@firestone-hs/simulate-bgs-battle 1.1.616 → 1.1.617

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Files changed (39) hide show
  1. package/dist/cards/card.interface.d.ts +13 -0
  2. package/dist/cards/card.interface.js +3 -1
  3. package/dist/cards/card.interface.js.map +1 -1
  4. package/dist/cards/cards-data.js +8 -8
  5. package/dist/cards/cards-data.js.map +1 -1
  6. package/dist/cards/impl/_card-mappings.js +4 -0
  7. package/dist/cards/impl/_card-mappings.js.map +1 -1
  8. package/dist/cards/impl/bg-spell/shiny-ring.d.ts +2 -0
  9. package/dist/cards/impl/bg-spell/shiny-ring.js +13 -0
  10. package/dist/cards/impl/bg-spell/shiny-ring.js.map +1 -0
  11. package/dist/cards/impl/minion/bloodsnout-warlord.js +2 -1
  12. package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -1
  13. package/dist/cards/impl/minion/greenskeeper.js +8 -4
  14. package/dist/cards/impl/minion/greenskeeper.js.map +1 -1
  15. package/dist/cards/impl/minion/magicfin-apprentice.d.ts +2 -0
  16. package/dist/cards/impl/minion/magicfin-apprentice.js +24 -0
  17. package/dist/cards/impl/minion/magicfin-apprentice.js.map +1 -0
  18. package/dist/cards/impl/minion/primeval-monstrosity.js +1 -1
  19. package/dist/cards/impl/minion/primeval-monstrosity.js.map +1 -1
  20. package/dist/cards/impl/minion/prodigious-tusker.js +2 -1
  21. package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -1
  22. package/dist/cards/impl/minion/rylak-metalhead.js +1 -1
  23. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
  24. package/dist/cards/impl/minion/twilight-watcher.js +1 -1
  25. package/dist/cards/impl/minion/twilight-watcher.js.map +1 -1
  26. package/dist/cards/impl/minion/young-murk-eye.js +1 -1
  27. package/dist/cards/impl/minion/young-murk-eye.js.map +1 -1
  28. package/dist/cards/impl/trinket/battle-horn.js +1 -1
  29. package/dist/cards/impl/trinket/battle-horn.js.map +1 -1
  30. package/dist/simulation/avenge.js +1 -1
  31. package/dist/simulation/avenge.js.map +1 -1
  32. package/dist/simulation/deathrattle-spawns.js +1 -1
  33. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  34. package/dist/simulation/deathrattle-utils.js +2 -1
  35. package/dist/simulation/deathrattle-utils.js.map +1 -1
  36. package/dist/utils.d.ts +4 -3
  37. package/dist/utils.js +43 -28
  38. package/dist/utils.js.map +1 -1
  39. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"greenskeeper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/greenskeeper.ts"],"names":[],"mappings":";;;AAEA,iEAAuF;AAI1E,QAAA,YAAY,GAAiB;IACzC,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QAC/F,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,SAAS,EACT,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Greenskeeper: OnAttackCard = {\r\n\tcardIds: [CardIds.Greenskeeper_BG30_008, CardIds.Greenskeeper_BG30_008_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst battlecries = input.attackingBoard.filter((e) => hasMinionBattlecry(e, input.gameState));\r\n\t\tconst candidate = battlecries[battlecries.length - 1];\r\n\t\tif (!!candidate) {\r\n\t\t\ttriggerBattlecry(\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tcandidate,\r\n\t\t\t\tinput.defendingBoard,\r\n\t\t\t\tinput.defendingHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"greenskeeper.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/greenskeeper.ts"],"names":[],"mappings":";;;AAEA,iEAAuF;AAEvF,0CAAwC;AAG3B,QAAA,YAAY,GAAiB;IACzC,OAAO,EAAE,0BAAgE;IACzE,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,eAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAC9C,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAA,cAAM,EAAC,CAAC,CAAC,IAAI,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAC3D,CAAC;YACF,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACtD,IAAI,CAAC,CAAC,SAAS,EAAE;gBAChB,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,SAAS,EACT,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { isDead } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Greenskeeper: OnAttackCard = {\r\n\tcardIds: [CardIds.Greenskeeper_BG30_008, CardIds.Greenskeeper_BG30_008_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst loops = minion.cardId === CardIds.Greenskeeper_BG30_008 ? 1 : 2;\r\n\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\tconst battlecries = input.attackingBoard.filter(\r\n\t\t\t\t(e) => !isDead(e) && hasMinionBattlecry(e, input.gameState),\r\n\t\t\t);\r\n\t\t\tconst candidate = battlecries[battlecries.length - 1];\r\n\t\t\tif (!!candidate) {\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tcandidate,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { BattlecryCard } from '../../card.interface';
