@firestone-hs/simulate-bgs-battle 1.1.630 → 1.1.632
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +8 -6
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
- package/dist/cards/impl/hero-power/glorious-gloop.js +1 -4
- package/dist/cards/impl/hero-power/glorious-gloop.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.js +7 -10
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/corrupted-bristler.js +5 -5
- package/dist/cards/impl/minion/corrupted-bristler.js.map +1 -1
- package/dist/cards/impl/minion/echoing-roar.js +3 -3
- package/dist/cards/impl/minion/echoing-roar.js.map +1 -1
- package/dist/cards/impl/minion/flighty-scout.js +1 -1
- package/dist/cards/impl/minion/flighty-scout.js.map +1 -1
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js +0 -1
- package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
- package/dist/cards/impl/minion/stoneshell-guardian.js +7 -11
- package/dist/cards/impl/minion/stoneshell-guardian.js.map +1 -1
- package/dist/cards/impl/minion/the-uninvited-guest.js +0 -1
- package/dist/cards/impl/minion/the-uninvited-guest.js.map +1 -1
- package/dist/cards/impl/trinket/hoggy-bank.js +0 -2
- package/dist/cards/impl/trinket/hoggy-bank.js.map +1 -1
- package/dist/cards/impl/trinket/jarred-frostling.js +0 -2
- package/dist/cards/impl/trinket/jarred-frostling.js.map +1 -1
- package/dist/cards/impl/trinket/rusty-trident.js +2 -3
- package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
- package/dist/input-clone.js +3 -3
- package/dist/input-clone.js.map +1 -1
- package/dist/input-sanitation.js +1 -1
- package/dist/input-sanitation.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +2 -2
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/blood-gems.js +0 -2
- package/dist/simulation/blood-gems.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +1 -4
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +2 -2
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +8 -8
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/minion-death.js +3 -3
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/on-attack.js +9 -1
- package/dist/simulation/on-attack.js.map +1 -1
- package/dist/simulation/summon-when-space.js +5 -5
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/dist/utils.js +6 -6
- package/dist/utils.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deathrattle-effects.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-effects.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6EAAkG;AAClG,6DAA+D;AAC/D,6CAAgD;AAEhD,6CAAgE;AAChE,gEAAuE;AACvE,oCAOkB;AAClB,qCAA8C;AAC9C,mDAAiD;AACjD,6DAAqD;AAErD,qEAAwE;AAExE,mCAAsC;AAEtC,MAAM,2BAA2B,GAAG,0BAAwE,CAAC;AAEtG,MAAM,4BAA4B,GAAG,CAC3C,KAAoB,EACpB,SAA0B,EAC1B,UAAuB,EACvB,WAAwB,EACf,EAAE;;IACX,MAAM,SAAS,GACd,CAAC,CAAC,KAAK,CAAC,IAAI,CACX,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,iBAAsC;QACnD,MAAM,CAAC,MAAM,eAAsC,CACpD,KAAI,MAAA,SAAS,CAAC,OAAO,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAkC,CAAC,CAAA,CAAC;IACjF,MAAM,eAAe,GAAG,KAAK,CAAC,IAAI,CACjC,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,sBAA2C;QACxD,MAAM,CAAC,MAAM,iBAAwC,CACtD,CAAC;IACF,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,MAAM,CAAC;IACjG,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,MAAM,CAAC;IACzG,MAAM,mBAAmB,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,IAAI,CAAC,CAAC,cAAc,GAAG,CAAC,CACxF,CAAC,MAAM,CAAC;IACT,MAAM,KAAK,GACV,MAAA,MAAA,MAAA,SAAS,CAAC,mBAAmB,0CAAE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2B,CAAC,0CAAE,MAAM,mCAAI,CAAC,CAAC;IAC1G,MAAM,aAAa,GAAG,WAAW,CAAC,SAAS,CAAC,QAAQ,oBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,iBAAiB,GAAG,CAAA,MAAA,UAAU,CAAC,eAAe,0CAAE,QAAQ,WAAsB,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE7F,MAAM,UAAU,GACf,iBAAiB;QACjB,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,mBAAmB;YACnB,KAAK;YACL,CAAC,GAAG,WAAW;YACf,KAAK;YACL,aAAa,CAAC,CAAC;IACjB,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AApCW,QAAA,4BAA4B,gCAoCvC;AAEK,MAAM,mCAAmC,GAAG,CAClD,mBAAkC,EAClC,uBAAwC,EACxC,UAAyC,EACzC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IAET,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,OAAO,GAAG,IAAA,mCAA2B,EAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC3D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,2BAAkB,EACjB,MAAM,EACN,UAAU,EACV,cAAc,EACd,UAAU,EACV,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AAzBW,QAAA,mCAAmC,uCAyB9C;AAEK,MAAM,+BAA+B,GAAG,CAC9C,mBAAkC,EAClC,uBAAwC,EACxC,SAA0B,EAC1B,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,UAAU,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;QACxF,MAAM,MAAM,GAAgB,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YAC9F,IAAA,kCAAkB,EAAC,MAAM,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YACrG,IAAA,mBAAW,EAAC,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;SACjG;KACD;AACF,CAAC,CAAC;AAlBW,QAAA,+BAA+B,mCAkB1C;AAEK,MAAM,8BAA8B,GAAG,CAC7C,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,MAAM,GAAgB,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;QACpG,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,YAAY,EACZ,MAAM,CAAC,MAAM,EACb,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AAtBW,QAAA,8BAA8B,kCAsBzC;AAEK,MAAM,+BAA+B,GAAG,CAC9C,mBAAkC,EAClC,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,yBAAyB,GAAkB,IAAA,mCAA2B,EAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QACrG,yBAAyB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5C,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACxB,MAAM,sBAAiD;gBACvD,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;gBACpC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aAC/C,CAAC,CAAC;YACH,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AAlBW,QAAA,+BAA+B,mCAkB1C;AAEK,MAAM,sBAAsB,GAAG,CACrC,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,SAAkB,EAClB,SAAwB,EACxB,UAAkB,EACX,EAAE;;IACT,UAAU,GAAG,MAAA,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAA,wBAAgB,EAC9B,UAAU,EACV,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAChC,UAAU,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAChC,qBAAI,CAAC,KAAK,EACV,KAAK,EACL,SAAS,CACT,CAAC;IACF,IAAI,MAAM,EAAE;QACX,MAAM,CAAC,YAAY,GAAG,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC;QAChD,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,SAAS;gBAChB,CAAC;gBACD,CAAC,YAAqD;YACvD,cAAc,EAAE,UAAU,CAAC,QAAQ;YACnC,OAAO,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AA/BW,QAAA,sBAAsB,0BA+BjC;AAEK,MAAM,wCAAwC,GAAG,CACvD,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,SAAkB,EAClB,SAAwB,EACxB,UAAU,GAAG,CAAC,EACP,EAAE;AAyBV,CAAC,CAAC;AAhCW,QAAA,wCAAwC,4CAgCnD;AAIK,MAAM,+BAA+B,GAAG,CAC9C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AAGxF,CAAC,CAAC;AAVW,QAAA,+BAA+B,mCAU1C;AAEF,MAAM,uCAAuC,GAAG,CAC/C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,MAAM,gBAAgB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAClC,MAAM,MAAM,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;YACrD,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO;aACP;YAGD,IAAI,MAAM,CAAC,QAAQ,KAAK,gBAAgB,CAAC,QAAQ,EAAE;gBAClD,KAAK,MAAM,SAAS,IAAI,SAAS,CAAC,UAAU,EAAE;oBAG7C,IAAI,SAAS,CAAC,MAAM,qBAAiC,IAAI,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,EAAE;wBACzE,IAAA,mBAAW,EAAC,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;qBACvE;iBACD;gBAGD,UAAU;qBACR,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,0BAAkD;oBAC1D,CAAC,CAAC,MAAM,4BAAoD,CAC7D;qBACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,IAAA,mBAAW,EACV,QAAQ,EACR,QAAQ,EACR,CAAC,EACD,QAAQ,CAAC,MAAM,4BAAoD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC3E,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACH,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,4BAA4B,GAAG,CAC3C,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;AASV,CAAC,CAAC;AAjBW,QAAA,4BAA4B,gCAiBvC;AAEK,MAAM,0BAA0B,GAAG,CACzC,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9G,IAAA,8BAAsB,EAAC,mBAAmB,EAAE,uBAAuB,EAAE,UAAU,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5G;AACF,CAAC,CAAC;AAZW,QAAA,0BAA0B,8BAYrC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9G,0BAA0B,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KACpF;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC7G,kBAAkB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KAC5E;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/G,sBAAsB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;QAChF,sBAAsB,CAAC,UAAU,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC9D;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAClH,2BAA2B,CAAC,UAAU,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KACjG;IAED,IAAI,UAAU,CAAC,KAAK,EAAE;QACrB,gCAAgC,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;QAC1F,2BAA2B,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;KAC/G;IAED,IACC,UAAU,CAAC,MAAM,eAAmC;QACpD,UAAU,CAAC,MAAM,iBAAqC,EACrD;QACD,wBAAwB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KAClF;IAGD,mBAAmB;SACjB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,eAAe,0CAAE,QAAQ,eAA4C,CAAA,EAAA,CAAC;SACtF,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,mBAAW,EAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;IACrF,CAAC,CAAC,CAAC;IAEJ,uBAAuB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;IAGjF,IACC,UAAU,CAAC,MAAM,GAAG,CAAC;QACrB,SAAS,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI;QACrD,SAAS,CAAC,WAAW,CAAC,uBAAuB,MAAK,MAAA,UAAU,CAAC,oBAAoB,0CAAE,QAAQ,CAAA,EAC1F;QA+ED,IAAI,UAAU,CAAC,oBAAoB,CAAC,MAAM,cAAqC,EAAE;YAChF,MAAM,WAAW,GAAG,IAAA,kCAAa,cAEhC,CAAC,EACD,UAAU,EACV,cAAc,EACd,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,EACT,CAAC,UAAU,CAAC,QAAQ,EACpB,KAAK,CACL,CAAC;YACF,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,wBAAwB,EAAE,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC;SA4DnF;KACD;AACF,CAAC,CAAC;AA3MW,QAAA,6BAA6B,iCA2MxC;AAGK,MAAM,sBAAsB,GAAG,CACrC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,YAAyB,EACzB,WAAmB,EACnB,SAAwB,EACjB,EAAE;IACT,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/C,OAAO;KACP;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,IAAA,2BAAkB,EAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KAC5G;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,IAAA,2BAAkB,EAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KAC5G;AACF,CAAC,CAAC;AAlBW,QAAA,sBAAsB,0BAkBjC;AAEK,MAAM,sBAAsB,GAAG,CACrC,iBAAgC,EAChC,qBAAsC,EACtC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACjB,EAAE;IACT,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QACjE,OAAO;KAEP;IACD,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAgC,CAAC,CAAC;IACrG,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;QAC/B,MAAM,MAAM,GAAG,IAAA,wCAAgC,EAAC,aAAa,CAAC,CAAC;QAC/D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,OAAO,EACP,MAAM,EACN,iBAAiB,EACjB,qBAAqB,EACrB,iBAAiB,CACjB,CAAC;QACF,IAAA,2BAAkB,EACjB,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,OAAO,EACP,CAAC,EACD,iBAAiB,EACjB,qBAAqB,EACrB,SAAS,CACT,CAAC;KACF;IACD,MAAM,cAAc,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAwC,CAAC,CAAC;IACnH,KAAK,MAAM,OAAO,IAAI,cAAc,EAAE;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAA,wCAAgC,EAAC,aAAa,CAAC,CAAC;YAC/D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,OAAO,EACP,MAAM,EACN,iBAAiB,EACjB,qBAAqB,EACrB,iBAAiB,CACjB,CAAC;YACF,IAAA,2BAAkB,EACjB,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,OAAO,EACP,CAAC,EACD,iBAAiB,EACjB,qBAAqB,EACrB,SAAS,CACT,CAAC;SACF;KACD;AAWF,CAAC,CAAC;AAjEW,QAAA,sBAAsB,0BAiEjC;AAEF,MAAM,0BAA0B,GAAG,CAClC,KAAoB,EACpB,uBAAwC,EACxC,SAAwB,EACjB,EAAE;IAET,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAA6C,EAAE;YACjE,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;YAC7E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;aAAM,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,sBAAkD,EAAE;YAC7E,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;YAC7E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAChH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IACC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAAmC;YAClD,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EACnD;YACD,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAChF,IAAA,mBAAW,EACV,KAAK,CAAC,CAAC,CAAC,EACR,IAAI,EACJ,UAAU,GAAG,sCAAmB,EAChC,UAAU,GAAG,sCAAmB,EAChC,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;YACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAC/G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAAkC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,EAAE;YAC7G,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/E,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YACvE,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,KAAoB,EACpB,iBAAkC,EAClC,SAAwB,EACjB,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IACC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAA2C;YAC1D,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAA6C,EAC3D;YACD,MAAM,UAAU,GAAG,KAAK,CAAC,aAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,YAAkB,CAAC;YAClG,IAAA,8BAAc,EAAC,iBAAiB,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;YAChE,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC5F;KACD;AACF,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACjB,EAAE;IACT,KAAK;SACH,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAsC,IAAI,CAAC,CAAC,MAAM,iBAAwC,CACzG;SACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC;SACtC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QACnB,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC9F,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC3B,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAC1G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,cAA4B,EAAE;YAChD,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAG9D;KACD;AACF,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,wBAAgC,EAChC,SAAwB,EACjB,EAAE;AAWV,CAAC,CAAC;AAEK,MAAM,oBAAoB,GAAG,CACnC,IAAiB,EACjB,iBAAyC,EACzC,SAAoB,EACpB,QAAyB,EACzB,WAAwB,EACjB,EAAE;;IACT,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAA,cAAM,EAAC,CAAC,CAAC,CAAC,CAAC;IACjE,IAAI,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC1B,OAAO;KACP;IAGD,IAAI,CAAA,MAAA,IAAI,CAAC,sBAAsB,0CAAE,MAAM,IAAG,GAAG,EAAE;QAC9C,OAAO;KACP;IAED,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAuC,CAAC,CAAC;IAExF,MAAM,iBAAiB,GAAG,YAAY;SACpC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAA,EAAA,CAAC;SACrG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC;SACrF,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QACjB,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,WAAW,CAAC,eAAe,EAAE;QACrC,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,cAAc,EAAE,MAAM,CAAC,cAAc;QACrC,cAAc,EAAE,MAAM,CAAC,cAAc;KACrC,CAAC,CAAC,CAAC;IACL,MAAM,iBAAiB,GAAG,YAAY;SACpC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,WAAC,OAAA,MAAA,MAAM,CAAC,YAAY,0CAAE,MAAM,CAAA,EAAA,CAAC;SAC/C,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC;SACpC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;SACjC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;;QAAC,OAAA,CAAC;YAC1B,MAAM,EAAE,WAAW,CAAC,MAAM;YAC1B,OAAO,EAAE,MAAA,WAAW,CAAC,OAAO,mCAAI,CAAC;YACjC,MAAM,EAAE,WAAW,CAAC,eAAe,EAAE;SACrC,CAAC,CAAA;KAAA,CAAC;SACF,MAAM,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,IAAA,mDAA6B,EAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;IAE7E,MAAM,gCAAgC,GACrC,MAAA,YAAY;SACV,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAC,CAAA,MAAA,CAAC,CAAC,sBAAsB,0CAAE,MAAM,CAAA,CAAA,EAAA,CAAC;SAEjD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,CAAC;SACrD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC;SACrF,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,sBAAsB,CAAC,mCAAI,EAAE,CAAC;IAClD,MAAM,eAAe,GAAG,CAAC,GAAG,iBAAiB,EAAE,GAAG,iBAAiB,EAAE,GAAG,gCAAgC,CAAC,CAAC;IAE1G,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/B,IAAI,IAAA,gBAAQ,EAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;YAEpC,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAC9F,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC;SACpF;aAAM;YACN,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,EAAE,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC;SAC3F;QAED,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAA8B,CAAA,EAAA,CAAC,EAAE;YAKpF,MAAM,uBAAuB,GAAG,IAAA,qDAA4B,EAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC1F,IAAI,CAAC,sBAAsB,GAAG;gBAC7B,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAA8B,CAAA,CAAA,EAAA,CAAC;gBACjG,GAAG,uBAAuB;aAC1B,CAAC;SACF;KACD;AAYF,CAAC,CAAC;AAnFW,QAAA,oBAAoB,wBAmF/B;AAEF,MAAM,sBAAsB,GAAG,CAC9B,mBAAkC,EAClC,IAAqB,EACrB,SAAwB,EACvB,EAAE;AAWJ,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomDifferent } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisDead,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity | BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tupdateDivineShield(target, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, true, gameState);\r\n\t\t\tmodifyStats(target, sourceEntity, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\t// multiplier = multiplier || 1;\r\n\t// const target = pickRandom(\r\n\t// \tboardWithDeadEntity\r\n\t// \t\t.filter((e) =>\r\n\t// \t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t// \t\t)\r\n\t// \t\t.filter(\r\n\t// \t\t\t(e) =>\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t// \t\t),\r\n\t// );\r\n\t// if (target) {\r\n\t// \ttarget.enchantments = target.enchantments ?? [];\r\n\t// \ttarget.enchantments.push({\r\n\t// \t\tcardId: isPremium\r\n\t// \t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t// \t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// \t\toriginEntityId: deadEntity.entityId,\r\n\t// \t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t// \t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t// \t});\r\n\t// \tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t// }\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\t// Can't be used to resurrect a dead minion\r\n\t\t\t\t\t// https://replays.firestoneapp.com/?reviewId=d1fffee8-0bc3-40f5-9a59-85eef8367095&turn=11&action=4\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat && !isDead(killer)) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyAfterMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\t// if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t3,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t6,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// }\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\t// \tconst newEntities = spawnEntities(\r\n\t\t\t// \t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t// \t\t1,\r\n\t\t\t// \t\totherBoard,\r\n\t\t\t// \t\totherBoardHero,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t\t!deadEntity.friendly,\r\n\t\t\t// \t\tfalse,\r\n\t\t\t// \t);\r\n\t\t\t// \totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tjuggler,\r\n\t\t\ttarget,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tboardToAttackHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\ttarget,\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t4,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tjuggler,\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardToAttack,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t\tjuggler,\r\n\t\t\t\t4,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tboard[i],\r\n\t\t\t\tnull,\r\n\t\t\t\tmultiplier * eternalKnightAttack,\r\n\t\t\t\tmultiplier * eternalKnightHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\thero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t// } else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\t// \tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\t// const goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\t// // TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\t// if (qiraji.length + goldenQiraji.length > 0) {\r\n\t// \tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t// \tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t// \t});\r\n\t// }\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tinputDeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst deadEntities = inputDeadEntities.filter((e) => !isFish(e));\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst debug = deadEntities.some((e) => e.cardId === CardIds.CorruptedBristler_BG32_431);\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => allCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]))\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t\tscriptDataNum1: entity.scriptDataNum1,\r\n\t\t\tscriptDataNum2: entity.scriptDataNum2,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// const murkeyes = boardWithDeadEntity.filter(\r\n\t// \t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t// );\r\n\t// const goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\t// murkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n\t// goldenMurkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"deathrattle-effects.