@firestone-hs/simulate-bgs-battle 1.1.503 → 1.1.504

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/dist/cards/cards-data.js +0 -2
  2. package/dist/cards/cards-data.js.map +1 -1
  3. package/dist/cards/impl/_card-mappings.js +67 -1
  4. package/dist/cards/impl/_card-mappings.js.map +1 -1
  5. package/dist/cards/impl/minion/admiral-eliza-goreblade.d.ts +2 -0
  6. package/dist/cards/impl/minion/admiral-eliza-goreblade.js +20 -0
  7. package/dist/cards/impl/minion/admiral-eliza-goreblade.js.map +1 -0
  8. package/dist/cards/impl/minion/anubarak-nerubian-king.d.ts +2 -0
  9. package/dist/cards/impl/minion/anubarak-nerubian-king.js +15 -0
  10. package/dist/cards/impl/minion/anubarak-nerubian-king.js.map +1 -0
  11. package/dist/cards/impl/minion/arcane-cannoneer.js +3 -0
  12. package/dist/cards/impl/minion/arcane-cannoneer.js.map +1 -1
  13. package/dist/cards/impl/minion/arid-atrocity.d.ts +2 -0
  14. package/dist/cards/impl/minion/arid-atrocity.js +22 -0
  15. package/dist/cards/impl/minion/arid-atrocity.js.map +1 -0
  16. package/dist/cards/impl/minion/assistant-guard.d.ts +2 -0
  17. package/dist/cards/impl/minion/assistant-guard.js +20 -0
  18. package/dist/cards/impl/minion/assistant-guard.js.map +1 -0
  19. package/dist/cards/impl/minion/bannerboar.d.ts +1 -1
  20. package/dist/cards/impl/minion/bannerboar.js +4 -4
  21. package/dist/cards/impl/minion/bannerboar.js.map +1 -1
  22. package/dist/cards/impl/minion/bongo-bopper.d.ts +2 -0
  23. package/dist/cards/impl/minion/bongo-bopper.js +15 -0
  24. package/dist/cards/impl/minion/bongo-bopper.js.map +1 -0
  25. package/dist/cards/impl/minion/champion-of-the-primus.d.ts +2 -0
  26. package/dist/cards/impl/minion/champion-of-the-primus.js +15 -0
  27. package/dist/cards/impl/minion/champion-of-the-primus.js.map +1 -0
  28. package/dist/cards/impl/minion/charlga.d.ts +2 -0
  29. package/dist/cards/impl/minion/charlga.js +15 -0
  30. package/dist/cards/impl/minion/charlga.js.map +1 -0
  31. package/dist/cards/impl/minion/corrupted-myrmidon.d.ts +2 -5
  32. package/dist/cards/impl/minion/corrupted-myrmidon.js +1 -0
  33. package/dist/cards/impl/minion/corrupted-myrmidon.js.map +1 -1
  34. package/dist/cards/impl/minion/cruise-controller.d.ts +2 -0
  35. package/dist/cards/impl/minion/cruise-controller.js +11 -0
  36. package/dist/cards/impl/minion/cruise-controller.js.map +1 -0
  37. package/dist/cards/impl/minion/defiant-shipwright.d.ts +2 -0
  38. package/dist/cards/impl/minion/defiant-shipwright.js +13 -0
  39. package/dist/cards/impl/minion/defiant-shipwright.js.map +1 -0
  40. package/dist/cards/impl/minion/efficient-engineer.js +8 -1
  41. package/dist/cards/impl/minion/efficient-engineer.js.map +1 -1
  42. package/dist/cards/impl/minion/gem-smuggler.d.ts +2 -0
  43. package/dist/cards/impl/minion/gem-smuggler.js +14 -0
  44. package/dist/cards/impl/minion/gem-smuggler.js.map +1 -0
  45. package/dist/cards/impl/minion/holo-rover.js +3 -0
  46. package/dist/cards/impl/minion/holo-rover.js.map +1 -1
  47. package/dist/cards/impl/minion/inspiring-underdog.d.ts +2 -0
  48. package/dist/cards/impl/minion/inspiring-underdog.js +18 -0
  49. package/dist/cards/impl/minion/inspiring-underdog.js.map +1 -0
  50. package/dist/cards/impl/minion/interrogator-whitemane.d.ts +2 -5
  51. package/dist/cards/impl/minion/interrogator-whitemane.js +1 -0
  52. package/dist/cards/impl/minion/interrogator-whitemane.js.map +1 -1
  53. package/dist/cards/impl/minion/king-bagurgle.d.ts +2 -0
  54. package/dist/cards/impl/minion/king-bagurgle.js +12 -0
  55. package/dist/cards/impl/minion/king-bagurgle.js.map +1 -0
  56. package/dist/cards/impl/minion/leeroy-the-reckless.d.ts +2 -0
  57. package/dist/cards/impl/minion/leeroy-the-reckless.js +12 -0
  58. package/dist/cards/impl/minion/leeroy-the-reckless.js.map +1 -0
  59. package/dist/cards/impl/minion/lightfang-enforcer.d.ts +2 -0
  60. package/dist/cards/impl/minion/lightfang-enforcer.js +13 -0
  61. package/dist/cards/impl/minion/lightfang-enforcer.js.map +1 -0
  62. package/dist/cards/impl/minion/lovesick-balladist.d.ts +2 -0
  63. package/dist/cards/impl/minion/lovesick-balladist.js +25 -0
  64. package/dist/cards/impl/minion/lovesick-balladist.js.map +1 -0
  65. package/dist/cards/impl/minion/misfit-dragonling.js +1 -0
  66. package/dist/cards/impl/minion/misfit-dragonling.js.map +1 -1
  67. package/dist/cards/impl/minion/mummifier.d.ts +2 -0
  68. package/dist/cards/impl/minion/mummifier.js +25 -0
  69. package/dist/cards/impl/minion/mummifier.js.map +1 -0
  70. package/dist/cards/impl/minion/neon-agent.js +3 -0
  71. package/dist/cards/impl/minion/neon-agent.js.map +1 -1
  72. package/dist/cards/impl/minion/nerubian-deathswarmer.d.ts +2 -0
  73. package/dist/cards/impl/minion/nerubian-deathswarmer.js +16 -0
  74. package/dist/cards/impl/minion/nerubian-deathswarmer.js.map +1 -0
  75. package/dist/cards/impl/minion/niuzao.js +3 -0
  76. package/dist/cards/impl/minion/niuzao.js.map +1 -1
  77. package/dist/cards/impl/minion/oozeling-gladiator.d.ts +2 -0
  78. package/dist/cards/impl/minion/oozeling-gladiator.js +14 -0
  79. package/dist/cards/impl/minion/oozeling-gladiator.js.map +1 -0
  80. package/dist/cards/impl/minion/peggy-sturdybone.d.ts +2 -0
  81. package/dist/cards/impl/minion/peggy-sturdybone.js +17 -0
  82. package/dist/cards/impl/minion/peggy-sturdybone.js.map +1 -0
  83. package/dist/cards/impl/minion/primalfin-lookout.d.ts +2 -0
  84. package/dist/cards/impl/minion/primalfin-lookout.js +27 -0
  85. package/dist/cards/impl/minion/primalfin-lookout.js.map +1 -0
  86. package/dist/cards/impl/minion/prized-promo-drake.js +1 -0
  87. package/dist/cards/impl/minion/prized-promo-drake.js.map +1 -1
  88. package/dist/cards/impl/minion/rapscallion-recruiter.d.ts +2 -0
  89. package/dist/cards/impl/minion/rapscallion-recruiter.js +13 -0
  90. package/dist/cards/impl/minion/rapscallion-recruiter.js.map +1 -0
  91. package/dist/cards/impl/minion/razorfen-geomancer.d.ts +2 -0
  92. package/dist/cards/impl/minion/razorfen-geomancer.js +14 -0
  93. package/dist/cards/impl/minion/razorfen-geomancer.js.map +1 -0
  94. package/dist/cards/impl/minion/ripsnarl-captain.d.ts +2 -0
  95. package/dist/cards/impl/minion/ripsnarl-captain.js +18 -0
