@firestone-hs/simulate-bgs-battle 1.1.652 → 1.1.653

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,6 +10,7 @@ exports.HummingBird = {
10
10
  const multiplier = minion.cardId === "BG26_805_G" ? 2 : 1;
11
11
  (0, utils_1.addStatsToBoard)(minion, input.playerBoard, input.playerEntity, attackGranted * multiplier, 0, input.gameState, reference_data_1.Race[reference_data_1.Race.BEAST]);
12
12
  input.playerEntity.globalInfo.GoldrinnBuffAtk += attackGranted * multiplier;
13
+ input.gameState.spectator.registerPowerTarget(minion, minion, input.playerBoard, input.playerEntity, input.opponentEntity);
13
14
  return true;
14
15
  },
15
16
  };
@@ -1 +1 @@
1
- {"version":3,"file":"humming-bird.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/humming-bird.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGjD,MAAM,aAAa,GAAG,CAAC,CAAC;AAEX,QAAA,WAAW,GAAsB;IAC7C,OAAO,EAAE,0BAA8D;IACvE,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,aAAa,GAAG,UAAU,EAC1B,CAAC,EACD,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;QACF,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,eAAe,IAAI,aAAa,GAAG,UAAU,CAAC;QAC5E,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nconst attackGranted = 1;\r\n\r\nexport const HummingBird: StartOfCombatCard = {\r\n\tcardIds: [CardIds.HummingBird_BG26_805, CardIds.HummingBird_BG26_805_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst multiplier = minion.cardId === CardIds.HummingBird_BG26_805_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tattackGranted * multiplier,\r\n\t\t\t0,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t\tinput.playerEntity.globalInfo.GoldrinnBuffAtk += attackGranted * multiplier;\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"humming-bird.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/humming-bird.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGjD,MAAM,aAAa,GAAG,CAAC,CAAC;AAEX,QAAA,WAAW,GAAsB;IAC7C,OAAO,EAAE,0BAA8D;IACvE,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,aAAa,GAAG,UAAU,EAC1B,CAAC,EACD,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,KAAK,CAAC,CAChB,CAAC;QACF,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,eAAe,IAAI,aAAa,GAAG,UAAU,CAAC;QAC5E,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addStatsToBoard } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nconst attackGranted = 1;\r\n\r\nexport const HummingBird: StartOfCombatCard = {\r\n\tcardIds: [CardIds.HummingBird_BG26_805, CardIds.HummingBird_BG26_805_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst multiplier = minion.cardId === CardIds.HummingBird_BG26_805_G ? 2 : 1;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tattackGranted * multiplier,\r\n\t\t\t0,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.BEAST],\r\n\t\t);\r\n\t\tinput.playerEntity.globalInfo.GoldrinnBuffAtk += attackGranted * multiplier;\r\n\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\tminion,\r\n\t\t\tminion,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentEntity,\r\n\t\t);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -1,6 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.handleVenomstrikeTrap = exports.handleSnakeTrap = exports.handlePackTactics = exports.handleSplittingImage = void 0;
4
+ const utils_1 = require("../utils");
5
+ const add_minion_to_board_1 = require("./add-minion-to-board");
4
6
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
5
7
  const spawns_1 = require("./spawns");
6
8
  const stats_1 = require("./stats");
@@ -17,7 +19,9 @@ const handleSplittingImage = (defendingEntity, defendingBoard, defendingPlayerEn
17
19
  };
18
20
  exports.handleSplittingImage = handleSplittingImage;
19
21
