@firestone-hs/simulate-bgs-battle 1.1.639 → 1.1.640

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/dist/cards/impl/_card-mappings.js +2 -0
  2. package/dist/cards/impl/_card-mappings.js.map +1 -1
  3. package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js +1 -1
  4. package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js.map +1 -1
  5. package/dist/cards/impl/hero-power/tentacular.js +1 -1
  6. package/dist/cards/impl/hero-power/tentacular.js.map +1 -1
  7. package/dist/cards/impl/minion/baby-yshaarj.d.ts +2 -0
  8. package/dist/cards/impl/minion/baby-yshaarj.js +17 -0
  9. package/dist/cards/impl/minion/baby-yshaarj.js.map +1 -0
  10. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js +1 -1
  11. package/dist/cards/impl/minion/goldrinn-the-great-wolf.js.map +1 -1
  12. package/dist/cards/impl/minion/kalecgos-arcane-aspect.js +1 -1
  13. package/dist/cards/impl/minion/kalecgos-arcane-aspect.js.map +1 -1
  14. package/dist/cards/impl/minion/oranomonos-the-wilted.js +3 -2
  15. package/dist/cards/impl/minion/oranomonos-the-wilted.js.map +1 -1
  16. package/dist/cards/impl/minion/pilot-the-shredder.js +2 -0
  17. package/dist/cards/impl/minion/pilot-the-shredder.js.map +1 -1
  18. package/dist/cards/impl/minion/primeval-monstrosity.js +1 -1
  19. package/dist/cards/impl/minion/primeval-monstrosity.js.map +1 -1
  20. package/dist/cards/impl/minion/stoneshell-guardian.js +9 -15
  21. package/dist/cards/impl/minion/stoneshell-guardian.js.map +1 -1
  22. package/dist/cards/impl/minion/transmuted-bramblewitch.js.map +1 -1
  23. package/dist/cards/impl/minion/wrathscale-rogue.js +1 -1
  24. package/dist/cards/impl/minion/wrathscale-rogue.js.map +1 -1
  25. package/dist/simulation/deathrattle-effects.js +2 -1
  26. package/dist/simulation/deathrattle-effects.js.map +1 -1
  27. package/dist/simulation/on-attack.js +1 -0
  28. package/dist/simulation/on-attack.js.map +1 -1
  29. package/dist/simulation/on-being-attacked.js +2 -2
  30. package/dist/simulation/on-being-attacked.js.map +1 -1
  31. package/dist/simulation/stats.js +3 -1
  32. package/dist/simulation/stats.js.map +1 -1
  33. package/dist/utils.js +7 -2
  34. package/dist/utils.js.map +1 -1
  35. package/package.json +1 -1
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomDifferent } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisDead,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity | BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tupdateDivineShield(target, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, true, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\t// multiplier = multiplier || 1;\r\n\t// const target = pickRandom(\r\n\t// \tboardWithDeadEntity\r\n\t// \t\t.filter((e) =>\r\n\t// \t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t// \t\t)\r\n\t// \t\t.filter(\r\n\t// \t\t\t(e) =>\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t// \t\t),\r\n\t// );\r\n\t// if (target) {\r\n\t// \ttarget.enchantments = target.enchantments ?? [];\r\n\t// \ttarget.enchantments.push({\r\n\t// \t\tcardId: isPremium\r\n\t// \t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t// \t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// \t\toriginEntityId: deadEntity.entityId,\r\n\t// \t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t// \t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t// \t});\r\n\t// \tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t// }\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\t// Can't be used to resurrect a dead minion\r\n\t\t\t\t\t// https://replays.firestoneapp.com/?reviewId=d1fffee8-0bc3-40f5-9a59-85eef8367095&turn=11&action=4\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat && !isDead(killer)) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t// Can't be revived\r\n\t\t\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=608ddffb-6c04-4def-a8de-fd39228f4de4&turn=11&action=4\r\n\t\t\t\t\t// Maybe should move to an \"after kill\" phase, where dead minions are already dead?\r\n\t\t\t\t\t.filter((e) => e.health > 0 && !e.definitelyDead)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyAfterMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\t// if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t3,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t6,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// }\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\t// \tconst newEntities = spawnEntities(\r\n\t\t\t// \t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t// \t\t1,\r\n\t\t\t// \t\totherBoard,\r\n\t\t\t// \t\totherBoardHero,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t\t!deadEntity.friendly,\r\n\t\t\t// \t\tfalse,\r\n\t\t\t// \t);\r\n\t\t\t// \totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tjuggler,\r\n\t\t\ttarget,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tboardToAttackHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\ttarget,\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t4,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tjuggler,\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardToAttack,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t\tjuggler,\r\n\t\t\t\t4,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tboard[i],\r\n\t\t\t\tnull,\r\n\t\t\t\tmultiplier * eternalKnightAttack,\r\n\t\t\t\tmultiplier * eternalKnightHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\thero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t// } else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\t// \tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\t// const goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\t// // TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\t// if (qiraji.length + goldenQiraji.length > 0) {\r\n\t// \tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t// \tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t// \t});\r\n\t// }\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tinputDeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst deadEntities = inputDeadEntities.filter((e) => !isFish(e));\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst debug = deadEntities.some((e) => e.cardId === CardIds.CorruptedBristler_BG32_431);\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => allCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]))\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t\tscriptDataNum1: entity.scriptDataNum1,\r\n\t\t\tscriptDataNum2: entity.scriptDataNum2,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// const murkeyes = boardWithDeadEntity.filter(\r\n\t// \t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t// );\r\n\t// const goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\t// murkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n\t// goldenMurkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomDifferent } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisDead,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity | BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tupdateDivineShield(target, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, true, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\t// multiplier = multiplier || 1;\r\n\t// const target = pickRandom(\r\n\t// \tboardWithDeadEntity\r\n\t// \t\t.filter((e) =>\r\n\t// \t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t// \t\t)\r\n\t// \t\t.filter(\r\n\t// \t\t\t(e) =>\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t// \t\t),\r\n\t// );\r\n\t// if (target) {\r\n\t// \ttarget.enchantments = target.enchantments ?? [];\r\n\t// \ttarget.enchantments.push({\r\n\t// \t\tcardId: isPremium\r\n\t// \t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t// \t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// \t\toriginEntityId: deadEntity.entityId,\r\n\t// \t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t// \t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t// \t});\r\n\t// \tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t// }\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\t// Can't be used to resurrect a dead minion\r\n\t\t\t\t\t// https://replays.firestoneapp.com/?reviewId=d1fffee8-0bc3-40f5-9a59-85eef8367095&turn=11&action=4\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat && !isDead(killer)) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t// Can't be revived\r\n\t\t\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=608ddffb-6c04-4def-a8de-fd39228f4de4&turn=11&action=4\r\n\t\t\t\t\t// Maybe should move to an \"after kill\" phase, where dead minions are already dead?\r\n\t\t\t\t\t.filter((e) => e.health > 0 && !e.definitelyDead)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tconst mult = icesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tmodifyStats(icesnarl, icesnarl, 0, 2 * mult, board, hero, gameState);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyAfterMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\t// if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t3,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t6,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// }\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\t// \tconst newEntities = spawnEntities(\r\n\t\t\t// \t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t// \t\t1,\r\n\t\t\t// \t\totherBoard,\r\n\t\t\t// \t\totherBoardHero,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t\t!deadEntity.friendly,\r\n\t\t\t// \t\tfalse,\r\n\t\t\t// \t);\r\n\t\t\t// \totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tjuggler,\r\n\t\t\ttarget,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tboardToAttackHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\ttarget,\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t4,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tjuggler,\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardToAttack,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t\tjuggler,\r\n\t\t\t\t4,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tboard[i],\r\n\t\t\t\tnull,\r\n\t\t\t\tmultiplier * eternalKnightAttack,\r\n\t\t\t\tmultiplier * eternalKnightHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\thero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t// } else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\t// \tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\t// const goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\t// // TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\t// if (qiraji.length + goldenQiraji.length > 0) {\r\n\t// \tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t// \tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t// \t});\r\n\t// }\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tinputDeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst deadEntities = inputDeadEntities.filter((e) => !isFish(e));\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst debug = deadEntities.some((e) => e.cardId === CardIds.CorruptedBristler_BG32_431);\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => allCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]))\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t\tscriptDataNum1: entity.scriptDataNum1,\r\n\t\t\tscriptDataNum2: entity.scriptDataNum2,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// const murkeyes = boardWithDeadEntity.filter(\r\n\t// \t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t// );\r\n\t// const goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\t// murkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n\t// goldenMurkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n};\r\n"]}
@@ -98,6 +98,7 @@ const applyOnAttackEffects = (attacker, attackingBoard, attackingBoardHero, defe
98
98
  health: attacker.health,
99
99
  maxHealth: attacker.maxHealth,
100
100
  maxAttack: attacker.maxAttack,
101
+ abiityChargesLeft: attacker.abiityChargesLeft,
101
102
  };
102
103
  enchantmentToMinion = (0, enchantments_1.fixEnchantments)(enchantmentToMinion, gameState.allCards);
103
104
  const { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(enchantmentToMinion, {
@@ -1 +1 @@
1
- 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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnWheneverAnotherMinionAttacks, hasRally } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe, hasEntityMechanic } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { fixEnchantments } from './enchantments';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets ?? []) {\r\n\t\tconst onAttackImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(trinket, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// \"Whenever friendly minion attacks\" triggers before the rally itself?\r\n\t// https://replays.firestoneapp.com/?reviewId=04e6a624-ccd5-4068-9420-884843f3685f&turn=25&action=1\r\n\tconst attackingBoardOtherEntities = attackingBoard.filter((e) => e !== attacker);\r\n\tfor (const boardEntity of attackingBoardOtherEntities) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = boardEntity.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// This assumes that only \"Rally\" effects trigger on attack\r\n\t// 2025-08-20: this is false. \"Whenever a friendly minion attacks\" is not a rally effect\r\n\tconst isAttackerRallying = hasEntityMechanic(attacker, GameTag.BACON_RALLY, gameState.allCards);\r\n\tconst numberOfRallyingCries =\r\n\t\tattackingBoardHero.questRewardEntities?.filter((r) => r.cardId === CardIds.RallyingCry_BG33_Reward_021)\r\n\t\t\t.length ?? 0;\r\n\tconst rallyLoops = 1 + (isAttackerRallying ? numberOfRallyingCries : 0);\r\n\tfor (let i = 0; i < rallyLoops; i++) {\r\n\t\tconst onAttackImpl = cardMappings[attacker.cardId];\r\n\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(attacker, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = attacker.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\t\tlet enchantmentToMinion: BoardEntity = {\r\n\t\t\t\t\t...enchantment,\r\n\t\t\t\t\tentityId: attacker.entityId,\r\n\t\t\t\t\tattack: attacker.attack,\r\n\t\t\t\t\thealth: attacker.health,\r\n\t\t\t\t\tmaxHealth: attacker.maxHealth,\r\n\t\t\t\t\tmaxAttack: attacker.maxAttack,\r\n\t\t\t\t};\r\n\t\t\t\tenchantmentToMinion = fixEnchantments(enchantmentToMinion, gameState.allCards);\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(enchantmentToMinion, {\r\n\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t});\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tif (rallier !== attacker) {\r\n\t\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(attacker, rallier, 3 * stats, 1 * stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t}\r\n\r\n\t// if (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t// \t// For now the utility method only works additively, so we hack around it\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t2 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t3 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else\r\n\tif (attacker.cardId === CardIds.GlimGuardian_BG29_888 || attacker.cardId === CardIds.GlimGuardian_BG29_888_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, attacker, 2 * multiplier, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, trinket, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
1
