@firestone-hs/simulate-bgs-battle 1.1.513 → 1.1.515

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/cards/impl/_card-mappings.js +2 -0
  2. package/dist/cards/impl/_card-mappings.js.map +1 -1
  3. package/dist/cards/impl/bg-spell/upper-hand.js +2 -2
  4. package/dist/cards/impl/bg-spell/upper-hand.js.map +1 -1
  5. package/dist/cards/impl/minion/imposing-percussionist.d.ts +2 -0
  6. package/dist/cards/impl/minion/imposing-percussionist.js +15 -0
  7. package/dist/cards/impl/minion/imposing-percussionist.js.map +1 -0
  8. package/dist/cards/impl/minion/mutated-lasher.d.ts +2 -2
  9. package/dist/cards/impl/minion/mutated-lasher.js +0 -7
  10. package/dist/cards/impl/minion/mutated-lasher.js.map +1 -1
  11. package/dist/cards/impl/minion/rylak-metalhead.js +1 -0
  12. package/dist/cards/impl/minion/rylak-metalhead.js.map +1 -1
  13. package/dist/cards/impl/minion/ultraviolet-ascendant.js +7 -3
  14. package/dist/cards/impl/minion/ultraviolet-ascendant.js.map +1 -1
  15. package/dist/input-sanitation.js +1 -0
  16. package/dist/input-sanitation.js.map +1 -1
  17. package/dist/simulate-bgs-battle.js +1 -1
  18. package/dist/simulate-bgs-battle.js.map +1 -1
  19. package/dist/simulation/add-minion-to-board.d.ts +1 -1
  20. package/dist/simulation/add-minion-to-board.js +35 -26
  21. package/dist/simulation/add-minion-to-board.js.map +1 -1
  22. package/dist/simulation/minion-death.js +6 -2
  23. package/dist/simulation/minion-death.js.map +1 -1
  24. package/dist/simulation/simulator.js +11 -8
  25. package/dist/simulation/simulator.js.map +1 -1
  26. package/dist/simulation/stats.js +1 -0
  27. package/dist/simulation/stats.js.map +1 -1
  28. package/dist/simulation/summon-when-space.js +6 -6
  29. package/dist/simulation/summon-when-space.js.map +1 -1
  30. package/dist/simulation/utils/golden.js +9 -3
  31. package/dist/simulation/utils/golden.js.map +1 -1
  32. package/package.json +1 -1
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasAfterOtherSpawned,\r\n\thasOnDespawned,\r\n\thasOnOtherSpawned,\r\n\thasOnOtherAuraSpawned as hasOnOtherSpawnedAura,\r\n\thasOnSpawned,\r\n} from '../cards/card.interface';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { updateBoardwideAuras } from './auras';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, gameState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawned(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PapaBear_BG27_509:\r\n\t\t\tcase CardIds.PapaBear_BG27_509_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tupdateTaunt(spawned, true, board, boardHero, otherHero, gameState);\r\n\t\t\tmodifyStats(spawned, 1, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyStats(spawned, 2, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\tmodifyStats(spawned, 2, 0, board, boardHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState);\r\n\t}\r\n\r\n\t// When we want to summon an \"exact copy\", we need to make sure we don't apply the aura twice\r\n\tif (applySelfAuras) {\r\n\t\t// The board here already contains the new minion\r\n\t\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t\t// then apply the aura\r\n\t\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\tspawned.health += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.UndeadAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.PirateAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\tfor (const entity of board) {\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawnedAura(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawnedAura(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tconst onSpawnedImpl = cardMappings[spawned.cardId];\r\n\tif (hasOnSpawned(onSpawnedImpl)) {\r\n\t\tonSpawnedImpl.onSpawned(spawned, {\r\n\t\t\thero: boardHero,\r\n\t\t\tplayerBoard: board,\r\n\t\t\tboard: gameState,\r\n\t\t});\r\n\t}\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusKnight, statsBonusKnight, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusFrostling, statsBonusFrostling, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusAstral, 2 * statsBonusAstral, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, statsBonusGnoll, 0, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 6);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 4);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst onDespawnedImpl = cardMappings[entity.cardId];\r\n\tif (hasOnDespawned(onDespawnedImpl)) {\r\n\t\tonDespawnedImpl.onDespawned(entity, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, 2 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, spawned, gameState);\r\n\t}\r\n\tupdateBoardwideAuras(board, hero, gameState);\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Felstomper_BG25_042_G ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.Deadstomper_BG28_634_G\r\n\t\t\t\t\t\t\t? 6\r\n\t\t\t\t\t\t\t: 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, felstomperBuff, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, 1, 0, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnSpawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tplayerBoard: BoardEntity[];\r\n\tboard: FullGameState;\r\n}\r\nexport interface OnOtherSpawnInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnOtherSpawnAuraInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDespawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport {\r\n\thasAfterOtherSpawned,\r\n\thasOnDespawned,\r\n\thasOnOtherSpawned,\r\n\thasOnOtherAuraSpawned as hasOnOtherSpawnedAura,\r\n\thasOnSpawned,\r\n} from '../cards/card.interface';\r\nimport { WHELP_CARD_IDS } from '../cards/cards-data';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { updateDivineShield } from '../keywords/divine-shield';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { pickRandom } from '../services/utils';\r\nimport { addStatsToBoard, copyEntity, hasCorrectTribe } from '../utils';\r\nimport { updateBoardwideAuras } from './auras';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { modifyStats, setEntityStats } from './stats';\r\n\r\nexport const addMinionsToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionsToAdd: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// board.splice(index, 0, ...minionsToAdd);\r\n\tfor (const minionToAdd of [...minionsToAdd].reverse()) {\r\n\t\taddMinionToBoard(board, boardHero, otherHero, index, minionToAdd, gameState, false);\r\n\t}\r\n\thandleAfterSpawnEffects(board, boardHero, minionsToAdd, gameState);\r\n};\r\n\r\nexport const addMinionToBoard = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tindex: number,\r\n\tminionToAdd: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tperformAfterSpawnEffects = true,\r\n\tapplySelfAuras = true,\r\n): void => {\r\n\tboard.splice(index, 0, minionToAdd);\r\n\t// Minion has already been removed from the board in the previous step\r\n\thandleAddedMinionAuraEffect(board, boardHero, otherHero, minionToAdd, gameState, applySelfAuras);\r\n\t// Important to do this here, so that \"attack immediately\" minions can be taken into account by the quests\r\n\tonMinionSummoned(boardHero, board, gameState);\r\n\thandleSpawnEffect(board, boardHero, otherHero, minionToAdd, gameState);\r\n\tif (performAfterSpawnEffects) {\r\n\t\thandleAfterSpawnEffects(board, boardHero, [minionToAdd], gameState);\r\n\t}\r\n};\r\n\r\nconst handleSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\tif (cardIds.some((cardId) => WHELP_CARD_IDS.includes(cardId as CardIds))) {\r\n\t\tconst manyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy);\r\n\t\tconst goldenManyWhelps = board.filter((entity) => entity.cardId === CardIds.ManyWhelps_BG22_HERO_305_Buddy_G);\r\n\t\tmanyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 2, 2, board, boardHero, gameState);\r\n\t\t});\r\n\t\tgoldenManyWhelps.forEach((entity) => {\r\n\t\t\tmodifyStats(entity, 4, 4, board, boardHero, gameState);\r\n\t\t});\r\n\t}\r\n\r\n\tfor (const entity of board) {\r\n\t\t// The case for Reborns, and these shouldn't proc on themselves\r\n\t\tif (entity.entityId === spawned.entityId) {\r\n\t\t\tcontinue;\r\n\t\t}\r\n\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawned(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\totherHero: otherHero,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy:\r\n\t\t\tcase CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G:\r\n\t\t\t\tif (gameState.allCards.getCard(spawned.cardId).techLevel === boardHero.tavernTier) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.BabyYshaarj_TB_BaconShop_HERO_92_Buddy_G ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CobaltGuardian:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\tif (!entity.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(entity, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tmodifyStats(entity, 2, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bigfernal_BGS_204:\r\n\t\t\tcase CardIds.Bigfernal_TB_BaconUps_304:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.Bigfernal_TB_BaconUps_304 ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(entity, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MamaBear_BGS_021:\r\n\t\t\tcase CardIds.MamaBear_TB_BaconUps_090:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.MamaBear_TB_BaconUps_090 ? 8 : 4;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PapaBear_BG27_509:\r\n\t\t\tcase CardIds.PapaBear_BG27_509_G:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PapaBear_BG27_509_G ? 16 : 8;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, statsBonus, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PackLeader_BGS_017:\r\n\t\t\tcase CardIds.PackLeader_TB_BaconUps_086:\r\n\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tconst statsBonus = entity.cardId === CardIds.PackLeader_TB_BaconUps_086 ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(spawned, statsBonus, 0, board, boardHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, boardHero, otherHero);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\nexport const handleAddedMinionAuraEffect = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherHero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n\tapplySelfAuras = true,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tswitch (boardHero.heroPowerId) {\r\n\t\tcase CardIds.SproutItOut:\r\n\t\t\tupdateTaunt(spawned, true, board, boardHero, otherHero, gameState);\r\n\t\t\tmodifyStats(spawned, 1, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.KurtrusAshfallen_CloseThePortal:\r\n\t\t\tmodifyStats(spawned, 2, 2, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Tinker_TB_BaconShop_HP_015:\r\n\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\tmodifyStats(spawned, 2, 0, board, boardHero, gameState);\r\n\t\t\t}\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tif (boardHero.questRewards?.includes(CardIds.TumblingDisaster_BG28_Reward_505)) {\r\n\t\tconst tumblingDisasterBonus =\r\n\t\t\tboardHero.questRewardEntities?.find((e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505)\r\n\t\t\t\t?.scriptDataNum1 || 1;\r\n\t\tmodifyStats(spawned, tumblingDisasterBonus, tumblingDisasterBonus, board, boardHero, gameState);\r\n\t}\r\n\r\n\tif (isActuallySpawned) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.BlingtronsSunglasses_BG30_MagicItem_978:\r\n\t\t\t\t\tif (hasCorrectTribe(spawned, boardHero, Race.MECH, gameState.allCards)) {\r\n\t\t\t\t\t\tconst target = pickRandom(board.filter((e) => !e.divineShield));\r\n\t\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\t\tupdateDivineShield(target, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_BG30_MagicItem_822:\r\n\t\t\t\tcase CardIds.TwinSkyLanterns_TwinSkyLanternsToken_BG30_MagicItem_822t2:\r\n\t\t\t\t\tif (!trinket.rememberedMinion) {\r\n\t\t\t\t\t\ttrinket.rememberedMinion = copyEntity(spawned);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.ReinforcedShield_BG30_MagicItem_886:\r\n\t\t\t\t\tif (trinket.scriptDataNum1 > 0 && !spawned.divineShield) {\r\n\t\t\t\t\t\tupdateDivineShield(spawned, board, boardHero, otherHero, true, gameState);\r\n\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\t// Apply auras to board\r\n\tconst cardIds = [spawned.cardId, ...(spawned.additionalCards ?? [])];\r\n\tfor (const spawnedCardId of cardIds) {\r\n\t\thandleMinionAddedAuraEffect(spawnedCardId, spawned, board, boardHero, gameState, isActuallySpawned);\r\n\t}\r\n\r\n\t// When we want to summon an \"exact copy\", we need to make sure we don't apply the aura twice\r\n\tif (applySelfAuras) {\r\n\t\t// The board here already contains the new minion\r\n\t\t// TODO: what if the additional part is a potential target for the aura effect?\r\n\t\t// 2024-08-27: changing the order to first handleMinionAddedAuraEffect so that the automatons get boosted,\r\n\t\t// then apply the aura\r\n\t\tapplyAurasToSelf(spawned, board, boardHero, gameState);\r\n\t}\r\n};\r\n\r\nexport const applyAurasToSelf = (\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\tspawned.health += 7;\r\n\t\t\t\t\tspawned.enchantments.push({\r\n\t\t\t\t\t\tcardId: CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t\toriginEntityId: undefined,\r\n\t\t\t\t\t\ttiming: gameState.sharedState.currentEntityId++,\r\n\t\t\t\t\t});\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tspawned.attack += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tspawned.attack += 2;\r\n\t\t\t\t\tspawned.health += 1;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\tspawned.health += 4;\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(spawned.cardId) <= 3) {\r\n\t\t\t\t\t\tspawned.attack += 7;\r\n\t\t\t\t\t\tspawned.health += 5;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_BGS_061t ||\r\n\t\t\t\t\t\tspawned.cardId === CardIds.Scallywag_SkyPirateToken_TB_BaconUps_141t\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tspawned.attack += 6;\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.UndeadAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.PirateAttackBonus > 0) {\r\n\t\t\tmodifyStats(spawned, boardHero.globalInfo.PirateAttackBonus, 0, board, boardHero, gameState);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(spawned, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tmodifyStats(\r\n\t\t\t\tspawned,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffAtk,\r\n\t\t\t\tboardHero.globalInfo.GoldrinnBuffHealth,\r\n\t\t\t\tboard,\r\n\t\t\t\tboardHero,\r\n\t\t\t\tgameState,\r\n\t\t\t);\r\n\t\t\tgameState.spectator.registerPowerTarget(boardHero, spawned, board, null, null);\r\n\t\t}\r\n\t}\r\n\r\n\t// In case Putricide spawns a stictched minion whose stitched part creates an aura effect\r\n\t// const potentialAuraSources: { cardId: string; entityId: number }[] = [\r\n\t// \t{ cardId: spawned.cardId, entityId: spawned.entityId },\r\n\t// \t...