@firestone-hs/simulate-bgs-battle 1.1.546 → 1.1.548

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -56,6 +56,7 @@ export interface BgsPlayerGlobalInfo {
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  TavernSpellsCastThisGame?: number;
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  PiratesPlayedThisGame?: number;
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  BeastsSummonedThisGame?: number;
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+ MagnetizedThisGame?: number;
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  PiratesSummonedThisGame?: number;
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  PirateAttackBonus?: number;
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  AstralAutomatonsSummonedThisGame?: number;
@@ -1 +1 @@
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- {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string;\r\n\tinfo2: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum6?: number;\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
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+ {"version":3,"file":"bgs-player-entity.js","sourceRoot":"","sources":["../src/bgs-player-entity.ts"],"names":[],"mappings":"","sourcesContent":["import { BoardEntity } from './board-entity';\r\nimport { BoardSecret } from './board-secret';\r\n\r\nexport interface BgsPlayerEntity {\r\n\tcardId: string;\r\n\t// readonly nonGhostCardId?: string;\r\n\thpLeft: number;\r\n\treadonly tavernTier: number;\r\n\theroPowers: readonly BgsHeroPower[];\r\n\r\n\t/** @deprecated */\r\n\theroPowerId?: string | undefined | null;\r\n\t/** @deprecated */\r\n\treadonly heroPowerEntityId?: number;\r\n\t/** @deprecated */\r\n\treadonly heroPowerUsed: boolean;\r\n\t/** @deprecated */\r\n\treadonly heroPowerInfo?: number | string;\r\n\t/** @deprecated */\r\n\theroPowerInfo2?: number;\r\n\t/** @deprecated */\r\n\tavengeCurrent?: number;\r\n\t/** @deprecated */\r\n\tavengeDefault?: number;\r\n\t// For Ozumat\r\n\t/** @deprecated */\r\n\theroPowerActivated?: boolean;\r\n\r\n\tfriendly?: boolean;\r\n\tentityId?: number;\r\n\tquestEntities: BgsQuestEntity[];\r\n\tquestRewards?: string[];\r\n\tquestRewardEntities?: {\r\n\t\tcardId: string;\r\n\t\tentityId: number;\r\n\t\tavengeDefault?: number;\r\n\t\tavengeCurrent?: number;\r\n\t\tscriptDataNum1: number;\r\n\t}[];\r\n\thand?: BoardEntity[];\r\n\tsecrets?: BoardSecret[];\r\n\ttrinkets?: BoardTrinket[];\r\n\tglobalInfo?: BgsPlayerGlobalInfo;\r\n\tstartOfCombatDone?: boolean;\r\n\r\n\tdeadEyeDamageDone?: number;\r\n\trapidReanimationMinion?: BoardEntity;\r\n\trapidReanimationIndexFromLeft?: number;\r\n\trapidReanimationIndexFromRight?: number;\r\n}\r\n\r\nexport interface BgsHeroPower {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tused: boolean;\r\n\tinfo: number | string;\r\n\tinfo2: number;\r\n\tavengeCurrent?: number;\r\n\tavengeDefault?: number;\r\n\t// For Ozumat's Tentacular\r\n\tactivated?: boolean;\r\n}\r\n\r\nexport interface BgsPlayerGlobalInfo {\r\n\tEternalKnightsDeadThisGame?: number;\r\n\tSanlaynScribesDeadThisGame?: number;\r\n\tUndeadAttackBonus?: number;\r\n\tFrostlingBonus?: number;\r\n\tBloodGemAttackBonus?: number;\r\n\tBloodGemHealthBonus?: number;\r\n\tGoldrinnBuffAtk?: number;\r\n\tGoldrinnBuffHealth?: number;\r\n\tTavernSpellsCastThisGame?: number;\r\n\tPiratesPlayedThisGame?: number;\r\n\tBeastsSummonedThisGame?: number;\r\n\tMagnetizedThisGame?: number;\r\n\tPiratesSummonedThisGame?: number;\r\n\tPirateAttackBonus?: number;\r\n\tAstralAutomatonsSummonedThisGame?: number;\r\n\tChoralAttackBuff?: number;\r\n\tChoralHealthBuff?: number;\r\n\tBeetleAttackBuff?: number;\r\n\tBeetleHealthBuff?: number;\r\n\tMutatedLasherAttackBuff?: number;\r\n\tMutatedLasherHealthBuff?: number;\r\n\tBattlecriesTriggeredThisGame?: number;\r\n\tFriendlyMinionsDeadLastCombat?: number;\r\n}\r\n\r\nexport interface BgsQuestEntity {\r\n\tCardId: string;\r\n\tRewardDbfId: number;\r\n\tProgressCurrent: number;\r\n\tProgressTotal: number;\r\n}\r\n\r\nexport interface BoardTrinket {\r\n\tcardId: string;\r\n\tentityId: number;\r\n\tscriptDataNum1: number;\r\n\tscriptDataNum6?: number;\r\n\trememberedMinion?: BoardEntity;\r\n\tavengeDefault?: number;\r\n\tavengeCurrent?: number;\r\n}\r\n"]}
@@ -29,7 +29,7 @@ exports.Battlecruiser = {
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  },
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  rebornEffect: (minion, input) => {
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  var _a;
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- const ultraCapacitor = [...((_a = minion.enchantments) !== null && _a !== void 0 ? _a : [])]
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+ const ultraCapacitor = [...((_a = input.initialEntity.enchantments) !== null && _a !== void 0 ? _a : [])]
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  .reverse()
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  .find((e) => e.cardId === "BG31_HERO_801ptje");
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  if (!ultraCapacitor) {
@@ -71,12 +71,13 @@ exports.Battlecruiser = {
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  if (!caduceusReactor) {
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  return;
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  }
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- const target = input.boardWithDeadEntity[0];
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+ const target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];
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  if (!target) {
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  return;
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  }
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  const buff = caduceusReactor.tagScriptDataNum1;
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  (0, stats_1.modifyStats)(target, buff, buff, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);
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+ input.gameState.spectator.registerPowerTarget(minion, target, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.otherBoardHero);
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  },
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  };
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  //# sourceMappingURL=battlecruiser.js.map
@@ -1 +1 @@
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[])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannon) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tconst damage = yamatoCannon.tagScriptDataNum1;\r\n\t\tconst target = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst loops = !!minion.enchantments.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.Battlecruiser_MissilePod_BG31_HERO_801pti,\r\n\t\t\t)\r\n\t\t\t\t? 2\r\n\t\t\t\t: 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tdamage,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitor = [...(minion.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitor) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.initialEntity.enchantments;\r\n\t\tminion.attack = input.initialEntity.maxAttack;\r\n\t\tminion.maxAttack = input.initialEntity.maxAttack;\r\n\t\tminion.health = input.initialEntity.maxHealth;\r\n\t\tminion.maxHealth = input.initialEntity.maxHealth;\r\n\t\tminion.divineShield = input.initialEntity.hadDivineShield;\r\n\t\tminion.taunt = input.initialEntity.taunt;\r\n\t\tminion.windfury = input.initialEntity.windfury;\r\n\t\tminion.poisonous = input.initialEntity.poisonous;\r\n\t},\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.tagScriptDataNum1;\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactor = [...(minion.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactor) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity[0];\r\n\t\tif (!target) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactor.tagScriptDataNum1;\r\n\t\tmodifyStats(target, buff, buff, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);\r\n\t},\r\n};\r\n"]}