2
+ export declare const MagicfinApprentice: BattlecryCard;
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.MagicfinApprentice = void 0;
4
+ const card_interface_1 = require("../../card.interface");
5
+ const _card_mappings_1 = require("../_card-mappings");
6
+ exports.MagicfinApprentice = {
7
+ cardIds: ["BG33_890t"],
8
+ battlecry: (minion, input) => {
9
+ const spell = input.gameState.allCards.getCard(minion.scriptDataNum1).id;
10
+ const spellImpl = _card_mappings_1.cardMappings[spell];
11
+ if ((0, card_interface_1.hasCastSpell)(spellImpl)) {
12
+ spellImpl.castSpell(spell, {
13
+ source: minion,
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+ board: input.board,
15
+ hero: input.hero,
16
+ otherBoard: input.otherBoard,
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+ otherHero: input.otherHero,
18
+ gameState: input.gameState,
19
+ });
20
+ }
21
+ return true;
22
+ },
23
+ };
24
+ //# sourceMappingURL=magicfin-apprentice.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"magicfin-apprentice.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/magicfin-apprentice.ts"],"names":[],"mappings":";;;AAGA,yDAAmE;AACnE,sDAAiD;AAEpC,QAAA,kBAAkB,GAAkB;IAChD,OAAO,EAAE,aAA2C;IACpD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC;QACzE,MAAM,SAAS,GAAG,6BAAY,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,IAAA,6BAAY,EAAC,SAAS,CAAC,EAAE;YAC5B,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE;gBAC1B,MAAM,EAAE,MAAM;gBACd,KAAK,EAAE,KAAK,CAAC,KAAK;gBAClB,IAAI,EAAE,KAAK,CAAC,IAAI;gBAChB,UAAU,EAAE,KAAK,CAAC,UAAU;gBAC5B,SAAS,EAAE,KAAK,CAAC,SAAS;gBAC1B,SAAS,EAAE,KAAK,CAAC,SAAS;aAC1B,CAAC,CAAC;SACH;QACD,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { BattlecryCard, hasCastSpell } from '../../card.interface';\r\nimport { cardMappings } from '../_card-mappings';\r\n\r\nexport const MagicfinApprentice: BattlecryCard = {\r\n\tcardIds: [CardIds.MagicfinApprenticeToken_BG33_890t],\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst spell = input.gameState.allCards.getCard(minion.scriptDataNum1).id;\r\n\t\tconst spellImpl = cardMappings[spell];\r\n\t\tif (hasCastSpell(spellImpl)) {\r\n\t\t\tspellImpl.castSpell(spell, {\r\n\t\t\t\tsource: minion,\r\n\t\t\t\tboard: input.board,\r\n\t\t\t\thero: input.hero,\r\n\t\t\t\totherBoard: input.otherBoard,\r\n\t\t\t\totherHero: input.otherHero,\r\n\t\t\t\tgameState: input.gameState,\r\n\t\t\t});\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -6,7 +6,7 @@ const utils_1 = require("../../../utils");
6
6
  exports.PrimevalMonstrosity = {
7
7
  cardIds: ["BG33_320", "BG33_320_G"],
8
8
  onAnyMinionAttack: (minion, input) => {
9
- if ((0, reference_data_1.hasMechanic)(input.gameState.allCards.getCard(input.attacker.cardId), reference_data_1.GameTag.BACON_RALLY)) {
9
+ if ((0, utils_1.hasEntityMechanic)(input.attacker, reference_data_1.GameTag.BACON_RALLY, input.gameState.allCards)) {
10
10
  const mult = minion.cardId === "BG33_320_G" ? 2 : 1;
11
11
  (0, utils_1.grantStatsToMinionsOfEachType)(minion, input.attackingBoard, input.attackingHero, 3 * mult, 3 * mult, input.gameState);
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"primeval-monstrosity.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/primeval-monstrosity.ts"],"names":[],"mappings":";;;AAAA,iEAA6E;AAG7E,0CAA+D;AAGlD,QAAA,mBAAmB,GAAiB;IAChD,OAAO,EAAE,0BAA8E;IACvF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,IAAA,4BAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,WAAW,CAAC,EAAE;YAC9F,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,IAAA,qCAA6B,EAC5B,MAAM,EACN,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag, hasMechanic } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { grantStatsToMinionsOfEachType } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const PrimevalMonstrosity: OnAttackCard = {\r\n\tcardIds: [CardIds.PrimevalMonstrosity_BG33_320, CardIds.PrimevalMonstrosity_BG33_320_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (hasMechanic(input.gameState.allCards.getCard(input.attacker.cardId), GameTag.BACON_RALLY)) {\r\n\t\t\tconst mult = minion.cardId === CardIds.PrimevalMonstrosity_BG33_320_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"primeval-monstrosity.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/primeval-monstrosity.