@firestone-hs/simulate-bgs-battle 1.1.631 → 1.1.632

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Files changed (45) hide show
  1. package/dist/cards/impl/hero-power/glorious-gloop.js +1 -4
  2. package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
  3. package/dist/cards/impl/minion/battlecruiser.js +7 -10
  4. package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
  5. package/dist/cards/impl/minion/corrupted-bristler.js +5 -5
  6. package/dist/cards/impl/minion/corrupted-bristler.js.map +1 -1
  7. package/dist/cards/impl/minion/echoing-roar.js +3 -3
  8. package/dist/cards/impl/minion/echoing-roar.js.map +1 -1
  9. package/dist/cards/impl/minion/flighty-scout.js +1 -1
  10. package/dist/cards/impl/minion/flighty-scout.js.map +1 -1
  11. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +0 -1
  12. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
  13. package/dist/cards/impl/minion/stoneshell-guardian.js +7 -11
  14. package/dist/cards/impl/minion/stoneshell-guardian.js.map +1 -1
  15. package/dist/cards/impl/minion/the-uninvited-guest.js +0 -1
  16. package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -1
  17. package/dist/cards/impl/trinket/hoggy-bank.js +0 -2
  18. package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
  19. package/dist/cards/impl/trinket/jarred-frostling.js +0 -2
  20. package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
  21. package/dist/cards/impl/trinket/rusty-trident.js +2 -3
  22. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  23. package/dist/input-clone.js +3 -3
  24. package/dist/input-clone.js.map +1 -1
  25. package/dist/input-sanitation.js +1 -1
  26. package/dist/input-sanitation.js.map +1 -1
  27. package/dist/simulation/add-minion-to-board.js +2 -2
  28. package/dist/simulation/add-minion-to-board.js.map +1 -1
  29. package/dist/simulation/blood-gems.js +0 -2
  30. package/dist/simulation/blood-gems.js.map +1 -1
  31. package/dist/simulation/deathrattle-effects.js +1 -3
  32. package/dist/simulation/deathrattle-effects.js.map +1 -1
  33. package/dist/simulation/deathrattle-orchestration.js +2 -2
  34. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  35. package/dist/simulation/deathrattle-spawns.js +8 -8
  36. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  37. package/dist/simulation/minion-death.js +3 -3
  38. package/dist/simulation/minion-death.js.map +1 -1
  39. package/dist/simulation/on-attack.js +9 -1
  40. package/dist/simulation/on-attack.js.map +1 -1
  41. package/dist/simulation/summon-when-space.js +2 -2
  42. package/dist/simulation/summon-when-space.js.map +1 -1
  43. package/dist/utils.js +6 -6
  44. package/dist/utils.js.map +1 -1
  45. package/package.json +1 -1
@@ -13,10 +13,7 @@ exports.GloriousGloop = {
13
13
  if (!((_a = input.playerBoard) === null || _a === void 0 ? void 0 : _a.length)) {
14
14
  return false;
15
15
  }
16
- const target = input.playerBoard.find((m) => {
17
- var _a;
18
- return (_a = m.enchantments) === null || _a === void 0 ? void 0 : _a.some((e) => e.cardId === "BGDUO_HERO_101pe2");
19
- });
16
+ const target = input.playerBoard.find((m) => m.enchantments.some((e) => e.cardId === "BGDUO_HERO_101pe2"));
20
17
  if (!target) {
21
18
  return false;
22
19
  }
@@ -1 +1 @@
1
- {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAGjE,QAAA,aAAa,GAAsB;IAC/C,OAAO,EAAE,mBAAyD;IAClE,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE;YACtD,IAAI,qBAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,IAAI,EAAE;gBACvE,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;oBAC/B,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE;;oBAC3C,OAAA,MAAA,CAAC,CAAC,YAAY,0CAAE,IAAI,CACnB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CACjF,CAAA;iBAAA,CACD,CAAC;gBACF,IAAI,CAAC,MAAM,EAAE;oBACZ,OAAO,KAAK,CAAC;iBACb;gBAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;gBAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;oBAClC,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;gBACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;gBACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;oBACvB,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;gBACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;oBACC,GAAG,iBAAiB;oBACpB,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;oBACvD,oBAAoB,EAAE,IAAI;oBAC1B,cAAc,EAAE,KAAK;oBACrB,iBAAiB,EAAE,KAAK;iBACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC1C,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const GloriousGloop: StartOfCombatCard = {\r\n\tcardIds: [CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p],\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tif (GloriousGloop.cardIds.includes(heroPower.cardId) && heroPower.used) {\r\n\t\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\t\tm.enchantments?.some(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (!target) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t\t);\r\n\t\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t\t);\r\n\t\t\t\tif (!candidates.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\t\tentityId: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"glorious-gloop.js","sourceRoot":"","sources":["../../../../src/cards/impl/hero-power/glorious-gloop.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,0CAA8E;AAGjE,QAAA,aAAa,GAAsB;IAC/C,OAAO,EAAE,mBAAyD;IAClE,mBAAmB,EAAE,YAAY;IACjC,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;;QACzD,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE;YACtD,IAAI,qBAAa,CAAC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,IAAI,EAAE;gBACvE,IAAI,CAAC,CAAA,MAAA,KAAK,CAAC,WAAW,0CAAE,MAAM,CAAA,EAAE;oBAC/B,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAC3C,CAAC,CAAC,YAAY,CAAC,IAAI,CAClB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAkE,CACjF,CACD,CAAC;gBACF,IAAI,CAAC,MAAM,EAAE;oBACZ,OAAO,KAAK,CAAC;iBACb;gBAED,MAAM,aAAa,GAAG,IAAA,+BAAuB,EAAC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;gBAC7F,IAAI,CAAC,CAAA,MAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,KAAK,0CAAE,MAAM,CAAA,EAAE;oBAClC,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAC3B,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,CAAC,CACjG,CAAC;gBACF,MAAM,UAAU,GAAG,aAAa,CAAC,KAAK,CAAC,MAAM,CAC5C,CAAC,MAAM,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,KAAK,WAAW,CACrF,CAAC;gBACF,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;oBACvB,OAAO,KAAK,CAAC;iBACb;gBACD,MAAM,iBAAiB,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;gBACjD,MAAM,KAAK,GAAgB,IAAA,2BAAmB,EAC7C;oBACC,GAAG,iBAAiB;oBACpB,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;oBACvD,oBAAoB,EAAE,IAAI;oBAC1B,cAAc,EAAE,KAAK;oBACrB,iBAAiB,EAAE,KAAK;iBACxB,EACD,KAAK,CAAC,SAAS,CAAC,SAAS,CACzB,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBAEF,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAChD,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gBAC1C,OAAO,IAAI,CAAC;aACZ;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { addImpliedMechanics, getTeammateInitialState } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const GloriousGloop: StartOfCombatCard = {\r\n\tcardIds: [CardIds.FlobbidinousFloop_GloriousGloop_BGDUO_HERO_101p],\r\n\tstartOfCombatTiming: 'pre-combat',\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tfor (const heroPower of input.playerEntity.heroPowers) {\r\n\t\t\tif (GloriousGloop.cardIds.includes(heroPower.cardId) && heroPower.used) {\r\n\t\t\t\tif (!input.playerBoard?.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst target = input.playerBoard.find((m) =>\r\n\t\t\t\t\tm.enchantments.some(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.GloriousGloop_InTheGloopEnchantment_BGDUO_HERO_101pe2,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\tif (!target) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\r\n\t\t\t\tconst teammateState = getTeammateInitialState(input.gameState.gameState, input.playerEntity);\r\n\t\t\t\tif (!teammateState?.board?.