js +1 -1
  31. package/dist/cards/impl/bg-spell/natural-blessing.js.map +1 -1
  32. package/dist/cards/impl/bg-spell/shiny-ring.d.ts +2 -2
  33. package/dist/cards/impl/bg-spell/shiny-ring.js +1 -1
  34. package/dist/cards/impl/bg-spell/shiny-ring.js.map +1 -1
  35. package/dist/cards/impl/bg-spell/timewarped-bananas.d.ts +2 -0
  36. package/dist/cards/impl/bg-spell/timewarped-bananas.js +15 -0
  37. package/dist/cards/impl/bg-spell/timewarped-bananas.js.map +1 -0
  38. package/dist/cards/impl/bg-spell/timewarped-chefs-choice.d.ts +2 -0
  39. package/dist/cards/impl/bg-spell/timewarped-chefs-choice.js +17 -0
  40. package/dist/cards/impl/bg-spell/timewarped-chefs-choice.js.map +1 -0
  41. package/dist/cards/impl/bg-spell/timewarped-cloning-device.d.ts +2 -0
  42. package/dist/cards/impl/bg-spell/timewarped-cloning-device.js +24 -0
  43. package/dist/cards/impl/bg-spell/timewarped-cloning-device.js.map +1 -0
  44. package/dist/cards/impl/bg-spell/timewarped-conch.d.ts +2 -0
  45. package/dist/cards/impl/bg-spell/timewarped-conch.js +25 -0
  46. package/dist/cards/impl/bg-spell/timewarped-conch.js.map +1 -0
  47. package/dist/cards/impl/bg-spell/timewarped-corpse.d.ts +2 -0
  48. package/dist/cards/impl/bg-spell/timewarped-corpse.js +12 -0
  49. package/dist/cards/impl/bg-spell/timewarped-corpse.js.map +1 -0
  50. package/dist/cards/impl/bg-spell/timewarped-evolution.d.ts +2 -0
  51. package/dist/cards/impl/bg-spell/timewarped-evolution.js +17 -0
  52. package/dist/cards/impl/bg-spell/timewarped-evolution.js.map +1 -0
  53. package/dist/cards/impl/bg-spell/timewarped-goldenizer.d.ts +2 -0
  54. package/dist/cards/impl/bg-spell/timewarped-goldenizer.js +18 -0
  55. package/dist/cards/impl/bg-spell/timewarped-goldenizer.js.map +1 -0
  56. package/dist/cards/impl/bg-spell/timewarped-master-thief.d.ts +2 -0
  57. package/dist/cards/impl/bg-spell/timewarped-master-thief.js +21 -0
  58. package/dist/cards/impl/bg-spell/timewarped-master-thief.js.map +1 -0
  59. package/dist/cards/impl/bg-spell/timewarped-on-the-house.d.ts +2 -0
  60. package/dist/cards/impl/bg-spell/timewarped-on-the-house.js +12 -0
  61. package/dist/cards/impl/bg-spell/timewarped-on-the-house.js.map +1 -0
  62. package/dist/cards/impl/bg-spell/timewarped-rat-in-the-cage.d.ts +2 -0
  63. package/dist/cards/impl/bg-spell/timewarped-rat-in-the-cage.js +18 -0
  64. package/dist/cards/impl/bg-spell/timewarped-rat-in-the-cage.js.map +1 -0
  65. package/dist/cards/impl/bg-spell/timewarped-ritual.d.ts +2 -0
  66. package/dist/cards/impl/bg-spell/timewarped-ritual.js +15 -0
  67. package/dist/cards/impl/bg-spell/timewarped-ritual.js.map +1 -0
  68. package/dist/cards/impl/bg-spell/timewarped-special.d.ts +2 -0
  69. package/dist/cards/impl/bg-spell/timewarped-special.js +13 -0
  70. package/dist/cards/impl/bg-spell/timewarped-special.js.map +1 -0
  71. package/dist/cards/impl/bg-spell/timewarped-thief.d.ts +2 -0
  72. package/dist/cards/impl/bg-spell/timewarped-thief.js +25 -0
  73. package/dist/cards/impl/bg-spell/timewarped-thief.js.map +1 -0
  74. package/dist/cards/impl/bg-spell/tomb-turning.d.ts +2 -0
  75. package/dist/cards/impl/bg-spell/tomb-turning.js +13 -0
  76. package/dist/cards/impl/bg-spell/tomb-turning.js.map +1 -0
  77. package/dist/cards/impl/bg-spell/wave-of-gold.d.ts +2 -0
  78. package/dist/cards/impl/bg-spell/wave-of-gold.js +16 -0
  79. package/dist/cards/impl/bg-spell/wave-of-gold.js.map +1 -0
  80. package/dist/cards/impl/minion/apexis-guardian.d.ts +2 -0
  81. package/dist/cards/impl/minion/apexis-guardian.js +27 -0
  82. package/dist/cards/impl/minion/apexis-guardian.js.map +1 -0
  83. package/dist/cards/impl/minion/arcane-cannoneer.js +3 -0
  84. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -1
  85. package/dist/cards/impl/minion/archaedas.d.ts +2 -0
  86. package/dist/cards/impl/minion/archaedas.js +18 -0
  87. package/dist/cards/impl/minion/archaedas.js.map +1 -0
  88. package/dist/cards/impl/minion/auto-accelerator.d.ts +2 -0
  89. package/dist/cards/impl/minion/auto-accelerator.js +17 -0
  90. package/dist/cards/impl/minion/auto-accelerator.js.map +1 -0
  91. package/dist/cards/impl/minion/bannerboar.js +1 -1
  92. package/dist/cards/impl/minion/bannerboar.js.map +1 -1
  93. package/dist/cards/impl/minion/bassgill.d.ts +2 -0
  94. package/dist/cards/impl/minion/bassgill.js +35 -0
  95. package/dist/cards/impl/minion/bassgill.js.map +1 -0
  96. package/dist/cards/impl/minion/bloodsnout-warlord.js +1 -1
  97. package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -1
  98. package/dist/cards/impl/minion/blue-volumizer.d.ts +2 -0
  99. package/dist/cards/impl/minion/blue-volumizer.js +18 -0
  100. package/dist/cards/impl/minion/blue-volumizer.js.map +1 -0
  101. package/dist/cards/impl/minion/bluesy-siren.d.ts +2 -0
  102. package/dist/cards/impl/minion/bluesy-siren.js +31 -0
  103. package/dist/cards/impl/minion/bluesy-siren.js.map +1 -0
  104. package/dist/cards/impl/minion/bongo-bopper.js +1 -1
  105. package/dist/cards/impl/minion/bongo-bopper.js.map +1 -1
  106. package/dist/cards/impl/minion/bonker.js +1 -1
  107. package/dist/cards/impl/minion/bonker.js.map +1 -1
  108. package/dist/cards/impl/minion/briarback-drummer.d.ts +2 -0
  109. package/dist/cards/impl/minion/briarback-drummer.js +14 -0
  110. package/dist/cards/impl/minion/briarback-drummer.js.map +1 -0
  111. package/dist/cards/impl/minion/briny-bootlegger.d.ts +2 -0
  112. package/dist/cards/impl/minion/briny-bootlegger.js +14 -0
  113. package/dist/cards/impl/minion/briny-bootlegger.js.map +1 -0
  114. package/dist/cards/impl/minion/budding-greenthumb.d.ts +2 -0
  115. package/dist/cards/impl/minion/budding-greenthumb.js +17 -0
  116. package/dist/cards/impl/minion/budding-greenthumb.js.map +1 -0
  117. package/dist/cards/impl/minion/canopy-swinger.js +2 -2
  118. package/dist/cards/impl/minion/canopy-swinger.js.map +1 -1
  119. package/dist/cards/impl/minion/charging-czarina.d.ts +2 -0
  120. package/dist/cards/impl/minion/charging-czarina.js +15 -0
  121. package/dist/cards/impl/minion/charging-czarina.js.map +1 -0
  122. package/dist/cards/impl/minion/charlga.js +1 -1
  123. package/dist/cards/impl/minion/charlga.js.map +1 -1
  124. package/dist/cards/impl/minion/choral-mrrrglr.d.ts +2 -5
  125. package/dist/cards/impl/minion/choral-mrrrglr.js +2 -0
  126. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
  127. package/dist/cards/impl/minion/clunker-junker.js +1 -1
  128. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  129. package/dist/cards/impl/minion/colossus.js +3 -0
  130. package/dist/cards/impl/minion/colossus.js.map +1 -1
  131. package/dist/cards/impl/minion/conveyor-construct.d.ts +2 -0
  132. package/dist/cards/impl/minion/conveyor-construct.js +17 -0
  133. package/dist/cards/impl/minion/conveyor-construct.js.map +1 -0
  134. package/dist/cards/impl/minion/costume-enthusiast.d.ts +2 -0
  135. package/dist/cards/impl/minion/costume-enthusiast.js +20 -0
  136. package/dist/cards/impl/minion/costume-enthusiast.js.map +1 -0
  137. package/dist/cards/impl/minion/dramaloc.d.ts +2 -0
  138. package/dist/cards/impl/minion/dramaloc.js +27 -0
  139. package/dist/cards/impl/minion/dramaloc.js.map +1 -0
  140. package/dist/cards/impl/minion/efficient-engineer.js +3 -1
  141. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
  142. package/dist/cards/impl/minion/expert-aviator.d.ts +2 -0
  143. package/dist/cards/impl/minion/expert-aviator.js +39 -0
  144. package/dist/cards/impl/minion/expert-aviator.js.map +1 -0
  145. package/dist/cards/impl/minion/festergut.d.ts +2 -0
  146. package/dist/cards/impl/minion/festergut.js +20 -0
  147. package/dist/cards/impl/minion/festergut.js.map +1 -0
  148. package/dist/cards/impl/minion/forsaken-weaver.d.ts +2 -0
  149. package/dist/cards/impl/minion/forsaken-weaver.js +11 -0
  150. package/dist/cards/impl/minion/forsaken-weaver.js.map +1 -0
  151. package/dist/cards/impl/minion/futurefin.d.ts +2 -0
  152. package/dist/cards/impl/minion/futurefin.js +15 -0
  153. package/dist/cards/impl/minion/futurefin.js.map +1 -0
  154. package/dist/cards/impl/minion/gem-smuggler.js +1 -1
  155. package/dist/cards/impl/minion/gem-smuggler.js.map +1 -1
  156. package/dist/cards/impl/minion/gemsplitter.d.ts +2 -0
  157. package/dist/cards/impl/minion/gemsplitter.js +15 -0
  158. package/dist/cards/impl/minion/gemsplitter.js.map +1 -0
  159. package/dist/cards/impl/minion/ghoul-of-the-feast.d.ts +2 -0
  160. package/dist/cards/impl/minion/ghoul-of-the-feast.js +13 -0
  161. package/dist/cards/impl/minion/ghoul-of-the-feast.js.map +1 -0
  162. package/dist/cards/impl/minion/gilded-gargoyle.d.ts +2 -0
  163. package/dist/cards/impl/minion/gilded-gargoyle.js +13 -0
  164. package/dist/cards/impl/minion/gilded-gargoyle.js.map +1 -0
  165. package/dist/cards/impl/minion/glowgullet-warlord.js +1 -1
  166. package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -1
  167. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +2 -1
  168. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -1
  169. package/dist/cards/impl/minion/green-volumizer.d.ts +2 -0
  170. package/dist/cards/impl/minion/green-volumizer.js +19 -0
  171. package/dist/cards/impl/minion/green-volumizer.js.map +1 -0
  172. package/dist/cards/impl/minion/hardy-orca.d.ts +2 -0
  173. package/dist/cards/impl/minion/hardy-orca.js +15 -0
  174. package/dist/cards/impl/minion/hardy-orca.js.map +1 -0
  175. package/dist/cards/impl/minion/heroic-underdog.d.ts +2 -0
  176. package/dist/cards/impl/minion/heroic-underdog.js +17 -0
  177. package/dist/cards/impl/minion/heroic-underdog.js.map +1 -0
