@firestone-hs/simulate-bgs-battle 1.1.600 → 1.1.601

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/dist/bgs-player-entity.d.ts +2 -0
  2. package/dist/bgs-player-entity.js.map +1 -1
  3. package/dist/board-entity.d.ts +10 -9
  4. package/dist/board-entity.js.map +1 -1
  5. package/dist/cards/card.interface.d.ts +7 -7
  6. package/dist/cards/card.interface.js +3 -3
  7. package/dist/cards/card.interface.js.map +1 -1
  8. package/dist/cards/cards-data.d.ts +1 -0
  9. package/dist/cards/cards-data.js +8 -10
  10. package/dist/cards/cards-data.js.map +1 -1
  11. package/dist/cards/impl/_card-mappings.js +112 -2
  12. package/dist/cards/impl/_card-mappings.js.map +1 -1
  13. package/dist/cards/impl/minion/all-seeing-elder.d.ts +2 -0
  14. package/dist/cards/impl/minion/all-seeing-elder.js +18 -0
  15. package/dist/cards/impl/minion/all-seeing-elder.js.map +1 -0
  16. package/dist/cards/impl/minion/avalanche-caller.d.ts +2 -0
  17. package/dist/cards/impl/minion/avalanche-caller.js +14 -0
  18. package/dist/cards/impl/minion/avalanche-caller.js.map +1 -0
  19. package/dist/cards/impl/minion/bigwig-bandit.d.ts +2 -0
  20. package/dist/cards/impl/minion/bigwig-bandit.js +14 -0
  21. package/dist/cards/impl/minion/bigwig-bandit.js.map +1 -0
  22. package/dist/cards/impl/minion/bile-spitter.d.ts +2 -0
  23. package/dist/cards/impl/minion/bile-spitter.js +28 -0
  24. package/dist/cards/impl/minion/bile-spitter.js.map +1 -0
  25. package/dist/cards/impl/minion/bloodsnout-warlord.d.ts +2 -0
  26. package/dist/cards/impl/minion/bloodsnout-warlord.js +18 -0
  27. package/dist/cards/impl/minion/bloodsnout-warlord.js.map +1 -0
  28. package/dist/cards/impl/minion/blue-whelp.d.ts +2 -0
  29. package/dist/cards/impl/minion/blue-whelp.js +15 -0
  30. package/dist/cards/impl/minion/blue-whelp.js.map +1 -0
  31. package/dist/cards/impl/minion/campfire-shadow.d.ts +2 -0
  32. package/dist/cards/impl/minion/campfire-shadow.js +20 -0
  33. package/dist/cards/impl/minion/campfire-shadow.js.map +1 -0
  34. package/dist/cards/impl/minion/canopy-swinger.d.ts +2 -0
  35. package/dist/cards/impl/minion/canopy-swinger.js +19 -0
  36. package/dist/cards/impl/minion/canopy-swinger.js.map +1 -0
  37. package/dist/cards/impl/minion/carapace-raiser.d.ts +2 -0
  38. package/dist/cards/impl/minion/carapace-raiser.js +14 -0
  39. package/dist/cards/impl/minion/carapace-raiser.js.map +1 -0
  40. package/dist/cards/impl/minion/charmwing.d.ts +2 -0
  41. package/dist/cards/impl/minion/charmwing.js +29 -0
  42. package/dist/cards/impl/minion/charmwing.js.map +1 -0
  43. package/dist/cards/impl/minion/coldlight-diver.d.ts +2 -0
  44. package/dist/cards/impl/minion/coldlight-diver.js +20 -0
  45. package/dist/cards/impl/minion/coldlight-diver.js.map +1 -0
  46. package/dist/cards/impl/minion/crystal-infuser-enchantment.js.map +1 -0
  47. package/dist/cards/impl/minion/cupcake-peddler.d.ts +2 -0
  48. package/dist/cards/impl/minion/cupcake-peddler.js +14 -0
  49. package/dist/cards/impl/minion/cupcake-peddler.js.map +1 -0
  50. package/dist/cards/impl/minion/deathly-striker.js +1 -1
  51. package/dist/cards/impl/minion/deathly-striker.js.map +1 -1
  52. package/dist/cards/impl/minion/devout-hellcaller.d.ts +2 -0
  53. package/dist/cards/impl/minion/devout-hellcaller.js +17 -0
  54. package/dist/cards/impl/minion/devout-hellcaller.js.map +1 -0
  55. package/dist/cards/impl/minion/drakkari-embalmer.d.ts +2 -0
  56. package/dist/cards/impl/minion/drakkari-embalmer.js +24 -0
  57. package/dist/cards/impl/minion/drakkari-embalmer.js.map +1 -0
  58. package/dist/cards/impl/minion/exceptionnal-caretaker.d.ts +2 -0
  59. package/dist/cards/impl/minion/exceptionnal-caretaker.js +37 -0
  60. package/dist/cards/impl/minion/exceptionnal-caretaker.js.map +1 -0
  61. package/dist/cards/impl/minion/fauna-whisperer.js +11 -8
  62. package/dist/cards/impl/minion/fauna-whisperer.js.map +1 -1
  63. package/dist/cards/impl/minion/fire-forged-evoker.js +1 -1
  64. package/dist/cards/impl/minion/fire-forged-evoker.js.map +1 -1
  65. package/dist/cards/impl/minion/flotsam-flinger.d.ts +2 -0
  66. package/dist/cards/impl/minion/flotsam-flinger.js +17 -0
  67. package/dist/cards/impl/minion/flotsam-flinger.js.map +1 -0
  68. package/dist/cards/impl/minion/friendly-geist.d.ts +2 -0
  69. package/dist/cards/impl/minion/friendly-geist.js +12 -0
  70. package/dist/cards/impl/minion/friendly-geist.js.map +1 -0
  71. package/dist/cards/impl/minion/geared-guard.d.ts +2 -0
  72. package/dist/cards/impl/minion/geared-guard.js +23 -0
  73. package/dist/cards/impl/minion/geared-guard.js.map +1 -0
  74. package/dist/cards/impl/minion/gleaming-trader.d.ts +2 -0
  75. package/dist/cards/impl/minion/gleaming-trader.js +13 -0
  76. package/dist/cards/impl/minion/gleaming-trader.js.map +1 -0
  77. package/dist/cards/impl/minion/goldgrubber.js +1 -1
  78. package/dist/cards/impl/minion/goldgrubber.js.map +1 -1
  79. package/dist/cards/impl/minion/greedy-snaketongue.d.ts +2 -0
  80. package/dist/cards/impl/minion/greedy-snaketongue.js +17 -0
  81. package/dist/cards/impl/minion/greedy-snaketongue.js.map +1 -0
  82. package/dist/cards/impl/minion/greenskeeper.d.ts +2 -2
  83. package/dist/cards/impl/minion/greenskeeper.js +3 -2
  84. package/dist/cards/impl/minion/greenskeeper.js.map +1 -1
  85. package/dist/cards/impl/minion/hoarding-hatespawn.js +1 -1
  86. package/dist/cards/impl/minion/hoarding-hatespawn.js.map +1 -1
  87. package/dist/cards/impl/minion/hog-watcher.d.ts +2 -0
  88. package/dist/cards/impl/minion/hog-watcher.js +20 -0
  89. package/dist/cards/impl/minion/hog-watcher.js.map +1 -0
  90. package/dist/cards/impl/minion/hot-springer.d.ts +2 -0
  91. package/dist/cards/impl/minion/hot-springer.js +19 -0
  92. package/dist/cards/impl/minion/hot-springer.js.map +1 -0
  93. package/dist/cards/impl/minion/lightfeather-screecher.d.ts +2 -0
  94. package/dist/cards/impl/minion/lightfeather-screecher.js +23 -0
  95. package/dist/cards/impl/minion/lightfeather-screecher.js.map +1 -0
  96. package/dist/cards/impl/minion/lokholar-frostforger.d.ts +1 -1
  97. package/dist/cards/impl/minion/lokholar-frostforger.js +3 -3
  98. package/dist/cards/impl/minion/lokholar-frostforger.js.map +1 -1
  99. package/dist/cards/impl/minion/lord-of-the-ruins.d.ts +2 -0
  100. package/dist/cards/impl/minion/lord-of-the-ruins.js +19 -0
  101. package/dist/cards/impl/minion/lord-of-the-ruins.js.map +1 -0
  102. package/dist/cards/impl/minion/lost-city-looter.d.ts +2 -0
  103. package/dist/cards/impl/minion/lost-city-looter.js +13 -0
  104. package/dist/cards/impl/minion/lost-city-looter.js.map +1 -0
  105. package/dist/cards/impl/minion/monstrous-macaw.d.ts +2 -2
  106. package/dist/cards/impl/minion/monstrous-macaw.js +3 -2
  107. package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -1
