@firestone-hs/simulate-bgs-battle 1.1.576 → 1.1.578
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-secret.d.ts +1 -0
- package/dist/board-secret.js.map +1 -1
- package/dist/cards/impl/_card-mappings.js +2 -0
- package/dist/cards/impl/_card-mappings.js.map +1 -1
- package/dist/cards/impl/bg-spell/boon-of-beetles.js +1 -1
- package/dist/cards/impl/bg-spell/boon-of-beetles.js.map +1 -1
- package/dist/cards/impl/minion/bonker.js +1 -1
- package/dist/cards/impl/minion/bonker.js.map +1 -1
- package/dist/cards/impl/minion/corrupted-bristler.js +21 -16
- package/dist/cards/impl/minion/corrupted-bristler.js.map +1 -1
- package/dist/cards/impl/minion/flighty-scout.js.map +1 -1
- package/dist/cards/impl/minion/forest-rover.js +1 -1
- package/dist/cards/impl/minion/forest-rover.js.map +1 -1
- package/dist/cards/impl/minion/monstrous-macaw.js +3 -0
- package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -1
- package/dist/cards/impl/trinket/artisanal-urn.d.ts +2 -0
- package/dist/cards/impl/trinket/artisanal-urn.js +11 -0
- package/dist/cards/impl/trinket/artisanal-urn.js.map +1 -0
- package/dist/cards/impl/trinket/crocheted-sungill.js +2 -1
- package/dist/cards/impl/trinket/crocheted-sungill.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +0 -1
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/stats.js +3 -3
- package/dist/simulation/stats.js.map +1 -1
- package/dist/simulation/summon-when-space.js +3 -3
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
package/dist/board-secret.d.ts
CHANGED
package/dist/board-secret.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"board-secret.js","sourceRoot":"","sources":["../src/board-secret.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardSecret {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\ttriggered?: boolean;\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n}\r\n"]}
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1
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{"version":3,"file":"board-secret.js","sourceRoot":"","sources":["../src/board-secret.ts"],"names":[],"mappings":"","sourcesContent":["export interface BoardSecret {\r\n\tentityId: number;\r\n\tcardId: string;\r\n\ttriggered?: boolean;\r\n\tscriptDataNum1?: number;\r\n\tscriptDataNum2?: number;\r\n\ttriggersLeft?: number;\r\n}\r\n"]}
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@@ -190,6 +190,7 @@ const wisp_in_the_shell_1 = require("./minion/wisp-in-the-shell");
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const zergling_1 = require("./minion/zergling");
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const all_purpose_kibble_1 = require("./trinket/all-purpose-kibble");
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const arm_of_the_empire_1 = require("./trinket/arm-of-the-empire");
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const artisanal_urn_1 = require("./trinket/artisanal-urn");
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const baleful_incense_1 = require("./trinket/baleful-incense");
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const bassgill_portrait_1 = require("./trinket/bassgill-portrait");
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const battle_horn_1 = require("./trinket/battle-horn");
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@@ -245,6 +246,7 @@ const cards = [
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goldgrubber_1.GoldGrubber,
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unholy_sanctum_1.UnholySanctum,
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humongozz_1.Humongozz,
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artisanal_urn_1.ArtisanalUrn,
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drustfallen_butcher_1.DrustfallenButcher,
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noisul_of_the_many_faces_1.NoisulOfTheManyFaces,
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firescale_hoarder_1.FirescaleHoarder,
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@@ -1 +1 @@
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-
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qBAAS;IACT,0BAAW;IACX,4BAAY;IACZ,8CAAqB;IACrB,qCAAgB;IAChB,gDAAsB;IACtB,8CAAqB;IACrB,4BAAY;IACZ,yBAAW;IACX,uBAAU;IACV,8BAAa;IACb,kCAAe;IACf,2BAAY;IACZ,gCAAc;CACd,CAAC;AAEW,QAAA,YAAY,GAA+B,EAAE,CAAC;AAC3D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;IACzB,MAAM,OAAO,GAAG,MAAA,IAAI,CAAC,OAAO,mCAAI,EAAE,CAAC;IACnC,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;QAC7B,oBAAY,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;KAC5B;CACD","sourcesContent":["import { Card } from '../card.interface';\r\nimport { SharingIsCaring } from './bg-spell/sharing-is-caring';\r\nimport { CrystalInfuserEnchantment } from './enchantments/crystal-infuser-enchantment';\r\nimport { GloriousGloop } from './hero-power/glorious-gloop';\r\nimport { AdmiralElizaGoreblade } from './minion/admiral-eliza-goreblade';\r\nimport { Alleycat } from './minion/alleycat';\r\nimport { AmplifyingLightspawn } from './minion/amplifying-lightspawn';\r\nimport { AnubarakNerubianKing } from './minion/anubarak-nerubian-king';\r\nimport { ApprenticeOfSefin } from './minion/apprentice-of-sefin';\r\nimport { ArcaneCannoneer } from './minion/arcane-cannoneer';\r\nimport { Archimonde } from './minion/archimonde';\r\nimport { AridAtrocity } from './minion/arid-atrocity';\r\nimport { AshenCorruptor } from './minion/ashen-corruptor';\r\nimport { AssistantGuard } from './minion/assistant-guard';\r\nimport { AutoAssembler } from './minion/auto-assembler';\r\nimport { AutoAssemblerEnchantment } from './minion/auto-assembler-enchantment';\r\nimport { Baneling } from './minion/baneling';\r\nimport { Bannerboar } from './minion/bannerboar';\r\nimport { Battlecruiser } from './minion/battlecruiser';\r\nimport { Beetle } from './minion/beetle';\r\nimport { BellowingTyrant } from './minion/bellowing-tyrant';\r\nimport { BirdBuddy } from './minion/bird-buddy';\r\nimport { BlazingSkyfin } from './minion/blazing-skyfin';\r\nimport { BoarGamer } from './minion/boar-gamer';\r\nimport { BongoBopper } from './minion/bongo-bopper';\r\nimport { Bonker } from './minion/bonker';\r\nimport { BriarbackBookie } from './minion/briarback-bookie';\r\nimport { BronzeSteward } from './minion/bronze-steward';\r\nimport { BubbleGunner } from './minion/bubble-gunner';\r\nimport { BuzzingVermin } from './minion/buzzing-vermin';\r\nimport { CadaverCaretaker } from './minion/cadaver-caretaker';\r\nimport { CaptainBonerender } from './minion/captain-bonerender';\r\nimport { Carrier } from './minion/carrier';\r\nimport { ChampionOfThePrimus } from './minion/champion-of-the-primus';\r\nimport { Charlga } from './minion/charlga';\r\nimport { ClunkerJunker } from './minion/clunker-junker';\r\nimport { CoilskarSapper } from './minion/coilskar-sapper';\r\nimport { Colossus } from './minion/colossus';\r\nimport { CorruptedBristler } from './minion/corrupted-bristler';\r\nimport { CruiseController } from './minion/cruise-controller';\r\nimport { DastardlyDrust } from './minion/dastardly-drust';\r\nimport { Deadstomper } from './minion/deadstomper';\r\nimport { DeathlyStriker } from './minion/deathly-striker';\r\nimport { DefiantShipwright } from './minion/defiant-shipwright';\r\nimport { DeflectoBot } from './minion/deflecto-bot';\r\nimport { DreamingThornweaver } from './minion/dreaming-thornweaver';\r\nimport { DrustfallenButcher } from './minion/drustfallen-butcher';\r\nimport { EchoingRoar } from './minion/echoing-roar';\r\nimport { EfficientEngineer } from './minion/efficient-engineer';\r\nimport { ElectricSynthesizer } from './minion/electric-synthesizer';\r\nimport { EliteNavigator } from './minion/elite-navigator';\r\nimport { FairyGillmother } from './minion/fairy-gillmother';\r\nimport { FaunaWhisperer } from './minion/fauna-whisperer';\r\nimport { FireForgedEvoker } from './minion/fire-forged-evoker';\r\nimport { FirescaleHoarder } from './minion/firescale-hoarder';\r\nimport { FireworksFanatic } from './minion/fireworks-fanatic';\r\nimport { FlightyScout } from './minion/flighty-scout';\r\nimport { ForestRover } from './minion/forest-rover';\r\nimport { FountainChiller } from './minion/fountain-chiller';\r\nimport { GemRat } from './minion/gem-rat';\r\nimport { GemSmuggler } from './minion/gem-smuggler';\r\nimport { GeneralDrakkisath } from './minion/general-drakkisath';\r\nimport { GentleDjinni } from './minion/gentle-djinni';\r\nimport { GentleStag } from './minion/gentle-stag';\r\nimport { GlowgulletWarlord } from './minion/glowgullet-warlord';\r\nimport { GlowingCinder } from './minion/glowing-cinder';\r\nimport { GoldGrubber } from './minion/goldgrubber';\r\nimport { GoldrinnTheGreatWolf } from './minion/goldrinn-the-great-wolf';\r\nimport { GormlingGourmet } from './minion/gormling-gourmet';\r\nimport { GreaseBot } from './minion/grease-bot';\r\nimport { Greenskeeper } from './minion/greenskeeper';\r\nimport { GrimscaleElegist } from './minion/grimscale-elegist';\r\nimport { GrittyHeadhunter } from './minion/gritty-headhunter';\r\nimport { Hackerfin } from './minion/hackerfin';\r\nimport { HandlessForsaken } from './minion/handless-forsaken';\r\nimport { HarmlessBonehead } from './minion/harmless-bonehead';\r\nimport { HoloRover } from './minion/holo-rover';\r\nimport { HummingBird } from './minion/humming-bird';\r\nimport { Humongozz } from './minion/humongozz';\r\nimport { HungrySnapjaw } from './minion/hungry-snapjaw';\r\nimport { HunterOfGatherers } from './minion/hunter-of-gatherers';\r\nimport { Hydralisk } from './minion/hydralisk';\r\nimport { IgnitionSpecialist } from './minion/ignition-specialist';\r\nimport { Immortal } from './minion/immortal';\r\nimport { ImplantSubject } from './minion/implant-subject';\r\nimport { ImposingPercussionist } from './minion/imposing-percussionist';\r\nimport { ImpulsiveTrickster } from './minion/impulsive-trickster';\r\nimport { IndomitableMount } from './minion/indomitable-mount';\r\nimport { InspiringUnderdog } from './minion/inspiring-underdog';\r\nimport { InterrogatorWhitemane } from './minion/interrogator-whitemane';\r\nimport { KalecgosArcaneAspect } from './minion/kalecgos-arcane-aspect';\r\nimport { KangorsApprentice } from './minion/kangors-apprentice';\r\nimport { KarmicChameleon } from './minion/karmic-chameleon';\r\nimport { KingBagurgle } from './minion/king-bagurgle';\r\nimport { LeeroyTheReckless } from './minion/leeroy-the-reckless';\r\nimport { LightfangEnforcer } from './minion/lightfang-enforcer';\r\nimport { LokholarFrostforgeer } from './minion/lokholar-frostforger';\r\nimport { LovesickBalladist } from './minion/lovesick-balladist';\r\nimport { LowFlier } from './minion/low-flier';\r\nimport { Lurker } from './minion/lurker';\r\nimport { Manasaber } from './minion/manasaber';\r\nimport { MarqueeTicker } from './minion/marquee-ticker';\r\nimport { MawCaster } from './minion/maw-caster';\r\nimport { MechaJaraxxus } from './minion/mecha-jaraxxus';\r\nimport { MechagnomeInterpreter } from './minion/mechagnome-interpreter';\r\nimport { MechanizedGiftHorse } from './minion/mechanized-gift-horse';\r\nimport { Mechorse } from './minion/mechorse';\r\nimport { MenagerieJug } from './minion/menagerie-jug';\r\nimport { MetallicHunter } from './minion/metallic-hunter';\r\nimport { MisfitDragonling } from './minion/misfit-dragonling';\r\nimport { MonstrousMacaw } from './minion/monstrous-macaw';\r\nimport { MoonsteelJuggernaut } from './minion/moonsteel-juggernaut';\r\nimport { Mothership } from './minion/mothership';\r\nimport { Mummifier } from './minion/mummifier';\r\nimport { MurkbrineExpeditioner } from './minion/murkbrine-expeditioner';\r\nimport { Murky } from './minion/murky';\r\nimport { Mutalisk } from './minion/mutalisk';\r\nimport { MutatedLasher } from './minion/mutated-lasher';\r\nimport { MythraxTheUnraveler } from './minion/mythrax';\r\nimport { NeonAgent } from './minion/neon-agent';\r\nimport { NerubianDeathswarmer } from './minion/nerubian-deathswarmer';\r\nimport { NestSwarmer } from './minion/nest-swarmer';\r\nimport { NetherDrake } from './minion/nether-drake';\r\nimport { NightmareParTeaGuest } from './minion/nightmare-par-tea-guest';\r\nimport { Niuzao } from './minion/niuzao';\r\nimport { NoisulOfTheManyFaces } from './minion/noisul-of-the-many-faces';\r\nimport { OozelingGladiator } from './minion/oozeling-gladiator';\r\nimport { OperaticBelcher } from './minion/operatic-belcher';\r\nimport { OutbackSmolderer } from './minion/outback-smolderer';\r\nimport { ParchedWanderer } from './minion/parched-wanderer';\r\nimport { PeggySturdybone } from './minion/peggy-sturdybone';\r\nimport { PrimalfinLookout } from './minion/primalfin-lookout';\r\nimport { PrizedPromoDrake } from './minion/prized-promo-drake';\r\nimport { RapscallionRecruiter } from './minion/rapscallion-recruiter';\r\nimport { RazorfenGeomancer } from './minion/razorfen-geomancer';\r\nimport { RazorgoreTheUntamed } from './minion/razorgore-the-untamed';\r\nimport { RecklessCliffdiver } from './minion/reckless-cliffdiver';\r\nimport { RicketyRepairbot } from './minion/rickety-repairbot';\r\nimport { RipsnarlCaptain } from './minion/ripsnarl-captain';\r\nimport { Roach } from './minion/roach';\r\nimport { RodeoPerformer } from './minion/rodeo-performer';\r\nimport { RunedProgenitor } from './minion/runed-progenitor';\r\nimport { RylakMetalhead } from './minion/rylak-metalhead';\r\nimport { SaltyHog } from './minion/salty-hog';\r\nimport { SandSwirler } from './minion/sand-swirler';\r\nimport { SanlaynScribe } from './minion/sanlayn-scribe';\r\nimport { Scallywag } from './minion/scallywag';\r\nimport { SelflessHero } from './minion/selfless-hero';\r\nimport { Shadowdancer } from './minion/shadowdancer';\r\nimport { SharptoothSnapper } from './minion/sharptooth-snapper';\r\nimport { ShellCollector } from './minion/shell-collector';\r\nimport { ShowyCyclist } from './minion/showy-cyclist';\r\nimport { SilithidBurrower } from './minion/silithid-burrower';\r\nimport { SilkyShimmermoth } from './minion/silky-shimmermoth';\r\nimport { SilverHandedRecruit } from './minion/silver-handed-recruit';\r\nimport { SindoreiStraightShot } from './minion/sinodorei-straight-shot';\r\nimport { SkulkingBristlemane } from './minion/skulking-bristlemane';\r\nimport { SkyPirateFlagbearer } from './minion/sky-pirate-flagbearer';\r\nimport { SkyPirateFlagbearerEnchantment } from './minion/sky-pirate-flagbearer-enchantment';\r\nimport { SlumberSorcerer } from './minion/slumber-sorcerer';\r\nimport { SlyRaptor } from './minion/sly-raptor';\r\nimport { Smolderwing } from './minion/smolderwing';\r\nimport { SoulRewinder } from './minion/soul-rewinder';\r\nimport { Spacefarer } from './minion/spacefarer';\r\nimport { SpiritedWhimsydrake } from './minion/spirited-whimsydrake';\r\nimport { SpringySpriggan } from './minion/springy-spriggan';\r\nimport { StitchedSalvager } from './minion/stitched-salvager';\r\nimport { SurfingSylvar } from './minion/surfing-slyvar';\r\nimport { Swampstriker } from './minion/swampstriker';\r\nimport { Thorncaller } from './minion/thorncaller';\r\nimport { ThreeLilQuilboar } from './minion/three-lil-quilboar';\r\nimport { ThunderingAbomination } from './minion/thundering-abomination';\r\nimport { Tichondrius } from './minion/tichondrius';\r\nimport { TransmutedBramblewitch } from './minion/transmuted-bramblewitch';\r\nimport { TunnelBlaster } from './minion/tunnel-blaster';\r\nimport { TurquoiseSkitterer } from './minion/turquoise-skitterer';\r\nimport { TwilightPrimordium } from './minion/twilight-primordium';\r\nimport { Ultralisk } from './minion/ultralisk';\r\nimport { UltravioletAscendant } from './minion/ultraviolet-ascendant';\r\nimport { ValiantTiger } from './minion/valiant-tiger';\r\nimport { VoidRay } from './minion/void-ray';\r\nimport { VorkaiGuardian } from './minion/vorkai-guardian';\r\nimport { WanderingWight } from './minion/wandering-wight';\r\nimport { WhelpSmuggler } from './minion/whelp-smuggler';\r\nimport { WildfireElemental } from './minion/wildfire-elemental';\r\nimport { WispInTheShell } from './minion/wisp-in-the-shell';\r\nimport { Zergling } from './minion/zergling';\r\nimport { AllPurposeKibble } from './trinket/all-purpose-kibble';\r\nimport { ArmOfTheEmpire } from './trinket/arm-of-the-empire';\r\nimport { BalefulIncense } from './trinket/baleful-incense';\r\nimport { BassgillPortrait } from './trinket/bassgill-portrait';\r\nimport { BattleHorn } from './trinket/battle-horn';\r\nimport { BeetleBand } from './trinket/beetle-band';\r\nimport { BirdFeeder } from './trinket/bird-feeder';\r\nimport { CrochetedSungill } from './trinket/crocheted-sungill';\r\nimport { DivineSignet } from './trinket/divine-signet';\r\nimport { EclecticShrine } from './trinket/eclectic-shrine';\r\nimport { FaerieDragonScale } from './trinket/faerie-dragon-scale';\r\nimport { HeraldSticker } from './trinket/herald-sticker';\r\nimport { HogwashBasin } from './trinket/hogwash-basin';\r\nimport { UnholySanctum } from './trinket/unholy-sanctum';\r\nimport { VashjirAnemone } from './trinket/vashjir-anemone';\r\nimport { YulonSticker } from './trinket/yulon-sticker';\r\n\r\nconst cards = [\r\n\tFireworksFanatic,\r\n\tBassgillPortrait,\r\n\tApprenticeOfSefin,\r\n\tGormlingGourmet,\r\n\tFlightyScout,\r\n\tGrimscaleElegist,\r\n\tMurkbrineExpeditioner,\r\n\tDivineSignet,\r\n\tSilithidBurrower,\r\n\tCrochetedSungill,\r\n\tBeetleBand,\r\n\tHeraldSticker,\r\n\tAllPurposeKibble,\r\n\tSilkyShimmermoth,\r\n\tAlleycat,\r\n\tFaunaWhisperer,\r\n\tSlumberSorcerer,\r\n\tCoilskarSapper,\r\n\tMonstrousMacaw,\r\n\tHogwashBasin,\r\n\tDreamingThornweaver,\r\n\tSkulkingBristlemane,\r\n\tSharptoothSnapper,\r\n\tValiantTiger,\r\n\tAmplifyingLightspawn,\r\n\tGlowingCinder,\r\n\tSandSwirler,\r\n\tBonker,\r\n\tThorncaller,\r\n\tVashjirAnemone,\r\n\tGlowgulletWarlord,\r\n\tCorruptedBristler,\r\n\tGreenskeeper,\r\n\tMawCaster,\r\n\tDastardlyDrust,\r\n\tEliteNavigator,\r\n\tSurfingSylvar,\r\n\tGoldGrubber,\r\n\tUnholySanctum,\r\n\tHumongozz,\r\n\tDrustfallenButcher,\r\n\tNoisulOfTheManyFaces,\r\n\tFirescaleHoarder,\r\n\tIgnitionSpecialist,\r\n\tBalefulIncense,\r\n\tSpiritedWhimsydrake,\r\n\tBirdFeeder,\r\n\tFireForgedEvoker,\r\n\tBronzeSteward,\r\n\tMetallicHunter,\r\n\tYulonSticker,\r\n\tBattleHorn,\r\n\tFaerieDragonScale,\r\n\tSpringySpriggan,\r\n\tRicketyRepairbot,\r\n\tMechagnomeInterpreter,\r\n\tAutoAssembler,\r\n\tAutoAssemblerEnchantment,\r\n\tDeadstomper,\r\n\tArmOfTheEmpire,\r\n\tBattlecruiser,\r\n\tSharingIsCaring,\r\n\tLowFlier,\r\n\tZergling,\r\n\tHydralisk,\r\n\tBaneling,\r\n\tMutalisk,\r\n\tLurker,\r\n\tRoach,\r\n\tUltralisk,\r\n\tColossus,\r\n\tCarrier,\r\n\tImmortal,\r\n\tVoidRay,\r\n\tMothership,\r\n\tCaptainBonerender,\r\n\tGentleStag,\r\n\tBellowingTyrant,\r\n\tStitchedSalvager,\r\n\tMythraxTheUnraveler,\r\n\tWildfireElemental,\r\n\tHoloRover,\r\n\tForestRover,\r\n\tBeetle,\r\n\tBuzzingVermin,\r\n\tGemRat,\r\n\tNestSwarmer,\r\n\tRunedProgenitor,\r\n\tTurquoiseSkitterer,\r\n\tEfficientEngineer,\r\n\tNetherDrake,\r\n\tElectricSynthesizer,\r\n\tEclecticShrine,\r\n\tSelflessHero,\r\n\tNightmareParTeaGuest,\r\n\tVorkaiGuardian,\r\n\tOutbackSmolderer,\r\n\tRazorgoreTheUntamed,\r\n\tUltravioletAscendant,\r\n\tTwilightPrimordium,\r\n\tGentleDjinni,\r\n\tMoonsteelJuggernaut,\r\n\tMarqueeTicker,\r\n\tRecklessCliffdiver,\r\n\tFountainChiller,\r\n\tNeonAgent,\r\n\tLokholarFrostforgeer,\r\n\tImplantSubject,\r\n\tHackerfin,\r\n\tBubbleGunner,\r\n\tFairyGillmother,\r\n\tShowyCyclist,\r\n\tArcaneCannoneer,\r\n\tMutatedLasher,\r\n\tGloriousGloop,\r\n\tSilverHandedRecruit,\r\n\tSaltyHog,\r\n\tSpacefarer,\r\n\tGrittyHeadhunter,\r\n\tCrystalInfuserEnchantment,\r\n\tBoarGamer,\r\n\tBannerboar,\r\n\tWanderingWight,\r\n\tDeathlyStriker,\r\n\tWispInTheShell,\r\n\tHandlessForsaken,\r\n\tHarmlessBonehead,\r\n\tCadaverCaretaker,\r\n\tHungrySnapjaw,\r\n\tNiuzao,\r\n\tBirdBuddy,\r\n\tSlyRaptor,\r\n\tManasaber,\r\n\tRylakMetalhead,\r\n\tHummingBird,\r\n\tMechanizedGiftHorse,\r\n\tMechorse,\r\n\tIndomitableMount,\r\n\tKarmicChameleon,\r\n\tGoldrinnTheGreatWolf,\r\n\tImpulsiveTrickster,\r\n\tMechaJaraxxus,\r\n\tWhelpSmuggler,\r\n\tHunterOfGatherers,\r\n\tBlazingSkyfin,\r\n\tGeneralDrakkisath,\r\n\tSmolderwing,\r\n\tMisfitDragonling,\r\n\tKalecgosArcaneAspect,\r\n\tGreaseBot,\r\n\tClunkerJunker,\r\n\tKangorsApprentice,\r\n\tDeflectoBot,\r\n\tSwampstriker,\r\n\tMurky,\r\n\tOperaticBelcher,\r\n\tParchedWanderer,\r\n\tPrimalfinLookout,\r\n\tKingBagurgle,\r\n\tShellCollector,\r\n\tTunnelBlaster,\r\n\tLeeroyTheReckless,\r\n\tInterrogatorWhitemane,\r\n\tOozelingGladiator,\r\n\tRodeoPerformer,\r\n\tAssistantGuard,\r\n\tAridAtrocity,\r\n\tInspiringUnderdog,\r\n\tLightfangEnforcer,\r\n\tDefiantShipwright,\r\n\tPeggySturdybone,\r\n\tRapscallionRecruiter,\r\n\tLovesickBalladist,\r\n\tAdmiralElizaGoreblade,\r\n\tSkyPirateFlagbearer,\r\n\tSkyPirateFlagbearerEnchantment,\r\n\tCruiseController,\r\n\tRipsnarlCaptain,\r\n\tScallywag,\r\n\tRazorfenGeomancer,\r\n\tCharlga,\r\n\tGemSmuggler,\r\n\tBongoBopper,\r\n\tThreeLilQuilboar,\r\n\tAnubarakNerubianKing,\r\n\tNerubianDeathswarmer,\r\n\tSindoreiStraightShot,\r\n\tChampionOfThePrimus,\r\n\tMummifier,\r\n\tEchoingRoar,\r\n\tMenagerieJug,\r\n\tThunderingAbomination,\r\n\tPrizedPromoDrake,\r\n\tTransmutedBramblewitch,\r\n\tImposingPercussionist,\r\n\tSoulRewinder,\r\n\tTichondrius,\r\n\tArchimonde,\r\n\tSanlaynScribe,\r\n\tBriarbackBookie,\r\n\tShadowdancer,\r\n\tAshenCorruptor,\r\n];\r\n\r\nexport const cardMappings: { [cardId: string]: Card } = {};\r\nfor (const card of cards) {\r\n\tconst cardIds = card.cardIds ?? [];\r\n\tfor (const cardId of cardIds) {\r\n\t\tcardMappings[cardId] = card;\r\n\t}\r\n}\r\n"]}
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+
