@firestone-hs/simulate-bgs-battle 1.1.618 → 1.1.619
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/card.interface.d.ts +10 -3
- package/dist/cards/card.interface.js +5 -3
- package/dist/cards/card.interface.js.map +1 -1
- package/dist/cards/impl/minion/admiral-eliza-goreblade.d.ts +2 -2
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js +1 -1
- package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -1
- package/dist/cards/impl/minion/arcane-cannoneer.d.ts +2 -2
- package/dist/cards/impl/minion/arcane-cannoneer.js +1 -4
- package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.d.ts +2 -2
- package/dist/cards/impl/minion/battlecruiser.js +1 -4
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/bigwig-bandit.d.ts +2 -2
- package/dist/cards/impl/minion/bigwig-bandit.js +1 -4
- package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -1
- package/dist/cards/impl/minion/bile-spitter.d.ts +2 -2
- package/dist/cards/impl/minion/bile-spitter.js +1 -4
- package/dist/cards/impl/minion/bile-spitter.js.map +1 -1
- package/dist/cards/impl/minion/bloodsnout-warlord.d.ts +2 -2
- package/dist/cards/impl/minion/bloodsnout-warlord.js +1 -1
- package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -1
- package/dist/cards/impl/minion/blue-whelp.d.ts +2 -2
- package/dist/cards/impl/minion/blue-whelp.js +1 -4
- package/dist/cards/impl/minion/blue-whelp.js.map +1 -1
- package/dist/cards/impl/minion/bonker.d.ts +2 -2
- package/dist/cards/impl/minion/bonker.js +1 -4
- package/dist/cards/impl/minion/bonker.js.map +1 -1
- package/dist/cards/impl/minion/campfire-shadow.d.ts +2 -2
- package/dist/cards/impl/minion/campfire-shadow.js +1 -4
- package/dist/cards/impl/minion/campfire-shadow.js.map +1 -1
- package/dist/cards/impl/minion/charmwing.d.ts +2 -2
- package/dist/cards/impl/minion/charmwing.js +1 -4
- package/dist/cards/impl/minion/charmwing.js.map +1 -1
- package/dist/cards/impl/minion/choral-mrrrglr.js +4 -6
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
- package/dist/cards/impl/minion/colossus.d.ts +2 -2
- package/dist/cards/impl/minion/colossus.js +1 -4
- package/dist/cards/impl/minion/colossus.js.map +1 -1
- package/dist/cards/impl/minion/exceptionnal-caretaker.d.ts +2 -2
- package/dist/cards/impl/minion/exceptionnal-caretaker.js +1 -4
- package/dist/cards/impl/minion/exceptionnal-caretaker.js.map +1 -1
- package/dist/cards/impl/minion/geared-guard.d.ts +2 -2
- package/dist/cards/impl/minion/geared-guard.js +1 -4
- package/dist/cards/impl/minion/geared-guard.js.map +1 -1
- package/dist/cards/impl/minion/greedy-snaketongue.d.ts +2 -2
- package/dist/cards/impl/minion/greedy-snaketongue.js +1 -4
- package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -1
- package/dist/cards/impl/minion/greenskeeper.d.ts +2 -2
- package/dist/cards/impl/minion/greenskeeper.js +1 -4
- package/dist/cards/impl/minion/greenskeeper.js.map +1 -1
- package/dist/cards/impl/minion/holo-rover.d.ts +2 -2
- package/dist/cards/impl/minion/holo-rover.js +1 -4
- package/dist/cards/impl/minion/holo-rover.js.map +1 -1
- package/dist/cards/impl/minion/hydralisk.d.ts +2 -2
- package/dist/cards/impl/minion/hydralisk.js +1 -4
- package/dist/cards/impl/minion/hydralisk.js.map +1 -1
- package/dist/cards/impl/minion/monstrous-macaw.d.ts +2 -2
- package/dist/cards/impl/minion/monstrous-macaw.js +1 -4
- package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -1
- package/dist/cards/impl/minion/neon-agent.d.ts +2 -2
- package/dist/cards/impl/minion/neon-agent.js +1 -4
- package/dist/cards/impl/minion/neon-agent.js.map +1 -1
- package/dist/cards/impl/minion/niuzao.d.ts +2 -2
- package/dist/cards/impl/minion/niuzao.js +1 -4
- package/dist/cards/impl/minion/niuzao.js.map +1 -1
- package/dist/cards/impl/minion/primeval-monstrosity.d.ts +2 -2
- package/dist/cards/impl/minion/primeval-monstrosity.js +1 -1
- package/dist/cards/impl/minion/primeval-monstrosity.js.map +1 -1
- package/dist/cards/impl/minion/prodigious-tusker.d.ts +2 -2
- package/dist/cards/impl/minion/prodigious-tusker.js +1 -1
- package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
- package/dist/cards/impl/minion/raptor-elder.js +2 -2
- package/dist/cards/impl/minion/raptor-elder.js.map +1 -1
- package/dist/cards/impl/minion/razorfen-vineweaver.d.ts +2 -2
- package/dist/cards/impl/minion/razorfen-vineweaver.js +1 -4
- package/dist/cards/impl/minion/razorfen-vineweaver.js.map +1 -1
- package/dist/cards/impl/minion/ripsnarl-captain.d.ts +2 -2
- package/dist/cards/impl/minion/ripsnarl-captain.js +1 -1
- package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -1
- package/dist/cards/impl/minion/roadboar.d.ts +2 -2
- package/dist/cards/impl/minion/roadboar.js +1 -4
- package/dist/cards/impl/minion/roadboar.js.map +1 -1
- package/dist/cards/impl/minion/sanguine-refiner.d.ts +2 -2
- package/dist/cards/impl/minion/sanguine-refiner.js +1 -4
- package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -1
- package/dist/cards/impl/minion/sinodorei-straight-shot.d.ts +2 -2
- package/dist/cards/impl/minion/sinodorei-straight-shot.js +1 -4
- package/dist/cards/impl/minion/sinodorei-straight-shot.js.map +1 -1
- package/dist/cards/impl/minion/sleepy-supporter.d.ts +2 -2
- package/dist/cards/impl/minion/sleepy-supporter.js +1 -4
- package/dist/cards/impl/minion/sleepy-supporter.js.map +1 -1
- package/dist/cards/impl/minion/stomping-stegodon-enchantment.d.ts +2 -2
- package/dist/cards/impl/minion/stomping-stegodon-enchantment.js +1 -4
- package/dist/cards/impl/minion/stomping-stegodon-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/stomping-stegodon.d.ts +2 -2
- package/dist/cards/impl/minion/stomping-stegodon.js +1 -4
- package/dist/cards/impl/minion/stomping-stegodon.js.map +1 -1
- package/dist/cards/impl/minion/transmuted-bramblewitch.d.ts +2 -2
- package/dist/cards/impl/minion/transmuted-bramblewitch.js +1 -4
- package/dist/cards/impl/minion/transmuted-bramblewitch.js.map +1 -1
- package/dist/cards/impl/minion/tusked-camper.d.ts +2 -2
- package/dist/cards/impl/minion/tusked-camper.js +1 -4
- package/dist/cards/impl/minion/tusked-camper.js.map +1 -1
- package/dist/cards/impl/minion/twilight-watcher.d.ts +2 -2
- package/dist/cards/impl/minion/twilight-watcher.js +1 -1
- package/dist/cards/impl/minion/twilight-watcher.js.map +1 -1
- package/dist/cards/impl/minion/vengeful-protector.d.ts +2 -2
- package/dist/cards/impl/minion/vengeful-protector.js +1 -4
- package/dist/cards/impl/minion/vengeful-protector.js.map +1 -1
- package/dist/cards/impl/minion/void-ray.d.ts +2 -2
- package/dist/cards/impl/minion/void-ray.js +1 -1
- package/dist/cards/impl/minion/void-ray.js.map +1 -1
- package/dist/cards/impl/minion/whirring-protector-enchantment.d.ts +2 -2
- package/dist/cards/impl/minion/whirring-protector-enchantment.js +1 -4
- package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -1
- package/dist/cards/impl/minion/whirring-protector.d.ts +2 -2
- package/dist/cards/impl/minion/whirring-protector.js +1 -4
- package/dist/cards/impl/minion/whirring-protector.js.map +1 -1
- package/dist/cards/impl/minion/yrel.d.ts +2 -2
- package/dist/cards/impl/minion/yrel.js +1 -4
- package/dist/cards/impl/minion/yrel.js.map +1 -1
- package/dist/cards/impl/trinket/all-purpose-kibble.d.ts +2 -2
- package/dist/cards/impl/trinket/all-purpose-kibble.js +1 -1
- package/dist/cards/impl/trinket/all-purpose-kibble.js.map +1 -1
- package/dist/cards/impl/trinket/faerie-dragon-scale.d.ts +2 -2
- package/dist/cards/impl/trinket/faerie-dragon-scale.js +1 -1
- package/dist/cards/impl/trinket/faerie-dragon-scale.js.map +1 -1
- package/dist/cards/impl/trinket/unholy-sanctum.js +3 -0
- package/dist/cards/impl/trinket/unholy-sanctum.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.js +11 -3
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/on-attack.d.ts +0 -1
- package/dist/simulation/on-attack.js +120 -90
- package/dist/simulation/on-attack.js.map +1 -1
- package/package.json +1 -1
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@@ -47,13 +47,20 @@ export interface SpellCard extends Card {
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castSpell: (spellCardId: string, input: CastSpellInput) => void;
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}
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export declare const hasCastSpell: (card: Card) => card is SpellCard;
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export interface
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export interface RallyCard extends Card {
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rally: (minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput) => {
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dmgDoneByAttacker: number;
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dmgDoneByDefender: number;
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};
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}
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export declare const
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export declare const hasRally: (card: Card) => card is RallyCard;
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export interface OnWheneverAnotherMinionAttacksCard extends Card {
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onWheneverAnotherMinionAttacks: (minion: BoardEntity | BoardTrinket | BoardEnchantment, input: OnAttackInput) => {
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dmgDoneByAttacker: number;
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dmgDoneByDefender: number;
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};
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}
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export declare const hasOnWheneverAnotherMinionAttacks: (card: Card) => card is OnWheneverAnotherMinionAttacksCard;
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export interface OnMinionAttackedCard extends Card {
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onAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;
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}
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@@ -1,6 +1,6 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterDealDamage = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.
