@firestone-hs/simulate-bgs-battle 1.1.642 → 1.1.644

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Files changed (61) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -1
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/cards/card.interface.d.ts +2 -2
  4. package/dist/cards/card.interface.js.map +1 -1
  5. package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js +2 -2
  6. package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js.map +1 -1
  7. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
  8. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
  9. package/dist/cards/impl/minion/arcane-cannoneer.js +1 -1
  10. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -1
  11. package/dist/cards/impl/minion/auto-assembler-enchantment.js +2 -2
  12. package/dist/cards/impl/minion/auto-assembler-enchantment.js.map +1 -1
  13. package/dist/cards/impl/minion/bonker.js +1 -1
  14. package/dist/cards/impl/minion/bonker.js.map +1 -1
  15. package/dist/cards/impl/minion/charmwing.js +1 -1
  16. package/dist/cards/impl/minion/charmwing.js.map +1 -1
  17. package/dist/cards/impl/minion/colossus.js +1 -1
  18. package/dist/cards/impl/minion/colossus.js.map +1 -1
  19. package/dist/cards/impl/minion/exceptionnal-caretaker.js +2 -2
  20. package/dist/cards/impl/minion/exceptionnal-caretaker.js.map +1 -1
  21. package/dist/cards/impl/minion/friendly-bouncer.js +2 -2
  22. package/dist/cards/impl/minion/friendly-bouncer.js.map +1 -1
  23. package/dist/cards/impl/minion/greenskeeper.js +1 -1
  24. package/dist/cards/impl/minion/greenskeeper.js.map +1 -1
  25. package/dist/cards/impl/minion/hydralisk.js +1 -1
  26. package/dist/cards/impl/minion/hydralisk.js.map +1 -1
  27. package/dist/cards/impl/minion/monstrous-macaw.js +3 -3
  28. package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -1
  29. package/dist/cards/impl/minion/niuzao.js +2 -2
  30. package/dist/cards/impl/minion/niuzao.js.map +1 -1
  31. package/dist/cards/impl/minion/razorfen-vineweaver.js +1 -1
  32. package/dist/cards/impl/minion/razorfen-vineweaver.js.map +1 -1
  33. package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
  34. package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
  35. package/dist/cards/impl/minion/sky-pirate-flagbearer-enchantment.js +1 -1
  36. package/dist/cards/impl/minion/sky-pirate-flagbearer-enchantment.js.map +1 -1
  37. package/dist/cards/impl/minion/sleepy-supporter.js +2 -2
  38. package/dist/cards/impl/minion/sleepy-supporter.js.map +1 -1
  39. package/dist/cards/impl/minion/stomping-stegodon.js +2 -3
  40. package/dist/cards/impl/minion/stomping-stegodon.js.map +1 -1
  41. package/dist/cards/impl/minion/tusked-camper.js +1 -1
  42. package/dist/cards/impl/minion/tusked-camper.js.map +1 -1
  43. package/dist/cards/impl/minion/twilight-watcher.js +1 -1
  44. package/dist/cards/impl/minion/twilight-watcher.js.map +1 -1
  45. package/dist/cards/impl/minion/vengeful-protector.js +2 -2
  46. package/dist/cards/impl/minion/vengeful-protector.js.map +1 -1
  47. package/dist/cards/impl/minion/void-ray.js +2 -2
  48. package/dist/cards/impl/minion/void-ray.js.map +1 -1
  49. package/dist/cards/impl/minion/whirring-protector.js +2 -2
  50. package/dist/cards/impl/minion/whirring-protector.js.map +1 -1
  51. package/dist/simulate-bgs-battle.js +1 -0
  52. package/dist/simulate-bgs-battle.js.map +1 -1
  53. package/dist/simulation/attack.js +3 -2
  54. package/dist/simulation/attack.js.map +1 -1
  55. package/dist/simulation/auras.js +32 -35
  56. package/dist/simulation/auras.js.map +1 -1
  57. package/dist/simulation/deathrattle-spawns.js +1 -1
  58. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  59. package/dist/simulation/secrets.js +3 -0
  60. package/dist/simulation/secrets.js.map +1 -1
  61. package/package.json +1 -1
@@ -7,7 +7,7 @@ exports.SkyPirateFlagbearerEnchantment = {
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  "BG30_119e",
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  "BG30_119_Ge",
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  ],
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- deathrattleSpawnEnchantmentEffect: (enchantment, input) => {
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+ deathrattleSpawnEnchantmentEffect: (enchantment, minion, input) => {