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{ Card } from '../card.interface';\r\nimport { SharingIsCaring } from './bg-spell/sharing-is-caring';\r\nimport { CrystalInfuserEnchantment } from './enchantments/crystal-infuser-enchantment';\r\nimport { GloriousGloop } from './hero-power/glorious-gloop';\r\nimport { AdmiralElizaGoreblade } from './minion/admiral-eliza-goreblade';\r\nimport { Alleycat } from './minion/alleycat';\r\nimport { AmplifyingLightspawn } from './minion/amplifying-lightspawn';\r\nimport { AnubarakNerubianKing } from './minion/anubarak-nerubian-king';\r\nimport { ApprenticeOfSefin } from './minion/apprentice-of-sefin';\r\nimport { ArcaneCannoneer } from './minion/arcane-cannoneer';\r\nimport { Archimonde } from './minion/archimonde';\r\nimport { AridAtrocity } from './minion/arid-atrocity';\r\nimport { AshenCorruptor } from './minion/ashen-corruptor';\r\nimport { AssistantGuard } from './minion/assistant-guard';\r\nimport { AutoAssembler } from './minion/auto-assembler';\r\nimport { AutoAssemblerEnchantment } from './minion/auto-assembler-enchantment';\r\nimport { Baneling } from './minion/baneling';\r\nimport { Bannerboar } from './minion/bannerboar';\r\nimport { Battlecruiser } from './minion/battlecruiser';\r\nimport { Beetle } from './minion/beetle';\r\nimport { BellowingTyrant } from './minion/bellowing-tyrant';\r\nimport { BirdBuddy } from './minion/bird-buddy';\r\nimport { BlazingSkyfin } from './minion/blazing-skyfin';\r\nimport { BoarGamer } from './minion/boar-gamer';\r\nimport { BongoBopper } from './minion/bongo-bopper';\r\nimport { Bonker } from './minion/bonker';\r\nimport { BriarbackBookie } from './minion/briarback-bookie';\r\nimport { BronzeSteward } from './minion/bronze-steward';\r\nimport { BubbleGunner } from './minion/bubble-gunner';\r\nimport { BuzzingVermin } from './minion/buzzing-vermin';\r\nimport { CadaverCaretaker } from './minion/cadaver-caretaker';\r\nimport { CaptainBonerender } from './minion/captain-bonerender';\r\nimport { Carrier } from './minion/carrier';\r\nimport { ChampionOfThePrimus } from './minion/champion-of-the-primus';\r\nimport { Charlga } from './minion/charlga';\r\nimport { ClunkerJunker } from './minion/clunker-junker';\r\nimport { CoilskarSapper } from './minion/coilskar-sapper';\r\nimport { Colossus } from './minion/colossus';\r\nimport { CorruptedBristler } from './minion/corrupted-bristler';\r\nimport { CruiseController } from './minion/cruise-controller';\r\nimport { DastardlyDrust } from './minion/dastardly-drust';\r\nimport { Deadstomper } from './minion/deadstomper';\r\nimport { DeathlyStriker } from './minion/deathly-striker';\r\nimport { DefiantShipwright } from './minion/defiant-shipwright';\r\nimport { DeflectoBot } from './minion/deflecto-bot';\r\nimport { DreamingThornweaver } from './minion/dreaming-thornweaver';\r\nimport { DrustfallenButcher } from './minion/drustfallen-butcher';\r\nimport { EchoingRoar } from './minion/echoing-roar';\r\nimport { EfficientEngineer } from './minion/efficient-engineer';\r\nimport { ElectricSynthesizer } from './minion/electric-synthesizer';\r\nimport { EliteNavigator } from './minion/elite-navigator';\r\nimport { FairyGillmother } from './minion/fairy-gillmother';\r\nimport { FaunaWhisperer } from './minion/fauna-whisperer';\r\nimport { FireForgedEvoker } from './minion/fire-forged-evoker';\r\nimport { FirescaleHoarder } from './minion/firescale-hoarder';\r\nimport { FireworksFanatic } from './minion/fireworks-fanatic';\r\nimport { FlightyScout } from './minion/flighty-scout';\r\nimport { ForestRover } from './minion/forest-rover';\r\nimport { FountainChiller } from './minion/fountain-chiller';\r\nimport { GemRat } from './minion/gem-rat';\r\nimport { GemSmuggler } from './minion/gem-smuggler';\r\nimport { GeneralDrakkisath } from './minion/general-drakkisath';\r\nimport { GentleDjinni } from './minion/gentle-djinni';\r\nimport { GentleStag } from './minion/gentle-stag';\r\nimport { GlowgulletWarlord } from './minion/glowgullet-warlord';\r\nimport { GlowingCinder } from './minion/glowing-cinder';\r\nimport { GoldGrubber } from './minion/goldgrubber';\r\nimport { GoldrinnTheGreatWolf } from './minion/goldrinn-the-great-wolf';\r\nimport { GormlingGourmet } from './minion/gormling-gourmet';\r\nimport { GreaseBot } from './minion/grease-bot';\r\nimport { Greenskeeper } from './minion/greenskeeper';\r\nimport { GrimscaleElegist } from './minion/grimscale-elegist';\r\nimport { GrittyHeadhunter } from './minion/gritty-headhunter';\r\nimport { Hackerfin } from './minion/hackerfin';\r\nimport { HandlessForsaken } from './minion/handless-forsaken';\r\nimport { HarmlessBonehead } from './minion/harmless-bonehead';\r\nimport { HoloRover } from './minion/holo-rover';\r\nimport { HummingBird } from './minion/humming-bird';\r\nimport { Humongozz } from './minion/humongozz';\r\nimport { HungrySnapjaw } from './minion/hungry-snapjaw';\r\nimport { HunterOfGatherers } from './minion/hunter-of-gatherers';\r\nimport { Hydralisk } from './minion/hydralisk';\r\nimport { IgnitionSpecialist } from './minion/ignition-specialist';\r\nimport { Immortal } from './minion/immortal';\r\nimport { ImplantSubject } from './minion/implant-subject';\r\nimport { ImposingPercussionist } from './minion/imposing-percussionist';\r\nimport { ImpulsiveTrickster } from './minion/impulsive-trickster';\r\nimport { IndomitableMount } from './minion/indomitable-mount';\r\nimport { InspiringUnderdog } from './minion/inspiring-underdog';\r\nimport { InterrogatorWhitemane } from './minion/interrogator-whitemane';\r\nimport { KalecgosArcaneAspect } from './minion/kalecgos-arcane-aspect';\r\nimport { KangorsApprentice } from './minion/kangors-apprentice';\r\nimport { KarmicChameleon } from './minion/karmic-chameleon';\r\nimport { KingBagurgle } from './minion/king-bagurgle';\r\nimport { LeeroyTheReckless } from './minion/leeroy-the-reckless';\r\nimport { LightfangEnforcer } from './minion/lightfang-enforcer';\r\nimport { LokholarFrostforgeer } from './minion/lokholar-frostforger';\r\nimport { LovesickBalladist } from './minion/lovesick-balladist';\r\nimport { LowFlier } from './minion/low-flier';\r\nimport { Lurker } from './minion/lurker';\r\nimport { Manasaber } from './minion/manasaber';\r\nimport { MarqueeTicker } from './minion/marquee-ticker';\r\nimport { MawCaster } from './minion/maw-caster';\r\nimport { MechaJaraxxus } from './minion/mecha-jaraxxus';\r\nimport { MechagnomeInterpreter } from './minion/mechagnome-interpreter';\r\nimport { MechanizedGiftHorse } from './minion/mechanized-gift-horse';\r\nimport { Mechorse } from './minion/mechorse';\r\nimport { MenagerieJug } from './minion/menagerie-jug';\r\nimport { MetallicHunter } from './minion/metallic-hunter';\r\nimport { MisfitDragonling } from './minion/misfit-dragonling';\r\nimport { MonstrousMacaw } from './minion/monstrous-macaw';\r\nimport { MoonsteelJuggernaut } from './minion/moonsteel-juggernaut';\r\nimport { Mothership } from './minion/mothership';\r\nimport { Mummifier } from './minion/mummifier';\r\nimport { MurkbrineExpeditioner } from './minion/murkbrine-expeditioner';\r\nimport { Murky } from './minion/murky';\r\nimport { Mutalisk } from './minion/mutalisk';\r\nimport { MutatedLasher } from './minion/mutated-lasher';\r\nimport { MythraxTheUnraveler } from './minion/mythrax';\r\nimport { NeonAgent } from './minion/neon-agent';\r\nimport { NerubianDeathswarmer } from './minion/nerubian-deathswarmer';\r\nimport { NestSwarmer } from './minion/nest-swarmer';\r\nimport { NetherDrake } from './minion/nether-drake';\r\nimport { NightmareParTeaGuest } from './minion/nightmare-par-tea-guest';\r\nimport { Niuzao } from './minion/niuzao';\r\nimport { NoisulOfTheManyFaces } from './minion/noisul-of-the-many-faces';\r\nimport { OozelingGladiator } from './minion/oozeling-gladiator';\r\nimport { OperaticBelcher } from './minion/operatic-belcher';\r\nimport { OutbackSmolderer } from './minion/outback-smolderer';\r\nimport { ParchedWanderer } from './minion/parched-wanderer';\r\nimport { PeggySturdybone } from './minion/peggy-sturdybone';\r\nimport { PrimalfinLookout } from './minion/primalfin-lookout';\r\nimport { PrizedPromoDrake } from './minion/prized-promo-drake';\r\nimport { RapscallionRecruiter } from './minion/rapscallion-recruiter';\r\nimport { RazorfenGeomancer } from './minion/razorfen-geomancer';\r\nimport { RazorgoreTheUntamed } from './minion/razorgore-the-untamed';\r\nimport { RecklessCliffdiver } from './minion/reckless-cliffdiver';\r\nimport { RicketyRepairbot } from './minion/rickety-repairbot';\r\nimport { RipsnarlCaptain } from './minion/ripsnarl-captain';\r\nimport { Roach } from './minion/roach';\r\nimport { RodeoPerformer } from './minion/rodeo-performer';\r\nimport { RunedProgenitor } from './minion/runed-progenitor';\r\nimport { RylakMetalhead } from './minion/rylak-metalhead';\r\nimport { SaltyHog } from './minion/salty-hog';\r\nimport { SandSwirler } from './minion/sand-swirler';\r\nimport { SanlaynScribe } from './minion/sanlayn-scribe';\r\nimport { Scallywag } from './minion/scallywag';\r\nimport { SelflessHero } from './minion/selfless-hero';\r\nimport { Shadowdancer } from './minion/shadowdancer';\r\nimport { SharptoothSnapper } from './minion/sharptooth-snapper';\r\nimport { ShellCollector } from './minion/shell-collector';\r\nimport { ShowyCyclist } from './minion/showy-cyclist';\r\nimport { SilithidBurrower } from './minion/silithid-burrower';\r\nimport { SilkyShimmermoth } from './minion/silky-shimmermoth';\r\nimport { SilverHandedRecruit } from './minion/silver-handed-recruit';\r\nimport { SindoreiStraightShot } from './minion/sinodorei-straight-shot';\r\nimport { SkulkingBristlemane } from './minion/skulking-bristlemane';\r\nimport { SkyPirateFlagbearer } from './minion/sky-pirate-flagbearer';\r\nimport { SkyPirateFlagbearerEnchantment } from './minion/sky-pirate-flagbearer-enchantment';\r\nimport { SlumberSorcerer } from './minion/slumber-sorcerer';\r\nimport { SlyRaptor } from './minion/sly-raptor';\r\nimport { Smolderwing } from './minion/smolderwing';\r\nimport { SoulRewinder } from './minion/soul-rewinder';\r\nimport { Spacefarer } from './minion/spacefarer';\r\nimport { SpiritedWhimsydrake } from './minion/spirited-whimsydrake';\r\nimport { SpringySpriggan } from './minion/springy-spriggan';\r\nimport { StitchedSalvager } from './minion/stitched-salvager';\r\nimport { SurfingSylvar } from './minion/surfing-slyvar';\r\nimport { Swampstriker } from './minion/swampstriker';\r\nimport { Thorncaller } from './minion/thorncaller';\r\nimport { ThreeLilQuilboar } from './minion/three-lil-quilboar';\r\nimport { ThunderingAbomination } from './minion/thundering-abomination';\r\nimport { Tichondrius } from './minion/tichondrius';\r\nimport { TransmutedBramblewitch } from './minion/transmuted-bramblewitch';\r\nimport { TunnelBlaster } from './minion/tunnel-blaster';\r\nimport { TurquoiseSkitterer } from './minion/turquoise-skitterer';\r\nimport { TwilightPrimordium } from './minion/twilight-primordium';\r\nimport { Ultralisk } from './minion/ultralisk';\r\nimport { UltravioletAscendant } from './minion/ultraviolet-ascendant';\r\nimport { ValiantTiger } from './minion/valiant-tiger';\r\nimport { VoidRay } from './minion/void-ray';\r\nimport { VorkaiGuardian } from './minion/vorkai-guardian';\r\nimport { WanderingWight } from './minion/wandering-wight';\r\nimport { WhelpSmuggler } from './minion/whelp-smuggler';\r\nimport { WildfireElemental } from './minion/wildfire-elemental';\r\nimport { WispInTheShell } from './minion/wisp-in-the-shell';\r\nimport { Zergling } from './minion/zergling';\r\nimport { AllPurposeKibble } from './trinket/all-purpose-kibble';\r\nimport { ArmOfTheEmpire } from './trinket/arm-of-the-empire';\r\nimport { ArtisanalUrn } from './trinket/artisanal-urn';\r\nimport { BalefulIncense } from './trinket/baleful-incense';\r\nimport { BassgillPortrait } from './trinket/bassgill-portrait';\r\nimport { BattleHorn } from './trinket/battle-horn';\r\nimport { BeetleBand } from './trinket/beetle-band';\r\nimport { BirdFeeder } from './trinket/bird-feeder';\r\nimport { CrochetedSungill } from './trinket/crocheted-sungill';\r\nimport { DivineSignet } from './trinket/divine-signet';\r\nimport { EclecticShrine } from './trinket/eclectic-shrine';\r\nimport { FaerieDragonScale } from './trinket/faerie-dragon-scale';\r\nimport { HeraldSticker } from './trinket/herald-sticker';\r\nimport { HogwashBasin } from './trinket/hogwash-basin';\r\nimport { UnholySanctum } from './trinket/unholy-sanctum';\r\nimport { VashjirAnemone } from './trinket/vashjir-anemone';\r\nimport { YulonSticker } from './trinket/yulon-sticker';\r\n\r\nconst cards = [\r\n\tFireworksFanatic,\r\n\tBassgillPortrait,\r\n\tApprenticeOfSefin,\r\n\tGormlingGourmet,\r\n\tFlightyScout,\r\n\tGrimscaleElegist,\r\n\tMurkbrineExpeditioner,\r\n\tDivineSignet,\r\n\tSilithidBurrower,\r\n\tCrochetedSungill,\r\n\tBeetleBand,\r\n\tHeraldSticker,\r\n\tAllPurposeKibble,\r\n\tSilkyShimmermoth,\r\n\tAlleycat,\r\n\tFaunaWhisperer,\r\n\tSlumberSorcerer,\r\n\tCoilskarSapper,\r\n\tMonstrousMacaw,\r\n\tHogwashBasin,\r\n\tDreamingThornweaver,\r\n\tSkulkingBristlemane,\r\n\tSharptoothSnapper,\r\n\tValiantTiger,\r\n\tAmplifyingLightspawn,\r\n\tGlowingCinder,\r\n\tSandSwirler,\r\n\tBonker,\r\n\tThorncaller,\r\n\tVashjirAnemone,\r\n\tGlowgulletWarlord,\r\n\tCorruptedBristler,\r\n\tGreenskeeper,\r\n\tMawCaster,\r\n\tDastardlyDrust,\r\n\tEliteNavigator,\r\n\tSurfingSylvar,\r\n\tGoldGrubber,\r\n\tUnholySanctum,\r\n\tHumongozz,\r\n\tArtisanalUrn,\r\n\tDrustfallenButcher,\r\n\tNoisulOfTheManyFaces,\r\n\tFirescaleHoarder,\r\n\tIgnitionSpecialist,\r\n\tBalefulIncense,\r\n\tSpiritedWhimsydrake,\r\n\tBirdFeeder,\r\n\tFireForgedEvoker,\r\n\tBronzeSteward,\r\n\tMetallicHunter,\r\n\tYulonSticker,\r\n\tBattleHorn,\r\n\tFaerieDragonScale,\r\n\tSpringySpriggan,\r\n\tRicketyRepairbot,\r\n\tMechagnomeInterpreter,\r\n\tAutoAssembler,\r\n\tAutoAssemblerEnchantment,\r\n\tDeadstomper,\r\n\tArmOfTheEmpire,\r\n\tBattlecruiser,\r\n\tSharingIsCaring,\r\n\tLowFlier,\r\n\tZergling,\r\n\tHydralisk,\r\n\tBaneling,\r\n\tMutalisk,\r\n\tLurker,\r\n\tRoach,\r\n\tUltralisk,\r\n\tColossus,\r\n\tCarrier,\r\n\tImmortal,\r\n\tVoidRay,\r\n\tMothership,\r\n\tCaptainBonerender,\r\n\tGentleStag,\r\n\tBellowingTyrant,\r\n\tStitchedSalvager,\r\n\tMythraxTheUnraveler,\r\n\tWildfireElemental,\r\n\tHoloRover,\r\n\tForestRover,\r\n\tBeetle,\r\n\tBuzzingVermin,\r\n\tGemRat,\r\n\tNestSwarmer,\r\n\tRunedProgenitor,\r\n\tTurquoiseSkitterer,\r\n\tEfficientEngineer,\r\n\tNetherDrake,\r\n\tElectricSynthesizer,\r\n\tEclecticShrine,\r\n\tSelflessHero,\r\n\tNightmareParTeaGuest,\r\n\tVorkaiGuardian,\r\n\tOutbackSmolderer,\r\n\tRazorgoreTheUntamed,\r\n\tUltravioletAscendant,\r\n\tTwilightPrimordium,\r\n\tGentleDjinni,\r\n\tMoonsteelJuggernaut,\r\n\tMarqueeTicker,\r\n\tRecklessCliffdiver,\r\n\tFountainChiller,\r\n\tNeonAgent,\r\n\tLokholarFrostforgeer,\r\n\tImplantSubject,\r\n\tHackerfin,\r\n\tBubbleGunner,\r\n\tFairyGillmother,\r\n\tShowyCyclist,\r\n\tArcaneCannoneer,\r\n\tMutatedLasher,\r\n\tGloriousGloop,\r\n\tSilverHandedRecruit,\r\n\tSaltyHog,\r\n\tSpacefarer,\r\n\tGrittyHeadhunter,\r\n\tCrystalInfuserEnchantment,\r\n\tBoarGamer,\r\n\tBannerboar,\r\n\tWanderingWight,\r\n\tDeathlyStriker,\r\n\tWispInTheShell,\r\n\tHandlessForsaken,\r\n\tHarmlessBonehead,\r\n\tCadaverCaretaker,\r\n\tHungrySnapjaw,\r\n\tNiuzao,\r\n\tBirdBuddy,\r\n\tSlyRaptor,\r\n\tManasaber,\r\n\tRylakMetalhead,\r\n\tHummingBird,\r\n\tMechanizedGiftHorse,\r\n\tMechorse,\r\n\tIndomitableMount,\r\n\tKarmicChameleon,\r\n\tGoldrinnTheGreatWolf,\r\n\tImpulsiveTrickster,\r\n\tMechaJaraxxus,\r\n\tWhelpSmuggler,\r\n\tHunterOfGatherers,\r\n\tBlazingSkyfin,\r\n\tGeneralDrakkisath,\r\n\tSmolderwing,\r\n\tMisfitDragonling,\r\n\tKalecgosArcaneAspect,\r\n\tGreaseBot,\r\n\tClunkerJunker,\r\n\tKangorsApprentice,\r\n\tDeflectoBot,\r\n\tSwampstriker,\r\n\tMurky,\r\n\tOperaticBelcher,\r\n\tParchedWanderer,\r\n\tPrimalfinLookout,\r\n\tKingBagurgle,\r\n\tShellCollector,\r\n\tTunnelBlaster,\r\n\tLeeroyTheReckless,\r\n\tInterrogatorWhitemane,\r\n\tOozelingGladiator,\r\n\tRodeoPerformer,\r\n\tAssistantGuard,\r\n\tAridAtrocity,\r\n\tInspiringUnderdog,\r\n\tLightfangEnforcer,\r\n\tDefiantShipwright,\r\n\tPeggySturdybone,\r\n\tRapscallionRecruiter,\r\n\tLovesickBalladist,\r\n\tAdmiralElizaGoreblade,\r\n\tSkyPirateFlagbearer,\r\n\tSkyPirateFlagbearerEnchantment,\r\n\tCruiseController,\r\n\tRipsnarlCaptain,\r\n\tScallywag,\r\n\tRazorfenGeomancer,\r\n\tCharlga,\r\n\tGemSmuggler,\r\n\tBongoBopper,\r\n\tThreeLilQuilboar,\r\n\tAnubarakNerubianKing,\r\n\tNerubianDeathswarmer,\r\n\tSindoreiStraightShot,\r\n\tChampionOfThePrimus,\r\n\tMummifier,\r\n\tEchoingRoar,\r\n\tMenagerieJug,\r\n\tThunderingAbomination,\r\n\tPrizedPromoDrake,\r\n\tTransmutedBramblewitch,\r\n\tImposingPercussionist,\r\n\tSoulRewinder,\r\n\tTichondrius,\r\n\tArchimonde,\r\n\tSanlaynScribe,\r\n\tBriarbackBookie,\r\n\tShadowdancer,\r\n\tAshenCorruptor,\r\n];\r\n\r\nexport const cardMappings: { [cardId: string]: Card } = {};\r\nfor (const card of cards) {\r\n\tconst cardIds = card.cardIds ?? [];\r\n\tfor (const cardId of cardIds) {\r\n\t\tcardMappings[cardId] = card;\r\n\t}\r\n}\r\n"]}
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{"version":3,"file":"boon-of-beetles.js","sourceRoot":"","sources":["../../../../src/cards/impl/bg-spell/boon-of-beetles.ts"],"names":[],"mappings":";;;AAGa,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QAEvD,MAAM,CAAC,
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{"version":3,"file":"boon-of-beetles.js","sourceRoot":"","sources":["../../../../src/cards/impl/bg-spell/boon-of-beetles.ts"],"names":[],"mappings":";;;AAGa,QAAA,aAAa,GAAG;IAC5B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QAEvD,MAAM,CAAC,YAAY,GAAG,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { BoardSecret } from '../../../board-secret';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\n\r\nexport const BoonOfBeetles = {\r\n\tstartOfCombat: (secret: BoardSecret, input: SoCInput) => {\r\n\t\t// Add the scriptDataNum1 only on the start of combat phase, so that it doesn't trigger too soon\r\n\t\tsecret.triggersLeft = 2;\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
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@@ -9,7 +9,7 @@ exports.Bonker = {
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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}
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const mult = minion.cardId === "BG20_104_G" ? 2 : 1;
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for (const target of input.attackingBoard) {
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for (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {
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(0, blood_gems_1.playBloodGemsOn)(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);
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return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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{"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,GAAiB;IACnC,OAAO,EAAE,0BAAoD;IAC7D,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE;
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{"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,GAAiB;IACnC,OAAO,EAAE,0BAAoD;IAC7D,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,EAAE;YACxF,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Bonker: OnAttackCard = {\r\n\tcardIds: [CardIds.Bonker_BG20_104, CardIds.Bonker_BG20_104_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tfor (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {\r\n\t\t\tplayBloodGemsOn(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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@@ -5,25 +5,30 @@ const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
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exports.CorruptedBristler = {
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deathrattleSpawn: (minion, input) => {
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var _a, _b;
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var _a, _b, _c, _d;
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let bloodGemAttack = 0;
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let bloodGemHealth = 0;
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let bloodGemEnchantments = (_a = minion.enchantments) === null || _a === void 0 ? void 0 : _a.filter((e) => e.cardId === "BG20_GEMe");
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if ((bloodGemEnchantments === null || bloodGemEnchantments === void 0 ? void 0 : bloodGemEnchantments.length)
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if (!!(bloodGemEnchantments === null || bloodGemEnchantments === void 0 ? void 0 : bloodGemEnchantments.length)) {
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const lastEnchantment = bloodGemEnchantments[bloodGemEnchantments.length - 1];
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bloodGemAttack = (_b = lastEnchantment.tagScriptDataNum1) !== null && _b !== void 0 ? _b : 0;
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bloodGemHealth = (_c = lastEnchantment.tagScriptDataNum2) !== null && _c !== void 0 ? _c : 0;
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}
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else {
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bloodGemEnchantments = (_d = minion.enchantments) === null || _d === void 0 ? void 0 : _d.filter((e) => e.cardId === "BG20_GEMe");
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bloodGemAttack = bloodGemEnchantments.map((e) => { var _a; return (_a = e.tagScriptDataNum1) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0);
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bloodGemHealth = bloodGemEnchantments.map((e) => { var _a; return (_a = e.tagScriptDataNum2) !== null && _a !== void 0 ? _a : 0; }).reduce((a, b) => a + b, 0);
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});
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allSpawns.push(...spawns);
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}
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if (bloodGemAttack > 0 || bloodGemHealth > 0) {
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const mult = minion.cardId === "BG32_431_G" ? 2 : 1;
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for (let i = 0; i < mult; i++) {
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const spawns = (0, deathrattle_spawns_1.simplifiedSpawnEntities)("BG30_MagicItem_442t", 1, input);
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spawns.forEach((b) => {
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});
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allSpawns.push(...spawns);
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}
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}
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return allSpawns;
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@@ -1 +1 @@
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{"version":3,"file":"corrupted-bristler.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/corrupted-bristler.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;;
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1
|
+