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst highestTier = Math.max(\r\n\t\t\t\t\t...teammateState.board.map((entity) => input.gameState.allCards.getCard(entity.cardId).techLevel),\r\n\t\t\t\t);\r\n\t\t\t\tconst candidates = teammateState.board.filter(\r\n\t\t\t\t\t(entity) => input.gameState.allCards.getCard(entity.cardId).techLevel === highestTier,\r\n\t\t\t\t);\r\n\t\t\t\tif (!candidates.length) {\r\n\t\t\t\t\treturn false;\r\n\t\t\t\t}\r\n\t\t\t\tconst highestTierMinion = pickRandom(candidates);\r\n\t\t\t\tconst clone: BoardEntity = addImpliedMechanics(\r\n\t\t\t\t\t{\r\n\t\t\t\t\t\t...highestTierMinion,\r\n\t\t\t\t\t\tentityId: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t\tdefinitelyDead: false,\r\n\t\t\t\t\t\tattackImmediately: false,\r\n\t\t\t\t\t},\r\n\t\t\t\t\tinput.gameState.cardsData,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\t// Replace the \"target\" minion with the \"clone\"\r\n\t\t\t\tconst index = input.playerBoard.indexOf(target);\r\n\t\t\t\tinput.playerBoard.splice(index, 1, clone);\r\n\t\t\t\treturn true;\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -8,17 +8,17 @@ const utils_1 = require("../../../utils");
8
8
  exports.Battlecruiser = {
9
9
  cardIds: ["BG31_HERO_801pt", "BG31_HERO_801pt_G"],
10
10
  startOfCombat: (minion, input) => {
11
- var _a, _b, _c;
12
- const yamatoCannons = [...((_a = minion.enchantments) !== null && _a !== void 0 ? _a : [])]
11
+ var _a, _b;
12
+ const yamatoCannons = [...minion.enchantments]
13
13
  .filter((e) => e.cardId === "BG31_HERO_801ptce");
14
14
  if (!(yamatoCannons === null || yamatoCannons === void 0 ? void 0 : yamatoCannons.length)) {
15
15
  return false;
16
16
  }
17
17
  const aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);
18
- const targetEntityId = (_b = (0, utils_1.getRandomMinionWithHighestHealth)(aliveEntities)) === null || _b === void 0 ? void 0 : _b.entityId;
18
+ const targetEntityId = (_a = (0, utils_1.getRandomMinionWithHighestHealth)(aliveEntities)) === null || _a === void 0 ? void 0 : _a.entityId;
19
19
  const cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));
20
20
  for (const yamatoCannon of yamatoCannons) {
21
- const loops = ((_c = minion.tags) === null || _c === void 0 ? void 0 : _c[reference_data_1.GameTag.BACON_YAMATO_CANNON]) === 1 ? 2 : 1;
21
+ const loops = ((_b = minion.tags) === null || _b === void 0 ? void 0 : _b[reference_data_1.GameTag.BACON_YAMATO_CANNON]) === 1 ? 2 : 1;
22
22
  for (let i = 0; i < loops; i++) {
23
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  let target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);
24
24
  if (!target || target.health <= 0 || target.definitelyDead) {
@@ -33,8 +33,7 @@ exports.Battlecruiser = {
33
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  return true;
34
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  },
35
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  rebornSelfEffect: (minion, input) => {
36
- var _a;
37
- const ultraCapacitors = [...((_a = input.rebornEntity.enchantments) !== null && _a !== void 0 ? _a : [])]
36
+ const ultraCapacitors = [...input.rebornEntity.enchantments]
38
37
  .filter((e) => e.cardId === "BG31_HERO_801ptje");
39
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  if (!(ultraCapacitors === null || ultraCapacitors === void 0 ? void 0 : ultraCapacitors.length)) {
40
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  return;
@@ -50,8 +49,7 @@ exports.Battlecruiser = {
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  minion.poisonous = input.rebornEntity.poisonous;
51
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  },
52
51
  rally: (minion, input) => {
53
- var _a;
54
- const advancedBallistics = [...((_a = minion.enchantments) !== null && _a !== void 0 ? _a : [])]
52
+ const advancedBallistics = [...minion.enchantments]
55
53
  .filter((e) => e.cardId === "BG31_HERO_801ptde");
56
54
  if (!(advancedBallistics === null || advancedBallistics === void 0 ? void 0 : advancedBallistics.length)) {
57
55
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
@@ -64,8 +62,7 @@ exports.Battlecruiser = {
64
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  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
65
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  },
66
64
  deathrattleSpawn: (minion, input) => {
67
- var _a;
68
- const caduceusReactors = [...((_a = minion.enchantments) !== null && _a !== void 0 ? _a : [])]
65
+ const caduceusReactors = [...minion.enchantments]
69
66
  .filter((e) => e.cardId === "BG31_HERO_801ptee");
70
67
  if (!(caduceusReactors === null || caduceusReactors === void 0 ? void 0 : caduceusReactors.length)) {
71
68
  return [];
@@ -1 +1 @@
1
- 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{ CardIds } from '../../../services/card-ids';\nimport { GameTag } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...(input.rebornEntity.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\trally: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ 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{ GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...input.rebornEntity.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\trally: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tconst advancedBallistics = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...minion.enchantments]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -5,17 +5,17 @@ const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
5
5
  exports.CorruptedBristler = {
6
6
  cardIds: ["BG32_431", "BG32_431_G"],
7
7
  deathrattleSpawn: (minion, input) => {
8
- var _a, _b, _c, _d;
8
+ var _a, _b;
9
9
  let bloodGemAttack = 0;
10
10
  let bloodGemHealth = 0;
11
- let bloodGemEnchantments = (_a = minion.enchantments) === null || _a === void 0 ? void 0 : _a.filter((e) => e.cardId === "BG20_GEMe2");
11
+ let bloodGemEnchantments = minion.enchantments.filter((e) => e.cardId === "BG20_GEMe2");
12
12
  if (!!(bloodGemEnchantments === null || bloodGemEnchantments === void 0 ? void 0 : bloodGemEnchantments.length)) {
13
13
  const lastEnchantment = bloodGemEnchantments[bloodGemEnchantments.length - 1];
14
- bloodGemAttack = (_b = lastEnchantment.tagScriptDataNum1) !== null && _b !== void 0 ? _b : 0;
15
- bloodGemHealth = (_c = lastEnchantment.tagScriptDataNum2) !== null && _c !== void 0 ? _c : 0;
14
+ bloodGemAttack = (_a = lastEnchantment.tagScriptDataNum1) !== null && _a !== void 0 ? _a : 0;
15
+ bloodGemHealth = (_b = lastEnchantment.tagScriptDataNum2) !== null && _b !== void 0 ? _b : 0;
16
16
  }
17
17
  else {
18
- bloodGemEnchantments = (_d = minion.enchantments) === null || _d === void 0 ? void 0 : _d.filter((e) => e.cardId === "BG20_GEMe");
18
+ bloodGemEnchantments = minion.enchantments.filter((e) => e.cardId === "BG20_GEMe");
19
19
  bloodGemAttack = bloodGemEnchantments.map((e) => { var _a; return (_a = e.tagScriptDataNum1) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0);
20
20
  bloodGemHealth = bloodGemEnchantments.map((e) => { var _a; return (_a = e.tagScriptDataNum2) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0);
21
21
  }
@@ -1 +1 @@
1
