@firestone-hs/simulate-bgs-battle 1.1.563 → 1.1.565
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cards/impl/minion/bellowing-tyrant.d.ts +2 -2
- package/dist/cards/impl/minion/bellowing-tyrant.js +5 -0
- package/dist/cards/impl/minion/bellowing-tyrant.js.map +1 -1
- package/dist/cards/impl/minion/choral-mrrrglr.js +6 -2
- package/dist/cards/impl/minion/choral-mrrrglr.js.map +1 -1
- package/dist/cards/impl/minion/echoing-roar.js +4 -1
- package/dist/cards/impl/minion/echoing-roar.js.map +1 -1
- package/dist/cards/impl/minion/fireworks-fanatic.js +1 -1
- package/dist/cards/impl/minion/fireworks-fanatic.js.map +1 -1
- package/dist/cards/impl/minion/sanctum-rester.js +3 -5
- package/dist/cards/impl/minion/sanctum-rester.js.map +1 -1
- package/dist/simulation/add-minion-to-board.js +5 -0
- package/dist/simulation/add-minion-to-board.js.map +1 -1
- package/dist/simulation/deathrattle-effects.d.ts +1 -0
- package/dist/simulation/deathrattle-effects.js +28 -16
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/minion-death.js +2 -0
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.js +1 -1
- package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-minion.js +2 -0
- package/dist/simulation/start-of-combat/soc-minion.js.map +1 -1
- package/dist/simulation/utils/golden.js +6 -0
- package/dist/simulation/utils/golden.js.map +1 -1
- package/package.json +1 -1
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasDeathrattleEffect,\r\n\thasDeathrattleEnchantmentEffect as hasDeathrattleEffectEnchantmentEffect,\r\n} from '../cards/card.interface';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield, updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateWindfury } from '../keywords/windfury';\r\nimport { pickMultipleRandomDifferent, pickRandom, pickRandomAlive, pickRandomLowestHealth } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgrantRandomAttack,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToMinion,\r\n\tdealDamageToRandomEnemy,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tprocessMinionDeath,\r\n} from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { DeathrattleTriggeredInput, onDeathrattleTriggered } from './deathrattle-on-trigger';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\nimport { makeMinionGolden } from './utils/golden';\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\n// export const handleDeathrattles = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tboardWithKilledMinionHero: BgsPlayerEntity,\r\n// \tdeadEntity: BoardEntity,\r\n// \tdeadMinionIndexFromRight2: number,\r\n// \topponentBoard: BoardEntity[],\r\n// \topponentBoardHero: BgsPlayerEntity,\r\n// \tentitiesDeadThisAttack: readonly BoardEntity[],\r\n// \tgameState: InternalGameState,\r\n// ) => {};\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\tgameState,\r\n\t};\r\n\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\r\n\t// We compute the enchantments first, so that we don't include enchantments created by the just-processed\r\n\t// deathrattles\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tconst enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [\r\n\t\t...(deadEntity.enchantments ?? []),\r\n\t\t// These seem to be first processed separately\r\n\t\t// ...(deadEntity.rememberedDeathrattles ?? []),\r\n\t].sort((a, b) => a.timing - b.timing);\r\n\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t// often as we should, so that we can have the stats themselves correct\r\n\t// We don't want to lump everything together, as it skews the stats when there are a lot of buffs\r\n\t// Instead, we build groups\r\n\t// Rework this again when Leapfrogger goes back in\r\n\t// const maxNumberOfGroups = 12;\r\n\t// const enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t// enchantments = Object.keys(enchantmentGroups)\r\n\t// \t.filter((cardId) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds))\r\n\t// \t.flatMap((cardId) => {\r\n\t// \t\tlet repeatsToApply = enchantmentGroups[cardId].map((e) => e.repeats || 1).reduce((a, b) => a + b, 0);\r\n\t// \t\t// Frogs include the multiplers here directly\r\n\t// \t\tif (\r\n\t// \t\t\t[\r\n\t// \t\t\t\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t// \t\t\t\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\t// \t\t\t].includes(cardId as CardIds)\r\n\t// \t\t) {\r\n\t// \t\t\trepeatsToApply = repeatsToApply * multiplier;\r\n\t// \t\t}\r\n\r\n\t// \t\tconst results = [];\r\n\t// \t\tconst repeatsPerBuff = Math.max(1, Math.floor(repeatsToApply / maxNumberOfGroups));\r\n\t// \t\tlet repeatsDone = 0;\r\n\t// \t\twhile (repeatsDone < repeatsToApply) {\r\n\t// \t\t\tconst repeats = Math.min(repeatsPerBuff, repeatsToApply - repeatsDone);\r\n\t// \t\t\tresults.push({\r\n\t// \t\t\t\tcardId: cardId,\r\n\t// \t\t\t\trepeats: repeats,\r\n\t// \t\t\t\ttiming: Math.min(...enchantmentGroups[cardId].map((e) => e.timing)),\r\n\t// \t\t\t});\r\n\t// \t\t\trepeatsDone += repeatsPerBuff;\r\n\t// \t\t}\r\n\t// \t\treturn results;\r\n\t// \t});\r\n\r\n\t// FIXME; this is not correct, as fish can have leapfrogger card Id OR enchantment id as a\r\n\t// remembered deathrattle, and the remembered deathrattle is handled only via the card id\r\n\t// TODO put the muliplier look here, and handle onDeathrattleTriggered like is done for\r\n\t// deathrattle-spawns\r\n\tfor (const deadEntityCardId of cardIds) {\r\n\t\tconst deathrattleImpl = cardMappings[deadEntityCardId];\r\n\t\tif (hasDeathrattleEffect(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdeathrattleImpl.deathrattleEffect(deadEntity, deathrattleTriggeredInput);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t} else {\r\n\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\tcase CardIds.SelflessHero_BG_OG_221:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SelflessHero_TB_BaconUps_014:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy:\r\n\t\t\t\tcase CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy_G:\r\n\t\t\t\t\tconst iterations = deadEntityCardId === CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < iterations; j++) {\r\n\t\t\t\t\t\t\tlet validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);\r\n\t\t\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);\r\n\t\t\t\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tconst target = pickRandom(validTargets);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tupdateTaunt(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tupdateWindfury(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NadinaTheRed_BGS_040:\r\n\t\t\t\tcase CardIds.NadinaTheRed_TB_BaconUps_154:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst nadinaMultiplier = deadEntityCardId === CardIds.NadinaTheRed_TB_BaconUps_154 ? 6 : 3;\r\n\t\t\t\t\t\tfor (let j = 0; j < nadinaMultiplier; j++) {\r\n\t\t\t\t\t\t\tconst validTargets = boardWithDeadEntity\r\n\t\t\t\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\t\te,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t.filter((entity) => !entity.divineShield);\r\n\t\t\t\t\t\t\tconst target = pickRandom(validTargets);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpawnOfNzoth_BG_OG_256:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpawnOfNzoth_TB_BaconUps_025:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SilithidBurrower_BG29_871:\r\n\t\t\t\tcase CardIds.SilithidBurrower_BG29_871_G:\r\n\t\t\t\t\tconst silithidStats = deadEntity.cardId === CardIds.SilithidBurrower_BG29_871_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tsilithidStats,\r\n\t\t\t\t\t\t\tsilithidStats,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.BEAST],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FiendishServant_YOD_026:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FiendishServant_TB_BaconUps_112:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NightbaneIgnited_BG29_815:\r\n\t\t\t\tcase CardIds.NightbaneIgnited_BG29_815_G:\r\n\t\t\t\t\tconst nightbaneLoops = deadEntityCardId === CardIds.NightbaneIgnited_BG29_815_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < nightbaneLoops; j++) {\r\n\t\t\t\t\t\t\tconst pickedTargetEntityIds = [];\r\n\t\t\t\t\t\t\tfor (let k = 0; k < 2; k++) {\r\n\t\t\t\t\t\t\t\tconst target = pickRandomAlive(\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity\r\n\t\t\t\t\t\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\t\t\t\t\t![\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tCardIds.NightbaneIgnited_BG29_815,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tCardIds.NightbaneIgnited_BG29_815_G,\r\n\t\t\t\t\t\t\t\t\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t\t.filter((e) => !pickedTargetEntityIds.includes(e.entityId)),\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\t\t\tpickedTargetEntityIds.push(target.entityId);\r\n\t\t\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Leapfrogger_BG21_000:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// console.log('\\t', 'Leapfrogger from DR', deadEntity.entityId);\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.deathrattleRepeats,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Leapfrogger_BG21_000_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.deathrattleRepeats,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t6,\r\n\t\t\t\t\t\t\t6,\r\n\t\t\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t12,\r\n\t\t\t\t\t\t\t12,\r\n\t\t\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScarletSkull_BG25_022:\r\n\t\t\t\tcase CardIds.ScarletSkull_BG25_022_G:\r\n\t\t\t\t\tconst scarletMultiplier = deadEntityCardId === CardIds.ScarletSkull_BG25_022_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tscarletMultiplier * 1,\r\n\t\t\t\t\t\t\tscarletMultiplier * 2,\r\n\t\t\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy:\r\n\t\t\t\tcase CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst squirrelDamage =\r\n\t\t\t\t\t\tdeadEntity.cardId === CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy_G ? 