{"version":3,"file":"corrupted-bristler.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/corrupted-bristler.ts"],"names":[],"mappings":";;;AAGA,+EAAiF;AAGpE,QAAA,iBAAiB,GAAyB;IACtD,OAAO,EAAE,0BAA0E;IACnF,gBAAgB,EAAE,CAAC,MAAmB,EAAE,KAAgC,EAA0B,EAAE;;QAGnG,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,oBAAoB,GAAG,MAAA,MAAM,CAAC,YAAY,0CAAE,MAAM,CACrD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyC,CACxD,CAAC;QACF,IAAI,CAAC,CAAC,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,MAAM,CAAA,EAAE;YACnC,MAAM,eAAe,GAAG,oBAAoB,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9E,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;YACxD,cAAc,GAAG,MAAA,eAAe,CAAC,iBAAiB,mCAAI,CAAC,CAAC;SACxD;aAAM;YACN,oBAAoB,GAAG,MAAA,MAAM,CAAC,YAAY,0CAAE,MAAM,CACjD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAAyC,CACxD,CAAC;YACF,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACtG,cAAc,GAAG,oBAAoB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,WAAC,OAAA,MAAA,CAAC,CAAC,iBAAiB,mCAAI,CAAC,CAAA,EAAA,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;SACtG;QACD,MAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAI,cAAc,GAAG,CAAC,IAAI,cAAc,GAAG,CAAC,EAAE;YAC7C,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAyC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC9B,MAAM,MAAM,GAAG,IAAA,4CAAuB,yBAErC,CAAC,EACD,KAAK,CACL,CAAC;gBACF,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;oBACpB,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;oBAC1B,CAAC,CAAC,MAAM,GAAG,cAAc,CAAC;gBAC3B,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;aAC1B;SACD;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const CorruptedBristler: DeathrattleSpawnCard = {\r\n\tcardIds: [CardIds.CorruptedBristler_BG32_431, CardIds.CorruptedBristler_BG32_431_G],\r\n\tdeathrattleSpawn: (minion: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\t// Looks like we only take the last enchantment into account\r\n\t\t// See corrupted-bristler.jsonc\r\n\t\tlet bloodGemAttack = 0;\r\n\t\tlet bloodGemHealth = 0;\r\n\t\tlet bloodGemEnchantments = minion.enchantments?.filter(\r\n\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t);\r\n\t\tif (!!bloodGemEnchantments?.length) {\r\n\t\t\tconst lastEnchantment = bloodGemEnchantments[bloodGemEnchantments.length - 1];\r\n\t\t\tbloodGemAttack = lastEnchantment.tagScriptDataNum1 ?? 0;\r\n\t\t\tbloodGemHealth = lastEnchantment.tagScriptDataNum2 ?? 0;\r\n\t\t} else {\r\n\t\t\tbloodGemEnchantments = minion.enchantments?.filter(\r\n\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t);\r\n\t\t\tbloodGemAttack = bloodGemEnchantments.map((e) => e.tagScriptDataNum1 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t\tbloodGemHealth = bloodGemEnchantments.map((e) => e.tagScriptDataNum2 ?? 0).reduce((a, b) => a + b, 0);\r\n\t\t}\r\n\t\tconst allSpawns = [];\r\n\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\tconst mult = minion.cardId === CardIds.CorruptedBristler_BG32_431_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < mult; i++) {\r\n\t\t\t\tconst spawns = simplifiedSpawnEntities(\r\n\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tinput,\r\n\t\t\t\t);\r\n\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t});\r\n\t\t\t\tallSpawns.push(...spawns);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn allSpawns;\r\n\t},\r\n};\r\n"]}
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;
|
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1
|
+
{"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;QAGF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatFromHandCard } from '../../card.interface';\r\n\r\nexport const FlightyScout: StartOfCombatFromHandCard = {\r\n\tcardIds: [CardIds.FlightyScout_BG32_330, CardIds.FlightyScout_BG32_330_G],\r\n\tstartOfCombatFromHand: true,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tif (!input.playerEntity.hand.includes(minion) || minion.locked) {\r\n\t\t\treturn { hasTriggered: false, shouldRecomputeCurrentAttacker: false };\r\n\t\t}\r\n\r\n\t\tconst copy = copyEntity(minion);\r\n\t\tif (minion.cardId === CardIds.FlightyScout_BG32_330_G) {\r\n\t\t\tcopy.attack = 2 * copy.attack;\r\n\t\t\tcopy.health = 2 * copy.health;\r\n\t\t}\r\n\r\n\t\tconst newMinions = spawnEntities(\r\n\t\t\tcopy.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.playerEntity.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tcopy,\r\n\t\t);\r\n\t\tconst spawns = performEntitySpawns(\r\n\t\t\tnewMinions,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tminion,\r\n\t\t\t0,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\t// This is a bug, it should recompute the first attacker\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
|
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@@ -16,7 +16,7 @@ exports.ForestRover = {
|
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|
16
16
|
input.board
|
|
17
17
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.filter((e) => ["BG28_603t", "BG28_603t_G"].includes(e.cardId))
|
|
18
18
|
.forEach((e) => {
|
|
19
|
-
(0, stats_1.modifyStats)(e, minion,
|
|
19
|
+
(0, stats_1.modifyStats)(e, minion, 1 * mult, 1 * mult, input.board, input.hero, input.gameState);
|
|
20
20
|
});
|
|
21
21
|
return true;
|
|
22
22
|
},
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"forest-rover.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/forest-rover.ts"],"names":[],"mappings":";;;AAIA,+EAAiF;AACjF,qDAAwD;AAG3C,QAAA,WAAW,GAAyC;IAChE,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,UAAuB,EAAE,KAAgC,EAA0B,EAAE;QACvG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,OAAO,IAAA,4CAAuB,eAA8C,cAAc,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IACD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,KAAK;aACT,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ForestRover: DeathrattleSpawnCard & BattlecryCard = {\r\n\tcardIds: [CardIds.ForestRover_BG31_801, CardIds.ForestRover_BG31_801_G],\r\n\tdeathrattleSpawn: (deadEntity: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst numberOfSpawns = deadEntity.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, numberOfSpawns, input);\r\n\t},\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\tinput.hero.globalInfo.BeetleAttackBuff = input.hero.globalInfo.BeetleAttackBuff + 1 * mult;\r\n\t\tinput.hero.globalInfo.BeetleHealthBuff = input.hero.globalInfo.BeetleHealthBuff + 1 * mult;\r\n\t\tinput.board\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, minion,
|
|
1
|
+
{"version":3,"file":"forest-rover.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/forest-rover.ts"],"names":[],"mappings":";;;AAIA,+EAAiF;AACjF,qDAAwD;AAG3C,QAAA,WAAW,GAAyC;IAChE,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,UAAuB,EAAE,KAAgC,EAA0B,EAAE;QACvG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,OAAO,IAAA,4CAAuB,eAA8C,cAAc,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IACD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,KAAK;aACT,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ForestRover: DeathrattleSpawnCard & BattlecryCard = {\r\n\tcardIds: [CardIds.ForestRover_BG31_801, CardIds.ForestRover_BG31_801_G],\r\n\tdeathrattleSpawn: (deadEntity: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst numberOfSpawns = deadEntity.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, numberOfSpawns, input);\r\n\t},\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\tinput.hero.globalInfo.BeetleAttackBuff = input.hero.globalInfo.BeetleAttackBuff + 1 * mult;\r\n\t\tinput.hero.globalInfo.BeetleHealthBuff = input.hero.globalInfo.BeetleHealthBuff + 1 * mult;\r\n\t\tinput.board\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, minion, 1 * mult, 1 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
|
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@@ -8,6 +8,9 @@ exports.MonstrousMacaw = {
|
|
|
8
8
|
cardIds: ["BGS_078", "TB_BaconUps_135"],
|
|
9
9
|
onAnyMinionAfterAttack: (minion, input) => {
|
|
10
10
|
var _a;
|
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11
|
+
if (input.attacker !== minion) {
|
|
12
|
+
return;
|
|
13
|
+
}
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11
14
|
const loops = minion.cardId === "TB_BaconUps_135" ? 2 : 1;
|
|
12
15
|
const targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);
|
|
13
16
|
const validDeathrattles = (0, deathrattle_utils_1.getValidDeathrattles)(targetBoard, input.attackingHero, input.gameState);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"monstrous-macaw.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/monstrous-macaw.ts"],"names":[],"mappings":";;;AAGA,iEAAuF;AACvF,6FAA4F;AAC5F,6EAA6E;AAGhE,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,8BAAwE;IACjF,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAyB,EAAE,EAAE;;QAC1E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/E,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAEvF,MAAM,iBAAiB,GAAG,IAAA,wCAAoB,EAAC,WAAW,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAClG,MAAM,mBAAmB,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,CAAC,mBAAmB,EAAE;YAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC/B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,mBAAmB,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,MAAM,cAAc,GACnB,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACvF,IAAA,uDAA2B,EAC1B,mBAAmB,EACnB,cAAc,EACd,CAAC,mBAAmB,CAAC,EACrB,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM;oBAClC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACrC,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ;oBACpC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACnC,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;aACF;SACD;QAED,IAAI,MAAA,KAAK,CAAC,aAAa,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA6C,CAAC,EAAE;YACrG,MAAM,gBAAgB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAC3F,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,iBAAiB,EAAE;gBACxB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAfterAttackInput } from '../../../simulation/after-attack';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { OnAfterAttackCard } from '../../card.interface';\r\n\r\nexport const MonstrousMacaw: OnAfterAttackCard = {\r\n\tcardIds: [CardIds.MonstrousMacaw_BGS_078, CardIds.MonstrousMacaw_TB_BaconUps_135],\r\n\tonAnyMinionAfterAttack: (minion: BoardEntity, input: OnAfterAttackInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);\r\n\r\n\t\tconst validDeathrattles = getValidDeathrattles(targetBoard, input.attackingHero, input.gameState);\r\n\t\tconst leftMostDeathrattle = validDeathrattles[0];\r\n\t\tif (!!leftMostDeathrattle) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight =\r\n\t\t\t\t\tinput.attackingBoard.length - (input.attackingBoard.indexOf(leftMostDeathrattle) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMostDeathrattle],\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.player\r\n\t\t\t\t\t\t: input.gameState.gameState.opponent,\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.opponent\r\n\t\t\t\t\t\t: input.gameState.gameState.player,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (input.attackingHero.trinkets?.some((t) => t.cardId === CardIds.MacawPortrait_BG32_MagicItem_803)) {\r\n\t\t\tconst validBattlecries = targetBoard.filter((e) => hasMinionBattlecry(e, input.gameState));\r\n\t\t\tconst leftMostBattlecry = validBattlecries[0];\r\n\t\t\tif (!!leftMostBattlecry) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
|
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1
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+