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAGhE,0CAAkF;AAGrE,QAAA,mBAAmB,GAAiB;IAChD,OAAO,EAAE,0BAA8E;IACvF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,IAAA,yBAAiB,EAAC,KAAK,CAAC,QAAQ,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;YACrF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,IAAA,qCAA6B,EAC5B,MAAM,EACN,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { grantStatsToMinionsOfEachType, hasEntityMechanic } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const PrimevalMonstrosity: OnAttackCard = {\r\n\tcardIds: [CardIds.PrimevalMonstrosity_BG33_320, CardIds.PrimevalMonstrosity_BG33_320_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (hasEntityMechanic(input.attacker, GameTag.BACON_RALLY, input.gameState.allCards)) {\r\n\t\t\tconst mult = minion.cardId === CardIds.PrimevalMonstrosity_BG33_320_G ? 2 : 1;\r\n\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.attackingBoard,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\t3 * mult,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -3,10 +3,11 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.ProdigiousTusker = void 0;
4
4
  const reference_data_1 = require("@firestone-hs/reference-data");
5
5
  const blood_gems_1 = require("../../../simulation/blood-gems");
6
+ const utils_1 = require("../../../utils");
6
7
  exports.ProdigiousTusker = {
7
8
  cardIds: ["BG33_430", "BG33_430_G"],
8
9
  onAnyMinionAttack: (minion, input) => {
9
- if ((0, reference_data_1.hasMechanic)(input.gameState.allCards.getCard(input.attacker.cardId), reference_data_1.GameTag.BACON_RALLY)) {
10
+ if ((0, utils_1.hasEntityMechanic)(input.attacker, reference_data_1.GameTag.BACON_RALLY, input.gameState.allCards)) {
10
11
  const mult = minion.cardId === "BG33_430_G" ? 2 : 1;
11
12
  (0, blood_gems_1.playBloodGemsOn)(minion, minion, 2 * mult, input.attackingBoard, input.attackingHero, input.gameState);
12
13
  }
@@ -1 +1 @@
1
- {"version":3,"file":"prodigious-tusker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/prodigious-tusker.ts"],"names":[],"mappings":";;;AAAA,iEAA6E;AAE7E,+DAAiE;AAIpD,QAAA,gBAAgB,GAAiB;IAC7C,OAAO,EAAE,0BAAwE;IACjF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,IAAA,4BAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,WAAW,CAAC,EAAE;YAC9F,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3E,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag, hasMechanic } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const ProdigiousTusker: OnAttackCard = {\r\n\tcardIds: [CardIds.ProdigiousTusker_BG33_430, CardIds.ProdigiousTusker_BG33_430_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (hasMechanic(input.gameState.allCards.getCard(input.attacker.cardId), GameTag.BACON_RALLY)) {\r\n\t\t\tconst mult = minion.cardId === CardIds.ProdigiousTusker_BG33_430_G ? 2 : 1;\r\n\t\t\tplayBloodGemsOn(minion, minion, 2 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"prodigious-tusker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/prodigious-tusker.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,+DAAiE;AAEjE,0CAAmD;AAGtC,QAAA,gBAAgB,GAAiB;IAC7C,OAAO,EAAE,0BAAwE;IACjF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,IAAA,yBAAiB,EAAC,KAAK,CAAC,QAAQ,EAAE,wBAAO,CAAC,WAAW,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE;YACrF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAwC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3E,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const ProdigiousTusker: OnAttackCard = {\r\n\tcardIds: [CardIds.ProdigiousTusker_BG33_430, CardIds.ProdigiousTusker_BG33_430_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (hasEntityMechanic(input.attacker, GameTag.BACON_RALLY, input.gameState.allCards)) {\r\n\t\t\tconst mult = minion.cardId === CardIds.ProdigiousTusker_BG33_430_G ? 2 : 1;\r\n\t\t\tplayBloodGemsOn(minion, minion, 2 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -10,7 +10,7 @@ exports.RylakMetalhead = {
10
10
  cardIds: ["BG26_801", "BG26_801_G"],
11
11
  deathrattleSpawn: (minion, input) => {
12
12
  const debug = (0, attack_1.getNeighbours)(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).map((e) => input.gameState.allCards.getCard(e.cardId).name);
13
- const allNeighbours = (0, attack_1.getNeighbours)(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter((e) => (0, utils_2.hasMechanic)(input.gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
13
+ const allNeighbours = (0, attack_1.getNeighbours)(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter((e) => (0, utils_2.hasEntityMechanic)(e, reference_data_1.GameTag.BATTLECRY, input.gameState.allCards));
14
14
  const neighbours = minion.cardId === "BG26_801_G"
15
15
  ? allNeighbours
16
16
  : [(0, utils_1.pickRandom)(allNeighbours)].filter((e) => !!e);
@@ -1 +1 @@
1