4 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst numberOfDeadMechsThisCombat = gameState.sharedState.deaths\r\n\t\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tRace.MECH,\r\n\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t).length;\r\n\t\t\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat; j++) {\r\n\t\t\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tsquirrelDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KaboomBot_BG_BOT_606:\r\n\t\t\t\tcase CardIds.KaboomBot_TB_BaconUps_028:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst kaboomLoops = deadEntity.cardId === CardIds.KaboomBot_TB_BaconUps_028 ? 2 : 1;\r\n\t\t\t\t\tconst baseDamage =\r\n\t\t\t\t\t\t4 +\r\n\t\t\t\t\t\tboardWithDeadEntityHero.trinkets.filter(\r\n\t\t\t\t\t\t\t(t) => t.cardId === CardIds.KaboomBotPortrait_BG30_MagicItem_803,\r\n\t\t\t\t\t\t).length *\r\n\t\t\t\t\t\t\t10;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < kaboomLoops; j++) {\r\n\t\t\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tbaseDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FireDancer_BG29_843:\r\n\t\t\t\tcase CardIds.FireDancer_BG29_843_G:\r\n\t\t\t\t\tconst fireDancerLoops = deadEntity.cardId === CardIds.FireDancer_BG29_843_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < fireDancerLoops; j++) {\r\n\t\t\t\t\t\t\t// In case there are spawns, don't target them\r\n\t\t\t\t\t\t\tconst minionsToDamage = [...otherBoard, ...boardWithDeadEntity];\r\n\t\t\t\t\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\t\t\t\t\tconst isSameSide = target.friendly === deadEntity.friendly;\r\n\t\t\t\t\t\t\t\tconst board = isSameSide ? boardWithDeadEntity : otherBoard;\r\n\t\t\t\t\t\t\t\tconst hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;\r\n\t\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tisSameSide ? otherBoard : boardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tisSameSide ? otherBoardHero : boardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// Most likely there is a death loop after each round of damage, see\r\n\t\t\t\t\t\t// http://replays.firestoneapp.com/?reviewId=4b6e4d8d-fc83-4795-b450-4cd0c3a518be&turn=17&action=2\r\n\t\t\t\t\t\t// Update 13/05/2024: the death process is probably between each deathrattle proc, but not each\r\n\t\t\t\t\t\t// individual tick. See\r\n\t\t\t\t\t\t// http://replays.firestoneapp.com/?reviewId=6d66b90d-5678-4a68-a45f-7ddb887f9450&turn=17&action=11\r\n\t\t\t\t\t\tprocessMinionDeath(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LighterFighter_BG28_968:\r\n\t\t\t\tcase CardIds.LighterFighter_BG28_968_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst lighterFighterDamage = deadEntity.cardId === CardIds.LighterFighter_BG28_968_G ? 8 : 4;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < 2; j++) {\r\n\t\t\t\t\t\t\tconst target = pickRandomLowestHealth(otherBoard);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tlighterFighterDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DrBoombox_BG25_165:\r\n\t\t\t\tcase CardIds.DrBoombox_BG25_165_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst boomboxDamage = deadEntity.cardId === CardIds.DrBoombox_BG25_165_G ? 14 : 7;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// The nearest enemies use the full board info\r\n\t\t\t\t\t\t// const boardIncludingDeadEntityAtCorrectIndex = boardWithDeadEntity.splice(\r\n\t\t\t\t\t\t// \tdeadEntityIndexFromRight,\r\n\t\t\t\t\t\t// \t0,\r\n\t\t\t\t\t\t// \tdeadEntity,\r\n\t\t\t\t\t\t// );\r\n\t\t\t\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\tdeadEntityIndexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\ttargets.forEach((target) => {\r\n\t\t\t\t\t\t\t// console.debug('dealing damage to', stringifySimpleCard(target));\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tboomboxDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.UnstableGhoul_BG_FP1_024:\r\n\t\t\t\tcase CardIds.UnstableGhoul_TB_BaconUps_118:\r\n\t\t\t\t\tconst damage = deadEntityCardId === CardIds.UnstableGhoul_TB_BaconUps_118 ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// In case there are spawns, don't target them\r\n\t\t\t\t\t\tconst minionsToDamage = [...otherBoard, ...boardWithDeadEntity];\r\n\t\t\t\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\t\t\t\tconst isSameSide = target.friendly === deadEntity.friendly;\r\n\t\t\t\t\t\t\tconst board = isSameSide ? boardWithDeadEntity : otherBoard;\r\n\t\t\t\t\t\t\tconst hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tdamage,\r\n\t\t\t\t\t\t\t\tisSameSide ? otherBoard : boardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tisSameSide ? otherBoardHero : boardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RadioStar_BG25_399:\r\n\t\t\t\tcase CardIds.RadioStar_BG25_399_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst radioQuantity = deadEntityCardId === CardIds.RadioStar_BG25_399_G ? 2 : 1;\r\n\t\t\t\t\t\tconst radioEntities = Array(radioQuantity).fill(deadEntity.lastAffectedByEntity);\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, radioEntities, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MysticSporebat_BG28_900:\r\n\t\t\t\tcase CardIds.MysticSporebat_BG28_900_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst loops = deadEntityCardId === CardIds.MysticSporebat_BG28_900_G ? 2 : 1;\r\n\t\t\t\t\t\tconst cardsToAdd = Array(loops).fill(null);\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, cardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy:\r\n\t\t\t\tcase CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst numberToGild =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tconst targetBoard = boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);\r\n\t\t\t\t\t\t// .filter((e) => !gameState.cardsData.isGolden(gameState.allCards.getCard(e.cardId)));\r\n\t\t\t\t\t\tfor (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {\r\n\t\t\t\t\t\t\tconst rightMostMinion = targetBoard[targetBoard.length - 1 - i];\r\n\t\t\t\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\t\t\trightMostMinion,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Scourfin_BG26_360:\r\n\t\t\t\tcase CardIds.Scourfin_BG26_360_G:\r\n\t\t\t\t\tconst statsScourfin = deadEntityCardId === CardIds.Scourfin_BG26_360_G ? 10 : 5;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() ===\r\n\t\t\t\t\t\t\t\t\tCardType[CardType.MINION],\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tstatsScourfin,\r\n\t\t\t\t\t\t\tstatsScourfin,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst sanguineChampionStats = deadEntityCardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PricklyPiper_BG26_160:\r\n\t\t\t\tcase CardIds.PricklyPiper_BG26_160_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst piperBuff = deadEntityCardId === CardIds.PricklyPiper_BG26_160 ? 1 : 2;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += piperBuff;\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t// Putricide-only\r\n\t\t\t\tcase CardIds.Banshee_BG_RLK_957:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LostSpirit_BG26_GIL_513:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TickingAbomination_BG_ICC_099:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t5,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.WitheredSpearhide_BG27_006:\r\n\t\t\t\tcase CardIds.WitheredSpearhide_BG27_006_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst witheredSpearhideCardsToAdd = Array(\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.WitheredSpearhide_BG27_006_G ? 2 : 1,\r\n\t\t\t\t\t\t).fill(CardIds.BloodGem);\r\n\t\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\twitheredSpearhideCardsToAdd,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RecurringNightmare_BG26_055:\r\n\t\t\t\tcase CardIds.RecurringNightmare_BG26_055_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyRecurringNightmareDeathrattleEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MotleyPhalanx_BG27_080:\r\n\t\t\t\tcase CardIds.MotleyPhalanx_BG27_080_G:\r\n\t\t\t\t\tconst motleyBuff = deadEntity.cardId === CardIds.MotleyPhalanx_BG27_080_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tmotleyBuff * 2,\r\n\t\t\t\t\t\t\tmotleyBuff * 1,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MoroesStewardOfDeath_BG28_304:\r\n\t\t\t\tcase CardIds.MoroesStewardOfDeath_BG28_304_G:\r\n\t\t\t\t\tconst moroesBuffAtk = deadEntity.cardId === CardIds.MoroesStewardOfDeath_BG28_304_G ? 4 : 2;\r\n\t\t\t\t\tconst moroesBuffHealth = deadEntity.cardId === CardIds.MoroesStewardOfDeath_BG28_304_G ? 