  108. package/dist/cards/impl/minion/nimble-hatchling.d.ts +2 -0
  109. package/dist/cards/impl/minion/nimble-hatchling.js +14 -0
  110. package/dist/cards/impl/minion/nimble-hatchling.js.map +1 -0
  111. package/dist/cards/impl/minion/noisul-of-the-many-faces.js +1 -1
  112. package/dist/cards/impl/minion/noisul-of-the-many-faces.js.map +1 -1
  113. package/dist/cards/impl/minion/oranomonos-the-wilted.d.ts +2 -0
  114. package/dist/cards/impl/minion/oranomonos-the-wilted.js +11 -0
  115. package/dist/cards/impl/minion/oranomonos-the-wilted.js.map +1 -0
  116. package/dist/cards/impl/minion/poultron.d.ts +2 -0
  117. package/dist/cards/impl/minion/poultron.js +20 -0
  118. package/dist/cards/impl/minion/poultron.js.map +1 -0
  119. package/dist/cards/impl/minion/primeval-monstrosity.d.ts +2 -0
  120. package/dist/cards/impl/minion/primeval-monstrosity.js +16 -0
  121. package/dist/cards/impl/minion/primeval-monstrosity.js.map +1 -0
  122. package/dist/cards/impl/minion/prodigious-tusker.d.ts +2 -0
  123. package/dist/cards/impl/minion/prodigious-tusker.js +16 -0
  124. package/dist/cards/impl/minion/prodigious-tusker.js.map +1 -0
  125. package/dist/cards/impl/minion/raptor-elder.d.ts +2 -0
  126. package/dist/cards/impl/minion/raptor-elder.js +42 -0
  127. package/dist/cards/impl/minion/raptor-elder.js.map +1 -0
  128. package/dist/cards/impl/minion/razorfen-vineweaver.d.ts +2 -0
  129. package/dist/cards/impl/minion/razorfen-vineweaver.js +16 -0
  130. package/dist/cards/impl/minion/razorfen-vineweaver.js.map +1 -0
  131. package/dist/cards/impl/minion/red-whelp.js +1 -1
  132. package/dist/cards/impl/minion/red-whelp.js.map +1 -1
  133. package/dist/cards/impl/minion/ride-or-die.d.ts +2 -0
  134. package/dist/cards/impl/minion/ride-or-die.js +35 -0
  135. package/dist/cards/impl/minion/ride-or-die.js.map +1 -0
  136. package/dist/cards/impl/minion/roadboar.d.ts +2 -0
  137. package/dist/cards/impl/minion/roadboar.js +17 -0
  138. package/dist/cards/impl/minion/roadboar.js.map +1 -0
  139. package/dist/cards/impl/minion/ruins-renovator.d.ts +2 -0
  140. package/dist/cards/impl/minion/ruins-renovator.js +17 -0
  141. package/dist/cards/impl/minion/ruins-renovator.js.map +1 -0
  142. package/dist/cards/impl/minion/sanctum-rester.js +1 -1
  143. package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
  144. package/dist/cards/impl/minion/sanguine-refiner.d.ts +2 -0
  145. package/dist/cards/impl/minion/sanguine-refiner.js +16 -0
  146. package/dist/cards/impl/minion/sanguine-refiner.js.map +1 -0
  147. package/dist/cards/impl/minion/scourge-harvester.d.ts +2 -0
  148. package/dist/cards/impl/minion/scourge-harvester.js +16 -0
  149. package/dist/cards/impl/minion/scourge-harvester.js.map +1 -0
  150. package/dist/cards/impl/minion/sharp-eyed-sabretooth.d.ts +2 -0
  151. package/dist/cards/impl/minion/sharp-eyed-sabretooth.js +20 -0
  152. package/dist/cards/impl/minion/sharp-eyed-sabretooth.js.map +1 -0
  153. package/dist/cards/impl/minion/ship-master-eudora.d.ts +2 -0
  154. package/dist/cards/impl/minion/ship-master-eudora.js +13 -0
  155. package/dist/cards/impl/minion/ship-master-eudora.js.map +1 -0
  156. package/dist/cards/impl/minion/shipwrecked-rascal.d.ts +2 -0
  157. package/dist/cards/impl/minion/shipwrecked-rascal.js +20 -0
  158. package/dist/cards/impl/minion/shipwrecked-rascal.js.map +1 -0
  159. package/dist/cards/impl/minion/silent-enforcer.d.ts +2 -0
  160. package/dist/cards/impl/minion/silent-enforcer.js +23 -0
  161. package/dist/cards/impl/minion/silent-enforcer.js.map +1 -0
  162. package/dist/cards/impl/minion/sleepy-supporter.d.ts +2 -0
  163. package/dist/cards/impl/minion/sleepy-supporter.js +24 -0
  164. package/dist/cards/impl/minion/sleepy-supporter.js.map +1 -0
  165. package/dist/cards/impl/minion/stomping-stegodon-enchantment.d.ts +2 -0
  166. package/dist/cards/impl/minion/stomping-stegodon-enchantment.js +32 -0
  167. package/dist/cards/impl/minion/stomping-stegodon-enchantment.js.map +1 -0
  168. package/dist/cards/impl/minion/stomping-stegodon.d.ts +2 -0
  169. package/dist/cards/impl/minion/stomping-stegodon.js +29 -0
  170. package/dist/cards/impl/minion/stomping-stegodon.js.map +1 -0
  171. package/dist/cards/impl/minion/stray-satyr.d.ts +2 -0
  172. package/dist/cards/impl/minion/stray-satyr.js +16 -0
  173. package/dist/cards/impl/minion/stray-satyr.js.map +1 -0
  174. package/dist/cards/impl/minion/tusked-camper.d.ts +2 -0
  175. package/dist/cards/impl/minion/tusked-camper.js +16 -0
  176. package/dist/cards/impl/minion/tusked-camper.js.map +1 -0
  177. package/dist/cards/impl/minion/twilight-watcher.d.ts +2 -0
  178. package/dist/cards/impl/minion/twilight-watcher.js +21 -0
  179. package/dist/cards/impl/minion/twilight-watcher.js.map +1 -0
  180. package/dist/cards/impl/minion/vengeful-protector.d.ts +2 -0
  181. package/dist/cards/impl/minion/vengeful-protector.js +19 -0
  182. package/dist/cards/impl/minion/vengeful-protector.js.map +1 -0
  183. package/dist/cards/impl/minion/void-earl.d.ts +2 -0
  184. package/dist/cards/impl/minion/void-earl.js +12 -0
  185. package/dist/cards/impl/minion/void-earl.js.map +1 -0
  186. package/dist/cards/impl/minion/whirring-protector-enchantment.d.ts +2 -0
  187. package/dist/cards/impl/minion/whirring-protector-enchantment.js +19 -0
  188. package/dist/cards/impl/minion/whirring-protector-enchantment.js.map +1 -0
  189. package/dist/cards/impl/minion/whirring-protector.d.ts +2 -0
  190. package/dist/cards/impl/minion/whirring-protector.js +16 -0
  191. package/dist/cards/impl/minion/whirring-protector.js.map +1 -0
  192. package/dist/cards/impl/minion/wrathscale-rogue.d.ts +2 -0
  193. package/dist/cards/impl/minion/wrathscale-rogue.js +20 -0
  194. package/dist/cards/impl/minion/wrathscale-rogue.js.map +1 -0
  195. package/dist/cards/impl/minion/yorik-smite.d.ts +2 -0
  196. package/dist/cards/impl/minion/yorik-smite.js +16 -0
  197. package/dist/cards/impl/minion/yorik-smite.js.map +1 -0
  198. package/dist/cards/impl/minion/young-murk-eye.d.ts +2 -0
  199. package/dist/cards/impl/minion/young-murk-eye.js +22 -0
  200. package/dist/cards/impl/minion/young-murk-eye.js.map +1 -0
  201. package/dist/cards/impl/minion/yrel.d.ts +2 -0
  202. package/dist/cards/impl/minion/yrel.js +16 -0
  203. package/dist/cards/impl/minion/yrel.js.map +1 -0
  204. package/dist/cards/impl/quest-reward/stand-as-one.d.ts +2 -0
  205. package/dist/cards/impl/quest-reward/stand-as-one.js +18 -0
  206. package/dist/cards/impl/quest-reward/stand-as-one.js.map +1 -0
  207. package/dist/cards/impl/trinket/eternal-portrait.d.ts +1 -1
  208. package/dist/cards/impl/trinket/eternal-portrait.js +1 -1
  209. package/dist/cards/impl/trinket/eternal-portrait.js.map +1 -1
  210. package/dist/keywords/divine-shield.js +1 -16