  96. package/dist/cards/impl/minion/ripsnarl-captain.js.map +1 -0
  97. package/dist/cards/impl/minion/rodeo-performer.d.ts +2 -0
  98. package/dist/cards/impl/minion/rodeo-performer.js +12 -0
  99. package/dist/cards/impl/minion/rodeo-performer.js.map +1 -0
  100. package/dist/cards/impl/minion/scallywag.d.ts +2 -0
  101. package/dist/cards/impl/minion/scallywag.js +13 -0
  102. package/dist/cards/impl/minion/scallywag.js.map +1 -0
  103. package/dist/cards/impl/minion/shell-collector.d.ts +2 -0
  104. package/dist/cards/impl/minion/shell-collector.js +14 -0
  105. package/dist/cards/impl/minion/shell-collector.js.map +1 -0
  106. package/dist/cards/impl/minion/sinodorei-straight-shot.d.ts +2 -0
  107. package/dist/cards/impl/minion/sinodorei-straight-shot.js +14 -0
  108. package/dist/cards/impl/minion/sinodorei-straight-shot.js.map +1 -0
  109. package/dist/cards/impl/minion/sky-pirate-flagbearer-enchantment.d.ts +2 -0
  110. package/dist/cards/impl/minion/sky-pirate-flagbearer-enchantment.js +16 -0
  111. package/dist/cards/impl/minion/sky-pirate-flagbearer-enchantment.js.map +1 -0
  112. package/dist/cards/impl/minion/sky-pirate-flagbearer.d.ts +2 -5
  113. package/dist/cards/impl/minion/sky-pirate-flagbearer.js +1 -0
  114. package/dist/cards/impl/minion/sky-pirate-flagbearer.js.map +1 -1
  115. package/dist/cards/impl/minion/spacefarer.js +4 -2
  116. package/dist/cards/impl/minion/spacefarer.js.map +1 -1
  117. package/dist/cards/impl/minion/three-lil-quilboar.d.ts +2 -0
  118. package/dist/cards/impl/minion/three-lil-quilboar.js +16 -0
  119. package/dist/cards/impl/minion/three-lil-quilboar.js.map +1 -0
  120. package/dist/cards/impl/minion/thundering-abomination.d.ts +2 -0
  121. package/dist/cards/impl/minion/thundering-abomination.js +13 -0
  122. package/dist/cards/impl/minion/thundering-abomination.js.map +1 -0
  123. package/dist/cards/impl/minion/tunnel-blaster.d.ts +2 -0
  124. package/dist/cards/impl/minion/tunnel-blaster.js +20 -0
  125. package/dist/cards/impl/minion/tunnel-blaster.js.map +1 -0
  126. package/dist/cards/impl/minion/whelp-smuggler.js +2 -1
  127. package/dist/cards/impl/minion/whelp-smuggler.js.map +1 -1
  128. package/dist/cards/impl/trinket/automaton-portrait.js +1 -0
  129. package/dist/cards/impl/trinket/automaton-portrait.js.map +1 -1
  130. package/dist/cards/impl/trinket/karazhan-chess-set.js +2 -1
  131. package/dist/cards/impl/trinket/karazhan-chess-set.js.map +1 -1
  132. package/dist/cards/impl/trinket/rusty-trident.js +1 -0
  133. package/dist/cards/impl/trinket/rusty-trident.js.map +1 -1
  134. package/dist/simulate-bgs-battle.js +0 -2
  135. package/dist/simulate-bgs-battle.js.map +1 -1
  136. package/dist/simulation/add-minion-to-board.js +0 -6
  137. package/dist/simulation/add-minion-to-board.js.map +1 -1
  138. package/dist/simulation/avenge.js +0 -6
  139. package/dist/simulation/avenge.js.map +1 -1
  140. package/dist/simulation/battlecries.js +16 -114
  141. package/dist/simulation/battlecries.js.map +1 -1
  142. package/dist/simulation/cards-in-hand.js +0 -9
  143. package/dist/simulation/cards-in-hand.js.map +1 -1
  144. package/dist/simulation/deathrattle-effects.js +0 -72
  145. package/dist/simulation/deathrattle-effects.js.map +1 -1
  146. package/dist/simulation/deathrattle-spawns.js +0 -32
  147. package/dist/simulation/deathrattle-spawns.js.map +1 -1
  148. package/dist/simulation/on-attack.d.ts +1 -0
  149. package/dist/simulation/on-attack.js +16 -42
  150. package/dist/simulation/on-attack.js.map +1 -1
  151. package/dist/simulation/on-being-attacked.js +0 -7
  152. package/dist/simulation/on-being-attacked.js.map +1 -1
  153. package/dist/simulation/start-of-combat/soc-action-processor.js +0 -8
  154. package/dist/simulation/start-of-combat/soc-action-processor.js.map +1 -1
  155. package/dist/simulation/stats.js +0 -5
  156. package/dist/simulation/stats.js.map +1 -1
  157. package/package.json +1 -1
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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tavengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\t\tconst murloc = getRandomAliveMinion(\r\n\t\t\t\t\t\tvalidTargets,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (murloc) {\r\n\t\t\t\t\t\tupdateVenomous(\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t\t.filter((e) => {\r\n\t\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (pirate) {\r\n\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tif (hasCorrectTribe(entity, boardWithDeadEntityHero, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029:\r\n\t\t\tcase CardIds.ChampionOfThePrimus_BG27_029_G:\r\n\t\t\t\tconst championPrimusStat = avenger.cardId === CardIds.ChampionOfThePrimus_BG27_029_G ? 2 : 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.UndeadAttackBonus += championPrimusStat;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tchampionPrimusStat,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t\tRace[Race.UNDEAD],\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1++;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\trandomUndead,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
1
+ 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{ CardIds, CardType, GameTag, Race } from '@firestone-hs/reference-data';\r\nimport { BgsPlayerEntity } from '../bgs-player-entity';\r\nimport { BoardEntity } from '../board-entity';\r\nimport { hasAvenge } from '../cards/card.interface';\r\nimport { cardMappings } from '../cards/impl/_card-mappings';\r\nimport { grantRandomDivineShield } from '../keywords/divine-shield';\r\nimport { updateReborn } from '../keywords/reborn';\r\nimport { updateTaunt } from '../keywords/taunt';\r\nimport { updateVenomous } from '../keywords/venomous';\r\nimport { pickRandom } from '../services/utils';\r\nimport { isValidDeathrattleEnchantment } from '../simulate-bgs-battle';\r\nimport {\r\n\taddStatsToBoard,\r\n\tgetRandomAliveMinion,\r\n\tgetRandomMinionWithHighestHealth,\r\n\tgrantRandomStats,\r\n\tgrantStatsToMinionsOfEachType,\r\n\thasCorrectTribe,\r\n\thasMechanic,\r\n} from '../utils';\r\nimport { dealDamageToMinion, getNeighbours } from './attack';\r\nimport { playBloodGemsOn } from './blood-gems';\r\nimport { addCardsInHand } from './cards-in-hand';\r\nimport { spawnEntities } from './deathrattle-spawns';\r\nimport { FullGameState } from './internal-game-state';\r\nimport { performEntitySpawns } from './spawns';\r\nimport { modifyStats } from './stats';\r\nimport { isMinionGolden, makeMinionGolden } from './utils/golden';\r\n\r\nexport const applyAvengeEffects = (\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n\tentitiesSpawnedFromMinionDeath: BoardEntity[],\r\n): void => {\r\n\tconst candidatesEntitiesSpawnedFromAvenge: BoardEntity[] = [];\r\n\t// updateAvengeCounters(boardWithDeadEntity, boardWithDeadEntityHero);\r\n\tconst avengers = boardWithDeadEntity\r\n\t\t.