  178. package/dist/cards/impl/minion/highkeeper-ra.d.ts +2 -0
  179. package/dist/cards/impl/minion/highkeeper-ra.js +28 -0
  180. package/dist/cards/impl/minion/highkeeper-ra.js.map +1 -0
  181. package/dist/cards/impl/minion/hot-springer.js +2 -2
  182. package/dist/cards/impl/minion/hot-springer.js.map +1 -1
  183. package/dist/cards/impl/minion/hunting-tiger-shark.d.ts +2 -0
  184. package/dist/cards/impl/minion/hunting-tiger-shark.js +18 -0
  185. package/dist/cards/impl/minion/hunting-tiger-shark.js.map +1 -0
  186. package/dist/cards/impl/minion/impulsive-trickster.js +7 -11
  187. package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
  188. package/dist/cards/impl/minion/indomitable-mount.js +1 -1
  189. package/dist/cards/impl/minion/indomitable-mount.js.map +1 -1
  190. package/dist/cards/impl/minion/jelly-belly.d.ts +2 -0
  191. package/dist/cards/impl/minion/jelly-belly.js +12 -0
  192. package/dist/cards/impl/minion/jelly-belly.js.map +1 -0
  193. package/dist/cards/impl/minion/junk-jouster.d.ts +2 -0
  194. package/dist/cards/impl/minion/junk-jouster.js +15 -0
  195. package/dist/cards/impl/minion/junk-jouster.js.map +1 -0
  196. package/dist/cards/impl/minion/king-bagurgle.js +1 -1
  197. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  198. package/dist/cards/impl/minion/magicfin-apprentice.js +11 -13
  199. package/dist/cards/impl/minion/magicfin-apprentice.js.map +1 -1
  200. package/dist/cards/impl/minion/metal-dispenser.d.ts +2 -0
  201. package/dist/cards/impl/minion/metal-dispenser.js +17 -0
  202. package/dist/cards/impl/minion/metal-dispenser.js.map +1 -0
  203. package/dist/cards/impl/minion/murcules.d.ts +2 -0
  204. package/dist/cards/impl/minion/murcules.js +17 -0
  205. package/dist/cards/impl/minion/murcules.js.map +1 -0
  206. package/dist/cards/impl/minion/niuzao.js +3 -0
  207. package/dist/cards/impl/minion/niuzao.js.map +1 -1
  208. package/dist/cards/impl/minion/obisidian-ravager.js +3 -0
  209. package/dist/cards/impl/minion/obisidian-ravager.js.map +1 -1
  210. package/dist/cards/impl/minion/oozeling-gladiator.js +7 -2
  211. package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -1
  212. package/dist/cards/impl/minion/paint-smudger.d.ts +2 -0
  213. package/dist/cards/impl/minion/paint-smudger.js +16 -0
  214. package/dist/cards/impl/minion/paint-smudger.js.map +1 -0
  215. package/dist/cards/impl/minion/pashmar-the-vengeful.d.ts +2 -0
  216. package/dist/cards/impl/minion/pashmar-the-vengeful.js +17 -0
  217. package/dist/cards/impl/minion/pashmar-the-vengeful.js.map +1 -0
  218. package/dist/cards/impl/minion/piloted-whirl-o-tron.js +10 -2
  219. package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -1
  220. package/dist/cards/impl/minion/plankwalker.d.ts +2 -0
  221. package/dist/cards/impl/minion/plankwalker.js +16 -0
  222. package/dist/cards/impl/minion/plankwalker.js.map +1 -0
  223. package/dist/cards/impl/minion/prized-promo-drake.js +1 -0
  224. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  225. package/dist/cards/impl/minion/prodigious-tusker.js +1 -1
  226. package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
  227. package/dist/cards/impl/minion/profound-thinker.d.ts +2 -0
  228. package/dist/cards/impl/minion/profound-thinker.js +27 -0
  229. package/dist/cards/impl/minion/profound-thinker.js.map +1 -0
  230. package/dist/cards/impl/minion/psychus.d.ts +2 -0
  231. package/dist/cards/impl/minion/psychus.js +16 -0
  232. package/dist/cards/impl/minion/psychus.js.map +1 -0
  233. package/dist/cards/impl/minion/radio-star.d.ts +2 -0
  234. package/dist/cards/impl/minion/radio-star.js +20 -0
  235. package/dist/cards/impl/minion/radio-star.js.map +1 -0
  236. package/dist/cards/impl/minion/rampager.d.ts +2 -0
  237. package/dist/cards/impl/minion/rampager.js +23 -0
  238. package/dist/cards/impl/minion/rampager.js.map +1 -0
  239. package/dist/cards/impl/minion/razorfen-flapper.d.ts +2 -0
  240. package/dist/cards/impl/minion/razorfen-flapper.js +14 -0
  241. package/dist/cards/impl/minion/razorfen-flapper.js.map +1 -0
  242. package/dist/cards/impl/minion/razorfen-geomancer.js +3 -4
  243. package/dist/cards/impl/minion/razorfen-geomancer.js.map +1 -1
  244. package/dist/cards/impl/minion/razorfen-vineweaver.js +1 -1
  245. package/dist/cards/impl/minion/razorfen-vineweaver.js.map +1 -1
  246. package/dist/cards/impl/minion/red-volumizer.d.ts +2 -0
  247. package/dist/cards/impl/minion/red-volumizer.js +18 -0
  248. package/dist/cards/impl/minion/red-volumizer.js.map +1 -0
  249. package/dist/cards/impl/minion/rickety-repairbot.js +1 -1
  250. package/dist/cards/impl/minion/rickety-repairbot.js.map +1 -1
  251. package/dist/cards/impl/minion/scourfin.d.ts +2 -0
  252. package/dist/cards/impl/minion/scourfin.js +14 -0
  253. package/dist/cards/impl/minion/scourfin.js.map +1 -0
  254. package/dist/cards/impl/minion/shell-collector.js +2 -2
  255. package/dist/cards/impl/minion/shell-collector.js.map +1 -1
  256. package/dist/cards/impl/minion/sinodorei-straight-shot.js +3 -0
  257. package/dist/cards/impl/minion/sinodorei-straight-shot.js.map +1 -1
  258. package/dist/cards/impl/minion/skulking-bristlemane.js +1 -1
  259. package/dist/cards/impl/minion/skulking-bristlemane.js.map +1 -1
  260. package/dist/cards/impl/minion/sly-raptor.js +3 -3
  261. package/dist/cards/impl/minion/sly-raptor.js.map +1 -1
  262. package/dist/cards/impl/minion/soulsplitter.d.ts +2 -5
  263. package/dist/cards/impl/minion/soulsplitter.js +3 -1
  264. package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
  265. package/dist/cards/impl/minion/spellbound-soul.d.ts +2 -0
  266. package/dist/cards/impl/minion/spellbound-soul.js +19 -0
  267. package/dist/cards/impl/minion/spellbound-soul.js.map +1 -0
  268. package/dist/cards/impl/minion/spirit-drake.d.ts +2 -0
  269. package/dist/cards/impl/minion/spirit-drake.js +17 -0
  270. package/dist/cards/impl/minion/spirit-drake.js.map +1 -0
  271. package/dist/cards/impl/minion/spirit-of-air.d.ts +2 -0
  272. package/dist/cards/impl/minion/spirit-of-air.js +33 -0
  273. package/dist/cards/impl/minion/spirit-of-air.js.map +1 -0
  274. package/dist/cards/impl/minion/stalwart-kodo.d.ts +2 -0
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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\thasEntityMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): BoardEntity[] => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\t// if (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn -1;\r\n\t\t\t// }\r\n\t\t\t// if (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn 1;\r\n\t\t\t// }\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasEntityMechanic(deadEntity, GameTag.DEATHRATTLE, gameState.allCards) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\treturn candidatesEntitiesSpawnedFromAvenge;\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tdeadEntity: deadEntity,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// \tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t// \tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t// \t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t// \t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t// \t\tif (murloc) {\r\n\t\t\t// \t\t\tupdateVenomous(\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\ttrue,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// \tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t// \t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t// \t\t.filter((e) => {\r\n\t\t\t// \t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t// \t\t\treturn (\r\n\t\t\t// \t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t// \t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t});\r\n\t\t\t// \tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t// \tif (pirate) {\r\n\t\t\t// \t\tmakeMinionGolden(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tavenger,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\totherBoard,\r\n\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// \tfor (let i = 0; i < 2; i++) {\r\n\t\t\t// \t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t// \t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t// \t\t\tnonGoldenMinions,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t\tif (pirate) {\r\n\t\t\t// \t\t\tmakeMinionGolden(\r\n\t\t\t// \t\t\t\tpirate,\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoard,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t// \tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t// \tgrantStatsToMinionsOfEachType(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tghoulMultiplier * 3,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tconst isValidTarget =\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.trinkets?.some(\r\n\t\t\t\t\t\t\t\t(t) => t.cardId === CardIds.BristlebachPortrait_BG32_MagicItem_274,\r\n\t\t\t\t\t\t\t) ||\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (isValidTarget) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.IceSickle:\r\n\t\t\t// \tgrantRandomStats(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t// \t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t// \t\t),\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t4,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tnull,\r\n\t\t\t// \t\ttrue,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tconst broodmotherTokens = spawnEntities(\r\n\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbroodmotherTokens.forEach((token) => {\r\n\t\t\t\ttoken.attack = +heroPower.info;\r\n\t\t\t\ttoken.health = +heroPower.info;\r\n\t\t\t\ttoken.maxAttack = +heroPower.info;\r\n\t\t\t\ttoken.maxHealth = +heroPower.info;\r\n\t\t\t});\r\n\t\t\theroPower.info = +heroPower.info + 1;\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...broodmotherTokens);\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly deadEntity: BoardEntity;\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\thasEntityMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): BoardEntity[] => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\t// if (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn -1;\r\n\t\t\t// }\r\n\t\t\t// if (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn 1;\r\n\t\t\t// }\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasEntityMechanic(deadEntity, GameTag.DEATHRATTLE, gameState.allCards) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\treturn candidatesEntitiesSpawnedFromAvenge;\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tdeadEntity: deadEntity,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// \tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t// \tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t// \t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t// \t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t// \t\tif (murloc) {\r\n\t\t\t// \t\t\tupdateVenomous(\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\ttrue,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// \tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t// \t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t// \t\t.filter((e) => {\r\n\t\t\t// \t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t// \t\t\treturn (\r\n\t\t\t// \t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t// \t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t});\r\n\t\t\t// \tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t// \tif (pirate) {\r\n\t\t\t// \t\tmakeMinionGolden(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tavenger,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\totherBoard,\r\n\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// \tfor (let i = 0; i < 2; i++) {\r\n\t\t\t// \t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t// \t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t// \t\t\tnonGoldenMinions,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t\tif (pirate) {\r\n\t\t\t// \t\t\tmakeMinionGolden(\r\n\t\t\t// \t\t\t\tpirate,\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoard,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tconst isValidTarget =\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.trinkets?.some(\r\n\t\t\t\t\t\t\t\t(t) => t.cardId === CardIds.BristlebachPortrait_BG32_MagicItem_274,\r\n\t\t\t\t\t\t\t) ||\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (isValidTarget) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.IceSickle:\r\n\t\t\t// \tgrantRandomStats(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t// \t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t// \t\t),\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t4,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tnull,\r\n\t\t\t// \t\ttrue,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tconst broodmotherTokens = spawnEntities(\r\n\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbroodmotherTokens.forEach((token) => {\r\n\t\t\t\ttoken.attack = +heroPower.info;\r\n\t\t\t\ttoken.health = +heroPower.info;\r\n\t\t\t\ttoken.maxAttack = +heroPower.info;\r\n\t\t\t\ttoken.maxHealth = +heroPower.info;\r\n\t\t\t});\r\n\t\t\theroPower.info = +heroPower.info + 1;\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...broodmotherTokens);\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly deadEntity: BoardEntity;\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -14,19 +14,29 @@ const deathrattle_spawns_1 = require("./deathrattle-spawns");
14
14
  const spawns_1 = require("./spawns");
15
15
  const stats_1 = require("./stats");
16
16
  const golden_1 = require("./utils/golden");
17
+ const DOUBLE_BATTLECRY_CARD_IDS = [
18
+ "BG_LOE_077",
19
+ "BG27_518",
20
+ "BG28_509",
21
+ "BG34_Giant_376",
22
+ ];
23
+ const TRIPLE_BATTLECRY_CARD_IDS = [
24
+ "TB_BaconUps_045",
25
+ "BG27_518_G",
26
+ "BG34_Giant_376_G",
27
+ ];
17
28
  const computeBattlecryMultiplier = (board, boardHero, sharedState) => {
18
- var _a, _b, _c, _d, _e;
19
- const brann = board.find((entity) => entity.cardId === "BG_LOE_077" ||
20
- entity.cardId === "BG27_518");
21
- const brannBlessings = (_a = boardHero.secrets) === null || _a === void 0 ? void 0 : _a.some((e) => e.cardId === "BG28_509");
22
- const brannBonus = !!brann || brannBlessings ? 2 : 0;
23
- const goldenBrann = board.find((entity) => entity.cardId === "TB_BaconUps_045" ||
24
- entity.cardId === "BG27_518_G");
25
- const goldenBrannBonus = !!goldenBrann ? 3 : 0;
26
- const gilneanWarHorns = (_d = (_c = (_b = boardHero.questRewardEntities) === null || _b === void 0 ? void 0 : _b.filter((entity) => entity.cardId === "BG27_Reward_802")) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0;
29
+ var _a, _b, _c, _d, _e, _f;
30
+ const cardIds = [...board.map((e) => e.cardId), ...((_b = (_a = boardHero.secrets) === null || _a === void 0 ? void 0 : _a.map((e) => e.cardId)) !== null && _b !== void 0 ? _b : [])];
31
+ const triggerMult = cardIds.some((cardId) => TRIPLE_BATTLECRY_CARD_IDS.includes(cardId))
32
+ ? 3
33
+ : cardIds.some((cardId) => DOUBLE_BATTLECRY_CARD_IDS.includes(cardId))
34
+ ? 2
35
+ : 1;
36
+ const gilneanWarHorns = (_e = (_d = (_c = boardHero.questRewardEntities) === null || _c === void 0 ? void 0 : _c.filter((entity) => entity.cardId === "BG27_Reward_802")) === null || _d === void 0 ? void 0 : _d.length) !== null && _e !== void 0 ? _e : 0;
27
37
  const echoesOfArgus = sharedState.anomalies.includes("BG27_Anomaly_802") ? 1 : 0;
28
- const warDrum = (_e = boardHero.trinkets) === null || _e === void 0 ? void 0 : _e.find((t) => t.cardId === "BG32_MagicItem_416" && t.scriptDataNum1 > 0);
29
- let multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;
38
+ const warDrum = (_f = boardHero.trinkets) === null || _f === void 0 ? void 0 : _f.find((t) => t.cardId === "BG32_MagicItem_416" && t.scriptDataNum1 > 0);
39
+ let multiplier = echoesOfArgus + triggerMult + gilneanWarHorns;
30
40
  if (warDrum) {
31
41
  multiplier = multiplier * 2;
32
42
  warDrum.scriptDataNum1--;
@@ -136,15 +146,15 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
136
146
  case "BGS_043":
137
147
  case "TB_BaconUps_110":
138
148
  const murozondCardsToAdd = entity.cardId === "BGS_043"
139
- ? ["GAME_005"]
140
- : ["GAME_005", "GAME_005"];
149
+ ? ["BG28_810"]
150
+ : ["BG28_810", "BG28_810"];
141
151
  (0, cards_in_hand_1.addCardsInHand)(hero, board, murozondCardsToAdd, gameState);
142
152
  break;
143
153
  case "BGS_123":
144
154
  case "TB_BaconUps_162":
145
155
  const tavernTempestCardsToAdd = entity.cardId === "BGS_123"
146
- ? ["GAME_005"]
147
- : ["GAME_005", "GAME_005"];
156
+ ? ["BG28_810"]
157
+ : ["BG28_810", "BG28_810"];
148
158
  (0, cards_in_hand_1.addCardsInHand)(hero, board, tavernTempestCardsToAdd, gameState);
149
159
  break;
150
160
  case "BG23_190":
@@ -247,8 +257,8 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
247
257
  const playerState = (0, utils_2.getPlayerState)(gameState.gameState, hero);
248
258
  if (playerState) {
249
259
  const cardsToAdd = entity.cardId === "BGDUO_104"
250
- ? ["GAME_005"]
251
- : ["GAME_005", "GAME_005"];
260
+ ? ["BG28_810"]
261
+ : ["BG28_810", "BG28_810"];
252
262
  (0, cards_in_hand_1.addCardsInHand)(playerState.player, playerState.board, cardsToAdd, gameState);
253
263
  }
254
264
  break;
@@ -1 +1 @@
1
- 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{ AllCardsService, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasBattlecry, hasOnBattlecryTriggered } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetPlayerState,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { dealDamageToHero } from './damage-to-hero';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { SharedState } from './shared-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst brann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_BG_LOE_077 ||\r\n\t\t\t// Should be a playtesting relic\r\n\t\t\t// entity.cardId === CardIds.BrannBronzebeard_BrannBronzebeardMurlocdragonToken_BG_LOE_077t ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t);\r\n\tconst brannBlessings = boardHero.secrets?.some((e) => e.cardId === CardIds.BrannsBlessing_BG28_509);\r\n\tconst brannBonus = !!brann || brannBlessings ? 2 : 0;\r\n\tconst goldenBrann = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BrannBronzebeard_TB_BaconUps_045 ||\r\n\t\t\t// entity.cardId === CardIds.BrannBronzebeard_BrannBronzebeardMurlocdragonToken_TB_BaconUps_045t ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst goldenBrannBonus = !!goldenBrann ? 3 : 0;\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst warDrum = boardHero.trinkets?.find(\r\n\t\t(t) => t.cardId === CardIds.WarDrum_BG32_MagicItem_416 && t.scriptDataNum1 > 0,\r\n\t);\r\n\r\n\tlet multiplier = echoesOfArgus + Math.max(goldenBrannBonus, brannBonus, 1) + gilneanWarHorns;\r\n\tif (warDrum) {\r\n\t\tmultiplier = multiplier * 2;\r\n\t\twarDrum.scriptDataNum1--;\r\n\t}\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tconst battlecryImpl = cardMappings[entity.cardId];\r\n\r\n\t\tlet hasBattlecryTrigger = false;\r\n\t\tif (hasBattlecry(battlecryImpl)) {\r\n\t\t\thasBattlecryTrigger = battlecryImpl.battlecry(entity, {\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tif (!hasBattlecryTrigger) {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, hero, Race.MURLOC, gameState);\r\n\t\t\t\t\tif (!!rockPoolTarget) {\r\n\t\t\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\t\t\tmodifyStats(rockPoolTarget, entity, rockpoolStats, rockpoolStats, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tmenagerieMugStats,\r\n\t\t\t\t\t\tmenagerieMugStats,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\t\tupdateTaunt(sparringPartnersTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, hero, Race.DRAGON, gameState);\r\n\t\t\t\t\tif (!!twilightEmissaryTarget) {\r\n\t\t\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttwilightEmissaryTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.CrowsNestSentry_BG29_502:\r\n\t\t\t\tcase CardIds.CrowsNestSentry_BG29_502_G:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.cardId === CardIds.CrowsNestSentry_BG29_502 ? 