@firestone-hs/simulate-bgs-battle 1.1.646 → 1.1.648

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/cards/impl/_card-mappings.js +4 -0
  2. package/dist/cards/impl/_card-mappings.js.map +1 -1
  3. package/dist/cards/impl/bg-spell/sharing-is-caring.js.map +1 -1
  4. package/dist/cards/impl/bg-spell/shiny-ring.js.map +1 -1
  5. package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
  6. package/dist/cards/impl/hero-power/aim-high.js.map +1 -1
  7. package/dist/cards/impl/hero-power/aim-left.js.map +1 -1
  8. package/dist/cards/impl/hero-power/aim-low.js.map +1 -1
  9. package/dist/cards/impl/hero-power/aim-right.js.map +1 -1
  10. package/dist/cards/impl/hero-power/earth-invocation.js.map +1 -1
  11. package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
  12. package/dist/cards/impl/hero-power/fire-invocation.js.map +1 -1
  13. package/dist/cards/impl/hero-power/lightning-invocation.js.map +1 -1
  14. package/dist/cards/impl/hero-power/rapid-reanimation.js.map +1 -1
  15. package/dist/cards/impl/hero-power/reborn-rites.js.map +1 -1
  16. package/dist/cards/impl/hero-power/water-invocation.js.map +1 -1
  17. package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -1
  18. package/dist/cards/impl/minion/alleycat.js.map +1 -1
  19. package/dist/cards/impl/minion/amber-guardian.js.map +1 -1
  20. package/dist/cards/impl/minion/amplifying-lightspawn.js.map +1 -1
  21. package/dist/cards/impl/minion/apprentice-of-sefin.js.map +1 -1
  22. package/dist/cards/impl/minion/archimonde.js.map +1 -1
  23. package/dist/cards/impl/minion/arid-atrocity.js.map +1 -1
  24. package/dist/cards/impl/minion/ashen-corruptor.js.map +1 -1
  25. package/dist/cards/impl/minion/assistant-guard.js.map +1 -1
  26. package/dist/cards/impl/minion/audacious-anchor.js.map +1 -1
  27. package/dist/cards/impl/minion/auto-assembler.js.map +1 -1
  28. package/dist/cards/impl/minion/avalanche-caller.js.map +1 -1
  29. package/dist/cards/impl/minion/baneling.js.map +1 -1
  30. package/dist/cards/impl/minion/bannerboar.js.map +1 -1
  31. package/dist/cards/impl/minion/beetle.js.map +1 -1
  32. package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
  33. package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
  34. package/dist/cards/impl/minion/bird-buddy.js.map +1 -1
  35. package/dist/cards/impl/minion/blazing-skyfin.js.map +1 -1
  36. package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -1
  37. package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
  38. package/dist/cards/impl/minion/boar-gamer.js.map +1 -1
  39. package/dist/cards/impl/minion/bongo-bopper.js.map +1 -1
  40. package/dist/cards/impl/minion/briarback-bookie.js.map +1 -1
  41. package/dist/cards/impl/minion/bronze-steward.js.map +1 -1
  42. package/dist/cards/impl/minion/bubble-gunner.js.map +1 -1
  43. package/dist/cards/impl/minion/buzzing-vermin.js.map +1 -1
  44. package/dist/cards/impl/minion/cadaver-caretaker.js.map +1 -1
  45. package/dist/cards/impl/minion/campfire-shadow.js.map +1 -1
  46. package/dist/cards/impl/minion/canopy-swinger.js.map +1 -1
  47. package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
  48. package/dist/cards/impl/minion/carapace-raiser.js.map +1 -1
  49. package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
  50. package/dist/cards/impl/minion/carrier.js.map +1 -1
  51. package/dist/cards/impl/minion/champion-of-the-primus.js.map +1 -1
  52. package/dist/cards/impl/minion/charlga.js.map +1 -1
  53. package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
  54. package/dist/cards/impl/minion/clunker-junker.js.map +1 -1
  55. package/dist/cards/impl/minion/coilskar-sapper.js.map +1 -1
  56. package/dist/cards/impl/minion/coldlight-diver.js.map +1 -1
  57. package/dist/cards/impl/minion/corrupted-myrmidon.js +2 -2
  58. package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -1
  59. package/dist/cards/impl/minion/cruise-controller.js.map +1 -1
  60. package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -1
  61. package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -1
  62. package/dist/cards/impl/minion/dastardly-drust.js.map +1 -1
  63. package/dist/cards/impl/minion/deadstomper.js.map +1 -1
  64. package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
  65. package/dist/cards/impl/minion/defiant-shipwright.js.map +1 -1
  66. package/dist/cards/impl/minion/deflecto-bot.js.map +1 -1
  67. package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -1
  68. package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
  69. package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -1
  70. package/dist/cards/impl/minion/dreaming-thornweaver.js.map +1 -1
  71. package/dist/cards/impl/minion/drustfallen-butcher.js.map +1 -1
  72. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
  73. package/dist/cards/impl/minion/elder-taggawag.js.map +1 -1
  74. package/dist/cards/impl/minion/electric-synthesizer.js.map +1 -1
  75. package/dist/cards/impl/minion/elite-navigator.js.map +1 -1
  76. package/dist/cards/impl/minion/fairy-gillmother.js.map +1 -1
  77. package/dist/cards/impl/minion/fauna-whisperer.js.map +1 -1
  78. package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -1
  79. package/dist/cards/impl/minion/firescale-hoarder.js.map +1 -1
  80. package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
  81. package/dist/cards/impl/minion/floating-watcher.js.map +1 -1
  82. package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -1
  83. package/dist/cards/impl/minion/forest-rover.js.map +1 -1
  84. package/dist/cards/impl/minion/fountain-chiller.js.map +1 -1
  85. package/dist/cards/impl/minion/friendly-geist.js.map +1 -1
  86. package/dist/cards/impl/minion/geared-guard.js.map +1 -1
  87. package/dist/cards/impl/minion/gem-rat.js.map +1 -1
  88. package/dist/cards/impl/minion/gem-smuggler.js.map +1 -1
  89. package/dist/cards/impl/minion/general-drakkisath.js.map +1 -1
  90. package/dist/cards/impl/minion/gentle-djinni.js.map +1 -1
  91. package/dist/cards/impl/minion/gentle-stag.js.map +1 -1
  92. package/dist/cards/impl/minion/gleaming-trader.js.map +1 -1
  93. package/dist/cards/impl/minion/glowgullet-warlord.js.map +1 -1
  94. package/dist/cards/impl/minion/glowing-cinder.js.map +1 -1
  95. package/dist/cards/impl/minion/goldgrubber.js.map +1 -1
  96. package/dist/cards/impl/minion/gormling-gourmet.js.map +1 -1
  97. package/dist/cards/impl/minion/grease-bot.js.map +1 -1
  98. package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
  99. package/dist/cards/impl/minion/grimscale-elegist.js.map +1 -1
  100. package/dist/cards/impl/minion/gritty-headhunter.js.map +1 -1
  101. package/dist/cards/impl/minion/hackerfin.js.map +1 -1
  102. package/dist/cards/impl/minion/handless-forsaken.js.map +1 -1
  103. package/dist/cards/impl/minion/harmless-bonehead.js.map +1 -1
  104. package/dist/cards/impl/minion/hawkstrider-herald.js.map +1 -1
  105. package/dist/cards/impl/minion/hog-watcher.js.map +1 -1
  106. package/dist/cards/impl/minion/holo-rover.js.map +1 -1
  107. package/dist/cards/impl/minion/hot-springer.js.map +1 -1
  108. package/dist/cards/impl/minion/humming-bird.js.map +1 -1
  109. package/dist/cards/impl/minion/humongozz.js.map +1 -1
  110. package/dist/cards/impl/minion/hungry-snapjaw.js.map +1 -1
  111. package/dist/cards/impl/minion/hunter-of-gatherers.js.map +1 -1
  112. package/dist/cards/impl/minion/ignition-specialist.js.map +1 -1
  113. package/dist/cards/impl/minion/immortal.js.map +1 -1
  114. package/dist/cards/impl/minion/implant-subject.js.map +1 -1
  115. package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -1
  116. package/dist/cards/impl/minion/impulsive-trickster.js.map +1 -1
  117. package/dist/cards/impl/minion/indomitable-mount.js.map +1 -1
  118. package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -1
  119. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  120. package/dist/cards/impl/minion/irate-rooster.js.map +1 -1
  121. package/dist/cards/impl/minion/kangors-apprentice.js.map +1 -1
  122. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -1
  123. package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -1
  124. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -1
  125. package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -1
  126. package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
  127. package/dist/cards/impl/minion/lord-of-the-ruins.js.map +1 -1
  128. package/dist/cards/impl/minion/lost-city-looter.js.map +1 -1
  129. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -1
  130. package/dist/cards/impl/minion/low-flier.js.map +1 -1
  131. package/dist/cards/impl/minion/lurker.js.map +1 -1
  132. package/dist/cards/impl/minion/magicfin-apprentice.js.map +1 -1
  133. package/dist/cards/impl/minion/malorne.d.ts +2 -2
  134. package/dist/cards/impl/minion/malorne.js +14 -0
  135. package/dist/cards/impl/minion/malorne.js.map +1 -1
  136. package/dist/cards/impl/minion/manasaber.js.map +1 -1
