@firestone-hs/simulate-bgs-battle 1.1.613 → 1.1.615

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -51,6 +51,7 @@ export interface BoardEntity {
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  spawnIndexFromRight?: number;
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  tavernTier?: number;
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  memory?: any;
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+ gildedInCombat?: boolean;
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  onCanceledSummon?: () => void;
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  }
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  export interface BoardEnchantment {
@@ -1 +1 @@
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- {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: BoardEnchantment[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: {\r\n\t\tcardId: string;\r\n\t\ttiming: number;\r\n\t\trepeats: number;\r\n\t\tmemory?: any;\r\n\t\tscriptDataNum1?: number;\r\n\t\tscriptDataNum2?: number;\r\n\t}[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\t// attacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\tspawnIndexFromRight?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tmemory?: any;\r\n\r\n\tonCanceledSummon?: () => void;\r\n}\r\n\r\nexport interface BoardEnchantment {\r\n\tcardId: string;\r\n\toriginEntityId?: number;\r\n\ttagScriptDataNum1?: number;\r\n\ttagScriptDataNum2?: number;\r\n\ttiming: number;\r\n\trepeats?: number;\r\n\tvalue?: number;\r\n}\r\n"]}
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+ {"version":3,"file":"board-entity.js","sourceRoot":"","sources":["../src/board-entity.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardEntity {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\tattack: number;\r\n\thealth: number;\r\n\r\n\tmaxHealth?: number;\r\n\tmaxAttack?: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\tfrenzyChargesLeft?: number;\r\n\tdefinitelyDead?: boolean;\r\n\ttaunt?: boolean;\r\n\tdivineShield?: boolean;\r\n\tpoisonous?: boolean;\r\n\tvenomous?: boolean;\r\n\treborn?: boolean;\r\n\trebornFromEntityId?: number;\r\n\tcleave?: boolean;\r\n\twindfury?: boolean;\r\n\tstealth?: boolean;\r\n\tenchantments?: BoardEnchantment[];\r\n\tpendingAttackBuffs?: number[];\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\tinInitialState?: boolean;\r\n\t// For Build-An-Undead and Zilliax\r\n\tadditionalCards?: readonly string[] | null;\r\n\ttags?: { [tag: number]: number };\r\n\r\n\t// We only store the card id, because we want all the attack and other data to be computed at runtime, based on the\r\n\t// current stats of the Fish\r\n\trememberedDeathrattles?: {\r\n\t\tcardId: string;\r\n\t\ttiming: number;\r\n\t\trepeats: number;\r\n\t\tmemory?: any;\r\n\t\tscriptDataNum1?: number;\r\n\t\tscriptDataNum2?: number;\r\n\t}[];\r\n\tdeathrattleRepeats?: number;\r\n\tdamageMultiplier?: number;\r\n\tlocked?: boolean;\r\n\tfriendly?: boolean;\r\n\tcantAttack?: boolean;\r\n\thasAttacked?: number;\r\n\timmuneWhenAttackCharges?: number;\r\n\tattackImmediately?: boolean;\r\n\t// Used only to handle murkeye aura?\r\n\tpreviousAttack?: number;\r\n\tlastAffectedByEntity?: BoardEntity;\r\n\t// attacking?: boolean;\r\n\t// Did it have divine shield at least once? (for Sinrunner Blanchy)\r\n\thadDivineShield?: boolean;\r\n\tabiityChargesLeft?: number;\r\n\tindexFromLeftAtTimeOfDeath?: number;\r\n\tspawnIndexFromRight?: number;\r\n\r\n\t// permanentAttack?: number;\r\n\t// permanentHealth?: number;\r\n\ttavernTier?: number;\r\n\r\n\tmemory?: any;\r\n\tgildedInCombat?: boolean;\r\n\r\n\tonCanceledSummon?: () => void;\r\n}\r\n\r\nexport interface BoardEnchantment {\r\n\tcardId: string;\r\n\toriginEntityId?: number;\r\n\ttagScriptDataNum1?: number;\r\n\ttagScriptDataNum2?: number;\r\n\ttiming: number;\r\n\trepeats?: number;\r\n\tvalue?: number;\r\n}\r\n"]}
@@ -244,7 +244,7 @@ const yorik_smite_1 = require("./minion/yorik-smite");
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  const young_murk_eye_1 = require("./minion/young-murk-eye");
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  const yrel_1 = require("./minion/yrel");
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  const zergling_1 = require("./minion/zergling");
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- const stand_as_one_1 = require("./quest-reward/stand-as-one");
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+ const righteous_charge_1 = require("./quest-reward/righteous-charge");
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  const all_purpose_kibble_1 = require("./trinket/all-purpose-kibble");
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  const arm_of_the_empire_1 = require("./trinket/arm-of-the-empire");
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  const artisanal_urn_1 = require("./trinket/artisanal-urn");
@@ -265,7 +265,7 @@ const vashjir_anemone_1 = require("./trinket/vashjir-anemone");
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  const yulon_sticker_1 = require("./trinket/yulon-sticker");
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  const cards = [
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  raptor_elder_1.RaptorElder,
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- stand_as_one_1.RighteousCharge,
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+ righteous_charge_1.RighteousCharge,
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  avalanche_caller_1.AvalancheCaller,
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  bile_spitter_1.BileSpitter,
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  bigwig_bandit_1.BigwigBandit,
@@ -1 +1 @@
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- 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{ Card } from '../card.interface';\r\nimport { SharingIsCaring } from './bg-spell/sharing-is-caring';\r\nimport { GloriousGloop } from './hero-power/glorious-gloop';\r\nimport { AdmiralElizaGoreblade } from './minion/admiral-eliza-goreblade';\r\nimport { AllSeeingElder } from './minion/all-seeing-elder';\r\nimport { Alleycat } from './minion/alleycat';\r\nimport { AmplifyingLightspawn } from './minion/amplifying-lightspawn';\r\nimport { AnubarakNerubianKing } from './minion/anubarak-nerubian-king';\r\nimport { ApprenticeOfSefin } from './minion/apprentice-of-sefin';\r\nimport { ArcaneCannoneer } from './minion/arcane-cannoneer';\r\nimport { Archimonde } from './minion/archimonde';\r\nimport { AridAtrocity } from './minion/arid-atrocity';\r\nimport { AshenCorruptor } from './minion/ashen-corruptor';\r\nimport { AssistantGuard } from './minion/assistant-guard';\r\nimport { AutoAssembler } from './minion/auto-assembler';\r\nimport { AutoAssemblerEnchantment } from './minion/auto-assembler-enchantment';\r\nimport { AvalancheCaller } from './minion/avalanche-caller';\r\nimport { Baneling } from './minion/baneling';\r\nimport { Bannerboar } from './minion/bannerboar';\r\nimport { Battlecruiser } from './minion/battlecruiser';\r\nimport { Beetle } from './minion/beetle';\r\nimport { BellowingTyrant } from './minion/bellowing-tyrant';\r\nimport { BigwigBandit } from './minion/bigwig-bandit';\r\nimport { BileSpitter } from './minion/bile-spitter';\r\nimport { BirdBuddy } from './minion/bird-buddy';\r\nimport { BlazingSkyfin } from './minion/blazing-skyfin';\r\nimport { BloodsnoutWarlord } from './minion/bloodsnout-warlord';\r\nimport { BlueWhelp } from './minion/blue-whelp';\r\nimport { BoarGamer } from './minion/boar-gamer';\r\nimport { BongoBopper } from './minion/bongo-bopper';\r\nimport { Bonker } from './minion/bonker';\r\nimport { BriarbackBookie } from './minion/briarback-bookie';\r\nimport { BronzeSteward } from './minion/bronze-steward';\r\nimport { BubbleGunner } from './minion/bubble-gunner';\r\nimport { BuzzingVermin } from './minion/buzzing-vermin';\r\nimport { CadaverCaretaker } from './minion/cadaver-caretaker';\r\nimport { CampfireShadow } from './minion/campfire-shadow';\r\nimport { CanopySwinger } from './minion/canopy-swinger';\r\nimport { CaptainBonerender } from './minion/captain-bonerender';\r\nimport { CarapaceRaiser } from './minion/carapace-raiser';\r\nimport { Carrier } from './minion/carrier';\r\nimport { ChampionOfThePrimus } from './minion/champion-of-the-primus';\r\nimport { Charlga } from './minion/charlga';\r\nimport { Charmwing } from './minion/charmwing';\r\nimport { ClunkerJunker } from './minion/clunker-junker';\r\nimport { CoilskarSapper } from './minion/coilskar-sapper';\r\nimport { ColdlightDiver } from './minion/coldlight-diver';\r\nimport { Colossus } from './minion/colossus';\r\nimport { CorruptedBristler } from './minion/corrupted-bristler';\r\nimport { CruiseController } from './minion/cruise-controller';\r\nimport { CrystalInfuserEnchantment } from './minion/crystal-infuser-enchantment';\r\nimport { CupcakePeddler } from './minion/cupcake-peddler';\r\nimport { DastardlyDrust } from './minion/dastardly-drust';\r\nimport { Deadstomper } from './minion/deadstomper';\r\nimport { DeathlyStriker } from './minion/deathly-striker';\r\nimport { DefiantShipwright } from './minion/defiant-shipwright';\r\nimport { DeflectoBot } from './minion/deflecto-bot';\r\nimport { DevoutHellcaller } from './minion/devout-hellcaller';\r\nimport { DrakkariEmbalmer } from './minion/drakkari-embalmer';\r\nimport { DreamingThornweaver } from './minion/dreaming-thornweaver';\r\nimport { DrustfallenButcher } from './minion/drustfallen-butcher';\r\nimport { EchoingRoar } from './minion/echoing-roar';\r\nimport { EfficientEngineer } from './minion/efficient-engineer';\r\nimport { ElectricSynthesizer } from './minion/electric-synthesizer';\r\nimport { EliteNavigator } from './minion/elite-navigator';\r\nimport { ExceptionalCaretaker } from './minion/exceptionnal-caretaker';\r\nimport { FairyGillmother } from './minion/fairy-gillmother';\r\nimport { FaunaWhisperer } from './minion/fauna-whisperer';\r\nimport { FireForgedEvoker } from './minion/fire-forged-evoker';\r\nimport { FirescaleHoarder } from './minion/firescale-hoarder';\r\nimport { FireworksFanatic } from './minion/fireworks-fanatic';\r\nimport { FlightyScout } from './minion/flighty-scout';\r\nimport { FloatingWatcher } from './minion/floating-watcher';\r\nimport { FlotsamFlinger } from './minion/flotsam-flinger';\r\nimport { ForestRover } from './minion/forest-rover';\r\nimport { FountainChiller } from './minion/fountain-chiller';\r\nimport { FriendlyGeist } from './minion/friendly-geist';\r\nimport { GearedGuard } from './minion/geared-guard';\r\nimport { GemRat } from './minion/gem-rat';\r\nimport { GemSmuggler } from './minion/gem-smuggler';\r\nimport { GeneralDrakkisath } from './minion/general-drakkisath';\r\nimport { GentleDjinni } from './minion/gentle-djinni';\r\nimport { GentleStag } from './minion/gentle-stag';\r\nimport { GleamingTrader } from './minion/gleaming-trader';\r\nimport { GlowgulletWarlord } from './minion/glowgullet-warlord';\r\nimport { GlowingCinder } from './minion/glowing-cinder';\r\nimport { GoldGrubber } from './minion/goldgrubber';\r\nimport { GoldrinnTheGreatWolf } from './minion/goldrinn-the-great-wolf';\r\nimport { GormlingGourmet } from './minion/gormling-gourmet';\r\nimport { GreaseBot } from './minion/grease-bot';\r\nimport { GreedySnaketongue } from './minion/greedy-snaketongue';\r\nimport { Greenskeeper } from './minion/greenskeeper';\r\nimport { GrimscaleElegist } from './minion/grimscale-elegist';\r\nimport { GrittyHeadhunter } from './minion/gritty-headhunter';\r\nimport { Hackerfin } from './minion/hackerfin';\r\nimport { HandlessForsaken } from './minion/handless-forsaken';\r\nimport { HarmlessBonehead } from './minion/harmless-bonehead';\r\nimport { HogWatcher } from './minion/hog-watcher';\r\nimport { HoloRover } from './minion/holo-rover';\r\nimport { HotSpringer } from './minion/hot-springer';\r\nimport { HummingBird } from './minion/humming-bird';\r\nimport { Humongozz } from './minion/humongozz';\r\nimport { HungrySnapjaw } from './minion/hungry-snapjaw';\r\nimport { HunterOfGatherers } from './minion/hunter-of-gatherers';\r\nimport { Hydralisk } from './minion/hydralisk';\r\nimport { IgnitionSpecialist } from './minion/ignition-specialist';\r\nimport { Immortal } from './minion/immortal';\r\nimport { ImplantSubject } from './minion/implant-subject';\r\nimport { ImposingPercussionist } from './minion/imposing-percussionist';\r\nimport { ImpulsiveTrickster } from './minion/impulsive-trickster';\r\nimport { IndomitableMount } from './minion/indomitable-mount';\r\nimport { InspiringUnderdog } from './minion/inspiring-underdog';\r\nimport { InterrogatorWhitemane } from './minion/interrogator-whitemane';\r\nimport { KalecgosArcaneAspect } from './minion/kalecgos-arcane-aspect';\r\nimport { KangorsApprentice } from './minion/kangors-apprentice';\r\nimport { KarmicChameleon } from './minion/karmic-chameleon';\r\nimport { KingBagurgle } from './minion/king-bagurgle';\r\nimport { LeeroyTheReckless } from './minion/leeroy-the-reckless';\r\nimport { LightfangEnforcer } from './minion/lightfang-enforcer';\r\nimport { LightfeatherScreecher } from './minion/lightfeather-screecher';\r\nimport { LokholarFrostforger } from './minion/lokholar-frostforger';\r\nimport { LordOfTheRuins } from './minion/lord-of-the-ruins';\r\nimport { LostCityLooter } from './minion/lost-city-looter';\r\nimport { LovesickBalladist } from './minion/lovesick-balladist';\r\nimport { LowFlier } from './minion/low-flier';\r\nimport { Lurker } from './minion/lurker';\r\nimport { Manasaber } from './minion/manasaber';\r\nimport { MarqueeTicker } from './minion/marquee-ticker';\r\nimport { MawCaster } from './minion/maw-caster';\r\nimport { MechaJaraxxus } from './minion/mecha-jaraxxus';\r\nimport { MechagnomeInterpreter } from './minion/mechagnome-interpreter';\r\nimport { MechanizedGiftHorse } from './minion/mechanized-gift-horse';\r\nimport { Mechorse } from './minion/mechorse';\r\nimport { MenagerieJug } from './minion/menagerie-jug';\r\nimport { MetallicHunter } from './minion/metallic-hunter';\r\nimport { MisfitDragonling } from './minion/misfit-dragonling';\r\nimport { MonstrousMacaw } from './minion/monstrous-macaw';\r\nimport { MoonsteelJuggernaut } from './minion/moonsteel-juggernaut';\r\nimport { Mothership } from './minion/mothership';\r\nimport { Mummifier } from './minion/mummifier';\r\nimport { MurkbrineExpeditioner } from './minion/murkbrine-expeditioner';\r\nimport { Murky } from './minion/murky';\r\nimport { Mutalisk } from './minion/mutalisk';\r\nimport { MutatedLasher } from './minion/mutated-lasher';\r\nimport { MythraxTheUnraveler } from './minion/mythrax';\r\nimport { NeonAgent } from './minion/neon-agent';\r\nimport { NerubianDeathswarmer } from './minion/nerubian-deathswarmer';\r\nimport { NestSwarmer } from './minion/nest-swarmer';\r\nimport { NetherDrake } from './minion/nether-drake';\r\nimport { NightmareParTeaGuest } from './minion/nightmare-par-tea-guest';\r\nimport { NimbleHatchling } from './minion/nimble-hatchling';\r\nimport { Niuzao } from './minion/niuzao';\r\nimport { NoisulOfTheManyFaces } from './minion/noisul-of-the-many-faces';\r\nimport { OozelingGladiator } from './minion/oozeling-gladiator';\r\nimport { OperaticBelcher } from './minion/operatic-belcher';\r\nimport { OranomonosTheWilted } from './minion/oranomonos-the-wilted';\r\nimport { OutbackSmolderer } from './minion/outback-smolderer';\r\nimport { ParchedWanderer } from './minion/parched-wanderer';\r\nimport { PeggySturdybone } from './minion/peggy-sturdybone';\r\nimport { Poultron } from './minion/poultron';\r\nimport { PrimalfinLookout } from './minion/primalfin-lookout';\r\nimport { PrimevalMonstrosity } from './minion/primeval-monstrosity';\r\nimport { PrizedPromoDrake } from './minion/prized-promo-drake';\r\nimport { ProdigiousTusker } from './minion/prodigious-tusker';\r\nimport { RapscallionRecruiter } from './minion/rapscallion-recruiter';\r\nimport { RaptorElder } from './minion/raptor-elder';\r\nimport { RazorfenGeomancer } from './minion/razorfen-geomancer';\r\nimport { RazorfenVineweaver } from './minion/razorfen-vineweaver';\r\nimport { RazorgoreTheUntamed } from './minion/razorgore-the-untamed';\r\nimport { RecklessCliffdiver } from './minion/reckless-cliffdiver';\r\nimport { RicketyRepairbot } from './minion/rickety-repairbot';\r\nimport { RideOrDie } from './minion/ride-or-die';\r\nimport { RipsnarlCaptain } from './minion/ripsnarl-captain';\r\nimport { Roach } from './minion/roach';\r\nimport { Roadboar } from './minion/roadboar';\r\nimport { RodeoPerformer } from './minion/rodeo-performer';\r\nimport { RuinsRenovator } from './minion/ruins-renovator';\r\nimport { RunedProgenitor } from './minion/runed-progenitor';\r\nimport { RylakMetalhead } from './minion/rylak-metalhead';\r\nimport { SaltyHog } from './minion/salty-hog';\r\nimport { SandSwirler } from './minion/sand-swirler';\r\nimport { SanguineRefiner } from './minion/sanguine-refiner';\r\nimport { SanlaynScribe } from './minion/sanlayn-scribe';\r\nimport { Scallywag } from './minion/scallywag';\r\nimport { ScourgeHarvester } from './minion/scourge-harvester';\r\nimport { SelflessHero } from './minion/selfless-hero';\r\nimport { Shadowdancer } from './minion/shadowdancer';\r\nimport { SharpEyedSabretooth } from './minion/sharp-eyed-sabretooth';\r\nimport { SharptoothSnapper } from './minion/sharptooth-snapper';\r\nimport { ShellCollector } from './minion/shell-collector';\r\nimport { ShipMasterEudora } from './minion/ship-master-eudora';\r\nimport { ShipwreckedRascal } from './minion/shipwrecked-rascal';\r\nimport { ShowyCyclist } from './minion/showy-cyclist';\r\nimport { SilentEnforcer } from './minion/silent-enforcer';\r\nimport { SilithidBurrower } from './minion/silithid-burrower';\r\nimport { SilkyShimmermoth } from './minion/silky-shimmermoth';\r\nimport { SilverHandedRecruit } from './minion/silver-handed-recruit';\r\nimport { SindoreiStraightShot } from './minion/sinodorei-straight-shot';\r\nimport { SkulkingBristlemane } from './minion/skulking-bristlemane';\r\nimport { SkyPirateFlagbearer } from './minion/sky-pirate-flagbearer';\r\nimport { SkyPirateFlagbearerEnchantment } from './minion/sky-pirate-flagbearer-enchantment';\r\nimport { SleepySupporter } from './minion/sleepy-supporter';\r\nimport { SlumberSorcerer } from './minion/slumber-sorcerer';\r\nimport { SlyRaptor } from './minion/sly-raptor';\r\nimport { Smolderwing } from './minion/smolderwing';\r\nimport { SoulRewinder } from './minion/soul-rewinder';\r\nimport { Spacefarer } from './minion/spacefarer';\r\nimport { SpiritedWhimsydrake } from './minion/spirited-whimsydrake';\r\nimport { SpringySpriggan } from './minion/springy-spriggan';\r\nimport { StitchedSalvager } from './minion/stitched-salvager';\r\nimport { StompingStegodon } from './minion/stomping-stegodon';\r\nimport { StompingStegodonEnchantment } from './minion/stomping-stegodon-enchantment';\r\nimport { StraySatyr } from './minion/stray-satyr';\r\nimport { SurfingSylvar } from './minion/surfing-slyvar';\r\nimport { Swampstriker } from './minion/swampstriker';\r\nimport { Thorncaller } from './minion/thorncaller';\r\nimport { ThreeLilQuilboar } from './minion/three-lil-quilboar';\r\nimport { ThunderingAbomination } from './minion/thundering-abomination';\r\nimport { Tichondrius } from './minion/tichondrius';\r\nimport { TransmutedBramblewitch } from './minion/transmuted-bramblewitch';\r\nimport { TunnelBlaster } from './minion/tunnel-blaster';\r\nimport { TurquoiseSkitterer } from './minion/turquoise-skitterer';\r\nimport { TuskedCamper } from './minion/tusked-camper';\r\nimport { TwilightPrimordium } from './minion/twilight-primordium';\r\nimport { TwilightWatcher } from './minion/twilight-watcher';\r\nimport { Ultralisk } from './minion/ultralisk';\r\nimport { UltravioletAscendant } from './minion/ultraviolet-ascendant';\r\nimport { ValiantTiger } from './minion/valiant-tiger';\r\nimport { VengefulProtector } from './minion/vengeful-protector';\r\nimport { VoidEarl } from './minion/void-earl';\r\nimport { VoidRay } from './minion/void-ray';\r\nimport { VorkaiGuardian } from './minion/vorkai-guardian';\r\nimport { WanderingWight } from './minion/wandering-wight';\r\nimport { WhelpSmuggler } from './minion/whelp-smuggler';\r\nimport { WhirringProtector } from './minion/whirring-protector';\r\nimport { WhirringProtectorEnchantment } from './minion/whirring-protector-enchantment';\r\nimport { WildfireElemental } from './minion/wildfire-elemental';\r\nimport { WispInTheShell } from './minion/wisp-in-the-shell';\r\nimport { WrathscaleRogue } from './minion/wrathscale-rogue';\r\nimport { YorikSmite } from './minion/yorik-smite';\r\nimport { YoungMurkEye } from './minion/young-murk-eye';\r\nimport { Yrel } from './minion/yrel';\r\nimport { Zergling } from './minion/zergling';\r\nimport { RighteousCharge } from './quest-reward/stand-as-one';\r\nimport { AllPurposeKibble } from './trinket/all-purpose-kibble';\r\nimport { ArmOfTheEmpire } from './trinket/arm-of-the-empire';\r\nimport { ArtisanalUrn } from './trinket/artisanal-urn';\r\nimport { BalefulIncense } from './trinket/baleful-incense';\r\nimport { BassgillPortrait } from './trinket/bassgill-portrait';\r\nimport { BattleHorn } from './trinket/battle-horn';\r\nimport { BeetleBand } from './trinket/beetle-band';\r\nimport { BirdFeeder } from './trinket/bird-feeder';\r\nimport { CrochetedSungill } from './trinket/crocheted-sungill';\r\nimport { DivineSignet } from './trinket/divine-signet';\r\nimport { EclecticShrine } from './trinket/eclectic-shrine';\r\nimport { FaerieDragonScale } from './trinket/faerie-dragon-scale';\r\nimport { HeraldSticker } from './trinket/herald-sticker';\r\nimport { HogwashBasin } from './trinket/hogwash-basin';\r\nimport { StharaSticker } from './trinket/sthara-sticker';\r\nimport { UnholySanctum } from './trinket/unholy-sanctum';\r\nimport { VashjirAnemone } from './trinket/vashjir-anemone';\r\nimport { YulonSticker } from './trinket/yulon-sticker';\r\n\r\nconst cards = [\r\n\tRaptorElder,\r\n\tRighteousCharge,\r\n\tAvalancheCaller,\r\n\tBileSpitter,\r\n\tBigwigBandit,\r\n\tLostCityLooter,\r\n\tShipwreckedRascal,\r\n\tColdlightDiver,\r\n\tCanopySwinger,\r\n\tLightfeatherScreecher,\r\n\tHotSpringer,\r\n\tFlotsamFlinger,\r\n\tYoungMurkEye,\r\n\tYorikSmite,\r\n\tShipMasterEudora,\r\n\tOranomonosTheWilted,\r\n\tScourgeHarvester,\r\n\tSharpEyedSabretooth,\r\n\tCharmwing,\r\n\tStompingStegodon,\r\n\tGearedGuard,\r\n\tStompingStegodonEnchantment,\r\n\tTuskedCamper,\r\n\tNimbleHatchling,\r\n\tBlueWhelp,\r\n\tTwilightWatcher,\r\n\tVengefulProtector,\r\n\tPrimevalMonstrosity,\r\n\tProdigiousTusker,\r\n\tRoadboar,\r\n\tRazorfenVineweaver,\r\n\tHogWatcher,\r\n\tSanguineRefiner,\r\n\tBloodsnoutWarlord,\r\n\tSleepySupporter,\r\n\tGreedySnaketongue,\r\n\tDrakkariEmbalmer,\r\n\tFriendlyGeist,\r\n\tWrathscaleRogue,\r\n\tRideOrDie,\r\n\tAllSeeingElder,\r\n\tExceptionalCaretaker,\r\n\tYrel,\r\n\tRuinsRenovator,\r\n\tCampfireShadow,\r\n\tCarapaceRaiser,\r\n\tWhirringProtector,\r\n\tWhirringProtectorEnchantment,\r\n\tGleamingTrader,\r\n\tDevoutHellcaller,\r\n\tCupcakePeddler,\r\n\tSilentEnforcer,\r\n\tLordOfTheRuins,\r\n\tStraySatyr,\r\n\tVoidEarl,\r\n\tPoultron,\r\n\tFireworksFanatic,\r\n\tBassgillPortrait,\r\n\tApprenticeOfSefin,\r\n\tGormlingGourmet,\r\n\tFlightyScout,\r\n\tGrimscaleElegist,\r\n\tMurkbrineExpeditioner,\r\n\tDivineSignet,\r\n\tSilithidBurrower,\r\n\tCrochetedSungill,\r\n\tBeetleBand,\r\n\tHeraldSticker,\r\n\tAllPurposeKibble,\r\n\tSilkyShimmermoth,\r\n\tAlleycat,\r\n\tFaunaWhisperer,\r\n\tFloatingWatcher,\r\n\tSlumberSorcerer,\r\n\tCoilskarSapper,\r\n\tMonstrousMacaw,\r\n\tHogwashBasin,\r\n\tDreamingThornweaver,\r\n\tSkulkingBristlemane,\r\n\tSharptoothSnapper,\r\n\tValiantTiger,\r\n\tAmplifyingLightspawn,\r\n\tGlowingCinder,\r\n\tSandSwirler,\r\n\tBonker,\r\n\tThorncaller,\r\n\tVashjirAnemone,\r\n\tGlowgulletWarlord,\r\n\tCorruptedBristler,\r\n\tGreenskeeper,\r\n\tMawCaster,\r\n\tDastardlyDrust,\r\n\tEliteNavigator,\r\n\tSurfingSylvar,\r\n\tGoldGrubber,\r\n\tUnholySanctum,\r\n\tHumongozz,\r\n\tArtisanalUrn,\r\n\tDrustfallenButcher,\r\n\tNoisulOfTheManyFaces,\r\n\tFirescaleHoarder,\r\n\tIgnitionSpecialist,\r\n\tBalefulIncense,\r\n\tSpiritedWhimsydrake,\r\n\tBirdFeeder,\r\n\tFireForgedEvoker,\r\n\tBronzeSteward,\r\n\tMetallicHunter,\r\n\tYulonSticker,\r\n\tBattleHorn,\r\n\tFaerieDragonScale,\r\n\tSpringySpriggan,\r\n\tRicketyRepairbot,\r\n\tMechagnomeInterpreter,\r\n\tAutoAssembler,\r\n\tAutoAssemblerEnchantment,\r\n\tDeadstomper,\r\n\tArmOfTheEmpire,\r\n\tBattlecruiser,\r\n\tSharingIsCaring,\r\n\tLowFlier,\r\n\tZergling,\r\n\tHydralisk,\r\n\tBaneling,\r\n\tMutalisk,\r\n\tLurker,\r\n\tRoach,\r\n\tUltralisk,\r\n\tColossus,\r\n\tCarrier,\r\n\tImmortal,\r\n\tVoidRay,\r\n\tMothership,\r\n\tCaptainBonerender,\r\n\tGentleStag,\r\n\tBellowingTyrant,\r\n\tStitchedSalvager,\r\n\tMythraxTheUnraveler,\r\n\tWildfireElemental,\r\n\tHoloRover,\r\n\tForestRover,\r\n\tBeetle,\r\n\tBuzzingVermin,\r\n\tGemRat,\r\n\tNestSwarmer,\r\n\tRunedProgenitor,\r\n\tTurquoiseSkitterer,\r\n\tEfficientEngineer,\r\n\tNetherDrake,\r\n\tElectricSynthesizer,\r\n\tEclecticShrine,\r\n\tSelflessHero,\r\n\tNightmareParTeaGuest,\r\n\tVorkaiGuardian,\r\n\tOutbackSmolderer,\r\n\tRazorgoreTheUntamed,\r\n\tUltravioletAscendant,\r\n\tTwilightPrimordium,\r\n\tGentleDjinni,\r\n\tMoonsteelJuggernaut,\r\n\tMarqueeTicker,\r\n\tRecklessCliffdiver,\r\n\tFountainChiller,\r\n\tNeonAgent,\r\n\tLokholarFrostforger,\r\n\tImplantSubject,\r\n\tHackerfin,\r\n\tBubbleGunner,\r\n\tFairyGillmother,\r\n\tShowyCyclist,\r\n\tArcaneCannoneer,\r\n\tMutatedLasher,\r\n\tGloriousGloop,\r\n\tSilverHandedRecruit,\r\n\tSaltyHog,\r\n\tSpacefarer,\r\n\tGrittyHeadhunter,\r\n\tCrystalInfuserEnchantment,\r\n\tBoarGamer,\r\n\tBannerboar,\r\n\tWanderingWight,\r\n\tDeathlyStriker,\r\n\tWispInTheShell,\r\n\tHandlessForsaken,\r\n\tHarmlessBonehead,\r\n\tCadaverCaretaker,\r\n\tHungrySnapjaw,\r\n\tNiuzao,\r\n\tBirdBuddy,\r\n\tSlyRaptor,\r\n\tManasaber,\r\n\tRylakMetalhead,\r\n\tHummingBird,\r\n\tMechanizedGiftHorse,\r\n\tMechorse,\r\n\tIndomitableMount,\r\n\tKarmicChameleon,\r\n\tGoldrinnTheGreatWolf,\r\n\tImpulsiveTrickster,\r\n\tMechaJaraxxus,\r\n\tWhelpSmuggler,\r\n\tHunterOfGatherers,\r\n\tBlazingSkyfin,\r\n\tGeneralDrakkisath,\r\n\tSmolderwing,\r\n\tMisfitDragonling,\r\n\tKalecgosArcaneAspect,\r\n\tGreaseBot,\r\n\tClunkerJunker,\r\n\tKangorsApprentice,\r\n\tDeflectoBot,\r\n\tSwampstriker,\r\n\tMurky,\r\n\tOperaticBelcher,\r\n\tParchedWanderer,\r\n\tPrimalfinLookout,\r\n\tKingBagurgle,\r\n\tShellCollector,\r\n\tTunnelBlaster,\r\n\tLeeroyTheReckless,\r\n\tInterrogatorWhitemane,\r\n\tOozelingGladiator,\r\n\tRodeoPerformer,\r\n\tAssistantGuard,\r\n\tAridAtrocity,\r\n\tInspiringUnderdog,\r\n\tLightfangEnforcer,\r\n\tDefiantShipwright,\r\n\tPeggySturdybone,\r\n\tRapscallionRecruiter,\r\n\tLovesickBalladist,\r\n\tAdmiralElizaGoreblade,\r\n\tSkyPirateFlagbearer,\r\n\tSkyPirateFlagbearerEnchantment,\r\n\tCruiseController,\r\n\tRipsnarlCaptain,\r\n\tScallywag,\r\n\tRazorfenGeomancer,\r\n\tCharlga,\r\n\tGemSmuggler,\r\n\tBongoBopper,\r\n\tThreeLilQuilboar,\r\n\tAnubarakNerubianKing,\r\n\tNerubianDeathswarmer,\r\n\tSindoreiStraightShot,\r\n\tChampionOfThePrimus,\r\n\tMummifier,\r\n\tEchoingRoar,\r\n\tStharaSticker,\r\n\tMenagerieJug,\r\n\tThunderingAbomination,\r\n\tPrizedPromoDrake,\r\n\tTransmutedBramblewitch,\r\n\tImposingPercussionist,\r\n\tSoulRewinder,\r\n\tTichondrius,\r\n\tArchimonde,\r\n\tSanlaynScribe,\r\n\tBriarbackBookie,\r\n\tShadowdancer,\r\n\tAshenCorruptor,\r\n\t// AmberGuardian,\r\n];\r\n\r\nexport const cardMappings: { [cardId: string]: Card } = {};\r\nfor (const card of cards) {\r\n\tconst cardIds = card.cardIds ?? [];\r\n\tfor (const cardId of cardIds) {\r\n\t\tcardMappings[cardId] = card;\r\n\t}\r\n}\r\n"]}
1