1
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[])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.YamatoCannon_YamatoCannonEnchantment_BG31_HERO_801ptce);\r\n\t\tif (!yamatoCannon) {\r\n\t\t\treturn false;\r\n\t\t}\r\n\r\n\t\tconst damage = yamatoCannon.tagScriptDataNum1;\r\n\t\tconst target = getRandomMinionWithHighestHealth(input.opponentBoard);\r\n\t\tif (!!target) {\r\n\t\t\tconst loops = !!minion.enchantments.find(\r\n\t\t\t\t(e) => e.cardId === CardIds.Battlecruiser_MissilePod_BG31_HERO_801pti,\r\n\t\t\t)\r\n\t\t\t\t? 2\r\n\t\t\t\t: 1;\r\n\t\t\tfor (let i = 0; i < loops; i++) {\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\tdamage,\r\n\t\t\t\t\tinput.playerBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.gameState,\r\n\t\t\t\t);\r\n\t\t\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tminion,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\tinput.opponentBoard,\r\n\t\t\t\t\tinput.playerEntity,\r\n\t\t\t\t\tinput.opponentEntity,\r\n\t\t\t\t);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn true;\r\n\t},\r\n\trebornEffect: (minion: BoardEntity, input: RebornEffectInput) => {\r\n\t\tconst ultraCapacitor = [...(input.initialEntity.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.UltraCapacitor_UltraCapacitorEnchantment_BG31_HERO_801ptje);\r\n\t\tif (!ultraCapacitor) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tminion.enchantments = input.initialEntity.enchantments;\r\n\t\tminion.attack = input.initialEntity.maxAttack;\r\n\t\tminion.maxAttack = input.initialEntity.maxAttack;\r\n\t\tminion.health = input.initialEntity.maxHealth;\r\n\t\tminion.maxHealth = input.initialEntity.maxHealth;\r\n\t\tminion.divineShield = input.initialEntity.hadDivineShield;\r\n\t\tminion.taunt = input.initialEntity.taunt;\r\n\t\tminion.windfury = input.initialEntity.windfury;\r\n\t\tminion.poisonous = input.initialEntity.poisonous;\r\n\t},\r\n\tonAnyMinionAttack: (\r\n\t\tminion: BoardEntity,\r\n\t\tinput: OnAttackInput,\r\n\t): {\r\n\t\tdmgDoneByAttacker: number;\r\n\t\tdmgDoneByDefender: number;\r\n\t} => {\r\n\t\tif (minion !== input.attacker) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst advancedBallistics = [...(minion.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.AdvancedBallistics_AdvancedBallisticsEnchantment_BG31_HERO_801ptde);\r\n\t\tif (!advancedBallistics) {\r\n\t\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t\t}\r\n\r\n\t\tconst buff = advancedBallistics.tagScriptDataNum1;\r\n\t\tconst targets = input.attackingBoard.filter((entity) => entity !== minion);\r\n\t\tfor (const target of targets) {\r\n\t\t\tmodifyStats(target, buff, 0, input.attackingBoard, input.attackingHero, input.gameState);\r\n\t\t}\r\n\t\treturn { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };\r\n\t},\r\n\tdeathrattleEffect: (minion: BoardEntity, input: DeathrattleTriggeredInput) => {\r\n\t\tconst caduceusReactor = [...(minion.enchantments ?? [])]\r\n\t\t\t.reverse()\r\n\t\t\t.find((e) => e.cardId === CardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee);\r\n\t\tif (!caduceusReactor) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst target = input.boardWithDeadEntity.filter((e) => e.health > 0 && !e.definitelyDead)[0];\r\n\t\tif (!target) {\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tconst buff = caduceusReactor.tagScriptDataNum1;\r\n\t\tmodifyStats(target, buff, buff, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.gameState);\r\n\t\tinput.gameState.spectator.registerPowerTarget(\r\n\t\t\tminion,\r\n\t\t\ttarget,\r\n\t\t\tinput.boardWithDeadEntity,\r\n\t\t\tinput.boardWithDeadEntityHero,\r\n\t\t\tinput.otherBoardHero,\r\n\t\t);\r\n\t},\r\n};\r\n"]}
@@ -196,6 +196,7 @@ const VALID_DEATHRATTLE_ENCHANTMENTS = [
196
196
  "BG30_MagicItem_917e",
197
197
  "BG30_MagicItem_411e",
198
198
  "BG30_MagicItem_952e",
199
+ "BG31_HERO_801ptee",
199
200
  ];
200
201
  const validDeathrattleEnchantmentsFromMapping = [];
201
202
  const isValidDeathrattleEnchantment = (cardId) => {
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleEnchantmentEffect, hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\tif (hasDeathrattleEnchantmentEffect(cardImpl) || hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
1
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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds } from '@firestone-hs/reference-data';\r\nimport { BgsBattleInfo } from './bgs-battle-info';\r\nimport { hasDeathrattleEnchantmentEffect, hasDeathrattleSpawnEnchantment } from './cards/card.interface';\r\nimport { CardsData } from './cards/cards-data';\r\nimport { cardMappings } from './cards/impl/_card-mappings';\r\nimport { cloneInput3 } from './input-clone';\r\nimport { buildFinalInput } from './input-sanitation';\r\nimport { SimulationResult } from './simulation-result';\r\nimport { FullGameState } from './simulation/internal-game-state';\r\nimport { SharedState } from './simulation/shared-state';\r\nimport { Simulator } from './simulation/simulator';\r\nimport { Spectator } from './simulation/spectator/spectator';\r\n\r\nlet globalCards = new AllCardsService();\r\n\r\nexport const assignCards = (cards: AllCardsService) => {\r\n\tglobalCards = cards;\r\n};\r\n\r\n// This example demonstrates a NodeJS 8.10 async handler[1], however of course you could use\r\n// the more traditional callback-style handler.\r\n// [1]: https://aws.amazon.com/blogs/compute/node-js-8-10-runtime-now-available-in-aws-lambda/\r\nexport default async (event): Promise<any> => {\r\n\tif (!event.body?.length) {\r\n\t\tconsole.warn('missing event body', event);\r\n\t\treturn;\r\n\t}\r\n\r\n\tconst battleInput: BgsBattleInfo = JSON.parse(event.body);\r\n\tconst cards = globalCards;\r\n\tawait cards.initializeCardsDb();\r\n\tconst cardsData = new CardsData(cards, false);\r\n\tcardsData.inititialize(\r\n\t\tbattleInput.gameState?.validTribes ?? battleInput.options?.validTribes,\r\n\t\tbattleInput.gameState?.anomalies ?? [],\r\n\t);\r\n\tconst battleIterator = simulateBattle(battleInput, cards, cardsData);\r\n\r\n\t// Iterate through all intermediate results to reach the final result\r\n\tlet result = battleIterator.next();\r\n\twhile (!result.done) {\r\n\t\tresult = battleIterator.next();\r\n\t}\r\n\r\n\tconst simulationResult = result.value;\r\n\t// console.debug('simulationResult', simulationResult);\r\n\r\n\tconst response = {\r\n\t\tstatusCode: 200,\r\n\t\tisBase64Encoded: false,\r\n\t\tbody: JSON.stringify(simulationResult),\r\n\t};\r\n\treturn response;\r\n};\r\n\r\nexport const simulateBattle = function* (\r\n\tbattleInput: BgsBattleInfo,\r\n\tcards: AllCardsService,\r\n\tcardsData: CardsData,\r\n): Generator<SimulationResult, SimulationResult, void> {\r\n\tif (!cards?.getCards()?.length) {\r\n\t\tconsole.error('[simulate-bgs-battle] reference cards are empty, cannot simulate battle', cards);\r\n\t\treturn null;\r\n\t}\r\n\t// !battleInput.options?.skipInfoLogs && console.time('full-sim');\r\n\tconst start = Date.now();\r\n\tconst maxAcceptableDuration = battleInput.options?.maxAcceptableDuration || 8000;\r\n\tconst numberOfSimulations = battleInput.options?.numberOfSimulations || 8000;\r\n\tconst intermediateSteps = battleInput.options?.intermediateResults ?? 