  137. package/dist/cards/impl/minion/mantid-queen.js.map +1 -1
  138. package/dist/cards/impl/minion/marquee-ticker.js.map +1 -1
  139. package/dist/cards/impl/minion/maw-caster.js.map +1 -1
  140. package/dist/cards/impl/minion/mecha-jaraxxus.js.map +1 -1
  141. package/dist/cards/impl/minion/mechagnome-interpreter.js.map +1 -1
  142. package/dist/cards/impl/minion/mechanized-gift-horse.js.map +1 -1
  143. package/dist/cards/impl/minion/mechorse.js.map +1 -1
  144. package/dist/cards/impl/minion/menagerie-jug.js.map +1 -1
  145. package/dist/cards/impl/minion/metallic-hunter.js.map +1 -1
  146. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  147. package/dist/cards/impl/minion/moonsteel-juggernaut.js.map +1 -1
  148. package/dist/cards/impl/minion/mothership.js.map +1 -1
  149. package/dist/cards/impl/minion/mummifier.js.map +1 -1
  150. package/dist/cards/impl/minion/murkbrine-expeditioner.js.map +1 -1
  151. package/dist/cards/impl/minion/murky.js.map +1 -1
  152. package/dist/cards/impl/minion/mutalisk.js.map +1 -1
  153. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  154. package/dist/cards/impl/minion/mythrax.js.map +1 -1
  155. package/dist/cards/impl/minion/neon-agent.js.map +1 -1
  156. package/dist/cards/impl/minion/nerubian-deathswarmer.js.map +1 -1
  157. package/dist/cards/impl/minion/nest-swarmer.js.map +1 -1
  158. package/dist/cards/impl/minion/nether-drake.js.map +1 -1
  159. package/dist/cards/impl/minion/nightmare-par-tea-guest.js.map +1 -1
  160. package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -1
  161. package/dist/cards/impl/minion/noisul-of-the-many-faces.js.map +1 -1
  162. package/dist/cards/impl/minion/obisidian-ravager.d.ts +2 -0
  163. package/dist/cards/impl/minion/obisidian-ravager.js +18 -0
  164. package/dist/cards/impl/minion/obisidian-ravager.js.map +1 -0
  165. package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -1
  166. package/dist/cards/impl/minion/operatic-belcher.js.map +1 -1
  167. package/dist/cards/impl/minion/outback-smolderer.js.map +1 -1
  168. package/dist/cards/impl/minion/parched-wanderer.js.map +1 -1
  169. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -1
  170. package/dist/cards/impl/minion/poultron.js +3 -0
  171. package/dist/cards/impl/minion/poultron.js.map +1 -1
  172. package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -1
  173. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  174. package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
  175. package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -1
  176. package/dist/cards/impl/minion/razorfen-geomancer.js.map +1 -1
  177. package/dist/cards/impl/minion/razorgore-the-untamed.js.map +1 -1
  178. package/dist/cards/impl/minion/reckless-cliffdiver.js.map +1 -1
  179. package/dist/cards/impl/minion/rickety-repairbot.js.map +1 -1
  180. package/dist/cards/impl/minion/ride-or-die.js.map +1 -1
  181. package/dist/cards/impl/minion/roach.js.map +1 -1
  182. package/dist/cards/impl/minion/roadboar.js.map +1 -1
  183. package/dist/cards/impl/minion/roaring-rallier.d.ts +2 -0
  184. package/dist/cards/impl/minion/roaring-rallier.js +19 -0
  185. package/dist/cards/impl/minion/roaring-rallier.js.map +1 -0
  186. package/dist/cards/impl/minion/rodeo-performer.js.map +1 -1
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  189. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
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  201. package/dist/cards/impl/minion/shell-collector.js.map +1 -1
  202. package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -1
  203. package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -1
  204. package/dist/cards/impl/minion/showy-cyclist.js.map +1 -1
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  217. package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
  218. package/dist/cards/impl/minion/stomping-stegodon-enchantment.js.map +1 -1
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  220. package/dist/cards/impl/minion/sun-screener.js.map +1 -1
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  273. package/dist/simulation/cards-in-hand.js.map +1 -1
  274. package/dist/simulation/damage-effects.js.map +1 -1
  275. package/dist/simulation/deathrattle-on-trigger.js.map +1 -1
  276. package/dist/simulation/deathrattle-spawns.js +598 -578
  277. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  278. package/dist/simulation/deathrattle-utils.js.map +1 -1
  279. package/dist/simulation/discover.js.map +1 -1
  280. package/dist/simulation/frenzy.js.map +1 -1
  281. package/dist/simulation/magnetize.js.map +1 -1
  282. package/dist/simulation/minion-kill.js.map +1 -1
  283. package/dist/simulation/on-attack.js +3 -23
  284. package/dist/simulation/on-attack.js.map +1 -1
  285. package/dist/simulation/quest.js.map +1 -1
  286. package/dist/simulation/reborn.js.map +1 -1
  287. package/dist/simulation/remembered-deathrattle.js.map +1 -1
  288. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  289. package/dist/simulation/spectator/game-action.js.map +1 -1
  290. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +1 -0
  291. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -1
  292. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
  293. package/dist/simulation/stats.d.ts +1 -0
  294. package/dist/simulation/stats.js +6 -1
  295. package/dist/simulation/stats.js.map +1 -1
  296. package/dist/simulation/utils/golden.js +1 -0
  297. package/dist/simulation/utils/golden.js.map +1 -1
  298. package/package.json +1 -1
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
- {"version":3,"file":"frenzy.js","sourceRoot":"","sources":["../../src/simulation/frenzy.ts"],"names":[],"mappings":";;;AAIA,6DAA+D;AAGxD,MAAM,WAAW,GAAG,CAC1B,gBAA6B,EAC7B,qBAAoC,EACpC,yBAA0C,EAC1C,SAAwB,EACjB,EAAE;IACT,IACC,gBAAgB,CAAC,MAAM,eAAuC;QAC9D,gBAAgB,CAAC,MAAM,iBAAyC,EAC/D;QACD,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE;YACnC,IAAA,kCAAkB,EACjB,gBAAgB,EAChB,qBAAqB,EACrB,yBAAyB,EACzB,IAAI,EACJ,IAAI,EACJ,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AArBW,QAAA,WAAW,eAqBtB","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const applyFrenzy = (\r\n\tentityWithFrenzy: BoardEntity,\r\n\tentityWithFrenzyBoard: BoardEntity[],\r\n\tentityWithFrenzyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (\r\n\t\tentityWithFrenzy.cardId === CardIds.BristlebackKnight_BG20_204 ||\r\n\t\tentityWithFrenzy.cardId === CardIds.BristlebackKnight_BG20_204_G\r\n\t) {\r\n\t\tif (!entityWithFrenzy.divineShield) {\r\n\t\t\tupdateDivineShield(\r\n\t\t\t\tentityWithFrenzy,\r\n\t\t\t\tentityWithFrenzyBoard,\r\n\t\t\t\tentityWithFrenzyBoardHero,\r\n\t\t\t\tnull,\r\n\t\t\t\ttrue,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n"]}
1
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@@ -1 +1 @@
1
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{ CardIds } from '../services/card-ids';\nimport { GameTag, ReferenceCard } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnBeforeMagnetize } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { Mutable } from '../services/utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity,\r\n\tcardIdToMagnetize: string,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst modularCard = { ...gameState.allCards.getCard(cardIdToMagnetize) };\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tmodifyStats(\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tmodularCard.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tmodularCard.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tgameState,\r\n\t);\r\n\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\ttarget.divineShield = target.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\tif (magneticEnchantment) {\r\n\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: enchantment,\r\n\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n\tif ([CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(cardIdToMagnetize as CardIds)) {\r\n\t\tconst mult = cardIdToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t}\r\n\r\n\t// Dr Boom's Monster?