+ 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{ Card } from '../card.interface';\r\nimport { SharingIsCaring } from './bg-spell/sharing-is-caring';\r\nimport { GloriousGloop } from './hero-power/glorious-gloop';\r\nimport { AdmiralElizaGoreblade } from './minion/admiral-eliza-goreblade';\r\nimport { AllSeeingElder } from './minion/all-seeing-elder';\r\nimport { Alleycat } from './minion/alleycat';\r\nimport { AmplifyingLightspawn } from './minion/amplifying-lightspawn';\r\nimport { AnubarakNerubianKing } from './minion/anubarak-nerubian-king';\r\nimport { ApprenticeOfSefin } from './minion/apprentice-of-sefin';\r\nimport { ArcaneCannoneer } from './minion/arcane-cannoneer';\r\nimport { Archimonde } from './minion/archimonde';\r\nimport { AridAtrocity } from './minion/arid-atrocity';\r\nimport { AshenCorruptor } from './minion/ashen-corruptor';\r\nimport { AssistantGuard } from './minion/assistant-guard';\r\nimport { AutoAssembler } from './minion/auto-assembler';\r\nimport { AutoAssemblerEnchantment } from './minion/auto-assembler-enchantment';\r\nimport { AvalancheCaller } from './minion/avalanche-caller';\r\nimport { Baneling } from './minion/baneling';\r\nimport { Bannerboar } from './minion/bannerboar';\r\nimport { Battlecruiser } from './minion/battlecruiser';\r\nimport { Beetle } from './minion/beetle';\r\nimport { BellowingTyrant } from './minion/bellowing-tyrant';\r\nimport { BigwigBandit } from './minion/bigwig-bandit';\r\nimport { BileSpitter } from './minion/bile-spitter';\r\nimport { BirdBuddy } from './minion/bird-buddy';\r\nimport { BlazingSkyfin } from './minion/blazing-skyfin';\r\nimport { BloodsnoutWarlord } from './minion/bloodsnout-warlord';\r\nimport { BlueWhelp } from './minion/blue-whelp';\r\nimport { BoarGamer } from './minion/boar-gamer';\r\nimport { BongoBopper } from './minion/bongo-bopper';\r\nimport { Bonker } from './minion/bonker';\r\nimport { BriarbackBookie } from './minion/briarback-bookie';\r\nimport { BronzeSteward } from './minion/bronze-steward';\r\nimport { BubbleGunner } from './minion/bubble-gunner';\r\nimport { BuzzingVermin } from './minion/buzzing-vermin';\r\nimport { CadaverCaretaker } from './minion/cadaver-caretaker';\r\nimport { CampfireShadow } from './minion/campfire-shadow';\r\nimport { CanopySwinger } from './minion/canopy-swinger';\r\nimport { CaptainBonerender } from './minion/captain-bonerender';\r\nimport { CarapaceRaiser } from './minion/carapace-raiser';\r\nimport { Carrier } from './minion/carrier';\r\nimport { ChampionOfThePrimus } from './minion/champion-of-the-primus';\r\nimport { Charlga } from './minion/charlga';\r\nimport { Charmwing } from './minion/charmwing';\r\nimport { ClunkerJunker } from './minion/clunker-junker';\r\nimport { CoilskarSapper } from './minion/coilskar-sapper';\r\nimport { ColdlightDiver } from './minion/coldlight-diver';\r\nimport { Colossus } from './minion/colossus';\r\nimport { CorruptedBristler } from './minion/corrupted-bristler';\r\nimport { CruiseController } from './minion/cruise-controller';\r\nimport { CrystalInfuserEnchantment } from './minion/crystal-infuser-enchantment';\r\nimport { CupcakePeddler } from './minion/cupcake-peddler';\r\nimport { DastardlyDrust } from './minion/dastardly-drust';\r\nimport { Deadstomper } from './minion/deadstomper';\r\nimport { DeathlyStriker } from './minion/deathly-striker';\r\nimport { DefiantShipwright } from './minion/defiant-shipwright';\r\nimport { DeflectoBot } from './minion/deflecto-bot';\r\nimport { DevoutHellcaller } from './minion/devout-hellcaller';\r\nimport { DrakkariEmbalmer } from './minion/drakkari-embalmer';\r\nimport { DreamingThornweaver } from './minion/dreaming-thornweaver';\r\nimport { DrustfallenButcher } from './minion/drustfallen-butcher';\r\nimport { EchoingRoar } from './minion/echoing-roar';\r\nimport { EfficientEngineer } from './minion/efficient-engineer';\r\nimport { ElectricSynthesizer } from './minion/electric-synthesizer';\r\nimport { EliteNavigator } from './minion/elite-navigator';\r\nimport { ExceptionalCaretaker } from './minion/exceptionnal-caretaker';\r\nimport { FairyGillmother } from './minion/fairy-gillmother';\r\nimport { FaunaWhisperer } from './minion/fauna-whisperer';\r\nimport { FireForgedEvoker } from './minion/fire-forged-evoker';\r\nimport { FirescaleHoarder } from './minion/firescale-hoarder';\r\nimport { FireworksFanatic } from './minion/fireworks-fanatic';\r\nimport { FlightyScout } from './minion/flighty-scout';\r\nimport { FloatingWatcher } from './minion/floating-watcher';\r\nimport { FlotsamFlinger } from './minion/flotsam-flinger';\r\nimport { ForestRover } from './minion/forest-rover';\r\nimport { FountainChiller } from './minion/fountain-chiller';\r\nimport { FriendlyGeist } from './minion/friendly-geist';\r\nimport { GearedGuard } from './minion/geared-guard';\r\nimport { GemRat } from './minion/gem-rat';\r\nimport { GemSmuggler } from './minion/gem-smuggler';\r\nimport { GeneralDrakkisath } from './minion/general-drakkisath';\r\nimport { GentleDjinni } from './minion/gentle-djinni';\r\nimport { GentleStag } from './minion/gentle-stag';\r\nimport { GleamingTrader } from './minion/gleaming-trader';\r\nimport { GlowgulletWarlord } from './minion/glowgullet-warlord';\r\nimport { GlowingCinder } from './minion/glowing-cinder';\r\nimport { GoldGrubber } from './minion/goldgrubber';\r\nimport { GoldrinnTheGreatWolf } from './minion/goldrinn-the-great-wolf';\r\nimport { GormlingGourmet } from './minion/gormling-gourmet';\r\nimport { GreaseBot } from './minion/grease-bot';\r\nimport { GreedySnaketongue } from './minion/greedy-snaketongue';\r\nimport { Greenskeeper } from './minion/greenskeeper';\r\nimport { GrimscaleElegist } from './minion/grimscale-elegist';\r\nimport { GrittyHeadhunter } from './minion/gritty-headhunter';\r\nimport { Hackerfin } from './minion/hackerfin';\r\nimport { HandlessForsaken } from './minion/handless-forsaken';\r\nimport { HarmlessBonehead } from './minion/harmless-bonehead';\r\nimport { HogWatcher } from './minion/hog-watcher';\r\nimport { HoloRover } from './minion/holo-rover';\r\nimport { HotSpringer } from './minion/hot-springer';\r\nimport { HummingBird } from './minion/humming-bird';\r\nimport { Humongozz } from './minion/humongozz';\r\nimport { HungrySnapjaw } from './minion/hungry-snapjaw';\r\nimport { HunterOfGatherers } from './minion/hunter-of-gatherers';\r\nimport { Hydralisk } from './minion/hydralisk';\r\nimport { IgnitionSpecialist } from './minion/ignition-specialist';\r\nimport { Immortal } from './minion/immortal';\r\nimport { ImplantSubject } from './minion/implant-subject';\r\nimport { ImposingPercussionist } from './minion/imposing-percussionist';\r\nimport { ImpulsiveTrickster } from './minion/impulsive-trickster';\r\nimport { IndomitableMount } from './minion/indomitable-mount';\r\nimport { InspiringUnderdog } from './minion/inspiring-underdog';\r\nimport { InterrogatorWhitemane } from './minion/interrogator-whitemane';\r\nimport { KalecgosArcaneAspect } from './minion/kalecgos-arcane-aspect';\r\nimport { KangorsApprentice } from './minion/kangors-apprentice';\r\nimport { KarmicChameleon } from './minion/karmic-chameleon';\r\nimport { KingBagurgle } from './minion/king-bagurgle';\r\nimport { LeeroyTheReckless } from './minion/leeroy-the-reckless';\r\nimport { LightfangEnforcer } from './minion/lightfang-enforcer';\r\nimport { LightfeatherScreecher } from './minion/lightfeather-screecher';\r\nimport { LokholarFrostforger } from './minion/lokholar-frostforger';\r\nimport { LordOfTheRuins } from './minion/lord-of-the-ruins';\r\nimport { LostCityLooter } from './minion/lost-city-looter';\r\nimport { LovesickBalladist } from './minion/lovesick-balladist';\r\nimport { LowFlier } from './minion/low-flier';\r\nimport { Lurker } from './minion/lurker';\r\nimport { Manasaber } from './minion/manasaber';\r\nimport { MarqueeTicker } from './minion/marquee-ticker';\r\nimport { MawCaster } from './minion/maw-caster';\r\nimport { MechaJaraxxus } from './minion/mecha-jaraxxus';\r\nimport { MechagnomeInterpreter } from './minion/mechagnome-interpreter';\r\nimport { MechanizedGiftHorse } from './minion/mechanized-gift-horse';\r\nimport { Mechorse } from './minion/mechorse';\r\nimport { MenagerieJug } from './minion/menagerie-jug';\r\nimport { MetallicHunter } from './minion/metallic-hunter';\r\nimport { MisfitDragonling } from './minion/misfit-dragonling';\r\nimport { MonstrousMacaw } from './minion/monstrous-macaw';\r\nimport { MoonsteelJuggernaut } from './minion/moonsteel-juggernaut';\r\nimport { Mothership } from './minion/mothership';\r\nimport { Mummifier } from './minion/mummifier';\r\nimport { MurkbrineExpeditioner } from './minion/murkbrine-expeditioner';\r\nimport { Murky } from './minion/murky';\r\nimport { Mutalisk } from './minion/mutalisk';\r\nimport { MutatedLasher } from './minion/mutated-lasher';\r\nimport { MythraxTheUnraveler } from './minion/mythrax';\r\nimport { NeonAgent } from './minion/neon-agent';\r\nimport { NerubianDeathswarmer } from './minion/nerubian-deathswarmer';\r\nimport { NestSwarmer } from './minion/nest-swarmer';\r\nimport { NetherDrake } from './minion/nether-drake';\r\nimport { NightmareParTeaGuest } from './minion/nightmare-par-tea-guest';\r\nimport { NimbleHatchling } from './minion/nimble-hatchling';\r\nimport { Niuzao } from './minion/niuzao';\r\nimport { NoisulOfTheManyFaces } from './minion/noisul-of-the-many-faces';\r\nimport { OozelingGladiator } from './minion/oozeling-gladiator';\r\nimport { OperaticBelcher } from './minion/operatic-belcher';\r\nimport { OranomonosTheWilted } from './minion/oranomonos-the-wilted';\r\nimport { OutbackSmolderer } from './minion/outback-smolderer';\r\nimport { ParchedWanderer } from './minion/parched-wanderer';\r\nimport { PeggySturdybone } from './minion/peggy-sturdybone';\r\nimport { Poultron } from './minion/poultron';\r\nimport { PrimalfinLookout } from './minion/primalfin-lookout';\r\nimport { PrimevalMonstrosity } from './minion/primeval-monstrosity';\r\nimport { PrizedPromoDrake } from './minion/prized-promo-drake';\r\nimport { ProdigiousTusker } from './minion/prodigious-tusker';\r\nimport { RapscallionRecruiter } from './minion/rapscallion-recruiter';\r\nimport { RaptorElder } from './minion/raptor-elder';\r\nimport { RazorfenGeomancer } from './minion/razorfen-geomancer';\r\nimport { RazorfenVineweaver } from './minion/razorfen-vineweaver';\r\nimport { RazorgoreTheUntamed } from './minion/razorgore-the-untamed';\r\nimport { RecklessCliffdiver } from './minion/reckless-cliffdiver';\r\nimport { RicketyRepairbot } from './minion/rickety-repairbot';\r\nimport { RideOrDie } from './minion/ride-or-die';\r\nimport { RipsnarlCaptain } from './minion/ripsnarl-captain';\r\nimport { Roach } from './minion/roach';\r\nimport { Roadboar } from './minion/roadboar';\r\nimport { RodeoPerformer } from './minion/rodeo-performer';\r\nimport { RuinsRenovator } from './minion/ruins-renovator';\r\nimport { RunedProgenitor } from './minion/runed-progenitor';\r\nimport { RylakMetalhead } from './minion/rylak-metalhead';\r\nimport { SaltyHog } from './minion/salty-hog';\r\nimport { SandSwirler } from './minion/sand-swirler';\r\nimport { SanguineRefiner } from './minion/sanguine-refiner';\r\nimport { SanlaynScribe } from './minion/sanlayn-scribe';\r\nimport { Scallywag } from './minion/scallywag';\r\nimport { ScourgeHarvester } from './minion/scourge-harvester';\r\nimport { SelflessHero } from './minion/selfless-hero';\r\nimport { Shadowdancer } from './minion/shadowdancer';\r\nimport { SharpEyedSabretooth } from './minion/sharp-eyed-sabretooth';\r\nimport { SharptoothSnapper } from './minion/sharptooth-snapper';\r\nimport { ShellCollector } from './minion/shell-collector';\r\nimport { ShipMasterEudora } from './minion/ship-master-eudora';\r\nimport { ShipwreckedRascal } from './minion/shipwrecked-rascal';\r\nimport { ShowyCyclist } from './minion/showy-cyclist';\r\nimport { SilentEnforcer } from './minion/silent-enforcer';\r\nimport { SilithidBurrower } from './minion/silithid-burrower';\r\nimport { SilkyShimmermoth } from './minion/silky-shimmermoth';\r\nimport { SilverHandedRecruit } from './minion/silver-handed-recruit';\r\nimport { SindoreiStraightShot } from './minion/sinodorei-straight-shot';\r\nimport { SkulkingBristlemane } from './minion/skulking-bristlemane';\r\nimport { SkyPirateFlagbearer } from './minion/sky-pirate-flagbearer';\r\nimport { SkyPirateFlagbearerEnchantment } from './minion/sky-pirate-flagbearer-enchantment';\r\nimport { SleepySupporter } from './minion/sleepy-supporter';\r\nimport { SlumberSorcerer } from './minion/slumber-sorcerer';\r\nimport { SlyRaptor } from './minion/sly-raptor';\r\nimport { Smolderwing } from './minion/smolderwing';\r\nimport { SoulRewinder } from './minion/soul-rewinder';\r\nimport { Spacefarer } from './minion/spacefarer';\r\nimport { SpiritedWhimsydrake } from './minion/spirited-whimsydrake';\r\nimport { SpringySpriggan } from './minion/springy-spriggan';\r\nimport { StitchedSalvager } from './minion/stitched-salvager';\r\nimport { StompingStegodon } from './minion/stomping-stegodon';\r\nimport { StompingStegodonEnchantment } from './minion/stomping-stegodon-enchantment';\r\nimport { StraySatyr } from './minion/stray-satyr';\r\nimport { SurfingSylvar } from './minion/surfing-slyvar';\r\nimport { Swampstriker } from './minion/swampstriker';\r\nimport { Thorncaller } from './minion/thorncaller';\r\nimport { ThreeLilQuilboar } from './minion/three-lil-quilboar';\r\nimport { ThunderingAbomination } from './minion/thundering-abomination';\r\nimport { Tichondrius } from './minion/tichondrius';\r\nimport { TransmutedBramblewitch } from './minion/transmuted-bramblewitch';\r\nimport { TunnelBlaster } from './minion/tunnel-blaster';\r\nimport { TurquoiseSkitterer } from './minion/turquoise-skitterer';\r\nimport { TuskedCamper } from './minion/tusked-camper';\r\nimport { TwilightPrimordium } from './minion/twilight-primordium';\r\nimport { TwilightWatcher } from './minion/twilight-watcher';\r\nimport { Ultralisk } from './minion/ultralisk';\r\nimport { UltravioletAscendant } from './minion/ultraviolet-ascendant';\r\nimport { ValiantTiger } from './minion/valiant-tiger';\r\nimport { VengefulProtector } from './minion/vengeful-protector';\r\nimport { VoidEarl } from './minion/void-earl';\r\nimport { VoidRay } from './minion/void-ray';\r\nimport { VorkaiGuardian } from './minion/vorkai-guardian';\r\nimport { WanderingWight } from './minion/wandering-wight';\r\nimport { WhelpSmuggler } from './minion/whelp-smuggler';\r\nimport { WhirringProtector } from './minion/whirring-protector';\r\nimport { WhirringProtectorEnchantment } from './minion/whirring-protector-enchantment';\r\nimport { WildfireElemental } from './minion/wildfire-elemental';\r\nimport { WispInTheShell } from './minion/wisp-in-the-shell';\r\nimport { WrathscaleRogue } from './minion/wrathscale-rogue';\r\nimport { YorikSmite } from './minion/yorik-smite';\r\nimport { YoungMurkEye } from './minion/young-murk-eye';\r\nimport { Yrel } from './minion/yrel';\r\nimport { Zergling } from './minion/zergling';\r\nimport { RighteousCharge } from './quest-reward/righteous-charge';\r\nimport { AllPurposeKibble } from './trinket/all-purpose-kibble';\r\nimport { ArmOfTheEmpire } from './trinket/arm-of-the-empire';\r\nimport { ArtisanalUrn } from './trinket/artisanal-urn';\r\nimport { BalefulIncense } from './trinket/baleful-incense';\r\nimport { BassgillPortrait } from './trinket/bassgill-portrait';\r\nimport { BattleHorn } from './trinket/battle-horn';\r\nimport { BeetleBand } from './trinket/beetle-band';\r\nimport { BirdFeeder } from './trinket/bird-feeder';\r\nimport { CrochetedSungill } from './trinket/crocheted-sungill';\r\nimport { DivineSignet } from './trinket/divine-signet';\r\nimport { EclecticShrine } from './trinket/eclectic-shrine';\r\nimport { FaerieDragonScale } from './trinket/faerie-dragon-scale';\r\nimport { HeraldSticker } from './trinket/herald-sticker';\r\nimport { HogwashBasin } from './trinket/hogwash-basin';\r\nimport { StharaSticker } from './trinket/sthara-sticker';\r\nimport { UnholySanctum } from './trinket/unholy-sanctum';\r\nimport { VashjirAnemone } from './trinket/vashjir-anemone';\r\nimport { YulonSticker } from './trinket/yulon-sticker';\r\n\r\nconst cards = [\r\n\tRaptorElder,\r\n\tRighteousCharge,\r\n\tAvalancheCaller,\r\n\tBileSpitter,\r\n\tBigwigBandit,\r\n\tLostCityLooter,\r\n\tShipwreckedRascal,\r\n\tColdlightDiver,\r\n\tCanopySwinger,\r\n\tLightfeatherScreecher,\r\n\tHotSpringer,\r\n\tFlotsamFlinger,\r\n\tYoungMurkEye,\r\n\tYorikSmite,\r\n\tShipMasterEudora,\r\n\tOranomonosTheWilted,\r\n\tScourgeHarvester,\r\n\tSharpEyedSabretooth,\r\n\tCharmwing,\r\n\tStompingStegodon,\r\n\tGearedGuard,\r\n\tStompingStegodonEnchantment,\r\n\tTuskedCamper,\r\n\tNimbleHatchling,\r\n\tBlueWhelp,\r\n\tTwilightWatcher,\r\n\tVengefulProtector,\r\n\tPrimevalMonstrosity,\r\n\tProdigiousTusker,\r\n\tRoadboar,\r\n\tRazorfenVineweaver,\r\n\tHogWatcher,\r\n\tSanguineRefiner,\r\n\tBloodsnoutWarlord,\r\n\tSleepySupporter,\r\n\tGreedySnaketongue,\r\n\tDrakkariEmbalmer,\r\n\tFriendlyGeist,\r\n\tWrathscaleRogue,\r\n\tRideOrDie,\r\n\tAllSeeingElder,\r\n\tExceptionalCaretaker,\r\n\tYrel,\r\n\tRuinsRenovator,\r\n\tCampfireShadow,\r\n\tCarapaceRaiser,\r\n\tWhirringProtector,\r\n\tWhirringProtectorEnchantment,\r\n\tGleamingTrader,\r\n\tDevoutHellcaller,\r\n\tCupcakePeddler,\r\n\tSilentEnforcer,\r\n\tLordOfTheRuins,\r\n\tStraySatyr,\r\n\tVoidEarl,\r\n\tPoultron,\r\n\tFireworksFanatic,\r\n\tBassgillPortrait,\r\n\tApprenticeOfSefin,\r\n\tGormlingGourmet,\r\n\tFlightyScout,\r\n\tGrimscaleElegist,\r\n\tMurkbrineExpeditioner,\r\n\tDivineSignet,\r\n\tSilithidBurrower,\r\n\tCrochetedSungill,\r\n\tBeetleBand,\r\n\tHeraldSticker,\r\n\tAllPurposeKibble,\r\n\tSilkyShimmermoth,\r\n\tAlleycat,\r\n\tFaunaWhisperer,\r\n\tFloatingWatcher,\r\n\tSlumberSorcerer,\r\n\tCoilskarSapper,\r\n\tMonstrousMacaw,\r\n\tHogwashBasin,\r\n\tDreamingThornweaver,\r\n\tSkulkingBristlemane,\r\n\tSharptoothSnapper,\r\n\tValiantTiger,\r\n\tAmplifyingLightspawn,\r\n\tGlowingCinder,\r\n\tSandSwirler,\r\n\tBonker,\r\n\tThorncaller,\r\n\tVashjirAnemone,\r\n\tGlowgulletWarlord,\r\n\tCorruptedBristler,\r\n\tGreenskeeper,\r\n\tMawCaster,\r\n\tDastardlyDrust,\r\n\tEliteNavigator,\r\n\tSurfingSylvar,\r\n\tGoldGrubber,\r\n\tUnholySanctum,\r\n\tHumongozz,\r\n\tArtisanalUrn,\r\n\tDrustfallenButcher,\r\n\tNoisulOfTheManyFaces,\r\n\tFirescaleHoarder,\r\n\tIgnitionSpecialist,\r\n\tBalefulIncense,\r\n\tSpiritedWhimsydrake,\r\n\tBirdFeeder,\r\n\tFireForgedEvoker,\r\n\tBronzeSteward,\r\n\tMetallicHunter,\r\n\tYulonSticker,\r\n\tBattleHorn,\r\n\tFaerieDragonScale,\r\n\tSpringySpriggan,\r\n\tRicketyRepairbot,\r\n\tMechagnomeInterpreter,\r\n\tAutoAssembler,\r\n\tAutoAssemblerEnchantment,\r\n\tDeadstomper,\r\n\tArmOfTheEmpire,\r\n\tBattlecruiser,\r\n\tSharingIsCaring,\r\n\tLowFlier,\r\n\tZergling,\r\n\tHydralisk,\r\n\tBaneling,\r\n\tMutalisk,\r\n\tLurker,\r\n\tRoach,\r\n\tUltralisk,\r\n\tColossus,\r\n\tCarrier,\r\n\tImmortal,\r\n\tVoidRay,\r\n\tMothership,\r\n\tCaptainBonerender,\r\n\tGentleStag,\r\n\tBellowingTyrant,\r\n\tStitchedSalvager,\r\n\tMythraxTheUnraveler,\r\n\tWildfireElemental,\r\n\tHoloRover,\r\n\tForestRover,\r\n\tBeetle,\r\n\tBuzzingVermin,\r\n\tGemRat,\r\n\tNestSwarmer,\r\n\tRunedProgenitor,\r\n\tTurquoiseSkitterer,\r\n\tEfficientEngineer,\r\n\tNetherDrake,\r\n\tElectricSynthesizer,\r\n\tEclecticShrine,\r\n\tSelflessHero,\r\n\tNightmareParTeaGuest,\r\n\tVorkaiGuardian,\r\n\tOutbackSmolderer,\r\n\tRazorgoreTheUntamed,\r\n\tUltravioletAscendant,\r\n\tTwilightPrimordium,\r\n\tGentleDjinni,\r\n\tMoonsteelJuggernaut,\r\n\tMarqueeTicker,\r\n\tRecklessCliffdiver,\r\n\tFountainChiller,\r\n\tNeonAgent,\r\n\tLokholarFrostforger,\r\n\tImplantSubject,\r\n\tHackerfin,\r\n\tBubbleGunner,\r\n\tFairyGillmother,\r\n\tShowyCyclist,\r\n\tArcaneCannoneer,\r\n\tMutatedLasher,\r\n\tGloriousGloop,\r\n\tSilverHandedRecruit,\r\n\tSaltyHog,\r\n\tSpacefarer,\r\n\tGrittyHeadhunter,\r\n\tCrystalInfuserEnchantment,\r\n\tBoarGamer,\r\n\tBannerboar,\r\n\tWanderingWight,\r\n\tDeathlyStriker,\r\n\tWispInTheShell,\r\n\tHandlessForsaken,\r\n\tHarmlessBonehead,\r\n\tCadaverCaretaker,\r\n\tHungrySnapjaw,\r\n\tNiuzao,\r\n\tBirdBuddy,\r\n\tSlyRaptor,\r\n\tManasaber,\r\n\tRylakMetalhead,\r\n\tHummingBird,\r\n\tMechanizedGiftHorse,\r\n\tMechorse,\r\n\tIndomitableMount,\r\n\tKarmicChameleon,\r\n\tGoldrinnTheGreatWolf,\r\n\tImpulsiveTrickster,\r\n\tMechaJaraxxus,\r\n\tWhelpSmuggler,\r\n\tHunterOfGatherers,\r\n\tBlazingSkyfin,\r\n\tGeneralDrakkisath,\r\n\tSmolderwing,\r\n\tMisfitDragonling,\r\n\tKalecgosArcaneAspect,\r\n\tGreaseBot,\r\n\tClunkerJunker,\r\n\tKangorsApprentice,\r\n\tDeflectoBot,\r\n\tSwampstriker,\r\n\tMurky,\r\n\tOperaticBelcher,\r\n\tParchedWanderer,\r\n\tPrimalfinLookout,\r\n\tKingBagurgle,\r\n\tShellCollector,\r\n\tTunnelBlaster,\r\n\tLeeroyTheReckless,\r\n\tInterrogatorWhitemane,\r\n\tOozelingGladiator,\r\n\tRodeoPerformer,\r\n\tAssistantGuard,\r\n\tAridAtrocity,\r\n\tInspiringUnderdog,\r\n\tLightfangEnforcer,\r\n\tDefiantShipwright,\r\n\tPeggySturdybone,\r\n\tRapscallionRecruiter,\r\n\tLovesickBalladist,\r\n\tAdmiralElizaGoreblade,\r\n\tSkyPirateFlagbearer,\r\n\tSkyPirateFlagbearerEnchantment,\r\n\tCruiseController,\r\n\tRipsnarlCaptain,\r\n\tScallywag,\r\n\tRazorfenGeomancer,\r\n\tCharlga,\r\n\tGemSmuggler,\r\n\tBongoBopper,\r\n\tThreeLilQuilboar,\r\n\tAnubarakNerubianKing,\r\n\tNerubianDeathswarmer,\r\n\tSindoreiStraightShot,\r\n\tChampionOfThePrimus,\r\n\tMummifier,\r\n\tEchoingRoar,\r\n\tStharaSticker,\r\n\tMenagerieJug,\r\n\tThunderingAbomination,\r\n\tPrizedPromoDrake,\r\n\tTransmutedBramblewitch,\r\n\tImposingPercussionist,\r\n\tSoulRewinder,\r\n\tTichondrius,\r\n\tArchimonde,\r\n\tSanlaynScribe,\r\n\tBriarbackBookie,\r\n\tShadowdancer,\r\n\tAshenCorruptor,\r\n\t// AmberGuardian,\r\n];\r\n\r\nexport const cardMappings: { [cardId: string]: Card } = {};\r\nfor (const card of cards) {\r\n\tconst cardIds = card.cardIds ?? [];\r\n\tfor (const cardId of cardIds) {\r\n\t\tcardMappings[cardId] = card;\r\n\t}\r\n}\r\n"]}
@@ -4,13 +4,17 @@ exports.ChoralMrrrglr = void 0;
4
4
  const stats_1 = require("../../../simulation/stats");
5
5
  exports.ChoralMrrrglr = {
6
6
  startOfCombat: (minion, input) => {
7
- var _a, _b, _c, _d, _e, _f;
7
+ var _a, _b, _c, _d;
8
8
  const multiplier = minion.cardId === "BG26_354_G" ? 2 : 1;
9
- const attackBuff = (_c = (((_a = input.playerEntity.globalInfo) === null || _a === void 0 ? void 0 : _a.ChoralAttackBuff) ||
10
- ((_b = input.playerEntity.hand) === null || _b === void 0 ? void 0 : _b.map((e) => { var _a; return (_a = e.attack) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)))) !== null && _c !== void 0 ? _c : 0;
11
- const healthBuff = (_f = (((_d = input.playerEntity.globalInfo) === null || _d === void 0 ? void 0 : _d.ChoralHealthBuff) ||
12
- ((_e = input.playerEntity.hand) === null || _e === void 0 ? void 0 : _e.map((e) => { var _a; return (_a = e.health) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)))) !== null && _f !== void 0 ? _f : 0;
13
- (0, stats_1.modifyStats)(minion, minion, multiplier * attackBuff, multiplier * healthBuff, input.playerBoard, input.playerEntity, input.gameState);
9
+ const totalAttackInHand = (_b = (_a = input.playerEntity.hand) === null || _a === void 0 ? void 0 : _a.map((e) => { var _a; return (_a = e.attack) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)) !== null && _b !== void 0 ? _b : 0;
10
+ const totalHealthInHand = (_d = (_c = input.playerEntity.hand) === null || _c === void 0 ? void 0 : _c.map((e) => { var _a; return (_a = e.health) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0)) !== null && _d !== void 0 ? _d : 0;
11
+ const attackBuff = (minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralAttackBuff) ||
12
+ multiplier * totalAttackInHand ||
13
+ 0;
14
+ const healthBuff = (minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralHealthBuff) ||
15
+ multiplier * totalHealthInHand ||
16
+ 0;
17
+ (0, stats_1.modifyStats)(minion, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);
14
18
  return true;
15
19
  },
16
20
  };
@@ -1 +1 @@
1
- {"version":3,"file":"choral-mrrrglr.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/choral-mrrrglr.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QACvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9E,MAAM,UAAU,GACf,MAAA,CAAC,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,0CAAE,gBAAgB;aAC/C,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,mCAC/E,CAAC,CAAC;QACH,MAAM,UAAU,GACf,MAAA,CAAC,CAAA,MAAA,KAAK,CAAC,YAAY,CAAC,UAAU,0CAAE,gBAAgB;aAC/C,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,mCAC/E,CAAC,CAAC;QACH,IAAA,mBAAW,EACV,MAAM,EACN,MAAM,EACN,UAAU,GAAG,UAAU,EACvB,UAAU,GAAG,UAAU,EACvB,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const ChoralMrrrglr = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tconst multiplier = minion.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\t// When it's summoned by Y'Shaarj hero power, the info isn't set\r\n\t\tconst attackBuff =\r\n\t\t\t(input.playerEntity.globalInfo?.ChoralAttackBuff ||\r\n\t\t\t\tinput.playerEntity.hand?.map((e) => e.attack ?? 0).reduce((a, b) => a + b, 0)) ??\r\n\t\t\t0;\r\n\t\tconst healthBuff =\r\n\t\t\t(input.playerEntity.globalInfo?.ChoralHealthBuff ||\r\n\t\t\t\tinput.playerEntity.hand?.map((e) => e.health ?? 0).reduce((a, b) => a + b, 0)) ??\r\n\t\t\t0;\r\n\t\tmodifyStats(\r\n\t\t\tminion,\r\n\t\t\tminion,\r\n\t\t\tmultiplier * attackBuff,\r\n\t\t\tmultiplier * healthBuff,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"choral-mrrrglr.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/choral-mrrrglr.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAE3C,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;;QAEvD,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,iBAAqC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9E,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAC7G,MAAM,iBAAiB,GAAG,MAAA,MAAA,KAAK,CAAC,YAAY,CAAC,IAAI,0CAAE,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,MAAM,mCAAI,CAAC,CAAA,EAAA,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,mCAAI,CAAC,CAAC;QAE7G,MAAM,UAAU,GACf,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC;YAC5E,UAAU,GAAG,iBAAiB;YAC9B,CAAC,CAAC;QACH,MAAM,UAAU,GACf,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC;YAC5E,UAAU,GAAG,iBAAiB;YAC9B,CAAC,CAAC;QACH,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5G,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { modifyStats } from '../../../simulation/stats';\r\n\r\nexport const ChoralMrrrglr = {\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\t// Multiplier not needed if relying on global info?\r\n\t\tconst multiplier = minion.cardId === CardIds.ChoralMrrrglr_BG26_354_G ? 2 : 1;\r\n\t\t// When it's summoned by Y'Shaarj hero power, the info isn't set\r\n\t\tconst totalAttackInHand = input.playerEntity.hand?.map((e) => e.attack ?? 0).reduce((a, b) => a + b, 0) ?? 0;\r\n\t\tconst totalHealthInHand = input.playerEntity.hand?.map((e) => e.health ?? 0).reduce((a, b) => a + b, 0) ?? 0;\r\n\t\t// If the minion is gilded in combat, the global info becomes unreliable\r\n\t\tconst attackBuff =\r\n\t\t\t(minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralAttackBuff) ||\r\n\t\t\tmultiplier * totalAttackInHand ||\r\n\t\t\t0;\r\n\t\tconst healthBuff =\r\n\t\t\t(minion.gildedInCombat ? 0 : input.playerEntity.globalInfo.ChoralHealthBuff) ||\r\n\t\t\tmultiplier * totalHealthInHand ||\r\n\t\t\t0;\r\n\t\tmodifyStats(minion, minion, attackBuff, healthBuff, input.playerBoard, input.playerEntity, input.gameState);\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -16,7 +16,7 @@ exports.LordOfTheRuins = {
16
16
  (0, utils_1.hasCorrectTribe)(input.damageDealer, input.hero, reference_data_1.Race.DEMON, input.gameState.anomalies, input.gameState.allCards)) {
17
17
  const targets = input.board.filter((e) => e !== input.damageDealer);
18
18
  for (const target of targets) {
19
- (0, stats_1.modifyStats)(minion, target, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);
19
+ (0, stats_1.modifyStats)(target, minion, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);
20
20
  }
21
21
  }
22
22
  },
@@ -1 +1 @@
1
- {"version":3,"file":"lord-of-the-ruins.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/lord-of-the-ruins.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,cAAc,GAAwB;IAClD,OAAO,EAAE,0BAAoE;IAC7E,eAAe,EAAE,CAAC,MAAmB,EAAE,KAA2B,EAAE,EAAE;QAErE,IAAI,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE;YACpD,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IACC,QAAQ,IAAI,KAAK,CAAC,YAAY;YAC9B,QAAQ,IAAI,KAAK,CAAC,YAAY;YAC9B,IAAA,uBAAe,EACd,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,IAAI,EACV,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;YACD,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,YAAY,CAAC,CAAC;YACpE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { AfterDealDamageInput } from '../../../simulation/damage-effects';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { AfterDealDamageCard } from '../../card.interface';\r\n\r\nexport const LordOfTheRuins: AfterDealDamageCard = {\r\n\tcardIds: [CardIds.LordOfTheRuins_BG33_154, CardIds.LordOfTheRuins_BG33_154_G],\r\n\tafterDealDamage: (minion: BoardEntity, input: AfterDealDamageInput) => {\r\n\t\t// Only friendly minions trigger this\r\n\t\tif (minion.friendly !== input.damageDealer.friendly) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = minion.cardId === CardIds.LordOfTheRuins_BG33_154_G ? 2 : 1;\r\n\t\tif (\r\n\t\t\t'attack' in input.damageDealer &&\r\n\t\t\t'health' in input.damageDealer &&\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\tinput.damageDealer,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tRace.DEMON,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\tconst targets = input.board.filter((e) => e !== input.damageDealer);\r\n\t\t\tfor (const target of targets) {\r\n\t\t\t\tmodifyStats(minion, target, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"lord-of-the-ruins.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/lord-of-the-ruins.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAG7D,qDAAwD;AACxD,0CAAiD;AAGpC,QAAA,cAAc,GAAwB;IAClD,OAAO,EAAE,0BAAoE;IAC7E,eAAe,EAAE,CAAC,MAAmB,EAAE,KAA2B,EAAE,EAAE;QAErE,IAAI,MAAM,CAAC,QAAQ,KAAK,KAAK,CAAC,YAAY,CAAC,QAAQ,EAAE;YACpD,OAAO;SACP;QACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IACC,QAAQ,IAAI,KAAK,CAAC,YAAY;YAC9B,QAAQ,IAAI,KAAK,CAAC,YAAY;YAC9B,IAAA,uBAAe,EACd,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,IAAI,EACV,qBAAI,CAAC,KAAK,EACV,KAAK,CAAC,SAAS,CAAC,SAAS,EACzB,KAAK,CAAC,SAAS,CAAC,QAAQ,CACxB,EACA;YACD,MAAM,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,YAAY,CAAC,CAAC;YACpE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aAC1F;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { AfterDealDamageInput } from '../../../simulation/damage-effects';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { AfterDealDamageCard } from '../../card.interface';\r\n\r\nexport const LordOfTheRuins: AfterDealDamageCard = {\r\n\tcardIds: [CardIds.LordOfTheRuins_BG33_154, CardIds.LordOfTheRuins_BG33_154_G],\r\n\tafterDealDamage: (minion: BoardEntity, input: AfterDealDamageInput) => {\r\n\t\t// Only friendly minions trigger this\r\n\t\tif (minion.friendly !== input.damageDealer.friendly) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst mult = minion.cardId === CardIds.LordOfTheRuins_BG33_154_G ? 2 : 1;\r\n\t\tif (\r\n\t\t\t'attack' in input.damageDealer &&\r\n\t\t\t'health' in input.damageDealer &&\r\n\t\t\thasCorrectTribe(\r\n\t\t\t\tinput.damageDealer,\r\n\t\t\t\tinput.hero,\r\n\t\t\t\tRace.DEMON,\r\n\t\t\t\tinput.gameState.anomalies,\r\n\t\t\t\tinput.gameState.allCards,\r\n\t\t\t)\r\n\t\t) {\r\n\t\t\tconst targets = input.board.filter((e) => e !== input.damageDealer);\r\n\t\t\tfor (const target of targets) {\r\n\t\t\t\tmodifyStats(target, minion, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,11 +1,14 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.OranomonosTheWilted = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const utils_1 = require("../../../utils");