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0)\r\n\t\t// Get Tony to be processed first, because of the \"when turned golden, the minion ignores the death for the avenge counter\"\r\n\t\t// behavior\r\n\t\t.sort((a, b) => {\r\n\t\t\tif (a.cardId === CardIds.TonyTwoTusk_BG21_031 || a.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn -1;\r\n\t\t\t}\r\n\t\t\tif (b.cardId === CardIds.TonyTwoTusk_BG21_031 || b.cardId === CardIds.TonyTwoTusk_BG21_031_G) {\r\n\t\t\t\treturn 1;\r\n\t\t\t}\r\n\t\t\treturn 0;\r\n\t\t});\r\n\tfor (const avenger of avengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\t// console.log('updating dead entity avenge counter', boardWithDeadEntityHero.avengeCurrent, stringifySimpleCard(deadEntity, allCards));\r\n\tconst heroAvenger = !!boardWithDeadEntityHero.avengeDefault && boardWithDeadEntityHero.avengeCurrent <= 0;\r\n\tif (heroAvenger) {\r\n\t\thandleHeroAvenge(\r\n\t\t\tdeadEntity,\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst questRewardAvengers = boardWithDeadEntityHero.questRewardEntities.filter(\r\n\t\t(e) => !!e.avengeDefault && e.avengeCurrent <= 0,\r\n\t);\r\n\tfor (const avenger of questRewardAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tconst trinketAvengers = boardWithDeadEntityHero.trinkets.filter((e) => !!e.avengeDefault && e.avengeCurrent <= 0);\r\n\tfor (const avenger of trinketAvengers) {\r\n\t\thandleAvenge(\r\n\t\t\tboardWithDeadEntity,\r\n\t\t\tboardWithDeadEntityHero,\r\n\t\t\tdeadEntity,\r\n\t\t\tdeadEntityIndexFromRight,\r\n\t\t\tavenger as BoardEntity,\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\t\totherBoard,\r\n\t\t\totherBoardHero,\r\n\t\t\tgameState,\r\n\t\t);\r\n\t}\r\n\r\n\tperformEntitySpawns(\r\n\t\tcandidatesEntitiesSpawnedFromAvenge,\r\n\t\tboardWithDeadEntity,\r\n\t\tboardWithDeadEntityHero,\r\n\t\tdeadEntity,\r\n\t\tdeadEntityIndexFromRight,\r\n\t\totherBoard,\r\n\t\totherBoardHero,\r\n\t\tgameState,\r\n\t);\r\n\r\n\t// Not an avenge, but with Avenge timing\r\n\tconst hasDeathrattle =\r\n\t\thasMechanic(gameState.allCards.getCard(deadEntity.cardId), GameTag[GameTag.DEATHRATTLE]) ||\r\n\t\tdeadEntity.enchantments.some((e) => isValidDeathrattleEnchantment(e.cardId));\r\n\tif (hasDeathrattle) {\r\n\t\t// These are apparently processed after Reborn is triggered\r\n\t\t// http://replays.firestoneapp.com/?reviewId=5db9a191-ae9b-43a5-a072-0d460631d7a9&turn=23&action=12\r\n\t\t// UPDATE 2024-06-24: Multiple counterexamples of this, so I'm not sure exactly what is the right approach\r\n\t\t// I'm implementing the one that makes more sense to me; triggering after reborn is just too different\r\n\t\t// from what happens usually\r\n\t\t// However, we want to trigger it after all the spawns have been processed, so more or less an \"avenge\" timing?\r\n\t\t// Maybe even after that?\r\n\t\t// Update 2024-06-27 29.6.2: timing should stay the same\r\n\t\tboardWithDeadEntity\r\n\t\t\t.filter((e) => e.cardId === CardIds.GhoulAcabra_BG29_863 || e.cardId === CardIds.GhoulAcabra_BG29_863_G)\r\n\t\t\t.forEach((ghoul) => {\r\n\t\t\t\tconst buff = ghoul.cardId === CardIds.GhoulAcabra_BG29_863_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(ghoul, boardWithDeadEntity, boardWithDeadEntityHero, 2 * buff, buff, gameState);\r\n\t\t\t});\r\n\t}\r\n};\r\n\r\nexport const updateAvengeCounters = (board: readonly BoardEntity[], boardWithDeadEntityHero: BgsPlayerEntity) => {\r\n\tfor (const entity of board) {\r\n\t\tif (!!entity.avengeDefault) {\r\n\t\t\tentity.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\tif (!!boardWithDeadEntityHero.avengeDefault) {\r\n\t\tboardWithDeadEntityHero.avengeCurrent -= 1;\r\n\t}\r\n\r\n\tfor (const reward of boardWithDeadEntityHero.questRewardEntities) {\r\n\t\tif (!!reward.avengeDefault) {\r\n\t\t\treward.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n\r\n\tfor (const trinket of boardWithDeadEntityHero.trinkets) {\r\n\t\tif (!!trinket.avengeDefault) {\r\n\t\t\ttrinket.avengeCurrent -= 1;\r\n\t\t}\r\n\t}\r\n};\r\n\r\nconst handleAvenge = (\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\tdeadEntity: BoardEntity,\r\n\tdeadEntityIndexFromRight: number,\r\n\tavenger: BoardEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tgameState: FullGameState,\r\n) => {\r\n\tconst avengeImpl = cardMappings[avenger.cardId];\r\n\tif (hasAvenge(avengeImpl)) {\r\n\t\tavengeImpl.avenge(avenger, {\r\n\t\t\tboard: boardWithDeadEntity,\r\n\t\t\thero: boardWithDeadEntityHero,\r\n\t\t\totherBoard: otherBoard,\r\n\t\t\totherHero: otherBoardHero,\r\n\t\t\tgameState,\r\n\t\t});\r\n\t} else {\r\n\t\t// Don't forget to update the avenge data in cards-data\r\n\t\tswitch (avenger.cardId) {\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030:\r\n\t\t\tcase CardIds.BuddingGreenthumb_BG21_030_G:\r\n\t\t\t\tconst neighbours = getNeighbours(boardWithDeadEntity, avenger);\r\n\t\t\t\tneighbours.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 4 : 2,\r\n\t\t\t\t\t\tavenger.cardId === CardIds.BuddingGreenthumb_BG21_030_G ? 2 : 1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\t\tbreak;\r\n\t\t\t// case CardIds.FrostwolfLieutenant:\r\n\t\t\t// case CardIds.FrostwolfLieutenantBattlegrounds:\r\n\t\t\t// \taddStatsToBoard(\r\n\t\t\t// \t\tavenger,\r\n\t\t\t// \t\tboardWithDeadEntity,\r\n\t\t\t// \t\tavenger.cardId === CardIds.FrostwolfLieutenantBattlegrounds ? 2 : 1,\r\n\t\t\t// \t\t0,\r\n\t\t\t// \t\tallCards,\r\n\t\t\t// \t\tspectator,\r\n\t\t\t// \t);\r\n\t\t\t// \tbreak;\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy:\r\n\t\t\tcase CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G:\r\n\t\t\t\t// Only for Tavern\r\n\t\t\t\t// addStatsToBoard(\r\n\t\t\t\t// \tavenger,\r\n\t\t\t\t// \tboardWithDeadEntity,\r\n\t\t\t\t// \t0,\r\n\t\t\t\t// \tavenger.cardId === CardIds.StormpikeLieutenant_BG22_HERO_003_Buddy_G ? 