\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\tfor (const entity of board) {\r\n\t\tconst drBoomBases =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e)\r\n\t\t\t\t.length;\r\n\t\tconst drBoomGoldens =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge)\r\n\t\t\t\t.length;\r\n\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t}\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds } from '../services/card-ids';\r\nimport { GameTag, ReferenceCard } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnBeforeMagnetize } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { Mutable } from '../services/utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\ttarget: BoardEntity,\r\n\tsource: BoardEntity,\r\n\tcardIdToMagnetize: string,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst greaterElecromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_ElectromagneticDeviceToken_BG30_MagicItem_709t,\r\n\t).length;\r\n\r\n\tconst modularCard = { ...gameState.allCards.getCard(cardIdToMagnetize) };\r\n\tfor (const boardEntity of board) {\r\n\t\tconst onBeforeMagnetizeImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnBeforeMagnetize(onBeforeMagnetizeImpl)) {\r\n\t\t\tonBeforeMagnetizeImpl.onBeforeMagnetize(boardEntity, {\r\n\t\t\t\tboard: board,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tmagnetizedCard: modularCard,\r\n\t\t\t\tgameState: gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tmodifyStats(\r\n\t\ttarget,\r\n\t\tsource,\r\n\t\tmodularCard.attack + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tmodularCard.health + 2 * electromagneticDevices + 4 * greaterElecromagneticDevices,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tgameState,\r\n\t);\r\n\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\ttarget.divineShield = target.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\tif (magneticEnchantment) {\r\n\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: enchantment,\r\n\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n\tif ([CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(cardIdToMagnetize as CardIds)) {\r\n\t\tconst mult = cardIdToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t}\r\n\r\n\t// Dr Boom's Monster?\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\tfor (const entity of board) {\r\n\t\tconst drBoomBases =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e)\r\n\t\t\t\t.length;\r\n\t\tconst drBoomGoldens =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge)\r\n\t\t\t\t.length;\r\n\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t}\r\n};\r\n\r\nexport interface OnBeforeMagnetizeInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\tmagnetizedCard: Mutable<ReferenceCard>;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -1 +1 @@
1
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dmgDoneByDefender: number } => {\r\n\t// Can be null if killed by a hero power for instance\r\n\tif (!killer?.cardId) {\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t}\r\n\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\tfor (const boardEntity of killerBoard) {\r\n\t\tconst onMinionKilledImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnMinionKilled(onMinionKilledImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onMinionKilledImpl.onMinionKilled(boardEntity, {\r\n\t\t\t\tkiller: killer,\r\n\t\t\t\tkillerIsAttacking: killerIsAttacking,\r\n\t\t\t\tminionKilled: victim,\r\n\t\t\t\tattackingHero: killerHero,\r\n\t\t\t\tattackingBoard: killerBoard,\r\n\t\t\t\tdefendingHero: victimHero,\r\n\t\t\t\tdefendingBoard: victimBoard,\r\n\t\t\t\tdefenderNeighbours: defenderNeighbours,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: killerHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (killer.cardId) {\r\n\t\tcase CardIds.Murcules_BG27_023:\r\n\t\tcase CardIds.Murcules_BG27_023_G:\r\n\t\t\tconst murculesTarget = pickRandom(\r\n\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (murculesTarget) {\r\n\t\t\t\tconst murculesStats = killer.cardId === CardIds.Murcules_BG27_023 ? 2 : 4;\r\n\t\t\t\tmodifyStats(murculesTarget, killer, murculesStats, murculesStats, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, murculesTarget, killerBoard, killerHero, victimHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Mannoroth_BG27_507:\r\n\t\tcase CardIds.Mannoroth_BG27_507_G:\r\n\t\t\tif (killer.health > 0 && !killer.definitelyDead && killer.abiityChargesLeft > 0) {\r\n\t\t\t\tmodifyStats(killer, killer, victim.attack, victim.maxHealth, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, killer, killerBoard, killerHero, victimHero);\r\n\t\t\t\tkiller.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513:\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513_G:\r\n\t\t\tif (\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId === killer.entityId\r\n\t\t\t) {\r\n\t\t\t\tconst tideOracleMorgleTarget = pickRandom(\r\n\t\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (tideOracleMorgleTarget) {\r\n\t\t\t\t\tconst tideOracleMorgleMultiplier = killer.cardId === CardIds.TideOracleMorgl_BG27_513 ? 1 : 2;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.attack,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.maxHealth,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tvictimHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t}\r\n\r\n\treturn { dmgDoneByAttacker: damageDoneByAttacker, dmgDoneByDefender: damageDoneByDefender };\r\n};\r\n"]}
1
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dmgDoneByDefender: number } => {\r\n\t// Can be null if killed by a hero power for instance\r\n\tif (!killer?.cardId) {\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t}\r\n\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\tfor (const boardEntity of killerBoard) {\r\n\t\tconst onMinionKilledImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnMinionKilled(onMinionKilledImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onMinionKilledImpl.onMinionKilled(boardEntity, {\r\n\t\t\t\tkiller: killer,\r\n\t\t\t\tkillerIsAttacking: killerIsAttacking,\r\n\t\t\t\tminionKilled: victim,\r\n\t\t\t\tattackingHero: killerHero,\r\n\t\t\t\tattackingBoard: killerBoard,\r\n\t\t\t\tdefendingHero: victimHero,\r\n\t\t\t\tdefendingBoard: victimBoard,\r\n\t\t\t\tdefenderNeighbours: defenderNeighbours,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: killerHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (killer.cardId) {\r\n\t\tcase CardIds.Murcules_BG27_023:\r\n\t\tcase CardIds.Murcules_BG27_023_G:\r\n\t\t\tconst murculesTarget = pickRandom(\r\n\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (murculesTarget) {\r\n\t\t\t\tconst murculesStats = killer.cardId === CardIds.Murcules_BG27_023 ? 2 : 4;\r\n\t\t\t\tmodifyStats(murculesTarget, killer, murculesStats, murculesStats, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, murculesTarget, killerBoard, killerHero, victimHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Mannoroth_BG27_507:\r\n\t\tcase CardIds.Mannoroth_BG27_507_G:\r\n\t\t\tif (killer.health > 0 && !killer.definitelyDead && killer.abiityChargesLeft > 0) {\r\n\t\t\t\tmodifyStats(killer, killer, victim.attack, victim.maxHealth, killerBoard, killerHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(killer, killer, killerBoard, killerHero, victimHero);\r\n\t\t\t\tkiller.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513:\r\n\t\tcase CardIds.TideOracleMorgl_BG27_513_G:\r\n\t\t\tif (\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\t\t\tgameState.sharedState.currentAttackerEntityId === killer.entityId\r\n\t\t\t) {\r\n\t\t\t\tconst tideOracleMorgleTarget = pickRandom(\r\n\t\t\t\t\tkillerHero.hand\r\n\t\t\t\t\t\t.filter((e) => !!e?.cardId)\r\n\t\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (tideOracleMorgleTarget) {\r\n\t\t\t\t\tconst tideOracleMorgleMultiplier = killer.cardId === CardIds.TideOracleMorgl_BG27_513 ? 1 : 2;\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.attack,\r\n\t\t\t\t\t\ttideOracleMorgleMultiplier * victim.maxHealth,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tkiller,\r\n\t\t\t\t\t\ttideOracleMorgleTarget,\r\n\t\t\t\t\t\tkillerBoard,\r\n\t\t\t\t\t\tkillerHero,\r\n\t\t\t\t\t\tvictimHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t}\r\n\r\n\treturn { dmgDoneByAttacker: damageDoneByAttacker, dmgDoneByDefender: damageDoneByDefender };\r\n};\r\n"]}
@@ -5,8 +5,7 @@ const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const card_interface_1 = require("../cards/card.interface");
6
6
  const _card_mappings_1 = require("../cards/impl/_card-mappings");
7
7
  const reborn_1 = require("../keywords/reborn");
8
- const utils_1 = require("../services/utils");
9
- const utils_2 = require("../utils");
8
+ const utils_1 = require("../utils");
10
9
  const attack_1 = require("./attack");
11
10
  const cards_in_hand_1 = require("./cards-in-hand");
12
11
  const enchantments_1 = require("./enchantments");
@@ -68,7 +67,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
68
67
  }
69
68
  }
70
69
  }
71
- const isAttackerRallying = (0, utils_2.hasEntityMechanic)(attacker, reference_data_1.GameTag.BACON_RALLY, gameState.allCards);
70
+ const isAttackerRallying = (0, utils_1.hasEntityMechanic)(attacker, reference_data_1.GameTag.BACON_RALLY, gameState.allCards);
72
71
  const numberOfRallyingCries = (_c = (_b = attackingBoardHero.questRewardEntities) === null || _b === void 0 ? void 0 : _b.filter((r) => r.cardId === "BG33_Reward_021").length) !== null && _c !== void 0 ? _c : 0;
73
72
  const rallyLoops = 1 + (isAttackerRallying ? numberOfRallyingCries : 0);
74
73
  for (let i = 0; i < rallyLoops; i++) {
@@ -116,25 +115,6 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
116
115
  }
117
116
  }
118
117
  }
119
- if (attacker.cardId === "BG27_017" ||
120
- attacker.cardId === "BG27_017_G") {
121