+ 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{ GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnWheneverAnotherMinionAttacks, hasRally } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandom } from '../services/utils';\r\nimport { hasCorrectTribe, hasEntityMechanic } from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { fixEnchantments } from './enchantments';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\n// Whenever it attacks\r\nexport const applyOnAttackEffects = (\r\n\tattacker: BoardEntity,\r\n\tattackingBoard: BoardEntity[],\r\n\tattackingBoardHero: BgsPlayerEntity,\r\n\tdefendingEntity: BoardEntity,\r\n\tdefendingBoard: BoardEntity[],\r\n\tdefendingBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): { damageDoneByAttacker: number; damageDoneByDefender: number } => {\r\n\tlet damageDoneByAttacker = 0;\r\n\tlet damageDoneByDefender = 0;\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets ?? []) {\r\n\t\tconst onAttackImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(trinket, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t}\r\n\r\n\t// \"Whenever friendly minion attacks\" triggers before the rally itself?\r\n\t// https://replays.firestoneapp.com/?reviewId=04e6a624-ccd5-4068-9420-884843f3685f&turn=25&action=1\r\n\tconst attackingBoardOtherEntities = attackingBoard.filter((e) => e !== attacker);\r\n\tfor (const boardEntity of attackingBoardOtherEntities) {\r\n\t\tconst onAttackImpl = cardMappings[boardEntity.cardId];\r\n\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(boardEntity, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = boardEntity.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasOnWheneverAnotherMinionAttacks(onAttackImpl)) {\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.onWheneverAnotherMinionAttacks(\r\n\t\t\t\t\tenchantment,\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t\t},\r\n\t\t\t\t);\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// This assumes that only \"Rally\" effects trigger on attack\r\n\t// 2025-08-20: this is false. \"Whenever a friendly minion attacks\" is not a rally effect\r\n\tconst isAttackerRallying = hasEntityMechanic(attacker, GameTag.BACON_RALLY, gameState.allCards);\r\n\tconst numberOfRallyingCries =\r\n\t\tattackingBoardHero.questRewardEntities?.filter((r) => r.cardId === CardIds.RallyingCry_BG33_Reward_021)\r\n\t\t\t.length ?? 0;\r\n\tconst rallyLoops = 1 + (isAttackerRallying ? numberOfRallyingCries : 0);\r\n\tfor (let i = 0; i < rallyLoops; i++) {\r\n\t\tconst onAttackImpl = cardMappings[attacker.cardId];\r\n\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(attacker, {\r\n\t\t\t\tattacker: attacker,\r\n\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t});\r\n\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t}\r\n\t\tconst enchantments = attacker.enchantments;\r\n\t\tfor (const enchantment of enchantments) {\r\n\t\t\tconst onAttackImpl = cardMappings[enchantment.cardId];\r\n\t\t\tif (hasRally(onAttackImpl)) {\r\n\t\t\t\tlet enchantmentToMinion: BoardEntity = {\r\n\t\t\t\t\t...enchantment,\r\n\t\t\t\t\tentityId: attacker.entityId,\r\n\t\t\t\t\tattack: attacker.attack,\r\n\t\t\t\t\thealth: attacker.health,\r\n\t\t\t\t\tmaxHealth: attacker.maxHealth,\r\n\t\t\t\t\tmaxAttack: attacker.maxAttack,\r\n\t\t\t\t\tabiityChargesLeft: attacker.abiityChargesLeft,\r\n\t\t\t\t};\r\n\t\t\t\tenchantmentToMinion = fixEnchantments(enchantmentToMinion, gameState.allCards);\r\n\t\t\t\tconst { dmgDoneByAttacker, dmgDoneByDefender } = onAttackImpl.rally(enchantmentToMinion, {\r\n\t\t\t\t\tattacker: attacker,\r\n\t\t\t\t\tattackingHero: attackingBoardHero,\r\n\t\t\t\t\tattackingBoard: attackingBoard,\r\n\t\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\t\tdefendingHero: defendingBoardHero,\r\n\t\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tplayerIsFriendly: attackingBoardHero.friendly,\r\n\t\t\t\t});\r\n\t\t\t\tdamageDoneByAttacker += dmgDoneByAttacker;\r\n\t\t\t\tdamageDoneByDefender += dmgDoneByDefender;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Damage happens before the entity is buffed, e.g. before an attack buff from Roaring Rallier\r\n\tif (\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017 ||\r\n\t\tattacker.cardId === CardIds.ObsidianRavager_BG27_017_G\r\n\t) {\r\n\t\tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t\tconst targets = attacker.cardId === CardIds.ObsidianRavager_BG27_017_G ? neighbours : [pickRandom(neighbours)];\r\n\t\t[defendingEntity, ...targets].forEach((target) => {\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tattacker,\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t);\r\n\t\t\t// damageDoneByAttacker +=\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tdefendingBoard,\r\n\t\t\t\tdefendingBoardHero,\r\n\t\t\t\tattacker,\r\n\t\t\t\tattacker.attack,\r\n\t\t\t\tattackingBoard,\r\n\t\t\t\tattackingBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\t// Roaring Rallier\r\n\tif (hasCorrectTribe(attacker, attackingBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\tattackingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.RoaringRallier_BG29_816 || e.cardId === CardIds.RoaringRallier_BG29_816_G,\r\n\t\t\t)\r\n\t\t\t.forEach((rallier) => {\r\n\t\t\t\tif (rallier !