2 : 1,\r\n\t\t\t\t// \tgameState.allCards,\r\n\t\t\t\t// \tgameState.spectator,\r\n\t\t\t\t// );\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001:\r\n\t\t\t\tconst target1 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\t6,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target1) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PalescaleCrocolisk_BG21_001_G:\r\n\t\t\t\tconst target2 = grantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\t12,\r\n\t\t\t\t\tRace.BEAST,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tif (!!target2) {\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget2,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007:\r\n\t\t\tcase CardIds.ImpatientDoomsayer_BG21_007_G:\r\n\t\t\t\tconst doomsayerCardsToAddQuantity = avenger.cardId === CardIds.ImpatientDoomsayer_BG21_007_G ? 2 : 1;\r\n\t\t\t\tconst doomsayerCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < doomsayerCardsToAddQuantity; i++) {\r\n\t\t\t\t\tdoomsayerCardsToAdd.push(pickRandom(gameState.cardsData.demonSpawns));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, doomsayerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014:\r\n\t\t\tcase CardIds.PashmarTheVengeful_BG23_014_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967:\r\n\t\t\tcase CardIds.TremblingTrolley_BG28_967_G:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038:\r\n\t\t\tcase CardIds.WitchwingNestmatron_BG21_038_G:\r\n\t\t\t\tconst nestmatronToAddQuantity = avenger.cardId === CardIds.WitchwingNestmatron_BG21_038_G ? 2 : 1;\r\n\t\t\t\tconst nestmatronCardsToAdd = [];\r\n\t\t\t\tfor (let i = 0; i < nestmatronToAddQuantity; i++) {\r\n\t\t\t\t\tnestmatronCardsToAdd.push(pickRandom(gameState.cardsData.battlecryMinions));\r\n\t\t\t\t}\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, nestmatronCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Thorncaller_BG20_105:\r\n\t\t\tcase CardIds.Thorncaller_BG20_105_G:\r\n\t\t\t\tconst thorncallerToAddQuantity = avenger.cardId === CardIds.Thorncaller_BG20_105_G ? 2 : 1;\r\n\t\t\t\tconst thorncallerCardsToAdd = Array(thorncallerToAddQuantity).fill(CardIds.BloodGem);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, thorncallerCardsToAdd, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Sisefin_BG21_009:\r\n\t\t\tcase CardIds.Sisefin_BG21_009_G:\r\n\t\t\t\tconst poisonousIterations = avenger.cardId === CardIds.Sisefin_BG21_009_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < poisonousIterations; i++) {\r\n\t\t\t\t\tconst validTargets = boardWithDeadEntity.filter((e) => !e.poisonous && !e.venomous);\r\n\t\t\t\t\tconst murloc = getRandomAliveMinion(\r\n\t\t\t\t\t\tvalidTargets,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.MURLOC,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (murloc) {\r\n\t\t\t\t\t\tupdateVenomous(\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tmurloc,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023:\r\n\t\t\t\t// This can be null if the avenge triggers when the last enemy minion dies as well\r\n\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\ttarget,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t5,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MechanoTank_BG21_023_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst target = getRandomMinionWithHighestHealth(otherBoard);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t5,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031:\r\n\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity\r\n\t\t\t\t\t.filter((e) => e.entityId !== avenger.entityId)\r\n\t\t\t\t\t.filter((e) => {\r\n\t\t\t\t\t\tconst ref = gameState.allCards.getCard(e.cardId);\r\n\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t!!ref.battlegroundsPremiumDbfId &&\r\n\t\t\t\t\t\t\t!!gameState.allCards.getCardFromDbfId(ref.battlegroundsPremiumDbfId).id\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t});\r\n\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t);\r\n\t\t\t\tif (pirate) {\r\n\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TonyTwoTusk_BG21_031_G:\r\n\t\t\t\tfor (let i = 0; i < 2; i++) {\r\n\t\t\t\t\tconst nonGoldenMinions = boardWithDeadEntity.filter((e) => !isMinionGolden(e, gameState.allCards));\r\n\t\t\t\t\tconst pirate = getRandomAliveMinion(\r\n\t\t\t\t\t\tnonGoldenMinions,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tRace.PIRATE,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tif (pirate) {\r\n\t\t\t\t\t\tmakeMinionGolden(\r\n\t\t\t\t\t\t\tpirate,\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002:\r\n\t\t\tcase CardIds.GhoulOfTheFeast_BG25_002_G:\r\n\t\t\t\tconst ghoulMultiplier = avenger.cardId === CardIds.GhoulOfTheFeast_BG25_002_G ? 2 : 1;\r\n\t\t\t\tgrantStatsToMinionsOfEachType(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tghoulMultiplier * 3,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.Bristlebach_BG26_157:\r\n\t\t\tcase CardIds.Bristlebach_BG26_157_G:\r\n\t\t\t\tconst bristlebachMultiplier = avenger.cardId === CardIds.Bristlebach_BG26_157_G ? 4 : 2;\r\n\t\t\t\tfor (let i = 0; i < bristlebachMultiplier; i++) {\r\n\t\t\t\t\tfor (const entity of boardWithDeadEntity) {\r\n\t\t\t\t\t\tif (hasCorrectTribe(entity, boardWithDeadEntityHero, Race.QUILBOAR, gameState.allCards)) {\r\n\t\t\t\t\t\t\tplayBloodGemsOn(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\t1,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014:\r\n\t\t\tcase CardIds.HungeringAbomination_BG25_014_G:\r\n\t\t\t\tconst abominationMultiplier = avenger.cardId === CardIds.HungeringAbomination_BG25_014_G ? 