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exports.hasOnBeforeMagnetize = exports.hasOnMinionKilled = exports.hasOnAfterDeath = exports.hasOnDeath = exports.hasAfterDealDamage = exports.hasAfterHeroDamaged = exports.hasOnStatsChanged = exports.hasOnWindfuryUpdated = exports.hasOnVenomousUpdated = exports.hasOnStealthUpdated = exports.hasOnRebornUpdated = exports.hasOnTauntUpdated = exports.hasOnDivineShieldUpdated = exports.hasEndOfTurn = exports.hasOnCardAddedToHand = exports.hasDeathrattleSpawnEnchantment = exports.hasOnDeathrattleTriggered = exports.hasDefaultScriptDataNum = exports.hasAvenge = exports.hasOnBattlecryTriggered = exports.hasRebornSelfEffect = exports.hasRebornEffect = exports.hasBattlecry = exports.hasDeathrattleSpawn = exports.hasOnDespawned = exports.hasAfterOtherSpawned = exports.hasOnOtherSpawned = exports.hasOnOtherAuraSpawned = exports.hasOnSpawned = exports.hasOnMinionAttacked = exports.hasOnWheneverAnotherMinionAttacks = exports.hasRally = exports.hasCastSpell = exports.hasStartOfCombatFromHand = exports.hasStartOfCombat = exports.hasDefaultCharges = void 0;
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const hasDefaultCharges = (card) => (card === null || card === void 0 ? void 0 : card.defaultCharges) !== undefined;
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exports.hasDefaultCharges = hasDefaultCharges;
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const hasStartOfCombat = (card) => (card === null || card === void 0 ? void 0 : card.startOfCombat) !== undefined;
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@@ -9,8 +9,10 @@ const hasStartOfCombatFromHand = (card) => (card === null || card === void 0 ? v
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exports.hasStartOfCombatFromHand = hasStartOfCombatFromHand;
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const hasCastSpell = (card) => (card === null || card === void 0 ? void 0 : card.castSpell) !== undefined;
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exports.hasCastSpell = hasCastSpell;
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const
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exports.
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const hasRally = (card) => (card === null || card === void 0 ? void 0 : card.rally) !== undefined;
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exports.hasRally = hasRally;
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const hasOnWheneverAnotherMinionAttacks = (card) => (card === null || card === void 0 ? void 0 : card.onWheneverAnotherMinionAttacks) !== undefined;
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exports.hasOnWheneverAnotherMinionAttacks = hasOnWheneverAnotherMinionAttacks;
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const hasOnMinionAttacked = (card) => (card === null || card === void 0 ? void 0 : card.onAttacked) !== undefined;
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exports.hasOnMinionAttacked = hasOnMinionAttacked;
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const hasOnSpawned = (card) => (card === null || card === void 0 ? void 0 : card.onSpawned) !== undefined;
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@@ -1 +1 @@
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-
{"version":3,"file":"card.interface.js","sourceRoot":"","sources":["../../src/cards/card.interface.ts"],"names":[],"mappings":";;;AA0CO,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAMrD,MAAM,gBAAgB,GAAG,CAAC,IAAU,EAA6B,EAAE,CACzE,CAAC,IAA0B,aAA1B,IAAI,uBAAJ,IAAI,CAAwB,aAAa,MAAK,SAAS,CAAC;AAD7C,QAAA,gBAAgB,oBAC6B;AAInD,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAMnE,MAAM,YAAY,GAAG,CAAC,IAAU,EAAqB,EAAE,CAAC,CAAC,IAAkB,aAAlB,IAAI,uBAAJ,IAAI,CAAgB,SAAS,MAAK,SAAS,CAAC;AAA/F,QAAA,YAAY,gBAAmF;AASrG,MAAM,WAAW,GAAG,CAAC,IAAU,EAAwB,EAAE,CAC/D,CAAC,IAAqB,aAArB,IAAI,uBAAJ,IAAI,CAAmB,iBAAiB,MAAK,SAAS,CAAC;AAD5C,QAAA,WAAW,eACiC;AAYlD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,UAAU,MAAK,SAAS,CAAC;AAD7C,QAAA,mBAAmB,uBAC0B;AAKnD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,qBAAqB,GAAG,CAAC,IAAU,EAAkC,EAAE,CACnF,CAAC,IAA+B,aAA/B,IAAI,uBAAJ,IAAI,CAA6B,kBAAkB,MAAK,SAAS,CAAC;AADvD,QAAA,qBAAqB,yBACkC;AAK7D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,cAAc,GAAG,CAAC,IAAU,EAA2B,EAAE,CACrE,CAAC,IAAwB,aAAxB,IAAI,uBAAJ,IAAI,CAAsB,WAAW,MAAK,SAAS,CAAC;AADzC,QAAA,cAAc,kBAC2B;AAK/C,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAOzD,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAK7G,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAKjD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAKzD,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,SAAS,GAAG,CAAC,IAAU,EAAsB,EAAE,CAAC,CAAC,IAAmB,aAAnB,IAAI,uBAAJ,IAAI,CAAiB,MAAM,MAAK,SAAS,CAAC;AAA3F,QAAA,SAAS,aAAkF;AAKjG,MAAM,uBAAuB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACvF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,oBAAoB,MAAK,SAAS,CAAC;AAD3D,QAAA,uBAAuB,2BACoC;AAMjE,MAAM,yBAAyB,GAAG,CAAC,IAAU,EAAoC,EAAE,CACzF,CAAC,IAAiC,aAAjC,IAAI,uBAAJ,IAAI,CAA+B,sBAAsB,MAAK,SAAS,CAAC;AAD7D,QAAA,yBAAyB,6BACoC;AAmBnE,MAAM,8BAA8B,GAAG,CAAC,IAAU,EAA2C,EAAE,CACrG,CAAC,IAAwC,aAAxC,IAAI,uBAAJ,IAAI,CAAsC,iCAAiC,MAAK,SAAS,CAAC;AAD/E,QAAA,8BAA8B,kCACiD;AAKrF,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAM3D,MAAM,YAAY,GAAG,CAAC,IAAU,EAAyB,EAAE,CAAC,CAAC,IAAsB,aAAtB,IAAI,uBAAJ,IAAI,CAAoB,SAAS,MAAK,SAAS,CAAC;AAAvG,QAAA,YAAY,gBAA2F;AAM7G,MAAM,wBAAwB,GAAG,CAAC,IAAU,EAAqC,EAAE,CACzF,CAAC,IAAkC,aAAlC,IAAI,uBAAJ,IAAI,CAAgC,qBAAqB,MAAK,SAAS,CAAC;AAD7D,QAAA,wBAAwB,4BACqC;AAUnE,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAUrD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAUvD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAUzD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAU3D,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC;AAK3D,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,mBAAmB,GAAG,CAAC,IAAU,EAAgC,EAAE,CAC/E,CAAC,IAA6B,aAA7B,IAAI,uBAAJ,IAAI,CAA2B,gBAAgB,MAAK,SAAS,CAAC;AADnD,QAAA,mBAAmB,uBACgC;AAOzD,MAAM,kBAAkB,GAAG,CAAC,IAAU,EAA+B,EAAE,CAC7E,CAAC,IAA4B,aAA5B,IAAI,uBAAJ,IAAI,CAA0B,eAAe,MAAK,SAAS,CAAC;AADjD,QAAA,kBAAkB,sBAC+B;AAKvD,MAAM,UAAU,GAAG,CAAC,IAAU,EAAuB,EAAE,CAAC,CAAC,IAAoB,aAApB,IAAI,uBAAJ,IAAI,CAAkB,OAAO,MAAK,SAAS,CAAC;AAA/F,QAAA,UAAU,cAAqF;AAKrG,MAAM,eAAe,GAAG,CAAC,IAAU,EAA4B,EAAE,CACvE,CAAC,IAAyB,aAAzB,IAAI,uBAAJ,IAAI,CAAuB,YAAY,MAAK,SAAS,CAAC;AAD3C,QAAA,eAAe,mBAC4B;AAQjD,MAAM,iBAAiB,GAAG,CAAC,IAAU,EAA8B,EAAE,CAC3E,CAAC,IAA2B,aAA3B,IAAI,uBAAJ,IAAI,CAAyB,cAAc,MAAK,SAAS,CAAC;AAD/C,QAAA,iBAAiB,qBAC8B;AAKrD,MAAM,oBAAoB,GAAG,CAAC,IAAU,EAAiC,EAAE,CACjF,CAAC,IAA8B,aAA9B,IAAI,uBAAJ,IAAI,CAA4B,iBAAiB,MAAK,SAAS,CAAC;AADrD,QAAA,oBAAoB,wBACiC","sourcesContent":["import { BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport { OnAfterDeathInput, OnDeathInput, OnMinionKilledInput } from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { OnBeforeMagnetizeInput } from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges: (entity: BoardEntity) => number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface SpellCard extends Card {\r\n\tcastSpell: (spellCardId: string, input: CastSpellInput) => void;\r\n}\r\nexport const hasCastSpell = (card: Card): card is SpellCard => (card as SpellCard)?.castSpell !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface OnAttackCard extends Card {\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnAttack = (card: Card): card is OnAttackCard =>\r\n\t(card as OnAttackCard)?.onAnyMinionAttack !== undefined;\r\n\r\n// Replaced by Rally\r\n// export interface OnAfterAttackCard extends Card {\r\n// \tonAnyMinionAfterAttack: (minion: BoardEntity | BoardTrinket, input: OnAfterAttackInput) => void;\r\n// }\r\n// export const hasOnAfterAttack = (card: Card): card is OnAfterAttackCard =>\r\n// \t(card as OnAfterAttackCard)?.onAnyMinionAfterAttack !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned: (minion: BoardEntity, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\r\n\tbaseAvengeValue: (cardId: string) => number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum: (cardId: string) => number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity, input: OnCardAddedToHandInput) => void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged: (entity: BoardEntity, input: AfterHeroDamagedInput) => void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled: (\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize: (entity: BoardEntity, input: OnBeforeMagnetizeInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface CastSpellInput {\r\n\tsource: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
|
|
1
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+