4 : 8,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.FelfinNavigator_BG_BT_010:\r\n\t\t\t\t// case CardIds.FelfinNavigator_TB_BaconUps_124:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t\tRace[Race.MURLOC],\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\t\tconst numberOfTimesToTrigger = entity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < numberOfTimesToTrigger; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tdealDamageToHero(entity, hero, board, 2, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\t\t// console.debug('triggering moonbaconjazzer');\r\n\t\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, hero, Race.ELEMENTAL, gameState);\r\n\t\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\t\tmodifyStats(smoggerTarget, entity, smoggerStats, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\t\t\t// case CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\t\tconst annihilanStats =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\t\tmodifyStats(entity, entity, 0, annihilanStats, board, hero, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.Necrolyte_BG20_202:\r\n\t\t\t\t// case CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// \t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\t// \tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\t// \tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\t// \tplayBloodGemsOn(entity, necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\t// \tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\t// \tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\t// \tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t// \t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t// \t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t// \t\t);\r\n\t\t\t\t// \t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t// \t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t// \t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t// \t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t// \t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t// \t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t// \t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t// \t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t// \t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t}\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tstrongshellScavengerStats,\r\n\t\t\t\t\t\t\tstrongshellScavengerStats,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\t\t// case CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\t// \tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\t// \tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\t// \tupdateTaunt(vigilantStonebornTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \tmodifyStats(vigilantStonebornTarget, entity, 0, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// case CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\t\t// case CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\t// \tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\t// \tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\t// \tupdateTaunt(bonemareTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \tmodifyStats(bonemareTarget, entity, bonemareStats, bonemareStats, board, hero, gameState);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\t\t// case CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\t// \tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\t// \tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\t// \tupdateTaunt(\r\n\t\t\t\t// \t\tironGroundskeeperTarget,\r\n\t\t\t\t// \t\t!ironGroundskeeperTarget.taunt,\r\n\t\t\t\t// \t\tboard,\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\totherHero,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\t\tconst livingConstellationTarget = pickRandom(allMinions);\r\n\t\t\t\t\tconst boardForTarget = board.includes(livingConstellationTarget) ? board : otherBoard;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\t\t// case CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// case CardIds.SparkLing_BG27_019:\r\n\t\t\t\t// case CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\totherBoard,\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\t\tallMinions.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (!!emergentFlameTarget) {\r\n\t\t\t\t\t\tconst targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;\r\n\t\t\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\temergentFlameTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\t\tconst captainSandersTarget = pickRandom(\r\n\t\t\t\t\t\tboard.filter((e) => !isMinionGolden(e, gameState.allCards) && e.tavernTier <= 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\t\tconst maxTier =\r\n\t\t\t\t\t\t\t!!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504) ||\r\n\t\t\t\t\t\t\thero.questRewardEntities?.some((r) => r.cardId === CardIds.NorgannonsReward_BG33_Reward_010)\r\n\t\t\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t\t\t: 6;\r\n\t\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(\r\n\t\t\t\t\t\t\tMath.min(maxTier, targetTier),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.Amalgadon_BGS_069:\r\n\t\t\t\t// case CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\t// \tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\t// \tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\t// \tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\t// \tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t// \t\tconst adapts = [\r\n\t\t\t\t// \t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t// \t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t// \t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t// \t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t// \t\t];\r\n\t\t\t\t// \t\tif (!entity.divineShield) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.windfury) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.taunt) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t// \t\tswitch (adapt) {\r\n\t\t\t\t// \t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 3, 0, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t// \t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t// \t\t\t\tentity.enchantments.push({\r\n\t\t\t\t// \t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t// \t\t\t\t\ttiming: 0,\r\n\t\t\t\t// \t\t\t\t});\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t// \t\t\t\tupdateWindfury(entity, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t// \t\t\t\tupdateTaunt(entity, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t// \t\t\t\tentity.poisonous = true;\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 0, 3, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t// \t\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 1, 1, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t}\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\teagillBoardTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t2 * eagillMultiplier,\r\n\t\t\t\t\t\t\t3 * eagillMultiplier,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst eagillHandTarget = pickRandom(\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\teagillHandTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t2 * eagillMultiplier,\r\n\t\t\t\t\t\t\t3 * eagillMultiplier,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ShellWhistler_BG26_045:\r\n\t\t\t\tcase CardIds.ShellWhistler_BG26_045_G:\r\n\t\t\t\t\tconst shellWhistlerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ShellWhistler_BG26_045_G ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, shellWhistlerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DisguisedGraverobber_BG28_303:\r\n\t\t\t\tcase CardIds.DisguisedGraverobber_BG28_303_G:\r\n\t\t\t\t\tconst disguisedGraverobberTarget = pickRandomAlive(\r\n\t\t\t\t\t\tboard.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (disguisedGraverobberTarget) {\r\n\t\t\t\t\t\tconst disguisedGraverobberNumberOfCopies =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.DisguisedGraverobber_BG28_303 ? 