- const neighbours = (0, attack_1.getNeighbours)(defendingBoard, defendingEntity);
122
- const targets = attacker.cardId === "BG27_017_G" ? neighbours : [(0, utils_1.pickRandom)(neighbours)];
123
- [defendingEntity, ...targets].forEach((target) => {
124
- gameState.spectator.registerPowerTarget(attacker, target, defendingBoard, attackingBoardHero, defendingBoardHero);
125
- (0, attack_1.dealDamageToMinion)(target, defendingBoard, defendingBoardHero, attacker, attacker.attack, attackingBoard, attackingBoardHero, gameState);
126
- });
127
- }
128
- if ((0, utils_2.hasCorrectTribe)(attacker, attackingBoardHero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards)) {
129
- attackingBoard
130
- .filter((e) => e.cardId === "BG29_816" || e.cardId === "BG29_816_G")
131
- .forEach((rallier) => {
132
- if (rallier !== attacker) {
133
- const stats = rallier.cardId === "BG29_816_G" ? 2 : 1;
134
- (0, stats_1.modifyStats)(attacker, rallier, 3 * stats, 1 * stats, attackingBoard, attackingBoardHero, gameState);
135
- }
136
- });
137
- }
138
118
  if (attacker.cardId === "BG29_888" || attacker.cardId === "BG29_888_G") {
139
119
  const multiplier = attacker.cardId === "BG29_888_G" ? 2 : 1;
140
120
  (0, stats_1.modifyStats)(attacker, attacker, 2 * multiplier, 0, attackingBoard, attackingBoardHero, gameState);
@@ -142,7 +122,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
142
122
  else if (attacker.cardId === "BG24_708" ||
143
123
  attacker.cardId === "BG24_708_G") {
144
124
  attackingBoard
145
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
125
+ .filter((e) => (0, utils_1.hasCorrectTribe)(e, attackingBoardHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards))
146
126
  .forEach((e) => {
147
127
  (0, stats_1.modifyStats)(e, attacker, attacker.cardId === "BG24_708_G" ? 4 : 2, attacker.cardId === "BG24_708_G" ? 4 : 2, attackingBoard, attackingBoardHero, gameState);
148
128
  });
@@ -1 +1 @@
1
- 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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnWheneverAnotherMinionAttacks, hasRally } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe, hasEntityMechanic } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { fixEnchantments } from './enchantments';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets ?? []) {\r\n\t\tconst onAttackImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(trinket, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// \"Whenever friendly minion attacks\" triggers before the rally itself?\r\n\t// https://replays.firestoneapp.com/?reviewId=04e6a624-ccd5-4068-9420-884843f3685f&turn=25&action=1\r\n\tconst attackingBoardOtherEntities = attackingBoard.filter((e) => e !== attacker);\r\n\tfor (const boardEntity of attackingBoardOtherEntities) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = boardEntity.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// This assumes that only \"Rally\" effects trigger on attack\r\n\t// 2025-08-20: this is false. \"Whenever a friendly minion attacks\" is not a rally effect\r\n\tconst isAttackerRallying = hasEntityMechanic(attacker, GameTag.BACON_RALLY, gameState.allCards);\r\n\tconst numberOfRallyingCries =\r\n\t\tattackingBoardHero.questRewardEntities?.filter((r) => r.cardId === CardIds.RallyingCry_BG33_Reward_021)\r\n\t\t\t.length ?? 0;\r\n\tconst rallyLoops = 1 + (isAttackerRallying ? numberOfRallyingCries : 0);\r\n\tfor (let i = 0; i < rallyLoops; i++) {\r\n\t\tconst onAttackImpl = cardMappings[attacker.cardId];\r\n\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(attacker, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = attacker.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\t\tlet enchantmentToMinion: BoardEntity = {\r\n\t\t\t\t\t...enchantment,\r\n\t\t\t\t\tentityId: attacker.entityId,\r\n\t\t\t\t\tattack: attacker.attack,\r\n\t\t\t\t\thealth: attacker.health,\r\n\t\t\t\t\tmaxHealth: attacker.maxHealth,\r\n\t\t\t\t\tmaxAttack: attacker.maxAttack,\r\n\t\t\t\t\tabiityChargesLeft: attacker.abiityChargesLeft,\r\n\t\t\t\t};\r\n\t\t\t\tenchantmentToMinion = fixEnchantments(enchantmentToMinion, gameState.allCards);\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(enchantmentToMinion, {\r\n\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t});\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tif (rallier !== attacker) {\r\n\t\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(attacker, rallier, 3 * stats, 1 * stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t}\r\n\r\n\t// if (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t// \t// For now the utility method only works additively, so we hack around it\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t2 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t3 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else\r\n\tif (attacker.cardId === CardIds.GlimGuardian_BG29_888 || attacker.cardId === CardIds.GlimGuardian_BG29_888_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, attacker, 2 * multiplier, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, trinket, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
1
+ 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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnWheneverAnotherMinionAttacks, hasRally } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe, hasEntityMechanic } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { fixEnchantments } from './enchantments';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets ?? []) {\r\n\t\tconst onAttackImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(trinket, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// \"Whenever friendly minion attacks\" triggers before the rally itself?\r\n\t// https://replays.firestoneapp.com/?reviewId=04e6a624-ccd5-4068-9420-884843f3685f&turn=25&action=1\r\n\tconst attackingBoardOtherEntities = attackingBoard.filter((e) => e !== attacker);\r\n\tfor (const boardEntity of attackingBoardOtherEntities) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = boardEntity.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// This assumes that only \"Rally\" effects trigger on attack\r\n\t// 2025-08-20: this is false. \"Whenever a friendly minion attacks\" is not a rally effect\r\n\tconst isAttackerRallying = hasEntityMechanic(attacker, GameTag.BACON_RALLY, gameState.allCards);\r\n\tconst numberOfRallyingCries =\r\n\t\tattackingBoardHero.questRewardEntities?.filter((r) => r.cardId === CardIds.RallyingCry_BG33_Reward_021)\r\n\t\t\t.length ?? 0;\r\n\tconst rallyLoops = 1 + (isAttackerRallying ? numberOfRallyingCries : 0);\r\n\tfor (let i = 0; i < rallyLoops; i++) {\r\n\t\tconst onAttackImpl = cardMappings[attacker.cardId];\r\n\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(attacker, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = attacker.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\t\tlet enchantmentToMinion: BoardEntity = {\r\n\t\t\t\t\t...enchantment,\r\n\t\t\t\t\tentityId: attacker.entityId,\r\n\t\t\t\t\tattack: attacker.attack,\r\n\t\t\t\t\thealth: attacker.health,\r\n\t\t\t\t\tmaxHealth: attacker.maxHealth,\r\n\t\t\t\t\tmaxAttack: attacker.maxAttack,\r\n\t\t\t\t\tabiityChargesLeft: attacker.abiityChargesLeft,\r\n\t\t\t\t};\r\n\t\t\t\tenchantmentToMinion = fixEnchantments(enchantmentToMinion, gameState.allCards);\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(enchantmentToMinion, {\r\n\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t});\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// if (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t// \t// For now the utility method only works additively, so we hack around it\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t2 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t3 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else\r\n\tif (attacker.cardId === CardIds.GlimGuardian_BG29_888 || attacker.cardId === CardIds.GlimGuardian_BG29_888_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, attacker, 2 * multiplier, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, trinket, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"quest.js","sourceRoot":"","sources":["../../src/simulation/quest.ts"],"names":[],"mappings":";;;AAKO,MAAM,sBAAsB,GAAG,CACrC,YAA6B,EAC7B,KAAqB,EACrB,KAAoB,EACpB,SAAwB,EACvB,EAAE;IACH,KAAK,CAAC,eAAe,EAAE,CAAC;IACxB,IAAI,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE;QAChD,OAAO;KACP;IAED,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;IACtE,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7C,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC;QACrC,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;QACjD,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,YAAY,CAAC;KACtE,CAAC,CAAC;IAGH,YAAY,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC;IAEjG,4BAA4B,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AAC5E,CAAC,CAAC;AAzBW,QAAA,sBAAsB,0BAyBjC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAAoB,EACpB,KAAoB,EACpB,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,QAAQ,YAAY,EAAE;QACrB;YACC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACnB,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;YACf,CAAC,CAAC,CAAC;YACH,MAAM;QACP;YACC,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity, BgsQuestEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const onQuestProgressUpdated = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tquest: BgsQuestEntity,\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tquest.ProgressCurrent++;\r\n\tif (quest.ProgressCurrent < quest.ProgressTotal) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst rewardCardId = gameState.allCards.getCard(quest.RewardDbfId).id;\r\n\tplayerEntity.questRewards.push(rewardCardId);\r\n\tplayerEntity.questRewardEntities.push({\r\n\t\tcardId: rewardCardId,\r\n\t\tentityId: gameState.sharedState.currentEntityId++,\r\n\t\tavengeDefault: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tavengeCurrent: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tscriptDataNum1: gameState.cardsData.defaultScriptDataNum(rewardCardId),\r\n\t});\r\n\r\n\t// Remove the quest from the list of quests\r\n\tplayerEntity.questEntities = playerEntity.questEntities.filter((q) => q.CardId !