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  return (0, deathrattle_spawns_1.simplifiedSpawnEntities)(enchantment.cardId === "BG30_119e"
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  ? "BGS_061"
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  : "TB_BaconUps_141", 1, input);
@@ -1 +1 @@
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- {"version":3,"file":"sky-pirate-flagbearer-enchantment.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sky-pirate-flagbearer-enchantment.ts"],"names":[],"mappings":";;;AAEA,+EAAiF;AAGpE,QAAA,8BAA8B,GAAoC;IAC9E,OAAO,EAAE;;;KAGR;IACD,iCAAiC,EAAE,CAAC,WAA+B,EAAE,KAAgC,EAAE,EAAE;QACxG,OAAO,IAAA,4CAAuB,EAC7B,WAAW,CAAC,MAAM,gBAAiE;YAClF,CAAC;YACD,CAAC,kBAAkC,EACpC,CAAC,EACD,KAAK,CACL,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const SkyPirateFlagbearerEnchantment: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [\r\n\t\tCardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e,\r\n\t\tCardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119_Ge,\r\n\t],\r\n\tdeathrattleSpawnEnchantmentEffect: (enchantment: { cardId: string }, input: DeathrattleTriggeredInput) => {\r\n\t\treturn simplifiedSpawnEntities(\r\n\t\t\tenchantment.cardId === CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e\r\n\t\t\t\t? CardIds.Scallywag_BGS_061\r\n\t\t\t\t: CardIds.Scallywag_TB_BaconUps_141,\r\n\t\t\t1,\r\n\t\t\tinput,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"sky-pirate-flagbearer-enchantment.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sky-pirate-flagbearer-enchantment.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AAGpE,QAAA,8BAA8B,GAAoC;IAC9E,OAAO,EAAE;;;KAGR;IACD,iCAAiC,EAAE,CAClC,WAA+B,EAC/B,MAAsC,EACtC,KAAgC,EAC/B,EAAE;QACH,OAAO,IAAA,4CAAuB,EAC7B,WAAW,CAAC,MAAM,gBAAiE;YAClF,CAAC;YACD,CAAC,kBAAkC,EACpC,CAAC,EACD,KAAK,CACL,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnEnchantmentCard } from '../../card.interface';\r\n\r\nexport const SkyPirateFlagbearerEnchantment: DeathrattleSpawnEnchantmentCard = {\r\n\tcardIds: [\r\n\t\tCardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e,\r\n\t\tCardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119_Ge,\r\n\t],\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tenchantment: { cardId: string },\r\n\t\tminion: BoardEntity | null | undefined,\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => {\r\n\t\treturn simplifiedSpawnEntities(\r\n\t\t\tenchantment.cardId === CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e\r\n\t\t\t\t? CardIds.Scallywag_BGS_061\r\n\t\t\t\t: CardIds.Scallywag_TB_BaconUps_141,\r\n\t\t\t1,\r\n\t\t\tinput,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
@@ -9,11 +9,11 @@ exports.SleepySupporter = {
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  cardIds: ["BG33_241", "BG33_241_G"],
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  rally: (minion, input) => {
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  const mult = minion.cardId === "BG33_241_G" ? 2 : 1;
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- const candidates = input.attackingBoard.filter((e) => e !== minion &&
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+ const candidates = input.attackingBoard.filter((e) => e !== input.attacker &&
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  (0, utils_2.hasCorrectTribe)(e, input.attackingHero, reference_data_1.Race.DRAGON, input.gameState.anomalies, input.gameState.allCards));
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  const target = (0, utils_1.pickRandom)(candidates);
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  if (!!target) {
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- (0, stats_1.modifyStats)(target, minion, 2 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
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+ (0, stats_1.modifyStats)(target, input.attacker, 2 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
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  }
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  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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  },
@@ -1 +1 @@
1