2 : 1;\r\n\t\t\t\tmodifyStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tabominationMultiplier * 1,\r\n\t\t\t\t\tabominationMultiplier * 2,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.IceSickle:\r\n\t\t\t\tgrantRandomStats(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntityHero.hand.filter(\r\n\t\t\t\t\t\t(e) => gameState.allCards.getCard(e.cardId).type?.toUpperCase() === CardType[CardType.MINION],\r\n\t\t\t\t\t),\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t4,\r\n\t\t\t\t\t0,\r\n\t\t\t\t\tnull,\r\n\t\t\t\t\ttrue,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BoomSquad_BG27_Reward_502:\r\n\t\t\t\tconst highestHealthMinion = [...otherBoard].sort((a, b) => b.health - a.health)[0];\r\n\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\t10,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\thighestHealthMinion,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003:\r\n\t\t\tcase CardIds.RelentlessSentry_BG25_003_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010:\r\n\t\t\tcase CardIds.RelentlessMurghoul_BG27_010_G:\r\n\t\t\t\tupdateReborn(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tupdateTaunt(avenger, true, boardWithDeadEntity, boardWithDeadEntityHero, otherBoardHero, gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403:\r\n\t\t\tcase CardIds.PhaerixWrathOfTheSun_BG28_403_G:\r\n\t\t\t\tconst phaerixLoops = avenger.cardId === CardIds.PhaerixWrathOfTheSun_BG28_403_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < phaerixLoops; i++) {\r\n\t\t\t\t\tgrantRandomDivineShield(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740:\r\n\t\t\tcase CardIds.AugmentedLaborer_BG28_740_G:\r\n\t\t\t\tconst AugmentedLaborerLoops = avenger.cardId === CardIds.AugmentedLaborer_BG28_740_G ? 2 : 1;\r\n\t\t\t\tfor (let i = 0; i < AugmentedLaborerLoops; i++) {\r\n\t\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.TumblingDisaster_BG28_Reward_505:\r\n\t\t\t\tconst tumblingDisasterEntity = boardWithDeadEntityHero.questRewardEntities?.find(\r\n\t\t\t\t\t(e) => e.cardId === CardIds.TumblingDisaster_BG28_Reward_505,\r\n\t\t\t\t);\r\n\t\t\t\tif (tumblingDisasterEntity) {\r\n\t\t\t\t\ttumblingDisasterEntity.scriptDataNum1++;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.CycleOfEnergy_BG28_Reward_504:\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [null], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StableAmalgamation_BG28_Reward_518:\r\n\t\t\t\tavenger.scriptDataNum1++;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991:\r\n\t\t\tcase CardIds.MurglMkIi_BG29_991_G:\r\n\t\t\t\tconst murglMkStats = avenger.cardId === CardIds.MurglMkIi_BG29_991_G ? 2 : 1;\r\n\t\t\t\taddStatsToBoard(\r\n\t\t\t\t\tavenger,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tmurglMkStats,\r\n\t\t\t\t\tgameState,\r\n\t\t\t\t);\r\n\t\t\t\t// Don't use utility methods, as we don't want triggers to proc\r\n\t\t\t\tfor (const e of boardWithDeadEntityHero.hand ?? []) {\r\n\t\t\t\t\te.attack += murglMkStats;\r\n\t\t\t\t\te.health += murglMkStats;\r\n\t\t\t\t\te.maxHealth += murglMkStats;\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.FridgeMagnet_BG30_MagicItem_545:\r\n\t\t\t\tconst randomMagnetic = gameState.cardsData.getRandomMechToMagnetize(boardWithDeadEntityHero.tavernTier);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomMagnetic], gameState);\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_BG30_MagicItem_410:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.QuilligraphySet_QuilligraphySetToken_BG30_MagicItem_410t2:\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemAttackBonus += 1;\r\n\t\t\t\tboardWithDeadEntityHero.globalInfo.BloodGemHealthBonus += 1;\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.GilneanThornedRose_BG30_MagicItem_864:\r\n\t\t\t\taddStatsToBoard(avenger, boardWithDeadEntity, boardWithDeadEntityHero, 3, 3, gameState);\r\n\t\t\t\tfor (const minion of boardWithDeadEntity) {\r\n\t\t\t\t\tdealDamageToMinion(\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\tminion,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.StaffOfTheScourge_BG30_MagicItem_437:\r\n\t\t\t\tif (boardWithDeadEntity.length > 0) {\r\n\t\t\t\t\tconst target = pickRandom(boardWithDeadEntity.filter((e) => !e.reborn));\r\n\t\t\t\t\tif (!!target) {\r\n\t\t\t\t\t\tupdateReborn(\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\ttrue,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t\tgameState,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\t\tavenger,\r\n\t\t\t\t\t\t\ttarget,\r\n\t\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\t);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\tbreak;\r\n\t\t\tcase CardIds.BleedingHeart_BG30_MagicItem_713:\r\n\t\t\t\tconst randomUndead = gameState.cardsData.getRandomMinionForTribe(\r\n\t\t\t\t\tRace.UNDEAD,\r\n\t\t\t\t\tboardWithDeadEntityHero.tavernTier,\r\n\t\t\t\t);\r\n\t\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t\t...spawnEntities(\r\n\t\t\t\t\t\trandomUndead,\r\n\t\t\t\t\t\t1,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoard,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t\tfalse,\r\n\t\t\t\t\t),\r\n\t\t\t\t);\r\n\t\t\t\taddCardsInHand(boardWithDeadEntityHero, boardWithDeadEntity, [randomUndead], gameState);\r\n\t\t\t\tbreak;\r\n\t\t}\r\n\t}\r\n\tavenger.avengeCurrent += avenger.avengeDefault;\r\n};\r\n\r\nconst handleHeroAvenge = (\r\n\tdeadEntity: BoardEntity,\r\n\tboardWithDeadEntity: BoardEntity[],\r\n\tboardWithDeadEntityHero: BgsPlayerEntity,\r\n\totherBoard: BoardEntity[],\r\n\totherBoardHero: BgsPlayerEntity,\r\n\tcandidatesEntitiesSpawnedFromAvenge: BoardEntity[],\r\n\tgameState: FullGameState,\r\n) => {\r\n\t// https://twitter.com/LoewenMitchell/status/1491879869457879040\r\n\t// Not affected by Khadgar\r\n\tswitch (boardWithDeadEntityHero?.heroPowerId) {\r\n\t\tcase CardIds.Onyxia_Broodmother:\r\n\t\t\tcandidatesEntitiesSpawnedFromAvenge.push(\r\n\t\t\t\t...spawnEntities(\r\n\t\t\t\t\tCardIds.Onyxia_OnyxianWhelpToken,\r\n\t\t\t\t\t1,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoard,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\tgameState.allCards,\r\n\t\t\t\t\tgameState.cardsData,\r\n\t\t\t\t\tgameState.sharedState,\r\n\t\t\t\t\tgameState.spectator,\r\n\t\t\t\t\tdeadEntity.friendly,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t\tfalse,\r\n\t\t\t\t),\r\n\t\t\t);\r\n\t\t\tbreak;\r\n\t\tcase CardIds.VanndarStormpike_LeadTheStormpikes:\r\n\t\t\tboardWithDeadEntity\r\n\t\t\t\t// .filter((entity) => !entity.definitelyDead && entity.health > 0)\r\n\t\t\t\t.forEach((entity) => {\r\n\t\t\t\t\tmodifyStats(entity, 0, 1, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\tentity,\r\n\t\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\t\totherBoardHero,\r\n\t\t\t\t\t);\r\n\t\t\t\t});\r\n\t\t\tbreak;\r\n\t\tcase CardIds.Drekthar_LeadTheFrostwolves:\r\n\t\t\tboardWithDeadEntity.forEach((entity) => {\r\n\t\t\t\tmodifyStats(entity, 1, 0, boardWithDeadEntity, boardWithDeadEntityHero, gameState);\r\n\t\t\t\tgameState.spectator.registerPowerTarget(\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\tentity,\r\n\t\t\t\t\tboardWithDeadEntity,\r\n\t\t\t\t\tboardWithDeadEntityHero,\r\n\t\t\t\t\totherBoardHero,\r\n\t\t\t\t);\r\n\t\t\t});\r\n\t\t\tbreak;\r\n\t}\r\n\tboardWithDeadEntityHero.avengeCurrent += boardWithDeadEntityHero.avengeDefault;\r\n};\r\n\r\nexport interface AvengeInput {\r\n\treadonly board: BoardEntity[];\r\n\treadonly hero: BgsPlayerEntity;\r\n\treadonly otherBoard: BoardEntity[];\r\n\treadonly otherHero: BgsPlayerEntity;\r\n\treadonly gameState: FullGameState;\r\n}\r\n"]}