== quest.CardId);\r\n\r\n\tupdateStateAfterQuestCreated(rewardCardId, board, playerEntity, gameState);\r\n};\r\n\r\nconst updateStateAfterQuestCreated = (\r\n\trewardCardId: string,\r\n\tboard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tswitch (rewardCardId) {\r\n\t\tcase CardIds.TheSmokingGun:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tdefault:\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
+ {"version":3,"file":"quest.js","sourceRoot":"","sources":["../../src/simulation/quest.ts"],"names":[],"mappings":";;;AAKO,MAAM,sBAAsB,GAAG,CACrC,YAA6B,EAC7B,KAAqB,EACrB,KAAoB,EACpB,SAAwB,EACvB,EAAE;IACH,KAAK,CAAC,eAAe,EAAE,CAAC;IACxB,IAAI,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,aAAa,EAAE;QAChD,OAAO;KACP;IAED,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC;IACtE,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7C,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC;QACrC,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;QACjD,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,WAAW,CAAC,YAAY,CAAC;QAC5D,cAAc,EAAE,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,YAAY,CAAC;KACtE,CAAC,CAAC;IAGH,YAAY,CAAC,aAAa,GAAG,YAAY,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,CAAC,CAAC;IAEjG,4BAA4B,CAAC,YAAY,EAAE,KAAK,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;AAC5E,CAAC,CAAC;AAzBW,QAAA,sBAAsB,0BAyBjC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAAoB,EACpB,KAAoB,EACpB,YAA6B,EAC7B,SAAwB,EACvB,EAAE;IACH,QAAQ,YAAY,EAAE;QACrB;YACC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACnB,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;YACf,CAAC,CAAC,CAAC;YACH,MAAM;QACP;YACC,MAAM;KACP;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\r\nimport { BgsPlayerEntity, BgsQuestEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const onQuestProgressUpdated = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tquest: BgsQuestEntity,\r\n\tboard: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tquest.ProgressCurrent++;\r\n\tif (quest.ProgressCurrent < quest.ProgressTotal) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst rewardCardId = gameState.allCards.getCard(quest.RewardDbfId).id;\r\n\tplayerEntity.questRewards.push(rewardCardId);\r\n\tplayerEntity.questRewardEntities.push({\r\n\t\tcardId: rewardCardId,\r\n\t\tentityId: gameState.sharedState.currentEntityId++,\r\n\t\tavengeDefault: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tavengeCurrent: gameState.cardsData.avengeValue(rewardCardId),\r\n\t\tscriptDataNum1: gameState.cardsData.defaultScriptDataNum(rewardCardId),\r\n\t});\r\n\r\n\t// Remove the quest from the list of quests\r\n\tplayerEntity.questEntities = playerEntity.questEntities.filter((q) => q.CardId !== quest.CardId);\r\n\r\n\tupdateStateAfterQuestCreated(rewardCardId, board, playerEntity, gameState);\r\n};\r\n\r\nconst updateStateAfterQuestCreated = (\r\n\trewardCardId: string,\r\n\tboard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tswitch (rewardCardId) {\r\n\t\tcase CardIds.TheSmokingGun:\r\n\t\t\tboard.forEach((e) => {\r\n\t\t\t\te.attack += 4;\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t\tdefault:\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
@@ -1 +1 @@
1
- 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{ CardIds } from '../services/card-ids';\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasRebornEffect, hasRebornSelfEffect } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { addStatsToBoard } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const handleRebornForEntity = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thasAttacked: 0,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tif (!entitiesFromReborn.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109 ||\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G\r\n\t) {\r\n\t\tentitiesFromReborn.forEach((e) => {\r\n\t\t\tconst attack = deadEntity.maxAttack;\r\n\t\t\tconst health = deadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G ? deadEntity.maxHealth : 1;\r\n\t\t\te.attack = attack;\r\n\t\t\te.health = health;\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of entitiesFromReborn) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornSelfEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornSelfEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of boardWithKilledMinion) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tentitiesThatWereReborn.forEach((e) => (e.rebornFromEntityId = deadEntity.entityId));\r\n\tconst entityRightToSpawns =\r\n\t\tdeadMinionIndexFromRight === 0\r\n\t\t\t? null\r\n\t\t\t: boardWithKilledMinion[boardWithKilledMinion.length - deadMinionIndexFromRight];\r\n\tentitiesThatWereReborn.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\t// Arfus\r\n\tboardWithKilledMinion\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((arfus) => {\r\n\t\t\tconst multiplier = arfus.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G ? 2 : 1;\r\n\t\t\tconst attackBonus = arfus.attack * multiplier;\r\n\t\t\tentitiesThatWereReborn\r\n\t\t\t\t.filter((e) => e.entityId !== arfus.entityId && e.rebornFromEntityId !== arfus.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(e, arfus, attackBonus, 0, boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t\t});\r\n\t\t});\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesThatWereReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tmultiplier * 2,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport interface RebornEffectInput {\r\n\treadonly rebornEntity: BoardEntity;\r\n\treadonly boardWithKilledMinion: BoardEntity[];\r\n\treadonly boardWithKilledMinionHero: BgsPlayerEntity;\r\n\treadonly opponentBoard: BoardEntity[];\r\n\treadonly opponentBoardHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
1
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{ CardIds } from '../services/card-ids';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasRebornEffect, hasRebornSelfEffect } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { addStatsToBoard } from '../utils';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const handleRebornForEntity = (\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadMinionIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst numberOfReborns = 1;\r\n\tlet entityToSpawn: BoardEntity = null;\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005 ||\r\n\t\tdeadEntity.cardId === CardIds.SinrunnerBlanchy_BG24_005_G\r\n\t) {\r\n\t\tentityToSpawn = {\r\n\t\t\t...deadEntity,\r\n\t\t\thasAttacked: 0,\r\n\t\t\thealth: deadEntity.maxHealth,\r\n\t\t\tdivineShield: deadEntity.hadDivineShield,\r\n\t\t\treborn: false,\r\n\t\t};\r\n\t}\r\n\tconst entitiesFromReborn: readonly BoardEntity[] =\r\n\t\tdeadEntity.reborn && deadMinionIndexFromRight >= 0\r\n\t\t\t? spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\tnumberOfReborns,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tentityToSpawn,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t )\r\n\t\t\t: [];\r\n\tif (!entitiesFromReborn.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109 ||\r\n\t\tdeadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G\r\n\t) {\r\n\t\tentitiesFromReborn.forEach((e) => {\r\n\t\t\tconst attack = deadEntity.maxAttack;\r\n\t\t\tconst health = deadEntity.cardId === CardIds.WannabeGargoyle_BG30_109_G ? deadEntity.maxHealth : 1;\r\n\t\t\te.attack = attack;\r\n\t\t\te.health = health;\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of entitiesFromReborn) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornSelfEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornSelfEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of boardWithKilledMinion) {\r\n\t\tconst rebornImpl = cardMappings[entity.cardId];\r\n\t\tif (hasRebornEffect(rebornImpl)) {\r\n\t\t\trebornImpl.rebornEffect(entity, {\r\n\t\t\t\trebornEntity: deadEntity,\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tconst entitiesThatWereReborn = performEntitySpawns(\r\n\t\tentitiesFromReborn,\r\n\t\tboardWithKilledMinion,\r\n\t\tboardWithKilledMinionHero,\r\n\t\tdeadEntity,\r\n\t\tdeadMinionIndexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tentitiesThatWereReborn.forEach((e) => (e.rebornFromEntityId = deadEntity.entityId));\r\n\tconst entityRightToSpawns =\r\n\t\tdeadMinionIndexFromRight === 0\r\n\t\t\t? null\r\n\t\t\t: boardWithKilledMinion[boardWithKilledMinion.length - deadMinionIndexFromRight];\r\n\tentitiesThatWereReborn.