@firestone-hs/simulate-bgs-battle 1.1.635 → 1.1.636
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/hero-power/lock-and-load.js.map +1 -1
- package/dist/cards/impl/minion/tamuzo.d.ts +2 -2
- package/dist/cards/impl/minion/tamuzo.js +1 -1
- package/dist/cards/impl/minion/tamuzo.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-hero-power.js +9 -1
- package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
- package/dist/simulation/summon-when-space.d.ts +1 -1
- package/dist/simulation/summon-when-space.js +35 -11
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"lock-and-load.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lock-and-load.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAK1C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,CAAC,wBAAO,CAAC,mCAAmC,CAAC;IACtD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,UAAU;aAC3B,MAAM,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,KAAK,wBAAO,CAAC,mCAAmC,CAAC;aACvF,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE;YACtB,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC;QACxB,CAAC,CAAC,CAAC;QACJ,OAAO;YACN,YAAY,EAAE,IAAI;
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{"version":3,"file":"lock-and-load.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/lock-and-load.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAK1C,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,CAAC,wBAAO,CAAC,mCAAmC,CAAC;IACtD,mBAAmB,EAAE,iBAAiB;IACtC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,YAAY,CAAC,UAAU;aAC3B,MAAM,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,KAAK,wBAAO,CAAC,mCAAmC,CAAC;aACvF,OAAO,CAAC,CAAC,SAAS,EAAE,EAAE;YACtB,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC;QACxB,CAAC,CAAC,CAAC;QACJ,OAAO;YACN,YAAY,EAAE,IAAI;YAElB,8BAA8B,EAAE,KAAK;SACrC,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const LoackAndLoad: StartOfCombatCard = {\r\n\tcardIds: [CardIds.LockAndLoadToken_BG22_HERO_000p_Alt],\r\n\tstartOfCombatTiming: 'start-of-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerEntity.heroPowers\r\n\t\t\t.filter((heroPower) => heroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt)\r\n\t\t\t.forEach((heroPower) => {\r\n\t\t\t\theroPower.ready = true;\r\n\t\t\t});\r\n\t\treturn {\r\n\t\t\thasTriggered: true,\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\tshouldRecomputeCurrentAttacker: false,\r\n\t\t};\r\n\t},\r\n};\r\n"]}
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import {
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export declare const Tamuzo:
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import { AfterOtherSpawnedCard } from '../../card.interface';
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export declare const Tamuzo: AfterOtherSpawnedCard;
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@@ -4,7 +4,7 @@ exports.Tamuzo = void 0;
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const stats_1 = require("../../../simulation/stats");
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exports.Tamuzo = {
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cardIds: ["BG23_HERO_201_Buddy", "BG23_HERO_201_Buddy_G"],
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afterOtherSpawned: (minion, input) => {
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const mult = minion.cardId === "BG23_HERO_201_Buddy_G" ? 2 : 1;
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(0, stats_1.modifyStats)(input.spawned, minion, input.spawned.attack * mult, input.spawned.maxHealth * mult, input.board, input.hero, input.gameState);
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},
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{"version":3,"file":"tamuzo.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tamuzo.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,MAAM,