200;\r\n\tconst includeOutcomeSamples = battleInput.options?.includeOutcomeSamples ?? true;\r\n\tconst simulationResult: SimulationResult = {\r\n\t\twonLethal: 0,\r\n\t\twon: 0,\r\n\t\ttied: 0,\r\n\t\tlost: 0,\r\n\t\tlostLethal: 0,\r\n\t\tdamageWon: 0,\r\n\t\tdamageLost: 0,\r\n\t\twonLethalPercent: undefined,\r\n\t\twonPercent: undefined,\r\n\t\ttiedPercent: undefined,\r\n\t\tlostPercent: undefined,\r\n\t\tlostLethalPercent: undefined,\r\n\t\taverageDamageWon: undefined,\r\n\t\taverageDamageLost: undefined,\r\n\t};\r\n\r\n\tconst spectator = new Spectator(includeOutcomeSamples);\r\n\tconst inputReady = buildFinalInput(battleInput, cards, cardsData);\r\n\t!battleInput.options?.skipInfoLogs && console.time('simulation');\r\n\tconst outcomes = {};\r\n\tfor (let i = 0; i < numberOfSimulations; i++) {\r\n\t\tconst input: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst inputClone: BgsBattleInfo = cloneInput3(inputReady);\r\n\t\tconst gameState: FullGameState = {\r\n\t\t\tallCards: cards,\r\n\t\t\tcardsData: cardsData,\r\n\t\t\tspectator: spectator,\r\n\t\t\tsharedState: new SharedState(),\r\n\t\t\tcurrentTurn: input.gameState.currentTurn,\r\n\t\t\tvalidTribes: input.gameState.validTribes,\r\n\t\t\tanomalies: input.gameState.anomalies,\r\n\t\t\tgameState: {\r\n\t\t\t\tplayer: {\r\n\t\t\t\t\tplayer: input.playerBoard.player,\r\n\t\t\t\t\tboard: input.playerBoard.board,\r\n\t\t\t\t\tteammate: input.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponent: {\r\n\t\t\t\t\tplayer: input.opponentBoard.player,\r\n\t\t\t\t\tboard: input.opponentBoard.board,\r\n\t\t\t\t\tteammate: input.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\tplayerInitial: {\r\n\t\t\t\t\tplayer: inputClone.playerBoard.player,\r\n\t\t\t\t\tboard: inputClone.playerBoard.board,\r\n\t\t\t\t\tteammate: inputClone.playerTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t\topponentInitial: {\r\n\t\t\t\t\tplayer: inputClone.opponentBoard.player,\r\n\t\t\t\t\tboard: inputClone.opponentBoard.board,\r\n\t\t\t\t\tteammate: inputClone.opponentTeammateBoard,\r\n\t\t\t\t},\r\n\t\t\t},\r\n\t\t};\r\n\t\tconst simulator = new Simulator(gameState);\r\n\t\tconst battleResult = simulator.simulateSingleBattle(gameState.gameState.player, gameState.gameState.opponent);\r\n\t\tif (Date.now() - start > maxAcceptableDuration) {\r\n\t\t\t// Can happen in case of inifinite boards, or a bug. Don't hog the user's computer in that case\r\n\t\t\tconsole.warn('Stopping simulation after', i, 'iterations and ', Date.now() - start, 'ms');\r\n\t\t\tbreak;\r\n\t\t}\r\n\t\tif (!battleResult) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\t\tif (battleResult.result === 'won') {\r\n\t\t\tsimulationResult.won++;\r\n\t\t\tsimulationResult.damageWon += battleResult.damageDealt;\r\n\t\t\tif (battleResult.damageDealt >= battleInput.opponentBoard.player.hpLeft) {\r\n\t\t\t\tsimulationResult.wonLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'lost') {\r\n\t\t\tsimulationResult.lost++;\r\n\t\t\tsimulationResult.damageLost += battleResult.damageDealt;\r\n\t\t\toutcomes[battleResult.damageDealt] = (outcomes[battleResult.damageDealt] ?? 0) + 1;\r\n\t\t\tif (\r\n\t\t\t\tbattleInput.playerBoard.player.hpLeft &&\r\n\t\t\t\tbattleResult.damageDealt >= battleInput.playerBoard.player.hpLeft\r\n\t\t\t) {\r\n\t\t\t\tsimulationResult.lostLethal++;\r\n\t\t\t}\r\n\t\t} else if (battleResult.result === 'tied') {\r\n\t\t\tsimulationResult.tied++;\r\n\t\t}\r\n\t\tspectator.commitBattleResult(battleResult.result);\r\n\r\n\t\t// Yield intermediate result every 200 iterations\r\n\t\tif (!!intermediateSteps && i > 0 && i % intermediateSteps === 0) {\r\n\t\t\tupdateSimulationResult(simulationResult, inputReady);\r\n\t\t\tyield simulationResult;\r\n\t\t}\r\n\t}\r\n\tupdateSimulationResult(simulationResult, inputReady);\r\n\t!battleInput.options?.skipInfoLogs && console.timeEnd('simulation');\r\n\tspectator.prune();\r\n\tsimulationResult.outcomeSamples = spectator.buildOutcomeSamples(battleInput.gameState);\r\n\t// !battleInput.options?.skipInfoLogs && console.timeEnd('full-sim');\r\n\treturn simulationResult;\r\n};\r\n\r\nconst updateSimulationResult = (simulationResult: SimulationResult, input: BgsBattleInfo) => {\r\n\tconst totalMatches = simulationResult.won + simulationResult.tied + simulationResult.lost;\r\n\tsimulationResult.wonPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.won)) / totalMatches) / 10,\r\n\t\tsimulationResult.won,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.wonLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.wonLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lost)) / totalMatches) / 10,\r\n\t\tsimulationResult.lost,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.lostLethalPercent = checkRounding(\r\n\t\tMath.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10,\r\n\t\tsimulationResult.lostLethal,\r\n\t\ttotalMatches,\r\n\t);\r\n\tsimulationResult.tiedPercent = checkRounding(\r\n\t\tMath.max(0, 100 - simulationResult.lostPercent - simulationResult.wonPercent),\r\n\t\tsimulationResult.tied,\r\n\t\ttotalMatches,\r\n\t);\r\n\r\n\t// simulationResult.wonLethalPercent = Math.round((10 * (100 * simulationResult.wonLethal)) / totalMatches) / 10;\r\n\t// simulationResult.lostLethalPercent = Math.round((10 * (100 * simulationResult.lostLethal)) / totalMatches) / 10;\r\n\tsimulationResult.averageDamageWon = simulationResult.won ? simulationResult.damageWon / simulationResult.won : 0;\r\n\tsimulationResult.averageDamageLost = simulationResult.lost\r\n\t\t? simulationResult.damageLost / simulationResult.lost\r\n\t\t: 0;\r\n\tif (\r\n\t\tsimulationResult.averageDamageWon > 0 &&\r\n\t\tsimulationResult.averageDamageWon < input.playerBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage won issue');\r\n\t}\r\n\tif (\r\n\t\tsimulationResult.averageDamageLost > 0 &&\r\n\t\tsimulationResult.averageDamageLost < input.opponentBoard.player.tavernTier\r\n\t) {\r\n\t\tconsole.warn('average damage lost issue');\r\n\t}\r\n};\r\n\r\nconst checkRounding = (roundedValue: number, initialValue: number, totalValue: number): number => {\r\n\tif (roundedValue === 0 && initialValue !== 0) {\r\n\t\treturn 0.01;\r\n\t}\r\n\tif (roundedValue === 100 && initialValue !== totalValue) {\r\n\t\treturn 99.9;\r\n\t}\r\n\treturn roundedValue;\r\n};\r\n\r\n// Used when triggering random deathrattles\r\nconst VALID_DEATHRATTLE_ENCHANTMENTS = [\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_BG_BOT_312e,\r\n\tCardIds.ReplicatingMenace_ReplicatingMenaceEnchantment_TB_BaconUps_032e,\r\n\tCardIds.LivingSpores_LivingSporesEnchantment,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000e,\r\n\tCardIds.Leapfrogger_LeapfrogginEnchantment_BG21_000_Ge,\r\n\tCardIds.Sneed_SneedsReplicator,\r\n\tCardIds.SneedsReplicator_ReplicateEnchantment,\r\n\tCardIds.EarthRecollectionEnchantment, // Spirit Raptor\r\n\tCardIds.FireRecollectionEnchantment,\r\n\tCardIds.LightningRecollectionEnchantment,\r\n\tCardIds.WaterRecollectionEnchantment,\r\n\tCardIds.EarthInvocation_ElementEarthEnchantment, // Summon a 1/1\r\n\tCardIds.LightningInvocation, // Deal 1 damage to 5 enemy minions\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004e,\r\n\tCardIds.SurfNSurf_CrabRidingEnchantment_BG27_004_Ge,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055e,\r\n\tCardIds.RecurringNightmare_NightmareInsideEnchantment_BG26_055_Ge,\r\n\tCardIds.BoonOfBeetles_BeetleSwarmEnchantment_BG28_603e,\r\n\tCardIds.RustyTrident_TridentsTreasureEnchantment_BG30_MagicItem_917e,\r\n\tCardIds.HoggyBank_GemInTheBankEnchantment_BG30_MagicItem_411e,\r\n\tCardIds.JarredFrostling_FrostyGlobeEnchantment_BG30_MagicItem_952e,\r\n\tCardIds.CaduceusReactor_CaduceusReactorEnchantment_BG31_HERO_801ptee,\r\n];\r\nconst validDeathrattleEnchantmentsFromMapping = [];\r\nexport const isValidDeathrattleEnchantment = (cardId: string): boolean => {\r\n\tif (VALID_DEATHRATTLE_ENCHANTMENTS.includes(cardId as CardIds)) {\r\n\t\treturn true;\r\n\t}\r\n\tif (validDeathrattleEnchantmentsFromMapping.length === 0) {\r\n\t\tfor (const cardImpl of Object.values(cardMappings)) {\r\n\t\t\tif (hasDeathrattleEnchantmentEffect(cardImpl) || hasDeathrattleSpawnEnchantment(cardImpl)) {\r\n\t\t\t\tvalidDeathrattleEnchantmentsFromMapping.push(...cardImpl.cardIds);\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\treturn validDeathrattleEnchantmentsFromMapping.includes(cardId);\r\n};\r\n\r\n// const cleanEnchantmentsForEntity = (\r\n// \tenchantments: { cardId: string; originEntityId?: number; timing: number }[],\r\n// \tentityIds: readonly number[],\r\n// ): { cardId: string; originEntityId?: number; timing: number }[] => {\r\n// \treturn enchantments.filter(\r\n// \t\t(enchant) =>\r\n// \t\t\tentityIds.indexOf(enchant.originEntityId) !== -1 ||\r\n// \t\t\tvalidEnchantments.indexOf(enchant.cardId as CardIds) !== -1,\r\n// \t);\r\n// };\r\n"]}