- {"version":3,"file":"rylak-metalhead.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/rylak-metalhead.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AACrD,uDAA2D;AAC3D,iEAAmE;AAEnE,0CAA6C;AAGhC,QAAA,cAAc,GAAyB;IACnD,OAAO,EAAE,0BAAoE;IAC7E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,KAAK,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,GAAG,CACjG,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CACtD,CAAC;QACF,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAC5G,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,mBAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAC1F,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAsC;YAClD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,IAAA,8BAAgB,EACf,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,SAAS,EACT,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { hasMechanic } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const RylakMetalhead: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.RylakMetalhead_BG26_801, CardIds.RylakMetalhead_BG26_801_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst debug = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).map(\r\n\t\t\t(e) => input.gameState.allCards.getCard(e.cardId).name,\r\n\t\t);\r\n\t\tconst allNeighbours = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter(\r\n\t\t\t(e) => hasMechanic(input.gameState.allCards.getCard(e.cardId), GameTag[GameTag.BATTLECRY]),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.RylakMetalhead_BG26_801_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\tneighbour,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t);\r\n\t\t\ttriggerBattlecry(\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tneighbour,\r\n\t\t\t\tinput.otherBoard,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"rylak-metalhead.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/rylak-metalhead.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AACrD,uDAA2D;AAC3D,iEAAmE;AAEnE,0CAAmD;AAGtC,QAAA,cAAc,GAAyB;IACnD,OAAO,EAAE,0BAAoE;IAC7E,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAAE,EAAE;QAC3E,MAAM,KAAK,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,GAAG,CACjG,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CACtD,CAAC;QACF,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,mBAAmB,EAAE,MAAM,EAAE,KAAK,CAAC,wBAAwB,CAAC,CAAC,MAAM,CAC5G,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACxE,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAsC;YAClD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,SAAS,EACT,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,KAAK,CAAC,cAAc,CACpB,CAAC;YACF,IAAA,8BAAgB,EACf,KAAK,CAAC,mBAAmB,EACzB,KAAK,CAAC,uBAAuB,EAC7B,SAAS,EACT,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;SACF;QACD,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const RylakMetalhead: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.RylakMetalhead_BG26_801, CardIds.RylakMetalhead_BG26_801_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst debug = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).map(\r\n\t\t\t(e) => input.gameState.allCards.getCard(e.cardId).name,\r\n\t\t);\r\n\t\tconst allNeighbours = getNeighbours(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight).filter(\r\n\t\t\t(e) => hasEntityMechanic(e, GameTag.BATTLECRY, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.RylakMetalhead_BG26_801_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\tminion,\r\n\t\t\t\tneighbour,\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t);\r\n\t\t\ttriggerBattlecry(\r\n\t\t\t\tinput.boardWithDeadEntity,\r\n\t\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\t\tneighbour,\r\n\t\t\t\tinput.otherBoard,\r\n\t\t\t\tinput.otherBoardHero,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t);\r\n\t\t}\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -7,7 +7,7 @@ const utils_1 = require("../../../utils");
7
7
  exports.TwilightWatcher = {
8
8
  cardIds: ["BG33_245", "BG33_245_G"],
9
9
  onAnyMinionAttack: (minion, input) => {
10
- if (!(0, utils_1.hasCorrectTribe)(minion, input.attackingHero, reference_data_1.Race.DRAGON, input.gameState.anomalies, input.gameState.allCards)) {
10
+ if (!(0, utils_1.hasCorrectTribe)(input.attacker, input.attackingHero, reference_data_1.Race.DRAGON, input.gameState.anomalies, input.gameState.allCards)) {
11
11
  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
12
12
  }
13
13
  const mult = minion.cardId === "BG33_245_G" ? 2 : 1;
@@ -1 +1 @@
1