(spawned.additionalCards ?? []).map((cardId) => ({ cardId, entityId: spawned.entityId })),\r\n\t// ];\r\n\r\n\tif (gameState.cardsData.getTavernLevel(spawned.cardId) % 2 === 1) {\r\n\t\tconst atkBuff = boardHero.globalInfo.MutatedLasherAttackBuff ?? 0;\r\n\t\tconst healthBuff = boardHero.globalInfo.MutatedLasherHealthBuff ?? 0;\r\n\t\tmodifyStats(spawned, atkBuff, healthBuff, board, boardHero, gameState);\r\n\t}\r\n\tfor (const entity of board) {\r\n\t\tconst onOtherSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasOnOtherSpawnedAura(onOtherSpawnedImpl)) {\r\n\t\t\tonOtherSpawnedImpl.onOtherSpawnedAura(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: boardHero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\tspawned.health += entity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (spawned.divineShield) {\r\n\t\t\t\t\tspawned.attack += entity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tspawned.attack += (entity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tconst onSpawnedImpl = cardMappings[spawned.cardId];\r\n\tif (hasOnSpawned(onSpawnedImpl)) {\r\n\t\tonSpawnedImpl.onSpawned(spawned, {\r\n\t\t\thero: boardHero,\r\n\t\t\tplayerBoard: board,\r\n\t\t\tboard: gameState,\r\n\t\t});\r\n\t}\r\n\tswitch (spawned.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = spawned.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusKnight, statsBonusKnight, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = spawned.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tmodifyStats(spawned, statsBonusFungus, 2 * statsBonusFungus, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = spawned.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusFrostling, statsBonusFrostling, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.SaltyLooter_BGS_081:\r\n\t\tcase CardIds.SaltyLooter_TB_BaconUps_143:\r\n\t\t\tconst multiplierLooter = spawned.cardId === CardIds.SaltyLooter_TB_BaconUps_143 ? 2 : 1;\r\n\t\t\tconst statsBonusLooter = multiplierLooter * boardHero.globalInfo.PiratesSummonedThisGame;\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusLooter, 2 * multiplierLooter, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = spawned.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// Don't count the yourself\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tmodifyStats(spawned, 2 * statsBonusAstral, 2 * statsBonusAstral, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = spawned.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === spawned.friendly).length;\r\n\t\t\tmodifyStats(spawned, statsBonusGnoll, 0, board, boardHero, gameState);\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\n// Introduced for Rapid Reanimation: since we will \"addMinionToBoard\" the minion afterwards, the auras will\r\n// be re-applied then, so we need to remove them first\r\nexport const removeAurasFromSelf = (\r\n\tentity: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tif (!!boardHero.questRewards?.length) {\r\n\t\tfor (const quest of boardHero.questRewards) {\r\n\t\t\tswitch (quest) {\r\n\t\t\t\tcase CardIds.VolatileVenom:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 7);\r\n\t\t\t\t\tentity.enchantments = entity.enchantments.filter(\r\n\t\t\t\t\t\t(e) => e.cardId !== CardIds.VolatileVenom_VolatileEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.TheSmokingGun:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FlagbearerPortrait_BG30_MagicItem_921:\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119 ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.SkyPirateFlagbearer_BG30_119_G\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 8);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tif (!!boardHero.trinkets?.length) {\r\n\t\tfor (const trinket of boardHero.trinkets) {\r\n\t\t\tswitch (trinket.cardId) {\r\n\t\t\t\tcase CardIds.FeralTalisman_BG30_MagicItem_880:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 2);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 1);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.FeralTalisman_FeralTalismanToken_BG30_MagicItem_880t:\r\n\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 6);\r\n\t\t\t\t\tentity.health = Math.max(1, entity.health - 4);\r\n\t\t\t\t\tbreak;\r\n\t\t\t\tcase CardIds.HordeKeychainToken_BG30_MagicItem_843t:\r\n\t\t\t\t\tif (gameState.cardsData.getTavernLevel(entity.cardId) <= 3) {\r\n\t\t\t\t\t\tentity.attack = Math.max(0, entity.attack - 7);\r\n\t\t\t\t\t\tentity.health = Math.max(1, entity.health - 5);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tconst onDespawnedImpl = cardMappings[entity.cardId];\r\n\tif (hasOnDespawned(onDespawnedImpl)) {\r\n\t\tonDespawnedImpl.onDespawned(entity, {\r\n\t\t\thero: boardHero,\r\n\t\t\tboard: board,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t}\r\n\r\n\tif (hasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.UndeadAttackBonus > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.UndeadAttackBonus);\r\n\t\t}\r\n\t}\r\n\tif (hasCorrectTribe(entity, boardHero, Race.BEAST, gameState.allCards)) {\r\n\t\tif (boardHero.globalInfo.GoldrinnBuffAtk > 0) {\r\n\t\t\tentity.attack = Math.max(0, entity.attack - boardHero.globalInfo.GoldrinnBuffAtk);\r\n\t\t\tentity.health = Math.max(1, entity.health - boardHero.globalInfo.GoldrinnBuffHealth);\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const boardEntity of board) {\r\n\t\tswitch (boardEntity.cardId) {\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.MURLOC, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.PIRATE, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t\tentity.health = Math.max(\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tentity.health - (boardEntity.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.DEMON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.Kathranatir_BG21_039_G ? 2 : 1),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\t\tif (entity.divineShield) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack - (boardEntity.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6),\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(entity, boardHero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== boardEntity.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tentity.attack = Math.max(\r\n\t\t\t\t\t\t0,\r\n\t\t\t\t\t\tentity.attack -\r\n\t\t\t\t\t\t\t(boardEntity.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tswitch (entity.cardId) {\r\n\t\tcase CardIds.EternalKnight_BG25_008:\r\n\t\tcase CardIds.EternalKnight_BG25_008_G:\r\n\t\t\tconst multiplierKnight = entity.cardId === CardIds.EternalKnight_BG25_008_G ? 