  211. package/dist/keywords/divine-shield.js.map +1 -1
  212. package/dist/simulate-bgs-battle.js +0 -4
  213. package/dist/simulate-bgs-battle.js.map +1 -1
  214. package/dist/simulation/add-minion-to-board.js +11 -49
  215. package/dist/simulation/add-minion-to-board.js.map +1 -1
  216. package/dist/simulation/after-attack.js +1 -35
  217. package/dist/simulation/after-attack.js.map +1 -1
  218. package/dist/simulation/attack.js +13 -57
  219. package/dist/simulation/attack.js.map +1 -1
  220. package/dist/simulation/auras.js +25 -70
  221. package/dist/simulation/auras.js.map +1 -1
  222. package/dist/simulation/avenge.js +0 -50
  223. package/dist/simulation/avenge.js.map +1 -1
  224. package/dist/simulation/battlecries.js +11 -131
  225. package/dist/simulation/battlecries.js.map +1 -1
  226. package/dist/simulation/damage-effects.d.ts +9 -1
  227. package/dist/simulation/damage-effects.js +43 -83
  228. package/dist/simulation/damage-effects.js.map +1 -1
  229. package/dist/simulation/damage-to-hero.js +11 -0
  230. package/dist/simulation/damage-to-hero.js.map +1 -1
  231. package/dist/simulation/deathrattle-effects.js +7 -76
  232. package/dist/simulation/deathrattle-effects.js.map +1 -1
  233. package/dist/simulation/deathrattle-orchestration.js +2 -3
  234. package/dist/simulation/deathrattle-orchestration.js.map +1 -1
  235. package/dist/simulation/deathrattle-spawns.js +4 -65
  236. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  237. package/dist/simulation/frenzy.js +0 -6
  238. package/dist/simulation/frenzy.js.map +1 -1
  239. package/dist/simulation/on-attack.d.ts +1 -0
  240. package/dist/simulation/on-attack.js +113 -92
  241. package/dist/simulation/on-attack.js.map +1 -1
  242. package/dist/simulation/on-being-attacked.js +1 -25
  243. package/dist/simulation/on-being-attacked.js.map +1 -1
  244. package/dist/simulation/reborn.js +1 -1
  245. package/dist/simulation/reborn.js.map +1 -1
  246. package/dist/simulation/remove-minion-from-board.js +0 -9
  247. package/dist/simulation/remove-minion-from-board.js.map +1 -1
  248. package/dist/simulation/start-of-combat/soc-action-processor.js +0 -12
  249. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  250. package/dist/utils.js +2 -11
  251. package/dist/utils.js.map +1 -1
  252. package/package.json +3 -3
  253. package/dist/cards/impl/enchantments/crystal-infuser-enchantment.js.map +0 -1
  254. /package/dist/cards/impl/{enchantments → minion}/crystal-infuser-enchantment.d.ts +0 -0
  255. /package/dist/cards/impl/{enchantments → minion}/crystal-infuser-enchantment.js +0 -0
@@ -0,0 +1,2 @@
1
+ import { OnAttackCard } from '../../card.interface';
2
+ export declare const WhirringProtectorEnchantment: OnAttackCard;
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.WhirringProtectorEnchantment = void 0;
4
+ const stats_1 = require("../../../simulation/stats");
5
+ exports.WhirringProtectorEnchantment = {
6
+ cardIds: [
7
+ "BG33_807e",
8
+ "BG33_807_Ge",
9
+ ],
10
+ onAnyMinionAttack: (minion, input) => {
11
+ const mult = minion.cardId === "BG33_807_Ge" ? 2 : 1;
12
+ const targets = input.attackingBoard.filter((e) => e !== minion);
13
+ for (const target of targets) {
14
+ (0, stats_1.modifyStats)(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
15
+ }
16
+ return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
17
+ },
18
+ };
19
+ //# sourceMappingURL=whirring-protector-enchantment.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"whirring-protector-enchantment.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/whirring-protector-enchantment.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,4BAA4B,GAAiB;IACzD,OAAO,EAAE;;;KAGR;IACD,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,kBAAuE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1G,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACrG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const WhirringProtectorEnchantment: OnAttackCard = {\r\n\tcardIds: [\r\n\t\tCardIds.WhirringProtector_WhirringProtectorEnchantment_BG33_807e,\r\n\t\tCardIds.WhirringProtector_WhirringProtectorEnchantment_BG33_807_Ge,\r\n\t],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.WhirringProtector_WhirringProtectorEnchantment_BG33_807_Ge ? 2 : 1;\r\n\t\tconst targets = input.attackingBoard.filter((e) => e !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { OnAttackCard } from '../../card.interface';
2
+ export declare const WhirringProtector: OnAttackCard;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.WhirringProtector = void 0;
4
+ const stats_1 = require("../../../simulation/stats");
5
+ exports.WhirringProtector = {
6
+ cardIds: ["BG33_807", "BG33_807_G"],
7
+ onAnyMinionAttack: (minion, input) => {
8
+ const mult = minion.cardId === "BG33_807_G" ? 2 : 1;
9
+ const targets = input.attackingBoard.filter((e) => e !== minion);
10
+ for (const target of targets) {
11
+ (0, stats_1.modifyStats)(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);
12
+ }
13
+ return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
14
+ },
15
+ };
16
+ //# sourceMappingURL=whirring-protector.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"whirring-protector.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/whirring-protector.ts"],"names":[],"mappings":";;;AAGA,qDAAwD;AAG3C,QAAA,iBAAiB,GAAiB;IAC9C,OAAO,EAAE,0BAA0E;IACnF,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,MAAM,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACrG;QACD,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const WhirringProtector: OnAttackCard = {\r\n\tcardIds: [CardIds.WhirringProtector_BG33_807, CardIds.WhirringProtector_BG33_807_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.WhirringProtector_BG33_807_G ? 2 : 1;\r\n\t\tconst targets = input.attackingBoard.filter((e) => e !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, minion, 5 * mult, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { OnStatsChangedCard } from '../../card.interface';
2
+ export declare const WrathscaleRogue: OnStatsChangedCard;
@@ -0,0 +1,20 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.WrathscaleRogue = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const stats_1 = require("../../../simulation/stats");
6
+ const utils_1 = require("../../../utils");
7
+ exports.WrathscaleRogue = {
8
+ cardIds: ["BG33_920", "BG33_920_G"],
9
+ onStatsChanged: (minion, input) => {
10
+ if (input.target !== minion &&
11
+ (0, utils_1.hasCorrectTribe)(input.target, input.hero, reference_data_1.Race.NAGA, input.gameState.anomalies, input.gameState.allCards) &&
12
+ input.healthAmount > 0) {
13
+ const mult = minion.cardId === "BG33_920_G" ? 2 : 1;
14
+ for (let i = 0; i < mult; i++) {
15