4
6
  exports.OranomonosTheWilted = {
5
7
  cardIds: ["BG33_116", "BG33_116_G"],
6
8
  rebornEffect: (minion, input) => {
7
9
  const mult = minion.cardId === "BG33_116_G" ? 2 : 1;
8
- input.opponentBoardHero.globalInfo.UndeadAttackBonus += 1 * mult;
10
+ input.boardWithKilledMinionHero.globalInfo.UndeadAttackBonus += 1 * mult;
11
+ (0, utils_1.addStatsToBoard)(minion, input.boardWithKilledMinion, input.boardWithKilledMinionHero, 1 * mult, 0, input.gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD], false);
9
12
  },
10
13
  };
11
14
  //# sourceMappingURL=oranomonos-the-wilted.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"oranomonos-the-wilted.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/oranomonos-the-wilted.ts"],"names":[],"mappings":";;;AAKa,QAAA,mBAAmB,GAAqB;IACpD,OAAO,EAAE,0BAA8E;IACvF,YAAY,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAQ,EAAE;QACrE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,CAAC,iBAAiB,CAAC,UAAU,CAAC,iBAAiB,IAAI,CAAC,GAAG,IAAI,CAAC;IAClE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { RebornEffectCard } from '../../card.interface';\r\n\r\nexport const OranomonosTheWilted: RebornEffectCard = {\r\n\tcardIds: [CardIds.OranomonosTheWilted_BG33_116, CardIds.OranomonosTheWilted_BG33_116_G],\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput): void => {\r\n\t\tconst mult = minion.cardId === CardIds.OranomonosTheWilted_BG33_116_G ? 2 : 1;\r\n\t\tinput.opponentBoardHero.globalInfo.UndeadAttackBonus += 1 * mult;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"oranomonos-the-wilted.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/oranomonos-the-wilted.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAI7D,0CAAiD;AAEpC,QAAA,mBAAmB,GAAqB;IACpD,OAAO,EAAE,0BAA8E;IACvF,YAAY,EAAE,CAAC,MAAmB,EAAE,KAAwB,EAAQ,EAAE;QACrE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9E,KAAK,CAAC,yBAAyB,CAAC,UAAU,CAAC,iBAAiB,IAAI,CAAC,GAAG,IAAI,CAAC;QACzE,IAAA,uBAAe,EACd,MAAM,EACN,KAAK,CAAC,qBAAqB,EAC3B,KAAK,CAAC,yBAAyB,EAC/B,CAAC,GAAG,IAAI,EACR,CAAC,EACD,KAAK,CAAC,SAAS,EACf,qBAAI,CAAC,qBAAI,CAAC,MAAM,CAAC,EACjB,KAAK,CACL,CAAC;IACH,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { RebornEffectInput } from '../../../simulation/reborn';\r\nimport { RebornEffectCard } from '../../card.interface';\r\nimport { addStatsToBoard } from '../../../utils';\r\n\r\nexport const OranomonosTheWilted: RebornEffectCard = {\r\n\tcardIds: [CardIds.OranomonosTheWilted_BG33_116, CardIds.OranomonosTheWilted_BG33_116_G],\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput): void => {\r\n\t\tconst mult = minion.cardId === CardIds.OranomonosTheWilted_BG33_116_G ? 2 : 1;\r\n\t\tinput.boardWithKilledMinionHero.globalInfo.UndeadAttackBonus += 1 * mult;\r\n\t\taddStatsToBoard(\r\n\t\t\tminion,\r\n\t\t\tinput.boardWithKilledMinion,\r\n\t\t\tinput.boardWithKilledMinionHero,\r\n\t\t\t1 * mult,\r\n\t\t\t0,\r\n\t\t\tinput.gameState,\r\n\t\t\tRace[Race.UNDEAD],\r\n\t\t\tfalse,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
@@ -2,17 +2,23 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.RighteousCharge = void 0;
4
4
  const divine_shield_1 = require("../../../keywords/divine-shield");
5
+ const attack_1 = require("../../../simulation/attack");
5
6
  exports.RighteousCharge = {
6
7
  cardIds: ["BG33_Reward_003"],
7
8
  startOfCombat: (trinket, input) => {
8
9
  if (input.playerBoard.length > 0) {
9
10
  const target = input.playerBoard[0];
10
11
  if (!!target) {
12
+ input.gameState.spectator.registerPowerTarget(trinket, target, input.playerBoard, input.playerEntity, input.opponentEntity);
11
13
  (0, divine_shield_1.updateDivineShield)(target, input.playerBoard, input.playerEntity, input.opponentEntity, true, input.gameState);
12
14
  target.attackImmediately = true;
15
+ const previousHasAttacked = target.hasAttacked;
16
+ (0, attack_1.simulateAttack)(input.playerBoard, input.playerEntity, input.opponentBoard, input.opponentEntity, input.gameState);
17
+ target.hasAttacked = previousHasAttacked;
18
+ target.attackImmediately = false;
13
19
  }
14
20
  return true;
15
21
  }
16
22
  },
17
23
  };
18
- //# sourceMappingURL=stand-as-one.js.map
24
+ //# sourceMappingURL=righteous-charge.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"righteous-charge.js","sourceRoot":"","sources":["../../../../src/cards/impl/quest-reward/righteous-charge.ts"],"names":[],"mappings":";;;AAEA,mEAAqE;AAGrE,uDAA4D;AAE/C,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,mBAAyC;IAClD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,OAAO,EACP,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,CACpB,CAAC;gBACF,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC;gBAChC,MAAM,mBAAmB,GAAG,MAAM,CAAC,WAAW,CAAC;gBAC/C,IAAA,uBAAc,EACb,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM,CAAC,WAAW,GAAG,mBAAmB,CAAC;gBACzC,MAAM,CAAC,iBAAiB,GAAG,KAAK,CAAC;aACjC;YACD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\nimport { simulateAttack } from '../../../simulation/attack';\r\n\r\nexport const RighteousCharge: StartOfCombatCard = {\r\n\tcardIds: [CardIds.RighteousCharge_BG33_Reward_003],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst target = input.playerBoard[0];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\ttrinket,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.attackImmediately = true;\r\n\t\t\t\tconst previousHasAttacked = target.hasAttacked;\r\n\t\t\t\tsimulateAttack(\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.hasAttacked = previousHasAttacked;\r\n\t\t\t\ttarget.attackImmediately = false;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -211,6 +211,12 @@ const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
211
211
  }
212
212
  }
213
213
  }
214
+ if (boardHero.globalInfo.HauntedCarapaceAttackBonus > 0) {
215
+ (0, stats_1.modifyStats)(spawned, spawned, boardHero.globalInfo.HauntedCarapaceAttackBonus, 0, board, boardHero, gameState, false);
216
+ }
217
+ if (boardHero.globalInfo.HauntedCarapaceHealthBonus > 0) {
218
+ (0, stats_1.modifyStats)(spawned, spawned, 0, boardHero.globalInfo.HauntedCarapaceHealthBonus, board, boardHero, gameState, false);
219
+ }
214
220
  if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.UNDEAD, gameState.anomalies, gameState.allCards)) {
215
221
  if (boardHero.globalInfo.UndeadAttackBonus > 0) {
216
222
  (0, stats_1.modifyStats)(spawned, spawned, boardHero.globalInfo.UndeadAttackBonus, 0, board, boardHero, gameState, false);
@@ -367,6 +373,12 @@ const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
367
373
  }
368
374
  }
369
375
  }
376
+ if (boardHero.globalInfo.HauntedCarapaceAttackBonus > 0) {
377
+ entity.attack = Math.max(0, entity.attack - boardHero.globalInfo.HauntedCarapaceAttackBonus);
378
+ }
379
+ if (boardHero.globalInfo.HauntedCarapaceHealthBonus > 0) {
380
+ entity.health = Math.max(1, entity.health - boardHero.globalInfo.HauntedCarapaceHealthBonus);
381
+ }
370
382
  if ((0, utils_2.hasCorrectTribe)(entity, boardHero, reference_data_1.Race.UNDEAD, gameState.anomalies, gameState.allCards)) {
371
383
  if (boardHero.globalInfo.UndeadAttackBonus > 0) {
372
384
  entity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasAfterOtherSpawned,\r\n\thasOnDespawned,\r\n\thasOnOtherSpawned,\r\n\thasOnOtherAuraSpawned as hasOnOtherSpawnedAura,\r\n\thasOnSpawned,\r\n} from '../cards/card.interface';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { copyEntity, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherBoard, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, otherBoard, otherHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\t// Update the global \"SummonedThisGame/Combat\" info here\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherBoard, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherBoard, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, otherBoard, otherHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawned(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tapplySelfAuras,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Bigfernal_BGS_204:\r\n\t\t\t// case CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t// \tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t// \t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t// \t\tmodifyStats(entity, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t// \t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.PapaBear_BG27_509:\r\n\t\t\t// case CardIds.PapaBear_BG27_509_G:\r\n\t\t\t// \tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t// \t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t// \t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t// \t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tswitch (heroPower.cardId) {\r\n\t\t\tcase CardIds.SproutItOut:\r\n\t\t\t\tif (isActuallySpawned) {\r\n\t\t\t\t\tupdateTaunt(spawned, true, board, boardHero, otherHero, gameState);\r\n\t\t\t\t\tmodifyStats(spawned, boardHero, 1, 2, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\t// \tmodifyStats(spawned, boardHero, 2, 2, board, boardHero, gameState);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\t\tif (isActuallySpawned) {\r\n\t\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\t\tmodifyStats(spawned, boardHero, 3, 0, board, boardHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, boardHero, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tif (isActuallySpawned) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState, isActuallySpawned);\r\n\t}\r\n\r\n\t// When we want to summon an \"exact copy\", we need to make sure we don't apply the aura twice\r\n\tif (applySelfAuras) {\r\n\t\t// The board here already contains the new minion\r\n\t\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t\t// then apply the aura\r\n\t\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n\t}\r\n\r\n\tif (isActuallySpawned) {\r\n\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tboardHero.globalInfo.BeastsSummonedThisCombat++;\r\n\t\t\tboardHero.globalInfo.BeastsSummonedThisGame++;\r\n\t\t}\r\n\t\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tboardHero.globalInfo.PiratesSummonedThisGame++;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tspawned.attack += boardHero.globalInfo.AdditionalAttack;\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 8;\r\n\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DazzlingDagger_BG32_MagicItem_934:\r\n\t\t\t\t\tspawned.attack += trinket.scriptDataNum1 || 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.UndeadAttackBonus,\r\n\t\t\t\t0,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.PirateAttackBonus,\r\n\t\t\t\t0,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\r\n\tif (gameState.cardsData.getTavernLevel(spawned.cardId) % 2 === 1) {\r\n\t\tconst atkBuff = boardHero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\t\tconst healthBuff = boardHero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\t\tmodifyStats(spawned, spawned, atkBuff, healthBuff, board, boardHero, gameState, false);\r\n\t}\r\n\tfor (const entity of board) {\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawnedAura(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawnedAura(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t// \tif (\r\n\t\t\t// \t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t// \t\tentity.entityId !== spawned.entityId\r\n\t\t\t// \t) {\r\n\t\t\t// \t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tconst onSpawnedImpl = cardMappings[spawned.cardId];\r\n\tif (hasOnSpawned(onSpawnedImpl)) {\r\n\t\tonSpawnedImpl.onSpawned(spawned, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState: gameState,\r\n\t\t});\r\n\t}\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tnull,\r\n\t\t\t\teternalKnightAttack * statsBonusKnight,\r\n\t\t\t\teternalKnightHealth * statsBonusKnight,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, null, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tnull,\r\n\t\t\t\t2 * statsBonusFrostling,\r\n\t\t\t\tstatsBonusFrostling,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, null, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, null, 3 * statsBonusAstral, 2 * statsBonusAstral, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, null, statsBonusGnoll, 0, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.attack -= Math.max(0, boardHero.globalInfo.AdditionalAttack);\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DazzlingDagger_BG32_MagicItem_934:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - (trinket.scriptDataNum1 || 1));\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t// \tif (\r\n\t\t\t// \t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t// \t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t// \t) {\r\n\t\t\t// \t\tentity.attack = Math.max(\r\n\t\t\t// \t\t\t0,\r\n\t\t\t// \t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnightAttack * statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnightHealth * statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 3 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// TODO: move this somewhere else\r\n\t\t\tif (isActuallySpawned) {\r\n\t\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\t}\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, e, 3 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState, false);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = spawned.