== attacker) {\r\n\t\t\t\t\tconst stats = rallier.cardId === CardIds.RoaringRallier_BG29_816_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(attacker, rallier, 3 * stats, 1 * stats, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t}\r\n\r\n\t// if (attacker.cardId === CardIds.GlyphGuardian_BGS_045) {\r\n\t// \t// For now the utility method only works additively, so we hack around it\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t2 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else if (attacker.cardId === CardIds.GlyphGuardian_TB_BaconUps_115) {\r\n\t// \tmodifyStats(\r\n\t// \t\tattacker,\r\n\t// \t\tnull,\r\n\t// \t\t3 * attacker.attack - attacker.attack,\r\n\t// \t\t0,\r\n\t// \t\tattackingBoard,\r\n\t// \t\tattackingBoardHero,\r\n\t// \t\tgameState,\r\n\t// \t);\r\n\t// } else\r\n\tif (attacker.cardId === CardIds.GlimGuardian_BG29_888 || attacker.cardId === CardIds.GlimGuardian_BG29_888_G) {\r\n\t\tconst multiplier = attacker.cardId === CardIds.GlimGuardian_BG29_888_G ? 2 : 1;\r\n\t\tmodifyStats(attacker, attacker, 2 * multiplier, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708 ||\r\n\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G\r\n\t) {\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) => hasCorrectTribe(e, attackingBoardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattacker.cardId === CardIds.VanessaVancleef_BG24_708_G ? 4 : 2,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t} else if (\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635 ||\r\n\t\tattacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G\r\n\t) {\r\n\t\tconst numberOfCardsToAdd = attacker.cardId === CardIds.WhirlingLassOMatic_BG28_635_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array.from({ length: numberOfCardsToAdd }).map(() => null);\r\n\t\taddCardsInHand(attackingBoardHero, attackingBoard, cardsToAdd, gameState);\r\n\t} else if (attacker.cardId === CardIds.Rampager_BG29_809 || attacker.cardId === CardIds.Rampager_BG29_809_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.Rampager_BG29_809_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t// Don't include new spawns\r\n\t\t\tfor (const entity of [...attackingBoard]) {\r\n\t\t\t\tif (entity.entityId === attacker.entityId) {\r\n\t\t\t\t\tcontinue;\r\n\t\t\t\t}\r\n\t\t\t\tconst isSameSide = entity.friendly === attacker.friendly;\r\n\t\t\t\tconst board = isSameSide ? attackingBoard : defendingBoard;\r\n\t\t\t\tconst hero = isSameSide ? attackingBoardHero : defendingBoardHero;\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tisSameSide ? defendingBoard : attackingBoard,\r\n\t\t\t\t\tisSameSide ? defendingBoardHero : attackingBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t} else if (attacker.cardId === CardIds.HatefulHag_BG29_120 || attacker.cardId === CardIds.HatefulHag_BG29_120_G) {\r\n\t\tconst loops = attacker.cardId === CardIds.HatefulHag_BG29_120_G ? 2 : 1;\r\n\t\tconst attackerIndex = attackingBoard.indexOf(attacker);\r\n\t\tfor (let i = 1; i <= loops; i++) {\r\n\t\t\tconst target = attackingBoard[attackerIndex + i];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateReborn(target, true, attackingBoard, attackingBoardHero, defendingBoardHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tattacker,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tattackingBoard,\r\n\t\t\t\t\tattackingBoardHero,\r\n\t\t\t\t\tdefendingBoardHero,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst eclipsion = attackingBoard.find(\r\n\t\t(e) =>\r\n\t\t\t[\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t].includes(e.cardId as CardIds) && e.abiityChargesLeft > 0,\r\n\t);\r\n\t// Only once per minion\r\n\tif (!!eclipsion && attacker.immuneWhenAttackCharges == null) {\r\n\t\tattacker.immuneWhenAttackCharges = 1;\r\n\t\t// If we have 2 eclipsions, the first minion that attacks eats both charges\r\n\t\tattackingBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy,\r\n\t\t\t\t\tCardIds.EclipsionIllidari_TB_BaconShop_HERO_08_Buddy_G,\r\n\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.abiityChargesLeft--;\r\n\t\t\t});\r\n\t}\r\n\r\n\tfor (const trinket of attackingBoardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.CeremonialSword_BG30_MagicItem_925:\r\n\t\t\t\tmodifyStats(attacker, trinket, 4, 0, attackingBoard, attackingBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\treturn { damageDoneByAttacker, damageDoneByDefender };\r\n};\r\n\r\nexport interface OnAttackInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tplayerIsFriendly: boolean;\r\n}\r\n"]}
@@ -75,8 +75,8 @@ const applyOnBeingAttackedBuffs = (attackerEntity, attackerBoard, attackerHero,
75
75
  .filter((e) => e.cardId === "TB_BaconShop_HERO_95_Buddy" ||
76
76
  e.cardId === "TB_BaconShop_HERO_95_Buddy_G")
77
77
  .forEach((entity) => {
78
- const buff = entity.cardId === "TB_BaconShop_HERO_95_Buddy" ? 1 : 2;
79
- (0, utils_1.addStatsToBoard)(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);
78
+ const mult = entity.cardId === "TB_BaconShop_HERO_95_Buddy" ? 1 : 2;
79
+ (0, utils_1.addStatsToBoard)(entity, defendingBoard, defendingPlayerEntity, 1 * mult, 1 * mult, gameState);
80
80
  });
81
81
  }
82
82
  if (defendingEntity.cardId === "BG24_300" ||
@@ -1 +1 @@
1
