@firestone-hs/simulate-bgs-battle 1.1.622 → 1.1.623
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-entity.d.ts +1 -0
- package/dist/board-entity.js.map +1 -1
- package/dist/cards/cards-data.d.ts +1 -0
- package/dist/cards/cards-data.js +8 -0
- package/dist/cards/cards-data.js.map +1 -1
- package/dist/cards/impl/_card-mappings.js +40 -0
- package/dist/cards/impl/_card-mappings.js.map +1 -1
- package/dist/cards/impl/bg-spell/murkys-fish.d.ts +2 -0
- package/dist/cards/impl/bg-spell/murkys-fish.js +21 -0
- package/dist/cards/impl/bg-spell/murkys-fish.js.map +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.d.ts +2 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js +15 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery-enchantment.js.map +1 -0
- package/dist/cards/impl/hero-power/fragrant-phylactery.js +8 -17
- package/dist/cards/impl/hero-power/fragrant-phylactery.js.map +1 -1
- package/dist/cards/impl/hero-power/wax-warband.js +1 -1
- package/dist/cards/impl/hero-power/wax-warband.js.map +1 -1
- package/dist/cards/impl/minion/azsharan-cutlassier.d.ts +2 -0
- package/dist/cards/impl/minion/azsharan-cutlassier.js +12 -0
- package/dist/cards/impl/minion/azsharan-cutlassier.js.map +1 -0
- package/dist/cards/impl/minion/divine-sparkbot.d.ts +2 -0
- package/dist/cards/impl/minion/divine-sparkbot.js +14 -0
- package/dist/cards/impl/minion/divine-sparkbot.js.map +1 -0
- package/dist/cards/impl/minion/expert-technician.d.ts +2 -0
- package/dist/cards/impl/minion/expert-technician.js +26 -0
- package/dist/cards/impl/minion/expert-technician.js.map +1 -0
- package/dist/cards/impl/minion/friendly-bouncer.d.ts +2 -0
- package/dist/cards/impl/minion/friendly-bouncer.js +25 -0
- package/dist/cards/impl/minion/friendly-bouncer.js.map +1 -0
- package/dist/cards/impl/minion/frostwolf-lieutenant.d.ts +2 -0
- package/dist/cards/impl/minion/frostwolf-lieutenant.js +13 -0
- package/dist/cards/impl/minion/frostwolf-lieutenant.js.map +1 -0
- package/dist/cards/impl/minion/master-gadrin.d.ts +2 -0
- package/dist/cards/impl/minion/master-gadrin.js +20 -0
- package/dist/cards/impl/minion/master-gadrin.js.map +1 -0
- package/dist/cards/impl/minion/monstrosity.d.ts +2 -0
- package/dist/cards/impl/minion/monstrosity.js +13 -0
- package/dist/cards/impl/minion/monstrosity.js.map +1 -0
- package/dist/cards/impl/minion/murky-spash-fisher.d.ts +2 -0
- package/dist/cards/impl/minion/murky-spash-fisher.js +14 -0
- package/dist/cards/impl/minion/murky-spash-fisher.js.map +1 -0
- package/dist/cards/impl/minion/pilot-the-shredder.d.ts +2 -0
- package/dist/cards/impl/minion/pilot-the-shredder.js +33 -0
- package/dist/cards/impl/minion/pilot-the-shredder.js.map +1 -0
- package/dist/cards/impl/minion/piloted-whirl-o-tron.d.ts +2 -5
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js +12 -3
- package/dist/cards/impl/minion/piloted-whirl-o-tron.js.map +1 -1
- package/dist/cards/impl/minion/shadowy-construct.d.ts +2 -0
- package/dist/cards/impl/minion/shadowy-construct.js +17 -0
- package/dist/cards/impl/minion/shadowy-construct.js.map +1 -0
- package/dist/cards/impl/minion/sly-raptor.js +1 -1
- package/dist/cards/impl/minion/sly-raptor.js.map +1 -1
- package/dist/cards/impl/minion/snack-vendor.d.ts +2 -0
- package/dist/cards/impl/minion/snack-vendor.js +20 -0
- package/dist/cards/impl/minion/snack-vendor.js.map +1 -0
- package/dist/cards/impl/minion/stoneshell-guardian.d.ts +2 -0
- package/dist/cards/impl/minion/stoneshell-guardian.js +35 -0
- package/dist/cards/impl/minion/stoneshell-guardian.js.map +1 -0
- package/dist/cards/impl/minion/stormpike-lieutenant.d.ts +2 -0
- package/dist/cards/impl/minion/stormpike-lieutenant.js +13 -0
- package/dist/cards/impl/minion/stormpike-lieutenant.js.map +1 -0
- package/dist/cards/impl/minion/super-constructor.d.ts +2 -0
- package/dist/cards/impl/minion/super-constructor.js +13 -0
- package/dist/cards/impl/minion/super-constructor.js.map +1 -0
- package/dist/cards/impl/minion/tamuzo.d.ts +2 -0
- package/dist/cards/impl/minion/tamuzo.js +12 -0
