@firestone-hs/simulate-bgs-battle 1.1.548 → 1.1.550
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board-entity.d.ts +4 -0
- package/dist/board-entity.js.map +1 -1
- package/dist/cards/impl/anomaly/anomalous-twin.js +1 -1
- package/dist/cards/impl/anomaly/anomalous-twin.js.map +1 -1
- package/dist/cards/impl/bg-spell/toxic-tumbleweed.js +1 -1
- package/dist/cards/impl/bg-spell/toxic-tumbleweed.js.map +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.js +1 -1
- package/dist/cards/impl/hero-power/embrace-your-rage.js.map +1 -1
- package/dist/cards/impl/minion/battlecruiser.js +6 -7
- package/dist/cards/impl/minion/battlecruiser.js.map +1 -1
- package/dist/cards/impl/minion/captain-bonerender.js +1 -1
- package/dist/cards/impl/minion/captain-bonerender.js.map +1 -1
- package/dist/cards/impl/minion/carbonic-copy.js +1 -1
- package/dist/cards/impl/minion/carbonic-copy.js.map +1 -1
- package/dist/cards/impl/minion/carrier.js +3 -1
- package/dist/cards/impl/minion/carrier.js.map +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js +1 -1
- package/dist/cards/impl/minion/diremuck-forager.js.map +1 -1
- package/dist/cards/impl/minion/salty-hog.js +2 -1
- package/dist/cards/impl/minion/salty-hog.js.map +1 -1
- package/dist/cards/impl/minion/stitched-salvager.js +14 -3
- package/dist/cards/impl/minion/stitched-salvager.js.map +1 -1
- package/dist/cards/impl/minion/zergling.js +1 -1
- package/dist/cards/impl/minion/zergling.js.map +1 -1
- package/dist/cards/impl/quest-reward/evil-twin.js +1 -1
- package/dist/cards/impl/quest-reward/evil-twin.js.map +1 -1
- package/dist/cards/impl/trinket/automaton-portrait.js +1 -1
- package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -1
- package/dist/cards/impl/trinket/fishy-sticker.js +1 -1
- package/dist/cards/impl/trinket/fishy-sticker.js.map +1 -1
- package/dist/cards/impl/trinket/karazhan-chess-set.js +1 -1
- package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
- package/dist/cards/impl/trinket/ship-in-a-bottle.js +1 -1
- package/dist/cards/impl/trinket/ship-in-a-bottle.js.map +1 -1
- package/dist/cards/impl/trinket/summoning-sphere.js +1 -1
- package/dist/cards/impl/trinket/summoning-sphere.js.map +1 -1
- package/dist/keywords/divine-shield.js +4 -4
- package/dist/keywords/divine-shield.js.map +1 -1
- package/dist/simulation/after-attack.js +2 -0
- package/dist/simulation/after-attack.js.map +1 -1
- package/dist/simulation/attack.js +2 -2
- package/dist/simulation/attack.js.map +1 -1
- package/dist/simulation/avenge.js +2 -2
- package/dist/simulation/avenge.js.map +1 -1
- package/dist/simulation/battlecries.js +2 -2
- package/dist/simulation/battlecries.js.map +1 -1
- package/dist/simulation/damage-effects.js +1 -1
- package/dist/simulation/damage-effects.js.map +1 -1
- package/dist/simulation/death-effects.js +2 -2
- package/dist/simulation/death-effects.js.map +1 -1
- package/dist/simulation/deathrattle-effects.js +8 -4
- package/dist/simulation/deathrattle-effects.js.map +1 -1
- package/dist/simulation/deathrattle-orchestration.js +6 -1
- package/dist/simulation/deathrattle-orchestration.js.map +1 -1
- package/dist/simulation/deathrattle-spawns.d.ts +1 -5
- package/dist/simulation/deathrattle-spawns.js +75 -75
- package/dist/simulation/deathrattle-spawns.js.map +1 -1
- package/dist/simulation/minion-death.js +1 -1
- package/dist/simulation/minion-death.js.map +1 -1
- package/dist/simulation/on-attack.js +0 -2
- package/dist/simulation/on-attack.js.map +1 -1
- package/dist/simulation/reborn.js +1 -1
- package/dist/simulation/reborn.js.map +1 -1
- package/dist/simulation/secrets.js +4 -4
- package/dist/simulation/secrets.js.map +1 -1
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js +0 -1
- package/dist/simulation/start-of-combat/soc-illidan-hero-power.js.map +1 -1
- package/dist/simulation/stats.js +2 -4
- package/dist/simulation/stats.js.map +1 -1