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{ BgsPlayerEntity, BgsQuestEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEnchantment, BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { OnDivineShieldUpdatedInput } from '../keywords/divine-shield';\r\nimport { OnRebornUpdatedInput } from '../keywords/reborn';\r\nimport { OnStealthUpdatedInput } from '../keywords/stealth';\r\nimport { OnTauntUpdatedInput } from '../keywords/taunt';\r\nimport { OnVenomousUpdatedInput } from '../keywords/venomous';\r\nimport { OnWindfuryUpdatedInput } from '../keywords/windfury';\r\nimport {\r\n\tOnDespawnInput,\r\n\tOnOtherSpawnAuraInput,\r\n\tOnOtherSpawnInput,\r\n\tOnSpawnInput,\r\n} from '../simulation/add-minion-to-board';\r\nimport { OnAfterDeathInput, OnDeathInput, OnMinionKilledInput } from '../simulation/attack';\r\nimport { AvengeInput } from '../simulation/avenge';\r\nimport { BattlecryInput, OnBattlecryTriggeredInput } from '../simulation/battlecries';\r\nimport { OnCardAddedToHandInput } from '../simulation/cards-in-hand';\r\nimport { AfterDealDamageInput } from '../simulation/damage-effects';\r\nimport { AfterHeroDamagedInput } from '../simulation/damage-to-hero';\r\nimport { DeathrattleTriggeredInput } from '../simulation/deathrattle-on-trigger';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { OnBeforeMagnetizeInput } from '../simulation/magnetize';\r\nimport { OnAttackInput } from '../simulation/on-attack';\r\nimport { OnMinionAttackedInput } from '../simulation/on-being-attacked';\r\nimport { RebornEffectInput } from '../simulation/reborn';\r\nimport { SoCInput } from '../simulation/start-of-combat/start-of-combat-input';\r\nimport { OnStatsChangedInput } from '../simulation/stats';\r\n\r\nexport interface Card {\r\n\t// Maybe should make this mandatory\r\n\tcardIds?: readonly string[];\r\n\tstartOfCombat?: (\r\n\t\ttrinket: BoardEntity | BoardTrinket | BgsPlayerEntity | BoardSecret,\r\n\t\tinput: SoCInput,\r\n\t) => boolean | { hasTriggered: boolean; shouldRecomputeCurrentAttacker: boolean };\r\n}\r\n\r\nexport interface DefaultChargesCard extends Card {\r\n\tdefaultCharges: (entity: BoardEntity) => number;\r\n}\r\nexport const hasDefaultCharges = (card: Card): card is DefaultChargesCard =>\r\n\t(card as DefaultChargesCard)?.defaultCharges !== undefined;\r\n\r\nexport interface StartOfCombatCard extends Card {\r\n\tstartOfCombatTiming?: StartOfCombatTiming;\r\n\tstartOfCombat: NonNullable<Card['startOfCombat']>;\r\n}\r\nexport const hasStartOfCombat = (card: Card): card is StartOfCombatCard =>\r\n\t(card as StartOfCombatCard)?.startOfCombat !== undefined;\r\nexport interface StartOfCombatFromHandCard extends StartOfCombatCard {\r\n\tstartOfCombatFromHand: true;\r\n}\r\nexport const hasStartOfCombatFromHand = (card: Card): card is StartOfCombatFromHandCard =>\r\n\t(card as StartOfCombatFromHandCard)?.startOfCombatFromHand !== undefined;\r\nexport type StartOfCombatTiming = 'start-of-combat' | 'pre-combat' | 'illidan';\r\n\r\nexport interface SpellCard extends Card {\r\n\tcastSpell: (spellCardId: string, input: CastSpellInput) => void;\r\n}\r\nexport const hasCastSpell = (card: Card): card is SpellCard => (card as SpellCard)?.castSpell !== undefined;\r\n\r\n// Whenever this attacks\r\nexport interface RallyCard extends Card {\r\n\trally: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasRally = (card: Card): card is RallyCard => (card as RallyCard)?.rally !== undefined;\r\n\r\nexport interface OnWheneverAnotherMinionAttacksCard extends Card {\r\n\tonWheneverAnotherMinionAttacks: (\r\n\t\tminion: BoardEntity | BoardTrinket | BoardEnchantment,\r\n\t\tinput: OnAttackInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnWheneverAnotherMinionAttacks = (card: Card): card is OnWheneverAnotherMinionAttacksCard =>\r\n\t(card as OnWheneverAnotherMinionAttacksCard)?.onWheneverAnotherMinionAttacks !== undefined;\r\n\r\nexport interface OnMinionAttackedCard extends Card {\r\n\tonAttacked: (minion: BoardEntity, input: OnMinionAttackedInput) => void;\r\n}\r\nexport const hasOnMinionAttacked = (card: Card): card is OnMinionAttackedCard =>\r\n\t(card as OnMinionAttackedCard)?.onAttacked !== undefined;\r\n\r\nexport interface OnSpawnedCard extends Card {\r\n\tonSpawned: (minion: BoardEntity, input: OnSpawnInput) => void;\r\n}\r\nexport const hasOnSpawned = (card: Card): card is OnSpawnedCard => (card as OnSpawnedCard)?.onSpawned !== undefined;\r\n\r\nexport interface OnOtherSpawnedAuraCard extends Card {\r\n\tonOtherSpawnedAura: (minion: BoardEntity, input: OnOtherSpawnAuraInput) => void;\r\n}\r\nexport const hasOnOtherAuraSpawned = (card: Card): card is OnOtherSpawnedAuraCard =>\r\n\t(card as OnOtherSpawnedAuraCard)?.onOtherSpawnedAura !== undefined;\r\n\r\nexport interface OnOtherSpawnedCard extends Card {\r\n\tonOtherSpawned: (minion: BoardEntity, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasOnOtherSpawned = (card: Card): card is OnOtherSpawnedCard =>\r\n\t(card as OnOtherSpawnedCard)?.onOtherSpawned !== undefined;\r\n\r\nexport interface AfterOtherSpawnedCard extends Card {\r\n\tafterOtherSpawned: (minion: BoardEntity | BoardTrinket, input: OnOtherSpawnInput) => void;\r\n}\r\nexport const hasAfterOtherSpawned = (card: Card): card is AfterOtherSpawnedCard =>\r\n\t(card as AfterOtherSpawnedCard)?.afterOtherSpawned !== undefined;\r\n\r\nexport interface OnDespawnedCard extends Card {\r\n\tonDespawned: (minion: BoardEntity, input: OnDespawnInput) => void;\r\n}\r\nexport const hasOnDespawned = (card: Card): card is OnDespawnedCard =>\r\n\t(card as OnDespawnedCard)?.onDespawned !== undefined;\r\n\r\nexport interface DeathrattleSpawnCard extends Card {\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => readonly BoardEntity[];\r\n}\r\nexport const hasDeathrattleSpawn = (card: Card): card is DeathrattleSpawnCard =>\r\n\t(card as DeathrattleSpawnCard)?.deathrattleSpawn !== undefined;\r\n\r\nexport interface BattlecryCard extends Card {\r\n\t// boolean return type is used only for conditional battlecries (eg cards that only work as battlecries if a specific trinket\r\n\t// is in game)\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => boolean;\r\n}\r\nexport const hasBattlecry = (card: Card): card is BattlecryCard => (card as BattlecryCard)?.battlecry !== undefined;\r\n\r\nexport interface RebornEffectCard extends Card {\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornEffect = (card: Card): card is RebornEffectCard =>\r\n\t(card as RebornEffectCard)?.rebornEffect !== undefined;\r\n\r\nexport interface RebornSelfEffectCard extends Card {\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => void;\r\n}\r\nexport const hasRebornSelfEffect = (card: Card): card is RebornSelfEffectCard =>\r\n\t(card as RebornSelfEffectCard)?.rebornSelfEffect !== undefined;\r\n\r\nexport interface OnBattlecryTriggeredCard extends Card {\r\n\tonBattlecryTriggered: (minion: BoardEntity, input: OnBattlecryTriggeredInput) => void;\r\n}\r\nexport const hasOnBattlecryTriggered = (card: Card): card is OnBattlecryTriggeredCard =>\r\n\t(card as OnBattlecryTriggeredCard)?.onBattlecryTriggered !== undefined;\r\n\r\nexport interface AvengeCard extends Card {\r\n\tavenge: (minion: BoardEntity | BoardTrinket, input: AvengeInput) => void | readonly BoardEntity[];\r\n\tbaseAvengeValue: (cardId: string) => number;\r\n}\r\nexport const hasAvenge = (card: Card): card is AvengeCard => (card as AvengeCard)?.avenge !== undefined;\r\n\r\nexport interface DefaultScriptDataNumCard extends Card {\r\n\tdefaultScriptDataNum: (cardId: string) => number;\r\n}\r\nexport const hasDefaultScriptDataNum = (card: Card): card is DefaultScriptDataNumCard =>\r\n\t(card as DefaultScriptDataNumCard)?.defaultScriptDataNum !== undefined;\r\n\r\n/** To use when another deathrattle is triggered */\r\nexport interface DeathrattleTriggeredCard extends Card {\r\n\tonDeathrattleTriggered: (minion: BoardEntity | BoardTrinket, input: DeathrattleTriggeredInput) => void;\r\n}\r\nexport const hasOnDeathrattleTriggered = (card: Card): card is DeathrattleTriggeredCard =>\r\n\t(card as DeathrattleTriggeredCard)?.onDeathrattleTriggered !== undefined;\r\n\r\n// export interface DeathrattleEnchantmentEffectCard extends Card {\r\n// \tdeathrattleEffectEnchantmentEffect: (\r\n// \t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n// \t\tinput: DeathrattleTriggeredInput,\r\n// \t) => void;\r\n// \tcardIds: readonly string[];\r\n// }\r\n// export const hasDeathrattleEnchantmentEffect = (card: Card): card is DeathrattleEnchantmentEffectCard =>\r\n// \t(card as DeathrattleEnchantmentEffectCard)?.deathrattleEffectEnchantmentEffect !