- {"version":3,"file":"corrupted-bristler.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/corrupted-bristler.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;;QAGnG,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,cAAc,GAAG,CAAC,CAAC;QAyBvB,IAAI,oBAAoB,GAAG,MAAA,MAAM,CAAC,YAAY,0CAAE,MAAM,CACrD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAA0C,CACzD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,MAAM,CAAA,EAAE;YACnC,MAAM,eAAe,GAAG,oBAAoB,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9E,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;YACxD,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;SACxD;aAAM;YACN,oBAAoB,GAAG,MAAA,MAAM,CAAC,YAAY,0CAAE,MAAM,CACjD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyC,CACxD,CAAC;YACF,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACtG,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SACtG;QACD,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAI,cAAc,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAAE;YAC7C,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC9B,MAAM,MAAM,GAAG,IAAA,4CAAuB,yBAErC,CAAC,EACD,KAAK,CACL,CAAC;gBACF,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACpB,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;oBAC1B,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;gBAC3B,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aAC1B;SACD;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const CorruptedBristler: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.CorruptedBristler_BG32_431, CardIds.CorruptedBristler_BG32_431_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\t// Looks like we only take the last enchantment into account\r\n\t\t// See corrupted-bristler.jsonc\r\n\t\tlet bloodGemAttack = 0;\r\n\t\tlet bloodGemHealth = 0;\r\n\t\t// Got another one with this:\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21600,\r\n\t\t// \t\"cardId\": \"BG20_GEMe\",\r\n\t\t// \t\"tagScriptDataNum1\": 985,\r\n\t\t// \t\"tagScriptDataNum2\": 864,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21603,\r\n\t\t// \t\"cardId\": \"BG20_GEMe2\",\r\n\t\t// \t\"tagScriptDataNum1\": 1113,\r\n\t\t// \t\"tagScriptDataNum2\": 1000,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21604,\r\n\t\t// \t\"cardId\": \"BG20_GEMe\",\r\n\t\t// \t\"tagScriptDataNum1\": 128,\r\n\t\t// \t\"tagScriptDataNum2\": 136,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// GEMe2 seems to be the sum of GEMe\r\n\t\t// The summons were 1145 / 1034\r\n\t\tlet bloodGemEnchantments = minion.enchantments?.filter(\r\n\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t);\r\n\t\tif (!!bloodGemEnchantments?.length) {\r\n\t\t\tconst lastEnchantment = bloodGemEnchantments[bloodGemEnchantments.length - 1];\r\n\t\t\tbloodGemAttack = lastEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\tbloodGemHealth = lastEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t} else {\r\n\t\t\tbloodGemEnchantments = minion.enchantments?.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t);\r\n\t\t\tbloodGemAttack = bloodGemEnchantments.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t\tbloodGemHealth = bloodGemEnchantments.map((e) => e.tagScriptDataNum2 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t}\r\n\t\tconst allSpawns = [];\r\n\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\tconst mult = minion.cardId === CardIds.CorruptedBristler_BG32_431_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\t\tconst spawns = simplifiedSpawnEntities(\r\n\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput,\r\n\t\t\t\t);\r\n\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t});\r\n\t\t\t\tallSpawns.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn allSpawns;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"corrupted-bristler.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/corrupted-bristler.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;;QAGnG,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,cAAc,GAAG,CAAC,CAAC;QAyBvB,IAAI,oBAAoB,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAA0C,CACzD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,MAAM,CAAA,EAAE;YACnC,MAAM,eAAe,GAAG,oBAAoB,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9E,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;YACxD,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;SACxD;aAAM;YACN,oBAAoB,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyC,CAAC,CAAC;YAC5G,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACtG,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SACtG;QACD,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAI,cAAc,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAAE;YAC7C,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC9B,MAAM,MAAM,GAAG,IAAA,4CAAuB,yBAErC,CAAC,EACD,KAAK,CACL,CAAC;gBACF,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACpB,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;oBAC1B,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;gBAC3B,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aAC1B;SACD;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const CorruptedBristler: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.CorruptedBristler_BG32_431, CardIds.CorruptedBristler_BG32_431_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\t// Looks like we only take the last enchantment into account\r\n\t\t// See corrupted-bristler.jsonc\r\n\t\tlet bloodGemAttack = 0;\r\n\t\tlet bloodGemHealth = 0;\r\n\t\t// Got another one with this:\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21600,\r\n\t\t// \t\"cardId\": \"BG20_GEMe\",\r\n\t\t// \t\"tagScriptDataNum1\": 985,\r\n\t\t// \t\"tagScriptDataNum2\": 864,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21603,\r\n\t\t// \t\"cardId\": \"BG20_GEMe2\",\r\n\t\t// \t\"tagScriptDataNum1\": 1113,\r\n\t\t// \t\"tagScriptDataNum2\": 1000,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// {\r\n\t\t// \t\"originEntityId\": 21604,\r\n\t\t// \t\"cardId\": \"BG20_GEMe\",\r\n\t\t// \t\"tagScriptDataNum1\": 128,\r\n\t\t// \t\"tagScriptDataNum2\": 136,\r\n\t\t// \t\"timing\": 0\r\n\t\t// },\r\n\t\t// GEMe2 seems to be the sum of GEMe\r\n\t\t// The summons were 1145 / 1034\r\n\t\tlet bloodGemEnchantments = minion.enchantments.filter(\r\n\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t);\r\n\t\tif (!!bloodGemEnchantments?.length) {\r\n\t\t\tconst lastEnchantment = bloodGemEnchantments[bloodGemEnchantments.length - 1];\r\n\t\t\tbloodGemAttack = lastEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\tbloodGemHealth = lastEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t} else {\r\n\t\t\tbloodGemEnchantments = minion.enchantments.filter((e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment);\r\n\t\t\tbloodGemAttack = bloodGemEnchantments.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t\tbloodGemHealth = bloodGemEnchantments.map((e) => e.tagScriptDataNum2 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t}\r\n\t\tconst allSpawns = [];\r\n\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\tconst mult = minion.cardId === CardIds.CorruptedBristler_BG32_431_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\t\tconst spawns = simplifiedSpawnEntities(\r\n\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput,\r\n\t\t\t\t);\r\n\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t});\r\n\t\t\t\tallSpawns.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn allSpawns;\r\n\t},\r\n};\r\n"]}
@@ -5,9 +5,9 @@ const stats_1 = require("../../../simulation/stats");
5
5
  exports.EchoingRoar = {
6
6
  cardIds: ["BG28_814e"],
7
7
  endOfTurn: (minion, input) => {
8
- var _a, _b;
9
- const enchant = (_a = minion.enchantments) === null || _a === void 0 ? void 0 : _a.find((e) => e.cardId === "BG28_814e");
10
- const stats = (_b = enchant === null || enchant === void 0 ? void 0 : enchant.tagScriptDataNum1) !== null && _b !== void 0 ? _b : 1;
8
+ var _a;
9
+ const enchant = minion.enchantments.find((e) => e.cardId === "BG28_814e");
10