- {"version":3,"file":"sleepy-supporter.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sleepy-supporter.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAqD;AAErD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAc;IACzC,OAAO,EAAE,0BAAsE;IAC/E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,KAAK,MAAM;YACZ,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;QACtC,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const SleepySupporter: RallyCard = {\r\n\tcardIds: [CardIds.SleepySupporter_BG33_241, CardIds.SleepySupporter_BG33_241_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SleepySupporter_BG33_241_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te !== minion &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t);\r\n\t\tconst target = pickRandom(candidates);\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(target, minion, 2 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"sleepy-supporter.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sleepy-supporter.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,mDAAqD;AAErD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAc;IACzC,OAAO,EAAE,0BAAsE;IAC/E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,KAAK,KAAK,CAAC,QAAQ;YACpB,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;QACtC,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const SleepySupporter: RallyCard = {\r\n\tcardIds: [CardIds.SleepySupporter_BG33_241, CardIds.SleepySupporter_BG33_241_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.SleepySupporter_BG33_241_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te !== input.attacker &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t);\r\n\t\tconst target = pickRandom(candidates);\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\t2 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -9,15 +9,14 @@ exports.stompingStegodonHealth = 0;
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  exports.StompingStegodon = {
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  cardIds: ["BG33_840", "BG33_840_G"],
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  rally: (minion, input) => {
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- const debug = minion.entityId === 10597;
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  const mult = minion.cardId === "BG33_840_G" ? 2 : 1;
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- const candidates = input.attackingBoard.filter((e) => e !== minion &&
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+ const candidates = input.attackingBoard.filter((e) => e !== input.attacker &&
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  (0, utils_1.hasCorrectTribe)(e, input.attackingHero, reference_data_1.Race.BEAST, input.gameState.anomalies, input.gameState.allCards));
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  const enchantmentCardIdToAdd = minion.cardId === "BG33_840_G"
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  ? "BG33_840_Ge2"
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  : "BG33_840e2";
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  for (const candidate of candidates) {
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- (0, stats_1.modifyStats)(candidate, minion, exports.stompingStegodonAttack * mult, exports.stompingStegodonHealth * mult, input.attackingBoard, input.attackingHero, input.gameState);
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+ (0, stats_1.modifyStats)(candidate, input.attacker, exports.stompingStegodonAttack * mult, exports.stompingStegodonHealth * mult, input.attackingBoard, input.attackingHero, input.gameState);
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  let existingEnchantment = candidate.enchantments.find((e) => e.cardId === enchantmentCardIdToAdd);
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  if (!existingEnchantment) {
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  existingEnchantment = {
@@ -1 +1 @@
1