8 : 4;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tmoroesBuffAtk,\r\n\t\t\t\t\t\t\tmoroesBuffHealth,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SteadfastSpirit_BG28_306:\r\n\t\t\t\tcase CardIds.SteadfastSpirit_BG28_306_G:\r\n\t\t\t\t\tconst steadfastSpiritBuff = deadEntity.cardId === CardIds.SteadfastSpirit_BG28_306_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tsteadfastSpiritBuff,\r\n\t\t\t\t\t\t\tsteadfastSpiritBuff,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst scraperToAddQuantity = deadEntity.cardId === CardIds.ScrapScraper_BG26_148_G ? 2 : 1;\r\n\t\t\t\t\t\tconst scraperCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < scraperToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tscraperCardsToAdd.push(pickRandom(gameState.cardsData.scrapScraperSpawns));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, scraperCardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BarrensConjurer_BG29_862:\r\n\t\t\t\tcase CardIds.BarrensConjurer_BG29_862_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst conjurerToAddQuantity = deadEntity.cardId === CardIds.BarrensConjurer_BG29_862_G ? 2 : 1;\r\n\t\t\t\t\t\tconst conjurerCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < conjurerToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tconjurerCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, conjurerCardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst loops = deadEntity.cardId === CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let j = 0; j < loops; j++) {\r\n\t\t\t\t\t\t\tconst atkBuff = deadEntity.attack;\r\n\t\t\t\t\t\t\tconst healthBuff = deadEntity.maxHealth;\r\n\t\t\t\t\t\t\tconst target = pickRandom(\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity.filter((e) => e.entityId !== deadEntity.entityId),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tatkBuff,\r\n\t\t\t\t\t\t\t\t\thealthBuff,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpikedSavior_BG29_808:\r\n\t\t\t\tcase CardIds.SpikedSavior_BG29_808_G:\r\n\t\t\t\t\tconst spikedSaviorLoops = deadEntity.cardId === CardIds.SpikedSavior_BG29_808_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < spikedSaviorLoops; j++) {\r\n\t\t\t\t\t\t\tconst targetBoard = [...boardWithDeadEntity];\r\n\t\t\t\t\t\t\tfor (const entity of targetBoard) {\r\n\t\t\t\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\t\t\tgameState.spectator?.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tfor (const entity of targetBoard) {\r\n\t\t\t\t\t\t\t\t// Issue: because this can spawn a new minion, the entity indices can be incorrect\r\n\t\t\t\t\t\t\t\t// See sim.sample.1.txt\r\n\t\t\t\t\t\t\t\t// Ideally, I should probably move the minion spawn index to another paradigm: keep the dead minions\r\n\t\t\t\t\t\t\t\t// until there are new spawns, and delete them afterwards, so I can easily refer to their index\r\n\t\t\t\t\t\t\t\t// by just looking them up, and spawning to the right\r\n\t\t\t\t\t\t\t\t// However, since this doesn't work, maybe I can look for entity indices adjustments needed\r\n\t\t\t\t\t\t\t\t// by looking up the position changes of other minions?\r\n\t\t\t\t\t\t\t\t// Not sure how this could work without creating a giant mess, so for now it will probably\r\n\t\t\t\t\t\t\t\t// stay as a bug\r\n\t\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// Add all the deathrattles that don't have an effect on combat\r\n\t\t\t\t// case CardIds.FieryFelblood_BG29_877:\r\n\t\t\t\t// case CardIds.FieryFelblood_BG29_877_G:\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tif (hasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE])) {\r\n\t\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const enchantment of enchantments) {\r\n\t\tconst deathrattleImpl = cardMappings[enchantment.cardId];\r\n\t\tif (hasDeathrattleEffectEnchantmentEffect(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdeathrattleImpl.deathrattleEffectEnchantmentEffect(enchantment, deathrattleTriggeredInput);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [CardIds.BloodGem], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e:\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge:\r\n\t\t\t\t// console.log('\\t', 'Leapfrogger enchantment', enchantment.repeats);\r\n\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tenchantment.cardId === CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tenchantment.repeats || 1,\r\n\t\t\t\t);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, deadEntity, gameState);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(target, target.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst killer = deadEntity.lastAffectedByEntity;\r\n\tif (!killer) {\r\n\t\treturn;\r\n\t}\r\n\t// Killed an enemy minion\r\n\tif (killer.friendly !== deadEntity.friendly) {\r\n\t\tfor (const heroPower of otherBoardHero.heroPowers) {\r\n\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\tmodifyStats(killer, 1, 0, otherBoard, otherBoardHero, gameState);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Icesnarl the Mighty\r\n\t\t// The timing here might be off, as the following replay suggests that the effect should trigger\r\n\t\t// before Sr. Tomb Diver's deathrattle is applied\r\n\t\t// http://replays.firestoneapp.com/?reviewId=ebb4e2d6-11b4-44f4-a052-3be2c63dd38f&turn=11&action=6\r\n\t\t// Update 2024-30-06: lived tgus ub ab \"after minion kills\" trigger, let's see how that works\r\n\t\totherBoard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t)\r\n\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(pirate, 2, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(pirate, 4, 4, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], 2, 2, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], 4, 4, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(monstrosity, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) || isFish(entity),\r\n\t\t)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
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1
|
+
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasDeathrattleEffect,\r\n\thasDeathrattleEnchantmentEffect as hasDeathrattleEffectEnchantmentEffect,\r\n} from '../cards/card.interface';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield, updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateWindfury } from '../keywords/windfury';\r\nimport { pickMultipleRandomDifferent, pickRandom, pickRandomAlive, pickRandomLowestHealth } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgrantRandomAttack,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n\tisFish,\r\n\tisGolden,\r\n} from '../utils';\r\nimport {\r\n\tdealDamageToMinion,\r\n\tdealDamageToRandomEnemy,\r\n\tfindNearestEnemies,\r\n\tgetNeighbours,\r\n\tprocessMinionDeath,\r\n} from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { DeathrattleTriggeredInput, onDeathrattleTriggered } from './deathrattle-on-trigger';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { groupLeapfroggerDeathrattles } from './remembered-deathrattle';\r\nimport { SharedState } from './shared-state';\r\nimport { modifyStats } from './stats';\r\nimport { makeMinionGolden } from './utils/golden';\r\n\r\nexport const computeDeathrattleMultiplier = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsharedState: SharedState,\r\n): number => {\r\n\tconst rivendare =\r\n\t\t!!board.find(\r\n\t\t\t(entity) =>\r\n\t\t\t\tentity.cardId === CardIds.BaronRivendare_BG_FP1_031 ||\r\n\t\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518,\r\n\t\t) || boardHero.secrets?.some((e) => e.cardId === CardIds.TitusTribute_BG28_843);\r\n\tconst goldenRivendare = board.find(\r\n\t\t(entity) =>\r\n\t\t\tentity.cardId === CardIds.BaronRivendare_TB_BaconUps_055 ||\r\n\t\t\tentity.cardId === CardIds.MoiraBronzebeard_BG27_518_G,\r\n\t);\r\n\tconst titus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354).length;\r\n\tconst goldenTitus = board.filter((entity) => entity.cardId === CardIds.TitusRivendare_BG25_354_G).length;\r\n\tconst deathlyPhylacteries = boardHero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.DeathlyPhylactery_BG30_MagicItem_700 && t.scriptDataNum1 > 0,\r\n\t).length;\r\n\tconst tombs =\r\n\t\tboardHero.questRewardEntities?.filter((entity) => entity.cardId === CardIds.TurbulentTombs)?.length ?? 0;\r\n\tconst echoesOfArgus = sharedState.anomalies.includes(CardIds.EchoesOfArgus_BG27_Anomaly_802) ? 1 : 0;\r\n\tconst scourgeMultiplier = deadEntity.additionalCards?.includes(CardIds.ScourgeTroll) ? 2 : 1;\r\n\r\n\tconst multiplier =\r\n\t\tscourgeMultiplier *\r\n\t\t((goldenRivendare ? 3 : rivendare ? 2 : 1) +\r\n\t\t\tdeathlyPhylacteries +\r\n\t\t\ttitus +\r\n\t\t\t2 * goldenTitus +\r\n\t\t\ttombs +\r\n\t\t\techoesOfArgus);\r\n\treturn multiplier;\r\n};\r\n\r\n// export const handleDeathrattles = (\r\n// \tboardWithKilledMinion: BoardEntity[],\r\n// \tboardWithKilledMinionHero: BgsPlayerEntity,\r\n// \tdeadEntity: BoardEntity,\r\n// \tdeadMinionIndexFromRight2: number,\r\n// \topponentBoard: BoardEntity[],\r\n// \topponentBoardHero: BgsPlayerEntity,\r\n// \tentitiesDeadThisAttack: readonly BoardEntity[],\r\n// \tgameState: InternalGameState,\r\n// ) => {};\r\n\r\nexport const handleDeathrattleEffects = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = computeDeathrattleMultiplier(\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tgameState.sharedState,\r\n\t);\r\n\tconst deathrattleTriggeredInput: DeathrattleTriggeredInput = {\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\tgameState,\r\n\t};\r\n\r\n\t// We do it on a case by case basis so that we deal all the damage in one go for instance\r\n\t// and avoid proccing deathrattle spawns between the times the damage triggers\r\n\tconst cardIds = [deadEntity.cardId, ...