+ const stats = (_a = enchant === null || enchant === void 0 ? void 0 : enchant.tagScriptDataNum1) !== null && _a !== void 0 ? _a : 1;
11
11
  (0, stats_1.modifyStats)(minion, minion, 2 * stats, 2 * stats, input.board, input.hero, input.gameState);
12
12
  },
13
13
  };
@@ -1 +1 @@
1
- {"version":3,"file":"echoing-roar.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/echoing-roar.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,WAAW,GAAkB;IACzC,OAAO,EAAE,aAAsD;IAC/D,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;;QACzD,MAAM,OAAO,GAAG,MAAA,MAAM,CAAC,YAAY,0CAAE,IAAI,CACxC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyD,CACxE,CAAC;QACF,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,iBAAiB,mCAAI,CAAC,CAAC;QAC9C,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC7F,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const EchoingRoar: EndOfTurnCard = {\r\n\tcardIds: [CardIds.EchoingRoar_EchoingRoarEnchantment_BG28_814e],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst enchant = minion.enchantments?.find(\r\n\t\t\t(e) => e.cardId === CardIds.EchoingRoar_EchoingRoarEnchantment_BG28_814e,\r\n\t\t);\r\n\t\tconst stats = enchant?.tagScriptDataNum1 ?? 1;\r\n\t\tmodifyStats(minion, minion, 2 * stats, 2 * stats, input.board, input.hero, input.gameState);\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"echoing-roar.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/echoing-roar.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AAG3C,QAAA,WAAW,GAAkB;IACzC,OAAO,EAAE,aAAsD;IAC/D,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;;QACzD,MAAM,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CACvC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyD,CACxE,CAAC;QACF,MAAM,KAAK,GAAG,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,iBAAiB,mCAAI,CAAC,CAAC;QAC9C,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAC7F,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const EchoingRoar: EndOfTurnCard = {\r\n\tcardIds: [CardIds.EchoingRoar_EchoingRoarEnchantment_BG28_814e],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst enchant = minion.enchantments.find(\r\n\t\t\t(e) => e.cardId === CardIds.EchoingRoar_EchoingRoarEnchantment_BG28_814e,\r\n\t\t);\r\n\t\tconst stats = enchant?.tagScriptDataNum1 ?? 1;\r\n\t\tmodifyStats(minion, minion, 2 * stats, 2 * stats, input.board, input.hero, input.gameState);\r\n\t},\r\n};\r\n"]}
@@ -18,7 +18,7 @@ exports.FlightyScout = {
18
18
  }
19
19
  const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState, input.playerEntity.friendly, false, false, false, copy);
20
20
  const spawns = (0, spawns_1.performEntitySpawns)(newMinions, input.playerBoard, input.playerEntity, minion, 0, input.opponentBoard, input.opponentEntity, input.gameState);
21
- return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
21
+ return { hasTriggered: true, shouldRecomputeCurrentAttacker: true };
22
22
  },
23
23
  };
24
24
  //# sourceMappingURL=flighty-scout.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;QAGF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatFromHandCard } from '../../card.interface';\r\n\r\nexport const FlightyScout: StartOfCombatFromHandCard = {\r\n\tcardIds: [CardIds.FlightyScout_BG32_330, CardIds.FlightyScout_BG32_330_G],\r\n\tstartOfCombatFromHand: true,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tif (!input.playerEntity.hand.includes(minion) || minion.locked) {\r\n\t\t\treturn { hasTriggered: false, shouldRecomputeCurrentAttacker: false };\r\n\t\t}\r\n\r\n\t\tconst copy = copyEntity(minion);\r\n\t\tif (minion.cardId === CardIds.FlightyScout_BG32_330_G) {\r\n\t\t\tcopy.attack = 2 * copy.attack;\r\n\t\t\tcopy.health = 2 * copy.health;\r\n\t\t}\r\n\r\n\t\tconst newMinions = spawnEntities(\r\n\t\t\tcopy.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.playerEntity.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tcopy,\r\n\t\t);\r\n\t\tconst spawns = performEntitySpawns(\r\n\t\t\tnewMinions,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tminion,\r\n\t\t\t0,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\t// This is a bug, it should recompute the first attacker\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;QAIF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC;IACrE,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatFromHandCard } from '../../card.interface';\r\n\r\nexport const FlightyScout: StartOfCombatFromHandCard = {\r\n\tcardIds: [CardIds.FlightyScout_BG32_330, CardIds.FlightyScout_BG32_330_G],\r\n\tstartOfCombatFromHand: true,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tif (!input.playerEntity.hand.includes(minion) || minion.locked) {\r\n\t\t\treturn { hasTriggered: false, shouldRecomputeCurrentAttacker: false };\r\n\t\t}\r\n\r\n\t\tconst copy = copyEntity(minion);\r\n\t\tif (minion.cardId === CardIds.FlightyScout_BG32_330_G) {\r\n\t\t\tcopy.attack = 2 * copy.attack;\r\n\t\t\tcopy.health = 2 * copy.health;\r\n\t\t}\r\n\r\n\t\tconst newMinions = spawnEntities(\r\n\t\t\tcopy.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.playerEntity.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tcopy,\r\n\t\t);\r\n\t\tconst spawns = performEntitySpawns(\r\n\t\t\tnewMinions,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tminion,\r\n\t\t\t0,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\t// This is a bug, it should recompute the first attacker\r\n\t\t// Fixed in 33.6: https://replays.firestoneapp.com/?reviewId=372ceba1-cba0-4954-a4e0-8bfef2d6ba94&turn=3&action=0\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: true };\r\n\t},\r\n};\r\n"]}
@@ -10,7 +10,6 @@ exports.SkyPirateFlagbearer = {
10
10
  .filter((e) => e.entityId !== minion.entityId)
11
11
  .filter((e) => (0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.PIRATE, input.gameState.anomalies, input.gameState.allCards))
12
12
  .forEach((e) => {
13
- e.enchantments = e.enchantments || [];
14
13
  e.enchantments.push({
15
14
  cardId: minion.cardId === "BG30_119_G"
16
15
  ? "BG30_119_Ge"
@@ -1 +1 @@
1
- {"version":3,"file":"sky-pirate-flagbearer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sky-pirate-flagbearer.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,mBAAmB,GAAsB;IACrD,OAAO,EAAE,0BAA8E;IACvF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;aAC7C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,YAAY,IAAI,EAAE,CAAC;YACtC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,EACL,MAAM,CAAC,MAAM,iBAA2C;oBACvD,CAAC;oBACD,CAAC,YAA6D;gBAChE,cAAc,EAAE,MAAM,CAAC,QAAQ;gBAC/B,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SkyPirateFlagbearer: StartOfCombatCard = {\r\n\tcardIds: [CardIds.SkyPirateFlagbearer_BG30_119, CardIds.SkyPirateFlagbearer_BG30_119_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) => e.entityId !== minion.entityId)\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments = e.enchantments || [];\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId:\r\n\t\t\t\t\t\tminion.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t\t\t? CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119_Ge\r\n\t\t\t\t\t\t\t: CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e,\r\n\t\t\t\t\toriginEntityId: minion.entityId,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"sky-pirate-flagbearer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/sky-pirate-flagbearer.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,0CAAiD;AAGpC,QAAA,mBAAmB,GAAsB;IACrD,OAAO,EAAE,0BAA8E;IACvF,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;aAC7C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,EACL,MAAM,CAAC,MAAM,iBAA2C;oBACvD,CAAC;oBACD,CAAC,YAA6D;gBAChE,cAAc,EAAE,MAAM,CAAC,QAAQ;gBAC/B,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const SkyPirateFlagbearer: StartOfCombatCard = {\r\n\tcardIds: [CardIds.SkyPirateFlagbearer_BG30_119, CardIds.SkyPirateFlagbearer_BG30_119_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) => e.entityId !== minion.entityId)\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId:\r\n\t\t\t\t\t\tminion.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t\t\t? CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119_Ge\r\n\t\t\t\t\t\t\t: CardIds.SkyPirateFlagbearer_FlagbearingEnchantment_BG30_119e,\r\n\t\t\t\t\toriginEntityId: minion.entityId,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -2,8 +2,6 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.StoneshellGuardian = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