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\t// Arfus\r\n\tboardWithKilledMinion\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G,\r\n\t\t)\r\n\t\t.forEach((arfus) => {\r\n\t\t\tconst multiplier = arfus.cardId === CardIds.Arfus_TB_BaconShop_HERO_22_Buddy_G ? 2 : 1;\r\n\t\t\tconst attackBonus = arfus.attack * multiplier;\r\n\t\t\tentitiesThatWereReborn\r\n\t\t\t\t.filter((e) => e.entityId !== arfus.entityId && e.rebornFromEntityId !== arfus.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tmodifyStats(e, arfus, attackBonus, 0, boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t\t});\r\n\t\t});\r\n\r\n\tconst numberOfTriggersForDeathwhisper = Math.min(entitiesThatWereReborn.length, 1);\r\n\tfor (let i = 0; i < numberOfTriggersForDeathwhisper; i++) {\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020 ||\r\n\t\t\t\t\te.cardId === CardIds.SisterDeathwhisper_BG25_020_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.SisterDeathwhisper_BG25_020_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tmultiplier * 1,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\tboardWithKilledMinion\r\n\t\t\t.filter((e) => e.cardId === CardIds.JellyBelly_BG25_005 || e.cardId === CardIds.JellyBelly_BG25_005_G)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst multiplier = e.cardId === CardIds.JellyBelly_BG25_005_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\te,\r\n\t\t\t\t\tmultiplier * 2,\r\n\t\t\t\t\tmultiplier * 3,\r\n\t\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport interface RebornEffectInput {\r\n\treadonly rebornEntity: BoardEntity;\r\n\treadonly boardWithKilledMinion: BoardEntity[];\r\n\treadonly boardWithKilledMinionHero: BgsPlayerEntity;\r\n\treadonly opponentBoard: BoardEntity[];\r\n\treadonly opponentBoardHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
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4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
1
+ {"version":3,"file":"remove-minion-from-board.js","sourceRoot":"","sources":["../../src/simulation/remove-minion-from-board.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,oCAA2C;AAE3C,iEAA4D;AAC5D,4DAAyD;AAElD,MAAM,qBAAqB,GAAG,CACpC,KAAoB,EACpB,SAA0B,EAC1B,KAAa,EACb,SAAwB,EACjB,EAAE;IACT,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,IAAA,qCAA6B,EAAC,KAAK,EAAE,aAAa,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AAC3E,CAAC,CAAC;AARW,QAAA,qBAAqB,yBAQhC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,KAAoB,EACpB,OAAoB,EACpB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,MAAM,eAAe,GAAG,6BAAY,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACrD,IAAI,IAAA,+BAAc,EAAC,eAAe,CAAC,EAAE;QACpC,eAAe,CAAC,WAAW,CAAC,OAAO,EAAE;YACpC,IAAI,EAAE,SAAS;YACf,KAAK,EAAE,KAAK;YACZ,SAAS;SACT,CAAC,CAAC;KACH;IAED,QAAQ,OAAO,CAAC,MAAM,EAAE;QACvB,kBAA8C;QAC9C;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,mBAA+C;QAC/C;YAEC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,sBAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtF,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;gBACxC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YAEJ,MAAM;QAUP,gBAAkC;QAClC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;iBAC7B,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;QACP,gBAAgC;QAChC;YACC,KAAK;iBACH,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,SAAS,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;iBAClG,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACd,MAAM,IAAI,GAAG,CAAC,OAAO,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,UAAU,CAAC;gBAC9F,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;YACJ,MAAM;KACP;AACF,CAAC,CAAC;AAjEW,QAAA,6BAA6B,iCAiExC","sourcesContent":["import { CardIds } from '../services/card-ids';\r\nimport { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasOnDespawned } from '../cards/card.interface';\r\n\r\nexport const removeMinionFromBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst removedEntity = board.splice(index, 1)[0];\r\n\thandleMinionRemovedAuraEffect(board, removedEntity, boardHero, gameState);\r\n};\r\n\r\nexport const handleMinionRemovedAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tremoved: BoardEntity,\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst onDespawnedImpl = cardMappings[removed.cardId];\r\n\tif (hasOnDespawned(onDespawnedImpl)) {\r\n\t\tonDespawnedImpl.onDespawned(removed, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\r\n\tswitch (removed.cardId) {\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t// console.debug('removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t\te.health = Math.max(1, e.health - diff);\r\n\t\t\t\t});\r\n\t\t\t// console.debug('after removing southsea captain', stringifySimpleCard(removed, allCards), stringifySimple(board, allCards));\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\tconst diff = removed.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = removed.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst diff = (removed.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t\te.attack = Math.max(0, e.attack - diff);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
@@ -1 +1 @@
1
- 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{ CardIds } from '../../services/card-ids';\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\n\r\nexport interface GameAction {\r\n\ttype:\r\n\t\t| 'damage'\r\n\t\t| 'attack'\r\n\t\t| 'spawn'\r\n\t\t| 'minion-death'\r\n\t\t| 'power-target'\r\n\t\t| 'start-of-combat'\r\n\t\t| 'player-attack'\r\n\t\t| 'opponent-attack';\r\n\tplayerBoard: readonly BoardEntity[];\r\n\tplayerHand: readonly BoardEntity[];\r\n\tplayerSecrets: readonly BoardSecret[];\r\n\tplayerTrinkets: readonly BoardTrinket[];\r\n\topponentBoard: readonly BoardEntity[];\r\n\topponentHand: readonly BoardEntity[];\r\n\topponentSecrets: readonly BoardSecret[];\r\n\topponentTrinkets: readonly BoardTrinket[];\r\n\tplayerCardId: string;\r\n\tplayerEntityId: number;\r\n\tplayerHeroPowerCardId: string;\r\n\tplayerHeroPowerEntityId: number;\r\n\tplayerHeroPowerUsed: boolean;\r\n\tplayerHeroPowers: readonly BgsHeroPower[];\r\n\topponentCardId: string;\r\n\topponentEntityId: number;\r\n\topponentHeroPowerCardId: string;\r\n\topponentHeroPowerEntityId: number;\r\n\topponentHeroPowerUsed: boolean;\r\n\topponentHeroPowers: readonly BgsHeroPower[];\r\n\tplayerRewardCardId: string;\r\n\tplayerRewardEntityId: number;\r\n\tplayerRewardData: number;\r\n\topponentRewardCardId: string;\r\n\topponentRewardEntityId: number;\r\n\topponentRewardData: number;\r\n\tsourceEntityId?: number;\r\n\t/** @deprecated */\r\n\ttargetEntityId?: number;\r\n\ttargetEntityIds?: number[];\r\n\r\n\tdamages?: Damage[];\r\n\tspawns?: readonly BoardEntity[];\r\n\tdeaths?: readonly BoardEntity[];\r\n\tdeadMinionsPositionsOnBoard?: readonly number[];\r\n}\r\n\r\nexport interface Damage {\r\n\treadonly sourceEntityId?: number;\r\n\treadonly targetEntityId?: number;\r\n\treadonly damage?: number;\r\n}\r\n\r\nexport const buildGameAction = (\r\n\tplayerHero: BgsPlayerEntity,\r\n\topponentHero: BgsPlayerEntity,\r\n\taction: Partial<GameAction>,\r\n): GameAction => {\r\n\tconst isPlayerSireD = playerHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst isOpponentSireD = opponentHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst result: GameAction = {\r\n\t\t...action,\r\n\r\n\t\tplayerSecrets: (playerHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\tplayerCardId: playerHero?.cardId,\r\n\t\tplayerEntityId: playerHero?.entityId,\r\n\r\n\t\tplayerHeroPowerCardId:\r\n\t\t\tplayerHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isPlayerSireD ? playerHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\tplayerHero?.heroPowers[0]?.cardId,\r\n\t\tplayerHeroPowerEntityId: 100000002,\r\n\t\tplayerHeroPowerUsed: playerHero?.heroPowers[0]?.used,\r\n\t\tplayerHeroPowers: playerHero?.heroPowers,\r\n\r\n\t\tplayerRewardCardId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.cardId ?? playerHero?.questRewards?.[0],\r\n\t\tplayerRewardEntityId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.entityId,\r\n\t\tplayerRewardData:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\tplayerTrinkets: playerHero?.trinkets,\r\n\r\n\t\topponentSecrets: (opponentHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\topponentCardId: opponentHero?.cardId,\r\n\t\topponentEntityId: opponentHero?.entityId,\r\n\t\topponentHeroPowerCardId:\r\n\t\t\topponentHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isOpponentSireD ? opponentHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\topponentHero?.heroPowers[0]?.cardId ??\r\n\t\t\topponentHero?.heroPowerId,\r\n\t\topponentHeroPowerEntityId: 200000002,\r\n\t\topponentHeroPowerUsed: opponentHero?.heroPowerUsed,\r\n\t\topponentHeroPowers: opponentHero?.heroPowers,\r\n\t\topponentRewardCardId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.cardId ?? opponentHero?.questRewards?.[0],\r\n\t\topponentRewardEntityId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.entityId,\r\n\t\topponentRewardData:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\topponentTrinkets: opponentHero?.trinkets,\r\n\t} as GameAction;\r\n\treturn result;\r\n};\r\n"]}