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[]).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\tcase CardIds.AutodefenseMatrix_BetterAutodefenseMatrix_TB_Bacon_Secrets_07b:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (secret.cardId === CardIds.AutodefenseMatrix_BetterAutodefenseMatrix_TB_Bacon_Secrets_07b) {\r\n\t\t\t\t\t\tdefendingEntity.strongDivineShield = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\tcase CardIds.PackTactics_BetterPackTactics_TB_Bacon_Secrets_15b:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tsecret.cardId,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\tcase CardIds.VenomstrikeTrap_BetterVenomstrikeTrap_TB_Bacon_Secrets_01b:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tconst spawns = handleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (secret.cardId === CardIds.VenomstrikeTrap_BetterVenomstrikeTrap_TB_Bacon_Secrets_01b) {\r\n\t\t\t\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\t\t\t\tupdateReborn(spawn, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of defendingBoard) {\r\n\t\tconst onBeingAttackedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnMinionAttacked(onBeingAttackedImpl)) {\r\n\t\t\tonBeingAttackedImpl.onAttacked(entity, {\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tattacker: attackerEntity,\r\n\t\t\t\tattackingHero: attackerHero,\r\n\t\t\t\tattackingBoard: attackerBoard,\r\n\t\t\t\tdefendingHero: defendingPlayerEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\t// const champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\t// const goldenChampions = defendingBoard.filter(\r\n\t\t// \t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t// );\r\n\t\t// champions.forEach((entity) => {\r\n\t\t// \tmodifyStats(entity, entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t// });\r\n\t\t// goldenChampions.forEach((entity) => {\r\n\t\t// \tmodifyStats(entity, entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t// });\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst buff = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, buff, 0, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\t// if (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t// \tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, defendingEntity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t// \t});\r\n\t// } else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t// \tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, defendingEntity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t// \t});\r\n\t// } else\r\n\tif (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t\t// } else if (\r\n\t\t// \t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t// \t\tdefendingEntity.cardId as CardIds,\r\n\t\t// \t)\r\n\t\t// ) {\r\n\t\t// \tsetEntityStats(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);\r\n\t\t// \t// attackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t}\r\n};\r\n\r\nexport interface OnMinionAttackedInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
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[]).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.AutodefenseMatrix_TB_Bacon_Secrets_07:\r\n\t\t\tcase CardIds.AutodefenseMatrix_BetterAutodefenseMatrix_TB_Bacon_Secrets_07b:\r\n\t\t\t\tif (!defendingEntity.divineShield) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (secret.cardId === CardIds.AutodefenseMatrix_BetterAutodefenseMatrix_TB_Bacon_Secrets_07b) {\r\n\t\t\t\t\t\tdefendingEntity.strongDivineShield = true;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SplittingImage_TB_Bacon_Secrets_04:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSplittingImage(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackTactics_TB_Bacon_Secrets_15:\r\n\t\t\tcase CardIds.PackTactics_BetterPackTactics_TB_Bacon_Secrets_15b:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandlePackTactics(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\tsecret.cardId,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SnakeTrap_TB_Bacon_Secrets_02:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\thandleSnakeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.VenomstrikeTrap_TB_Bacon_Secrets_01:\r\n\t\t\tcase CardIds.VenomstrikeTrap_BetterVenomstrikeTrap_TB_Bacon_Secrets_01b:\r\n\t\t\t\tif (defendingBoard.length < 7) {\r\n\t\t\t\t\tsecret.triggered = true;\r\n\t\t\t\t\tconst spawns = handleVenomstrikeTrap(\r\n\t\t\t\t\t\tdefendingEntity,\r\n\t\t\t\t\t\tdefendingBoard,\r\n\t\t\t\t\t\tdefendingPlayerEntity,\r\n\t\t\t\t\t\tattackerBoard,\r\n\t\t\t\t\t\tattackerHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (secret.cardId === CardIds.VenomstrikeTrap_BetterVenomstrikeTrap_TB_Bacon_Secrets_01b) {\r\n\t\t\t\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\t\t\t\tupdateReborn(spawn, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of defendingBoard) {\r\n\t\tconst onBeingAttackedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnMinionAttacked(onBeingAttackedImpl)) {\r\n\t\t\tonBeingAttackedImpl.onAttacked(entity, {\r\n\t\t\t\tdefendingEntity: defendingEntity,\r\n\t\t\t\tattacker: attackerEntity,\r\n\t\t\t\tattackingHero: attackerHero,\r\n\t\t\t\tattackingBoard: attackerBoard,\r\n\t\t\t\tdefendingHero: defendingPlayerEntity,\r\n\t\t\t\tdefendingBoard: defendingBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tif (defendingEntity.taunt) {\r\n\t\t// const champions = defendingBoard.filter((entity) => entity.cardId === CardIds.ChampionOfYshaarj_BGS_111);\r\n\t\t// const goldenChampions = defendingBoard.filter(\r\n\t\t// \t(entity) => entity.cardId === CardIds.ChampionOfYshaarj_TB_BaconUps_301,\r\n\t\t// );\r\n\t\t// champions.forEach((entity) => {\r\n\t\t// \tmodifyStats(entity, entity, 1, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t// });\r\n\t\t// goldenChampions.forEach((entity) => {\r\n\t\t// \tmodifyStats(entity, entity, 2, 4, defendingBoard, defendingPlayerEntity, gameState);\r\n\t\t// });\r\n\r\n\t\tdefendingBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((entity) => {\r\n\t\t\t\tconst mult = entity.cardId === CardIds.WanderingTreant_TB_BaconShop_HERO_95_Buddy ? 1 : 2;\r\n\t\t\t\taddStatsToBoard(entity, defendingBoard, defendingPlayerEntity, 1 * mult, 1 * mult, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\t// Based on defending entity\r\n\t// if (defendingEntity.cardId === CardIds.TormentedRitualist_BGS_201) {\r\n\t// \tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, defendingEntity, 1, 1, defendingBoard, defendingPlayerEntity, gameState);\r\n\t// \t});\r\n\t// } else if (defendingEntity.cardId === CardIds.TormentedRitualist_TB_BaconUps_257) {\r\n\t// \tconst neighbours = getNeighbours(defendingBoard, defendingEntity);\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, defendingEntity, 2, 2, defendingBoard, defendingPlayerEntity, gameState);\r\n\t// \t});\r\n\t// } else\r\n\tif (\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300 ||\r\n\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G\r\n\t) {\r\n\t\tmodifyStats(\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity,\r\n\t\t\tdefendingEntity.cardId === CardIds.DozyWhelp_BG24_300_G ? 2 : 1,\r\n\t\t\t0,\r\n\t\t\tdefendingBoard,\r\n\t\t\tdefendingPlayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else if (\r\n\t\t[CardIds.AdaptableBarricade_BG27_022, CardIds.AdaptableBarricade_BG27_022_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\t// https://twitter.com/LoewenMitchell/status/1692225556559901031?s=20\r\n\t\tconst totalStats = defendingEntity.attack + defendingEntity.health;\r\n\t\tconst attackerAttack = attackerEntity.attack;\r\n\t\tif (defendingEntity.divineShield) {\r\n\t\t\tdefendingEntity.health = 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t} else if (attackerEntity.venomous || attackerEntity.poisonous) {\r\n\t\t\t// Do nothing\r\n\t\t} else if (attackerAttack < totalStats) {\r\n\t\t\tdefendingEntity.health = attackerAttack + 1;\r\n\t\t\tdefendingEntity.attack = totalStats - defendingEntity.health;\r\n\t\t}\r\n\t\t// } else if (\r\n\t\t// \t[CardIds.GraniteGuardian_BG24_001, CardIds.GraniteGuardian_BG24_001_G].includes(\r\n\t\t// \t\tdefendingEntity.cardId as CardIds,\r\n\t\t// \t)\r\n\t\t// ) {\r\n\t\t// \tsetEntityStats(attackerEntity, attackerEntity.attack, 1, attackerBoard, attackerHero, gameState);\r\n\t\t// \t// attackerEntity.health = 1;\r\n\t} else if (\r\n\t\t[CardIds.WaywardGrimscale_BG28_406, CardIds.WaywardGrimscale_BG28_406_G].includes(\r\n\t\t\tdefendingEntity.cardId as CardIds,\r\n\t\t)\r\n\t) {\r\n\t\tupdateVenomous(defendingEntity, true, defendingBoard, defendingPlayerEntity, attackerHero, gameState);\r\n\t}\r\n};\r\n\r\nexport interface OnMinionAttackedInput {\r\n\tattacker: BoardEntity;\r\n\tattackingHero: BgsPlayerEntity;\r\n\tattackingBoard: BoardEntity[];\r\n\tdefendingEntity: BoardEntity;\r\n\tdefendingHero: BgsPlayerEntity;\r\n\tdefendingBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -163,7 +163,9 @@ const onStatUpdateMinions = (entity, attackAmount, healthAmount, friendlyBoard,
163
163
  if ((0, utils_1.hasCorrectTribe)(entity, friendlyBoardHero, reference_data_1.Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {
164
164
  const masterOfRealities = friendlyBoard.filter((e) => e.cardId === "BG21_036" || e.cardId === "BG21_036_G");
165
165
  masterOfRealities.forEach((master) => {
166
- (0, exports.modifyStats)(master, master, master.cardId === "BG21_036_G" ? 2 : 1, master.cardId === "BG21_036_G" ? 2 : 1, friendlyBoard, friendlyBoardHero, gameState);
166
+ const baseBuff = 2;
167
+ const mult = master.cardId === "BG21_036_G" ? 2 : 1;
168
+ (0, exports.modifyStats)(master, master, baseBuff * mult, baseBuff * mult, friendlyBoard, friendlyBoardHero, gameState);
167
169
  });
168
170
  }
169
171
  const tentaclesOfCthun = friendlyBoard
@@ -1 +1 @@
1