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{"version":3,"file":"tamuzo.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/tamuzo.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,MAAM,GAA0B;IAC5C,OAAO,EAAE,gDAA0E;IACnF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;QACpE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,4BAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,IAAA,mBAAW,EACV,KAAK,CAAC,OAAO,EACb,MAAM,EACN,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,IAAI,EAC3B,KAAK,CAAC,OAAO,CAAC,SAAS,GAAG,IAAI,EAC9B,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,SAAS,CACf,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { OnOtherSpawnInput } from '../../../simulation/add-minion-to-board';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { AfterOtherSpawnedCard } from '../../card.interface';\r\n\r\nexport const Tamuzo: AfterOtherSpawnedCard = {\r\n\tcardIds: [CardIds.Tamuzo_BG23_HERO_201_Buddy, CardIds.Tamuzo_BG23_HERO_201_Buddy_G],\r\n\tafterOtherSpawned: (minion: BoardEntity, input: OnOtherSpawnInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Tamuzo_BG23_HERO_201_Buddy_G ? 2 : 1;\r\n\t\tmodifyStats(\r\n\t\t\tinput.spawned,\r\n\t\t\tminion,\r\n\t\t\tinput.spawned.attack * mult,\r\n\t\t\tinput.spawned.maxHealth * mult,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
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@@ -44,7 +44,15 @@ const handleStartOfCombatHeroPowers = (playerEntity, playerBoard, opponentEntity
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gameState,
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});
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}
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(0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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const shouldRecomputeCurrentAttacker = (0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
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if (shouldRecomputeCurrentAttacker) {
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currentAttacker =
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playerBoard.length > opponentBoard.length
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? 0
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: opponentBoard.length > playerBoard.length
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? 1
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: Math.round(Math.random());
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}
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return currentAttacker;
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};
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exports.handleStartOfCombatHeroPowers = handleStartOfCombatHeroPowers;
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{"version":3,"file":"soc-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-hero-power.ts"],"names":[],"mappings":";;;AAIA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,6BAA6B,GAAG,CAC5C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IAGX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;KACH;IACD,IAAA,0CAAsB,
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{"version":3,"file":"soc-hero-power.js","sourceRoot":"","sources":["../../../src/simulation/start-of-combat/soc-hero-power.ts"],"names":[],"mappings":";;;AAIA,4DAA8D;AAC9D,iEAAoE;AAG7D,MAAM,6BAA6B,GAAG,CAC5C,YAA6B,EAC7B,WAA0B,EAC1B,cAA+B,EAC/B,aAA4B,EAC5B,eAAuB,EACvB,SAAwB,EACf,EAAE;IAGX,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;KACH;SAAM;QACN,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,cAAc;YAC5B,WAAW,EAAE,aAAa;YAC1B,cAAc,EAAE,YAAY;YAC5B,aAAa,EAAE,WAAW;YAC1B,eAAe;YACf,gBAAgB,EAAE,KAAK;YACvB,SAAS;SACT,CAAC,CAAC;QACH,eAAe,GAAG,mCAAmC,CAAC;YACrD,YAAY,EAAE,YAAY;YAC1B,WAAW,EAAE,WAAW;YACxB,cAAc,EAAE,cAAc;YAC9B,aAAa,EAAE,aAAa;YAC5B,eAAe;YACf,gBAAgB,EAAE,IAAI;YACtB,SAAS;SACT,CAAC,CAAC;KACH;IACD,MAAM,8BAA8B,GAAG,IAAA,0CAAsB,EAC5D,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;IACF,IAAI,8BAA8B,EAAE;QACnC,eAAe;YACd,WAAW,CAAC,MAAM,GAAG,aAAa,CAAC,MAAM;gBACxC,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,aAAa,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM;oBAC3C,CAAC,CAAC,CAAC;oBACH,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;KAC9B;IACD,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AAjEW,QAAA,6BAA6B,iCAiExC;AAEF,MAAM,mCAAmC,GAAG,CAAC,KAAe,EAAU,EAAE;;IACvE,MAAM,KAAK,GAAG,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAoD,CAAC;QACnH,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,CAAC,CAAC;IACL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC/B,IAAI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3E,OAAO,KAAK,CAAC,eAAe,CAAC;SAC7B;QAED,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE;YACtD,IAAA,iDAA0B,EAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,IAAI,EAAE,iBAAiB,CAAC,CAAC;SACjG;KACD;IACD,OAAO,KAAK,CAAC,eAAe,CAAC;AAC9B,CAAC,CAAC","sourcesContent":["import { BgsPlayerEntity } from '../../bgs-player-entity';\r\nimport { BoardEntity } from '../../board-entity';\r\nimport { CardIds } from '../../services/card-ids';\r\nimport { FullGameState } from '../internal-game-state';\r\nimport { handleSummonsWhenSpace } from '../summon-when-space';\r\nimport { performStartOfCombatAction } from './soc-action-processor';\r\nimport { SoCInput } from './start-of-combat-input';\r\n\r\nexport const handleStartOfCombatHeroPowers = (\r\n\tplayerEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\tcurrentAttacker: number,\r\n\tgameState: FullGameState,\r\n): number => {\r\n\t// Apparently it's a toin coss about whether to handle Illidan first or Al'Akir first\r\n\t// Auras are only relevant for Illidan, and already applied there\r\n\tif (Math.random() < 0.5) {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: opponentEntity,\r\n\t\t\tplayerBoard: opponentBoard,\r\n\t\t\topponentEntity: playerEntity,\r\n\t\t\topponentBoard: playerBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: false,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tcurrentAttacker = handlePlayerStartOfCombatHeroPowers({\r\n\t\t\tplayerEntity: playerEntity,\r\n\t\t\tplayerBoard: playerBoard,\r\n\t\t\topponentEntity: opponentEntity,\r\n\t\t\topponentBoard: opponentBoard,\r\n\t\t\tcurrentAttacker,\r\n\t\t\tplayerIsFriendly: true,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\tconst shouldRecomputeCurrentAttacker = handleSummonsWhenSpace(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t);\r\n\tif (shouldRecomputeCurrentAttacker) {\r\n\t\tcurrentAttacker =\r\n\t\t\tplayerBoard.length > opponentBoard.length\r\n\t\t\t\t? 0\r\n\t\t\t\t: opponentBoard.length > playerBoard.length\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t}\r\n\treturn currentAttacker;\r\n};\r\n\r\nconst handlePlayerStartOfCombatHeroPowers = (input: SoCInput): number => {\r\n\tconst loops = input.playerEntity.trinkets?.some((t) => t.cardId === CardIds.ValdrakkenWindChimes_BG32_MagicItem_365)\r\n\t\t? 2\r\n\t\t: 1;\r\n\tfor (let i = 0; i < loops; i++) {\r\n\t\tif (input.playerEntity.startOfCombatDone || input.playerEntity.hpLeft <= 0) {\r\n\t\t\treturn input.currentAttacker;\r\n\t\t}\r\n\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tperformStartOfCombatAction(heroPower.cardId, input.playerEntity, input, true, 'start-of-combat');\r\n\t\t}\r\n\t}\r\n\treturn input.currentAttacker;\r\n};\r\n\r\n// export const getHeroPowerForHero = (heroCardId: string): string => {\r\n// \tswitch (heroCardId) {\r\n// \t\tcase CardIds.IllidanStormrage_TB_BaconShop_HERO_08:\r\n// \t\t\treturn CardIds.Wingmen;\r\n// \t\tcase CardIds.TheLichKing_TB_BaconShop_HERO_22:\r\n// \t\t\treturn CardIds.RebornRites;\r\n// \t\tcase CardIds.ProfessorPutricide_BG25_HERO_100:\r\n// \t\t\treturn CardIds.RagePotion;\r\n// \t\tcase CardIds.Deathwing_TB_BaconShop_HERO_52:\r\n// \t\t\treturn CardIds.AllWillBurn;\r\n// \t\tcase CardIds.TeronGorefiend_BG25_HERO_103:\r\n// \t\t\treturn CardIds.TeronGorefiend_RapidReanimation;\r\n// \t}\r\n// \treturn null;\r\n// };\r\n"]}
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export declare const handleSummonsWhenSpace: (playerBoard: BoardEntity[], playerEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, gameState: FullGameState) =>
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export declare const handleSummonsWhenSpace: (playerBoard: BoardEntity[], playerEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, gameState: FullGameState) => boolean;
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export declare const handleSharptoothSnapperForPlayer: (entity: BoardEntity, playerBoard: BoardEntity[], playerEntity: BgsPlayerEntity, opponentBoard: BoardEntity[], opponentEntity: BgsPlayerEntity, gameState: FullGameState) => void;
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exports.handleSummonsWhenSpace = handleSummonsWhenSpace;
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const handleSummonsWhenSpaceForPlayer = (targetEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
23
28
|
var _a, _b;
|
|
29
|
+
let shouldRecomputeCurrentAttacker = false;
|
|
24
30
|
if (targetEntity.rapidReanimationMinion) {
|
|
25
|
-
|
|
31
|
+
shouldRecomputeCurrentAttacker =
|
|
32
|
+
handleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||
|
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33
|
+
shouldRecomputeCurrentAttacker;
|