@@ -84,7 +84,7 @@ const setMissingAura = (board, minionCardId, enchantmentCardId, attack, health,
84
84
  }
85
85
  };
86
86
  const setImplicitDataHero = (hero, cardsData, isPlayer, entityIdContainer) => {
87
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0;
87
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z, _0, _1;
88
88
  for (const heroPower of hero.heroPowers) {
89
89
  const avengeValue = cardsData.avengeValue(heroPower.cardId);
90
90
  if (avengeValue > 0) {
@@ -129,23 +129,24 @@ const setImplicitDataHero = (hero, cardsData, isPlayer, entityIdContainer) => {
129
129
  hero.globalInfo.EternalKnightsDeadThisGame = (_f = hero.globalInfo.EternalKnightsDeadThisGame) !== null && _f !== void 0 ? _f : 0;
130
130
  hero.globalInfo.SanlaynScribesDeadThisGame = (_g = hero.globalInfo.SanlaynScribesDeadThisGame) !== null && _g !== void 0 ? _g : 0;
131
131
  hero.globalInfo.BeastsSummonedThisGame = (_h = hero.globalInfo.BeastsSummonedThisGame) !== null && _h !== void 0 ? _h : 0;
132
- hero.globalInfo.PiratesSummonedThisGame = (_j = hero.globalInfo.PiratesSummonedThisGame) !== null && _j !== void 0 ? _j : 0;
133
- hero.globalInfo.BattlecriesTriggeredThisGame = (_k = hero.globalInfo.BattlecriesTriggeredThisGame) !== null && _k !== void 0 ? _k : 0;
134
- hero.globalInfo.BeetleAttackBuff = (_l = hero.globalInfo.BeetleAttackBuff) !== null && _l !== void 0 ? _l : 0;
135
- hero.globalInfo.BeetleHealthBuff = (_m = hero.globalInfo.BeetleHealthBuff) !== null && _m !== void 0 ? _m : 0;
136
- hero.globalInfo.MutatedLasherAttackBuff = (_o = hero.globalInfo.MutatedLasherAttackBuff) !== null && _o !== void 0 ? _o : 0;
137
- hero.globalInfo.MutatedLasherHealthBuff = (_p = hero.globalInfo.MutatedLasherHealthBuff) !== null && _p !== void 0 ? _p : 0;
138
- hero.globalInfo.TavernSpellsCastThisGame = (_q = hero.globalInfo.TavernSpellsCastThisGame) !== null && _q !== void 0 ? _q : 0;
139
- hero.globalInfo.UndeadAttackBonus = (_r = hero.globalInfo.UndeadAttackBonus) !== null && _r !== void 0 ? _r : 0;
140
- hero.globalInfo.FrostlingBonus = (_s = hero.globalInfo.FrostlingBonus) !== null && _s !== void 0 ? _s : 0;
132
+ hero.globalInfo.MagnetizedThisGame = (_j = hero.globalInfo.MagnetizedThisGame) !== null && _j !== void 0 ? _j : 0;
133
+ hero.globalInfo.PiratesSummonedThisGame = (_k = hero.globalInfo.PiratesSummonedThisGame) !== null && _k !== void 0 ? _k : 0;
134
+ hero.globalInfo.BattlecriesTriggeredThisGame = (_l = hero.globalInfo.BattlecriesTriggeredThisGame) !== null && _l !== void 0 ? _l : 0;
135
+ hero.globalInfo.BeetleAttackBuff = (_m = hero.globalInfo.BeetleAttackBuff) !== null && _m !== void 0 ? _m : 0;
136
+ hero.globalInfo.BeetleHealthBuff = (_o = hero.globalInfo.BeetleHealthBuff) !== null && _o !== void 0 ? _o : 0;
137
+ hero.globalInfo.MutatedLasherAttackBuff = (_p = hero.globalInfo.MutatedLasherAttackBuff) !== null && _p !== void 0 ? _p : 0;
138
+ hero.globalInfo.MutatedLasherHealthBuff = (_q = hero.globalInfo.MutatedLasherHealthBuff) !== null && _q !== void 0 ? _q : 0;
139
+ hero.globalInfo.TavernSpellsCastThisGame = (_r = hero.globalInfo.TavernSpellsCastThisGame) !== null && _r !== void 0 ? _r : 0;
140
+ hero.globalInfo.UndeadAttackBonus = (_s = hero.globalInfo.UndeadAttackBonus) !== null && _s !== void 0 ? _s : 0;
141
+ hero.globalInfo.FrostlingBonus = (_t = hero.globalInfo.FrostlingBonus) !== null && _t !== void 0 ? _t : 0;
141
142
  hero.globalInfo.BloodGemAttackBonus =
142
- ((_t = hero.globalInfo.BloodGemAttackBonus) !== null && _t !== void 0 ? _t : 0) +
143
- ((_v = (_u = hero.questRewardEntities) === null || _u === void 0 ? void 0 : _u.filter((e) => e.cardId === "BG27_Reward_815").length) !== null && _v !== void 0 ? _v : 0);
143
+ ((_u = hero.globalInfo.BloodGemAttackBonus) !== null && _u !== void 0 ? _u : 0) +
144
+ ((_w = (_v = hero.questRewardEntities) === null || _v === void 0 ? void 0 : _v.filter((e) => e.cardId === "BG27_Reward_815").length) !== null && _w !== void 0 ? _w : 0);
144
145
  hero.globalInfo.BloodGemHealthBonus =
145
- ((_w = hero.globalInfo.BloodGemHealthBonus) !== null && _w !== void 0 ? _w : 0) +
146
- ((_y = (_x = hero.questRewardEntities) === null || _x === void 0 ? void 0 : _x.filter((e) => e.cardId === "BG27_Reward_815").length) !== null && _y !== void 0 ? _y : 0);
147
- hero.globalInfo.GoldrinnBuffAtk = (_z = hero.globalInfo.GoldrinnBuffAtk) !== null && _z !== void 0 ? _z : 0;
148
- hero.globalInfo.GoldrinnBuffHealth = (_0 = hero.globalInfo.GoldrinnBuffHealth) !== null && _0 !== void 0 ? _0 : 0;
146
+ ((_x = hero.globalInfo.BloodGemHealthBonus) !== null && _x !== void 0 ? _x : 0) +
147
+ ((_z = (_y = hero.questRewardEntities) === null || _y === void 0 ? void 0 : _y.filter((e) => e.cardId === "BG27_Reward_815").length) !== null && _z !== void 0 ? _z : 0);
148
+ hero.globalInfo.GoldrinnBuffAtk = (_0 = hero.globalInfo.GoldrinnBuffAtk) !== null && _0 !== void 0 ? _0 : 0;
149
+ hero.globalInfo.GoldrinnBuffHealth = (_1 = hero.globalInfo.GoldrinnBuffHealth) !== null && _1 !== void 0 ? _1 : 0;
149
150
  };
150
151
  exports.setImplicitDataHero = setImplicitDataHero;
151
152
  const clearStealthIfNeeded = (board, hero, otherBoard, otherHero, gameState) => {
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingMinionsAura(board, boardHero, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t\tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t\t\tconst enchantment =\r\n\t\t\t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t\t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t\t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t\t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t\t\tconst target = board[0];\r\n\t\t\t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t\t\t\ttarget.attack += buff;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039_G,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043_G,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t\t12,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue;\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\tconst heroPowerAsReward = hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? []).map((trinket) => ({\r\n\t\t...trinket,\r\n\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\tscriptDataNum1: cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t}));\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n\r\nexport const updateBoardwideAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tboard\r\n\t\t.filter((entity) =>\r\n\t\t\tentity.enchantments.some(\r\n\t\t\t\t(ench) =>\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e ||\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t),\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst enchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t).length;\r\n\t\t\tconst greaterEnchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t).length;\r\n\t\t\te.attack = Math.max(0, e.attack - enchantments * 8 - greaterEnchantments * 15);\r\n\t\t\te.enchantments = e.enchantments\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t\t)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\t);\r\n\t\t});\r\n\tboardHero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ||\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\tconst buff = t.