2 : 1;\r\n\t\t\tconst statsBonusKnight = multiplierKnight * boardHero.globalInfo.EternalKnightsDeadThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusKnight);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusKnight);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555:\r\n\t\tcase CardIds.EnsorcelledFungus_BG28_555_G:\r\n\t\t\tconst multiplierFungus = entity.cardId === CardIds.EnsorcelledFungus_BG28_555_G ? 2 : 1;\r\n\t\t\tconst statsBonusFungus = multiplierFungus * boardHero.globalInfo.TavernSpellsCastThisGame;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFungus);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusFungus);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537:\r\n\t\tcase CardIds.FlourishingFrostling_BG26_537_G:\r\n\t\t\tconst multiplierFrostling = entity.cardId === CardIds.FlourishingFrostling_BG26_537_G ? 2 : 1;\r\n\t\t\tconst statsBonusFrostling = multiplierFrostling * boardHero.globalInfo.FrostlingBonus;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusFrostling);\r\n\t\t\tentity.health = Math.max(1, entity.health - statsBonusFrostling);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\tconst multiplierAstral = entity.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t// We remove 1 because the AstralAutomatonsSummonedThisGame also includes the current one\r\n\t\t\t// and ancestral automaton only counts \"other\" automatons\r\n\t\t\tconst statsBonusAstral = multiplierAstral * (boardHero.globalInfo.AstralAutomatonsSummonedThisGame - 1);\r\n\t\t\tentity.attack = Math.max(0, entity.attack - 2 * statsBonusAstral);\r\n\t\t\tentity.health = Math.max(1, entity.health - 2 * statsBonusAstral);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.RotHideGnoll_BG25_013:\r\n\t\tcase CardIds.RotHideGnoll_BG25_013_G:\r\n\t\t\tconst multiplierGnoll = entity.cardId === CardIds.RotHideGnoll_BG25_013_G ? 2 : 1;\r\n\t\t\tconst statsBonusGnoll =\r\n\t\t\t\tmultiplierGnoll * gameState.sharedState.deaths.filter((e) => e.friendly === entity.friendly).length;\r\n\t\t\tentity.attack = Math.max(0, entity.attack - statsBonusGnoll);\r\n\t\t\tbreak;\r\n\t}\r\n\r\n\tfor (const enchantment of entity.enchantments ?? []) {\r\n\t\tswitch (enchantment?.cardId) {\r\n\t\t\tcase CardIds.TavernLighting_TavernLightsEnchantment:\r\n\t\t\t\tentity.attack = Math.max(0, entity.attack - enchantment.tagScriptDataNum1);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleMinionAddedAuraEffect = (\r\n\tspawnedCardId: string,\r\n\tspawned: BoardEntity,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tisActuallySpawned = true,\r\n): void => {\r\n\tswitch (spawnedCardId) {\r\n\t\tcase CardIds.SouthseaCaptainLegacy_BG_NEW1_027:\r\n\t\tcase CardIds.SouthseaCaptainLegacy_TB_BaconUps_136:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.PIRATE, gameState.allCards))\r\n\t\t\t\t// Other\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t\te.health += spawned.cardId === CardIds.SouthseaCaptainLegacy_TB_BaconUps_136 ? 2 : 1;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.MurlocWarleaderLegacy_BG_EX1_507:\r\n\t\tcase CardIds.MurlocWarleaderLegacy_TB_BaconUps_008:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.MURLOC, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.MurlocWarleaderLegacy_TB_BaconUps_008 ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Kathranatir_BG21_039:\r\n\t\tcase CardIds.Kathranatir_BG21_039_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.DEMON, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.Kathranatir_BG21_039_G ? 4 : 2;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.CyborgDrake_BG25_043:\r\n\t\tcase CardIds.CyborgDrake_BG25_043_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.divineShield)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += spawned.cardId === CardIds.CyborgDrake_BG25_043_G ? 12 : 6;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\r\n\t\tcase CardIds.SoreLoser_BG27_030:\r\n\t\tcase CardIds.SoreLoser_BG27_030_G:\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => hasCorrectTribe(e, boardHero, Race.UNDEAD, gameState.allCards))\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\te.attack += (spawned.cardId === CardIds.SoreLoser_BG27_030_G ? 2 : 1) * boardHero.tavernTier;\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401:\r\n\t\tcase CardIds.AstralAutomaton_BG_TTN_401_G:\r\n\t\t\t// TODO: move this somewhere else\r\n\t\t\tif (isActuallySpawned) {\r\n\t\t\t\tboardHero.globalInfo.AstralAutomatonsSummonedThisGame++;\r\n\t\t\t}\r\n\t\t\tboard\r\n\t\t\t\t.filter((e) => e.entityId !== spawned.entityId)\r\n\t\t\t\t.filter(\r\n\t\t\t\t\t(e) =>\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401 ||\r\n\t\t\t\t\t\te.cardId === CardIds.AstralAutomaton_BG_TTN_401_G,\r\n\t\t\t\t)\r\n\t\t\t\t.forEach((e) => {\r\n\t\t\t\t\tconst multiplierAstral = e.cardId === CardIds.AstralAutomaton_BG_TTN_401_G ? 2 : 1;\r\n\t\t\t\t\tmodifyStats(e, 2 * multiplierAstral, 2 * multiplierAstral, board, boardHero, gameState);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffects = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tallSpawned: readonly BoardEntity[],\r\n\tgameState: FullGameState,\r\n): void => {\r\n\tfor (const spawned of allSpawned) {\r\n\t\thandleAfterSpawnEffect(board, hero, spawned, gameState);\r\n\t}\r\n\tupdateBoardwideAuras(board, hero, gameState);\r\n};\r\n\r\nexport const onMinionSummoned = (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState): void => {\r\n\tconst quests = hero.questEntities ?? [];\r\n\tif (!quests.length) {\r\n\t\treturn;\r\n\t}\r\n\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.AssembleALineup:\r\n\t\t\t\tonQuestProgressUpdated(hero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAfterSpawnEffect = (\r\n\tboard: BoardEntity[],\r\n\thero: BgsPlayerEntity,\r\n\tspawned: BoardEntity,\r\n\tgameState: FullGameState,\r\n): void => {\r\n\t// console.debug('after spawn', stringifySimpleCard(spawned, allCards), stringifySimple(board, allCards));\r\n\tfor (const entity of board) {\r\n\t\tconst onAfterSpawnedImpl = cardMappings[entity.cardId];\r\n\t\tif (hasAfterOtherSpawned(onAfterSpawnedImpl)) {\r\n\t\t\tonAfterSpawnedImpl.afterOtherSpawned(entity, {\r\n\t\t\t\tspawned: spawned,\r\n\t\t\t\thero: hero,\r\n\t\t\t\tboard: board,\r\n\t\t\t\tgameState,\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\tswitch (entity.cardId) {\r\n\t\t\tcase CardIds.Felstomper_BG25_042:\r\n\t\t\tcase CardIds.Felstomper_BG25_042_G:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634:\r\n\t\t\tcase CardIds.Deadstomper_BG28_634_G:\r\n\t\t\t\t// console.debug('felstomper');\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst felstomperBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.Felstomper_BG25_042_G ||\r\n\t\t\t\t\t\tentity.cardId === CardIds.Deadstomper_BG28_634_G\r\n\t\t\t\t\t\t\t? 6\r\n\t\t\t\t\t\t\t: 3;\r\n\t\t\t\t\tboard.forEach((e) => {\r\n\t\t\t\t\t\tmodifyStats(e, felstomperBuff, 0, board, hero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, e, board, null, null);\r\n\t\t\t\t\t});\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.XyloBones_BG26_172:\r\n\t\t\tcase CardIds.XyloBones_BG26_172_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst xylobonesBuff = entity.cardId === CardIds.XyloBones_BG26_172_G ? 