+ (0, stats_1.modifyStats)(input.target, minion, input.healthAmount, 0, input.board, input.hero, input.gameState);
16
+ }
17
+ }
18
+ },
19
+ };
20
+ //# sourceMappingURL=wrathscale-rogue.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wrathscale-rogue.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/wrathscale-rogue.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAE7D,qDAA6E;AAC7E,0CAAiD;AAGpC,QAAA,eAAe,GAAuB;IAClD,OAAO,EAAE,0BAAsE;IAC/E,cAAc,EAAE,CAAC,MAAmB,EAAE,KAA0B,EAAE,EAAE;QACnE,IACC,KAAK,CAAC,MAAM,KAAK,MAAM;YACvB,IAAA,uBAAe,EAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,qBAAI,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC;YACzG,KAAK,CAAC,YAAY,GAAG,CAAC,EACrB;YACD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAuC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC9B,IAAA,mBAAW,EAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;aACnG;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { modifyStats, OnStatsChangedInput } from '../../../simulation/stats';\r\nimport { hasCorrectTribe } from '../../../utils';\r\nimport { OnStatsChangedCard } from '../../card.interface';\r\n\r\nexport const WrathscaleRogue: OnStatsChangedCard = {\r\n\tcardIds: [CardIds.WrathscaleRogue_BG33_920, CardIds.WrathscaleRogue_BG33_920_G],\r\n\tonStatsChanged: (minion: BoardEntity, input: OnStatsChangedInput) => {\r\n\t\tif (\r\n\t\t\tinput.target !== minion &&\r\n\t\t\thasCorrectTribe(input.target, input.hero, Race.NAGA, input.gameState.anomalies, input.gameState.allCards) &&\r\n\t\t\tinput.healthAmount > 0\r\n\t\t) {\r\n\t\t\tconst mult = minion.cardId === CardIds.WrathscaleRogue_BG33_920_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\t\tmodifyStats(input.target, minion, input.healthAmount, 0, input.board, input.hero, input.gameState);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { EndOfTurnCard } from '../../card.interface';
2
+ export declare const YorikSmite: EndOfTurnCard;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.YorikSmite = void 0;
4
+ const stats_1 = require("../../../simulation/stats");
5
+ const utils_1 = require("../../../utils");
6
+ exports.YorikSmite = {
7
+ cardIds: ["BG33_827", "BG33_827_G"],
8
+ endOfTurn: (minion, input) => {
9
+ const mult = minion.cardId === "BG33_827_G" ? 2 : 1;
10
+ for (const target of input.board) {
11
+ const buff = (0, utils_1.isGolden)(target.cardId, input.gameState.allCards) ? 4 : 1;
12
+ (0, stats_1.modifyStats)(target, minion, buff * mult, buff * mult, input.board, input.hero, input.gameState);
13
+ }
14
+ },
15
+ };
16
+ //# sourceMappingURL=yorik-smite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"yorik-smite.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/yorik-smite.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AACxD,0CAA0C;AAG7B,QAAA,UAAU,GAAkB;IACxC,OAAO,EAAE,0BAA4D;IACrE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAkC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,KAAK,EAAE;YACjC,MAAM,IAAI,GAAG,IAAA,gBAAQ,EAAC,MAAM,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvE,IAAA,mBAAW,EAAC,MAAM,EAAE,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SAChG;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { isGolden } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const YorikSmite: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YorikSmite_BG33_827, CardIds.YorikSmite_BG33_827_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.YorikSmite_BG33_827_G ? 2 : 1;\r\n\t\tfor (const target of input.board) {\r\n\t\t\tconst buff = isGolden(target.cardId, input.gameState.allCards) ? 4 : 1;\r\n\t\t\tmodifyStats(target, minion, buff * mult, buff * mult, input.board, input.hero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { EndOfTurnCard } from '../../card.interface';
2
+ export declare const YoungMurkEye: EndOfTurnCard;
@@ -0,0 +1,22 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.YoungMurkEye = void 0;
4
+ const reference_data_1 = require("@firestone-hs/reference-data");
5
+ const utils_1 = require("../../../services/utils");
6
+ const attack_1 = require("../../../simulation/attack");
7
+ const battlecries_1 = require("../../../simulation/battlecries");
8
+ const utils_2 = require("../../../utils");
9
+ exports.YoungMurkEye = {
10
+ cardIds: ["BG22_403", "BG22_403_G"],
11
+ endOfTurn: (minion, input) => {
12
+ const allNeighbours = (0, attack_1.getNeighbours)(input.board, minion, input.board.indexOf(minion)).filter((e) => (0, utils_2.hasMechanic)(input.gameState.allCards.getCard(e.cardId), reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]));
13
+ const neighbours = minion.cardId === "BG22_403_G"
14
+ ? allNeighbours
15
+ : [(0, utils_1.pickRandom)(allNeighbours)].filter((e) => !!e);
16
+ for (const neighbour of neighbours) {
17
+ input.gameState.spectator.registerPowerTarget(minion, neighbour, input.board, input.hero, input.otherHero);
18
+ (0, battlecries_1.triggerBattlecry)(input.board, input.hero, neighbour, input.otherBoard, input.otherHero, input.gameState);
19
+ }
20
+ },
21
+ };
22
+ //# sourceMappingURL=young-murk-eye.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"young-murk-eye.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/young-murk-eye.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAEhE,mDAAqD;AACrD,uDAA2D;AAC3D,iEAAmE;AACnE,0CAA6C;AAGhC,QAAA,YAAY,GAAkB;IAC1C,OAAO,EAAE,0BAAgE;IACzE,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,aAAa,GAAG,IAAA,sBAAa,EAAC,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAClG,IAAA,mBAAW,EAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CACnF,CAAC;QACF,MAAM,UAAU,GACf,MAAM,CAAC,MAAM,iBAAoC;YAChD,CAAC,CAAC,aAAa;YACf,CAAC,CAAC,CAAC,IAAA,kBAAU,EAAC,aAAa,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;YACnC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;YAC3G,IAAA,8BAAgB,EAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACzG;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { getNeighbours } from '../../../simulation/attack';\r\nimport { triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { hasMechanic } from '../../../utils';\r\nimport { EndOfTurnCard, EndOfTurnInput } from '../../card.interface';\r\n\r\nexport const YoungMurkEye: EndOfTurnCard = {\r\n\tcardIds: [CardIds.YoungMurkEye_BG22_403, CardIds.YoungMurkEye_BG22_403_G],\r\n\tendOfTurn: (minion: BoardEntity, input: EndOfTurnInput) => {\r\n\t\tconst allNeighbours = getNeighbours(input.board, minion, input.board.indexOf(minion)).filter((e) =>\r\n\t\t\thasMechanic(input.gameState.allCards.getCard(e.cardId), GameTag[GameTag.BATTLECRY]),\r\n\t\t);\r\n\t\tconst neighbours =\r\n\t\t\tminion.cardId === CardIds.YoungMurkEye_BG22_403_G\r\n\t\t\t\t? allNeighbours\r\n\t\t\t\t: [pickRandom(allNeighbours)].filter((e) => !!e);\r\n\t\tfor (const neighbour of neighbours) {\r\n\t\t\tinput.gameState.spectator.registerPowerTarget(minion, neighbour, input.board, input.hero, input.otherHero);\r\n\t\t\ttriggerBattlecry(input.board, input.hero, neighbour, input.otherBoard, input.otherHero, input.gameState);\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { OnAttackCard } from '../../card.interface';
