@firestone-hs/simulate-bgs-battle 1.1.575 → 1.1.577

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Files changed (38) hide show
  1. package/dist/cards/impl/minion/bonker.js +1 -1
  2. package/dist/cards/impl/minion/bonker.js.map +1 -1
  3. package/dist/cards/impl/minion/flighty-scout.js.map +1 -1
  4. package/dist/cards/impl/minion/forest-rover.js +1 -1
  5. package/dist/cards/impl/minion/forest-rover.js.map +1 -1
  6. package/dist/cards/impl/minion/monstrous-macaw.js +3 -0
  7. package/dist/cards/impl/minion/monstrous-macaw.js.map +1 -1
  8. package/dist/cards/impl/trinket/beetle-band.js +3 -1
  9. package/dist/cards/impl/trinket/beetle-band.js.map +1 -1
  10. package/dist/simulation/deathrattle-effects.js +0 -1
  11. package/dist/simulation/deathrattle-effects.js.map +1 -1
  12. package/dist/simulation/spawns.d.ts +2 -2
  13. package/dist/simulation/spawns.js.map +1 -1
  14. package/dist/simulation/spectator/spectator.d.ts +1 -1
  15. package/dist/simulation/spectator/spectator.js.map +1 -1
  16. package/dist/simulation/start-of-combat/soc-anomalies.js +11 -6
  17. package/dist/simulation/start-of-combat/soc-anomalies.js.map +1 -1
  18. package/dist/simulation/start-of-combat/soc-hero-power.js +11 -5
  19. package/dist/simulation/start-of-combat/soc-hero-power.js.map +1 -1
  20. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +13 -7
  21. package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -1
  22. package/dist/simulation/start-of-combat/soc-minion.js +10 -3
  23. package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
  24. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js +11 -5
  25. package/dist/simulation/start-of-combat/soc-pre-combat-hero-power.js.map +1 -1
  26. package/dist/simulation/start-of-combat/soc-quest-reward.js +11 -5
  27. package/dist/simulation/start-of-combat/soc-quest-reward.js.map +1 -1
  28. package/dist/simulation/start-of-combat/soc-secret.js +11 -6
  29. package/dist/simulation/start-of-combat/soc-secret.js.map +1 -1
  30. package/dist/simulation/start-of-combat/soc-trinket.js +8 -2
  31. package/dist/simulation/start-of-combat/soc-trinket.js.map +1 -1
  32. package/dist/simulation/start-of-combat/start-of-combat.js +26 -23
  33. package/dist/simulation/start-of-combat/start-of-combat.js.map +1 -1
  34. package/dist/simulation/stats.js +3 -3
  35. package/dist/simulation/stats.js.map +1 -1
  36. package/dist/utils.js +5 -3
  37. package/dist/utils.js.map +1 -1
  38. package/package.json +1 -1
@@ -9,7 +9,7 @@ exports.Bonker = {
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  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
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  }
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  const mult = minion.cardId === "BG20_104_G" ? 2 : 1;
12
- for (const target of input.attackingBoard) {
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+ for (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {
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  (0, blood_gems_1.playBloodGemsOn)(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);
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  }
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  return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
@@ -1 +1 @@
1
- {"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,GAAiB;IACnC,OAAO,EAAE,0BAAoD;IAC7D,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,EAAE;YAC1C,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Bonker: OnAttackCard = {\r\n\tcardIds: [CardIds.Bonker_BG20_104, CardIds.Bonker_BG20_104_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tfor (const target of input.attackingBoard) {\r\n\t\t\tplayBloodGemsOn(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"bonker.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/bonker.ts"],"names":[],"mappings":";;;AAEA,+DAAiE;AAIpD,QAAA,MAAM,GAAiB;IACnC,OAAO,EAAE,0BAAoD;IAC7D,iBAAiB,EAAE,CAAC,MAAmB,EAAE,KAAoB,EAAE,EAAE;QAChE,IAAI,MAAM,KAAK,KAAK,CAAC,QAAQ,EAAE;YAC9B,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;SACtD;QAED,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAA8B,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,EAAE;YACxF,IAAA,4BAAe,EAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,cAAc,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;SACtG;QAED,OAAO,EAAE,iBAAiB,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC;IACvD,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { playBloodGemsOn } from '../../../simulation/blood-gems';\r\nimport { OnAttackInput } from '../../../simulation/on-attack';\r\nimport { OnAttackCard } from '../../card.interface';\r\n\r\nexport const Bonker: OnAttackCard = {\r\n\tcardIds: [CardIds.Bonker_BG20_104, CardIds.Bonker_BG20_104_G],\r\n\tonAnyMinionAttack: (minion: BoardEntity, input: OnAttackInput) => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst mult = minion.cardId === CardIds.Bonker_BG20_104_G ? 