4 : 2;\r\n\t\t\t\t\tmodifyStats(entity, 0, xylobonesBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804:\r\n\t\t\tcase CardIds.OctosariWrapGod_BG26_804_G:\r\n\t\t\t\tif (entity.entityId !== spawned.entityId) {\r\n\t\t\t\t\tconst octoStats = entity.cardId === CardIds.OctosariWrapGod_BG26_804_G ? 4 : 2;\r\n\t\t\t\t\tentity.scriptDataNum1 = (entity.scriptDataNum1 ?? 0) + octoStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802:\r\n\t\t\tcase CardIds.BananaSlamma_BG26_802_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst bananaStatBuff = entity.cardId === CardIds.BananaSlamma_BG26_802_G ? 3 : 2;\r\n\t\t\t\t\tsetEntityStats(\r\n\t\t\t\t\t\tspawned,\r\n\t\t\t\t\t\tspawned.attack * bananaStatBuff,\r\n\t\t\t\t\t\tspawned.health * bananaStatBuff,\r\n\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\thero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078:\r\n\t\t\tcase CardIds.ObserverOfMyths_BG_TTN_078_G:\r\n\t\t\t\tif (spawned.attack > entity.attack) {\r\n\t\t\t\t\tconst observerBuff = entity.cardId === CardIds.ObserverOfMyths_BG_TTN_078_G ? 2 : 1;\r\n\t\t\t\t\taddStatsToBoard(entity, board, hero, observerBuff, 0, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy:\r\n\t\t\tcase CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.DRAGON, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tconst valithriaBuff =\r\n\t\t\t\t\t\tentity.cardId === CardIds.ValithriaDreamwalker_TB_BaconShop_HERO_53_Buddy_G ? 3 : 2;\r\n\t\t\t\t\tmodifyStats(entity, valithriaBuff, valithriaBuff, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\r\n\t\t\t// Putricide-only\r\n\t\t\tcase CardIds.ArmsDealer_BG26_RLK_824:\r\n\t\t\t\tif (\r\n\t\t\t\t\thasCorrectTribe(spawned, hero, Race.UNDEAD, gameState.allCards) &&\r\n\t\t\t\t\tentity.entityId !== spawned.entityId\r\n\t\t\t\t) {\r\n\t\t\t\t\tmodifyStats(spawned, 1, 0, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(entity, entity, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of hero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.SlammaSticker_BG30_MagicItem_540:\r\n\t\t\t\tif (hasCorrectTribe(spawned, hero, Race.BEAST, gameState.allCards)) {\r\n\t\t\t\t\tsetEntityStats(spawned, spawned.attack * 2, spawned.health * 2, board, hero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(hero, spawned, board, null, null);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nexport interface OnSpawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tplayerBoard: BoardEntity[];\r\n\tboard: FullGameState;\r\n}\r\nexport interface OnOtherSpawnInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\totherHero: BgsPlayerEntity;\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnOtherSpawnAuraInput {\r\n\tspawned: BoardEntity;\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\nexport interface OnDespawnInput {\r\n\thero: BgsPlayerEntity;\r\n\tboard: BoardEntity[];\r\n\tgameState: FullGameState;\r\n}\r\n"]}
@@ -62,10 +62,14 @@ const onMinionDeadQuest = (deadEntity, indexFromRight, board, boardHero, otherBo
62
62
  for (const quest of quests) {
63
63
  switch (quest.CardId) {
64
64
  case "BG24_Quest_124":
65
- (0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
65
+ if (deadEntity.friendly === boardHero.friendly) {
66
+ (0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
67
+ }
66
68
  break;
67
69
  case "BG27_Quest_802":
68
- (0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
70
+ if (deadEntity.friendly !== boardHero.friendly) {
71
+ (0, quest_1.onQuestProgressUpdated)(boardHero, quest, board, gameState);
72
+ }
69
73
  break;
70
74
  }
71
75
  }
@@ -1 +1 @@
1
- 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (\r\n\t\tboardHero.heroPowerId === CardIds.IllTakeThat &&\r\n\t\tboardHero.heroPowerUsed &&\r\n\t\tboardHero.heroPowerInfo2 <= 0 &&\r\n\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t) {\r\n\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\tboardHero.heroPowerInfo2 = 1;\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(target, deadEntity.maxAttack, deadEntity.maxHealth, board, boardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(boardHero, target, board, boardHero, otherBoardHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.allCards).length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tlet bloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemEnchantments?.length === 0) {\r\n\t\t\t\t\t\tbloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (bloodGemEnchantments?.length > 0) {\r\n\t\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum1 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum2 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
1
+ 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{ CardIds, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { pickMultipleRandomAlive } from '../services/utils';\r\nimport { getEffectiveTribesForEntity, hasCorrectTribe } from '../utils';\r\nimport { updateAvengeCounters } from './avenge';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { onQuestProgressUpdated } from './quest';\r\nimport { removeMinionFromBoard } from './remove-minion-from-board';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\n\r\nexport const makeMinionsDie = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n): [number[], number[], BoardEntity[]] => {\r\n\t// Because entities spawn to the left, so the right index is unchanged\r\n\tconst deadMinionIndexesFromLeft: number[] = [];\r\n\tconst deadMinionIndexesFromRight: number[] = [];\r\n\tconst deadEntities: BoardEntity[] = [];\r\n\tconst initialBoardLength = board.length;\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\tdeadMinionIndexesFromLeft.push(i);\r\n\t\t\tdeadMinionIndexesFromRight.push(initialBoardLength - (i + 1));\r\n\t\t\tdeadEntities.push(board[i]);\r\n\t\t\t// console.log(\r\n\t\t\t// \t'\\tflagging dead minion 0',\r\n\t\t\t// \tstringifySimpleCard(board[i], allCards),\r\n\t\t\t// \tstringifySimple(board, allCards),\r\n\t\t\t// \tinitialBoardLength,\r\n\t\t\t// \ti,\r\n\t\t\t// \tdeadMinionIndexesFromRight,\r\n\t\t\t// );\r\n\t\t}\r\n\t}\r\n\r\n\t// These will always be processed from left to right afterwards\r\n\t// We compute the indexes as they will be once the new board is effective. For a\r\n\t// board of length N, having an indexFromRight at N means it will spawn at the very left\r\n\t// of the board (first minion)\r\n\tlet indexesFromRightAfterDeath = [];\r\n\tfor (let i = deadMinionIndexesFromRight.length - 1; i >= 0; i--) {\r\n\t\tconst newIndex = deadMinionIndexesFromRight[i] - indexesFromRightAfterDeath.length;\r\n\t\tindexesFromRightAfterDeath.push(newIndex);\r\n\t}\r\n\tindexesFromRightAfterDeath = indexesFromRightAfterDeath.reverse();\r\n\r\n\tfor (let i = 0; i < board.length; i++) {\r\n\t\tif (board[i].health <= 0 || board[i].definitelyDead) {\r\n\t\t\t// console.log('\\tflagging dead minion', stringifySimpleCard(board[i], allCards), deadMinionIndexesFromRight);\r\n\t\t\tremoveMinionFromBoard(board, boardHero, i, gameState);\r\n\t\t\t// We modify the original array, so we need to update teh current index accordingly\r\n\t\t\ti--;\r\n\t\t}\r\n\t}\r\n\r\n\t// console.debug('dead entities', stringifySimple(deadEntities, allCards));\r\n\t// Update the avenge counters as soon as minions die. If we wait until the \"avenge\" phase, we might\r\n\t// update the counters for entities that have been spawned after the death of the original entity\r\n\t// ISSUE: deaths are actually processed one by one. Once a minion dies, its DR triggers, then the next, etc.