== undefined;\r\n\r\nexport interface DeathrattleSpawnEnchantmentCard extends Card {\r\n\tdeathrattleSpawnEnchantmentEffect: (\r\n\t\tminion: { cardId: string; originEntityId?: number; repeats?: number },\r\n\t\tinput: DeathrattleTriggeredInput,\r\n\t) => readonly BoardEntity[];\r\n\tcardIds: readonly string[];\r\n}\r\nexport const hasDeathrattleSpawnEnchantment = (card: Card): card is DeathrattleSpawnEnchantmentCard =>\r\n\t(card as DeathrattleSpawnEnchantmentCard)?.deathrattleSpawnEnchantmentEffect !== undefined;\r\n\r\nexport interface OnCardAddedToHandCard extends Card {\r\n\tonCardAddedToHand: (entity: BoardEntity | BgsQuestEntity, input: OnCardAddedToHandInput) => void;\r\n}\r\nexport const hasOnCardAddedToHand = (card: Card): card is OnCardAddedToHandCard =>\r\n\t(card as OnCardAddedToHandCard)?.onCardAddedToHand !== undefined;\r\n\r\nexport interface EndOfTurnCard extends Card {\r\n\t// Use BattlecryInput because it's the only way end of turn effects are triggered\r\n\tendOfTurn: (entity: BoardEntity, input: EndOfTurnInput) => void;\r\n}\r\nexport const hasEndOfTurn = (card: Card): card is EndOfTurnCard => (card as EndOfTurnCard)?.endOfTurn !== undefined;\r\nexport type EndOfTurnInput = BattlecryInput;\r\n\r\nexport interface OnDivineShieldUpdatedCard extends Card {\r\n\tonDivineShieldUpdated: (entity: BoardEntity | BoardTrinket, input: OnDivineShieldUpdatedInput) => void;\r\n}\r\nexport const hasOnDivineShieldUpdated = (card: Card): card is OnDivineShieldUpdatedCard =>\r\n\t(card as OnDivineShieldUpdatedCard)?.onDivineShieldUpdated !== undefined;\r\n\r\nexport interface OnTauntUpdatedCard extends Card {\r\n\tonTauntUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnTauntUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnTauntUpdated = (card: Card): card is OnTauntUpdatedCard =>\r\n\t(card as OnTauntUpdatedCard)?.onTauntUpdated !== undefined;\r\n\r\nexport interface OnRebornUpdatedCard extends Card {\r\n\tonRebornUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnRebornUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnRebornUpdated = (card: Card): card is OnRebornUpdatedCard =>\r\n\t(card as OnRebornUpdatedCard)?.onRebornUpdated !== undefined;\r\n\r\nexport interface OnStealthUpdatedCard extends Card {\r\n\tonStealthUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnStealthUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnStealthUpdated = (card: Card): card is OnStealthUpdatedCard =>\r\n\t(card as OnStealthUpdatedCard)?.onStealthUpdated !== undefined;\r\n\r\nexport interface OnVenomousUpdatedCard extends Card {\r\n\tonVenomousUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnVenomousUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnVenomousUpdated = (card: Card): card is OnVenomousUpdatedCard =>\r\n\t(card as OnVenomousUpdatedCard)?.onVenomousUpdated !== undefined;\r\n\r\nexport interface OnWindfuryUpdatedCard extends Card {\r\n\tonWindfuryUpdated: (\r\n\t\tentity: BoardEntity,\r\n\t\timpactedEntity: BoardEntity,\r\n\t\tpreviousValue: boolean,\r\n\t\tinput: OnWindfuryUpdatedInput,\r\n\t) => void;\r\n}\r\nexport const hasOnWindfuryUpdated = (card: Card): card is OnWindfuryUpdatedCard =>\r\n\t(card as OnWindfuryUpdatedCard)?.onWindfuryUpdated !== undefined;\r\n\r\nexport interface OnStatsChangedCard extends Card {\r\n\tonStatsChanged: (entity: BoardEntity, input: OnStatsChangedInput) => void;\r\n}\r\nexport const hasOnStatsChanged = (card: Card): card is OnStatsChangedCard =>\r\n\t(card as OnStatsChangedCard)?.onStatsChanged !== undefined;\r\n\r\nexport interface AfterHeroDamagedCard extends Card {\r\n\tafterHeroDamaged: (entity: BoardEntity, input: AfterHeroDamagedInput) => void;\r\n}\r\nexport const hasAfterHeroDamaged = (card: Card): card is AfterHeroDamagedCard =>\r\n\t(card as AfterHeroDamagedCard)?.afterHeroDamaged !== undefined;\r\n\r\nexport interface AfterDealDamageCard extends Card {\r\n\t// Called whenever damage is dealt, both on the friendly and enemy side\r\n\t// So you need to check the \"friendly\" flag\r\n\tafterDealDamage: (entity: BoardEntity, input: AfterDealDamageInput) => void;\r\n}\r\nexport const hasAfterDealDamage = (card: Card): card is AfterDealDamageCard =>\r\n\t(card as AfterDealDamageCard)?.afterDealDamage !== undefined;\r\n\r\nexport interface OnDeathCard extends Card {\r\n\tonDeath: (entity: BoardEntity, input: OnDeathInput) => void;\r\n}\r\nexport const hasOnDeath = (card: Card): card is OnDeathCard => (card as OnDeathCard)?.onDeath !== undefined;\r\n\r\nexport interface OnAfterDeathCard extends Card {\r\n\tonAfterDeath: (entity: BoardEntity | BoardTrinket, input: OnAfterDeathInput) => void;\r\n}\r\nexport const hasOnAfterDeath = (card: Card): card is OnAfterDeathCard =>\r\n\t(card as OnAfterDeathCard)?.onAfterDeath !== undefined;\r\n\r\nexport interface OnMinionKilledCard extends Card {\r\n\tonMinionKilled: (\r\n\t\tentity: BoardEntity,\r\n\t\tinput: OnMinionKilledInput,\r\n\t) => { dmgDoneByAttacker: number; dmgDoneByDefender: number };\r\n}\r\nexport const hasOnMinionKilled = (card: Card): card is OnMinionKilledCard =>\r\n\t(card as OnMinionKilledCard)?.onMinionKilled !== undefined;\r\n\r\nexport interface OnBeforeMagnetizeCard extends Card {\r\n\tonBeforeMagnetize: (entity: BoardEntity, input: OnBeforeMagnetizeInput) => void;\r\n}\r\nexport const hasOnBeforeMagnetize = (card: Card): card is OnBeforeMagnetizeCard =>\r\n\t(card as OnBeforeMagnetizeCard)?.onBeforeMagnetize !== undefined;\r\n\r\nexport interface CastSpellInput {\r\n\tsource: BoardEntity;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
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import {
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export declare const AdmiralElizaGoreblade:
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import { OnWheneverAnotherMinionAttacksCard } from '../../card.interface';
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export declare const AdmiralElizaGoreblade: OnWheneverAnotherMinionAttacksCard;
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@@ -6,7 +6,7 @@ const stats_1 = require("../../../simulation/stats");
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const utils_1 = require("../../../utils");
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exports.AdmiralElizaGoreblade = {
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cardIds: ["BG27_555", "BG27_555_G"],
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onWheneverAnotherMinionAttacks: (minion, input) => {
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if ((0, utils_1.hasCorrectTribe)(input.attacker, input.attackingHero, reference_data_1.Race.PIRATE, input.gameState.anomalies, input.gameState.allCards)) {
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const mult = minion.cardId === "BG27_555_G" ? 2 : 1;
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input.attackingBoard.forEach((entity) => {
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{"version":3,"file":"admiral-eliza-goreblade.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/admiral-eliza-goreblade.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,qBAAqB,
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{"version":3,"file":"admiral-eliza-goreblade.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/admiral-eliza-goreblade.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,qBAAqB,GAAuC;IACxE,OAAO,EAAE,0BAAkF;IAC3F,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,IACC,IAAA,uBAAe,EACd,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;YACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA6C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAChF,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACvC,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;YACH,CAAC,CAAC,CAAC;SACH;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnWheneverAnotherMinionAttacksCard } from '../../card.interface';\r\n\r\nexport const AdmiralElizaGoreblade: OnWheneverAnotherMinionAttacksCard = {\r\n\tcardIds: [CardIds.AdmiralElizaGoreblade_BG27_555, CardIds.AdmiralElizaGoreblade_BG27_555_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tRace.PIRATE,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\tconst mult = minion.cardId === CardIds.AdmiralElizaGoreblade_BG27_555_G ? 2 : 1;\r\n\t\t\tinput.attackingBoard.forEach((entity) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\t3 * mult,\r\n\t\t\t\t\t1 * mult,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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import {
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export declare const ArcaneCannoneer:
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import { RallyCard } from '../../card.interface';
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export declare const ArcaneCannoneer: RallyCard;