2 : 1;\r\n\t\tfor (const target of input.attackingBoard.filter((e) => e.entityId !== minion.entityId)) {\r\n\t\t\tplayBloodGemsOn(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n};\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;QAEF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatFromHandCard } from '../../card.interface';\r\n\r\nexport const FlightyScout: StartOfCombatFromHandCard = {\r\n\tcardIds: [CardIds.FlightyScout_BG32_330, CardIds.FlightyScout_BG32_330_G],\r\n\tstartOfCombatFromHand: true,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tif (!input.playerEntity.hand.includes(minion) || minion.locked) {\r\n\t\t\treturn { hasTriggered: false, shouldRecomputeCurrentAttacker: false };\r\n\t\t}\r\n\r\n\t\tconst copy = copyEntity(minion);\r\n\t\tif (minion.cardId === CardIds.FlightyScout_BG32_330_G) {\r\n\t\t\tcopy.attack = 2 * copy.attack;\r\n\t\t\tcopy.health = 2 * copy.health;\r\n\t\t}\r\n\r\n\t\tconst newMinions = spawnEntities(\r\n\t\t\tcopy.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.playerEntity.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tcopy,\r\n\t\t);\r\n\t\tconst spawns = performEntitySpawns(\r\n\t\t\tnewMinions,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tminion,\r\n\t\t\t0,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
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+ {"version":3,"file":"flighty-scout.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/flighty-scout.ts"],"names":[],"mappings":";;;AAEA,+EAAuE;AACvE,uDAAiE;AAEjE,0CAA4C;AAG/B,QAAA,YAAY,GAA8B;IACtD,OAAO,EAAE,0BAAgE;IACzE,qBAAqB,EAAE,IAAI;IAC3B,aAAa,EAAE,CAAC,MAAmB,EAAE,KAAe,EAAE,EAAE;QACvD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE;YAC/D,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;SACtE;QAED,MAAM,IAAI,GAAG,IAAA,kBAAU,EAAC,MAAM,CAAC,CAAC;QAChC,IAAI,MAAM,CAAC,MAAM,iBAAoC,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAC9B;QAED,MAAM,UAAU,GAAG,IAAA,kCAAa,EAC/B,IAAI,CAAC,MAAM,EACX,CAAC,EACD,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,YAAY,CAAC,QAAQ,EAC3B,KAAK,EACL,KAAK,EACL,KAAK,EACL,IAAI,CACJ,CAAC;QACF,MAAM,MAAM,GAAG,IAAA,4BAAmB,EACjC,UAAU,EACV,KAAK,CAAC,WAAW,EACjB,KAAK,CAAC,YAAY,EAClB,MAAM,EACN,CAAC,EACD,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,SAAS,CACf,CAAC;QAGF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,CAAC;IACtE,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { SoCInput } from '../../../simulation/start-of-combat/start-of-combat-input';\r\nimport { copyEntity } from '../../../utils';\r\nimport { StartOfCombatFromHandCard } from '../../card.interface';\r\n\r\nexport const FlightyScout: StartOfCombatFromHandCard = {\r\n\tcardIds: [CardIds.FlightyScout_BG32_330, CardIds.FlightyScout_BG32_330_G],\r\n\tstartOfCombatFromHand: true,\r\n\tstartOfCombat: (minion: BoardEntity, input: SoCInput) => {\r\n\t\tif (!input.playerEntity.hand.includes(minion) || minion.locked) {\r\n\t\t\treturn { hasTriggered: false, shouldRecomputeCurrentAttacker: false };\r\n\t\t}\r\n\r\n\t\tconst copy = copyEntity(minion);\r\n\t\tif (minion.cardId === CardIds.FlightyScout_BG32_330_G) {\r\n\t\t\tcopy.attack = 2 * copy.attack;\r\n\t\t\tcopy.health = 2 * copy.health;\r\n\t\t}\r\n\r\n\t\tconst newMinions = spawnEntities(\r\n\t\t\tcopy.cardId,\r\n\t\t\t1,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.playerEntity.friendly,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tcopy,\r\n\t\t);\r\n\t\tconst spawns = performEntitySpawns(\r\n\t\t\tnewMinions,\r\n\t\t\tinput.playerBoard,\r\n\t\t\tinput.playerEntity,\r\n\t\t\tminion,\r\n\t\t\t0,\r\n\t\t\tinput.opponentBoard,\r\n\t\t\tinput.opponentEntity,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\r\n\t\t// This is a bug, it should recompute the first attacker\r\n\t\treturn { hasTriggered: true, shouldRecomputeCurrentAttacker: false };\r\n\t},\r\n};\r\n"]}
@@ -16,7 +16,7 @@ exports.ForestRover = {
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  input.board
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  .filter((e) => ["BG28_603t", "BG28_603t_G"].includes(e.cardId))
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  .forEach((e) => {
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- (0, stats_1.modifyStats)(e, minion, 2 * mult, 1 * mult, input.board, input.hero, input.gameState);
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+ (0, stats_1.modifyStats)(e, minion, 1 * mult, 1 * mult, input.board, input.hero, input.gameState);
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  });
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  return true;
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  },
@@ -1 +1 @@
1
