@firestone-hs/simulate-bgs-battle 1.1.650 → 1.1.651
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/_card-mappings.js +1 -1
- package/dist/cards/impl/_card-mappings.js.map +1 -1
- package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
- package/dist/cards/impl/bg-spell/shiny-ring.js.map +1 -1
- package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
- package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
- package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
- package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js +1 -1
- package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js.map +1 -1
- package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
- package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
- package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
- package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
- package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -1
- package/dist/cards/impl/minion/alleycat.js.map +1 -1
- package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
- package/dist/cards/impl/minion/amplifying-lightspawn.js.map +1 -1
- package/dist/cards/impl/minion/apprentice-of-sefin.js.map +1 -1
- package/dist/cards/impl/minion/archimonde.js.map +1 -1
- package/dist/cards/impl/minion/arid-atrocity.js.map +1 -1
- package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -1
- package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
- package/dist/cards/impl/minion/audacious-anchor.js.map +1 -1
- package/dist/cards/impl/minion/auto-assembler.js.map +1 -1
- package/dist/cards/impl/minion/avalanche-caller.js.map +1 -1
- package/dist/cards/impl/minion/baneling.js.map +1 -1
- package/dist/cards/impl/minion/bannerboar.js.map +1 -1
- package/dist/cards/impl/minion/beetle.js.map +1 -1
- package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
- package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
- package/dist/cards/impl/minion/bird-buddy.js.map +1 -1
- package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
- package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -1
- package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
- package/dist/cards/impl/minion/boar-gamer.js.map +1 -1
- package/dist/cards/impl/minion/bongo-bopper.js.map +1 -1
- package/dist/cards/impl/minion/briarback-bookie.js.map +1 -1
- package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
- package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
- package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -1
- package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -1
- package/dist/cards/impl/minion/campfire-shadow.js.map +1 -1
- package/dist/cards/impl/minion/canopy-swinger.js.map +1 -1
- package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
- package/dist/cards/impl/minion/carapace-raiser.js.map +1 -1
- package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
- package/dist/cards/impl/minion/carrier.js.map +1 -1
- package/dist/cards/impl/minion/champion-of-the-primus.js.map +1 -1
- package/dist/cards/impl/minion/charlga.js.map +1 -1
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
- package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
- package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
- package/dist/cards/impl/minion/coldlight-diver.js.map +1 -1
- package/dist/cards/impl/minion/cruise-controller.js.map +1 -1
- package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -1
- package/dist/cards/impl/minion/dastardly-drust.js.map +1 -1
- package/dist/cards/impl/minion/deadstomper.js.map +1 -1
- package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
- package/dist/cards/impl/minion/defiant-shipwright.js.map +1 -1
- package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
- package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -1
- package/dist/cards/impl/minion/dreaming-thornweaver.js.map +1 -1
- package/dist/cards/impl/minion/drustfallen-butcher.js.map +1 -1
- package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
- package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
- package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
- package/dist/cards/impl/minion/elite-navigator.js.map +1 -1
- package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -1
- package/dist/cards/impl/minion/fauna-whisperer.js.map +1 -1
- package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -1
- package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
- package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
- package/dist/cards/impl/minion/floating-watcher.js.map +1 -1
- package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -1
- package/dist/cards/impl/minion/forest-rover.js.map +1 -1
- package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
- package/dist/cards/impl/minion/friendly-geist.js.map +1 -1
- package/dist/cards/impl/minion/geared-guard.js +3 -1
- package/dist/cards/impl/minion/geared-guard.js.map +1 -1
- package/dist/cards/impl/minion/gem-rat.js.map +1 -1
- package/dist/cards/impl/minion/gem-smuggler.js.map +1 -1
- package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
- package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
- package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
- package/dist/cards/impl/minion/gleaming-trader.js.map +1 -1
- package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -1
- package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
- package/dist/cards/impl/minion/goldgrubber.js.map +1 -1
- package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
- package/dist/cards/impl/minion/grease-bot.js.map +1 -1
- package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
- package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -1
- package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
- package/dist/cards/impl/minion/hackerfin.js.map +1 -1
- package/dist/cards/impl/minion/handless-forsaken.js.map +1 -1
- package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -1
- package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
- package/dist/cards/impl/minion/hog-watcher.js.map +1 -1
- package/dist/cards/impl/minion/holo-rover.js.map +1 -1
- package/dist/cards/impl/minion/hot-springer.js.map +1 -1
- package/dist/cards/impl/minion/humming-bird.js.map +1 -1
- package/dist/cards/impl/minion/humongozz.js.map +1 -1
- package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
- package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -1
- package/dist/cards/impl/minion/ignition-specialist.js.map +1 -1
- package/dist/cards/impl/minion/immortal.js.map +1 -1
- package/dist/cards/impl/minion/implant-subject.js.map +1 -1
- package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
- package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
- package/dist/cards/impl/minion/indomitable-mount.js.map +1 -1
- package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
- package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
- package/dist/cards/impl/minion/irate-rooster.js.map +1 -1
- package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
- package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
- package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
- package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
- package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -1
- package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
- package/dist/cards/impl/minion/lord-of-the-ruins.js.map +1 -1
- package/dist/cards/impl/minion/lost-city-looter.js.map +1 -1
- package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
- package/dist/cards/impl/minion/low-flier.js.map +1 -1
- package/dist/cards/impl/minion/lurker.js.map +1 -1
- package/dist/cards/impl/minion/magicfin-apprentice.js.map +1 -1
- package/dist/cards/impl/minion/manasaber.js.map +1 -1
- package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
- package/dist/cards/impl/minion/marquee-ticker.js.map +1 -1
- package/dist/cards/impl/minion/maw-caster.js.map +1 -1
- package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
- package/dist/cards/impl/minion/mechagnome-interpreter.js.map +1 -1
- package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -1
- package/dist/cards/impl/minion/mechorse.js.map +1 -1
- package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
- package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
- package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
- package/dist/cards/impl/minion/moonsteel-juggernaut.js.map +1 -1
- package/dist/cards/impl/minion/mothership.js.map +1 -1
- package/dist/cards/impl/minion/mummifier.js.map +1 -1
- package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -1
- package/dist/cards/impl/minion/murky.js.map +1 -1
- package/dist/cards/impl/minion/mutalisk.js.map +1 -1