- {"version":3,"file":"stomping-stegodon.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stomping-stegodon.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,sBAAsB,GAAG,CAAC,CAAC;AAC3B,QAAA,sBAAsB,GAAG,CAAC,CAAC;AAE3B,QAAA,gBAAgB,GAAc;IAC1C,OAAO,EAAE,0BAAwE;IACjF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC;QACxC,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,KAAK,MAAM;YACZ,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;QACF,MAAM,sBAAsB,GAC3B,MAAM,CAAC,MAAM,iBAAwC;YACpD,CAAC;YACD,CAAC,aAAwD,CAAC;QAC5D,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,IAAA,mBAAW,EACV,SAAS,EACT,MAAM,EACN,8BAAsB,GAAG,IAAI,EAC7B,8BAAsB,GAAG,IAAI,EAC7B,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,IAAI,mBAAmB,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,sBAAsB,CAAC,CAAC;YAClG,IAAI,CAAC,mBAAmB,EAAE;gBACzB,mBAAmB,GAAG;oBACrB,MAAM,EAAE,sBAAsB;oBAC9B,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC,QAAQ;oBACvC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;oBACrD,OAAO,EAAE,CAAC;iBACV,CAAC;gBACF,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACjD;YACD,mBAAmB,CAAC,OAAO,IAAI,CAAC,CAAC;SACjC;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const stompingStegodonAttack = 3;\r\nexport const stompingStegodonHealth = 0;\r\n\r\nexport const StompingStegodon: RallyCard = {\r\n\tcardIds: [CardIds.StompingStegodon_BG33_840, CardIds.StompingStegodon_BG33_840_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst debug = minion.entityId === 10597;\r\n\t\tconst mult = minion.cardId === CardIds.StompingStegodon_BG33_840_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te !== minion &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t);\r\n\t\tconst enchantmentCardIdToAdd =\r\n\t\t\tminion.cardId === CardIds.StompingStegodon_BG33_840_G\r\n\t\t\t\t? CardIds.StompingStegodon_StompingEnchantment_BG33_840_Ge2\r\n\t\t\t\t: CardIds.StompingStegodon_StompingEnchantment_BG33_840e2;\r\n\t\tfor (const candidate of candidates) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tcandidate,\r\n\t\t\t\tminion,\r\n\t\t\t\tstompingStegodonAttack * mult,\r\n\t\t\t\tstompingStegodonHealth * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\r\n\t\t\tlet existingEnchantment = candidate.enchantments.find((e) => e.cardId === enchantmentCardIdToAdd);\r\n\t\t\tif (!existingEnchantment) {\r\n\t\t\t\texistingEnchantment = {\r\n\t\t\t\t\tcardId: enchantmentCardIdToAdd,\r\n\t\t\t\t\toriginEntityId: input.attacker.entityId,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\trepeats: 0,\r\n\t\t\t\t};\r\n\t\t\t\tcandidate.enchantments.push(existingEnchantment);\r\n\t\t\t}\r\n\t\t\texistingEnchantment.repeats += 1;\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"stomping-stegodon.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stomping-stegodon.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,sBAAsB,GAAG,CAAC,CAAC;AAC3B,QAAA,sBAAsB,GAAG,CAAC,CAAC;AAE3B,QAAA,gBAAgB,GAAc;IAC1C,OAAO,EAAE,0BAAwE;IACjF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,KAAK,KAAK,CAAC,QAAQ;YACpB,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;QACF,MAAM,sBAAsB,GAC3B,MAAM,CAAC,MAAM,iBAAwC;YACpD,CAAC;YACD,CAAC,aAAwD,CAAC;QAC5D,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,IAAA,mBAAW,EACV,SAAS,EACT,KAAK,CAAC,QAAQ,EACd,8BAAsB,GAAG,IAAI,EAC7B,8BAAsB,GAAG,IAAI,EAC7B,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;YAEF,IAAI,mBAAmB,GAAG,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,sBAAsB,CAAC,CAAC;YAClG,IAAI,CAAC,mBAAmB,EAAE;gBACzB,mBAAmB,GAAG;oBACrB,MAAM,EAAE,sBAAsB;oBAC9B,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC,QAAQ;oBACvC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;oBACrD,OAAO,EAAE,CAAC;iBACV,CAAC;gBACF,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aACjD;YACD,mBAAmB,CAAC,OAAO,IAAI,CAAC,CAAC;SACjC;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const stompingStegodonAttack = 3;\r\nexport const stompingStegodonHealth = 0;\r\n\r\nexport const StompingStegodon: RallyCard = {\r\n\tcardIds: [CardIds.StompingStegodon_BG33_840, CardIds.StompingStegodon_BG33_840_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.StompingStegodon_BG33_840_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te !