- package/dist/simulation/summon-when-space.js +3 -3
- package/dist/simulation/summon-when-space.js.map +1 -1
- package/package.json +1 -1
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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 1 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, hero, Race.BEAST, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, 2 * stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n\r\n\thero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_BG30_MagicItem_427 ||\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t,\r\n\t\t)\r\n\t\t.forEach((carving) => {\r\n\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tconst buff = carving.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 4 : 2;\r\n\t\t\t\tmodifyStats(target, buff, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(carving, target, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t});\r\n};\r\n"]}
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+
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{ CardIds, CardType, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addStatsToBoard, grantStatsToMinionsOfEachType, hasCorrectTribe } from '../utils';\r\nimport { dealDamageToRandomEnemy } from './attack';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const onEntityDamaged = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tdamage: number,\r\n\tgameState: FullGameState,\r\n): readonly BoardEntity[] => {\r\n\tconst spawnedEntities: BoardEntity[] = [];\r\n\tconst friendlyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly\r\n\t\t\t? board\r\n\t\t\t: otherBoard?.[0]?.friendly === entity.friendly\r\n\t\t\t? otherBoard\r\n\t\t\t: [];\r\n\tconst enemyBoard =\r\n\t\tboard?.[0]?.friendly === entity.friendly ? otherBoard : board?.[0]?.friendly === entity.friendly ? board : [];\r\n\tconst friendlyHero = friendlyBoard === board ? hero : otherHero;\r\n\tconst enemyHero = friendlyBoard === board ? otherHero : hero;\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.WingedChimera_BG29_844:\r\n\t\tcase CardIds.WingedChimera_BG29_844_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst wingedChimeraModifier = entity.cardId === CardIds.WingedChimera_BG29_844_G ? 1 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\twingedChimeraModifier * 1,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846:\r\n\t\tcase CardIds.UnforgivingTreant_BG29_846_G:\r\n\t\t\tconst treantModifier = entity.cardId === CardIds.UnforgivingTreant_BG29_846_G ? 2 : 1;\r\n\t\t\taddStatsToBoard(entity, board, hero, treantModifier * 2, 0, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Untameabull_BG29_878:\r\n\t\tcase CardIds.Untameabull_BG29_878_G:\r\n\t\t\tupdateDivineShield(entity, board, hero, otherHero, true, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.TrustyPup_BG29_800:\r\n\t\tcase CardIds.TrustyPup_BG29_800_G:\r\n\t\t\tconst trustyPupStats = entity.cardId === CardIds.TrustyPup_BG29_800_G ? 2 : 1;\r\n\t\t\tmodifyStats(entity, trustyPupStats, 0, board, hero, gameState);\r\n\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, hero, otherHero);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SilverGoose_BG29_801:\r\n\t\tcase CardIds.SilverGoose_BG29_801_G:\r\n\t\t\tspawnedEntities.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tentity.cardId === CardIds.SilverGoose_BG29_801_G\r\n\t\t\t\t\t\t? CardIds.SilverGoose_SilverFledglingToken_BG29_801_Gt\r\n\t\t\t\t\t\t: CardIds.SilverGoose_SilverFledglingToken_BG29_801t,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboard,\r\n\t\t\t\t\thero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tentity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CraftyAranasi_BG29_821:\r\n\t\tcase CardIds.CraftyAranasi_BG29_821_G:\r\n\t\t\tconst aranasiLoops = entity.cardId === CardIds.CraftyAranasi_BG29_821_G ? 