(deadEntity.additionalCards ?? [])];\r\n\r\n\t// We compute the enchantments first, so that we don't include enchantments created by the just-processed\r\n\t// deathrattles\r\n\t// It's important to first copy the enchantments, otherwise you could end up\r\n\t// in an infinite loop - since new enchants are added after each step\r\n\tconst enchantments: { cardId: string; originEntityId?: number; repeats?: number }[] = [\r\n\t\t...(deadEntity.enchantments ?? []),\r\n\t\t// These seem to be first processed separately\r\n\t\t// ...(deadEntity.rememberedDeathrattles ?? []),\r\n\t].sort((a, b) => a.timing - b.timing);\r\n\t// In some cases it's possible that there are way too many enchantments because of the frog\r\n\t// In that case, we make a trade-off and don't trigger the \"on stats change\" trigger as\r\n\t// often as we should, so that we can have the stats themselves correct\r\n\t// We don't want to lump everything together, as it skews the stats when there are a lot of buffs\r\n\t// Instead, we build groups\r\n\t// Rework this again when Leapfrogger goes back in\r\n\t// const maxNumberOfGroups = 12;\r\n\t// const enchantmentGroups = groupByFunction((enchantment: any) => enchantment.cardId)(enchantments);\r\n\t// enchantments = Object.keys(enchantmentGroups)\r\n\t// \t.filter((cardId) => VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds))\r\n\t// \t.flatMap((cardId) => {\r\n\t// \t\tlet repeatsToApply = enchantmentGroups[cardId].map((e) => e.repeats || 1).reduce((a, b) => a + b, 0);\r\n\t// \t\t// Frogs include the multiplers here directly\r\n\t// \t\tif (\r\n\t// \t\t\t[\r\n\t// \t\t\t\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t// \t\t\t\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\t// \t\t\t].includes(cardId as CardIds)\r\n\t// \t\t) {\r\n\t// \t\t\trepeatsToApply = repeatsToApply * multiplier;\r\n\t// \t\t}\r\n\r\n\t// \t\tconst results = [];\r\n\t// \t\tconst repeatsPerBuff = Math.max(1, Math.floor(repeatsToApply / maxNumberOfGroups));\r\n\t// \t\tlet repeatsDone = 0;\r\n\t// \t\twhile (repeatsDone < repeatsToApply) {\r\n\t// \t\t\tconst repeats = Math.min(repeatsPerBuff, repeatsToApply - repeatsDone);\r\n\t// \t\t\tresults.push({\r\n\t// \t\t\t\tcardId: cardId,\r\n\t// \t\t\t\trepeats: repeats,\r\n\t// \t\t\t\ttiming: Math.min(...enchantmentGroups[cardId].map((e) => e.timing)),\r\n\t// \t\t\t});\r\n\t// \t\t\trepeatsDone += repeatsPerBuff;\r\n\t// \t\t}\r\n\t// \t\treturn results;\r\n\t// \t});\r\n\r\n\t// FIXME; this is not correct, as fish can have leapfrogger card Id OR enchantment id as a\r\n\t// remembered deathrattle, and the remembered deathrattle is handled only via the card id\r\n\t// TODO put the muliplier look here, and handle onDeathrattleTriggered like is done for\r\n\t// deathrattle-spawns\r\n\tfor (const deadEntityCardId of cardIds) {\r\n\t\tconst deathrattleImpl = cardMappings[deadEntityCardId];\r\n\t\tif (hasDeathrattleEffect(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdeathrattleImpl.deathrattleEffect(deadEntity, deathrattleTriggeredInput);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t} else {\r\n\t\t\tswitch (deadEntityCardId) {\r\n\t\t\t\tcase CardIds.SelflessHero_BG_OG_221:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SelflessHero_TB_BaconUps_014:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy:\r\n\t\t\t\tcase CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy_G:\r\n\t\t\t\t\tconst iterations = deadEntityCardId === CardIds.SpiritOfAir_TB_BaconShop_HERO_76_Buddy_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < iterations; j++) {\r\n\t\t\t\t\t\t\tlet validTargets = boardWithDeadEntity.filter((entity) => !entity.divineShield);\r\n\t\t\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.taunt);\r\n\t\t\t\t\t\t\t\tif (!validTargets?.length) {\r\n\t\t\t\t\t\t\t\t\tvalidTargets = boardWithDeadEntity.filter((entity) => !entity.windfury);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tconst target = pickRandom(validTargets);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tif (!target.divineShield) {\r\n\t\t\t\t\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\tupdateTaunt(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tupdateWindfury(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NadinaTheRed_BGS_040:\r\n\t\t\t\tcase CardIds.NadinaTheRed_TB_BaconUps_154:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst nadinaMultiplier = deadEntityCardId === CardIds.NadinaTheRed_TB_BaconUps_154 ? 6 : 3;\r\n\t\t\t\t\t\tfor (let j = 0; j < nadinaMultiplier; j++) {\r\n\t\t\t\t\t\t\tconst validTargets = boardWithDeadEntity\r\n\t\t\t\t\t\t\t\t.filter((e) =>\r\n\t\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\t\te,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\tRace.DRAGON,\r\n\t\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t.filter((entity) => !entity.divineShield);\r\n\t\t\t\t\t\t\tconst target = pickRandom(validTargets);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tupdateDivineShield(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpawnOfNzoth_BG_OG_256:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 1, 1, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpawnOfNzoth_TB_BaconUps_025:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, 2, 2, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SilithidBurrower_BG29_871:\r\n\t\t\t\tcase CardIds.SilithidBurrower_BG29_871_G:\r\n\t\t\t\t\tconst silithidStats = deadEntity.cardId === CardIds.SilithidBurrower_BG29_871_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tsilithidStats,\r\n\t\t\t\t\t\t\tsilithidStats,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.BEAST],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FiendishServant_YOD_026:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FiendishServant_TB_BaconUps_112:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgrantRandomAttack(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.NightbaneIgnited_BG29_815:\r\n\t\t\t\tcase CardIds.NightbaneIgnited_BG29_815_G:\r\n\t\t\t\t\tconst nightbaneLoops = deadEntityCardId === CardIds.NightbaneIgnited_BG29_815_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < nightbaneLoops; j++) {\r\n\t\t\t\t\t\t\tconst pickedTargetEntityIds = [];\r\n\t\t\t\t\t\t\tfor (let k = 0; k < 2; k++) {\r\n\t\t\t\t\t\t\t\tconst target = pickRandomAlive(\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity\r\n\t\t\t\t\t\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\t\t\t\t\t![\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tCardIds.NightbaneIgnited_BG29_815,\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tCardIds.NightbaneIgnited_BG29_815_G,\r\n\t\t\t\t\t\t\t\t\t\t\t\t].includes(e.cardId as CardIds),\r\n\t\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t\t.filter((e) => !pickedTargetEntityIds.includes(e.entityId)),\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\t\t\tpickedTargetEntityIds.push(target.entityId);\r\n\t\t\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity.attack,\r\n\t\t\t\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Leapfrogger_BG21_000:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// console.log('\\t', 'Leapfrogger from DR', deadEntity.entityId);\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.deathrattleRepeats,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Leapfrogger_BG21_000_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tdeadEntity.deathrattleRepeats,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t6,\r\n\t\t\t\t\t\t\t6,\r\n\t\t\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t12,\r\n\t\t\t\t\t\t\t12,\r\n\t\t\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScarletSkull_BG25_022:\r\n\t\t\t\tcase CardIds.ScarletSkull_BG25_022_G:\r\n\t\t\t\t\tconst scarletMultiplier = deadEntityCardId === CardIds.ScarletSkull_BG25_022_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst target = grantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tscarletMultiplier * 1,\r\n\t\t\t\t\t\t\tscarletMultiplier * 2,\r\n\t\t\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy:\r\n\t\t\t\tcase CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst squirrelDamage =\r\n\t\t\t\t\t\tdeadEntity.cardId === CardIds.ElementiumSquirrelBomb_TB_BaconShop_HERO_17_Buddy_G ? 4 : 2;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst numberOfDeadMechsThisCombat = gameState.sharedState.deaths\r\n\t\t\t\t\t\t\t.filter((entity) => entity.friendly === deadEntity.friendly)\r\n\t\t\t\t\t\t\t// eslint-disable-next-line prettier/prettier\r\n\t\t\t\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tRace.MECH,\r\n\t\t\t\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t).length;\r\n\t\t\t\t\t\tfor (let j = 0; j < numberOfDeadMechsThisCombat; j++) {\r\n\t\t\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tsquirrelDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.KaboomBot_BG_BOT_606:\r\n\t\t\t\tcase CardIds.KaboomBot_TB_BaconUps_028:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst kaboomLoops = deadEntity.cardId === CardIds.KaboomBot_TB_BaconUps_028 ? 