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@@ -4,11 +4,8 @@ exports.ArcaneCannoneer = void 0;
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const attack_1 = require("../../../simulation/attack");
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exports.ArcaneCannoneer = {
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cardIds: ["BG31_928", "BG31_928_G"],
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rally: (minion, input) => {
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
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const base = minion.cardId === "BG31_928_G" ? 4 : 2;
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const baseBuff = (_a = minion.scriptDataNum2) !== null && _a !== void 0 ? _a : base;
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const mult = 1;
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{"version":3,"file":"arcane-cannoneer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/arcane-cannoneer.ts"],"names":[],"mappings":";;;AAEA,uDAAgE;AAInD,QAAA,eAAe,
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{"version":3,"file":"arcane-cannoneer.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/arcane-cannoneer.ts"],"names":[],"mappings":";;;AAEA,uDAAgE;AAInD,QAAA,eAAe,GAAc;IACzC,OAAO,EAAE,0BAAsE;IAC/E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAA4D,EAAE;;QAC9G,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,QAAQ,GAAG,MAAA,MAAM,CAAC,cAAc,mCAAI,IAAI,CAAC;QAE/C,MAAM,IAAI,GAAG,CAAC,CAAC;QACf,MAAM,IAAI,GAAG,QAAQ,GAAG,IAAI,CAAC;QAC7B,MAAM,GAAG,GAAG,IAAA,2BAAkB,EAC7B,KAAK,CAAC,eAAe,EACrB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,MAAM,EACN,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,iBAAiB,EAAE,GAAG,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACzD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const ArcaneCannoneer: RallyCard = {\r\n\tcardIds: [CardIds.ArcaneCannoneer_BG31_928, CardIds.ArcaneCannoneer_BG31_928_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput): { dmgDoneByAttacker: number; dmgDoneByDefender: number } => {\r\n\t\tconst base = minion.cardId === CardIds.ArcaneCannoneer_BG31_928_G ? 4 : 2;\r\n\t\tconst baseBuff = minion.scriptDataNum2 ?? base;\r\n\t\t// The info is already included in the scriptDataNum2\r\n\t\tconst mult = 1;\r\n\t\tconst buff = baseBuff * mult;\r\n\t\tconst dmg = dealDamageToMinion(\r\n\t\t\tinput.defendingEntity,\r\n\t\t\tinput.defendingBoard,\r\n\t\t\tinput.defendingHero,\r\n\t\t\tminion,\r\n\t\t\t1 * buff,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn { dmgDoneByAttacker: dmg, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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@@ -1,2 +1,2 @@
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import { DeathrattleSpawnCard,
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-
export declare const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard &
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import { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';
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export declare const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard;
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@@ -49,11 +49,8 @@ exports.Battlecruiser = {
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minion.windfury = input.rebornEntity.windfury;
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
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const advancedBallistics = [...((_a = minion.enchantments) !== null && _a !== void 0 ? _a : [])]
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.filter((e) => e.cardId === "BG31_HERO_801ptde");
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if (!(advancedBallistics === null || advancedBallistics === void 0 ? void 0 : advancedBallistics.length)) {
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{ CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, OnAttackCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & OnAttackCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...(input.rebornEntity.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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{"version":3,"file":"battlecruiser.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/battlecruiser.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,uDAAgE;AAKhE,qDAAwD;AACxD,0CAAkE;AAGrD,QAAA,aAAa,GAAgF;IACzG,OAAO,EAAE,wCAA6F;IACtG,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QAEvD,MAAM,aAAa,GAAG,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;aAEpD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAmE,CAAC,CAAC;QAC7F,IAAI,CAAC,CAAA,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,MAAM,CAAA,EAAE;YAC3B,OAAO,KAAK,CAAC;SACb;QAgBD,MAAM,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;QAC1G,MAAM,cAAc,GAAG,MAAA,IAAA,wCAAgC,EAAC,aAAa,CAAC,0CAAE,QAAQ,CAAC;QAEjF,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAChF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE;YAIzC,MAAM,KAAK,GAAG,CAAA,MAAA,MAAM,CAAC,IAAI,0CAAG,wBAAO,CAAC,mBAAmB,CAAC,MAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC/B,IAAI,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;gBACtF,IAAI,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,IAAI,MAAM,CAAC,cAAc,EAAE;oBAC3D,MAAM,GAAG,IAAA,wCAAgC,EAAC,KAAK,CAAC,aAAa,CAAC,CAAC;iBAC/D;gBACD,IAAI,CAAC,CAAC,MAAM,EAAE;oBACb,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;oBACF,IAAA,2BAAkB,EACjB,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,MAAM,EACN,YAAY,EACZ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;aACD;SACD;QACD,OAAO,IAAI,CAAC;IACb,CAAC;IACD,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAE,EAAE;;QACnE,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,MAAA,KAAK,CAAC,YAAY,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;aAElE,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAuE,CAAC,CAAC;QACjG,IAAI,CAAC,CAAA,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,MAAM,CAAA,EAAE;YAC7B,OAAO;SACP;QAED,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,YAAY,CAAC;QACtD,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC;QAC7C,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC;QAChD,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC;QAC7C,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC;QAChD,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,eAAe,CAAC;QACzD,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;QACxC,MAAM,CAAC,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC;QAC9C,MAAM,CAAC,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC;IACjD,CAAC;IACD,KAAK,EAAE,CACN,MAAmB,EACnB,KAAoB,EAInB,EAAE;;QACH,MAAM,kBAAkB,GAAG,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;aAEzD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAA+E,CAAC,CAAC;QACzG,IAAI,CAAC,CAAA,kBAAkB,aAAlB,kBAAkB,uBAAlB,kBAAkB,CAAE,MAAM,CAAA,EAAE;YAChC,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,kBAAkB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAChG,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;QAC3E,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACjG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;IACD,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;;QAC3E,MAAM,gBAAgB,GAAG,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,YAAY,mCAAI,EAAE,CAAC,CAAC;aAEvD,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,wBAAyE,CAAC,CAAC;QACnG,IAAI,CAAC,CAAA,gBAAgB,aAAhB,gBAAgB,uBAAhB,gBAAgB,CAAE,MAAM,CAAA,EAAE;YAC9B,OAAO,EAAE,CAAC;SACV;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7F,IAAI,CAAC,MAAM,EAAE;YACZ,OAAO,EAAE,CAAC;SACV;QAED,MAAM,IAAI,GAAG,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9F,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,IAAI,EACJ,IAAI,EACJ,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { dealDamageToMinion } from '../../../simulation/attack';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { getRandomMinionWithHighestHealth } from '../../../utils';\r\nimport { DeathrattleSpawnCard, RallyCard, RebornSelfEffectCard, StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const Battlecruiser: StartOfCombatCard & RebornSelfEffectCard & RallyCard & DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.LiftOff_BattlecruiserToken_BG31_HERO_801pt, CardIds.Battlecruiser_BG31_HERO_801pt_G],\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Enchantments can appear multiple times???