- {"version":3,"file":"forest-rover.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/forest-rover.ts"],"names":[],"mappings":";;;AAIA,+EAAiF;AACjF,qDAAwD;AAG3C,QAAA,WAAW,GAAyC;IAChE,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,UAAuB,EAAE,KAAgC,EAA0B,EAAE;QACvG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,OAAO,IAAA,4CAAuB,eAA8C,cAAc,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IACD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,KAAK;aACT,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ForestRover: DeathrattleSpawnCard & BattlecryCard = {\r\n\tcardIds: [CardIds.ForestRover_BG31_801, CardIds.ForestRover_BG31_801_G],\r\n\tdeathrattleSpawn: (deadEntity: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst numberOfSpawns = deadEntity.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, numberOfSpawns, input);\r\n\t},\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\tinput.hero.globalInfo.BeetleAttackBuff = input.hero.globalInfo.BeetleAttackBuff + 1 * mult;\r\n\t\tinput.hero.globalInfo.BeetleHealthBuff = input.hero.globalInfo.BeetleHealthBuff + 1 * mult;\r\n\t\tinput.board\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, minion, 2 * mult, 1 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"forest-rover.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/forest-rover.ts"],"names":[],"mappings":";;;AAIA,+EAAiF;AACjF,qDAAwD;AAG3C,QAAA,WAAW,GAAyC;IAChE,OAAO,EAAE,0BAA8D;IACvE,gBAAgB,EAAE,CAAC,UAAuB,EAAE,KAAgC,EAA0B,EAAE;QACvG,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpF,OAAO,IAAA,4CAAuB,eAA8C,cAAc,EAAE,KAAK,CAAC,CAAC;IACpG,CAAC;IACD,SAAS,EAAE,CAAC,MAAmB,EAAE,KAAqB,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,iBAAmC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,CAAC,GAAG,IAAI,CAAC;QAC3F,KAAK,CAAC,KAAK;aACT,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CACb,4BAAyE,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAiB,CAAC,CACvG;aACA,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACd,IAAA,mBAAW,EAAC,CAAC,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtF,CAAC,CAAC,CAAC;QACJ,OAAO,IAAI,CAAC;IACb,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { BattlecryInput } from '../../../simulation/battlecries';\r\nimport { DeathrattleTriggeredInput } from '../../../simulation/deathrattle-on-trigger';\r\nimport { simplifiedSpawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { modifyStats } from '../../../simulation/stats';\r\nimport { BattlecryCard, DeathrattleSpawnCard } from '../../card.interface';\r\n\r\nexport const ForestRover: DeathrattleSpawnCard & BattlecryCard = {\r\n\tcardIds: [CardIds.ForestRover_BG31_801, CardIds.ForestRover_BG31_801_G],\r\n\tdeathrattleSpawn: (deadEntity: BoardEntity, input: DeathrattleTriggeredInput): readonly BoardEntity[] => {\r\n\t\tconst numberOfSpawns = deadEntity.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\treturn simplifiedSpawnEntities(CardIds.BoonOfBeetles_BeetleToken_BG28_603t, numberOfSpawns, input);\r\n\t},\r\n\tbattlecry: (minion: BoardEntity, input: BattlecryInput) => {\r\n\t\tconst mult = minion.cardId === CardIds.ForestRover_BG31_801_G ? 2 : 1;\r\n\t\tinput.hero.globalInfo.BeetleAttackBuff = input.hero.globalInfo.BeetleAttackBuff + 1 * mult;\r\n\t\tinput.hero.globalInfo.BeetleHealthBuff = input.hero.globalInfo.BeetleHealthBuff + 1 * mult;\r\n\t\tinput.board\r\n\t\t\t.filter((e) =>\r\n\t\t\t\t[CardIds.BoonOfBeetles_BeetleToken_BG28_603t, CardIds.Beetle_BG28_603t_G].includes(e.cardId as CardIds),\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tmodifyStats(e, minion, 1 * mult, 1 * mult, input.board, input.hero, input.gameState);\r\n\t\t\t});\r\n\t\treturn true;\r\n\t},\r\n};\r\n"]}
@@ -8,6 +8,9 @@ exports.MonstrousMacaw = {
8
8
  cardIds: ["BGS_078", "TB_BaconUps_135"],
9
9
  onAnyMinionAfterAttack: (minion, input) => {
10
10
  var _a;
11
+ if (input.attacker !== minion) {
12
+ return;
13
+ }
11
14
  const loops = minion.cardId === "TB_BaconUps_135" ? 2 : 1;
12
15
  const targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);
13
16
  const validDeathrattles = (0, deathrattle_utils_1.getValidDeathrattles)(targetBoard, input.attackingHero, input.gameState);
@@ -1 +1 @@
1
- {"version":3,"file":"monstrous-macaw.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/monstrous-macaw.ts"],"names":[],"mappings":";;;AAGA,iEAAuF;AACvF,6FAA4F;AAC5F,6EAA6E;AAGhE,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,8BAAwE;IACjF,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAyB,EAAE,EAAE;;QAC1E,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/E,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAEvF,MAAM,iBAAiB,GAAG,IAAA,wCAAoB,EAAC,WAAW,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAClG,MAAM,mBAAmB,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,CAAC,mBAAmB,EAAE;YAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC/B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,mBAAmB,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,MAAM,cAAc,GACnB,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACvF,IAAA,uDAA2B,EAC1B,mBAAmB,EACnB,cAAc,EACd,CAAC,mBAAmB,CAAC,EACrB,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM;oBAClC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACrC,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ;oBACpC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACnC,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;aACF;SACD;QAED,IAAI,MAAA,KAAK,CAAC,aAAa,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA6C,CAAC,EAAE;YACrG,MAAM,gBAAgB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAC3F,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,iBAAiB,EAAE;gBACxB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAfterAttackInput } from '../../../simulation/after-attack';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { OnAfterAttackCard } from '../../card.interface';\r\n\r\nexport const MonstrousMacaw: OnAfterAttackCard = {\r\n\tcardIds: [CardIds.MonstrousMacaw_BGS_078, CardIds.MonstrousMacaw_TB_BaconUps_135],\r\n\tonAnyMinionAfterAttack: (minion: BoardEntity, input: OnAfterAttackInput) => {\r\n\t\tconst loops = minion.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);\r\n\r\n\t\tconst validDeathrattles = getValidDeathrattles(targetBoard, input.attackingHero, input.gameState);\r\n\t\tconst leftMostDeathrattle = validDeathrattles[0];\r\n\t\tif (!!leftMostDeathrattle) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight =\r\n\t\t\t\t\tinput.attackingBoard.length - (input.attackingBoard.indexOf(leftMostDeathrattle) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMostDeathrattle],\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.player\r\n\t\t\t\t\t\t: input.gameState.gameState.opponent,\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.opponent\r\n\t\t\t\t\t\t: input.gameState.gameState.player,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (input.attackingHero.trinkets?.some((t) => t.cardId === CardIds.MacawPortrait_BG32_MagicItem_803)) {\r\n\t\t\tconst validBattlecries = targetBoard.filter((e) => hasMinionBattlecry(e, input.gameState));\r\n\t\t\tconst leftMostBattlecry = validBattlecries[0];\r\n\t\t\tif (!!leftMostBattlecry) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"monstrous-macaw.js","sourceRoot":"","sources":["../../../../src/cards/impl/minion/monstrous-macaw.ts"],"names":[],"mappings":";;;AAGA,iEAAuF;AACvF,6FAA4F;AAC5F,6EAA6E;AAGhE,QAAA,cAAc,GAAsB;IAChD,OAAO,EAAE,8BAAwE;IACjF,sBAAsB,EAAE,CAAC,MAAmB,EAAE,KAAyB,EAAE,EAAE;;QAC1E,IAAI,KAAK,CAAC,QAAQ,KAAK,MAAM,EAAE;YAC9B,OAAO;SACP;QAED,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,sBAA2C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/E,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,CAAC,CAAC;QAEvF,MAAM,iBAAiB,GAAG,IAAA,wCAAoB,EAAC,WAAW,EAAE,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAClG,MAAM,mBAAmB,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,CAAC,mBAAmB,EAAE;YAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;gBAC/B,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,mBAAmB,EACnB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,MAAM,cAAc,GACnB,KAAK,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACvF,IAAA,uDAA2B,EAC1B,mBAAmB,EACnB,cAAc,EACd,CAAC,mBAAmB,CAAC,EACrB,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM;oBAClC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ,EACrC,mBAAmB,CAAC,QAAQ;oBAC3B,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,QAAQ;oBACpC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,EACnC,KAAK,CAAC,SAAS,EACf,KAAK,CACL,CAAC;aACF;SACD;QAED,IAAI,MAAA,KAAK,CAAC,aAAa,CAAC,QAAQ,0CAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAA6C,CAAC,EAAE;YACrG,MAAM,gBAAgB,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAA,gCAAkB,EAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAC3F,MAAM,iBAAiB,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC9C,IAAI,CAAC,CAAC,iBAAiB,EAAE;gBACxB,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAC5C,MAAM,EACN,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,aAAa,CACnB,CAAC;gBACF,IAAA,8BAAgB,EACf,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,iBAAiB,EACjB,KAAK,CAAC,cAAc,EACpB,KAAK,CAAC,aAAa,EACnB,KAAK,CAAC,SAAS,CACf,CAAC;aACF;SACD;IACF,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { OnAfterAttackInput } from '../../../simulation/after-attack';\r\nimport { hasMinionBattlecry, triggerBattlecry } from '../../../simulation/battlecries';\r\nimport { processDeathrattleForMinion } from '../../../simulation/deathrattle-orchestration';\r\nimport { getValidDeathrattles } from '../../../simulation/deathrattle-utils';\r\nimport { OnAfterAttackCard } from '../../card.interface';\r\n\r\nexport const MonstrousMacaw: OnAfterAttackCard = {\r\n\tcardIds: [CardIds.MonstrousMacaw_BGS_078, CardIds.MonstrousMacaw_TB_BaconUps_135],\r\n\tonAnyMinionAfterAttack: (minion: BoardEntity, input: OnAfterAttackInput) => {\r\n\t\tif (input.attacker !== minion) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst loops = minion.cardId === CardIds.MonstrousMacaw_TB_BaconUps_135 ? 