\r\n\t// This means that if you have a minion that summons another one, it can progress and complete and quest\r\n\t// and the next minion dying could count towards that quest progress\r\n\t// See http://replays.firestoneapp.com/?reviewId=0ce4db9c-3269-4704-b662-8a8c31f5afe1&turn=16&action=27\r\n\tfor (const deadEntity of deadEntities) {\r\n\t\tconst indexFromRight = indexesFromRightAfterDeath[deadEntities.indexOf(deadEntity)];\r\n\t\tupdateAvengeCounters(board, boardHero);\r\n\t\tonMinionDeadHeroPower(board, boardHero, deadEntity, gameState);\r\n\t\tonMinionDeadHeroPower(otherBoard, otherBoardHero, deadEntity, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, board, boardHero, otherBoard, otherBoardHero, gameState);\r\n\t\tonMinionDeadQuest(deadEntity, indexFromRight, otherBoard, otherBoardHero, board, boardHero, gameState);\r\n\t}\r\n\r\n\treturn [deadMinionIndexesFromLeft, indexesFromRightAfterDeath, deadEntities];\r\n};\r\n\r\nexport const onMinionDeadHeroPower = (\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tif (\r\n\t\tboardHero.heroPowerId === CardIds.IllTakeThat &&\r\n\t\tboardHero.heroPowerUsed &&\r\n\t\tboardHero.heroPowerInfo2 <= 0 &&\r\n\t\tdeadEntity.friendly !== boardHero.friendly\r\n\t) {\r\n\t\taddCardsInHand(boardHero, board, [deadEntity.cardId], gameState);\r\n\t\tboardHero.heroPowerInfo2 = 1;\r\n\t}\r\n};\r\n\r\nexport const onMinionDeadQuest = (\r\n\tdeadEntity: BoardEntity,\r\n\tindexFromRight: number,\r\n\tboard: BoardEntity[],\r\n\tboardHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst quests = boardHero.questEntities ?? [];\r\n\tfor (const quest of quests) {\r\n\t\tswitch (quest.CardId) {\r\n\t\t\tcase CardIds.ReenactTheMurder:\r\n\t\t\t\tif (deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RoundUpTheSuspects:\r\n\t\t\t\tif (deadEntity.friendly !== boardHero.friendly) {\r\n\t\t\t\t\tonQuestProgressUpdated(boardHero, quest, board, gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardHero.trinkets) {\r\n\t\tswitch (trinket.cardId) {\r\n\t\t\tcase CardIds.AllianceKeychain_BG30_MagicItem_433:\r\n\t\t\tcase CardIds.AllianceKeychain_AllianceKeychainToken_BG30_MagicItem_433t:\r\n\t\t\t\tif (trinket.scriptDataNum1 > 0 && deadEntity.friendly === boardHero.friendly) {\r\n\t\t\t\t\tconst quantity = trinket.cardId === CardIds.AllianceKeychain_BG30_MagicItem_433 ? 1 : 2;\r\n\t\t\t\t\tconst targets = pickMultipleRandomAlive(board, quantity);\r\n\t\t\t\t\tfor (const target of targets) {\r\n\t\t\t\t\t\tmodifyStats(target, deadEntity.maxAttack, deadEntity.maxHealth, board, boardHero, gameState);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(boardHero, target, board, boardHero, otherBoardHero);\r\n\t\t\t\t\t}\r\n\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TheEyeOfDalaran_BG30_MagicItem_981:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\tgetEffectiveTribesForEntity(deadEntity, boardHero, gameState.allCards).length === 0\r\n\t\t\t\t) {\r\n\t\t\t\t\taddCardsInHand(boardHero, board, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BloodGolemSticker_BG30_MagicItem_442:\r\n\t\t\t\tif (\r\n\t\t\t\t\tdeadEntity.friendly === boardHero.friendly &&\r\n\t\t\t\t\ttrinket.scriptDataNum1 > 0 &&\r\n\t\t\t\t\thasCorrectTribe(deadEntity, boardHero, Race.QUILBOAR, gameState.allCards)\r\n\t\t\t\t) {\r\n\t\t\t\t\tlet bloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemsEnchantment,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (bloodGemEnchantments?.length === 0) {\r\n\t\t\t\t\t\tbloodGemEnchantments = deadEntity.enchantments?.filter(\r\n\t\t\t\t\t\t\t(e) => e.cardId === CardIds.BloodGem_BloodGemEnchantment,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t\tif (bloodGemEnchantments?.length > 0) {\r\n\t\t\t\t\t\tconst bloodGemAttack = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum1 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tconst bloodGemHealth = bloodGemEnchantments\r\n\t\t\t\t\t\t\t.map((e) => e.tagScriptDataNum2 ?? 0)\r\n\t\t\t\t\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\t\t\t\t\tif (bloodGemAttack > 0 || bloodGemHealth > 0) {\r\n\t\t\t\t\t\t\tconst spawns = spawnEntities(\r\n\t\t\t\t\t\t\t\tCardIds.BloodGolemSticker_BloodGolemToken_BG30_MagicItem_442t,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tspawns.forEach((b) => {\r\n\t\t\t\t\t\t\t\tb.attack = bloodGemAttack;\r\n\t\t\t\t\t\t\t\tb.health = bloodGemHealth;\r\n\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\tperformEntitySpawns(\r\n\t\t\t\t\t\t\t\tspawns,\r\n\t\t\t\t\t\t\t\tboard,\r\n\t\t\t\t\t\t\t\tboardHero,\r\n\t\t\t\t\t\t\t\tdeadEntity,\r\n\t\t\t\t\t\t\t\tindexFromRight,\r\n\t\t\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\ttrinket.scriptDataNum1--;\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n};\r\n"]}
@@ -32,9 +32,9 @@ class Simulator {
32
32
  playerState.board = [];
33
33
  opponentState.board = [];
34
34
  }
35
- const isPlayerBoardEmpty = playerState.board.length === 0;
36
- const isOpponentBoardEmpty = opponentState.board.length === 0;
37
- if (isPlayerBoardEmpty) {
35
+ const isPlayerDefeated = playerState.board.length === 0 || playerState.player.hpLeft <= 0;
36
+ const isOpponentDefeated = opponentState.board.length === 0 || opponentState.player.hpLeft <= 0;
37
+ if (isPlayerDefeated) {
38
38
  playerBoard = (_a = playerState.teammate) === null || _a === void 0 ? void 0 : _a.board;
39
39
  playerState.board = [];
40
40
  playerEntity = (_b = playerState.teammate) === null || _b === void 0 ? void 0 : _b.player;
@@ -43,7 +43,7 @@ class Simulator {
43
43
  playerBoard = playerState.board;
44
44
  playerEntity = playerState.player;
45
45
  }
46
- if (isOpponentBoardEmpty) {
46
+ if (isOpponentDefeated) {
47
47
  opponentBoard = (_c = opponentState.teammate) === null || _c === void 0 ? void 0 : _c.board;
48
48
  opponentState.board = [];
49
49
  opponentEntity = (_d = opponentState.teammate) === null || _d === void 0 ? void 0 : _d.player;
@@ -52,7 +52,7 @@ class Simulator {
52
52
  opponentBoard = opponentState.board;
53
53
  opponentEntity = opponentState.player;
54
54
  }
55
- if (isPlayerBoardEmpty) {
55
+ if (isPlayerDefeated) {
56
56
  this.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter((e) => e.friendly !== this.gameState.gameState.player.player.friendly);
57
57
  this.gameState.gameState.player.teammate = {
58
58
  board: this.gameState.gameState.player.board,
@@ -61,7 +61,7 @@ class Simulator {
61
61
  this.gameState.gameState.player.player = playerEntity;
62
62
  this.gameState.gameState.player.board = playerBoard;
63
63
  }
64
- if (isOpponentBoardEmpty) {
64
+ if (isOpponentDefeated) {
65
65