== input.attacker &&\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t);\r\n\t\tconst enchantmentCardIdToAdd =\r\n\t\t\tminion.cardId === CardIds.StompingStegodon_BG33_840_G\r\n\t\t\t\t? CardIds.StompingStegodon_StompingEnchantment_BG33_840_Ge2\r\n\t\t\t\t: CardIds.StompingStegodon_StompingEnchantment_BG33_840e2;\r\n\t\tfor (const candidate of candidates) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tcandidate,\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\tstompingStegodonAttack * mult,\r\n\t\t\t\tstompingStegodonHealth * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\r\n\t\t\tlet existingEnchantment = candidate.enchantments.find((e) => e.cardId === enchantmentCardIdToAdd);\r\n\t\t\tif (!existingEnchantment) {\r\n\t\t\t\texistingEnchantment = {\r\n\t\t\t\t\tcardId: enchantmentCardIdToAdd,\r\n\t\t\t\t\toriginEntityId: input.attacker.entityId,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\trepeats: 0,\r\n\t\t\t\t};\r\n\t\t\t\tcandidate.enchantments.push(existingEnchantment);\r\n\t\t\t}\r\n\t\t\texistingEnchantment.repeats += 1;\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ exports.TuskedCamper = {
6
6
  cardIds: ["BG33_886", "BG33_886_G"],
7
7
  rally: (minion, input) => {
8
8
  const mult = minion.cardId === "BG33_886_G" ? 2 : 1;
9
- (0, blood_gems_1.playBloodGemsOn)(minion, minion, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);
9
+ (0, blood_gems_1.playBloodGemsOn)(input.attacker, input.attacker, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);
10
10
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
11
11
  },
12
12
  };
@@ -1 +1 @@
1
- {"version":3,"file":"tusked-camper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tusked-camper.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,YAAY,GAAc;IACtC,OAAO,EAAE,0BAAgE;IACzE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtG,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const TuskedCamper: RallyCard = {\r\n\tcardIds: [CardIds.TuskedCamper_BG33_886, CardIds.TuskedCamper_BG33_886_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TuskedCamper_BG33_886_G ? 2 : 1;\r\n\t\tplayBloodGemsOn(minion, minion, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"tusked-camper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tusked-camper.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,YAAY,GAAc;IACtC,OAAO,EAAE,0BAAgE;IACzE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,IAAA,4BAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const TuskedCamper: RallyCard = {\r\n\tcardIds: [CardIds.TuskedCamper_BG33_886, CardIds.TuskedCamper_BG33_886_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.TuskedCamper_BG33_886_G ? 2 : 1;\r\n\t\tplayBloodGemsOn(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attacker,\r\n\t\t\t1 * mult,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -20,7 +20,7 @@ const process = (minion, input) => {
20
20
  const mult = minion.cardId === "BG33_245_G" ? 2 : 1;
21
21
  const candidates = input.attackingBoard.filter((e) => (0, utils_1.hasCorrectTribe)(e, input.attackingHero, reference_data_1.Race.DRAGON, input.gameState.anomalies, input.gameState.allCards));
22
22
  for (const target of candidates) {
23
- (0, stats_1.modifyStats)(target, minion, 1 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
23
+ (0, stats_1.modifyStats)(target, input.attacker, 1 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
24
24
  }
25
25
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
26
26
  };
@@ -1 +1 @@
1
- {"version":3,"file":"twilight-watcher.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/twilight-watcher.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAmD;IAC9E,OAAO,EAAE,0BAAsE;IAC/E,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;CACD,CAAC;AAEF,MAAM,OAAO,GAAG,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;IAC7D,IACC,CAAC,IAAA,uBAAe,EACf,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;KACtD;IAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACpD,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACzG,CAAC;IACF,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;QAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;KAC5G;IACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACvD,CAAC,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnWheneverAnotherMinionAttacksCard, RallyCard } from '../../card.interface';\r\n\r\nexport const TwilightWatcher: OnWheneverAnotherMinionAttacksCard & RallyCard = {\r\n\tcardIds: [CardIds.TwilightWatcher_BG33_245, CardIds.TwilightWatcher_BG33_245_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n};\r\n\r\nconst process = (minion: BoardEntity, input: OnAttackInput) => {\r\n\tif (\r\n\t\t!hasCorrectTribe(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tRace.DRAGON,\r\n\t\t\tinput.gameState.anomalies,\r\n\t\t\tinput.gameState.allCards,\r\n\t\t)\r\n\t) {\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t}\r\n\r\n\tconst mult = minion.cardId === CardIds.TwilightWatcher_BG33_245_G ? 2 : 1;\r\n\tconst candidates = input.attackingBoard.filter((e) =>\r\n\t\thasCorrectTribe(e, input.attackingHero, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t);\r\n\tfor (const target of candidates) {\r\n\t\tmodifyStats(target, minion, 1 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t}\r\n\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n};\r\n"]}