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-effects.ts"],"names":[],"mappings":";;;AACA,iEAA8E;AAI9E,6EAAkG;AAClG,6DAA+D;AAC/D,6CAAgD;AAEhD,6CAAgE;AAChE,gEAAuE;AACvE,oCAOkB;AAClB,qCAA8C;AAC9C,mDAAiD;AACjD,6DAAqD;AAErD,qEAAwE;AAExE,mCAAsC;AAEtC,MAAM,2BAA2B,GAAG,0BAAwE,CAAC;AAEtG,MAAM,4BAA4B,GAAG,CAC3C,KAAoB,EACpB,SAA0B,EAC1B,UAAuB,EACvB,WAAwB,EACf,EAAE;;IACX,MAAM,SAAS,GACd,CAAC,CAAC,KAAK,CAAC,IAAI,CACX,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,iBAAsC;QACnD,MAAM,CAAC,MAAM,eAAsC,CACpD,KAAI,MAAA,SAAS,CAAC,OAAO,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAkC,CAAC,CAAA,CAAC;IACjF,MAAM,eAAe,GAAG,KAAK,CAAC,IAAI,CACjC,CAAC,MAAM,EAAE,EAAE,CACV,MAAM,CAAC,MAAM,sBAA2C;QACxD,MAAM,CAAC,MAAM,iBAAwC,CACtD,CAAC;IACF,MAAM,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,MAAM,CAAC;IACjG,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,MAAM,CAAC;IACzG,MAAM,mBAAmB,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAiD,IAAI,CAAC,CAAC,cAAc,GAAG,CAAC,CACxF,CAAC,MAAM,CAAC;IACT,MAAM,KAAK,GACV,MAAA,MAAA,MAAA,SAAS,CAAC,mBAAmB,0CAAE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA2B,CAAC,0CAAE,MAAM,mCAAI,CAAC,CAAC;IAC1G,MAAM,aAAa,GAAG,WAAW,CAAC,SAAS,CAAC,QAAQ,oBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,MAAM,iBAAiB,GAAG,CAAA,MAAA,UAAU,CAAC,eAAe,0CAAE,QAAQ,WAAsB,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE7F,MAAM,UAAU,GACf,iBAAiB;QACjB,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzC,mBAAmB;YACnB,KAAK;YACL,CAAC,GAAG,WAAW;YACf,KAAK;YACL,aAAa,CAAC,CAAC;IACjB,OAAO,UAAU,CAAC;AACnB,CAAC,CAAC;AApCW,QAAA,4BAA4B,gCAoCvC;AAEK,MAAM,mCAAmC,GAAG,CAClD,mBAAkC,EAClC,uBAAwC,EACxC,UAAyC,EACzC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IAET,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,OAAO,GAAG,IAAA,mCAA2B,EAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QAC3D,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,2BAAkB,EACjB,MAAM,EACN,UAAU,EACV,cAAc,EACd,UAAU,EACV,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AAzBW,QAAA,mCAAmC,uCAyB9C;AAEK,MAAM,+BAA+B,GAAG,CAC9C,mBAAkC,EAClC,uBAAwC,EACxC,SAA0B,EAC1B,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,UAAU,GAAG,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;QACxF,MAAM,MAAM,GAAgB,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;YAC9F,IAAA,kCAAkB,EAAC,MAAM,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SACrG;KACD;AACF,CAAC,CAAC;AAjBW,QAAA,+BAA+B,mCAiB1C;AAEK,MAAM,8BAA8B,GAAG,CAC7C,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,MAAM,GAAgB,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;QACpG,IAAI,CAAC,CAAC,MAAM,EAAE;YACb,IAAA,mBAAW,EACV,MAAM,EACN,YAAY,EACZ,MAAM,CAAC,MAAM,EACb,CAAC,EACD,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,CACT,CAAC;SACF;KACD;AACF,CAAC,CAAC;AAtBW,QAAA,8BAA8B,kCAsBzC;AAEK,MAAM,+BAA+B,GAAG,CAC9C,mBAAkC,EAClC,UAAuB,EACvB,YAA2C,EAC3C,SAAwB,EACjB,EAAE;IACT,MAAM,UAAU,GAAG,CAAA,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,6BAA+C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,yBAAyB,GAAkB,IAAA,mCAA2B,EAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QACrG,yBAAyB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5C,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;gBACxB,MAAM,sBAAiD;gBACvD,cAAc,EAAE,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,QAAQ;gBACpC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;aAC/C,CAAC,CAAC;YACH,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,MAAM,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAChG,CAAC,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AAlBW,QAAA,+BAA+B,mCAkB1C;AAEK,MAAM,sBAAsB,GAAG,CACrC,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,SAAkB,EAClB,SAAwB,EACxB,UAAkB,EACX,EAAE;;IACT,UAAU,GAAG,MAAA,UAAU,aAAV,UAAU,cAAV,UAAU,GAAI,UAAU,CAAC,kBAAkB,mCAAI,CAAC,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAA,wBAAgB,EAC9B,UAAU,EACV,mBAAmB,EACnB,uBAAuB,EACvB,UAAU,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAChC,UAAU,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAChC,qBAAI,CAAC,KAAK,EACV,KAAK,EACL,SAAS,CACT,CAAC;IACF,IAAI,MAAM,EAAE;QACX,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,SAAS;gBAChB,CAAC;gBACD,CAAC,YAAqD;YACvD,cAAc,EAAE,UAAU,CAAC,QAAQ;YACnC,OAAO,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AA9BW,QAAA,sBAAsB,0BA8BjC;AAEK,MAAM,wCAAwC,GAAG,CACvD,mBAAkC,EAClC,uBAAwC,EACxC,UAAuB,EACvB,SAAkB,EAClB,SAAwB,EACxB,UAAU,GAAG,CAAC,EACP,EAAE;AAyBV,CAAC,CAAC;AAhCW,QAAA,wCAAwC,4CAgCnD;AAIK,MAAM,+BAA+B,GAAG,CAC9C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,uCAAuC,CAAC,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AAGxF,CAAC,CAAC;AAVW,QAAA,+BAA+B,mCAU1C;AAEF,MAAM,uCAAuC,GAAG,CAC/C,KAAoB,EACpB,IAAqB,EACrB,UAAyB,EACzB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE;YACpD,MAAM,gBAAgB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAClC,MAAM,MAAM,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;YACrD,IAAI,CAAC,MAAM,EAAE;gBACZ,OAAO;aACP;YAGD,IAAI,MAAM,CAAC,QAAQ,KAAK,gBAAgB,CAAC,QAAQ,EAAE;gBAClD,KAAK,MAAM,SAAS,IAAI,SAAS,CAAC,UAAU,EAAE;oBAG7C,IAAI,SAAS,CAAC,MAAM,qBAAiC,IAAI,CAAC,IAAA,cAAM,EAAC,MAAM,CAAC,EAAE;wBACzE,IAAA,mBAAW,EAAC,MAAM,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;qBACvE;iBACD;gBAGD,UAAU;qBACR,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,0BAAkD;oBAC1D,CAAC,CAAC,MAAM,4BAAoD,CAC7D;qBACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;oBACrB,IAAA,mBAAW,EACV,QAAQ,EACR,QAAQ,EACR,CAAC,EACD,QAAQ,CAAC,MAAM,4BAAoD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC3E,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;gBACH,CAAC,CAAC,CAAC;aACJ;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,4BAA4B,GAAG,CAC3C,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;AASV,CAAC,CAAC;AAjBW,QAAA,4BAA4B,gCAiBvC;AAEK,MAAM,0BAA0B,GAAG,CACzC,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9G,IAAA,8BAAsB,EAAC,mBAAmB,EAAE,uBAAuB,EAAE,UAAU,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC5G;AACF,CAAC,CAAC;AAZW,QAAA,0BAA0B,8BAYrC;AAEK,MAAM,6BAA6B,GAAG,CAC5C,UAAuB,EACvB,wBAAgC,EAChC,mBAAkC,EAClC,uBAAwC,EACxC,UAAyB,EACzB,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IAET,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC9G,0BAA0B,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KACpF;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC7G,kBAAkB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KAC5E;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAC/G,sBAAsB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;QAChF,sBAAsB,CAAC,UAAU,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAC9D;IACD,IAAI,IAAA,uBAAe,EAAC,UAAU,EAAE,uBAAuB,EAAE,qBAAI,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;QAClH,2BAA2B,CAAC,UAAU,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KACjG;IAED,IAAI,UAAU,CAAC,KAAK,EAAE;QACrB,gCAAgC,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;QAC1F,2BAA2B,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,wBAAwB,EAAE,SAAS,CAAC,CAAC;KAC/G;IAED,IACC,UAAU,CAAC,MAAM,eAAmC;QACpD,UAAU,CAAC,MAAM,iBAAqC,EACrD;QACD,wBAAwB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;KAClF;IAGD,mBAAmB;SACjB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,eAAe,0CAAE,QAAQ,eAA4C,CAAA,EAAA,CAAC;SACtF,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,mBAAW,EAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;IACrF,CAAC,CAAC,CAAC;IAEJ,uBAAuB,CAAC,mBAAmB,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;IAGjF,IACC,UAAU,CAAC,MAAM,GAAG,CAAC;QACrB,SAAS,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI;QACrD,SAAS,CAAC,WAAW,CAAC,uBAAuB,MAAK,MAAA,UAAU,CAAC,oBAAoB,0CAAE,QAAQ,CAAA,EAC1F;QA+ED,IAAI,UAAU,CAAC,oBAAoB,CAAC,MAAM,cAAqC,EAAE;YAChF,MAAM,WAAW,GAAG,IAAA,kCAAa,cAEhC,CAAC,EACD,UAAU,EACV,cAAc,EACd,mBAAmB,EACnB,uBAAuB,EACvB,SAAS,EACT,CAAC,UAAU,CAAC,QAAQ,EACpB,KAAK,CACL,CAAC;YACF,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,GAAG,wBAAwB,EAAE,CAAC,EAAE,GAAG,WAAW,CAAC,CAAC;SA4DnF;KACD;AACF,CAAC,CAAC;AA3MW,QAAA,6BAA6B,iCA2MxC;AAGK,MAAM,sBAAsB,GAAG,CACrC,MAAqB,EACrB,UAA2B,EAC3B,MAAqB,EACrB,UAA2B,EAC3B,YAAyB,EACzB,WAAmB,EACnB,SAAwB,EACjB,EAAE;IACT,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;QAC/C,OAAO;KACP;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,IAAA,2BAAkB,EAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KAC5G;