1 : 2;\r\n\t\t\t\t\t\tdisguisedGraverobberTarget.definitelyDead = true;\r\n\t\t\t\t\t\tconst copies = Array.from({ length: disguisedGraverobberNumberOfCopies }).map(\r\n\t\t\t\t\t\t\t(_) => disguisedGraverobberTarget.cardId,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\taddCardsInHand(hero, board, copies, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104:\r\n\t\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104_G:\r\n\t\t\t\t\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\t\t\t\t\tif (playerState) {\r\n\t\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.FriendlySaloonkeeper_BGDUO_104\r\n\t\t\t\t\t\t\t\t? [CardIds.TheCoinCore]\r\n\t\t\t\t\t\t\t\t: [CardIds.TheCoinCore, CardIds.TheCoinCore];\r\n\t\t\t\t\t\taddCardsInHand(playerState.player, playerState.board, cardsToAdd, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111:\r\n\t\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111_G:\r\n\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.GenerousGeomancer_BGDUO_111\r\n\t\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tgameState.gameState.player.player,\r\n\t\t\t\t\t\tgameState.gameState.player.board,\r\n\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (gameState.gameState.player.teammate) {\r\n\t\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\t\tgameState.gameState.player.teammate.player,\r\n\t\t\t\t\t\t\tgameState.gameState.player.teammate.board,\r\n\t\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119:\r\n\t\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119_G:\r\n\t\t\t\t\tconst conductorTarget = pickRandom(\r\n\t\t\t\t\t\tallMinions.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (!!conductorTarget) {\r\n\t\t\t\t\t\tconst targetBoard = board.includes(conductorTarget) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(conductorTarget) ? hero : otherHero;\r\n\t\t\t\t\t\tconst multiplier = entity.cardId === CardIds.OrcEstraConductor_BGDUO_119 ? 1 : 2;\r\n\t\t\t\t\t\tconst attackStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\t\tconst healthStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\tconductorTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tattackStats,\r\n\t\t\t\t\t\t\thealthStats,\r\n\t\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy:\r\n\t\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy_G:\r\n\t\t\t\t\tconst facelessOneCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessOne_BGDUO_HERO_100_Buddy ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, facelessOneCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy:\r\n\t\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy_G:\r\n\t\t\t\t\tconst phyreszCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, phyreszCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy:\r\n\t\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy_G:\r\n\t\t\t\t\tconst muckslingerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy\r\n\t\t\t\t\t\t\t? [pickRandom(gameState.cardsData.battlecryMinions)]\r\n\t\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t ];\r\n\t\t\t\t\taddCardsInHand(hero, board, muckslingerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BarrensBrawler_BG29_861:\r\n\t\t\t\tcase CardIds.BarrensBrawler_BG29_861_G:\r\n\t\t\t\t\tconst barrendsBrawlerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.BarrensBrawler_BG29_861\r\n\t\t\t\t\t\t\t? [pickRandom(gameState.cardsData.deathrattleMinions)]\r\n\t\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t ];\r\n\t\t\t\t\taddCardsInHand(hero, board, barrendsBrawlerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy:\r\n\t\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy_G:\r\n\t\t\t\t\tconst nathanosTarget = pickRandom(board);\r\n\t\t\t\t\tif (nathanosTarget) {\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, nathanosTarget, board, null, null);\r\n\t\t\t\t\t\tnathanosTarget.definitelyDead = true;\r\n\t\t\t\t\t\tconst buffMultiplier =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy ? 1 : 2;\r\n\t\t\t\t\t\tconst attackBuff = nathanosTarget.attack * buffMultiplier;\r\n\t\t\t\t\t\tconst healthBuff = nathanosTarget.health * buffMultiplier;\r\n\t\t\t\t\t\tconst buffTargets = getNeighbours(board, nathanosTarget);\r\n\t\t\t\t\t\tbuffTargets.forEach((e) => {\r\n\t\t\t\t\t\t\tmodifyStats(e, entity, attackBuff, healthBuff, board, hero, gameState);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LuckyEgg_BG30_104:\r\n\t\t\t\tcase CardIds.LuckyEgg_BG30_104_G:\r\n\t\t\t\t\tif (board.length > 0) {\r\n\t\t\t\t\t\tconst transformedInto = gameState.cardsData.getRandomMinionForTavernTier(3);\r\n\t\t\t\t\t\tconst premiumDbfId = gameState.allCards.getCard(transformedInto).battlegroundsPremiumDbfId;\r\n\t\t\t\t\t\tconst goldenCardId = gameState.allCards.getCard(premiumDbfId).id;\r\n\t\t\t\t\t\tconst currentIndex = board.findIndex((e) => e.entityId === entity.entityId);\r\n\t\t\t\t\t\tconst currentIndexFromRight = board.length - currentIndex - 1;\r\n\t\t\t\t\t\tboard.splice(currentIndex, 1);\r\n\t\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\t\tgoldenCardId,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tcurrentIndexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MuseumMummy_BG30_850:\r\n\t\t\t\tcase CardIds.MuseumMummy_BG30_850_G:\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tentity.cardId === CardIds.MuseumMummy_BG30_850_G\r\n\t\t\t\t\t\t\t? CardIds.Skeleton_BG_ICC_026t_G\r\n\t\t\t\t\t\t\t: CardIds.SkeletonToken,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = board.length - board.findIndex((e) => e.entityId === entity.entityId) - 1;\r\n\t\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onBattlecryTriggeredImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnBattlecryTriggered(onBattlecryTriggeredImpl)) {\r\n\t\t\tonBattlecryTriggeredImpl.onBattlecryTriggered(boardEntity, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n\r\nexport const hasMinionBattlecry = (entity: BoardEntity, gameState: FullGameState): boolean => {\r\n\treturn gameState.allCards.getCard(entity.cardId)?.mechanics?.includes(GameTag[GameTag.BATTLECRY]) ?? false;\r\n};\r\n\r\nexport interface BattlecryInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport type OnBattlecryTriggeredInput = BattlecryInput;\r\n"]}
1
+ 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{ AllCardsService, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasBattlecry, hasOnBattlecryTriggered } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport {\r\n\taddStatsToBoard,\r\n\tbuildSingleBoardEntity,\r\n\tgetPlayerState,\r\n\tgetRandomAliveMinion,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n} from '../utils';\r\nimport { getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { dealDamageToHero } from './damage-to-hero';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { SharedState } from './shared-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nconst DOUBLE_BATTLECRY_CARD_IDS = [\r\n\tCardIds.BrannBronzebeard_BG_LOE_077,\r\n\tCardIds.MoiraBronzebeard_BG27_518,\r\n\tCardIds.BrannsBlessing_BG28_509,\r\n\tCardIds.TimewarpedDeios_BG34_Giant_376,\r\n];\r\nconst TRIPLE_BATTLECRY_CARD_IDS = [\r\n\tCardIds.BrannBronzebeard_TB_BaconUps_045,\r\n\tCardIds.MoiraBronzebeard_BG27_518_G,\r\n\tCardIds.TimewarpedDeios_BG34_Giant_376_G,\r\n];\r\n\r\nexport const computeBattlecryMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst cardIds = [...board.map((e) => e.cardId), ...(boardHero.secrets?.map((e) => e.cardId) ?? [])];\r\n\tconst triggerMult = cardIds.some((cardId) => TRIPLE_BATTLECRY_CARD_IDS.includes(cardId as CardIds))\r\n\t\t? 3\r\n\t\t: cardIds.some((cardId) => DOUBLE_BATTLECRY_CARD_IDS.includes(cardId as CardIds))\r\n\t\t? 2\r\n\t\t: 1;\r\n\r\n\tconst gilneanWarHorns =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.GilneanWarHorn)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst warDrum = boardHero.trinkets?.find(\r\n\t\t(t) => t.cardId === CardIds.WarDrum_BG32_MagicItem_416 && t.scriptDataNum1 > 0,\r\n\t);\r\n\r\n\tlet multiplier = echoesOfArgus + triggerMult + gilneanWarHorns;\r\n\tif (warDrum) {\r\n\t\tmultiplier = multiplier * 2;\r\n\t\twarDrum.scriptDataNum1--;\r\n\t}\r\n\treturn multiplier;\r\n};\r\n\r\nexport const triggerBattlecry = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tentity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst allMinions = [...board, ...otherBoard];\r\n\tconst totalTriggers = computeBattlecryMultiplier(board, hero, gameState.sharedState);\r\n\tfor (let z = 0; z < totalTriggers; z++) {\r\n\t\tlet hasTriggered = true;\r\n\t\tconst battlecryImpl = cardMappings[entity.cardId];\r\n\r\n\t\tlet hasBattlecryTrigger = false;\r\n\t\tif (hasBattlecry(battlecryImpl)) {\r\n\t\t\thasBattlecryTrigger = battlecryImpl.battlecry(entity, {\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tif (!hasBattlecryTrigger) {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.RockpoolHunter_BG_UNG_073:\r\n\t\t\t\tcase CardIds.RockpoolHunter_TB_BaconUps_061:\r\n\t\t\t\t\tconst rockPoolTarget = getRandomAliveMinion(board, hero, Race.MURLOC, gameState);\r\n\t\t\t\t\tif (!!rockPoolTarget) {\r\n\t\t\t\t\t\tconst rockpoolStats = entity.cardId === CardIds.RockpoolHunter_BG_UNG_073 ? 1 : 2;\r\n\t\t\t\t\t\tmodifyStats(rockPoolTarget, entity, rockpoolStats, rockpoolStats, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MenagerieMug_BGS_082:\r\n\t\t\t\tcase CardIds.MenagerieMug_TB_BaconUps_144:\r\n\t\t\t\t\tconst menagerieMugStats = entity.cardId === CardIds.MenagerieMug_BGS_082 ? 1 : 2;\r\n\t\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tmenagerieMugStats,\r\n\t\t\t\t\t\tmenagerieMugStats,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t3,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SparringPartner_BG_AT_069:\r\n\t\t\t\tcase CardIds.SparringPartner_BG_AT_069_G:\r\n\t\t\t\t\tconst sparringPartnersTargets = allMinions.filter((e) => !e.taunt);\r\n\t\t\t\t\tconst sparringPartnersTarget = pickRandom(sparringPartnersTargets);\r\n\t\t\t\t\tif (sparringPartnersTarget) {\r\n\t\t\t\t\t\tupdateTaunt(sparringPartnersTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TwilightEmissary_BGS_038:\r\n\t\t\t\tcase CardIds.TwilightEmissary_TB_BaconUps_108:\r\n\t\t\t\t\tconst twilightEmissaryTarget = getRandomAliveMinion(board, hero, Race.DRAGON, gameState);\r\n\t\t\t\t\tif (!!twilightEmissaryTarget) {\r\n\t\t\t\t\t\tconst twilightEmissaryStats = entity.cardId === CardIds.TwilightEmissary_BGS_038 ? 