2 : 1;\r\n\t\t\t\t\tconst baseDamage =\r\n\t\t\t\t\t\t4 +\r\n\t\t\t\t\t\tboardWithDeadEntityHero.trinkets.filter(\r\n\t\t\t\t\t\t\t(t) => t.cardId === CardIds.KaboomBotPortrait_BG30_MagicItem_803,\r\n\t\t\t\t\t\t).length *\r\n\t\t\t\t\t\t\t10;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < kaboomLoops; j++) {\r\n\t\t\t\t\t\t\tdealDamageToRandomEnemy(\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tbaseDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FireDancer_BG29_843:\r\n\t\t\t\tcase CardIds.FireDancer_BG29_843_G:\r\n\t\t\t\t\tconst fireDancerLoops = deadEntity.cardId === CardIds.FireDancer_BG29_843_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < fireDancerLoops; j++) {\r\n\t\t\t\t\t\t\t// In case there are spawns, don't target them\r\n\t\t\t\t\t\t\tconst minionsToDamage = [...otherBoard, ...boardWithDeadEntity];\r\n\t\t\t\t\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\t\t\t\t\tconst isSameSide = target.friendly === deadEntity.friendly;\r\n\t\t\t\t\t\t\t\tconst board = isSameSide ? boardWithDeadEntity : otherBoard;\r\n\t\t\t\t\t\t\t\tconst hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;\r\n\t\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\tisSameSide ? otherBoard : boardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tisSameSide ? otherBoardHero : boardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// Most likely there is a death loop after each round of damage, see\r\n\t\t\t\t\t\t// http://replays.firestoneapp.com/?reviewId=4b6e4d8d-fc83-4795-b450-4cd0c3a518be&turn=17&action=2\r\n\t\t\t\t\t\t// Update 13/05/2024: the death process is probably between each deathrattle proc, but not each\r\n\t\t\t\t\t\t// individual tick. See\r\n\t\t\t\t\t\t// http://replays.firestoneapp.com/?reviewId=6d66b90d-5678-4a68-a45f-7ddb887f9450&turn=17&action=11\r\n\t\t\t\t\t\tprocessMinionDeath(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LighterFighter_BG28_968:\r\n\t\t\t\tcase CardIds.LighterFighter_BG28_968_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst lighterFighterDamage = deadEntity.cardId === CardIds.LighterFighter_BG28_968_G ? 8 : 4;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < 2; j++) {\r\n\t\t\t\t\t\t\tconst target = pickRandomLowestHealth(otherBoard);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tlighterFighterDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.DrBoombox_BG25_165:\r\n\t\t\t\tcase CardIds.DrBoombox_BG25_165_G:\r\n\t\t\t\t\t// FIXME: I don't think this way of doing things is really accurate (as some deathrattles\r\n\t\t\t\t\t// could be spawned between the shots firing), but let's say it's good enough for now\r\n\t\t\t\t\tconst boomboxDamage = deadEntity.cardId === CardIds.DrBoombox_BG25_165_G ? 14 : 7;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// The nearest enemies use the full board info\r\n\t\t\t\t\t\t// const boardIncludingDeadEntityAtCorrectIndex = boardWithDeadEntity.splice(\r\n\t\t\t\t\t\t// \tdeadEntityIndexFromRight,\r\n\t\t\t\t\t\t// \t0,\r\n\t\t\t\t\t\t// \tdeadEntity,\r\n\t\t\t\t\t\t// );\r\n\t\t\t\t\t\tconst targets = findNearestEnemies(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\tdeadEntityIndexFromRight,\r\n\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\ttargets.forEach((target) => {\r\n\t\t\t\t\t\t\t// console.debug('dealing damage to', stringifySimpleCard(target));\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tboomboxDamage,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t});\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.UnstableGhoul_BG_FP1_024:\r\n\t\t\t\tcase CardIds.UnstableGhoul_TB_BaconUps_118:\r\n\t\t\t\t\tconst damage = deadEntityCardId === CardIds.UnstableGhoul_TB_BaconUps_118 ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t// In case there are spawns, don't target them\r\n\t\t\t\t\t\tconst minionsToDamage = [...otherBoard, ...boardWithDeadEntity];\r\n\t\t\t\t\t\tfor (const target of minionsToDamage) {\r\n\t\t\t\t\t\t\tconst isSameSide = target.friendly === deadEntity.friendly;\r\n\t\t\t\t\t\t\tconst board = isSameSide ? boardWithDeadEntity : otherBoard;\r\n\t\t\t\t\t\t\tconst hero = isSameSide ? boardWithDeadEntityHero : otherBoardHero;\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tdamage,\r\n\t\t\t\t\t\t\t\tisSameSide ? otherBoard : boardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tisSameSide ? otherBoardHero : boardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RadioStar_BG25_399:\r\n\t\t\t\tcase CardIds.RadioStar_BG25_399_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst radioQuantity = deadEntityCardId === CardIds.RadioStar_BG25_399_G ? 2 : 1;\r\n\t\t\t\t\t\tconst radioEntities = Array(radioQuantity).fill(deadEntity.lastAffectedByEntity);\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, radioEntities, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MysticSporebat_BG28_900:\r\n\t\t\t\tcase CardIds.MysticSporebat_BG28_900_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst loops = deadEntityCardId === CardIds.MysticSporebat_BG28_900_G ? 2 : 1;\r\n\t\t\t\t\t\tconst cardsToAdd = Array(loops).fill(null);\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, cardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy:\r\n\t\t\t\tcase CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst numberToGild =\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.SrTombDiver_TB_BaconShop_HERO_41_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tconst targetBoard = boardWithDeadEntity.filter((e) => !e.definitelyDead && e.health > 0);\r\n\t\t\t\t\t\t// .filter((e) => !gameState.cardsData.isGolden(gameState.allCards.getCard(e.cardId)));\r\n\t\t\t\t\t\tfor (let i = 0; i < Math.min(numberToGild, boardWithDeadEntity.length); i++) {\r\n\t\t\t\t\t\t\tconst rightMostMinion = targetBoard[targetBoard.length - 1 - i];\r\n\t\t\t\t\t\t\tif (rightMostMinion) {\r\n\t\t\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\t\t\trightMostMinion,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.Scourfin_BG26_360:\r\n\t\t\t\tcase CardIds.Scourfin_BG26_360_G:\r\n\t\t\t\t\tconst statsScourfin = deadEntityCardId === CardIds.Scourfin_BG26_360_G ? 10 : 5;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\t\t\tgameState.allCards.getCard(e.cardId).type?.toUpperCase() ===\r\n\t\t\t\t\t\t\t\t\tCardType[CardType.MINION],\r\n\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tstatsScourfin,\r\n\t\t\t\t\t\t\tstatsScourfin,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017:\r\n\t\t\t\tcase CardIds.SanguineChampion_BG23_017_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst sanguineChampionStats = deadEntityCardId === CardIds.SanguineChampion_BG23_017 ? 1 : 2;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.PricklyPiper_BG26_160:\r\n\t\t\t\tcase CardIds.PricklyPiper_BG26_160_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst piperBuff = deadEntityCardId === CardIds.PricklyPiper_BG26_160 ? 1 : 2;\r\n\t\t\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += piperBuff;\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\r\n\t\t\t\t// Putricide-only\r\n\t\t\t\tcase CardIds.Banshee_BG_RLK_957:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t2,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.LostSpirit_BG26_GIL_513:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TickingAbomination_BG_ICC_099:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t5,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.WitheredSpearhide_BG27_006:\r\n\t\t\t\tcase CardIds.WitheredSpearhide_BG27_006_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst witheredSpearhideCardsToAdd = Array(\r\n\t\t\t\t\t\t\tdeadEntity.cardId === CardIds.WitheredSpearhide_BG27_006_G ? 2 : 1,\r\n\t\t\t\t\t\t).fill(CardIds.BloodGem);\r\n\t\t\t\t\t\taddCardsInHand(\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\twitheredSpearhideCardsToAdd,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.RecurringNightmare_BG26_055:\r\n\t\t\t\tcase CardIds.RecurringNightmare_BG26_055_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tapplyRecurringNightmareDeathrattleEffect(\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tdeadEntityCardId === CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MotleyPhalanx_BG27_080:\r\n\t\t\t\tcase CardIds.MotleyPhalanx_BG27_080_G:\r\n\t\t\t\t\tconst motleyBuff = deadEntity.cardId === CardIds.MotleyPhalanx_BG27_080_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tmotleyBuff * 2,\r\n\t\t\t\t\t\t\tmotleyBuff * 1,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.MoroesStewardOfDeath_BG28_304:\r\n\t\t\t\tcase CardIds.MoroesStewardOfDeath_BG28_304_G:\r\n\t\t\t\t\tconst moroesBuffAtk = deadEntity.cardId === CardIds.MoroesStewardOfDeath_BG28_304_G ? 4 : 2;\r\n\t\t\t\t\tconst moroesBuffHealth = deadEntity.cardId === CardIds.MoroesStewardOfDeath_BG28_304_G ? 8 : 4;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tmoroesBuffAtk,\r\n\t\t\t\t\t\t\tmoroesBuffHealth,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SteadfastSpirit_BG28_306:\r\n\t\t\t\tcase CardIds.SteadfastSpirit_BG28_306_G:\r\n\t\t\t\t\tconst steadfastSpiritBuff = deadEntity.cardId === CardIds.SteadfastSpirit_BG28_306_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\tsteadfastSpiritBuff,\r\n\t\t\t\t\t\t\tsteadfastSpiritBuff,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ScrapScraper_BG26_148:\r\n\t\t\t\tcase CardIds.ScrapScraper_BG26_148_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst scraperToAddQuantity = deadEntity.cardId === CardIds.ScrapScraper_BG26_148_G ? 