2 : 1;\r\n\t\t\tfor (let i = 0; i < aranasiLoops; i++) {\r\n\t\t\t\tdealDamageToRandomEnemy(enemyBoard, enemyHero, entity, 5, friendlyBoard, friendlyHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MarineMatriarch_BG29_610:\r\n\t\tcase CardIds.MarineMatriarch_BG29_610_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.MarineMatriarch_BG29_610_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300:\r\n\t\tcase CardIds.VeryHungryWinterfinner_BG29_300_G:\r\n\t\t\tconst winterfinnerStats = entity.cardId === CardIds.VeryHungryWinterfinner_BG29_300_G ? 2 : 1;\r\n\t\t\tconst minionInHand = pickRandom(\r\n\t\t\t\thero.hand.filter(\r\n\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tif (!!minionInHand) {\r\n\t\t\t\tminionInHand.attack += 2 * winterfinnerStats;\r\n\t\t\t\tminionInHand.health += winterfinnerStats;\r\n\t\t\t\tminionInHand.maxHealth += winterfinnerStats;\r\n\t\t\t\tgameState.spectator.registerPowerTarget(entity, minionInHand, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590:\r\n\t\tcase CardIds.SoftHeartedSiren_BG26_590_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.SoftHeartedSiren_BG26_590_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.LongJohnCopper_BG29_831:\r\n\t\tcase CardIds.LongJohnCopper_BG29_831_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.LongJohnCopper_BG29_831_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => null);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160:\r\n\t\tcase CardIds.BristlingBuffoon_BG29_160_G:\r\n\t\t\tif (entity.abiityChargesLeft > 0) {\r\n\t\t\t\tconst numbersOfCardsToAdd = entity.cardId === CardIds.BristlingBuffoon_BG29_160_G ? 2 : 1;\r\n\t\t\t\tconst cardsToAdd = Array.from({ length: numbersOfCardsToAdd }).map(() => CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(hero, board, cardsToAdd, gameState);\r\n\t\t\t\tentity.abiityChargesLeft--;\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\thandleOtherEntityEffects(entity, board, hero, otherBoard, otherHero, spawnedEntities, gameState);\r\n\tconst finalSpawns = performEntitySpawns(\r\n\t\tspawnedEntities,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tentity,\r\n\t\tboard.length - (board.indexOf(entity) + 1),\r\n\t\totherBoard,\r\n\t\totherHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\tconst entityRightToSpawns = board[board.indexOf(entity) + 1];\r\n\tfinalSpawns.forEach((e) => {\r\n\t\te.hasAttacked = entity.hasAttacked > 1 ? 1 : entityRightToSpawns?.hasAttacked ?? 0;\r\n\t});\r\n\treturn finalSpawns;\r\n};\r\n\r\nconst handleOtherEntityEffects = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tspawnedEntities: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (hasCorrectTribe(entity, hero, Race.BEAST, gameState.allCards)) {\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806 ||\r\n\t\t\t\t\te.cardId === CardIds.IridescentSkyblazer_BG29_806_G,\r\n\t\t\t)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.IridescentSkyblazer_BG29_806_G ? 2 : 1;\r\n\t\t\t\tconst target = pickRandom(board.filter((e) => e.entityId !== entity.entityId));\r\n\t\t\t\tif (!!target) {\r\n\t\t\t\t\tmodifyStats(target, 2 * stats, stats, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(e, target, board, hero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tboard\r\n\t\t\t.filter(\r\n\t\t\t\t(e) =>\r\n\t\t\t\t\te.cardId === CardIds.TrigoreTheLasher_BG29_807 || e.cardId === CardIds.TrigoreTheLasher_BG29_807_G,\r\n\t\t\t)\r\n\t\t\t.filter((e) => e.entityId !== entity.entityId)\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\tconst stats = e.cardId === CardIds.TrigoreTheLasher_BG29_807_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(e, 0, 2 * stats, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(e, e, board, hero, otherHero);\r\n\t\t\t});\r\n\t}\r\n\r\n\thero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_BG30_MagicItem_427 ||\r\n\t\t\t\tt.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t,\r\n\t\t)\r\n\t\t.forEach((carving) => {\r\n\t\t\tconst target = pickRandomAlive(board);\r\n\t\t\tif (!!target) {\r\n\t\t\t\tconst buff = carving.cardId === CardIds.TigerCarving_TigerCarvingToken_BG30_MagicItem_427t ? 4 : 2;\r\n\t\t\t\tmodifyStats(target, buff, 0, board, hero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(carving, target, board, hero, otherHero);\r\n\t\t\t}\r\n\t\t});\r\n};\r\n"]}