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACvC,IAAA,2BAAkB,EAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;KAC5G;AACF,CAAC,CAAC;AAlBW,QAAA,sBAAsB,0BAkBjC;AAEK,MAAM,sBAAsB,GAAG,CACrC,iBAAgC,EAChC,qBAAsC,EACtC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACjB,EAAE;IACT,IAAI,iBAAiB,CAAC,MAAM,KAAK,CAAC,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;QACjE,OAAO;KAEP;IACD,MAAM,QAAQ,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,cAAgC,CAAC,CAAC;IACrG,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE;QAC/B,MAAM,MAAM,GAAG,IAAA,wCAAgC,EAAC,aAAa,CAAC,CAAC;QAC/D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,OAAO,EACP,MAAM,EACN,iBAAiB,EACjB,qBAAqB,EACrB,iBAAiB,CACjB,CAAC;QACF,IAAA,2BAAkB,EACjB,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,OAAO,EACP,CAAC,EACD,iBAAiB,EACjB,qBAAqB,EACrB,SAAS,CACT,CAAC;KACF;IACD,MAAM,cAAc,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAAwC,CAAC,CAAC;IACnH,KAAK,MAAM,OAAO,IAAI,cAAc,EAAE;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAA,wCAAgC,EAAC,aAAa,CAAC,CAAC;YAC/D,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,OAAO,EACP,MAAM,EACN,iBAAiB,EACjB,qBAAqB,EACrB,iBAAiB,CACjB,CAAC;YACF,IAAA,2BAAkB,EACjB,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,OAAO,EACP,CAAC,EACD,iBAAiB,EACjB,qBAAqB,EACrB,SAAS,CACT,CAAC;SACF;KACD;AAWF,CAAC,CAAC;AAjEW,QAAA,sBAAsB,0BAiEjC;AAEF,MAAM,0BAA0B,GAAG,CAClC,KAAoB,EACpB,uBAAwC,EACxC,SAAwB,EACjB,EAAE;IAET,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAA6C,EAAE;YACjE,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;YAC7E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;aAAM,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,sBAAkD,EAAE;YAC7E,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,uBAAuB,EAAE,SAAS,CAAC,CAAC;YAC7E,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,wBAAwB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAChH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IACC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAAmC;YAClD,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,EACnD;YACD,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAChF,IAAA,mBAAW,EACV,KAAK,CAAC,CAAC,CAAC,EACR,IAAI,EACJ,UAAU,GAAG,sCAAmB,EAChC,UAAU,GAAG,sCAAmB,EAChC,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;YACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,uBAAuB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAC/G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAAkC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,EAAE;YAC7G,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/E,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;YACvE,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC/E;KACD;AACF,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,KAAoB,EACpB,iBAAkC,EAClC,SAAwB,EACjB,EAAE;IACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IACC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,eAA2C;YAC1D,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,iBAA6C,EAC3D;YACD,MAAM,UAAU,GAAG,KAAK,CAAC,aAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,YAAkB,CAAC;YAClG,IAAA,8BAAc,EAAC,iBAAiB,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;YAChE,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC5F;KACD;AACF,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACjB,EAAE;IACT,KAAK;SACH,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAsC,IAAI,CAAC,CAAC,MAAM,iBAAwC,CACzG;SACA,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iBAAiB,GAAG,CAAC,CAAC;SACtC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QACnB,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,SAAS,EAAE,UAAU,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;QAC9F,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC3B,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC5E,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,CAAC,KAAoB,EAAE,IAAqB,EAAE,SAAwB,EAAQ,EAAE;IAC1G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,cAA4B,EAAE;YAChD,IAAA,mBAAW,EAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,CAAC;SAG9D;KACD;AACF,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,KAAoB,EACpB,IAAqB,EACrB,wBAAgC,EAChC,SAAwB,EACjB,EAAE;AAWV,CAAC,CAAC;AAEK,MAAM,oBAAoB,GAAG,CACnC,IAAiB,EACjB,iBAAyC,EACzC,SAAoB,EACpB,QAAyB,EACzB,WAAwB,EACjB,EAAE;;IACT,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAA,cAAM,EAAC,CAAC,CAAC,CAAC,CAAC;IACjE,IAAI,CAAC,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,MAAM,CAAA,EAAE;QAC1B,OAAO;KACP;IAGD,IAAI,CAAA,MAAA,IAAI,CAAC,sBAAsB,0CAAE,MAAM,IAAG,GAAG,EAAE;QAC9C,OAAO;KACP;IAED,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAuC,CAAC,CAAC;IAExF,MAAM,iBAAiB,GAAG,YAAY;SACpC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,WAAC,OAAA,MAAA,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,WAAW,CAAC,CAAC,CAAA,EAAA,CAAC;SACrG,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC;SACrF,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QACjB,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,WAAW,CAAC,eAAe,EAAE;QACrC,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,cAAc,EAAE,MAAM,CAAC,cAAc;QACrC,cAAc,EAAE,MAAM,CAAC,cAAc;KACrC,CAAC,CAAC,CAAC;IACL,MAAM,iBAAiB,GAAG,YAAY;SACpC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC;SACpC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;SACjC,OAAO,CAAC,CAAC,WAAW,EAAE,EAAE;;QAAC,OAAA,CAAC;YAC1B,MAAM,EAAE,WAAW,CAAC,MAAM;YAC1B,OAAO,EAAE,MAAA,WAAW,CAAC,OAAO,mCAAI,CAAC;YACjC,MAAM,EAAE,WAAW,CAAC,eAAe,EAAE;SACrC,CAAC,CAAA;KAAA,CAAC;SACF,MAAM,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,IAAA,mDAA6B,EAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;IAE7E,MAAM,gCAAgC,GACrC,MAAA,YAAY;SACV,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAC,CAAA,MAAA,CAAC,CAAC,sBAAsB,0CAAE,MAAM,CAAA,CAAA,EAAA,CAAC;SAEjD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,CAAC;SACrD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,2BAA2B,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC;SACrF,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,sBAAsB,CAAC,mCAAI,EAAE,CAAC;IAClD,MAAM,eAAe,GAAG,CAAC,GAAG,iBAAiB,EAAE,GAAG,iBAAiB,EAAE,GAAG,gCAAgC,CAAC,CAAC;IAE1G,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;QAE/B,IAAI,IAAA,gBAAQ,EAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,EAAE;YAEpC,MAAM,QAAQ,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAC9F,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC;SACpF;aAAM;YACN,IAAI,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,IAAI,EAAE,CAAC,EAAE,GAAG,eAAe,CAAC,CAAC;SAC3F;QAED,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAA8B,CAAA,EAAA,CAAC,EAAE;YAKpF,MAAM,uBAAuB,GAAG,IAAA,qDAA4B,EAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC1F,IAAI,CAAC,sBAAsB,GAAG;gBAC7B,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,CAAC,CAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAA8B,CAAA,CAAA,EAAA,CAAC;gBACjG,GAAG,uBAAuB;aAC1B,CAAC;SACF;KACD;AAYF,CAAC,CAAC;AAlFW,QAAA,oBAAoB,wBAkF/B;AAEF,MAAM,sBAAsB,GAAG,CAC9B,mBAAkC,EAClC,IAAqB,EACrB,SAAwB,EACvB,EAAE;AAWJ,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickMultipleRandomDifferent } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\tisDead,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport { dealDamageToMinion } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity | BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tupdateDivineShield(target, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, true, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\t// multiplier = multiplier || 1;\r\n\t// const target = pickRandom(\r\n\t// \tboardWithDeadEntity\r\n\t// \t\t.filter((e) =>\r\n\t// \t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t// \t\t)\r\n\t// \t\t.filter(\r\n\t// \t\t\t(e) =>\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t// \t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t// \t\t),\r\n\t// );\r\n\t// if (target) {\r\n\t// \ttarget.enchantments = target.enchantments ?? [];\r\n\t// \ttarget.enchantments.push({\r\n\t// \t\tcardId: isPremium\r\n\t// \t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t// \t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// \t\toriginEntityId: deadEntity.entityId,\r\n\t// \t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t// \t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t// \t});\r\n\t// \tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t// }\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\t// Can't be used to resurrect a dead minion\r\n\t\t\t\t\t// https://replays.firestoneapp.com/?reviewId=d1fffee8-0bc3-40f5-9a59-85eef8367095&turn=11&action=4\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat && !isDead(killer)) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyAfterMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\t// if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t3,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t// \tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t// \tif (targets.length > 0) {\r\n\t\t// \t\tconst target = targets[0];\r\n\t\t// \t\tdealDamageToMinion(\r\n\t\t// \t\t\ttarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\t6,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tgameState,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// }\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\t// \tconst newEntities = spawnEntities(\r\n\t\t\t// \t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t// \t\t1,\r\n\t\t\t// \t\totherBoard,\r\n\t\t\t// \t\totherBoardHero,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t\t!deadEntity.friendly,\r\n\t\t\t// \t\tfalse,\r\n\t\t\t// \t);\r\n\t\t\t// \totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\t2,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t\t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\t// \tconst