1
+ 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{ CardIds } from '../../services/card-ids';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { BoardSecret } from '../../board-secret';\r\n\r\nexport interface GameAction {\r\n\ttype:\r\n\t\t| 'damage'\r\n\t\t| 'attack'\r\n\t\t| 'spawn'\r\n\t\t| 'minion-death'\r\n\t\t| 'power-target'\r\n\t\t| 'start-of-combat'\r\n\t\t| 'player-attack'\r\n\t\t| 'opponent-attack';\r\n\tplayerBoard: readonly BoardEntity[];\r\n\tplayerHand: readonly BoardEntity[];\r\n\tplayerSecrets: readonly BoardSecret[];\r\n\tplayerTrinkets: readonly BoardTrinket[];\r\n\topponentBoard: readonly BoardEntity[];\r\n\topponentHand: readonly BoardEntity[];\r\n\topponentSecrets: readonly BoardSecret[];\r\n\topponentTrinkets: readonly BoardTrinket[];\r\n\tplayerCardId: string;\r\n\tplayerEntityId: number;\r\n\tplayerHeroPowerCardId: string;\r\n\tplayerHeroPowerEntityId: number;\r\n\tplayerHeroPowerUsed: boolean;\r\n\tplayerHeroPowers: readonly BgsHeroPower[];\r\n\topponentCardId: string;\r\n\topponentEntityId: number;\r\n\topponentHeroPowerCardId: string;\r\n\topponentHeroPowerEntityId: number;\r\n\topponentHeroPowerUsed: boolean;\r\n\topponentHeroPowers: readonly BgsHeroPower[];\r\n\tplayerRewardCardId: string;\r\n\tplayerRewardEntityId: number;\r\n\tplayerRewardData: number;\r\n\topponentRewardCardId: string;\r\n\topponentRewardEntityId: number;\r\n\topponentRewardData: number;\r\n\tsourceEntityId?: number;\r\n\t/** @deprecated */\r\n\ttargetEntityId?: number;\r\n\ttargetEntityIds?: number[];\r\n\r\n\tdamages?: Damage[];\r\n\tspawns?: readonly BoardEntity[];\r\n\tdeaths?: readonly BoardEntity[];\r\n\tdeadMinionsPositionsOnBoard?: readonly number[];\r\n}\r\n\r\nexport interface Damage {\r\n\treadonly sourceEntityId?: number;\r\n\treadonly targetEntityId?: number;\r\n\treadonly damage?: number;\r\n}\r\n\r\nexport const buildGameAction = (\r\n\tplayerHero: BgsPlayerEntity,\r\n\topponentHero: BgsPlayerEntity,\r\n\taction: Partial<GameAction>,\r\n): GameAction => {\r\n\tconst isPlayerSireD = playerHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst isOpponentSireD = opponentHero?.cardId?.startsWith(CardIds.SireDenathrius_BG24_HERO_100);\r\n\tconst result: GameAction = {\r\n\t\t...action,\r\n\r\n\t\tplayerSecrets: (playerHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\tplayerCardId: playerHero?.cardId,\r\n\t\tplayerEntityId: playerHero?.entityId,\r\n\r\n\t\tplayerHeroPowerCardId:\r\n\t\t\tplayerHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isPlayerSireD ? playerHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\tplayerHero?.heroPowers[0]?.cardId,\r\n\t\tplayerHeroPowerEntityId: 100000002,\r\n\t\tplayerHeroPowerUsed: playerHero?.heroPowers[0]?.used,\r\n\t\tplayerHeroPowers: playerHero?.heroPowers,\r\n\r\n\t\tplayerRewardCardId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.cardId ?? playerHero?.questRewards?.[0],\r\n\t\tplayerRewardEntityId:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[1]?.entityId,\r\n\t\tplayerRewardData:\r\n\t\t\tisPlayerSireD && playerHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: playerHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\tplayerTrinkets: playerHero?.trinkets,\r\n\r\n\t\topponentSecrets: (opponentHero?.secrets ?? []).filter((s) => !s.triggered),\r\n\t\topponentCardId: opponentHero?.cardId,\r\n\t\topponentEntityId: opponentHero?.entityId,\r\n\t\topponentHeroPowerCardId:\r\n\t\t\topponentHero?.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t\t(isOpponentSireD ? opponentHero.questRewardEntities?.[0]?.cardId : null) ??\r\n\t\t\topponentHero?.heroPowers[0]?.cardId ??\r\n\t\t\topponentHero?.heroPowerId,\r\n\t\topponentHeroPowerEntityId: 200000002,\r\n\t\topponentHeroPowerUsed: opponentHero?.heroPowerUsed,\r\n\t\topponentHeroPowers: opponentHero?.heroPowers,\r\n\t\topponentRewardCardId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.cardId ?? opponentHero?.questRewards?.[0],\r\n\t\topponentRewardEntityId:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[1]?.entityId,\r\n\t\topponentRewardData:\r\n\t\t\tisOpponentSireD && opponentHero?.questRewardEntities?.length < 2\r\n\t\t\t\t? null\r\n\t\t\t\t: opponentHero?.questRewardEntities?.[0]?.scriptDataNum1 ?? 0,\r\n\t\topponentTrinkets: opponentHero?.trinkets,\r\n\t} as GameAction;\r\n\treturn result;\r\n};\r\n"]}
@@ -46,6 +46,7 @@ const handlePlayerIllidanHeroPowers = (playerEntity, playerBoard, opponentEntity
46
46
  for (const heroPower of playerEntity.heroPowers) {
47
47
  if (heroPower.cardId === "TB_BaconShop_HP_069" && playerBoard.length > 0) {
48
48
  handleIllidanForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, currentAttacker);
49
+ currentAttacker = friendly ? 1 : 0;
49
50
  return { attacker: currentAttacker, force: true };
50
51
  }
51
52
  }
@@ -1 +1 @@
1
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force: boolean } => {\r\n\tlet shouldForce = false;\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t} else {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldForce) {\r\n\t\treturn { attacker: currentAttacker, force: true };\r\n\t}\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): { attacker: number; force: boolean } => {\r\n\tconst loops = playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (playerEntity.hpLeft <= 0) {\r\n\t\t\treturn { attacker: currentAttacker, force: false };\r\n\t\t}\r\n\t\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\t\tif (heroPower.cardId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\t\t\thandleIllidanForPlayer(\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tcurrentAttacker,\r\n\t\t\t\t);\r\n\t\t\t\t// This is not true anymore: https://replays.firestoneapp.com/?reviewId=7282387d-66cd-458e-8ee1-e04c662e7bad&turn=5&action=1\r\n\t\t\t\t// currentAttacker = friendly ? 1 : 0;\r\n\t\t\t\t// In fact there is some adjustment going on: https://replays.firestoneapp.com/?reviewId=929f676f-47f6-494b-9619-df04174a0150&turn=11&action=0\r\n\t\t\t\t// So trying another logic\r\n\t\t\t\t// currentAttacker = (currentAttacker + 1) % 2;\r\n\t\t\t\t// This isn't correct. The following game is a case of:\r\n\t\t\t\t// The player with the fewer minions is Illidan, so isn't the \"first attacker\"\r\n\t\t\t\t// Wingmen triggers\r\n\t\t\t\t// The non-Illidan side then attacks first\r\n\t\t\t\t// https://replays.firestoneapp.com/?reviewId=45f40e73-4be9-419f-9093-0c2d91a7bac2&turn=5&action=0\r\n\t\t\t\t// So for now, just randomizing the attacker to try and avoid \"impossible\" scenarios as much as possible\r\n\t\t\t\t// currentAttacker = Math.random() < 0.5 ? 0 : 1;\r\n\r\n\t\t\t\t// It looks like it's always the next player that should attack after Wingmen triggers, which\r\n\t\t\t\t// means we should bypass the \"recompute next attacker\" logic from other start of combat effects,\r\n\t\t\t\t// like summoning Flight Scout\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=03b5755e-1666-4f6c-a3be-626b76bbef6d&turn=5&action=1\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=c04ab462-9fd2-47e4-8ad4-bbcc3c14c709&turn=3&action=2\r\n\t\t\t\treturn { attacker: currentAttacker, force: true };\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\tif (playerEntity.startOfCombatDone) {\r\n\t\treturn;\r\n\t}\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyStats(firstAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyStats(secondAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n"]}
1