- const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
- const spawns_1 = require("../../../simulation/spawns");
7
5
  const utils_1 = require("../../../utils");
8
6
  exports.StoneshellGuardian = {
9
7
  cardIds: ["BG33_HERO_000_Buddy", "BG33_HERO_000_Buddy_G"],
@@ -11,21 +9,19 @@ exports.StoneshellGuardian = {
11
9
  const numberOfCopies = minion.cardId === "BG33_HERO_000_Buddy_G" ? 2 : 1;
12
10
  for (let i = 0; i < numberOfCopies; i++) {
13
11
  for (let j = 0; j < 2; j++) {
14
- if (!!input.playerBoard.length && input.playerBoard.length < 7) {
12
+ if (!!input.playerBoard.length) {
15
13
  const rallyMinions = input.playerBoard.filter((e) => !exports.StoneshellGuardian.cardIds.includes(e.cardId) &&
16
14
  (0, utils_1.hasEntityMechanic)(e, reference_data_1.GameTag.BACON_RALLY, input.gameState.allCards));
17
15
  const target = rallyMinions[j];
18
16
  if (!target) {
19
17
  continue;
20
18
  }
21
- const copy = {
22
- ...target,
23
- lastAffectedByEntity: null,
24
- };
25
- const newMinions = (0, deathrattle_spawns_1.spawnEntities)(copy.cardId, 1, input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState, target.friendly, true, false, false, copy);
26
- const indexFromRight = input.playerBoard.length - (input.playerBoard.indexOf(target) + 1);
27
- const actualSpawns = (0, spawns_1.performEntitySpawns)(newMinions, input.playerBoard, input.playerEntity, target, indexFromRight, input.opponentBoard, input.opponentEntity, input.gameState);
28
- input.gameState.spectator.registerPowerTarget(minion, copy, input.playerBoard, input.playerEntity, input.opponentEntity);
19
+ minion.enchantments.push({
20
+ cardId: target.cardId,
21
+ originEntityId: target.entityId,
22
+ timing: input.gameState.sharedState.currentEntityId++,
23
+ });
24
+ input.gameState.spectator.registerPowerTarget(minion, target, input.playerBoard, input.playerEntity, input.opponentEntity);
29
25
  }
30
26
  }
31
27
  }
@@ -1 +1 @@
1
- {"version":3,"file":"stoneshell-guardian.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stoneshell-guardian.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAGvD,+EAAuE;AACvE,uDAAiE;AAEjE,0CAAmD;AAGtC,QAAA,kBAAkB,GAAsB;IACpD,OAAO,EAAE,gDAAkG;IAC3G,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QAEvD,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,4BAAqD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,IAAI,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC/D,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC5C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,0BAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;wBAC9C,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpE,CAAC;oBACF,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,CAAC,MAAM,EAAE;wBACZ,SAAS;qBACT;oBACD,MAAM,IAAI,GAAgB;wBACzB,GAAG,MAAM;wBACT,oBAAoB,EAAE,IAAI;qBAC1B,CAAC;oBACF,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,MAAM,CAAC,QAAQ,EACf,IAAI,EACJ,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;oBACF,MAAM,cAAc,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC1F,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,cAAc,EACd,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;oBAEF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;iBACF;aACD;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const StoneshellGuardian: StartOfCombatCard = {\r\n\tcardIds: [CardIds.StoneshellGuardian_BG33_HERO_000_Buddy, CardIds.StoneshellGuardian_BG33_HERO_000_Buddy_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// let totalSpawned = 0;\r\n\t\tconst numberOfCopies = minion.cardId === CardIds.StoneshellGuardian_BG33_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tfor (let j = 0; j < 2; j++) {\r\n\t\t\t\tif (!!input.playerBoard.length && input.playerBoard.length < 7) {\r\n\t\t\t\t\tconst rallyMinions = input.playerBoard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t!StoneshellGuardian.cardIds.includes(e.cardId) &&\r\n\t\t\t\t\t\t\thasEntityMechanic(e, GameTag.BACON_RALLY, input.gameState.allCards),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst target = rallyMinions[j];\r\n\t\t\t\t\tif (!target) {\r\n\t\t\t\t\t\tcontinue;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tconst copy: BoardEntity = {\r\n\t\t\t\t\t\t...target,\r\n\t\t\t\t\t\tlastAffectedByEntity: null,\r\n\t\t\t\t\t};\r\n\t\t\t\t\tconst newMinions = spawnEntities(\r\n\t\t\t\t\t\tcopy.cardId,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t\ttarget.friendly,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst indexFromRight = input.playerBoard.length - (input.playerBoard.indexOf(target) + 1);\r\n\t\t\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\t\t\tnewMinions,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\t// totalSpawned += actualSpawns.length;\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcopy,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"stoneshell-guardian.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/stoneshell-guardian.ts"],"names":[],"mappings":";;;AAAA,iEAAuD;AAIvD,0CAAmD;AAGtC,QAAA,kBAAkB,GAAsB;IACpD,OAAO,EAAE,gDAAkG;IAC3G,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QAEvD,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,4BAAqD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC3B,IAAI,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE;oBAC/B,MAAM,YAAY,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAC5C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,0BAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC;wBAC9C,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACpE,CAAC;oBACF,MAAM,MAAM,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC/B,IAAI,CAAC,MAAM,EAAE;wBACZ,SAAS;qBACT;oBACD,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;wBACxB,MAAM,EAAE,MAAM,CAAC,MAAM;wBACrB,cAAc,EAAE,MAAM,CAAC,QAAQ;wBAC/B,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;qBACrD,CAAC,CAAC;oBACH,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;iBACF;aACD;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const StoneshellGuardian: StartOfCombatCard = {\r\n\tcardIds: [CardIds.StoneshellGuardian_BG33_HERO_000_Buddy, CardIds.StoneshellGuardian_BG33_HERO_000_Buddy_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// let totalSpawned = 0;\r\n\t\tconst numberOfCopies = minion.cardId === CardIds.StoneshellGuardian_BG33_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < numberOfCopies; i++) {\r\n\t\t\tfor (let j = 0; j < 2; j++) {\r\n\t\t\t\tif (!!input.playerBoard.length) {\r\n\t\t\t\t\tconst rallyMinions = input.playerBoard.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t!StoneshellGuardian.cardIds.includes(e.cardId) &&\r\n\t\t\t\t\t\t\thasEntityMechanic(e, GameTag.BACON_RALLY, input.gameState.allCards),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tconst target = rallyMinions[j];\r\n\t\t\t\t\tif (!target) {\r\n\t\t\t\t\t\tcontinue;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tminion.enchantments.push({\r\n\t\t\t\t\t\tcardId: target.cardId,\r\n\t\t\t\t\t\toriginEntityId: target.entityId,\r\n\t\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,6 @@ exports.TheUninvitedGuest = {