- {"version":3,"file":"twilight-watcher.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/twilight-watcher.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAiB;IAC5C,OAAO,EAAE,0BAAsE;IAC/E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IACC,CAAC,IAAA,uBAAe,EACf,MAAM,EACN,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;YACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACpD,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACzG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const TwilightWatcher: OnAttackCard = {\r\n\tcardIds: [CardIds.TwilightWatcher_BG33_245, CardIds.TwilightWatcher_BG33_245_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (\r\n\t\t\t!hasCorrectTribe(\r\n\t\t\t\tminion,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tRace.DRAGON,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.TwilightWatcher_BG33_245_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.attackingHero, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(target, minion, 1 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"twilight-watcher.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/twilight-watcher.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,eAAe,GAAiB;IAC5C,OAAO,EAAE,0BAAsE;IAC/E,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IACC,CAAC,IAAA,uBAAe,EACf,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,aAAa,EACnB,qBAAI,CAAC,MAAM,EACX,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;YACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,MAAM,UAAU,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACpD,IAAA,uBAAe,EAAC,CAAC,EAAE,KAAK,CAAC,aAAa,EAAE,qBAAI,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACzG,CAAC;QACF,KAAK,MAAM,MAAM,IAAI,UAAU,EAAE;YAChC,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const TwilightWatcher: OnAttackCard = {\r\n\tcardIds: [CardIds.TwilightWatcher_BG33_245, CardIds.TwilightWatcher_BG33_245_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (\r\n\t\t\t!hasCorrectTribe(\r\n\t\t\t\tinput.attacker,\r\n\t\t\t\tinput.attackingHero,\r\n\t\t\t\tRace.DRAGON,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.TwilightWatcher_BG33_245_G ? 2 : 1;\r\n\t\tconst candidates = input.attackingBoard.filter((e) =>\r\n\t\t\thasCorrectTribe(e, input.attackingHero, Race.DRAGON, input.gameState.anomalies, input.gameState.allCards),\r\n\t\t);\r\n\t\tfor (const target of candidates) {\r\n\t\t\tmodifyStats(target, minion, 1 * mult, 3 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,7 @@ const utils_2 = require("../../../utils");
9
9
  exports.YoungMurkEye = {
10
10
  cardIds: ["BG22_403", "BG22_403_G"],
11
11
  endOfTurn: (minion, input) => {
12
- const allNeighbours = (0, attack_1.getNeighbours)(input.board, minion, input.board.indexOf(minion)).filter((e) => (0, utils_2.hasMechanic)(input.gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
12
+ const allNeighbours = (0, attack_1.getNeighbours)(input.board, minion, input.board.indexOf(minion)).filter((e) => (0, utils_2.hasEntityMechanic)(e, reference_data_1.GameTag.BATTLECRY, input.gameState.allCards));
13
13
  const neighbours = minion.cardId === "BG22_403_G"
14
14
  ? allNeighbours
15
15
  : [(0, utils_1.pickRandom)(allNeighbours)].filter((e) => !!e);
@@ -1 +1 @@
1
- {"version":3,"file":"young-murk-eye.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/young-murk-eye.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AACrD,uDAA2D;AAC3D,iEAAmE;AACnE,0CAA6C;AAGhC,QAAA,YAAY,GAAkB;IAC1C,OAAO,EAAE,0BAAgE;IACzE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAClG,IAAA,mBAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CACnF,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAoC;YAChD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC3G,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACzG;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasMechanic } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const YoungMurkEye: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YoungMurkEye_BG22_403, CardIds.YoungMurkEye_BG22_403_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst allNeighbours = getNeighbours(input.board, minion, input.board.indexOf(minion)).filter((e) =>\r\n\t\t\thasMechanic(input.gameState.allCards.getCard(e.cardId), GameTag[GameTag.BATTLECRY]),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.YoungMurkEye_BG22_403_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(minion, neighbour, input.board, input.hero, input.otherHero);\r\n\t\t\ttriggerBattlecry(input.board, input.hero, neighbour, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"young-murk-eye.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/young-murk-eye.