1
+ {"version":3,"file":"twilight-watcher.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/twilight-watcher.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAmD;IAC9E,OAAO,EAAE,0BAAsE;IAC/E,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;CACD,CAAC;AAEF,MAAM,OAAO,GAAG,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;IAC7D,IACC,CAAC,IAAA,uBAAe,EACf,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;KACtD;IAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACpD,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACzG,CAAC;IACF,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;QAChC,IAAA,mBAAW,EACV,MAAM,EACN,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;KACF;IACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACvD,CAAC,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnWheneverAnotherMinionAttacksCard, RallyCard } from '../../card.interface';\r\n\r\nexport const TwilightWatcher: OnWheneverAnotherMinionAttacksCard & RallyCard = {\r\n\tcardIds: [CardIds.TwilightWatcher_BG33_245, CardIds.TwilightWatcher_BG33_245_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n};\r\n\r\nconst process = (minion: BoardEntity, input: OnAttackInput) => {\r\n\tif (\r\n\t\t!hasCorrectTribe(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tRace.DRAGON,\r\n\t\t\tinput.gameState.anomalies,\r\n\t\t\tinput.gameState.allCards,\r\n\t\t)\r\n\t) {\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t}\r\n\r\n\tconst mult = minion.cardId === CardIds.TwilightWatcher_BG33_245_G ? 2 : 1;\r\n\tconst candidates = input.attackingBoard.filter((e) =>\r\n\t\thasCorrectTribe(e, input.attackingHero, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t);\r\n\tfor (const target of candidates) {\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tinput.attacker,\r\n\t\t\t1 * mult,\r\n\t\t\t3 * mult,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t}\r\n\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n};\r\n"]}
@@ -6,9 +6,9 @@ exports.VengefulProtector = {
6
6
  cardIds: ["BG33_247", "BG33_247_G"],
7
7
  rally: (minion, input) => {
8
8
  const mult = minion.cardId === "BG33_247_G" ? 2 : 1;
9
- const candidates = input.attackingBoard.filter((e) => e !== minion);
9
+ const candidates = input.attackingBoard.filter((e) => e !== input.attacker);
10
10
  for (const target of candidates) {
11
- (0, stats_1.modifyStats)(target, minion, 3 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
11
+ (0, stats_1.modifyStats)(target, input.attacker, 3 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);
12
12
  }
13
13
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
14
14
  },
@@ -1 +1 @@
1
- {"version":3,"file":"vengeful-protector.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/vengeful-protector.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,iBAAiB,GAAc;IAC3C,OAAO,EAAE,0BAA0E;IACnF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QACpE,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const VengefulProtector: RallyCard = {\r\n\tcardIds: [CardIds.VengefulProtector_BG33_247, CardIds.VengefulProtector_BG33_247_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.VengefulProtector_BG33_247_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter((e) => e !== minion);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(target, minion, 3 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"vengeful-protector.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/vengeful-protector.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,iBAAiB,GAAc;IAC3C,OAAO,EAAE,0BAA0E;IACnF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC5E,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EACV,MAAM,EACN,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const VengefulProtector: RallyCard = {\r\n\tcardIds: [CardIds.VengefulProtector_BG33_247, CardIds.VengefulProtector_BG33_247_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.VengefulProtector_BG33_247_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter((e) => e !== input.attacker);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -13,8 +13,8 @@ exports.VoidRay = {