- package/dist/cards/impl/minion/tamuzo.js.map +1 -0
- package/dist/cards/impl/minion/vaelastrasz.d.ts +2 -5
- package/dist/cards/impl/minion/vaelastrasz.js +11 -9
- package/dist/cards/impl/minion/vaelastrasz.js.map +1 -1
- package/dist/cards/impl/minion/weebomination.d.ts +2 -0
- package/dist/cards/impl/minion/weebomination.js +22 -0
- package/dist/cards/impl/minion/weebomination.js.map +1 -0
- package/dist/keywords/divine-shield.js +8 -3
- package/dist/keywords/divine-shield.js.map +1 -1
- package/dist/services/card-ids.d.ts +213 -53
- package/dist/services/card-ids.js.map +1 -1
- package/dist/services/utils.d.ts +3 -0
- package/dist/services/utils.js +25 -1
- package/dist/services/utils.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +0 -14
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/attack.js +0 -8
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/avenge.d.ts +1 -0
- package/dist/simulation/avenge.js +9 -1
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +5 -36
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/death-effects.js +12 -0
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.d.ts +0 -1
- package/dist/simulation/deathrattle-effects.js +3 -10
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +3 -14
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/on-being-attacked.js +14 -2
- package/dist/simulation/on-being-attacked.js.map +1 -1
- package/dist/simulation/secrets.d.ts +2 -2
- package/dist/simulation/secrets.js +6 -3
- package/dist/simulation/secrets.js.map +1 -1
- package/dist/simulation/spawn-fail.js +1 -2
- package/dist/simulation/spawn-fail.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.js +0 -15
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
- package/dist/simulation/summon-when-space.js +47 -20
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
- package/dist/cards/impl/minion/crabby.d.ts +0 -5
- package/dist/cards/impl/minion/crabby.js +0 -17
- package/dist/cards/impl/minion/crabby.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"summon-when-space.js","sourceRoot":"","sources":["../../src/simulation/summon-when-space.ts"],"names":[],"mappings":";;;AACA,iEAAoD;AAGpD,6CAAgD;AAChD,oCAA+E;AAC/E,+DAA4D;AAC5D,6DAAqD;AAErD,qCAA+C;AAExC,MAAM,sBAAsB,GAAG,CACrC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,+BAA+B,CAC9B,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,cAAc,EACd,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,cAAc,EACd,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AA1CW,QAAA,sBAAsB,0BA0CjC;AAGF,MAAM,+BAA+B,GAAG,CACvC,YAA6B,EAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;;IACH,IAAI,YAAY,CAAC,sBAAsB,EAAE;QACxC,+BAA+B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KACrG;IACD,IAAI,MAAA,YAAY,CAAC,YAAY,0CAAE,QAAQ,mBAA4C,EAAE;QACpF,iCAAiC,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KACvG;IACD,IAAI,MAAA,YAAY,CAAC,OAAO,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,CAAC,EAAE;QACnF,4BAA4B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAClG;IACD,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,UAAU,EAAE;QAChD,IAAI,SAAS,CAAC,MAAM,qBAA8B,EAAE;YACnD,qBAAqB,CACpB,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,YAAY,CAAC,QAAQ,EACrB,SAAS,CACT,CAAC;SACF;KACD;IACD,YAAY,CAAC,QAAQ;SACnB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,yBAA+C;QACvD,CAAC,CAAC,MAAM,2BAAsE,CAC/E;SACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,8BAA8B,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IACxG,CAAC,CAAC,CAAC;IACJ,YAAY,CAAC,QAAQ;SACnB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA8C,CAAC;SACrE,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,6BAA6B,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IACvG,CAAC,CAAC,CAAC;IACJ,WAAW;SACT,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAuC,IAAI,CAAC,CAAC,MAAM,iBAAyC,CAC3G;SACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,wCAAgC,EAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC1G,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEK,MAAM,gCAAgC,GAAG,CAC/C,MAAmB,EACnB