- package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
- package/dist/cards/impl/minion/mythrax.js.map +1 -1
- package/dist/cards/impl/minion/neon-agent.js.map +1 -1
- package/dist/cards/impl/minion/nerubian-deathswarmer.js.map +1 -1
- package/dist/cards/impl/minion/nest-swarmer.js.map +1 -1
- package/dist/cards/impl/minion/nether-drake.js.map +1 -1
- package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
- package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -1
- package/dist/cards/impl/minion/noisul-of-the-many-faces.js.map +1 -1
- package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -1
- package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
- package/dist/cards/impl/minion/outback-smolderer.js.map +1 -1
- package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
- package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
- package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
- package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
- package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
- package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -1
- package/dist/cards/impl/minion/razorfen-geomancer.js.map +1 -1
- package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
- package/dist/cards/impl/minion/reckless-cliffdiver.js.map +1 -1
- package/dist/cards/impl/minion/rickety-repairbot.js.map +1 -1
- package/dist/cards/impl/minion/ride-or-die.js.map +1 -1
- package/dist/cards/impl/minion/roach.js.map +1 -1
- package/dist/cards/impl/minion/roadboar.js.map +1 -1
- package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
- package/dist/cards/impl/minion/ruins-renovator.js.map +1 -1
- package/dist/cards/impl/minion/runed-progenitor.js.map +1 -1
- package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
- package/dist/cards/impl/minion/salty-hog.js.map +1 -1
- package/dist/cards/impl/minion/sand-swirler.js.map +1 -1
- package/dist/cards/impl/minion/sandy.js.map +1 -1
- package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
- package/dist/cards/impl/minion/sanlayn-scribe.js.map +1 -1
- package/dist/cards/impl/minion/scallywag.js.map +1 -1
- package/dist/cards/impl/minion/scourge-harvester.js.map +1 -1
- package/dist/cards/impl/minion/selfless-hero.js.map +1 -1
- package/dist/cards/impl/minion/shadowdancer.js.map +1 -1
- package/dist/cards/impl/minion/shadowy-construct.d.ts +1 -1
- package/dist/cards/impl/minion/shadowy-construct.js +5 -3
- package/dist/cards/impl/minion/shadowy-construct.js.map +1 -1
- package/dist/cards/impl/minion/sharp-eyed-sabretooth.js.map +1 -1
- package/dist/cards/impl/minion/sharptooth-snapper.js.map +1 -1
- package/dist/cards/impl/minion/shell-collector.js.map +1 -1
- package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
- package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -1
- package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
- package/dist/cards/impl/minion/silithid-burrower.js.map +1 -1
- package/dist/cards/impl/minion/silky-shimmermoth.js.map +1 -1
- package/dist/cards/impl/minion/silver-handed-recruit.js.map +1 -1
- package/dist/cards/impl/minion/sinodorei-straight-shot.js.map +1 -1
- package/dist/cards/impl/minion/skulking-bristlemane.js.map +1 -1
- package/dist/cards/impl/minion/slumber-sorcerer.js.map +1 -1
- package/dist/cards/impl/minion/smolderwing.js.map +1 -1
- package/dist/cards/impl/minion/soul-rewinder.js.map +1 -1
- package/dist/cards/impl/minion/soulsplitter.js.map +1 -1
- package/dist/cards/impl/minion/spacefarer.js.map +1 -1
- package/dist/cards/impl/minion/spirited-whimsydrake.js.map +1 -1
- package/dist/cards/impl/minion/springy-spriggan.js.map +1 -1
- package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
- package/dist/cards/impl/minion/stomping-stegodon-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/stray-satyr.js.map +1 -1
- package/dist/cards/impl/minion/sun-screener.js.map +1 -1
- package/dist/cards/impl/minion/surfing-slyvar.js.map +1 -1
- package/dist/cards/impl/minion/swampstriker.js.map +1 -1
- package/dist/cards/impl/minion/thorncaller.js.map +1 -1
- package/dist/cards/impl/minion/thousandth-paper-drake.js.map +1 -1
- package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -1
- package/dist/cards/impl/minion/thundering-abomination.js.map +1 -1
- package/dist/cards/impl/minion/tichondrius.js.map +1 -1
- package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -1
- package/dist/cards/impl/minion/turquoise-skitterer.js.map +1 -1
- package/dist/cards/impl/minion/twilight-primordium.js.map +1 -1
- package/dist/cards/impl/minion/ultralisk.js.map +1 -1
- package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
- package/dist/cards/impl/minion/valiant-tiger.js.map +1 -1
- package/dist/cards/impl/minion/void-earl.js.map +1 -1
- package/dist/cards/impl/minion/vorkai-guardian.js.map +1 -1
- package/dist/cards/impl/minion/wandering-wight.js.map +1 -1
- package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
- package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/wildfire-elemental.js.map +1 -1
- package/dist/cards/impl/minion/wisp-in-the-shell.js.map +1 -1
- package/dist/cards/impl/minion/yorik-smite.js.map +1 -1
- package/dist/cards/impl/minion/young-murk-eye.js.map +1 -1
- package/dist/cards/impl/minion/yrel.js.map +1 -1
- package/dist/cards/impl/minion/yulon-fortune-granter.js.map +1 -1
- package/dist/cards/impl/minion/zergling.js +1 -1
- package/dist/cards/impl/minion/zergling.js.map +1 -1
- package/dist/cards/impl/quest-reward/righteous-charge.js.map +1 -1
- package/dist/cards/impl/trinket/all-purpose-kibble.js.map +1 -1
- package/dist/cards/impl/trinket/arm-of-the-empire.js.map +1 -1
- package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -1
- package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/baleful-incense.js.map +1 -1
- package/dist/cards/impl/trinket/bassgill-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
- package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
- package/dist/cards/impl/trinket/bird-feeder.js.map +1 -1
- package/dist/cards/impl/trinket/crocheted-sungill.js.map +1 -1
- package/dist/cards/impl/trinket/divine-signet.js.map +1 -1
- package/dist/cards/impl/trinket/eclectic-shrine.js.map +1 -1
- package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/faerie-dragon-scale.js.map +1 -1
- package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/herald-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/hogwash-basin.js.map +1 -1
- package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
- package/dist/cards/impl/trinket/rivendare-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/sthara-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/unholy-sanctum.js.map +1 -1
- package/dist/cards/impl/trinket/valorous-medaillion.js.map +1 -1
- package/dist/cards/impl/trinket/vashjir-anemone.js.map +1 -1
- package/dist/cards/impl/trinket/yulon-sticker.js.map +1 -1
- package/dist/keywords/venomous.js.map +1 -1
- package/dist/simulation/after-attack.js.map +1 -1
- package/dist/simulation/cards-in-hand.js.map +1 -1
- package/dist/simulation/damage-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +1 -1
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +10 -8
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/deathrattle-utils.js.map +1 -1
- package/dist/simulation/discover.js.map +1 -1
- package/dist/simulation/frenzy.js.map +1 -1
- package/dist/simulation/magnetize.js.map +1 -1
- package/dist/simulation/minion-kill.js.map +1 -1
- package/dist/simulation/quest.js.map +1 -1
- package/dist/simulation/reborn.js.map +1 -1
- package/dist/simulation/remembered-deathrattle.js.map +1 -1
- package/dist/simulation/remove-minion-from-board.js.map +1 -1
- package/dist/simulation/spectator/game-action.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +2 -0
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
- package/dist/simulation/summon-when-space.js +3 -0
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"deathrattle-utils.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-utils.ts"],"names":[],"mappings":";;;AACA,iEAAuD;AAGvD,gEAAuE;AACvE,oCAA6C;AAGtC,MAAM,oBAAoB,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACR,EAAE;IAClB,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAC9B,IAAI,IAAA,yBAAiB,EAAC,MAAM,EAAE,wBAAO,CAAC,WAAW,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC;SACZ;QACD,IACC,CAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAkD,CAAC;YACtF,CAAC,MAAM,CAAC,MAAM,eAAgC,IAAI,MAAM,CAAC,MAAM,iBAAkC,CAAC,EACjG;YACD,OAAO,IAAI,CAAC;SACZ;QACD,IAAI,MAAA,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,IAAA,mDAA6B,EAAC,aAAa,CAAC,CAAC,EACtE;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AA5BW,QAAA,oBAAoB,wBA4B/B","sourcesContent":["import { CardIds } from '../services/card-ids';\