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 15;\r\n\t\t\tboard[0].attack = board[0].attack + buff;\r\n\t\t\tboard[0].enchantments.push({\r\n\t\t\t\tcardId:\r\n\t\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t\t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t\t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\toriginEntityId: t.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t});\r\n};\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-use-before-define */\r\nimport { AllCardsService, CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { CardsData } from '../cards/cards-data';\r\nimport { updateStealth } from '../keywords/stealth';\r\nimport { hasCorrectTribe } from '../utils';\r\nimport { FullGameState } from './internal-game-state';\r\n\r\nexport const setMissingAuras = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingMinionsAura(board, boardHero, allCards);\r\n\tsetMissingHeroPowerAura(board, boardHero);\r\n\tsetMissingTrinketAura(board, boardHero);\r\n};\r\n\r\nexport const setMissingTrinketAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const trinket of boardHero.trinkets ?? []) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.WindrunnerNecklace_BG30_MagicItem_997:\r\n\t\t\tcase CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t:\r\n\t\t\t\tconst enchantment =\r\n\t\t\t\t\ttrinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t\t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t\t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2;\r\n\t\t\t\tconst buff = trinket.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 20;\r\n\t\t\t\tconst target = board[0];\r\n\t\t\t\tif (!!target && !target.enchantments?.find((e) => e.cardId === enchantment)) {\r\n\t\t\t\t\ttarget.attack += buff;\r\n\t\t\t\t\ttarget.enchantments.push({\r\n\t\t\t\t\t\tcardId: enchantment,\r\n\t\t\t\t\t\toriginEntityId: trinket.entityId,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport const setMissingHeroPowerAura = (board: BoardEntity[], boardHero: BgsPlayerEntity): void => {\r\n\tfor (const heroPower of boardHero.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.TheSmokingGun) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\t!e.enchantments.find(\r\n\t\t\t\t\t\t\t(ench) => ench.cardId === CardIds.TheSmokingGun_ArmedAndStillSmokingEnchantment,\r\n\t\t\t\t\t\t),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 4;\r\n\t\t\t\t});\r\n\t\t}\r\n\t\tif (heroPower.cardId === CardIds.VolatileVenom) {\r\n\t\t\tboard\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) => !e.enchantments.find((ench) => ench.cardId === CardIds.VolatileVenom_VolatileEnchantment),\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += 7;\r\n\t\t\t\t\te.health += 7;\r\n\t\t\t\t\te.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: 0,\r\n\t\t\t\t\t});\r\n\t\t\t\t});\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst setMissingMinionsAura = (board: BoardEntity[], boardHero: BgsPlayerEntity, allCards: AllCardsService): void => {\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_BG_NEW1_027,\r\n\t\tCardIds.SouthseaCaptain_YarrrVanillaEnchantment,\r\n\t\t1,\r\n\t\t1,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, allCards)),\r\n\t\tCardIds.SouthseaCaptainLegacy_TB_BaconUps_136,\r\n\t\tCardIds.SouthseaCaptain_YarrrEnchantment,\r\n\t\t2,\r\n\t\t2,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglLegacyEnchantment,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, allCards)),\r\n\t\tCardIds.MurlocWarleaderLegacy_BG_EX1_507,\r\n\t\tCardIds.MurlocWarleader_MrgglaarglEnchantment,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039e,\r\n\t\t2,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, allCards)),\r\n\t\tCardIds.Kathranatir_BG21_039_G,\r\n\t\tCardIds.Kathranatir_GraspOfKathranatirEnchantment_BG21_039_Ge,\r\n\t\t4,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043e,\r\n\t\t6,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => e.divineShield),\r\n\t\tCardIds.CyborgDrake_BG25_043_G,\r\n\t\tCardIds.CyborgDrake_CyborgEnhancementEnchantment_BG25_043_Ge,\r\n\t\t12,\r\n\t\t0,\r\n\t\tfalse,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\tboardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n\tsetMissingAura(\r\n\t\tboard.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, allCards)),\r\n\t\tCardIds.SoreLoser_BG27_030_G,\r\n\t\tCardIds.SoreLoser_NoImWinningEnchantment_BG27_030e,\r\n\t\t2 * boardHero.tavernTier,\r\n\t\t0,\r\n\t);\r\n};\r\n\r\nconst setMissingAura = (\r\n\tboard: BoardEntity[],\r\n\tminionCardId: string,\r\n\tenchantmentCardId: string,\r\n\tattack: number,\r\n\thealth: number,\r\n\tignoreSelf = true,\r\n\tallCards: AllCardsService = null,\r\n): void => {\r\n\tconst buffers = board.filter((e) => e.cardId === minionCardId);\r\n\tfor (const buffer of buffers) {\r\n\t\tboard\r\n\t\t\t.filter((e) => !e.enchantments.find((ench) => ench.cardId === enchantmentCardId))\r\n\t\t\t.filter((e) => (ignoreSelf ? e.entityId !== buffer.entityId : true))\r\n\t\t\t.forEach((e) => {\r\n\t\t\t\te.attack += attack;\r\n\t\t\t\te.health += health;\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const setImplicitDataHero = (\r\n\thero: BgsPlayerEntity,\r\n\tcardsData: CardsData,\r\n\tisPlayer: boolean,\r\n\tentityIdContainer: { entityId: number },\r\n): void => {\r\n\tfor (const heroPower of hero.heroPowers) {\r\n\t\tconst avengeValue = cardsData.avengeValue(heroPower.cardId);\r\n\t\tif (avengeValue > 0) {\r\n\t\t\theroPower.avengeCurrent = avengeValue;\r\n\t\t\theroPower.avengeDefault = avengeValue;\r\n\t\t}\r\n\t}\r\n\t// Backward compatibility\r\n\tif (!!hero.questRewards?.length && !Array.isArray(hero.questRewards)) {\r\n\t\thero.questRewards = [hero.questRewards as any];\r\n\t}\r\n\r\n\t// Because Denathrius can send a quest reward as its hero power (I think)\r\n\tconst heroPowerAsReward = hero.cardId === CardIds.SireDenathrius_BG24_HERO_100 ? hero.heroPowers[0]?.cardId : null;\r\n\thero.questRewards = [...(hero.questRewards ?? []), heroPowerAsReward].filter((e) => !!e);\r\n\thero.questRewardEntities = hero.questRewardEntities\r\n\t\t? hero.questRewardEntities.map((reward: any) => ({\r\n\t\t\t\tcardId: reward.CardId,\r\n\t\t\t\tscriptDataNum1: reward.ScriptDataNum1 ?? 0,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward.CardId),\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward.CardId),\r\n\t\t }))\r\n\t\t: hero.questRewards.map((reward) => ({\r\n\t\t\t\tcardId: reward,\r\n\t\t\t\tentityId: entityIdContainer.entityId--,\r\n\t\t\t\tavengeCurrent: cardsData.avengeValue(reward),\r\n\t\t\t\tavengeDefault: cardsData.avengeValue(reward),\r\n\t\t\t\tscriptDataNum1: cardsData.defaultScriptDataNum(reward),\r\n\t\t }));\r\n\thero.trinkets = (hero.trinkets ?? []).map((trinket) => ({\r\n\t\t...trinket,\r\n\t\tavengeDefault: cardsData.avengeValue(trinket.cardId),\r\n\t\tavengeCurrent: cardsData.avengeValue(trinket.cardId),\r\n\t\tscriptDataNum1: cardsData.defaultScriptDataNum(trinket.cardId),\r\n\t}));\r\n\t// 0 is not a valid entityId\r\n\thero.entityId = hero.entityId || entityIdContainer.entityId--;\r\n\thero.hand = hero.hand ?? [];\r\n\tif (!hero.globalInfo) {\r\n\t\thero.globalInfo = {};\r\n\t}\r\n\r\n\thero.globalInfo.EternalKnightsDeadThisGame = hero.globalInfo.EternalKnightsDeadThisGame ?? 0;\r\n\thero.globalInfo.SanlaynScribesDeadThisGame = hero.globalInfo.SanlaynScribesDeadThisGame ?? 0;\r\n\thero.globalInfo.BeastsSummonedThisGame = hero.globalInfo.BeastsSummonedThisGame ?? 