|
|
@@ -41,7 +41,7 @@ const handleSecrets = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity
|
|
|
41
41
|
break;
|
|
42
42
|
case "TB_Bacon_Secrets_10":
|
|
43
43
|
secret.triggered = true;
|
|
44
|
-
const redemptionSpawns = (0, deathrattle_spawns_1.spawnEntities)(deadEntity.cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState
|
|
44
|
+
const redemptionSpawns = (0, deathrattle_spawns_1.spawnEntities)(deadEntity.cardId, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false, false, true);
|
|
45
45
|
redemptionSpawns[0].health = 1;
|
|
46
46
|
allSpawns.push(...redemptionSpawns);
|
|
47
47
|
gameState.spectator.registerPowerTarget(secret, redemptionSpawns[0], boardWithDeadEntity, null, null);
|
|
@@ -50,7 +50,7 @@ const handleSecrets = (deadEntity, deadEntityIndexFromRight, boardWithDeadEntity
|
|
|
50
50
|
secret.triggered = true;
|
|
51
51
|
const minionTier = gameState.cardsData.getTavernLevel(deadEntity.cardId);
|
|
52
52
|
const newMinion = gameState.cardsData.getRandomMinionForTavernTier(minionTier);
|
|
53
|
-
const effigySpawns = (0, deathrattle_spawns_1.spawnEntities)(newMinion, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState
|
|
53
|
+
const effigySpawns = (0, deathrattle_spawns_1.spawnEntities)(newMinion, 1, boardWithDeadEntity, boardWithDeadEntityHero, otherBoard, otherBoardHero, gameState, deadEntity.friendly, false, false, true);
|
|
54
54
|
allSpawns.push(...effigySpawns);
|
|
55
55
|
gameState.spectator.registerPowerTarget(secret, effigySpawns[0], boardWithDeadEntity, null, null);
|
|
56
56
|
break;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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{ CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickRandom, pickRandomAlive } from '../services/utils';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const applyAfterDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\tconst spawnsFromSecrets = handleSecrets(\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\tallSpawns.push(...spawnsFromSecrets);\r\n\tperformEntitySpawns(\r\n\t\tallSpawns,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\treturn allSpawns;\r\n};\r\n\r\nconst handleSecrets = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): BoardEntity[] => {\r\n\tconst allSpawns = [];\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.LuckyTabby_BG30_MagicItem_931:\r\n\t\t\t\tif (!trinket.scriptDataNum1) {\r\n\t\t\t\t\ttrinket.scriptDataNum1 = 6;\r\n\t\t\t\t}\r\n\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\tif (trinket.scriptDataNum1 === 0) {\r\n\t\t\t\t\tconst randomBeast = pickRandom(gameState.cardsData.beastSpawns);\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomBeast], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const secret of (boardWithDeadEntityHero.secrets ?? []).filter((s) => !s.triggered)) {\r\n\t\tswitch (secret.cardId) {\r\n\t\t\tcase CardIds.Avenge_TB_Bacon_Secrets_08:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst avengeTarget = pickRandomAlive(boardWithDeadEntity);\r\n\t\t\t\tmodifyStats(avengeTarget, 3, 2, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, avengeTarget, boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Redemption_TB_Bacon_Secrets_10:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst redemptionSpawns = spawnEntities(\r\n\t\t\t\t\tdeadEntity.cardId,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\t// { ...newSpawn } as