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{"version":3,"file":"deathrattle-utils.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-utils.ts"],"names":[],"mappings":";;;AACA,iEAAuD;AAGvD,gEAAuE;AACvE,oCAA6C;AAGtC,MAAM,oBAAoB,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACR,EAAE;IAClB,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE;;QAC9B,IAAI,IAAA,yBAAiB,EAAC,MAAM,EAAE,wBAAO,CAAC,WAAW,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC;SACZ;QACD,IACC,CAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAkD,CAAC;YACtF,CAAC,MAAM,CAAC,MAAM,eAAgC,IAAI,MAAM,CAAC,MAAM,iBAAkC,CAAC,EACjG;YACD,OAAO,IAAI,CAAC;SACZ;QACD,IAAI,MAAA,MAAM,CAAC,sBAAsB,0CAAE,MAAM,EAAE;YAC1C,OAAO,IAAI,CAAC;SACZ;QACD,IACC,MAAM,CAAC,YAAY;YACnB,MAAM,CAAC,YAAY;iBACjB,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,MAAM,CAAC;iBACxC,IAAI,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,IAAA,mDAA6B,EAAC,aAAa,CAAC,CAAC,EACtE;YACD,OAAO,IAAI,CAAC;SACZ;QACD,OAAO,KAAK,CAAC;IACd,CAAC,CAAC,CAAC;AACJ,CAAC,CAAC;AA5BW,QAAA,oBAAoB,wBA4B/B","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { GameTag } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport { hasEntityMechanic } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const getValidDeathrattles = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\treturn board.filter((entity) => {\r\n\t\tif (hasEntityMechanic(entity, GameTag.DEATHRATTLE, gameState.allCards)) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\tif (\r\n\t\t\thero.trinkets?.some((t) => t.cardId === CardIds.FelementalPortrait_BG32_MagicItem_830) &&\r\n\t\t\t(entity.cardId === CardIds.Felemental_BG25_041 || entity.cardId === CardIds.Felemental_BG25_041_G)\r\n\t\t) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\tif (entity.rememberedDeathrattles?.length) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\tif (\r\n\t\t\tentity.enchantments &&\r\n\t\t\tentity.enchantments\r\n\t\t\t\t.map((enchantment) => enchantment.cardId)\r\n\t\t\t\t.some((enchantmentId) => isValidDeathrattleEnchantment(enchantmentId))\r\n\t\t) {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t\treturn false;\r\n\t});\r\n};\r\n"]}
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{"version":3,"file":"discover.js","sourceRoot":"","sources":["../../src/simulation/discover.ts"],"names":[],"mappings":";;;AAGA,mDAAiD;AAEjD,mCAAsC;AAE/B,MAAM,aAAa,GAAG,CAC5B,IAAqB,EACrB,KAAoB,EACpB,MAAc,EACd,OAAiB,EACjB,SAAwB,EACvB,EAAE;IACH,IAAI,CAAC,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,CAAA,EAAE;QACrB,OAAO;KACP;IAED,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,QAAQ,MAAM,CAAC,MAAM,EAAE;YACtB,gBAAqC;YACrC;gBACC,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,eAAe,GAAG,OAAO;qBAC7B,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC;qBAC1D,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7B,MAAM,eAAe,GAAG,OAAO;qBAC7B,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC;qBAC1D,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,eAAe,GAAG,gBAAgB,EAClC,eAAe,GAAG,gBAAgB,EAClC,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACF,MAAM;SACP;KACD;IAED,MAAM,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC,MAAM,CAAC;IACT,IAAI,CAAC,CAAC,kBAAkB,EAAE;QACzB,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5D,IAAA,8BAAc,EAAC,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KACnD;AACF,CAAC,CAAC;AA1CW,QAAA,aAAa,iBA0CxB","sourcesContent":["import { CardIds } from '../services/card-ids';\
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{"version":3,"file":"discover.js","sourceRoot":"","sources":["../../src/simulation/discover.ts"],"names":[],"mappings":";;;AAGA,mDAAiD;AAEjD,mCAAsC;AAE/B,MAAM,aAAa,GAAG,CAC5B,IAAqB,EACrB,KAAoB,EACpB,MAAc,EACd,OAAiB,EACjB,SAAwB,EACvB,EAAE;IACH,IAAI,CAAC,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,MAAM,CAAA,EAAE;QACrB,OAAO;KACP;IAED,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,QAAQ,MAAM,CAAC,MAAM,EAAE;YACtB,gBAAqC;YACrC;gBACC,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnF,MAAM,eAAe,GAAG,OAAO;qBAC7B,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC;qBAC1D,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7B,MAAM,eAAe,GAAG,OAAO;qBAC7B,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC;qBAC1D,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,eAAe,GAAG,gBAAgB,EAClC,eAAe,GAAG,gBAAgB,EAClC,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACF,MAAM;SACP;KACD;IAED,MAAM,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,CAChE,CAAC,MAAM,CAAC;IACT,IAAI,CAAC,CAAC,kBAAkB,EAAE;QACzB,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,kBAAkB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5D,IAAA,8BAAc,EAAC,IAAI,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KACnD;AACF,CAAC,CAAC;AA1CW,QAAA,aAAa,iBA0CxB","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const afterDiscover = (\r\n\thero: BgsPlayerEntity,\r\n\tboard: BoardEntity[],\r\n\tpicked: string,\r\n\tignored: string[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (!ignored?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.DepravedFelfin_BG30_115:\r\n\t\t\tcase CardIds.DepravedFelfin_BG30_115_G:\r\n\t\t\t\tconst felfinMultiplier = entity.cardId === CardIds.DepravedFelfin_BG30_115 ? 1 : 2;\r\n\t\t\t\tconst baseTotalAttack = ignored\r\n\t\t\t\t\t.map((cardId) => gameState.allCards.getCard(cardId).attack)\r\n\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\tconst baseTotalHealth = ignored\r\n\t\t\t\t\t.map((cardId) => gameState.allCards.getCard(cardId).health)\r\n\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tbaseTotalAttack * felfinMultiplier,\r\n\t\t\t\t\tbaseTotalHealth * felfinMultiplier,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tconst primalfinPortraits = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.PrimalfinPortrait_BG30_MagicItem_702,\r\n\t).length;\r\n\tif (!!primalfinPortraits) {\r\n\t\tconst cardsToAdd = new Array(primalfinPortraits).fill(null);\r\n\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t}\r\n};\r\n"]}
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{"version":3,"file":"frenzy.js","sourceRoot":"","sources":["../../src/simulation/frenzy.ts"],"names":[],"mappings":";;;AAIA,6DAA+D;AAGxD,MAAM,WAAW,GAAG,CAC1B,gBAA6B,EAC7B,qBAAoC,EACpC,yBAA0C,EAC1C,SAAwB,EACjB,EAAE;IACT,IACC,gBAAgB,CAAC,MAAM,eAAuC;QAC9D,gBAAgB,CAAC,MAAM,iBAAyC,EAC/D;QACD,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YACnC,IAAA,kCAAkB,EACjB,gBAAgB,EAChB,qBAAqB,EACrB,yBAAyB,EACzB,IAAI,EACJ,IAAI,EACJ,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AArBW,QAAA,WAAW,eAqBtB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { CardIds } from '../services/card-ids';\
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{"version":3,"file":"frenzy.js","sourceRoot":"","sources":["../../src/simulation/frenzy.ts"],"names":[],"mappings":";;;AAIA,6DAA+D;AAGxD,MAAM,WAAW,GAAG,CAC1B,gBAA6B,EAC7B,qBAAoC,EACpC,yBAA0C,EAC1C,SAAwB,EACjB,EAAE;IACT,IACC,gBAAgB,CAAC,MAAM,eAAuC;QAC9D,gBAAgB,CAAC,MAAM,iBAAyC,EAC/D;QACD,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YACnC,IAAA,kCAAkB,EACjB,gBAAgB,EAChB,qBAAqB,EACrB,yBAAyB,EACzB,IAAI,EACJ,IAAI,EACJ,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AArBW,QAAA,WAAW,eAqBtB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const applyFrenzy = (\r\n\tentityWithFrenzy: BoardEntity,\r\n\tentityWithFrenzyBoard: BoardEntity[],\r\n\tentityWithFrenzyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (\r\n\t\tentityWithFrenzy.cardId === CardIds.BristlebackKnight_BG20_204 ||\r\n\t\tentityWithFrenzy.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t) {\r\n\t\tif (!entityWithFrenzy.divineShield) {\r\n\t\t\tupdateDivineShield(\r\n\t\t\t\tentityWithFrenzy,\r\n\t\t\t\tentityWithFrenzyBoard,\r\n\t\t\t\tentityWithFrenzyBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n"]}