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26
34
|
}
|
|
27
35
|
if ((_a = targetEntity.questRewards) === null || _a === void 0 ? void 0 : _a.includes("BG28_Reward_518")) {
|
|
28
|
-
|
|
36
|
+
shouldRecomputeCurrentAttacker =
|
|
37
|
+
handleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||
|
|
38
|
+
shouldRecomputeCurrentAttacker;
|
|
29
39
|
}
|
|
30
40
|
if ((_b = targetEntity.secrets) === null || _b === void 0 ? void 0 : _b.some((s) => s.cardId === "BG28_603")) {
|
|
31
|
-
|
|
41
|
+
shouldRecomputeCurrentAttacker =
|
|
42
|
+
handleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||
|
|
43
|
+
shouldRecomputeCurrentAttacker;
|
|
32
44
|
}
|
|
33
45
|
for (const heroPower of targetEntity.heroPowers) {
|
|
34
46
|
if (heroPower.cardId === "BG23_HERO_201p" && heroPower.ready) {
|
|
35
|
-
|
|
47
|
+
shouldRecomputeCurrentAttacker =
|
|
48
|
+
handleOzumatForPlayer(heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState) || shouldRecomputeCurrentAttacker;
|
|
36
49
|
}
|
|
37
50
|
else if (heroPower.cardId === "BG22_HERO_002p" &&
|
|
38
51
|
gameState.currentTurn >= 7 &&
|
|
39
52
|
!heroPower.activated) {
|
|
40
|
-
|
|
53
|
+
shouldRecomputeCurrentAttacker =
|
|
54
|
+
handleFrostwolfFervorForPlayer(heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState) || shouldRecomputeCurrentAttacker;
|
|
41
55
|
}
|
|
42
56
|
else if (heroPower.cardId === "BG22_HERO_003p" &&
|
|
43
57
|
gameState.currentTurn >= 7 &&
|
|
44
58
|
!heroPower.activated) {
|
|
45
|
-
|
|
59
|
+
shouldRecomputeCurrentAttacker =
|
|
60
|
+
handleStormpikeStrengthForPlayer(heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState) || shouldRecomputeCurrentAttacker;
|
|
46
61
|
}
|
|
47
62
|
else if (heroPower.cardId === "BG22_HERO_000p_Alt" &&
|
|
48
63
|
!heroPower.activated &&
|
|
49
64
|
heroPower.ready) {
|
|
50
|
-
|
|
65
|
+
shouldRecomputeCurrentAttacker =
|
|
66
|
+
!!handleLockAndLoadForPlayer(heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, targetEntity.friendly, gameState) || shouldRecomputeCurrentAttacker;
|
|
51
67
|
}
|
|
52
68
|
}
|
|
53
69
|
targetEntity.trinkets
|
|
@@ -66,6 +82,7 @@ const handleSummonsWhenSpaceForPlayer = (targetEntity, playerBoard, playerEntity
|
|
|
66
82
|
.forEach((e) => {
|
|
67
83
|
(0, exports.handleSharptoothSnapperForPlayer)(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);
|
|
68
84
|
});
|
|
85
|
+
return shouldRecomputeCurrentAttacker;
|
|
69
86
|
};
|
|
70
87
|
const handleSharptoothSnapperForPlayer = (entity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
71
88
|
while (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {
|
|
@@ -121,6 +138,7 @@ const handleOzumatForPlayer = (heroPower, playerBoard, playerEntity, opponentBoa
|
|
|
121
138
|
gameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);
|
|
122
139
|
heroPower.activated = true;
|
|
123
140
|
}
|
|
141
|
+
return false;
|
|
124
142
|
};
|
|
125
143
|
const handleFrostwolfFervorForPlayer = (heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState) => {
|
|
126
144
|
if (playerBoard.length < 7) {
|
|
@@ -134,6 +152,7 @@ const handleFrostwolfFervorForPlayer = (heroPower, playerBoard, playerEntity, op
|
|
|
134
152
|
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
135
153
|
}
|
|
136
154
|
}
|
|
155
|
+
return false;
|
|
137
156
|
};
|
|
138
157
|
const handleLockAndLoadForPlayer = (heroPower, playerBoard, playerEntity, opponentBoard, opponentEntity, friendly, gameState) => {
|
|
139
158
|
if (playerBoard.length < 7) {
|
|
@@ -146,6 +165,7 @@ const handleLockAndLoadForPlayer = (heroPower, playerBoard, playerEntity, oppone
|
|
|
146
165
|
const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, playerEntity.friendly, false, false, false, copy);
|
|
147
166
|
const spawns = (0, spawns_1.performEntitySpawns)(newMinions, playerBoard, playerEntity, playerEntity, indexFromRight, opponentBoard, opponentEntity, gameState);
|
|
148
167
|
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
168
|
+
return true;
|
|
149
169
|
}
|
|
150
170
|
}
|
|
151
171
|
};
|
|
@@ -161,6 +181,7 @@ const handleStormpikeStrengthForPlayer = (heroPower, playerBoard, playerEntity,
|
|
|
161
181
|
gameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);
|
|
162
182
|
}
|
|
163
183
|
}
|
|
184
|
+
return false;
|
|
164
185
|
};
|
|
165
186
|
const handleBoonOfBeetlesForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