  const handlePackTactics = (defendingEntity, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, gameState, secretCardId) => {
20
- const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)(defendingEntity.cardId, 1, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, gameState, defendingEntity.friendly, false, false, true, { ...defendingEntity });
22
+ const copy = (0, utils_1.copyEntity)(defendingEntity);
23
+ (0, add_minion_to_board_1.removeAurasFromSelf)(copy, defendingBoard, defendingPlayerEntity, gameState);
24
+ const candidateEntities = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, defendingBoard, defendingPlayerEntity, attackerBoard, attackerHero, gameState, defendingEntity.friendly, false, false, true, copy);
21
25
  const indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);
22
26
  const spawned = (0, spawns_1.performEntitySpawns)(candidateEntities, defendingBoard, defendingPlayerEntity, defendingEntity, indexFromRight, attackerBoard, attackerHero, gameState);
23
27
  spawned.forEach((e) => {
@@ -1 +1 @@
1
- {"version":3,"file":"secrets.js","sourceRoot":"","sources":["../../src/simulation/secrets.ts"],"names":[],"mappings":";;;AAGA,6DAAqD;AAErD,qCAA+C;AAC/C,mCAAyC;AAElC,MAAM,oBAAoB,GAAG,CACnC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,IAAI,GAAgB;QACzB,GAAG,eAAe;QAClB,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,SAAS,EAAE,CAAC;KACZ,CAAC;IACF,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,eAAe,CAAC,MAAM,EACtB,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAvCW,QAAA,oBAAoB,wBAuC/B;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACxB,YAAoB,EACb,EAAE;IACT,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,eAAe,CAAC,MAAM,EACtB,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,eAAe,EAAE,CACtB,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QAGrB,CAAC,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC7C,CAAC,CAAC,CAAC;IACH,IAAI,YAAY,0BAA4C,EAAE;QAC7D,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC,CAAC;KAClG;AACF,CAAC,CAAC;AA1CW,QAAA,iBAAiB,qBA0C5B;AAEK,MAAM,eAAe,GAAG,CAC9B,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,cAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7BW,QAAA,eAAe,mBA6B1B;AAEK,MAAM,qBAAqB,GAAG,CACpC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,gBAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9BW,QAAA,qBAAqB,yBA8BhC","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { setEntityStats } from './stats';\r\n\r\nexport const handleSplittingImage = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...defendingEntity,\r\n\t\tattack: 3,\r\n\t\thealth: 3,\r\n\t\tmaxHealth: 3,\r\n\t};\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tdefendingEntity.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handlePackTactics = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tsecretCardId: string,\r\n): void => {\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tdefendingEntity.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\t{ ...defendingEntity },\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tconst spawned = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\tspawned.forEach((e) => {\r\n\t\t// Might be a HS bug\r\n\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=06e89a29-8f63-4c55-bdac-d908ed6e5857&turn=9&action=1\r\n\t\te.hasAttacked = defendingEntity.hasAttacked;\r\n\t});\r\n\tif (secretCardId === CardIds.PackTactics_TB_Bacon_Secrets_15) {\r\n\t\tspawned.forEach((e) => setEntityStats(e, 3, 3, defendingBoard, defendingPlayerEntity, gameState));\r\n\t}\r\n};\r\n\r\nexport const handleSnakeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.SnakeTrap_SnakeLegacyToken,\r\n\t\t3,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handleVenomstrikeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.EmperorCobraLegacy_BG_EX1_170,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tconst spawns = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\treturn spawns;\r\n};\r\n"]}