2
+ export declare const Yrel: OnAttackCard;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Yrel = void 0;
4
+ const utils_1 = require("../../../utils");
5
+ exports.Yrel = {
6
+ cardIds: ["BG23_350", "BG23_350_G"],
7
+ onAnyMinionAttack: (minion, input) => {
8
+ if (minion !== input.attacker) {
9
+ return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
10
+ }
11
+ const mult = minion.cardId === "BG23_350_G" ? 2 : 1;
12
+ (0, utils_1.grantStatsToMinionsOfEachType)(input.attacker, input.attackingBoard, input.attackingHero, 1 * mult, 2 * mult, input.gameState);
13
+ return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
14
+ },
15
+ };
16
+ //# sourceMappingURL=yrel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"yrel.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/yrel.ts"],"names":[],"mappings":";;;AAGA,0CAA+D;AAGlD,QAAA,IAAI,GAAiB;IACjC,OAAO,EAAE,0BAAgD;IACzD,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA4B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAA,qCAA6B,EAC5B,KAAK,CAAC,QAAQ,EACd,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,CAAC,GAAG,IAAI,EACR,CAAC,GAAG,IAAI,EACR,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { grantStatsToMinionsOfEachType } from '../../../utils';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Yrel: OnAttackCard = {\r\n\tcardIds: [CardIds.Yrel_BG23_350, CardIds.Yrel_BG23_350_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.Yrel_BG23_350_G ? 2 : 1;\r\n\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\tinput.attacker,\r\n\t\t\tinput.attackingBoard,\r\n\t\t\tinput.attackingHero,\r\n\t\t\t1 * mult,\r\n\t\t\t2 * mult,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -0,0 +1,2 @@
1
+ import { StartOfCombatCard } from '../../card.interface';
2
+ export declare const RighteousCharge: StartOfCombatCard;
@@ -0,0 +1,18 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RighteousCharge = void 0;
4
+ const divine_shield_1 = require("../../../keywords/divine-shield");
5
+ exports.RighteousCharge = {
6
+ cardIds: ["BG33_Reward_003"],
7
+ startOfCombat: (trinket, input) => {
8
+ if (input.playerBoard.length > 0) {
9
+ const target = input.playerBoard[0];
10
+ if (!!target) {
11
+ (0, divine_shield_1.updateDivineShield)(target, input.playerBoard, input.playerEntity, input.opponentEntity, true, input.gameState);
12
+ target.attackImmediately = true;
13
+ }
14
+ return true;
15
+ }
16
+ },
17
+ };
18
+ //# sourceMappingURL=stand-as-one.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stand-as-one.js","sourceRoot":"","sources":["../../../../src/cards/impl/quest-reward/stand-as-one.ts"],"names":[],"mappings":";;;AAEA,mEAAqE;AAIxD,QAAA,eAAe,GAAsB;IACjD,OAAO,EAAE,mBAAyC;IAClD,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,IAAI,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,CAAC,MAAM,EAAE;gBACb,IAAA,kCAAkB,EACjB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,IAAI,EACJ,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC;aAChC;YACD,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateDivineShield } from '../../../keywords/divine-shield';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const RighteousCharge: StartOfCombatCard = {\r\n\tcardIds: [CardIds.RighteousCharge_BG33_Reward_003],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tif (input.playerBoard.length > 0) {\r\n\t\t\tconst target = input.playerBoard[0];\r\n\t\t\tif (!!target) {\r\n\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\ttarget.attackImmediately = true;\r\n\t\t\t}\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { BoardTrinket } from '../../../bgs-player-entity';
2
2
  import { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';
3
- export declare const eternalKnightAttack = 3;
3
+ export declare const eternalKnightAttack = 1;
4
4
  export declare const eternalKnightHealth = 1;
5
5
  export declare const EternalPortrait: {
6
6
  startOfCombat: (trinket: BoardTrinket, input: SoCInput) => boolean;
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.EternalPortrait = exports.eternalKnightHealth = exports.eternalKnightAttack = void 0;
4
4
  const reborn_1 = require("../../../keywords/reborn");
5
5
  const taunt_1 = require("../../../keywords/taunt");
6
- exports.eternalKnightAttack = 3;
6
+ exports.eternalKnightAttack = 1;
7
7
  exports.eternalKnightHealth = 1;
8
8
  exports.EternalPortrait = {
9
9
  startOfCombat: (trinket, input) => {
@@ -1 +1 @@
1
- {"version":3,"file":"eternal-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/eternal-portrait.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AACxD,mDAAsD;AAGzC,QAAA,mBAAmB,GAAG,CAAC,CAAC;AACxB,QAAA,mBAAmB,GAAG,CAAC,CAAC;AAExB,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CAAC;aAC3G,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,EAAE;YACvB,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,IAAA,qBAAY,EACX,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACH,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const eternalKnightAttack = 3;\r\nexport const eternalKnightHealth = 1;\r\n\r\nexport const EternalPortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G)\r\n\t\t\t.filter((e) => !e.taunt || !e.reborn);\r\n\t\tif (candidates?.length) {\r\n\t\t\tcandidates.forEach((knight) => {\r\n\t\t\t\tupdateTaunt(knight, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\t\tupdateReborn(\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"eternal-portrait.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/eternal-portrait.ts"],"names":[],"mappings":";;;AAEA,qDAAwD;AACxD,mDAAsD;AAGzC,QAAA,mBAAmB,GAAG,CAAC,CAAC;AACxB,QAAA,mBAAmB,GAAG,CAAC,CAAC;AAExB,QAAA,eAAe,GAAG;IAC9B,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QACzD,MAAM,UAAU,GAAG,KAAK,CAAC,WAAW;aAClC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAmC,IAAI,CAAC,CAAC,MAAM,iBAAqC,CAAC;aAC3G,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAE,MAAM,EAAE;YACvB,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC7B,IAAA,mBAAW,EAAC,MAAM,EAAE,IAAI,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gBACxG,IAAA,qBAAY,EACX,MAAM,EACN,IAAI,EACJ,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;gBACF,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,KAAK,CAAC,WAAW,EACjB,IAAI,EACJ,IAAI,CACJ,CAAC;YACH,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;SACZ;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { updateReborn } from '../../../keywords/reborn';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const eternalKnightAttack = 1;\r\nexport const eternalKnightHealth = 1;\r\n\r\nexport const EternalPortrait = {\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\tconst candidates = input.playerBoard\r\n\t\t\t.filter((e) => e.cardId === CardIds.EternalKnight_BG25_008 || e.cardId === CardIds.EternalKnight_BG25_008_G)\r\n\t\t\t.filter((e) => !e.taunt || !e.reborn);\r\n\t\tif (candidates?.length) {\r\n\t\t\tcandidates.forEach((knight) => {\r\n\t\t\t\tupdateTaunt(knight, true, input.playerBoard, input.playerEntity, input.opponentEntity, input.gameState);\r\n\t\t\t\tupdateReborn(\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tknight,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\treturn true;\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -63,18 +63,6 @@ const updateDivineShield = (entity, board, hero, otherHero, newValue, gameState)