166
187
|
const secretEntity = playerEntity.secrets.find((entity) => entity.cardId === "BG28_603");
|
|
@@ -178,6 +199,7 @@ const handleBoonOfBeetlesForPlayer = (playerBoard, playerEntity, opponentBoard,
|
|
|
178
199
|
}
|
|
179
200
|
}
|
|
180
201
|
}
|
|
202
|
+
return false;
|
|
181
203
|
};
|
|
182
204
|
const handleStableAmalgamationForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
183
205
|
const rewardEntity = playerEntity.questRewardEntities.find((entity) => entity.cardId === "BG28_Reward_518");
|
|
@@ -192,6 +214,7 @@ const handleStableAmalgamationForPlayer = (playerBoard, playerEntity, opponentBo
|
|
|
192
214
|
}
|
|
193
215
|
}
|
|
194
216
|
}
|
|
217
|
+
return false;
|
|
195
218
|
};
|
|
196
219
|
const handleRapidReanimationForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
197
220
|
const indexFromRight = playerEntity.rapidReanimationIndexFromLeft === 0
|
|
@@ -201,6 +224,7 @@ const handleRapidReanimationForPlayer = (playerBoard, playerEntity, opponentBoar
|
|
|
201
224
|
if (hasSummoned) {
|
|
202
225
|
playerEntity.rapidReanimationMinion = null;
|
|
203
226
|
}
|
|
227
|
+
return false;
|
|
204
228
|
};
|
|
205
229
|
const handleSummon = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, cardId, indexFromRight, applyAuras, minion = null) => {
|
|
206
230
|
if (playerBoard.length >= 7) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (Math.random() < 0.5) {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\t// TODO: use one of these existing tag to make it unlocked\r\n\t\telse if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\thandleLockAndLoadForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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+
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{ Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (Math.random() < 0.5) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\topponentEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t} else {\r\n\t\tshouldRecomputeCurrentAttacker = handleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t}\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): boolean => {\r\n\tlet shouldRecomputeCurrentAttacker = false;\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) ||\r\n\t\t\tshouldRecomputeCurrentAttacker;\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular && heroPower.ready) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleOzumatForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t\t// TODO: use one of these existing tag to make it unlocked\r\n\t\telse if (\r\n\t\t\theroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\tgameState.currentTurn >= 7 &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.LockAndLoadToken_BG22_HERO_000p_Alt &&\r\n\t\t\t!heroPower.activated &&\r\n\t\t\theroPower.ready\r\n\t\t) {\r\n\t\t\tshouldRecomputeCurrentAttacker =\r\n\t\t\t\t!!handleLockAndLoadForPlayer(\r\n\t\t\t\t\theroPower,\r\n\t\t\t\t\tplayerBoard,\r\n\t\t\t\t\tplayerEntity,\r\n\t\t\t\t\topponentBoard,\r\n\t\t\t\t\topponentEntity,\r\n\t\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t) || shouldRecomputeCurrentAttacker;\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\treturn shouldRecomputeCurrentAttacker;\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleLockAndLoadForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst summoned = heroPower.info as BoardEntity;\r\n\t\theroPower.activated = true;\r\n\t\tif (!!summoned?.cardId) {\r\n\t\t\tconst copy = copyEntity(summoned);\r\n\t\t\tcopy.attackImmediately = true;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t\t// 33.6 https://replays.firestoneapp.com/?reviewId=441da83c-3e40-4630-b98f-caf1932e5be7&turn=11&action=0\r\n\t\t\treturn true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (playerBoard.length < 7) {\r\n\t\theroPower.activated = true;\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst copy = copyEntity(target);\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\tcopy.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tcopy,\r\n\t\t\t);\r\n\t\t\tconst spawns = performEntitySpawns(\r\n\t\t\t\tnewMinions,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, spawns[0], playerBoard, playerEntity, opponentEntity);\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n\treturn false;\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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