  this.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter((e) => e.friendly !== this.gameState.gameState.opponent.player.friendly);
66
66
  this.gameState.gameState.opponent.teammate = {
67
67
  board: this.gameState.gameState.opponent.board,
@@ -80,7 +80,7 @@ class Simulator {
80
80
  result: 'tied',
81
81
  };
82
82
  }
83
- if (!(playerBoard === null || playerBoard === void 0 ? void 0 : playerBoard.length)) {
83
+ if (!(playerBoard === null || playerBoard === void 0 ? void 0 : playerBoard.length) || playerEntity.hpLeft <= 0) {
84
84
  const damage = this.buildBoardTotalDamage(opponentBoard, (_f = (_e = this.gameState.gameState.opponent) === null || _e === void 0 ? void 0 : _e.teammate) === null || _f === void 0 ? void 0 : _f.board) +
85
85
  opponentEntity.tavernTier;
86
86
  this.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);
@@ -119,7 +119,10 @@ class Simulator {
119
119
  if (debug_state_1.debugState === null || debug_state_1.debugState === void 0 ? void 0 : debug_state_1.debugState.active) {
120
120
  this.currentAttacker = (_e = debug_state_1.debugState.forcedCurrentAttacker) !== null && _e !== void 0 ? _e : this.currentAttacker;
121
121
  }
122
- while (playerBoard.length > 0 && opponentBoard.length > 0) {
122
+ while (playerBoard.length > 0 &&
123
+ opponentBoard.length > 0 &&
124
+ playerEntity.hpLeft > 0 &&
125
+ opponentEntity.hpLeft > 0) {
123
126
  (0, summon_when_space_1.handleSummonsWhenSpace)(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);
124
127
  (0, auras_1.clearStealthIfNeeded)(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);
125
128
  if (playerBoard.some((entity) => entity.attackImmediately)) {
@@ -1 +1 @@
1
- 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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerBoardEmpty = playerState.board.length === 0;\r\n\t\t\tconst isOpponentBoardEmpty = opponentState.board.length === 0;\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// playerBoard = areBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.board : playerState.board;\r\n\t\t\t// playerEntity =\r\n\t\t\t// \tareBothBoards0Attack || isPlayerBoardEmpty ? playerState.teammate?.player : playerState.player;\r\n\t\t\t// opponentBoard =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.board : opponentState.board;\r\n\t\t\t// opponentEntity =\r\n\t\t\t// \tareBothBoards0Attack || isOpponentBoardEmpty ? opponentState.teammate?.player : opponentState.player;\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentBoardEmpty) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (playerBoard.length > 0 && opponentBoard.length > 0) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
1
+ 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{ getEffectiveTechLevel } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { debugState } from '../debug-state';\r\nimport { SingleSimulationResult } from '../single-simulation-result';\r\nimport { stringifySimple } from '../utils';\r\nimport { simulateAttack } from './attack';\r\nimport { clearStealthIfNeeded } from './auras';\r\nimport { FullGameState, PlayerState } from './internal-game-state';\r\nimport { handleStartOfCombat } from './start-of-combat/start-of-combat';\r\nimport { handleSummonsWhenSpace } from './summon-when-space';\r\n\r\n// New simulator should be instantiated for each match\r\nexport class Simulator {\r\n\tprivate currentAttacker: number;\r\n\tprivate currentSpeedAttacker = -1;\r\n\r\n\tprivate hasShowShortCircuitWarning = false;\r\n\r\n\t// It should come already initialized\r\n\tconstructor(private readonly gameState: FullGameState) {}\r\n\r\n\t// Here we suppose that the BoardEntity only contain at most the enchantments that are linked\r\n\t// to auras (so we probably should hand-filter that, since there are actually few auras)\r\n\tpublic simulateSingleBattle(playerState: PlayerState, opponentState: PlayerState): SingleSimulationResult {\r\n\t\tlet playerBoard: BoardEntity[] = playerState.board;\r\n\t\tlet playerEntity: BgsPlayerEntity = playerState.player;\r\n\t\tlet opponentBoard: BoardEntity[] = opponentState.board;\r\n\t\tlet opponentEntity: BgsPlayerEntity = opponentState.player;\r\n\t\twhile (\r\n\t\t\t!playerEntity.startOfCombatDone ||\r\n\t\t\t!opponentEntity.startOfCombatDone ||\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\tthis.simulateSingleBattlePass(playerBoard, playerEntity, opponentBoard, opponentEntity);\r\n\r\n\t\t\t// The only case where there can only 0-attack minions on a board is when both boards\r\n\t\t\t// are that way (otherwise one side would kill the other)\r\n\t\t\tconst areBothBoards0Attack =\r\n\t\t\t\tplayerState.board.length > 0 &&\r\n\t\t\t\tplayerState.board.every((entity) => entity.attack === 0) &&\r\n\t\t\t\topponentState.board.length > 0 &&\r\n\t\t\t\topponentState.board.every((entity) => entity.attack === 0);\r\n\t\t\tif (areBothBoards0Attack) {\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t}\r\n\r\n\t\t\tconst isPlayerDefeated = playerState.board.length === 0 || playerState.player.hpLeft <= 0;\r\n\t\t\tconst isOpponentDefeated = opponentState.board.length === 0 || opponentState.player.hpLeft <= 0;\r\n\t\t\tif (isPlayerDefeated) {\r\n\t\t\t\tplayerBoard = playerState.teammate?.board;\r\n\t\t\t\tplayerState.board = [];\r\n\t\t\t\tplayerEntity = playerState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\tplayerBoard = playerState.board;\r\n\t\t\t\tplayerEntity = playerState.player;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated) {\r\n\t\t\t\topponentBoard = opponentState.teammate?.board;\r\n\t\t\t\topponentState.board = [];\r\n\t\t\t\topponentEntity = opponentState.teammate?.player;\r\n\t\t\t} else {\r\n\t\t\t\topponentBoard = opponentState.board;\r\n\t\t\t\topponentEntity = opponentState.player;\r\n\t\t\t}\r\n\t\t\t// So that gameState.player always refers to the active player\r\n\t\t\tif (isPlayerDefeated) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.player.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.player.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.player.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.player.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.player.player = playerEntity;\r\n\t\t\t\tthis.gameState.gameState.player.board = playerBoard;\r\n\r\n\t\t\t\t// const initialPlayer = this.gameState.gameState.playerInitial;\r\n\t\t\t\t// const initialPlayerTeammate = initialPlayer.teammate;\r\n\t\t\t}\r\n\t\t\tif (isOpponentDefeated) {\r\n\t\t\t\t// Reset deaths\r\n\t\t\t\tthis.gameState.sharedState.deaths = this.gameState.sharedState.deaths.filter(\r\n\t\t\t\t\t(e) => e.friendly !