2 : 1;\r\n\t\t\t\t\t\tconst scraperCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < scraperToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tscraperCardsToAdd.push(pickRandom(gameState.cardsData.scrapScraperSpawns));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, scraperCardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.BarrensConjurer_BG29_862:\r\n\t\t\t\tcase CardIds.BarrensConjurer_BG29_862_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst conjurerToAddQuantity = deadEntity.cardId === CardIds.BarrensConjurer_BG29_862_G ? 2 : 1;\r\n\t\t\t\t\t\tconst conjurerCardsToAdd = [];\r\n\t\t\t\t\t\tfor (let i = 0; i < conjurerToAddQuantity; i++) {\r\n\t\t\t\t\t\t\tconjurerCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, conjurerCardsToAdd, gameState);\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy:\r\n\t\t\t\tcase CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G:\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tconst loops = deadEntity.cardId === CardIds.ShadowyConstruct_BG25_HERO_103_Buddy_G ? 2 : 1;\r\n\t\t\t\t\t\tfor (let j = 0; j < loops; j++) {\r\n\t\t\t\t\t\t\tconst atkBuff = deadEntity.attack;\r\n\t\t\t\t\t\t\tconst healthBuff = deadEntity.maxHealth;\r\n\t\t\t\t\t\t\tconst target = pickRandom(\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity.filter((e) => e.entityId !== deadEntity.entityId),\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tif (target) {\r\n\t\t\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tatkBuff,\r\n\t\t\t\t\t\t\t\t\thealthBuff,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.SpikedSavior_BG29_808:\r\n\t\t\t\tcase CardIds.SpikedSavior_BG29_808_G:\r\n\t\t\t\t\tconst spikedSaviorLoops = deadEntity.cardId === CardIds.SpikedSavior_BG29_808_G ? 2 : 1;\r\n\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\tfor (let j = 0; j < spikedSaviorLoops; j++) {\r\n\t\t\t\t\t\t\tconst targetBoard = [...boardWithDeadEntity];\r\n\t\t\t\t\t\t\tfor (const entity of targetBoard) {\r\n\t\t\t\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\t\t\t\tgameState.spectator?.registerPowerTarget(\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t\tnull,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tfor (const entity of targetBoard) {\r\n\t\t\t\t\t\t\t\t// Issue: because this can spawn a new minion, the entity indices can be incorrect\r\n\t\t\t\t\t\t\t\t// See sim.sample.1.txt\r\n\t\t\t\t\t\t\t\t// Ideally, I should probably move the minion spawn index to another paradigm: keep the dead minions\r\n\t\t\t\t\t\t\t\t// until there are new spawns, and delete them afterwards, so I can easily refer to their index\r\n\t\t\t\t\t\t\t\t// by just looking them up, and spawning to the right\r\n\t\t\t\t\t\t\t\t// However, since this doesn't work, maybe I can look for entity indices adjustments needed\r\n\t\t\t\t\t\t\t\t// by looking up the position changes of other minions?\r\n\t\t\t\t\t\t\t\t// Not sure how this could work without creating a giant mess, so for now it will probably\r\n\t\t\t\t\t\t\t\t// stay as a bug\r\n\t\t\t\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\t// Add all the deathrattles that don't have an effect on combat\r\n\t\t\t\t// case CardIds.FieryFelblood_BG29_877:\r\n\t\t\t\t// case CardIds.FieryFelblood_BG29_877_G:\r\n\t\t\t\tdefault:\r\n\t\t\t\t\tif (hasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE])) {\r\n\t\t\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const enchantment of enchantments) {\r\n\t\tconst deathrattleImpl = cardMappings[enchantment.cardId];\r\n\t\tif (hasDeathrattleEffectEnchantmentEffect(deathrattleImpl)) {\r\n\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\tdeathrattleImpl.deathrattleEffectEnchantmentEffect(enchantment, deathrattleTriggeredInput);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t}\r\n\t\t}\r\n\t\tswitch (enchantment.cardId) {\r\n\t\t\tcase CardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [CardIds.BloodGem], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e:\r\n\t\t\tcase CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge:\r\n\t\t\t\t// console.log('\\t', 'Leapfrogger enchantment', enchantment.repeats);\r\n\t\t\t\tapplyLeapFroggerEffect(\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\tenchantment.cardId === CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tenchantment.repeats || 1,\r\n\t\t\t\t);\r\n\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.EarthRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyEarthInvocationEnchantment(boardWithDeadEntity, deadEntity, deadEntity, gameState);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FireRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyFireInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WaterRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyWaterInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.LightningRecollectionEnchantment:\r\n\t\t\t\tfor (let i = 0; i < multiplier; i++) {\r\n\t\t\t\t\tapplyLightningInvocationEnchantment(\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tonDeathrattleTriggered(deathrattleTriggeredInput);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyLightningInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Because the golden version doubles all the remembered effects\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst targets = pickMultipleRandomDifferent(otherBoard, 5);\r\n\t\tfor (const target of targets) {\r\n\t\t\tdealDamageToMinion(\r\n\t\t\t\ttarget,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tdeadEntity,\r\n\t\t\t\t1,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyWaterInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity, // Can be null when trinket is used\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst validBoard = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead);\r\n\t\tconst target: BoardEntity = validBoard[validBoard.length - 1];\r\n\t\tif (!!target) {\r\n\t\t\tupdateTaunt(target, true, boardWithDeadEntity, boardWithDeadEntityHero, otherHero, gameState);\r\n\t\t\tmodifyStats(target, 0, 3, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyFireInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst target: BoardEntity = boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!!target) {\r\n\t\t\tmodifyStats(target, target.attack, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, target, boardWithDeadEntity, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const applyEarthInvocationEnchantment = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tdeadEntity: BoardEntity,\r\n\tsourceEntity: BgsPlayerEntity | BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst multiplier = deadEntity?.cardId === CardIds.SpiritRaptor_BG22_HERO_001_Buddy_G ? 2 : 1;\r\n\tfor (let i = 0; i < multiplier; i++) {\r\n\t\tconst minionsGrantedDeathrattle: BoardEntity[] = pickMultipleRandomDifferent(boardWithDeadEntity, 4);\r\n\t\tminionsGrantedDeathrattle.forEach((minion) => {\r\n\t\t\tminion.enchantments.push({\r\n\t\t\t\tcardId: CardIds.EarthInvocation_ElementEarthEnchantment,\r\n\t\t\t\toriginEntityId: deadEntity?.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t\tgameState.spectator.registerPowerTarget(sourceEntity, minion, boardWithDeadEntity, null, null);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyLeapFroggerEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier: number,\r\n): void => {\r\n\tmultiplier = multiplier ?? deadEntity.deathrattleRepeats ?? 1;\r\n\t// console.debug('applying leapfrogger effect', deadEntity.entityId, multiplier);\r\n\tconst buffed = grantRandomStats(\r\n\t\tdeadEntity,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tmultiplier * (isPremium ? 2 : 1),\r\n\t\tRace.BEAST,\r\n\t\tfalse,\r\n\t\tgameState,\r\n\t);\r\n\tif (buffed) {\r\n\t\tbuffed.enchantments = buffed.enchantments ?? [];\r\n\t\tbuffed.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge\r\n\t\t\t\t: CardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst applyRecurringNightmareDeathrattleEffect = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tisPremium: boolean,\r\n\tgameState: FullGameState,\r\n\tmultiplier = 1,\r\n): void => {\r\n\tmultiplier = multiplier || 1;\r\n\tconst target = pickRandom(\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) =>\r\n\t\t\t\thasCorrectTribe(e, boardWithDeadEntityHero, Race.UNDEAD, gameState.anomalies, gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055 &&\r\n\t\t\t\t\te.cardId !== CardIds.RecurringNightmare_BG26_055_G,\r\n\t\t\t),\r\n\t);\r\n\tif (target) {\r\n\t\ttarget.enchantments = target.enchantments ?? [];\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: isPremium\r\n\t\t\t\t? CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge\r\n\t\t\t\t: CardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\t\t\toriginEntityId: deadEntity.entityId,\r\n\t\t\trepeats: multiplier > 1 ? multiplier : 1,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t\tgameState.spectator.registerPowerTarget(deadEntity, target, boardWithDeadEntity, null, null);\r\n\t}\r\n};\r\n\r\n// Some minions like Icesnarl can revive themselves when killing a minion, so it needs to be handled before\r\n// we actually make the minion die\r\nexport const handleWheneverMinionsKillEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\thandleWheneverMinionsKillEffectForBoard(board, hero, otherBoard, otherHero, gameState);\r\n\thandleWheneverMinionsKillEffectForBoard(otherBoard, otherHero, board, hero, gameState);\r\n};\r\n\r\nconst handleWheneverMinionsKillEffectForBoard = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tconst futureDeadEntity = board[i];\r\n\t\t\tconst killer = futureDeadEntity.lastAffectedByEntity;\r\n\t\t\tif (!killer) {\r\n\t\t\t\treturn;\r\n\t\t\t}\r\n\r\n\t\t\t// Killed an enemy minion\r\n\t\t\tif (killer.friendly !