2 : 1;\r\n\t\tconst targetBoard = input.attackingBoard.filter((e) => e.entityId !== minion.entityId);\r\n\r\n\t\tconst validDeathrattles = getValidDeathrattles(targetBoard, input.attackingHero, input.gameState);\r\n\t\tconst leftMostDeathrattle = validDeathrattles[0];\r\n\t\tif (!!leftMostDeathrattle) {\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\tconst indexFromRight =\r\n\t\t\t\t\tinput.attackingBoard.length - (input.attackingBoard.indexOf(leftMostDeathrattle) + 1);\r\n\t\t\t\tprocessDeathrattleForMinion(\r\n\t\t\t\t\tleftMostDeathrattle,\r\n\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t[leftMostDeathrattle],\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.player\r\n\t\t\t\t\t\t: input.gameState.gameState.opponent,\r\n\t\t\t\t\tleftMostDeathrattle.friendly\r\n\t\t\t\t\t\t? input.gameState.gameState.opponent\r\n\t\t\t\t\t\t: input.gameState.gameState.player,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (input.attackingHero.trinkets?.some((t) => t.cardId === CardIds.MacawPortrait_BG32_MagicItem_803)) {\r\n\t\t\tconst validBattlecries = targetBoard.filter((e) => hasMinionBattlecry(e, input.gameState));\r\n\t\t\tconst leftMostBattlecry = validBattlecries[0];\r\n\t\t\tif (!!leftMostBattlecry) {\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t);\r\n\t\t\t\ttriggerBattlecry(\r\n\t\t\t\t\tinput.attackingBoard,\r\n\t\t\t\t\tinput.attackingHero,\r\n\t\t\t\t\tleftMostBattlecry,\r\n\t\t\t\t\tinput.defendingBoard,\r\n\t\t\t\t\tinput.defendingHero,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t},\r\n};\r\n"]}
@@ -3,6 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.BeetleBand = void 0;
4
4
  const taunt_1 = require("../../../keywords/taunt");
5
5
  const deathrattle_spawns_1 = require("../../../simulation/deathrattle-spawns");
6
+ const spawns_1 = require("../../../simulation/spawns");
6
7
  exports.BeetleBand = {
7
8
  cardIds: ["BG32_MagicItem_860", "BG32_MagicItem_860t"],
8
9
  baseAvengeValue: (cardId) => (cardId === "BG32_MagicItem_860" ? 5 : 6),
@@ -12,7 +13,8 @@ exports.BeetleBand = {
12
13
  spawns.forEach((spawn) => {
13
14
  (0, taunt_1.updateTaunt)(spawn, true, input.board, input.hero, input.otherHero, input.gameState);
14
15
  });
15
- return spawns;
16
+ (0, spawns_1.performEntitySpawns)(spawns, input.board, input.hero, trinket, 0, input.otherBoard, input.otherHero, input.gameState);
17
+ return [];
16
18
  },
17
19
  };
18
20
  //# sourceMappingURL=beetle-band.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"beetle-band.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/beetle-band.ts"],"names":[],"mappings":";;;AAEA,mDAAsD;AAEtD,+EAAuE;AAG1D,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,6CAA+F;IACxG,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/F,MAAM,EAAE,CAAC,OAAoB,EAAE,KAAkB,EAA0B,EAAE;QAC5E,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,MAAM,GAAG,IAAA,kCAAa,eAE3B,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC;QACF,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,IAAA,mBAAW,EAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACrF,CAAC,CAAC,CAAC;QACH,OAAO,MAAM,CAAC;IACf,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BeetleBand: AvengeCard = {\r\n\tcardIds: [CardIds.BeetleBand_BG32_MagicItem_860, CardIds.BeetleBand_BeetleBandToken_BG32_MagicItem_860t],\r\n\tbaseAvengeValue: (cardId: string) => (cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 5 : 6),\r\n\tavenge: (trinket: BoardEntity, input: AvengeInput): readonly BoardEntity[] => {\r\n\t\tconst number = trinket.cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 1 : 2;\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\tnumber,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\tspawns.forEach((spawn) => {\r\n\t\t\tupdateTaunt(spawn, true, input.board, input.hero, input.otherHero, input.gameState);\r\n\t\t});\r\n\t\treturn spawns;\r\n\t},\r\n};\r\n"]}
1
+ {"version":3,"file":"beetle-band.js","sourceRoot":"","sources":["../../../../src/cards/impl/trinket/beetle-band.ts"],"names":[],"mappings":";;;AAEA,mDAAsD;AAEtD,+EAAuE;AACvE,uDAAiE;AAGpD,QAAA,UAAU,GAAe;IACrC,OAAO,EAAE,6CAA+F;IACxG,eAAe,EAAE,CAAC,MAAc,EAAE,EAAE,CAAC,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/F,MAAM,EAAE,CAAC,OAAoB,EAAE,KAAkB,EAA0B,EAAE;QAC5E,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,yBAA0C,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChF,MAAM,MAAM,GAAG,IAAA,kCAAa,eAE3B,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,IAAI,CAAC,QAAQ,EACnB,KAAK,CACL,CAAC;QACF,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACxB,IAAA,mBAAW,EAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACrF,CAAC,CAAC,CAAC;QAGH,IAAA,4BAAmB,EAClB,MAAM,EACN,KAAK,CAAC,KAAK,EACX,KAAK,CAAC,IAAI,EACV,OAAO,EACP,CAAC,EACD,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,SAAS,EACf,KAAK,CAAC,SAAS,CACf,CAAC;QACF,OAAO,EAAE,CAAC;IACX,CAAC;CACD,CAAC","sourcesContent":["import { CardIds } from '@firestone-hs/reference-data';\r\nimport { BoardEntity } from '../../../board-entity';\r\nimport { updateTaunt } from '../../../keywords/taunt';\r\nimport { AvengeInput } from '../../../simulation/avenge';\r\nimport { spawnEntities } from '../../../simulation/deathrattle-spawns';\r\nimport { performEntitySpawns } from '../../../simulation/spawns';\r\nimport { AvengeCard } from '../../card.interface';\r\n\r\nexport const BeetleBand: AvengeCard = {\r\n\tcardIds: [CardIds.BeetleBand_BG32_MagicItem_860, CardIds.BeetleBand_BeetleBandToken_BG32_MagicItem_860t],\r\n\tbaseAvengeValue: (cardId: string) => (cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 5 : 6),\r\n\tavenge: (trinket: BoardEntity, input: AvengeInput): readonly BoardEntity[] => {\r\n\t\tconst number = trinket.cardId === CardIds.BeetleBand_BG32_MagicItem_860 ? 1 : 2;\r\n\t\tconst spawns = spawnEntities(\r\n\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\tnumber,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t\tinput.hero.friendly,\r\n\t\t\tfalse,\r\n\t\t);\r\n\t\tspawns.forEach((spawn) => {\r\n\t\t\tupdateTaunt(spawn, true, input.board, input.hero, input.otherHero, input.gameState);\r\n\t\t});\r\n\r\n\t\t// Because they spawn to the right, we handle them here instead of higher up\r\n\t\tperformEntitySpawns(\r\n\t\t\tspawns,\r\n\t\t\tinput.board,\r\n\t\t\tinput.hero,\r\n\t\t\ttrinket,\r\n\t\t\t0,\r\n\t\t\tinput.otherBoard,\r\n\t\t\tinput.otherHero,\r\n\t\t\tinput.gameState,\r\n\t\t);\r\n\t\treturn [];\r\n\t},\r\n};\r\n"]}
@@ -121,7 +121,6 @@ const applyRecurringNightmareDeathrattleEffect = (boardWithDeadEntity, boardWith
121
121
  exports.applyRecurringNightmareDeathrattleEffect = applyRecurringNightmareDeathrattleEffect;
122
122
  const handleWheneverMinionsKillEffect = (board, hero, otherBoard, otherHero, gameState) => {
123
123
  handleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);
124
- handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);
125
124
  };
126
125
  exports.handleWheneverMinionsKillEffect = handleWheneverMinionsKillEffect;
127
126
  const handleWheneverMinionsKillEffectForBoard = (board, hero, otherBoard, otherHero, gameState) => {
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport { grantRandomStats, hasCorrectTribe, isFish, isGolden } from '../utils';\r\nimport { dealDamageToMinion, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, sourceEntity, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\thandleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, null, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmonstrosity,\r\n\t\t\t\tnull,\r\n\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntities,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) &&\r\n\t\t\t\t// Fish are handled via remembered deathrattles\r\n\t\t\t\t!isFish(entity),\r\n\t\t)\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickMultipleRandomDifferent, pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport { grantRandomStats, hasCorrectTribe, isFish, isGolden } from '../utils';\r\nimport { dealDamageToMinion, dealDamageToRandomEnemy, getNeighbours } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\n\r\nconst DEATHRATTLES_REQUIRE_MEMORY = [CardIds.StitchedSalvager_BG31_999, CardIds.StitchedSalvager_BG31_999_G];\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, sourceEntity, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\ttarget,\r\n\t\t\t\tsourceEntity,\r\n\t\t\t\ttarget.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\t// It's called once for each board already, so don't duplicate it here\r\n\t// handleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\t\t\tmodifyStats(killer, otherHero, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, null, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\t2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], null, 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], null, 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], null, multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], board[i], 2, 2, board, hero, gameState);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], board[i], 4, 4, board, hero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, null, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, null, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tmonstrosity,\r\n\t\t\t\tnull,\r\n\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t0,\r\n\t\t\t\tboardWithDeadEntities,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\t// Some infinite loops going on?\r\n\tif (fish.rememberedDeathrattles?.length > 100) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) &&\r\n\t\t\t\t// Fish are handled via remembered deathrattles\r\n\t\t\t\t!isFish(entity),\r\n\t\t)\r\n\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.filter((e) => !DEATHRATTLES_REQUIRE_MEMORY.includes(e.cardId as CardIds) || e.memory)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, null, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