1
+ {"version":3,"file":"secrets.js","sourceRoot":"","sources":["../../src/simulation/secrets.ts"],"names":[],"mappings":";;;AAGA,oCAAsC;AACtC,+DAA4D;AAC5D,6DAAqD;AAErD,qCAA+C;AAC/C,mCAAyC;AAElC,MAAM,oBAAoB,GAAG,CACnC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,IAAI,GAAgB;QACzB,GAAG,eAAe;QAClB,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,SAAS,EAAE,CAAC;KACZ,CAAC;IACF,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,eAAe,CAAC,MAAM,EACtB,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AAvCW,QAAA,oBAAoB,wBAuC/B;AAEK,MAAM,iBAAiB,GAAG,CAChC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACxB,YAAoB,EACb,EAAE;IACT,MAAM,IAAI,GAAgB,IAAA,kBAAU,EAAC,eAAe,CAAC,CAAC;IACtD,IAAA,yCAAmB,EAAC,IAAI,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC;IAC5E,MAAM,iBAAiB,GAAG,IAAA,kCAAa,EACtC,IAAI,CAAC,MAAM,EACX,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,IAAI,CACJ,CAAC;IACF,MAAM,cAAc,GAAG,cAAc,CAAC,MAAM,GAAG,CAAC,cAAc,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7F,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,cAAc,EACd,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QAGrB,CAAC,CAAC,WAAW,GAAG,eAAe,CAAC,WAAW,CAAC;IAC7C,CAAC,CAAC,CAAC;IACH,IAAI,YAAY,0BAA4C,EAAE;QAC7D,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,sBAAc,EAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,qBAAqB,EAAE,SAAS,CAAC,CAAC,CAAC;KAClG;AACF,CAAC,CAAC;AA5CW,QAAA,iBAAiB,qBA4C5B;AAEK,MAAM,eAAe,GAAG,CAC9B,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACjB,EAAE;IACT,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,cAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,IAAA,4BAAmB,EAClB,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;AACH,CAAC,CAAC;AA7BW,QAAA,eAAe,mBA6B1B;AAEK,MAAM,qBAAqB,GAAG,CACpC,eAA4B,EAC5B,cAA6B,EAC7B,qBAAsC,EACtC,aAA4B,EAC5B,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,MAAM,iBAAiB,GAA2B,IAAA,kCAAa,gBAE9D,CAAC,EACD,cAAc,EACd,qBAAqB,EACrB,aAAa,EACb,YAAY,EACZ,SAAS,EACT,eAAe,CAAC,QAAQ,EACxB,KAAK,CACL,CAAC;IACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,iBAAiB,EACjB,cAAc,EACd,qBAAqB,EACrB,eAAe,EACf,CAAC,EACD,aAAa,EACb,YAAY,EACZ,SAAS,CACT,CAAC;IACF,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9BW,QAAA,qBAAqB,yBA8BhC","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { copyEntity } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { setEntityStats } from './stats';\r\n\r\nexport const handleSplittingImage = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst copy: BoardEntity = {\r\n\t\t...defendingEntity,\r\n\t\tattack: 3,\r\n\t\thealth: 3,\r\n\t\tmaxHealth: 3,\r\n\t};\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tdefendingEntity.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handlePackTactics = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tsecretCardId: string,\r\n): void => {\r\n\tconst copy: BoardEntity = copyEntity(defendingEntity);\r\n\tremoveAurasFromSelf(copy, defendingBoard, defendingPlayerEntity, gameState);\r\n\tconst candidateEntities = spawnEntities(\r\n\t\tcopy.cardId,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t\tfalse,\r\n\t\ttrue,\r\n\t\tcopy,\r\n\t);\r\n\tconst indexFromRight = defendingBoard.length - (defendingBoard.indexOf(defendingEntity) + 1);\r\n\tconst spawned = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\tindexFromRight,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\tspawned.forEach((e) => {\r\n\t\t// Might be a HS bug\r\n\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=06e89a29-8f63-4c55-bdac-d908ed6e5857&turn=9&action=1\r\n\t\te.hasAttacked = defendingEntity.hasAttacked;\r\n\t});\r\n\tif (secretCardId === CardIds.PackTactics_TB_Bacon_Secrets_15) {\r\n\t\tspawned.forEach((e) => setEntityStats(e, 3, 3, defendingBoard, defendingPlayerEntity, gameState));\r\n\t}\r\n};\r\n\r\nexport const handleSnakeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.SnakeTrap_SnakeLegacyToken,\r\n\t\t3,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tperformEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nexport const handleVenomstrikeTrap = (\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingPlayerEntity: BgsPlayerEntity,\r\n\tattackerBoard: BoardEntity[],\r\n\tattackerHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst candidateEntities: readonly BoardEntity[] = spawnEntities(\r\n\t\tCardIds.EmperorCobraLegacy_BG_EX1_170,\r\n\t\t1,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t\tdefendingEntity.friendly,\r\n\t\tfalse,\r\n\t);\r\n\tconst spawns = performEntitySpawns(\r\n\t\tcandidateEntities,\r\n\t\tdefendingBoard,\r\n\t\tdefendingPlayerEntity,\r\n\t\tdefendingEntity,\r\n\t\t0,\r\n\t\tattackerBoard,\r\n\t\tattackerHero,\r\n\t\tgameState,\r\n\t);\r\n\treturn spawns;\r\n};\r\n"]}
@@ -33,7 +33,7 @@ const handleStartOfCombatMinions = (playerEntity, playerBoard, opponentEntity, o
33
33
  currentAttacker: currentAttacker,
34
34
  gameState,
35
35
  };
36
- shouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, input);
36
+ const newShouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, input);
37
37
  currentAttacker = input.currentAttacker;
38
38
  }
39
39
  else if (attackerForStart === 0 && playerAttackers.length === 0) {
@@ -55,7 +55,7 @@ const handleStartOfCombatMinions = (playerEntity, playerBoard, opponentEntity, o
55
55
  currentAttacker: currentAttacker,
56
56
  gameState,
57
57
  };
58
- shouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, input);
58
+ const newShouldUpdateNextPlayer = (0, exports.performStartOfCombatMinionsForPlayer)(attacker, input);
59
59
  currentAttacker = input.currentAttacker;
60
60
  }
61
61
  else if (attackerForStart === 1 && opponentAttackers.length === 0) {
@@ -1 +1 @@
1
- {"version":3,"file":"soc-minion.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-minion.ts"],"names":[],"mappings":";;;AAEA,+DAAsE;AACtE,oEAA+D;AAG/D,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,0BAA0B,GAAG,CACzC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,iBAAgC,EAChC,mBAAkC,EAClC,SAAwB,EACf,EAAE;IACX,IAAI,gBAAgB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,eAAe,GAAG;QAEvB,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,yCAAwB,EAAC,6BAAY,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QACpF,GAAG,WAAW;KACd,CAAC;IACF,MAAM,iBAAiB,GAAG;QACzB,GAAG,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,yCAAwB,EAAC,6BAAY,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QACtF,GAAG,aAAa;KAChB,CAAC;IAEF,OAAO,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QAClE,IAAI,sBAAsB,GAAG,KAAK,CAAC;QACnC,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACzD,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,IAAI,QAAQ,CAAC,cAAc,EAAE;gBACpD,SAAS;aACT;YACD,MAAM,KAAK,GAAG;gBACb,WAAW,EAAE,WAAW;gBACxB,YAAY,EAAE,YAAY;gBAC1B,aAAa,EAAE,aAAa;gBAC5B,cAAc,EAAE,cAAc;gBAC9B,iBAAiB,EAAE,iBAAiB;gBACpC,mBAAmB,EAAE,mBAAmB;gBACxC,gBAAgB,EAAE,IAAI;gBACtB,eAAe,EAAE,eAAe;gBAChC,SAAS;aACT,CAAC;YACF,sBAAsB,GAAG,IAAA,4CAAoC,EAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC/E,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;SACxC;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAClE,sBAAsB,GAAG,IAAI,CAAC;SAC9B;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,IAAI,QAAQ,CAAC,cAAc,EAAE;gBACpD,SAAS;aACT;YACD,MAAM,KAAK,GAAG;gBACb,WAAW,EAAE,aAAa;gBAC1B,YAAY,EAAE,cAAc;gBAC5B,aAAa,EAAE,WAAW;gBAC1B,cAAc,EAAE,YAAY;gBAC5B,iBAAiB,EAAE,mBAAmB;gBACtC,mBAAmB,EAAE,iBAAiB;gBACtC,gBAAgB,EAAE,KAAK;gBACvB,eAAe,EAAE,eAAe;gBAChC,SAAS;aACT,CAAC;YACF,sBAAsB,GAAG,IAAA,4CAAoC,EAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC/E,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;SACxC;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;YACpE,sBAAsB,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,sBAAsB,EAAE;YAC3B,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SAC9C;KACD;IACD,MAAM,8BAA8B,GAAG,IAAA,0CAAsB,EAC5D,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;IACF,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AArFW,QAAA,0BAA0B,8BAqFrC;AAMK,MAAM,oCAAoC,GAAG,CAAC,MAAmB,EAAE,KAAe,EAAW,EAAE;;IACrG,MAAM,KAAK,GAAG,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAoD,CAAC;QACnH,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,CAAC,CAAC;IACL,IAAI,YAAY,GAAG,KAAK,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC/B,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;YACzC,OAAO,KAAK,CAAC;SACb;QAED,YAAY,GAAG,IAAA,iDAA0B,EAAC,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,YAAY,CAAC;KAC9F;IACD,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAbW,QAAA,oCAAoC,wCAa/C","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { hasStartOfCombatFromHand } from '../../cards/card.interface';\r\nimport { cardMappings } from '../../cards/impl/_card-mappings';\r\nimport { CardIds } from '../../services/card-ids';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet attackerForStart = Math.random() < 0.5 ? 0 : 1;\r\n\tconst playerAttackers = [\r\n\t\t// Hand triggers first\r\n\t\t...playerEntity.hand.filter((e) => hasStartOfCombatFromHand(cardMappings[e.cardId])),\r\n\t\t...playerBoard,\r\n\t];\r\n\tconst opponentAttackers = [\r\n\t\t...opponentEntity.hand.filter((e) => hasStartOfCombatFromHand(cardMappings[e.cardId])),\r\n\t\t...opponentBoard,\r\n\t];\r\n\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tlet shouldUpdateNextPlayer = false;\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst input = {\r\n\t\t\t\tplayerBoard: playerBoard,\r\n\t\t\t\tplayerEntity: playerEntity,\r\n\t\t\t\topponentBoard: opponentBoard,\r\n\t\t\t\topponentEntity: opponentEntity,\r\n\t\t\t\tplayerBoardBefore: playerBoardBefore,\r\n\t\t\t\topponentBoardBefore: opponentBoardBefore,\r\n\t\t\t\tplayerIsFriendly: true,\r\n\t\t\t\tcurrentAttacker: currentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t};\r\n\t\t\tshouldUpdateNextPlayer = performStartOfCombatMinionsForPlayer(attacker, input);\r\n\t\t\tcurrentAttacker = input.currentAttacker;\r\n\t\t} else if (attackerForStart === 0 && playerAttackers.length === 0) {\r\n\t\t\tshouldUpdateNextPlayer = true;\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst input = {\r\n\t\t\t\tplayerBoard: opponentBoard,\r\n\t\t\t\tplayerEntity: opponentEntity,\r\n\t\t\t\topponentBoard: playerBoard,\r\n\t\t\t\topponentEntity: playerEntity,\r\n\t\t\t\tplayerBoardBefore: opponentBoardBefore,\r\n\t\t\t\topponentBoardBefore: playerBoardBefore,\r\n\t\t\t\tplayerIsFriendly: false,\r\n\t\t\t\tcurrentAttacker: currentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t};\r\n\t\t\tshouldUpdateNextPlayer = performStartOfCombatMinionsForPlayer(attacker, input);\r\n\t\t\tcurrentAttacker = input.currentAttacker;\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length === 0) {\r\n\t\t\tshouldUpdateNextPlayer = true;\r\n\t\t}\r\n\r\n\t\tif (shouldUpdateNextPlayer) {\r\n\t\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t\t}\r\n\t}\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n// Tamsin's Phylactery.\r\nexport const performStartOfCombatMinionsForPlayer = (minion: BoardEntity, input: SoCInput): boolean => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tlet hasProcessed = false;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\thasProcessed = performStartOfCombatAction(minion.cardId, minion, input, true) || hasProcessed;\r\n\t}\r\n\treturn hasProcessed;\r\n};\r\n"]}