@@ -14,7 +14,6 @@ const blood_gems_1 = require("./blood-gems");
14
14
  const cards_in_hand_1 = require("./cards-in-hand");
15
15
  const damage_to_hero_1 = require("./damage-to-hero");
16
16
  const deathrattle_spawns_1 = require("./deathrattle-spawns");
17
- const discover_1 = require("./discover");
18
17
  const spawns_1 = require("./spawns");
19
18
  const stats_1 = require("./stats");
20
19
  const golden_1 = require("./utils/golden");
@@ -34,7 +33,7 @@ const computeBattlecryMultiplier = (board, boardHero, sharedState) => {
34
33
  };
35
34
  exports.computeBattlecryMultiplier = computeBattlecryMultiplier;
36
35
  const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState) => {
37
- var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y;
36
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s;
38
37
  const allMinions = [...board, ...otherBoard];
39
38
  const totalTriggers = (0, exports.computeBattlecryMultiplier)(board, hero, gameState.sharedState);
40
39
  for (let z = 0; z < totalTriggers; z++) {
@@ -51,13 +50,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
51
50
  }
52
51
  else {
53
52
  switch (entity.cardId) {
54
- case "BG20_100":
55
- case "BG20_100_G":
56
- const razorFenCardsToAdd = entity.cardId === "BG20_100"
57
- ? ["BG20_GEM"]
58
- : ["BG20_GEM", "BG20_GEM"];
59
- (0, cards_in_hand_1.addCardsInHand)(hero, board, razorFenCardsToAdd, gameState);
60
- break;
61
53
  case "BG_UNG_073":
62
54
  case "TB_BaconUps_061":
63
55
  const rockPoolTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.MURLOC, gameState.allCards);
@@ -67,13 +59,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
67
59
  gameState.spectator.registerPowerTarget(entity, rockPoolTarget, board, hero, otherHero);
68
60
  }
69
61
  break;
70
- case "BG23_002":
71
- case "BG23_002_G":
72
- const shellCollectorCardsToAdd = entity.cardId === "BG23_002"
73
- ? ["GAME_005"]
74
- : ["GAME_005", "GAME_005"];
75
- (0, cards_in_hand_1.addCardsInHand)(hero, board, shellCollectorCardsToAdd, gameState);
76
- break;
77
62
  case "BGS_082":
78
63
  case "TB_BaconUps_144":
79
64
  const menagerieMugStats = entity.cardId === "BGS_082" ? 1 : 2;
@@ -84,13 +69,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
84
69
  const menagerieJugStats = entity.cardId === "BGS_083" ? 2 : 4;
85
70
  (0, utils_2.grantStatsToMinionsOfEachType)(entity, board, hero, menagerieJugStats, menagerieJugStats, gameState, 3);
86
71
  break;
87
- case "BG25_011":
88
- case "BG25_011_G":
89
- const nerubianDeathswarmerStats = entity.cardId === "BG25_011" ? 1 : 2;
90
- hero.globalInfo.UndeadAttackBonus =
91
- ((_b = (_a = hero.globalInfo) === null || _a === void 0 ? void 0 : _a.UndeadAttackBonus) !== null && _b !== void 0 ? _b : 0) + nerubianDeathswarmerStats;
92
- (0, utils_2.addStatsToBoard)(entity, board, hero, nerubianDeathswarmerStats, 0, gameState, reference_data_1.Race[reference_data_1.Race.UNDEAD]);
93
- break;
94
72
  case "BG_AT_069":
95
73
  case "BG_AT_069_G":
96
74
  const sparringPartnersTargets = allMinions.filter((e) => !e.taunt);
@@ -136,14 +114,14 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
136
114
  case "BG26_159_G":
137
115
  const moonBaconJazzerStats = entity.cardId === "BG26_159" ? 1 : 2;
138
116
  hero.globalInfo.BloodGemHealthBonus =
139
- ((_d = (_c = hero.globalInfo) === null || _c === void 0 ? void 0 : _c.BloodGemHealthBonus) !== null && _d !== void 0 ? _d : 0) + moonBaconJazzerStats;
117
+ ((_b = (_a = hero.globalInfo) === null || _a === void 0 ? void 0 : _a.BloodGemHealthBonus) !== null && _b !== void 0 ? _b : 0) + moonBaconJazzerStats;
140
118
  break;
141
119
  case "BG21_021":
142
120
  case "BG21_021_G":
143
121
  const smoggerLoops = entity.cardId === "BG21_021" ? 1 : 2;
144
122
  for (let i = 0; i < smoggerLoops; i++) {
145
123
  const smoggerTarget = (0, utils_2.getRandomAliveMinion)(board, hero, reference_data_1.Race.ELEMENTAL, gameState.allCards);
146
- const smoggerStats = (_e = hero.tavernTier) !== null && _e !== void 0 ? _e : 3;
124
+ const smoggerStats = (_c = hero.tavernTier) !== null && _c !== void 0 ? _c : 3;
147
125
  (0, stats_1.modifyStats)(smoggerTarget, smoggerStats, smoggerStats, board, hero, gameState);
148
126
  gameState.spectator.registerPowerTarget(entity, smoggerTarget, board, hero, otherHero);
149
127
  }
@@ -164,10 +142,10 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
164
142
  gameState.spectator.registerPowerTarget(entity, necrolyteTarget, board, hero, otherHero);
165
143
  const necrolyteTargetNeighbours = (0, attack_1.getNeighbours)(board, necrolyteTarget);
166
144
  for (const neighbour of necrolyteTargetNeighbours) {
167
- const bloodGemStatsEnchantment = (_f = neighbour.enchantments) === null || _f === void 0 ? void 0 : _f.find((e) => e.cardId === "BG20_GEMe2");
145
+ const bloodGemStatsEnchantment = (_d = neighbour.enchantments) === null || _d === void 0 ? void 0 : _d.find((e) => e.cardId === "BG20_GEMe2");
168
146
  if (bloodGemStatsEnchantment) {
169
- const atk = (_g = bloodGemStatsEnchantment.tagScriptDataNum1) !== null && _g !== void 0 ? _g : 0;
170
- const heath = (_h = bloodGemStatsEnchantment.tagScriptDataNum2) !== null && _h !== void 0 ? _h : 0;
147
+ const atk = (_e = bloodGemStatsEnchantment.tagScriptDataNum1) !== null && _e !== void 0 ? _e : 0;
148
+ const heath = (_f = bloodGemStatsEnchantment.tagScriptDataNum2) !== null && _f !== void 0 ? _f : 0;