otherPirates = otherBoard\r\n\t\t\t// \t\t.filter((entity) =>\r\n\t\t\t// \t\t\thasCorrectTribe(\r\n\t\t\t// \t\t\t\tentity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\t\tgameState.anomalies,\r\n\t\t\t// \t\t\t\tgameState.allCards,\r\n\t\t\t// \t\t\t),\r\n\t\t\t// \t\t)\r\n\t\t\t// \t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\t// \totherPirates.forEach((pirate) => {\r\n\t\t\t// \t\tmodifyStats(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\t4,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\tjuggler,\r\n\t\t\ttarget,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tboardToAttackHero,\r\n\t\t);\r\n\t\tdealDamageToMinion(\r\n\t\t\ttarget,\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t4,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\tconst target = getRandomMinionWithHighestHealth(boardToAttack);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tjuggler,\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t);\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\tboardToAttack,\r\n\t\t\t\tboardToAttackHero,\r\n\t\t\t\tjuggler,\r\n\t\t\t\t4,\r\n\t\t\t\tboardWithJugglers,\r\n\t\t\t\tboardWithJugglersHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tboard[i],\r\n\t\t\t\tnull,\r\n\t\t\t\tmultiplier * eternalKnightAttack,\r\n\t\t\t\tmultiplier * eternalKnightHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\thero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t// } else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\t// \tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\t// const goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\t// // TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\t// if (qiraji.length + goldenQiraji.length > 0) {\r\n\t// \tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t// \tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t// \tneighbours.forEach((entity) => {\r\n\t// \t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t// \t});\r\n\t// }\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tinputDeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tconst deadEntities = inputDeadEntities.filter((e) => !isFish(e));\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst debug = deadEntities.some((e) => e.cardId === CardIds.CorruptedBristler_BG32_431);\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter((entity) => allCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]))\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t\tscriptDataNum1: entity.scriptDataNum1,\r\n\t\t\tscriptDataNum2: entity.scriptDataNum2,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// const murkeyes = boardWithDeadEntity.filter(\r\n\t// \t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t// );\r\n\t// const goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\t// murkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n\t// goldenMurkeyes.forEach((entity) => {\r\n\t// \tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t// });\r\n};\r\n"]}
|
|
@@ -220,7 +220,7 @@ const processDeathrattleForMinion = (deadEntity, indexFromRight, deadEntities, d
|
|
|
220
220
|
};
|
|
221
221
|
exports.processDeathrattleForMinion = processDeathrattleForMinion;
|
|
222
222
|
const handleNaturalDeathrattle = (deadEntity, indexFromRight, deadEntities, deadEntityPlayerState, otherPlayerState, gameState) => {
|
|
223
|
-
var _a, _b
|
|
223
|
+
var _a, _b;
|
|
224
224
|
const modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);
|
|
225
225
|
for (const dr of (_a = deadEntity.rememberedDeathrattles) !== null && _a !== void 0 ? _a : []) {
|
|
226
226
|
const entityToProcess = {
|
|
@@ -231,7 +231,7 @@ const handleNaturalDeathrattle = (deadEntity, indexFromRight, deadEntities, dead
|
|
|
231
231
|
scriptDataNum2: dr.scriptDataNum2,
|
|
232
232
|
cardId: dr.cardId,
|
|
233
233
|
pendingAttackBuffs: [],
|
|
234
|
-
enchantments:
|
|
234
|
+
enchantments: deadEntity.enchantments.filter((e) => { var _a; return (_a = e.cardId) === null || _a === void 0 ? void 0 : _a.startsWith("BG20_GEM"); }),
|
|
235
235
|
memory: dr.memory == null
|
|
236
236
|
? null
|
|
237
237
|
: Array.isArray(dr.memory)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deathrattle-orchestration.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-orchestration.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAEpD,oCAA2C;AAC3C,qCAA8C;AAC9C,mDAAyD;AACzD,+DAI+B;AAC/B,6DAAkH;AAElH,qCAAiD;AACjD,qCAA+C;AAWxC,MAAM,6BAA6B,GAAG,CAC5C,gBAAkC,EAClC,aAAa,GAAG,IAAI,EACpB,aAAa,GAAG,IAAI,EACnB,EAAE;IAEH,6BAA6B,CAAC,gBAAgB,CAAC,CAAC;IAGhD,+BAA+B,CAAC,gBAAgB,CAAC,CAAC;IAElD,MAAM,iBAAiB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAErF,MAAM,wBAAwB,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,aAAa,CAAC,CAAC;IAItF,4BAA4B,CAAC,gBAAgB,CAAC,CAAC;IAM/C,MAAM,gBAAgB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAChF,MAAM,kBAAkB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACpF,MAAM,8BAA8B,GAAG,kBAAkB;SACvD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACzD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,GAAG,kBAAkB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IACtF,MAAM,4BAA4B,GAAG,gBAAgB;SACnD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACvD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAClF,gBAAgB,CAAC,kCAAkC,GAAG,gBAAgB,CAAC,kCAAkC,CAAC,GAAG,CAC5G,CAAC,aAAa,EAAE,EAAE;QACjB,8BAA8B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAChD,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IACF,gBAAgB,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,gCAAgC,CAAC,GAAG,CACxG,CAAC,aAAa,EAAE,EAAE;QACjB,4BAA4B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9C,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IAEF,IAAI,aAAa,EAAE;QAClB,cAAc,CAAC,gBAAgB,CAAC,CAAC;KACjC;IAED,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,4BAA4B,CAAC,gBAAgB,EAAE,CAAC,GAAG,wBAAwB,EAAE,GAAG,wBAAwB,CAAC,CAAC,CAAC;AAC5G,CAAC,CAAC;AA3DW,QAAA,6BAA6B,iCA2DxC;AAEF,MAAM,6BAA6B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,kDAA4B,EAC3B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE9E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,mDAA6B,EAC5B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC3E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,gDAA0B,EACzB,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IACvG,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAQnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAG3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,MAAM,MAAM,GAAG,4BAA4B,CAC1C,YAAY,EACZ,gCAAgC,CAAC,CAAC,CAAC,EACnC,YAAY,CAAC,CAAC,CAAC,EACf,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,EACnB,gBAAgB,EAChB,aAAa,CACb,CAAC;YACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAiBzC;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IAC7G,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IACnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,2BAA2B,CACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;;IACH,MAAM,SAAS,GAAG,CAAC,GAAG,qBAAqB,CAAC,KAAK,CAAC,MAAM,CAAC;IACzD,MAAM,SAAS,GAAG,EAAE,CAAC;IAGrB,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC7G;QACD,MAAM,YAAY,GACjB,MAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,IAAI,0CAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAA2C;YACnD,CAAC,CAAC,MAAM,iBAA6C,CACtD,mCAAI,EAAE,CAAC;QACV,KAAK,MAAM,gBAAgB,IAAI,YAAY,EAAE;YAC5C,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,EAAE;gBAClC,MAAM;aACN;YACD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,gBAAgB,CAAC,MAAM,EACvB,CAAC,EACD,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,gBAAgB,EAAiB,CACtC,CAAC;YAGF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,KAAK,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aAEjE;YACD,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAC1B;KACD;IAED,IAAA,4BAAmB,EAClB,SAAS,EACT,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAA2B,EAC3B,gCAA0C,EAC1C,qBAAkC,EAClC,gBAA6B,EAC7B,KAAuB,EACvB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAGnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,KAAK,CAAC,SAAS,CACf,CAAC;QAEF,wBAAwB,CAAC,IAAI,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAAC;KAC9D;IAGD,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,aAAa,EAAE;QAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;YAC3D,cAAc,GAAG,IAAA,2BAAkB,EAClC,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,KAAK,CAAC,SAAS,EACf,wBAAwB,CACxB,CAAC;SACF;KACD;IAED,MAAM,qBAAqB,GAAG,EAAE,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;QAC3D,MAAM,kBAAkB,GAAG,IAAA,sCAAsB,EAChD,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,qBAAqB,CAAC,IAAI,CAAC,GAAG,kBAAkB,CAAC,CAAC;KAClD;IAED,OAAO,CAAC,GAAG,wBAAwB,EAAE,GAAG,cAAc,EAAE,GAAG,qBAAqB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEK,MAAM,2BAA2B,GAAG,CAC1C,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IAGF,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,kBAAkB,GAAG,EAAE,CAAC;IAC5B,IAAI,aAAa,EAAE;QAClB,cAAc,GAAG,IAAA,2BAAkB,EAClC,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAChC,CAAC;QAIF,kBAAkB,GAAG,IAAA,sCAAsB,EAC1C,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,EAAE,GAAG,cAAc,EAAE,GAAG,kBAAkB,CAAC,CAAC;AACnF,CAAC,CAAC;AAtDW,QAAA,2BAA2B,+BAsDtC;AAEF,MAAM,wBAAwB,GAAG,CAChC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACC,EAAE;;IAC3B,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAG5F,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,kBAAkB,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;YACnC,cAAc,EAAE,EAAE,CAAC,cAAc;YACjC,cAAc,EAAE,EAAE,CAAC,cAAc;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YACjB,kBAAkB,EAAE,EAAE;YAEtB,YAAY,EAAE,MAAA,