== this.gameState.gameState.opponent.player.friendly,\r\n\t\t\t\t);\r\n\t\t\t\tthis.gameState.gameState.opponent.teammate = {\r\n\t\t\t\t\tboard: this.gameState.gameState.opponent.board,\r\n\t\t\t\t\tplayer: this.gameState.gameState.opponent.player,\r\n\t\t\t\t};\r\n\t\t\t\tthis.gameState.gameState.opponent.player = opponentEntity;\r\n\t\t\t\tthis.gameState.gameState.opponent.board = opponentBoard;\r\n\t\t\t}\r\n\r\n\t\t\tif (!playerEntity || !opponentEntity) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (\r\n\t\t\t(!playerBoard?.length && !opponentBoard?.length) ||\r\n\t\t\t// E.g. when both players have a 0-attack minion\r\n\t\t\t(playerBoard?.length > 0 && opponentBoard?.length > 0)\r\n\t\t) {\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'tied',\r\n\t\t\t} as SingleSimulationResult;\r\n\t\t}\r\n\t\tif (!playerBoard?.length || playerEntity.hpLeft <= 0) {\r\n\t\t\tconst damage =\r\n\t\t\t\tthis.buildBoardTotalDamage(opponentBoard, this.gameState.gameState.opponent?.teammate?.board) +\r\n\t\t\t\topponentEntity.tavernTier;\r\n\t\t\tthis.gameState.spectator.registerOpponentAttack(playerBoard, opponentBoard, damage);\r\n\t\t\treturn {\r\n\t\t\t\tresult: 'lost',\r\n\t\t\t\tdamageDealt: damage,\r\n\t\t\t};\r\n\t\t}\r\n\r\n\t\tconst damage =\r\n\t\t\tthis.buildBoardTotalDamage(playerBoard, this.gameState.gameState.player?.teammate?.board) +\r\n\t\t\tplayerEntity.tavernTier;\r\n\t\tthis.gameState.spectator.registerPlayerAttack(playerBoard, opponentBoard, damage);\r\n\t\treturn {\r\n\t\t\tresult: 'won',\r\n\t\t\tdamageDealt: damage,\r\n\t\t};\r\n\t}\r\n\r\n\tprivate simulateSingleBattlePass(\r\n\t\tplayerBoard: BoardEntity[],\r\n\t\tplayerEntity: BgsPlayerEntity,\r\n\t\topponentBoard: BoardEntity[],\r\n\t\topponentEntity: BgsPlayerEntity,\r\n\t) {\r\n\t\tif (debugState?.active) {\r\n\t\t\tdebugState.onBattleStart();\r\n\t\t}\r\n\t\t// Start of combat happens only once, so we need to flag whether it has already happened for a\r\n\t\t// given player\r\n\t\tthis.gameState.spectator.registerStartOfCombat(playerBoard, opponentBoard, playerEntity, opponentEntity);\r\n\r\n\t\t// Who attacks first is decided by the game before the hero power comes into effect. However, the full board (with the generated minion)\r\n\t\t// is sent tothe simulator\r\n\t\t// But in fact, the first player decision takes into account that additional minion. See\r\n\t\t// https://replays.firestoneapp.com/?reviewId=ddbbbe93-464b-4400-8e8d-4abca8680a2e\r\n\t\tconst effectivePlayerBoardLength = playerBoard.length;\r\n\t\tconst effectiveOpponentBoardLength = opponentBoard.length;\r\n\t\tthis.currentAttacker =\r\n\t\t\teffectivePlayerBoardLength > effectiveOpponentBoardLength\r\n\t\t\t\t? 0\r\n\t\t\t\t: effectiveOpponentBoardLength > effectivePlayerBoardLength\r\n\t\t\t\t? 1\r\n\t\t\t\t: Math.round(Math.random());\r\n\t\tthis.gameState.sharedState.currentEntityId =\r\n\t\t\tMath.max(\r\n\t\t\t\t...playerBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...opponentBoard.map((entity) => entity.entityId),\r\n\t\t\t\t...(playerEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t\t...(opponentEntity.hand?.map((entity) => entity.entityId) ?? []),\r\n\t\t\t) + 1;\r\n\t\tconst suggestedNewCurrentAttacker = handleStartOfCombat(\r\n\t\t\tplayerEntity,\r\n\t\t\tplayerBoard,\r\n\t\t\topponentEntity,\r\n\t\t\topponentBoard,\r\n\t\t\tthis.currentAttacker,\r\n\t\t\tthis.gameState,\r\n\t\t);\r\n\t\tthis.currentAttacker = suggestedNewCurrentAttacker;\r\n\t\tlet counter = 0;\r\n\t\tif (debugState?.active) {\r\n\t\t\tthis.currentAttacker = debugState.forcedCurrentAttacker ?? this.currentAttacker;\r\n\t\t}\r\n\t\twhile (\r\n\t\t\tplayerBoard.length > 0 &&\r\n\t\t\topponentBoard.length > 0 &&\r\n\t\t\tplayerEntity.hpLeft > 0 &&\r\n\t\t\topponentEntity.hpLeft > 0\r\n\t\t) {\r\n\t\t\thandleSummonsWhenSpace(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\tclearStealthIfNeeded(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t// console.log('this.currentSpeedAttacker', this.currentAttacker);\r\n\t\t\t// If there are \"attack immediately\" minions, we keep the same player\r\n\t\t\t// We put it here so that it can kick in after the start of combat effects. However here we don't want\r\n\t\t\t// to change who attacks first, so we repeat that block again after all the attacks have been resolved\r\n\t\t\t// FIXME: This is not strictly correct - if there are multiple attack immediately\r\n\t\t\t// minions that spawn on both player sides it might get a bit more complex\r\n\t\t\t// but overall it works\r\n\t\t\t// Also, this doesn't work when there are several deathrattle competing\r\n\t\t\t// to know who triggers first. See the second test case of the scallywag.test.ts\r\n\t\t\t// that is not handled properly today (the attack should in some cases happen before\r\n\t\t\t// the other deathrattle procs)\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t}\r\n\t\t\tif (\r\n\t\t\t\tplayerBoard.filter((e) => e.attack > 0).length === 0 &&\r\n\t\t\t\topponentBoard.filter((e) => e.attack > 0).length === 0\r\n\t\t\t) {\r\n\t\t\t\tbreak;\r\n\t\t\t}\r\n\r\n\t\t\t// console.log('this.currentSpeedAttacker 2', this.currentAttacker, this.currentSpeedAttacker);\r\n\t\t\tif (this.currentSpeedAttacker === 0 || (this.currentSpeedAttacker === -1 && this.currentAttacker === 0)) {\r\n\t\t\t\tsimulateAttack(playerBoard, playerEntity, opponentBoard, opponentEntity, this.gameState);\r\n\t\t\t} else {\r\n\t\t\t\tsimulateAttack(opponentBoard, opponentEntity, playerBoard, playerEntity, this.gameState);\r\n\t\t\t}\r\n\r\n\t\t\t// Update the attacker indices in case there were some deaths\r\n\t\t\tif (playerBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 0;\r\n\t\t\t} else if (opponentBoard.some((entity) => entity.attackImmediately)) {\r\n\t\t\t\tthis.currentSpeedAttacker = 1;\r\n\t\t\t} else {\r\n\t\t\t\tthis.currentSpeedAttacker = -1;\r\n\t\t\t\tthis.currentAttacker = (this.currentAttacker + 1) % 2;\r\n\t\t\t}\r\n\t\t\tcounter++;\r\n\t\t\tif (counter > 400 && !this.hasShowShortCircuitWarning) {\r\n\t\t\t\tconsole.warn(\r\n\t\t\t\t\t'short-circuiting simulation, too many iterations',\r\n\t\t\t\t\tcounter,\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(playerBoard, this.gameState.allCards),\r\n\t\t\t\t\t'\\n',\r\n\t\t\t\t\tstringifySimple(opponentBoard, this.gameState.allCards),\r\n\t\t\t\t);\r\n\t\t\t\tthis.hasShowShortCircuitWarning = true;\r\n\t\t\t\tbreak;\r\n\t\t\t\t// return null;\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tprivate buildBoardTotalDamage(playerBoard: readonly BoardEntity[], teammateBoard?: BoardEntity[]): number {\r\n\t\tconst damageFromPlayerBoard = playerBoard\r\n\t\t\t.map((entity) =>\r\n\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t)\r\n\t\t\t.reduce((a, b) => a + b, 0);\r\n\t\tconst numberOfTeamateMinionsToSummnon = 7 - playerBoard.length;\r\n\t\tconst damageFromTeammateBoard =\r\n\t\t\tteammateBoard\r\n\t\t\t\t?.slice(0, numberOfTeamateMinionsToSummnon)\r\n\t\t\t\t.map((entity) =>\r\n\t\t\t\t\tgetEffectiveTechLevel(this.gameState.allCards.getCard(entity.cardId), this.gameState.allCards),\r\n\t\t\t\t)\r\n\t\t\t\t.reduce((a, b) => a + b, 0) ?? 0;\r\n\t\treturn damageFromPlayerBoard + damageFromTeammateBoard;\r\n\t}\r\n}\r\n"]}
@@ -9,6 +9,7 @@ const add_minion_to_board_1 = require("./add-minion-to-board");
9
9
  const attack_1 = require("./attack");
10
10
  const quest_1 = require("./quest");
11
11
  const setEntityStats = (entity, attack, health, board, boardHero, gameState) => {
12
+ (0, add_minion_to_board_1.removeAurasFromSelf)(entity, board, boardHero, gameState);
12
13
  if (attack !== null) {
13
14
  entity.attack = attack;
14
15
  entity.maxAttack = attack;