{"version":3,"file":"monstrous-macaw.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/monstrous-macaw.ts"],"names":[],"mappings":";;;AAGA,iEAAuF;AACvF,6FAA4F;AAC5F,6EAA6E;AAGhE,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,8BAAwE;IACjF,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAyB,EAAE,EAAE;;QAC1E,IAAI,KAAK,CAAC,QAAQ,KAAK,MAAM,EAAE;YAC9B,OAAO;SACP;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/E,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAEvF,MAAM,iBAAiB,GAAG,IAAA,wCAAoB,EAAC,WAAW,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAClG,MAAM,mBAAmB,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,CAAC,mBAAmB,EAAE;YAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC/B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,mBAAmB,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,MAAM,cAAc,GACnB,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACvF,IAAA,uDAA2B,EAC1B,mBAAmB,EACnB,cAAc,EACd,CAAC,mBAAmB,CAAC,EACrB,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM;oBAClC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACrC,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ;oBACpC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACnC,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;aACF;SACD;QAED,IAAI,MAAA,KAAK,CAAC,aAAa,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA6C,CAAC,EAAE;YACrG,MAAM,gBAAgB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAC3F,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,iBAAiB,EAAE;gBACxB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAfterAttackInput } from '../../../simulation/after-attack';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { OnAfterAttackCard } from '../../card.interface';\r\n\r\nexport const MonstrousMacaw: OnAfterAttackCard = {\r\n\tcardIds: [CardIds.MonstrousMacaw_BGS_078, CardIds.MonstrousMacaw_TB_BaconUps_135],\r\n\tonAnyMinionAfterAttack: (minion: BoardEntity, input: OnAfterAttackInput) => {\r\n\t\tif (input.attacker !== minion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst loops = minion.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);\r\n\r\n\t\tconst validDeathrattles = getValidDeathrattles(targetBoard, input.attackingHero, input.gameState);\r\n\t\tconst leftMostDeathrattle = validDeathrattles[0];\r\n\t\tif (!!leftMostDeathrattle) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight =\r\n\t\t\t\t\tinput.attackingBoard.length - (input.attackingBoard.indexOf(leftMostDeathrattle) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMostDeathrattle],\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.player\r\n\t\t\t\t\t\t: input.gameState.gameState.opponent,\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.opponent\r\n\t\t\t\t\t\t: input.gameState.gameState.player,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (input.attackingHero.trinkets?.some((t) => t.cardId === CardIds.MacawPortrait_BG32_MagicItem_803)) {\r\n\t\t\tconst validBattlecries = targetBoard.filter((e) => hasMinionBattlecry(e, input.gameState));\r\n\t\t\tconst leftMostBattlecry = validBattlecries[0];\r\n\t\t\tif (!!leftMostBattlecry) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
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@@ -0,0 +1,11 @@
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1
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+
"use strict";
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2
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+
Object.defineProperty(exports, "__esModule", { value: true });
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3
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+
exports.ArtisanalUrn = void 0;
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4
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+
exports.ArtisanalUrn = {
|
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5
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+
cardIds: ["BG30_MagicItem_989t"],
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6
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+
startOfCombat: (trinket, input) => {
|
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7
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+
input.playerEntity.globalInfo.UndeadAttackBonus += 8;
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+
return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
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},
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};
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//# sourceMappingURL=artisanal-urn.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"artisanal-urn.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/artisanal-urn.ts"],"names":[],"mappings":";;;AAKa,QAAA,YAAY,GAAsB;IAC9C,OAAO,EAAE,uBAA4D;IACrE,aAAa,EAAE,CAAC,OAAqB,EAAE,KAAe,EAAE,EAAE;QAEzD,KAAK,CAAC,YAAY,CAAC,UAAU,CAAC,iBAAiB,IAAI,CAAC,CAAC;QACrD,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { StartOfCombatCard } from '../../card.interface';\r\n\r\nexport const ArtisanalUrn: StartOfCombatCard = {\r\n\tcardIds: [CardIds.ArtisanalUrn_ArtisanalUrnToken_BG30_MagicItem_989t],\r\n\tstartOfCombat: (trinket: BoardTrinket, input: SoCInput) => {\r\n\t\t// Not sure why this is not handled as part of the undead attack bonus\r\n\t\tinput.playerEntity.globalInfo.UndeadAttackBonus += 8;\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
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@@ -12,7 +12,7 @@ exports.CrochetedSungill = {
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12
12
|
if (input.board.length > 0 || trinket.scriptDataNum1 <= 0) {
|
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13
13
|
return;
|
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14
14
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}
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15
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-
const hand = (_b = (_a = input.hero.hand) === null || _a === void 0 ? void 0 : _a.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId))) !== null && _b !== void 0 ? _b : [];
|
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15
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+
const hand = (_b = (_a = input.hero.hand) === null || _a === void 0 ? void 0 : _a.filter((e) => !!(e === null || e === void 0 ? void 0 : e.cardId)).filter((e) => !e.locked)) !== null && _b !== void 0 ? _b : [];
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16
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const highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));
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17
|
const highestHealthMinions = highestHealth ? hand.filter((c) => c.health === highestHealth) : null;
|
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18
18
|
const candidate = !!(highestHealthMinions === null || highestHealthMinions === void 0 ? void 0 : highestHealthMinions.length)
|
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@@ -23,6 +23,7 @@ exports.CrochetedSungill = {
|
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23
23
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if (!candidate) {
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|
return;
|
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25
|
}
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candidate.locked = true;
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27
|
const spawns = (0, deathrattle_spawns_1.spawnEntities)(candidate.cardId, 1, input.board, input.hero, input.otherBoard, input.otherHero, input.gameState, input.hero.friendly, false, false, true, { ...candidate });
|
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27
28
|
(0, spawns_1.performEntitySpawns)(spawns, input.board, input.hero, input.hero, 0, input.otherBoard, input.otherHero, input.gameState);
|
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28
29
|
trinket.scriptDataNum1--;
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"crocheted-sungill.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/crocheted-sungill.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,gBAAgB,GAAgD;IAC5E,OAAO,EAAE,sBAA6C;IACtD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QACD,MAAM,IAAI,GACT,MAAA,MAAA,KAAK,CAAC,IAAI,CAAC,IAAI,
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1
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+
{"version":3,"file":"crocheted-sungill.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/crocheted-sungill.ts"],"names":[],"mappings":";;;AAGA,mDAAqD;AAErD,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,gBAAgB,GAAgD;IAC5E,OAAO,EAAE,sBAA6C;IACtD,oBAAoB,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC;IAC3C,YAAY,EAAE,CAAC,OAAqB,EAAE,KAAwB,EAAE,EAAE;;QACjE,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,IAAI,CAAC,EAAE;YAC1D,OAAO;SACP;QACD,MAAM,IAAI,GACT,MAAA,MAAA,KAAK,CAAC,IAAI,CAAC,IAAI,0CACZ,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAA,CAAC,aAAD,CAAC,uBAAD,CAAC,CAAE,MAAM,CAAA,EAG1B,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,mCAC1B,EAAE,CAAC;QACJ,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QACrF,MAAM,oBAAoB,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,MAAM,SAAS,GAAG,CAAC,CAAC,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,MAAM,CAAA;YAC/C,CAAC,CAAC,IAAA,kBAAU,EAAC,oBAAoB,CAAC;YAClC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM;gBACrC,CAAC,CAAC,IAAA,kBAAU,EAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;gBAC1C,CAAC,CAAC,IAAI,CAAC;QACR,IAAI,CAAC,SAAS,EAAE;YACf,OAAO;SACP;QACD,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;QACxB,MAAM,MAAM,GAAG,IAAA,kCAAa,EAC3B,SAAS,CAAC,MAAM,EAChB,CAAC,EACD,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,EACL,KAAK,EACL,IAAI,EACJ,EAAE,GAAG,SAAS,EAAiB,CAC/B,CAAC;QACF,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,IAAI,EACV,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardTrinket } from '../../../bgs-player-entity';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { pickRandom } from '../../../services/utils';\r\nimport { OnAfterDeathInput } from '../../../simulation/attack';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { DefaultScriptDataNumCard, OnAfterDeathCard } from '../../card.interface';\r\n\r\nexport const CrochetedSungill: OnAfterDeathCard & DefaultScriptDataNumCard = {\r\n\tcardIds: [CardIds.CrochetedSungill_BG32_MagicItem_960],\r\n\tdefaultScriptDataNum: (cardId: string) => 1,\r\n\tonAfterDeath: (trinket: BoardTrinket, input: OnAfterDeathInput) => {\r\n\t\tif (input.board.length > 0 || trinket.scriptDataNum1 <= 0) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tconst hand =\r\n\t\t\tinput.hero.hand\r\n\t\t\t\t?.filter((e) => !!e?.cardId)\r\n\t\t\t\t// Looks like if Bassgill summons it, it can't be resummoned\r\n\t\t\t\t// https://replays.firestoneapp.com/?reviewId=0422ad36-87f4-44f0-9020-073116b51d2e&turn=13&action=4\r\n\t\t\t\t.filter((e) => !e.locked) ?? // Not sure about this\r\n\t\t\t[];\r\n\t\tconst highestHealth = Math.max(...hand.filter((c) => c.health).map((c) => c.health));\r\n\t\tconst highestHealthMinions = highestHealth ? hand.filter((c) => c.health === highestHealth) : null;\r\n\t\tconst candidate = !!highestHealthMinions?.length\r\n\t\t\t? pickRandom(highestHealthMinions)\r\n\t\t\t: hand.filter((c) => c.cardId).length\r\n\t\t\t? pickRandom(hand.filter((c) => c.cardId))\r\n\t\t\t: null;\r\n\t\tif (!candidate) {\r\n\t\t\treturn;\r\n\t\t}\r\n\t\tcandidate.locked = true;\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tcandidate.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\ttrue,\r\n\t\t\t{ ...candidate } as BoardEntity,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\tspawns,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.hero,\r\n\t\t\t0,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\ttrinket.scriptDataNum1--;\r\n\t},\r\n};\r\n"]}
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@@ -121,7 +121,6 @@ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWith
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exports.applyRecurringNightmareDeathrattleEffect = applyRecurringNightmareDeathrattleEffect;
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const handleWheneverMinionsKillEffect = (board, hero, otherBoard, otherHero, gameState) => {
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handleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);
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-
handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);
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};
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exports.handleWheneverMinionsKillEffect = handleWheneverMinionsKillEffect;
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const handleWheneverMinionsKillEffectForBoard = (board, hero, otherBoard, otherHero, gameState) => {