\r\n\t\tconst yamatoCannons = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannons?.length) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\t// Still not sure how these should be processed\r\n\t\t// In some cases, it feels like it takes the sum of the damage, in other cases it runs them one after the other\r\n\t\t// (but maybe that's just the replay aggregating the values)\r\n\t\t// I'm not sure about the BACON_YAMATO_CANNON tag; it seems like it indicates multiple cannons, but I'm not sure\r\n\t\t// Other issues: looks like that if there are multiple cannon enchantments but no divine shield, everything is applied to the same target\r\n\t\t// So it looks as if the target is selected first, then everything targets it\r\n\t\t// https://replays.firestoneapp.com/?reviewId=e8f38ab0-3380-4275-88d8-0715d69d3f08&turn=21&action=1\r\n\t\t// Even more than that: the target is the same between multiple battlecruisers\r\n\t\t// https://replays.firestoneapp.com/?reviewId=cbfd6fe9-1a58-400a-a593-6b8852df5427&turn=9&action=0\r\n\t\t// However I'm pretty sure I've seen another behavior\r\n\r\n\t\t// Get the highest health opponent minion at the start of the phase\r\n\t\t// Update 2025-05-16: it looks like it now takes the highest health current minion\r\n\t\t// https://replays.firestoneapp.com/?reviewId=c2620528-e0de-4862-9b11-cf055440b2b8&turn=19&action=2\r\n\t\tconst aliveEntities = input.opponentBoard.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\tconst targetEntityId = getRandomMinionWithHighestHealth(aliveEntities)?.entityId;\r\n\t\t// const numberOfCannons = yamatoCannons.length;\r\n\t\tconst cannonDamage = Math.max(...yamatoCannons.map((e) => e.tagScriptDataNum1));\r\n\t\tfor (const yamatoCannon of yamatoCannons) {\r\n\t\t\t// const damage = yamatoCannon.tagScriptDataNum1;\r\n\t\t\t// Could this simply be tagScriptDataNum2 on the battlecruiser?\r\n\t\t\t// I don't understand how this relates to the number enchants in the cruiser itself\r\n\t\t\tconst loops = minion.tags?.[GameTag.BACON_YAMATO_CANNON] === 1 ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tlet target = input.opponentBoard.find((entity) => entity.entityId === targetEntityId);\r\n\t\t\t\tif (!target || target.health <= 0 || target.definitelyDead) {\r\n\t\t\t\t\ttarget = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\t\t\t}\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tcannonDamage,\r\n\t\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornSelfEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitors = [...(input.rebornEntity.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitors?.length) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.rebornEntity.enchantments;\r\n\t\tminion.attack = input.rebornEntity.maxAttack;\r\n\t\tminion.maxAttack = input.rebornEntity.maxAttack;\r\n\t\tminion.health = input.rebornEntity.maxHealth;\r\n\t\tminion.maxHealth = input.rebornEntity.maxHealth;\r\n\t\tminion.divineShield = input.rebornEntity.hadDivineShield;\r\n\t\tminion.taunt = input.rebornEntity.taunt;\r\n\t\tminion.windfury = input.rebornEntity.windfury;\r\n\t\tminion.poisonous = input.rebornEntity.poisonous;\r\n\t},\r\n\trally: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics?.length) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactors = [...(minion.enchantments ?? [])]\r\n\t\t\t// .reverse()\r\n\t\t\t.filter((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactors?.length) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn [];\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactors.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\tmodifyStats(\r\n\t\t\ttarget,\r\n\t\t\tminion,\r\n\t\t\tbuff,\r\n\t\t\tbuff,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
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@@ -1,2 +1,2 @@
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import {
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-
export declare const BigwigBandit:
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import { RallyCard } from '../../card.interface';
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export declare const BigwigBandit: RallyCard;
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@@ -4,10 +4,7 @@ exports.BigwigBandit = void 0;
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const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
|
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exports.BigwigBandit = {
|
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6
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cardIds: ["BG33_822", "BG33_822_G"],
|
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-
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8
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-
if (!input.isSelfAttacking) {
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9
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-
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
|
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7
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+
rally: (minion, input) => {
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8
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const mult = minion.cardId === "BG33_822_G" ? 2 : 1;
|
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12
9
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const cardsToAdd = Array(mult).fill(null);
|
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10
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(0, cards_in_hand_1.addCardsInHand)(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bigwig-bandit.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bigwig-bandit.ts"],"names":[],"mappings":";;;AAEA,qEAAmE;AAItD,QAAA,YAAY,
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1
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+
{"version":3,"file":"bigwig-bandit.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bigwig-bandit.ts"],"names":[],"mappings":";;;AAEA,qEAAmE;AAItD,QAAA,YAAY,GAAc;IACtC,OAAO,EAAE,0BAAgE;IACzE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,UAAU,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACvF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const BigwigBandit: RallyCard = {\r\n\tcardIds: [CardIds.BigwigBandit_BG33_822, CardIds.BigwigBandit_BG33_822_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.BigwigBandit_BG33_822_G ? 2 : 1;\r\n\t\tconst cardsToAdd = Array(mult).fill(null);\r\n\t\taddCardsInHand(input.attackingHero, input.attackingBoard, cardsToAdd, input.gameState);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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@@ -1,2 +1,2 @@
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1
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-
import {
|
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2
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-
export declare const BileSpitter:
|
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1
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+
import { RallyCard } from '../../card.interface';
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2
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+
export declare const BileSpitter: RallyCard;
|
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@@ -7,10 +7,7 @@ const utils_1 = require("../../../services/utils");
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7
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const utils_2 = require("../../../utils");
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8
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exports.BileSpitter = {
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9
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cardIds: ["BG33_318", "BG33_318_G"],
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-
|
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11
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if (minion !== input.attacker) {
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
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rally: (minion, input) => {
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11
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const mult = minion.cardId === "BG33_318_G" ? 2 : 1;
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15
12
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for (let i = 0; i < mult; i++) {
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16
13
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const candidates = input.attackingBoard.filter((e) => e !== minion &&
|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bile-spitter.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bile-spitter.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,yDAA4D;AAC5D,mDAAqD;AAErD,0CAAiD;AAGpC,QAAA,WAAW,
|
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1
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+