13
13
  };
14
14
  const process = (minion, input) => {
15
15
  const mult = minion.cardId === "BG31_HERO_802pt5_G" ? 2 : 1;
16
- (0, stats_1.modifyStats)(input.attacker, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
17
- (0, stats_1.modifyStats)(minion, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
16
+ (0, stats_1.modifyStats)(input.attacker, input.attacker, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
17
+ (0, stats_1.modifyStats)(input.attacker, input.attacker, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
18
18
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
19
19
  };
20
20
  //# sourceMappingURL=void-ray.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"void-ray.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/void-ray.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,OAAO,GAAmD;IACtE,OAAO,EAAE,0CAAoF;IAC7F,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;CACD,CAAC;AAEF,MAAM,OAAO,GAAG,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;IAC7D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,yBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1E,IAAA,mBAAW,EAAC,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC7G,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IACrG,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACvD,CAAC,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnWheneverAnotherMinionAttacksCard, RallyCard } from '../../card.interface';\r\n\r\nexport const VoidRay: OnWheneverAnotherMinionAttacksCard & RallyCard = {\r\n\tcardIds: [CardIds.WarpGate_VoidRayToken_BG31_HERO_802pt5, CardIds.VoidRay_BG31_HERO_802pt5_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n};\r\n\r\nconst process = (minion: BoardEntity, input: OnAttackInput) => {\r\n\tconst mult = minion.cardId === CardIds.VoidRay_BG31_HERO_802pt5_G ? 2 : 1;\r\n\tmodifyStats(input.attacker, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\tmodifyStats(minion, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n};\r\n"]}
1
+ {"version":3,"file":"void-ray.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/void-ray.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,OAAO,GAAmD;IACtE,OAAO,EAAE,0CAAoF;IAC7F,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,OAAO,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC/B,CAAC;CACD,CAAC;AAEF,MAAM,OAAO,GAAG,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;IAC7D,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,yBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1E,IAAA,mBAAW,EACV,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,EACD,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;IACF,IAAA,mBAAW,EACV,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,EACD,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;IACF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;AACvD,CAAC,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnWheneverAnotherMinionAttacksCard, RallyCard } from '../../card.interface';\r\n\r\nexport const VoidRay: OnWheneverAnotherMinionAttacksCard & RallyCard = {\r\n\tcardIds: [CardIds.WarpGate_VoidRayToken_BG31_HERO_802pt5, CardIds.VoidRay_BG31_HERO_802pt5_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\treturn process(minion, input);\r\n\t},\r\n};\r\n\r\nconst process = (minion: BoardEntity, input: OnAttackInput) => {\r\n\tconst mult = minion.cardId === CardIds.VoidRay_BG31_HERO_802pt5_G ? 2 : 1;\r\n\tmodifyStats(\r\n\t\tinput.attacker,\r\n\t\tinput.attacker,\r\n\t\t5 * mult,\r\n\t\t0,\r\n\t\tinput.attackingBoard,\r\n\t\tinput.attackingHero,\r\n\t\tinput.gameState,\r\n\t);\r\n\tmodifyStats(\r\n\t\tinput.attacker,\r\n\t\tinput.attacker,\r\n\t\t5 * mult,\r\n\t\t0,\r\n\t\tinput.attackingBoard,\r\n\t\tinput.attackingHero,\r\n\t\tinput.gameState,\r\n\t);\r\n\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n};\r\n"]}
@@ -6,9 +6,9 @@ exports.WhirringProtector = {