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\t2 * boardHero.globalInfo.MagnetizedThisGame * multiplierDrBoom,\r\n\t\t\t\t2 * boardHero.globalInfo.MagnetizedThisGame * multiplierDrBoom,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, otherBoard, otherHero, spawned, gameState);\r\n\t}\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// So that spawns don't mess up the loop\r\n\tconst initialBoard = [...board];\r\n\r\n\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(trinket, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tapplySelfAuras: false,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of initialBoard) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tapplySelfAuras: false,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\t// case CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t// \tif (spawned.attack > entity.attack) {\r\n\t\t\t// \t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t// \t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, spawned, 1, 0, board, hero, gameState, false);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnSpawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnOtherSpawnInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tapplySelfAuras: boolean;\r\n}\r\nexport interface OnOtherSpawnAuraInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDespawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasAfterOtherSpawned,\r\n\thasOnDespawned,\r\n\thasOnOtherSpawned,\r\n\thasOnOtherAuraSpawned as hasOnOtherSpawnedAura,\r\n\thasOnSpawned,\r\n} from '../cards/card.interface';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { eternalKnightAttack, eternalKnightHealth } from '../cards/impl/trinket/eternal-portrait';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { copyEntity, hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherBoard, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, otherBoard, otherHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\t// Update the global \"SummonedThisGame/Combat\" info here\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherBoard, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherBoard, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, otherBoard, otherHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawned(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tapplySelfAuras,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Bigfernal_BGS_204:\r\n\t\t\t// case CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t// \tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t// \t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t// \t\tmodifyStats(entity, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t// \t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.PapaBear_BG27_509:\r\n\t\t\t// case CardIds.PapaBear_BG27_509_G:\r\n\t\t\t// \tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t// \t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t// \t\tmodifyStats(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t// \t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, entity, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tswitch (heroPower.cardId) {\r\n\t\t\tcase CardIds.SproutItOut:\r\n\t\t\t\tif (isActuallySpawned) {\r\n\t\t\t\t\tupdateTaunt(spawned, true, board, boardHero, otherHero, gameState);\r\n\t\t\t\t\tmodifyStats(spawned, boardHero, 1, 2, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\t// \tmodifyStats(spawned, boardHero, 2, 2, board, boardHero, gameState);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\t\tif (isActuallySpawned) {\r\n\t\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\t\tmodifyStats(spawned, boardHero, 3, 0, board, boardHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, boardHero, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tif (isActuallySpawned) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState, isActuallySpawned);\r\n\t}\r\n\r\n\t// When we want to summon an \"exact copy\", we need to make sure we don't apply the aura twice\r\n\tif (applySelfAuras) {\r\n\t\t// The board here already contains the new minion\r\n\t\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t\t// then apply the aura\r\n\t\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n\t}\r\n\r\n\tif (isActuallySpawned) {\r\n\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tboardHero.globalInfo.BeastsSummonedThisCombat++;\r\n\t\t\tboardHero.globalInfo.BeastsSummonedThisGame++;\r\n\t\t}\r\n\t\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tboardHero.globalInfo.PiratesSummonedThisGame++;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tspawned.attack += boardHero.globalInfo.AdditionalAttack;\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 8;\r\n\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DazzlingDagger_BG32_MagicItem_934:\r\n\t\t\t\t\tspawned.attack += trinket.scriptDataNum1 || 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (boardHero.globalInfo.HauntedCarapaceAttackBonus > 0) {\r\n\t\tmodifyStats(\r\n\t\t\tspawned,\r\n\t\t\tspawned,\r\n\t\t\tboardHero.globalInfo.HauntedCarapaceAttackBonus,\r\n\t\t\t0,\r\n\t\t\tboard,\r\n\t\t\tboardHero,\r\n\t\t\tgameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t}\r\n\tif (boardHero.globalInfo.HauntedCarapaceHealthBonus > 0) {\r\n\t\tmodifyStats(\r\n\t\t\tspawned,\r\n\t\t\tspawned,\r\n\t\t\t0,\r\n\t\t\tboardHero.globalInfo.HauntedCarapaceHealthBonus,\r\n\t\t\tboard,\r\n\t\t\tboardHero,\r\n\t\t\tgameState,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.UndeadAttackBonus,\r\n\t\t\t\t0,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.PirateAttackBonus,\r\n\t\t\t\t0,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\r\n\tif (gameState.cardsData.getTavernLevel(spawned.cardId) % 2 === 1) {\r\n\t\tconst atkBuff = boardHero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\t\tconst healthBuff = boardHero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\t\tmodifyStats(spawned, spawned, atkBuff, healthBuff, board, boardHero, gameState, false);\r\n\t}\r\n\tfor (const entity of board) {\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawnedAura(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawnedAura(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t// \tif (\r\n\t\t\t// \t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t// \t\tentity.entityId !== spawned.entityId\r\n\t\t\t// \t) {\r\n\t\t\t// \t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tconst onSpawnedImpl = cardMappings[spawned.cardId];\r\n\tif (hasOnSpawned(onSpawnedImpl)) {\r\n\t\tonSpawnedImpl.onSpawned(spawned, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState: gameState,\r\n\t\t});\r\n\t}\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tnull,\r\n\t\t\t\teternalKnightAttack * statsBonusKnight,\r\n\t\t\t\teternalKnightHealth * statsBonusKnight,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, null, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tnull,\r\n\t\t\t\t2 * statsBonusFrostling,\r\n\t\t\t\tstatsBonusFrostling,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, null, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, null, 3 * statsBonusAstral, 2 * statsBonusAstral, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, null, statsBonusGnoll, 0, board, boardHero, gameState, false);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.attack -= Math.max(0, boardHero.globalInfo.AdditionalAttack);\r\n\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DazzlingDagger_BG32_MagicItem_934:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - (trinket.scriptDataNum1 || 1));\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (boardHero.globalInfo.HauntedCarapaceAttackBonus > 0) {\r\n\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.HauntedCarapaceAttackBonus);\r\n\t}\r\n\tif (boardHero.globalInfo.HauntedCarapaceHealthBonus > 0) {\r\n\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.HauntedCarapaceHealthBonus);\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t// \tif (\r\n\t\t\t// \t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t// \t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t// \t) {\r\n\t\t\t// \t\tentity.attack = Math.max(\r\n\t\t\t// \t\t\t0,\r\n\t\t\t// \t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t// \t\t);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - eternalKnightAttack * statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - eternalKnightHealth * statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 3 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\t// case CardIds.Kathranatir_BG21_039:\r\n\t\t// case CardIds.Kathranatir_BG21_039_G:\r\n\t\t// \tboard\r\n\t\t// \t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.anomalies, gameState.allCards))\r\n\t\t// \t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t// \t\t.forEach((e) => {\r\n\t\t// \t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t// \t\t});\r\n\t\t// \tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.anomalies, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// TODO: move this somewhere else\r\n\t\t\tif (isActuallySpawned) {\r\n\t\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\t}\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, e, 3 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState, false);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = spawned.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tspawned,\r\n\t\t\t\t2 * boardHero.globalInfo.MagnetizedThisGame * multiplierDrBoom,\r\n\t\t\t\t2 * boardHero.globalInfo.MagnetizedThisGame * multiplierDrBoom,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, otherBoard, otherHero, spawned, gameState);\r\n\t}\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// So that spawns don't mess up the loop\r\n\tconst initialBoard = [...board];\r\n\r\n\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[trinket.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(trinket, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tapplySelfAuras: false,\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const entity of initialBoard) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\totherBoard: otherBoard,\r\n\t\t\t\tgameState,\r\n\t\t\t\tapplySelfAuras: false,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\t// case CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t// \tif (spawned.attack > entity.attack) {\r\n\t\t\t// \t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t// \t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t// \t}\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.anomalies, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, spawned, 1, 0, board, hero, gameState, false);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnSpawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnOtherSpawnInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\totherBoard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n\tapplySelfAuras: boolean;\r\n}\r\nexport interface OnOtherSpawnAuraInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDespawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -340,6 +340,12 @@ const handlePostDeathrattleEffect = (deadEntity, indexFromRight, deadEntities, d
340
340
  ogDeadEntity.health += 4;
341
341
  }
342
342
  }
343
+ if (deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus > 0) {
344
+ deadEntity.attack = Math.max(0, deadEntity.attack - deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus);
345
+ }
346
+ if (deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus > 0) {
347
+ deadEntity.health = Math.max(1, deadEntity.health - deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus);
348
+ }
343
349
  if ((0, utils_1.hasCorrectTribe)(deadEntity, deadEntityPlayerState.player, reference_data_1.Race.UNDEAD, gameState.anomalies, gameState.allCards)) {
344
350
  if (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {
345
351
  deadEntity.attack = Math.max(0, deadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus);
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyAfterMinionDiesEffect,\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n\thandleAfterMinionsDieEffects(deathrattleInput);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyAfterMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\t// Issue: we should process all deathrattles first, then all avenge. If multiple minions die at the same time,\r\n\t\t// the current implementation processes the first minion completely (DR + avenge), then the second one\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tconst spawns = processDeathrattleForMinions(\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tplayerDeadEntityIndexesFromRight[i],\r\n\t\t\t\tplayerStates[i],\r\n\t\t\t\tplayerStates[1 - i],\r\n\t\t\t\tdeathrattleInput,\r\n\t\t\t\tprocessAvenge,\r\n\t\t\t);\r\n\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// for (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t// \tconst deadEntity = deadEntities[j];\r\n\t\t\t// \tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t// \tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t// \tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t// \tconst spawns = processDeathrattleForMinion(\r\n\t\t\t// \t\tdeadEntity,\r\n\t\t\t// \t\tindexFromRight,\r\n\t\t\t// \t\tdeadEntities,\r\n\t\t\t// \t\tdeadEntityPlayerState,\r\n\t\t\t// \t\totherPlayerState,\r\n\t\t\t// \t\tdeathrattleInput.gameState,\r\n\t\t\t// \t\tprocessAvenge,\r\n\t\t\t// \t);\r\n\t\t\t// \tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nconst processDeathrattleForMinions = (\r\n\tdeadEntities: BoardEntity[],\r\n\tplayerDeadEntityIndexesFromRight: number[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tinput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\r\n\t// Natural deathrattles & enchantments\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst drEntities = handleNaturalDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\tentitiesFromDeathrattles.push(...drEntities, ...enchEntities);\r\n\t}\r\n\r\n\t// Avenge\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst allAfterDeathEntities = [];\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tallAfterDeathEntities.push(...afterDeathEntities);\r\n\t}\r\n\r\n\treturn [...entitiesFromDeathrattles, ...avengeEntities, ...allAfterDeathEntities];\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...avengeEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\t// const allSpawns = [];\r\n\t// const spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tscriptDataNum1: dr.scriptDataNum1,\r\n\t\t\tscriptDataNum2: dr.scriptDataNum2,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\t// For Corrupted Bristler\r\n\t\t\tenchantments: deadEntity.enchantments.filter((e) => e.cardId?.startsWith(CardIds.BloodGem)) ?? [],\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\t// allSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\t// allSpawns.push(...entitiesFromNativeDeathrattle);\r\n\t// spawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\t// const actualSpawns = performEntitySpawns(\r\n\t// \tspawnsToSpawn,\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\t// TODO: revisit this once Leapfroggers are in the game again\r\n\t// handleDeathrattleEffects(\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\r\n\treturn entitiesFromNativeDeathrattle;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (deadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113)) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAvengeEffects } from './avenge';\r\nimport { applyAfterDeathEffects } from './death-effects';\r\nimport {\r\n\tapplyAfterMinionDiesEffect,\r\n\tapplyWheneverMinionDiesEffect,\r\n\thandleAfterMinionKillsEffect,\r\n} from './deathrattle-effects';\r\nimport { spawnEntities, spawnEntitiesFromDeathrattle, spawnEntitiesFromEnchantments } from './deathrattle-spawns';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleRebornForEntity } from './reborn';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\n// FIXME:\r\n// From Mitchell on Discord:\r\n// - Minions die left to right\r\n// - When a minion dies, it procs natural deathrattle, added deathrattles, and then all avenges progress\r\n// by 1 (and trigger as necessary)\r\n// - Then next minion\r\n// - After ALL deathrattles and avenges are done, Reborn triggers\r\n// - (Ideally after all of that I would want Feathermane to trigger, but that is not what it does right now.