{"version":3,"file":"bile-spitter.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bile-spitter.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,yDAA4D;AAC5D,mDAAqD;AAErD,0CAAiD;AAGpC,QAAA,WAAW,GAAc;IACrC,OAAO,EAAE,0BAA8D;IACvE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,KAAK,MAAM;gBACZ,CAAC,CAAC,CAAC,QAAQ;gBACX,CAAC,CAAC,CAAC,SAAS;gBACZ,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACtC,IAAI,MAAM,EAAE;gBACX,IAAA,yBAAc,EACb,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateVenomous } from '../../../keywords/venomous';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const BileSpitter: RallyCard = {\r\n\tcardIds: [CardIds.BileSpitter_BG33_318, CardIds.BileSpitter_BG33_318_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.BileSpitter_BG33_318_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te !== minion &&\r\n\t\t\t\t\t!e.venomous &&\r\n\t\t\t\t\t!e.poisonous &&\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tconst target = pickRandom(candidates);\r\n\t\t\tif (target) {\r\n\t\t\t\tupdateVenomous(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
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@@ -1,2 +1,2 @@
|
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1
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-
import {
|
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-
export declare const BloodsnoutWarlord:
|
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1
|
+
import { OnWheneverAnotherMinionAttacksCard } from '../../card.interface';
|
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2
|
+
export declare const BloodsnoutWarlord: OnWheneverAnotherMinionAttacksCard;
|
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@@ -6,7 +6,7 @@ const blood_gems_1 = require("../../../simulation/blood-gems");
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6
|
const utils_1 = require("../../../utils");
|
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7
|
exports.BloodsnoutWarlord = {
|
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8
|
cardIds: ["BG33_884", "BG33_884_G"],
|
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-
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9
|
+
onWheneverAnotherMinionAttacks: (minion, input) => {
|
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10
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if ((0, utils_1.hasEntityMechanic)(input.attacker, reference_data_1.GameTag.BACON_RALLY, input.gameState.allCards)) {
|
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11
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const mult = minion.cardId === "BG33_884_G" ? 2 : 1;
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for (const target of input.attackingBoard) {
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"bloodsnout-warlord.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bloodsnout-warlord.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,+DAAiE;AAEjE,0CAAmD;AAGtC,QAAA,iBAAiB,
|
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1
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+
{"version":3,"file":"bloodsnout-warlord.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bloodsnout-warlord.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,+DAAiE;AAEjE,0CAAmD;AAGtC,QAAA,iBAAiB,GAAuC;IACpE,OAAO,EAAE,0BAA0E;IACnF,8BAA8B,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAC7E,IAAI,IAAA,yBAAiB,EAAC,KAAK,CAAC,QAAQ,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;YACrF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE;gBAC1C,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACtG;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { OnWheneverAnotherMinionAttacksCard } from '../../card.interface';\r\n\r\nexport const BloodsnoutWarlord: OnWheneverAnotherMinionAttacksCard = {\r\n\tcardIds: [CardIds.BloodsnoutWarlord_BG33_884, CardIds.BloodsnoutWarlord_BG33_884_G],\r\n\tonWheneverAnotherMinionAttacks: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (hasEntityMechanic(input.attacker, GameTag.BACON_RALLY, input.gameState.allCards)) {\r\n\t\t\tconst mult = minion.cardId === CardIds.BloodsnoutWarlord_BG33_884_G ? 2 : 1;\r\n\t\t\tfor (const target of input.attackingBoard) {\r\n\t\t\t\tplayBloodGemsOn(minion, target, 2 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
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@@ -1,2 +1,2 @@
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|
-
import {
|
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2
|
-
export declare const BlueWhelp:
|
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1
|
+
import { RallyCard } from '../../card.interface';
|
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2
|
+
export declare const BlueWhelp: RallyCard;
|
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@@ -3,10 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
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3
|
exports.BlueWhelp = void 0;
|
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4
4
|
exports.BlueWhelp = {
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5
|
cardIds: ["BG33_924", "BG33_924_G"],
|
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-
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7
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-
if (input.attacker !== minion) {
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8
|
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
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-
}
|
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6
|
+
rally: (minion, input) => {
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10
7
|
const mult = minion.cardId === "BG33_924_G" ? 2 : 1;
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11
8
|
input.attackingHero.globalInfo.TavernSpellHealthBuff += 1 * mult;
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9
|
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"blue-whelp.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/blue-whelp.ts"],"names":[],"mappings":";;;AAKa,QAAA,SAAS,
|
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1
|
+
{"version":3,"file":"blue-whelp.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/blue-whelp.ts"],"names":[],"mappings":";;;AAKa,QAAA,SAAS,GAAc;IACnC,OAAO,EAAE,0BAA0D;IACnE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,qBAAqB,IAAI,CAAC,GAAG,IAAI,CAAC;QACjE,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const BlueWhelp: RallyCard = {\r\n\tcardIds: [CardIds.BlueWhelp_BG33_924, CardIds.BlueWhelp_BG33_924_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.BlueWhelp_BG33_924_G ? 2 : 1;\r\n\t\tinput.attackingHero.globalInfo.TavernSpellHealthBuff += 1 * mult;\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
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@@ -1,2 +1,2 @@
|
|
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1
|
-
import {
|
|
2
|
-
export declare const Bonker:
|
|
1
|
+
import { RallyCard } from '../../card.interface';
|
|
2
|
+
export declare const Bonker: RallyCard;
|
|
@@ -4,10 +4,7 @@ exports.Bonker = void 0;
|
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|
4
4
|
const blood_gems_1 = require("../../../simulation/blood-gems");
|
|
5
5
|
exports.Bonker = {
|
|
6
6
|
cardIds: ["BG20_104", "BG20_104_G"],
|
|
7
|
-
|
|
8
|
-
if (minion !== input.attacker) {
|
|
9
|
-
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
|
10
|
-
}
|
|
7
|
+
rally: (minion, input) => {
|
|
11
8
|
const mult = minion.cardId === "BG20_104_G" ? 2 : 1;
|
|
12
9
|
for (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {
|
|
13
10
|
(0, blood_gems_1.playBloodGemsOn)(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,
|
|
1
|
+
{"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,GAAc;IAChC,OAAO,EAAE,0BAAoD;IAC7D,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,EAAE;YACxF,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const Bonker: RallyCard = {\r\n\tcardIds: [CardIds.Bonker_BG20_104, CardIds.Bonker_BG20_104_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tfor (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {\r\n\t\t\tplayBloodGemsOn(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import {
|
|
2
|
-
export declare const CampfireShadow:
|
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1
|
+
import { RallyCard } from '../../card.interface';
|
|
2
|
+
export declare const CampfireShadow: RallyCard;
|
|
@@ -5,10 +5,7 @@ const utils_1 = require("../../../services/utils");
|
|
|
5
5
|
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
|
|
6
6
|
exports.CampfireShadow = {
|
|
7
7
|
cardIds: ["BG33_113", "BG33_113_G"],
|
|
8
|
-
|
|
9
|
-
if (minion !== input.attacker) {
|
|
10
|
-
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