63
63
  (0, stats_1.modifyStats)(board[i], board[i], 2, 0, board, hero, gameState);
64
64
  gameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);
65
65
  }
66
- else if (board[i].cardId === "TB_BaconUps_047") {
67
- (0, stats_1.modifyStats)(board[i], board[i], 4, 0, board, hero, gameState);
68
- gameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);
69
- }
70
- else if (board[i].cardId === "BGS_067") {
71
- (0, stats_1.modifyStats)(board[i], board[i], 2, 2, board, hero, gameState);
72
- gameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);
73
- }
74
- else if (board[i].cardId === "TB_BaconUps_117") {
75
- (0, stats_1.modifyStats)(board[i], board[i], 4, 4, board, hero, gameState);
76
- gameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);
77
- }
78
66
  else if (board[i].entityId !== entity.entityId &&
79
67
  (board[i].cardId === "BG20_401" ||
80
68
  board[i].cardId === "BG20_401_G")) {
@@ -85,11 +73,8 @@ const updateDivineShield = (entity, board, hero, otherHero, newValue, gameState)
85
73
  }
86
74
  else if (board[i].cardId === "BG21_037_G") {
87
75
  (0, cards_in_hand_1.addCardsInHand)(hero, board, ["BG20_GEM", "BG20_GEM"], gameState);
88
- }
89
- else if (board[i].cardId === "BG24_008" ||
90
- board[i].cardId === "BG24_008_G") {
91
76
  if ((_b = board[i]) === null || _b === void 0 ? void 0 : _b.friendly) {
92
- const buff = board[i].cardId === "BG24_008_G" ? 2 : 1;
77
+ const buff = 1;
93
78
  (0, utils_2.grantRandomStats)(board[i], hero.hand.filter((e) => { var _a; return ((_a = gameState.allCards.getCard(e.cardId).type) === null || _a === void 0 ? void 0 : _a.toUpperCase()) === reference_data_1.CardType[reference_data_1.CardType.MINION]; }), hero, buff, buff, null, true, gameState);
94
79
  }
95
80
  }
@@ -1 +1 @@
1
- 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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDivineShieldUpdated } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addCardsInHand } from '../simulation/cards-in-hand';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { modifyStats } from '../simulation/stats';\r\nimport { grantRandomStats, hasCorrectTribe } from '../utils';\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tnewValue: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t6 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t12 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t6 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t12 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n\r\n\t// Lost divine shield\r\n\tif (entity.hadDivineShield && !entity.divineShield) {\r\n\t\tconst adapter = hero.trinkets\r\n\t\t\t.filter((t) => t.cardId === CardIds.MechagonAdapter_BG30_MagicItem_910)\r\n\t\t\t.filter((t) => t.scriptDataNum1 > 0)[0];\r\n\t\tif (!!adapter && hasCorrectTribe(entity, hero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tadapter.scriptDataNum1--;\r\n\t\t}\r\n\r\n\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\tconst onDivineShieldUpdatedImpl = cardMappings[trinket.cardId];\r\n\t\t\tif (hasOnDivineShieldUpdated(onDivineShieldUpdatedImpl)) {\r\n\t\t\t\tonDivineShieldUpdatedImpl.onDivineShieldUpdated(trinket, {\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tpreviousValue: entity.hadDivineShield,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst onDivineShieldUpdatedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnDivineShieldUpdated(onDivineShieldUpdatedImpl)) {\r\n\t\t\t\tonDivineShieldUpdatedImpl.onDivineShieldUpdated(boardEntity, {\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tpreviousValue: entity.hadDivineShield,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < board.length; i++) {\r\n\t\t\tif (board[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(board[i], board[i], 2, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\tmodifyStats(board[i], board[i], 4, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (board[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(board[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tboard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\tboard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (board[i]?.friendly) {\r\n\t\t\t\t\tconst buff = board[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tboard[i],\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantDivineShieldToLeftmostMinions = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tquantity: number,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < Math.min(quantity, board.length); i++) {\r\n\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, board[i], board, null, null);\r\n\t}\r\n};\r\n\r\nexport interface OnDivineShieldUpdatedInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n\ttarget: BoardEntity;\r\n\tpreviousValue: boolean;\r\n}\r\n"]}
1
+ 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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasOnDivineShieldUpdated } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addCardsInHand } from '../simulation/cards-in-hand';\r\nimport { FullGameState } from '../simulation/internal-game-state';\r\nimport { modifyStats } from '../simulation/stats';\r\nimport { grantRandomStats, hasCorrectTribe } from '../utils';\r\n\r\nexport const updateDivineShield = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tnewValue: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.hadDivineShield = newValue || entity.divineShield || entity.hadDivineShield;\r\n\tentity.divineShield = newValue;\r\n\tif (entity.divineShield) {\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t6 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t12 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\t// Don't trigger all \"on attack changed\" effects, since it's an aura\r\n\t\tentity.attack += statsBonus;\r\n\t} else {\r\n\t\t// Also consider itself\r\n\t\tconst boardForDrake = board;\r\n\t\tconst statsBonus =\r\n\t\t\t6 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043).length +\r\n\t\t\t12 * boardForDrake.filter((e) => e.cardId === CardIds.CyborgDrake_BG25_043_G).length;\r\n\t\tentity.attack -= statsBonus;\r\n\t}\r\n\r\n\t// Lost divine shield\r\n\tif (entity.hadDivineShield && !entity.divineShield) {\r\n\t\tconst adapter = hero.trinkets\r\n\t\t\t.filter((t) => t.cardId === CardIds.MechagonAdapter_BG30_MagicItem_910)\r\n\t\t\t.filter((t) => t.scriptDataNum1 > 0)[0];\r\n\t\tif (!!adapter && hasCorrectTribe(entity, hero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tadapter.scriptDataNum1--;\r\n\t\t}\r\n\r\n\t\tfor (const trinket of hero.trinkets ?? []) {\r\n\t\t\tconst onDivineShieldUpdatedImpl = cardMappings[trinket.cardId];\r\n\t\t\tif (hasOnDivineShieldUpdated(onDivineShieldUpdatedImpl)) {\r\n\t\t\t\tonDivineShieldUpdatedImpl.onDivineShieldUpdated(trinket, {\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tpreviousValue: entity.hadDivineShield,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (const boardEntity of board) {\r\n\t\t\tconst onDivineShieldUpdatedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnDivineShieldUpdated(onDivineShieldUpdatedImpl)) {\r\n\t\t\t\tonDivineShieldUpdatedImpl.onDivineShieldUpdated(boardEntity, {\r\n\t\t\t\t\tboard: board,\r\n\t\t\t\t\thero: hero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tpreviousValue: entity.hadDivineShield,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tfor (let i = 0; i < board.length; i++) {\r\n\t\t\tif (board[i].cardId === CardIds.BolvarFireblood_ICC_858) {\r\n\t\t\t\tmodifyStats(board[i], board[i], 2, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t\t// } else if (board[i].cardId === CardIds.BolvarFireblood_TB_BaconUps_047) {\r\n\t\t\t\t// \tmodifyStats(board[i], board[i], 4, 0, board, hero, gameState);\r\n\t\t\t\t// \tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t\t// } else if (board[i].cardId === CardIds.DrakonidEnforcer_BGS_067) {\r\n\t\t\t\t// \tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t\t\t// \tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t\t// } else if (board[i].cardId === CardIds.DrakonidEnforcer_TB_BaconUps_117) {\r\n\t\t\t\t// \tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t\t\t// \tgameState.spectator.registerPowerTarget(board[i], board[i], board, hero, otherHero);\r\n\t\t\t} else if (\r\n\t\t\t\tboard[i].entityId !== entity.entityId &&\r\n\t\t\t\t(board[i].cardId === CardIds.HolyMecherel_BG20_401 ||\r\n\t\t\t\t\tboard[i].cardId === CardIds.HolyMecherel_BG20_401_G)\r\n\t\t\t) {\r\n\t\t\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem], gameState);\r\n\t\t\t} else if (board[i].cardId === CardIds.Gemsplitter_BG21_037_G) {\r\n\t\t\t\taddCardsInHand(hero, board, [CardIds.BloodGem, CardIds.BloodGem], gameState);\r\n\t\t\t\t// } else if (\r\n\t\t\t\t// \tboard[i].cardId === CardIds.CogworkCopter_BG24_008 ||\r\n\t\t\t\t// \tboard[i].cardId === CardIds.CogworkCopter_BG24_008_G\r\n\t\t\t\t// ) {\r\n\t\t\t\t// When it's the opponent, the game state already contains all the buffs\r\n\t\t\t\tif (board[i]?.friendly) {\r\n\t\t\t\t\tconst buff = 1; //board[i].cardId === CardIds.CogworkCopter_BG24_008_G ? 2 : 1;\r\n\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\tboard[i],\r\n\t\t\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t\t),\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tbuff,\r\n\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const grantRandomDivineShield = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst elligibleEntities = board\r\n\t\t.filter((entity) => !entity.divineShield)\r\n\t\t.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tif (elligibleEntities.length > 0) {\r\n\t\tconst chosen = pickRandom(elligibleEntities);\r\n\t\tupdateDivineShield(chosen, board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, chosen, board, null, null);\r\n\t}\r\n};\r\n\r\nexport const grantDivineShieldToLeftmostMinions = (\r\n\tsource: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tquantity: number,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < Math.min(quantity, board.length); i++) {\r\n\t\tupdateDivineShield(board[i], board, hero, otherHero, true, gameState);\r\n\t\tgameState.spectator.registerPowerTarget(source, board[i], board, null, null);\r\n\t}\r\n};\r\n\r\nexport interface OnDivineShieldUpdatedInput {\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n\ttarget: BoardEntity;\r\n\tpreviousValue: boolean;\r\n}\r\n"]}
@@ -214,10 +214,6 @@ const VALID_DEATHRATTLE_ENCHANTMENTS = [
214
214
  "BG22_HERO_001_Buddy_e3",
215
215
  "BG22_HERO_001p_t1e",
216
216
  "BG22_HERO_001p_t4_s",
217
- "BG27_004e",
218
- "BG27_004_Ge",
219
- "BG26_055e",
220
- "BG26_055_Ge",
221
217
  "BG28_603e",
222
218
  "BG30_MagicItem_917e",
223
219
  "BG30_MagicItem_411e",
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst damageConfidence = battleInput.options?.damageConfidence ?? 0.9;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWons: [],\r\n\t\tdamageWon: 0,\r\n\t\tdamageWonRange: null,\r\n\t\tdamageLosts: [],\r\n\t\tdamageLost: 0,\r\n\t\tdamageLostRange: null,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageWons.push(battleResult.damageDealt);\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\tsimulationResult.damageLosts.push(battleResult.damageDealt);\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady, damageConfidence);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// Avoid sending this verbose data\r\n\r\n\tsimulationResult.damageWons = [];\r\n\tsimulationResult.damageLosts = [];\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo, damageConfidence: number) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tconst totalDamageWon = simulationResult.damageWons.reduce((a, b) => a + b, 0);\r\n\tconst totalDamageLost = simulationResult.damageLosts.reduce((a, b) => a + b, 0);\r\n\tconst damageWonRange = calculateDamageRange(simulationResult.damageWons, damageConfidence);\r\n\tconst damageLostRange = calculateDamageRange(simulationResult.damageLosts, damageConfidence);\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? totalDamageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost ? totalDamageLost / simulationResult.lost : 0;\r\n\tsimulationResult.damageWonRange = simulationResult.won ? damageWonRange : null;\r\n\tsimulationResult.damageLostRange = simulationResult.lost ? damageLostRange : null;\r\n\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst calculateDamageRange = (damageArray: number[], damageConfidence: number): { min: number; max: number } => {\r\n\tif (damageArray.length === 0) {\r\n\t\treturn { min: 0, max: 0 };\r\n\t}\r\n\r\n\t// Sort the array\r\n\tconst sortedDamage = [...damageArray].sort((a, b) => a - b);\r\n\r\n\t// Calculate the 10th and 90th percentiles\r\n\tconst percentile = (arr: number[], p: number) => {\r\n\t\tconst index = Math.floor(p * arr.length);\r\n\t\treturn arr[index];\r\n\t};\r\n\r\n\tconst minDamage = percentile(sortedDamage, 1 - damageConfidence);\r\n\tconst maxDamage = percentile(sortedDamage, damageConfidence);\r\n\r\n\treturn { min: minDamage, max: maxDamage };\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\t// CardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t// CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172e,\r\n\tCardIds.AutoAssembler_AutoAssemblerEnchantment_BG32_172_Ge,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\t// Also includes non-enchantments, but since we only match this against the enchants list, it's fine\r\n\t\t\tif (hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