1
+ {"version":3,"file":"soc-minion.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-minion.ts"],"names":[],"mappings":";;;AAEA,+DAAsE;AACtE,oEAA+D;AAG/D,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,0BAA0B,GAAG,CACzC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,iBAAgC,EAChC,mBAAkC,EAClC,SAAwB,EACf,EAAE;IACX,IAAI,gBAAgB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,eAAe,GAAG;QAEvB,GAAG,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,yCAAwB,EAAC,6BAAY,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QACpF,GAAG,WAAW;KACd,CAAC;IACF,MAAM,iBAAiB,GAAG;QACzB,GAAG,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,yCAAwB,EAAC,6BAAY,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QACtF,GAAG,aAAa;KAChB,CAAC;IAKF,OAAO,eAAe,CAAC,MAAM,GAAG,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;QAClE,IAAI,sBAAsB,GAAG,KAAK,CAAC;QACnC,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YACzD,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACjD,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,IAAI,QAAQ,CAAC,cAAc,EAAE;gBACpD,SAAS;aACT;YACD,MAAM,KAAK,GAAG;gBACb,WAAW,EAAE,WAAW;gBACxB,YAAY,EAAE,YAAY;gBAC1B,aAAa,EAAE,aAAa;gBAC5B,cAAc,EAAE,cAAc;gBAC9B,iBAAiB,EAAE,iBAAiB;gBACpC,mBAAmB,EAAE,mBAAmB;gBACxC,gBAAgB,EAAE,IAAI;gBACtB,eAAe,EAAE,eAAe;gBAChC,SAAS;aACT,CAAC;YACF,MAAM,yBAAyB,GAAG,IAAA,4CAAoC,EAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YACxF,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;SACxC;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE;YAClE,sBAAsB,GAAG,IAAI,CAAC;SAC9B;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,QAAQ,CAAC,MAAM,IAAI,CAAC,IAAI,QAAQ,CAAC,cAAc,EAAE;gBACpD,SAAS;aACT;YACD,MAAM,KAAK,GAAG;gBACb,WAAW,EAAE,aAAa;gBAC1B,YAAY,EAAE,cAAc;gBAC5B,aAAa,EAAE,WAAW;gBAC1B,cAAc,EAAE,YAAY;gBAC5B,iBAAiB,EAAE,mBAAmB;gBACtC,mBAAmB,EAAE,iBAAiB;gBACtC,gBAAgB,EAAE,KAAK;gBACvB,eAAe,EAAE,eAAe;gBAChC,SAAS;aACT,CAAC;YACF,MAAM,yBAAyB,GAAG,IAAA,4CAAoC,EAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YACxF,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;SACxC;aAAM,IAAI,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,EAAE;YACpE,sBAAsB,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,sBAAsB,EAAE;YAC3B,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SAC9C;KACD;IACD,MAAM,8BAA8B,GAAG,IAAA,0CAAsB,EAC5D,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;IACF,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAxFW,QAAA,0BAA0B,8BAwFrC;AAMK,MAAM,oCAAoC,GAAG,CAAC,MAAmB,EAAE,KAAe,EAAW,EAAE;;IACrG,MAAM,KAAK,GAAG,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAoD,CAAC;QACnH,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,CAAC,CAAC;IACL,IAAI,YAAY,GAAG,KAAK,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC/B,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,EAAE;YACzC,OAAO,KAAK,CAAC;SACb;QAED,YAAY,GAAG,IAAA,iDAA0B,EAAC,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,YAAY,CAAC;KAC9F;IACD,OAAO,YAAY,CAAC;AACrB,CAAC,CAAC;AAbW,QAAA,oCAAoC,wCAa/C","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { hasStartOfCombatFromHand } from '../../cards/card.interface';\r\nimport { cardMappings } from '../../cards/impl/_card-mappings';\r\nimport { CardIds } from '../../services/card-ids';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatMinions = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tplayerBoardBefore: BoardEntity[],\r\n\topponentBoardBefore: BoardEntity[],\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet attackerForStart = Math.random() < 0.5 ? 