\r\n// Right now it triggers at deathrattle speed rather than after Reborn speed)\r\nexport const orchestrateMinionDeathEffects = (\r\n\tdeathrattleInput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n\tprocessReborn = true,\r\n) => {\r\n\t// Icesnarl / Rokara here?\r\n\thandleAfterMinionsKillEffects(deathrattleInput);\r\n\r\n\t// Not sure about this\r\n\thandleWheneverMinionsDieEffects(deathrattleInput);\r\n\r\n\tconst playerBoardBefore = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardBefore = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\r\n\tconst entitiesFromDeathrattles = processDeathrattles(deathrattleInput, processAvenge);\r\n\r\n\t// Hack to try and fix how reborn indices are handled when there are spawns during the deathrattle phase\r\n\t// Ideally, this should probably be rewritten completely to keep the dead entities in the board itself\r\n\t// so we can use that as a source for the spawn index. However this is a big rewrite with lots of\r\n\t// potential side-effects\r\n\tconst playerBoardAfter = [...deathrattleInput.gameState.gameState.player.board];\r\n\tconst opponentBoardAfter = [...deathrattleInput.gameState.gameState.opponent.board];\r\n\tconst opponentIndexOfSpawnedEntities = opponentBoardAfter\r\n\t\t.filter((entity) => !opponentBoardBefore.includes(entity))\r\n\t\t.map((entity) => opponentBoardAfter.length - opponentBoardAfter.indexOf(entity) - 1);\r\n\tconst playerIndexOfSpawnedEntities = playerBoardAfter\r\n\t\t.filter((entity) => !playerBoardBefore.includes(entity))\r\n\t\t.map((entity) => playerBoardAfter.length - playerBoardAfter.indexOf(entity) - 1);\r\n\tdeathrattleInput.opponentDeadEntityIndexesFromRight = deathrattleInput.opponentDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\topponentIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\tdeathrattleInput.playerDeadEntityIndexesFromRight = deathrattleInput.playerDeadEntityIndexesFromRight.map(\r\n\t\t(previousIndex) => {\r\n\t\t\tplayerIndexOfSpawnedEntities.forEach((index) => {\r\n\t\t\t\tif (index < previousIndex) {\r\n\t\t\t\t\tpreviousIndex++;\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\t\treturn previousIndex;\r\n\t\t},\r\n\t);\r\n\r\n\tif (processReborn) {\r\n\t\tprocessReborns(deathrattleInput);\r\n\t}\r\n\r\n\tconst entitiesFromFeathermanes = processFeathermaneEffects(deathrattleInput);\r\n\thandlePostDeathrattleEffects(deathrattleInput, [...entitiesFromDeathrattles, ...entitiesFromFeathermanes]);\r\n\thandleAfterMinionsDieEffects(deathrattleInput);\r\n};\r\n\r\nconst handleAfterMinionsKillEffects = (deathrattleInput: DeathrattleInput) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\thandleAfterMinionKillsEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleWheneverMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyWheneverMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterMinionsDieEffects = (deathrattleInput: DeathrattleInput) => {\r\n\t// Wildfire Element is applied first, before the DR spawns\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tapplyAfterMinionDiesEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tplayerDeadEntityIndexesFromRight[i][j],\r\n\t\t\t\t\tplayerStates[i].board,\r\n\t\t\t\t\tplayerStates[i].player,\r\n\t\t\t\t\tplayerStates[1 - i].board,\r\n\t\t\t\t\tplayerStates[1 - i].player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst processDeathrattles = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\t// Deathrattles are handled left to right\r\n\t// Then for each minion, natural deathrattles are processed first, then enchantments\r\n\t// http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=1\r\n\t// http://replays.firestoneapp.com/?reviewId=f32e734a-d5a2-4fa4-ad10-94019969cdd7&turn=6&action=22\r\n\t// http://replays.firestoneapp.com/?reviewId=ea9503c9-2795-49f0-866b-9ea856cec7df&turn=11&action=3\r\n\t// http://replays.firestoneapp.com/?reviewId=1ff37e17-704c-4a73-8c78-377c52b6cb42&turn=13&action=1 is a trap: the enchantment is on the first\r\n\t// minion, but the DR is on the second one.\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\t// Issue: we should process all deathrattles first, then all avenge. If multiple minions die at the same time,\r\n\t\t// the current implementation processes the first minion completely (DR + avenge), then the second one\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tconst spawns = processDeathrattleForMinions(\r\n\t\t\t\tdeadEntities,\r\n\t\t\t\tplayerDeadEntityIndexesFromRight[i],\r\n\t\t\t\tplayerStates[i],\r\n\t\t\t\tplayerStates[1 - i],\r\n\t\t\t\tdeathrattleInput,\r\n\t\t\t\tprocessAvenge,\r\n\t\t\t);\r\n\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// for (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t// \tconst deadEntity = deadEntities[j];\r\n\t\t\t// \tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t// \tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t// \tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t// \tconst spawns = processDeathrattleForMinion(\r\n\t\t\t// \t\tdeadEntity,\r\n\t\t\t// \t\tindexFromRight,\r\n\t\t\t// \t\tdeadEntities,\r\n\t\t\t// \t\tdeadEntityPlayerState,\r\n\t\t\t// \t\totherPlayerState,\r\n\t\t\t// \t\tdeathrattleInput.gameState,\r\n\t\t\t// \t\tprocessAvenge,\r\n\t\t\t// \t);\r\n\t\t\t// \tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t// }\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneEffects = (deathrattleInput: DeathrattleInput, processAvenge = true): BoardEntity[] => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Entities are processed left to right\r\n\t\t\t// TODO: in fact, the processing order is summoning order, so maybe we can just use the entityId\r\n\t\t\t// to determine the order? https://x.com/LoewenMitchell/status/1750792974383173676?s=20\r\n\t\t\t// \"It should be summoned order (which is most cases would be left to right but mid-combat that could change).\"\r\n\t\t\t// This doesn't actually work: http://replays.firestoneapp.com/?reviewId=ec5428bf-a599-4f4c-bea9-8acad5075cb8&turn=11&action=6\r\n\t\t\t// deadEntities.sort((a, b) => a.entityId - b.entityId);\r\n\t\t\t// So we would need to find another proxy for the order\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\tconst spawns = processFeathermaneForMinion(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tprocessAvenge,\r\n\t\t\t\t);\r\n\t\t\t\tentitiesFromDeathrattles.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn entitiesFromDeathrattles;\r\n};\r\n\r\nconst processFeathermaneForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst maxSpawns = 7 - deadEntityPlayerState.board.length;\r\n\tconst allSpawns = [];\r\n\r\n\t// Feathermane\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tconst feathermanes =\r\n\t\t\tdeadEntityPlayerState.player.hand\r\n\t\t\t\t?.filter((e) => !e.locked)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014 ||\r\n\t\t\t\t\t\te.cardId === CardIds.FreeFlyingFeathermane_BG27_014_G,\r\n\t\t\t\t) ?? [];\r\n\t\tfor (const feathermaneSpawn of feathermanes) {\r\n\t\t\tif (allSpawns.length >= maxSpawns) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t\tfeathermaneSpawn.locked = true;\r\n\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\tfeathermaneSpawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tgameState,\r\n\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\ttrue,\r\n\t\t\t\t{ ...feathermaneSpawn } as BoardEntity,\r\n\t\t\t);\r\n\r\n\t\t\t// So that it can be flagged as \"unspawned\" if it is not spawned in the end\r\n\t\t\tfor (const spawn of spawns) {\r\n\t\t\t\tspawn.onCanceledSummon = () => (feathermaneSpawn.locked = false);\r\n\t\t\t\t// spawn.backRef = feathermaneSpawn;\r\n\t\t\t}\r\n\t\t\tallSpawns.push(...spawns);\r\n\t\t}\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn allSpawns;\r\n};\r\n\r\nconst processDeathrattleForMinions = (\r\n\tdeadEntities: BoardEntity[],\r\n\tplayerDeadEntityIndexesFromRight: number[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tinput: DeathrattleInput,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst entitiesFromDeathrattles: BoardEntity[] = [];\r\n\r\n\t// Natural deathrattles & enchantments\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst drEntities = handleNaturalDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\tentitiesFromDeathrattles.push(...drEntities, ...enchEntities);\r\n\t}\r\n\r\n\t// Avenge\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\totherPlayerState.board,\r\n\t\t\t\totherPlayerState.player,\r\n\t\t\t\tinput.gameState,\r\n\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\r\n\tconst allAfterDeathEntities = [];\r\n\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\tconst deadEntity = deadEntities[j];\r\n\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[j];\r\n\t\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\tallAfterDeathEntities.push(...afterDeathEntities);\r\n\t}\r\n\r\n\treturn [...entitiesFromDeathrattles, ...avengeEntities, ...allAfterDeathEntities];\r\n};\r\n\r\nexport const processDeathrattleForMinion = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tprocessAvenge = true,\r\n) => {\r\n\tconst drEntities = handleNaturalDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\tconst enchEntities = handleEnchantmentsDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntities,\r\n\t\tdeadEntityPlayerState,\r\n\t\totherPlayerState,\r\n\t\tgameState,\r\n\t);\r\n\t// Avenge trigger before reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=5bb20eb8-e0ca-47ab-adc7-13134716d568&turn=7&action=6\r\n\tlet avengeEntities = [];\r\n\tif (processAvenge) {\r\n\t\tavengeEntities = applyAvengeEffects(\r\n\t\t\tdeadEntity,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t\t[...drEntities, ...enchEntities],\r\n\t\t);\r\n\t}\r\n\r\n\t// TODO: Feathermane should be applied after the Reborn effects have all been processed\r\n\t// Secrets should be processed here (\"at Avenge speed\")\r\n\tconst afterDeathEntities = applyAfterDeathEffects(\r\n\t\tdeadEntity,\r\n\t\tindexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\treturn [...drEntities, ...enchEntities, ...avengeEntities, ...afterDeathEntities];\r\n};\r\n\r\nconst handleNaturalDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\t// const allSpawns = [];\r\n\t// const spawnsToSpawn = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tdeathrattleRepeats: dr.repeats ?? 1,\r\n\t\t\tscriptDataNum1: dr.scriptDataNum1,\r\n\t\t\tscriptDataNum2: dr.scriptDataNum2,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t\t// For Corrupted Bristler\r\n\t\t\tenchantments: deadEntity.enchantments.filter((e) => e.cardId?.startsWith(CardIds.BloodGem)) ?? [],\r\n\t\t\tmemory:\r\n\t\t\t\tdr.memory == null\r\n\t\t\t\t\t? null\r\n\t\t\t\t\t: Array.isArray(dr.memory)\r\n\t\t\t\t\t? dr.memory.map((mem) => ({ ...mem }))\r\n\t\t\t\t\t: { ...dr.memory },\r\n\t\t};\r\n\t\tconst spawns = handleNaturalDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\t// The spawns have already been processed in the \"handleNaturalDeathrattle\" method\r\n\t\t// spawnsToSpawn.push(...spawns);\r\n\t\t// allSpawns.push(...spawns);\r\n\t}\r\n\r\n\tconst entitiesFromNativeDeathrattle: readonly BoardEntity[] = spawnEntitiesFromDeathrattle(\r\n\t\tdeadEntity,\r\n\t\tmodifiedIndexFromRight,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tdeadEntities,\r\n\t\tgameState,\r\n\t);\r\n\t// allSpawns.push(...entitiesFromNativeDeathrattle);\r\n\t// spawnsToSpawn.push(...entitiesFromNativeDeathrattle);\r\n\t// Some candidate entities are not spawned, and so are ignored in further processing\r\n\t// const actualSpawns = performEntitySpawns(\r\n\t// \tspawnsToSpawn,\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\t// In case of leapfrogger, we want to first spawn the minions, then apply the frog effect\r\n\t// TODO: revisit this once Leapfroggers are in the game again\r\n\t// handleDeathrattleEffects(\r\n\t// \tdeadEntityPlayerState.board,\r\n\t// \tdeadEntityPlayerState.player,\r\n\t// \tdeadEntity,\r\n\t// \tmodifiedIndexFromRight,\r\n\t// \totherPlayerState.board,\r\n\t// \totherPlayerState.player,\r\n\t// \tgameState,\r\n\t// );\r\n\r\n\treturn entitiesFromNativeDeathrattle;\r\n};\r\n\r\nconst handleEnchantmentsDeathrattle = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tskipSpawns = false,\r\n) => {\r\n\tconst modifiedIndexFromRight = Math.min(deadEntityPlayerState.board.length, indexFromRight);\r\n\tconst result = [];\r\n\tfor (const dr of deadEntity.rememberedDeathrattles ?? []) {\r\n\t\tconst entityToProcess: BoardEntity = {\r\n\t\t\t...deadEntity,\r\n\t\t\trememberedDeathrattles: undefined,\r\n\t\t\tcardId: dr.cardId,\r\n\t\t\t// So that cards that rely on the tavern tier use the base entity, and not the enchantment / remembered card\r\n\t\t\ttavernTier: gameState.cardsData.getTavernLevel(deadEntity.cardId),\r\n\t\t\tenchantments: [\r\n\t\t\t\t{\r\n\t\t\t\t\tcardId: dr.cardId,\r\n\t\t\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\t\t\trepeats: dr.repeats ?? 