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{"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AACA,iEAAsE;AAGtE,4DAA+D;AAC/D,iEAA4D;AAG5D,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,MAAmB,EACnB,iBAAyB,EACzB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACvB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,4BAA4B,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CACxD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAAiF,CAChG,CAAC,MAAM,CAAC;IAET,MAAM,WAAW,GAAG,EAAE,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,iBAAiB,CAAC,EAAE,CAAC;IACzE,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;QAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;YAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE;gBACpD,KAAK,EAAE,KAAK;gBACZ,IAAI,EAAE,IAAI;gBACV,cAAc,EAAE,WAAW;gBAC3B,SAAS,EAAE,SAAS;aACpB,CAAC,CAAC;SACH;KACD;IAED,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EAClF,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EAClF,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;IACF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;IACvF,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;IAC7G,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;IACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;IAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;IACzD,IAAI,mBAAmB,EAAE;QACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;QACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,WAAW;YACnB,cAAc,EAAE,WAAW,CAAC,KAAK;YACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;IACD,IAAI,0BAAoE,CAAC,QAAQ,CAAC,iBAA4B,CAAC,EAAE;QAChH,MAAM,IAAI,GAAG,iBAAiB,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/D,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;KAC/D;IAGD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,MAAM,WAAW,GAChB,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAA+D,CAAC;iBACxG,MAAM,CAAC;QACV,MAAM,aAAa,GAClB,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,kBAAiE,CAAC;iBAC1G,MAAM,CAAC;QACV,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;QACrD,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;KACrD;AACF,CAAC,CAAC;AA1EW,QAAA,iBAAiB,qBA0E5B","sourcesContent":["import { CardIds } from '../services/card-ids';\
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{"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AACA,iEAAsE;AAGtE,4DAA+D;AAC/D,iEAA4D;AAG5D,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,MAAmB,EACnB,iBAAyB,EACzB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACvB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,4BAA4B,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CACxD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,0BAAiF,CAChG,CAAC,MAAM,CAAC;IAET,MAAM,WAAW,GAAG,EAAE,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,iBAAiB,CAAC,EAAE,CAAC;IACzE,KAAK,MAAM,WAAW,IAAI,KAAK,EAAE;QAChC,MAAM,qBAAqB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,IAAA,qCAAoB,EAAC,qBAAqB,CAAC,EAAE;YAChD,qBAAqB,CAAC,iBAAiB,CAAC,WAAW,EAAE;gBACpD,KAAK,EAAE,KAAK;gBACZ,IAAI,EAAE,IAAI;gBACV,cAAc,EAAE,WAAW;gBAC3B,SAAS,EAAE,SAAS;aACpB,CAAC,CAAC;SACH;KACD;IAED,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EAClF,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,GAAG,CAAC,GAAG,4BAA4B,EAClF,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;IACF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;IACvF,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;IAC7G,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;IACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;IAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;IACzD,IAAI,mBAAmB,EAAE;QACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;QACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,WAAW;YACnB,cAAc,EAAE,WAAW,CAAC,KAAK;YACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;IACD,IAAI,0BAAoE,CAAC,QAAQ,CAAC,iBAA4B,CAAC,EAAE;QAChH,MAAM,IAAI,GAAG,iBAAiB,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/D,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;KAC/D;IAGD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,MAAM,WAAW,GAChB,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAA+D,CAAC;iBACxG,MAAM,CAAC;QACV,MAAM,aAAa,GAClB,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,kBAAiE,CAAC;iBAC1G,MAAM,CAAC;QACV,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;QACrD,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;KACrD;AACF,CAAC,CAAC;AA1EW,QAAA,iBAAiB,qBA0E5B","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { GameTag, ReferenceCard } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnBeforeMagnetize } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { Mutable } from '../services/utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity,\r\n\tcardIdToMagnetize: string,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst modularCard = { ...gameState.allCards.getCard(cardIdToMagnetize) };\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tmodifyStats(\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tmodularCard.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tmodularCard.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tgameState,\r\n\t);\r\n\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\ttarget.divineShield = target.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\tif (magneticEnchantment) {\r\n\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: enchantment,\r\n\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n\tif ([CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(cardIdToMagnetize as CardIds)) {\r\n\t\tconst mult = cardIdToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t}\r\n\r\n\t// Dr Boom's Monster?\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\tfor (const entity of board) {\r\n\t\tconst drBoomBases =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e)\r\n\t\t\t\t.length;\r\n\t\tconst drBoomGoldens =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge)\r\n\t\t\t\t.length;\r\n\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t}\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
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{"version":3,"file":"minion-kill.js","sourceRoot":"","sources":["../../src/simulation/minion-kill.ts"],"names":[],"mappings":";;;AACA,iEAAwD;AAGxD,4DAA4D;AAC5D,iEAA4D;AAC5D,6CAA+C;AAE/C,mCAAsC;AAE/B,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,iBAA0B,EAC1B,MAAmB,EACnB,WAA0B,EAC1B,UAA2B,EAC3B,WAA0B,EAC1B,UAA2B,EAC3B,kBAA0C,EAC1C,SAAwB,EACmC,EAAE;IAE7D,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;KACtD;IAED,IAAI,oBAAoB,GAAG,CAAC,CAAC;IAC7B,IAAI,oBAAoB,GAAG,CAAC,CAAC;IAC7B,KAAK,MAAM,WAAW,IAAI,WAAW,EAAE;QACtC,MAAM,kBAAkB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,IAAI,IAAA,kCAAiB,EAAC,kBAAkB,CAAC,EAAE;YAC1C,MAAM,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,GAAG,kBAAkB,CAAC,cAAc,CAAC,WAAW,EAAE;gBAC/F,MAAM,EAAE,MAAM;gBACd,iBAAiB,EAAE,iBAAiB;gBACpC,YAAY,EAAE,MAAM;gBACpB,aAAa,EAAE,UAAU;gBACzB,cAAc,EAAE,WAAW;gBAC3B,aAAa,EAAE,UAAU;gBACzB,cAAc,EAAE,WAAW;gBAC3B,kBAAkB,EAAE,kBAAkB;gBACtC,SAAS;gBACT,gBAAgB,EAAE,UAAU,CAAC,QAAQ;aACrC,CAAC,CAAC;YACH,oBAAoB,IAAI,iBAAiB,CAAC;YAC1C,oBAAoB,IAAI,iBAAiB,CAAC;SAC1C;KACD;IAED,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAA+B;QAC/B;YACC,MAAM,cAAc,GAAG,IAAA,kBAAU,EAChC,UAAU,CAAC,IAAI;iBACb,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC;iBAC1B,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAC7F,CACF,CAAC;YACF,IAAI,cAAc,EAAE;gBACnB,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,eAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1E,IAAA,mBAAW,EAAC,cAAc,EAAE,MAAM,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACtG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;aACrG;YACD,MAAM;QACP,gBAAgC;QAChC;YACC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,EAAE;gBAChF,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACjG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7F,MAAM,CAAC,iBAAiB,EAAE,CAAC;aAC3B;YACD,MAAM;QACP,gBAAsC;QACtC;YACC,IACC,SAAS,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI;gBACrD,SAAS,CAAC,WAAW,CAAC,uBAAuB,KAAK,MAAM,CAAC,QAAQ,EAChE;gBACD,MAAM,sBAAsB,GAAG,IAAA,kBAAU,EACxC,UAAU,CAAC,IAAI;qBACb,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC;qBAC1B,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,WACL,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CACvF,CACF,CAAC;gBACF,IAAI,sBAAsB,EAAE;oBAC3B,MAAM,0BAA0B,GAAG,MAAM,CAAC,MAAM,eAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9F,IAAA,mBAAW,EACV,sBAAsB,EACtB,MAAM,EACN,0BAA0B,GAAG,MAAM,CAAC,MAAM,EAC1C,0BAA0B,GAAG,MAAM,CAAC,SAAS,EAC7C,WAAW,EACX,UAAU,EACV,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,MAAM,EACN,sBAAsB,EACtB,WAAW,EACX,UAAU,EACV,UAAU,CACV,CAAC;iBACF;aACD;KACF;IAED,OAAO,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,CAAC;AAC7F,CAAC,CAAC;AAnGW,QAAA,YAAY,gBAmGvB","sourcesContent":["import { CardIds } from '../services/card-ids';\