@@ -1,4 +1,4 @@
1
- import { BgsPlayerEntity } from '../bgs-player-entity';
1
+ import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';
2
2
  import { BoardEntity } from '../board-entity';
3
3
  import { FullGameState } from './internal-game-state';
4
- export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity | BgsPlayerEntity, spawnSourceEntityIndexFromRight: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, gameState: FullGameState, applySelfAuras?: boolean) => readonly BoardEntity[];
4
+ export declare const performEntitySpawns: (candidateEntities: readonly BoardEntity[], boardWithKilledMinion: BoardEntity[], boardWithKilledMinionHero: BgsPlayerEntity, spawnSourceEntity: BoardEntity | BgsPlayerEntity | BoardTrinket, spawnSourceEntityIndexFromRight: number, opponentBoard: BoardEntity[], opponentBoardHero: BgsPlayerEntity, gameState: FullGameState, applySelfAuras?: boolean) => readonly BoardEntity[];
@@ -1 +1 @@
1
- {"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;AAE1C,6CAAqD;AAE9C,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAAgD,EAChD,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,cAAc,GAAG,IAAI,EACI,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAA,kCAAqB,EAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,yBAAyB,EAAE,SAAS,CAAC,CAAC;aACpG;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC,CAAC;QACnG,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,SAAS,EACT,IAAI,EACJ,cAAc,CACd,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAQhC,MAAM,cAAc,GAAG,IAAA,uBAAc,EACpC,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;YAWF,IAAI,cAAc,EAAE;gBACnB,cAAc,CAAC,iBAAiB,GAAG,KAAK,CAAC;aACzC;iBAEI;gBACJ,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;aACpC;SACD;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IACpG,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9EW,QAAA,mBAAmB,uBA8E9B","sourcesContent":["import { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addMinionToBoard } from './add-minion-to-board';\r\nimport { simulateAttack } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onMinionFailedToSpawn } from './spawn-fail';\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tonMinionFailedToSpawn(aliveEntites[j], boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = Math.max(0, boardWithKilledMinion.length - spawnSourceEntityIndexFromRight);\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tgameState,\r\n\t\t\ttrue,\r\n\t\t\tapplySelfAuras,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'\\nattack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tconst actualAttacker = simulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'after attack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// So that, even if the opponent's board is temporarily empty (e.g. no minion, but a token will\r\n\t\t\t// spawn in the enchantments resolution phase), the minion won't attack right away again\r\n\t\t\t// In case of attack immediately + multiple spawns minins, it's possible that the minion for which\r\n\t\t\t// we triggered the attack simulation was not the one who actually attacked\r\n\t\t\tif (actualAttacker) {\r\n\t\t\t\tactualAttacker.attackImmediately = false;\r\n\t\t\t}\r\n\t\t\t// Can happen if the attackImmediately minion spawns first, opponent board is empty, then opponent minino spawns\r\n\t\t\telse {\r\n\t\t\t\tnewMinion.attackImmediately = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tgameState.spectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
1
+ {"version":3,"file":"spawns.js","sourceRoot":"","sources":["../../src/simulation/spawns.ts"],"names":[],"mappings":";;;AAEA,+DAAyD;AACzD,qCAA0C;AAE1C,6CAAqD;AAE9C,MAAM,mBAAmB,GAAG,CAClC,iBAAyC,EACzC,qBAAoC,EACpC,yBAA0C,EAC1C,iBAA+D,EAC/D,+BAAuC,EACvC,aAA4B,EAC5B,iBAAkC,EAClC,SAAwB,EACxB,cAAc,GAAG,IAAI,EACI,EAAE;IAC3B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IACvG,MAAM,eAAe,GAAG,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7C,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAElC,IAAI,qBAAqB,CAAC,MAAM,IAAI,CAAC,EAAE;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAA,kCAAqB,EAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qBAAqB,EAAE,yBAAyB,EAAE,SAAS,CAAC,CAAC;aACpG;YACD,MAAM;SACN;QAKD,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,qBAAqB,CAAC,MAAM,GAAG,+BAA+B,CAAC,CAAC;QACnG,IAAA,sCAAgB,EACf,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,cAAc,EACd,SAAS,EACT,SAAS,EACT,IAAI,EACJ,cAAc,CACd,CAAC;QACF,IAAI,SAAS,CAAC,iBAAiB,EAAE;YAQhC,MAAM,cAAc,GAAG,IAAA,uBAAc,EACpC,qBAAqB,EACrB,yBAAyB,EACzB,aAAa,EACb,iBAAiB,EACjB,SAAS,CACT,CAAC;YAWF,IAAI,cAAc,EAAE;gBACnB,cAAc,CAAC,iBAAiB,GAAG,KAAK,CAAC;aACzC;iBAEI;gBACJ,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;aACpC;SACD;QACD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE;YACtD,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAChC;KACD;IAED,SAAS,CAAC,SAAS,CAAC,oBAAoB,CAAC,iBAAiB,EAAE,qBAAqB,EAAE,eAAe,CAAC,CAAC;IACpG,OAAO,eAAe,CAAC;AACxB,CAAC,CAAC;AA9EW,QAAA,mBAAmB,uBA8E9B","sourcesContent":["import { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { addMinionToBoard } from './add-minion-to-board';\r\nimport { simulateAttack } from './attack';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onMinionFailedToSpawn } from './spawn-fail';\r\n\r\nexport const performEntitySpawns = (\r\n\tcandidateEntities: readonly BoardEntity[],\r\n\tboardWithKilledMinion: BoardEntity[],\r\n\tboardWithKilledMinionHero: BgsPlayerEntity,\r\n\tspawnSourceEntity: BoardEntity | BgsPlayerEntity | BoardTrinket,\r\n\tspawnSourceEntityIndexFromRight: number,\r\n\topponentBoard: BoardEntity[],\r\n\topponentBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): readonly BoardEntity[] => {\r\n\tconst aliveEntites = candidateEntities.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\tconst spawnedEntities = [];\r\n\tfor (let i = 0; i < aliveEntites.length; i++) {\r\n\t\tconst newMinion = aliveEntites[i];\r\n\t\t// All entities have been spawned\r\n\t\tif (boardWithKilledMinion.length >= 7) {\r\n\t\t\tfor (let j = i; j < aliveEntites.length; j++) {\r\n\t\t\t\tonMinionFailedToSpawn(aliveEntites[j], boardWithKilledMinion, boardWithKilledMinionHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\t// Avoid minions spawning backwards (we don't have this issue if we add all elements at\r\n\t\t// the same time, but here we want to be able to attack after each spawn, which in turn\r\n\t\t// means that the minion can die before the other one spawns)\r\n\t\t// In boardWithKilledMinion, the dead minion has already been removed\r\n\t\tconst indexToSpawnAt = Math.max(0, boardWithKilledMinion.length - spawnSourceEntityIndexFromRight);\r\n\t\taddMinionToBoard(\r\n\t\t\tboardWithKilledMinion,\r\n\t\t\tboardWithKilledMinionHero,\r\n\t\t\topponentBoard,\r\n\t\t\topponentBoardHero,\r\n\t\t\tindexToSpawnAt,\r\n\t\t\tnewMinion,\r\n\t\t\tgameState,\r\n\t\t\ttrue,\r\n\t\t\tapplySelfAuras,\r\n\t\t);\r\n\t\tif (newMinion.attackImmediately) {\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'\\nattack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// Whenever we are already in a combat phase, we need to first clean up the state\r\n\t\t\tconst actualAttacker = simulateAttack(\r\n\t\t\t\tboardWithKilledMinion,\r\n\t\t\t\tboardWithKilledMinionHero,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentBoardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\t// console.debug(\r\n\t\t\t// \t'after attack immediately\\n',\r\n\t\t\t// \tstringifySimple(boardWithKilledMinion, gameState.allCards),\r\n\t\t\t// \t'\\n',\r\n\t\t\t// \tstringifySimple(opponentBoard, gameState.allCards),\r\n\t\t\t// );\r\n\t\t\t// So that, even if the opponent's board is temporarily empty (e.g. no minion, but a token will\r\n\t\t\t// spawn in the enchantments resolution phase), the minion won't attack right away again\r\n\t\t\t// In case of attack immediately + multiple spawns minins, it's possible that the minion for which\r\n\t\t\t// we triggered the attack simulation was not the one who actually attacked\r\n\t\t\tif (actualAttacker) {\r\n\t\t\t\tactualAttacker.attackImmediately = false;\r\n\t\t\t}\r\n\t\t\t// Can happen if the attackImmediately minion spawns first, opponent board is empty, then opponent minino spawns\r\n\t\t\telse {\r\n\t\t\t\tnewMinion.attackImmediately = false;\r\n\t\t\t}\r\n\t\t}\r\n\t\tif (newMinion.health > 0 && !newMinion.definitelyDead) {\r\n\t\t\tspawnedEntities.push(newMinion);\r\n\t\t}\r\n\t}\r\n\r\n\tgameState.spectator.registerMinionsSpawn(spawnSourceEntity, boardWithKilledMinion, spawnedEntities);\r\n\treturn spawnedEntities;\r\n};\r\n"]}
@@ -24,7 +24,7 @@ export declare class Spectator {
24
24
  registerOpponentAttack(friendlyBoard: readonly BoardEntity[], opponentBoard: readonly BoardEntity[], damage: number): void;
25
25
  registerDamageDealt(damagingEntity: BoardEntity, damagedEntity: BoardEntity, damageTaken: number, damagedEntityBoard: BoardEntity[]): void;
26
26
  registerPowerTarget(sourceEntity: BoardEntity | BgsPlayerEntity | BoardSecret | BoardTrinket, targetEntity: BoardEntity | BgsPlayerEntity, targetBoard: BoardEntity[], hero1: BgsPlayerEntity, hero2: BgsPlayerEntity): void;
27
- registerMinionsSpawn(sourceEntity: BoardEntity | BgsPlayerEntity, boardOnWhichToSpawn: BoardEntity[], spawnedEntities: readonly BoardEntity[]): void;
27
+ registerMinionsSpawn(sourceEntity: BoardEntity | BgsPlayerEntity | BoardTrinket, boardOnWhichToSpawn: BoardEntity[], spawnedEntities: readonly BoardEntity[]): void;
28
28
  registerDeadEntities(deadMinionIndexes1: number[], deadEntities1: BoardEntity[], board1: BoardEntity[], deadMinionIndexes2: number[], deadEntities2: BoardEntity[], board2: BoardEntity[]): void;
29
29
  private addAction;
30
30
  private collapseActions;