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force: boolean } => {\r\n\tlet shouldForce = false;\r\n\t// console.log('current attacker before', currentAttacker);\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t} else {\r\n\t\tconst { attacker: newAttacker, force: force1 } = handlePlayerIllidanHeroPowers(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tfalse,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tconst { attacker: newAttacker2, force: force2 } = handlePlayerIllidanHeroPowers(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tnewAttacker,\r\n\t\t\ttrue,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldForce = force1 || force2;\r\n\t\tcurrentAttacker = newAttacker2;\r\n\t}\r\n\tprocessMinionDeath(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldForce) {\r\n\t\treturn { attacker: currentAttacker, force: true };\r\n\t}\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\nconst handlePlayerIllidanHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): { attacker: number; force: boolean } => {\r\n\tconst loops = playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (playerEntity.hpLeft <= 0) {\r\n\t\t\treturn { attacker: currentAttacker, force: false };\r\n\t\t}\r\n\t\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\t\tif (heroPower.cardId === CardIds.Wingmen && playerBoard.length > 0) {\r\n\t\t\t\t// After Illidan triggers, it's always the other opponent's turn\r\n\t\t\t\t// https://x.com/LoewenMitchell/status/1752714583360639131?s=20\r\n\t\t\t\t// Confirmed by BoarControl on Discord on 33.6.2 2025-10-20\r\n\t\t\t\thandleIllidanForPlayer(\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tcurrentAttacker,\r\n\t\t\t\t);\r\n\t\t\t\tcurrentAttacker = friendly ? 1 : 0;\r\n\t\t\t\t// This is not true anymore: https://replays.firestoneapp.com/?reviewId=7282387d-66cd-458e-8ee1-e04c662e7bad&turn=5&action=1\r\n\t\t\t\t// In fact there is some adjustment going on: https://replays.firestoneapp.com/?reviewId=929f676f-47f6-494b-9619-df04174a0150&turn=11&action=0\r\n\t\t\t\t// So trying another logic\r\n\t\t\t\t// currentAttacker = (currentAttacker + 1) % 2;\r\n\t\t\t\t// This isn't correct. The following game is a case of:\r\n\t\t\t\t// The player with the fewer minions is Illidan, so isn't the \"first attacker\"\r\n\t\t\t\t// Wingmen triggers\r\n\t\t\t\t// The non-Illidan side then attacks first\r\n\t\t\t\t// https://replays.firestoneapp.com/?reviewId=45f40e73-4be9-419f-9093-0c2d91a7bac2&turn=5&action=0\r\n\t\t\t\t// So for now, just randomizing the attacker to try and avoid \"impossible\" scenarios as much as possible\r\n\t\t\t\t// currentAttacker = Math.random() < 0.5 ? 0 : 1;\r\n\r\n\t\t\t\t// It looks like it's always the next player that should attack after Wingmen triggers, which\r\n\t\t\t\t// means we should bypass the \"recompute next attacker\" logic from other start of combat effects,\r\n\t\t\t\t// like summoning Flight Scout\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=03b5755e-1666-4f6c-a3be-626b76bbef6d&turn=5&action=1\r\n\t\t\t\t// 33.6.2 https://replays.firestoneapp.com/?reviewId=c04ab462-9fd2-47e4-8ad4-bbcc3c14c709&turn=3&action=2\r\n\t\t\t\treturn { attacker: currentAttacker, force: true };\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn { attacker: currentAttacker, force: false };\r\n};\r\n\r\n// TODO: not exactly correct, because of \"attack immediately\", but it's close enough\r\nconst handleIllidanForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcurrentAttacker: number,\r\n): void => {\r\n\tif (playerEntity.startOfCombatDone) {\r\n\t\treturn;\r\n\t}\r\n\t// Otherwise, if the first minion dies on the attack, and the board has only 2 minions, we\r\n\t// miss the second one\r\n\tconst minionsAtStart = playerBoard.length;\r\n\tconst firstAttacker = playerBoard[0];\r\n\tconst secondAttacker = minionsAtStart > 1 ? playerBoard[playerBoard.length - 1] : null;\r\n\r\n\t// Stats updates\r\n\tmodifyStats(firstAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tmodifyStats(secondAttacker, playerEntity, 2, 1, playerBoard, playerEntity, gameState);\r\n\t}\r\n\r\n\t// Attacks\r\n\tfirstAttacker.attackImmediately = true;\r\n\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t// See http://replays.firestoneapp.com/?reviewId=f16b7a49-c2a2-4ac5-a9eb-a75f83246f70&turn=6&action=8\r\n\tfirstAttacker.hasAttacked = 0;\r\n\tif (!!secondAttacker && !secondAttacker.definitelyDead && secondAttacker.health > 0) {\r\n\t\tsecondAttacker.attackImmediately = true;\r\n\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tsecondAttacker.hasAttacked = 0;\r\n\t}\r\n\r\n\t// // See http://replays.firestoneapp.com/?reviewId=7e9ec42c-a8f6-43d2-9f39-cc486dfa2395&turn=6&action=5\r\n\t// if (firstAttacker.definitelyDead || firstAttacker.health <= 0) {\r\n\t// \tcurrentAttacker = (currentAttacker + 1) % 2;\r\n\t// }\r\n\t// return currentAttacker;\r\n};\r\n"]}
@@ -1 +1 @@
1
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{ CardIds } from '../../services/card-ids';\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet initialPlayerBoardSize = playerBoard.length;\r\n\tlet initialOpponentBoardSize = opponentBoard.length;\r\n\tconst random = Math.random();\r\n\tif (random < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\t// Ozumat's Tentaclecan cause the first player to be recomputed\r\n\t// https://replays.firestoneapp.com/?reviewId=f15c90de-8b3c-4017-960d-365fe09eb7ab&turn=5&action=1\r\n\tif (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\t\treturn input.currentAttacker;\r\n\t\t}\r\n\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tperformStartOfCombatAction(heroPower.cardId, input.playerEntity, input, true, 'pre-combat');\r\n\t\t}\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
1
+ 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{ CardIds } from '../../services/card-ids';\r\nimport { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handlePreCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\tlet initialPlayerBoardSize = playerBoard.length;\r\n\tlet initialOpponentBoardSize = opponentBoard.length;\r\n\tconst random = Math.random();\r\n\tif (random < 0.5) {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t} else {\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialOpponentBoardSize = opponentBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\tcurrentAttacker = handlePreCombatHeroPowersForPlayer({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tinitialPlayerBoardSize = playerBoard.length;\r\n\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\t// Ozumat's Tentaclecan cause the first player to be recomputed\r\n\t// https://replays.firestoneapp.com/?reviewId=f15c90de-8b3c-4017-960d-365fe09eb7ab&turn=5&action=1\r\n\tif (playerBoard.length !== initialPlayerBoardSize || opponentBoard.length !== initialOpponentBoardSize) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePreCombatHeroPowersForPlayer = (input: SoCInput): number => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\t\treturn input.currentAttacker;\r\n\t\t}\r\n\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tperformStartOfCombatAction(heroPower.cardId, input.playerEntity, input, true, 'pre-combat');\r\n\t\t}\r\n\t}\r\n\r\n\treturn input.currentAttacker;\r\n};\r\n"]}
@@ -3,6 +3,7 @@ import { BoardEntity } from '../board-entity';
3
3
  import { BoardSecret } from '../board-secret';
4
4
  import { FullGameState } from './internal-game-state';
5
5
  export declare const setEntityStats: (entity: BoardEntity, attack: number | null, health: number | null, board: BoardEntity[], boardHero: BgsPlayerEntity, gameState: FullGameState) => void;
6
+ export declare const multiplyStats: (entity: BoardEntity, multiplier: number | null, board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState) => void;
6
7
  export declare const modifyStats: (entity: BoardEntity, source: BoardEntity | BoardSecret | BoardTrinket | BgsPlayerEntity | BgsHeroPower, attackAmount: number, healthAmount: number, friendlyBoard: BoardEntity[], friendlyBoardHero: BgsPlayerEntity, gameState: FullGameState, registerSpectator?: boolean, isEnchantment?: boolean, countsAsStatsGain?: boolean) => void;
7
8
  export declare const applyAfterStatsUpdate: (gameState: FullGameState) => void;
8
9
  export interface OnStatsChangedInput {
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.applyAfterStatsUpdate = exports.modifyStats = exports.setEntityStats = void 0;
3
+ exports.applyAfterStatsUpdate = exports.modifyStats = exports.multiplyStats = exports.setEntityStats = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const card_interface_1 = require("../cards/card.interface");
6
6
  const _card_mappings_1 = require("../cards/impl/_card-mappings");
@@ -21,6 +21,11 @@ const setEntityStats = (entity, attack, health, board, boardHero, gameState) =>
21
21
  (0, add_minion_to_board_1.applyAurasToSelf)(entity, board, boardHero, gameState);
22
22
  };
23
23
  exports.setEntityStats = setEntityStats;
24
+ const multiplyStats = (entity, multiplier, board, hero, gameState) => {
25
+ (0, exports.modifyStats)(entity, entity, (multiplier - 1) * entity.maxAttack, (multiplier - 1) * entity.maxHealth, board, hero, gameState);
26
+ (0, add_minion_to_board_1.applyAurasToSelf)(entity, board, hero, gameState);
27
+ };
28
+ exports.multiplyStats = multiplyStats;
24
29
  const modifyStats = (entity, source, attackAmount, healthAmount, friendlyBoard, friendlyBoardHero, gameState, registerSpectator = true, isEnchantment = true, countsAsStatsGain = true) => {
25
30
  const debug = attackAmount === 10;
26
31
  if (attackAmount === 0 && healthAmount === 0) {