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{"version":3,"file":"minion-kill.js","sourceRoot":"","sources":["../../src/simulation/minion-kill.ts"],"names":[],"mappings":";;;AACA,iEAAwD;AAGxD,4DAA4D;AAC5D,iEAA4D;AAC5D,6CAA+C;AAE/C,mCAAsC;AAE/B,MAAM,YAAY,GAAG,CAC3B,MAAmB,EACnB,iBAA0B,EAC1B,MAAmB,EACnB,WAA0B,EAC1B,UAA2B,EAC3B,WAA0B,EAC1B,UAA2B,EAC3B,kBAA0C,EAC1C,SAAwB,EACmC,EAAE;IAE7D,IAAI,CAAC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,MAAM,CAAA,EAAE;QACpB,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;KACtD;IAED,IAAI,oBAAoB,GAAG,CAAC,CAAC;IAC7B,IAAI,oBAAoB,GAAG,CAAC,CAAC;IAC7B,KAAK,MAAM,WAAW,IAAI,WAAW,EAAE;QACtC,MAAM,kBAAkB,GAAG,6BAAY,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,IAAI,IAAA,kCAAiB,EAAC,kBAAkB,CAAC,EAAE;YAC1C,MAAM,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,GAAG,kBAAkB,CAAC,cAAc,CAAC,WAAW,EAAE;gBAC/F,MAAM,EAAE,MAAM;gBACd,iBAAiB,EAAE,iBAAiB;gBACpC,YAAY,EAAE,MAAM;gBACpB,aAAa,EAAE,UAAU;gBACzB,cAAc,EAAE,WAAW;gBAC3B,aAAa,EAAE,UAAU;gBACzB,cAAc,EAAE,WAAW;gBAC3B,kBAAkB,EAAE,kBAAkB;gBACtC,SAAS;gBACT,gBAAgB,EAAE,UAAU,CAAC,QAAQ;aACrC,CAAC,CAAC;YACH,oBAAoB,IAAI,iBAAiB,CAAC;YAC1C,oBAAoB,IAAI,iBAAiB,CAAC;SAC1C;KACD;IAED,QAAQ,MAAM,CAAC,MAAM,EAAE;QACtB,gBAA+B;QAC/B;YACC,MAAM,cAAc,GAAG,IAAA,kBAAU,EAChC,UAAU,CAAC,IAAI;iBACb,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC;iBAC1B,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CAC7F,CACF,CAAC;YACF,IAAI,cAAc,EAAE;gBACnB,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,eAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1E,IAAA,mBAAW,EAAC,cAAc,EAAE,MAAM,EAAE,aAAa,EAAE,aAAa,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACtG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;aACrG;YACD,MAAM;QACP,gBAAgC;QAChC;YACC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,EAAE;gBAChF,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;gBACjG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC7F,MAAM,CAAC,iBAAiB,EAAE,CAAC;aAC3B;YACD,MAAM;QACP,gBAAsC;QACtC;YACC,IACC,SAAS,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI;gBACrD,SAAS,CAAC,WAAW,CAAC,uBAAuB,KAAK,MAAM,CAAC,QAAQ,EAChE;gBACD,MAAM,sBAAsB,GAAG,IAAA,kBAAU,EACxC,UAAU,CAAC,IAAI;qBACb,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,CAAC;qBAC1B,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,WACL,OAAA,CAAA,MAAA,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,0CAAE,WAAW,EAAE,MAAK,yBAAQ,CAAC,yBAAQ,CAAC,MAAM,CAAC,CAAA,EAAA,CACvF,CACF,CAAC;gBACF,IAAI,sBAAsB,EAAE;oBAC3B,MAAM,0BAA0B,GAAG,MAAM,CAAC,MAAM,eAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9F,IAAA,mBAAW,EACV,sBAAsB,EACtB,MAAM,EACN,0BAA0B,GAAG,MAAM,CAAC,MAAM,EAC1C,0BAA0B,GAAG,MAAM,CAAC,SAAS,EAC7C,WAAW,EACX,UAAU,EACV,SAAS,CACT,CAAC;oBACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,MAAM,EACN,sBAAsB,EACtB,WAAW,EACX,UAAU,EACV,UAAU,CACV,CAAC;iBACF;aACD;KACF;IAED,OAAO,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,CAAC;AAC7F,CAAC,CAAC;AAnGW,QAAA,YAAY,gBAmGvB","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { CardType } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnMinionKilled } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { pickRandom } from '../services/utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onMinionKill = (\r\n\tkiller: BoardEntity,\r\n\tkillerIsAttacking: boolean,\r\n\tvictim: BoardEntity,\r\n\tkillerBoard: BoardEntity[],\r\n\tkillerHero: BgsPlayerEntity,\r\n\tvictimBoard: BoardEntity[],\r\n\tvictimHero: BgsPlayerEntity,\r\n\tdefenderNeighbours: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t// Can be null if killed by a hero power for instance\r\n\tif (!killer?.cardId) {\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t}\r\n\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\tfor (const boardEntity of killerBoard) {\r\n\t\tconst onMinionKilledImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnMinionKilled(onMinionKilledImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onMinionKilledImpl.onMinionKilled(boardEntity, {\r\n\t\t\t\tkiller: killer,\r\n\t\t\t\tkillerIsAttacking: killerIsAttacking,\r\n\t\t\t\tminionKilled: victim,\r\n\t\t\t\tattackingHero: killerHero,\r\n\t\t\t\tattackingBoard: killerBoard,\r\n\t\t\t\tdefendingHero: victimHero,\r\n\t\t\t\tdefendingBoard: victimBoard,\r\n\t\t\t\tdefenderNeighbours: defenderNeighbours,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: killerHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (killer.cardId) {\r\n\t\tcase CardIds.Murcules_BG27_023:\r\n\t\tcase CardIds.Murcules_BG27_023_G:\r\n\t\t\tconst murculesTarget = pickRandom(\r\n\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (murculesTarget) {\r\n\t\t\t\tconst murculesStats = killer.cardId === CardIds.Murcules_BG27_023 ? 2 : 4;\r\n\t\t\t\tmodifyStats(murculesTarget, killer, murculesStats, murculesStats, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, murculesTarget, killerBoard, killerHero, victimHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Mannoroth_BG27_507:\r\n\t\tcase CardIds.Mannoroth_BG27_507_G:\r\n\t\t\tif (killer.health > 0 && !killer.definitelyDead && killer.abiityChargesLeft > 0) {\r\n\t\t\t\tmodifyStats(killer, killer, victim.attack, victim.maxHealth, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, killer, killerBoard, killerHero, victimHero);\r\n\t\t\t\tkiller.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513:\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513_G:\r\n\t\t\tif (\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId === killer.entityId\r\n\t\t\t) {\r\n\t\t\t\tconst tideOracleMorgleTarget = pickRandom(\r\n\t\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (tideOracleMorgleTarget) {\r\n\t\t\t\t\tconst tideOracleMorgleMultiplier = killer.cardId === CardIds.TideOracleMorgl_BG27_513 ? 1 : 2;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.attack,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.maxHealth,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tvictimHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t}\r\n\r\n\treturn { dmgDoneByAttacker: damageDoneByAttacker, dmgDoneByDefender: damageDoneByDefender };\r\n};\r\n"]}
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{"version":3,"file":"quest.js","sourceRoot":"","sources":["../../src/simulation/quest.ts"],"names":[],"mappings":";;;AAKO,MAAM,sBAAsB,GAAG,CACrC,YAA6B,EAC7B,KAAqB,EACrB,KAAoB,EACpB,SAAwB,EACvB,EAAE;IACH,KAAK,CAAC,eAAe,EAAE,CAAC;IACxB,IAAI,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE;QAChD,OAAO;KACP;IAED,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;IACtE,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7C,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC;QACrC,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;QACjD,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,YAAY,CAAC;KACtE,CAAC,CAAC;IAGH,YAAY,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC;IAEjG,4BAA4B,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AAC5E,CAAC,CAAC;AAzBW,QAAA,sBAAsB,0BAyBjC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAAoB,EACpB,KAAoB,EACpB,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,QAAQ,YAAY,EAAE;QACrB;YACC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACnB,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;YACf,CAAC,CAAC,CAAC;YACH,MAAM;QACP;YACC,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\
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{"version":3,"file":"quest.js","sourceRoot":"","sources":["../../src/simulation/quest.ts"],"names":[],"mappings":";;;AAKO,MAAM,sBAAsB,GAAG,CACrC,YAA6B,EAC7B,KAAqB,EACrB,KAAoB,EACpB,SAAwB,EACvB,EAAE;IACH,KAAK,CAAC,eAAe,EAAE,CAAC;IACxB,IAAI,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE;QAChD,OAAO;KACP;IAED,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;IACtE,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7C,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC;QACrC,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;QACjD,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,YAAY,CAAC;KACtE,CAAC,CAAC;IAGH,YAAY,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC;IAEjG,4BAA4B,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AAC5E,CAAC,CAAC;AAzBW,QAAA,sBAAsB,0BAyBjC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAAoB,EACpB,KAAoB,EACpB,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,QAAQ,YAAY,EAAE;QACrB;YACC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACnB,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;YACf,CAAC,CAAC,CAAC;YACH,MAAM;QACP;YACC,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity, BgsQuestEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const onQuestProgressUpdated = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tquest: BgsQuestEntity,\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tquest.ProgressCurrent++;\r\n\tif (quest.ProgressCurrent < quest.ProgressTotal) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst rewardCardId = gameState.allCards.getCard(quest.RewardDbfId).id;\r\n\tplayerEntity.questRewards.push(rewardCardId);\r\n\tplayerEntity.questRewardEntities.push({\r\n\t\tcardId: rewardCardId,\r\n\t\tentityId: gameState.sharedState.currentEntityId++,\r\n\t\tavengeDefault: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tavengeCurrent: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tscriptDataNum1: gameState.cardsData.defaultScriptDataNum(rewardCardId),\r\n\t});\r\n\r\n\t// Remove the quest from the list of quests\r\n\tplayerEntity.questEntities = playerEntity.questEntities.filter((q) => q.CardId !== quest.CardId);\r\n\r\n\tupdateStateAfterQuestCreated(rewardCardId, board, playerEntity, gameState);\r\n};\r\n\r\nconst updateStateAfterQuestCreated = (\r\n\trewardCardId: string,\r\n\tboard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tswitch (rewardCardId) {\r\n\t\tcase CardIds.TheSmokingGun:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tdefault:\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