2 : 4;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttwilightEmissaryTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\t\t\ttwilightEmissaryStats,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BloodsailCannoneer_BGS_053:\r\n\t\t\t\tcase CardIds.BloodsailCannoneer_TB_BaconUps_138:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tentity.cardId === CardIds.BloodsailCannoneer_BGS_053 ? 3 : 6,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.CrowsNestSentry_BG29_502:\r\n\t\t\t\tcase CardIds.CrowsNestSentry_BG29_502_G:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.cardId === CardIds.CrowsNestSentry_BG29_502 ? 4 : 8,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.PIRATE],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ColdlightSeerLegacy_BG_EX1_103:\r\n\t\t\t\tcase CardIds.ColdlightSeerLegacy_TB_BaconUps_064:\r\n\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.cardId === CardIds.ColdlightSeerLegacy_BG_EX1_103 ? 2 : 4,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tRace[Race.MURLOC],\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.FelfinNavigator_BG_BT_010:\r\n\t\t\t\t// case CardIds.FelfinNavigator_TB_BaconUps_124:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FelfinNavigator_TB_BaconUps_124 ? 2 : 1,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t\tRace[Race.MURLOC],\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.KeyboardIgniter_BG26_522:\r\n\t\t\t\tcase CardIds.KeyboardIgniter_BG26_522_G:\r\n\t\t\t\t\tconst numberOfTimesToTrigger = entity.cardId === CardIds.KeyboardIgniter_BG26_522 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < numberOfTimesToTrigger; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.DEMON],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tdealDamageToHero(entity, hero, board, 2, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MoonBaconJazzer_BG26_159:\r\n\t\t\t\tcase CardIds.MoonBaconJazzer_BG26_159_G:\r\n\t\t\t\t\t// console.debug('triggering moonbaconjazzer');\r\n\t\t\t\t\tconst moonBaconJazzerStats = entity.cardId === CardIds.MoonBaconJazzer_BG26_159 ? 1 : 2;\r\n\t\t\t\t\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t\t\t\t\t(hero.globalInfo?.BloodGemHealthBonus ?? 0) + moonBaconJazzerStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Smogger_BG21_021:\r\n\t\t\t\tcase CardIds.Smogger_BG21_021_G:\r\n\t\t\t\t\tconst smoggerLoops = entity.cardId === CardIds.Smogger_BG21_021 ? 1 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < smoggerLoops; i++) {\r\n\t\t\t\t\t\tconst smoggerTarget = getRandomAliveMinion(board, hero, Race.ELEMENTAL, gameState);\r\n\t\t\t\t\t\tconst smoggerStats = hero.tavernTier ?? 3;\r\n\t\t\t\t\t\tmodifyStats(smoggerTarget, entity, smoggerStats, smoggerStats, board, hero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.AnnihilanBattlemaster_BGS_010:\r\n\t\t\t\t\t// case CardIds.AnnihilanBattlemaster_TB_BaconUps_083:\r\n\t\t\t\t\t// TODO: pass damage taken info\r\n\t\t\t\t\tconst startingHp = hero.cardId === CardIds.Patchwerk_TB_BaconShop_HERO_34 ? 60 : 30;\r\n\t\t\t\t\tconst hpMissing = startingHp - hero.hpLeft;\r\n\t\t\t\t\tconst annihilanStats =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.AnnihilanBattlemaster_BGS_010 ? 2 : 4) * hpMissing;\r\n\t\t\t\t\tmodifyStats(entity, entity, 0, annihilanStats, board, hero, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.Necrolyte_BG20_202:\r\n\t\t\t\t// case CardIds.Necrolyte_BG20_202_G:\r\n\t\t\t\t// \t// console.debug('triggering necrolyte', entity.entityId);\r\n\t\t\t\t// \tconst necrolyteBloodGems = entity.cardId === CardIds.Necrolyte_BG20_202 ? 2 : 4;\r\n\t\t\t\t// \tconst necrolyteTarget = pickRandom(board);\r\n\t\t\t\t// \tplayBloodGemsOn(entity, necrolyteTarget, necrolyteBloodGems, board, hero, gameState);\r\n\t\t\t\t// \tgameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);\r\n\r\n\t\t\t\t// \tconst necrolyteTargetNeighbours = getNeighbours(board, necrolyteTarget);\r\n\t\t\t\t// \tfor (const neighbour of necrolyteTargetNeighbours) {\r\n\t\t\t\t// \t\tconst bloodGemStatsEnchantment = neighbour.enchantments?.find(\r\n\t\t\t\t// \t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t// \t\t);\r\n\t\t\t\t// \t\tif (bloodGemStatsEnchantment) {\r\n\t\t\t\t// \t\t\tconst atk = bloodGemStatsEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\t\t// \t\t\tconst heath = bloodGemStatsEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t\t\t// \t\t\tneighbour.attack = Math.max(0, neighbour.attack - atk);\r\n\t\t\t\t// \t\t\tneighbour.health = Math.max(1, neighbour.health - heath);\r\n\t\t\t\t// \t\t\tneighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);\r\n\t\t\t\t// \t\t\tnecrolyteTarget.attack += atk;\r\n\t\t\t\t// \t\t\tnecrolyteTarget.health += heath;\r\n\t\t\t\t// \t\t\tnecrolyteTarget.maxHealth += heath;\r\n\t\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(necrolyteTarget, neighbour, board, hero, otherHero);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t}\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.StrongshellScavenger_BG_ICC_807:\r\n\t\t\t\tcase CardIds.StrongshellScavenger_TB_BaconUps_072:\r\n\t\t\t\t\tconst strongshellScavengerStats = entity.cardId === CardIds.StrongshellScavenger_BG_ICC_807 ? 2 : 4;\r\n\t\t\t\t\tconst strongshellScavengerTargets = board\r\n\t\t\t\t\t\t.filter((e) => e.entityId != entity.entityId)\r\n\t\t\t\t\t\t.filter((e) => e.taunt);\r\n\t\t\t\t\tstrongshellScavengerTargets.forEach((target) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tstrongshellScavengerStats,\r\n\t\t\t\t\t\t\tstrongshellScavengerStats,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.VigilantStoneborn_BG24_023:\r\n\t\t\t\t// case CardIds.VigilantStoneborn_BG24_023_G:\r\n\t\t\t\t// \tconst vigilantStonebornTarget = pickRandom(board);\r\n\t\t\t\t// \tconst vigilantStonebornStats = entity.cardId === CardIds.VigilantStoneborn_BG24_023 ? 6 : 12;\r\n\t\t\t\t// \tupdateTaunt(vigilantStonebornTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \tmodifyStats(vigilantStonebornTarget, entity, 0, vigilantStonebornStats, board, hero, gameState);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// case CardIds.Bonemare_BG26_ICC_705:\r\n\t\t\t\t// case CardIds.Bonemare_BG26_ICC_705_G:\r\n\t\t\t\t// \tconst bonemareTarget = pickRandom(board);\r\n\t\t\t\t// \tconst bonemareStats = entity.cardId === CardIds.Bonemare_BG26_ICC_705 ? 4 : 8;\r\n\t\t\t\t// \tupdateTaunt(bonemareTarget, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \tmodifyStats(bonemareTarget, entity, bonemareStats, bonemareStats, board, hero, gameState);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// Not correct, but only used to trigger the \"add cards in hand\" effect\r\n\t\t\t\tcase CardIds.Murozond_BGS_043:\r\n\t\t\t\tcase CardIds.Murozond_TB_BaconUps_110:\r\n\t\t\t\t\tconst murozondCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Murozond_BGS_043\r\n\t\t\t\t\t\t\t? [CardIds.TavernCoin_BG28_810]\r\n\t\t\t\t\t\t\t: [CardIds.TavernCoin_BG28_810, CardIds.TavernCoin_BG28_810];\r\n\t\t\t\t\taddCardsInHand(hero, board, murozondCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TavernTempest_BGS_123:\r\n\t\t\t\tcase CardIds.TavernTempest_TB_BaconUps_162:\r\n\t\t\t\t\tconst tavernTempestCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.TavernTempest_BGS_123\r\n\t\t\t\t\t\t\t? [CardIds.TavernCoin_BG28_810]\r\n\t\t\t\t\t\t\t: [CardIds.TavernCoin_BG28_810, CardIds.TavernCoin_BG28_810];\r\n\t\t\t\t\taddCardsInHand(hero, board, tavernTempestCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.UtherTheLightbringer_BG23_190:\r\n\t\t\t\tcase CardIds.UtherTheLightbringer_BG23_190_G:\r\n\t\t\t\t\tconst utherTarget = pickRandom(allMinions);\r\n\t\t\t\t\tconst utherStats = entity.cardId === CardIds.UtherTheLightbringer_BG23_190 ? 15 : 30;\r\n\t\t\t\t\tutherTarget.attack = utherStats;\r\n\t\t\t\t\tutherTarget.health = utherStats;\r\n\t\t\t\t\tutherTarget.maxHealth = utherStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.IronGroundskeeper_BG27_000:\r\n\t\t\t\t// case CardIds.IronGroundskeeper_BG27_000_G:\r\n\t\t\t\t// \tconst ironGroundskeeperTargets = allMinions;\r\n\t\t\t\t// \tconst ironGroundskeeperTarget = pickRandom(ironGroundskeeperTargets);\r\n\t\t\t\t// \tupdateTaunt(\r\n\t\t\t\t// \t\tironGroundskeeperTarget,\r\n\t\t\t\t// \t\t!ironGroundskeeperTarget.taunt,\r\n\t\t\t\t// \t\tboard,\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\totherHero,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.LivingConstellation_BG27_001:\r\n\t\t\t\tcase CardIds.LivingConstellation_BG27_001_G:\r\n\t\t\t\t\tconst differentTypes = extractUniqueTribes(board, gameState.allCards);\r\n\t\t\t\t\tconst livingConstellationStats =\r\n\t\t\t\t\t\t(entity.cardId === CardIds.LivingConstellation_BG27_001 ? 1 : 2) * differentTypes.length;\r\n\t\t\t\t\tconst livingConstellationTarget = pickRandom(allMinions);\r\n\t\t\t\t\tconst boardForTarget = board.includes(livingConstellationTarget) ? board : otherBoard;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tlivingConstellationTarget,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\t\tlivingConstellationStats,\r\n\t\t\t\t\t\tboardForTarget,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.FairyTaleCaroler_BG26_001:\r\n\t\t\t\t// case CardIds.FairyTaleCaroler_BG26_001_G:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.FairyTaleCaroler_BG26_001 ? 