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@@ -1 +1 @@
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-
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport { grantRandomStats, hasCorrectTribe, isFish, isGolden } from '../utils';\r\nimport { dealDamageToMinion, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, sourceEntity, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\thandleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, null, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmonstrosity,\r\n\t\t\t\tnull,\r\n\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntities,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) &&\r\n\t\t\t\t// Fish are handled via remembered deathrattles\r\n\t\t\t\t!isFish(entity),\r\n\t\t)\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
|
|
1
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+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport { grantRandomStats, hasCorrectTribe, isFish, isGolden } from '../utils';\r\nimport { dealDamageToMinion, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, sourceEntity, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, null, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmonstrosity,\r\n\t\t\t\tnull,\r\n\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntities,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) &&\r\n\t\t\t\t// Fish are handled via remembered deathrattles\r\n\t\t\t\t!isFish(entity),\r\n\t\t)\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
|
package/dist/simulation/stats.js
CHANGED
|
@@ -87,6 +87,9 @@ const modifyStats = (entity, source, attackAmount, healthAmount, friendlyBoard,
|
|
|
87
87
|
}
|
|
88
88
|
});
|
|
89
89
|
}
|
|
90
|
+
if (registerSpectator && !!source) {
|
|
91
|
+
gameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);
|
|
92
|
+
}
|
|
90
93
|
if (entity.cardId === "TB_BaconShop_HP_033t" ||
|
|
91
94
|
entity.cardId === "TB_BaconShop_HP_033t_SKIN_A" ||
|
|
92
95
|
entity.cardId === "TB_BaconShop_HP_033t_SKIN_A_G" ||
|
|
@@ -99,9 +102,6 @@ const modifyStats = (entity, source, attackAmount, healthAmount, friendlyBoard,
|
|
|
99
102
|
});
|
|
100
103
|
}
|
|
101
104
|
onStatsUpdate(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyBoardHero, otherBoardHero, gameState);
|
|
102
|
-
if (registerSpectator && !!source) {
|
|
103
|
-
gameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);
|
|
104
|
-
}
|
|
105
105
|
};
|
|
106
106
|
exports.modifyStats = modifyStats;
|
|
107
107
|
const onStatsUpdate = (entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState) => {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stats.js","sourceRoot":"","sources":["../../src/simulation/stats.ts"],"names":[],"mappings":";;;AAAA,iEAA6D;AAI7D,4DAA4D;AAC5D,iEAA4D;AAC5D,oCAA2C;AAC3C,+DAA8E;AAC9E,qCAAyC;AAEzC,mCAAiD;AAE1C,MAAM,cAAc,GAAG,CAC7B,MAAmB,EACnB,MAAqB,EACrB,MAAqB,EACrB,KAAoB,EACpB,SAA0B,EAC1B,SAAwB,EACjB,EAAE;IACT,IAAA,yCAAmB,EAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;IACzD,IAAI,MAAM,KAAK,IAAI,EAAE;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC;KAC1B;IACD,IAAI,MAAM,KAAK,IAAI,EAAE;QACpB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC;KAC1B;IACD,IAAA,sCAAgB,EAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;AACvD,CAAC,CAAC;AAlBW,QAAA,cAAc,kBAkBzB;AAEK,MAAM,WAAW,GAAG,CAC1B,MAAmB,EACnB,MAAiF,EACjF,YAAoB,EACpB,YAAoB,EACpB,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,iBAAiB,GAAG,IAAI,EACjB,EAAE;IACT,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE;QAC7C,OAAO;KACP;IAED,IAAI,MAAM,CAAC,MAAM,eAA+B,IAAI,MAAM,CAAC,MAAM,iBAAiC,EAAE;QACnG,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC;QACzB,YAAY,IAAI,CAAC,GAAG,IAAI,CAAC;KACzB;IAED,IACC,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,QAAQ,OAAK,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,QAAQ,CAAA;QACrC,IAAA,uBAAe,EACd,MAAqB,EACrB,iBAAiB,EACjB,qBAAI,CAAC,SAAS,EACd,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,QAAQ,CAClB;QAED,YAAY,IAAI,CAAC;QACjB,YAAY,IAAI,CAAC,EAChB;QACD,YAAY,IAAI,iBAAiB,CAAC,UAAU,CAAC,mBAAmB,CAAC;QACjE,YAAY,IAAI,iBAAiB,CAAC,UAAU,CAAC,mBAAmB,CAAC;KACjE;IAeD,MAAM,cAAc,GACnB,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,KAAK,iBAAiB;QACtD,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM;QACrC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,MAAM,CAAC;IAEtC,MAAM,UAAU,GAAG,IAAA,sBAAa,EAAC,aAAa,EAAE,MAAM,CAAC,CAAC;IACxD,MAAM,eAAe,GAAG,IAAA,uBAAe,EACtC,MAAM,EACN,iBAAiB,EACjB,qBAAI,CAAC,MAAM,EACX,SAAS,CAAC,SAAS,EACnB,SAAS,CAAC,QAAQ,CAClB;QACA,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,iBAAsC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC;QAC1F,CAAC,CAAC,CAAC,CAAC;IACL,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,iBAAiC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAEnF,MAAM,gBAAgB,GAAG,YAAY,GAAG,eAAe,GAAG,mBAAmB,CAAC;IAC9E,MAAM,gBAAgB,GAAG,YAAY,GAAG,eAAe,GAAG,mBAAmB,CAAC;IAE9E,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,gBAAgB,CAAC,CAAC;IAC9D,MAAM,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC;IACtC,MAAM,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,IAAI,EAAE,CAAC;IAC5D,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACjD,MAAM,CAAC,MAAM,IAAI,gBAAgB,CAAC;IAElC,IAAI,gBAAgB,GAAG,CAAC,EAAE;QACzB,MAAM,CAAC,SAAS,IAAI,gBAAgB,CAAC;QAErC,IAAI,IAAA,uBAAe,EAAC,MAAM,EAAE,iBAAiB,EAAE,qBAAI,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,CAAC,EAAE;YACrG,IAAI,MAAM,CAAC,MAAM,eAAkC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;gBACzG,MAAM,aAAa,GAAG,aAAa,CAAC,MAAM,CACzC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,eAAkC,IAAI,CAAC,CAAC,MAAM,iBAAoC,CACjG,CAAC;gBACF,aAAa,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;oBACtC,MAAM,UAAU,GAAG,YAAY,CAAC,MAAM,iBAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnF,YAAY,CAAC,MAAM,IAAI,UAAU,GAAG,gBAAgB,CAAC;oBACrD,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,YAAY,EACZ,YAAY,EACZ,aAAa,EACb,iBAAiB,EACjB,cAAc,CACd,CAAC;gBACH,CAAC,CAAC,CAAC;aACH;SACD;QAGD,aAAa;aACX,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAoD;YAC5D,CAAC,CAAC,MAAM,mCAAsD,CAC/D;aACA,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrB,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,mCAAsD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3F,MAAM,CAAC,MAAM,IAAI,IAAI,CAAC;YACtB,SAAS,CAAC,SAAS,CAAC,mBAAmB,CACtC,QAAQ,EACR,MAAM,EACN,aAAa,EACb,iBAAiB,EACjB,cAAc,CACd,CAAC;QACH,CAAC,CAAC,CAAC;KACJ;IAED,IAAI,gBAAgB,GAAG,CAAC,EAAE;QACzB,MAAM,CAAC,SAAS,IAAI,gBAAgB,CAAC;QACrC,MAAM,gBAAgB,GAAG,aAAa;aACpC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC;aAC7C,MAAM,CACN,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAuD;YAC/D,CAAC,CAAC,MAAM,mCAAyD,CAClE,CAAC;QACH,gBAAgB,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YACrC,MAAM,IAAI,GACT,CAAC,QAAQ,CAAC,MAAM,mCAAyD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC;YACvG,IAAI,IAAI,GAAG,CAAC,EAAE;gBACb,QAAQ,CAAC,MAAM,IAAI,IAAI,CAAC;gBACxB,QAAQ,CAAC,SAAS,IAAI,IAAI,CAAC;aAC3B;QACF,CAAC,CAAC,CAAC;KACH;IAED,IACC,MAAM,CAAC,MAAM,2BAAoC;QACjD,MAAM,CAAC,MAAM,kCAAiD;QAC9D,MAAM,CAAC,MAAM,oCAAmD;QAChE,MAAM,CAAC,MAAM,kCAA0D;QACvE,MAAM,CAAC,MAAM,oCAA4D,EACxE;QACD,MAAM,UAAU,GAAG,aAAa,CAAC,MAAM,CACtC,CAAC,CAAC,EAAE,EAAE,CACL,CAAC,CAAC,MAAM,iCAAgD;YACxD,CAAC,CAAC,MAAM,mCAAkD,CAC3D,CAAC;QACF,UAAU,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC/B,IAAA,mBAAW,EACV,QAAQ,EACR,QAAQ,EACR,CAAC,QAAQ,CAAC,MAAM,mCAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,EAC9F,CAAC,QAAQ,CAAC,MAAM,mCAAkD,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,gBAAgB,EAC9F,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;QACH,CAAC,CAAC,CAAC;KACH;IAED,aAAa,CACZ,MAAM,EACN,gBAAgB,EAChB,gBAAgB,EAChB,aAAa,EACb,iBAAiB,EACjB,cAAc,EACd,SAAS,CACT,CAAC;IAEF,IAAI,iBAAiB,IAAI,CAAC,CAAC,MAAM,EAAE;QAClC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,iBAAiB,EAAE,cAAc,CAAC,CAAC;KAC1G;AACF,CAAC,C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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tsource: BoardEntity | BoardSecret | BoardTrinket | BgsPlayerEntity | BgsHeroPower,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterSpectator = true,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tif (\r\n\t\tentity?.entityId !== source?.entityId &&\r\n\t\thasCorrectTribe(\r\n\t\t\tsource as BoardEntity,\r\n\t\t\tfriendlyBoardHero,\r\n\t\t\tRace.ELEMENTAL,\r\n\t\t\tgameState.anomalies,\r\n\t\t\tgameState.allCards,\r\n\t\t) &&\r\n\t\t// Safeguard\r\n\t\tattackAmount >= 0 &&\r\n\t\thealthAmount >= 0\r\n\t) {\r\n\t\tattackAmount += friendlyBoardHero.globalInfo.ElementalAttackBuff;\r\n\t\thealthAmount += friendlyBoardHero.globalInfo.ElementalHealthBuff;\r\n\t}\r\n\r\n\t// The only spell for now that grants stats is the Fleeting Vigor secret, and the stats it grants\r\n\t// are in scriptDataNum1 and 2\r\n\t// if (\r\n\t// \tentity?.entityId !== source?.entityId &&\r\n\t// \tgameState.allCards.getCard(source?.cardId).type?.toUpperCase() === CardType[CardType.BATTLEGROUND_SPELL] &&\r\n\t// \t// Safeguard\r\n\t// \tattackAmount >= 0 &&\r\n\t// \thealthAmount >= 0\r\n\t// ) {\r\n\t// \tattackAmount += friendlyBoardHero.globalInfo.TavernSpellAttackBuff;\r\n\t// \thealthAmount += friendlyBoardHero.globalInfo.TavernSpellHealthBuff;\r\n\t// }\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = hasCorrectTribe(\r\n\t\tentity,\r\n\t\tfriendlyBoardHero,\r\n\t\tRace.DRAGON,\r\n\t\tgameState.anomalies,\r\n\t\tgameState.allCards,\r\n\t)\r\n\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t: 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tif (registerSpectator && !!source) {\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);\r\n\t}\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
|
|
1
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+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsHeroPower, BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { BoardSecret } from '../board-secret';\r\nimport { hasOnStatsChanged } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { applyAurasToSelf, removeAurasFromSelf } from './add-minion-to-board';\r\nimport { getNeighbours } from './attack';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\n\r\nexport const setEntityStats = (\r\n\tentity: BoardEntity,\r\n\tattack: number | null,\r\n\thealth: number | null,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tremoveAurasFromSelf(entity, board, boardHero, gameState);\r\n\tif (attack !== null) {\r\n\t\tentity.attack = attack;\r\n\t\tentity.maxAttack = attack;\r\n\t}\r\n\tif (health !== null) {\r\n\t\tentity.health = health;\r\n\t\tentity.maxHealth = health;\r\n\t}\r\n\tapplyAurasToSelf(entity, board, boardHero, gameState);\r\n};\r\n\r\nexport const modifyStats = (\r\n\tentity: BoardEntity,\r\n\tsource: BoardEntity | BoardSecret | BoardTrinket | BgsPlayerEntity | BgsHeroPower,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tregisterSpectator = true,\r\n): void => {\r\n\tif (attackAmount === 0 && healthAmount === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tif (entity.cardId === CardIds.LocPrince_BG29_889 || entity.cardId === CardIds.LocPrince_BG29_889_G) {\r\n\t\tconst buff = entity.cardId === CardIds.LocPrince_BG29_889_G ? 2 : 1;\r\n\t\tattackAmount += 2 * buff;\r\n\t\thealthAmount += 1 * buff;\r\n\t}\r\n\r\n\tif (\r\n\t\tentity?.entityId !