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{ CardIds } from '../services/card-ids';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasRebornEffect, hasRebornSelfEffect } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { addStatsToBoard } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const handleRebornForEntity = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thasAttacked: 0,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tif (!entitiesFromReborn.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109 ||\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G\r\n\t) {\r\n\t\tentitiesFromReborn.forEach((e) => {\r\n\t\t\tconst attack = deadEntity.maxAttack;\r\n\t\t\tconst health = deadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G ? deadEntity.maxHealth : 1;\r\n\t\t\te.attack = attack;\r\n\t\t\te.health = health;\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of entitiesFromReborn) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornSelfEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornSelfEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of boardWithKilledMinion) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tentitiesThatWereReborn.forEach((e) => (e.rebornFromEntityId = deadEntity.entityId));\r\n\tconst entityRightToSpawns =\r\n\t\tdeadMinionIndexFromRight === 0\r\n\t\t\t? null\r\n\t\t\t: boardWithKilledMinion[boardWithKilledMinion.length - deadMinionIndexFromRight];\r\n\tentitiesThatWereReborn.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\t// Arfus\r\n\tboardWithKilledMinion\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((arfus) => {\r\n\t\t\tconst multiplier = arfus.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G ? 2 : 1;\r\n\t\t\tconst attackBonus = arfus.attack * multiplier;\r\n\t\t\tentitiesThatWereReborn\r\n\t\t\t\t.filter((e) => e.entityId !== arfus.entityId && e.rebornFromEntityId !== arfus.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(e, arfus, attackBonus, 0, boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t\t});\r\n\t\t});\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesThatWereReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tmultiplier * 2,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport interface RebornEffectInput {\r\n\treadonly rebornEntity: BoardEntity;\r\n\treadonly boardWithKilledMinion: BoardEntity[];\r\n\treadonly boardWithKilledMinionHero: BgsPlayerEntity;\r\n\treadonly opponentBoard: BoardEntity[];\r\n\treadonly opponentBoardHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
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{ CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasRebornEffect, hasRebornSelfEffect } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { addStatsToBoard } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const handleRebornForEntity = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thasAttacked: 0,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tif (!entitiesFromReborn.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109 ||\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G\r\n\t) {\r\n\t\tentitiesFromReborn.forEach((e) => {\r\n\t\t\tconst attack = deadEntity.maxAttack;\r\n\t\t\tconst health = deadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G ? deadEntity.maxHealth : 1;\r\n\t\t\te.attack = attack;\r\n\t\t\te.health = health;\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of entitiesFromReborn) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornSelfEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornSelfEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of boardWithKilledMinion) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tentitiesThatWereReborn.forEach((e) => (e.rebornFromEntityId = deadEntity.entityId));\r\n\tconst entityRightToSpawns =\r\n\t\tdeadMinionIndexFromRight === 0\r\n\t\t\t? null\r\n\t\t\t: boardWithKilledMinion[boardWithKilledMinion.length - deadMinionIndexFromRight];\r\n\tentitiesThatWereReborn.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\t// Arfus\r\n\tboardWithKilledMinion\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((arfus) => {\r\n\t\t\tconst multiplier = arfus.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G ? 2 : 1;\r\n\t\t\tconst attackBonus = arfus.attack * multiplier;\r\n\t\t\tentitiesThatWereReborn\r\n\t\t\t\t.filter((e) => e.entityId !== arfus.entityId && e.rebornFromEntityId !== arfus.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(e, arfus, attackBonus, 0, boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t\t});\r\n\t\t});\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesThatWereReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tmultiplier * 2,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport interface RebornEffectInput {\r\n\treadonly rebornEntity: BoardEntity;\r\n\treadonly boardWithKilledMinion: BoardEntity[];\r\n\treadonly boardWithKilledMinionHero: BgsPlayerEntity;\r\n\treadonly opponentBoard: BoardEntity[];\r\n\treadonly opponentBoardHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
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4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
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{"version":3,"file":"game-action.js","sourceRoot":"","sources":["../../../src/simulation/spectator/game-action.ts"],"names":[],"mappings":";;;AA0DO,MAAM,eAAe,GAAG,CAC9B,UAA2B,EAC3B,YAA6B,EAC7B,MAA2B,EACd,EAAE;;IACf,MAAM,aAAa,GAAG,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC3F,MAAM,eAAe,GAAG,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC/F,MAAM,MAAM,GAAe;QAC1B,GAAG,MAAM;QAET,aAAa,EAAE,CAAC,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtE,YAAY,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM;QAChC,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,qBAAqB,EACpB,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAChE,CAAC,aAAa,CAAC,CAAC,CAAC,MAAA,MAAA,UAAU,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACpE,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,MAAM;QAClC,uBAAuB,EAAE,SAAS;QAClC,mBAAmB,EAAE,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,IAAI;QACpD,gBAAgB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU;QAExC,kBAAkB,EACjB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,YAAY,0CAAG,CAAC,CAAC;QACjF,oBAAoB,EACnB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QAClD,gBAAgB,EACf,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,cAAc,mCAAI,CAAC;QAC7D,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,eAAe,EAAE,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,cAAc,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM;QACpC,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;QACxC,uBAAuB,EACtB,MAAA,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAClE,CAAC,eAAe,CAAC,CAAC,CAAC,MAAA,MAAA,YAAY,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACxE,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,MAAM,mCACnC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,WAAW;QAC1B,yBAAyB,EAAE,SAAS;QACpC,qBAAqB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,aAAa;QAClD,kBAAkB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU;QAC5C,oBAAoB,EACnB,eAAe,IAAI,CAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,YAAY,4CAAG,CAAC,CAAC;QACrF,sBAAsB,EACrB,eAAe,IAAI,CAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,OAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAG,CAAC,CAAC,4CAAE,QAAQ;QACpD,kBAAkB,EACjB,eAAe,IAAI,CAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,OAAA,OAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAG,CAAC,CAAC,4CAAE,cAAc,qCAAI,CAAC;QAC/D,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;KAC1B,CAAC;IAChB,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9DW,QAAA,eAAe,mBA8D1B","sourcesContent":["import { CardIds } from '../../services/card-ids';\
|
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1
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+