BoardEntity,\r\n\t\t\t\t);\r\n\t\t\t\tredemptionSpawns[0].health = 1;\r\n\t\t\t\tallSpawns.push(...redemptionSpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, redemptionSpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Effigy_TB_Bacon_Secrets_05:\r\n\t\t\t\tsecret.triggered = true;\r\n\t\t\t\tconst minionTier = gameState.cardsData.getTavernLevel(deadEntity.cardId);\r\n\t\t\t\tconst newMinion = gameState.cardsData.getRandomMinionForTavernTier(minionTier);\r\n\t\t\t\tconst effigySpawns = spawnEntities(\r\n\t\t\t\t\tnewMinion,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t);\r\n\t\t\t\tallSpawns.push(...effigySpawns);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(secret, effigySpawns[0], boardWithDeadEntity, null, null);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\treturn allSpawns;\r\n};\r\n\r\nexport const applyOnDeathEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// Nothing yet\r\n\treturn [];\r\n};\r\n"]}
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@@ -692,11 +692,11 @@ const applyWheneverMinionDiesEffect = (deadEntity, deadEntityIndexFromRight, boa
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692
692
|
}
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693
693
|
}
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|
694
694
|
else if (deadEntity.lastAffectedByEntity.cardId === "TRL_232") {
|
|
695
|
-
const newEntities = (0, deathrattle_spawns_1.spawnEntities)("TRL_232t", 1, otherBoard, otherBoardHero, boardWithDeadEntity, boardWithDeadEntityHero, gameState
|
|
695
|
+
const newEntities = (0, deathrattle_spawns_1.spawnEntities)("TRL_232t", 1, otherBoard, otherBoardHero, boardWithDeadEntity, boardWithDeadEntityHero, gameState, !deadEntity.friendly, false);
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696
696
|
otherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);
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|
697
697
|
}
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|
698
698
|
else if (deadEntity.lastAffectedByEntity.cardId === "TB_BaconUps_051") {
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699
|
-
const newEntities = (0, deathrattle_spawns_1.spawnEntities)("TB_BaconUps_051t", 1, otherBoard, otherBoardHero, boardWithDeadEntity, boardWithDeadEntityHero, gameState
|
|
699
|
+
const newEntities = (0, deathrattle_spawns_1.spawnEntities)("TB_BaconUps_051t", 1, otherBoard, otherBoardHero, boardWithDeadEntity, boardWithDeadEntityHero, gameState, !deadEntity.friendly, false);
|
|
700
700
|
otherBoard.splice(otherBoard.length - deadEntityIndexFromRight, 0, ...newEntities);
|
|
701
701
|
}
|
|
702
702
|
else if (deadEntity.lastAffectedByEntity.cardId === "BGS_080") {
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|
@@ -834,10 +834,14 @@ const rememberDeathrattles = (fish, deadEntities, cardsData, allCards, sharedSta
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|
|
834
834
|
if (!(deadEntities === null || deadEntities === void 0 ? void 0 : deadEntities.length)) {
|
|
835
835
|
return;
|
|
836
836
|
}
|
|
837
|
-
const hasMechorse = deadEntities.some((entity) => entity.cardId === "BG27_008t");
|
|
838
837
|
const validDeathrattles = deadEntities
|
|
839
838
|
.filter((entity) => { var _a; return ((_a = allCards.getCard(entity.cardId).mechanics) === null || _a === void 0 ? void 0 : _a.includes(reference_data_1.GameTag[reference_data_1.GameTag.DEATHRATTLE])) || (0, utils_2.isFish)(entity); })
|
|
840
|
-
.map((entity) => ({
|
|
839
|
+
.map((entity) => ({
|
|
840
|
+
cardId: entity.cardId,
|
|
841
|
+
repeats: 1,
|
|
842
|
+
timing: sharedState.currentEntityId++,
|
|
843
|
+
memory: entity.memory,
|
|
844
|
+
}));
|
|
841
845
|
const validEnchantments = deadEntities
|
|
842
846
|
.filter((entity) => { var _a; return (_a = entity.enchantments) === null || _a === void 0 ? void 0 : _a.length; })
|
|
843
847
|
.map((entity) => entity.enchantments)
|