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,OAAO,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,EAAE;QAC9D,MAAM,UAAU,GAAG,IAAA,kCAAa,eAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,CACJ,CAAC;QACF,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAAC,CAAC;QACxD,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,EACpD,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,MAAM,CAAC,iBAAiB,EAAE,CAAC;KAC3B;AACF,CAAC,CAAC;AAjCW,QAAA,gCAAgC,oCAiC3C;AAEF,MAAM,6BAA6B,GAAG,CACrC,OAAqB,EACrB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,GAAG,CAAC,EAAE;QACzD,MAAM,SAAS,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM;aAC5C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;aACnD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzG,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,CAAC;YACpC,IAAA,yCAAmB,EAAC,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;YACjE,MAAM,oBAAoB,GAAG,SAAS,CAAC,0BAA0B,CAAC;YAClE,MAAM,cAAc,GACnB,oBAAoB,IAAI,IAAI;gBAC3B,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,MAAM,GAAG,oBAAoB,CAAC,CAAC,CAAC;YACzF,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,KAAK,CAAC,MAAM,EACZ,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,KAAK,CACL,CAAC;YAEF,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;YACF,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CACnG,CAAC;YACF,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;SAY3B;KACD;AACF,CAAC,CAAC;AAEF,MAAM,8BAA8B,GAAG,CACtC,OAAqB,EACrB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IACT,MAAM,WAAW,GAAG,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,CAAC;IAChD,MAAM,UAAU,GAAG,WAAW,IAAI,CAAC,CAAC;IACpC,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,GAAG,WAAW,IAAI,OAAO,CAAC,gBAAgB,IAAI,UAAU,EAAE;QACpF,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;QAC3B,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;QACnD,IAAA,yCAAmB,EAAC,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;QACjE,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,KAAK,CAAC,MAAM,EACZ,WAAW,EACX,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,KAAK,CACL,CAAC;QACF,IAAA,4BAAmB,EAClB,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,CAAC,EACD,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CACpB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CACnG,CAAC;KACF;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,SAAwB,EACjB,EAAE;IACT,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,UAAU,EAAE;QAChD,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,SAAS,KAAK,KAAK,EAAE;YAC5D,MAAM,cAAc,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC;YACvC,MAAM,UAAU,GAAG,IAAA,kCAAa,qBAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;YACF,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;YACtC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;YACtC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,cAAc,CAAC;YACzC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,cAAc,CAAC;YACzC,MAAM,cAAc,GAAG,CAAC,CAAC;YACzB,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;YACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,YAAY,EACZ,UAAU,CAAC,CAAC,CAAC,EACb,WAAW,EACX,YAAY,EACZ,cAAc,CACd,CAAC;YACF,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;SAC3B;KACD;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAmC,CAAC,CAAC;IAC7G,IAAI,YAAY,IAAI,YAAY,CAAC,YAAY,GAAG,CAAC,EAAE;QAClD,OAAO,YAAY,CAAC,YAAY,GAAG,CAAC,EAAE;YACrC,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,eAET,CAAC,EACD,IAAI,CACJ,CAAC;YACF,IAAI,WAAW,EAAE;gBAChB,WAAW,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;oBAC9B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;gBACjF,CAAC,CAAC,CAAC;gBACH,YAAY,CAAC,YAAY,EAAE,CAAC;aAC5B;iBAAM;gBAEN,MAAM;aACN;SACD;KACD;AACF,CAAC,CAAC;AACF,MAAM,iCAAiC,GAAG,CACzC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,YAAY,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CACzD,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA+C,CACxE,CAAC;IACF,IAAI,YAAY,IAAI,YAAY,CAAC,cAAc,GAAG,CAAC,EAAE;QACpD,OAAO,YAAY,CAAC,cAAc,GAAG