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AACrD,uDAA2D;AAC3D,iEAAmE;AACnE,0CAAmD;AAGtC,QAAA,YAAY,GAAkB;IAC1C,OAAO,EAAE,0BAAgE;IACzE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAClG,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjE,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAoC;YAChD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC3G,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACzG;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const YoungMurkEye: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YoungMurkEye_BG22_403, CardIds.YoungMurkEye_BG22_403_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst allNeighbours = getNeighbours(input.board, minion, input.board.indexOf(minion)).filter((e) =>\r\n\t\t\thasEntityMechanic(e, GameTag.BATTLECRY, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.YoungMurkEye_BG22_403_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(minion, neighbour, input.board, input.hero, input.otherHero);\r\n\t\t\ttriggerBattlecry(input.board, input.hero, neighbour, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -9,7 +9,7 @@ exports.BattleHorn = {
9
9
  cardIds: ["BG32_MagicItem_415"],
10
10
  baseAvengeValue: (cardId) => 2,
11
11
  avenge: (trinket, input) => {
12
- const battlecries = input.board.filter((e) => (0, utils_2.hasMechanic)(input.gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
12
+ const battlecries = input.board.filter((e) => (0, utils_2.hasEntityMechanic)(e, reference_data_1.GameTag.BATTLECRY, input.gameState.allCards));
13
13
  const candidate = (0, utils_1.pickRandom)(battlecries);
14
14
  if (!!candidate) {
15
15
  (0, battlecries_1.triggerBattlecry)(input.board, input.hero, candidate, input.otherBoard, input.otherHero, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"battle-horn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/battle-horn.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AAErD,iEAAmE;AACnE,0CAA6C;AAGhC,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,sBAAuC;IAChD,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,OAAqB,EAAE,KAAkB,EAAE,EAAE;QACrD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC5C,IAAA,mBAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CACnF,CAAC;QACF,MAAM,SAAS,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;QAC1C,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACzG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasMechanic } from '../../../utils';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BattleHorn: AvengeCard = {\r\n\tcardIds: [CardIds.BattleHorn_BG32_MagicItem_415],\r\n\tbaseAvengeValue: (cardId: string) => 2,\r\n\tavenge: (trinket: BoardTrinket, input: AvengeInput) => {\r\n\t\tconst battlecries = input.board.filter((e) =>\r\n\t\t\thasMechanic(input.gameState.allCards.getCard(e.cardId), GameTag[GameTag.BATTLECRY]),\r\n\t\t);\r\n\t\tconst candidate = pickRandom(battlecries);\r\n\t\tif (!!candidate) {\r\n\t\t\ttriggerBattlecry(input.board, input.hero, candidate, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, candidate, input.board, input.hero, input.otherHero);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"battle-horn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/battle-horn.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AAErD,iEAAmE;AACnE,0CAAmD;AAGtC,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,sBAAuC;IAChD,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IACtC,MAAM,EAAE,CAAC,OAAqB,EAAE,KAAkB,EAAE,EAAE;QACrD,MAAM,WAAW,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAC5C,IAAA,yBAAiB,EAAC,CAAC,EAAE,wBAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CACjE,CAAC;QACF,MAAM,SAAS,GAAG,IAAA,kBAAU,EAAC,WAAW,CAAC,CAAC;QAC1C,IAAI,CAAC,CAAC,SAAS,EAAE;YAChB,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YACzG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAC5G;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasEntityMechanic } from '../../../utils';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BattleHorn: AvengeCard = {\r\n\tcardIds: [CardIds.BattleHorn_BG32_MagicItem_415],\r\n\tbaseAvengeValue: (cardId: string) => 2,\r\n\tavenge: (trinket: BoardTrinket, input: AvengeInput) => {\r\n\t\tconst battlecries = input.board.filter((e) =>\r\n\t\t\thasEntityMechanic(e, GameTag.BATTLECRY, input.gameState.allCards),\r\n\t\t);\r\n\t\tconst candidate = pickRandom(battlecries);\r\n\t\tif (!!candidate) {\r\n\t\t\ttriggerBattlecry(input.board, input.hero, candidate, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(trinket, candidate, input.board, input.hero, input.otherHero);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -41,7 +41,7 @@ const applyAvengeEffects = (deadEntity, deadEntityIndexFromRight, boardWithDeadE
41
41
  handleAvenge(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, avenger, candidatesEntitiesSpawnedFromAvenge, otherBoard, otherBoardHero, gameState);
42
42
  }
43
43