@@ -75,14 +75,6 @@ const handleSpawnEffect = (board, boardHero, otherBoard, otherHero, spawned, gam
75
75
  gameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);
76
76
  }
77
77
  break;
78
- case "BGS_204":
79
- case "TB_BaconUps_304":
80
- if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards)) {
81
- const statsBonus = entity.cardId === "TB_BaconUps_304" ? 2 : 1;
82
- (0, stats_1.modifyStats)(entity, entity, statsBonus, statsBonus, board, boardHero, gameState);
83
- gameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);
84
- }
85
- break;
86
78
  case "BGS_021":
87
79
  case "TB_BaconUps_090":
88
80
  if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
@@ -91,14 +83,6 @@ const handleSpawnEffect = (board, boardHero, otherBoard, otherHero, spawned, gam
91
83
  gameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);
92
84
  }
93
85
  break;
94
- case "BG27_509":
95
- case "BG27_509_G":
96
- if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
97
- const statsBonus = entity.cardId === "BG27_509_G" ? 16 : 8;
98
- (0, stats_1.modifyStats)(spawned, entity, statsBonus, statsBonus, board, boardHero, gameState);
99
- gameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);
100
- }
101
- break;
102
86
  case "BGS_017":
103
87
  case "TB_BaconUps_086":
104
88
  if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
@@ -120,9 +104,6 @@ const handleAddedMinionAuraEffect = (board, boardHero, otherBoard, otherHero, sp
120
104
  (0, stats_1.modifyStats)(spawned, boardHero, 1, 2, board, boardHero, gameState);
121
105
  }
122
106
  break;
123
- case "BG20_HERO_280p3":
124
- (0, stats_1.modifyStats)(spawned, boardHero, 2, 2, board, boardHero, gameState);
125
- break;
126
107
  case "TB_BaconShop_HP_015":
127
108
  if (isActuallySpawned) {
128
109
  if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.MECH, gameState.anomalies, gameState.allCards)) {
@@ -169,10 +150,20 @@ const handleAddedMinionAuraEffect = (board, boardHero, otherBoard, otherHero, sp
169
150
  if (applySelfAuras) {
170
151
  (0, exports.applyAurasToSelf)(spawned, board, boardHero, gameState);
171
152
  }
153
+ if (isActuallySpawned) {
154
+ if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.BEAST, gameState.anomalies, gameState.allCards)) {
155
+ boardHero.globalInfo.BeastsSummonedThisCombat++;
156
+ boardHero.globalInfo.BeastsSummonedThisGame++;
157
+ }
158
+ if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.PIRATE, gameState.anomalies, gameState.allCards)) {
159
+ boardHero.globalInfo.PiratesSummonedThisGame++;
160
+ }
161
+ }
172
162
  };
173
163
  exports.handleAddedMinionAuraEffect = handleAddedMinionAuraEffect;
174
164
  const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
175
165
  var _a, _b, _c, _d;
166
+ spawned.attack += boardHero.globalInfo.AdditionalAttack;
176
167
  if (!!((_a = boardHero.questRewards) === null || _a === void 0 ? void 0 : _a.length)) {
177
168
  for (const quest of boardHero.questRewards) {
178
169
  switch (quest) {
@@ -267,13 +258,6 @@ const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
267
258
  spawned.health += entity.cardId === "TB_BaconUps_136" ? 2 : 1;
268
259
  }
269
260
  break;
270
- case "BG21_039":
271
- case "BG21_039_G":
272
- if ((0, utils_2.hasCorrectTribe)(spawned, boardHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards) &&
273
- entity.entityId !== spawned.entityId) {
274
- spawned.attack += entity.cardId === "BG21_039_G" ? 2 : 1;
275
- }
276
- break;
277
261
  case "BG25_043":
278
262
  case "BG25_043_G":
279
263
  if (spawned.divineShield) {
@@ -339,6 +323,7 @@ const applyAurasToSelf = (spawned, board, boardHero, gameState) => {
339
323
  exports.applyAurasToSelf = applyAurasToSelf;
340
324
  const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
341
325
  var _a, _b, _c;
326
+ entity.attack -= Math.max(0, boardHero.globalInfo.AdditionalAttack);
342
327
  if (!!((_a = boardHero.questRewards) === null || _a === void 0 ? void 0 : _a.length)) {
343
328
  for (const quest of boardHero.questRewards) {
344
329
  switch (quest) {
@@ -418,13 +403,6 @@ const removeAurasFromSelf = (entity, board, boardHero, gameState) => {
418
403
  entity.health = Math.max(1, entity.health - (boardEntity.cardId === "TB_BaconUps_136" ? 2 : 1));
419
404
  }
420
405
  break;
421
- case "BG21_039":
422
- case "BG21_039_G":
423
- if ((0, utils_2.hasCorrectTribe)(entity, boardHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards) &&
424
- entity.entityId !== boardEntity.entityId) {
425
- entity.attack = Math.max(0, entity.attack - (boardEntity.cardId === "BG21_039_G" ? 2 : 1));
426
- }
427
- break;
428
406
  case "BG25_043":
429
407
  case "BG25_043_G":
430
408
  if (entity.divineShield) {
@@ -507,15 +485,6 @@ const handleMinionAddedAuraEffect = (spawnedCardId, spawned, board, boardHero, g
507
485
  e.attack += spawned.cardId === "TB_BaconUps_008" ? 4 : 2;
508
486
  });
509
487
  break;
510
- case "BG21_039":
511
- case "BG21_039_G":
512
- board
513
- .filter((e) => (0, utils_2.hasCorrectTribe)(e, boardHero, reference_data_1.Race.DEMON, gameState.anomalies, gameState.allCards))
514
- .filter((e) => e.entityId !== spawned.entityId)
515
- .forEach((e) => {
516
- e.attack += spawned.cardId === "BG21_039_G" ? 4 : 2;
517
- });
518
- break;
519
488
  case "BG25_043":
520
489
  case "BG25_043_G":
521
490
  board
@@ -628,13 +597,6 @@ const handleAfterSpawnEffect = (board, hero, otherBoard, otherHero, spawned, gam
628
597
  gameState.spectator.registerPowerTarget(entity, spawned, board, null, null);
629
598
  }
630
599
  break;
631
- case "BG_TTN_078":
632
- case "BG_TTN_078_G":
633
- if (spawned.attack > entity.attack) {
634
- const observerBuff = entity.cardId === "BG_TTN_078_G" ? 2 : 1;
635
- (0, utils_2.addStatsToBoard)(entity, board, hero, observerBuff, 0, gameState);
636
- }
637
- break;
638
600
  case "TB_BaconShop_HERO_53_Buddy":
639
601
  case "TB_BaconShop_HERO_53_Buddy_G":
640
602
  if ((0, utils_2.hasCorrectTribe)(spawned, hero, reference_data_1.Race.DRAGON, gameState.anomalies, gameState.allCards) &&