2 : 4,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\t// case CardIds.SparkLing_BG27_019:\r\n\t\t\t\t// case CardIds.SparkLing_BG27_019_G:\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\tboard.filter((e) => e.entityId != entity.entityId),\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \taddStatsToBoard(\r\n\t\t\t\t// \t\tentity,\r\n\t\t\t\t// \t\totherBoard,\r\n\t\t\t\t// \t\thero,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tentity.cardId === CardIds.SparkLing_BG27_019 ? 1 : 2,\r\n\t\t\t\t// \t\tgameState,\r\n\t\t\t\t// \t);\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.EmergentFlame_BG27_018:\r\n\t\t\t\tcase CardIds.EmergentFlame_BG27_018_G:\r\n\t\t\t\t\tconst emergentFlameTarget = pickRandom(\r\n\t\t\t\t\t\tallMinions.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (!!emergentFlameTarget) {\r\n\t\t\t\t\t\tconst targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;\r\n\t\t\t\t\t\tconst emergentFlameMultiplier = entity.cardId === CardIds.EmergentFlame_BG27_018 ? 1 : 2;\r\n\t\t\t\t\t\tconst emergentFlameStats = (entity.scriptDataNum1 ?? 1) * emergentFlameMultiplier;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\temergentFlameTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\t\temergentFlameStats,\r\n\t\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ArgentBraggart_BG_SCH_149:\r\n\t\t\t\tcase CardIds.ArgentBraggart_TB_BaconUps_308:\r\n\t\t\t\t\tconst highestAttack = Math.max(...allMinions.map((minion) => minion.attack));\r\n\t\t\t\t\tconst highestHealth = Math.max(...allMinions.map((minion) => minion.health));\r\n\t\t\t\t\tconst argentBraggartMultiplier = entity.cardId === CardIds.ArgentBraggart_BG_SCH_149 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = argentBraggartMultiplier * highestAttack;\r\n\t\t\t\t\tentity.health = argentBraggartMultiplier * highestHealth;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.CaptainSanders_BG25_034:\r\n\t\t\t\tcase CardIds.CaptainSanders_BG25_034_G:\r\n\t\t\t\t\tconst captainSandersTarget = pickRandom(\r\n\t\t\t\t\t\tboard.filter((e) => !isMinionGolden(e, gameState.allCards) && e.tavernTier <= 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (captainSandersTarget) {\r\n\t\t\t\t\t\tmakeMinionGolden(captainSandersTarget, entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\t\tconst sanguineChampionStats = entity.cardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\t\thero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\t\thero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FacelessDisciple_BG24_719:\r\n\t\t\t\tcase CardIds.FacelessDisciple_BG24_719_G:\r\n\t\t\t\t\tconst target = pickRandom(allMinions.filter((e) => !e.definitelyDead && e.health > 0));\r\n\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);\r\n\t\t\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(target.cardId);\r\n\t\t\t\t\t\tconst targetTier =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.FacelessDisciple_BG24_719 ? minionTier + 1 : minionTier + 2;\r\n\t\t\t\t\t\tconst maxTier =\r\n\t\t\t\t\t\t\t!!gameState.anomalies?.includes(CardIds.SecretsOfNorgannon_BG27_Anomaly_504) ||\r\n\t\t\t\t\t\t\thero.questRewardEntities?.some((r) => r.cardId === CardIds.NorgannonsReward_BG33_Reward_010)\r\n\t\t\t\t\t\t\t\t? 7\r\n\t\t\t\t\t\t\t\t: 6;\r\n\t\t\t\t\t\tconst newMinionId = gameState.cardsData.getRandomMinionForTavernTier(\r\n\t\t\t\t\t\t\tMath.min(maxTier, targetTier),\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst targetBoard = board.includes(target) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(target) ? hero : otherHero;\r\n\t\t\t\t\t\tconst newMinion = buildSingleBoardEntity(\r\n\t\t\t\t\t\t\tnewMinionId,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\ttargetHero.friendly,\r\n\t\t\t\t\t\t\tgameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\t// Replace the target with the new minion\r\n\t\t\t\t\t\tconst index = targetBoard.indexOf(target);\r\n\t\t\t\t\t\t// console.debug('board before disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\t\ttargetBoard.splice(index, 1, newMinion);\r\n\t\t\t\t\t\t// console.debug('board after disciple', stringifySimple(targetBoard, gameState.allCards));\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, newMinion, targetBoard, hero, otherHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// case CardIds.Amalgadon_BGS_069:\r\n\t\t\t\t// case CardIds.Amalgadon_TB_BaconUps_121:\r\n\t\t\t\t// \tconst numberOfTribes = extractUniqueTribes(board, gameState.allCards).length;\r\n\t\t\t\t// \tconst amalgadonMultiplier = entity.cardId === CardIds.Amalgadon_BGS_069 ? 1 : 2;\r\n\t\t\t\t// \tconst totalAdapts = amalgadonMultiplier * numberOfTribes;\r\n\t\t\t\t// \tfor (let i = 0; i < totalAdapts; i++) {\r\n\t\t\t\t// \t\tconst adapts = [\r\n\t\t\t\t// \t\t\tCardIds.FlamingClawsToken,\r\n\t\t\t\t// \t\t\tCardIds.LivingSporesToken,\r\n\t\t\t\t// \t\t\tCardIds.VolcanicMightToken,\r\n\t\t\t\t// \t\t\tCardIds.RockyCarapaceToken,\r\n\t\t\t\t// \t\t];\r\n\t\t\t\t// \t\tif (!entity.divineShield) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.CracklingShieldToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.windfury) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.LightningSpeedToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.taunt) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.MassiveToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tif (!entity.venomous && !entity.poisonous) {\r\n\t\t\t\t// \t\t\tadapts.push(CardIds.PoisonSpitToken);\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t\tconst adapt = pickRandom(adapts);\r\n\t\t\t\t// \t\tswitch (adapt) {\r\n\t\t\t\t// \t\t\tcase CardIds.FlamingClawsToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 3, 0, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.LivingSporesToken:\r\n\t\t\t\t// \t\t\t\tentity.enchantments = entity.enchantments ?? [];\r\n\t\t\t\t// \t\t\t\tentity.enchantments.push({\r\n\t\t\t\t// \t\t\t\t\tcardId: CardIds.LivingSpores_LivingSporesEnchantment,\r\n\t\t\t\t// \t\t\t\t\ttiming: 0,\r\n\t\t\t\t// \t\t\t\t});\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.LightningSpeedToken:\r\n\t\t\t\t// \t\t\t\tupdateWindfury(entity, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.MassiveToken:\r\n\t\t\t\t// \t\t\t\tupdateTaunt(entity, true, board, hero, otherHero, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.PoisonSpitToken:\r\n\t\t\t\t// \t\t\t\tentity.poisonous = true;\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.RockyCarapaceToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 0, 3, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.CracklingShieldToken:\r\n\t\t\t\t// \t\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t\tcase CardIds.VolcanicMightToken:\r\n\t\t\t\t// \t\t\t\tmodifyStats(entity, entity, 1, 1, board, hero, gameState, false);\r\n\t\t\t\t// \t\t\t\tbreak;\r\n\t\t\t\t// \t\t}\r\n\t\t\t\t// \t}\r\n\t\t\t\t// \tbreak;\r\n\t\t\t\tcase CardIds.Eagill_BG28_630:\r\n\t\t\t\tcase CardIds.Eagill_BG28_630_G:\r\n\t\t\t\t\tconst eagillMultiplier = entity.cardId === CardIds.Eagill_BG28_630 ? 1 : 2;\r\n\t\t\t\t\tconst eagillBoardTarget = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\t\tif (eagillBoardTarget) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\teagillBoardTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t2 * eagillMultiplier,\r\n\t\t\t\t\t\t\t3 * eagillMultiplier,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst eagillHandTarget = pickRandom(\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (eagillHandTarget) {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\teagillHandTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t2 * eagillMultiplier,\r\n\t\t\t\t\t\t\t3 * eagillMultiplier,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ShellWhistler_BG26_045:\r\n\t\t\t\tcase CardIds.ShellWhistler_BG26_045_G:\r\n\t\t\t\t\tconst shellWhistlerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ShellWhistler_BG26_045_G ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, shellWhistlerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DisguisedGraverobber_BG28_303:\r\n\t\t\t\tcase CardIds.DisguisedGraverobber_BG28_303_G:\r\n\t\t\t\t\tconst disguisedGraverobberTarget = pickRandomAlive(\r\n\t\t\t\t\t\tboard.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (disguisedGraverobberTarget) {\r\n\t\t\t\t\t\tconst disguisedGraverobberNumberOfCopies =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.DisguisedGraverobber_BG28_303 ? 1 : 2;\r\n\t\t\t\t\t\tdisguisedGraverobberTarget.definitelyDead = true;\r\n\t\t\t\t\t\tconst copies = Array.from({ length: disguisedGraverobberNumberOfCopies }).map(\r\n\t\t\t\t\t\t\t(_) => disguisedGraverobberTarget.cardId,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\taddCardsInHand(hero, board, copies, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104:\r\n\t\t\t\tcase CardIds.FriendlySaloonkeeper_BGDUO_104_G:\r\n\t\t\t\t\tconst playerState = getPlayerState(gameState.gameState, hero);\r\n\t\t\t\t\tif (playerState) {\r\n\t\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.FriendlySaloonkeeper_BGDUO_104\r\n\t\t\t\t\t\t\t\t? [CardIds.TavernCoin_BG28_810]\r\n\t\t\t\t\t\t\t\t: [CardIds.TavernCoin_BG28_810, CardIds.TavernCoin_BG28_810];\r\n\t\t\t\t\t\taddCardsInHand(playerState.player, playerState.board, cardsToAdd, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111:\r\n\t\t\t\tcase CardIds.GenerousGeomancer_BGDUO_111_G:\r\n\t\t\t\t\tconst cardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.GenerousGeomancer_BGDUO_111\r\n\t\t\t\t\t\t\t? [CardIds.BloodGem]\r\n\t\t\t\t\t\t\t: [CardIds.BloodGem, CardIds.BloodGem];\r\n\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\tgameState.gameState.player.player,\r\n\t\t\t\t\t\tgameState.gameState.player.board,\r\n\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (gameState.gameState.player.teammate) {\r\n\t\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\t\tgameState.gameState.player.teammate.player,\r\n\t\t\t\t\t\t\tgameState.gameState.player.teammate.board,\r\n\t\t\t\t\t\t\tcardsToAdd,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119:\r\n\t\t\t\tcase CardIds.OrcEstraConductor_BGDUO_119_G:\r\n\t\t\t\t\tconst conductorTarget = pickRandom(\r\n\t\t\t\t\t\tallMinions.filter((e) =>\r\n\t\t\t\t\t\t\thasCorrectTribe(e, hero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards),\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (!!conductorTarget) {\r\n\t\t\t\t\t\tconst targetBoard = board.includes(conductorTarget) ? board : otherBoard;\r\n\t\t\t\t\t\tconst targetHero = board.includes(conductorTarget) ? hero : otherHero;\r\n\t\t\t\t\t\tconst multiplier = entity.cardId === CardIds.OrcEstraConductor_BGDUO_119 ? 