,CAAC,EAAE;YACvC,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,sBAET,CAAC,EACD,IAAI,CACJ,CAAC;YACF,IAAI,WAAW,EAAE;gBAChB,YAAY,CAAC,cAAc,EAAE,CAAC;aAC9B;iBAAM;gBAEN,MAAM;aACN;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,cAAc,GACnB,YAAY,CAAC,6BAA6B,KAAK,CAAC;QAC/C,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,MAAM,GAAG,YAAY,CAAC,6BAA6B,CAAC;QAC9E,CAAC,CAAC,YAAY,CAAC,8BAA8B,CAAC;IAChD,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,sBAAsB,CAAC,MAAM,EAC1C,cAAc,EACd,IAAI,EACJ,YAAY,CAAC,sBAAsB,CACnC,CAAC;IACF,IAAI,WAAW,EAAE;QAChB,YAAY,CAAC,sBAAsB,GAAG,IAAI,CAAC;KAmB3C;AACF,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CACpB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACxB,MAAc,EACd,cAAsB,EACtB,UAAmB,EACnB,SAAsB,IAAI,EACD,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE;QAC5B,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,MAAM,EACN,YAAY,EACZ,WAAW,EACX,SAAS,CAAC,QAAQ,EAClB,YAAY,CAAC,QAAQ,EACrB,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE,EACvC,KAAK,EACL,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,MAAM,EACN,IAAI,CACJ,CAAC;IAEF,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,CAAC,SAAS,CAAC,EACX,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,EACT,UAAU,CACV,CAAC;IACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC1F,OAAO,OAAO,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { CardIds } from '../services/card-ids';\nimport { Race } from '@firestone-hs/reference-data';\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (Math.random() < 0.5) {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"summon-when-space.js","sourceRoot":"","sources":["../../src/simulation/summon-when-space.ts"],"names":[],"mappings":";;;AAAA,iEAAoD;AAGpD,6CAAgD;AAEhD,6CAAqF;AACrF,oCAA+E;AAC/E,+DAA4D;AAC5D,6DAAqD;AAErD,qCAA+C;AAExC,MAAM,sBAAsB,GAAG,CACrC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,EAAE;QACxB,+BAA+B,CAC9B,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,cAAc,EACd,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,SAAS,CACT,CAAC;KACF;SAAM;QACN,+BAA+B,CAC9B,cAAc,EACd,aAAa,EACb,cAAc,EACd,WAAW,EACX,YAAY,EACZ,SAAS,CACT,CAAC;QACF,+BAA+B,CAC9B,YAAY,EACZ,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;KACF;AACF,CAAC,CAAC;AA1CW,QAAA,sBAAsB,0BA0CjC;AAGF,MAAM,+BAA+B,GAAG,CACvC,YAA6B,EAC7B,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;;IACH,IAAI,YAAY,CAAC,sBAAsB,EAAE;QACxC,+BAA+B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KACrG;IACD,IAAI,MAAA,YAAY,CAAC,YAAY,0CAAE,QAAQ,mBAA4C,EAAE;QACpF,iCAAiC,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KACvG;IACD,IAAI,MAAA,YAAY,CAAC,OAAO,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,CAAC,EAAE;QACnF,4BAA4B,CAAC,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;KAClG;IACD,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,UAAU,EAAE;QAChD,IAAI,SAAS,CAAC,MAAM,qBAA8B,EAAE;YACnD,qBAAqB,CACpB,SAAS,EACT,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,YAAY,CAAC,QAAQ,EACrB,SAAS,CACT,CAAC;SACF;aAEI,IAAI,SAAS,CAAC,MAAM,qBAAwC,IAAI,SAAS,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;YAC5G,8BAA8B,CAC7B,SAAS,EACT,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,YAAY,CAAC,QAAQ,EACrB,SAAS,CACT,CAAC;SACF;aAAM,IACN,SAAS,CAAC,MAAM,qBAA+C;YAC/D,SAAS,CAAC,IAAI;YACd,CAAC,SAAS,CAAC,SAAS,EACnB;YACD,gCAAgC,CAC/B,SAAS,EACT,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,YAAY,CAAC,QAAQ,EACrB,SAAS,CACT,CAAC;SACF;KACD;IACD,YAAY,CAAC,QAAQ;SACnB,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,yBAA+C;QACvD,CAAC,CAAC,MAAM,2BAAsE,CAC/E;SACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,8BAA8B,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IACxG,CAAC,CAAC,CAAC;IACJ,YAAY,CAAC,QAAQ;SACnB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA8C,CAAC;SACrE,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,6BAA6B,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IACvG,CAAC,CAAC,CAAC;IACJ,WAAW;SACT,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAuC,IAAI,CAAC,CAAC,MAAM,iBAAyC,CAC3G;SACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;QACd,IAAA,wCAAgC,EAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC1G,CAAC,CAAC,CAAC;AACL,CAAC,CAAC;AAEK,MAAM,gCAAgC,GAAG,CAC/C,MAAmB,EACnB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,OAAO,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,MAAM,CAAC,iBAAiB,GAAG,CAAC,EAAE;QAC9D,MAAM,UAAU,GAAG,IAAA,kCAAa,eAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,CACJ,CAAC;QACF,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,iBAAiB,GAAG,IAAI,CAAC,CAAC,CAAC;QACxD,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,EACpD,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,MAAM,CAAC,iBAAiB,EAAE,CAAC;KAC3B;AACF,CAAC,CAAC;AAjCW,QAAA,gCAAgC,oCAiC3C;AAEF,MAAM,6BAA6B,GAAG,CACrC,OAAqB,EACrB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,GAAG,CAAC,EAAE;QACzD,MAAM,SAAS,GAAG,SAAS,CAAC,WAAW,CAAC,MAAM;aAC5C,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,YAAY,CAAC,QAAQ,CAAC;aACnD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,uBAAe,EAAC,CAAC,EAAE,YAAY,EAAE,qBAAI,CAAC,IAAI,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzG,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,SAAS,CAAC,CAAC;YACpC,IAAA,yCAAmB,EAAC,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;YACjE,MAAM,oBAAoB,GAAG,SAAS,CAAC,0BAA0B,CAAC;YAClE,MAAM,cAAc,GACnB,oBAAoB,IAAI,IAAI;gBAC3B,CAAC,CAAC,CAAC;gBACH,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,MAAM,GAAG,oBAAoB,CAAC,CAAC,CAAC;YACzF,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,KAAK,CAAC,MAAM,EACZ,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,KAAK,CACL,CAAC;YAEF,MAAM,YAAY,GAAG,IAAA,4BAAmB,EACvC,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;YACF,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAC1B,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CACnG,CAAC;YACF,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;SAY3B;KACD;AACF,CAAC,CAAC;AAEF,MAAM,8BAA8B,GAAG,CACtC,OAAqB,EACrB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACjB,EAAE;;IACT,MAAM,WAAW,GAAG,MAAA,OAAO,CAAC,cAAc,mCAAI,CAAC,CAAC;IAChD,MAAM,UAAU,GAAG,WAAW,IAAI,CAAC,CAAC;IACpC,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,GAAG,WAAW,IAAI,OAAO,CAAC,gBAAgB,IAAI,UAAU,EAAE;QACpF,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;QAC3B,MAAM,KAAK,GAAG,IAAA,kBAAU,EAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC;QACnD,IAAA,yCAAmB,EAAC,KAAK,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,CAAC,CAAC;QACjE,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,KAAK,CAAC,MAAM,EACZ,WAAW,EACX,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,QAAQ,EACrB,IAAI,EACJ,KAAK,EACL,KAAK,EACL,KAAK,CACL,CAAC;QACF,IAAA,4BAAmB,EAClB,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,CAAC,EACD,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CACpB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CACnG,CAAC;KACF;AACF,CAAC,CAAC;AAEF,MAAM,qBAAqB,GAAG,CAC7B,SAAuB,EACvB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,SAAwB,EACjB,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,SAAS,CAAC,SAAS,KAAK,KAAK,EAAE;QAC5D,MAAM,cAAc,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC;QACvC,MAAM,UAAU,GAAG,IAAA,kCAAa,qBAE/B,CAAC,EACD,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,KAAK,EACL,KAAK,CACL,CAAC;QACF,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;QACtC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,cAAc,CAAC;QACzC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,GAAG,cAAc,CAAC;QACzC,MAAM,cAAc,GAAG,CAAC,CAAC;QACzB,IAAA,4BAAmB,EAClB,UAAU,EACV,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QAChH,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;KAC3B;AACF,CAAC,CAAC;AAEF,MAAM,8BAA8B,GAAG,CACtC,SAAuB,EACvB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,SAAwB,EACjB,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAC3B,MAAM,MAAM,GAAG,IAAA,+BAAuB,EAAC,WAAW,CAAC,CAAC;QACpD,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,MAAM,cAAc,GAAG,CAAC,CAAC;QACzB,IAAA,4BAAmB,EAClB,CAAC,IAAI,CAAC,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