  (0, spawns_1.performEntitySpawns)(candidatesEntitiesSpawnedFromAvenge, boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, deadEntityIndexFromRight, otherBoard, otherBoardHero, gameState);
44
- const hasDeathrattle = (0, utils_2.hasMechanic)(gameState.allCards.getCard(deadEntity.cardId), reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE]) ||
44
+ const hasDeathrattle = (0, utils_2.hasEntityMechanic)(deadEntity, reference_data_1.GameTag.DEATHRATTLE, gameState.allCards) ||
45
45
  deadEntity.enchantments.some((e) => (0, simulate_bgs_battle_1.isValidDeathrattleEnchantment)(e.cardId));
46
46
  if (hasDeathrattle) {
47
47
  boardWithDeadEntity
@@ -1 +1 @@
1
- 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{ CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): BoardEntity[] => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\t// if (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn -1;\r\n\t\t\t// }\r\n\t\t\t// if (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn 1;\r\n\t\t\t// }\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\treturn candidatesEntitiesSpawnedFromAvenge;\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// \tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t// \tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t// \t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t// \t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t// \t\tif (murloc) {\r\n\t\t\t// \t\t\tupdateVenomous(\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\ttrue,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// \tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t// \t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t// \t\t.filter((e) => {\r\n\t\t\t// \t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t// \t\t\treturn (\r\n\t\t\t// \t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t// \t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t});\r\n\t\t\t// \tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t// \tif (pirate) {\r\n\t\t\t// \t\tmakeMinionGolden(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tavenger,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\totherBoard,\r\n\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// \tfor (let i = 0; i < 2; i++) {\r\n\t\t\t// \t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t// \t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t// \t\t\tnonGoldenMinions,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t\tif (pirate) {\r\n\t\t\t// \t\t\tmakeMinionGolden(\r\n\t\t\t// \t\t\t\tpirate,\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoard,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t// \tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t// \tgrantStatsToMinionsOfEachType(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tghoulMultiplier * 3,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tconst isValidTarget =\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.trinkets?.some(\r\n\t\t\t\t\t\t\t\t(t) => t.cardId === CardIds.BristlebachPortrait_BG32_MagicItem_274,\r\n\t\t\t\t\t\t\t) ||\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (isValidTarget) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.IceSickle:\r\n\t\t\t// \tgrantRandomStats(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t// \t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t// \t\t),\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t4,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tnull,\r\n\t\t\t// \t\ttrue,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, heroPower, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, heroPower, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\thasCorrectTribe,\r\n\thasEntityMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): BoardEntity[] => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\t// if (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn -1;\r\n\t\t\t// }\r\n\t\t\t// if (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t// \treturn 1;\r\n\t\t\t// }\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tconst heroAvenger = !!heroPower.avengeDefault && heroPower.avengeCurrent <= 0;\r\n\t\tif (heroAvenger) {\r\n\t\t\thandleHeroAvenge(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\theroPower,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasEntityMechanic(deadEntity, GameTag.DEATHRATTLE, gameState.allCards) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, 2 * buff, gameState);\r\n\t\t\t});\r\n\t}\r\n\r\n\treturn candidatesEntitiesSpawnedFromAvenge;\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tfor (const heroPower of boardWithDeadEntityHero.heroPowers) {\r\n\t\tif (!!heroPower.avengeDefault) {\r\n\t\t\theroPower.