171
149
  neighbour.attack = Math.max(0, neighbour.attack - atk);
172
150
  neighbour.health = Math.max(1, neighbour.health - heath);
173
151
  neighbour.maxHealth = Math.max(1, neighbour.maxHealth - heath);
@@ -178,23 +156,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
178
156
  }
179
157
  }
180
158
  break;
181
- case "BGS_020":
182
- case "TB_BaconUps_089":
183
- const primalfinLoops = entity.cardId === "BGS_020" ? 1 : 2;
184
- for (let i = 0; i < primalfinLoops; i++) {
185
- const discoverOptions = [
186
- gameState.cardsData.getRandomMinionForTribe(reference_data_1.Race.MURLOC, (_j = hero.tavernTier) !== null && _j !== void 0 ? _j : 1),
187
- gameState.cardsData.getRandomMinionForTribe(reference_data_1.Race.MURLOC, (_k = hero.tavernTier) !== null && _k !== void 0 ? _k : 1),
188
- gameState.cardsData.getRandomMinionForTribe(reference_data_1.Race.MURLOC, (_l = hero.tavernTier) !== null && _l !== void 0 ? _l : 1),
189
- ];
190
- const picked = (0, utils_1.pickRandom)(discoverOptions);
191
- const others = discoverOptions.filter((e) => e !== picked);
192
- (0, cards_in_hand_1.addCardsInHand)(hero, board, [picked], gameState);
193
- (0, discover_1.afterDiscover)(hero, board, picked, others, gameState);
194
- gameState.spectator.registerPowerTarget(entity, hero, board, hero, otherHero);
195
- break;
196
- }
197
- break;
198
159
  case "BG_ICC_807":
199
160
  case "TB_BaconUps_072":
200
161
  const strongshellScavengerStats = entity.cardId === "BG_ICC_807" ? 2 : 4;
@@ -222,10 +183,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
222
183
  (0, stats_1.modifyStats)(bonemareTarget, bonemareStats, bonemareStats, board, hero, gameState);
223
184
  gameState.spectator.registerPowerTarget(entity, bonemareTarget, board, hero, otherHero);
224
185
  break;
225
- case "BGS_030":
226
- case "TB_BaconUps_100":
227
- (0, utils_2.addStatsToBoard)(entity, board.filter((e) => e.entityId != entity.entityId), hero, entity.cardId === "BGS_030" ? 3 : 6, entity.cardId === "BGS_030" ? 3 : 6, gameState, reference_data_1.Race[reference_data_1.Race.MURLOC]);
228
- break;
229
186
  case "BGS_043":
230
187
  case "TB_BaconUps_110":
231
188
  const murozondCardsToAdd = entity.cardId === "BGS_043"
@@ -240,13 +197,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
240
197
  : ["GAME_005", "GAME_005"];
241
198
  (0, cards_in_hand_1.addCardsInHand)(hero, board, tavernTempestCardsToAdd, gameState);
242
199
  break;
243
- case "BG27_002":
244
- case "BG27_002_G":
245
- const oozelingCardsToAdd = entity.cardId === "BG27_002"
246
- ? ["GAME_005", "GAME_005"]
247
- : ["GAME_005", "GAME_005", "GAME_005", "GAME_005"];
248
- (0, cards_in_hand_1.addCardsInHand)(hero, board, oozelingCardsToAdd, gameState);
249
- break;
250
200
  case "BG23_190":
251
201
  case "BG23_190_G":
252
202
  const utherTarget = (0, utils_1.pickRandom)(allMinions);
@@ -286,7 +236,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
286
236
  const targetBoard = board.includes(emergentFlameTarget) ? board : otherBoard;
287
237
  const targetHero = board.includes(emergentFlameTarget) ? hero : otherHero;
288
238
  const emergentFlameMultiplier = entity.cardId === "BG27_018" ? 1 : 2;
289
- const emergentFlameStats = ((_m = entity.scriptDataNum1) !== null && _m !== void 0 ? _m : 1) * emergentFlameMultiplier;
239
+ const emergentFlameStats = ((_g = entity.scriptDataNum1) !== null && _g !== void 0 ? _g : 1) * emergentFlameMultiplier;
290
240
  (0, stats_1.modifyStats)(emergentFlameTarget, emergentFlameStats, emergentFlameStats, targetBoard, targetHero, gameState);
291
241
  gameState.spectator.registerPowerTarget(entity, emergentFlameTarget, targetBoard, hero, otherHero);
292
242
  }
@@ -312,19 +262,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
312
262
  hero.globalInfo.BloodGemAttackBonus += sanguineChampionStats;
313
263
  hero.globalInfo.BloodGemHealthBonus += sanguineChampionStats;
314
264
  break;
315
- case "BG26_814":
316
- case "BG26_814_G":
317
- const balladistMultiplier = entity.cardId === "BG26_814" ? 1 : 2;
318
- const balladistStats = balladistMultiplier * ((_o = entity.scriptDataNum1) !== null && _o !== void 0 ? _o : 0);
319
- const balladistTargets = allMinions.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.PIRATE, gameState.allCards));
320
- const balladistTarget = (0, utils_1.pickRandom)(balladistTargets);
321
- if (balladistTarget) {
322
- const targetBoard = board.includes(balladistTarget) ? board : otherBoard;
323
- const targetHero = board.includes(balladistTarget) ? hero : otherHero;
324
- (0, stats_1.modifyStats)(balladistTarget, 0, balladistStats, targetBoard, targetHero, gameState);
325
- gameState.spectator.registerPowerTarget(entity, balladistTarget, targetBoard, targetHero, otherHero);
326
- }
327
- break;
328
265
  case "BG24_719":
329
266
  case "BG24_719_G":
330
267
  const target = (0, utils_1.pickRandom)(allMinions.filter((e) => !e.definitelyDead && e.health > 0));
@@ -332,7 +269,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
332
269
  gameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);
333
270
  const minionTier = gameState.cardsData.getTavernLevel(target.cardId);
334
271
  const targetTier = entity.cardId === "BG24_719" ? minionTier + 1 : minionTier + 2;
335
- const maxTier = !!((_p = gameState.anomalies) === null || _p === void 0 ? void 0 : _p.includes("BG27_Anomaly_504"))
272
+ const maxTier = !!((_h = gameState.anomalies) === null || _h === void 0 ? void 0 : _h.includes("BG27_Anomaly_504"))
336
273
  ? 7
337
274
  : 6;
338
275
  const newMinionId = gameState.cardsData.getRandomMinionForTavernTier(Math.min(maxTier, targetTier));
@@ -374,7 +311,7 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
374
311
  (0, stats_1.modifyStats)(entity, 3, 0, board, hero, gameState);
375
312
  break;
376
313
  case "UNG_999t2":
377
- entity.enchantments = (_q = entity.enchantments) !== null && _q !== void 0 ? _q : [];
314
+ entity.enchantments = (_j = entity.enchantments) !== null && _j !== void 0 ? _j : [];
378
315
  entity.enchantments.push({
379
316
  cardId: "UNG_999t2e",
380
317
  timing: 0,
@@ -401,11 +338,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
401
338
  }
402
339
  }
403
340
  break;
404
- case "BG28_550":