1 : 2;\r\n\t\t\t\t\t\tconst attackStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\t\tconst healthStats = 2 * (entity.scriptDataNum1 ?? 1) * multiplier;\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\tconductorTarget,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tattackStats,\r\n\t\t\t\t\t\t\thealthStats,\r\n\t\t\t\t\t\t\ttargetBoard,\r\n\t\t\t\t\t\t\ttargetHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy:\r\n\t\t\t\tcase CardIds.FacelessOne_BGDUO_HERO_100_Buddy_G:\r\n\t\t\t\t\tconst facelessOneCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.FacelessOne_BGDUO_HERO_100_Buddy ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, facelessOneCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy:\r\n\t\t\t\tcase CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy_G:\r\n\t\t\t\t\tconst phyreszCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Phyresz_TB_BaconShop_HERO_91_Buddy ? [null] : [null, null];\r\n\t\t\t\t\taddCardsInHand(hero, board, phyreszCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy:\r\n\t\t\t\tcase CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy_G:\r\n\t\t\t\t\tconst muckslingerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Muckslinger_TB_BaconShop_HERO_23_Buddy\r\n\t\t\t\t\t\t\t? [pickRandom(gameState.cardsData.battlecryMinions)]\r\n\t\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.battlecryMinions),\r\n\t\t\t\t\t\t\t ];\r\n\t\t\t\t\taddCardsInHand(hero, board, muckslingerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BarrensBrawler_BG29_861:\r\n\t\t\t\tcase CardIds.BarrensBrawler_BG29_861_G:\r\n\t\t\t\t\tconst barrendsBrawlerCardsToAdd =\r\n\t\t\t\t\t\tentity.cardId === CardIds.BarrensBrawler_BG29_861\r\n\t\t\t\t\t\t\t? [pickRandom(gameState.cardsData.deathrattleMinions)]\r\n\t\t\t\t\t\t\t: [\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t\t\tpickRandom(gameState.cardsData.deathrattleMinions),\r\n\t\t\t\t\t\t\t ];\r\n\t\t\t\t\taddCardsInHand(hero, board, barrendsBrawlerCardsToAdd, gameState);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy:\r\n\t\t\t\tcase CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy_G:\r\n\t\t\t\t\tconst nathanosTarget = pickRandom(board);\r\n\t\t\t\t\tif (nathanosTarget) {\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, nathanosTarget, board, null, null);\r\n\t\t\t\t\t\tnathanosTarget.definitelyDead = true;\r\n\t\t\t\t\t\tconst buffMultiplier =\r\n\t\t\t\t\t\t\tentity.cardId === CardIds.NathanosBlightcaller_BG23_HERO_306_Buddy ? 1 : 2;\r\n\t\t\t\t\t\tconst attackBuff = nathanosTarget.attack * buffMultiplier;\r\n\t\t\t\t\t\tconst healthBuff = nathanosTarget.health * buffMultiplier;\r\n\t\t\t\t\t\tconst buffTargets = getNeighbours(board, nathanosTarget);\r\n\t\t\t\t\t\tbuffTargets.forEach((e) => {\r\n\t\t\t\t\t\t\tmodifyStats(e, entity, attackBuff, healthBuff, board, hero, gameState);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LuckyEgg_BG30_104:\r\n\t\t\t\tcase CardIds.LuckyEgg_BG30_104_G:\r\n\t\t\t\t\tif (board.length > 0) {\r\n\t\t\t\t\t\tconst transformedInto = gameState.cardsData.getRandomMinionForTavernTier(3);\r\n\t\t\t\t\t\tconst premiumDbfId = gameState.allCards.getCard(transformedInto).battlegroundsPremiumDbfId;\r\n\t\t\t\t\t\tconst goldenCardId = gameState.allCards.getCard(premiumDbfId).id;\r\n\t\t\t\t\t\tconst currentIndex = board.findIndex((e) => e.entityId === entity.entityId);\r\n\t\t\t\t\t\tconst currentIndexFromRight = board.length - currentIndex - 1;\r\n\t\t\t\t\t\tboard.splice(currentIndex, 1);\r\n\t\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\t\tgoldenCardId,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\tcurrentIndexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MuseumMummy_BG30_850:\r\n\t\t\t\tcase CardIds.MuseumMummy_BG30_850_G:\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tentity.cardId === CardIds.MuseumMummy_BG30_850_G\r\n\t\t\t\t\t\t\t? CardIds.Skeleton_BG_ICC_026t_G\r\n\t\t\t\t\t\t\t: CardIds.SkeletonToken,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = board.length - board.findIndex((e) => e.entityId === entity.entityId) - 1;\r\n\t\t\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tdefault:\r\n\t\t\t\t\t// All hte Battlecry minions that arent implemented / have no effect on the board state\r\n\t\t\t\t\tconst hasBattlecry = gameState.allCards\r\n\t\t\t\t\t\t.getCard(entity.cardId)\r\n\t\t\t\t\t\t?.mechanics?.includes(GameTag[GameTag.BATTLECRY]);\r\n\t\t\t\t\thasTriggered = hasBattlecry;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (hasTriggered) {\r\n\t\t\tafterBattlecryTriggered(entity, board, hero, otherBoard, otherHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst afterBattlecryTriggered = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onBattlecryTriggeredImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnBattlecryTriggered(onBattlecryTriggeredImpl)) {\r\n\t\t\tonBattlecryTriggeredImpl.onBattlecryTriggered(boardEntity, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n// TODO: this is probably too slow\r\nconst extractUniqueTribes = (board: BoardEntity[], allCards: AllCardsService): readonly Race[] => {\r\n\tconst boardReferenceCards = board.map((m) => allCards.getCard(m.cardId));\r\n\tconst minionsPlayedWithTribes = boardReferenceCards.filter((c) => !!c.races?.length);\r\n\tconst minionsToProcess: /*Mutable<ReferenceCard & { picked?: boolean }>*/ any[] = [\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((c) => !c.races.includes(Race[Race.ALL]))\r\n\t\t\t.map((c) => ({ ...c, races: [...c.races] })),\r\n\t];\r\n\r\n\tconst uniqueTribes: Race[] = [];\r\n\tconst maxTribesPerMinion = 2;\r\n\tfor (let i = 1; i <= maxTribesPerMinion; i++) {\r\n\t\tlet dirty = true;\r\n\t\twhile (dirty) {\r\n\t\t\tdirty = false;\r\n\t\t\tfor (let j = 0; j < minionsToProcess.length; j++) {\r\n\t\t\t\tconst minion = minionsToProcess[j];\r\n\t\t\t\t// console.debug('considering minion', minion.name, minion.races);\r\n\t\t\t\tif (!minion.picked && minion.races.length > 0 && minion.races.length <= i) {\r\n\t\t\t\t\tconst raceToAdd: string = minion.races[0];\r\n\t\t\t\t\tuniqueTribes.push(Race[raceToAdd]);\r\n\t\t\t\t\t// console.debug('added', raceToAdd, uniqueTribes);\r\n\t\t\t\t\tfor (const m of minionsToProcess) {\r\n\t\t\t\t\t\tm.races = m.races.filter((r) => r !== raceToAdd);\r\n\t\t\t\t\t\t// console.debug('updates races', m.name, m.races, raceToAdd);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.picked = true;\r\n\t\t\t\t\tdirty = true;\r\n\t\t\t\t\t// Restart the loop, so we're not dependant on the order in which we process things\r\n\t\t\t\t\tj = 0;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\t// minionsToProcess = minionsToProcess.filter((c) => !c.picked);\r\n\t\t}\r\n\t}\r\n\r\n\tuniqueTribes.push(\r\n\t\t...minionsPlayedWithTribes\r\n\t\t\t.filter((m) => m.races.includes(Race[Race.ALL]))\r\n\t\t\t.flatMap((m) => m.races)\r\n\t\t\t.map((r: string) => Race[r]),\r\n\t);\r\n\treturn uniqueTribes;\r\n};\r\n\r\nexport const hasMinionBattlecry = (entity: BoardEntity, gameState: FullGameState): boolean => {\r\n\treturn gameState.allCards.getCard(entity.cardId)?.mechanics?.includes(GameTag[GameTag.BATTLECRY]) ?? false;\r\n};\r\n\r\nexport interface BattlecryInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport type OnBattlecryTriggeredInput = BattlecryInput;\r\n"]}
@@ -1,4 +1,21 @@
1
1
  import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';
2
2
  import { BoardEntity } from '../board-entity';
3
3
  import { FullGameState } from './internal-game-state';
4
- export declare const playBloodGemsOn: (source: BoardEntity | BoardTrinket, target: BoardEntity, quantity: number, board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState, registerTarget?: boolean) => void;
4
+ export declare const playBloodGemsOn: (source: BoardEntity | BoardTrinket | BgsPlayerEntity, target: BoardEntity, quantity: number, board: BoardEntity[], hero: BgsPlayerEntity, otherBoard: BoardEntity[], otherHero: BgsPlayerEntity, gameState: FullGameState, registerTarget?: boolean) => void;
5
+ export declare const applyBloodGemEnchantment: (enchantmentCardId: string, target: BoardEntity, source: BoardEntity | BoardTrinket | BgsPlayerEntity, quantity: number, bloodGemAttack: number, bloodGemHealth: number) => void;
6
+ export interface PlayedBloodGemsOnMeInput {
7
+ board: BoardEntity[];
8
+ hero: BgsPlayerEntity;
9
+ otherBoard: BoardEntity[];
10
+ otherHero: BgsPlayerEntity;
11
+ gameState: FullGameState;
12
+ }
13
+ export interface PlayedBloodGemsOnAnyInput {
14
+ source: BoardEntity | BoardTrinket | BgsPlayerEntity;
15
+ target: BoardEntity;
16
+ board: BoardEntity[];
17
+ hero: BgsPlayerEntity;
18
+ otherBoard: BoardEntity[];
19
+ otherHero: BgsPlayerEntity;
20
+ gameState: FullGameState;
21
+ }