- 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{ CardIds } from '../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tsource: BoardEntity | BoardSecret | BoardTrinket | BgsPlayerEntity | BgsHeroPower,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterSpectator = true,\r\n\t// All stat modifications become enchantments, excepted the ones coming from gilding a minion\r\n\tisEnchantment = true,\r\n): void => {\r\n\tconst debug = attackAmount === 10;\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tif (\r\n\t\tentity?.entityId !== source?.entityId &&\r\n\t\thasCorrectTribe(\r\n\t\t\tsource as BoardEntity,\r\n\t\t\tfriendlyBoardHero,\r\n\t\t\tRace.ELEMENTAL,\r\n\t\t\tgameState.anomalies,\r\n\t\t\tgameState.allCards,\r\n\t\t) &&\r\n\t\t// Safeguard\r\n\t\tattackAmount >= 0 &&\r\n\t\thealthAmount >= 0\r\n\t) {\r\n\t\tattackAmount += friendlyBoardHero.globalInfo.ElementalAttackBuff;\r\n\t\thealthAmount += friendlyBoardHero.globalInfo.ElementalHealthBuff;\r\n\t}\r\n\r\n\t// The only spell for now that grants stats is the Fleeting Vigor secret, and the stats it grants\r\n\t// are in scriptDataNum1 and 2\r\n\t// if (\r\n\t// \tentity?.entityId !== source?.entityId &&\r\n\t// \tgameState.allCards.getCard(source?.cardId).type?.toUpperCase() === CardType[CardType.BATTLEGROUND_SPELL] &&\r\n\t// \t// Safeguard\r\n\t// \tattackAmount >= 0 &&\r\n\t// \thealthAmount >= 0\r\n\t// ) {\r\n\t// \tattackAmount += friendlyBoardHero.globalInfo.TavernSpellAttackBuff;\r\n\t// \thealthAmount += friendlyBoardHero.globalInfo.TavernSpellHealthBuff;\r\n\t// }\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers =\r\n\t\tisEnchantment &&\r\n\t\thasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)\r\n\t\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t\t: 1;\r\n\tconst tarecgosaMultiplier = isEnchantment && entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (registerSpectator && !!source) {\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Amalgam ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tsource: BoardEntity | BoardSecret | BoardTrinket | BgsPlayerEntity | BgsHeroPower,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterSpectator = true,\r\n\t// All stat modifications become enchantments, excepted the ones coming from gilding a minion\r\n\tisEnchantment = true,\r\n): void => {\r\n\tconst debug = attackAmount === 10;\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tif (\r\n\t\tentity?.entityId !== source?.entityId &&\r\n\t\thasCorrectTribe(\r\n\t\t\tsource as BoardEntity,\r\n\t\t\tfriendlyBoardHero,\r\n\t\t\tRace.ELEMENTAL,\r\n\t\t\tgameState.anomalies,\r\n\t\t\tgameState.allCards,\r\n\t\t) &&\r\n\t\t// Safeguard\r\n\t\tattackAmount >= 0 &&\r\n\t\thealthAmount >= 0\r\n\t) {\r\n\t\tattackAmount += friendlyBoardHero.globalInfo.ElementalAttackBuff;\r\n\t\thealthAmount += friendlyBoardHero.globalInfo.ElementalHealthBuff;\r\n\t}\r\n\r\n\t// The only spell for now that grants stats is the Fleeting Vigor secret, and the stats it grants\r\n\t// are in scriptDataNum1 and 2\r\n\t// if (\r\n\t// \tentity?.entityId !== source?.entityId &&\r\n\t// \tgameState.allCards.getCard(source?.cardId).type?.toUpperCase() === CardType[CardType.BATTLEGROUND_SPELL] &&\r\n\t// \t// Safeguard\r\n\t// \tattackAmount >= 0 &&\r\n\t// \thealthAmount >= 0\r\n\t// ) {\r\n\t// \tattackAmount += friendlyBoardHero.globalInfo.TavernSpellAttackBuff;\r\n\t// \thealthAmount += friendlyBoardHero.globalInfo.TavernSpellHealthBuff;\r\n\t// }\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers =\r\n\t\tisEnchantment &&\r\n\t\thasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)\r\n\t\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t\t: 1;\r\n\tconst tarecgosaMultiplier = isEnchantment && entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (registerSpectator && !!source) {\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Amalgam ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tconst baseBuff = 2;\r\n\t\t\tconst mult = master.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1;\r\n\t\t\tmodifyStats(master, master, baseBuff * mult, baseBuff * mult, friendlyBoard, friendlyBoardHero, gameState);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
package/dist/utils.js CHANGED
@@ -287,14 +287,19 @@ const hasCorrectTribe = (entity, playerEntity, targetTribe, anomalies, allCards)
287
287
  };
288
288
  exports.hasCorrectTribe = hasCorrectTribe;
289
289
  const getEffectiveTribesForEntity = (entity, playerEntity, anomalies, allCards) => {
290
- var _a, _b;
290
+ var _a, _b, _c;
291
291
  if (!(entity === null || entity === void 0 ? void 0 : entity.cardId)) {
292
292
  return [];
293
293
  }
294
- const nativeTribes = (_b = (_a = allCards.getCard(entity.cardId).races) === null || _a === void 0 ? void 0 : _a.map((r) => reference_data_1.Race[r])) !== null && _b !== void 0 ? _b : [];
294
+ const refCard = allCards.getCard(entity.cardId);
295
+ const nativeTribes = (_b = (_a = refCard.races) === null || _a === void 0 ? void 0 : _a.map((r) => reference_data_1.Race[r])) !== null && _b !== void 0 ? _b : [];
295
296
  if (!nativeTribes.length && (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG31_Anomaly_112"))) {
296
297
  return [reference_data_1.Race.ALL];
297
298
  }
299
+ if (((_c = refCard.mechanics) === null || _c === void 0 ? void 0 : _c.includes(reference_data_1.GameTag[reference_data_1.GameTag.BACON_BUDDY])) &&
300
+ (anomalies === null || anomalies === void 0 ? void 0 : anomalies.includes("BG33_Anomaly_005"))) {
301
+ return [reference_data_1.Race.ALL];
302
+ }
298
303
  return [...nativeTribes, ...getSpecialTribesForEntity(entity, playerEntity, allCards)];
299
304
  };
300
305
  exports.getEffectiveTribesForEntity = getEffectiveTribesForEntity;