405
- case "BG28_550_G":
406
- const rodeoPerformerCardsToAdd = entity.cardId === "BG28_550_G" ? [null] : [null, null];
407
- (0, cards_in_hand_1.addCardsInHand)(hero, board, rodeoPerformerCardsToAdd, gameState);
408
- break;
409
341
  case "BG28_630":
410
342
  case "BG28_630_G":
411
343
  const eagillMultiplier = entity.cardId === "BG28_630" ? 1 : 2;
@@ -425,23 +357,13 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
425
357
  const weebominationMultiplier = entity.cardId === "TB_BaconShop_HERO_34_Buddy" ? 1 : 2;
426
358
  const weebominationTarget = (0, utils_1.pickRandom)(allMinions);
427
359
  if (weebominationTarget) {
428
- const heroMaxHealth = (_s = (_r = gameState.allCards.getCard(hero.cardId)) === null || _r === void 0 ? void 0 : _r.health) !== null && _s !== void 0 ? _s : 40;
360
+ const heroMaxHealth = (_l = (_k = gameState.allCards.getCard(hero.cardId)) === null || _k === void 0 ? void 0 : _k.health) !== null && _l !== void 0 ? _l : 40;
429
361
  const heroMissingHealth = heroMaxHealth - hero.hpLeft;
430
362
  const weebominationBuff = weebominationMultiplier * heroMissingHealth;
431
363
  (0, stats_1.modifyStats)(weebominationTarget, 0, weebominationBuff, board, hero, gameState);
432
364
  gameState.spectator.registerPowerTarget(entity, weebominationTarget, board, hero, otherHero);
433
365
  }
434
366
  break;
435
- case "BG29_845":
436
- case "BG29_845_G":
437
- const assistantGuardMultiplier = entity.cardId === "BG29_845" ? 1 : 2;
438
- const assistantGuardTarget = (0, utils_1.pickRandom)(allMinions);
439
- if (assistantGuardTarget) {
440
- (0, taunt_1.updateTaunt)(assistantGuardTarget, true, board, hero, otherHero, gameState);
441
- gameState.spectator.registerPowerTarget(entity, assistantGuardTarget, board, hero, otherHero);
442
- }
443
- (0, utils_2.addStatsToBoard)(entity, board.filter((e) => !!e.taunt), hero, assistantGuardMultiplier * 2, assistantGuardMultiplier * 3, gameState);
444
- break;
445
367
  case "BG29_803":
446
368
  case "BG29_803_G":
447
369
  const goldshellMultiplier = entity.cardId === "BG29_803_G" ? 2 : 1;
@@ -452,13 +374,6 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
452
374
  const shellWhistlerCardsToAdd = entity.cardId === "BG26_045_G" ? [null] : [null, null];
453
375
  (0, cards_in_hand_1.addCardsInHand)(hero, board, shellWhistlerCardsToAdd, gameState);
454
376
  break;
455
- case "BG25_155":
456
- case "BG25_155_G":
457
- const gemSmugglerBloodGems = entity.cardId === "BG25_155" ? 1 : 2;
458
- board
459
- .filter((e) => e.entityId !== entity.entityId)
460
- .forEach((e) => (0, blood_gems_1.playBloodGemsOn)(entity, e, gemSmugglerBloodGems, board, hero, gameState));
461
- break;
462
377
  case "BG28_303":
463
378
  case "BG28_303_G":
464
379
  const disguisedGraverobberTarget = (0, utils_1.pickRandomAlive)(board.filter((e) => (0, utils_2.hasCorrectTribe)(e, hero, reference_data_1.Race.UNDEAD, gameState.allCards)));
@@ -496,8 +411,8 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
496
411
  const targetBoard = board.includes(conductorTarget) ? board : otherBoard;
497
412
  const targetHero = board.includes(conductorTarget) ? hero : otherHero;
498
413
  const multiplier = entity.cardId === "BGDUO_119" ? 1 : 2;
499
- const attackStats = 2 * ((_t = entity.scriptDataNum1) !== null && _t !== void 0 ? _t : 1) * multiplier;
500
- const healthStats = 2 * ((_u = entity.scriptDataNum1) !== null && _u !== void 0 ? _u : 1) * multiplier;
414
+ const attackStats = 2 * ((_m = entity.scriptDataNum1) !== null && _m !== void 0 ? _m : 1) * multiplier;
415
+ const healthStats = 2 * ((_o = entity.scriptDataNum1) !== null && _o !== void 0 ? _o : 1) * multiplier;
501
416
  (0, stats_1.modifyStats)(conductorTarget, attackStats, healthStats, targetBoard, targetHero, gameState);
502
417
  gameState.spectator.registerPowerTarget(entity, conductorTarget, targetBoard, hero, otherHero);
503
418
  }
@@ -563,24 +478,11 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
563
478
  if (tuskarrTarget) {
564
479
  gameState.spectator.registerPowerTarget(entity, tuskarrTarget, board, null, null);
565
480
  const buffMultiplier = entity.cardId === "TB_BaconShop_HERO_18_Buddy" ? 1 : 2;
566
- const attackBuff = ((_v = hero.globalInfo.PiratesPlayedThisGame) !== null && _v !== void 0 ? _v : 0) * buffMultiplier;
567
- const healthBuff = ((_w = hero.globalInfo.PiratesPlayedThisGame) !== null && _w !== void 0 ? _w : 0) * buffMultiplier;
481
+ const attackBuff = ((_p = hero.globalInfo.PiratesPlayedThisGame) !== null && _p !== void 0 ? _p : 0) * buffMultiplier;
482
+ const healthBuff = ((_q = hero.globalInfo.PiratesPlayedThisGame) !== null && _q !== void 0 ? _q : 0) * buffMultiplier;
568
483
  (0, stats_1.modifyStats)(tuskarrTarget, attackBuff, healthBuff, board, hero, gameState);
569
484
  }
570
485
  break;
571
- case "BG30_127":
572
- case "BG30_127_G":
573
- if (board.length > 0) {
574
- const targets = board.filter((e) => gameState.cardsData.getTavernLevel(e.cardId) <= 3);
575
- if (targets.length > 0) {
576
- const multiplier = entity.cardId === "BG30_127" ? 1 : 2;
577
- targets.forEach((target) => {
578
- (0, stats_1.modifyStats)(target, multiplier * 2, multiplier * 1, board, hero, gameState);
579
- gameState.spectator.registerPowerTarget(entity, target, board, hero, otherHero);
580
- });
581
- }
582
- }
583
- break;
584
486
  case "BG30_104":
585
487
  case "BG30_104_G":
586
488
  if (board.length > 0) {
@@ -603,8 +505,8 @@ const triggerBattlecry = (board, hero, entity, otherBoard, otherHero, gameState)
603
505
  const spawns = (0, spawns_1.performEntitySpawns)(newMinions, board, hero, entity, indexFromRight, otherBoard, otherHero, gameState);
604
506
  break;
605
507
  default:
606
- const hasBattlecry = (_y = (_x = gameState.allCards
607
- .getCard(entity.cardId)) === null || _x === void 0 ? void 0 : _x.mechanics) === null || _y === void 0 ? void 0 : _y.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
508
+ const hasBattlecry = (_s = (_r = gameState.allCards
509
+ .getCard(entity.cardId)) === null || _r === void 0 ? void 0 : _r.mechanics) === null || _s === void 0 ? void 0 : _s.includes(reference_data_1.GameTag[reference_data_1.GameTag.BATTLECRY]);
608
510
  hasTriggered = hasBattlecry;
609
511
  break;
610
512
  }