9
9
  input.playerBoard
10
10
  .filter((e) => e.entityId != minion.entityId)
11
11
  .forEach((e) => {
12
- e.enchantments = e.enchantments || [];
13
12
  if (!e.enchantments.some((e) => e.cardId === targetEnchantment)) {
14
13
  e.enchantments.push({
15
14
  cardId: targetEnchantment,
@@ -1 +1 @@
1
- {"version":3,"file":"the-uninvited-guest.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/the-uninvited-guest.ts"],"names":[],"mappings":";;;AAIa,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,iBAAiB,GACtB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC;YACD,CAAC,YAAyD,CAAC;QAC7D,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC;aAC5C,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,YAAY,IAAI,EAAE,CAAC;YACtC,IAAI,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,iBAAiB,CAAC,EAAE;gBAChE,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,EAAE,iBAAiB;oBACzB,cAAc,EAAE,MAAM,CAAC,QAAQ;oBAC/B,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;aACH;QACF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const TheUninvitedGuest = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst targetEnchantment =\r\n\t\t\tminion.cardId === CardIds.TheUninvitedGuest_BG29_875_G\r\n\t\t\t\t? CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875_Ge\r\n\t\t\t\t: CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875e;\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) => e.entityId != minion.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments = e.enchantments || [];\r\n\t\t\t\tif (!e.enchantments.some((e) => e.cardId === targetEnchantment)) {\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: targetEnchantment,\r\n\t\t\t\t\t\toriginEntityId: minion.entityId,\r\n\t\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"the-uninvited-guest.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/the-uninvited-guest.ts"],"names":[],"mappings":";;;AAIa,QAAA,iBAAiB,GAAG;IAChC,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,iBAAiB,GACtB,MAAM,CAAC,MAAM,iBAAyC;YACrD,CAAC;YACD,CAAC,YAAyD,CAAC;QAC7D,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC;aAC5C,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAI,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,iBAAiB,CAAC,EAAE;gBAChE,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,EAAE,iBAAiB;oBACzB,cAAc,EAAE,MAAM,CAAC,QAAQ;oBAC/B,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;aACH;QACF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardEntity } from '../../../board-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const TheUninvitedGuest = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst targetEnchantment =\r\n\t\t\tminion.cardId === CardIds.TheUninvitedGuest_BG29_875_G\r\n\t\t\t\t? CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875_Ge\r\n\t\t\t\t: CardIds.TheUninvitedGuest_UninvitedEnchantment_BG29_875e;\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) => e.entityId != minion.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tif (!e.enchantments.some((e) => e.cardId === targetEnchantment)) {\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: targetEnchantment,\r\n\t\t\t\t\t\toriginEntityId: minion.entityId,\r\n\t\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -8,8 +8,6 @@ exports.HoggyBank = {
8
8
  input.playerBoard
9
9
  .filter((e) => (0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.QUILBOAR, input.gameState.anomalies, input.gameState.allCards))
10
10
  .forEach((e) => {
11
- var _a;
12
- e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
13
11
  e.enchantments.push({
14
12
  cardId: "BG30_MagicItem_411e",
15
13
  originEntityId: trinket.entityId,
@@ -1 +1 @@
1
- {"version":3,"file":"hoggy-bank.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/hoggy-bank.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAEpC,QAAA,SAAS,GAAG;IACxB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,QAAQ,EACb,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACd,CAAC,CAAC,YAAY,GAAG,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC;YACtC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,uBAA+D;gBACrE,cAAc,EAAE,OAAO,CAAC,QAAQ;gBAChC,OAAO,EAAE,CAAC;gBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const HoggyBank = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments = e.enchantments ?? [];\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"hoggy-bank.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/hoggy-bank.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,0CAAiD;AAEpC,QAAA,SAAS,GAAG;IACxB,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,QAAQ,EACb,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,uBAA+D;gBACrE,cAAc,EAAE,OAAO,CAAC,QAAQ;gBAChC,OAAO,EAAE,CAAC;gBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const HoggyBank = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -10,8 +10,6 @@ exports.JarredFrostling = {
10
10
  if (!!(elementals === null || elementals === void 0 ? void 0 : elementals.length)) {
11
11
  const targets = elementals.slice(0, 2);
12
12
  targets.forEach((e) => {
13
- var _a;
14
- e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
15
13
  e.enchantments.push({
16
14
  cardId: "BG30_MagicItem_952e",
17
15
  originEntityId: trinket.entityId,
@@ -1 +1 @@
1
- {"version":3,"file":"jarred-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/jarred-frostling.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,mDAAuD;AAEvD,0CAAiD;AAEpC,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,oBAAY,EAC9B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9B,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CACD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,CAAA,EAAE;YACzB,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;gBACrB,CAAC,CAAC,YAAY,GAAG,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC;gBACtC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,uBAAoE;oBAC1E,cAAc,EAAE,OAAO,CAAC,QAAQ;oBAChC,OAAO,EAAE,CAAC;oBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;gBACH,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACrG,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const JarredFrostling = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst elementals = shuffleArray(\r\n\t\t\tinput.playerBoard.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t),\r\n\t\t);\r\n\t\tif (!!elementals?.length) {\r\n\t\t\tconst targets = elementals.slice(0, 2);\r\n\t\t\ttargets.forEach((e) => {\r\n\t\t\t\te.enchantments = e.enchantments ?? [];\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, e, input.playerBoard, null, null);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"jarred-frostling.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/jarred-frostling.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,mDAAuD;AAEvD,0CAAiD;AAEpC,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,IAAA,oBAAY,EAC9B,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC9B,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,qBAAI,CAAC,SAAS,EACd,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACD,CACD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,CAAA,EAAE;YACzB,MAAM,OAAO,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACrB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;oBACnB,MAAM,uBAAoE;oBAC1E,cAAc,EAAE,OAAO,CAAC,QAAQ;oBAChC,OAAO,EAAE,CAAC;oBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;iBACrD,CAAC,CAAC;gBACH,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACrG,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { shuffleArray } from '../../../services/utils';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\n\r\nexport const JarredFrostling = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst elementals = shuffleArray(\r\n\t\t\tinput.playerBoard.filter((e) =>\r\n\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\te,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tRace.ELEMENTAL,\r\n\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t),\r\n\t\t\t),\r\n\t\t);\r\n\t\tif (!!elementals?.length) {\r\n\t\t\tconst targets = elementals.slice(0, 2);\r\n\t\t\ttargets.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(input.playerEntity, e, input.playerBoard, null, null);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -9,11 +9,10 @@ exports.RustyTrident = {
9
9
  input.playerBoard
10
10
  .filter((e) => (0, utils_1.hasCorrectTribe)(e, input.playerEntity, reference_data_1.Race.NAGA, input.gameState.anomalies, input.gameState.allCards))
11
11
  .forEach((e) => {
12
- var _a, _b;
13
- e.enchantments = (_a = e.enchantments) !== null && _a !== void 0 ? _a : [];
12
+ var _a;
14
13
  e.enchantments.push({
15
14
  cardId: "BG30_MagicItem_917e",
16
- originEntityId: (_b = trinket === null || trinket === void 0 ? void 0 : trinket.entityId) !== null && _b !== void 0 ? _b : 0,
15
+ originEntityId: (_a = trinket === null || trinket === void 0 ? void 0 : trinket.entityId) !== null && _a !== void 0 ? _a : 0,
17
16
  repeats: 1,
18
17
  timing: input.gameState.sharedState.currentEntityId++,
19
18
  });
@@ -1 +1 @@
1
- {"version":3,"file":"rusty-trident.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rusty-trident.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,0CAAiD;AAGpC,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,OAAuC,EAAE,KAAe,EAAE,EAAE;QAC3E,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACtG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACd,CAAC,CAAC,YAAY,GAAG,MAAA,CAAC,CAAC,YAAY,mCAAI,EAAE,CAAC;YACtC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,uBAAsE;gBAC5E,cAAc,EAAE,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,CAAC;gBACtC,OAAO,EAAE,CAAC;gBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity, BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RustyTrident: StartOfCombatCard = {\r\n\tcardIds: [CardIds.RustyTrident_BG30_MagicItem_917],\r\n\tstartOfCombat: (trinket: BoardTrinket | BgsPlayerEntity, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, input.playerEntity, Race.NAGA, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments = e.enchantments ?? [];\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\t\t\t\t\toriginEntityId: trinket?.entityId ?? 0,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"rusty-trident.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/rusty-trident.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAIpD,0CAAiD;AAGpC,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,sBAAyC;IAClD,aAAa,EAAE,CAAC,OAAuC,EAAE,KAAe,EAAE,EAAE;QAC3E,KAAK,CAAC,WAAW;aACf,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACtG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;;YACd,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;gBACnB,MAAM,uBAAsE;gBAC5E,cAAc,EAAE,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,mCAAI,CAAC;gBACtC,OAAO,EAAE,CAAC;gBACV,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aACrD,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../../../bgs-player-entity';\r\nimport { CardIds } from '../../../services/card-ids';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RustyTrident: StartOfCombatCard = {\r\n\tcardIds: [CardIds.RustyTrident_BG30_MagicItem_917],\r\n\tstartOfCombat: (trinket: BoardTrinket | BgsPlayerEntity, input: SoCInput) => {\r\n\t\tinput.playerBoard\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, input.playerEntity, Race.NAGA, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.enchantments.push({\r\n\t\t\t\t\tcardId: CardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\t\t\t\t\toriginEntityId: trinket?.entityId ?? 0,\r\n\t\t\t\t\trepeats: 1,\r\n\t\t\t\t\ttiming: input.gameState.sharedState.currentEntityId++,\r\n\t\t\t\t});\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -41,12 +41,12 @@ const cloneBoard = (board) => {
41
41
  };
42
42
  exports.cloneBoard = cloneBoard;
43
43
  const cloneEntity = (entity) => {
44
- var _a, _b;
44
+ var _a;
45
45
  const result = {
46
46
  ...entity,
47
- enchantments: (_a = entity.enchantments) === null || _a === void 0 ? void 0 : _a.map((enchant) => ({ ...enchant })),
47
+ enchantments: entity.enchantments.map((enchant) => ({ ...enchant })),
48
48
  pendingAttackBuffs: [],
49
- additionalCards: (_b = entity.additionalCards) === null || _b === void 0 ? void 0 : _b.map((card) => card),
49
+ additionalCards: (_a = entity.additionalCards) === null || _a === void 0 ? void 0 : _a.map((card) => card),
50
50
  rememberedDeathrattles: [],
51
51
  };
52
52
  return result;
@@ -1 +1 @@
1
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1
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@@ -99,7 +99,7 @@ const buildFinalInputBoard = (playerInfo, isPlayer, cardsData, cards) => {
99
99
  scriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,
100
100
  }))
101
101
  .map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: isPlayer }));
102
- const hand = (_b = (_a = playerInfo.player.hand) === null || _a === void 0 ? void 0 : _a.map((entity) => ({ ...entity, inInitialState: true })).map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: isPlayer }))) !== null && _b !== void 0 ? _b : [];
102
+ const hand = (_b = (_a = playerInfo.player.hand) === null || _a === void 0 ? void 0 : _a.map((entity) => ({ ...entity, inInitialState: true })).map((entity) => (0, enchantments_1.fixEnchantments)(entity, cards)).map((entity) => ({ ...(0, utils_1.addImpliedMechanics)(entity, cardsData), friendly: isPlayer }))) !== null && _b !== void 0 ? _b : [];
103
103
  return { board, hand };
104
104
  };
105
105
  //# sourceMappingURL=input-sanitation.js.map
@@ -1 +1 @@
1
- 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{ CardIds } from './services/card-ids';\nimport { AllCardsService, normalizeHeroCardId } from '@firestone-hs/reference-data';\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = (playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? []).sort(\r\n\t\t(a, b) => a.entityId - b.entityId,\r\n\t);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\tif (index !== 0) {\r\n\t\treturn hp;\r\n\t}\r\n\r\n\thp.cardId =\r\n\t\tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t\t\t? player.questRewardEntities?.[0]?.cardId\r\n\t\t\t: null) ??\r\n\t\thp.cardId;\r\n\treturn hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({\r\n\t\t\t...entity,\r\n\t\t\tinInitialState: true,\r\n\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,\r\n\t\t}))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
1