|
11
|
-
}
|
|
8
|
+
rally: (minion, input) => {
|
|
12
9
|
const mult = minion.cardId === "BG33_113_G" ? 2 : 1;
|
|
13
10
|
for (let i = 0; i < mult; i++) {
|
|
14
11
|
const target = (0, utils_1.pickRandom)(input.defendingBoard).cardId;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"campfire-shadow.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/campfire-shadow.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AACrD,qEAAmE;AAItD,QAAA,cAAc,
|
|
1
|
+
{"version":3,"file":"campfire-shadow.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/campfire-shadow.ts"],"names":[],"mappings":";;;AAEA,mDAAqD;AACrD,qEAAmE;AAItD,QAAA,cAAc,GAAc;IACxC,OAAO,EAAE,0BAAoE;IAC7E,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9B,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,KAAK,CAAC,cAAc,CAAC,CAAC,MAAM,CAAC;YACvD,IAAA,8BAAc,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACrF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { addCardsInHand } from '../../../simulation/cards-in-hand';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const CampfireShadow: RallyCard = {\r\n\tcardIds: [CardIds.CampfireShadow_BG33_113, CardIds.CampfireShadow_BG33_113_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.CampfireShadow_BG33_113_G ? 2 : 1;\r\n\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\tconst target = pickRandom(input.defendingBoard).cardId;\r\n\t\t\taddCardsInHand(input.attackingHero, input.attackingBoard, [target], input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import {
|
|
2
|
-
export declare const Charmwing:
|
|
1
|
+
import { RallyCard } from '../../card.interface';
|
|
2
|
+
export declare const Charmwing: RallyCard;
|
|
@@ -7,10 +7,7 @@ const stats_1 = require("../../../simulation/stats");
|
|
|
7
7
|
const utils_2 = require("../../../utils");
|
|
8
8
|
exports.Charmwing = {
|
|
9
9
|
cardIds: ["BG33_240", "BG33_240_G"],
|
|
10
|
-
|
|
11
|
-
if (input.attacker !== minion) {
|
|
12
|
-
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
|
13
|
-
}
|
|
10
|
+
rally: (minion, input) => {
|
|
14
11
|
const mult = minion.cardId === "BG33_240_G" ? 2 : 1;
|
|
15
12
|
const picked = [];
|
|
16
13
|
for (let i = 0; i < 2; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"charmwing.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/charmwing.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,mDAAqD;AAErD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,SAAS,
|
|
1
|
+
{"version":3,"file":"charmwing.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/charmwing.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,mDAAqD;AAErD,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,SAAS,GAAc;IACnC,OAAO,EAAE,0BAA0D;IACnE,KAAK,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QACpD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YAC3B,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC7C,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,eAA+B;gBACvC,CAAC,CAAC,MAAM,iBAAiC;gBAEzC,IAAA,uBAAe,EACd,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,CACF,CAAC;YACF,MAAM,MAAM,GAAG,IAAA,kBAAU,EAAC,UAAU,CAAC,CAAC;YACtC,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;oBAC9B,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,CAAC,EACD,MAAM,CAAC,MAAM,EACb,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;iBACF;aACD;SACD;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { RallyCard } from '../../card.interface';\r\n\r\nexport const Charmwing: RallyCard = {\r\n\tcardIds: [CardIds.Charmwing_BG33_240, CardIds.Charmwing_BG33_240_G],\r\n\trally: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.Charmwing_BG33_240_G ? 2 : 1;\r\n\t\tconst picked = [];\r\n\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\tconst candidates = input.attackingBoard.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.Charmwing_BG33_240 &&\r\n\t\t\t\t\te.cardId !== CardIds.Charmwing_BG33_240_G &&\r\n\t\t\t\t\t// !picked.includes(e) && // Not sure about this yet\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\te,\r\n\t\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\t\t\tinput.gameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tconst target = pickRandom(candidates);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tpicked.push(target);\r\n\t\t\t\tfor (let j = 0; j < mult; j++) {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tminion.health,\r\n\t\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
|
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@@ -8,12 +8,10 @@ exports.ChoralMrrrglr = {
|
|
|
8
8
|
const multiplier = minion.cardId === "BG26_354_G" ? 2 : 1;
|
|
9
9
|
const totalAttackInHand = (_b = (_a = input.playerEntity.hand) === null || _a === void 0 ? void 0 : _a.map((e) => { var _a; return (_a = e.attack) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)) !== null && _b !== void 0 ? _b : 0;
|
|
10
10
|
const totalHealthInHand = (_d = (_c = input.playerEntity.hand) === null || _c === void 0 ? void 0 : _c.map((e) => { var _a; return (_a = e.health) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)) !== null && _d !== void 0 ? _d : 0;
|
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11
|
-
const attackBuff =
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
multiplier * totalHealthInHand ||
|
|
16
|
-
0;
|
|
11
|
+
const attackBuff = multiplier *
|
|
12
|
+
((minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralAttackBuff) || totalAttackInHand || 0);
|
|
13
|
+
const healthBuff = multiplier *
|
|
14
|
+
((minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralHealthBuff) || totalHealthInHand || 0);
|
|
17
15
|
(0, stats_1.modifyStats)(minion, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);
|
|
18
16
|
return true;
|
|
19
17
|
},
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"choral-mrrrglr.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/choral-mrrrglr.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QAEvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9E,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAC7G,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAE7G,MAAM,UAAU,GACf,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC
|
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1
|
+
{"version":3,"file":"choral-mrrrglr.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/choral-mrrrglr.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QAEvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9E,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAC7G,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAE7G,MAAM,UAAU,GACf,UAAU;YACV,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,iBAAiB,IAAI,CAAC,CAAC,CAAC;QAC1G,MAAM,UAAU,GACf,UAAU;YACV,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,IAAI,iBAAiB,IAAI,CAAC,CAAC,CAAC;QAC1G,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const ChoralMrrrglr = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Multiplier not needed if relying on global info?\r\n\t\tconst multiplier = minion.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\t// When it's summoned by Y'Shaarj hero power, the info isn't set\r\n\t\tconst totalAttackInHand = input.playerEntity.hand?.map((e) => e.attack ?? 0).reduce((a, b) => a + b, 0) ?? 0;\r\n\t\tconst totalHealthInHand = input.playerEntity.hand?.map((e) => e.health ?? 0).reduce((a, b) => a + b, 0) ?? 0;\r\n\t\t// If the minion is gilded in combat, the global info becomes unreliable\r\n\t\tconst attackBuff =\r\n\t\t\tmultiplier *\r\n\t\t\t((minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralAttackBuff) || totalAttackInHand || 0);\r\n\t\tconst healthBuff =\r\n\t\t\tmultiplier *\r\n\t\t\t((minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralHealthBuff) || totalHealthInHand || 0);\r\n\t\tmodifyStats(minion, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -1,2 +1,2 @@
|
|
|
1
|
-
import {
|
|
2
|
-
export declare const Colossus:
|
|
1
|
+
import { RallyCard } from '../../card.interface';
|
|
2
|
+
export declare const Colossus: RallyCard;
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|
@@ -4,10 +4,7 @@ exports.Colossus = void 0;
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4
4
|
const attack_1 = require("../../../simulation/attack");
|
|
5
5
|
exports.Colossus = {
|
|
6
6
|
cardIds: ["BG31_HERO_802pt", "BG31_HERO_802pt_G"],
|
|
7
|
-
|
|
8
|
-
if (minion !== input.attacker) {
|
|
9
|
-
return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
|
|
10
|
-
}
|
|
7
|
+
rally: (minion, input) => {
|
|
11
8
|
let dmgDoneByAttacker = 0;
|
|
12
9
|
const neighbours = (0, attack_1.getNeighbours)(input.defendingBoard, input.defendingEntity);
|
|
13
10
|
const damage = minion.scriptDataNum1 || 1;
|