== futureDeadEntity.friendly) {\r\n\t\t\t\tfor (const heroPower of otherHero.heroPowers) {\r\n\t\t\t\t\tif (heroPower.cardId === CardIds.Rokara_GloryOfCombat) {\r\n\t\t\t\t\t\tmodifyStats(killer, 1, 0, otherBoard, otherHero, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\r\n\t\t\t\t// Icesnarl the Mighty\r\n\t\t\t\totherBoard\r\n\t\t\t\t\t.filter(\r\n\t\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy ||\r\n\t\t\t\t\t\t\te.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G,\r\n\t\t\t\t\t)\r\n\t\t\t\t\t.forEach((icesnarl) => {\r\n\t\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\t\ticesnarl,\r\n\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\ticesnarl.cardId === CardIds.IcesnarlTheMighty_BG20_HERO_100_Buddy_G ? 2 : 1,\r\n\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\thero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const handleAfterMinionKillsEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// Moved to \"whenever kills\", as these can revive the minion that kills\r\n\t// const killer = deadEntity.lastAffectedByEntity;\r\n\t// if (!killer) {\r\n\t// \treturn;\r\n\t// }\r\n\t// // Killed an enemy minion\r\n\t// if (killer.friendly !== deadEntity.friendly) {\r\n\t// }\r\n};\r\n\r\nexport const applyWheneverMinionDiesEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.log('applying minion death effect', stringifySimpleCard(deadEntity, allCards));\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.BEAST, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyScavengingHyenaEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.DEMON, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplySoulJugglerEffect(boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MECH, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyJunkbotEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.MURLOC, gameState.anomalies, gameState.allCards)) {\r\n\t\tremoveOldMurkEyeAttack(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tremoveOldMurkEyeAttack(otherBoard, otherBoardHero, gameState);\r\n\t}\r\n\tif (hasCorrectTribe(deadEntity, boardWithDeadEntityHero, Race.ELEMENTAL, gameState.anomalies, gameState.allCards)) {\r\n\t\tapplyMossOfTheSchlossEffect(deadEntity, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\tif (deadEntity.taunt) {\r\n\t\tapplyBristlemaneScrapsmithEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\tapplyQirajiHarbringerEffect(boardWithDeadEntity, boardWithDeadEntityHero, deadEntityIndexFromRight, gameState);\r\n\t}\r\n\r\n\tif (\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\tdeadEntity.cardId === CardIds.EternalKnight_BG25_008_G\r\n\t) {\r\n\t\tapplyEternalKnightEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t}\r\n\r\n\t// Putricide-only\r\n\tboardWithDeadEntity\r\n\t\t.filter((e) => e.additionalCards?.includes(CardIds.FlesheatingGhoulLegacy_BG26_tt_004))\r\n\t\t.forEach((e) => {\r\n\t\t\tmodifyStats(e, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t});\r\n\r\n\tapplyRotHideGnollEffect(boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\r\n\t// Overkill\r\n\tif (\r\n\t\tdeadEntity.health < 0 &&\r\n\t\tgameState.sharedState.currentAttackerEntityId != null &&\r\n\t\tgameState.sharedState.currentAttackerEntityId === deadEntity.lastAffectedByEntity?.entityId\r\n\t) {\r\n\t\tif (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_BGS_032) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t3,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.HeraldOfFlame_TB_BaconUps_103) {\r\n\t\t\tconst targets = boardWithDeadEntity.filter((entity) => entity.health > 0 && !entity.definitelyDead);\r\n\t\t\tif (targets.length > 0) {\r\n\t\t\t\tconst target = targets[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\t// else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental && deadEntity.lastAffectedByEntity.attacking) {\r\n\t\t// \t// } else if (deadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElemental) {\r\n\t\t// \t// console.log('applying WildfireElemental effect', stringifySimple(boardWithDeadEntity, allCards));\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \t// Prevent propagation of the effect\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \t// console.log('neighbours', stringifySimple(neighbours, allCards));\r\n\t\t// \tif (neighbours.length > 0) {\r\n\t\t// \t\tconst randomTarget = neighbours[Math.floor(Math.random() * neighbours.length)];\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\trandomTarget,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t);\r\n\t\t// \t}\r\n\t\t// } else if (\r\n\t\t// \tdeadEntity.lastAffectedByEntity.cardId === CardIds.WildfireElementalBattlegrounds &&\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking\r\n\t\t// ) {\r\n\t\t// \tconst excessDamage = -deadEntity.health;\r\n\t\t// \tdeadEntity.lastAffectedByEntity.attacking = false;\r\n\t\t// \tconst neighbours = getNeighbours(boardWithDeadEntity, null, boardWithDeadEntity.length - deadEntityIndexFromRight);\r\n\t\t// \tneighbours.forEach((neighbour) =>\r\n\t\t// \t\tdealDamageToEnemy(\r\n\t\t// \t\t\tneighbour,\r\n\t\t// \t\t\tboardWithDeadEntity,\r\n\t\t// \t\t\tboardWithDeadEntityHero,\r\n\t\t// \t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t// \t\t\texcessDamage,\r\n\t\t// \t\t\totherBoard,\r\n\t\t// \t\t\totherBoardHero,\r\n\t\t// \t\t\tallCards,\r\n\t\t// \t\t\tcardsData,\r\n\t\t// \t\t\tsharedState,\r\n\t\t// \t\t\tspectator,\r\n\t\t// \t\t),\r\n\t\t// \t);\r\n\t\t// }\r\n\t\telse if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TRL_232) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TRL_232t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.IronhideDirehorn_TB_BaconUps_051) {\r\n\t\t\tconst newEntities = spawnEntities(\r\n\t\t\t\tCardIds.IronhideDirehorn_IronhideRuntToken_TB_BaconUps_051t,\r\n\t\t\t\t1,\r\n\t\t\t\totherBoard,\r\n\t\t\t\totherBoardHero,\r\n\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\tgameState,\r\n\t\t\t\t!deadEntity.friendly,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\totherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_BGS_080) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(pirate, 2, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t} else if (deadEntity.lastAffectedByEntity.cardId === CardIds.SeabreakerGoliath_TB_BaconUps_142) {\r\n\t\t\tconst otherPirates = otherBoard\r\n\t\t\t\t.filter((entity) =>\r\n\t\t\t\t\thasCorrectTribe(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.anomalies,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.filter((entity) => entity.entityId !== deadEntity.lastAffectedByEntity.entityId);\r\n\t\t\totherPirates.forEach((pirate) => {\r\n\t\t\t\tmodifyStats(pirate, 4, 4, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tdeadEntity.lastAffectedByEntity,\r\n\t\t\t\t\tpirate,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\n/** @deprecated */\r\nexport const dealDamageToAllMinions = (\r\n\tboard1: BoardEntity[],\r\n\tboard1Hero: BgsPlayerEntity,\r\n\tboard2: BoardEntity[],\r\n\tboard2Hero: BgsPlayerEntity,\r\n\tdamageSource: BoardEntity,\r\n\tdamageDealt: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board1.length === 0 && board2.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\tfor (let i = 0; i < board1.length; i++) {\r\n\t\tdealDamageToMinion(board1[i], board1, board1Hero, damageSource, damageDealt, board2, board2Hero, gameState);\r\n\t}\r\n\tfor (let i = 0; i < board2.length; i++) {\r\n\t\tdealDamageToMinion(board2[i], board2, board2Hero, damageSource, damageDealt, board1, board1Hero, gameState);\r\n\t}\r\n};\r\n\r\nconst applySoulJugglerEffect = (\r\n\tboardWithJugglers: BoardEntity[],\r\n\tboardWithJugglersHero: BgsPlayerEntity,\r\n\tboardToAttack: BoardEntity[],\r\n\tboardToAttackHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (boardWithJugglers.length === 0 && boardToAttack.length === 0) {\r\n\t\treturn;\r\n\t\t// return [boardWithJugglers, boardToAttack];\r\n\t}\r\n\tconst jugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_BGS_002);\r\n\tfor (const juggler of jugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\tconst goldenJugglers = boardWithJugglers.filter((entity) => entity.cardId === CardIds.SoulJuggler_TB_BaconUps_075);\r\n\tfor (const juggler of goldenJugglers) {\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\tdealDamageToRandomEnemy(\r\n\t\t\tboardToAttack,\r\n\t\t\tboardToAttackHero,\r\n\t\t\tjuggler,\r\n\t\t\t3,\r\n\t\t\tboardWithJugglers,\r\n\t\t\tboardWithJugglersHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// processMinionDeath(\r\n\t// \tboardWithJugglers,\r\n\t// \tboardWithJugglersHero,\r\n\t// \tboardToAttack,\r\n\t// \tboardToAttackHero,\r\n\t// \tallCards,\r\n\t// \tcardsData,\r\n\t// \tsharedState,\r\n\t// \tspectator,\r\n\t// );\r\n};\r\n\r\nconst applyScavengingHyenaEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// const copy = [...board];\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.ScavengingHyenaLegacy_BG_EX1_531) {\r\n\t\t\tmodifyStats(board[i], 2, 1, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.ScavengingHyenaLegacy_TB_BaconUps_043) {\r\n\t\t\tmodifyStats(board[i], 4, 2, board, boardWithDeadEntityHero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyEternalKnightEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008 ||\r\n\t\t\tboard[i].cardId === CardIds.EternalKnight_BG25_008_G\r\n\t\t) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], multiplier * 1, multiplier * 1, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyRotHideGnollEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.RotHideGnoll_BG25_013 || board[i].cardId === CardIds.RotHideGnoll_BG25_013_G) {\r\n\t\t\tconst multiplier = board[i].cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tmodifyStats(board[i], multiplier * 1, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyBristlemaneScrapsmithEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardPlayerEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707 ||\r\n\t\t\tboard[i].cardId === CardIds.BristlemaneScrapsmith_BG24_707_G\r\n\t\t) {\r\n\t\t\tconst cardsToAdd = Array(CardIds.BristlemaneScrapsmith_BG24_707_G ? 