QACvG,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;KAC3B;AACF,CAAC,CAAC;AAEF,MAAM,gCAAgC,GAAG,CACxC,SAAuB,EACvB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,QAAiB,EACjB,SAAwB,EACjB,EAAE;IACT,IAAI,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;QAC3B,MAAM,MAAM,GAAG,IAAA,+BAAuB,EAAC,WAAW,CAAC,CAAC;QACpD,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,MAAM,cAAc,GAAG,CAAC,CAAC;QACzB,IAAA,4BAAmB,EAClB,CAAC,IAAI,CAAC,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,CACT,CAAC;QACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QACvG,SAAS,CAAC,SAAS,GAAG,IAAI,CAAC;KAC3B;AACF,CAAC,CAAC;AAEF,MAAM,4BAA4B,GAAG,CACpC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,eAAmC,CAAC,CAAC;IAC7G,IAAI,YAAY,IAAI,YAAY,CAAC,YAAY,GAAG,CAAC,EAAE;QAClD,OAAO,YAAY,CAAC,YAAY,GAAG,CAAC,EAAE;YACrC,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,eAET,CAAC,EACD,IAAI,CACJ,CAAC;YACF,IAAI,WAAW,EAAE;gBAChB,WAAW,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;oBAC9B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,YAAY,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;gBACjF,CAAC,CAAC,CAAC;gBACH,YAAY,CAAC,YAAY,EAAE,CAAC;aAC5B;iBAAM;gBAEN,MAAM;aACN;SACD;KACD;AACF,CAAC,CAAC;AACF,MAAM,iCAAiC,GAAG,CACzC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,YAAY,GAAG,YAAY,CAAC,mBAAmB,CAAC,IAAI,CACzD,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,sBAA+C,CACxE,CAAC;IACF,IAAI,YAAY,IAAI,YAAY,CAAC,cAAc,GAAG,CAAC,EAAE;QACpD,OAAO,YAAY,CAAC,cAAc,GAAG,CAAC,EAAE;YACvC,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,sBAET,CAAC,EACD,IAAI,CACJ,CAAC;YACF,IAAI,WAAW,EAAE;gBAChB,YAAY,CAAC,cAAc,EAAE,CAAC;aAC9B;iBAAM;gBAEN,MAAM;aACN;SACD;KACD;AACF,CAAC,CAAC;AAEF,MAAM,+BAA+B,GAAG,CACvC,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACvB,EAAE;IACH,MAAM,cAAc,GACnB,YAAY,CAAC,6BAA6B,KAAK,CAAC;QAC/C,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,MAAM,GAAG,YAAY,CAAC,6BAA6B,CAAC;QAC9E,CAAC,CAAC,YAAY,CAAC,8BAA8B,CAAC;IAChD,MAAM,WAAW,GAAG,YAAY,CAC/B,WAAW,EACX,YAAY,EACZ,aAAa,EACb,cAAc,EACd,SAAS,EACT,YAAY,CAAC,sBAAsB,CAAC,MAAM,EAC1C,cAAc,EACd,IAAI,EACJ,YAAY,CAAC,sBAAsB,CACnC,CAAC;IACF,IAAI,WAAW,EAAE;QAChB,YAAY,CAAC,sBAAsB,GAAG,IAAI,CAAC;KAmB3C;AACF,CAAC,CAAC;AAEF,MAAM,YAAY,GAAG,CACpB,WAA0B,EAC1B,YAA6B,EAC7B,aAA4B,EAC5B,cAA+B,EAC/B,SAAwB,EACxB,MAAc,EACd,cAAsB,EACtB,UAAmB,EACnB,SAAsB,IAAI,EACD,EAAE;IAC3B,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE;QAC5B,OAAO,IAAI,CAAC;KACZ;IACD,MAAM,SAAS,GAAG,IAAA,8BAAsB,EACvC,MAAM,EACN,YAAY,EACZ,WAAW,EACX,SAAS,CAAC,QAAQ,EAClB,YAAY,CAAC,QAAQ,EACrB,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE,EACvC,KAAK,EACL,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,WAAW,EACrB,MAAM,EACN,IAAI,CACJ,CAAC;IAEF,MAAM,OAAO,GAAG,IAAA,4BAAmB,EAClC,CAAC,SAAS,CAAC,EACX,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EACd,aAAa,EACb,cAAc,EACd,SAAS,EACT,UAAU,CACV,CAAC;IACF,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC1F,OAAO,OAAO,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { CardIds } from '../services/card-ids';\r\nimport { pickRandomHighestAttack, pickRandomHighestHealth } from '../services/utils';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (Math.random() < 0.5) {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t} else {\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\thandleSummonsWhenSpaceForPlayer(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\t// TODO: use one of these existing tag to make it unlocked\r\n\t\telse if (heroPower.cardId === CardIds.Drekthar_LeadTheFrostwolves && heroPower.info && !heroPower.activated) {\r\n\t\t\thandleFrostwolfFervorForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t} else if (\r\n\t\t\theroPower.cardId === CardIds.VanndarStormpike_LeadTheStormpikes &&\r\n\t\t\theroPower.info &&\r\n\t\t\t!heroPower.activated\r\n\t\t) {\r\n\t\t\thandleStormpikeStrengthForPlayer(\r\n\t\t\t\theroPower,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nexport const handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.abiityChargesLeft > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard.length - 1 - playerBoard.indexOf(entity),\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.abiityChargesLeft--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\tconst tentacularSize = +heroPower.info;\r\n\t\tconst tentacular = spawnEntities(\r\n\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tfriendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\ttentacular[0].attack = tentacularSize;\r\n\t\ttentacular[0].health = tentacularSize;\r\n\t\ttentacular[0].maxHealth = tentacularSize;\r\n\t\ttentacular[0].maxAttack = tentacularSize;\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\ttentacular,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, tentacular[0], playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n};\r\n\r\nconst handleFrostwolfFervorForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst target = pickRandomHighestAttack(playerBoard);\r\n\t\tconst copy = copyEntity(target);\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\t[copy],\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n};\r\n\r\nconst handleStormpikeStrengthForPlayer = (\r\n\theroPower: BgsHeroPower,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7) {\r\n\t\tconst target = pickRandomHighestHealth(playerBoard);\r\n\t\tconst copy = copyEntity(target);\r\n\t\tconst indexFromRight = 0;\r\n\t\tperformEntitySpawns(\r\n\t\t\t[copy],\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tgameState.spectator.registerPowerTarget(playerEntity, copy, playerBoard, playerEntity, opponentEntity);\r\n\t\theroPower.activated = true;\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
|
package/package.json
CHANGED
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.Crabby = void 0;
|
|
4
|
-
const attack_1 = require("../../../simulation/attack");
|
|
5
|
-
const stats_1 = require("../../../simulation/stats");
|
|
6
|
-
exports.Crabby = {
|
|
7
|
-
startOfCombat: (minion, input) => {
|
|
8
|
-
const neighbours = (0, attack_1.getNeighbours)(input.playerBoard, minion);
|
|
9
|
-
const multiplier = minion.cardId === "BG22_HERO_000_Buddy_G" ? 2 : 1;
|
|
10
|
-
neighbours.forEach((entity) => {
|
|
11
|
-
var _a, _b;
|
|
12
|
-
(0, stats_1.modifyStats)(entity, minion, multiplier * ((_a = input.playerEntity.deadEyeDamageDone) !== null && _a !== void 0 ? _a : 0), multiplier * ((_b = input.playerEntity.deadEyeDamageDone) !== null && _b !== void 0 ? _b : 0), input.playerBoard, input.playerEntity, input.gameState);
|
|
13
|
-
});
|
|
14
|
-
return true;
|
|
15
|
-
},
|
|
16
|
-
};
|
|
17
|
-
//# sourceMappingURL=crabby.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"crabby.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/crabby.ts"],"names":[],"mappings":";;;AAEA,uDAA2D;AAE3D,qDAAwD;AAE3C,QAAA,MAAM,GAAG;IACrB,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAC5D,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,4BAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAClF,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;;YAC7B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,UAAU,GAAG,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EACxD,UAAU,GAAG,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,iBAAiB,mCAAI,CAAC,CAAC,EACxD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;QACH,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '../../../services/card-ids';\nimport { BoardEntity } from '../../../board-entity';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const Crabby = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst neighbours = getNeighbours(input.playerBoard, minion);\r\n\t\tconst multiplier = minion.cardId === CardIds.Crabby_BG22_HERO_000_Buddy_G ? 2 : 1;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tentity,\r\n\t\t\t\tminion,\r\n\t\t\t\tmultiplier * (input.playerEntity.deadEyeDamageDone ?? 0),\r\n\t\t\t\tmultiplier * (input.playerEntity.deadEyeDamageDone ?? 0),\r\n\t\t\t\tinput.playerBoard,\r\n\t\t\t\tinput.playerEntity,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|