0;\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame ?? 0;\r\n\thero.globalInfo.PiratesSummonedThisGame = hero.globalInfo.PiratesSummonedThisGame ?? 0;\r\n\thero.globalInfo.BattlecriesTriggeredThisGame = hero.globalInfo.BattlecriesTriggeredThisGame ?? 0;\r\n\thero.globalInfo.BeetleAttackBuff = hero.globalInfo.BeetleAttackBuff ?? 0;\r\n\thero.globalInfo.BeetleHealthBuff = hero.globalInfo.BeetleHealthBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherAttackBuff = hero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\thero.globalInfo.MutatedLasherHealthBuff = hero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\thero.globalInfo.TavernSpellsCastThisGame = hero.globalInfo.TavernSpellsCastThisGame ?? 0;\r\n\thero.globalInfo.UndeadAttackBonus = hero.globalInfo.UndeadAttackBonus ?? 0;\r\n\thero.globalInfo.FrostlingBonus = hero.globalInfo.FrostlingBonus ?? 0;\r\n\thero.globalInfo.BloodGemAttackBonus =\r\n\t\t(hero.globalInfo.BloodGemAttackBonus ?? 0) +\r\n\t\t// Not sure why, but this isn't reflected in the player enchant\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.BloodGemHealthBonus =\r\n\t\t(hero.globalInfo.BloodGemHealthBonus ?? 0) +\r\n\t\t(hero.questRewardEntities?.filter((e) => e.cardId === CardIds.EndlessBloodMoon).length ?? 0);\r\n\thero.globalInfo.GoldrinnBuffAtk = hero.globalInfo.GoldrinnBuffAtk ?? 0;\r\n\thero.globalInfo.GoldrinnBuffHealth = hero.globalInfo.GoldrinnBuffHealth ?? 0;\r\n};\r\n\r\nexport const clearStealthIfNeeded = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// https://twitter.com/DCalkosz/status/1562194944688660481?s=20&t=100I8IVZmBKgYQWkdK8nIA\r\n\tif (board.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t}\r\n\tif (otherBoard.every((entity) => entity.stealth && !entity.attack)) {\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n\tif (board.every((e) => e.stealth) && otherBoard.every((e) => e.stealth)) {\r\n\t\tboard.forEach((e) => updateStealth(e, false, board, hero, otherHero, gameState));\r\n\t\totherBoard.forEach((e) => updateStealth(e, false, otherBoard, otherHero, hero, gameState));\r\n\t}\r\n};\r\n\r\nexport const updateBoardwideAuras = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (board.length === 0) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tboard\r\n\t\t.filter((entity) =>\r\n\t\t\tentity.enchantments.some(\r\n\t\t\t\t(ench) =>\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e ||\r\n\t\t\t\t\tench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t),\r\n\t\t)\r\n\t\t.forEach((e) => {\r\n\t\t\tconst enchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t).length;\r\n\t\t\tconst greaterEnchantments = e.enchantments.filter(\r\n\t\t\t\t(ench) => ench.cardId === CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t).length;\r\n\t\t\te.attack = Math.max(0, e.attack - enchantments * 8 - greaterEnchantments * 15);\r\n\t\t\te.enchantments = e.enchantments\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e,\r\n\t\t\t\t)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(ench) =>\r\n\t\t\t\t\t\tench.cardId !== CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\t);\r\n\t\t});\r\n\tboardHero.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ||\r\n\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_WindrunnerNecklaceToken_BG30_MagicItem_997t,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\tconst buff = t.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997 ? 8 : 15;\r\n\t\t\tboard[0].attack = board[0].attack + buff;\r\n\t\t\tboard[0].enchantments.push({\r\n\t\t\t\tcardId:\r\n\t\t\t\t\tt.cardId === CardIds.WindrunnerNecklace_BG30_MagicItem_997\r\n\t\t\t\t\t\t? CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e\r\n\t\t\t\t\t\t: CardIds.WindrunnerNecklace_RunningLikeTheWindEnchantment_BG30_MagicItem_997e2,\r\n\t\t\t\toriginEntityId: t.entityId,\r\n\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t});\r\n\t\t});\r\n};\r\n"]}
@@ -24,6 +24,22 @@ const magnetizeToTarget = (target, cardIdToMagnetize, board, hero, gameState) =>
24
24
  timing: gameState.sharedState.currentEntityId++,
25
25
  });
26
26
  }
27
+ if (["BG31_176", "BG31_176_G"].includes(cardIdToMagnetize)) {
28
+ const mult = cardIdToMagnetize === "BG31_176" ? 1 : 2;
29
+ target.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;
30
+ target.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;
31
+ }
32
+ hero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;
33
+ for (const entity of board) {
34
+ const drBoomBases = (entity.cardId === "BG31_176" ? 1 : 0) +
35
+ entity.enchantments.filter((e) => e.cardId === "BG31_176e")
36
+ .length;
37
+ const drBoomGoldens = (entity.cardId === "BG31_176_G" ? 1 : 0) +
38
+ entity.enchantments.filter((e) => e.cardId === "BG31_176_Ge")
39
+ .length;
40
+ entity.attack += drBoomBases * 2 + drBoomGoldens * 4;
41
+ entity.health += drBoomBases * 2 + drBoomGoldens * 4;
42
+ }
27
43
  };
28
44
  exports.magnetizeToTarget = magnetizeToTarget;
29
45
  //# sourceMappingURL=magnetize.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAIhE,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,iBAAyB,EACzB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACvB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClE,IAAA,mBAAW,EACV,MAAM,EACN,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,EAC/C,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,EAC/C,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;IAEF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;IACvF,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;IAC7G,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;IACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;IAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;IACzD,IAAI,mBAAmB,EAAE;QACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;QACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,WAAW;YACnB,cAAc,EAAE,WAAW,CAAC,KAAK;YACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;AACF,CAAC,CAAC;AArCW,QAAA,iBAAiB,qBAqC5B","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\ttarget: BoardEntity,\r\n\tcardIdToMagnetize: string,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst modularCard = gameState.allCards.getCard(cardIdToMagnetize);\r\n\tmodifyStats(\r\n\t\ttarget,\r\n\t\tmodularCard.attack + 2 * electromagneticDevices,\r\n\t\tmodularCard.health + 2 * electromagneticDevices,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tgameState,\r\n\t);\r\n\t// TODO: Dr Boom's Monster?\r\n\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\ttarget.divineShield = target.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\tif (magneticEnchantment) {\r\n\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: enchantment,\r\n\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n};\r\n"]}
1