{"version":3,"file":"game-action.js","sourceRoot":"","sources":["../../../src/simulation/spectator/game-action.ts"],"names":[],"mappings":";;;AA0DO,MAAM,eAAe,GAAG,CAC9B,UAA2B,EAC3B,YAA6B,EAC7B,MAA2B,EACd,EAAE;;IACf,MAAM,aAAa,GAAG,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC3F,MAAM,eAAe,GAAG,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,0CAAE,UAAU,iBAAsC,CAAC;IAC/F,MAAM,MAAM,GAAe;QAC1B,GAAG,MAAM;QAET,aAAa,EAAE,CAAC,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACtE,YAAY,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM;QAChC,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,qBAAqB,EACpB,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAChE,CAAC,aAAa,CAAC,CAAC,CAAC,MAAA,MAAA,UAAU,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACpE,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,MAAM;QAClC,uBAAuB,EAAE,SAAS;QAClC,mBAAmB,EAAE,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,IAAI;QACpD,gBAAgB,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,UAAU;QAExC,kBAAkB,EACjB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,YAAY,0CAAG,CAAC,CAAC;QACjF,oBAAoB,EACnB,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,QAAQ;QAClD,gBAAgB,EACf,aAAa,IAAI,CAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC3D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,cAAc,mCAAI,CAAC;QAC7D,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;QAEpC,eAAe,EAAE,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,OAAO,mCAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAC1E,cAAc,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM;QACpC,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;QACxC,uBAAuB,EACtB,MAAA,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,cAAc,KAAK,CAAC,CAAC,0CAAE,MAAM,mCAClE,CAAC,eAAe,CAAC,CAAC,CAAC,MAAA,MAAA,YAAY,CAAC,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mCACxE,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU,CAAC,CAAC,CAAC,0CAAE,MAAM,mCACnC,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,WAAW;QAC1B,yBAAyB,EAAE,SAAS;QACpC,qBAAqB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,aAAa;QAClD,kBAAkB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,UAAU;QAC5C,oBAAoB,EACnB,eAAe,IAAI,CAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,MAAA,MAAA,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,0CAAG,CAAC,CAAC,0CAAE,MAAM,mCAAI,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,YAAY,4CAAG,CAAC,CAAC;QACrF,sBAAsB,EACrB,eAAe,IAAI,CAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,OAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAG,CAAC,CAAC,4CAAE,QAAQ;QACpD,kBAAkB,EACjB,eAAe,IAAI,CAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAE,MAAM,IAAG,CAAC;YAC/D,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,OAAA,OAAA,OAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,mBAAmB,4CAAG,CAAC,CAAC,4CAAE,cAAc,qCAAI,CAAC;QAC/D,gBAAgB,EAAE,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ;KAC1B,CAAC;IAChB,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AA9DW,QAAA,eAAe,mBA8D1B","sourcesContent":["import { CardIds } from '../../services/card-ids';\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\n\r\nexport interface GameAction {\r\n\ttype:\r\n\t\t| 'damage'\r\n\t\t| 'attack'\r\n\t\t| 'spawn'\r\n\t\t| 'minion-death'\r\n\t\t| 'power-target'\r\n\t\t| 'start-of-combat'\r\n\t\t| 'player-attack'\r\n\t\t| 'opponent-attack';\r\n\tplayerBoard: readonly BoardEntity[];\r\n\tplayerHand: readonly BoardEntity[];\r\n\tplayerSecrets: readonly BoardSecret[];\r\n\tplayerTrinkets: readonly BoardTrinket[];\r\n\topponentBoard: readonly BoardEntity[];\r\n\topponentHand: readonly BoardEntity[];\r\n\topponentSecrets: readonly BoardSecret[];\r\n\topponentTrinkets: readonly BoardTrinket[];\r\n\tplayerCardId: string;\r\n\tplayerEntityId: number;\r\n\tplayerHeroPowerCardId: string;\r\n\tplayerHeroPowerEntityId: number;\r\n\tplayerHeroPowerUsed: boolean;\r\n\tplayerHeroPowers: readonly BgsHeroPower[];\r\n\topponentCardId: string;\r\n\topponentEntityId: number;\r\n\topponentHeroPowerCardId: string;\r\n\topponentHeroPowerEntityId: number;\r\n\topponentHeroPowerUsed: boolean;\r\n\topponentHeroPowers: readonly BgsHeroPower[];\r\n\tplayerRewardCardId: string;\r\n\tplayerRewardEntityId: number;\r\n\tplayerRewardData: number;\r\n\topponentRewardCardId: string;\r\n\topponentRewardEntityId: number;\r\n\topponentRewardData: number;\r\n\tsourceEntityId?: number;\r\n\t/** @deprecated */\r\n\ttargetEntityId?: number;\r\n\ttargetEntityIds?: number[];\r\n\r\n\tdamages?: Damage[];\r\n\tspawns?: readonly BoardEntity[];\r\n\tdeaths?: readonly BoardEntity[];\r\n\tdeadMinionsPositionsOnBoard?: readonly number[];\r\n}\r\n\r\nexport interface Damage {\r\n\treadonly sourceEntityId?: number;\r\n\treadonly targetEntityId?: number;\r\n\treadonly damage?: number;\r\n}\r\n\r\nexport const buildGameAction = (\r\n\tplayerHero: BgsPlayerEntity,\r\n\topponentHero: BgsPlayerEntity,\r\n\taction: Partial<GameAction>,\r\n): GameAction => {\r\n\tconst isPlayerSireD = playerHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst isOpponentSireD = opponentHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst result: GameAction = {\r\n\t\t...action,\r\n\r\n\t\tplayerSecrets: (playerHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\tplayerCardId: playerHero?.cardId,\r\n\t\tplayerEntityId: playerHero?.entityId,\r\n\r\n\t\tplayerHeroPowerCardId:\r\n\t\t\tplayerHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isPlayerSireD ? playerHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\tplayerHero?.heroPowers[0]?.cardId,\r\n\t\tplayerHeroPowerEntityId: 100000002,\r\n\t\tplayerHeroPowerUsed: playerHero?.heroPowers[0]?.used,\r\n\t\tplayerHeroPowers: playerHero?.heroPowers,\r\n\r\n\t\tplayerRewardCardId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.cardId ?? playerHero?.questRewards?.[0],\r\n\t\tplayerRewardEntityId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.entityId,\r\n\t\tplayerRewardData:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\tplayerTrinkets: playerHero?.trinkets,\r\n\r\n\t\topponentSecrets: (opponentHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\topponentCardId: opponentHero?.cardId,\r\n\t\topponentEntityId: opponentHero?.entityId,\r\n\t\topponentHeroPowerCardId:\r\n\t\t\topponentHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isOpponentSireD ? opponentHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\topponentHero?.heroPowers[0]?.cardId ??\r\n\t\t\topponentHero?.heroPowerId,\r\n\t\topponentHeroPowerEntityId: 200000002,\r\n\t\topponentHeroPowerUsed: opponentHero?.heroPowerUsed,\r\n\t\topponentHeroPowers: opponentHero?.heroPowers,\r\n\t\topponentRewardCardId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.cardId ?? opponentHero?.questRewards?.[0],\r\n\t\topponentRewardEntityId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.entityId,\r\n\t\topponentRewardData:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\topponentTrinkets: opponentHero?.trinkets,\r\n\t} as GameAction;\r\n\treturn result;\r\n};\r\n"]}
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@@ -67,10 +67,12 @@ const handleIllidanForPlayer = (playerBoard, playerEntity, opponentBoard, oppone
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firstAttacker.attackImmediately = true;
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(0, attack_1.simulateAttack)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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firstAttacker.hasAttacked = 0;
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firstAttacker.attackImmediately = false;
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if (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {
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secondAttacker.attackImmediately = true;
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(0, attack_1.simulateAttack)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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secondAttacker.hasAttacked = 0;
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secondAttacker.attackImmediately = false;
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}
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};
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//# sourceMappingURL=soc-illidan-hero-power.js.map
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@@ -1 +1 @@