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tconst newSpawns = avengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t\tif (Array.isArray(newSpawns) && newSpawns?.length) {\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(...newSpawns);\r\n\t\t}\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Sisefin_BG21_009:\r\n\t\t\t// case CardIds.Sisefin_BG21_009_G:\r\n\t\t\t// \tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t// \tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t// \t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t// \t\tconst murloc = getRandomAliveMinion(validTargets, boardWithDeadEntityHero, Race.MURLOC, gameState);\r\n\t\t\t// \t\tif (murloc) {\r\n\t\t\t// \t\t\tupdateVenomous(\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\ttrue,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tmurloc,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t// \tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t// \t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t// \t\t.filter((e) => {\r\n\t\t\t// \t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t// \t\t\treturn (\r\n\t\t\t// \t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t// \t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t});\r\n\t\t\t// \tconst pirate = getRandomAliveMinion(nonGoldenMinions, boardWithDeadEntityHero, Race.PIRATE, gameState);\r\n\t\t\t// \tif (pirate) {\r\n\t\t\t// \t\tmakeMinionGolden(\r\n\t\t\t// \t\t\tpirate,\r\n\t\t\t// \t\t\tavenger,\r\n\t\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\totherBoard,\r\n\t\t\t// \t\t\totherBoardHero,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t// \tfor (let i = 0; i < 2; i++) {\r\n\t\t\t// \t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t// \t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t// \t\t\tnonGoldenMinions,\r\n\t\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\tRace.PIRATE,\r\n\t\t\t// \t\t\tgameState,\r\n\t\t\t// \t\t);\r\n\t\t\t// \t\tif (pirate) {\r\n\t\t\t// \t\t\tmakeMinionGolden(\r\n\t\t\t// \t\t\t\tpirate,\r\n\t\t\t// \t\t\t\tavenger,\r\n\t\t\t// \t\t\t\tboardWithDeadEntity,\r\n\t\t\t// \t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t\t\totherBoard,\r\n\t\t\t// \t\t\t\totherBoardHero,\r\n\t\t\t// \t\t\t\tgameState,\r\n\t\t\t// \t\t\t);\r\n\t\t\t// \t\t}\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\t// case CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t// \tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t// \tgrantStatsToMinionsOfEachType(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\tghoulMultiplier * 3,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tconst isValidTarget =\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.trinkets?.some(\r\n\t\t\t\t\t\t\t\t(t) => t.cardId === CardIds.BristlebachPortrait_BG32_MagicItem_274,\r\n\t\t\t\t\t\t\t) ||\r\n\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tRace.QUILBOAR,\r\n\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (isValidTarget) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.IceSickle:\r\n\t\t\t// \tgrantRandomStats(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t// \t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t// \t\t),\r\n\t\t\t// \t\tboardWithDeadEntityHero,\r\n\t\t\t// \t\t4,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tnull,\r\n\t\t\t// \t\ttrue,\r\n\t\t\t// \t\tgameState,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1 = (tumblingDisasterEntity.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1 = (avenger.scriptDataNum1 ?? 0) + 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\theroPower: BgsHeroPower,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (heroPower.cardId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, heroPower, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, heroPower, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\theroPower.avengeCurrent += heroPower.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -609,7 +609,7 @@ const spawnEntitiesFromDeathrattle = (deadEntity, deadEntityIndexFromRight, boar
609
609
  (0, deathrattle_effects_1.applyLightningInvocationEnchantment)(boardWithDeadEntity, boardWithDeadEntityHero, deadEntity, otherBoard, otherBoardHero, gameState);
610
610
  break;
611
611
  default:
612
- if (!(0, reference_data_1.hasMechanic)(gameState.allCards.getCard(deadEntityCardId), reference_data_1.GameTag.DEATHRATTLE)) {
612
+ if (!(0, utils_2.hasEntityMechanic)(deadEntity, reference_data_1.GameTag.DEATHRATTLE, gameState.allCards)) {
613
613
  hasTriggered = false;
614
614
  }
615
615
  break;