6
6
  cardIds: ["BG33_807", "BG33_807_G"],
7
7
  rally: (minion, input) => {
8
8
  const mult = minion.cardId === "BG33_807_G" ? 2 : 1;
9
- const targets = input.attackingBoard.filter((e) => e !== minion);
9
+ const targets = input.attackingBoard.filter((e) => e !== input.attacker);
10
10
  for (const target of targets) {
11
- (0, stats_1.modifyStats)(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
11
+ (0, stats_1.modifyStats)(target, input.attacker, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
12
12
  }
13
13
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
14
14
  },
@@ -1 +1 @@
1
- {"version":3,"file":"whirring-protector.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/whirring-protector.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,iBAAiB,GAAc;IAC3C,OAAO,EAAE,0BAA0E;IACnF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACrG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const WhirringProtector: RallyCard = {\r\n\tcardIds: [CardIds.WhirringProtector_BG33_807, CardIds.WhirringProtector_BG33_807_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.WhirringProtector_BG33_807_G ? 2 : 1;\r\n\t\tconst targets = input.attackingBoard.filter((e) => e !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"whirring-protector.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/whirring-protector.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,iBAAiB,GAAc;IAC3C,OAAO,EAAE,0BAA0E;IACnF,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,QAAQ,CAAC,CAAC;QACzE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EACV,MAAM,EACN,KAAK,CAAC,QAAQ,EACd,CAAC,GAAG,IAAI,EACR,CAAC,EACD,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const WhirringProtector: RallyCard = {\r\n\tcardIds: [CardIds.WhirringProtector_BG33_807, CardIds.WhirringProtector_BG33_807_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.WhirringProtector_BG33_807_G ? 2 : 1;\r\n\t\tconst targets = input.attackingBoard.filter((e) => e !== input.attacker);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\t5 * mult,\r\n\t\t\t\t0,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -221,6 +221,7 @@ const VALID_DEATHRATTLE_ENCHANTMENTS = [
221
221
  "BG31_HERO_801ptee",
222
222
  "BG32_172e",
223
223
  "BG32_172_Ge",
224
+ "BG20_HERO_282e2",
224
225
  ];
225
226
  const validDeathrattleEnchantmentsFromMapping = [];
226
227
  const isValidDeathrattleEnchantment = (cardId) => {
@@ -1 +1 @@
1
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { CardIds } from './services/card-ids';\nimport { AllCardsService } from '@firestone-hs/reference-data';\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { CardIds } from './services/card-ids';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n\tCardIds.TamsinRoame_ImpendingSacrificeEnchantment_BG20_HERO_282e2,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
@@ -34,6 +34,9 @@ const simulateAttack = (attackingBoard, attackingBoardHero, defendingBoard, defe
34
34
  if (!isAttackingImmediately) {
35
35
  attackingEntitiesToTheLeft.forEach((entity) => (entity.hasAttacked = 2));
36
36
  }
37
+ else {
38
+ attackingEntity.attackImmediately = false;
39
+ }
37
40
  const numberOfAttacks = attackingEntity.windfury ? 2 : 1;
38
41
  for (let i = 0; i < numberOfAttacks; i++) {
39
42
  if (attackingBoard.length === 0 || defendingBoard.length === 0) {
@@ -144,7 +147,6 @@ const performAttack = (attackingEntity, defendingEntity, attackingBoard, attacki
144
147
  return { damageDoneByAttacker, damageDoneByDefender };
145
148
  };
146
149
  const getAttackingEntity = (attackingBoard, allCards) => {
147
- var _a;
148
150
  let validAttackers = attackingBoard.filter((entity) => (0, entity_utils_1.canAttack)(entity));
149
151
  if (validAttackers.length === 0) {
150
152
  return null;
@@ -159,7 +161,6 @@ const getAttackingEntity = (attackingBoard, allCards) => {
159
161
  validAttackers = validAttackers.filter((entity) => !entity.hasAttacked);
160
162
  }
161
163
  const attacker = validAttackers[0];
162
- const attackerName = (_a = allCards.getCard(attacker.cardId)) === null || _a === void 0 ? void 0 : _a.name;
163
164
  return attacker;
164
165
  };
165
166
  const findNearestEnemies = (attackingBoard, entity, entityIndexFromRight, defendingBoard, numberOfTargets, allCards) => {