1,\r\n\t\t\t\t\ttiming: dr.timing,\r\n\t\t\t\t},\r\n\t\t\t],\r\n\t\t\tpendingAttackBuffs: [],\r\n\t\t};\r\n\t\tconst spawns = handleEnchantmentsDeathrattle(\r\n\t\t\tentityToProcess,\r\n\t\t\tindexFromRight,\r\n\t\t\tdeadEntities,\r\n\t\t\tdeadEntityPlayerState,\r\n\t\t\totherPlayerState,\r\n\t\t\tgameState,\r\n\t\t\t// We skip spawns, otherwise it will be added twice\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tresult.push(...spawns);\r\n\t}\r\n\tconst entitiesFromEnchantments: readonly BoardEntity[] = spawnEntitiesFromEnchantments(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityPlayerState.board,\r\n\t\tdeadEntityPlayerState.player,\r\n\t\totherPlayerState.board,\r\n\t\totherPlayerState.player,\r\n\t\tgameState,\r\n\t);\r\n\tresult.push(...entitiesFromEnchantments);\r\n\tif (!skipSpawns) {\r\n\t\tperformEntitySpawns(\r\n\t\t\tresult,\r\n\t\t\tdeadEntityPlayerState.board,\r\n\t\t\tdeadEntityPlayerState.player,\r\n\t\t\tdeadEntity,\r\n\t\t\tmodifiedIndexFromRight,\r\n\t\t\totherPlayerState.board,\r\n\t\t\totherPlayerState.player,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\treturn result;\r\n};\r\n\r\nconst processReborns = (deathrattleInput: DeathrattleInput) => {\r\n\t// const entitiesFromReborn: BoardEntity[] = [];\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\tfor (let j = 0; j < deadEntities.length; j++) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\t\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\t\t\thandleRebornForEntity(\r\n\t\t\t\t\tdeadEntityPlayerState.board,\r\n\t\t\t\t\tdeadEntityPlayerState.player,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\totherPlayerState.board,\r\n\t\t\t\t\totherPlayerState.player,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handlePostDeathrattleEffects = (deathrattleInput: DeathrattleInput, entitiesFromDeathrattles: BoardEntity[]) => {\r\n\tconst processPlayerFirst = Math.random() > 0.5;\r\n\tconst playerStates = processPlayerFirst\r\n\t\t? [deathrattleInput.gameState.gameState.player, deathrattleInput.gameState.gameState.opponent]\r\n\t\t: [deathrattleInput.gameState.gameState.opponent, deathrattleInput.gameState.gameState.player];\r\n\tconst playerDeadEntities = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntities, deathrattleInput.opponentDeadEntities]\r\n\t\t: [deathrattleInput.opponentDeadEntities, deathrattleInput.playerDeadEntities];\r\n\tconst playerDeadEntityIndexesFromRight = processPlayerFirst\r\n\t\t? [deathrattleInput.playerDeadEntityIndexesFromRight, deathrattleInput.opponentDeadEntityIndexesFromRight]\r\n\t\t: [deathrattleInput.opponentDeadEntityIndexesFromRight, deathrattleInput.playerDeadEntityIndexesFromRight];\r\n\t// Process one player first, then the other\r\n\tfor (let i = 0; i < 2; i++) {\r\n\t\tconst deadEntities = playerDeadEntities[i];\r\n\t\tconst deadEntityPlayerState = playerStates[i];\r\n\t\tconst otherPlayerState = playerStates[1 - i];\r\n\t\tif (deadEntities.length >= 0) {\r\n\t\t\t// Process from right to left, so that we can set the hasAttacked attribute properly\r\n\t\t\t// If two minions die at the same time, both of which having attacked, but the third in line having not,\r\n\t\t\t// processing them from left to right means the first (leftmost) one will check its right neighbor, which\r\n\t\t\t// is the minion that hasn't attacked\r\n\t\t\tfor (let j = deadEntities.length - 1; j >= 0; j--) {\r\n\t\t\t\tconst deadEntity = deadEntities[j];\r\n\t\t\t\tconst indexFromRight = playerDeadEntityIndexesFromRight[i][j];\r\n\t\t\t\tconst modifiedIndexFromRight = Math.min(playerStates[i].board.length, indexFromRight);\r\n\t\t\t\thandlePostDeathrattleEffect(\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\tdeadEntities,\r\n\t\t\t\t\tdeadEntityPlayerState,\r\n\t\t\t\t\totherPlayerState,\r\n\t\t\t\t\tdeathrattleInput.gameState,\r\n\t\t\t\t\tentitiesFromDeathrattles,\r\n\t\t\t\t\tdeadEntityPlayerState.player.friendly,\r\n\t\t\t\t\tdeathrattleInput,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleDeathrattles = (deathrattleInput: DeathrattleInput) => {\r\n\torchestrateMinionDeathEffects(deathrattleInput, false, false);\r\n};\r\n\r\nconst handlePostDeathrattleEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tdeadEntities: BoardEntity[],\r\n\tdeadEntityPlayerState: PlayerState,\r\n\totherPlayerState: PlayerState,\r\n\tgameState: FullGameState,\r\n\tspawnedEntities: BoardEntity[],\r\n\tisPlayer: boolean,\r\n\tdeathrattleInput: DeathrattleInput,\r\n) => {\r\n\t// This doesn't work if the entity that was to the right died.\r\n\tconst entityRightToSpawns =\r\n\t\tindexFromRight === 0 ? null : deadEntityPlayerState.board[deadEntityPlayerState.board.length - indexFromRight];\r\n\t// To handle minions attack tokens\r\n\t// See http://replays.firestoneapp.com/?reviewId=0583d6a4-6ed0-4b20-894e-4ceb560894fe&turn=6&action=11\r\n\t// When a minion dies, the spawn are either elligible to attack next turn or not\r\n\t// If the minion right to the spawned minion has already attacked, then the spawned\r\n\t// minion cannot attack\r\n\tspawnedEntities.forEach((entity) => {\r\n\t\tentity.hasAttacked = deadEntity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\r\n\tif (deadEntityPlayerState.player.questRewards?.includes(CardIds.RitualDagger_BG24_Reward_113)) {\r\n\t\tconst ogDeadEntity = gameState.sharedState.deaths.find((entity) => entity.entityId === deadEntity.entityId);\r\n\t\tif (ogDeadEntity) {\r\n\t\t\togDeadEntity.attack += 4;\r\n\t\t\togDeadEntity.health += 4;\r\n\t\t}\r\n\t}\r\n\r\n\t// ISSUE: when we do this, we change the minion's stats before processing deathrattle effects, which can mess\r\n\t// up the simulation in some cases (like Nightbane, Ignited)\r\n\t// FIX: we do it in postDeathrattleEfects, not when removing minions from the board\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus > 0) {\r\n\t\tdeadEntity.attack = Math.max(\r\n\t\t\t0,\r\n\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.HauntedCarapaceAttackBonus,\r\n\t\t);\r\n\t}\r\n\tif (deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus > 0) {\r\n\t\tdeadEntity.health = Math.max(\r\n\t\t\t1,\r\n\t\t\tdeadEntity.health - deadEntityPlayerState.player.globalInfo.HauntedCarapaceHealthBonus,\r\n\t\t);\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.UNDEAD, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.UndeadAttackBonus,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\tif (\r\n\t\thasCorrectTribe(deadEntity, deadEntityPlayerState.player, Race.BEAST, gameState.anomalies, gameState.allCards)\r\n\t) {\r\n\t\tif (deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tdeadEntity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tdeadEntity.attack - deadEntityPlayerState.player.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\ninterface DeathrattleInput {\r\n\tgameState: FullGameState;\r\n\tplayerDeadEntities: BoardEntity[];\r\n\tplayerDeadEntityIndexesFromRight: number[];\r\n\topponentDeadEntities: BoardEntity[];\r\n\topponentDeadEntityIndexesFromRight: number[];\r\n}\r\n"]}
@@ -30,6 +30,7 @@ const makeMinionGolden = (target, source, targetBoard, targetBoardHero, otherBoa
30
30
  target.divineShield = hasDivineShield;
31
31
  target.reborn = hasReborn || ((_a = goldenCard.mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.REBORN]));
32
32
  target.avengeCurrent = avengeCurrent;
33
+ target.gildedInCombat = true;
33
34
  };
34
35
  exports.makeMinionGolden = makeMinionGolden;
35
36
  const isMinionGolden = (entity, allCards) => {
@@ -1 +1 @@
1
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\t// BUT (2025-05-10) Tarecgosa going golden just becomes a 10/10, it doesn't get the x2 from the buff\r\n\t// Maybe that's because it's not an enchantment, so let's just hard-code this here\r\n\t// (bug: it won't work with Poets)\r\n\t// Update 2025-05-05: Whelp Smuggler going golden doesn't not trigger the other whelp smuggler stat buff\r\n\t// https://replays.firestoneapp.com/?reviewId=253ddf7c-be1b-44f4-aa78-9a23442d3687&turn=15&action=0\r\n\t// So I'm just modifying the stats here without triggering any side-effects\r\n\ttarget.attack += refCard.attack;\r\n\ttarget.health += refCard.health;\r\n\t// modifyStats(target, null, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState, true, false);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || goldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(\r\n\t\t\t\t1,\r\n\t\t\t\tentity.health - eternalKnightHealth * eternalKnighMultiplier * eternalKnightBuffToRemove,\r\n\t\t\t);\r\n\t\t\tentity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tentity.attack - eternalKnightAttack * eternalKnighMultiplier * eternalKnightBuffToRemove,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 3 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
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Maybe because it's a self-effect only?\r\n\t// Also, because of how I implemented auras and such, it's probably good to have something specific for golden\r\n\tremoveMinionAuraEffectsForGolden(target, targetBoardHero);\r\n\t// console.log('after removed effect', stringifySimple(targetBoard, allCards));\r\n\tconst refCard = gameState.allCards.getCard(target.cardId);\r\n\tlet goldenCard = gameState.allCards.getCardFromDbfId(refCard.battlegroundsPremiumDbfId);\r\n\t// Happens when there is no dedicated golden card, like for the Bettle token from Boon of Beetles\r\n\tif (!goldenCard?.id) {\r\n\t\tgoldenCard = refCard;\r\n\t}\r\n\r\n\t// A minion becoming golden ignore the current death.\r\n\t// This way of handling it is not ideal, since it will still trigger if both avenges trigger at the same time, but\r\n\t// should solve the other cases\r\n\t// Update 2024-06-21: I'm not sure what this is about exactly. See\r\n\t// http://replays.firestoneapp.com/?reviewId=5d94ebeb-3691-4509-88de-5d5418b20597&turn=11&action=2\r\n\t// The Sr. Tomb Diver dies, thus gilding the Phaerix. Two other deaths later, the avenge procs\r\n\t// This means the death of the diver counted normally\r\n\t// target.avengeCurrent = Math.min(target.avengeDefault, target.avengeCurrent + 1);\r\n\r\n\t// Only change the card ID after modifying the stats, so that some effects (like Tarecgosa) won't trigger\r\n\t// too early\r\n\t// TODO: add a replay with Tarec to illustrate the difference with Defiant Shipwright, and\r\n\t// check if there is something different with Tarec\r\n\ttarget.cardId = goldenCard.id;\r\n\r\n\t// The rule for golden minions is to add the base stats\r\n\t// TO CHECK: not sure that this is what actually happens (i.e. do minions that trigger on stats modifications\r\n\t// trigger?)\r\n\t// UPDATE 2024-06-20: Defiant Shipwright (2/5) going golden (4/10) actually ends up at 4/12 because\r\n\t// of the +2 health bonus\r\n\t// http://replays.firestoneapp.com/?reviewId=283dc44c-5fc8-40fb-af89-7d752a39f9b9&turn=7&action=1\r\n\t// BUT (2025-05-10) Tarecgosa going golden just becomes a 10/10, it doesn't get the x2 from the buff\r\n\t// Maybe that's because it's not an enchantment, so let's just hard-code this here\r\n\t// (bug: it won't work with Poets)\r\n\t// Update 2025-05-05: Whelp Smuggler going golden doesn't not trigger the other whelp smuggler stat buff\r\n\t// https://replays.firestoneapp.com/?reviewId=253ddf7c-be1b-44f4-aa78-9a23442d3687&turn=15&action=0\r\n\t// So I'm just modifying the stats here without triggering any side-effects\r\n\ttarget.attack += refCard.attack;\r\n\ttarget.health += refCard.health;\r\n\t// modifyStats(target, null, refCard.attack, refCard.health, targetBoard, targetBoardHero, gameState, true, false);\r\n\r\n\t// console.log('before adding new effect', stringifySimple(targetBoard, allCards));\r\n\thandleAddedMinionAuraEffect(targetBoard, targetBoardHero, otherBoard, otherHero, target, gameState, true, false);\r\n\tconst hasDivineShield = target.divineShield;\r\n\tconst hasReborn = target.reborn;\r\n\tconst avengeCurrent = target.avengeCurrent;\r\n\taddImpliedMechanics(target, gameState.cardsData);\r\n\r\n\t// addImpliedMechanics grants divine shield if the card has divine shield, or if the entity had\r\n\t// it at some point. That means that when we gild Zilliax: Defense Module (with Divine Shield) into\r\n\t// Zilliaw: Assembled, we restore the divine shield, while we shouldn't\r\n\ttarget.divineShield = hasDivineShield;\r\n\t// Update 2024-06-19: Hat tested on one of their build, and gilding a zilliax module should NOT\r\n\t// remove its divine shield / reborn status\r\n\t// Gilding a reborn Risen Rider results into a golden Risen Rider with reborn\r\n\t// http://replays.firestoneapp.com/?reviewId=c553c3e7-01e2-494d-80f8-69f33c08fb39&turn=7&action=4\r\n\ttarget.reborn = hasReborn || goldenCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\t// target.windfury = refGoldenCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\t// target.taunt = refGoldenCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\t// target.stealth = refGoldenCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\ttarget.avengeCurrent = avengeCurrent;\r\n\ttarget.gildedInCombat = true;\r\n\r\n\t// console.log('after adding new effect', stringifySimple(targetBoard, allCards));\r\n};\r\n\r\nexport const isMinionGolden = (entity: BoardEntity, allCards: AllCardsService): boolean => {\r\n\tconst ref = allCards.getCard(entity.cardId);\r\n\t// Some cards (like the Bettle token from Boon of Beetles) don't have a premium dbf id. However, we can still\r\n\t// gild it\r\n\treturn ref.premium;\r\n};\r\n\r\n// This feels wrong, and is probably an indicator that auras are not applied at the right time\r\nconst removeMinionAuraEffectsForGolden = (entity: BoardEntity, hero: BgsPlayerEntity) => {\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst eternalKnightBuffToRemove = hero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tconst eternalKnighMultiplier = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(\r\n\t\t\t\t1,\r\n\t\t\t\tentity.health - eternalKnightHealth * eternalKnighMultiplier * eternalKnightBuffToRemove,\r\n\t\t\t);\r\n\t\t\tentity.attack = Math.max(\r\n\t\t\t\t0,\r\n\t\t\t\tentity.attack - eternalKnightAttack * eternalKnighMultiplier * eternalKnightBuffToRemove,\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208:\r\n\t\tcase CardIds.SanlaynScribe_BGDUO31_208_G:\r\n\t\t\tconst sanlaynBuffToRemove = hero.globalInfo.SanlaynScribesDeadThisGame;\r\n\t\t\tconst sanlaynMultiplier = entity.cardId === CardIds.SanlaynScribe_BGDUO31_208_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - sanlaynMultiplier * sanlaynBuffToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Doesn't count self\r\n\t\t\tconst statsBonusAstralToRemove = hero.globalInfo.AstralAutomatonsSummonedThisGame - 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 3 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * multiplierAstral * statsBonusAstralToRemove);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176:\r\n\t\tcase CardIds.DrBoomsMonster_BG31_176_G:\r\n\t\t\tconst multiplierDrBoom = entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 2 : 1;\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * hero.globalInfo.MagnetizedThisGame * multiplierDrBoom);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.613",
3
+ "version": "1.1.615",
4
4
  "description": "",
5
5
  "scripts": {
6
6
  "lint": "eslint --color --fix --ext .ts .",
@@ -1 +0,0 @@
1
- {"version":3,"file":"stand-as-one.js","sourceRoot":"","sources":["../../../../src/cards/impl/quest-reward/stand-as-one.ts"],"names":[],"mappings":";;;AAEA,mEAAqE;AAIxD,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,mBAAyC;IAClD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC;aAChC;YACD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RighteousCharge: StartOfCombatCard = {\r\n\tcardIds: [CardIds.RighteousCharge_BG33_Reward_003],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst target = input.playerBoard[0];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.attackImmediately = true;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}