0 : 1;\r\n\tconst playerAttackers = [\r\n\t\t// Hand triggers first\r\n\t\t...playerEntity.hand.filter((e) => hasStartOfCombatFromHand(cardMappings[e.cardId])),\r\n\t\t...playerBoard,\r\n\t];\r\n\tconst opponentAttackers = [\r\n\t\t...opponentEntity.hand.filter((e) => hasStartOfCombatFromHand(cardMappings[e.cardId])),\r\n\t\t...opponentBoard,\r\n\t];\r\n\r\n\t// UPDATE 2025-11-16 We probably want to run the Start of Combat first for one player completely, then for the other\r\n\t// I thought it would alternate, but this apparently isn't the case:\r\n\t// https://replays.firestoneapp.com/?reviewId=af9053ee-9ee6-440a-a09f-b7fb2f4b7a3e&turn=9&action=0\r\n\twhile (playerAttackers.length > 0 || opponentAttackers.length > 0) {\r\n\t\tlet shouldUpdateNextPlayer = false;\r\n\t\tif (attackerForStart === 0 && playerAttackers.length > 0) {\r\n\t\t\tconst attacker = playerAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst input = {\r\n\t\t\t\tplayerBoard: playerBoard,\r\n\t\t\t\tplayerEntity: playerEntity,\r\n\t\t\t\topponentBoard: opponentBoard,\r\n\t\t\t\topponentEntity: opponentEntity,\r\n\t\t\t\tplayerBoardBefore: playerBoardBefore,\r\n\t\t\t\topponentBoardBefore: opponentBoardBefore,\r\n\t\t\t\tplayerIsFriendly: true,\r\n\t\t\t\tcurrentAttacker: currentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t};\r\n\t\t\tconst newShouldUpdateNextPlayer = performStartOfCombatMinionsForPlayer(attacker, input);\r\n\t\t\tcurrentAttacker = input.currentAttacker;\r\n\t\t} else if (attackerForStart === 0 && playerAttackers.length === 0) {\r\n\t\t\tshouldUpdateNextPlayer = true;\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length > 0) {\r\n\t\t\tconst attacker = opponentAttackers.splice(0, 1)[0];\r\n\t\t\tif (attacker.health <= 0 || attacker.definitelyDead) {\r\n\t\t\t\tcontinue;\r\n\t\t\t}\r\n\t\t\tconst input = {\r\n\t\t\t\tplayerBoard: opponentBoard,\r\n\t\t\t\tplayerEntity: opponentEntity,\r\n\t\t\t\topponentBoard: playerBoard,\r\n\t\t\t\topponentEntity: playerEntity,\r\n\t\t\t\tplayerBoardBefore: opponentBoardBefore,\r\n\t\t\t\topponentBoardBefore: playerBoardBefore,\r\n\t\t\t\tplayerIsFriendly: false,\r\n\t\t\t\tcurrentAttacker: currentAttacker,\r\n\t\t\t\tgameState,\r\n\t\t\t};\r\n\t\t\tconst newShouldUpdateNextPlayer = performStartOfCombatMinionsForPlayer(attacker, input);\r\n\t\t\tcurrentAttacker = input.currentAttacker;\r\n\t\t} else if (attackerForStart === 1 && opponentAttackers.length === 0) {\r\n\t\t\tshouldUpdateNextPlayer = true;\r\n\t\t}\r\n\r\n\t\tif (shouldUpdateNextPlayer) {\r\n\t\t\tattackerForStart = (attackerForStart + 1) % 2;\r\n\t\t}\r\n\t}\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\n// Apparently, the board composition used for start of combat minion effects (like Red Whelp, and I assume it works the\r\n// same way for others like Prized Promo Drake or Mantid Queen) is the one that is used before Illidan's effect is handled.\r\n// Since this also runs before HP start of combat, we probably also use the state as it was before HP were triggered, like\r\n// Tamsin's Phylactery.\r\nexport const performStartOfCombatMinionsForPlayer = (minion: BoardEntity, input: SoCInput): boolean => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tlet hasProcessed = false;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\thasProcessed = performStartOfCombatAction(minion.cardId, minion, input, true) || hasProcessed;\r\n\t}\r\n\treturn hasProcessed;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.652",
3
+ "version": "1.1.653",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",