== source?.entityId &&\r\n\t\thasCorrectTribe(\r\n\t\t\tsource as BoardEntity,\r\n\t\t\tfriendlyBoardHero,\r\n\t\t\tRace.ELEMENTAL,\r\n\t\t\tgameState.anomalies,\r\n\t\t\tgameState.allCards,\r\n\t\t) &&\r\n\t\t// Safeguard\r\n\t\tattackAmount >= 0 &&\r\n\t\thealthAmount >= 0\r\n\t) {\r\n\t\tattackAmount += friendlyBoardHero.globalInfo.ElementalAttackBuff;\r\n\t\thealthAmount += friendlyBoardHero.globalInfo.ElementalHealthBuff;\r\n\t}\r\n\r\n\t// The only spell for now that grants stats is the Fleeting Vigor secret, and the stats it grants\r\n\t// are in scriptDataNum1 and 2\r\n\t// if (\r\n\t// \tentity?.entityId !== source?.entityId &&\r\n\t// \tgameState.allCards.getCard(source?.cardId).type?.toUpperCase() === CardType[CardType.BATTLEGROUND_SPELL] &&\r\n\t// \t// Safeguard\r\n\t// \tattackAmount >= 0 &&\r\n\t// \thealthAmount >= 0\r\n\t// ) {\r\n\t// \tattackAmount += friendlyBoardHero.globalInfo.TavernSpellAttackBuff;\r\n\t// \thealthAmount += friendlyBoardHero.globalInfo.TavernSpellHealthBuff;\r\n\t// }\r\n\r\n\tconst otherBoardHero: BgsPlayerEntity =\r\n\t\tgameState.gameState.player.player === friendlyBoardHero\r\n\t\t\t? gameState.gameState.opponent.player\r\n\t\t\t: gameState.gameState.player.player;\r\n\r\n\tconst neighbours = getNeighbours(friendlyBoard, entity);\r\n\tconst poetMultipliers = hasCorrectTribe(\r\n\t\tentity,\r\n\t\tfriendlyBoardHero,\r\n\t\tRace.DRAGON,\r\n\t\tgameState.anomalies,\r\n\t\tgameState.allCards,\r\n\t)\r\n\t\t? neighbours.filter((e) => e.cardId === CardIds.PersistentPoet_BG29_813_G).length * 2 || 1\r\n\t\t: 1;\r\n\tconst tarecgosaMultiplier = entity.cardId === CardIds.Tarecgosa_BG21_015_G ? 2 : 1;\r\n\r\n\tconst realAttackAmount = attackAmount * poetMultipliers * tarecgosaMultiplier;\r\n\tconst realHealthAmount = healthAmount * poetMultipliers * tarecgosaMultiplier;\r\n\r\n\tentity.attack = Math.max(0, entity.attack + realAttackAmount);\r\n\tentity.previousAttack = entity.attack;\r\n\tentity.pendingAttackBuffs = entity.pendingAttackBuffs || [];\r\n\tentity.pendingAttackBuffs.push(realAttackAmount);\r\n\tentity.health += realHealthAmount;\r\n\r\n\tif (realAttackAmount > 0) {\r\n\t\tentity.maxAttack += realAttackAmount;\r\n\r\n\t\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.DRAGON, gameState.anomalies, gameState.allCards)) {\r\n\t\t\tif (entity.cardId !== CardIds.Stormbringer_BG26_966 && entity.cardId !== CardIds.Stormbringer_BG26_966_G) {\r\n\t\t\t\tconst stormbringers = friendlyBoard.filter(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.Stormbringer_BG26_966 || e.cardId === CardIds.Stormbringer_BG26_966_G,\r\n\t\t\t\t);\r\n\t\t\t\tstormbringers.forEach((stormbringer) => {\r\n\t\t\t\t\tconst multiplier = stormbringer.cardId === CardIds.Stormbringer_BG26_966_G ? 2 : 1;\r\n\t\t\t\t\tstormbringer.attack += multiplier * realAttackAmount;\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tstormbringer,\r\n\t\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Sinestra\r\n\t\tfriendlyBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((sinestra) => {\r\n\t\t\t\tconst buff = sinestra.cardId === CardIds.LadySinestra_TB_BaconShop_HERO_52_Buddy_G ? 2 : 1;\r\n\t\t\t\tentity.health += buff;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tsinestra,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tfriendlyBoard,\r\n\t\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n\r\n\tif (realHealthAmount > 0) {\r\n\t\tentity.maxHealth += realHealthAmount;\r\n\t\tconst titanicGuardians = friendlyBoard\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G,\r\n\t\t\t);\r\n\t\ttitanicGuardians.forEach((guardian) => {\r\n\t\t\tconst buff =\r\n\t\t\t\t(guardian.cardId === CardIds.TitanicGuardian_TB_BaconShop_HERO_39_Buddy_G ? 2 : 1) * realHealthAmount;\r\n\t\t\tif (buff > 0) {\r\n\t\t\t\tguardian.health += buff;\r\n\t\t\t\tguardian.maxHealth += buff;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n\r\n\tif (registerSpectator && !!source) {\r\n\t\tgameState.spectator.registerPowerTarget(source, entity, friendlyBoard, friendlyBoardHero, otherBoardHero);\r\n\t}\r\n\r\n\tif (\r\n\t\tentity.cardId === CardIds.Menagerist_AmalgamToken ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A ||\r\n\t\tentity.cardId === CardIds.Cuddlgam_TB_BaconShop_HP_033t_SKIN_A_G ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D ||\r\n\t\tentity.cardId === CardIds.AbominableAmalgam_TB_BaconShop_HP_033t_SKIN_D_G\r\n\t) {\r\n\t\tconst mishmashes = friendlyBoard.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy ||\r\n\t\t\t\te.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G,\r\n\t\t);\r\n\t\tmishmashes.forEach((mishmash) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmishmash,\r\n\t\t\t\tmishmash,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realAttackAmount,\r\n\t\t\t\t(mishmash.cardId === CardIds.Mishmash_TB_BaconShop_HERO_33_Buddy_G ? 2 : 1) * realHealthAmount,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\r\n\tonStatsUpdate(\r\n\t\tentity,\r\n\t\trealAttackAmount,\r\n\t\trealHealthAmount,\r\n\t\tfriendlyBoard,\r\n\t\tfriendlyBoardHero,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\nconst onStatsUpdate = (\r\n\tentity: BoardEntity,\r\n\trealAttackAmount: number,\r\n\trealHealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tonStatUpdateMinions(entity, realAttackAmount, realHealthAmount, friendlyBoard, friendlyHero, otherHero, gameState);\r\n\tonStatUpdateQuests(entity, friendlyBoard, friendlyHero, gameState);\r\n};\r\n\r\nexport const applyAfterStatsUpdate = (gameState: FullGameState) => {\r\n\tfor (const entity of gameState.gameState.player.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.player, gameState.gameState.opponent, gameState);\r\n\t}\r\n\tfor (const entity of gameState.gameState.opponent.board) {\r\n\t\tapplyAfterStatsUpdateForEntity(entity, gameState.gameState.opponent, gameState.gameState.player, gameState);\r\n\t}\r\n};\r\n\r\nconst applyAfterStatsUpdateForEntity = (\r\n\tentity: BoardEntity,\r\n\tplayerState: PlayerState,\r\n\topponentState: PlayerState,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tentity.pendingAttackBuffs = [];\r\n};\r\n\r\nconst onStatUpdateQuests = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.FindTheMurderWeapon:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PressureTheAuthorities:\r\n\t\t\t\tconst totalAttack = board.map((e) => e.attack).reduce((a, b) => a + b, 0);\r\n\t\t\t\tif (totalAttack >= 35) {\r\n\t\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst onStatUpdateMinions = (\r\n\tentity: BoardEntity,\r\n\tattackAmount: number,\r\n\thealthAmount: number,\r\n\tfriendlyBoard: BoardEntity[],\r\n\tfriendlyBoardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (attackAmount > 0 || healthAmount > 0) {\r\n\t\tfor (const boardEntity of friendlyBoard) {\r\n\t\t\tconst onStatsChangedImpl = cardMappings[boardEntity.cardId];\r\n\t\t\tif (hasOnStatsChanged(onStatsChangedImpl)) {\r\n\t\t\t\tonStatsChangedImpl.onStatsChanged(boardEntity, {\r\n\t\t\t\t\ttarget: entity,\r\n\t\t\t\t\tattackAmount: attackAmount,\r\n\t\t\t\t\thealthAmount: healthAmount,\r\n\t\t\t\t\tboard: friendlyBoard,\r\n\t\t\t\t\thero: friendlyBoardHero,\r\n\t\t\t\t\totherHero: otherHero,\r\n\t\t\t\t\tgameState: gameState,\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, friendlyBoardHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tconst masterOfRealities = friendlyBoard.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MasterOfRealities_BG21_036 || e.cardId === CardIds.MasterOfRealities_BG21_036_G,\r\n\t\t);\r\n\t\tmasterOfRealities.forEach((master) => {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tmaster.cardId === CardIds.MasterOfRealities_BG21_036_G ? 2 : 1,\r\n\t\t\t\tfriendlyBoard,\r\n\t\t\t\tfriendlyBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t});\r\n\t}\r\n\tconst tentaclesOfCthun = friendlyBoard\r\n\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t.filter(\r\n\t\t\t(e) =>\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy ||\r\n\t\t\t\te.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G,\r\n\t\t);\r\n\ttentaclesOfCthun.forEach((tentacle) => {\r\n\t\ttentacle.attack += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t\ttentacle.health += tentacle.cardId === CardIds.TentacleOfCthun_TB_BaconShop_HERO_29_Buddy_G ? 2 : 1;\r\n\t});\r\n};\r\n\r\nexport interface OnStatsChangedInput {\r\n\ttarget: BoardEntity;\r\n\tattackAmount: number;\r\n\thealthAmount: number;\r\n\tboard: BoardEntity[];\r\n\thero: BgsPlayerEntity;\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\n"]}
|
|
@@ -101,14 +101,14 @@ const handleOzumatForPlayer = (playerBoard, playerEntity, opponentBoard, opponen
|
|
|
101
101
|
};
|
|
102
102
|
const handleBoonOfBeetlesForPlayer = (playerBoard, playerEntity, opponentBoard, opponentEntity, gameState) => {
|
|
103
103
|
const secretEntity = playerEntity.secrets.find((entity) => entity.cardId === "BG28_603");
|
|
104
|
-
if (secretEntity && secretEntity.
|
|
105
|
-
while (secretEntity.
|
|
104
|
+
if (secretEntity && secretEntity.triggersLeft > 0) {
|
|
105
|
+
while (secretEntity.triggersLeft > 0) {
|
|
106
106
|
const hasSummoned = handleSummon(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState, "BG28_603t", 0, true);
|
|
107
107
|
if (hasSummoned) {
|
|
108
108
|
hasSummoned.forEach((entity) => {
|
|
109
109
|
(0, taunt_1.updateTaunt)(entity, true, playerBoard, playerEntity, opponentEntity, gameState);
|
|
110
110
|
});
|
|
111
|
-
secretEntity.
|
|
111
|
+
secretEntity.triggersLeft--;
|
|
112
112
|
}
|
|
113
113
|
else {
|
|
114
114
|
break;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.scriptDataNum1 > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.scriptDataNum1--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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+
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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\tplayerBoard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.SharptoothSnapper_BG32_201 || e.cardId === CardIds.SharptoothSnapper_BG32_201_G,\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\thandleSharptoothSnapperForPlayer(e, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleSharptoothSnapperForPlayer = (\r\n\tentity: BoardEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\twhile (playerBoard.length < 7 && entity.scriptDataNum1 > 0) {\r\n\t\tconst candidates = spawnEntities(\r\n\t\t\tCardIds.SharptoothSnapper_PiranhaToken_BG32_201t,\r\n\t\t\t1,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t);\r\n\t\tcandidates.forEach((t) => (t.attackImmediately = true));\r\n\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\tcandidates,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tentity.scriptDataNum1--;\r\n\t}\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.anomalies, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.triggersLeft > 0) {\r\n\t\twhile (secretEntity.triggersLeft > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.triggersLeft--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\ttrue, // (Goldrinn gets buffed, so it seems we reapply auras? This is a mess tbh)\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\t// Shold not be necessary if we reapply auras\r\n\t\t// hasSummoned.forEach((entity) => {\r\n\t\t// \tswitch (entity.cardId) {\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t// \t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t// \t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t// \t\t\tentity.attack = Math.max(1, entity.attack + 1 * knightMult);\r\n\t\t// \t\t\tentity.health = Math.max(0, entity.health + 1 * knightMult);\r\n\t\t// \t\t\tbreak;\r\n\t\t// \t}\r\n\t\t// });\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
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