+ {"version":3,"file":"magnetize.js","sourceRoot":"","sources":["../../src/simulation/magnetize.ts"],"names":[],"mappings":";;;AAAA,iEAAgE;AAIhE,mCAAsC;AAE/B,MAAM,iBAAiB,GAAG,CAChC,MAAmB,EACnB,iBAAyB,EACzB,KAAoB,EACpB,IAAqB,EACrB,SAAwB,EACvB,EAAE;;IACH,MAAM,sBAAsB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,yBAAqD,CACpE,CAAC,MAAM,CAAC;IACT,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClE,IAAA,mBAAW,EACV,MAAM,EACN,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,EAC/C,WAAW,CAAC,MAAM,GAAG,CAAC,GAAG,sBAAsB,EAC/C,KAAK,EACL,IAAI,EACJ,SAAS,CACT,CAAC;IACF,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,KAAK,CAAC,CAAC,CAAA,CAAC;IACvF,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,aAAa,CAAC,CAAC,CAAA,CAAC;IAC7G,MAAM,CAAC,SAAS,GAAG,MAAM,CAAC,SAAS,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,SAAS,CAAC,CAAC,CAAA,CAAC;IACnG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,QAAQ,CAAC,CAAC,CAAA,CAAC;IAChG,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,MAAM,CAAC,CAAC,CAAA,CAAC;IAC1F,MAAM,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,KAAI,MAAA,WAAW,CAAC,SAAS,0CAAE,QAAQ,CAAC,wBAAO,CAAC,wBAAO,CAAC,OAAO,CAAC,CAAC,CAAA,CAAC;IAE7F,MAAM,mBAAmB,GAAG,WAAW,CAAC,gBAAgB,CAAC;IACzD,IAAI,mBAAmB,EAAE;QACxB,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC;QACvE,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC;YACxB,MAAM,EAAE,WAAW;YACnB,cAAc,EAAE,WAAW,CAAC,KAAK;YACjC,MAAM,EAAE,SAAS,CAAC,WAAW,CAAC,eAAe,EAAE;SAC/C,CAAC,CAAC;KACH;IACD,IAAI,0BAAoE,CAAC,QAAQ,CAAC,iBAA4B,CAAC,EAAE;QAChH,MAAM,IAAI,GAAG,iBAAiB,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/D,MAAM,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC;KAC/D;IAGD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAC5E,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE;QAC3B,MAAM,WAAW,GAChB,CAAC,MAAM,CAAC,MAAM,eAAoC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,gBAA+D,CAAC;iBACxG,MAAM,CAAC;QACV,MAAM,aAAa,GAClB,CAAC,MAAM,CAAC,MAAM,iBAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,MAAM,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,kBAAiE,CAAC;iBAC1G,MAAM,CAAC;QACV,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;QACrD,MAAM,CAAC,MAAM,IAAI,WAAW,GAAG,CAAC,GAAG,aAAa,GAAG,CAAC,CAAC;KACrD;AACF,CAAC,CAAC;AAxDW,QAAA,iBAAiB,qBAwD5B","sourcesContent":["import { CardIds, GameTag } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const magnetizeToTarget = (\r\n\ttarget: BoardEntity,\r\n\tcardIdToMagnetize: string,\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst electromagneticDevices = hero.trinkets.filter(\r\n\t\t(t) => t.cardId === CardIds.ElectromagneticDevice_BG30_MagicItem_709,\r\n\t).length;\r\n\tconst modularCard = gameState.allCards.getCard(cardIdToMagnetize);\r\n\tmodifyStats(\r\n\t\ttarget,\r\n\t\tmodularCard.attack + 2 * electromagneticDevices,\r\n\t\tmodularCard.health + 2 * electromagneticDevices,\r\n\t\tboard,\r\n\t\thero,\r\n\t\tgameState,\r\n\t);\r\n\ttarget.taunt = target.taunt || modularCard.mechanics?.includes(GameTag[GameTag.TAUNT]);\r\n\ttarget.divineShield = target.divineShield || modularCard.mechanics?.includes(GameTag[GameTag.DIVINE_SHIELD]);\r\n\ttarget.poisonous = target.poisonous || modularCard.mechanics?.includes(GameTag[GameTag.POISONOUS]);\r\n\ttarget.venomous = target.venomous || modularCard.mechanics?.includes(GameTag[GameTag.VENOMOUS]);\r\n\ttarget.windfury = target.windfury || modularCard.mechanics?.includes(GameTag[GameTag.WINDFURY]);\r\n\ttarget.reborn = target.reborn || modularCard.mechanics?.includes(GameTag[GameTag.REBORN]);\r\n\ttarget.stealth = target.stealth || modularCard.mechanics?.includes(GameTag[GameTag.STEALTH]);\r\n\r\n\tconst magneticEnchantment = modularCard.enchantmentDbfId;\r\n\tif (magneticEnchantment) {\r\n\t\tconst enchantment = gameState.allCards.getCard(magneticEnchantment).id;\r\n\t\ttarget.enchantments.push({\r\n\t\t\tcardId: enchantment,\r\n\t\t\toriginEntityId: modularCard.dbfId,\r\n\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t});\r\n\t}\r\n\tif ([CardIds.DrBoomsMonster_BG31_176, CardIds.DrBoomsMonster_BG31_176_G].includes(cardIdToMagnetize as CardIds)) {\r\n\t\tconst mult = cardIdToMagnetize === CardIds.DrBoomsMonster_BG31_176 ? 1 : 2;\r\n\t\ttarget.attack += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t\ttarget.health += 2 * hero.globalInfo.MagnetizedThisGame * mult;\r\n\t}\r\n\r\n\t// Dr Boom's Monster?\r\n\thero.globalInfo.MagnetizedThisGame = hero.globalInfo.MagnetizedThisGame + 1;\r\n\tfor (const entity of board) {\r\n\t\tconst drBoomBases =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176 ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176e)\r\n\t\t\t\t.length;\r\n\t\tconst drBoomGoldens =\r\n\t\t\t(entity.cardId === CardIds.DrBoomsMonster_BG31_176_G ? 1 : 0) +\r\n\t\t\tentity.enchantments.filter((e) => e.cardId === CardIds.DrBoomsMonster_DrBoomsMonsterEnchantment_BG31_176_Ge)\r\n\t\t\t\t.length;\r\n\t\tentity.attack += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t\tentity.health += drBoomBases * 2 + drBoomGoldens * 4;\r\n\t}\r\n};\r\n"]}
@@ -132,6 +132,12 @@ const handleRapidReanimationForPlayer = (playerBoard, playerEntity, opponentBoar
132
132
  entity.attack = Math.max(1, entity.attack + 2 * overstatMult);
133
133
  entity.health = Math.max(0, entity.health + 2 * overstatMult);
134
134
  break;
135
+ case "BG25_008":
136
+ case "BG25_008_G":
137
+ const knightMult = entity.cardId === "BG25_008" ? 1 : 2;
138
+ entity.attack = Math.max(1, entity.attack + 2 * knightMult);
139
+ entity.health = Math.max(0, entity.health + 2 * knightMult);
140
+ break;
135
141
  }
136
142
  });
137
143
  }
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tfalse, // Exact copy\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\thasSummoned.forEach((entity) => {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity, BoardTrinket } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { buildSingleBoardEntity, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { removeAurasFromSelf } from './add-minion-to-board';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\n\r\nexport const handleSummonsWhenSpace = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\thandleSummonsWhenSpaceForPlayer(playerEntity, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\thandleSummonsWhenSpaceForPlayer(\r\n\t\topponentEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tgameState,\r\n\t);\r\n};\r\n\r\n// TODO: Twin Sky Lanterns wait for 2 spaces\r\nconst handleSummonsWhenSpaceForPlayer = (\r\n\ttargetEntity: BgsPlayerEntity,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (targetEntity.rapidReanimationMinion) {\r\n\t\thandleRapidReanimationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.questRewards?.includes(CardIds.StableAmalgamation_BG28_Reward_518)) {\r\n\t\thandleStableAmalgamationForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tif (targetEntity.secrets?.some((s) => s.cardId === CardIds.BoonOfBeetles_BG28_603)) {\r\n\t\thandleBoonOfBeetlesForPlayer(playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t}\r\n\tfor (const heroPower of targetEntity.heroPowers) {\r\n\t\tif (heroPower.cardId === CardIds.Ozumat_Tentacular) {\r\n\t\t\thandleOzumatForPlayer(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\ttargetEntity.friendly,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t}\r\n\t}\r\n\ttargetEntity.trinkets\r\n\t\t.filter(\r\n\t\t\t(t) =>\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_BG30_MagicItem_822 ||\r\n\t\t\t\tt.cardId === CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2,\r\n\t\t)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleTwinSkyLanternsForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n\ttargetEntity.trinkets\r\n\t\t.filter((t) => t.cardId === CardIds.BoomController_BG30_MagicItem_440)\r\n\t\t.forEach((t) => {\r\n\t\t\thandleBoomControllerForPlayer(t, playerBoard, playerEntity, opponentBoard, opponentEntity, gameState);\r\n\t\t});\r\n};\r\n\r\nconst handleBoomControllerForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (playerBoard.length < 7 && trinket.scriptDataNum1 > 0) {\r\n\t\tconst candidate = gameState.sharedState.deaths\r\n\t\t\t.filter((d) => d.friendly === playerEntity.friendly)\r\n\t\t\t.filter((d) => hasCorrectTribe(d, playerEntity, Race.MECH, gameState.allCards))[0];\r\n\t\tif (!!candidate) {\r\n\t\t\tconst spawn = copyEntity(candidate);\r\n\t\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\t\tconst initialIndexFromLeft = candidate.indexFromLeftAtTimeOfDeath;\r\n\t\t\tconst indexFromRight =\r\n\t\t\t\tinitialIndexFromLeft == null\r\n\t\t\t\t\t? 0\r\n\t\t\t\t\t: Math.min(playerBoard.length, Math.max(0, playerBoard.length - initialIndexFromLeft));\r\n\t\t\tconst target = spawnEntities(\r\n\t\t\t\tspawn.cardId,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tplayerEntity.friendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t\tspawn,\r\n\t\t\t);\r\n\t\t\t// FIXME: here it should try to match the position at which the original minions died\r\n\t\t\tconst actualSpawns = performEntitySpawns(\r\n\t\t\t\ttarget,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tactualSpawns.forEach((t) =>\r\n\t\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t\t);\r\n\t\t\ttrinket.scriptDataNum1 = 0;\r\n\t\t\t// It summons an exact copy\r\n\t\t\t// actualSpawns.forEach((entity) => {\r\n\t\t\t// \tswitch (entity.cardId) {\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t// \t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// \t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t// \t\t\tentity.attack = Math.max(1, entity.attack - 2 * overstatMult);\r\n\t\t\t// \t\t\tentity.health = Math.max(0, entity.health - overstatMult);\r\n\t\t\t// \t\t\tbreak;\r\n\t\t\t// \t}\r\n\t\t\t// });\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleTwinSkyLanternsForPlayer = (\r\n\ttrinket: BoardTrinket,\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst spawnNumber = trinket.scriptDataNum1 ?? 