+ 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{ AllCardsService, normalizeHeroCardId } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { BgsBoardInfo } from './bgs-board-info';\r\nimport { BgsHeroPower, BgsPlayerEntity } from './bgs-player-entity';\r\nimport { BoardEntity } from './board-entity';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { CardIds } from './services/card-ids';\r\nimport { setImplicitDataHero, setMissingAuras } from './simulation/auras';\r\nimport { fixEnchantments } from './simulation/enchantments';\r\nimport { addImpliedMechanics } from './utils';\r\n\r\nexport const buildFinalInput = (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): BgsBattleInfo => {\r\n\tconst entityIdContainer = { entityId: 999_999_999 };\r\n\r\n\tconst {\r\n\t\tboard: playerBoard,\r\n\t\thand: playerHand,\r\n\t\tplayer: playerEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: playerTeammateBoard,\r\n\t\thand: playerTeammateHand,\r\n\t\tplayer: playerTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.playerTeammateBoard,\r\n\t\ttrue,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\tconst {\r\n\t\tboard: opponentBoard,\r\n\t\thand: opponentHand,\r\n\t\tplayer: opponentEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\tconst {\r\n\t\tboard: opponentTeammateBoard,\r\n\t\thand: opponentTeammateHand,\r\n\t\tplayer: opponentTeammateEntity,\r\n\t} = buildFinalInputForPlayer(\r\n\t\tbattleInput.opponentTeammateBoard,\r\n\t\tfalse,\r\n\t\tbattleInput.gameState.anomalies,\r\n\t\tcards,\r\n\t\tcardsData,\r\n\t\tentityIdContainer,\r\n\t);\r\n\r\n\t// We do this so that we can have mutated objects inside the simulation and still\r\n\t// be able to start from a fresh copy for each simulation\r\n\tconst inputReady: BgsBattleInfo = {\r\n\t\tplayerBoard: {\r\n\t\t\tboard: playerBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...playerEntity,\r\n\t\t\t\thand: playerHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\tplayerTeammateBoard: !!playerTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: playerTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...playerTeammateEntity,\r\n\t\t\t\t\t\thand: playerTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\topponentBoard: {\r\n\t\t\tboard: opponentBoard,\r\n\t\t\tplayer: {\r\n\t\t\t\t...opponentEntity,\r\n\t\t\t\thand: opponentHand,\r\n\t\t\t},\r\n\t\t},\r\n\t\topponentTeammateBoard: !!opponentTeammateEntity\r\n\t\t\t? {\r\n\t\t\t\t\tboard: opponentTeammateBoard,\r\n\t\t\t\t\tplayer: {\r\n\t\t\t\t\t\t...opponentTeammateEntity,\r\n\t\t\t\t\t\thand: opponentTeammateHand,\r\n\t\t\t\t\t},\r\n\t\t\t }\r\n\t\t\t: null,\r\n\t\tgameState: battleInput.gameState,\r\n\t} as BgsBattleInfo;\r\n\treturn inputReady;\r\n};\r\n\r\nconst buildFinalInputForPlayer = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tanomalies: readonly string[],\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n\tentityIdContainer: { entityId: number },\r\n): { board: BoardEntity[]; hand: BoardEntity[]; player: BgsPlayerEntity } => {\r\n\tif (!playerInfo) {\r\n\t\treturn { board: [], hand: [], player: null };\r\n\t}\r\n\r\n\tconst { board, hand } = buildFinalInputBoard(playerInfo, isPlayer, cardsData, cards);\r\n\tconst isGhost = playerInfo.player?.hpLeft != null && playerInfo.player.hpLeft <= 0;\r\n\tplayerInfo.player.secrets = (playerInfo.player.secrets ?? playerInfo.secrets)?.filter((e) => !!e?.cardId) ?? [];\r\n\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t// Don't do this, as secrets like Fleeting Vigor use this info to tell how much buff it will apply\r\n\t// playerInfo.player.secrets.forEach((secret) => (secret.scriptDataNum1 = 0));\r\n\t// Trinkets don't seem to trigger when facing the ghost\r\n\t// http://replays.firestoneapp.com/?reviewId=4ad32e03-2620-4fb1-8b43-cad55afd30fc&turn=27&action=2\r\n\t// One of the trinkets is Blood Golem Sticker, and no Blood Golem is summoned\r\n\t// Looks like that's not always the case:\r\n\t// http://replays.firestoneapp.com/?reviewId=9958e8d3-4388-4e6f-9b36-35f3a08be2f6&turn=25&action=4\r\n\t// playerInfo.player.trinkets = isGhost ? [] : playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? [];\r\n\tplayerInfo.player.trinkets = (playerInfo.player.trinkets?.filter((e) => !!e?.cardId) ?? []).sort(\r\n\t\t(a, b) => a.entityId - b.entityId,\r\n\t);\r\n\tplayerInfo.player.friendly = isPlayer;\r\n\tplayerInfo.player.globalInfo = playerInfo.player.globalInfo ?? {};\r\n\tplayerInfo.player.globalInfo.PirateAttackBonus = playerInfo.player.globalInfo.PirateAttackBonus ?? 0;\r\n\tplayerInfo.player.heroPowers = playerInfo.player.heroPowers?.length\r\n\t\t? playerInfo.player.heroPowers.map((hp, index) => sanitizeHeroPower(hp, index, playerInfo.player, cards))\r\n\t\t: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: playerInfo.player.heroPowerId,\r\n\t\t\t\t\tentityId: playerInfo.player.heroPowerEntityId,\r\n\t\t\t\t\tused: playerInfo.player.heroPowerUsed,\r\n\t\t\t\t\tinfo: playerInfo.player.heroPowerInfo,\r\n\t\t\t\t\tinfo2: playerInfo.player.heroPowerInfo2,\r\n\t\t\t\t} as BgsHeroPower,\r\n\t\t ];\r\n\t// playerInfo.player.heroPowerId =\r\n\t// \tplayerInfo.player.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t// \t(normalizeHeroCardId(playerInfo.player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t// \t\t? playerInfo.player.questRewardEntities?.[0]?.cardId\r\n\t// \t\t: null) ??\r\n\t// \tplayerInfo.player.heroPowerId;\r\n\tplayerInfo.player.cardId = isGhost ? CardIds.Kelthuzad_TB_BaconShop_HERO_KelThuzad : playerInfo.player.cardId;\r\n\tplayerInfo.player.hpLeft = Math.max(1, playerInfo.player.hpLeft);\r\n\t// When using the simulator, the aura is not applied when receiving the board state.\r\n\tsetMissingAuras(board, playerInfo.player, anomalies, cards);\r\n\t// Avenge, maxHealth, etc.\r\n\t// setImplicitData(playerBoard, cardsData);\r\n\t// setImplicitData(opponentBoard, cardsData);\r\n\t// Avenge, globalInfo\r\n\tsetImplicitDataHero(playerInfo.player, cardsData, isPlayer, entityIdContainer);\r\n\treturn { board, hand, player: playerInfo.player };\r\n};\r\n\r\nconst sanitizeHeroPower = (\r\n\thp: BgsHeroPower,\r\n\tindex: number,\r\n\tplayer: BgsPlayerEntity,\r\n\tcards: AllCardsService,\r\n): BgsHeroPower => {\r\n\tif (index !== 0) {\r\n\t\treturn hp;\r\n\t}\r\n\r\n\thp.cardId =\r\n\t\tplayer.trinkets.find((t) => t.scriptDataNum6 === 3)?.cardId ??\r\n\t\t(normalizeHeroCardId(player.cardId, cards) === CardIds.SireDenathrius_BG24_HERO_100\r\n\t\t\t? player.questRewardEntities?.[0]?.cardId\r\n\t\t\t: null) ??\r\n\t\thp.cardId;\r\n\treturn hp;\r\n};\r\n\r\nconst buildFinalInputBoard = (\r\n\tplayerInfo: BgsBoardInfo,\r\n\tisPlayer: boolean,\r\n\tcardsData: CardsData,\r\n\tcards: AllCardsService,\r\n): { board: BoardEntity[]; hand: BoardEntity[] } => {\r\n\tconst board = playerInfo.board\r\n\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t.map((entity) => ({\r\n\t\t\t...entity,\r\n\t\t\tinInitialState: true,\r\n\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(entity.cardId) || entity.scriptDataNum1,\r\n\t\t}))\r\n\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity));\r\n\tconst hand =\r\n\t\tplayerInfo.player.hand\r\n\t\t\t?.map((entity) => ({ ...entity, inInitialState: true }))\r\n\t\t\t.map((entity) => fixEnchantments(entity, cards))\r\n\t\t\t.map((entity) => ({ ...addImpliedMechanics(entity, cardsData), friendly: isPlayer } as BoardEntity)) ?? [];\r\n\r\n\treturn { board, hand };\r\n};\r\n"]}
@@ -314,7 +314,7 @@ const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
314
314
  };
315
315
  exports.applyAurasToSelf = applyAurasToSelf;
316
316
  const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
317
- var _a, _b, _c;
317
+ var _a, _b;
318
318
  entity.attack -= Math.max(0, boardHero.globalInfo.AdditionalAttack);
319
319
  if (!!((_a = boardHero.questRewards) === null || _a === void 0 ? void 0 : _a.length)) {
320
320
  for (const quest of boardHero.questRewards) {
@@ -445,7 +445,7 @@ const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
445
445
  entity.attack = Math.max(0, entity.attack - statsBonusGnoll);
446
446
  break;
447
447
  }
448
- for (const enchantment of (_c = entity.enchantments) !== null && _c !== void 0 ? _c : []) {
448
+ for (const enchantment of entity.enchantments) {
449
449
  switch (enchantment === null || enchantment === void 0 ? void 0 : enchantment.cardId) {
450
450
  case "TB_BaconShop_HP_085e":
451
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  entity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);