2 : 1).fill(CardIds.BloodGem);\r\n\t\t\taddCardsInHand(boardPlayerEntity, board, cardsToAdd, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, boardPlayerEntity, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyMossOfTheSchlossEffect = (\r\n\tdeadEntity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tboard\r\n\t\t.filter(\r\n\t\t\t(e) => e.cardId === CardIds.MossOfTheSchloss_BG30_111 || e.cardId === CardIds.MossOfTheSchloss_BG30_111_G,\r\n\t\t)\r\n\t\t.filter((e) => e.abiityChargesLeft > 0)\r\n\t\t.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, deadEntity.maxAttack, deadEntity.maxHealth, board, hero, gameState);\r\n\t\t\tentity.abiityChargesLeft--;\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t});\r\n};\r\n\r\nconst applyJunkbotEffect = (board: BoardEntity[], hero: BgsPlayerEntity, gameState: FullGameState): void => {\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].cardId === CardIds.Junkbot_GVG_106) {\r\n\t\t\tmodifyStats(board[i], 2, 2, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t} else if (board[i].cardId === CardIds.Junkbot_TB_BaconUps_046) {\r\n\t\t\tmodifyStats(board[i], 4, 4, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(board[i], board[i], board, null, null);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst applyQirajiHarbringerEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst qiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_BGS_112);\r\n\tconst goldenQiraji = board.filter((entity) => entity.cardId === CardIds.QirajiHarbinger_TB_BaconUps_303);\r\n\r\n\t// TODO: if reactivated, properly apply buffs one by one, instead of all together\r\n\tif (qiraji.length + goldenQiraji.length > 0) {\r\n\t\tconst neighbours = getNeighbours(board, null, deadEntityIndexFromRight);\r\n\t\tconst buff = 2 * qiraji.length + 4 * goldenQiraji.length;\r\n\t\tneighbours.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, buff, buff, board, hero, gameState);\r\n\t\t});\r\n\t}\r\n};\r\n\r\nexport const applyMonstrosity = (\r\n\tmonstrosity: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tboardWithDeadEntities: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tmodifyStats(monstrosity, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\tif (monstrosity.cardId === CardIds.Monstrosity_BG20_HERO_282_Buddy_G) {\r\n\t\t\tmodifyStats(monstrosity, deadEntity.attack, 0, boardWithDeadEntities, boardWithDeadEntityHero, gameState);\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const rememberDeathrattles = (\r\n\tfish: BoardEntity,\r\n\tdeadEntities: readonly BoardEntity[],\r\n\tcardsData: CardsData,\r\n\tallCards: AllCardsService,\r\n\tsharedState: SharedState,\r\n): void => {\r\n\tif (!deadEntities?.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst validDeathrattles = deadEntities\r\n\t\t.filter(\r\n\t\t\t(entity) =>\r\n\t\t\t\tallCards.getCard(entity.cardId).mechanics?.includes(GameTag[GameTag.DEATHRATTLE]) || isFish(entity),\r\n\t\t)\r\n\t\t.map((entity) => ({\r\n\t\t\tcardId: entity.cardId,\r\n\t\t\trepeats: 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t\tmemory: entity.memory,\r\n\t\t}));\r\n\tconst validEnchantments = deadEntities\r\n\t\t.filter((entity) => entity.enchantments?.length)\r\n\t\t.map((entity) => entity.enchantments)\r\n\t\t.reduce((a, b) => a.concat(b), [])\r\n\t\t.flatMap((enchantment) => ({\r\n\t\t\tcardId: enchantment.cardId,\r\n\t\t\trepeats: enchantment.repeats ?? 1,\r\n\t\t\ttiming: sharedState.currentEntityId++,\r\n\t\t}))\r\n\t\t.filter((enchantment) => isValidDeathrattleEnchantment(enchantment.cardId));\r\n\t// Multiple fish\r\n\tconst deadEntityRememberedDeathrattles =\r\n\t\tdeadEntities\r\n\t\t\t.filter((e) => !!e.rememberedDeathrattles?.length)\r\n\t\t\t// If the fish has reborn, it will inherit its own Deathrattles, and we don't want that\r\n\t\t\t.filter((e) => e.entityId !== fish.rebornFromEntityId)\r\n\t\t\t.flatMap((e) => e.rememberedDeathrattles) ?? [];\r\n\tconst newDeathrattles = [...validDeathrattles, ...validEnchantments, ...deadEntityRememberedDeathrattles];\r\n\r\n\tif (newDeathrattles.length > 0) {\r\n\t\t// Order is important - the DR are triggered in the order d the minions have died\r\n\t\tif (isGolden(fish.cardId, allCards)) {\r\n\t\t\t// https://stackoverflow.com/questions/33305152/how-to-duplicate-elements-in-a-js-array\r\n\t\t\tconst doubleDr = newDeathrattles.reduce((res, current) => res.concat([current, current]), []);\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...doubleDr];\r\n\t\t} else {\r\n\t\t\tfish.rememberedDeathrattles = [...(fish.rememberedDeathrattles || []), ...newDeathrattles];\r\n\t\t}\r\n\r\n\t\tif (newDeathrattles.some((d) => d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000))) {\r\n\t\t\t// Not sure exactly why, but if a leapfrogger dies first, then a manasaber,\r\n\t\t\t// when the fish dies, the manasaber's effect (spawning tokens) is triggered first\r\n\t\t\t// https://replays.firestoneapp.com/?reviewId=521733fb-8ba1-4663-9a87-3da58e8a09c8&turn=21&action=3\r\n\t\t\t// HACK: So I will hardcode a rule for now to put leapfrogger effects last\r\n\t\t\tconst leapfroggerDeathrattles = groupLeapfroggerDeathrattles(fish.rememberedDeathrattles);\r\n\t\t\tfish.rememberedDeathrattles = [\r\n\t\t\t\t...fish.rememberedDeathrattles.filter((d) => !d.cardId?.startsWith(CardIds.Leapfrogger_BG21_000)),\r\n\t\t\t\t...leapfroggerDeathrattles,\r\n\t\t\t];\r\n\t\t}\r\n\t}\r\n\t// console.debug(\r\n\t// \t'remembered',\r\n\t// \tfish.cardId,\r\n\t// \tfish.entityId,\r\n\t// \tfish.rememberedDeathrattles.map((d) => ({\r\n\t// \t\tcardId: d.cardId,\r\n\t// \t\tname: allCards.getCard(d.cardId)?.name,\r\n\t// \t\t// repeats: d.repeats,\r\n\t// \t\t// timing: d.timing,\r\n\t// \t})),\r\n\t// );\r\n};\r\n\r\nconst removeOldMurkEyeAttack = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst murkeyes = boardWithDeadEntity.filter(\r\n\t\t(entity) => entity.cardId === CardIds.OldMurkEyeLegacy || entity.cardId === CardIds.OldMurkEyeVanilla,\r\n\t);\r\n\tconst goldenMurkeyes = boardWithDeadEntity.filter((entity) => entity.cardId === CardIds.OldMurkEye);\r\n\tmurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, -1, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n\tgoldenMurkeyes.forEach((entity) => {\r\n\t\tmodifyStats(entity, -2, 0, boardWithDeadEntity, hero, gameState);\r\n\t});\r\n};\r\n"]}
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@@ -6,6 +6,7 @@ const utils_1 = require("../services/utils");
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const utils_2 = require("../utils");
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const avenge_1 = require("./avenge");
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const cards_in_hand_1 = require("./cards-in-hand");
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const deathrattle_effects_1 = require("./deathrattle-effects");
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const deathrattle_spawns_1 = require("./deathrattle-spawns");
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const quest_1 = require("./quest");
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const remove_minion_from_board_1 = require("./remove-minion-from-board");
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@@ -16,6 +17,7 @@ const makeMinionsDie = (board, boardHero, otherBoard, otherBoardHero, gameState)
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const deadMinionIndexesFromRight = [];
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const deadEntities = [];
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const initialBoardLength = board.length;
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(0, deathrattle_effects_1.handleWheneverMinionsKillEffect)(board, boardHero, otherBoard, otherBoardHero, gameState);
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for (let i = 0; i < board.length; i++) {
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if (board[i].health <= 0 || board[i].definitelyDead) {
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deadMinionIndexesFromLeft.push(i);
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