0;\r\n\tconst canTrigger = spawnNumber >= 1;\r\n\tif (playerBoard.length <= 7 - spawnNumber && trinket.rememberedMinion && canTrigger) {\r\n\t\ttrinket.scriptDataNum1 = 0;\r\n\t\tconst spawn = copyEntity(trinket.rememberedMinion);\r\n\t\tremoveAurasFromSelf(spawn, playerBoard, playerEntity, gameState);\r\n\t\tconst target = spawnEntities(\r\n\t\t\tspawn.cardId,\r\n\t\t\tspawnNumber,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState.allCards,\r\n\t\t\tgameState.cardsData,\r\n\t\t\tgameState.sharedState,\r\n\t\t\tgameState.spectator,\r\n\t\t\tplayerEntity.friendly,\r\n\t\t\ttrue,\r\n\t\t\tfalse,\r\n\t\t\tfalse,\r\n\t\t\tspawn,\r\n\t\t);\r\n\t\tperformEntitySpawns(\r\n\t\t\ttarget,\r\n\t\t\tplayerBoard,\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerEntity,\r\n\t\t\t0,\r\n\t\t\topponentBoard,\r\n\t\t\topponentEntity,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t\ttarget.forEach((t) =>\r\n\t\t\tgameState.spectator.registerPowerTarget(playerEntity, t, playerBoard, playerEntity, opponentEntity),\r\n\t\t);\r\n\t}\r\n};\r\n\r\nconst handleOzumatForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tfriendly: boolean,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const heroPower of playerEntity.heroPowers) {\r\n\t\tif (playerBoard.length < 7 && heroPower.activated === false) {\r\n\t\t\tconst tentacularSize = +heroPower.info;\r\n\t\t\tconst tentacular = spawnEntities(\r\n\t\t\t\tCardIds.Tentacular_OzumatsTentacleToken_BG23_HERO_201pt,\r\n\t\t\t\t1,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState.allCards,\r\n\t\t\t\tgameState.cardsData,\r\n\t\t\t\tgameState.sharedState,\r\n\t\t\t\tgameState.spectator,\r\n\t\t\t\tfriendly,\r\n\t\t\t\ttrue,\r\n\t\t\t\tfalse,\r\n\t\t\t\tfalse,\r\n\t\t\t);\r\n\t\t\ttentacular[0].attack = tentacularSize;\r\n\t\t\ttentacular[0].health = tentacularSize;\r\n\t\t\tconst indexFromRight = 0;\r\n\t\t\tperformEntitySpawns(\r\n\t\t\t\ttentacular,\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\tindexFromRight,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\ttentacular[0],\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentEntity,\r\n\t\t\t);\r\n\t\t\theroPower.activated = true;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleBoonOfBeetlesForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst secretEntity = playerEntity.secrets.find((entity) => entity.cardId === CardIds.BoonOfBeetles_BG28_603);\r\n\tif (secretEntity && secretEntity.scriptDataNum1 > 0) {\r\n\t\twhile (secretEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.BoonOfBeetles_BeetleToken_BG28_603t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\thasSummoned.forEach((entity) => {\r\n\t\t\t\t\tupdateTaunt(entity, true, playerBoard, playerEntity, opponentEntity, gameState);\r\n\t\t\t\t});\r\n\t\t\t\tsecretEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\nconst handleStableAmalgamationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst rewardEntity = playerEntity.questRewardEntities.find(\r\n\t\t(entity) => entity.cardId === CardIds.StableAmalgamation_BG28_Reward_518,\r\n\t);\r\n\tif (rewardEntity && rewardEntity.scriptDataNum1 > 0) {\r\n\t\twhile (rewardEntity.scriptDataNum1 > 0) {\r\n\t\t\tconst hasSummoned = handleSummon(\r\n\t\t\t\tplayerBoard,\r\n\t\t\t\tplayerEntity,\r\n\t\t\t\topponentBoard,\r\n\t\t\t\topponentEntity,\r\n\t\t\t\tgameState,\r\n\t\t\t\tCardIds.StableAmalgamation_TotallyNormalHorseToken_BG28_Reward_518t,\r\n\t\t\t\t0,\r\n\t\t\t\ttrue,\r\n\t\t\t);\r\n\t\t\tif (hasSummoned) {\r\n\t\t\t\trewardEntity.scriptDataNum1--;\r\n\t\t\t} else {\r\n\t\t\t\t// No room to summon, we stop here\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleRapidReanimationForPlayer = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst indexFromRight =\r\n\t\tplayerEntity.rapidReanimationIndexFromLeft === 0\r\n\t\t\t? Math.max(0, playerBoard.length - playerEntity.rapidReanimationIndexFromLeft)\r\n\t\t\t: playerEntity.rapidReanimationIndexFromRight;\r\n\tconst hasSummoned = handleSummon(\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tplayerEntity.rapidReanimationMinion.cardId,\r\n\t\tindexFromRight,\r\n\t\tfalse, // Exact copy\r\n\t\tplayerEntity.rapidReanimationMinion,\r\n\t);\r\n\tif (hasSummoned) {\r\n\t\tplayerEntity.rapidReanimationMinion = null;\r\n\t\t// Hard-coding a correction for Ancestral Automaton\r\n\t\thasSummoned.forEach((entity) => {\r\n\t\t\tswitch (entity.cardId) {\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\t\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t\t\tconst overstatMult = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 2 * overstatMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 2 * overstatMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\t\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\t\t\tconst knightMult = entity.cardId === CardIds.EternalKnight_BG25_008 ? 1 : 2;\r\n\t\t\t\t\tentity.attack = Math.max(1, entity.attack + 2 * knightMult);\r\n\t\t\t\t\tentity.health = Math.max(0, entity.health + 2 * knightMult);\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t});\r\n\t}\r\n};\r\n\r\nconst handleSummon = (\r\n\tplayerBoard: BoardEntity[],\r\n\tplayerEntity: BgsPlayerEntity,\r\n\topponentBoard: BoardEntity[],\r\n\topponentEntity: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tcardId: string,\r\n\tindexFromRight: number,\r\n\tapplyAuras: boolean,\r\n\tminion: BoardEntity = null,\r\n): readonly BoardEntity[] => {\r\n\tif (playerBoard.length >= 7) {\r\n\t\treturn null;\r\n\t}\r\n\tconst newMinion = buildSingleBoardEntity(\r\n\t\tcardId,\r\n\t\tplayerEntity,\r\n\t\tplayerBoard,\r\n\t\tgameState.allCards,\r\n\t\tplayerEntity.friendly,\r\n\t\tgameState.sharedState.currentEntityId++,\r\n\t\tfalse,\r\n\t\tgameState.cardsData,\r\n\t\tgameState.sharedState,\r\n\t\tminion,\r\n\t\tnull,\r\n\t);\r\n\t// Don't reapply auras in this particular case? See https://x.com/ZerotoHeroes_HS/status/1737422727118487808?s=20\r\n\tconst spawned = performEntitySpawns(\r\n\t\t[newMinion],\r\n\t\tplayerBoard,\r\n\t\tplayerEntity,\r\n\t\tplayerEntity,\r\n\t\tindexFromRight,\r\n\t\topponentBoard,\r\n\t\topponentEntity,\r\n\t\tgameState,\r\n\t\tapplyAuras,\r\n\t);\r\n\tgameState.spectator.registerPowerTarget(playerEntity, newMinion, playerBoard, null, null);\r\n\treturn spawned;\r\n};\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "@firestone-hs/simulate-bgs-battle",
3
- "version": "1.1.546",
3
+ "version": "1.1.548",
4
4
  "description": "",
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5
  "scripts": {
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  "lint": "eslint --color --fix --ext .ts .",