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAAkB,CAAA,EAAA,CAAC,mCAAI,EAAE;YACjG,MAAM,EACL,EAAE,CAAC,MAAM,IAAI,IAAI;gBAChB,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,MAAM,CAAC;oBAC1B,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,CAAC;oBACtC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE;SACpB,CAAC;QACF,MAAM,MAAM,GAAG,wBAAwB,CACtC,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;KAIF;IAED,MAAM,6BAA6B,GAA2B,IAAA,iDAA4B,EACzF,UAAU,EACV,sBAAsB,EACtB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,YAAY,EACZ,SAAS,CACT,CAAC;IA0BF,OAAO,6BAA6B,CAAC;AACtC,CAAC,CAAC;AAEF,MAAM,6BAA6B,GAAG,CACrC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,UAAU,GAAG,KAAK,EACjB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YAEjB,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC;YACjE,YAAY,EAAE;gBACb;oBACC,MAAM,EAAE,EAAE,CAAC,MAAM;oBACjB,cAAc,EAAE,UAAU,CAAC,QAAQ;oBACnC,OAAO,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;oBACxB,MAAM,EAAE,EAAE,CAAC,MAAM;iBACjB;aACD;YACD,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,6BAA6B,CAC3C,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,EAET,IAAI,CACJ,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KACvB;IACD,MAAM,wBAAwB,GAA2B,IAAA,kDAA6B,EACrF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,MAAM,CAAC,IAAI,CAAC,GAAG,wBAAwB,CAAC,CAAC;IACzC,IAAI,CAAC,UAAU,EAAE;QAChB,IAAA,4BAAmB,EAClB,MAAM,EACN,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE7D,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,IAAA,8BAAqB,EACpB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,wBAAuC,EAAE,EAAE;IACpH,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAK7B,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBAClD,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,wBAAwB,EACxB,qBAAqB,CAAC,MAAM,CAAC,QAAQ,EACrC,gBAAgB,CAChB,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CAAC,gBAAkC,EAAE,EAAE;IACxE,IAAA,qCAA6B,EAAC,gBAAgB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AAC/D,CAAC,CAAC;AAFW,QAAA,kBAAkB,sBAE7B;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,eAA8B,EAC9B,QAAiB,EACjB,gBAAkC,EACjC,EAAE;;IAEH,MAAM,mBAAmB,GACxB,cAAc,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,CAAC;IAMhH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClC,MAAM,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAA,mBAAmB,aAAnB,mBAAmB,uBAAnB,mBAAmB,CAAE,WAAW,mCAAI,CAAC,CAAC;IAC7F,CAAC,CAAC,CAAC;IAEH,IAAI,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,mBAAsC,EAAE;QAC9F,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,YAAY,EAAE;YACjB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;YACzB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;SACzB;KACD;IAKD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,GAAG,CAAC,EAAE;QAC3E,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,CACtF,CAAC;KACF;IACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,GAAG,CAAC,EAAE;QAC3E,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,CACtF,CAAC;KACF;IACD,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC9G;QACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,GAAG,CAAC,EAAE;YAClE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,CAC7E,CAAC;SACF;KACD;IACD,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC7G;QACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,GAAG,CAAC,EAAE;YAChE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAC3E,CAAC;SACF;KACD;AACF,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyAfterMinionDiesEffect,\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// When a Silent Enforcer dies, it deals damage to other minions, then Soul Juggler damages the minions\r\n\t// **before** they completely die and spawn their own deathrattles\r\n\thandleAfterMinionsDieEffects(deathrattleInput);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyAfterMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\t// Issue: we should process all deathrattles first, then all avenge. If multiple minions die at the same time,\r\n\t\t// the current implementation processes the first minion completely (DR + avenge), then the second one\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tconst spawns = processDeathrattleForMinions(\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tplayerDeadEntityIndexesFromRight[i],\r\n\t\t\t\tplayerStates[i],\r\n\t\t\t\tplayerStates[1 - i],\r\n\t\t\t\tdeathrattleInput,\r\n\t\t\t\tprocessAvenge,\r\n\t\t\t);\r\n\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// for (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t// \tconst deadEntity = deadEntities[j];\r\n\t\t\t// \tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t// \tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t// \tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t// \tconst spawns = processDeathrattleForMinion(\r\n\t\t\t// \t\tdeadEntity,\r\n\t\t\t// \t\tindexFromRight,\r\n\t\t\t// \t\tdeadEntities,\r\n\t\t\t// \t\tdeadEntityPlayerState,\r\n\t\t\t// \t\totherPlayerState,\r\n\t\t\t// \t\tdeathrattleInput.gameState,\r\n\t\t\t// \t\tprocessAvenge,\r\n\t\t\t// \t);\r\n\t\t\t// \tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nconst processDeathrattleForMinions = (\r\n\tdeadEntities: BoardEntity[],\r\n\tplayerDeadEntityIndexesFromRight: number[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tinput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\r\n\t// Natural deathrattles & enchantments\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst drEntities = handleNaturalDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\tentitiesFromDeathrattles.push(...drEntities, ...enchEntities);\r\n\t}\r\n\r\n\t// Avenge\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst allAfterDeathEntities = [];\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tallAfterDeathEntities.push(...afterDeathEntities);\r\n\t}\r\n\r\n\treturn [...entitiesFromDeathrattles, ...avengeEntities, ...allAfterDeathEntities];\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tlet avengeEntities = [];\r\n\tlet afterDeathEntities = [];\r\n\tif (processAvenge) {\r\n\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\r\n\t\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t\t// Secrets should be processed here (\"at Avenge speed\")\r\n\t\tafterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn [...drEntities, ...enchEntities, ...avengeEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\t// const allSpawns = [];\r\n\t// const spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tscriptDataNum1: dr.scriptDataNum1,\r\n\t\t\tscriptDataNum2: dr.scriptDataNum2,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\t// For Corrupted Bristler\r\n\t\t\tenchantments: deadEntity.enchantments.filter((e) => e.cardId?.startsWith(CardIds.BloodGem)) ?? [],\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\t// allSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\t// allSpawns.push(...entitiesFromNativeDeathrattle);\r\n\t// spawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\t// const actualSpawns = performEntitySpawns(\r\n\t// \tspawnsToSpawn,\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\t// TODO: revisit this once Leapfroggers are in the game again\r\n\t// handleDeathrattleEffects(\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\r\n\treturn entitiesFromNativeDeathrattle;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (deadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113)) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus > 0) {\r\n\t\tdeadEntity.attack = Math.max(\r\n\t\t\t0,\r\n\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus,\r\n\t\t);\r\n\t}\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus > 0) {\r\n\t\tdeadEntity.health = Math.max(\r\n\t\t\t1,\r\n\t\t\tdeadEntity.health - deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus,\r\n\t\t);\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"deathrattle-orchestration.js","sourceRoot":"","sources":["../../src/simulation/deathrattle-orchestration.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,oCAA2C;AAC3C,qCAA8C;AAC9C,mDAAyD;AACzD,+DAI+B;AAC/B,6DAAkH;AAElH,qCAAiD;AACjD,qCAA+C;AAWxC,MAAM,6BAA6B,GAAG,CAC5C,gBAAkC,EAClC,aAAa,GAAG,IAAI,EACpB,aAAa,GAAG,IAAI,EACnB,EAAE;IAEH,6BAA6B,CAAC,gBAAgB,CAAC,CAAC;IAGhD,+BAA+B,CAAC,gBAAgB,CAAC,CAAC;IAElD,MAAM,iBAAiB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACjF,MAAM,mBAAmB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAErF,MAAM,wBAAwB,GAAG,mBAAmB,CAAC,gBAAgB,EAAE,aAAa,CAAC,CAAC;IAItF,4BAA4B,CAAC,gBAAgB,CAAC,CAAC;IAM/C,MAAM,gBAAgB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAChF,MAAM,kBAAkB,GAAG,CAAC,GAAG,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IACpF,MAAM,8BAA8B,GAAG,kBAAkB;SACvD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACzD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,kBAAkB,CAAC,MAAM,GAAG,kBAAkB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IACtF,MAAM,4BAA4B,GAAG,gBAAgB;SACnD,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,iBAAiB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACvD,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,gBAAgB,CAAC,MAAM,GAAG,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;IAClF,gBAAgB,CAAC,kCAAkC,GAAG,gBAAgB,CAAC,kCAAkC,CAAC,GAAG,CAC5G,CAAC,aAAa,EAAE,EAAE;QACjB,8BAA8B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAChD,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IACF,gBAAgB,CAAC,gCAAgC,GAAG,gBAAgB,CAAC,gCAAgC,CAAC,GAAG,CACxG,CAAC,aAAa,EAAE,EAAE;QACjB,4BAA4B,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9C,IAAI,KAAK,GAAG,aAAa,EAAE;gBAC1B,aAAa,EAAE,CAAC;aAChB;QACF,CAAC,CAAC,CAAC;QACH,OAAO,aAAa,CAAC;IACtB,CAAC,CACD,CAAC;IAEF,IAAI,aAAa,EAAE;QAClB,cAAc,CAAC,gBAAgB,CAAC,CAAC;KACjC;IAED,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,4BAA4B,CAAC,gBAAgB,EAAE,CAAC,GAAG,wBAAwB,EAAE,GAAG,wBAAwB,CAAC,CAAC,CAAC;AAC5G,CAAC,CAAC;AA3DW,QAAA,6BAA6B,iCA2DxC;AAEF,MAAM,6BAA6B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC5E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,kDAA4B,EAC3B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE9E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,mDAA6B,EAC5B,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAC3E,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,IAAA,gDAA0B,EACzB,UAAU,EACV,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EACtC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,EACrB,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,EACtB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,EACzB,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,MAAM,EAC1B,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IACvG,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAQnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAG3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,MAAM,MAAM,GAAG,4BAA4B,CAC1C,YAAY,EACZ,gCAAgC,CAAC,CAAC,CAAC,EACnC,YAAY,CAAC,CAAC,CAAC,EACf,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,EACnB,gBAAgB,EAChB,aAAa,CACb,CAAC;YACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAiBzC;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,yBAAyB,GAAG,CAAC,gBAAkC,EAAE,aAAa,GAAG,IAAI,EAAiB,EAAE;IAC7G,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IACnD,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAQ7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,MAAM,GAAG,2BAA2B,CACzC,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,aAAa,CACb,CAAC;gBACF,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aACzC;SACD;KACD;IACD,OAAO,wBAAwB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;;IACH,MAAM,SAAS,GAAG,CAAC,GAAG,qBAAqB,CAAC,KAAK,CAAC,MAAM,CAAC;IACzD,MAAM,SAAS,GAAG,EAAE,CAAC;IAGrB,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC7G;QACD,MAAM,YAAY,GACjB,MAAA,MAAA,qBAAqB,CAAC,MAAM,CAAC,IAAI,0CAC9B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,EACxB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAA2C;YACnD,CAAC,CAAC,MAAM,iBAA6C,CACtD,mCAAI,EAAE,CAAC;QACV,KAAK,MAAM,gBAAgB,IAAI,YAAY,EAAE;YAC5C,IAAI,SAAS,CAAC,MAAM,IAAI,SAAS,EAAE;gBAClC,MAAM;aACN;YACD,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC;YAC/B,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,gBAAgB,CAAC,MAAM,EACvB,CAAC,EACD,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,UAAU,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,gBAAgB,EAAiB,CACtC,CAAC;YAGF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;gBAC3B,KAAK,CAAC,gBAAgB,GAAG,GAAG,EAAE,CAAC,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;aAEjE;YACD,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;SAC1B;KACD;IAED,IAAA,4BAAmB,EAClB,SAAS,EACT,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,OAAO,SAAS,CAAC;AAClB,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,YAA2B,EAC3B,gCAA0C,EAC1C,qBAAkC,EAClC,gBAA6B,EAC7B,KAAuB,EACvB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,wBAAwB,GAAkB,EAAE,CAAC;IAGnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;QAC3D,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,KAAK,CAAC,SAAS,CACf,CAAC;QAEF,wBAAwB,CAAC,IAAI,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAAC;KAC9D;IAGD,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,aAAa,EAAE;QAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;YAC3D,cAAc,GAAG,IAAA,2BAAkB,EAClC,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,KAAK,CAAC,SAAS,EACf,wBAAwB,CACxB,CAAC;SACF;KACD;IAED,MAAM,qBAAqB,GAAG,EAAE,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC;QAC3D,MAAM,kBAAkB,GAAG,IAAA,sCAAsB,EAChD,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,qBAAqB,CAAC,IAAI,CAAC,GAAG,kBAAkB,CAAC,CAAC;KAClD;IAED,OAAO,CAAC,GAAG,wBAAwB,EAAE,GAAG,cAAc,EAAE,GAAG,qBAAqB,CAAC,CAAC;AACnF,CAAC,CAAC;AAEK,MAAM,2BAA2B,GAAG,CAC1C,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,aAAa,GAAG,IAAI,EACnB,EAAE;IACH,MAAM,UAAU,GAAG,wBAAwB,CAC1C,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IACF,MAAM,YAAY,GAAG,6BAA6B,CACjD,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;IAGF,IAAI,cAAc,GAAG,EAAE,CAAC;IACxB,IAAI,kBAAkB,GAAG,EAAE,CAAC;IAC5B,IAAI,aAAa,EAAE;QAClB,cAAc,GAAG,IAAA,2BAAkB,EAClC,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,EACT,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,CAAC,CAChC,CAAC;QAIF,kBAAkB,GAAG,IAAA,sCAAsB,EAC1C,UAAU,EACV,cAAc,EACd,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,CAAC,GAAG,UAAU,EAAE,GAAG,YAAY,EAAE,GAAG,cAAc,EAAE,GAAG,kBAAkB,CAAC,CAAC;AACnF,CAAC,CAAC;AAtDW,QAAA,2BAA2B,+BAsDtC;AAEF,MAAM,wBAAwB,GAAG,CAChC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACC,EAAE;;IAC3B,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAG5F,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,kBAAkB,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;YACnC,cAAc,EAAE,EAAE,CAAC,cAAc;YACjC,cAAc,EAAE,EAAE,CAAC,cAAc;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YACjB,kBAAkB,EAAE,EAAE;YAEtB,YAAY,EAAE,UAAU,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,0CAAE,UAAU,YAAkB,CAAA,EAAA,CAAC;YAC3F,MAAM,EACL,EAAE,CAAC,MAAM,IAAI,IAAI;gBAChB,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,MAAM,CAAC;oBAC1B,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,GAAG,EAAE,CAAC,CAAC;oBACtC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,MAAM,EAAE;SACpB,CAAC;QACF,MAAM,MAAM,GAAG,wBAAwB,CACtC,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,CACT,CAAC;KAIF;IAED,MAAM,6BAA6B,GAA2B,IAAA,iDAA4B,EACzF,UAAU,EACV,sBAAsB,EACtB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,YAAY,EACZ,SAAS,CACT,CAAC;IA0BF,OAAO,6BAA6B,CAAC;AACtC,CAAC,CAAC;AAEF,MAAM,6BAA6B,GAAG,CACrC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,UAAU,GAAG,KAAK,EACjB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAC5F,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,MAAM,EAAE,IAAI,MAAA,UAAU,CAAC,sBAAsB,mCAAI,EAAE,EAAE;QACzD,MAAM,eAAe,GAAgB;YACpC,GAAG,UAAU;YACb,sBAAsB,EAAE,SAAS;YACjC,MAAM,EAAE,EAAE,CAAC,MAAM;YAEjB,UAAU,EAAE,SAAS,CAAC,SAAS,CAAC,cAAc,CAAC,UAAU,CAAC,MAAM,CAAC;YACjE,YAAY,EAAE;gBACb;oBACC,MAAM,EAAE,EAAE,CAAC,MAAM;oBACjB,cAAc,EAAE,UAAU,CAAC,QAAQ;oBACnC,OAAO,EAAE,MAAA,EAAE,CAAC,OAAO,mCAAI,CAAC;oBACxB,MAAM,EAAE,EAAE,CAAC,MAAM;iBACjB;aACD;YACD,kBAAkB,EAAE,EAAE;SACtB,CAAC;QACF,MAAM,MAAM,GAAG,6BAA6B,CAC3C,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,SAAS,EAET,IAAI,CACJ,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;KACvB;IACD,MAAM,wBAAwB,GAA2B,IAAA,kDAA6B,EACrF,UAAU,EACV,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;IACF,MAAM,CAAC,IAAI,CAAC,GAAG,wBAAwB,CAAC,CAAC;IACzC,IAAI,CAAC,UAAU,EAAE;QAChB,IAAA,4BAAmB,EAClB,MAAM,EACN,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,sBAAsB,EACtB,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,SAAS,CACT,CAAC;KACF;IACD,OAAO,MAAM,CAAC;AACf,CAAC,CAAC;AAEF,MAAM,cAAc,GAAG,CAAC,gBAAkC,EAAE,EAAE;IAE7D,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,IAAA,8BAAqB,EACpB,qBAAqB,CAAC,KAAK,EAC3B,qBAAqB,CAAC,MAAM,EAC5B,UAAU,EACV,cAAc,EACd,gBAAgB,CAAC,KAAK,EACtB,gBAAgB,CAAC,MAAM,EACvB,gBAAgB,CAAC,SAAS,CAC1B,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CAAC,gBAAkC,EAAE,wBAAuC,EAAE,EAAE;IACpH,MAAM,kBAAkB,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC/C,MAAM,YAAY,GAAG,kBAAkB;QACtC,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC;QAC9F,CAAC,CAAC,CAAC,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EAAE,gBAAgB,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAChG,MAAM,kBAAkB,GAAG,kBAAkB;QAC5C,CAAC,CAAC,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,oBAAoB,CAAC;QAC9E,CAAC,CAAC,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;IAChF,MAAM,gCAAgC,GAAG,kBAAkB;QAC1D,CAAC,CAAC,CAAC,gBAAgB,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,kCAAkC,CAAC;QAC1G,CAAC,CAAC,CAAC,gBAAgB,CAAC,kCAAkC,EAAE,gBAAgB,CAAC,gCAAgC,CAAC,CAAC;IAE5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QAC3B,MAAM,YAAY,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAC;QAC3C,MAAM,qBAAqB,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,gBAAgB,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,IAAI,YAAY,CAAC,MAAM,IAAI,CAAC,EAAE;YAK7B,KAAK,IAAI,CAAC,GAAG,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBAClD,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM,cAAc,GAAG,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBACtF,2BAA2B,CAC1B,UAAU,EACV,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,gBAAgB,EAChB,gBAAgB,CAAC,SAAS,EAC1B,wBAAwB,EACxB,qBAAqB,CAAC,MAAM,CAAC,QAAQ,EACrC,gBAAgB,CAChB,CAAC;aACF;SACD;KACD;AACF,CAAC,CAAC;AAEK,MAAM,kBAAkB,GAAG,CAAC,gBAAkC,EAAE,EAAE;IACxE,IAAA,qCAA6B,EAAC,gBAAgB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;AAC/D,CAAC,CAAC;AAFW,QAAA,kBAAkB,sBAE7B;AAEF,MAAM,2BAA2B,GAAG,CACnC,UAAuB,EACvB,cAAsB,EACtB,YAA2B,EAC3B,qBAAkC,EAClC,gBAA6B,EAC7B,SAAwB,EACxB,eAA8B,EAC9B,QAAiB,EACjB,gBAAkC,EACjC,EAAE;;IAEH,MAAM,mBAAmB,GACxB,cAAc,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,qBAAqB,CAAC,KAAK,CAAC,MAAM,GAAG,cAAc,CAAC,CAAC;IAMhH,eAAe,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;QAClC,MAAM,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAA,mBAAmB,aAAnB,mBAAmB,uBAAnB,mBAAmB,CAAE,WAAW,mCAAI,CAAC,CAAC;IAC7F,CAAC,CAAC,CAAC;IAEH,IAAI,MAAA,qBAAqB,CAAC,MAAM,CAAC,YAAY,0CAAE,QAAQ,mBAAsC,EAAE;QAC9F,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,UAAU,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,YAAY,EAAE;YACjB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;YACzB,YAAY,CAAC,MAAM,IAAI,CAAC,CAAC;SACzB;KACD;IAKD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,GAAG,CAAC,EAAE;QAC3E,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,CACtF,CAAC;KACF;IACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,GAAG,CAAC,EAAE;QAC3E,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,0BAA0B,CACtF,CAAC;KACF;IACD,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC9G;QACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,GAAG,CAAC,EAAE;YAClE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,iBAAiB,CAC7E,CAAC;SACF;KACD;IACD,IACC,IAAA,uBAAe,EAAC,UAAU,EAAE,qBAAqB,CAAC,MAAM,EAAE,qBAAI,CAAC,KAAK,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAC7G;QACD,IAAI,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,GAAG,CAAC,EAAE;YAChE,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAC3B,CAAC,EACD,UAAU,CAAC,MAAM,GAAG,qBAAqB,CAAC,MAAM,CAAC,UAAU,CAAC,eAAe,CAC3E,CAAC;SACF;KACD;AACF,CAAC,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyAfterMinionDiesEffect,\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// When