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force: boolean } => {\r\n\tlet shouldForce = false;\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t} else {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldForce) {\r\n\t\treturn { attacker: currentAttacker, force: true };\r\n\t}\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): { attacker: number; force: boolean } => {\r\n\tconst loops = playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (playerEntity.hpLeft <= 0) {\r\n\t\t\treturn { attacker: currentAttacker, force: false };\r\n\t\t}\r\n\t\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\t\tif (heroPower.cardId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\t\t\t// Confirmed by BoarControl on Discord on 33.6.2 2025-10-20\r\n\t\t\t\thandleIllidanForPlayer(\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tcurrentAttacker,\r\n\t\t\t\t);\r\n\t\t\t\tcurrentAttacker = friendly ? 1 : 0;\r\n\t\t\t\t// This is not true anymore: https://replays.firestoneapp.com/?reviewId=7282387d-66cd-458e-8ee1-e04c662e7bad&turn=5&action=1\r\n\t\t\t\t// In fact there is some adjustment going on: https://replays.firestoneapp.com/?reviewId=929f676f-47f6-494b-9619-df04174a0150&turn=11&action=0\r\n\t\t\t\t// So trying another logic\r\n\t\t\t\t// currentAttacker = (currentAttacker + 1) % 2;\r\n\t\t\t\t// This isn't correct. The following game is a case of:\r\n\t\t\t\t// The player with the fewer minions is Illidan, so isn't the \"first attacker\"\r\n\t\t\t\t// Wingmen triggers\r\n\t\t\t\t// The non-Illidan side then attacks first\r\n\t\t\t\t// https://replays.firestoneapp.com/?reviewId=45f40e73-4be9-419f-9093-0c2d91a7bac2&turn=5&action=0\r\n\t\t\t\t// So for now, just randomizing the attacker to try and avoid \"impossible\" scenarios as much as possible\r\n\t\t\t\t// currentAttacker = Math.random() < 0.5 ? 0 : 1;\r\n\r\n\t\t\t\t// It looks like it's always the next player that should attack after Wingmen triggers, which\r\n\t\t\t\t// means we should bypass the \"recompute next attacker\" logic from other start of combat effects,\r\n\t\t\t\t// like summoning Flight Scout\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=03b5755e-1666-4f6c-a3be-626b76bbef6d&turn=5&action=1\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=c04ab462-9fd2-47e4-8ad4-bbcc3c14c709&turn=3&action=2\r\n\t\t\t\treturn { attacker: currentAttacker, force: true };\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\tif (playerEntity.startOfCombatDone) {\r\n\t\treturn;\r\n\t}\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyStats(firstAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyStats(secondAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n"]}
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force: boolean } => {\r\n\tlet shouldForce = false;\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t} else {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldForce) {\r\n\t\treturn { attacker: currentAttacker, force: true };\r\n\t}\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): { attacker: number; force: boolean } => {\r\n\tconst loops = playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (playerEntity.hpLeft <= 0) {\r\n\t\t\treturn { attacker: currentAttacker, force: false };\r\n\t\t}\r\n\t\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\t\tif (heroPower.cardId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\t\t\t// Confirmed by BoarControl on Discord on 33.6.2 2025-10-20\r\n\t\t\t\thandleIllidanForPlayer(\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tcurrentAttacker,\r\n\t\t\t\t);\r\n\t\t\t\tcurrentAttacker = friendly ? 1 : 0;\r\n\t\t\t\t// This is not true anymore: https://replays.firestoneapp.com/?reviewId=7282387d-66cd-458e-8ee1-e04c662e7bad&turn=5&action=1\r\n\t\t\t\t// In fact there is some adjustment going on: https://replays.firestoneapp.com/?reviewId=929f676f-47f6-494b-9619-df04174a0150&turn=11&action=0\r\n\t\t\t\t// So trying another logic\r\n\t\t\t\t// currentAttacker = (currentAttacker + 1) % 2;\r\n\t\t\t\t// This isn't correct. The following game is a case of:\r\n\t\t\t\t// The player with the fewer minions is Illidan, so isn't the \"first attacker\"\r\n\t\t\t\t// Wingmen triggers\r\n\t\t\t\t// The non-Illidan side then attacks first\r\n\t\t\t\t// https://replays.firestoneapp.com/?reviewId=45f40e73-4be9-419f-9093-0c2d91a7bac2&turn=5&action=0\r\n\t\t\t\t// So for now, just randomizing the attacker to try and avoid \"impossible\" scenarios as much as possible\r\n\t\t\t\t// currentAttacker = Math.random() < 0.5 ? 0 : 1;\r\n\r\n\t\t\t\t// It looks like it's always the next player that should attack after Wingmen triggers, which\r\n\t\t\t\t// means we should bypass the \"recompute next attacker\" logic from other start of combat effects,\r\n\t\t\t\t// like summoning Flight Scout\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=03b5755e-1666-4f6c-a3be-626b76bbef6d&turn=5&action=1\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=c04ab462-9fd2-47e4-8ad4-bbcc3c14c709&turn=3&action=2\r\n\t\t\t\treturn { attacker: currentAttacker, force: true };\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\tif (playerEntity.startOfCombatDone) {\r\n\t\treturn;\r\n\t}\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyStats(firstAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyStats(secondAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tfirstAttacker.attackImmediately = false;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t\tsecondAttacker.attackImmediately = false;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n"]}
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1
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+
{"version":3,"file":"soc-pre-combat-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-pre-combat-hero-power.ts"],"names":[],"mappings":";;;AAIA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,yBAAyB,GAAG,CACxC,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IACX,IAAI,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;IAChD,IAAI,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;IACpD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;IAC7B,IAAI,MAAM,GAAG,GAAG,EAAE;QACjB,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;QAC5C,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;QAC5F,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;QAChD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5F;SAAM;QACN,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,wBAAwB,GAAG,aAAa,CAAC,MAAM,CAAC;QAChD,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;QAC5F,eAAe,GAAG,kCAAkC,CAAC;YACpD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,sBAAsB,GAAG,WAAW,CAAC,MAAM,CAAC;QAC5C,IAAA,0CAAsB,EAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5F;IAGD,IAAI,WAAW,CAAC,MAAM,KAAK,sBAAsB,IAAI,aAAa,CAAC,MAAM,KAAK,wBAAwB,EAAE;QACvG,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AArEW,QAAA,yBAAyB,6BAqEpC;AAEF,MAAM,kCAAkC,GAAG,CAAC,KAAe,EAAU,EAAE;;IACtE,MAAM,KAAK,GAAG,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAoD,CAAC;QACnH,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,CAAC,CAAC;IACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC/B,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3E,OAAO,KAAK,CAAC,eAAe,CAAC;SAC7B;QAED,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE;YACtD,IAAA,iDAA0B,EAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;SAC5F;KACD;IAED,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { CardIds } from '../../services/card-ids';\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet initialPlayerBoardSize = playerBoard.length;\r\n\tlet initialOpponentBoardSize = opponentBoard.length;\r\n\tconst random = Math.random();\r\n\tif (random < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\t// Ozumat's Tentaclecan cause the first player to be recomputed\r\n\t// https://replays.firestoneapp.com/?reviewId=f15c90de-8b3c-4017-960d-365fe09eb7ab&turn=5&action=1\r\n\tif (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\t\treturn input.currentAttacker;\r\n\t\t}\r\n\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tperformStartOfCombatAction(heroPower.cardId, input.playerEntity, input, true, 'pre-combat');\r\n\t\t}\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
|
|
@@ -166,6 +166,9 @@ const handleLockAndLoadForPlayer = (heroPower, playerBoard, playerEntity, oppone
|
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|
166
166
|
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
|
|
167
167
|
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
168
168
|
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
169
|
+
if (spawns[0]) {
|
|
170
|
+
spawns[0].hasAttacked = 0;
|
|
171
|
+
}
|
|
169
172
|
return true;
|
|
170
173
|
}
|
|
171
174
|
}
|
|
@@ -1 +1 @@
|
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|
1
|
-
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\treturn true;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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1
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+
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\treturn true;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// Do the attack right now, so that we can recompute the first attacker once the attack resolves\r\n\t\t\t// Attack is actually performed with the \"performEntitySpawns\" function\r\n\t\t\t// simulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\t// The minion needs to go back to the normal attacking order\r\n\t\t\t// 34.0 https://replays.firestoneapp.com/?reviewId=6902bbda-cd04-4e2d-9643-3c87534e0986&turn=7&action=3\r\n\t\t\t// Can be null if it dies after being spawned\r\n\t\t\tif (spawns[0]) {\r\n\t\t\t\tspawns[0].hasAttacked = 0;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = playerBoard.length - (playerBoard.indexOf(target) + 1);\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=35bc0472-b915-4fa3-8d29-8a8d4d806745&turn=15&action=2\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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