a Silent Enforcer dies, it deals damage to other minions, then Soul Juggler damages the minions\r\n\t// **before** they completely die and spawn their own deathrattles\r\n\thandleAfterMinionsDieEffects(deathrattleInput);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyAfterMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\t// Issue: we should process all deathrattles first, then all avenge. If multiple minions die at the same time,\r\n\t\t// the current implementation processes the first minion completely (DR + avenge), then the second one\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tconst spawns = processDeathrattleForMinions(\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tplayerDeadEntityIndexesFromRight[i],\r\n\t\t\t\tplayerStates[i],\r\n\t\t\t\tplayerStates[1 - i],\r\n\t\t\t\tdeathrattleInput,\r\n\t\t\t\tprocessAvenge,\r\n\t\t\t);\r\n\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// for (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t// \tconst deadEntity = deadEntities[j];\r\n\t\t\t// \tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t// \tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t// \tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t// \tconst spawns = processDeathrattleForMinion(\r\n\t\t\t// \t\tdeadEntity,\r\n\t\t\t// \t\tindexFromRight,\r\n\t\t\t// \t\tdeadEntities,\r\n\t\t\t// \t\tdeadEntityPlayerState,\r\n\t\t\t// \t\totherPlayerState,\r\n\t\t\t// \t\tdeathrattleInput.gameState,\r\n\t\t\t// \t\tprocessAvenge,\r\n\t\t\t// \t);\r\n\t\t\t// \tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nconst processDeathrattleForMinions = (\r\n\tdeadEntities: BoardEntity[],\r\n\tplayerDeadEntityIndexesFromRight: number[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tinput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\r\n\t// Natural deathrattles & enchantments\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst drEntities = handleNaturalDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\tentitiesFromDeathrattles.push(...drEntities, ...enchEntities);\r\n\t}\r\n\r\n\t// Avenge\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst allAfterDeathEntities = [];\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tallAfterDeathEntities.push(...afterDeathEntities);\r\n\t}\r\n\r\n\treturn [...entitiesFromDeathrattles, ...avengeEntities, ...allAfterDeathEntities];\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tlet avengeEntities = [];\r\n\tlet afterDeathEntities = [];\r\n\tif (processAvenge) {\r\n\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\r\n\t\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t\t// Secrets should be processed here (\"at Avenge speed\")\r\n\t\tafterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn [...drEntities, ...enchEntities, ...avengeEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\t// const allSpawns = [];\r\n\t// const spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tscriptDataNum1: dr.scriptDataNum1,\r\n\t\t\tscriptDataNum2: dr.scriptDataNum2,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\t// For Corrupted Bristler\r\n\t\t\tenchantments: deadEntity.enchantments.filter((e) => e.cardId?.startsWith(CardIds.BloodGem)),\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\t// allSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\t// allSpawns.push(...entitiesFromNativeDeathrattle);\r\n\t// spawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\t// const actualSpawns = performEntitySpawns(\r\n\t// \tspawnsToSpawn,\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\t// TODO: revisit this once Leapfroggers are in the game again\r\n\t// handleDeathrattleEffects(\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\r\n\treturn entitiesFromNativeDeathrattle;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (deadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113)) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus > 0) {\r\n\t\tdeadEntity.attack = Math.max(\r\n\t\t\t0,\r\n\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus,\r\n\t\t);\r\n\t}\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus > 0) {\r\n\t\tdeadEntity.health = Math.max(\r\n\t\t\t1,\r\n\t\t\tdeadEntity.health - deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus,\r\n\t\t);\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
|
|
@@ -57,7 +57,7 @@ const spawnEntities = (cardId, quantity, boardToSpawnInto, boardToSpawnIntoHero,
|
|
|
57
57
|
};
|
|
58
58
|
exports.spawnEntities = spawnEntities;
|
|
59
59
|
const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, entitiesDeadThisAttack, gameState) => {
|
|
60
|
-
var _a, _b, _c, _d, _e, _f
|
|
60
|
+
var _a, _b, _c, _d, _e, _f;
|
|
61
61
|
const finalSpawns = [];
|
|
62
62
|
const multiplier = (0, deathrattle_effects_1.computeDeathrattleMultiplier)([...boardWithDeadEntity], boardWithDeadEntityHero, deadEntity, gameState.sharedState);
|
|
63
63
|
const deathrattleTriggeredInput = {
|
|
@@ -70,9 +70,9 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
|
|
|
70
70
|
gameState,
|
|
71
71
|
};
|
|
72
72
|
const enchantments = [
|
|
73
|
-
...
|
|
73
|
+
...deadEntity.enchantments,
|
|
74
74
|
].sort((a, b) => a.timing - b.timing);
|
|
75
|
-
const cardIds = [deadEntity.cardId, ...((
|
|
75
|
+
const cardIds = [deadEntity.cardId, ...((_a = deadEntity.additionalCards) !== null && _a !== void 0 ? _a : []), ...enchantments.map((e) => e.cardId)];
|
|
76
76
|
for (const deadEntityCardId of cardIds) {
|
|
77
77
|
for (let i = 0; i < multiplier; i++) {
|
|
78
78
|
const spawnedEntities = [];
|
|
@@ -255,7 +255,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
|
|
|
255
255
|
case "BG26_804":
|
|
256
256
|
case "BG26_804_G":
|
|
257
257
|
const stats = deadEntity.scriptDataNum1 ||
|
|
258
|
-
((
|
|
258
|
+
((_b = gameState.sharedState.deaths.find((e) => e.friendly === deadEntity.friendly && e.cardId === deadEntity.cardId)) === null || _b === void 0 ? void 0 : _b.scriptDataNum1) ||
|
|
259
259
|
0;
|
|
260
260
|
const octosariSpawn = deadEntity.cardId === "BG26_804_G"
|
|
261
261
|
? "BG26_803_Gt"
|
|
@@ -271,7 +271,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
|
|
|
271
271
|
case "BG26_350_G":
|
|
272
272
|
const bassgillIterations = deadEntity.cardId === "BG26_350_G" ? 2 : 1;
|
|
273
273
|
for (let i = 0; i < bassgillIterations; i++) {
|
|
274
|
-
const hand = (
|
|
274
|
+
const hand = (_d = (_c = boardWithDeadEntityHero.hand) === null || _c === void 0 ? void 0 : _c.filter((e) => (0, utils_2.hasCorrectTribe)(e, boardWithDeadEntityHero, reference_data_1.Race.MURLOC, gameState.anomalies, gameState.allCards)).filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _d !== void 0 ? _d : [];
|
|
275
275
|
const highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));
|
|
276
276
|
const highestHealthMinions = highestHealth
|
|
277
277
|
? hand.filter((c) => c.health === highestHealth)
|
|
@@ -314,7 +314,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
|
|
|
314
314
|
const magnanimooseCopies = deadEntity.cardId === "BGDUO_105_G" ? 2 : 1;
|
|
315
315
|
for (let i = 0; i < magnanimooseCopies; i++) {
|
|
316
316
|
const teammateState = (0, utils_2.getTeammateInitialState)(gameState.gameState, boardWithDeadEntityHero);
|
|
317
|
-
const teammateBoard = (
|
|
317
|
+
const teammateBoard = (_e = teammateState === null || teammateState === void 0 ? void 0 : teammateState.board) !== null && _e !== void 0 ? _e : [];
|
|
318
318
|
const copied = [];
|
|
319
319
|
const minionToCopy = (0, utils_1.pickRandom)(teammateBoard.filter((e) => !copied.includes(e.entityId)));
|
|
320
320
|
if (minionToCopy) {
|
|
@@ -598,7 +598,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
|
|
|
598
598
|
(0, deathrattle_effects_1.applyLightningInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, otherBoard, otherBoardHero, gameState);
|
|
599
599
|
break;
|
|
600
600
|
default:
|
|
601
|
-
if ((
|
|
601
|
+
if ((_f = deadEntity.additionalCards) === null || _f === void 0 ? void 0 : _f.includes(deadEntityCardId)) {
|
|
602
602
|
if (!(0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntityCardId), reference_data_1.GameTag.DEATHRATTLE)) {
|
|
603
603
|
hasTriggered = false;
|
|
604
604
|
}
|
|
@@ -636,7 +636,7 @@ const spawnEntitiesFromEnchantments = (deadEntity, boardWithDeadEntity, boardWit
|
|
|
636
636
|
gameState,
|
|
637
637
|
};
|
|
638
638
|
const spawnedEntities = [];
|
|
639
|
-
for (const enchantment of deadEntity.enchantments
|
|
639
|
+
for (const enchantment of deadEntity.enchantments) {
|
|
640
640
|
const deathrattleImpl = _card_mappings_1.cardMappings[enchantment.cardId];
|
|
641
641
|
if ((0, card_interface_1.hasDeathrattleSpawnEnchantment)(deathrattleImpl)) {
|
|
642
642
|
for (let i = 0; i < multiplier; i++) {
|